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1
---IS THIS A JOJO SCRIPT?!?!!?!?
2
---Star Platinum Over Heaven
3
---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
4
---Happy halloween
5
---Last script probably
6
7
---I couldnt make a GUI cuz im lazy so
8
-----KEYDOWNS------
9
--- E(Hold) - OverHeaven Ora Barrages
10
--- R - OverHeaven Strong Hit
11
--- T - OverHeaven Blast
12
--- F - TimeStop
13
--- Z(Can be Spammed) - Stand Jump
14
--- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
15
------This is a Play Fair script(None of that one shot stuff)
16
17
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
18
print("FE Compatibility: by WaverlyCole & Mokiros")
19
InternalData = {}
20
do
21
    script.Parent = owner.Character
22
    local Event = Instance.new("RemoteEvent")
23
    Event.Name = "UserInput"
24
    local function NewFakeEvent()
25
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
26
        return Fake
27
    end
28
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
29
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
30
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
31
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
32
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
33
    local function TriggerEvent(self,Event,...)
34
        local Trigger = Mouse[Event]
35
        if Trigger and Trigger.fakeEvent and Trigger.Function then
36
            Trigger.Function(...)
37
        end
38
    end
39
    Mouse.TrigEvent = TriggerEvent
40
    UserInputService.TrigEvent = TriggerEvent
41
    Event.OnServerEvent:Connect(function(FiredBy,Input)
42
        if FiredBy.Name ~= owner.Name then end
43
        if Input.MouseEvent then
44
            Mouse.Target = Input.Target
45
            Mouse.Hit = Input.Hit
46
        else
47
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
48
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
49
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
50
            end
51
            for _,Action in pairs(ContextActionService.Actions) do
52
                for _,Key in pairs(Action.Keys) do
53
                    if Key==Input.KeyCode then
54
                        Action.Function(Action.Name,Input.UserInputState,Input)
55
                    end
56
                end
57
            end
58
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
59
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
60
        end
61
    end)
62
    InternalData["Mouse"] = Mouse
63
    InternalData["ContextActionService"] = ContextActionService
64
    InternalData["UserInputService"] = UserInputService
65
    Event.Parent = NLS([[
66
        local Player = owner
67
        local Event = script:WaitForChild("UserInput")
68
        local UserInputService = game:GetService("UserInputService")
69
        local Mouse = Player:GetMouse()
70
        local Input = function(Input,gameProcessedEvent)
71
            if gameProcessedEvent then return end
72
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
73
        end
74
        UserInputService.InputBegan:Connect(Input)
75
        UserInputService.InputEnded:Connect(Input)
76
        local Hit,Target
77
        while wait(1/30) do
78
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
79
                Hit,Target = Mouse.Hit,Mouse.Target
80
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
81
            end
82
        end
83
    ]],owner.Character)
84
end
85
RealGame = game;game = setmetatable({},{
86
    __index = function (self,Index)
87
        local Sandbox = function (Thing)
88
            if Thing:IsA("Player") then
89
                local RealPlayer = Thing
90
                return setmetatable({},{
91
                    __index = function (self,Index)
92
                        local Type = type(RealPlayer[Index])
93
                        if Type == "function" then
94
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
95
                                return function (self)
96
                                    return InternalData["Mouse"]
97
                                end
98
                            end
99
                            return function (self,...)
100
                                return RealPlayer[Index](RealPlayer,...)
101
                            end
102
                        else
103
                            return RealPlayer[Index]
104
                        end
105
                    end;
106
                    __tostring = function(self)
107
                        return RealPlayer.Name
108
                    end
109
                })
110
            end
111
        end
112
        if RealGame[Index] then
113
            local Type = type(RealGame[Index])
114
            if Type == "function" then
115
                if Index:lower() == "getservice" or Index:lower() == "service" then
116
                    return function (self,Service)
117
                        if Service:lower() == "players" then
118
                            return setmetatable({},{
119
                                __index = function (self2,Index2)
120
                                    local RealService = RealGame:GetService(Service)
121
                                    local Type2 = type(Index2)
122
                                    if Type2 == "function" then
123
                                        return function (self,...)
124
                                            return RealService[Index2](RealService,...)
125
                                        end
126
                                    else
127
                                        if Index2:lower() == "localplayer" then
128
                                            return Sandbox(owner)
129
                                        end
130
                                        return RealService[Index2]
131
                                    end
132
                                end;
133
                                __tostring = function(self)
134
                                    return RealGame:GetService(Service).Name
135
                                end
136
                            })
137
                        elseif Service:lower() == "contextactionservice" then
138
                            return InternalData["ContextActionService"]
139
                        elseif Service:lower() == "contextactionservice" then
140
                            return InternalData["UserInputService"]
141
                        elseif Service:lower() == "runservice" then
142
                            return setmetatable({},{
143
                                __index = function(self2,Index2)
144
                                    local RealService = RealGame:GetService(Service)
145
                                    local Type2 = type(Index2)
146
                                    if Type2 == "function" then
147
                                        return function (self,...)
148
                                            return RealService[Index2](RealService,...)
149
                                        end
150
                                    else
151
                                        if Index2:lower() == "bindtorenderstep" then
152
                                            return function (self,Name,Priority,Function)
153
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
154
                                            end
155
                                        end
156
                                        if Index2:lower() == "renderstepped" then
157
                                            return RealService["Stepped"]
158
                                        end
159
                                        return RealService[Index2]
160
                                    end
161
                                end
162
                            })
163
                        else
164
                            return RealGame:GetService(Service)
165
                        end
166
                    end
167
                end
168
                return function (self,...)
169
                    return RealGame[Index](RealGame,...)
170
                end
171
            else
172
                if game:GetService(Index) then
173
                    return game:GetService(Index)
174
                end
175
                return RealGame[Index]
176
            end
177
        else
178
            return nil
179
        end
180
    end
181
});Game = game;owner = game:GetService("Players").LocalPlayer
182
print("Complete! Running...")
183
184
wait(0.1)
185
local Player = game.Players.LocalPlayer
186
local Character = Player.Character
187
local Humanoid = Character.Humanoid
188
local Mouse = Player:GetMouse()
189
local LeftArm = Character["Left Arm"]
190
local RightArm = Character["Right Arm"]
191
local LeftLeg = Character["Left Leg"]
192
local RightLeg = Character["Right Leg"]
193
local Head = Character.Head
194
local Torso = Character.Torso
195
local Camera = game.Workspace.CurrentCamera
196
local RootPart = Character.HumanoidRootPart
197
local RootJoint = RootPart.RootJoint
198
local Pause = false
199
local attack = false
200
local Change = false
201
local DDZ = false
202
local LOL = false
203
local Anim = 'Idle'
204
local attacktype = 1
205
local delays = false
206
local play = true
207
local Time = 7
208
local targetted = nil
209
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
210
local velocity = RootPart.Velocity.y
211
local sine = 0
212
local change = 1
213
local D = false
214
Loop = false
215
local DD = false
216
local doe = 0
217
local Create = LoadLibrary("RbxUtility").Create
218
local Stand = Instance.new("Model",Character)
219
Stand.Name = "Stand"
220
local ST = Instance.new("Part",Stand)
221
ST.Size = Vector3.new(2,2,1)
222
ST.BrickColor = BrickColor.new("White")
223
ST.CanCollide = false
224
local ST2 = Instance.new("SpecialMesh",ST)
225
ST2.MeshId = "rbxasset://fonts/torso.mesh"
226
ST2.Scale = Vector3.new(1,1,1)
227
local ST3 = Instance.new("Weld",ST)
228
ST3.Part0 = RootPart
229
ST3.Part1 = ST
230
ST3.C0 = CFrame.new(0,0,0)
231
local SH = Instance.new("Part",Stand)
232
SH.Size = Vector3.new(1.25,1.25,1.25)
233
SH.CanCollide = false
234
SH.BrickColor = BrickColor.new("White")
235
local SH2 = Instance.new("SpecialMesh",SH)
236
SH2.MeshType = "Head"
237
SH2.Scale = Vector3.new(1,1,1)
238
