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1 | -- Player Stuff | |
2 | -- Sawyerqqqqq Edit | |
3 | - | Pleyur = game.Players:WaitForChild("Big_smoke643") |
3 | + | Pleyur = game.Players:WaitForChild("XxXexe5") |
4 | Chara = Pleyur.Character | |
5 | ||
6 | local moosik = 3 -- 1 for Hopes and Dreams, 2 for Necrofantasia, 3 for Nuclear Fusion, | |
7 | ||
8 | BlastQuotes = {"Readying Hikari Blast...","Prepare for your end!","I will purify your soul!"} | |
9 | BusterQuotes = {"Preparing Hikari Buster!","Feel the wrath of Light!","This is the true power!"} | |
10 | FinalBlastQuotes = {"NOW PERISH!","DIE!","YOU WON'T SURVIVE THIS ONE!","HIKARI BLAST!"} | |
11 | EquipBladeQuotes = {"Hikari Blade!","I'll cut you to pieces!","You made a mistake being too close!"} | |
12 | SlashFireQuotes = {"DON'T GET AWAY!","SWIFT SLICE!","YOU WON'T RUN!"} | |
13 | ||
14 | function chat(string) | |
15 | chansu = math.random(1,2) | |
16 | if chansu == 1 then | |
17 | ch = game:GetService("Chat"):Chat(Chara.Head, string, "Red") | |
18 | end | |
19 | end | |
20 | ||
21 | Chara.Humanoid.MaxHealth = math.huge | |
22 | Chara.Humanoid.Health = math.huge | |
23 | Chara.Humanoid.WalkSpeed = 40 | |
24 | ||
25 | local lol = nil | |
26 | ||
27 | if Pleyur ~= nil then | |
28 | lol = Instance.new("Tool", Pleyur.Backpack) | |
29 | lol.Name = "Hikari Blast" | |
30 | lol.CanBeDropped = false | |
31 | lol2 = Instance.new("Tool", Pleyur.Backpack) | |
32 | lol2.Name = "Purity Blast" | |
33 | lol2.CanBeDropped = false | |
34 | lol3 = Instance.new("Tool", Pleyur.Backpack) | |
35 | lol3.Name = "Hikari Blade" | |
36 | lol3.CanBeDropped = false | |
37 | lol3.GripForward = Vector3.new(-1, 0, 0) | |
38 | lol3.GripPos = Vector3.new(0, 0, -2.52) | |
39 | lol3.GripRight = Vector3.new(0, 1, 0) | |
40 | lol3.GripUp = Vector3.new(0, 0, 1) | |
41 | handur2 = Instance.new("Part", lol) | |
42 | handur2.Name = "Handle" | |
43 | handur2.Size = Vector3.new(.2, .2, .2) | |
44 | handur2.Transparency = 1 | |
45 | handur3 = Instance.new("Part", lol2) | |
46 | handur3.Name = "Handle" | |
47 | handur3.Size = Vector3.new(.2, .2, .2) | |
48 | handur3.Transparency = 1 | |
49 | handur = Instance.new("Part", lol3) | |
50 | handur.Name = "Handle" | |
51 | handur.Size = Vector3.new(1, 0.8, 10) | |
52 | handur.Reflectance = 10 | |
53 | handur.BrickColor = BrickColor.new("Black") | |
54 | meshhh = Instance.new("SpecialMesh", handur) | |
55 | meshhh.MeshType = "FileMesh" | |
56 | meshhh.MeshId = "http://www.roblox.com/asset/?id=22771612" | |
57 | meshhh.Scale = Vector3.new(0.5,0.5,0.8) | |
58 | end | |
59 | ||
60 | local transPoints = { | |
61 | NumberSequenceKeypoint.new(0,.819,.0375), | |
62 | NumberSequenceKeypoint.new(.207,.594,.0187), | |
63 | NumberSequenceKeypoint.new(.4,.55,.031), | |
64 | NumberSequenceKeypoint.new(.57,.619,.05), | |
65 | NumberSequenceKeypoint.new(.76,.8,.0375), | |
66 | NumberSequenceKeypoint.new(1,1,0), | |
67 | } | |
68 | ||
69 | local LAEffectu = Instance.new("ParticleEmitter", Chara["Left Arm"]) | |
70 | LAEffectu.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
71 | LAEffectu.LightEmission = 1 | |
72 | LAEffectu.Enabled = false | |
73 | LAEffectu.Rate = 100000 | |
74 | LAEffectu.EmissionDirection = "Bottom" | |
75 | LAEffectu.Size = NumberSequence.new(1,1) | |
76 | LAEffectu.Lifetime = NumberRange.new(.3,.3) | |
77 | LAEffectu.RotSpeed = NumberRange.new(1000,1000) | |
78 | LAEffectu.Speed = NumberRange.new(10,10) | |
79 | LAEffectu.Transparency = NumberSequence.new(transPoints) | |
80 | LAEffectu.VelocitySpread = 20 | |
81 | LAEffectu.LockedToPart = true | |
82 | ||
83 | local Slash1 = Instance.new("Animation",script) | |
84 | Slash1.AnimationId = "http://www.roblox.com/Asset?ID=218504594" | |
85 | local Slash2 = Instance.new("Animation",script) | |
86 | Slash2.AnimationId = "http://www.roblox.com/asset/?id=184573779" | |
87 | local Slash3 = Instance.new("Animation",script) | |
88 | Slash3.AnimationId = "http://www.roblox.com/asset/?id=186934910" | |
89 | local Slash4 = Instance.new("Animation",script) | |
90 | Slash4.AnimationId = "http://www.roblox.com/asset/?id=218508052" | |
91 | local Beam = Instance.new("Animation",script) | |
92 | Beam.AnimationId = "http://www.roblox.com/Asset?ID=86504773" | |
93 | ||
94 | WhackAnim = Chara.Humanoid:LoadAnimation(Slash1) | |
95 | WhackAnim2 = Chara.Humanoid:LoadAnimation(Slash2) | |
96 | WhackAnim3 = Chara.Humanoid:LoadAnimation(Slash3) | |
97 | WhackAnim4 = Chara.Humanoid:LoadAnimation(Slash4) | |
98 | Beam = Chara.Humanoid:LoadAnimation(Beam) | |
99 | ||
100 | local SwordEffect = Instance.new("ParticleEmitter", handur) | |
101 | SwordEffect.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
102 | SwordEffect.LightEmission = 1 | |
103 | SwordEffect.Enabled = false | |
104 | SwordEffect.Rate = 1000000 | |
105 | SwordEffect.Size = NumberSequence.new(2,2) | |
106 | SwordEffect.Lifetime = NumberRange.new(.3,.3) | |
107 | SwordEffect.Transparency = NumberSequence.new(transPoints) | |
108 | SwordEffect.Speed = NumberRange.new(0,0) | |
109 | SwordEffect.RotSpeed = NumberRange.new(1000,1000) | |
110 | ||
111 | local chargesnd = Instance.new("Sound") | |
112 | chargesnd.Name = "Charge" | |
113 | chargesnd.Parent = script | |
114 | chargesnd.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
115 | chargesnd.Volume = 1 | |
116 | chargesnd.Pitch = .5 | |
117 | ||
118 | local shotsnd = Instance.new("Sound") | |
119 | shotsnd.Name = "Shoot" | |
120 | shotsnd.Parent = script | |
121 | shotsnd.SoundId = "http://www.roblox.com/asset/?id=13775494" | |
122 | shotsnd.Volume = 1 | |
123 | shotsnd.Pitch = .7 | |
124 | ||
125 | local shotsnd2 = Instance.new("Sound") | |
126 | shotsnd2.Name = "Shoot2" | |
127 | shotsnd2.Parent = script | |
128 | shotsnd2.SoundId = "http://www.roblox.com/asset/?id=48618802" | |
129 | shotsnd2.Volume = 1 | |
130 | shotsnd2.Pitch = 1 | |
131 | ||
132 | local lungesnd = Instance.new("Sound") | |
133 | lungesnd.Name = "Lunge" | |
134 | lungesnd.Parent = script | |
135 | lungesnd.SoundId = "rbxasset://sounds/swordlunge.wav" | |
136 | lungesnd.Volume = 1 | |
137 | lungesnd.Pitch = 1 | |
138 | ||
139 | local slshsnd = Instance.new("Sound") | |
140 | slshsnd.Name = "Slash" | |
141 | slshsnd.Parent = lol3 | |
142 | slshsnd.SoundId = "http://www.roblox.com/Asset?ID=154965962" | |
143 | slshsnd.Volume = 1 | |
144 | slshsnd.Pitch = 1 | |
145 | ||
146 | local slshsnd2 = Instance.new("Sound") | |
147 | slshsnd2.Name = "Slash2" | |
148 | slshsnd2.Parent = lol3 | |
149 | slshsnd2.SoundId = "http://www.roblox.com/Asset?ID=231917758" | |
150 | slshsnd2.Volume = 1 | |
151 | slshsnd2.Pitch = 1 | |
152 | ||
153 | local hitsnd = Instance.new("Sound") | |
154 | hitsnd.Name = "Hit" | |
155 | hitsnd.Parent = lol3 | |
156 | hitsnd.SoundId = "http://www.roblox.com/asset/?id=154965973" | |
157 | hitsnd.Volume = 1 | |
158 | hitsnd.Pitch = 1 | |
159 | ||
160 | --Godly Effects, bro!------------------------------------------------------------------------------------------------------------------------- | |
161 | ||
162 | Void = nil | |
163 | VoidParts = {} | |
164 | ||
165 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
166 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
167 | end | |
168 | ||
169 | local loopsound = Instance.new("Sound") | |
170 | loopsound.Name = "LoopSound" | |
171 | loopsound.Looped = true | |
172 | loopsound.Parent = script | |
173 | loopsound.Volume = 1 | |
174 | if moosik == 1 then --Hopes and Dreams | |
175 | loopsound.SoundId = "http://www.roblox.com/asset/?id=665017009" | |
176 | loopsound.Pitch = 1 | |
177 | elseif moosik == 2 then --Necrofantasia | |
178 | loopsound.SoundId = "http://www.roblox.com/asset/?id=170884430" | |
179 | loopsound.Pitch = .25 | |
180 | elseif moosik == 3 then --Nuclear Fusion | |
181 | loopsound.SoundId = "http://www.roblox.com/asset/?id=674318415" | |
182 | loopsound.Pitch = .25 | |
183 | elseif moosik == 4 then --Victory | |
184 | loopsound.SoundId = "http://www.roblox.com/asset/?id=565863302" | |
185 | loopsound.Pitch = 1 | |
186 | end | |
187 | ||
188 | script.LoopSound:Play() | |
189 | ||
190 | local startsound = Instance.new("Sound") | |
191 | startsound.Name = "StartUp" | |
192 | startsound.Parent = script | |
193 | startsound.SoundId = "rbxasset://Sounds/collide.wav" | |
194 | startsound.Volume = 0.5 | |
195 | startsound.Pitch = 1 | |
196 | ||
197 | local ex = Instance.new("Explosion", game.Workspace) | |
198 | ex.BlastPressure = 0 | |
199 | ex.Position = Chara:FindFirstChild("Torso").Position | |
200 | script.StartUp:Play() | |
201 | Humanoid = Chara:FindFirstChild("Humanoid") | |
202 | Torso = Chara:FindFirstChild("Torso") | |
203 | if not Pleyur or not Humanoid or Humanoid.Health == 0 or not Torso then | |
204 | return | |
205 | end | |
206 | Equipped = true | |
207 | Void = Instance.new("Model") | |
208 | Void.Name = "Void" | |
209 | Angle = 0 | |
210 | for i = 1, 1 do | |
211 | local VoidPart = Instance.new("Part") | |
212 | VoidPart.Name = "VoidPart" | |
213 | VoidPart.Transparency = 0.2 | |
214 | VoidPart.BrickColor = BrickColor.new("Black") | |
215 | VoidPart.Material = Enum.Material.Plastic | |
216 | VoidPart.Shape = Enum.PartType.Block | |
217 | VoidPart.TopSurface = Enum.SurfaceType.Smooth | |
218 | VoidPart.BottomSurface = Enum.SurfaceType.Smooth | |
219 | VoidPart.Anchored = true | |
220 | VoidPart.CanCollide = false | |
221 | VoidPart.Locked = true | |
222 | VoidPart.Size = Vector3.new(10, 0.2, 10) | |
223 | local Meshu = Instance.new("SpecialMesh", VoidPart) | |
224 | Meshu.MeshType = "FileMesh" | |
225 | Meshu.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
226 | Meshu.Offset = Vector3.new(0,0,-1) | |
227 | Meshu.Scale = Vector3.new(10,4,10) | |
228 | VoidPart.Parent = Void | |
229 | local Light = Instance.new("PointLight", VoidPart) | |
230 | Light.Brightness = 100 | |
231 | Light.Range = 10 | |
232 | local Effectu = Instance.new("ParticleEmitter", VoidPart) | |
233 | Effectu.LightEmission = 1 | |
234 | Effectu.Lifetime = NumberRange.new(5,5) | |
235 | Effectu.Transparency = NumberSequence.new(transPoints) | |
236 | Effectu.RotSpeed = NumberRange.new(100,100) | |
237 | Effectu.Speed = NumberRange.new(10,10) | |
238 | Effectu.LockedToPart = true | |
239 | table.insert(VoidParts, VoidPart) | |
240 | end | |
241 | Spawn(function() | |
242 | while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Chara do | |
243 | if Angle == 360 then | |
244 | Angle = 0 | |
245 | end | |
246 | Angle = Angle + .25 | |
247 | local Hit, EndPosition = RayCast(Chara.Torso.Position, Vector3.new(0, -1, 0), (Chara.Torso.Size.Y * 6.5), {Chara}) | |
248 | if Hit then | |
249 | if not Void.Parent then | |
250 | Void.Parent = Chara | |
251 | end | |
252 | for i, v in pairs(VoidParts) do | |
253 | v.CFrame = CFrame.new(Chara.Torso.Position.X, EndPosition.Y, Chara.Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
254 | end | |
255 | else | |
256 | Void.Parent = nil | |
257 | end | |
258 | wait() | |
259 | end | |
260 | end) | |
261 | ||
262 | --Hikari Blast------------------------------------------------------------------------------------------------------------------------- | |
263 | local r = game:service("RunService") | |
264 | local debris = game:GetService("Debris") | |
265 | ||
266 | sword = handur2 | |
267 | Tool = lol | |
268 | ||
269 | local damage = 0 | |
270 | ||
271 | local proc = 40 | |
272 | ||
273 | local lungeAnim = nil | |
274 | ||
275 | function blowprojectile(hit) | |
276 | if (hit.Parent == nil) then return end -- happens when bullet hits sword | |
277 | ||
278 | local humanoid = nil | |
279 | local ceal = hit.Parent:GetChildren() | |
280 | for i = 1, #ceal do | |
281 | if ceal[i].ClassName == "Humanoid" then | |
282 | humanoid = ceal[i] | |
283 | end | |
284 | end | |
285 | local vCharacter = Tool.Parent | |
286 | local vPlayer = game.Players:playerFromCharacter(vCharacter) | |
287 | local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character | |
288 | if humanoid~=nil and humanoid ~= hum and hum ~= nil then | |
289 | -- final check, make sure sword is in-hand | |
290 | hit:BreakJoints() | |
291 | ||
292 | local right_arm = vCharacter:FindFirstChild("Right Arm") | |
293 | if (right_arm ~= nil) then | |
294 | local joint = right_arm:FindFirstChild("RightGrip") | |
295 | if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then | |
296 | tagHumanoid(humanoid, vPlayer) | |
297 | humanoid:TakeDamage(proc) | |
298 | local bodyp = humanoid.Parent:GetChildren() | |
299 | if humanoid.Health <= 1 then | |
300 | for i = 1, #bodyp do | |
301 | if bodyp[i].ClassName == "Part" then | |
302 | if bodyp[i]:FindFirstChild("Effecto") == nil then | |
303 | bodyp[i].Material = "Neon" | |
304 | bodyp[i].BrickColor = BrickColor.new("Black") | |
305 | local LAE = Instance.new("ParticleEmitter", bodyp[i]) | |
306 | LAE.Name = "Effecto" | |
307 | LAE.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
308 | LAE.LightEmission = 1 | |
309 | LAE.Rate = 20 | |
310 | LAE.EmissionDirection = "Bottom" | |
311 | LAE.Lifetime = NumberRange.new(0.3,0.3) | |
312 | LAE.RotSpeed = NumberRange.new(1000,1000) | |
313 | LAE.Speed = NumberRange.new(0,0) | |
314 | end | |
315 | end | |
316 | if bodyp[i].Name == "Head" then | |
317 | bodyp[i].Mesh:destroy() | |
318 | bodyp[i].face:destroy() | |
319 | end | |
320 | if bodyp[i].ClassName == "Shirt" or bodyp[i].ClassName == "ShirtGraphic" or bodyp[i].ClassName == "Pants" or bodyp[i].ClassName == "CharacterMesh" then | |
321 | bodyp[i]:destroy() | |
322 | end | |
323 | end | |
324 | end | |
325 | local AE = Instance.new("ParticleEmitter", humanoid.Parent.Torso) | |
326 | AE.Name = "HitSwordEff" | |
327 | AE.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
328 | AE.LightEmission = 1 | |
329 | AE.Rate = 10000 | |
330 | AE.EmissionDirection = "Front" | |
331 | AE.Lifetime = NumberRange.new(.5,.5) | |
332 | AE.Transparency = NumberSequence.new(transPoints) | |
333 | AE.RotSpeed = NumberRange.new(1000,1000) | |
334 | AE.Speed = NumberRange.new(50,50) | |
335 | AE.VelocitySpread = 100 | |
336 | wait(1) | |
337 | AE:Destroy() | |
338 | untagHumanoid(humanoid) | |
339 | end | |
340 | end | |
341 | end | |
342 | end | |
343 | ||
344 | function fire(v, part) | |
345 | ||
346 | local vCharacter = Tool.Parent | |
347 | local vPlayer = game.Players:playerFromCharacter(vCharacter) | |
348 | ||
349 | local missile = Instance.new("Part") | |
350 | ||
351 | ||
352 | ||
353 | missile.CFrame = part.CFrame * CFrame.Angles(math.pi/2,0,0) | |
354 | missile.Size = Vector3.new(1,1,1) | |
355 | missile.Velocity = v.unit * 100 | |
356 | missile.BrickColor = BrickColor.new("Black") | |
357 | missile.Material = "Neon" | |
358 | missile.BottomSurface = 0 | |
359 | missile.TopSurface = 0 | |
360 | missile.CanCollide = false | |
361 | missile.Elasticity = .05 | |
362 | missile.Friction = .7 | |
363 | missile.Name = "Bullet" | |
364 | ||
365 | missile.Touched:connect(blowprojectile) | |
366 | ||
367 | local mesh = Instance.new("SpecialMesh") | |
368 | mesh.MeshType = "Sphere" | |
369 | mesh.Parent = missile | |
370 | ||
371 | local force = Instance.new("BodyForce") | |
372 | force.force = Vector3.new(0,137,0) | |
373 | force.Parent = missile | |
374 | ||
375 | local shs = Instance.new("ParticleEmitter", missile) | |
376 | shs.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
377 | shs.LightEmission = 1 | |
378 | shs.Rate = 100000 | |
379 | shs.EmissionDirection = "Bottom" | |
380 | shs.Size = NumberSequence.new(0.5,0.5) | |
381 | shs.Lifetime = NumberRange.new(1,1) | |
382 | shs.Transparency = NumberSequence.new(transPoints) | |
383 | shs.RotSpeed = NumberRange.new(1000,1000) | |
384 | shs.Speed = NumberRange.new(0,0) | |
385 | ||
386 | -- local force = Instance.new("BodyForce") | |
387 | -- force.Name = "BulletFloat" | |
388 | -- force.force = Vector3.new(0,98.1,0) | |
389 | -- force.Parent = missile | |
390 | ||
391 | debris:AddItem(missile,5) | |
392 | missile.Parent = game.Workspace | |
393 | ||
394 | shotsnd:play() | |
395 | end | |
396 | ||
397 | function giantfire(v, part) | |
398 | ||
399 | local vCharacter = Tool.Parent | |
400 | local vPlayer = game.Players:playerFromCharacter(vCharacter) | |
401 | ||
402 | local missile = Instance.new("Part") | |
403 | ||
404 | ||
405 | ||
406 | missile.CFrame = part.CFrame * CFrame.Angles(math.pi/2,0,0) | |
407 | missile.Size = Vector3.new(4,4,4) | |
408 | missile.Velocity = v.unit * 100 | |
409 | missile.BrickColor = BrickColor.new("Black") | |
410 | missile.Material = "Neon" | |
411 | missile.BottomSurface = 0 | |
412 | missile.TopSurface = 0 | |
413 | missile.CanCollide = false | |
414 | missile.Elasticity = .05 | |
415 | missile.Friction = .7 | |
416 | missile.Name = "Bullet" | |
417 | ||
418 | missile.Touched:connect(blowprojectile) | |
419 | ||
420 | local mesh = Instance.new("SpecialMesh") | |
421 | mesh.MeshType = "Sphere" | |
422 | mesh.Parent = missile | |
423 | ||
424 | local force = Instance.new("BodyForce") | |
425 | force.force = Vector3.new(0,9000,0) | |
426 | force.Parent = missile | |
427 | ||
428 | local shs = Instance.new("ParticleEmitter", missile) | |
429 | shs.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
430 | shs.LightEmission = 1 | |
431 | shs.Rate = 100000 | |
432 | shs.EmissionDirection = "Bottom" | |
433 | shs.Size = NumberSequence.new(0.5,0.5) | |
434 | shs.Lifetime = NumberRange.new(1,1) | |
435 | shs.Transparency = NumberSequence.new(transPoints) | |
436 | shs.RotSpeed = NumberRange.new(1000,1000) | |
437 | shs.Speed = NumberRange.new(0,0) | |
438 | ||
439 | -- local force = Instance.new("BodyForce") | |
440 | -- force.Name = "BulletFloat" | |
441 | -- force.force = Vector3.new(0,98.1,0) | |
442 | -- force.Parent = missile | |
443 | ||
444 | debris:AddItem(missile,5) | |
445 | missile.Parent = game.Workspace | |
446 | ||
447 | shotsnd2:play() | |
448 | end | |
449 | ||
450 | function tagHumanoid(humanoid, player) | |
451 | local creator_tag = Instance.new("ObjectValue") | |
452 | creator_tag.Value = player | |
453 | creator_tag.Name = "creator" | |
454 | creator_tag.Parent = humanoid | |
455 | end | |
456 | ||
457 | function untagHumanoid(humanoid) | |
458 | if humanoid ~= nil then | |
459 | local tag = humanoid:findFirstChild("creator") | |
460 | if tag ~= nil then | |
461 | tag.Parent = nil | |
462 | end | |
463 | end | |
464 | end | |
465 | ||
466 | function onActivated() | |
467 | if Tool.Enabled then | |
468 | ||
469 | Tool.Enabled = false | |
470 | ||
471 | -- local character = Chara; | |
472 | -- local humanoid = character.Humanoid | |
473 | -- if humanoid == nil then | |
474 | -- print("Humanoid not found") | |
475 | -- return | |
476 | -- end | |
477 | Beam:Play() | |
478 | LAEffectu.Enabled = true | |
479 | chargesnd:play() | |
480 | chat(BlastQuotes[math.random(1, #BlastQuotes)]) | |
481 | wait(2) | |
482 | for i = 1, 6 do | |
483 | wait(0.3) | |
484 | fire(Chara.HumanoidRootPart.CFrame.lookVector, Chara["Left Arm"]) | |
485 | end | |
486 | WhackAnim3:Play() | |
487 | chat(FinalBlastQuotes[math.random(1, #FinalBlastQuotes)]) | |
488 | wait(0.6) | |
489 | shotsnd.Pitch = 0.5 | |
490 | giantfire(Chara.HumanoidRootPart.CFrame.lookVector, Chara["Left Arm"]) | |
491 | wait(0.1) | |
492 | shotsnd.Pitch = 0.7 | |
493 | LAEffectu.Enabled = false | |
494 | WhackAnim3:Stop() | |
495 | end | |
496 | Tool.Enabled = true | |
497 | end | |
498 | ||
499 | ||
500 | function onEquipped() | |
501 | local vCharacter = Chara | |
502 | local humanoid = vCharacter:findFirstChild("Humanoid") | |
503 | if humanoid ~= nil then end | |
504 | end | |
505 | ||
506 | ||
507 | Tool.Activated:connect(onActivated) | |
508 | Tool.Equipped:connect(onEquipped) | |
509 | --Beam of Purity------------------------------------------------------------------------------------------------------------------------- | |
510 | ||
511 | ||
512 | --Sword!------------------------------------------------------------------------------------------------------------------------- | |
513 | ||
514 | -- Handle to the game service, in case we need to get the time | |
515 | r = game:service("RunService") | |
516 | ||
517 | -- normal damage, when the Mackerel touches a humanoid object | |
518 | local damage = 0 | |
519 | ||
520 | -- Whack damage | |
521 | local whack_damage = 10 | |
522 | ||
523 | -- Handle to tool | |
524 | Mackerel = lol3.Handle | |
525 | Tool3 = lol3 | |
526 | local animstates = 1 | |
527 | ||
528 | -- When a collision is detected between the player and another character | |
529 | function blow(hit) | |
530 | if hit == nil or hit.Parent == nil then return end | |
531 | local opponent = hit.Parent:findFirstChild("Torso") | |
532 | local humanoid = nil | |
533 | local ceal = hit.Parent:GetChildren() | |
534 | for i = 1, #ceal do | |
535 | if ceal[i].ClassName == "Humanoid" then | |
536 | humanoid = ceal[i] | |
537 | end | |
538 | end | |
539 | local vCharacter = Tool3.Parent | |
540 | local vPlayer = game.Players:playerFromCharacter(vCharacter) | |
541 | local myTorso = vCharacter:findFirstChild("Torso") | |
542 | local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character | |
543 | if humanoid~=nil and humanoid ~= hum and hum ~= nil then | |
544 | -- final check, make sure Mackerel is in-hand | |
545 | hit:BreakJoints() | |
546 | local right_arm = vCharacter:FindFirstChild("Right Arm") | |
547 | if (right_arm ~= nil) then | |
548 | local joint = right_arm:FindFirstChild("RightGrip") | |
549 | if (joint ~= nil and (joint.Part0 == Mackerel or joint.Part1 == Mackerel)) then | |
550 | tagHumanoid(humanoid, vPlayer) | |
551 | humanoid:TakeDamage(damage) | |
552 | -- Add body velocity to the opponent to push him when he gets whacked | |
553 | -- local bodyVelocity = Instance.new("BodyVelocity") | |
