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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").Rohan_Kishiba | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | --Ahuhuhuhu it's a good hammer amirite ahuahuahuahua | |
88 | --Credits to W8X for helping out with the magnitude damage function and stuff | |
89 | --Credits to MakerModelLua to fix a small problem ;D | |
90 | function lerp(weld,beglerp,endlerp,speed) | |
91 | weld.C0 = beglerp:lerp(endlerp,speed) | |
92 | return weld.C0 | |
93 | end | |
94 | local speed = 0.2 | |
95 | local angle = 0 | |
96 | local anglespeed = 1.5 | |
97 | local armspeed = 0.2 | |
98 | local armangle = 0 | |
99 | local armanglespeed = 1.5 | |
100 | local legspeed = 0.2 | |
101 | local legangle = 0 | |
102 | local leganglespeed = 1.5 | |
103 | x2enabled = true | |
104 | ignore = {} | |
105 | action = "Idle" | |
106 | Mode = "TwoHanded" | |
107 | on = false | |
108 | enabled = true | |
109 | jumping = false | |
110 | falling = false | |
111 | handleexception = false | |
112 | combo = 1 | |
113 | Player = game.Players.Rohan_Kishiba | |
114 | Char = Player.Character | |
115 | Anim = Char:FindFirstChild("Animate") | |
116 | Human = Char.Humanoid | |
117 | Human.WalkSpeed = 14 | |
118 | Sounds = {"rbxasset://sounds/unsheath.wav", "rbxassetid://161006212", "rbxassetid://2248511", "rbxassetid://2101137", "rbxassetid://2248511","rbxassetid://157631498","rbxassetid://161006195","rbxassetid://157878578"} | |
119 | T = Char:findFirstChild("Torso") | |
120 | Head = Char.Head | |
121 | LA = Char:findFirstChild("Left Arm") | |
122 | RA = Char:findFirstChild("Right Arm") | |
123 | LL = Char:findFirstChild("Left Leg") | |
124 | RL = Char:findFirstChild("Right Leg") | |
125 | LS = T:findFirstChild("Left Shoulder") | |
126 | RS = T:findFirstChild("Right Shoulder") | |
127 | LH = T:findFirstChild("Left Hip") | |
128 | RH = T:findFirstChild("Right Hip") | |
129 | Neck = T:findFirstChild("Neck") | |
130 | HM = Char:findFirstChild("HumanoidRootPart") | |
131 | RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
132 | WLS = Instance.new("Weld", nil) | |
133 | WLS.C0 = CFrame.new(-1.5, 0.5, 0) | |
134 | WLS.C1 = CFrame.new(0, 0.5, 0) | |
135 | WLS.Part0 = T | |
136 | WLS.Part1 = LA | |
137 | WRS = Instance.new("Weld", nil) | |
138 | WRS.Part0 = T | |
139 | WRS.Part1 = RA | |
140 | WRS.C0 = CFrame.new(1.5, 0.5, 0) | |
141 | WRS.C1 = CFrame.new(0, 0.5, 0) | |
142 | WLH = LH | |
143 | WRH = RH | |
144 | WeldLH = Instance.new("Weld", nil) | |
145 | WeldLH.C0 = CFrame.new(-0.5, -1, 0) | |
146 | WeldLH.C1 = CFrame.new(0, 1, 0) | |
147 | WeldLH.Part0 = T | |
148 | WeldLH.Part1 = LL | |
149 | WeldRH = Instance.new("Weld", nil) | |
150 | WeldRH.C0 = CFrame.new(0.5, -1, 0) | |
151 | WeldRH.C1 = CFrame.new(0, 1, 0) | |
152 | WeldRH.Part0 = T | |
153 | WeldRH.Part1 = RL | |
154 | LSC0 = WLS.C0 | |
155 | RSC0 = WRS.C0 | |
156 | LHC0 = WLH.C0 | |
157 | RHC0 = WRH.C0 | |
158 | WLHC0 = WeldLH.C0 | |
159 | WRHC0 = WeldRH.C0 | |
160 | WRJ = RJ | |
161 | RJC0 = WRJ.C0 | |
162 | NC0 = Neck.C0 | |
163 | hopbin = Instance.new("HopperBin", Player.Backpack) | |
164 | hopbin.Name = "Xyphon" | |
165 | Run = game:GetService("RunService") | |
166 | ||
167 | New = function(Object, Parent, Name, Data) | |
168 | local Object = Instance.new(Object) | |
169 | for Index, Value in pairs(Data or {}) do | |
170 | Object[Index] = Value | |
171 | end | |
172 | Object.Parent = Parent | |
173 | Object.Name = Name | |
174 | return Object | |
175 | end | |
176 | ||
177 | Hammer = New("Model",Char,"Hammer",{}) | |
178 | - | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 1.85000014, 88.3500061, 0.999999642, 0, -5.96046448e-008, 5.96046448e-008, 0, 0.999999642, 0, -1, 0),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) |
178 | + | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Bright red"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 1.85000014, 88.3500061, 0.999999642, 0, -5.96046448e-008, 5.96046448e-008, 0, 0.999999642, 0, -1, 0),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) |
179 | coolpart = Part | |
180 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 3, 5),}) | |
181 | - | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 3.25000048, 87.9500122, -0.999999404, -2.98023366e-008, -1.73452321e-007, 1.73452307e-007, -2.45785998e-007, -0.999999404, 2.98023206e-008, -0.999999404, 3.05390671e-007),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) |
181 | + | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Bright red"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 3.25000048, 87.9500122, -0.999999404, -2.98023366e-008, -1.73452321e-007, 1.73452307e-007, -2.45785998e-007, -0.999999404, 2.98023206e-008, -0.999999404, 3.05390671e-007),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) |
182 | Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.100000001),Scale = Vector3.new(1, 1.5, 1),MeshType = Enum.MeshType.Wedge,}) | |
183 | - | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 3.25000048, 88.75, 0.999999642, 1.21847012e-008, -1.34932521e-009, -1.34931466e-009, -1.49011612e-008, -0.999999404, -1.2184695e-008, 0.999999583, 4.47034836e-008),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) |
