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1-
--// By 1x1x1x1IAMbck from converted tool thx to Killersoldier45 \\--
1+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2-
-- have fun?
2+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3-
-- Q for bring player
3+
do
4-
-- E to make player far
4+
	print("FE Compatibility code by Mokiros")
5-
-- R ლ(♥Ѡ♥ლ) remove part ლ(♥Ѡ♥ლ)
5+
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8-
--Converted with ttyyuu12345's model to script plugin v4
8+
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
84
function sandbox(var,func)
85
	local env = getfenv(func)
86
	local newenv = setmetatable({},{
87
		__index = function(self,k)
88
			if k=="script" then
89-
local player = game.Players.LocalPlayer
89+
90
			else
91
				return env[k]
92
			end
93
		end,
94
	})
95
	setfenv(func,newenv)
96
	return func
97
end
98
cors = {}
99
mas = Instance.new("Model",game:GetService("Lighting"))
100
Tool0 = Instance.new("Tool")
101
Part1 = Instance.new("Part")
102
CylinderMesh2 = Instance.new("CylinderMesh")
103
Part3 = Instance.new("Part")
104
LocalScript4 = Instance.new("LocalScript")
105
Script5 = Instance.new("Script")
106
LocalScript6 = Instance.new("LocalScript")
107
Script7 = Instance.new("Script")
108
MeshPart8 = Instance.new("MeshPart")
109
LocalScript9 = Instance.new("LocalScript")
110
Part10 = Instance.new("Part")
111
Script11 = Instance.new("Script")
112
Part12 = Instance.new("Part")
113
Script13 = Instance.new("Script")
114
Part14 = Instance.new("Part")
115
Script15 = Instance.new("Script")
116
Camera16 = Instance.new("Camera")
117
Tool0.Name = "Physics Gun"
118
Tool0.Parent = mas
119
Tool0.CanBeDropped = false
120
Part1.Name = "Handle"
121
Part1.Parent = Tool0
122
Part1.CFrame = CFrame.new(-6.38954401, 5.79334402, -31.4668274, 0.96399641, -4.98074878e-05, 0.265921414, 4.79998416e-05, 1, 1.32960558e-05, -0.265921414, -5.30653779e-08, 0.96399641)
123
Part1.Orientation = Vector3.new(0, 15.4200001, 0)
124
Part1.Position = Vector3.new(-6.38954401, 5.79334402, -31.4668274)
125
Part1.Rotation = Vector3.new(0, 15.4200001, 0)
126
Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
127
Part1.Transparency = 1
128
Part1.Size = Vector3.new(1, 0.400000036, 0.300000012)
129
Part1.BottomSurface = Enum.SurfaceType.Smooth
130
Part1.BrickColor = BrickColor.new("Cyan")
131
Part1.CanCollide = false
132
Part1.Material = Enum.Material.Neon
133
Part1.TopSurface = Enum.SurfaceType.Smooth
134
Part1.brickColor = BrickColor.new("Cyan")
135
Part1.FormFactor = Enum.FormFactor.Custom
136
Part1.formFactor = Enum.FormFactor.Custom
137
CylinderMesh2.Parent = Part1
138
CylinderMesh2.Scale = Vector3.new(0.100000001, 0.100000001, 0.100000001)
139
Part3.Name = "Shoot"
140
Part3.Parent = Tool0
141
Part3.CFrame = CFrame.new(-5.9198041, 5.87110806, -32.6073456, -0.0245519895, 0.99968797, 0.00460194098, 0.0169109926, 0.00501798885, -0.999844491, -0.999555528, -0.0244703442, -0.0170289185)
142
Part3.Orientation = Vector3.new(88.9899979, 164.87999, 73.4700012)
143
Part3.Position = Vector3.new(-5.9198041, 5.87110806, -32.6073456)
144
Part3.Rotation = Vector3.new(90.9799957, 0.25999999, -91.409996)
145
Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
146
Part3.Transparency = 1
147
Part3.Size = Vector3.new(0.200000003, 0.25, 0.310000032)
148
Part3.BottomSurface = Enum.SurfaceType.Smooth
149
Part3.BrickColor = BrickColor.new("Cyan")
150
Part3.CanCollide = false
151
Part3.Material = Enum.Material.Neon
152
Part3.Reflectance = 0.30000001192093
153
Part3.TopSurface = Enum.SurfaceType.Smooth
154
Part3.brickColor = BrickColor.new("Cyan")
155
Part3.FormFactor = Enum.FormFactor.Custom
156
Part3.formFactor = Enum.FormFactor.Custom
157
LocalScript4.Parent = Tool0
158
table.insert(cors,sandbox(LocalScript4,function()
159
-- Variables for services
160
local render = game:GetService("RunService").RenderStepped
161
local contextActionService = game:GetService("ContextActionService")
162
local userInputService = game:GetService("UserInputService")
163
164
local player = owner
165
local mouse = player:GetMouse()
166
local Tool = script.Parent
167
168
-- Variables for Module Scripts
169
local screenSpace = require(Tool:WaitForChild("ScreenSpace"))
170
171
local connection
172
-- Variables for character joints
173
174
local neck, shoulder, oldNeckC0, oldShoulderC0 
175
176
local mobileShouldTrack = true
177
178
-- Thourough check to see if a character is sitting
179
local function amISitting(character)
180
	local t = character.Torso
181
	for _, part in pairs(t:GetConnectedParts(true)) do
182
		if part:IsA("Seat") or part:IsA("VehicleSeat") then
183
			return true
184
		end
185
	end
186
end
187
188
-- Function to call on renderstepped. Orients the character so it is facing towards
189
-- the player mouse's position in world space. If character is sitting then the torso
190
-- should not track
191
local function frame(mousePosition)
192
	-- Special mobile consideration. We don't want to track if the user was touching a ui
193
	-- element such as the movement controls. Just return out of function if so to make sure
194
	-- character doesn't track
195
	if not mobileShouldTrack then return end
196
	