554 | -- bodyVelocity.P = 100000 | |
555 | -- bodyVelocity.maxForce = Vector3.new(bodyVelocity.P, bodyVelocity.P, bodyVelocity.P) | |
556 | -- bodyVelocity.velocity = (opponent.Position - myTorso.Position) * 6 | |
557 | -- bodyVelocity.Parent = opponent | |
558 | -- wait(0.5) | |
559 | -- if bodyVelocity ~= nil then bodyVelocity:remove() end | |
560 | if humanoid.Health <= 1 then | |
561 | local bodyp = hit.Parent:GetChildren() | |
562 | for i = 1, #bodyp do | |
563 | if bodyp[i].ClassName == "Part" then | |
564 | if bodyp[i]:FindFirstChild("Effecto") == nil then | |
565 | bodyp[i].Material = "Neon" | |
566 | bodyp[i].BrickColor = BrickColor.new("Black") | |
567 | local LAE = Instance.new("ParticleEmitter", bodyp[i]) | |
568 | LAE.Name = "Effecto" | |
569 | LAE.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
570 | LAE.LightEmission = 1 | |
571 | LAE.Rate = 20 | |
572 | LAE.EmissionDirection = "Bottom" | |
573 | LAE.Lifetime = NumberRange.new(0.3,0.3) | |
574 | LAE.RotSpeed = NumberRange.new(1000,1000) | |
575 | LAE.Speed = NumberRange.new(0,0) | |
576 | end | |
577 | end | |
578 | if bodyp[i].Name == "Head" then | |
579 | bodyp[i].Mesh:destroy() | |
580 | bodyp[i].face:destroy() | |
581 | end | |
582 | if bodyp[i].ClassName == "Shirt" or bodyp[i].ClassName == "ShirtGraphic" or bodyp[i].ClassName == "Pants" or bodyp[i].ClassName == "CharacterMesh" then | |
583 | bodyp[i]:destroy() | |
584 | end | |
585 | end | |
586 | end | |
587 | Tool3:FindFirstChild("Hit"):play() | |
588 | local AE = Instance.new("ParticleEmitter", humanoid.Parent.Torso) | |
589 | AE.Name = "HitSwordEff" | |
590 | AE.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
591 | AE.LightEmission = 1 | |
592 | AE.Rate = 10000 | |
593 | AE.EmissionDirection = "Front" | |
594 | AE.Lifetime = NumberRange.new(.3,.3) | |
595 | AE.Transparency = NumberSequence.new(transPoints) | |
596 | AE.RotSpeed = NumberRange.new(1000,1000) | |
597 | AE.Speed = NumberRange.new(50,50) | |
598 | AE.VelocitySpread = 100 | |
599 | wait(0.5) | |
600 | AE:Destroy() | |
601 | untagHumanoid(humanoid) | |
602 | end | |
603 | end | |
604 | ||
605 | end | |
606 | end | |
607 | ||
608 | function blowprojectileslash(hit) | |
609 | if (hit.Parent == nil) then return end -- happens when bullet hits sword | |
610 | local humanoid = nil | |
611 | local ceal = hit.Parent:GetChildren() | |
612 | for i = 1, #ceal do | |
613 | if ceal[i].ClassName == "Humanoid" then | |
614 | humanoid = ceal[i] | |
615 | end | |
616 | end | |
617 | local vCharacter = Tool3.Parent | |
618 | local vPlayer = game.Players:playerFromCharacter(vCharacter) | |
619 | local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character | |
620 | if humanoid~=nil and humanoid ~= hum and hum ~= nil then | |
621 | -- final check, make sure sword is in-hand | |
622 | hit:BreakJoints() | |
623 | ||
624 | -- local right_arm = vCharacter:FindFirstChild("Right Arm") | |
625 | -- if (right_arm ~= nil) then | |
626 | -- local joint = right_arm:FindFirstChild("RightGrip") | |
627 | -- if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then | |
628 | tagHumanoid(humanoid, vPlayer) | |
629 | humanoid:TakeDamage(100) | |
630 | if humanoid.Health <= 1 then | |
631 | local bodyp = hit.Parent:GetChildren() | |
632 | for i = 1, #bodyp do | |
633 | if bodyp[i].ClassName == "Part" then | |
634 | if bodyp[i]:FindFirstChild("Effecto") == nil then | |
635 | bodyp[i].Material = "Neon" | |
636 | bodyp[i].BrickColor = BrickColor.new("Black") | |
637 | local LAE = Instance.new("ParticleEmitter", bodyp[i]) | |
638 | LAE.Name = "Effecto" | |
639 | LAE.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
640 | LAE.LightEmission = 1 | |
641 | LAE.Rate = 20 | |
642 | LAE.EmissionDirection = "Bottom" | |
643 | LAE.Lifetime = NumberRange.new(.5,.5) | |
644 | LAE.Transparency = NumberSequence.new(transPoints) | |
645 | LAE.RotSpeed = NumberRange.new(1000,1000) | |
646 | LAE.Speed = NumberRange.new(0,0) | |
647 | end | |
648 | end | |
649 | if bodyp[i].Name == "Head" then | |
650 | bodyp[i].Mesh:destroy() | |
651 | bodyp[i].face:destroy() | |
652 | end | |
653 | if bodyp[i].ClassName == "Shirt" or bodyp[i].ClassName == "ShirtGraphic" or bodyp[i].ClassName == "Pants" or bodyp[i].ClassName == "CharacterMesh" then | |
654 | bodyp[i]:destroy() | |
655 | end | |
656 | end | |
657 | end | |
658 | Tool3:FindFirstChild("Hit"):play() | |
659 | local AE = Instance.new("ParticleEmitter", humanoid.Parent.Torso) | |
660 | AE.Name = "HitSwordEff" | |
661 | AE.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
662 | AE.LightEmission = 1 | |
663 | AE.Rate = 10000 | |
664 | AE.EmissionDirection = "Front" | |
665 | AE.Lifetime = NumberRange.new(0.3,0.3) | |
666 | AE.Transparency = NumberSequence.new(transPoints) | |
667 | AE.RotSpeed = NumberRange.new(1000,1000) | |
668 | AE.Speed = NumberRange.new(50,50) | |
669 | AE.VelocitySpread = 100 | |
670 | wait(1) | |
671 | AE:Destroy() | |
672 | untagHumanoid(humanoid) | |
673 | -- end | |
674 | -- end | |
675 | end | |
676 | end | |
677 | ||
678 | function fireslash(v, part) | |
679 | ||
680 | local vCharacter = Tool3.Parent | |
681 | local vPlayer = game.Players:playerFromCharacter(vCharacter) | |
682 | ||
683 | local missile = Instance.new("Part") | |
684 | ||
685 | ||
686 | ||
687 | missile.CFrame = part.CFrame * CFrame.Angles(math.pi/2,0,0) | |
688 | missile.Size = Vector3.new(1,1,1) | |
689 | missile.Velocity = v.unit * 400 | |
690 | missile.BrickColor = BrickColor.new("Black") | |
691 | missile.Material = "Neon" | |
692 | missile.BottomSurface = 0 | |
693 | missile.TopSurface = 0 | |
694 | missile.CanCollide = false | |
695 | missile.Elasticity = .05 | |
696 | missile.Friction = .7 | |
697 | missile.Name = "Bullet" | |
698 | ||
699 | missile.Touched:connect(blowprojectileslash) | |
700 | ||
701 | local mesh = Instance.new("SpecialMesh") | |
702 | mesh.MeshType = "Sphere" | |
703 | mesh.Scale = Vector3.new(0.1,7,7) | |
704 | mesh.Parent = missile | |
705 | ||
706 | local force = Instance.new("BodyForce") | |
707 | force.force = Vector3.new(0,137,0) | |
708 | force.Parent = missile | |
709 | ||
710 | -- local mehss = Instance.new("SpecialMesh", missile) | |
711 | -- mehss.MeshType = "FileMesh" | |
712 | -- mehss.MeshId = "rbxassetid://65514292" | |
713 | -- mehss.Scale = Vector3.new(10,10,1) | |
714 | ||
715 | local shs = Instance.new("ParticleEmitter", missile) | |
716 | shs.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
717 | shs.LightEmission = 1 | |
718 | shs.Rate = 20 | |
719 | shs.EmissionDirection = "Bottom" | |
720 | shs.Size = NumberSequence.new(0.5,0.5) | |
721 | shs.Lifetime = NumberRange.new(1,1) | |
722 | shs.Transparency = NumberSequence.new(transPoints) | |
723 | shs.RotSpeed = NumberRange.new(1000,1000) | |
724 | shs.Speed = NumberRange.new(0,0) | |
725 | ||
726 | -- local force = Instance.new("BodyForce") | |
727 | -- force.Name = "BulletFloat" | |
728 | -- force.force = Vector3.new(0,98.1,0) | |
729 | -- force.Parent = missile | |
730 | ||
731 | debris:AddItem(missile,5) | |
732 | missile.Parent = game.Workspace | |
733 | ||
734 | slshsnd2:play() | |
735 | slshsnd:play() | |
736 | lungesnd:play() | |
737 | end | |
738 | ||
739 | -- Tagging and Untagging primarily for the leaderboards | |
740 | function tagHumanoid(humanoid, player) | |
741 | local creator_tag = Instance.new("ObjectValue") | |
742 | creator_tag.Value = player | |
743 | creator_tag.Name = "creator" | |
744 | creator_tag.Parent = humanoid | |
745 | end | |
746 | ||
747 | function untagHumanoid(humanoid) | |
748 | if humanoid ~= nil then | |
749 | local tag = humanoid:findFirstChild("creator") | |
750 | if tag ~= nil then | |
751 | tag.Parent = nil | |
752 | end | |
753 | end | |
754 | end | |
755 | ||
756 | ||
757 | -- On, left click! | |
758 | function attack() | |
759 | damage = whack_damage | |
760 | -- Play the sound | |
761 | if Tool3:FindFirstChild("Slash") and Tool3:FindFirstChild("Slash2") then Tool3:FindFirstChild("Slash"):Play() Tool3:FindFirstChild("Slash2"):Play() end | |
762 | end | |
763 | ||
764 | -- Tentative lock | |
765 | Tool3.Enabled = true | |
766 | ||
767 | function onActivated() | |
768 | if not Tool3.Enabled then | |
769 | return | |
770 | end | |
771 | Tool3.Enabled = false | |
772 | -- Check if the handle to the Player is still available in the space | |
773 | local MyPlayer = Chara | |
774 | if MyPlayer == nil then | |
775 | return | |
776 | end | |
777 | -- Check to see if the humanoid is still in the world | |
778 | local MyHumanoid= MyPlayer:FindFirstChild("Humanoid") | |
779 | if MyHumanoid == nil then | |
780 | return | |
781 | end | |
782 | attack() | |
783 | -- Load and play the animation | |
784 | SwordEffect.Enabled = true | |
785 | if WhackAnim and WhackAnim2 and WhackAnim3 and WhackAnim4 then | |
786 | if animstates == 1 then | |
787 | WhackAnim:Play() | |
788 | animstates = 2 | |
789 | elseif animstates == 2 then | |
790 | WhackAnim2:Play() | |
791 | lol3.GripUp = Vector3.new(1,-1,1) | |
792 | animstates = 3 | |
793 | elseif animstates == 3 then | |
794 | WhackAnim3:Play() | |
795 | animstates = 4 | |
796 | elseif animstates == 4 then | |
797 | WhackAnim4:Play() | |
798 | wait(0.3) | |
799 | slshsnd2.Pitch = 1.2 | |
800 | slshsnd:play() | |
801 | slshsnd2:play() | |
802 | chat(SlashFireQuotes[math.random(1, #SlashFireQuotes)]) | |
803 | wait(0.3) | |
804 | fireslash(Chara.HumanoidRootPart.CFrame.lookVector, Chara.HumanoidRootPart) | |
805 | slshsnd2.Pitch = 1 | |
806 | animstates = 1 | |
807 | end | |
808 | end | |
809 | wait(0.5) | |
810 | lol3.GripRight = Vector3.new(0,1,0) | |
811 | lol3.GripUp = Vector3.new(0,0,1) | |
812 | SwordEffect.Enabled = false | |
813 | Tool3.Enabled = true | |
814 | -- Reset the damage | |
815 | damage = 0 | |
816 | end | |
817 | ||
818 | ||
819 | function onEquipped() | |
820 | -- Remove the sound if its still playing | |
821 | chat(EquipBladeQuotes[math.random(1, #EquipBladeQuotes)]) | |
822 | Tool3:FindFirstChild("Slash").Volume = 1 | |
823 | Tool3:FindFirstChild("Slash2").Volume = 1 | |
824 | if Tool3:FindFirstChild("Slash") and Tool3:FindFirstChild("Slash2") then Tool3:FindFirstChild("Slash"):Stop() Tool3:FindFirstChild("Slash2"):Stop() end | |
825 | Tool3.GripRight = Vector3.new(0, 1, 0) | |
826 | end | |
827 | ||
828 | function onUnequipped() | |
829 | -- Remove the sounds and the animations | |
830 | Tool3:FindFirstChild("Slash").Volume = 0 | |
831 | Tool3:FindFirstChild("Slash2").Volume = 0 | |
832 | if WhackAnim and WhackAnim2 and WhackAnim3 and WhackAnim4 then WhackAnim:Stop() WhackAnim2:Stop() WhackAnim3:Stop() WhackAnim4:Stop() end | |
833 | if Tool3:FindFirstChild("Slash") then Tool3:FindFirstChild("Slash"):Stop() end | |
834 | end | |
835 | ||
836 | Tool3.Activated:connect(onActivated) | |
837 | Tool3.Equipped:connect(onEquipped) | |
838 | Tool3.Unequipped:connect(onUnequipped) | |
839 | ||
840 | connection = Mackerel.Touched:connect(blow) | |
841 | ||
842 | --On Death-------------------------------------------------------------------------------------------------- | |
843 | function onDeath() | |
844 | script:Destroy() | |
845 | end | |
846 | ||
847 | Chara.Humanoid.Died:connect(onDeath) | |
848 | ||
849 | -- Nightmare Edit | |
850 | -- By Jeff223311, Sawyerqqqqq, Nicolas Cage, Caio_Murilo | |
851 | -- I'm love you :3 | |
852 | ||
853 | print("Don't remove someone") | |
854 | local a = Instance.new("Part") | |
855 | a.BrickColor = BrickColor.new("White") | |
856 | a.Material = "Grass" | |
857 | a.Size = Vector3.new(2048, 5, 2048) | |
858 | a.Position = Vector3.new(0, 0, 0) | |
859 | a.Anchored = true | |
860 | a.Archivable = true | |
861 | a.CanCollide = true | |
862 | a.Parent = game.Workspace | |
863 | local m = Instance.new("SpecialMesh") | |
864 | m.Parent = a | |
865 | m.MeshType = "Brick" | |
866 | m.Scale = Vector3.new(10, 1, 10) | |
867 | ||
868 | local l = game.Lighting | |
869 | local sky = Instance.new("Sky",l) | |
870 | l.TimeOfDay = "00:00:00" | |
871 | l.Brightness = 1 | |
872 | l.Ambient = Color3.new(0.25, 0.5, 0.75) | |
873 | sky.CelestialBodiesShown = false | |
874 | sky.SkyboxBk = "http://www.roblox.com/asset/?id=1010388" | |
875 | sky.SkyboxDn = "http://www.roblox.com/asset/?id=1010389" | |
876 | sky.SkyboxFt = "http://www.roblox.com/asset/?id=1010386" | |
877 | sky.SkyboxLf = "http://www.roblox.com/asset/?id=1010387" | |
878 | sky.SkyboxRt = "http://www.roblox.com/asset/?id=1010385" | |
879 | sky.SkyboxUp = "http://www.roblox.com/asset/?id=1010390" | |
880 | sky.StarCount = 0 | |
881 | sky.Name = "IcySkies" | |
882 | ||
883 | p = game.Players.LocalPlayer | |
884 | char = p.Character | |
885 | local char = p.Character | |
886 | torso = char.Torso | |
887 | neck = char.Torso.Neck | |
888 | hum = char.Humanoid | |
889 | hum.MaxHealth = math.huge | |
890 | wait() | |
891 | hum.Health =hum.MaxHealth | |
892 | ||
893 | local s = Instance.new("Sound",char) | |
894 | s.SoundId = "http://www.roblox.com/asset/?id=665017009" | |
895 | s.Pitch = 1 | |
896 | s.Volume = 3 | |
897 | s.Looped = true | |
898 | wait(0) | |
899 | s:play() | |
900 | --472006887 Doom Choir | |
901 | --598378876 War of Change | |
902 | --194431946 Carol of the Bells | |
903 | --251935616 Child-of-Light-Boss-Battle-Theme-3-With-Choir | |
904 | --571756774 Angel | |
905 | --545677173 Red Army Choir | |
906 | --738743040 Choir Of The Fayth | |
907 | ||
908 | CV="Hot pink" | |
909 | ||
910 | local txt = Instance.new("BillboardGui", char) | |
911 | txt.Adornee = char .Head | |
912 | txt.Name = "_status" | |
913 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
914 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
915 | local text = Instance.new("TextLabel", txt) | |
916 | text.Size = UDim2.new(10, 0, 7, 0) | |
917 | text.FontSize = "Size24" | |
918 | text.TextScaled = true | |
919 | text.TextTransparency = 0 | |
920 | text.BackgroundTransparency = 1 | |
921 | text.TextTransparency = 0 | |
922 | text.TextStrokeTransparency = 0 | |
923 | text.Font = "Bodoni" | |
924 | text.TextStrokeColor3 = Color3.new(255,0,0) | |
925 | ||
926 | ypcall(function() | |
927 | char.Shirt:Destroy() | |
928 | char.Pants:Destroy() | |
929 | shirt = Instance.new("Shirt", char) | |
930 | shirt.Name = "Shirt" | |
931 | pants = Instance.new("Pants", char) | |
932 | pants.Name = "Pants" | |
933 | char.Shirt.ShirtTemplate = "rbxassetid://770622763" | |
934 | char.Pants.PantsTemplate = "rbxassetid://473574503" | |
935 | end) | |
936 | ||
937 | local BC = char["Body Colors"] | |
938 | BC.HeadColor = BrickColor.new("White") | |
939 | BC.LeftArmColor = BrickColor.new("White") | |
940 | BC.LeftLegColor = BrickColor.new("White") | |
941 | BC.RightArmColor = BrickColor.new("White") | |
942 | BC.RightLegColor = BrickColor.new("White") | |
943 | BC.TorsoColor = BrickColor.new("White") | |
944 | ||
945 | v=Instance.new("Part") | |
946 | v.Name = "ColorBrick" | |
947 | v.Parent=p.Character | |
948 | v.FormFactor="Symmetric" | |
949 | v.Anchored=true | |
950 | v.CanCollide=false | |
951 | v.BottomSurface="Smooth" | |
952 | v.TopSurface="Smooth" | |
953 | v.Size=Vector3.new(10,5,3) | |
954 | v.Transparency=1 | |
955 | v.CFrame=char.Torso.CFrame | |
956 | v.BrickColor=BrickColor.new(CV) | |
957 | v.Transparency=1 | |
958 | text.TextColor3 = Color3.new(0.0,0.0,0) | |
959 | v.Shape="Block" | |
960 | text.Text = "God of Demons" | |
961 | ||
962 | ||
963 | Player = game:GetService("Players").LocalPlayer | |
964 | Character = Player.Character | |
965 | PlayerGui = Player.PlayerGui | |
966 | Backpack = Player.Backpack | |
967 | Torso = Character.Torso | |
968 | Head = Character.Head | |
969 | Humanoid = Character.Humanoid | |
970 | Face = Head.face | |
971 | LeftArm = Character["Left Arm"] | |
972 | LeftLeg = Character["Left Leg"] | |
973 | RightArm = Character["Right Arm"] | |
974 | RightLeg = Character["Right Leg"] | |
975 | LS = Torso["Left Shoulder"] | |
976 | LH = Torso["Left Hip"] | |
977 | RS = Torso["Right Shoulder"] | |
978 | RH = Torso["Right Hip"] | |
979 | Neck = Torso.Neck | |
980 | it = Instance.new | |
981 | vt = Vector3.new | |
982 | cf = CFrame.new | |
983 | euler = CFrame.fromEulerAnglesXYZ | |
984 | angles = CFrame.Angles | |
985 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
986 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
987 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
988 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
989 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
990 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
991 | RootPart = Character.HumanoidRootPart | |
992 | RootJoint = RootPart.RootJoint | |
993 | RootCF = euler(-1.57, 0, 3.14) | |
994 | Reaper = Instance.new("Model") | |
995 | Reaper.Parent = Player.Character | |
996 | Reaper.Name = "Reaper" | |
997 | rh = Instance.new("Part") | |
998 | rh.Parent = Reaper | |
999 | rh.Locked = true | |
1000 | rh.CanCollide = false | |
1001 | mesh = Instance.new("SpecialMesh") | |
1002 | rh.formFactor = "Symmetric" | |
1003 | mesh.MeshType = "FileMesh" | |
1004 | mesh.MeshId = "http://www.roblox.com/asset/?id=16150814" | |
1005 | mesh.TextureId = "http://www.roblox.com/asset/?id=16150799" | |
1006 | mesh.Parent = rh | |
1007 | local weld = Instance.new("Weld") | |
1008 | weld.Parent = rh | |
1009 | rh.Transparency = 1 | |
1010 | weld.Part0 = rh | |
1011 | weld.Part1 = Player.Character.Head | |
1012 | weld.C0 = CFrame.new(0, -0.045, 0)*CFrame.Angles(0, 0, 0) | |
1013 | e1 = Instance.new("Part") | |
1014 | e1.Parent = Reaper | |
1015 | e1.Locked = true | |
1016 | e1.CanCollide = false | |
1017 | e1.formFactor = "Symmetric" | |
1018 | e1.Size = Vector3.new(-3.05,-5.05, -3.05) | |
1019 | e1.Material = "Neon" | |
1020 | e1.BrickColor = BrickColor.new("White") | |
1021 | e1.Shape = "Ball" | |
1022 | e1.Transparency = 1 | |
1023 | local weld = Instance.new("Weld") | |
1024 | weld.Parent = e1 | |
1025 | weld.Part0 = e1 | |
1026 | weld.Part1 = Player.Character.Head | |
1027 | weld.C0 = CFrame.new(0.17, 0.01, 0.76)*CFrame.Angles(0, 0, 0) | |
1028 | e2 = Instance.new("Part") | |
1029 | e2.Parent = Reaper | |
1030 | e2.Locked = true | |
1031 | e2.CanCollide = false | |
1032 | e2.formFactor = "Symmetric" | |
1033 | e2.Size = Vector3.new(-3.05,-5.05, -3.05) | |
1034 | e2.Material = "Neon" | |
1035 | e2.BrickColor = BrickColor.new("White") | |
1036 | e2.Shape = "Ball" | |
1037 | e2.Transparency = 1 | |
1038 | local weld = Instance.new("Weld") | |
1039 | weld.Parent = e2 | |
1040 | weld.Part0 = e2 | |
1041 | weld.Part1 = Player.Character.Head | |
1042 | weld.C0 = CFrame.new(-0.17, 0.01, 0.76)*CFrame.Angles(0, 0, 0) | |
1043 | attack = false | |
1044 | attackdebounce = false | |
1045 | MMouse = nil | |
1046 | combo = 0 | |
1047 | local hitfloor, posfloor = nil, nil | |
1048 | local idle = 0 | |
1049 | local Anim = "Idle" | |
1050 | local arcorb = false | |
1051 | local Effects = {} | |
1052 | local Weapon = {} | |
1053 | local Welds = {} | |
1054 | local invisible = false | |
1055 | local doing2 = false | |
1056 | local doing4 = false | |
1057 | local Marked = {} | |
1058 | local MarkedGUI = {} | |
1059 | local decreaseatk = 0 | |
1060 | local decreasedef = 0 | |
1061 | local decreasemvmt = 0 | |
1062 | local pursuitnum = 0 | |
1063 | local move1 = "(Z)\nNight Shot" | |
1064 | local move2 = "(X)\nNightmare Strike" | |
1065 | local move3 = "(C)\nAbstract White" | |
1066 | local move4 = "(V)\nNIGHTMARE!!!" | |
1067 | local cooldowns = {} | |
1068 | local cooldown1 = 0 | |
1069 | table.insert(cooldowns, cooldown1) | |
1070 | local cooldown2 = 0 | |
1071 | table.insert(cooldowns, cooldown2) | |
1072 | local cooldown3 = 0 | |
1073 | table.insert(cooldowns, cooldown3) | |
1074 | local cooldown4 = 0 | |
1075 | table.insert(cooldowns, cooldown4) | |
1076 | local cooldownsadd = {} | |
1077 | local cooldownadd1 = 100 | |
1078 | table.insert(cooldownsadd, cooldownadd1) | |
1079 | local cooldownadd2 = 100 | |
1080 | table.insert(cooldownsadd, cooldownadd2) | |
1081 | local cooldownadd3 = 100 | |
1082 | table.insert(cooldownsadd, cooldownadd3) | |
1083 | local cooldownadd4 = 100 | |
1084 | table.insert(cooldownsadd, cooldownadd4) | |
1085 | local cooldownmax = 100 | |
1086 | player = nil | |
1087 | RSH = nil | |
1088 | RW = Instance.new("Motor") | |
1089 | LW = Instance.new("Motor") | |
1090 | RW.Name = "Right Shoulder" | |
1091 | LW.Name = "Left Shoulder" | |
1092 | LH = Torso["Left Hip"] | |
1093 | RH = Torso["Right Hip"] | |
1094 | TorsoColor = Torso.BrickColor | |
1095 | TorsoRed = TorsoColor.Color.r | |
1096 | TorsoWhite = TorsoColor.Color.g | |
1097 | TorsoWhite = TorsoColor.Color.b | |
1098 | NewCol = Color3.new(0, 0, 0) | |
1099 | NewCol2 = Color3.new(0, 0, 0) | |
1100 | if Player:findFirstChild("Color1") ~= nil then | |
1101 | NewCol = Player.Color1.Value | |
1102 | end | |
1103 | if Player:findFirstChild("Color2") ~= nil then | |
1104 | NewCol2 = Player.Color2.Value | |
1105 | end | |
1106 | print(BrickColor.new(NewCol)) | |
1107 | local mdec = Instance.new("NumberValue", Decrease) | |
1108 | mdec.Name = "DecreaseDef" | |
1109 | mdec.Value = 0.4 | |
1110 | local mdec2 = Instance.new("NumberValue", Decrease) | |
1111 | mdec2.Name = "DecreaseMvmt" | |
1112 | mdec2.Value = 0.1 | |
1113 | if Character:findFirstChild("Effects", true) ~= nil then | |
1114 | Character:findFirstChild("Effects", true).Parent = nil | |
1115 | end | |
1116 | local effects = it("Model", Character) | |
1117 | effects.Name = "Effects" | |
1118 | local Animate = Humanoid.Animator | |
1119 | local canjump = true | |
1120 | local AddInstance = function(Object, ...) | |
1121 | local Obj = Instance.new(Object) | |
1122 | for i,v in next,(...) do | |
1123 | Obj[i] = v | |
1124 | end | |
1125 | return Obj | |
1126 | end | |
1127 | ||