183 | + | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Bright red"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 3.25000048, 88.75, 0.999999642, 1.21847012e-008, -1.34932521e-009, -1.34931466e-009, -1.49011612e-008, -0.999999404, -1.2184695e-008, 0.999999583, 4.47034836e-008),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) |
184 | Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.100000001),Scale = Vector3.new(1, 1.5, 1),MeshType = Enum.MeshType.Wedge,}) | |
185 | - | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 0.450000226, 88.75, -0.999999404, -1.21847004e-008, 4.47034836e-008, 4.47034836e-008, 1.49011559e-008, 0.999999404, -1.2184695e-008, 0.999999583, 4.47034836e-008),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) |
185 | + | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Bright red"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 0.450000226, 88.75, -0.999999404, -1.21847004e-008, 4.47034836e-008, 4.47034836e-008, 1.49011559e-008, 0.999999404, -1.2184695e-008, 0.999999583, 4.47034836e-008),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) |
186 | Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.100000001),Scale = Vector3.new(1, 1.5, 1),MeshType = Enum.MeshType.Wedge,}) | |
187 | - | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 0.450000226, 87.9500122, 0.999999285, 2.98023295e-008, 1.34110451e-007, -1.34110451e-007, 2.45785998e-007, 0.999999285, 2.98023206e-008, -0.999999404, 3.05390671e-007),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) |
187 | + | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Bright red"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 0.450000226, 87.9500122, 0.999999285, 2.98023295e-008, 1.34110451e-007, -1.34110451e-007, 2.45785998e-007, 0.999999285, 2.98023206e-008, -0.999999404, 3.05390671e-007),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) |
188 | Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.100000001),Scale = Vector3.new(1, 1.5, 1),MeshType = Enum.MeshType.Wedge,}) | |
189 | Handle = New("Part",Hammer,"Handle",{BrickColor = BrickColor.new("Dark orange"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 1.85000014, 91.75, -1, 0, 0, 0, 0, -1, 0, -1, 0),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.627451, 0.372549, 0.207843),}) | |
190 | Mesh = New("CylinderMesh",Handle,"Mesh",{Scale = Vector3.new(1, 11, 1),}) | |
191 | ||
192 | ||
193 | Parts = {} | |
194 | for i,v in pairs(Hammer:GetChildren()) do | |
195 | table.insert(Parts,v) | |
196 | end | |
197 | ||
198 | local prev | |
199 | local parts = Parts | |
200 | ||
201 | for i = 1,#parts do | |
202 | if (parts[i].className == "Part" or parts[i].className == "WedgePart") then | |
203 | if (prev ~= nil) then | |
204 | local weld = Instance.new("Weld") | |
205 | weld.Part0 = prev | |
206 | weld.Part1 = parts[i] | |
207 | weld.C0 = prev.CFrame:inverse() | |
208 | weld.C1 = parts[i].CFrame:inverse() | |
209 | weld.Parent = Hammer | |
210 | end | |
211 | prev = parts[i] | |
212 | end | |
213 | end | |
214 | ||
215 | handle = Handle | |
216 | handleweld = Instance.new("Weld",T) | |
217 | handleweld.Part0 = RA | |
218 | handleweld.Part1 = handle | |
219 | handleweld.C0 = CFrame.new(0,-0.8,-1) *CFrame.Angles(-math.pi/2,0,0) | |
220 | handleweld.C1 = CFrame.new(0,0,0.5) | |
221 | hanw = handleweld.C0 | |
222 | saven = Neck.C0 | |
223 | ||
224 | PlaySound = function(part,volume,pitch,id) | |
225 | local Sound = Instance.new("Sound", part) | |
226 | Sound.SoundId = id | |
227 | Sound.Pitch = pitch | |
228 | Sound.Volume = volume | |
229 | coroutine.wrap(function() | |
230 | wait() | |
231 | Sound:Play() | |
232 | game.Debris:AddItem(Sound,1) | |
233 | end)() | |
234 | end | |
235 | ||
236 | function GetDistance(Obj,Mag) | |
237 | for _,v in pairs(workspace:GetChildren()) do | |
238 | if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v ~= Char then | |
239 | local Mag2 = (v.Torso.Position - Obj.Position).magnitude | |
240 | if Mag2 < Mag then | |
241 | return v | |
242 | end | |
243 | end | |
244 | end | |
245 | end | |
246 | ||
247 | ShowDmg = function(totake) | |
248 | local modl = Instance.new("Model", workspace) | |
249 | modl.Name = tostring(totake) | |
250 | local prt = Instance.new("Part", modl) | |
251 | prt.CanCollide = false | |
252 | prt.BrickColor = BrickColor.Red() | |
253 | prt.Name = "Head" | |
254 | prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0) | |
255 | prt.TopSurface = 0 | |
256 | prt.BottomSurface = 0 | |
257 | prt.FormFactor = 3 | |
258 | prt.Size = Vector3.new(1, 0.2, 1) | |
259 | local bm = Instance.new("BlockMesh", prt) | |
260 | local hum = Instance.new("Humanoid", modl) | |
261 | hum.Health = 0 | |
262 | hum.MaxHealth = 0 | |
263 | hum.WalkSpeed = 0 | |
264 | bodypos = Instance.new("BodyPosition", prt) | |
265 | bodypos.position = Head.Position +Vector3.new(0, 1, 0) | |
266 | bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
267 | game.Debris:AddItem(modl, 1) | |
268 | coroutine.resume(coroutine.create(function() | |
269 | for i = 1, 3 do | |
270 | bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0) | |
271 | Rwait() | |
272 | end | |
273 | end)) | |
274 | end | |
275 | ||