197
	-- Make sure character isn't swiming. If the character is swimming the following code will
198
	-- not work well; the character will not swim correctly. Besides, who shoots underwater?
199
	if player.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Swimming then
200
		local torso = player.Character.Torso
201
		local head = player.Character.Head
202
		
203
		local toMouse = (mousePosition - head.Position).unit
204
		local angle = math.acos(toMouse:Dot(Vector3.new(0,1,0)))
205
		
206
		local neckAngle = angle
207
	
208
		-- Limit how much the head can tilt down. Too far and the head looks unnatural
209
		if math.deg(neckAngle) > 110 then
210
			neckAngle = math.rad(110)
211
		end
212
		neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.pi - neckAngle,math.pi,0)
213
		
214
		-- Calculate horizontal rotation
215
		local arm = player.Character:FindFirstChild("Right Arm")
216
		local fromArmPos = torso.Position + torso.CFrame:vectorToWorldSpace(Vector3.new(
217
			torso.Size.X/2 + arm.Size.X/2, torso.Size.Y/2 - arm.Size.Z/2, 0))
218
		local toMouseArm = ((mousePosition - fromArmPos) * Vector3.new(1,0,1)).unit
219
		local look = (torso.CFrame.lookVector * Vector3.new(1,0,1)).unit
220
		local lateralAngle = math.acos(toMouseArm:Dot(look))		
221
		
222
		-- Check for rogue math
223
		if tostring(lateralAngle) == "-1.#IND" then
224
			lateralAngle = 0
225
		end		
226
		
227
		-- Handle case where character is sitting down
228
		if player.Character.Humanoid:GetState() == Enum.HumanoidStateType.Seated then			
229
			
230
			local cross = torso.CFrame.lookVector:Cross(toMouseArm)
231
			if lateralAngle > math.pi/2 then
232
				lateralAngle = math.pi/2
233
			end
234
			if cross.Y < 0 then
235
				lateralAngle = -lateralAngle
236
			end
237
		end	
238
		
239
		-- Turn shoulder to point to mouse
240
		shoulder.C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.pi/2 - angle,math.pi/2 + lateralAngle,0)	
241
		
242
		-- If not sitting then aim torso laterally towards mouse
243
		if not amISitting(player.Character) then
244
			torso.CFrame = CFrame.new(torso.Position, torso.Position + (Vector3.new(
245
				mousePosition.X, torso.Position.Y, mousePosition.Z)-torso.Position).unit)
246
		else
247
			--print("sitting")		
248
		end	
249
	end
250
end
251
252
-- Function to bind to render stepped if player is on PC
253
local function pcFrame()
254
	frame(mouse.Hit.p)
255
end
256
257
-- Function to bind to touch moved if player is on mobile
258
local function mobileFrame(touch, processed)
259
	-- Check to see if the touch was on a UI element. If so, we don't want to update anything
260
	if not processed then
261
		-- Calculate touch position in world space. Uses Stravant's ScreenSpace Module script
262
		-- to create a ray from the camera.
263
		local test = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1)
264
		local nearPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1))
265
		nearPos = game.Workspace.CurrentCamera.CoordinateFrame.p - nearPos
266
		local farPos = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y,50) 
267
		farPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(farPos) * -1
268
		if farPos.magnitude > 900 then
269
			farPos = farPos.unit * 900
270
		end
271
		local ray = Ray.new(nearPos, farPos)
272
		local part, pos = game.Workspace:FindPartOnRay(ray, player.Character)
273
		
274
		-- if a position was found on the ray then update the character's rotation
275
		if pos then
276
			frame(pos)
277
		end
278
	end
279
end
280
281
local oldIcon = nil
282
-- Function to bind to equip event
283
local function equip()
284
	local torso = player.Character.Torso
285
	
286
	-- Setup joint variables
287
	neck = torso.Neck	
288
	oldNeckC0 = neck.C0
289
	shoulder = torso:FindFirstChild("Right Shoulder")
290
	oldShoulderC0 = shoulder.C0
291
	