local SH2 = Instance.new("Weld",SH)
239
SH2.Part0 = ST
240
SH2.Part1 = SH
241
SH2.C0 = CFrame.new(0,1.5,0)
242
local SRA = Instance.new("Part",Stand)
243
SRA.Size = Vector3.new(1,2,1)
244
SRA.CanCollide = false
245
SRA.BrickColor = BrickColor.new("White")
246
local SRA2 = Instance.new("SpecialMesh",SRA)
247
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
248
SRA2.Scale = Vector3.new(1,1,1)
249
local SRA3 = Instance.new("Weld",SRA)
250
SRA3.Part0 = ST
251
SRA3.Part1 = SRA
252
SRA3.C0 = CFrame.new(1.5,0,0)
253
local SLA = Instance.new("Part",Stand)
254
SLA.Size = Vector3.new(1,2,1)
255
SLA.CanCollide = false
256
SLA.BrickColor = BrickColor.new("White")
257
local SLA2 = Instance.new("SpecialMesh",SLA)
258
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
259
SLA2.Scale = Vector3.new(1,1,1)
260
local SLA3 = Instance.new("Weld",SLA)
261
SLA3.Part0 = ST
262
SLA3.Part1 = SLA
263
SLA3.C0 = CFrame.new(-1.5,0,0)
264
local SRL = Instance.new("Part",Stand)
265
SRL.Size = Vector3.new(1,2,1)
266
SRL.CanCollide = false
267
SRL.BrickColor = BrickColor.new("White")
268
local SRL2 = Instance.new("SpecialMesh",SRL)
269
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
270
SRL2.Scale = Vector3.new(1,1,1)
271
local SRL3 = Instance.new("Weld",SRL)
272
SRL3.Part0 = ST
273
SRL3.Part1 = SRL
274
SRL3.C0 = CFrame.new(0.5,-2,0)
275
local SLL = Instance.new("Part",Stand)
276
SLL.Size = Vector3.new(1,2,1)
277
SLL.CanCollide = false
278
SLL.BrickColor = BrickColor.new("White")
279
local SLL2 = Instance.new("SpecialMesh",SLL)
280
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
281
SLL2.Scale = Vector3.new(1,1,1)
282
local SLL3 = Instance.new("Weld",SLL)
283
SLL3.Part0 = ST
284
SLL3.Part1 = SLL
285
SLL3.C0 = CFrame.new(-0.5,-2,0)
286
local FlA = Instance.new("ParticleEmitter",SRA)
287
FlA.Texture = "rbxassetid://263837009"
288
FlA.Size = NumberSequence.new(0.6)
289
FlA.Rotation = NumberRange.new(-100, 100)
290
FlA.RotSpeed = NumberRange.new(-200, 200)
291
FlA.Transparency = NumberSequence.new(0,1)
292
FlA.Speed = NumberRange.new(0.1)
293
FlA.ZOffset = -0.1
294
FlA.Lifetime = NumberRange.new(1)
295
FlA.Rate = 1111
296
FlA.LockedToPart = true
297
FlA.LightEmission = 1
298
FlA.VelocitySpread = 12121
299
local ZZA = Instance.new("ParticleEmitter",SRA)
300
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
301
ZZA.Size = NumberSequence.new(0.005)
302
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
303
ZZA.RotSpeed = NumberRange.new(-200, 200)
304
ZZA.Transparency = NumberSequence.new(0.7)
305
ZZA.Lifetime = NumberRange.new(1)
306
ZZA.Speed = NumberRange.new(0.48)
307
ZZA.Rate = 1231231
308
ZZA.ZOffset = 0.1
309
ZZA.LockedToPart = true
310
ZZA.LightEmission = 1e9
311
ZZA.LightInfluence = 1e9
312
local FlA1 = Instance.new("ParticleEmitter",SLA)
313
FlA1.Texture = "rbxassetid://263837009"
314
FlA1.Size = NumberSequence.new(0.6)
315
FlA1.Rotation = NumberRange.new(-100, 100)
316
FlA1.RotSpeed = NumberRange.new(-200, 200)
317
FlA1.Transparency = NumberSequence.new(0,1)
318
FlA1.Speed = NumberRange.new(0.1)
319
FlA1.ZOffset = -0.1
320
FlA1.Lifetime = NumberRange.new(1)
321
FlA1.Rate = 1111
322
FlA1.LockedToPart = true
323
FlA1.LightEmission = 1
324
FlA1.VelocitySpread = 12121
325
local ZZA1 = Instance.new("ParticleEmitter",SLA)
326
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
327
ZZA1.Size = NumberSequence.new(0.005)
328
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
329
ZZA1.RotSpeed = NumberRange.new(-200, 200)
330
ZZA1.Transparency = NumberSequence.new(0.7)
331
ZZA1.Lifetime = NumberRange.new(1)
332
ZZA1.Speed = NumberRange.new(0.48)
333
ZZA1.Rate = 1231231
334
ZZA1.ZOffset = 0.1
335
ZZA1.LockedToPart = true
336
ZZA1.LightEmission = 1e9
337
ZZA1.LightInfluence = 1e9
338
local FlA2 = Instance.new("ParticleEmitter",ST)
339
FlA2.Texture = "rbxassetid://263837009"
340
FlA2.Size = NumberSequence.new(0.6)
341
FlA2.Rotation = NumberRange.new(-100, 100)
342
FlA2.RotSpeed = NumberRange.new(-200, 200)
343
FlA2.Transparency = NumberSequence.new(0,1)
344
FlA2.Speed = NumberRange.new(0.1)
345
FlA2.ZOffset = -0.1
346
FlA2.Lifetime = NumberRange.new(1)
347
FlA2.Rate = 1111
348
FlA2.LockedToPart = true
349
FlA2.LightEmission = 1
350
FlA2.VelocitySpread = 12121
351
local ZZA2 = Instance.new("ParticleEmitter",ST)
352
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
353
ZZA2.Size = NumberSequence.new(0.005)
354
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
355
ZZA2.RotSpeed = NumberRange.new(-200, 200)
356
ZZA2.Transparency = NumberSequence.new(0.7)
357
ZZA2.Lifetime = NumberRange.new(1)
358
ZZA2.Speed = NumberRange.new(0.48)
359
ZZA2.Rate = 1231231
360
ZZA2.ZOffset = 0.1
361
ZZA2.LockedToPart = true
362
ZZA2.LightEmission = 1e9
363
ZZA2.LightInfluence = 1e9
364
local FlA3 = Instance.new("ParticleEmitter",SRL)
365
FlA3.Texture = "rbxassetid://263837009"
366
FlA3.Size = NumberSequence.new(0.6)
367
FlA3.Rotation = NumberRange.new(-100, 100)
368
FlA3.RotSpeed = NumberRange.new(-200, 200)
369
FlA3.Transparency = NumberSequence.new(0,1)
370
FlA3.Speed = NumberRange.new(0.1)
371
FlA3.ZOffset = -0.1
372
FlA3.Lifetime = NumberRange.new(1)
373
FlA3.Rate = 1111
374
FlA3.LockedToPart = true
375
FlA3.LightEmission = 1
376
FlA3.VelocitySpread = 12121
377
local ZZA3 = Instance.new("ParticleEmitter",SRL)
378
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
379
ZZA3.Size = NumberSequence.new(0.005)
380
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
381
ZZA3.RotSpeed = NumberRange.new(-200, 200)
382
ZZA3.Transparency = NumberSequence.new(0.7)
383
ZZA3.Lifetime = NumberRange.new(1)
384
ZZA3.Speed = NumberRange.new(0.48)
385
ZZA3.Rate = 1231231
386
ZZA3.ZOffset = 0.1
387
ZZA3.LockedToPart = true
388
ZZA3.LightEmission = 1e9
389
ZZA3.LightInfluence = 1e9
390
local FlA4 = Instance.new("ParticleEmitter",SLL)
391
FlA4.Texture = "rbxassetid://263837009"
392
FlA4.Size = NumberSequence.new(0.6)
393
FlA4.Rotation = NumberRange.new(-100, 100)
394
FlA4.RotSpeed = NumberRange.new(-200, 200)
395
FlA4.Transparency = NumberSequence.new(0,1)
396
FlA4.Speed = NumberRange.new(0.1)
397
FlA4.ZOffset = -0.1
398
FlA4.Lifetime = NumberRange.new(1)
399
FlA4.Rate = 1111
400
FlA4.LockedToPart = true
401
FlA4.LightEmission = 1
402
FlA4.VelocitySpread = 12121
403
local ZZA4 = Instance.new("ParticleEmitter",SLL)
404
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
405
ZZA4.Size = NumberSequence.new(0.005)
406
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
407
ZZA4.RotSpeed = NumberRange.new(-200, 200)
408
ZZA4.Transparency = NumberSequence.new(0.7)
409
ZZA4.Lifetime = NumberRange.new(1)
410
ZZA4.Speed = NumberRange.new(0.48)
411
ZZA4.Rate = 1231231
412
ZZA4.ZOffset = 0.1
413
ZZA4.LockedToPart = true
414
ZZA4.LightEmission = 1e9
415
ZZA4.LightInfluence = 1e9
416
local FlA5 = Instance.new("ParticleEmitter",SH)
417
FlA5.Texture = "rbxassetid://263837009"
418
FlA5.Size = NumberSequence.new(0.6)
419
FlA5.Rotation = NumberRange.new(-100, 100)
420
FlA5.RotSpeed = NumberRange.new(-200, 200)
421
FlA5.Transparency = NumberSequence.new(0,1)
422
FlA5.Speed = NumberRange.new(0.1)
423
FlA5.ZOffset = -0.1
424
FlA5.Lifetime = NumberRange.new(1)
425
FlA5.Rate = 20
426
FlA5.LockedToPart = true
427
FlA5.LightEmission = 1
428
FlA5.VelocitySpread = 12121
429
local ZZA5 = Instance.new("ParticleEmitter",SH)
430
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
431
ZZA5.Size = NumberSequence.new(0.005)
432
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
433
ZZA5.RotSpeed = NumberRange.new(-200, 200)
434
ZZA5.Transparency = NumberSequence.new(0.7)
435
ZZA5.Lifetime = NumberRange.new(1)
436
ZZA5.Speed = NumberRange.new(0.48)
437
ZZA5.Rate = 1231233
438
ZZA5.ZOffset = 0.1
439
ZZA5.LockedToPart = true
440
ZZA5.LightEmission = 1e9
441
ZZA5.LightInfluence = 1e9
442
FlA.Enabled = false
443
FlA1.Enabled = false
444
FlA2.Enabled = false
445
FlA3.Enabled = false
446
FlA4.Enabled = false
447
FlA5.Enabled = false
448
ZZA.Enabled= false
449
ZZA1.Enabled = false
450
ZZA2.Enabled = false
451
ZZA3.Enabled = false
452
ZZA4.Enabled = false
453
ZZA5.Enabled = false
454
local Face = Instance.new("Decal",SH)
455
Face.Face = "Front"
456
Face.Texture = "rbxassetid://1692604813"
457
local StarH = Instance.new("Part",Stand)
458
StarH.BrickColor = BrickColor.new("Institutional white")
459
StarH.CanCollide = false
460
local StarH2 = Instance.new("SpecialMesh",StarH)
461
StarH2.MeshId = "rbxassetid://874044556"
462
StarH2.Scale = Vector3.new(0.04,0.035,0.037)
463
local StarH3 = Instance.new("Weld",StarH)
464
StarH3.Part0 = SH
465
StarH3.Part1 = StarH
466
StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
467
local Scarf = Instance.new("Part",Stand)
468
Scarf.BrickColor = BrickColor.new("Pastel yellow")
469
Scarf.CanCollide = false
470
local Scarf2 = Instance.new("SpecialMesh",Scarf)
471
Scarf2.MeshId = "rbxassetid://873798502"
472
Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
473
local Scarf3 = Instance.new("Weld",Scarf)
474
Scarf3.Part0 = SH
475
Scarf3.Part1 = Scarf
476
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
477
local Clot = Instance.new("Part",Stand)
478
Clot.BrickColor = BrickColor.new("Pastel yellow")
479
Clot.CanCollide = false
480
local Clot2 = Instance.new("SpecialMesh",Clot)
481
Clot2.MeshId = "rbxassetid://874045262"
482
Clot2.Scale = Vector3.new(0.012,0.013,0.012)
483
local Clot3 = Instance.new("Weld",Clot)
484
Clot3.Part0 = ST
485
Clot3.Part1 = Clot
486
Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
487
local BClot = Instance.new("Part",Stand)
488
BClot.BrickColor = BrickColor.new("Pastel yellow")
489
BClot.CanCollide = false
490
local BClot2 = Instance.new("SpecialMesh",BClot)
491
BClot2.MeshId = "rbxassetid://874045262"
492
BClot2.Scale = Vector3.new(0.012,0.013,0.012)
493
local BClot3 = Instance.new("Weld",BClot)
494
BClot3.Part0 = ST
495
BClot3.Part1 = BClot
496
BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
497
local Shoulder = Instance.new("Part",Stand)
498
Shoulder.BrickColor = BrickColor.new("Pastel yellow")
499
Shoulder.CanCollide = false
500
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
501
Shoulder2.MeshId = "rbxassetid://874040321"
502
Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
503
local Shoulder3 = Instance.new("Weld",Shoulder)
504
Shoulder3.Part0 = SRA
505
Shoulder3.Part1 = Shoulder
506
Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
507
local OtShoulder = Instance.new("Part",Stand)
508
OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