276 | --Credits to MakerModelLua for helping me fix a small problem ;D | |
277 | function Denature(Body) | |
278 | local pr = Instance.new("Part",Body) | |
279 | pr.CanCollide = false | |
280 | pr.TopSurface = 0 | |
281 | pr.BottomSurface = 0 | |
282 | pr.FormFactor = 3 | |
283 | pr.BrickColor = BrickColor.new("Really black") | |
284 | pr.Size = Vector3.new(0.2,0.2,0.2) | |
285 | pr.CFrame = Body.Torso.CFrame | |
286 | local prm = Instance.new("SpecialMesh",pr) | |
287 | prm.MeshType = "Sphere" | |
288 | local prw = Instance.new("Weld",pr) | |
289 | prw.Part0 = pr | |
290 | prw.Part1 = Body.Torso | |
291 | game.Debris:AddItem(pr,1.5) | |
292 | local pmscale = prm.Scale | |
293 | spawn(function() | |
294 | for i = 1,3 do | |
295 | Body.Humanoid:TakeDamage(1) | |
296 | ShowDmg(5) | |
297 | Rwait(38) | |
298 | end | |
299 | end) | |
300 | spawn(function() | |
301 | for i = 1,3 do | |
302 | for i = 0,1.25,0.25/5 do | |
303 | local pra = Instance.new("Part",Body) | |
304 | pra.Anchored = true | |
305 | pra.CanCollide = false | |
306 | pra.TopSurface = 0 | |
307 | pra.BottomSurface = 0 | |
308 | pra.FormFactor = 3 | |
309 | pra.BrickColor = BrickColor.new("Really black") | |
310 | pra.Size = Vector3.new(0.2,0.2,0.2) | |
311 | pra.CFrame = Body.Torso.CFrame *CFrame.new(math.random(-40,40)/10,math.random(-20,20)/10,math.random(-15,15)/10) | |
312 | game.Debris:AddItem(pra,0.5) | |
313 | pra.Transparency = i/4 | |
314 | pr.Transparency = i | |
315 | prm.Scale = pmscale +Vector3.new(50*i,50*i,50*i) | |
316 | Rwait() | |
317 | end | |
318 | Rwait(5) | |
319 | end | |
320 | end) | |
321 | end | |
322 | ||
323 | ||
324 | function Damage(magnitude,part,damg,knockback,ignoretime) | |
325 | if ignoretime == 0 or ignoretime == nil then | |
326 | ignoretime = 0.5 | |
327 | end | |
328 | local Body = GetDistance(part,magnitude) | |
329 | if Body ~= nil and Body.Humanoid and Body ~= Char and not ignore[Body] then | |
330 | ignore[Body] = true | |
331 | Body.Humanoid:TakeDamage(damg) | |
332 | spawn(function() | |
333 | ShowDmg(damg) | |
334 | end) | |
335 | if knockback ~= nil and knockback >= 0 then | |
336 | local v = Instance.new("BodyVelocity",Body.Torso) | |
337 | v.maxForce = Vector3.new(1e4,0,1e4) | |
338 | v.P = 1e15 | |
339 | v.velocity = Body.Torso.CFrame.lookVector *-knockback | |
340 | game.Debris:AddItem(v,0.3) | |
341 | end | |
342 | coroutine.resume(coroutine.create(function() | |
343 | wait(ignoretime) | |
344 | ignore[Body] = false | |
345 | end)) | |
346 | end | |
347 | end | |
348 | ||
349 | function LiftDamage(magnitude,part,damg,knockback,ignoretime) | |
350 | if lifted == true then return end | |
351 | if ignoretime == 0 or ignoretime == nil then | |
352 | ignoretime = 0.5 | |
353 | end | |
354 | Body = GetDistance(part,magnitude) | |
355 | if Body ~= nil and Body.Humanoid and Body ~= Char and not ignore[Body] then | |
356 | lifted = true | |
357 | ignore[Body] = true | |
358 | Body.Humanoid:TakeDamage(damg) | |
359 | spawn(function() | |
360 | ShowDmg(damg) | |
361 | end) | |
362 | if knockback ~= nil and knockback >= 0 then | |
363 | local v = Instance.new("BodyVelocity",Body.Torso) | |
364 | v.maxForce = Vector3.new(1e4,0,1e4) | |
365 | v.P = 1e15 | |
366 | v.velocity = Body.Torso.CFrame.lookVector *-knockback | |
367 | game.Debris:AddItem(v,0.3) | |
368 | end | |
369 | coroutine.resume(coroutine.create(function() | |
370 | wait(ignoretime) | |
371 | ignore[Body] = false | |
372 | end)) | |
373 | end | |
374 | end | |
375 | ||
376 | function PowerDamage(magnitude,part,damg,knockback,ignoretime) | |
377 | if ignoretime == 0 or ignoretime == nil then | |
378 | ignoretime = 0.5 | |
379 | end | |
380 | local Body = GetDistance(part,magnitude) | |
381 | if Body ~= nil and Body.Humanoid and Body ~= Char and not ignore[Body] then | |
382 | hit = Body | |
383 | ignore[Body] = true | |
384 | Body.Humanoid:TakeDamage(damg) | |
385 | spawn(function() | |
386 | ShowDmg(damg) | |
387 | end) | |
388 | spawn(function() | |
389 | Denature(hit) | |
390 | end) | |
391 | if knockback ~= nil and knockback >= 0 then | |
392 | local v = Instance.new("BodyVelocity",Body.Torso) | |
393 | v.maxForce = Vector3.new(1e4,0,1e4) | |
394 | v.P = 1e15 | |
395 | v.velocity = Body.Torso.CFrame.lookVector *-knockback | |
396 | game.Debris:AddItem(v,0.3) | |
397 | end | |
398 | coroutine.resume(coroutine.create(function() | |
399 | wait(ignoretime) | |
400 | ignore[Body] = false | |
401 | end)) | |
402 | end | |
403 | end | |
404 | ||
405 | function Rwait(long) | |
406 | if long == 0 or long == nil then | |
407 | Run.Stepped:wait() | |
408 | else | |
409 | for i = 0,long do | |
410 | Run.Stepped:wait() | |
411 | end | |
412 | end | |
413 | end | |
414 | ||
415 | function TwoHandedSlash1() | |
416 | handleexception = true | |
417 | for i = 1,20 do | |
418 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.4) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
419 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2,0,-0.25) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
420 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
421 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
422 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3.5),speed) | |