292
	-- Remember old mouse icon and update current
293
	oldIcon = mouse.Icon
294
	mouse.Icon = "rbxassetid:// 509381906"
295
	
296
	-- Bind TouchMoved event if on mobile. Otherwise connect to renderstepped
297
	if userInputService.TouchEnabled then
298
		connection = userInputService.TouchMoved:connect(mobileFrame)
299
	else
300
		connection = render:connect(pcFrame)
301
	end
302
	
303
	-- Bind TouchStarted and TouchEnded. Used to determine if character should rotate
304
	-- during touch input
305
	userInputService.TouchStarted:connect(function(touch, processed)
306
		mobileShouldTrack = not processed
307
	end)	
308
	userInputService.TouchEnded:connect(function(touch, processed)
309
		mobileShouldTrack = false
310
	end)
311
	
312
	-- Fire server's equip event
313
	game.ReplicatedStorage.ROBLOX_PistolEquipEvent:FireServer()
314
	
315
	-- Bind event for when mouse is clicked to fire server's fire event
316
	mouse.Button1Down:connect(function()
317
		game.ReplicatedStorage.ROBLOX_PistolFireEvent:FireServer(mouse.Hit.p)
318
	end)
319
	
320
	-- Bind reload event to mobile button and r key
321
	contextActionService:BindActionToInputTypes("Reload", function() 
322
		game.ReplicatedStorage.ROBLOX_PistolReloadEvent:FireServer()		
323
	end, true, "")
324
	
325
	-- If game uses filtering enabled then need to update server while tool is
326
	-- held by character.
327
	if workspace.FilteringEnabled then
328
		while connection do
329
			wait()
330
			game.ReplicatedStorage.ROBLOX_PistolUpdateEvent:FireServer(neck.C0, shoulder.C0)
331
		end
332
	end
333
end
334
335
-- Function to bind to Unequip event
336
local function unequip()
337
	if connection then connection:disconnect() end
338
	contextActionService:UnbindAction("Reload")
339
	game.ReplicatedStorage.ROBLOX_PistolUnequipEvent:FireServer()
340
	mouse.Icon = oldIcon
341
	neck.C0 = oldNeckC0
342
	shoulder.C0 = oldShoulderC0
343
end
344
345
-- Bind tool events
346
Tool.Equipped:connect(equip)
347
Tool.Unequipped:connect(unequip)
348
end))
349
Script5.Name = "qPerfectionWeld"
350
Script5.Parent = Tool0
351
table.insert(cors,sandbox(Script5,function()
352
353
local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges).
354
355
356
local function CallOnChildren(Instance, FunctionToCall)
357
	-- Calls a function on each of the children of a certain object, using recursion.  
358
359
	FunctionToCall(Instance)
360
361
	for _, Child in next, Instance:GetChildren() do
362
		CallOnChildren(Child, FunctionToCall)
363
	end
364
end
365
366
local function GetNearestParent(Instance, ClassName)
367
	-- Returns the nearest parent of a certain class, or returns nil
368
369
	local Ancestor = Instance
370
	repeat
371
		Ancestor = Ancestor.Parent
372
		if Ancestor == nil then
373
			return nil
374
		end
375
	until Ancestor:IsA(ClassName)
376
377
	return Ancestor
378
end
379
380
local function GetBricks(StartInstance)
381
	local List = {}
382
383
	-- if StartInstance:IsA("BasePart") then
384
	-- 	List[#List+1] = StartInstance
385
	-- end
386
387
	CallOnChildren(StartInstance, function(Item)
388
		if Item:IsA("BasePart") then
389
			List[#List+1] = Item;
390
		end
391
	end)
392
393
	return List
394
end
395
396
local function Modify(Instance, Values)
397
	-- Modifies an Instance by using a table.  
398
399
	assert(type(Values) == "table", "Values is not a table");
400
401
	for Index, Value in next, Values do
402
		if type(Index) == "number" then
403
			Value.Parent = Instance
404
		else
405
			Instance[Index] = Value
406
		end
407
	end
408
	return Instance
409
end
410
411
local function Make(ClassType, Properties)
412
	-- Using a syntax hack to create a nice way to Make new items.  
413
414
	return Modify(Instance.new(ClassType), Properties)
415
end
416
417
local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
418
local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
419
420
local function HasWheelJoint(Part)
421
	for _, SurfaceName in pairs(Surfaces) do
422
		for _, HingSurfaceName in pairs(HingSurfaces) do
423
			if Part[SurfaceName].Name == HingSurfaceName then
424
				return true
425
			end
426
		end
427
	end
428
	
429
	return false
430
end
431
432
local function ShouldBreakJoints(Part)
433
434
	if NEVER_BREAK_JOINTS then
435
		return false
436
	end
437
	
438
	if HasWheelJoint(Part) then
439
		return false
440
	end
441
	
442
	local Connected = Part:GetConnectedParts()
443
	
444
	if #Connected == 1 then
445
		return false
446
	end
447
	
448
	for _, Item in pairs(Connected) do
449
		if HasWheelJoint(Item) then
450
			return false
451
		elseif not Item:IsDescendantOf(script.Parent) then
452
			return false
453
		end
454
	end
455
	