1128 | local nana = AddInstance("Part",{ | |
1129 | Parent = weld.Part1, | |
1130 | CFrame = weld.Part1.CFrame, | |
1131 | formFactor = "Symmetric", | |
1132 | Size = Vector3.new(1, 1, 1), | |
1133 | CanCollide = false, | |
1134 | TopSurface = "Smooth", | |
1135 | BottomSurface = "Smooth", | |
1136 | Locked = true, | |
1137 | }) | |
1138 | local Weld = AddInstance("Weld",{ | |
1139 | Parent = nana, | |
1140 | Part0 = weld.Part1, | |
1141 | C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0), | |
1142 | Part1 = nana, | |
1143 | }) | |
1144 | local Mesh = AddInstance("SpecialMesh",{ | |
1145 | Parent = nana, | |
1146 | MeshId = "rbxassetid://16150814", | |
1147 | TextureId = "rbxassetid://16150799", | |
1148 | Scale = Vector3.new(1, 1, 1), | |
1149 | VertexColor = Vector3.new(0.3, 0.3, 0.3), | |
1150 | }) | |
1151 | local nana = AddInstance("Part",{ | |
1152 | Parent = weld.Part1, | |
1153 | CFrame = weld.Part1.CFrame, | |
1154 | formFactor = "Symmetric", | |
1155 | Size = Vector3.new(1, 1, 1), | |
1156 | CanCollide = false, | |
1157 | TopSurface = "Smooth", | |
1158 | BottomSurface = "Smooth", | |
1159 | Locked = true, | |
1160 | }) | |
1161 | local Weld = AddInstance("Weld",{ | |
1162 | Parent = nana, | |
1163 | Part0 = weld.Part1, | |
1164 | C0 = CFrame.new(0, -1.5, 0)*CFrame.Angles(0, 0, 0), | |
1165 | Part1 = nana, | |
1166 | }) | |
1167 | local Mesh = AddInstance("SpecialMesh",{ | |
1168 | Parent = nana, | |
1169 | MeshId = "rbxassetid://", | |
1170 | TextureId = "rbxassetid://", | |
1171 | Scale = Vector3.new(1, 1, 1), | |
1172 | VertexColor = Vector3.new(0.3, 0.3, 0.3), | |
1173 | }) | |
1174 | ||
1175 | removeControl = function() | |
1176 | canjump = false | |
1177 | end | |
1178 | resumeControl = function() | |
1179 | canjump = true | |
1180 | end | |
1181 | ||
1182 | Player.Character.Humanoid.Changed:connect(function() | |
1183 | if canjump == false then | |
1184 | Player.Character.Humanoid.Jump = false | |
1185 | end | |
1186 | end) | |
1187 | ArtificialHB = Instance.new("BindableEvent", script) | |
1188 | ArtificialHB.Name = "Heartbeat" | |
1189 | ||
1190 | script:WaitForChild("Heartbeat") | |
1191 | ||
1192 | frame = 1 / 30 | |
1193 | tf = 0 | |
1194 | allowframeloss = true | |
1195 | tossremainder = false | |
1196 | lastframe = tick() | |
1197 | script.Heartbeat:Fire() | |
1198 | ||
1199 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1200 | tf = tf + s | |
1201 | if tf >= frame then | |
1202 | if allowframeloss then | |
1203 | script.Heartbeat:Fire() | |
1204 | lastframe = tick() | |
1205 | else | |
1206 | for i = 1, math.floor(tf / frame) do | |
1207 | script.Heartbeat:Fire() | |
1208 | end | |
1209 | lastframe = tick() | |
1210 | end | |
1211 | if tossremainder then | |
1212 | tf = 0 | |
1213 | else | |
1214 | tf = tf - frame * math.floor(tf / frame) | |
1215 | end | |
1216 | end | |
1217 | end) | |
1218 | ||
1219 | function swait(num) | |
1220 | if num == 0 or num == nil then | |
1221 | ArtificialHB.Event:wait() | |
1222 | else | |
1223 | for i = 0, num do | |
1224 | ArtificialHB.Event:wait() | |
1225 | end | |
1226 | end | |
1227 | end | |
1228 | if Character:findFirstChild("Carnufico", true) ~= nil then | |
1229 | Character:findFirstChild("Carnufico", true).Parent = nil | |
1230 | end | |
1231 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then | |
1232 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil | |
1233 | end | |
1234 | if Character:findFirstChild("Stats", true) ~= nil then | |
1235 | Character:findFirstChild("Stats", true).Parent = nil | |
1236 | end | |
1237 | local Stats = Instance.new("BoolValue") | |
1238 | Stats.Name = "Stats" | |
1239 | Stats.Parent = Character | |
1240 | local Atk = Instance.new("NumberValue") | |
1241 | Atk.Name = "Damage" | |
1242 | Atk.Parent = Stats | |
1243 | Atk.Value = 1 | |
1244 | local Def = Instance.new("NumberValue") | |
1245 | Def.Name = "Defense" | |
1246 | Def.Parent = Stats | |
1247 | Def.Value = 1 | |
1248 | local Mvmt = Instance.new("NumberValue") | |
1249 | Mvmt.Name = "Movement" | |
1250 | Mvmt.Parent = Stats | |
1251 | Mvmt.Value = 1 | |
1252 | local Block = Instance.new("BoolValue") | |
1253 | Block.Name = "Block" | |
1254 | Block.Parent = Stats | |
1255 | Block.Value = false | |
1256 | local Stun = Instance.new("NumberValue") | |
1257 | Stun.Name = "Stun" | |
1258 | Stun.Parent = Stats | |
1259 | Stun.Value = 0 | |
1260 | local StunT = Instance.new("NumberValue") | |
1261 | StunT.Name = "StunThreshold" | |
1262 | StunT.Parent = Stats | |
1263 | StunT.Value = 100 | |
1264 | local Rooted = Instance.new("BoolValue") | |
1265 | Rooted.Name = "Rooted" | |
1266 | Rooted.Parent = Stats | |
1267 | Rooted.Value = false | |
1268 | local Stunned = Instance.new("BoolValue") | |
1269 | Stunned.Name = "Stunned" | |
1270 | Stunned.Parent = Stats | |
1271 | Stunned.Value = false | |
1272 | local Stagger = Instance.new("BoolValue") | |
1273 | Stagger.Name = "Stagger" | |
1274 | Stagger.Parent = Stats | |
1275 | Stagger.Value = false | |
1276 | local StaggerHit = Instance.new("BoolValue") | |
1277 | StaggerHit.Name = "StaggerHit" | |
1278 | StaggerHit.Parent = Stats | |
1279 | StaggerHit.Value = false | |
1280 | local RecentEnemy = Instance.new("ObjectValue") | |
1281 | RecentEnemy.Name = "RecentEnemy" | |
1282 | RecentEnemy.Parent = Stats | |
1283 | RecentEnemy.Value = nil | |
1284 | local Decrease = Instance.new("BoolValue") | |
1285 | Decrease.Name = "Decrease" | |
1286 | Decrease.Parent = Stats | |
1287 | Decrease.Value = false | |
1288 | local mana = Instance.new("NumberValue") | |
1289 | mana.Name = "Mana" | |
1290 | mana.Parent = Stats | |
1291 | mana.Value = 0 | |
1292 | local invisnum = Instance.new("NumberValue") | |
1293 | invisnum.Name = "Pursuit" | |
1294 | invisnum.Parent = Stats | |
1295 | invisnum.Value = 0 | |
1296 | local isinvis = Instance.new("BoolValue") | |
1297 | isinvis.Name = "IsInvisible" | |
1298 | isinvis.Parent = Stats | |
1299 | isinvis.Value = false | |
1300 | local passive = Instance.new("NumberValue", Decrease) | |
1301 | passive.Name = "DecreaseAtk" | |
1302 | passive.Value = 0 | |
1303 | local passive2 = Instance.new("NumberValue", nil) | |
1304 | passive2.Name = "DecreaseDef" | |
1305 | passive2.Value = 0.2 | |
1306 | local passive3 = Instance.new("NumberValue", nil) | |
1307 | passive3.Name = "DecreaseMvmt" | |
1308 | passive3.Value = -0.2 | |
1309 | NoOutline = function(Part) | |
1310 | Part.TopSurface = 10 | |
1311 | end | |
1312 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
1313 | local fp = it("Part") | |
1314 | fp.formFactor = formfactor | |
1315 | fp.Parent = parent | |
1316 | fp.Reflectance = reflectance | |
1317 | fp.Transparency = transparency | |
1318 | fp.CanCollide = false | |
1319 | fp.Locked = true | |
1320 | fp.BrickColor = brickcolor | |
1321 | fp.Name = name | |
1322 | fp.Size = size | |
1323 | fp.Position = Torso.Position | |
1324 | NoOutline(fp) | |
1325 | fp.Material = "SmoothPlastic" | |
1326 | fp:BreakJoints() | |
1327 | return fp | |
1328 | end | |
1329 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
1330 | local mesh = it(Mesh) | |
1331 | mesh.Parent = part | |
1332 | if Mesh == "SpecialMesh" then | |
1333 | mesh.MeshType = meshtype | |
1334 | if meshid ~= "nil" then | |
1335 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
1336 | end | |
1337 | end | |
1338 | mesh.Offset = offset | |
1339 | mesh.Scale = scale | |
1340 | return mesh | |
1341 | end | |
1342 | weld = function(parent, part0, part1, c0) | |
1343 | local weld = it("Motor") | |
1344 | weld.Parent = parent | |
1345 | weld.Part0 = part0 | |
1346 | weld.Part1 = part1 | |
1347 | weld.C0 = c0 | |
1348 | return weld | |
1349 | end | |
1350 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
1351 | local gui = it(GuiType) | |
1352 | gui.Parent = parent | |
1353 | gui.Text = text | |
1354 | gui.BackgroundTransparency = backtrans | |
1355 | gui.BackgroundColor3 = backcol | |
1356 | gui.SizeConstraint = "RelativeXY" | |
1357 | gui.TextXAlignment = "Center" | |
1358 | gui.TextYAlignment = "Center" | |
1359 | gui.Position = pos | |
1360 | gui.Size = size | |
1361 | gui.Font = "Bodoni" | |
1362 | gui.FontSize = "Size24" | |
1363 | gui.TextWrapped = false | |
1364 | gui.TextStrokeTransparency = 0 | |
1365 | gui.TextColor = BrickColor.new("White") | |
1366 | return gui | |
1367 | end | |
1368 | local Color1 = Torso.BrickColor | |
1369 | local fengui = it("GuiMain") | |
1370 | fengui.Parent = Player.PlayerGui | |
1371 | fengui.Name = "WeaponGUI" | |
1372 | local fenframe = it("Frame") | |
1373 | fenframe.Parent = fengui | |
1374 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
1375 | fenframe.BackgroundTransparency = 1 | |
1376 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
1377 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
1378 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
1379 | local fenframe2 = it("Frame") | |
1380 | fenframe2.Parent = fengui | |
1381 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
1382 | fenframe2.BackgroundTransparency = 1 | |
1383 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
1384 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
1385 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
1386 | local fenframe3 = it("Frame") | |
1387 | fenframe3.Parent = fengui | |
1388 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
1389 | fenframe3.BackgroundTransparency = 1 | |
1390 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
1391 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
1392 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
1393 | fenframe3.Name = "MoveFrame" | |
1394 | local fenframe4 = it("Frame") | |
1395 | fenframe4.Parent = fengui | |
1396 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
1397 | fenframe4.BackgroundTransparency = 1 | |
1398 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
1399 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
1400 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
1401 | local pressedf = false | |
1402 | local fenframe5 = it("Frame") | |
1403 | fenframe5.Parent = fengui | |
1404 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
1405 | fenframe5.BackgroundTransparency = 1 | |
1406 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
1407 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
1408 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
1409 | fenframe5.ZIndex = 2 | |
1410 | local tellbar = gui("TextLabel", fenframe5, "Press F to equip weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0)) | |
1411 | tellbar.Font = "Bodoni" | |
1412 | tellbar.TextScaled = true | |
1413 | tellbar.TextTransparency = 1 | |
1414 | tellbar.TextStrokeTransparency = 1 | |
1415 | tellbar.ZIndex = 2 | |
1416 | local fnumb = 0 | |
1417 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
1418 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
1419 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
1420 | local fenbarblock1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
1421 | local fenbarblock2 = gui("TextLabel", fenframe, "", 0, BrickColor.new("White").Color, UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
1422 | local fenbarblock3 = gui("TextLabel", fenframe, "Pursuit(" .. invisnum.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
1423 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
1424 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
1425 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
1426 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0)) | |
1427 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
1428 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
1429 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
1430 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
1431 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
1432 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
1433 | fenbarmove1.ZIndex = 2 | |
1434 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
1435 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
1436 | fenbarmove2.ZIndex = 2 | |
1437 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
1438 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
1439 | fenbarmove3.ZIndex = 2 | |
1440 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
1441 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
1442 | fenbarmove4.ZIndex = 2 | |
1443 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
1444 | local testpart = part(3, effects, 0, 1, BrickColor.new("White"), "Handle", vt()) | |
1445 | testpart.Anchored = true | |
1446 | local scarfp2 = part(3, effects, 0, 1, BrickColor.new("White"), "Handle", vt()) | |
1447 | scarfp2.Anchored = true | |
1448 | local modelzorz = Instance.new("Model") | |
1449 | modelzorz.Parent = Character | |
1450 | modelzorz.Name = "Carnufico" | |
1451 | local handle = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Handle", vt()) | |
1452 | local prt1 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol2), "Part01", vt()) | |
1453 | local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Part02", vt()) | |
1454 | local prt3 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Part03", vt()) | |
1455 | local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Part04", vt()) | |
1456 | local prt5 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Part05", vt()) | |
1457 | local prt6 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Part06", vt()) | |
1458 | local prt7 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Part07", vt()) | |
1459 | local prt8 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part07", vt()) | |
1460 | local prt9 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Part09", vt()) | |
1461 | local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part10", vt()) | |
1462 | msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(2, 30, 2)) | |
1463 | msh2 = mesh("SpecialMesh", prt2, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 1, 1)) | |
1464 | msh3 = mesh("CylinderMesh", prt3, "", "", vt(0, 0, 0), vt(3, 3, 3)) | |
1465 | msh4 = mesh("SpecialMesh", prt4, "FileMesh", "3270017", vt(0, 0, 0), vt(1, 1, 1)) | |
1466 | msh5 = mesh("SpecialMesh", prt5, "FileMesh", "3270017", vt(0, 0, 0), vt(1, 1, 1)) | |
1467 | msh6 = mesh("SpecialMesh", prt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.5)) | |
1468 | msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(1, 2, 2)) | |
1469 | msh8 = mesh("BlockMesh", prt8, "", "", vt(0, 0, 0), vt(1, 1, 2)) | |
1470 | msh9 = mesh("SpecialMesh", prt9, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4)) | |
1471 | msh10 = mesh("SpecialMesh", prt10, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4)) | |
1472 | local handlewld = weld(handle, handle, Torso, euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6)) | |
1473 | local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0)) | |
1474 | local wld2 = weld(prt1, prt2, prt1, euler(3.14, 0, 0) * cf(0, 3, 0)) | |
1475 | local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, -3.2, 0)) | |
1476 | local wld4 = weld(prt1, prt4, prt3, euler(-1.57, 0, 1.57) * euler(0, -0.7, 0) * cf(-0.16, -0.2, -0.1)) | |
1477 | local wld5 = weld(prt1, prt5, prt3, euler(-1.57, 0, -1.57) * euler(0, 0.7, 0) * cf(0.16, -0.2, -0.1)) | |
1478 | local wld6 = weld(prt1, prt6, prt3, euler(0, 0, 0) * cf(0, -0.2, 0.1)) | |
1479 | local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0.2, 0.2)) | |
1480 | local wld8 = weld(prt1, prt8, prt6, euler(0, 0, 0) * cf(0, -0.1, 0.2)) | |
1481 | local wld9 = weld(prt1, prt9, prt7, euler(0, 0, 0) * cf(0, 0, 0.7)) | |
1482 | local wld10 = weld(prt1, prt10, prt8, euler(0, 0, 0) * cf(0, -0.1, 0.7)) | |
1483 | for i = 0, 2.355, 0.785 do | |
1484 | local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Part04", vt()) | |
1485 | msh4 = mesh("SpecialMesh", prt4, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 0.2, 0.2)) | |
1486 | local wld4 = weld(prt1, prt4, prt3, euler(0, i, 0) * cf(0, 0.6, 0)) | |
1487 | end | |
1488 | oldprt = prt9 | |
1489 | oldprt2 = prt10 | |
1490 | cff = 0.1 | |
1491 | eul = 0.02 | |
1492 | siz = 0.99 | |
1493 | for i = 1, 6 do | |
1494 | local prt11 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Part11", vt()) | |
1495 | msh11 = mesh("SpecialMesh", prt11, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6)) | |
1496 | local wld11 = weld(prt1, prt11, oldprt, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0)) | |
1497 | if i < 4 then | |
1498 | num = 6 | |
1499 | if i == 3 then | |
1500 | num = 6.8 | |
1501 | end | |
1502 | local prt12 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Part12", vt()) | |
1503 | msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(siz / 2, 2, num)) | |
1504 | local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0)) | |
1505 | end | |
1506 | do | |
1507 | do | |
1508 | oldprt = prt11 | |
1509 | cff = 0.6 | |
1510 | eul = 0.15 | |
1511 | siz = siz - 0.1 | |
1512 | -- DECOMPILER ERROR at PC2114: LeaveBlock: unexpected jumping out DO_STMT | |
1513 | ||
1514 | end | |
1515 | end | |
1516 | end | |
1517 | oldprt2 = prt10 | |
1518 | cff = 0.1 | |
1519 | eul = 0.02 | |
1520 | siz = 0.99 | |
1521 | for i = 1, 7 do | |
1522 | local prt13 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part13", vt()) | |
1523 | msh13 = mesh("SpecialMesh", prt13, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6)) | |
1524 | local wld13 = weld(prt1, prt13, oldprt2, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0)) | |
1525 | oldprt2 = prt13 | |
1526 | cff = 0.6 | |
1527 | eul = 0.14 | |
1528 | siz = siz - 0.1 | |
1529 | end | |
1530 | for _,c in pairs(modelzorz:children()) do | |
1531 | table.insert(Weapon, c) | |
1532 | end | |
1533 | for _,c in pairs(prt1:children()) do | |
1534 | if c.className == "Motor" then | |
1535 | table.insert(Welds, c) | |
1536 | end | |
1537 | end | |
1538 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("White"), "Hitbox2", vt()) | |
1539 | hitbox.Anchored = false | |
1540 | local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0)) | |
1541 | local hitbox2 = part(3, nil, 0, 1, BrickColor.new("White"), "Hitbox", vt(1, 1, 1)) | |
1542 | hitbox2.Anchored = true | |
1543 | local hitboxCF = cf(0, 0, 0) | |
1544 | hboxpos = Instance.new("BodyPosition", nil) | |
1545 | hboxpos.P = 2000 | |
1546 | hboxpos.D = 100 | |
1547 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
1548 | hitboxweld = function() | |
1549 | hbwld.Parent = modelzorz | |
1550 | hbwld.Part0 = hitbox | |
1551 | hbwld.Part1 = prt6 | |
1552 | end | |
1553 | if script.Parent.className ~= "HopperBin" then | |
1554 | Tool = Instance.new("HopperBin") | |
1555 | Tool.Parent = Backpack | |
1556 | Tool.Name = "Carnufico" | |
1557 | script.Parent = Tool | |
1558 | end | |
1559 | Bin = script.Parent | |
1560 | if Bin.Name == "Renegade: Adjudicator" then | |
1561 | Bin.Name = "Carnufico" | |
1562 | end | |
1563 | local bodvel = Instance.new("BodyVelocity") | |
1564 | local bg = Instance.new("BodyGyro") | |
1565 | so = function(id, par, vol, pit) | |
1566 | local sou = Instance.new("Sound", par or workspace) | |
1567 | sou.Volume = vol | |
1568 | sou.Pitch = pit or 1 | |
1569 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
1570 | coroutine.resume(coroutine.create(function(Sound) | |
1571 | swait() | |
1572 | Sound:play() | |
1573 | end), sou) | |
1574 | game:GetService("Debris"):AddItem(sou, 6) | |
1575 | end | |
1576 | function clerp(a,b,t) | |
1577 | local qa = {QuaternionFromCFrame(a)} | |
1578 | local qb = {QuaternionFromCFrame(b)} | |
1579 | local ax, ay, az = a.x, a.y, a.z | |
1580 | local bx, by, bz = b.x, b.y, b.z | |
1581 | local _t = 1-t | |
1582 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
1583 | end | |
1584 | ||
1585 | function QuaternionFromCFrame(cf) | |
1586 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1587 | local trace = m00 + m11 + m22 | |
1588 | if trace > 0 then | |
1589 | local s = math.sqrt(1 + trace) | |
1590 | local recip = 0.5/s | |
1591 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
1592 | else | |
1593 | local i = 0 | |
1594 | if m11 > m00 then | |
1595 | i = 1 | |
1596 | end | |
1597 | if m22 > (i == 0 and m00 or m11) then | |
1598 | i = 2 | |
1599 | end | |
1600 | if i == 0 then | |
1601 | local s = math.sqrt(m00-m11-m22+1) | |
1602 | local recip = 0.5/s | |
1603 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
1604 | elseif i == 1 then | |
1605 | local s = math.sqrt(m11-m22-m00+1) | |
1606 | local recip = 0.5/s | |
1607 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
1608 | elseif i == 2 then | |
1609 | local s = math.sqrt(m22-m00-m11+1) | |
1610 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
1611 | end | |
1612 | end | |
1613 | end | |
1614 | ||
1615 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1616 | local xs, ys, zs = x + x, y + y, z + z | |
1617 | local wx, wy, wz = w*xs, w*ys, w*zs | |
1618 | local xx = x*xs | |
1619 | local xy = x*ys | |
1620 | local xz = x*zs | |
1621 | local yy = y*ys | |
1622 | local yz = y*zs | |
1623 | local zz = z*zs | |
1624 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
1625 | end | |
1626 | ||
1627 | function QuaternionSlerp(a, b, t) | |
1628 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
1629 | local startInterp, finishInterp; | |
1630 | if cosTheta >= 0.0001 then | |
1631 | if (1 - cosTheta) > 0.0001 then | |
1632 | local theta = math.acos(cosTheta) | |
1633 | local invSinTheta = 1/math.sin(theta) | |
1634 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
1635 | finishInterp = math.sin(t*theta)*invSinTheta | |
1636 | else | |
1637 | startInterp = 1-t | |
1638 | finishInterp = t | |
1639 | end | |
1640 | else | |
1641 | if (1+cosTheta) > 0.0001 then | |