423 | lerp(Neck,Neck.C0,NC0,speed) | |
424 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,1.5,0),0.2) | |
425 | Rwait() | |
426 | end | |
427 | PlaySound(Head,1,0.5,Sounds[2]) | |
428 | for i = 1,20 do | |
429 | Damage(2,coolpart,math.random(9,15)) | |
430 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(3.2,0,-0.5) *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed) | |
431 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0,0.25) *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed) | |
432 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
433 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
434 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
435 | lerp(Neck,Neck.C0,NC0,speed) | |
436 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,1.5,0),0.2) | |
437 | Rwait() | |
438 | end | |
439 | handleexception = false | |
440 | end | |
441 | ||
442 | function TwoHandedSlash2() | |
443 | handleexception = true | |
444 | for i = 1,20 do | |
445 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(3,0,-0.5) *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed) | |
446 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0,0.25) *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed) | |
447 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
448 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
449 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
450 | lerp(Neck,Neck.C0,NC0,speed) | |
451 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,-1.5,-1) *CFrame.Angles(math.pi,0,0),0.2) | |
452 | Rwait() | |
453 | end | |
454 | PlaySound(Head,1,0.55,Sounds[2]) | |
455 | for i = 1,20 do | |
456 | Damage(2,coolpart,math.random(9,15)) | |
457 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(3,0,-0.5) *CFrame.Angles(0,math.pi/5,math.pi/2),armspeed) | |
458 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0,0.25) *CFrame.Angles(0,math.pi/5,math.pi/2),armspeed) | |
459 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
460 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
461 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3.5),speed) | |
462 | lerp(Neck,Neck.C0,NC0,speed) | |
463 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0.05,0) *CFrame.Angles(-math.pi/2.5,0,0),0.2) | |
464 | Rwait() | |
465 | end | |
466 | handleexception = false | |
467 | end | |
468 | ||
469 | function TwoHandedSlash3() | |
470 | handleexception = true | |
471 | for i = 1,20 do | |
472 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/1.05,0,math.pi/6),armspeed) | |
473 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.05,0,0),armspeed) | |
474 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
475 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
476 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
477 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
478 | lerp(handleweld,handleweld.C0,hanw *CFrame.Angles(-math.pi/5,0,0),0.2) | |
479 | Rwait() | |
480 | end | |
481 | PlaySound(Head,1,0.8,Sounds[2]) | |
482 | for i = 1,20 do | |
483 | Damage(2,coolpart,math.random(9,15)) | |
484 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/10,0,math.pi/6),armspeed) | |
485 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/10,0,0),armspeed) | |
486 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
487 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
488 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/5,0,0),speed) | |
489 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed) | |
490 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
491 | Rwait() | |
492 | end | |
493 | handleexception = false | |
494 | end | |
495 | ||
496 | function OneHandedSlash1() | |
497 | handleexception = true | |
498 | for i = 1,20 do | |
499 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
500 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/1.75,math.pi/2),armspeed) | |
501 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
502 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
503 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
504 | lerp(Neck,Neck.C0,NC0,speed) | |
505 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
506 | Rwait() | |
507 | end | |
508 | PlaySound(Head,1,0.4,Sounds[2]) | |
509 | for i = 1,20 do | |
510 | Damage(2,coolpart,math.random(9,15)) | |
511 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
512 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/10,math.pi/2),armspeed) | |
513 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
514 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
515 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
516 | lerp(Neck,Neck.C0,NC0,speed) | |
517 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,-0.5,-0.9) *CFrame.Angles(-math.pi/3,0,0),0.2) | |
518 | Rwait() | |
519 | end | |
520 | handleexception = false | |
521 | end | |
522 | ||
523 | function OneHandedSlash2() | |
524 | handleexception = true | |
525 | for i = 1,20 do | |
526 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
527 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi,-math.pi/5,math.pi/5),armspeed) | |
528 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