456
	return true
457
end
458
459
local function WeldTogether(Part0, Part1, JointType, WeldParent)
460
	JointType = JointType or "Weld"
461
	local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
462
	
463
	local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
464
	Modify(NewWeld, {
465
		Name = "qCFrameWeldThingy";
466
		Part0  = Part0;
467
		Part1  = Part1;
468
		C0     = CFrame.new();--Part0.CFrame:inverse();
469
		C1     = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
470
		Parent = Part1;
471
	})
472
473
	if not RelativeValue then
474
		RelativeValue = Make("CFrameValue", {
475
			Parent     = Part1;
476
			Name       = "qRelativeCFrameWeldValue";
477
			Archivable = true;
478
			Value      = NewWeld.C1;
479
		})
480
	end
481
482
	return NewWeld
483
end
484
485
local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor)
486
	for _, Part in pairs(Parts) do
487
		if ShouldBreakJoints(Part) then
488
			Part:BreakJoints()
489
		end
490
	end
491
	
492
	for _, Part in pairs(Parts) do
493
		if Part ~= MainPart then
494
			WeldTogether(MainPart, Part, JointType, MainPart)
495
		end
496
	end
497
498
	if not DoNotUnanchor then
499
		for _, Part in pairs(Parts) do
500
			Part.Anchored = false
501
		end
502
		MainPart.Anchored = false
503
	end
504
end
505
506
local function PerfectionWeld()	
507
	local Tool = GetNearestParent(script, "Tool")
508
509
	local Parts = GetBricks(script.Parent)
510
	local PrimaryPart = Tool and Tool:FindFirstChild("Handle") and Tool.Handle:IsA("BasePart") and Tool.Handle or script.Parent:IsA("Model") and script.Parent.PrimaryPart or Parts[1]
511
512
	if PrimaryPart then
513
		WeldParts(Parts, PrimaryPart, "Weld", false)
514
	else
515
		warn("qWeld - Unable to weld part")
516
	end
517
	