1642 | local theta = math.acos(-cosTheta) | |
1643 | local invSinTheta = 1/math.sin(theta) | |
1644 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
1645 | finishInterp = math.sin(t*theta)*invSinTheta | |
1646 | else | |
1647 | startInterp = t-1 | |
1648 | finishInterp = t | |
1649 | end | |
1650 | end | |
1651 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
1652 | end | |
1653 | hideanim = function() | |
1654 | equipped = false | |
1655 | for i = 0, 1, 0.5 do | |
1656 | swait() | |
1657 | handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4) | |
1658 | wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4) | |
1659 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4) | |
1660 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
1661 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3, 0, 1), 0.4) | |
1662 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1663 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
1664 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1665 | end | |
1666 | for i = 0, 1, 0.2 do | |
1667 | swait() | |
1668 | handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4) | |
1669 | wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4) | |
1670 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4) | |
1671 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
1672 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4) | |
1673 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1674 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
1675 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1676 | RH.C0 = clerp(RH.C0, RHC0, 0.4) | |
1677 | LH.C0 = clerp(LH.C0, LHC0, 0.4) | |
1678 | end | |
1679 | mdec2.Parent = nil | |
1680 | handlewld.Part1 = Torso | |
1681 | handlewld.C0 = euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6) | |
1682 | wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0) | |
1683 | for i = 0, 1, 0.3 do | |
1684 | swait() | |
1685 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
1686 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
1687 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1688 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1689 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1690 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1691 | end | |
1692 | mdec.Parent = Decrease | |
1693 | end | |
1694 | mdec.Parent = Decrease | |
1695 | equipanim = function() | |
1696 | equipped = true | |
1697 | mdec.Parent = nil | |
1698 | for i = 0, 1, 0.5 do | |
1699 | swait() | |
1700 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4) | |
1701 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
1702 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 0.2), 0.4) | |
1703 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1704 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
1705 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1706 | end | |
1707 | for i = 0, 1, 0.2 do | |
1708 | swait() | |
1709 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4) | |
1710 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
1711 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4) | |
1712 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1713 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
1714 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1715 | end | |
1716 | mdec2.Parent = Decrease | |
1717 | handlewld.Part1 = RightArm | |
1718 | handlewld.C0 = euler(0, -1.57, 0) * cf(0, 1, 0) | |
1719 | wld1.C0 = cf(0, -1.5, 0) * euler(0.2, 0, 0.4) | |
1720 | end | |
1721 | StaggerAnim = function() | |
1722 | attack = true | |
1723 | removeControl() | |
1724 | if invisible == true then | |
1725 | Clone(0.1) | |
1726 | end | |
1727 | for i = 1, math.random(2, 4) do | |
1728 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
1729 | end | |
1730 | for i = 0, 1, 0.35 do | |
1731 | swait() | |
1732 | if Rooted.Value == false then | |
1733 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
1734 | end | |
1735 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) | |
1736 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3) | |
1737 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3) | |
1738 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1739 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
1740 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1741 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3) | |
1742 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
1743 | end | |
1744 | for i = 0, 1, 0.2 do | |
1745 | swait() | |
1746 | if Rooted.Value == false then | |
1747 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
1748 | end | |
1749 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4) | |
1750 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4) | |
1751 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4) | |
1752 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1753 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4) | |
1754 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1755 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4) | |
1756 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4) | |
1757 | end | |
1758 | for i = 0, 1, 0.1 do | |
1759 | swait() | |
1760 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3) | |
1761 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3) | |
1762 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3) | |
1763 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1764 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3) | |
1765 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1766 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3) | |
1767 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
1768 | end | |
1769 | for i = 1, 50 do | |
1770 | swait() | |
1771 | if StunT.Value <= Stun.Value then | |
1772 | break | |
1773 | end | |
1774 | end | |
1775 | do | |
1776 | resumeControl() | |
1777 | combo = 0 | |
1778 | attack = false | |
1779 | end | |
1780 | end | |
1781 | StaggerHitt = function() | |
1782 | attack = true | |
1783 | if invisible == true then | |
1784 | Clone(0.1) | |
1785 | end | |
1786 | for i = 1, math.random(2, 4) do | |
1787 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
1788 | end | |
1789 | for i = 0, 1, 0.1 do | |
1790 | swait() | |
1791 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3) | |
1792 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3) | |
1793 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3) | |
1794 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1795 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
1796 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1797 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3) | |
1798 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
1799 | end | |
1800 | attack = false | |
1801 | end | |
1802 | StunAnim = function() | |
1803 | attack = true | |
1804 | removeControl() | |
1805 | Stunned.Value = true | |
1806 | showDamage(Character, "Stunned", "Interrupt") | |
1807 | local dec = Instance.new("NumberValue", Decrease) | |
1808 | dec.Name = "DecreaseMvmt" | |
1809 | dec.Value = 10 | |
1810 | for i = 0, 1, 0.3 do | |
1811 | swait() | |
1812 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
1813 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3) | |
1814 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
1815 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
1816 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
1817 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1818 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
1819 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1820 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
1821 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
1822 | end | |
1823 | for i = 0, 1, 0.3 do | |
1824 | swait() | |
1825 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
1826 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3) | |
1827 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
1828 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
1829 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
1830 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1831 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
1832 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1833 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
1834 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
1835 | end | |
1836 | for i = 0, 1, 0.3 do | |
1837 | swait() | |
1838 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
1839 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
1840 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
1841 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1842 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
1843 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1844 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
1845 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
1846 | end | |
1847 | local gairost = Instance.new("BodyGyro") | |
1848 | gairost.Parent = RootPart | |
1849 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
1850 | gairost.P = 20000 | |
1851 | gairost.cframe = cf(0, 0, 0) | |
1852 | for i = 0, 1, 0.1 do | |
1853 | swait() | |
1854 | if hitfloor ~= nil then | |
1855 | Torso.Velocity = vt(0, 0, 0) | |
1856 | end | |
1857 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
1858 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
1859 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
1860 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1861 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
1862 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1863 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
1864 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
1865 | end | |
1866 | for i = 1, 70 do | |
1867 | swait() | |
1868 | gairost.cframe = RootPart.CFrame | |
1869 | if hitfloor ~= nil then | |
1870 | Torso.Velocity = vt(0, 0, 0) | |
1871 | end | |
1872 | end | |
1873 | for i = 0, 1, 0.2 do | |
1874 | swait() | |
1875 | Stun.Value = 0 | |
1876 | gairost.cframe = RootPart.CFrame | |
1877 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
1878 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
1879 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
1880 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1881 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
1882 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1883 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
1884 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
1885 | end | |
1886 | resumeControl() | |
1887 | gairost.Parent = nil | |
1888 | dec.Parent = nil | |
1889 | Stun.Value = 0 | |
1890 | combo = 0 | |
1891 | Stunned.Value = false | |
1892 | attack = false | |
1893 | for i = 1, 10 do | |
1894 | swait() | |
1895 | Stun.Value = 0 | |
1896 | end | |
1897 | end | |
1898 | attackone = function() | |
1899 | attack = true | |
1900 | for i = 0, 1, 0.2 do | |
1901 | swait() | |
1902 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.5) | |
1903 | wld1.C0 = clerp(wld1.C0, euler(0, -0.4, 0) * cf(0, -2, 0) * euler(1.8, 0, 0), 0.5) | |
1904 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.4, 0, 0), 0.5) | |
1905 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4), 0.5) | |
1906 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5) * euler(0, 1.8, 0), 0.5) | |
1907 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1908 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, -0.2) * euler(0.9, 0, -0.3) * euler(0, 1.57, 0), 0.5) | |
1909 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1910 | RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.5) | |
1911 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1.4, 0.3), 0.5) | |
1912 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1913 | do | |
1914 | if StaggerHit.Value == true then | |
1915 | break | |
1916 | end | |
1917 | -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1918 | ||
1919 | -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_STMT | |
1920 | ||
1921 | end | |
1922 | end | |
1923 | end | |
1924 | so("92597369", prt6, 1, 0.6) | |
1925 | hbwld.Parent = nil | |
1926 | hboxpos.Parent = hitbox | |
1927 | hitbox.Parent = modelzorz | |
1928 | hitbox.Size = vt(3, 2, 7) | |
1929 | hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) | |
1930 | hitbox.CFrame = hitboxCF | |
1931 | for i = 0, 1, 0.15 do | |
1932 | swait() | |
1933 | hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) | |
1934 | hitbox.CFrame = hitboxCF | |
1935 | MagniDamage(hitbox, 4, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true) | |
1936 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4) | |
1937 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -2, 0) * euler(2.5, 0, 0), 0.4) | |
1938 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.4) | |
1939 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4) | |
1940 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.4) * euler(0, 1.8, 0), 0.4) | |
1941 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1942 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1), 0.4) | |
1943 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1944 | RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.4) | |
1945 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4) | |
1946 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1947 | do | |
1948 | if StaggerHit.Value == true then | |
1949 | break | |
1950 | end | |
1951 | -- DECOMPILER ERROR at PC546: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1952 | ||
1953 | -- DECOMPILER ERROR at PC546: LeaveBlock: unexpected jumping out IF_STMT | |
1954 | ||
1955 | end | |
1956 | end | |
1957 | end | |
1958 | hitbox.Parent = modelzorz | |
1959 | hitbox.Size = vt() | |
1960 | hitboxweld() | |
1961 | hboxpos.Parent = nil | |
1962 | attack = false | |
1963 | end | |
1964 | attacktwo = function() | |
1965 | attack = true | |
1966 | for i = 0, 1, 0.2 do | |
1967 | swait() | |
1968 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4) | |
1969 | wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0) * euler(2.5, 0, 0), 0.4) | |
1970 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.4) | |
1971 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4) | |
1972 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.7) * euler(0, 1.8, 0), 0.4) | |
1973 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1974 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -0.5), 0.4) | |
1975 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1976 | RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.4) | |
1977 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4) | |
1978 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1979 | do | |
1980 | if StaggerHit.Value == true then | |
1981 | break | |
1982 | end | |
1983 | -- DECOMPILER ERROR at PC231: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1984 | ||
1985 | -- DECOMPILER ERROR at PC231: LeaveBlock: unexpected jumping out IF_STMT | |
1986 | ||
1987 | end | |
1988 | end | |
1989 | end | |
1990 | so("92597369", prt6, 1, 0.8) | |
1991 | so("92597296", prt6, 1, 1) | |
1992 | hbwld.Parent = nil | |
1993 | hboxpos.Parent = hitbox | |
1994 | hitbox.Parent = modelzorz | |
1995 | hitbox.Size = vt(1, 2, 7) | |
1996 | hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) | |
1997 | hitbox.CFrame = hitboxCF | |
1998 | for i = 0, 1, 0.05 do | |
1999 | swait() | |
2000 | if (i >= 0.3 and i <= 0.33) or i >= 0.7 and i <= 0.73 then | |
2001 | so("92597369", prt6, 1, 0.8) | |
2002 | so("92597296", prt6, 1, 1) | |
2003 | end | |
2004 | hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) | |
2005 | hitbox.CFrame = hitboxCF | |
2006 | MagniDamage(hitbox, 4, 4, 6, math.random(5, 10), "Normal", RootPart, 0.2, 2, (math.random(2, 5)), nil, true) | |
2007 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.5) | |
2008 | wld1.C0 = euler(22 * i, -1.57 + 1.7 * i, 0) * euler(0, 0, 0) * cf(0, 0, 0) * euler(2.5 - 0.93 * i, 0, 0) | |
2009 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0, 0, 0), 0.5) | |
2010 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.5) | |
2011 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1) * euler(0, 0, 0), 0.3) | |
2012 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2013 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.3), 0.5) | |
2014 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
2015 | RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.5) | |
2016 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0.3), 0.5) | |
2017 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2018 | do | |
2019 | if StaggerHit.Value == true then | |
2020 | break | |
2021 | end | |
2022 | -- DECOMPILER ERROR at PC569: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2023 | ||
2024 | -- DECOMPILER ERROR at PC569: LeaveBlock: unexpected jumping out IF_STMT | |
2025 | ||
2026 | end | |
2027 | end | |
2028 | end | |
2029 | RW.C0 = cf(1.5, 0.5, 0) * euler(1.57, 0, 1) * euler(0, 0, 0) | |
2030 | hitbox.Parent = modelzorz | |
2031 | hitbox.Size = vt() | |
2032 | hitboxweld() | |
2033 | hboxpos.Parent = nil | |
2034 | attack = false | |
2035 | end | |
2036 | attackthree = function() | |
2037 | attack = true | |
2038 | for i = 0, 1, 0.2 do | |
2039 | swait() | |
2040 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.5) | |
2041 | wld1.C0 = clerp(wld1.C0, euler(0, -0.4, 0) * cf(0, -2, 0) * euler(1.8, 0, 0), 0.5) | |
2042 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.4, 0, 0), 0.5) | |
2043 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4), 0.5) | |
2044 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5) * euler(0, 1.8, 0), 0.5) | |
2045 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
2046 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, -0.2) * euler(0.9, 0, -0.3) * euler(0.1, 57, 0), 0.5) | |
2047 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
2048 | RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.5) | |
2049 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1.4, 0.3), 0.5) | |
2050 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2051 | do | |
2052 | if StaggerHit.Value == true then | |
2053 | break | |
2054 | end | |
2055 | -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2056 | ||
2057 | -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_STMT | |
2058 | ||
2059 | end | |
2060 | end | |
2061 | end | |
2062 | so("92597369", prt6, 1, 0.5) | |
2063 | hbwld.Parent = nil | |
2064 | hboxpos.Parent = hitbox | |
2065 | hitbox.Parent = modelzorz | |
2066 | hitbox.Size = vt(1, 2, 7) | |
2067 | hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) | |
2068 | hitbox.CFrame = hitboxCF | |
2069 | for i = 0, 1, 0.05 do | |
2070 | swait() | |
2071 | if i >= 0.7 and i <= 0.73 then | |
2072 | so("92597369", prt6, 1, 0.5) | |
2073 | end | |
2074 | hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) | |
2075 | hitbox.CFrame = hitboxCF | |
2076 | MagniDamage(hitbox, 4, 5, 6, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
2077 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4) | |
2078 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -2, 0) * euler(2.5, 0, 0), 0.4) | |
2079 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.4) | |
2080 | RootJoint.C0 = RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4 - 9.28 * i) | |
2081 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.4) * euler(0, 1.8, 0), 0.4) | |
2082 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2083 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1), 0.4) | |
2084 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2085 | RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.4) | |
2086 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4) | |
2087 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2088 | do | |
2089 | if StaggerHit.Value == true then | |
2090 | break | |
2091 | end | |
2092 | -- DECOMPILER ERROR at PC552: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2093 | ||
2094 | -- DECOMPILER ERROR at PC552: LeaveBlock: unexpected jumping out IF_STMT | |
2095 | ||
2096 | end | |
2097 | end | |
2098 | end | |
2099 | hitbox.Parent = modelzorz | |
2100 | hitbox.Size = vt() | |
2101 | hitboxweld() | |
2102 | hboxpos.Parent = nil | |
2103 | attack = false | |
2104 | end | |
2105 | attackfour = function() | |
2106 | attack = true | |
2107 | for i = 0, 1, 0.1 do | |
2108 | swait() | |
2109 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
2110 | wld1.C0 = clerp(wld1.C0, euler(0, 0.8, 0) * cf(0, -2, 0) * euler(1.57, 0, 0), 0.3) | |
2111 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3) | |
2112 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3) | |
2113 | RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3) | |
2114 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2115 | LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3) | |
2116 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2117 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3) | |
2118 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3) | |
2119 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2120 | do | |
2121 | if StaggerHit.Value == true then | |
2122 | break | |
2123 | end | |
2124 | -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2125 | ||
2126 | -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT | |
2127 | ||
2128 | end | |
2129 | end | |
2130 | end | |
2131 | so("28144425", prt6, 1, 0.7) | |
2132 | so("92597369", prt6, 1, 0.5) | |
2133 | hbwld.Parent = nil | |
2134 | hboxpos.Parent = hitbox | |
2135 | hitbox.Parent = modelzorz | |