509
OtShoulder.CanCollide = false
510
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
511
OtShoulder2.MeshId = "rbxassetid://874040321"
512
OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
513
local OtShoulder3 = Instance.new("Weld",OtShoulder)
514
OtShoulder3.Part0 = SLA
515
OtShoulder3.Part1 = OtShoulder
516
OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
517
local Abs = Instance.new("Part",Stand)
518
Abs.BrickColor = BrickColor.new("Institutional white")
519
Abs.CanCollide = false
520
local Abs2 = Instance.new("SpecialMesh",Abs)
521
Abs2.MeshId = "rbxassetid://958074736"
522
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
523
local Abs3 = Instance.new("Weld",Abs)
524
Abs3.Part0 = ST
525
Abs3.Part1 = Abs
526
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
527
Humanoid.Animator.Parent = nil
528
Character.Animate.Parent = nil
529
mas = Instance.new("Model",game:GetService("Lighting"))
530
WeldConstraint0 = Instance.new("WeldConstraint")
531
WeldConstraint1 = Instance.new("WeldConstraint")
532
WeldConstraint2 = Instance.new("WeldConstraint")
533
WeldConstraint3 = Instance.new("WeldConstraint")
534
WeldConstraint4 = Instance.new("WeldConstraint")
535
WeldConstraint5 = Instance.new("WeldConstraint")
536
WeldConstraint6 = Instance.new("WeldConstraint")
537
WeldConstraint7 = Instance.new("WeldConstraint")
538
WeldConstraint8 = Instance.new("WeldConstraint")
539
WeldConstraint9 = Instance.new("WeldConstraint")
540
WeldConstraint10 = Instance.new("WeldConstraint")
541
WeldConstraint11 = Instance.new("WeldConstraint")
542
WeldConstraint12 = Instance.new("WeldConstraint")
543
WeldConstraint13 = Instance.new("WeldConstraint")
544
Part14 = Instance.new("Part")
545
Part15 = Instance.new("Part")
546
WeldConstraint16 = Instance.new("WeldConstraint")
547
WeldConstraint17 = Instance.new("WeldConstraint")
548
WeldConstraint18 = Instance.new("WeldConstraint")
549
WeldConstraint19 = Instance.new("WeldConstraint")
550
WeldConstraint20 = Instance.new("WeldConstraint")
551
WeldConstraint21 = Instance.new("WeldConstraint")
552
WeldConstraint22 = Instance.new("WeldConstraint")
553
WeldConstraint23 = Instance.new("WeldConstraint")
554
WeldConstraint24 = Instance.new("WeldConstraint")
555
WeldConstraint25 = Instance.new("WeldConstraint")
556
WeldConstraint26 = Instance.new("WeldConstraint")
557
WeldConstraint27 = Instance.new("WeldConstraint")
558
WeldConstraint28 = Instance.new("WeldConstraint")
559
WeldConstraint29 = Instance.new("WeldConstraint")
560
Part30 = Instance.new("Part")
561
Part31 = Instance.new("Part")
562
Part32 = Instance.new("Part")
563
Part33 = Instance.new("Part")
564
Part34 = Instance.new("Part")
565
Part35 = Instance.new("Part")
566
Part36 = Instance.new("Part")
567
Part37 = Instance.new("Part")
568
Part38 = Instance.new("Part")
569
Part39 = Instance.new("Part")
570
Part40 = Instance.new("Part")
571
Part41 = Instance.new("Part")
572
Part42 = Instance.new("Part")
573
WeldConstraint20.Parent = Part15
574
WeldConstraint20.Part0 = Part15
575
WeldConstraint20.Part1 = Part33
576
WeldConstraint22.Parent = Part15
577
WeldConstraint22.Part0 = Part15
578
WeldConstraint22.Part1 = Part35
579
WeldConstraint21.Parent = Part15
580
WeldConstraint21.Part0 = Part15
581
WeldConstraint21.Part1 = Part34
582
WeldConstraint23.Parent = Part15
583
WeldConstraint23.Part0 = Part15
584
WeldConstraint23.Part1 = Part36
585
WeldConstraint24.Parent = Part15
586
WeldConstraint24.Part0 = Part15
587
WeldConstraint24.Part1 = Part37
588
WeldConstraint25.Parent = Part15
589
WeldConstraint25.Part0 = Part15
590
WeldConstraint25.Part1 = Part38
591
WeldConstraint26.Parent = Part15
592
WeldConstraint26.Part0 = Part15
593
WeldConstraint26.Part1 = Part39
594
WeldConstraint27.Parent = Part15
595
WeldConstraint27.Part0 = Part15
596
WeldConstraint27.Part1 = Part40
597
WeldConstraint29.Parent = Part15
598
WeldConstraint29.Part0 = Part15
599
WeldConstraint29.Part1 = Part42
600
WeldConstraint28.Parent = Part15
601
WeldConstraint28.Part0 = Part15
602
WeldConstraint28.Part1 = Part41
603
WeldConstraint16.Parent = Part15
604
WeldConstraint16.Part0 = Part15
605
WeldConstraint16.Part1 = Part14
606
WeldConstraint17.Parent = Part15
607
WeldConstraint17.Part0 = Part15
608
WeldConstraint17.Part1 = Part30
609
WeldConstraint18.Parent = Part15
610
WeldConstraint18.Part0 = Part15
611
WeldConstraint18.Part1 = Part31
612
WeldConstraint19.Parent = Part15
613
WeldConstraint19.Part0 = Part15
614
WeldConstraint19.Part1 = Part32
615
Part14.Name = "Glove"
616
Part14.Parent = mas
617
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
618
Part14.Orientation = Vector3.new(0, 178.389999, 0)
619
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
620
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
621
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
622
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
623
Part14.BottomSurface = Enum.SurfaceType.Smooth
624
Part14.BrickColor = BrickColor.new("Pastel yellow")
625
Part14.CanCollide = false
626
Part14.Material = Enum.Material.SmoothPlastic
627
Part14.TopSurface = Enum.SurfaceType.Smooth
628
Part14.brickColor = BrickColor.new("Pastel yellow")
629
Part15.Name = "LeftHandle"
630
Part15.Parent = mas
631
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
632
Part15.Orientation = Vector3.new(0, 179.73999, 0)
633
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
634
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
635
Part15.Color = Color3.new(1, 1, 0)
636
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
637
Part15.BottomSurface = Enum.SurfaceType.Smooth
638
Part15.BrickColor = BrickColor.new("New Yeller")
639
Part15.CanCollide = false
640
Part15.Material = Enum.Material.SmoothPlastic
641
Part15.TopSurface = Enum.SurfaceType.Smooth
642
Part15.brickColor = BrickColor.new("New Yeller")
643
Part15.Shape = Enum.PartType.Ball
644
WeldConstraint16.Parent = Part15
645
WeldConstraint16.Part0 = Part15
646
WeldConstraint16.Part1 = Part14
647
WeldConstraint17.Parent = Part15
648
WeldConstraint17.Part0 = Part15
649
WeldConstraint17.Part1 = Part30
650
WeldConstraint18.Parent = Part15
651
WeldConstraint18.Part0 = Part15
652
WeldConstraint18.Part1 = Part31
653
WeldConstraint19.Parent = Part15
654
WeldConstraint19.Part0 = Part15
655
WeldConstraint19.Part1 = Part32
656
WeldConstraint20.Parent = Part15
657
WeldConstraint20.Part0 = Part15
658
WeldConstraint20.Part1 = Part33
659
WeldConstraint21.Parent = Part15
660
WeldConstraint21.Part0 = Part15
661
WeldConstraint21.Part1 = Part34
662
WeldConstraint22.Parent = Part15
663
WeldConstraint22.Part0 = Part15
664
WeldConstraint22.Part1 = Part35
665
WeldConstraint23.Parent = Part15
666
WeldConstraint23.Part0 = Part15
667
WeldConstraint23.Part1 = Part36
668
WeldConstraint24.Parent = Part15
669
WeldConstraint24.Part0 = Part15
670
WeldConstraint24.Part1 = Part37
671
WeldConstraint25.Parent = Part15
672
WeldConstraint25.Part0 = Part15
673
WeldConstraint25.Part1 = Part38
674
WeldConstraint26.Parent = Part15
675
WeldConstraint26.Part0 = Part15
676
WeldConstraint26.Part1 = Part39
677
WeldConstraint27.Parent = Part15
678
WeldConstraint27.Part0 = Part15
679
WeldConstraint27.Part1 = Part40
680
WeldConstraint28.Parent = Part15
681
WeldConstraint28.Part0 = Part15
682
WeldConstraint28.Part1 = Part41
683
WeldConstraint29.Parent = Part15
684
WeldConstraint29.Part0 = Part15
685
WeldConstraint29.Part1 = Part42
686
Part30.Parent = mas
687
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
688
Part30.Orientation = Vector3.new(0, 178.389999, 0)
689
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
690
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
691
Part30.Color = Color3.new(1, 1, 0)
692
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
693
Part30.BottomSurface = Enum.SurfaceType.Smooth
694
Part30.BrickColor = BrickColor.new("New Yeller")
695
Part30.CanCollide = false
696
Part30.Material = Enum.Material.SmoothPlastic
697
Part30.TopSurface = Enum.SurfaceType.Smooth
698
Part30.brickColor = BrickColor.new("New Yeller")
699
Part30.Shape = Enum.PartType.Ball
700
Part31.Parent = mas
701
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
702
Part31.Orientation = Vector3.new(0, 178.389999, 0)
703
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
704
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
705
Part31.Color = Color3.new(1, 1, 0)
706
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
707
Part31.BottomSurface = Enum.SurfaceType.Smooth
708
Part31.BrickColor = BrickColor.new("New Yeller")
709
Part31.CanCollide = false
710
Part31.Material = Enum.Material.SmoothPlastic
711
Part31.TopSurface = Enum.SurfaceType.Smooth
712
Part31.brickColor = BrickColor.new("New Yeller")
713
Part31.Shape = Enum.PartType.Ball
714
Part32.Parent = mas
715
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
716
Part32.Orientation = Vector3.new(0, 178.389999, 0)
717
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
718
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
719
Part32.Color = Color3.new(1, 1, 0)
720
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
721
Part32.BottomSurface = Enum.SurfaceType.Smooth
722
Part32.BrickColor = BrickColor.new("New Yeller")
723
Part32.CanCollide = false
724
Part32.Material = Enum.Material.SmoothPlastic
725
Part32.TopSurface = Enum.SurfaceType.Smooth
726
Part32.brickColor = BrickColor.new("New Yeller")
727
Part32.Shape = Enum.PartType.Ball
728
Part33.Parent = mas
729
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
730
Part33.Orientation = Vector3.new(0, 178.389999, 0)
731
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
732
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
733
Part33.Color = Color3.new(1, 1, 0)
734
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
735
Part33.BottomSurface = Enum.SurfaceType.Smooth
736
Part33.BrickColor = BrickColor.new("New Yeller")
737
Part33.CanCollide = false
738
Part33.Material = Enum.Material.SmoothPlastic
739
Part33.TopSurface = Enum.SurfaceType.Smooth
740
Part33.brickColor = BrickColor.new("New Yeller")
741
Part33.Shape = Enum.PartType.Ball
742
Part34.Parent = mas
743
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
744
Part34.Orientation = Vector3.new(0, 178.389999, 0)
745
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
746
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
747
Part34.Color = Color3.new(1, 1, 0)
748
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