518
	return Tool
519
end
520
521
local Tool = PerfectionWeld()
522
523
524
if Tool and script.ClassName == "Script" then
525
	--- Don't bother with local scripts
526
527
	script.Parent.AncestryChanged:connect(function()
528
		PerfectionWeld()
529
	end)
530
end
531
532
533
end))
534
LocalScript6.Name = "Animate"
535
LocalScript6.Parent = Tool0
536
table.insert(cors,sandbox(LocalScript6,function()
537
local arms = nil
538
local torso = nil
539
local welds = {}
540
local Tool = script.Parent
541
local neck = nil
542
local orginalC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
543
544
function Equip(mouse)
545
wait(0.01)
546
arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
547
head = Tool.Parent:FindFirstChild("Head") 
548
torso = Tool.Parent:FindFirstChild("Torso")
549
if neck == nil then 
550
neck = Tool.Parent:FindFirstChild("Torso").Neck
551
end 
552
if arms ~= nil and torso ~= nil then
553
local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
554
if sh ~= nil then
555
local yes = true
556
if yes then
557
yes = false
558
sh[1].Part1 = nil
559
sh[2].Part1 = nil
560
local weld1 = Instance.new("Weld")
561
weld1.Part0 = head
562
weld1.Parent = head
563
weld1.Part1 = arms[1]
564
welds[1] = weld1
565
local weld2 = Instance.new("Weld")
566
weld2.Part0 = head
567
weld2.Parent = head
568
weld2.Part1 = arms[2]
569
welds[2] = weld2
570
-------------------------here
571
weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
572
weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
573
	mouse.Move:connect(function ()
574
		--local Direction = Tool.Direction.Value 
575
		local Direction = mouse.Hit.p
576
		local b = head.Position.Y-Direction.Y
577
		local dist = (head.Position-Direction).magnitude
578
		local answer = math.asin(b/dist)
579
		neck.C0=orginalC0*CFrame.fromEulerAnglesXYZ(answer,0,0)
580
		wait(0.1)
581
	end)end
582
else
583
print("sh")
584
end
585
else
586
print("arms")
587
end
588
end
589
590
function Unequip(mouse)
591
if arms ~= nil and torso ~= nil then
592
local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
593
if sh ~= nil then
594
local yes = true
595
if yes then
596
yes = false
597
	neck.C0 = orginalC0
598
599
sh[1].Part1 = arms[1]
600
sh[2].Part1 = arms[2]
601
welds[1].Parent = nil
602
welds[2].Parent = nil
603
end
604
else
605
print("sh")
606
end
607
else
608
print("arms")
609
end
610
end
611
Tool.Equipped:connect(Equip)
612
Tool.Unequipped:connect(Unequip)
613
614
function Animate()
615
arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
616
	if Tool.AnimateValue.Value == "Shoot" then 
617
		local weld1 = welds[1]
618
		local weld2 = welds[2]
619
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
620
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
621
		wait(0.00001)
622
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.05, math.rad(-90))
623
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
624
		wait(0.00001)
625
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.1, math.rad(-90))
626
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-15), 0)
627
		wait(0.00001)
628
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.3, math.rad(-90))
629
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-110), math.rad(-15), 0)
630
		wait(0.00001)
631
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.35, math.rad(-90))
632
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-115), math.rad(-15), 0)
633
		wait(0.00001)
634
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
635
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
636
		wait(0.00001)
637
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
638
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)	
639
		Tool.AnimateValue.Value = "None"
640
	end 
641
	if Tool.AnimateValue.Value == "Reload" then 
642
		local weld1 = welds[1]
643
		local weld2 = welds[2]
644
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
645
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
646
		wait(0.0001)
647
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
648
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
649
		wait(0.0001)
650
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
651
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-15), 0)
652
		wait(0.0001)
653
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
654
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-100), math.rad(-15), 0)
655
		wait(0.0001)
656
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
657
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-105), math.rad(-15), 0)
658
		wait(0.0001)
659
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
660
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-110), math.rad(-15), 0)
661
		wait(0.0001)
662
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
663
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-115), math.rad(-15), 0)
664
		wait(0.0001)
665
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.45, math.rad(-90))
666
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
667
		wait(0.0001)
668
		weld1.C1 = CFrame.new(-0.5+1.5, 0.9, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.5, math.rad(-90))