2136 | hitbox.Size = vt(1, 2, 7) | |
2137 | hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) | |
2138 | hitbox.CFrame = hitboxCF | |
2139 | blcf = nil | |
2140 | scfr = nil | |
2141 | for i = 0, 1, 0.1 do | |
2142 | swait() | |
2143 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
2144 | wld1.C0 = clerp(wld1.C0, euler(0, 0.8, 0) * cf(0, -2, 0) * euler(1.57, 0, 0), 0.3) | |
2145 | hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) | |
2146 | hitbox.CFrame = hitboxCF | |
2147 | MagniDamage(hitbox, 4, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 8)), nil, true) | |
2148 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
2149 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4) | |
2150 | RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4) | |
2151 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2152 | LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4) | |
2153 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2154 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.4) | |
2155 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4) | |
2156 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2157 | do | |
2158 | if StaggerHit.Value == true then | |
2159 | break | |
2160 | end | |
2161 | -- DECOMPILER ERROR at PC514: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2162 | ||
2163 | -- DECOMPILER ERROR at PC514: LeaveBlock: unexpected jumping out IF_STMT | |
2164 | ||
2165 | end | |
2166 | end | |
2167 | end | |
2168 | hitbox.Parent = modelzorz | |
2169 | hitbox.Size = vt() | |
2170 | hitboxweld() | |
2171 | hboxpos.Parent = nil | |
2172 | attack = false | |
2173 | end | |
2174 | Invisibility = function() | |
2175 | if invisible == false then | |
2176 | so("324867021", Torso, 1, 1.4) | |
2177 | MagicWave(BrickColor.new("White"), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 0.5, 1.5, 0.5, 0.1) | |
2178 | MagicWave(BrickColor.new("White"), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 1, 0.5, 1, 0.1) | |
2179 | invisnum.Value = invisnum.Value - 10 | |
2180 | for _,c in pairs(Decrease:children()) do | |
2181 | if c.Name == "DecreaseMvmt" and c:findFirstChild("Renegade") ~= nil then | |
2182 | c.Parent = nil | |
2183 | end | |
2184 | end | |
2185 | d = Instance.new("NumberValue", Decrease) | |
2186 | d.Name = "DecreaseMvmt" | |
2187 | d.Value = -0.5 | |
2188 | dur = Instance.new("NumberValue", d) | |
2189 | dur.Name = "Duration" | |
2190 | dur.Value = 50 | |
2191 | display = "+Movement" | |
2192 | showDamage(Character, display, "Debuff") | |
2193 | da = Instance.new("BoolValue", d) | |
2194 | da.Name = "Renegade" | |
2195 | DecreaseStat(Character, "Defense", 0.1, 80) | |
2196 | invisible = true | |
2197 | isinvis.Value = true | |
2198 | passive3.Parent = Decrease | |
2199 | else | |
2200 | invisible = false | |
2201 | isinvis.Value = false | |
2202 | passive3.Parent = nil | |
2203 | end | |
2204 | end | |
2205 | ||
2206 | Runes = {"rbxassetid://200326272", "rbxassetid://200326330", "rbxassetid://200326394", "rbxassetid://200326465", "rbxassetid://200326593", "rbxassetid://200326667", "rbxassetid://200326796", "rbxassetid://200326880", "rbxassetid://200327025", "rbxassetid://200327088", "rbxassetid://200327279", "rbxassetid://200327394", "rbxassetid://200327439", "rbxassetid://200327517", "rbxassetid://200327625", "rbxassetid://200327725", "rbxassetid://200327804", "rbxassetid://200327922", "rbxassetid://200327991", "rbxassetid://200328063", "rbxassetid://200328131", "rbxassetid://200328211", "rbxassetid://200328319", "rbxassetid://200328365", "rbxassetid://200328401", "rbxassetid://200328461", "rbxassetid://200328530", "rbxassetid://200328645", "rbxassetid://200328713"} | |
2207 | ContentProvider = game:GetService("ContentProvider") | |
2208 | for _,v in pairs(Runes) do | |
2209 | ContentProvider:Preload(v) | |
2210 | end | |
2211 | secrit = function() | |
2212 | print("git dunked on n00b") | |
2213 | end | |
2214 | do1 = function() | |
2215 | if attack == true then | |
2216 | return | |
2217 | end | |
2218 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2219 | return | |
2220 | end | |
2221 | if cooldownmax <= cooldowns[1] and mana.Value >= 0 then | |
2222 | deb = 0.2 | |
2223 | attack = true | |
2224 | cooldowns[1] = 100 | |
2225 | mana.Value = mana.Value - 20 | |
2226 | local orb = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Effect", vt()) | |
2227 | do | |
2228 | swait() | |
2229 | local dec = Instance.new("NumberValue", Decrease) | |
2230 | dec.Name = "DecreaseMvmt" | |
2231 | dec.Value = 0.2 | |
2232 | for i = 0, 1, 0.2 do | |
2233 | swait() | |
2234 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
2235 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3) | |
2236 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57) * euler(0, 0, 0), 0.3) | |
2237 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.3) | |
2238 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, 1.5, 0), 0.3) | |
2239 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2240 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 0, 0), 0.3) | |
2241 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2242 | RH.C0 = clerp(RH.C0, cf(0.5, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1.57, -0.3), 0.3) | |
2243 | LH.C0 = clerp(LH.C0, cf(-0.5, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1.57, 0.1), 0.3) | |
2244 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2245 | do | |
2246 | if StaggerHit.Value == true then | |
2247 | break | |
2248 | end | |
2249 | end | |
2250 | end | |
2251 | end | |
2252 | if Stagger.Value ~= true then --and StunT.Value > Stun.Value then | |
2253 | if StaggerHit.Value ~= true then | |
2254 | swait() | |
2255 | arcorb = true | |
2256 | orb.Anchored = true | |
2257 | orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3) | |
2258 | so("199145761", orb, 3.5, 1) | |
2259 | do | |
2260 | local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10)) | |
2261 | ogui = Instance.new("BillboardGui") | |
2262 | ogui.Parent = orb | |
2263 | ogui.Size = UDim2.new(5, 0, 5, 0) | |
2264 | oimg = Instance.new("ImageLabel") | |
2265 | oimg.Parent = ogui | |
2266 | oimg.BackgroundTransparency = 1 | |
2267 | oimg.Size = UDim2.new(1, 0, 1, 0) | |
2268 | oimg.Image = Runes[math.random(1, #Runes)] | |
2269 | oimg.ImageColor3 = BrickColor.new(NewCol).Color | |
2270 | orbnum = 100 | |
2271 | while arcorb==true do | |
2272 | if arcorb == true then | |
2273 | swait() | |
2274 | end | |
2275 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2276 | if StaggerHit.Value == true then | |
2277 | break | |
2278 | end | |
2279 | orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3) | |
2280 | MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
2281 | MagicCircle(BrickColor.new(NewCol), cf(orb.Position), 0, 0, 0, 1, 1, 1, 0.05) | |
2282 | MagicCircle(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 10, 10, 10, -1, -1, -1, 0.05) | |
2283 | if orbnum < 0 or MMouse == nil then | |
2284 | arcorb = false | |
2285 | end | |
2286 | swait() | |
2287 | orbnum = orbnum - 1 | |
2288 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2289 | arcorb = false | |
2290 | break | |
2291 | end | |
2292 | end | |
2293 | end | |
2294 | if MMouse.Hit.p ~= nil then | |
2295 | swait() | |
2296 | local MainPos = orb.Position | |
2297 | local MainPos2 = MMouse.Hit.p | |
2298 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
2299 | so("200633492", orb, 1, 0.75) | |
2300 | coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) | |
2301 | local num = 50 | |
2302 | repeat | |
2303 | swait() | |
2304 | local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character) | |
2305 | orb.CFrame = CFrame.new((Pos1 + opos) / 2, opos) | |
2306 | MagniDamage(orb, 15, 5, 8, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true) | |
2307 | MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2.5, 2.5, 2.5, 0.1, 2) | |
2308 | MagicWave(BrickColor.new("White"), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cf(0, -2, 0), 1, 5, 1, 1.25, 0, 1.25, 0.065, 5) | |
2309 | MagicCircle(BrickColor.new(NewCol), cf(orb.Position), 10, 10, 10, 5, 5, 5, 0.05) | |
2310 | Pos1 = Pos1 + Look.lookVector * 10 | |
2311 | orb.CFrame = CFrame.new(orb.Position, MMouse.Hit.p) | |
2312 | if ohit ~= nil then | |
2313 | num = 0 | |
2314 | end | |
2315 | num = num - 1 | |
2316 | until num <= 0 | |
2317 | local ref = part(3, workspace, 0, 1, BrickColor.new("White"), "Effect", vt()) | |
2318 | ref.Anchored = true | |
2319 | ref.CFrame = cf(orb.Position) | |
2320 | so("203691653", ref, 10, 0.75) | |
2321 | so("199146035", ref, 5, 1) | |
2322 | game:GetService("Debris"):AddItem(ref, 0.5) | |
2323 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 0, 0, 0, 60, 60, 60, 0.065) | |
2324 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 0, 0, 0, 40, 40, 40, 0.065) | |
2325 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 0, 0, 0, 20, 20, 20, 0.025) | |
2326 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 0, 0, 0, 25, 25, 25, 0.065) | |
2327 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 100, 100, 100, -5, -5, -5, 0.065) | |
2328 | MagniDamage(ref, 25, 10, 17, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true) | |
2329 | if isjugg == false then | |
2330 | end | |
2331 | orb.Parent = nil | |
2332 | end | |
2333 | ), MainPos, MainPos2, MouseLook) | |
2334 | end | |
2335 | do | |
2336 | dec.Parent = nil | |
2337 | swait() | |
2338 | attack = false | |
2339 | end | |
2340 | end | |
2341 | end | |
2342 | end | |
2343 | end | |
2344 | end | |
2345 | end | |
2346 | do2 = function() | |
2347 | if attack == true then | |
2348 | return | |
2349 | end | |
2350 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2351 | return | |
2352 | end | |
2353 | if cooldownmax <= cooldowns[3] and mana.Value >= 30 then | |
2354 | attack = true | |
2355 | cooldowns[3] = 0 | |
2356 | local dec = Instance.new("NumberValue", Decrease) | |
2357 | dec.Name = "DecreaseMvmt" | |
2358 | dec.Value = 10 | |
2359 | local dec2 = Instance.new("NumberValue", Decrease) | |
2360 | dec2.Name = "DecreaseDef" | |
2361 | dec2.Value = -10 | |
2362 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2, 0, 1), 0.5) | |
2363 | for i = 0, 1, 0.1 do | |
2364 | swait() | |
2365 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4) | |
2366 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4) | |
2367 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4) | |
2368 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2369 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4) | |
2370 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2371 | RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4) | |
2372 | LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4) | |
2373 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2374 | do | |
2375 | if StaggerHit.Value == true then | |
2376 | break | |
2377 | end | |
2378 | -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2379 | ||
2380 | -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_STMT | |
2381 | ||
2382 | end | |
2383 | end | |
2384 | end | |
2385 | so("200633077", workspace, 1, 1) | |
2386 | for i = 1, 50 do | |
2387 | swait(1) | |
2388 | CF = RootPart.CFrame * cf(math.random(-100,100), 0, math.random(-100,100)) | |
2389 | ref2 = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt()) | |
2390 | ref2.Anchored = true | |
2391 | ref2.CFrame = CF | |
2392 | game:GetService("Debris"):AddItem(ref2, 5) | |
2393 | so("199146035", ref2, 3, 1.5) | |
2394 | hitfloor2, posfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
2395 | if hitfloor2 ~= nil then | |
2396 | mana.Value = mana.Value - 30 | |
2397 | ref2.CFrame = cf(posfloor2) | |
2398 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 150, 1, 150, 0, 0, 0, 0.025) | |
2399 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 150, 1, 150, 5, 0, 5, 0.05) | |
2400 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 1, 0, 4, 0, 4, 0.0285) | |
2401 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 40, 40, 40, 0.1) | |
2402 | for i = 0, 1, 0.05 do | |
2403 | end | |
2404 | so("278596476", ref2, 10, 1.5) | |
2405 | so("278596476", ref2, 10, 1.5) | |
2406 | so("199146035", ref2, 2.5, 1) | |
2407 | MagniDamage(ref2, 12, 5, 10, math.random(-50, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 10)), nil, nil, true) | |
2408 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 18, 18, 18, 0.05, 1) | |
2409 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 12, 12, 12, 0.05, 1) | |
2410 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 6, 6, 6, 0.05, 1) | |
2411 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 2.5, 0, 2.5, -0.025, 50, -0.025, 0.05, 1) | |
2412 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 2.5, 0, 2.5, -0.025, 50, -0.025, 0.05, 1) | |
2413 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 2.5, 0, 2.5, -0.025, 50, -0.025, 0.05, 1) | |
2414 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 2.5, 0, 2.5, -0.025, 50, -0.025, 0.05, 1) | |
2415 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 5, 0, 5, -0.125, 9001, -0.125, 0.075) | |
2416 | end | |
2417 | swait(1) | |
2418 | MagicWave(BrickColor.new("White"), cf(RootPart.Position) * euler(0, math.random(-50, 50), 0) * cf(0, -2, 0), 30, 0, 30, -1.5, 1, -1.5, 0.05, 3) | |
2419 | MagicWave(BrickColor.new("White"), cf(RootPart.Position) * euler(0, math.random(-50, 50), 0) * cf(0, -2, 0), 30, 3, 30, 0.5, -0.05, 0.5, 0.05, 3) | |
2420 | end | |
2421 | do | |
2422 | mana.Value = mana.Value - 30 | |
2423 | passivenum = -30 | |
2424 | dec.Parent = nil | |
2425 | dec2.Parent = nil | |
2426 | passive.Value = -1 | |
2427 | MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 0, 0, 0, 0, 0, 0, 1) | |
2428 | MagniDamage(RootPart, 0, 0, 0, math.random(30, 50), "Knockdown2", RootPart, 0, 1, (math.random(4, 8)), nil, nil, false) | |
2429 | for i = 0, 1, 0.1 do | |
2430 | swait() | |
2431 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4) | |
2432 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4) | |
2433 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4) | |
2434 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2435 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4) | |
2436 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2437 | RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4) | |
2438 | LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4) | |
2439 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2440 | do | |
2441 | if StaggerHit.Value == true then | |
2442 | break | |
2443 | end | |
2444 | -- DECOMPILER ERROR at PC648: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2445 | ||
2446 | -- DECOMPILER ERROR at PC648: LeaveBlock: unexpected jumping out IF_STMT | |
2447 | ||
2448 | end | |
2449 | end | |
2450 | end | |
2451 | dec.Parent = nil | |
2452 | dec2.Parent = nil | |
2453 | attack = false | |
2454 | end | |
2455 | end | |
2456 | end | |
2457 | do3 = function() | |
2458 | if attack == true then | |
2459 | return | |
2460 | end | |
2461 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2462 | return | |
2463 | end | |
2464 | if cooldownmax <= cooldowns[3] and mana.Value >= 30 then | |
2465 | attack = true | |
2466 | cooldowns[3] = 0 | |
2467 | local doinvisatk = false | |
2468 | for i = 0, 1, 0.1 do | |
2469 | swait() | |
2470 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
2471 | wld1.C0 = clerp(wld1.C0, euler(0, 0.8, 0) * cf(0, -2, 0) * euler(1.57, 0, 0), 0.3) | |
2472 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3) | |
2473 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3) | |
2474 | RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3) | |
2475 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2476 | LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3) | |
2477 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2478 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3) | |
2479 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3) | |
2480 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2481 | do | |
2482 | if StaggerHit.Value == true then | |
2483 | break | |
2484 | end | |
2485 | end | |
2486 | end | |
2487 | end | |
2488 | so("92597369", prt6, 0, 0) | |
2489 | blcf = nil | |
2490 | scfr = nil | |
2491 | for i = 0, 1, 0.1 do | |
2492 | swait() | |
2493 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
2494 | wld1.C0 = clerp(wld1.C0, euler(0, 0.8, 0) * cf(0, -2, 0) * euler(1.57, 0, 0), 0.3) | |
2495 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
2496 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4) | |
2497 | RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4) | |
2498 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2499 | LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4) | |
2500 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2501 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.4) | |
2502 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4) | |
2503 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2504 | do | |
2505 | if StaggerHit.Value == true then | |
2506 | break | |
2507 | end | |
2508 | end | |
2509 | end | |
2510 | end | |
2511 | attack = false | |
2512 | CF = RootPart.CFrame * cf(0, 0, -75) | |
2513 | ref2 = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt()) | |
2514 | ref2.Anchored = true | |
2515 | ref2.CFrame = CF | |
2516 | game:GetService("Debris"):AddItem(ref2, 5) | |
2517 | so("199145761", ref2, 1, 0.75) | |
2518 | so("199146035", ref2, 3, 0.75) | |
2519 | hitfloor2, posfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
2520 | if hitfloor2 ~= nil then | |
2521 | mana.Value = mana.Value - 30 | |
2522 | ref2.CFrame = cf(posfloor2) | |
2523 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 400, 400, 400, 0, 0, 0, 0.01) | |
2524 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 4.5, 4.5, 4.5, 0.0125) | |
2525 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 400, 400, 400, 10, 10, 10, 0.075) | |
2526 | for i = 0, 1, 0.05 do | |
2527 | swait(4) | |
2528 | MagicBlock(BrickColor.new("White"), cf(posfloor2) * cf(math.random(-2000, 2000) / 100, math.random(-2000, 2000) / 100, math.random(-2000, 2000) / 100), 15, 15, 15, 1, 1, 1, 0.1, 1) | |
2529 | end | |
2530 | so("203691653", ref2, 5, 0.75) | |
2531 | so("203691653", ref2, 5, 1) | |
2532 | so("199146035", ref2, 10, 0.75) | |
2533 | MagniDamage(ref2, 125, 7, 21, math.random(-50, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 10)), nil, nil, true) | |
2534 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 100, 100, 100, 0.05, 1) | |
2535 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 75, 75, 75, 0.05, 1) | |
2536 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 50, 50, 50, 0.05, 1) | |
2537 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 400, 400, 400, 50, 50, 50, 0.05) | |
2538 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 0.5, 9001, 0.5, 0.01) | |
2539 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 1, 9001, 1, 0.01) | |
2540 | end | |
2541 | end | |
2542 | end | |
2543 | do4 = function() | |
2544 | if attack == true then | |
2545 | return | |
2546 | end | |
2547 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2548 | return | |
2549 | end | |
2550 | if cooldownmax <= cooldowns[3] and mana.Value >= 30 then | |
2551 | attack = true | |
2552 | cooldowns[3] = 0 | |
2553 | local dec = Instance.new("NumberValue", Decrease) | |
2554 | dec.Name = "DecreaseMvmt" | |
2555 | dec.Value = 10 | |
2556 | local dec2 = Instance.new("NumberValue", Decrease) | |
2557 | dec2.Name = "DecreaseDef" | |
2558 | dec2.Value = -10 | |
2559 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2, 0, 1), 0.5) | |
2560 | for i = 0, 1, 0.1 do | |
2561 | swait() | |
2562 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4) | |
2563 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4) | |
2564 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4) | |
2565 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2566 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4) | |
2567 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2568 | RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4) | |
2569 | LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4) | |
2570 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2571 | do | |
2572 | if StaggerHit.Value == true then | |
2573 | break | |
2574 | end | |
2575 | -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2576 | ||
2577 | -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_STMT | |
2578 | ||
2579 | end | |
2580 | end | |
2581 | end | |
2582 | so("315746833", workspace, 2, 0.75) | |
2583 | for i = 1, 50 do | |
2584 | swait(1) | |
2585 | CF = RootPart.CFrame * cf(math.random(-100,100), 0, math.random(-100,100)) | |
2586 | ref2 = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt()) | |
2587 | ref2.Anchored = true | |
2588 | ref2.CFrame = CF | |
2589 | game:GetService("Debris"):AddItem(ref2, 5) | |
2590 | so("199146035", ref2, 3, 1.5) | |
2591 | hitfloor2, posfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
2592 | if hitfloor2 ~= nil then | |
2593 | mana.Value = mana.Value - 30 | |
2594 | ref2.CFrame = cf(posfloor2) | |
2595 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 50, 1, 50, 0, 0, 0, 0.025) | |
2596 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 50, 1, 50, 1.25, 0, 1.25, 0.05) | |
2597 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 1, 0, 1, 0, 1, 0.0285) | |
2598 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 20, 20, 20, 0.1) | |
2599 | for i = 0, 1, 0.05 do | |
2600 | end | |
2601 | so("199146035", ref2, 5, 1) | |