749
Part34.BottomSurface = Enum.SurfaceType.Smooth
750
Part34.BrickColor = BrickColor.new("New Yeller")
751
Part34.CanCollide = false
752
Part34.Material = Enum.Material.SmoothPlastic
753
Part34.TopSurface = Enum.SurfaceType.Smooth
754
Part34.brickColor = BrickColor.new("New Yeller")
755
Part34.Shape = Enum.PartType.Ball
756
Part35.Parent = mas
757
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
758
Part35.Orientation = Vector3.new(0, 178.389999, 0)
759
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
760
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
761
Part35.Color = Color3.new(1, 1, 0)
762
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
763
Part35.BottomSurface = Enum.SurfaceType.Smooth
764
Part35.BrickColor = BrickColor.new("New Yeller")
765
Part35.CanCollide = false
766
Part35.Material = Enum.Material.SmoothPlastic
767
Part35.TopSurface = Enum.SurfaceType.Smooth
768
Part35.brickColor = BrickColor.new("New Yeller")
769
Part35.Shape = Enum.PartType.Ball
770
Part36.Parent = mas
771
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
772
Part36.Orientation = Vector3.new(0, 178.389999, 0)
773
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
774
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
775
Part36.Color = Color3.new(1, 1, 0)
776
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
777
Part36.BottomSurface = Enum.SurfaceType.Smooth
778
Part36.BrickColor = BrickColor.new("New Yeller")
779
Part36.CanCollide = false
780
Part36.Material = Enum.Material.SmoothPlastic
781
Part36.TopSurface = Enum.SurfaceType.Smooth
782
Part36.brickColor = BrickColor.new("New Yeller")
783
Part36.Shape = Enum.PartType.Ball
784
Part37.Parent = mas
785
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
786
Part37.Orientation = Vector3.new(0, 178.389999, 0)
787
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
788
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
789
Part37.Color = Color3.new(1, 1, 0)
790
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
791
Part37.BottomSurface = Enum.SurfaceType.Smooth
792
Part37.BrickColor = BrickColor.new("New Yeller")
793
Part37.CanCollide = false
794
Part37.Material = Enum.Material.SmoothPlastic
795
Part37.TopSurface = Enum.SurfaceType.Smooth
796
Part37.brickColor = BrickColor.new("New Yeller")
797
Part37.Shape = Enum.PartType.Ball
798
Part38.Parent = mas
799
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
800
Part38.Orientation = Vector3.new(0, 178.389999, 0)
801
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
802
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
803
Part38.Color = Color3.new(1, 1, 0)
804
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
805
Part38.BottomSurface = Enum.SurfaceType.Smooth
806
Part38.BrickColor = BrickColor.new("New Yeller")
807
Part38.CanCollide = false
808
Part38.Material = Enum.Material.SmoothPlastic
809
Part38.TopSurface = Enum.SurfaceType.Smooth
810
Part38.brickColor = BrickColor.new("New Yeller")
811
Part38.Shape = Enum.PartType.Ball
812
Part39.Parent = mas
813
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
814
Part39.Orientation = Vector3.new(0, 178.389999, 0)
815
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
816
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
817
Part39.Color = Color3.new(1, 1, 0)
818
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
819
Part39.BottomSurface = Enum.SurfaceType.Smooth
820
Part39.BrickColor = BrickColor.new("New Yeller")
821
Part39.CanCollide = false
822
Part39.Material = Enum.Material.SmoothPlastic
823
Part39.TopSurface = Enum.SurfaceType.Smooth
824
Part39.brickColor = BrickColor.new("New Yeller")
825
Part39.Shape = Enum.PartType.Ball
826
Part40.Parent = mas
827
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
828
Part40.Orientation = Vector3.new(0, 178.389999, 0)
829
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
830
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
831
Part40.Color = Color3.new(1, 1, 0)
832
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
833
Part40.BottomSurface = Enum.SurfaceType.Smooth
834
Part40.BrickColor = BrickColor.new("New Yeller")
835
Part40.CanCollide = false
836
Part40.Material = Enum.Material.SmoothPlastic
837
Part40.TopSurface = Enum.SurfaceType.Smooth
838
Part40.brickColor = BrickColor.new("New Yeller")
839
Part41.Parent = mas
840
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
841
Part41.Orientation = Vector3.new(0, 178.389999, 0)
842
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
843
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
844
Part41.Color = Color3.new(1, 1, 0)
845
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
846
Part41.BottomSurface = Enum.SurfaceType.Smooth
847
Part41.BrickColor = BrickColor.new("New Yeller")
848
Part41.CanCollide = false
849
Part41.Material = Enum.Material.SmoothPlastic
850
Part41.TopSurface = Enum.SurfaceType.Smooth
851
Part41.brickColor = BrickColor.new("New Yeller")
852
Part42.Parent = mas
853
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
854
Part42.Orientation = Vector3.new(0, 179.73999, 0)
855
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
856
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
857
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
858
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
859
Part42.BottomSurface = Enum.SurfaceType.Smooth
860
Part42.BrickColor = BrickColor.new("Institutional white")
861
Part42.CanCollide = false
862
Part42.Material = Enum.Material.SmoothPlastic
863
Part42.TopSurface = Enum.SurfaceType.Smooth
864
Part42.brickColor = BrickColor.new("Institutional white")
865
for i,v in pairs(mas:GetChildren()) do
866
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
867
	pcall(function() v:MakeJoints() end)
868
end
869
local Wld = Instance.new("Weld",Part15)
870
Wld.Part0 = SLA
871
Wld.Part1 = Part15
872
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
873
mas2 = Instance.new("Model",game:GetService("Lighting"))
874
WeldConstraint0 = Instance.new("WeldConstraint")
875
WeldConstraint1 = Instance.new("WeldConstraint")
876
WeldConstraint2 = Instance.new("WeldConstraint")
877
WeldConstraint3 = Instance.new("WeldConstraint")
878
WeldConstraint4 = Instance.new("WeldConstraint")
879
WeldConstraint5 = Instance.new("WeldConstraint")
880
WeldConstraint6 = Instance.new("WeldConstraint")
881
WeldConstraint7 = Instance.new("WeldConstraint")
882
WeldConstraint8 = Instance.new("WeldConstraint")
883
WeldConstraint9 = Instance.new("WeldConstraint")
884
WeldConstraint10 = Instance.new("WeldConstraint")
885
WeldConstraint11 = Instance.new("WeldConstraint")
886
WeldConstraint12 = Instance.new("WeldConstraint")
887
WeldConstraint13 = Instance.new("WeldConstraint")
888
Part14 = Instance.new("Part")
889
Part15 = Instance.new("Part")
890
WeldConstraint16 = Instance.new("WeldConstraint")
891
WeldConstraint17 = Instance.new("WeldConstraint")
892
WeldConstraint18 = Instance.new("WeldConstraint")
893
WeldConstraint19 = Instance.new("WeldConstraint")
894
WeldConstraint20 = Instance.new("WeldConstraint")
895
WeldConstraint21 = Instance.new("WeldConstraint")
896
WeldConstraint22 = Instance.new("WeldConstraint")
897
WeldConstraint23 = Instance.new("WeldConstraint")
898
WeldConstraint24 = Instance.new("WeldConstraint")
899
WeldConstraint25 = Instance.new("WeldConstraint")
900
WeldConstraint26 = Instance.new("WeldConstraint")
901
WeldConstraint27 = Instance.new("WeldConstraint")
902
WeldConstraint28 = Instance.new("WeldConstraint")
903
WeldConstraint29 = Instance.new("WeldConstraint")
904
Part30 = Instance.new("Part")
905
Part31 = Instance.new("Part")
906
Part32 = Instance.new("Part")
907
Part33 = Instance.new("Part")
908
Part34 = Instance.new("Part")
909
Part35 = Instance.new("Part")
910
Part36 = Instance.new("Part")
911
Part37 = Instance.new("Part")
912
Part38 = Instance.new("Part")
913
Part39 = Instance.new("Part")
914
Part40 = Instance.new("Part")
915
Part41 = Instance.new("Part")
916
Part42 = Instance.new("Part")
917
WeldConstraint20.Parent = Part15
918
WeldConstraint20.Part0 = Part15
919
WeldConstraint20.Part1 = Part33
920
WeldConstraint22.Parent = Part15
921
WeldConstraint22.Part0 = Part15
922
WeldConstraint22.Part1 = Part35
923
WeldConstraint21.Parent = Part15
924
WeldConstraint21.Part0 = Part15
925
WeldConstraint21.Part1 = Part34
926
WeldConstraint23.Parent = Part15
927
WeldConstraint23.Part0 = Part15
928
WeldConstraint23.Part1 = Part36
929
WeldConstraint24.Parent = Part15
930
WeldConstraint24.Part0 = Part15
931
WeldConstraint24.Part1 = Part37
932
WeldConstraint25.Parent = Part15
933
WeldConstraint25.Part0 = Part15
934
WeldConstraint25.Part1 = Part38
935
WeldConstraint26.Parent = Part15
936
WeldConstraint26.Part0 = Part15
937
WeldConstraint26.Part1 = Part39
938
WeldConstraint27.Parent = Part15
939
WeldConstraint27.Part0 = Part15
940
WeldConstraint27.Part1 = Part40
941
WeldConstraint29.Parent = Part15
942
WeldConstraint29.Part0 = Part15
943
WeldConstraint29.Part1 = Part42
944
WeldConstraint28.Parent = Part15
945
WeldConstraint28.Part0 = Part15
946
WeldConstraint28.Part1 = Part41
947
WeldConstraint16.Parent = Part15
948
WeldConstraint16.Part0 = Part15
949
WeldConstraint16.Part1 = Part14
950
WeldConstraint17.Parent = Part15
951
WeldConstraint17.Part0 = Part15
952
WeldConstraint17.Part1 = Part30
953
WeldConstraint18.Parent = Part15
954
WeldConstraint18.Part0 = Part15
955
WeldConstraint18.Part1 = Part31
956
WeldConstraint19.Parent = Part15
957
WeldConstraint19.Part0 = Part15
958
WeldConstraint19.Part1 = Part32
959
Part14.Name = "Glove"
960
Part14.Parent = mas2
961
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
962
Part14.Orientation = Vector3.new(0, 178.389999, 0)
963
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
964
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
965
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
966
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
967
Part14.BottomSurface = Enum.SurfaceType.Smooth
968
Part14.BrickColor = BrickColor.new("Pastel yellow")
969
Part14.CanCollide = false
970
Part14.Material = Enum.Material.SmoothPlastic
971
Part14.TopSurface = Enum.SurfaceType.Smooth
972
Part14.brickColor = BrickColor.new("Pastel yellow")
973
Part15.Name = "LeftHandle"
974
Part15.Parent = mas2
975
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
976
Part15.Orientation = Vector3.new(0, 179.73999, 0)
977