669
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
670
		wait(0.0001)
671
		weld1.C1 = CFrame.new(-0.5+1.5, 1, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.55, math.rad(-90))
672
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
673
		wait(0.0001)
674
		weld1.C1 = CFrame.new(-0.5+1.5, 1.1, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.57, math.rad(-90))
675
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
676
		wait(0.0001)
677
		weld1.C1 = CFrame.new(-0.5+1.5, 1.2, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.6, math.rad(-90))
678
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
679
		wait(0.0001)
680
		weld1.C1 = CFrame.new(-0.5+1.5, 1.3, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.6, math.rad(-90))
681
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
682
		wait(0.0001)
683
		weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
684
		weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)	
685
		Tool.AnimateValue.Value = "None"
686
	end 
687
end 
688
689
Tool.AnimateValue.Changed:connect(Animate)
690
691
end))
692
Script7.Name = "LineConnect"
693
Script7.Parent = Tool0
694
table.insert(cors,sandbox(Script7,function()
695
wait()
696
local check = script.Part2
697
local part1 = script.Part1.Value
698
local part2 = script.Part2.Value
699
local parent = script.Par.Value
700
local color = script.Color
701
local line = Instance.new("Part")
702
line.TopSurface = 0
703
line.BottomSurface = 0
704
line.Reflectance = .5
705
line.Name = "Laser"
706
line.Transparency = 0.6
707
line.Locked = true
708
line.CanCollide = false
709
line.Anchored = true
710
line.formFactor = 0
711
line.Size = Vector3.new(0.4,0.4,1)
712
local mesh = Instance.new("BlockMesh")
713
mesh.Parent = line
714
while true do
715
	if (check.Value==nil) then break end
716
	if (part1==nil or part2==nil or parent==nil) then break end
717
	if (part1.Parent==nil or part2.Parent==nil) then break end
718
	if (parent.Parent==nil) then break end
719
	local lv = CFrame.new(part1.Position,part2.Position)
720
	local dist = (part1.Position-part2.Position).magnitude
721
	line.Parent = parent
722
	line.Material = "Neon"
723
	line.BrickColor = color.Value.BrickColor
724
	line.Reflectance = color.Value.Reflectance
725
	line.Transparency = "0.2"
726
	line.CFrame = CFrame.new(part1.Position+lv.lookVector*dist/2)
727
	line.CFrame = CFrame.new(line.Position,part2.Position)
728
	mesh.Scale = Vector3.new(.25,.25,dist)
729
	wait()
730
end
731
line:remove()
732
script:remove() 
733
end))
734
Script7.Disabled = true
735
MeshPart8.Parent = Tool0
736
MeshPart8.CFrame = CFrame.new(-6.17515802, 5.924335, -31.6297131, -0.999974906, 2.5773692e-05, -0.00732602458, 2.6000147e-05, 1, -3.08087401e-05, 0.00732602412, -3.09983407e-05, -0.999974906)
737
MeshPart8.Orientation = Vector3.new(0, -179.580002, 0)
738
MeshPart8.Position = Vector3.new(-6.17515802, 5.924335, -31.6297131)
739
MeshPart8.Rotation = Vector3.new(180, -0.419999987, -180)
740
MeshPart8.Size = Vector3.new(1.87063444, 1.44867194, 3.66569638)
741
MeshPart8.TextureID = "rbxassetid://437276827"
742
LocalScript9.Name = "MainScript"
743
LocalScript9.Parent = Tool0
744
table.insert(cors,sandbox(LocalScript9,function()
745
--Physics gun created by 1x1x1x1IAMbck
746
wait() 
747
tool = script.Parent
748
lineconnect = tool.LineConnect
749
object = nil
750
mousedown = false
751
found = false
752
BP = Instance.new("BodyPosition")
753
BP.maxForce = Vector3.new(math.huge*math.huge,math.huge*math.huge,math.huge*math.huge) --pwns everyone elses bodyposition
754
BP.P = BP.P*10 --faster movement. less bounceback.
755
dist = nil
756
point = Instance.new("Part")
757
point.Locked = true
758
point.Anchored = true
759
point.formFactor = 0
760
point.Shape = 0
761
point.Material = 'Neon'
762
point.BrickColor = BrickColor.new("Toothpaste")
763
point.Size = Vector3.new(1,1,1)
764
point.CanCollide = false
765
local mesh = Instance.new("SpecialMesh")
766
mesh.MeshType = "Sphere"
767
mesh.Scale = Vector3.new(.2,.2,.2)
768
mesh.Parent = point
769
handle = tool.Shoot
770
front = tool.Shoot
771
color = tool.Shoot
772
objval = nil
773
local hooked = false 
774
local hookBP = BP:clone() 
775
hookBP.maxForce = Vector3.new(30000,30000,30000) 
776
777
function LineConnect(part1,part2,parent)
778
	local p1 = Instance.new("ObjectValue")
779
	p1.Value = part1
780
	p1.Name = "Part1"
781
	local p2 = Instance.new("ObjectValue")
782
	p2.Value = part2
783
	p2.Name = "Part2"
784
	local par = Instance.new("ObjectValue")
785
	par.Value = parent
786
	par.Name = "Par"
787
	local col = Instance.new("ObjectValue")
788
	col.Value = color
789
	col.Name = "Color"
790
	local s = lineconnect:clone()
791
	s.Disabled = false
792
	p1.Parent = s
793
	p2.Parent = s
794
	par.Parent = s
795
	col.Parent = s
796
	s.Parent = workspace
797
	if (part2==object) then
798
		objval = p2
799
	end
800
end
801
802
function onButton1Down(mouse)
803
	if (mousedown==true) then return end
804
	mousedown = true
805
	coroutine.resume(coroutine.create(function()
806
		local p = point:clone()
807
		p.Parent = tool
808
		LineConnect(front,p,workspace)
809
		while (mousedown==true) do