2602 | MagniDamage(ref2, 4, 2, 5, math.random(-50, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 10)), nil, nil, true) | |
2603 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 9, 9, 9, 0.05) | |
2604 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 6, 6, 6, 0.05) | |
2605 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 3, 3, 3, 0.05) | |
2606 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 5, 0, 5, -0.125, 9001, -0.125, 0.075) | |
2607 | end | |
2608 | CF = RootPart.CFrame * cf(math.random(-100,100), 0, math.random(-100,100)) | |
2609 | ref2 = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt()) | |
2610 | ref2.Anchored = true | |
2611 | ref2.CFrame = CF | |
2612 | game:GetService("Debris"):AddItem(ref2, 5) | |
2613 | so("199146035", ref2, 3, 1.5) | |
2614 | hitfloor2, posfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
2615 | if hitfloor2 ~= nil then | |
2616 | mana.Value = mana.Value - 30 | |
2617 | ref2.CFrame = cf(posfloor2) | |
2618 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 50, 1, 50, 0, 0, 0, 0.025) | |
2619 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 50, 1, 50, 1.25, 0, 1.25, 0.05) | |
2620 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 1, 0, 1, 0, 1, 0.0285) | |
2621 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 20, 20, 20, 0.1) | |
2622 | for i = 0, 1, 0.05 do | |
2623 | end | |
2624 | so("199146035", ref2, 5, 1) | |
2625 | MagniDamage(ref2, 4, 2, 5, math.random(-50, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 10)), nil, nil, true) | |
2626 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 9, 9, 9, 0.05) | |
2627 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 6, 6, 6, 0.05) | |
2628 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 3, 3, 3, 0.05) | |
2629 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 5, 0, 5, -0.125, 9001, -0.125, 0.075) | |
2630 | end | |
2631 | swait(1) | |
2632 | MagicBlock(BrickColor.new(NewCol2), cf(RootPart.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cf(0, -8, 0), 10, 10, 10, -0.75, -0.75, -0.75, 0.05, 3) | |
2633 | MagicWave(BrickColor.new("White"), cf(RootPart.Position) * euler(0, math.random(-50, 50), 0) * cf(0, -2, 0), 1, 4, 1, 2.5, -0.1, 2.5, 0.05, 3) | |
2634 | MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 60, 0, 60, -6, 500, -6, 0.075, 3) | |
2635 | end | |
2636 | do | |
2637 | mana.Value = mana.Value - 30 | |
2638 | passivenum = -30 | |
2639 | dec.Parent = nil | |
2640 | dec2.Parent = nil | |
2641 | passive.Value = -1 | |
2642 | so("87767777", workspace, 10, 1) | |
2643 | so("178452221", workspace, 10, 0.6) | |
2644 | so("87767777", workspace, 10, 0.75) | |
2645 | MagicWave(BrickColor.new("White"), cf(RootPart.Position) * euler(0, math.random(-50, 50), 0) * cf(0, -2, 0), 1, 4, 1, 10, 4, 10, 0.0075) | |
2646 | MagicWave(BrickColor.new(NewCol2), cf(RootPart.Position) * euler(0, math.random(-50, 50), 0) * cf(0, -2, 0), 1, 4, 1, 10, 4, 10, 0.025) | |
2647 | MagicWave(BrickColor.new("White"), cf(RootPart.Position) * euler(0, math.random(-50, 50), 0) * cf(0, -2, 0), 1, 8, 1, 10, 6, 10, 0.0075) | |
2648 | MagicWave(BrickColor.new(NewCol2), cf(RootPart.Position) * euler(0, math.random(-50, 50), 0) * cf(0, -2, 0), 1, 8, 1, 10, 6, 10, 0.025) | |
2649 | MagicWave(BrickColor.new("White"), cf(RootPart.Position) * euler(0, math.random(-50, 50), 0) * cf(0, -2, 0), 1, 12, 1, 10, 8, 10, 0.0075) | |
2650 | MagicWave(BrickColor.new(NewCol2), cf(RootPart.Position) * euler(0, math.random(-50, 50), 0) * cf(0, -2, 0), 1, 12, 1, 10, 8, 10, 0.0075) | |
2651 | MagicWave(BrickColor.new("White"), cf(RootPart.Position) * euler(0, math.random(-50, 50), 0) * cf(0, -2, 0), 1, 16, 1, 10, 10, 10, 0.0075) | |
2652 | MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 1, 1, 1, 100, 100, 100, 0.02) | |
2653 | MagicCircle(BrickColor.new("White"), cf(Torso.Position), 1, 1, 1, 105, 105, 105, 0.02) | |
2654 | MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 400, 1, 400, 1, 500, 1, 0.01) | |
2655 | MagniDamage(RootPart, 125, 4, 6, math.random(30, 50), "Knockdown2", RootPart, 0, 1, (math.random(4, 8)), nil, nil, false) | |
2656 | for i = 0, 1, 0.1 do | |
2657 | swait() | |
2658 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4) | |
2659 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4) | |
2660 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4) | |
2661 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2662 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4) | |
2663 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2664 | RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4) | |
2665 | LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4) | |
2666 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2667 | do | |
2668 | if StaggerHit.Value == true then | |
2669 | break | |
2670 | end | |
2671 | -- DECOMPILER ERROR at PC648: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2672 | ||
2673 | -- DECOMPILER ERROR at PC648: LeaveBlock: unexpected jumping out IF_STMT | |
2674 | ||
2675 | end | |
2676 | end | |
2677 | end | |
2678 | dec.Parent = nil | |
2679 | dec2.Parent = nil | |
2680 | attack = false | |
2681 | end | |
2682 | end | |
2683 | end | |
2684 | DecreaseStat = function(Model, Stat, Amount, Duration, cangui) | |
2685 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then | |
2686 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
2687 | d = Instance.new("NumberValue", Model.Stats.Decrease) | |
2688 | dur = Instance.new("NumberValue", d) | |
2689 | dur.Name = "Duration" | |
2690 | dur.Value = Duration | |
2691 | game:GetService("Debris"):AddItem(d, 20) | |
2692 | if Stat == "Damage" then | |
2693 | d.Name = "DecreaseAtk" | |
2694 | else | |
2695 | if Stat == "Defense" then | |
2696 | d.Name = "DecreaseDef" | |
2697 | else | |
2698 | if Stat == "Movement" then | |
2699 | d.Name = "DecreaseMvmt" | |
2700 | end | |
2701 | end | |
2702 | end | |
2703 | if Model:findFirstChild("Torso") ~= nil then | |
2704 | display = "" | |
2705 | if Stat == "Damage" then | |
2706 | if Amount > 0 then | |
2707 | display = "-Damage" | |
2708 | else | |
2709 | display = "+Damage" | |
2710 | end | |
2711 | else | |
2712 | if Stat == "Defense" then | |
2713 | if Amount > 0 then | |
2714 | display = "-Defense" | |
2715 | else | |
2716 | display = "+Defense" | |
2717 | end | |
2718 | else | |
2719 | if Stat == "Movement" then | |
2720 | if Amount > 0 then | |
2721 | display = "-Movement" | |
2722 | else | |
2723 | display = "+Movement" | |
2724 | end | |
2725 | end | |
2726 | end | |
2727 | end | |
2728 | if cangui ~= true then | |
2729 | showDamage(Model, display, "Debuff") | |
2730 | end | |
2731 | end | |
2732 | d.Value = Amount | |
2733 | end | |
2734 | end | |
2735 | GetDist = function(Part1, Part2, magni) | |
2736 | local targ = Part1.Position - Part2.Position | |
2737 | local mag = targ.magnitude | |
2738 | if mag <= magni then | |
2739 | return true | |
2740 | else | |
2741 | return false | |
2742 | end | |
2743 | end | |
2744 | MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2745 | for _,c in pairs(workspace:children()) do | |
2746 | local hum = c:findFirstChild("Humanoid") | |
2747 | if hum ~= nil then | |
2748 | local head = nil | |
2749 | for _,d in pairs(c:children()) do | |
2750 | if d.className == "Model" and ranged ~= true then | |
2751 | head = d:findFirstChild("Hitbox") | |
2752 | if d.Parent == Character then | |
2753 | break | |
2754 | end | |
2755 | if head ~= nil then | |
2756 | local targ = head.Position - Part.Position | |
2757 | local mag = targ.magnitude | |
2758 | if mag <= magni and c.Name ~= Player.Name then | |
2759 | ref = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt()) | |
2760 | ref.Anchored = true | |
2761 | ref.CFrame = cf(head.Position) | |
2762 | game:GetService("Debris"):AddItem(ref, 1) | |
2763 | hitnum = math.random(1, 5) | |
2764 | if hitnum == 1 then | |
2765 | so("199148971", ref, 1, 1) | |
2766 | else | |
2767 | if hitnum == 2 then | |
2768 | so("199149025", ref, 1, 1) | |
2769 | else | |
2770 | if hitnum == 3 then | |
2771 | so("199149072", ref, 1, 1) | |
2772 | else | |
2773 | if hitnum == 4 then | |
2774 | so("199149109", ref, 1, 1) | |
2775 | else | |
2776 | if hitnum == 5 then | |
2777 | so("199149119", ref, 1, 1) | |
2778 | end | |
2779 | end | |
2780 | end | |
2781 | end | |
2782 | end | |
2783 | StaggerHit.Value = true | |
2784 | end | |
2785 | end | |
2786 | end | |
2787 | do | |
2788 | if d.className == "Part" and d.Name=="Torso" then | |
2789 | head = d | |
2790 | if head ~= nil then | |
2791 | local targ = head.Position - Part.Position | |
2792 | local mag = targ.magnitude | |
2793 | if mag <= magni and c.Name ~= Player.Name then | |
2794 | if stun == nil then | |
2795 | stun = math.random(5, 10) | |
2796 | end | |
2797 | local Rang = nil | |
2798 | if Ranged == false then | |
2799 | Rang = true | |
2800 | end | |
2801 | local stag = nil | |
2802 | if shbash == true then | |
2803 | stag = true | |
2804 | end | |
2805 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2806 | end | |
2807 | end | |
2808 | end | |
2809 | do | |
2810 | -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT | |
2811 | ||
2812 | end | |
2813 | end | |
2814 | end | |
2815 | end | |
2816 | end | |
2817 | end | |
2818 | rayCast = function(Pos, Dir, Max, Ignore) | |
2819 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
2820 | end | |
2821 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
2822 | LastPoint = Point | |
2823 | effect = function(Color, Ref, LP, P1, returnn) | |
2824 | if LP == nil or P1 == nil then | |
2825 | return | |
2826 | end | |
2827 | local effectsmsh = Instance.new("CylinderMesh") | |
2828 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
2829 | effectsmsh.Name = "Mesh" | |
2830 | local effectsg = Instance.new("Part") | |
2831 | NoOutline(effectsg) | |
2832 | effectsg.formFactor = 3 | |
2833 | effectsg.CanCollide = false | |
2834 | effectsg.Name = "Eff" | |
2835 | effectsg.Locked = true | |
2836 | effectsg.Anchored = true | |
2837 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
2838 | effectsg.Parent = workspace | |
2839 | effectsmsh.Parent = effectsg | |
2840 | effectsg.BrickColor = BrickColor.new(Color) | |
2841 | effectsg.Reflectance = Ref | |
2842 | local point1 = P1 | |
2843 | local mg = (LP.p - point1.p).magnitude | |
2844 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
2845 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
2846 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
2847 | game:GetService("Debris"):AddItem(effectsg, 2) | |
2848 | if returnn then | |
2849 | return effectsg | |
2850 | end | |
2851 | if not returnn then | |
2852 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh}) | |
2853 | end | |
2854 | end | |
2855 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent) | |
2856 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2857 | prt.Anchored = true | |
2858 | prt.CFrame = cframe | |
2859 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2860 | game:GetService("Debris"):AddItem(prt, 10) | |
2861 | if Type == 1 or Type == nil then | |
2862 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
2863 | else | |
2864 | if Type == 2 then | |
2865 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
2866 | else | |
2867 | if Type == 3 then | |
2868 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0}) | |
2869 | end | |
2870 | end | |
2871 | end | |
2872 | end | |
2873 | MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
2874 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2875 | prt.Anchored = true | |
2876 | prt.CFrame = cframe | |
2877 | msh = mesh("SpecialMesh", prt, "FileMesh", "4770583", vt(0, 0, 0), vt(x1, y1, z1)) | |
2878 | game:GetService("Debris"):AddItem(prt, 10) | |
2879 | table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe}) | |
2880 | end | |
2881 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2882 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2883 | prt.Anchored = true | |
2884 | prt.CFrame = cframe | |
2885 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2886 | game:GetService("Debris"):AddItem(prt, 10) | |
2887 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2888 | end | |
2889 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
2890 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2891 | prt.Anchored = true | |
2892 | prt.CFrame = cframe | |
2893 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2894 | game:GetService("Debris"):AddItem(prt, 10) | |
2895 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}) | |
2896 | end | |
2897 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2898 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2899 | prt.Anchored = true | |
2900 | prt.CFrame = cframe | |
2901 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2902 | game:GetService("Debris"):AddItem(prt, 10) | |
2903 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2904 | end | |
2905 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
2906 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2907 | prt.Anchored = true | |
2908 | prt.CFrame = cframe | |
2909 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2910 | game:GetService("Debris"):AddItem(prt, 10) | |
2911 | table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe}) | |
2912 | end | |
2913 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2914 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2915 | prt.Anchored = true | |
2916 | prt.CFrame = cframe | |
2917 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2918 | game:GetService("Debris"):AddItem(prt, 10) | |
2919 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2920 | end | |
2921 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
2922 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
2923 | prt.Anchored = true | |
2924 | prt.CFrame = cframe | |
2925 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
2926 | game:GetService("Debris"):AddItem(prt, 10) | |
2927 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
2928 | end | |
2929 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2930 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2931 | prt.Anchored = true | |
2932 | prt.CFrame = cframe | |
2933 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
2934 | game:GetService("Debris"):AddItem(prt, 10) | |
2935 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2936 | end | |
2937 | MagicFire = function(brickcolor, cframe, x1, y1, z1, delay) | |
2938 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2939 | prt.Anchored = true | |
2940 | prt.CFrame = cframe | |
2941 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2942 | game:GetService("Debris"):AddItem(prt, 10) | |
2943 | table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh}) | |
2944 | end | |
2945 | MagicFireWave = function(brickcolor, cframe, x1, y1, z1) | |
2946 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
2947 | prt.Anchored = true | |
2948 | prt.CFrame = cframe | |
2949 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2950 | d = Instance.new("Decal") | |
2951 | d.Parent = prt | |
2952 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
2953 | d.Face = "Top" | |
2954 | d = Instance.new("Decal") | |
2955 | d.Parent = prt | |
2956 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
2957 | d.Face = "Bottom" | |
2958 | game:GetService("Debris"):AddItem(prt, 10) | |
2959 | table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh}) | |
2960 | end | |
2961 | ElecEffect = function(cff, x, y, z) | |
2962 | local prt = part(3, workspace, 0, 0, BrickColor.new("White"), "Part", vt(1, 1, 1)) | |
2963 | prt.Anchored = true | |
2964 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
2965 | prt.CFrame = cf(prt.Position) | |
2966 | game:GetService("Debris"):AddItem(prt, 10) | |
2967 | xval = math.random() / 3 | |
2968 | yval = math.random() / 3 | |
2969 | zval = math.random() / 3 | |
2970 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
2971 | Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh} | |
2972 | end | |
2973 | CloneBody = function() | |
2974 | for _,v in pairs(Torso.Parent:children()) do | |
2975 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
2976 | local c = part(3, workspace, 0, 0.5, BrickColor.new("White"), "Effect", v.Size) | |
2977 | c.Anchored = true | |
2978 | c.CFrame = v.CFrame | |
2979 | game:GetService("Debris"):AddItem(c, 5) | |
2980 | if v.Name == "Head" then | |
2981 | cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale) | |
2982 | end | |
2983 | table.insert(Effects, {c, "Disappear", 0.05}) | |
2984 | end | |
2985 | end | |
2986 | end | |
2987 | Clone = function(duration) | |
2988 | for _,v in pairs(Torso.Parent:children()) do | |
2989 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
2990 | local c = part(3, workspace, 0, 0, BrickColor.new("White"), "Effect", v.Size) | |
2991 | c.Anchored = true | |
2992 | c.CFrame = v.CFrame | |
2993 | game:GetService("Debris"):AddItem(c, 5) | |
2994 | if v.Name == "Head" then | |
2995 | cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale) | |
2996 | end | |
2997 | table.insert(Effects, {c, "Disappear", duration}) | |
2998 | else | |
2999 | do | |
3000 | do | |
3001 | if v.className == "Hat" then | |
3002 | n = v.Handle:clone() | |
3003 | n:BreakJoints() | |
3004 | n.archivable = true | |
3005 | n.Anchored = true | |
3006 | n.CanCollide = false | |
3007 | n.Name = "Effect" | |
3008 | n.BrickColor = BrickColor.new("White") | |
3009 | n.Parent = workspace | |
3010 | n.CFrame = v.Handle.CFrame | |
3011 | n.Transparency = 1 | |
3012 | n:BreakJoints() | |
3013 | table.insert(Effects, {n, "Disappear", duration}) | |
3014 | end | |
3015 | -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out DO_STMT | |
3016 | ||
3017 | -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
3018 | ||
3019 | -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_STMT | |
3020 | ||
3021 | end | |
3022 | end | |
3023 | end | |
3024 | end | |
3025 | for _,v in pairs(modelzorz:children()) do | |
3026 | if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then | |
3027 | n = v:clone() | |
3028 | for _,b in pairs(n:children()) do | |
3029 | if b.className == "Motor" then | |
3030 | b.Parent = nil | |
3031 | end | |
3032 | end | |
3033 | n.archivable = true | |
3034 | n.Anchored = true | |
3035 | n.CanCollide = false | |
3036 | n.Name = "Effect" | |
3037 | n.BrickColor = BrickColor.new("White") | |
3038 | n.Parent = workspace | |
3039 | n.CFrame = v.CFrame | |
3040 | n.Transparency = 0 | |
3041 | n:BreakJoints() | |
3042 | table.insert(Effects, {n, "Disappear", duration}) | |
3043 | end | |
3044 | end | |
3045 | end | |
3046 | Cloak = function() | |
3047 | so("697784157", Torso, 1, 1) | |
3048 | Face.Parent = nil | |
3049 | Clone(0.02) | |
3050 | for _,v in pairs(Torso.Parent:children()) do | |
3051 | do | |
3052 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
3053 | coroutine.resume(coroutine.create(function() | |
3054 | for i = 0, 1, 0.1 do | |
3055 | wait() | |
3056 | v.Transparency = v.Transparency + 0.1 | |
3057 | end | |
3058 | v.Transparency = 1 | |
3059 | end)) | |
3060 | end | |
3061 | if v.className == "Hat" then | |
3062 | do | |
3063 | hatp = v.Handle | |
3064 | coroutine.resume(coroutine.create(function(derp) | |
3065 | for i = 0, 1, 0.1 do | |
3066 | wait() | |
3067 | derp.Transparency = derp.Transparency + 0.1 | |
3068 | end | |
3069 | derp.Transparency = 1 | |
3070 | end), hatp) | |
3071 | -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3072 | ||
3073 | -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_STMT | |
3074 | ||
3075 | end | |
3076 | end | |
3077 | end | |
3078 | end | |
3079 | for _,v in pairs(modelzorz:children()) do | |
3080 | if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then | |
3081 | coroutine.resume(coroutine.create(function() | |
3082 | for i = 0, 1, 0.1 do | |
3083 | wait() | |
3084 | v.Transparency = v.Transparency + 0.1 | |
3085 | end | |
3086 | v.Transparency = 1 | |
3087 | end)) | |
3088 | end | |
3089 | end | |
3090 | end | |
3091 | UnCloak = function() | |
3092 | so("697784157", Torso, 1, 1.1) | |
3093 | Face.Parent = Head | |
3094 | for _,v in pairs(Torso.Parent:children()) do | |
3095 | do | |
3096 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
3097 | coroutine.resume(coroutine.create(function() | |
3098 | for i = 0, 1, 0.1 do | |
3099 | wait() | |
3100 | v.Transparency = v.Transparency - 0.1 | |
3101 | end | |
3102 | v.Transparency = 0 | |
3103 | end)) | |
3104 | end | |
3105 | if v.className == "Hat" then | |
3106 | do | |
3107 | hatp = v.Handle | |
3108 | coroutine.resume(coroutine.create(function(derp) | |
3109 | for i = 0, 1, 0.1 do | |
3110 | wait() | |
3111 | derp.Transparency = derp.Transparency - 0.1 | |
3112 | end | |
3113 | derp.Transparency = 1 | |
3114 | end), hatp) | |
3115 | -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3116 | ||
3117 | -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_STMT | |
3118 | ||
3119 | end | |
3120 | end | |
3121 | end | |
3122 | end | |
3123 | for _,v in pairs(modelzorz:children()) do | |
3124 | if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then | |
3125 | coroutine.resume(coroutine.create(function() | |
3126 | for i = 0, 1, 0.1 do | |
3127 | wait() | |
3128 | v.Transparency = v.Transparency - 0.1 | |
3129 | end | |
3130 | for i = 0, 1, 0.3 do | |
3131 | wait() | |
3132 | v.Transparency = 0 | |
3133 | end | |
3134 | end)) | |
3135 | end | |
3136 | end | |
3137 | end | |
3138 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
3139 | if hit.Parent == nil then | |
3140 | return | |
3141 | end | |
3142 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