529 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
530 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
531 | lerp(Neck,Neck.C0,NC0,speed) | |
532 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
533 | Rwait() | |
534 | end | |
535 | PlaySound(Head,1,0.5,Sounds[2]) | |
536 | for i = 1,20 do | |
537 | Damage(2,coolpart,math.random(9,15)) | |
538 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
539 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.7) *CFrame.Angles(math.pi/25,-math.pi/25,-math.pi/10),armspeed) | |
540 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
541 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
542 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
543 | lerp(Neck,Neck.C0,NC0,speed) | |
544 | Rwait() | |
545 | end | |
546 | handleexception = false | |
547 | end | |
548 | ||
549 | function OneHandedSlash3() | |
550 | handleexception = true | |
551 | for i = 1,20 do | |
552 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
553 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.7) *CFrame.Angles(math.pi,math.pi/5,-math.pi/5),armspeed) | |
554 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
555 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
556 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
557 | lerp(Neck,Neck.C0,NC0,speed) | |
558 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
559 | Rwait() | |
560 | end | |
561 | PlaySound(Head,1,0.45,Sounds[2]) | |
562 | for i = 1,20 do | |
563 | Damage(2,coolpart,math.random(9,15)) | |
564 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
565 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/5,math.pi/5),armspeed) | |
566 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
567 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
568 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
569 | lerp(Neck,Neck.C0,NC0,speed) | |
570 | Rwait() | |
571 | end | |
572 | handleexception = false | |
573 | end | |
574 | ||
575 | function Fissure() | |
576 | handleexception = true | |
577 | for i = 1,20 do | |
578 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/1.05,0,math.pi/6),armspeed) | |
579 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.05,0,0),armspeed) | |
580 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
581 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
582 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/5,0,0),speed) | |
583 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
584 | lerp(handleweld,handleweld.C0,hanw *CFrame.Angles(-math.pi/5,0,0),0.2) | |
585 | Rwait() | |
586 | end | |
587 | PlaySound(Head,1,0.8,Sounds[2]) | |
588 | Human.WalkSpeed = 0 | |
589 | for i = 1,100 do | |
590 | Damage(2,coolpart,math.random(9,15)) | |
591 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/10,0,math.pi/6),armspeed) | |
592 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/10,0,0),armspeed) | |
593 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
594 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
595 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(math.pi/5,0,0),speed) | |
596 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed) | |
597 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0.2,0),0.2) | |
598 | if i == 7 then | |
599 | PlaySound(Head,1,1.5,Sounds[8]) | |
600 | coroutine.resume(coroutine.create(function() | |
601 | local Parts = {} | |
602 | local distance = 0.45 | |
603 | local HMCF = HM.CFrame | |
604 | for i = 1, 75 do | |
605 | local fispart = Instance.new("Part") | |
606 | fispart.Anchored = true | |
607 | fispart.CanCollide = false | |
608 | fispart.TopSurface = 0 | |
609 | fispart.BottomSurface = 0 | |
610 | fispart.FormFactor = 3 | |
611 | fispart.Size = Vector3.new(1,1,1) | |
612 | local fispartm = Instance.new("BlockMesh", fispart) | |
613 | fispartm.Name = "Mesh" | |
614 | fispartm.Scale = Vector3.new(5,5,5) | |
615 | table.insert(Parts,fispart) | |
616 | end | |
617 | Rwait(1) | |
618 | local Ignore = {} | |
619 | for I_shall,ignore_this in pairs(workspace:GetChildren()) do | |
620 | if ignore_this:IsA("Model") then | |
621 | if ignore_this:FindFirstChild("Humanoid") then | |
622 | Ignore[#Ignore +1] = ignore_this | |
623 | end | |
624 | end | |
625 | end | |
626 | for num,partrr in pairs(Parts) do | |
627 | partrr.Parent = Char | |
628 | distance = distance +0.8 | |
629 | partrr.CFrame = HMCF *CFrame.new(1.25,3,-4-distance) *CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
630 | coroutine.resume(coroutine.create(function() | |
631 | for i = 0,1,0.1 do | |
632 | Damage(4,partrr,math.random(4,8),50,0.25) | |
633 | if partrr:FindFirstChild("Mesh") ~= nil then | |
634 | partrr.Mesh.Scale = partrr.Mesh.Scale -Vector3.new(0.3635,0.3635,0.3635) | |
635 | end | |
636 | Rwait() | |
637 | end | |
638 | end)) | |
639 | local Ray = Ray.new(partrr.Position + Vector3.new(0,0.1,0),Vector3.new(0,-999,0)) | |
640 | local Hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ignore) | |
641 | if Hit == nil then partrr:Destroy() end | |
642 | if Hit ~= nil then | |
643 | partrr.CFrame = CFrame.new(pos) *CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
644 | partrr.BrickColor = Hit.BrickColor | |
645 | partrr.Material = Hit.Material | |