810
			p.Parent = tool
811
			if (object==nil) then
812
				if (mouse.Target==nil) then
813
					local lv = CFrame.new(front.Position,mouse.Hit.p)
814
					p.CFrame = CFrame.new(front.Position+(lv.lookVector*1000))
815
				else
816
					p.CFrame = CFrame.new(mouse.Hit.p)
817
				end
818
			else
819
				LineConnect(front,object,workspace)
820
				break
821
			end
822
			wait()
823
		end
824
		p:remove()
825
	end))
826
	while (mousedown==true) do
827
		if (mouse.Target~=nil) then
828
			local t = mouse.Target
829
			if (t.Anchored==false) then
830
				object = t
831
				dist = (object.Position-front.Position).magnitude
832
				break
833
			end
834
		end
835
		wait()
836
	end
837
	while (mousedown==true) do
838
		if (object.Parent==nil) then break end
839
		local lv = CFrame.new(front.Position,mouse.Hit.p)
840
		BP.Parent = object
841
		BP.position = front.Position+lv.lookVector*dist
842
		wait()
843
	end
844
	BP:remove()
845
	object = nil
846
	objval.Value = nil
847
end
848
849
function onKeyDown(key,mouse) 
850
	local key = key:lower() 
851
	local yesh = false 
852
	if (key=="q") then 
853
		if (dist>=5) then 
854
			dist = dist-5 
855
		end 
856
	end 
857
	if key == "" then 
858
	if (object==nil) then return end 
859
	for _,v in pairs(object:children()) do 
860
	if v.className == "BodyGyro" then 
861
	return nil 
862
	end 
863
	end 
864
	BG = Instance.new("BodyGyro") 
865
	BG.maxTorque = Vector3.new(math.huge,math.huge,math.huge) 
866
	BG.cframe = CFrame.new(object.CFrame.p) 
867
	BG.Parent = object 
868
	repeat wait() until(object.CFrame == CFrame.new(object.CFrame.p)) 
869
	BG.Parent = nil 
870
	if (object==nil) then return end 
871
	for _,v in pairs(object:children()) do 
872
	if v.className == "BodyGyro" then 
873
	v.Parent = nil 
874
	end 
875
	end 
876
	object.Velocity = Vector3.new(0,0,0) 
877
	object.RotVelocity = Vector3.new(0,0,0) 
878
	end 
879
	if (key=="e") then
880
		dist = dist+5
881
	end
882
	if (string.byte(key)==27) then 
883
		if (object==nil) then return end
884
		local e = Instance.new("Explosion")
885
		e.Parent = workspace
886
		e.Position = object.Position
887
		color.BrickColor = BrickColor.Black()
888
		point.BrickColor = BrickColor.White() 
889
		wait(.48)
890
		color.BrickColor = BrickColor.White() 
891
		point.BrickColor = BrickColor.Black() 
892
	end
893
	if (key=="") then 
894
		if not hooked then 
895
		if (object==nil) then return end 
896
		hooked = true 
897
		hookBP.position = object.Position 
898
		if tool.Parent:findFirstChild("Torso") then 
899
		hookBP.Parent = tool.Parent.Torso 
900
		if dist ~= (object.Size.x+object.Size.y+object.Size.z)+5 then 
901
		dist = (object.Size.x+object.Size.y+object.Size.z)+5 
902
		end 
903
		end 
904
		else 
905
		hooked = false 
906
		hookBP.Parent = nil 
907
		end 
908
	end 
909
	if (key=="r") then 
910
		if (object==nil) then return end 
911
		color.BrickColor = BrickColor.new("Toothpaste") 
912
		point.BrickColor = BrickColor.new("Toothpaste") 
913
		object.Parent = nil 
914
		wait(.48) 
915
		color.BrickColor = BrickColor.new("Toothpaste")
916
		point.BrickColor = BrickColor.new("Toothpaste")
917
	end 
918
	if (key=="") then 
919
	if (object==nil) then return end 
920
	local New = object:clone() 
921
	New.Parent = object.Parent 
922
	for _,v in pairs(New:children()) do 
923
	if v.className == "BodyPosition" or v.className == "BodyGyro" then 
924
	v.Parent = nil 
925
	end 
926
	end 
927
	object = New 
928
	mousedown = false 
929
	mousedown = true 
930
	LineConnect(front,object,workspace) 
931
		while (mousedown==true) do
932
		if (object.Parent==nil) then break end
933
		local lv = CFrame.new(front.Position,mouse.Hit.p)
934
		BP.Parent = object
935
		BP.position = front.Position+lv.lookVector*dist
936
		wait()
937
	end
938
	BP:remove()
939
	object = nil
940
	objval.Value = nil
941
	end 
942
	if (key=="") then 
943
		local Cube = Instance.new("Part") 
944
		Cube.Locked = true 
945
		Cube.Size = Vector3.new(4,4,4) 
946
		Cube.formFactor = 0 
947
		Cube.TopSurface = 0 
948
		Cube.BottomSurface = 0 
949
		Cube.Name = "WeightedStorageCube" 
950
		Cube.Parent = workspace 
951
		Cube.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,2,0) 
952
		for i = 0,5 do 
953
			local Decal = Instance.new("Decal") 
954
			Decal.Texture = "http://www.roblox.com/asset/?id=2662260" 
955
			Decal.Face = i 
956
			Decal.Name = "WeightedStorageCubeDecal" 
957
			Decal.Parent = Cube 
958
		end 
959
	end 
960
	if (key=="") then 
961
		if dist ~= 15 then 
962
			dist = 15 
963
		end 
964
	end 
965
end
966
967
function onEquipped(mouse)
968
	keymouse = mouse
969
	local char = tool.Parent
970
	human = char.Humanoid
971
	human.Changed:connect(function() if (human.Health==0) then mousedown = false BP:remove() point:remove() tool:remove() end end)
972
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
973
	mouse.Button1Up:connect(function() mousedown = false end)
974
	mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end)
975
	mouse.Icon = "rbxassetid:// 509381906"
976
end
977
978
tool.Equipped:connect(onEquipped)
979
end))
980
Part10.Name = "GlowPart"
981
Part10.Parent = Tool0
982