3143 | ref = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt()) | |
3144 | ref.Anchored = true | |
3145 | ref.CFrame = cf(hit.Position) | |
3146 | game:GetService("Debris"):AddItem(ref, 1) | |
3147 | hitnum = math.random(1, 5) | |
3148 | if hitnum == 1 then | |
3149 | so("199148971", ref, 1, 1) | |
3150 | else | |
3151 | if hitnum == 2 then | |
3152 | so("199149025", ref, 1, 1) | |
3153 | else | |
3154 | if hitnum == 3 then | |
3155 | so("199149072", ref, 1, 1) | |
3156 | else | |
3157 | if hitnum == 4 then | |
3158 | so("199149109", ref, 1, 1) | |
3159 | else | |
3160 | if hitnum == 5 then | |
3161 | so("199149119", ref, 1, 1) | |
3162 | end | |
3163 | end | |
3164 | end | |
3165 | end | |
3166 | end | |
3167 | StaggerHit.Value = true | |
3168 | end | |
3169 | h = hit.Parent:FindFirstChild("Humanoid") | |
3170 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
3171 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
3172 | return | |
3173 | end | |
3174 | if Player.Neutral == false then | |
3175 | if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then | |
3176 | return | |
3177 | end | |
3178 | if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
3179 | return | |
3180 | end | |
3181 | end | |
3182 | c = Instance.new("ObjectValue") | |
3183 | c.Name = "creator" | |
3184 | c.Value = game:service("Players").LocalPlayer | |
3185 | c.Parent = h | |
3186 | RecentEnemy.Value = hit.Parent | |
3187 | game:GetService("Debris"):AddItem(c, 0.5) | |
3188 | if doing4 == false then | |
3189 | minim = minim * Atk.Value | |
3190 | maxim = maxim * Atk.Value | |
3191 | end | |
3192 | Damage = 0 | |
3193 | if minim == maxim then | |
3194 | Damage = maxim | |
3195 | else | |
3196 | Damage = math.random(minim, maxim) | |
3197 | end | |
3198 | blocked = false | |
3199 | enblock = nil | |
3200 | Stats = hit.Parent:findFirstChild("Stats") | |
3201 | if Stats == nil then | |
3202 | Character.Stats:Clone().Parent=hit.Parent | |
3203 | end | |
3204 | if Stats ~= nil then | |
3205 | Stats.Defense.Value=1 | |
3206 | invis = Stats:findFirstChild("Invisibility") | |
3207 | if (ranged == false or ranged == nil) and invis ~= nil then | |
3208 | invis.Value = 0 | |
3209 | end | |
3210 | enblock = Stats:findFirstChild("Block") | |
3211 | if enblock ~= nil and enblock.Value == true then | |
3212 | blocked = true | |
3213 | end | |
3214 | if Stats:findFirstChild("Defense") ~= nil then | |
3215 | if doing2 ~= true and doing4 ~= true then | |
3216 | local divide = Stats.Defense.Value | |
3217 | Damage = Damage / divide | |
3218 | end | |
3219 | do | |
3220 | Damage = Damage | |
3221 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
3222 | hitnum = math.random(1, 5) | |
3223 | if hitnum == 1 then | |
3224 | so("199149321", hit, 1, 1) | |
3225 | else | |
3226 | if hitnum == 2 then | |
3227 | so("199149338", hit, 1, 1) | |
3228 | else | |
3229 | if hitnum == 3 then | |
3230 | so("199149367", hit, 1, 1) | |
3231 | else | |
3232 | if hitnum == 4 then | |
3233 | so("199149409", hit, 1, 1) | |
3234 | else | |
3235 | if hitnum == 5 then | |
3236 | so("199149452", hit, 1, 1) | |
3237 | end | |
3238 | end | |
3239 | end | |
3240 | end | |
3241 | end | |
3242 | else | |
3243 | if ranged == false or ranged == nil and blocked ~= true then | |
3244 | hitnum = math.random(1, 6) | |
3245 | if hitnum == 1 then | |
3246 | so("199149137", hit, 1, 1) | |
3247 | else | |
3248 | if hitnum == 2 then | |
3249 | so("199149186", hit, 1, 1) | |
3250 | else | |
3251 | if hitnum == 3 then | |
3252 | so("199149221", hit, 1, 1) | |
3253 | else | |
3254 | if hitnum == 4 then | |
3255 | so("199149235", hit, 1, 1) | |
3256 | else | |
3257 | if hitnum == 5 then | |
3258 | so("199149269", hit, 1, 1) | |
3259 | else | |
3260 | if hitnum == 6 then | |
3261 | so("199149297", hit, 1, 1) | |
3262 | end | |
3263 | end | |
3264 | end | |
3265 | end | |
3266 | end | |
3267 | end | |
3268 | end | |
3269 | end | |
3270 | if Damage <= 3 and staghit == true and ranged ~= true then | |
3271 | StaggerHit.Value = true | |
3272 | end | |
3273 | if Stats:findFirstChild("Stun") ~= nil then | |
3274 | if blocked == true then | |
3275 | incstun = incstun / 2 | |
3276 | end | |
3277 | if Stats.Stun.Value < Stats.StunThreshold.Value then | |
3278 | Stats.Stun.Value = Stats.Stun.Value + incstun | |
3279 | end | |
3280 | end | |
3281 | if Stats:findFirstChild("Stagger") ~= nil and stagger == true then | |
3282 | Stats.Stagger.Value = true | |
3283 | end | |
3284 | if blocked == true then | |
3285 | showDamage(hit.Parent, "Block", "Damage") | |
3286 | if ranged ~= true then | |
3287 | enblock.Value = false | |
3288 | Stagger.Value = true | |
3289 | hitnum = math.random(1, 2) | |
3290 | if hitnum == 1 then | |
3291 | so("199148933", hit, 1, 1) | |
3292 | else | |
3293 | if hitnum == 2 then | |
3294 | so("199148947", hit, 1, 1) | |
3295 | end | |
3296 | end | |
3297 | end | |
3298 | else | |
3299 | Damage = math.floor(Damage) | |
3300 | if hit.Parent:findFirstChild("Mark") == nil then | |
3301 | d = it("BoolValue", hit.Parent) | |
3302 | d.Name = "Mark" | |
3303 | b = it("NumberValue", d) | |
3304 | b.Name = "MarkTime" | |
3305 | b.Value = 200 | |
3306 | v = it("NumberValue", d) | |
3307 | v.Name = "MarkValue" | |
3308 | v.Value = 0 | |
3309 | if doing4 == true then | |
3310 | v.Value = 10 | |
3311 | end | |
3312 | sz = it("NumberValue", d) | |
3313 | sz.Name = "MarkSize" | |
3314 | sz.Value = 5 | |
3315 | st = it("StringValue", d) | |
3316 | st.Name = "MarkType" | |
3317 | st.Value = "Adjudicator" | |
3318 | local tehpart = hit.Parent:findFirstChild("HumanoidRootPart") | |
3319 | if tehpart == nil then | |
3320 | tehpart = hit.Parent:findFirstChild("Torso") | |
3321 | end | |
3322 | if hit.Parent.Name == "Neflhelm" then | |
3323 | tehpart = hit | |
3324 | end | |
3325 | if tehpart ~= nil then | |
3326 | markgui = it("BillboardGui", tehpart) | |
3327 | markgui.Name = "Mark Gui" | |
3328 | markgui.Size = UDim2.new(7, 0, 7, 0) | |
3329 | markgui.StudsOffset = vt(0, 10, 0) | |
3330 | markgui.AlwaysOnTop = true | |
3331 | markscy = it("ImageLabel", markgui) | |
3332 | markscy.Name = "Scythe" | |
3333 | markscy.BackgroundTransparency = 1 | |
3334 | markscy.Image = "rbxassetid://278007861" | |
3335 | markscy.ImageColor3 = Color3.new(1, 0, 0) | |
3336 | markscy.Size = UDim2.new(1, 0, 1, 0) | |
3337 | table.insert(MarkedGUI, {markgui, markscy}) | |
3338 | end | |
3339 | table.insert(Marked, {d, b, v, sz}) | |
3340 | else | |
3341 | mark = hit.Parent:findFirstChild("Mark") | |
3342 | if mark:findFirstChild("MarkTime") ~= nil then | |
3343 | mark.MarkTime.Value = 700 | |
3344 | end | |
3345 | if mark:findFirstChild("MarkValue") ~= nil then | |
3346 | if mark.MarkValue.Value >= 10 then | |
3347 | if mark:findFirstChild("MarkTime") ~= nil then | |
3348 | mark.MarkTime.Value = 400 | |
3349 | end | |
3350 | if mark.MarkType.Value == "Classic" then | |
3351 | mark.Parent = nil | |
3352 | Damage = Damage * 2 | |
3353 | print("double damage") | |
3354 | if hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
3355 | ref = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt()) | |
3356 | ref.Anchored = true | |
3357 | ref.CFrame = hit.Parent.HumanoidRootPart.CFrame | |
3358 | game:GetService("Debris"):AddItem(ref, 5) | |
3359 | local nr = NumberRange.new | |
3360 | local ns = NumberSequence.new | |
3361 | local cs = ColorSequence.new | |
3362 | local parti = it("ParticleEmitter") | |
3363 | parti.Color = cs(NewCol, Color3.new(0, 0, 0)) | |
3364 | parti.LightEmission = 0 | |
3365 | parti.Size = ns(10) | |
3366 | parti.Texture = "http://www.roblox.com/asset/?id=243660364" | |
3367 | transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
3368 | parti.Transparency = transseq | |
3369 | parti.ZOffset = 1 | |
3370 | parti.Acceleration = vt(0, 0, 0) | |
3371 | parti.Lifetime = nr(1) | |
3372 | parti.Rate = 20 | |
3373 | parti.Rotation = nr(0, 360) | |
3374 | parti.Speed = nr(0) | |
3375 | parti.VelocitySpread = 0 | |
3376 | parti.Parent = ref | |
3377 | parti.Enabled = true | |
3378 | table.insert(Effects, {parti, "PartiEmi", 20}) | |
3379 | markscy = it("ImageLabel", markgui) | |
3380 | markscy.Name = "Scythe" | |
3381 | markscy.BackgroundTransparency = 1 | |
3382 | markscy.Image = "rbxassetid://258927926" | |
3383 | markscy.ImageColor3 = Color3.new(1, 0, 0) | |
3384 | markscy.Size = UDim2.new(1, 0, 1, 0) | |
3385 | table.insert(Effects, {markgui, "AdjuEff", 10, markscy}) | |
3386 | end | |
3387 | elseif mark.MarkType.Value == "Adjudicator" and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
3388 | da = math.random(1, 4) | |
3389 | inc = 1 | |
3390 | if doing2 == true then | |
3391 | inc = 2 | |
3392 | end | |
3393 | if da == 1 then | |
3394 | DecreaseStat(Character, "Damage", -math.random(6, 10) / 100 * inc, 150, true) | |
3395 | DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true) | |
3396 | else | |
3397 | if da == 2 then | |
3398 | DecreaseStat(Character, "Defense", -math.random(2, 6) / 100 * inc, 150, true) | |
3399 | DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true) | |
3400 | else | |
3401 | if da == 3 then | |
3402 | DecreaseStat(hit.Parent, "Damage", math.random(6, 10) / 100 * inc, 150, true) | |
3403 | DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true) | |
3404 | else | |
3405 | if da == 4 then | |
3406 | DecreaseStat(hit.Parent, "Defense", math.random(2, 6) / 100 * inc, 150, true) | |
3407 | DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true) | |
3408 | end | |
3409 | end | |
3410 | end | |
3411 | end | |
3412 | ref = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt()) | |
3413 | ref.Anchored = true | |
3414 | ref.CFrame = hit.Parent.HumanoidRootPart.CFrame | |
3415 | game:GetService("Debris"):AddItem(ref, 5) | |
3416 | markgui = it("BillboardGui", ref) | |
3417 | markgui.Name = "Mark Gui" | |
3418 | markgui.Size = UDim2.new(7, 0, 7, 0) | |
3419 | markgui.StudsOffset = vt(0, 10, 0) | |
3420 | markgui.AlwaysOnTop = true | |
3421 | markscy = it("ImageLabel", markgui) | |
3422 | markscy.Name = "Scythe" | |
3423 | markscy.BackgroundTransparency = 1 | |
3424 | markscy.Image = "rbxassetid://278007453" | |
3425 | markscy.ImageColor3 = Color3.new(1, 0, 0) | |
3426 | markscy.Size = UDim2.new(1, 0, 1, 0) | |
3427 | table.insert(Effects, {markgui, "AdjuEff", 10, markscy}) | |
3428 | end | |
3429 | elseif --[[mark.MarkType.Value ~= "Thanatos" or --]]doing4 == true then | |
3430 | mark.MarkValue.Value = 10 | |
3431 | else | |
3432 | mark.MarkValue.Value = mark.MarkValue.Value + 1 | |
3433 | end | |
3434 | end | |
3435 | if mark:findFirstChild("MarkSize") ~= nil then | |
3436 | mark.MarkSize.Value = 5 | |
3437 | end | |
3438 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
3439 | hit.Parent.Humanoid:TakeDamage(Damage) | |
3440 | end), h, Damage) | |
3441 | pursuitnum = 0 | |
3442 | if isinvis.Value == false then | |
3443 | invisnum.Value = math.floor(invisnum.Value + math.random(4, 8) + Damage / 5) | |
3444 | end | |
3445 | showDamage(hit.Parent, Damage, "Damage") | |
3446 | if DecreaseState ~= nil then | |
3447 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
3448 | end | |
3449 | if Type == "NormalDecreaseMvmt1" then | |
3450 | DecreaseStat(hit.Parent, "Movement", 0.1, 200) | |
3451 | end | |
3452 | if Type == "Knockdown" then | |
3453 | hum = hit.Parent.Humanoid | |
3454 | hum.PlatformStand = true | |
3455 | coroutine.resume(coroutine.create(function(HHumanoid) | |
3456 | swait(1) | |
3457 | HHumanoid.PlatformStand = false | |
3458 | end), hum) | |
3459 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
3460 | local bodvol = Instance.new("BodyVelocity") | |
3461 | bodvol.velocity = angle * knockback | |
3462 | bodvol.P = 500 | |
3463 | bodvol.maxForce = Vector3.new(2000, 2000, 2000) | |
3464 | bodvol.Parent = hit | |
3465 | rl = Instance.new("BodyAngularVelocity") | |
3466 | rl.P = 3000 | |
3467 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
3468 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
3469 | rl.Parent = hit | |
3470 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
3471 | game:GetService("Debris"):AddItem(rl, 0.5) | |
3472 | else | |
3473 | do | |
3474 | if Type == "Knockdown2" then | |
3475 | hum = hit.Parent.Humanoid | |
3476 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
3477 | local bodvol = Instance.new("BodyVelocity") | |
3478 | bodvol.velocity = angle * knockback | |
3479 | bodvol.P = 500 | |
3480 | bodvol.maxForce = Vector3.new(2000, 2000, 2000) | |
3481 | bodvol.Parent = hit | |
3482 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
3483 | else | |
3484 | do | |
3485 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
3486 | vp = Instance.new("BodyVelocity") | |
3487 | vp.P = 500 | |
3488 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
3489 | if KnockbackType == 1 then | |
3490 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
3491 | else | |
3492 | if KnockbackType == 2 then | |
3493 | vp.velocity = Property.CFrame.lookVector * knockback | |
3494 | end | |
3495 | end | |
3496 | game:GetService("Debris"):AddItem(vp, 0.5) | |
3497 | if knockback > 0 then | |
3498 | vp.Parent = hit.Parent.Torso | |
3499 | end | |
3500 | end | |
3501 | debounce = Instance.new("BoolValue") | |
3502 | debounce.Name = "DebounceHit" | |
3503 | debounce.Parent = hit.Parent | |
3504 | debounce.Value = true | |
3505 | game:GetService("Debris"):AddItem(debounce, Delay) | |
3506 | c = Instance.new("ObjectValue") | |
3507 | c.Name = "creator" | |
3508 | c.Value = Player | |
3509 | c.Parent = h | |
3510 | game:GetService("Debris"):AddItem(c, 0.5) | |
3511 | CRIT = false | |
3512 | end | |
3513 | end | |
3514 | end | |
3515 | end | |
3516 | end | |
3517 | end | |
3518 | end | |
3519 | end | |
3520 | end | |
3521 | end | |
3522 | end | |
3523 | -- end | |
3524 | --end | |
3525 | --end | |
3526 | --end | |
3527 | --end | |
3528 | showDamage = function(Char, Dealt, Type) | |
3529 | m = Instance.new("Model") | |
3530 | m.Name = "Effect" | |
3531 | c = Instance.new("Part") | |
3532 | c.Transparency = 1 | |
3533 | c.Name = "Head" | |
3534 | c.TopSurface = 0 | |
3535 | c.BottomSurface = 0 | |
3536 | c.formFactor = "Plate" | |
3537 | c.Size = Vector3.new(1, 0.4, 1) | |
3538 | b = Instance.new("BillboardGui", c) | |
3539 | b.Size = UDim2.new(5, 0, 5, 0) | |
3540 | b.AlwaysOnTop = true | |
3541 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
3542 | if Type == "Damage" then | |
3543 | damgui.Font = "SciFi" | |
3544 | if Dealt == "Block" then | |
3545 | damgui.TextColor3 = BrickColor.new("White").Color | |
3546 | else | |
3547 | if Dealt < 3 then | |
3548 | damgui.TextColor3 = BrickColor.new("White").Color | |
3549 | else | |
3550 | if Dealt >= 3 and Dealt < 20 then | |
3551 | damgui.TextColor3 = BrickColor.new("White").Color | |
3552 | else | |
3553 | damgui.TextColor3 = BrickColor.new("White").Color | |
3554 | damgui.Font = "SciFi" | |
3555 | end | |
3556 | end | |
3557 | end | |
3558 | else | |
3559 | if Type == "Debuff" then | |
3560 | damgui.TextColor3 = BrickColor.new("White").Color | |
3561 | else | |
3562 | if Type == "Interrupt" then | |
3563 | damgui.TextColor3 = BrickColor.new("New Yeller").Color | |
3564 | end | |
3565 | end | |
3566 | end | |
3567 | damgui.TextScaled = true | |
3568 | ms = Instance.new("CylinderMesh") | |
3569 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
3570 | ms.Parent = c | |
3571 | c.Reflectance = 0 | |
3572 | Instance.new("BodyGyro").Parent = c | |
3573 | c.Parent = m | |
3574 | if Char:findFirstChild("Head") ~= nil then | |
3575 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
3576 | else | |
3577 | if Char.Parent:findFirstChild("Head") ~= nil then | |
3578 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
3579 | end | |
3580 | end | |
3581 | f = Instance.new("BodyPosition") | |
3582 | f.P = 2000 | |
3583 | f.D = 100 | |
3584 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
3585 | if Type == "Damage" then | |
3586 | f.position = c.Position + Vector3.new(0, 3, 0) | |
3587 | else | |
3588 | if Type == "Debuff" or Type == "Interrupt" then | |
3589 | f.position = c.Position + Vector3.new(0, 5, 0) | |
3590 | end | |
3591 | end | |
3592 | f.Parent = c | |
3593 | game:GetService("Debris"):AddItem(m, 5) | |
3594 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100}) | |
3595 | c.CanCollide = false | |
3596 | m.Parent = workspace | |
3597 | c.CanCollide = false | |
3598 | end | |
3599 | combo = 0 | |
3600 | ob1d = function(mouse) | |
3601 | if arcorb == true then | |
3602 | arcorb = false | |
3603 | end | |
3604 | if attack == true or equipped == false then | |
3605 | return | |
3606 | end | |
3607 | deb = 0.5 | |
3608 | hold = true | |
3609 | if combo == 0 then | |
3610 | combo = 1 | |
3611 | attackone() | |
3612 | else | |
3613 | if combo == 1 then | |
3614 | combo = 2 | |
3615 | attacktwo() | |
3616 | else | |
3617 | if combo == 2 then | |
3618 | combo = 3 | |
3619 | attackthree() | |
3620 | else | |
3621 | if combo == 3 then | |
3622 | combo = 0 | |
3623 | attackfour() | |
3624 | end | |
3625 | end | |
3626 | end | |
3627 | end | |
3628 | coroutine.resume(coroutine.create(function() | |
3629 | for i = 1, 50 do | |
3630 | if attack == false then | |
3631 | swait() | |
3632 | end | |
3633 | end | |
3634 | if attack == false then | |
3635 | combo = 0 | |
3636 | end | |
3637 | end)) | |
3638 | end | |
3639 | ob1u = function(mouse) | |
3640 | hold = false | |
3641 | end | |
3642 | buttonhold = false | |
3643 | fenbarmove1.MouseButton1Click:connect(do1) | |
3644 | fenbarmove2.MouseButton1Click:connect(do2) | |
3645 | fenbarmove3.MouseButton1Click:connect(do3) | |
3646 | fenbarmove4.MouseButton1Click:connect(do4) | |
3647 | eul = 0 | |
3648 | equipped = false | |
3649 | key = function(key) | |
3650 | if attack == true then | |
3651 | return | |
3652 | end | |
3653 | if key == "f" then | |
3654 | pressedf = true | |
3655 | fnumb = 0 | |
3656 | attack = true | |
3657 | if equipped == false then | |
3658 | equipped = true | |
3659 | RSH = ch.Torso["Right Shoulder"] | |
3660 | LSH = ch.Torso["Left Shoulder"] | |
3661 | RSH.Parent = nil | |
3662 | LSH.Parent = nil | |
3663 | RW.Name = "Right Shoulder" | |
3664 | RW.Part0 = ch.Torso | |
3665 | RW.C0 = cf(1.5, 0.5, 0) | |
3666 | RW.C1 = cf(0, 0.5, 0) | |
3667 | RW.Part1 = ch["Right Arm"] | |
3668 | RW.Parent = ch.Torso | |
3669 | LW.Name = "Left Shoulder" | |
3670 | LW.Part0 = ch.Torso | |
3671 | LW.C0 = cf(-1.5, 0.5, 0) | |
3672 | LW.C1 = cf(0, 0.5, 0) | |
3673 | LW.Part1 = ch["Left Arm"] | |
3674 | LW.Parent = ch.Torso | |
3675 | Animate.Parent = nil | |
3676 | equipanim() | |
3677 | else | |
3678 | equipped = false | |
3679 | hideanim() | |
3680 | LH.C1 = LHC1 | |
3681 | RH.C1 = RHC1 | |
3682 | Animate.Parent = Humanoid | |
3683 | swait(0) | |
3684 | RW.Parent = nil | |
3685 | LW.Parent = nil | |
3686 | RSH.Parent = player.Character.Torso | |
3687 | LSH.Parent = player.Character.Torso | |
3688 | end | |
3689 | attack = false | |
3690 | end | |
3691 | if equipped == false then | |
3692 | return | |
3693 | end | |
3694 | if key == "e" and invisnum.Value > 5 then | |
3695 | Invisibility() | |
3696 | end | |
3697 | if key == "z" then | |
3698 | do1() | |
3699 | end | |
3700 | if key == "g" then | |
3701 | secrit() | |
3702 | end | |
3703 | if key == "x" then | |
3704 | do2() | |
3705 | end | |
3706 | if key == "c" then | |
3707 | do3() | |
3708 | end | |
3709 | if key == "v" then | |
3710 | do4() | |
3711 | end | |
3712 | end | |
3713 | key2 = function(key) | |
3714 | end | |
3715 | s = function(mouse) | |
3716 | mouse.Button1Down:connect(function() | |
3717 | ob1d(mouse) | |
3718 | end) | |
3719 | mouse.Button1Up:connect(function() | |
3720 | ob1u(mouse) | |
3721 | end) | |
3722 | mouse.KeyDown:connect(key) | |
3723 | mouse.KeyUp:connect(key2) | |
3724 | player = Player | |
3725 | ch = Character | |
3726 | MMouse = mouse | |
3727 | end | |
3728 | ds = function(mouse) | |
3729 | end | |
3730 | Bin.Selected:connect(s) | |
3731 | Bin.Deselected:connect(ds) | |
3732 | print("Renegade loaded.") | |
3733 | local mananum = 0 | |
3734 | local donum = 0 | |
3735 | local stunnum = 0 | |
3736 | local staggeranim = false | |
3737 | local stunanim = false | |
3738 | local Point, LastPoint = nil, nil | |
3739 | local passivenum = 100 | |
3740 | local pnum2 = 0 | |
3741 | local walk = 0 | |
3742 | local walkforw = true | |
3743 | local addpassive = 0 | |
3744 | local gashnum = 0 | |
3745 | while true do | |
3746 | swait() | |
3747 | if Humanoid.Health <= 0 then | |
3748 | attack = true | |
3749 | for i = 1, #Marked do | |
3750 | if MarkedGUI[i] ~= nil and MarkedGUI[i][1] ~= nil then | |
3751 | MarkedGUI[i][1].Parent = nil | |
3752 | end | |
3753 | table.remove(MarkedGUI, i) | |
3754 | table.remove(Marked, i) | |
3755 | end | |
3756 | resumeControl() | |
3757 | modelzorz.Parent = workspace | |
3758 | game:GetService("Debris"):AddItem(modelzorz, 30) | |
3759 | for i = 1, #Weapon do | |
3760 | Weapon[i].Parent = modelzorz | |
3761 | Weapon[i].CanCollide = true | |
3762 | end | |
3763 | for i = 1, #Welds do | |
3764 | if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then | |
3765 | Welds[i].Parent = nil | |
3766 | else | |
3767 | Welds[i].Parent = prt1 | |
3768 | end | |
3769 | end | |
3770 | end | |
3771 | do | |
3772 | if fnumb < 21 then | |
3773 | fnumb = fnumb + 1 | |
3774 | if pressedf == false then | |
3775 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
3776 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
3777 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
3778 | else | |
3779 | if fnumb == 20 then | |
3780 | fenframe5.Parent = nil | |
3781 | print("daigui") | |
3782 | end | |
3783 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
3784 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