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
978
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
979
Part15.Color = Color3.new(1, 1, 0)
980
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
981
Part15.BottomSurface = Enum.SurfaceType.Smooth
982
Part15.BrickColor = BrickColor.new("New Yeller")
983
Part15.CanCollide = false
984
Part15.Material = Enum.Material.SmoothPlastic
985
Part15.TopSurface = Enum.SurfaceType.Smooth
986
Part15.brickColor = BrickColor.new("New Yeller")
987
Part15.Shape = Enum.PartType.Ball
988
WeldConstraint16.Parent = Part15
989
WeldConstraint16.Part0 = Part15
990
WeldConstraint16.Part1 = Part14
991
WeldConstraint17.Parent = Part15
992
WeldConstraint17.Part0 = Part15
993
WeldConstraint17.Part1 = Part30
994
WeldConstraint18.Parent = Part15
995
WeldConstraint18.Part0 = Part15
996
WeldConstraint18.Part1 = Part31
997
WeldConstraint19.Parent = Part15
998
WeldConstraint19.Part0 = Part15
999
WeldConstraint19.Part1 = Part32
1000
WeldConstraint20.Parent = Part15
1001
WeldConstraint20.Part0 = Part15
1002
WeldConstraint20.Part1 = Part33
1003
WeldConstraint21.Parent = Part15
1004
WeldConstraint21.Part0 = Part15
1005
WeldConstraint21.Part1 = Part34
1006
WeldConstraint22.Parent = Part15
1007
WeldConstraint22.Part0 = Part15
1008
WeldConstraint22.Part1 = Part35
1009
WeldConstraint23.Parent = Part15
1010
WeldConstraint23.Part0 = Part15
1011
WeldConstraint23.Part1 = Part36
1012
WeldConstraint24.Parent = Part15
1013
WeldConstraint24.Part0 = Part15
1014
WeldConstraint24.Part1 = Part37
1015
WeldConstraint25.Parent = Part15
1016
WeldConstraint25.Part0 = Part15
1017
WeldConstraint25.Part1 = Part38
1018
WeldConstraint26.Parent = Part15
1019
WeldConstraint26.Part0 = Part15
1020
WeldConstraint26.Part1 = Part39
1021
WeldConstraint27.Parent = Part15
1022
WeldConstraint27.Part0 = Part15
1023
WeldConstraint27.Part1 = Part40
1024
WeldConstraint28.Parent = Part15
1025
WeldConstraint28.Part0 = Part15
1026
WeldConstraint28.Part1 = Part41
1027
WeldConstraint29.Parent = Part15
1028
WeldConstraint29.Part0 = Part15
1029
WeldConstraint29.Part1 = Part42
1030
Part30.Parent = mas2
1031
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1032
Part30.Orientation = Vector3.new(0, 178.389999, 0)
1033
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
1034
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
1035
Part30.Color = Color3.new(1, 1, 0)
1036
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1037
Part30.BottomSurface = Enum.SurfaceType.Smooth
1038
Part30.BrickColor = BrickColor.new("New Yeller")
1039
Part30.CanCollide = false
1040
Part30.Material = Enum.Material.SmoothPlastic
1041
Part30.TopSurface = Enum.SurfaceType.Smooth
1042
Part30.brickColor = BrickColor.new("New Yeller")
1043
Part30.Shape = Enum.PartType.Ball
1044
Part31.Parent = mas2
1045
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1046
Part31.Orientation = Vector3.new(0, 178.389999, 0)
1047
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1048
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1049
Part31.Color = Color3.new(1, 1, 0)
1050
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1051
Part31.BottomSurface = Enum.SurfaceType.Smooth
1052
Part31.BrickColor = BrickColor.new("New Yeller")
1053
Part31.CanCollide = false
1054
Part31.Material = Enum.Material.SmoothPlastic
1055
Part31.TopSurface = Enum.SurfaceType.Smooth
1056
Part31.brickColor = BrickColor.new("New Yeller")
1057
Part31.Shape = Enum.PartType.Ball
1058
Part32.Parent = mas2
1059
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1060
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1061
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1062
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1063
Part32.Color = Color3.new(1, 1, 0)
1064
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1065
Part32.BottomSurface = Enum.SurfaceType.Smooth
1066
Part32.BrickColor = BrickColor.new("New Yeller")
1067
Part32.CanCollide = false
1068
Part32.Material = Enum.Material.SmoothPlastic
1069
Part32.TopSurface = Enum.SurfaceType.Smooth
1070
Part32.brickColor = BrickColor.new("New Yeller")
1071
Part32.Shape = Enum.PartType.Ball
1072
Part33.Parent = mas2
1073
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1074
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1075
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1076
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1077
Part33.Color = Color3.new(1, 1, 0)
1078
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1079
Part33.BottomSurface = Enum.SurfaceType.Smooth
1080
Part33.BrickColor = BrickColor.new("New Yeller")
1081
Part33.CanCollide = false
1082
Part33.Material = Enum.Material.SmoothPlastic
1083
Part33.TopSurface = Enum.SurfaceType.Smooth
1084
Part33.brickColor = BrickColor.new("New Yeller")
1085
Part33.Shape = Enum.PartType.Ball
1086
Part34.Parent = mas2
1087
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1088
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1089
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1090
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1091
Part34.Color = Color3.new(1, 1, 0)
1092
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1093
Part34.BottomSurface = Enum.SurfaceType.Smooth
1094
Part34.BrickColor = BrickColor.new("New Yeller")
1095
Part34.CanCollide = false
1096
Part34.Material = Enum.Material.SmoothPlastic
1097
Part34.TopSurface = Enum.SurfaceType.Smooth
1098
Part34.brickColor = BrickColor.new("New Yeller")
1099
Part34.Shape = Enum.PartType.Ball
1100
Part35.Parent = mas2
1101
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1102
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1103
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1104
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1105
Part35.Color = Color3.new(1, 1, 0)
1106
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1107
Part35.BottomSurface = Enum.SurfaceType.Smooth
1108
Part35.BrickColor = BrickColor.new("New Yeller")
1109
Part35.CanCollide = false
1110
Part35.Material = Enum.Material.SmoothPlastic
1111
Part35.TopSurface = Enum.SurfaceType.Smooth
1112
Part35.brickColor = BrickColor.new("New Yeller")
1113
Part35.Shape = Enum.PartType.Ball
1114
Part36.Parent = mas2
1115
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1116
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1117
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1118
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1119
Part36.Color = Color3.new(1, 1, 0)
1120
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1121
Part36.BottomSurface = Enum.SurfaceType.Smooth
1122
Part36.BrickColor = BrickColor.new("New Yeller")
1123
Part36.CanCollide = false
1124
Part36.Material = Enum.Material.SmoothPlastic
1125
Part36.TopSurface = Enum.SurfaceType.Smooth
1126
Part36.brickColor = BrickColor.new("New Yeller")
1127
Part36.Shape = Enum.PartType.Ball
1128
Part37.Parent = mas2
1129
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1130
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1131
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1132
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1133
Part37.Color = Color3.new(1, 1, 0)
1134
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1135
Part37.BottomSurface = Enum.SurfaceType.Smooth
1136
Part37.BrickColor = BrickColor.new("New Yeller")
1137
Part37.CanCollide = false
1138
Part37.Material = Enum.Material.SmoothPlastic
1139
Part37.TopSurface = Enum.SurfaceType.Smooth
1140
Part37.brickColor = BrickColor.new("New Yeller")
1141
Part37.Shape = Enum.PartType.Ball
1142
Part38.Parent = mas2
1143
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1144
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1145
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1146
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1147
Part38.Color = Color3.new(1, 1, 0)
1148
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1149
Part38.BottomSurface = Enum.SurfaceType.Smooth
1150
Part38.BrickColor = BrickColor.new("New Yeller")
1151
Part38.CanCollide = false
1152
Part38.Material = Enum.Material.SmoothPlastic
1153
Part38.TopSurface = Enum.SurfaceType.Smooth
1154
Part38.brickColor = BrickColor.new("New Yeller")
1155
Part38.Shape = Enum.PartType.Ball
1156
Part39.Parent = mas2
1157
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1158
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1159
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1160
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1161
Part39.Color = Color3.new(1, 1, 0)
1162
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1163
Part39.BottomSurface = Enum.SurfaceType.Smooth
1164
Part39.BrickColor = BrickColor.new("New Yeller")
1165
Part39.CanCollide = false
1166
Part39.Material = Enum.Material.SmoothPlastic
1167
Part39.TopSurface = Enum.SurfaceType.Smooth
1168
Part39.brickColor = BrickColor.new("New Yeller")
1169
Part39.Shape = Enum.PartType.Ball
1170
Part40.Parent = mas2
1171
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1172
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1173
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1174
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1175
Part40.Color = Color3.new(1, 1, 0)
1176
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1177
Part40.BottomSurface = Enum.SurfaceType.Smooth
1178
Part40.BrickColor = BrickColor.new("New Yeller")
1179
Part40.CanCollide = false
1180
Part40.Material = Enum.Material.SmoothPlastic
1181
Part40.TopSurface = Enum.SurfaceType.Smooth
1182
Part40.brickColor = BrickColor.new("New Yeller")
1183
Part41.Parent = mas2
1184
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1185
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1186
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1187
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1188
Part41.Color = Color3.new(1, 1, 0)
1189
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1190
Part41.BottomSurface = Enum.SurfaceType.Smooth
1191
Part41.BrickColor = BrickColor.new("New Yeller")
1192
Part41.CanCollide = false
1193
Part41.Material = Enum.Material.SmoothPlastic
1194
Part41.TopSurface = Enum.SurfaceType.Smooth
1195
Part41.brickColor = BrickColor.new("New Yeller")
1196
Part42.Parent = mas2
1197
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1198
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1199
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1200