Part10.CFrame = CFrame.new(-5.9391551, 5.8703599, -31.9022942, 0.00736002205, 4.68389771e-11, -0.999974668, 4.72937245e-11, 1, 1.41590961e-10, 0.999974668, 5.09317033e-11, 0.00736002252)
983
Part10.Orientation = Vector3.new(0, -89.5799942, 0)
984
Part10.Position = Vector3.new(-5.9391551, 5.8703599, -31.9022942)
985
Part10.Rotation = Vector3.new(0, -89.5899963, 0)
986
Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
987
Part10.Transparency = 0.5
988
Part10.Size = Vector3.new(1.20000005, 0.649999976, 2)
989
Part10.BrickColor = BrickColor.new("Cyan")
990
Part10.Material = Enum.Material.Neon
991
Part10.brickColor = BrickColor.new("Cyan")
992
Part10.Shape = Enum.PartType.Cylinder
993
Script11.Name = "Glow Script"
994
Script11.Parent = Part10
995
table.insert(cors,sandbox(Script11,function()
996
while true do
997
wait(0.05)
998
script.Parent.Transparency = .5
999
wait(0.05)
1000
script.Parent.Transparency = .6
1001
wait(0.05)
1002
script.Parent.Transparency = .7
1003
wait(0.05)
1004
script.Parent.Transparency = .8
1005
wait(0.05)
1006
script.Parent.Transparency = .9
1007
wait(0.05)
1008
script.Parent.Transparency = .8
1009
wait(0.05)
1010
script.Parent.Transparency = .7
1011
wait(0.05)
1012
script.Parent.Transparency = .6
1013
wait(0.05)
1014
script.Parent.Transparency = .5
1015
end
1016
1017
end))
1018
Part12.Name = "GlowPart"
1019
Part12.Parent = Tool0
1020
Part12.CFrame = CFrame.new(-6.1008749, 6.09524679, -31.0506268, 0.00736002205, 0.562958956, -0.826454222, 4.72937245e-11, 0.826475084, 0.56297338, 0.999974668, -0.00414349511, 0.00608287565)
1021
Part12.Orientation = Vector3.new(-34.2599983, -89.5799942, 0)
1022
Part12.Position = Vector3.new(-6.1008749, 6.09524679, -31.0506268)
1023
Part12.Rotation = Vector3.new(-89.3799973, -55.7399979, -89.25)
1024
Part12.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1025-
	v.Parent = game:GetService("Players").LocalPlayer.Backpack
1025+
1026
Part12.Size = Vector3.new(0.280000001, 0.25999999, 0.200000003)
1027
Part12.BrickColor = BrickColor.new("Cyan")
1028
Part12.Material = Enum.Material.Neon
1029
Part12.brickColor = BrickColor.new("Cyan")
1030
Script13.Name = "Glow Script"
1031
Script13.Parent = Part12
1032
table.insert(cors,sandbox(Script13,function()
1033
while true do
1034
wait(0.05)
1035
script.Parent.Transparency = .5
1036
wait(0.05)
1037
script.Parent.Transparency = .6
1038
wait(0.05)
1039
script.Parent.Transparency = .7
1040
wait(0.05)
1041
script.Parent.Transparency = .8
1042
wait(0.05)
1043
script.Parent.Transparency = .9
1044
wait(0.05)
1045
script.Parent.Transparency = .8
1046
wait(0.05)
1047
script.Parent.Transparency = .7
1048
wait(0.05)
1049
script.Parent.Transparency = .6
1050
wait(0.05)
1051
script.Parent.Transparency = .5
1052
end
1053
1054
end))
1055
Part14.Name = "GlowPart"
1056
Part14.Parent = Tool0
1057
Part14.CFrame = CFrame.new(-5.71092081, 6.07523823, -31.0506268, -0.0830051303, -0.584483683, -0.807150841, 0.0241250042, 0.808528602, -0.58796227, 0.996258855, -0.0682764053, -0.0530113392)
1058
Part14.Orientation = Vector3.new(36.0099983, -93.7599945, 1.70999992)
1059
Part14.Position = Vector3.new(-5.71092081, 6.07523823, -31.0506268)
1060
Part14.Rotation = Vector3.new(95.1500015, -53.8199997, 98.0799942)
1061
Part14.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1062
Part14.Transparency = 0.5
1063
Part14.Size = Vector3.new(0.280000001, 0.25999999, 0.200000003)
1064
Part14.BrickColor = BrickColor.new("Cyan")
1065
Part14.Material = Enum.Material.Neon
1066
Part14.brickColor = BrickColor.new("Cyan")
1067
Script15.Name = "Glow Script"
1068
Script15.Parent = Part14
1069
table.insert(cors,sandbox(Script15,function()
1070
while true do
1071
wait(0.05)
1072
script.Parent.Transparency = .5
1073
wait(0.05)
1074
script.Parent.Transparency = .6
1075
wait(0.05)
1076
script.Parent.Transparency = .7
1077
wait(0.05)
1078
script.Parent.Transparency = .8
1079
wait(0.05)
1080
script.Parent.Transparency = .9
1081
wait(0.05)
1082
script.Parent.Transparency = .8
1083
wait(0.05)
1084
script.Parent.Transparency = .7
1085
wait(0.05)
1086
script.Parent.Transparency = .6
1087
wait(0.05)
1088
script.Parent.Transparency = .5
1089
end
1090
1091
end))
1092
Camera16.Name = "ThumbnailCamera"
1093
Camera16.Parent = Tool0
1094
Camera16.CFrame = CFrame.new(-72.6014481, 2.66755652, -7.33538532, -0.38762787, 0.0869381726, -0.917707145, 7.45058149e-09, 0.995542765, 0.0943118483, 0.921816051, 0.0365578942, -0.38590005)
1095
Camera16.CoordinateFrame = CFrame.new(-72.6014481, 2.66755652, -7.33538532, -0.38762787, 0.0869381726, -0.917707145, 7.45058149e-09, 0.995542765, 0.0943118483, 0.921816051, 0.0365578942, -0.38590005)
1096
Camera16.FieldOfView = 9.999999825821
1097
Camera16.Focus = CFrame.new(-70.7660294, 2.47893238, -6.56358337, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1098
Camera16.focus = CFrame.new(-70.7660294, 2.47893238, -6.56358337, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1099
for i,v in pairs(mas:GetChildren()) do
1100
	v.Parent = owner.Backpack
1101
	pcall(function() v:MakeJoints() end)
1102
end
1103
mas:Destroy()
1104
for i,v in pairs(cors) do
1105
	spawn(function()
1106
		pcall(v)
1107
	end)
1108
end