646 | end | |
647 | game.Debris:AddItem(partrr,1) | |
648 | Rwait() | |
649 | end | |
650 | Parts = {} | |
651 | end)) | |
652 | end | |
653 | Rwait() | |
654 | end | |
655 | Human.WalkSpeed = 14 | |
656 | handleexception = false | |
657 | end | |
658 | ||
659 | function SlamHammer() | |
660 | Human.WalkSpeed = 0 | |
661 | for i = 1,20 do | |
662 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
663 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.05,0,math.pi/5),armspeed) | |
664 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.25,0,-0.25) *CFrame.Angles(0,-math.pi/4,0),legspeed) | |
665 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(-0.5,0,-0.25) *CFrame.Angles(0,-math.pi/4,0),legspeed) | |
666 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
667 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
668 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
669 | Rwait() | |
670 | end | |
671 | local BV = Instance.new("BodyVelocity",HM) | |
672 | BV.maxForce = Vector3.new(1e5,0,1e5) | |
673 | BV.P = 1e8 | |
674 | BV.Velocity = HM.CFrame.lookVector *80 | |
675 | game.Debris:AddItem(BV,0.3) | |
676 | PlaySound(Head,1,0.4,Sounds[2]) | |
677 | LH.Part0 = nil | |
678 | RH.Part0 = nil | |
679 | WeldLH.Parent = T | |
680 | WeldRH.Parent = T | |
681 | for i = 1,50 do | |
682 | lerp(WeldLH,WeldLH.C0,WLHC0,legspeed) | |
683 | lerp(WeldRH,WeldRH.C0,WRHC0,legspeed) | |
684 | end | |
685 | for i = 1,40 do | |
686 | Damage(4,coolpart,math.random(9,15)) | |
687 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/8),armspeed) | |
688 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.4,0,-0.1) *CFrame.Angles(math.pi/8.1,-math.pi/4,math.pi/8),armspeed) | |
689 | lerp(WeldLH,WeldLH.C0,WLHC0 *CFrame.new(0.5,0,0) *CFrame.Angles(-math.pi/2,0,-math.pi/4),legspeed/1.5) | |
690 | lerp(WeldRH,WeldRH.C0,WRHC0 *CFrame.new(0.4,1.5,-0.1) *CFrame.Angles(0,-math.pi/4,0),legspeed/1.5) | |
691 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-1.5) *CFrame.Angles(0,0,math.pi/4),speed) | |
692 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
693 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
694 | Rwait() | |
695 | end | |
696 | LH.Part0 = T | |
697 | RH.Part0 = T | |
698 | WeldLH.Parent = nil | |
699 | WeldRH.Parent = nil | |
700 | Human.WalkSpeed = 14 | |
701 | end | |
702 | ||
703 | function DashSpin() | |
704 | Human.WalkSpeed = 0 | |
705 | local BV = Instance.new("BodyVelocity",HM) | |
706 | BV.maxForce = Vector3.new(1e5,0,1e5) | |
707 | BV.P = 1e8 | |
708 | BV.Velocity = HM.CFrame.lookVector *80 | |
709 | game.Debris:AddItem(BV,0.3) | |
710 | local eff = Instance.new("Part",Char) | |
711 | eff.Anchored = true | |
712 | eff.CanCollide = false | |
713 | eff.TopSurface = 0 | |
714 | eff.BottomSurface = 0 | |
715 | eff.FormFactor = 3 | |
716 | - | eff.BrickColor = BrickColor.new("Bright red") |
716 | + | eff.BrickColor = BrickColor.new("Institutional white") |
717 | eff.Size = Vector3.new(1,1,1) | |
718 | eff.CFrame = HM.CFrame *CFrame.new(0,0,4) *CFrame.Angles(math.pi/2,0,0) | |
719 | effm = Instance.new("SpecialMesh",eff) | |
720 | effm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
721 | effm.Scale = Vector3.new(2,5,2) | |
722 | game.Debris:AddItem(eff,1) | |
723 | spawn(function() | |
724 | for i = 0,1,0.02 do | |
725 | eff.Transparency = i | |
726 | Rwait() | |
727 | end | |
728 | end) | |
729 | for i = 1,40 do | |
730 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
731 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
732 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
733 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
734 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/2.05),speed) | |
735 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/2.05),speed) | |
736 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
737 | Rwait() | |
738 | end | |
739 | Human.WalkSpeed = 14 | |
740 | for i = 1,5 do | |
741 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.4) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
742 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2,0,-0.25) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
743 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
744 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
745 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3.5),speed) | |
746 | lerp(Neck,Neck.C0,NC0,speed) | |
747 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,1.5,0),0,0.2) | |
748 | Rwait() | |
749 | end | |
750 | for i = 1,3 do | |
751 | for i = 0,1,0.05 do | |
752 | Damage(4,coolpart,math.random(9,15),0.2) | |
753 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.4) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
754 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2,0,-0.25) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
755 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
756 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
757 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi*i*2),speed) | |
758 | lerp(Neck,Neck.C0,NC0,speed) | |
759 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,1.5,0),0.2) | |
760 | Rwait() | |
761 | end | |
762 | Rwait() | |