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1201
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1202
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1203
Part42.BottomSurface = Enum.SurfaceType.Smooth
1204
Part42.BrickColor = BrickColor.new("Institutional white")
1205
Part42.CanCollide = false
1206
Part42.Material = Enum.Material.SmoothPlastic
1207
Part42.TopSurface = Enum.SurfaceType.Smooth
1208
Part42.brickColor = BrickColor.new("Institutional white")
1209
for i,v in pairs(mas2:GetChildren()) do
1210
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1211
	pcall(function() v:MakeJoints() end)
1212
end
1213
local Wld = Instance.new("Weld",Part15)
1214
Wld.Part0 = SRA
1215
Wld.Part1 = Part15
1216
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1217
for i,v in pairs(mas:children()) do
1218
    if v:IsA("Part") then
1219
        v.Transparency = 1
1220
    end
1221
end
1222
for i,v in pairs(Character.Stand:children()) do
1223
    if v:IsA("Part") then
1224
        v.Transparency = 1
1225
		Face.Transparency = 1
1226
    end
1227
end
1228
local newMotor = function(part0, part1, c0, c1)
1229
	local w = Create('Motor'){
1230
		Parent = part0,
1231
		Part0 = part0,
1232
		Part1 = part1,
1233
		C0 = c0,
1234
		C1 = c1,
1235
	}
1236
	return w
1237
end
1238
function clerp(a, b, t)
1239
	return a:lerp(b, t)
1240
end
1241
1242
coroutine.resume(coroutine.create(function()
1243
while true do
1244
	Humanoid.Health = Humanoid.Health + 1.7
1245
	game:GetService("RunService").RenderStepped:wait()
1246
end
1247
end))
1248
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1249
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1250
1251
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
1252
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1253
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1254
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1255
RootJoint.C1 = CFrame.new(0, 0, 0)
1256
RootJoint.C0 = CFrame.new(0, 0, 0)
1257
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1258
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1259
1260
local rarmc1 = RW.C1
1261
local larmc1 = LW.C1
1262
local rlegc1 = RH.C1
1263
local llegc1 = LH.C1
1264
1265
local resetc1 = false
1266
1267
function PlayAnimationFromTable(table, speed, bool)
1268
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
1269
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
1270
	RW.C0 = clerp(RW.C0, table[3], speed) 
1271
	LW.C0 = clerp(LW.C0, table[4], speed) 
1272
	RH.C0 = clerp(RH.C0, table[5], speed) 
1273
	LH.C0 = clerp(LH.C0, table[6], speed) 
1274
	if bool == true then
1275
		if resetc1 == false then
1276
			resetc1 = true
1277
			RootJoint.C1 = RootJoint.C1
1278
			Torso.Neck.C1 = Torso.Neck.C1
1279
			RW.C1 = rarmc1
1280
			LW.C1 = larmc1
1281
			RH.C1 = rlegc1
1282
			LH.C1 = llegc1
1283
		end
1284
	end
1285
end
1286
1287
ArtificialHB = Create("BindableEvent", script){
1288
	Parent = script,
1289
	Name = "Heartbeat",
1290
}
1291
1292
script:WaitForChild("Heartbeat")
1293
1294
frame = 1 / 30
1295
tf = 0
1296
allowframeloss = false
1297
tossremainder = false
1298
lastframe = tick()
1299
script.Heartbeat:Fire()
1300
1301
game:GetService("RunService").Heartbeat:connect(function(s, p)
1302
	tf = tf + s
1303
	if tf >= frame then
1304
		if allowframeloss then
1305
			script.Heartbeat:Fire()
1306
			lastframe = tick()
1307
		else
1308
			for i = 1, math.floor(tf / frame) do
1309
				script.Heartbeat:Fire()
1310
			end
1311
			lastframe = tick()
1312
		end
1313
		if tossremainder then
1314
			tf = 0
1315
		else
1316
			tf = tf - frame * math.floor(tf / frame)
1317
		end
1318
	end
1319
end)
1320
1321
function swait(num)
1322
	if num == 0 or num == nil then
1323
		ArtificialHB.Event:wait()
1324
	else
1325
		for i = 0, num do
1326
			ArtificialHB.Event:wait()
1327
		end
1328
	end
1329
end
1330
1331
1332
1333
Mouse.KeyDown:connect(function(key)
1334
	if key == "q" then
1335
		if Change == false then
1336
			Stand()
1337
			Change = true
1338
		elseif Change == true then
1339
			UnStand()
1340
			Change = false 
1341
		end
1342
	end
1343
end)
1344
1345
1346
function Stand()
1347
	if D == false then
1348
		D = true
1349
		Pause = true
1350
		for i = 0,0.1,0.1 do
1351
		swait()
1352
		PlayAnimationFromTable({
1353
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1354
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1355
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1356
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1357
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1358
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1359
		}, .5, false)
1360
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1361
		end
1362
		coroutine.resume(coroutine.create(function()
1363
		for i = 0,1.2,0.1 do
1364
		swait()
1365
		PlayAnimationFromTable({
1366
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1367
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1368
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1369
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1370
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1371
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1372
		}, .5, false)
1373
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1374
		end
1375
		Pause = false
1376
		end))
1377
		local Sound = Instance.new("Sound",ST)
1378
		Sound.Pitch = 1
1379
		Sound.Volume = 121
1380
		Sound.Looped = false
1381
		Sound.SoundId = "rbxassetid://463010917"
1382
		Sound:play()
1383
		coroutine.resume(coroutine.create(function()
1384
		for i,v in pairs(mas:children()) do
1385
		    if v:IsA("Part") then
1386
				coroutine.resume(coroutine.create(function()
1387
				v.Transparency = v.Transparency - 0.1
1388
				game:GetService("RunService").RenderStepped:wait()	
1389
				end))
1390
		        v.Transparency = 1
1391
		    end
1392
		end
1393
		end))
1394
		for i,v in pairs(Character.Stand:children()) do
1395
		    if v:IsA("Part") then
1396
				coroutine.resume(coroutine.create(function()
1397
				for i = 1,11 do
1398
		        v.Transparency = v.Transparency - 0.1
1399
				Face.Transparency = Face.Transparency - 0.1
1400
				game:GetService("RunService").RenderStepped:wait()
1401
				end
1402
				FlA.Enabled = true
1403
				FlA1.Enabled = true
1404
				FlA2.Enabled = true
1405
				FlA3.Enabled = true
1406
				FlA4.Enabled = true
1407
				FlA5.Enabled = true
1408
				ZZA.Enabled = true
1409
				ZZA1.Enabled = true
1410
				ZZA2.Enabled = true
1411
				ZZA3.Enabled = true
1412
				ZZA4.Enabled = true
1413
				ZZA5.Enabled = true
1414
				end))
1415
		    end
1416
		end
1417
		ZZZ = Mouse.KeyDown:connect(function(key)
1418
			if key == "t" then
1419
				Blast()
1420
			end
1421
			if key == "r" then
1422
				StrongOra()
1423
			end
1424
			if key == "e" then 
1425
				OHOra()
1426
			end
1427
			if key == "f" then
1428
				TimeStop()
1429
			end
1430
			if key == "z" then
1431
				Jump()
1432
			end
1433
		end)
1434
		ZZZ1 = Mouse.KeyUp:connect(function(key)
1435
			if key == "e" then
1436
				Stop()
1437
			end
1438
		end)
1439
		wait(0.5)
1440
		D = false
1441
	end
1442
end
1443
1444
function Blast()
1445
	if D == false then 
1446
		D = true
1447
		Pause = true
1448
		for i = 0,1.2,0.1 do
1449
		swait()
1450
		PlayAnimationFromTable({
1451
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1452
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1453
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1454
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1455
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1456
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1457
		}, .5, false)
1458
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1459
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1460
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1461
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1462
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1463
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1464
		end
1465
		coroutine.resume(coroutine.create(function()
1466
		wait(0.7)
1467
		Pause = false
1468
		end))
1469
		local Bl = Instance.new("Part",workspace)
1470
		Bl.CanCollide = false
1471
		Bl.Material = "Neon"
1472
		Bl.Shape = "Ball"
1473
		Bl.Size = Vector3.new(20,20,20)
1474
		Bl.BrickColor = BrickColor.new("New Yeller")
1475
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1476
		local Fl = Instance.new("BodyVelocity",Bl)
1477
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1478
		Fl.Velocity = RootPart.CFrame.lookVector*160
1479
		local Ring = Instance.new("Part",RootPart)
1480
		Ring.Size = Vector3.new(1,1,1)
1481
		Ring.CanCollide = false
1482
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1483
		Ring.Anchored = true
1484
		Ring.BrickColor = BrickColor.new("Institutional white")
1485
		Ring.Transparency = 0
1486
		local Ring2 = Instance.new("SpecialMesh",Ring)
1487
		Ring2.MeshId = "rbxassetid://3270017"
1488
		Ring2.Scale = Vector3.new(1,1,0.1)
1489
		coroutine.resume(coroutine.create(function()
1490
		for i = 1,50 do
1491
			Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1492
			Ring.Transparency = Ring.Transparency + 0.07
1493
			game:GetService("RunService").RenderStepped:wait()
1494
		end
1495
		Ring:remove()
1496
		end))
1497
		Bl.Touched:connect(function(hit)
1498
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1499
				Bl:remove()
1500
				local S = Instance.new("Sound",hit.Parent.Head)
1501
				S.SoundId = "rbxassetid://539294959" 
1502
				S.Volume = 1
1503
				S.Looped = false
1504
				S:play()
1505
				hit.Parent.Humanoid:TakeDamage(60)
1506
				hit.Parent.Humanoid.WalkSpeed = 2
1507
				local Ef = Instance.new("Part",workspace)
1508
				Ef.Size = Vector3.new(1,1,1)
1509
				Ef.CanCollide = false
1510
				Ef.Shape = "Ball"
1511
				Ef.Material = "Neon"
1512
				Ef.BrickColor = BrickColor.new("New Yeller")
1513
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1514
				Ef.Anchored = true
1515
				local Ef2 = Instance.new("SpecialMesh",Ef)
1516
				Ef2.MeshType = "Sphere"
1517
				Ef2.Scale = Vector3.new(1,1,1)
1518
				coroutine.resume(coroutine.create(function()
1519
				for i = 1,6 do
1520
				local random = math.random(-4,4)
1521
				local random2 = math.random(-4,4)
1522
				local random3 = math.random(-4,4)
1523
				local Ring = Instance.new("Part",Ef)
1524
				Ring.Size = Vector3.new(1,1,1)
1525