3785 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
3786 | end | |
3787 | end | |
3788 | if hbwld.Parent == nil then | |
3789 | hitbox2.Name = "Hitbox" | |
3790 | else | |
3791 | hitbox2.Name = "Hitbox2" | |
3792 | end | |
3793 | if doing2 == true then | |
3794 | gashnum = gashnum + 1 | |
3795 | if (gashnum) % 10 == 0 then | |
3796 | if 0 < mana.Value then | |
3797 | mana.Value = mana.Value - -2 | |
3798 | else | |
3799 | do2() | |
3800 | end | |
3801 | end | |
3802 | MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 0.5, 0.5, 0.5, 0.05) | |
3803 | MagicBlock(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 1, 1, 1, 1, 0.025) | |
3804 | MagicBlock(BrickColor.new("White"), prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) * cf(0, math.random(-100, 100) / 100, math.random(-200, 200) / 100), 0, 0, 0, 1, 1, 1, 1, 1) | |
3805 | end | |
3806 | hitbox2.Parent = hitbox.Parent | |
3807 | hitbox2.Size = hitbox.Size | |
3808 | hitbox2.CFrame = hitboxCF | |
3809 | hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) | |
3810 | hitbox.Transparency = 1 | |
3811 | hitbox2.Transparency = 1 | |
3812 | for i = 1, #Marked do | |
3813 | if Marked[i] ~= nil then | |
3814 | if Marked[i][1].Parent == nil then | |
3815 | MarkedGUI[i][1].Parent = nil | |
3816 | table.remove(MarkedGUI, i) | |
3817 | table.remove(Marked, i) | |
3818 | else | |
3819 | if MarkedGUI[i][1].Parent ~= nil then | |
3820 | MarkedGUI[i][1].Size = UDim2.new(7 + Marked[i][4].Value, 0, 7 + Marked[i][4].Value, 0) | |
3821 | if 0 < Marked[i][4].Value then | |
3822 | Marked[i][4].Value = Marked[i][4].Value - 1 | |
3823 | end | |
3824 | if MarkedGUI[i][2].Parent ~= nil then | |
3825 | if Marked[i][3].Value == 0 then | |
3826 | MarkedGUI[i][2].Image = "rbxassetid://278007861" | |
3827 | else | |
3828 | if Marked[i][3].Value == 1 then | |
3829 | MarkedGUI[i][2].Image = "rbxassetid://278007839" | |
3830 | else | |
3831 | if Marked[i][3].Value == 2 then | |
3832 | MarkedGUI[i][2].Image = "rbxassetid://278007803" | |
3833 | else | |
3834 | if Marked[i][3].Value == 3 then | |
3835 | MarkedGUI[i][2].Image = "rbxassetid://278007757" | |
3836 | else | |
3837 | if Marked[i][3].Value == 4 then | |
3838 | MarkedGUI[i][2].Image = "rbxassetid://278007704" | |
3839 | else | |
3840 | if Marked[i][3].Value == 5 then | |
3841 | MarkedGUI[i][2].Image = "rbxassetid://278007663" | |
3842 | else | |
3843 | if Marked[i][3].Value == 6 then | |
3844 | MarkedGUI[i][2].Image = "rbxassetid://278007643" | |
3845 | else | |
3846 | if Marked[i][3].Value == 7 then | |
3847 | MarkedGUI[i][2].Image = "rbxassetid://278007606" | |
3848 | else | |
3849 | if Marked[i][3].Value == 8 then | |
3850 | MarkedGUI[i][2].Image = "rbxassetid://278007570" | |
3851 | else | |
3852 | if Marked[i][3].Value == 9 then | |
3853 | MarkedGUI[i][2].Image = "rbxassetid://278007545" | |
3854 | else | |
3855 | if Marked[i][3].Value == 10 then | |
3856 | MarkedGUI[i][2].Image = "rbxassetid://278007515" | |
3857 | end | |
3858 | end | |
3859 | end | |
3860 | end | |
3861 | end | |
3862 | end | |
3863 | end | |
3864 | end | |
3865 | end | |
3866 | end | |
3867 | end | |
3868 | end | |
3869 | end | |
3870 | if Marked[i][2] ~= nil then | |
3871 | Marked[i][2].Value = Marked[i][2].Value - 1 | |
3872 | if Marked[i][2].Value <= 0 then | |
3873 | Marked[i][1].Parent = nil | |
3874 | MarkedGUI[i][1].Parent = nil | |
3875 | table.remove(MarkedGUI, i) | |
3876 | table.remove(Marked, i) | |
3877 | end | |
3878 | end | |
3879 | end | |
3880 | end | |
3881 | end | |
3882 | scarfp2.CFrame = cf(RootPart.Position, testpart.Position) * cf(0, 0, 0) | |
3883 | scarfp2.CFrame = scarfp2.CFrame + scarfp2.CFrame.lookVector * 0.5 | |
3884 | scarfp2.CFrame = scarfp2.CFrame * cf(0, 0, 0) * euler(1.57, 0, 0) | |
3885 | testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 1, 0) | |
3886 | if invisible == true then | |
3887 | addpassive = addpassive + 1 | |
3888 | for i = 1, 1 do | |
3889 | MagicCircle2(BrickColor.new("White"), scarfp2.CFrame * euler(0, 0, math.rad(180)) * cf(math.random(-300, 300) / 100, math.random(-200, 200) / 100, math.random(-300, 300) / 100), 1.5, 10, 1.5, -0.2, 1, -0.2, 0.2) | |
3890 | end | |
3891 | if 50 <= addpassive then | |
3892 | addpassive = 0 | |
3893 | for _,c in pairs(workspace:children()) do | |
3894 | local hum = (c:findFirstChild("Humanoid")) | |
3895 | if hum ~= nil then | |
3896 | local head = nil | |
3897 | for _,d in pairs(c:children()) do | |
3898 | if d.Name == "HumanoidRootPart" then | |
3899 | local targ = d.Position - RootPart.Position | |
3900 | local mag = targ.magnitude | |
3901 | if mag <= 60 and c.Name ~= Player.Name then | |
3902 | mark = d.Parent:findFirstChild("Mark") | |
3903 | if mark ~= nil then | |
3904 | if (mark:findFirstChild("MarkTime")) ~= nil then | |
3905 | mark.MarkTime.Value = 500 | |
3906 | end | |
3907 | if (mark:findFirstChild("MarkValue")) ~= nil then | |
3908 | if (mark:findFirstChild("MarkSize")) ~= nil then | |
3909 | mark.MarkSize.Value = 5 | |
3910 | end | |
3911 | if mark.MarkValue.Value < 10 then | |
3912 | mark.MarkValue.Value = mark.MarkValue.Value + 1 | |
3913 | end | |
3914 | end | |
3915 | end | |
3916 | end | |
3917 | end | |
3918 | end | |
3919 | end | |
3920 | end | |
3921 | end | |
3922 | end | |
3923 | do | |
3924 | pursuitnum = pursuitnum + 1 | |
3925 | if 13 <= passivenum and 150 < pursuitnum and 0 < invisnum.Value then | |
3926 | invisnum.Value = invisnum.Value - 1 | |
3927 | passivenum = 0 | |
3928 | end | |
3929 | if 8 <= passivenum and invisible == true then | |
3930 | invisnum.Value = invisnum.Value - 1 | |
3931 | pursuitnum = 0 | |
3932 | passivenum = 0 | |
3933 | end | |
3934 | if 100 <= invisnum.Value then | |
3935 | invisnum.Value = 100 | |
3936 | end | |
3937 | if invisible == true and invisnum.Value <= 0 then | |
3938 | Invisibility() | |
3939 | end | |
3940 | passivenum = passivenum + 1 | |
3941 | if Stagger.Value == true and staggeranim == false then | |
3942 | coroutine.resume(coroutine.create(function() | |
3943 | staggeranim = true | |
3944 | while attack == true do | |
3945 | swait() | |
3946 | end | |
3947 | StaggerAnim() | |
3948 | StaggerHit.Value = false | |
3949 | Stagger.Value = false | |
3950 | staggeranim = false | |
3951 | end)) | |
3952 | end | |
3953 | if StaggerHit.Value == true and staggeranim == false then | |
3954 | coroutine.resume(coroutine.create(function() | |
3955 | staggeranim = true | |
3956 | while attack == true do | |
3957 | swait() | |
3958 | end | |
3959 | StaggerHitt() | |
3960 | StaggerHit.Value = false | |
3961 | Stagger.Value = false | |
3962 | staggeranim = false | |
3963 | end)) | |
3964 | end | |
3965 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
3966 | Humanoid.WalkSpeed = 0 | |
3967 | else | |
3968 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
3969 | end | |
3970 | if StunT.Value <= Stun.Value and stunanim == false then | |
3971 | coroutine.resume(coroutine.create(function() | |
3972 | stunanim = true | |
3973 | while attack == true do | |
3974 | swait() | |
3975 | end | |
3976 | StunAnim() | |
3977 | Stun.Value = 0 | |
3978 | stunanim = false | |
3979 | end)) | |
3980 | end | |
3981 | local stunnum2 = 30 | |
3982 | if stunnum2 <= stunnum then | |
3983 | if 0 < Stun.Value then | |
3984 | Stun.Value = Stun.Value - 1 | |
3985 | end | |
3986 | stunnum = 0 | |
3987 | end | |
3988 | stunnum = stunnum + 1 | |
3989 | if 0.5 <= donum then | |
3990 | handidle = true | |
3991 | else | |
3992 | if donum <= 0 then | |
3993 | handidle = false | |
3994 | end | |
3995 | end | |
3996 | if handidle == false then | |
3997 | donum = donum + 0.003 | |
3998 | else | |
3999 | donum = donum - 0.003 | |
4000 | end | |
4001 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
4002 | local velderp = RootPart.Velocity.y | |
4003 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
4004 | if equipped == true then | |
4005 | if attack == false then | |
4006 | idle = idle + 1 | |
4007 | else | |
4008 | idle = 0 | |
4009 | end | |
4010 | if (500 <= idle and attack ~= false) or Anim == "Walk" then | |
4011 | if walkforw == true then | |
4012 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
4013 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
4014 | else | |
4015 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
4016 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
4017 | end | |
4018 | else | |
4019 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
4020 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
4021 | end | |
4022 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
4023 | Anim = "Jump" | |
4024 | if attack == false then | |
4025 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2) | |
4026 | wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2) | |
4027 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
4028 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
4029 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.5), 0.2) | |
4030 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4031 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.2) | |
4032 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4033 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
4034 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
4035 | end | |
4036 | else | |
4037 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
4038 | Anim = "Fall" | |
4039 | if attack == false then | |
4040 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2) | |
4041 | wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2) | |
4042 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
4043 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
4044 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1), 0.2) | |
4045 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4046 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2), 0.2) | |
4047 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4048 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
4049 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
4050 | end | |
4051 | else | |
4052 | if torvel < 1 and hitfloor ~= nil then | |
4053 | Anim = "Idle" | |
4054 | if attack == false then | |
4055 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2) | |
4056 | wld1.C0 = clerp(wld1.C0, euler(0, -0.4 - (donum) / 2, 0) * cf(0, -2, 0) * euler(1, 0, 0), 0.2) | |
4057 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.2, 0, 0), 0.15) | |
4058 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.15) | |
4059 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2 + (donum) / 3, 0, 0.5 - (donum) / 3) * euler(0, 2.1, 0), 0.15) | |
4060 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
4061 | LW.C0 = clerp(LW.C0, cf(-1.3 - (donum) / 3, 0.5, -0.4 + (donum) / 3) * euler(0.7 + (donum) / 6, 0, 0.4 + (donum) / 6) * euler(0, -1.57, 0), 0.15) | |
4062 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
4063 | RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.2) | |
4064 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0.3), 0.2) | |
4065 | end | |
4066 | else | |
4067 | if 2 < torvel and torvel < 30 and hitfloor ~= nil then | |
4068 | Anim = "Walk" | |
4069 | walk = walk + 1 | |
4070 | if 15 - 5 * Mvmt.Value <= walk then | |
4071 | walk = 0 | |
4072 | if walkforw == true then | |
4073 | walkforw = false | |
4074 | else | |
4075 | if walkforw == false then | |
4076 | walkforw = true | |
4077 | end | |
4078 | end | |
4079 | end | |
4080 | if attack == false then | |
4081 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2) | |
4082 | wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.3), 0.2) | |
4083 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2 - (donum) / 5, 0, 0), 0.2) | |
4084 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
4085 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3 + (donum) / 3, 0, 0.5 - (donum) / 3), 0.2) | |
4086 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4087 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2 + (donum) / 3, 0, -0.4 + (donum) / 3), 0.2) | |
4088 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4089 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.2) | |
4090 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.2) | |
4091 | end | |
4092 | else | |
4093 | if 30 <= torvel and hitfloor ~= nil then | |
4094 | Anim = "Walk" | |
4095 | walk = walk + 1 | |
4096 | if 15 - 5 * Mvmt.Value <= walk then | |
4097 | walk = 0 | |
4098 | if walkforw == true then | |
4099 | walkforw = false | |
4100 | else | |
4101 | if walkforw == false then | |
4102 | walkforw = true | |
4103 | end | |
4104 | end | |
4105 | end | |
4106 | if attack == false then | |
4107 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2) | |
4108 | wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.3), 0.2) | |
4109 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2 - (donum) / 5, 0, 0), 0.2) | |
4110 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
4111 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3 + (donum) / 3, 0, 0.5 - (donum) / 3), 0.2) | |
4112 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4113 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2 + (donum) / 3, 0, -0.4 + (donum) / 3), 0.2) | |
4114 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4115 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.2) | |
4116 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.2) | |
4117 | end | |
4118 | end | |
4119 | end | |
4120 | end | |
4121 | end | |
4122 | end | |
4123 | end | |
4124 | if 0 < #Effects then | |
4125 | for e = 1, #Effects do | |
4126 | if Effects[e] ~= nil then | |
4127 | local Thing = Effects[e] | |
4128 | if Thing ~= nil then | |
4129 | local Part = Thing[1] | |
4130 | local Mode = Thing[2] | |
4131 | local Delay = Thing[3] | |
4132 | local IncX = Thing[4] | |
4133 | local IncY = Thing[5] | |
4134 | local IncZ = Thing[6] | |
4135 | if Thing[2] == "CylinderClang" then | |
4136 | if Thing[3] <= 1 then | |
4137 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
4138 | Thing[7] = Thing[1].CFrame | |
4139 | effect("New Yeller", 0, Thing[8], Thing[7]) | |
4140 | Thing[8] = Thing[7] | |
4141 | Thing[3] = Thing[3] + Thing[4] | |
4142 | else | |
4143 | Part.Parent = nil | |
4144 | table.remove(Effects, e) | |
4145 | end | |
4146 | end | |
4147 | if Thing[2] == "showDamage" then | |
4148 | if Thing[6] < Thing[5] then | |
4149 | Thing[6] = Thing[6] + 1 | |
4150 | else | |
4151 | if Thing[6] < Thing[7] then | |
4152 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
4153 | Thing[6] = Thing[6] + 1 | |
4154 | else | |
4155 | if Thing[6] < Thing[8] then | |
4156 | Thing[6] = Thing[6] + 1 | |
4157 | else | |
4158 | if Thing[6] < Thing[9] then | |
4159 | Thing[6] = Thing[6] + 1 | |
4160 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
4161 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
4162 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
4163 | else | |
4164 | Thing[1].Parent = nil | |
4165 | table.remove(Effects, e) | |
4166 | end | |
4167 | end | |
4168 | end | |
4169 | end | |
4170 | end | |
4171 | if Thing[2] == "PartiEmi" then | |
4172 | Thing[3] = Thing[3] - 1 | |
4173 | if Thing[3] <= 0 then | |
4174 | Thing[1].Enabled = false | |
4175 | table.remove(Effects, e) | |
4176 | end | |
4177 | end | |
4178 | if Thing[2] == "AdjuEff" then | |
4179 | if 0 < Thing[3] then | |
4180 | Thing[3] = Thing[3] - 1 | |
4181 | Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0) | |
4182 | Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0) | |
4183 | Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1 | |
4184 | else | |
4185 | Thing[1].Parent = nil | |
4186 | table.remove(Effects, e) | |
4187 | end | |
4188 | end | |
4189 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then | |
4190 | if Thing[1].Transparency <= 1 then | |
4191 | if Thing[2] == "Block1" then | |
4192 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4193 | Mesh = Thing[7] | |
4194 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4195 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4196 | else | |
4197 | if Thing[2] == "Block2" then | |
4198 | Thing[1].CFrame = Thing[1].CFrame | |
4199 | Mesh = Thing[7] | |
4200 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4201 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4202 | else | |
4203 | if Thing[2] == "Block3" then | |
4204 | Thing[9] = Thing[9] + 0.5 | |
4205 | Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0) | |
4206 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4207 | Mesh = Thing[7] | |
4208 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4209 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4210 | else | |
4211 | if Thing[2] == "Skull" then | |
4212 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8]) | |
4213 | Mesh = Thing[7] | |
4214 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4215 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4216 | else | |
4217 | if Thing[2] == "Cylinder" then | |
4218 | Mesh = Thing[7] | |
4219 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4220 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4221 | else | |
4222 | if Thing[2] == "Cylinder2" then | |
4223 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
4224 | Mesh = Thing[7] | |
4225 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4226 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4227 | else | |
4228 | if Thing[2] == "Blood" then | |
4229 | Mesh = Thing[7] | |
4230 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
4231 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4232 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4233 | else | |
4234 | if Thing[2] == "Elec" then | |
4235 | Mesh = Thing[10] | |
4236 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
4237 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4238 | else | |
4239 | if Thing[2] == "Disappear" then | |
4240 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4241 | end | |
4242 | end | |
4243 | end | |
4244 | end | |
4245 | end | |
4246 | end | |
4247 | end | |
4248 | end | |
4249 | end | |
4250 | else | |
4251 | Part.Parent = nil | |
4252 | table.remove(Effects, e) | |
4253 | end | |
4254 | end | |
4255 | end | |
4256 | end | |
4257 | end | |
4258 | end | |
4259 | do | |
4260 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
4261 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")" | |
4262 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
4263 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
4264 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")" | |
4265 | fenbarblock2:TweenSize((UDim2.new(0.4, 0, -4 * invisnum.Value / 100, 0)), nil, 1, 0.4, true) | |
4266 | fenbarblock3.Text = "Pursuit(" .. invisnum.Value .. ")" | |
4267 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
4268 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
4269 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
4270 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
4271 | for _,c in pairs(Decrease:children()) do | |
4272 | if (c:findFirstChild("Duration")) ~= nil then | |
4273 | c.Duration.Value = c.Duration.Value - 1 | |
4274 | if c.Duration.Value <= 0 then | |
4275 | c.Parent = nil | |
4276 | end | |
4277 | end | |
4278 | if c.Name == "DecreaseAtk" then | |
4279 | decreaseatk = decreaseatk + c.Value | |
4280 | else | |
4281 | if c.Name == "DecreaseDef" then | |
4282 | decreasedef = decreasedef + c.Value | |
4283 | else | |
4284 | if c.Name == "DecreaseMvmt" then | |
4285 | decreasemvmt = decreasemvmt + c.Value | |
4286 | end | |
4287 | end | |
4288 | end | |
4289 | end | |
4290 | Atk.Value = math.huge - (decreaseatk) | |
4291 | if Atk.Value <= 0 then | |
4292 | Atk.Value = math.huge | |
4293 | end | |
4294 | Def.Value = math.huge - (decreasedef) | |
4295 | if Def.Value <= 0 then | |
4296 | Def.Value = math.huge | |
4297 | end | |
4298 | Mvmt.Value = 1 - (decreasemvmt) | |
4299 | if Mvmt.Value <= 0 then | |
4300 | Mvmt.Value = 0 | |
4301 | end | |
4302 | decreaseatk = 0 | |
4303 | decreasedef = 0 | |
4304 | decreasemvmt = 0 | |
4305 | AtkVal = Atk.Value * 100 | |
4306 | AtkVal = math.floor(AtkVal) | |
4307 | AtkVal = AtkVal / 100 | |
4308 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")" | |
4309 | DefVal = Def.Value * 100 | |
4310 | DefVal = math.floor(DefVal) | |
4311 | DefVal = DefVal / 100 | |
4312 | fenbardef.Text = "Defense\n(" .. DefVal .. ")" | |
4313 | MvmtVal = Mvmt.Value * 100 | |
4314 | MvmtVal = math.floor(MvmtVal) | |
4315 | MvmtVal = MvmtVal / 100 | |
4316 | if Rooted.Value == true then | |
4317 | MvmtVal = 0 | |
4318 | end | |
4319 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")" | |
4320 | if StunT.Value <= Stun.Value then | |
4321 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
4322 | else | |
4323 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
4324 | end | |
4325 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")" | |
4326 | if 100 <= mana.Value then | |
4327 | mana.Value = 100 | |
4328 | else | |
4329 | if mananum <= 12 then | |
4330 | mananum = mananum + 1 | |
4331 | else | |
4332 | mananum = 0 | |
4333 | mana.Value = mana.Value + 100 | |
4334 | end | |
4335 | end | |
4336 | for i = 1, #cooldowns do | |
4337 | if cooldownmax <= cooldowns[i] then | |
4338 | cooldowns[i] = cooldownmax | |
4339 | else | |
4340 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
4341 | end | |
4342 | end | |
4343 | -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT | |
4344 | ||
4345 | -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT | |
4346 | ||
4347 | -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT | |
4348 | ||
4349 | end | |
4350 | end | |
4351 | end | |
4352 | end |