763 | PlaySound(Head,1,1,Sounds[2]) | |
764 | end | |
765 | end | |
766 | ||
767 | function Pummeler() | |
768 | pummel = false | |
769 | local BV = Instance.new("BodyVelocity",HM) | |
770 | BV.maxForce = Vector3.new(1e5,0,1e5) | |
771 | BV.P = 1e10 | |
772 | BV.Velocity = HM.CFrame.lookVector *40 | |
773 | game.Debris:AddItem(BV,0.3) | |
774 | LH.Part0 = nil | |
775 | RH.Part0 = nil | |
776 | WeldLH.Parent = T | |
777 | WeldRH.Parent = T | |
778 | deb = false | |
779 | for i = 1,50 do | |
780 | lerp(WeldLH,WeldLH.C0,WLHC0,legspeed) | |
781 | lerp(WeldRH,WeldRH.C0,WRHC0,legspeed) | |
782 | end | |
783 | for i = 1,20 do | |
784 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
785 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
786 | lerp(WeldLH,WeldLH.C0,WLHC0,legspeed) | |
787 | lerp(WeldRH,WeldRH.C0,WRHC0 *CFrame.Angles(math.pi/2.2,0,0),legspeed) | |
788 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
789 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed) | |
790 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
791 | if i == 8 then | |
792 | con1 = RL.Touched:connect(function(hit) | |
793 | if deb == false and hit.Parent ~= nil and hit.Parent:FindFirstChild("Torso") ~= nil and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health >= 0 then | |
794 | deb = true | |
795 | BV:Destroy() | |
796 | BG = Instance.new("BodyGyro",hit.Parent.Torso) | |
797 | BG.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
798 | BG.P = 10000 | |
799 | BG.CFrame = hit.Parent.Torso.CFrame *CFrame.Angles(math.rad(90),0,0) | |
800 | BP = Instance.new("BodyPosition",hit.Parent.Torso) | |
801 | BP.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
802 | BP.P = 10000 | |
803 | BP.Position = hit.Parent.Torso.Position -Vector3.new(0,3,0) | |
804 | game.Debris:AddItem(BG,0.5) | |
805 | game.Debris:AddItem(BP,0.5) | |
806 | pummel = true | |
807 | end | |
808 | end) | |
809 | end | |
810 | Rwait() | |
811 | end | |
812 | con1:disconnect() | |
813 | if pummel == true then | |
814 | for i = 1,10 do | |
815 | lerp(Neck,Neck.C0,NC0,speed) | |
816 | lerp(WeldLH,WeldLH.C0,WLHC0,legspeed) | |
817 | lerp(WeldRH,WeldRH.C0,WRHC0,legspeed) | |
818 | Rwait() | |
819 | end | |
820 | LH.Part0 = T | |
821 | RH.Part0 = T | |
822 | WeldLH.Parent = nil | |
823 | WeldRH.Parent = nil | |
824 | for i = 1,3 do | |
825 | for i = 1,15 do | |
826 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/1.05,0,math.pi/6),armspeed) | |
827 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.05,0,0),armspeed) | |
828 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
829 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
830 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/5,0,0),speed) | |
831 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
832 | lerp(handleweld,handleweld.C0,hanw *CFrame.Angles(-math.pi/5,0,0),0.2) | |
833 | Rwait() | |
834 | end | |
835 | PlaySound(Head,1,0.5,Sounds[2]) | |
836 | for i = 1,15 do | |
837 | Damage(2,coolpart,math.random(9,15)) | |
838 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/10,0,math.pi/6),armspeed) | |
839 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/10,0,0),armspeed) | |
840 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
841 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
842 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(math.pi/5,0,0),speed) | |
843 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed) | |
844 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0.2,0),0.2) | |
845 | Rwait() | |
846 | end | |
847 | Rwait() | |
848 | end | |
849 | end | |
850 | if pummel == false then | |
851 | for i = 1,10 do | |
852 | lerp(Neck,Neck.C0,NC0,speed) | |
853 | lerp(WeldLH,WeldLH.C0,WLHC0,legspeed) | |
854 | lerp(WeldRH,WeldRH.C0,WRHC0,legspeed) | |
855 | Rwait() | |
856 | end | |
857 | LH.Part0 = T | |
858 | RH.Part0 = T | |
859 | WeldLH.Parent = nil | |
860 | WeldRH.Parent = nil | |
861 | end | |
862 | deb = false | |
863 | end | |
864 | ||
865 | function PowerSlash() | |
866 | for i = 1,20 do | |
867 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/8,0,0),armspeed) | |
868 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.4,0,-0.5) *CFrame.Angles(math.pi/1.2,math.pi/10,-math.pi/4),armspeed) | |
869 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
870 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
871 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
872 | lerp(Neck,Neck.C0,NC0,speed) | |
873 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0.2,0),0.2) | |
874 | Rwait() | |
875 | end | |
876 | for i = 1,30 do | |
877 | local p = Instance.new("Part",Char) | |
878 | p.Anchored = true | |
879 | p.CanCollide = false | |
880 | p.FormFactor = 3 | |
881 | p.BrickColor = BrickColor.new("Really black") | |
882 | p.Size = Vector3.new(0.5,0.5,0.5) | |
883 | p.CFrame = coolpart.CFrame *CFrame.new(math.random(-40,40)/20,0,math.random(-40,40)/20) *CFrame.Angles(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) | |
884 | game.Debris:AddItem(p,0.7) | |
885 | coroutine.resume(coroutine.create(function() | |
886 | for i = 0,1.05,0.05 do | |
887 | p.Transparency = i | |