				Ring.CanCollide = false
1526
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1527
				Ring.Anchored = true
1528
				Ring.BrickColor = BrickColor.new("Institutional white")
1529
				Ring.Transparency = 0
1530
				local Ring2 = Instance.new("SpecialMesh",Ring)
1531
				Ring2.MeshId = "rbxassetid://3270017"
1532
				Ring2.Scale = Vector3.new(1,1,0.1)
1533
				coroutine.resume(coroutine.create(function()
1534
				for i = 1,170 do
1535
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1536
					Ring.Transparency = Ring.Transparency + 0.01
1537
					game:GetService("RunService").RenderStepped:wait()
1538
				end
1539
				Ring:remove()
1540
				end))
1541
				end
1542
				end))
1543
				for i = 1,170 do
1544
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1545
					Ef.Transparency = Ef.Transparency + 0.01
1546
					game:GetService("RunService").RenderStepped:wait()
1547
				end
1548
				Ef:remove()
1549
			end
1550
		end)
1551
		wait(1.5)
1552
		D = false
1553
	end
1554
end
1555
1556
function Jump()
1557
	if DD == false then
1558
		DD = true
1559
		print("ASD")
1560
		local Bod = Instance.new("BodyPosition",RootPart)
1561
		Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1562
		Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1563
		local Ef = Instance.new("Part",workspace)
1564
		Ef.Size = Vector3.new(1,1,1)
1565
		Ef.CanCollide = false
1566
		Ef.Anchored = true
1567
		Ef.BrickColor = BrickColor.new("New Yeller")
1568
		Ef.Material = "Neon"
1569
		Ef.Shape = "Ball"
1570
		Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1571
		coroutine.resume(coroutine.create(function()
1572
		for i = 1,30 do
1573
			Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1574
			Ef.Transparency = Ef.Transparency + 0.07
1575
			game:GetService("RunService").RenderStepped:wait()
1576
		end
1577
		Ef:remove()
1578
		end))
1579
		wait(0.1)
1580
		Bod:remove()
1581
		wait(1)
1582
		DD = false
1583
	end
1584
end
1585
1586
function TimeStop()
1587
	if DDZ == false then
1588
		DDZ = true
1589
		local S = Instance.new("Sound",ST)
1590
		S.SoundId = "rbxassetid://1631612542"
1591
		S.Pitch = 1.2
1592
		S.Volume = 12312
1593
		S.Looped = false
1594
		S:play()
1595
		local Ef = Instance.new("Part",workspace)
1596
		Ef.Size = Vector3.new(1,1,1)
1597
		Ef.Material = "Neon"
1598
		Ef.BrickColor = BrickColor.new("White")
1599
		Ef.Transparency = 0.4
1600
		Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1601
		Ef.Anchored = true
1602
		Ef.CanCollide = false
1603
		Ef.Shape = "Ball"
1604
		local Ef2 = Instance.new("SpecialMesh",Ef)
1605
		Ef2.MeshType = "Sphere"
1606
		Ef2.Scale = Vector3.new(1,1,1)
1607
		coroutine.resume(coroutine.create(function()
1608
		for i = 1,70 do
1609
			Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1610
			game:GetService("RunService").RenderStepped:wait()
1611
		end
1612
		for i = 1,70 do
1613
			Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1614
			game:GetService("RunService").RenderStepped:wait()
1615
		end
1616
		Ef:remove()
1617
		end))
1618
		local HB = Instance.new("Part",workspace)
1619
		HB.CanCollide = false
1620
		HB.Anchored = true
1621
		HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1622
		HB.Size = Vector3.new(300,300,300)
1623
		HB.Transparency = 1
1624
		HB.Touched:connect(function(hit)
1625
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1626
				hit.Parent.Torso.Anchored = true
1627
				hit.Parent.Head.Anchored = true
1628
				hit.Parent["Right Arm"].Anchored = true
1629
				hit.Parent["Left Arm"].Anchored = true
1630
				hit.Parent["Right Leg"].Anchored = true
1631
				hit.Parent["Left Leg"].Anchored = true
1632
				wait(Time)
1633
				hit.Parent.Torso.Anchored = false
1634
				hit.Parent.Head.Anchored = false
1635
				hit.Parent["Right Arm"].Anchored = false
1636
				hit.Parent["Left Arm"].Anchored = false
1637
				hit.Parent["Right Leg"].Anchored = false
1638
				hit.Parent["Left Leg"].Anchored = false
1639
			end
1640
		end)
1641
		wait(32)
1642
		HB:remove()
1643
		DDZ = false
1644
	end
1645
end
1646
1647
function StrongOra()
1648
	if D == false then 
1649
		D = true
1650
		Pause = true
1651
		local HB = Instance.new("Part",SRA)
1652
		HB.CanCollide = false
1653
		HB.Transparency = 1
1654
		HB.Size = Vector3.new(1,1,1)
1655
		local HB2 = Instance.new("Weld",HB)
1656
		HB2.Part0 = SRA
1657
		HB2.Part1 = HB
1658
		HB2.C0 = CFrame.new(0,0,0)
1659
		HB.Touched:connect(function(hit)
1660
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1661
				HB:remove()
1662
				hit.Parent.Humanoid:TakeDamage(30)
1663
				hit.Parent.Humanoid.PlatformStand = true
1664
				local Ef = Instance.new("Part",workspace)
1665
				Ef.Size = Vector3.new(1,1,1)
1666
				Ef.CanCollide = false
1667
				Ef.Anchored = true
1668
				Ef.Shape = "Ball"
1669
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1670
				Ef.Material = "Neon"
1671
				Ef.BrickColor = BrickColor.new("White")
1672
				local Ef2 = Instance.new("SpecialMesh",Ef)
1673
				Ef2.MeshType = "Sphere"
1674
				Ef2.Scale = Vector3.new(1,1,1)
1675
				coroutine.resume(coroutine.create(function()
1676
				for i = 1,5 do
1677
				local random = math.random(-3,3)
1678
				local random2 = math.random(-3,3)
1679
				local random3 = math.random(-3,3)
1680
				local ZC = Instance.new("Part",workspace)
1681
				ZC.Size = Vector3.new(1,1,1)
1682
				ZC.CanCollide = false
1683
				ZC.Anchored = true
1684
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1685
				ZC.Shape = "Ball"
1686
				ZC.Material = "Neon"
1687
				ZC.BrickColor = BrickColor.new("New Yeller")
1688
				local ZC2 = Instance.new("SpecialMesh",ZC)
1689
				ZC2.MeshType = "Sphere"
1690
				ZC2.Scale = Vector3.new(1,1,1)
1691
				coroutine.resume(coroutine.create(function()
1692
				for i = 1,100 do
1693
					ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1694
					ZC.Transparency = ZC.Transparency + 0.03
1695
					game:GetService("RunService").RenderStepped:wait()
1696
				end
1697
				ZC:remove()
1698
				end))
1699
				end
1700
				end))
1701
				coroutine.resume(coroutine.create(function()
1702
				for i = 1,100 do
1703
					Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1704
					Ef.Transparency = Ef.Transparency + 0.03
1705
					game:GetService("RunService").RenderStepped:wait()
1706
				end
1707
				Ef:remove()
1708
				end))
1709
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1710
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1711
				Fl.velocity = RootPart.CFrame.lookVector*190
1712
				wait(0.3)
1713
				Fl:remove()
1714
				wait(0.5)
1715
				hit.Parent.Humanoid.PlatformStand = false
1716
			end
1717
		end)
1718
		for i = 0,0.5,0.1 do
1719
		swait()
1720
		PlayAnimationFromTable({
1721
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1722
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1723
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1724
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1725
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1726
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1727
		}, .5, false)
1728
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1729
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1730
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1731
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1732
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1733
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1734
		end
1735
		local Ora = Instance.new("Sound",ST)
1736
		Ora.SoundId = "rbxassetid://271120244"
1737
		Ora.Pitch = 1
1738
		Ora.Looped = false
1739
		Ora.Volume = 12312
1740
		Ora:play()
1741
		for i = 0,0.6,0.1 do
1742
		swait()
1743
		PlayAnimationFromTable({
1744
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1745
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1746
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1747
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1748
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1749
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1750
		}, .5, false)
1751
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1752
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1753
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1754
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1755
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1756
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1757
		end
1758
		coroutine.resume(coroutine.create(function()
1759
		wait(0.4)
1760
		HB:remove()
1761
		end))
1762
		Pause = false
1763
		wait(0.5)
1764
		D = false
1765
	end
1766
end
1767
function OHOra()
1768
	if D == false then
1769
		D = true
1770
		Pause = true
1771
		Loop = true
1772
		SoundZ = Instance.new("Sound",ST)
1773-
		SoundZ.SoundId = "rbxassetid://791374350"
1773+
		SoundZ.SoundId = "rbxassetid://2575841513"
1774
		SoundZ.Volume = 2
1775
		SoundZ.Looped = true
1776
		SoundZ.Pitch = 0.95
1777
		SoundZ:play()
1778
		while Loop do
1779
			local HB = Instance.new("Part",SRA)
1780
			HB.CanCollide = false
1781
			HB.Transparency = 1
1782
			local HB2 = Instance.new("Weld",HB)
1783
			HB2.Part0 = SRA
1784
			HB2.Part1 = HB
1785
			HB2.C0 = CFrame.new(0,-1.1,0)
1786
			HB.Touched:connect(function(hit)
1787
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1788
					HB:remove()
1789
					hit.Parent.Humanoid:TakeDamage(1.5)
1790
					hit.Parent.Humanoid.WalkSpeed = 2
1791
					local random = math.random(-3,3)
1792
					local random2 = math.random(-3,3)
1793
					local random3 = math.random(-3,3)
1794
					local Ef = Instance.new("Part",workspace)
1795
					Ef.Size = Vector3.new(1,1,1)
1796
					Ef.CanCollide = false
1797
					Ef.Material = "Neon"
1798
					Ef.BrickColor = BrickColor.new("White")
1799
					Ef.Anchored = true
1800
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1801
					local Ef2 = Instance.new("SpecialMesh",Ef)
1802
					Ef2.MeshType = "Sphere"
1803
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1804
					local Part = Instance.new("Part",workspace)
1805
					Part.Size = Vector3.new(1,1,1)
1806
					Part.CanCollide = false
1807
					Part.BrickColor = BrickColor.new("New Yeller")
1808
					Part.Material = "Neon"
1809
					Part.Anchored = true
1810
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1811
					local Part2 = Instance.new("SpecialMesh",Part)
1812
					Part2.MeshType = "Sphere"
1813
					Part2.Scale = Vector3.new(1,1,1)
1814
					for i = 1,50 do
1815
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1816
						Part.Transparency = Part.Transparency + 0.07
1817
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1818
						Ef.Transparency = Ef.Transparency + 0.07
1819
						game:GetService("RunService").RenderStepped:wait()
1820
					end
1821
					Part:remove()
1822
					Ef:remove()
1823
					end
1824
			end)
1825
			for i = 0,0.15,0.1 do
1826
			swait()
1827
			PlayAnimationFromTable({
1828
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1829
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1830
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1831
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1832
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1833
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1834
			}, .5, false)
1835
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1836
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1837
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1838
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1839
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1840
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1841
			end
1842
			coroutine.resume(coroutine.create(function()
1843
				wait(1)
1844
				HB:remove()
1845
			end))
1846
			local CCB = Instance.new("Part",SRA)
1847
			CCB.CanCollide = false
1848
			CCB.Transparency = 1
1849
			local CCB2 = Instance.new("Weld",CCB)
1850
			CCB2.Part0 = SRA
1851
			CCB2.Part1 = CCB
1852
			CCB2.C0 = CFrame.new(0,-1.1,0)
1853
			CCB.Touched:connect(function(hit)
1854
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1855
					CCB:remove()
1856
					hit.Parent.Humanoid:TakeDamage(1.5)
1857
					hit.Parent.Humanoid.WalkSpeed = 2
1858
					local random = math.random(-3,3)
1859
					local random2 = math.random(-3,3)
1860
					local random3 = math.random(-3,3)
1861
					local Ef = Instance.new("Part",workspace)
1862
					Ef.Size = Vector3.new(1,1,1)
1863
					Ef.CanCollide = false
1864
					Ef.Material = "Neon"
1865
					Ef.BrickColor = BrickColor.new("White")
1866
					Ef.Anchored = true
1867
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1868
					local Ef2 = Instance.new("SpecialMesh",Ef)
1869
					Ef2.MeshType = "Sphere"
1870
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1871
					local Part = Instance.new("Part",workspace)
1872
					Part.Size = Vector3.new(1,1,1)
1873
					Part.CanCollide = false
1874
					Part.BrickColor = BrickColor.new("New Yeller")
1875
					Part.Material = "Neon"
1876
					Part.Anchored = true
1877
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1878
					local Part2 = Instance.new("SpecialMesh",Part)
1879
					Part2.MeshType = "Sphere"
1880
					Part2.Scale = Vector3.new(0.1,0.1,0.1)
1881
					for i = 1,50 do
1882
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1883
						Part.Transparency = Part.Transparency + 0.07
1884
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1885
						Ef.Transparency = Ef.Transparency + 0.07
1886
						game:GetService("RunService").RenderStepped:wait()
1887
					end
1888
					Part:remove()
1889
					Ef:remove()
1890
				end
1891
			end)
1892
			for i = 0,0.15,0.1 do
1893
			swait()
1894
			PlayAnimationFromTable({
1895
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1896
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1897
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1898
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1899
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1900
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1901
			}, .5, false)
1902
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1903
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1904
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1905
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1906
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1907
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1908
			end
1909
			coroutine.resume(coroutine.create(function()
1910
				wait(1)
1911
				CCB:remove()
1912
			end))
1913
			game:GetService("RunService").RenderStepped:wait()
1914
		end
1915
		wait(0.2)
1916
		D = false
1917
	end
1918
end
1919
1920
function Stop()
1921
	Pause = false
1922
	SoundZ:remove()
1923
	Loop = false
1924
end
1925
1926
function UnStand()
1927
	if D == false then
1928
		D = true
1929
		FlA.Enabled = false
1930
		FlA1.Enabled = false
1931
		FlA2.Enabled = false
1932
		FlA3.Enabled = false
1933
		FlA4.Enabled = false
1934
		FlA5.Enabled = false
1935
		ZZA.Enabled= false
1936
		ZZA1.Enabled = false
1937
		ZZA2.Enabled = false
1938
		ZZA3.Enabled = false
1939
		ZZA4.Enabled = false
1940
		ZZA5.Enabled = false
1941
		Pause = true
1942
		coroutine.resume(coroutine.create(function()
1943
		for i = 0,1.2,0.1 do
1944
		swait()
1945
		PlayAnimationFromTable({
1946
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1947
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1948
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1949
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1950
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1951
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1952
		}, .5, false)
1953
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1954
		end
1955
		Pause = false
1956
		ZZZ:disconnect()
1957
		ZZZ1:disconnect()
1958
		end))
1959
		for i,v in pairs(Character.Stand:children()) do
1960
		    if v:IsA("Part") then
1961
				coroutine.resume(coroutine.create(function()
1962
				for i = 1,11 do
1963
		        v.Transparency = v.Transparency + 0.1
1964
				Face.Transparency = Face.Transparency + 0.1
1965
				game:GetService("RunService").RenderStepped:wait()
1966
				end
1967
				end))
1968
		    end
1969
		end
1970
		wait(0.5)
1971
		D = false
1972
		
1973
	end
1974
end
1975
1976
1977
New = function(Object, Parent, Name, Data)
1978
	local Object = Instance.new(Object)
1979
	for Index, Value in pairs(Data or {}) do
1980
		Object[Index] = Value
1981
	end
1982
	Object.Parent = Parent
1983
	Object.Name = Name
1984
	return Object
1985
end
1986
function rayCast(Position, Direction, Range, Ignore)
1987
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1988
end 
1989
1990
1991
1992
1993
coroutine.wrap(function()
1994
while 1 do
1995
swait()
1996
if doe <= 360 then
1997
	doe = doe + 2
1998
else
1999
	doe = 0
2000
end
2001
end
2002
end)()
2003
while true do
2004
	swait()
2005
	for i, v in pairs(Character:GetChildren()) do
2006
		if v:IsA("Part") then
2007
			v.Material = "SmoothPlastic"
2008
		elseif v:IsA("Accessory") then
2009
			v:WaitForChild("Handle").Material = "SmoothPlastic"
2010
		end
2011
	end
2012
2013
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
2014
	velocity = RootPart.Velocity.y
2015
	sine = sine + change
2016
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2017
		if RootPart.Velocity.y > 1 and hit == nil then 
2018
			Anim = "Jump"
2019
			if Pause == false then
2020
		PlayAnimationFromTable({
2021
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, 
2022
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
2023
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
2024
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm 
2025
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
2026
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
2027
		}, .3, false)
2028
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2029
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2030
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2031
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2032
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2033
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2034
					end
2035
		elseif RootPart.Velocity.y < -1 and hit == nil then 
2036
			Anim = "Fall"
2037
			if Pause == false then
2038
		PlayAnimationFromTable({
2039
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, 
2040
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
2041
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
2042
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm 
2043
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
2044
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
2045
		}, .3, false)
2046
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2047
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2048
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2049
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2050
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2051
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2052
					end
2053
		elseif Torsovelocity < 1 and hit ~= nil then
2054
			Anim = "Idle"
2055
			if Pause == false then
2056
				change = 1
2057
		PlayAnimationFromTable({
2058
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 
2059
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), 
2060
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), 
2061
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
2062
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), 
2063
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2064
		}, .3, false)
2065
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2066
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2067
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2068
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2069
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2070
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2071
			end
2072
		elseif Torsovelocity > 2 and hit ~= nil then
2073
			Anim = "Walk"
2074
			if Pause == false then
2075
		PlayAnimationFromTable({		
2076
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), 
2077
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), 
2078
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0), 
2079
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0), 
2080
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), 
2081
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2082
		}, .3, false)
2083
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2084
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2085
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2086
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2087
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2088
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
2089
			end
2090
		end
2091
end