888 | p.CFrame = coolpart.CFrame *CFrame.new(math.random(-40,40)/20,0,math.random(-40,40)/20) *CFrame.Angles(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) | |
889 | Rwait() | |
890 | end | |
891 | end)) | |
892 | end | |
893 | for i = 1,20 do | |
894 | PowerDamage(4,coolpart,math.random(4,18),50,0.45) | |
895 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/8,0,0),armspeed) | |
896 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/30,math.pi/3),armspeed) | |
897 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
898 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
899 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
900 | lerp(Neck,Neck.C0,NC0,speed) | |
901 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0.2,0),0.2) | |
902 | Rwait() | |
903 | end | |
904 | end | |
905 | ||
906 | function LiftSpinwheel() | |
907 | handleexception = true | |
908 | for i = 1,20 do | |
909 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.4,0,-1) *CFrame.Angles(math.pi/2,0,-math.pi/5),armspeed) | |
910 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.2,0,-0.1) *CFrame.Angles(math.pi/2,0,-math.pi/5),armspeed) | |
911 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
912 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
913 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
914 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
915 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(-1,-1,-0.5) *CFrame.Angles(0,-math.pi/2,math.pi/2),0.2) | |
916 | Rwait() | |
917 | end | |
918 | lifted = false | |
919 | for i = 1,20 do | |
920 | LiftDamage(2,coolpart,math.random(16,24)) | |
921 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.8,1,-1) *CFrame.Angles(math.pi/1.2,math.pi/10,0),armspeed) | |
922 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.2,0,-0.1) *CFrame.Angles(math.pi/1.2,-math.pi/10,-math.pi/10),armspeed) | |
923 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
924 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
925 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
926 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
927 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(-1,-1,-0.5) *CFrame.Angles(0,-math.pi/2,math.pi/2),0.2) | |
928 | Rwait() | |
929 | end | |
930 | print(lifted) | |
931 | if lifted == true then | |
932 | BP = Instance.new("BodyPosition",Body.Torso) | |
933 | BP.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
934 | BP.P = 2e4 | |
935 | BP.Position = Body.Torso.CFrame.p +Vector3.new(0,20,0) | |
936 | Rwait(50) | |
937 | PBP = Instance.new("BodyPosition",T) | |
938 | PBP.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
939 | PBP.P = 1e6 | |
940 | PBP.Position = Body.Torso.CFrame.p+(Body.Torso.CFrame.lookVector *5) | |
941 | for i = 1,3 do | |
942 | for i = 0,1.05,0.05 do | |
943 | Damage(2,coolpart,math.random(4,8),0,0.2) | |
944 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.4) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
945 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2,0,-0.25) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
946 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
947 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
948 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,math.pi/2,-math.pi*i*2),speed) | |
949 | lerp(Neck,Neck.C0,NC0,speed) | |
950 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,1.5,0),0.2) | |
951 | Rwait() | |
952 | end | |
953 | PlaySound(Head,1,1.1,Sounds[2]) | |
954 | Rwait() | |
955 | end | |
956 | BP:Destroy() | |
957 | PBP:Destroy() | |
958 | Body = nil | |
959 | end | |
960 | handleexception = false | |
961 | end | |
962 | ||
963 | function Selected() | |
964 | click = mouse.Button1Down:connect(function() | |
965 | if combo == 1 and on == true and enabled == true and Mode == "TwoHanded" then | |
966 | enabled = false | |
967 | coroutine.resume(coroutine.create(function() | |
968 | Rwait(100) | |
969 | if enabled == true then | |
970 | combo = 1 | |
971 | end | |
972 | end)) | |
973 | TwoHandedSlash1() | |
974 | combo = 2 | |
975 | enabled = true | |
976 | elseif combo == 1 and on == true and enabled == true and Mode == "OneHanded" then | |
977 | enabled = false | |
978 | coroutine.resume(coroutine.create(function() | |
979 | Rwait(100) | |
980 | if enabled == true then | |
981 | combo = 1 | |
982 | end | |
983 | end)) | |
984 | OneHandedSlash1() | |
985 | combo = 2 | |
986 | enabled = true | |
987 | elseif combo == 2 and on == true and enabled == true and Mode == "TwoHanded" then | |
988 | enabled = false | |
989 | coroutine.resume(coroutine.create(function() | |
990 | Rwait(100) | |
991 | if enabled == true then | |
992 | combo = 1 | |
993 | end | |
994 | end)) | |
995 | TwoHandedSlash2() | |
996 | enabled = true | |
997 | combo = 3 | |
998 | elseif combo == 2 and on == true and enabled == true and Mode == "OneHanded" then | |
999 | enabled = false | |
1000 | coroutine.resume(coroutine.create(function() | |
1001 | Rwait(100) | |
1002 | if enabled == true then | |
1003 | combo = 1 | |
1004 | end | |
1005 | end)) | |
1006 | OneHandedSlash2() | |
1007 | combo = 3 | |
1008 | enabled = true | |
1009 | elseif combo == 3 and on == true and enabled == true and Mode == "TwoHanded" then | |
1010 | enabled = false | |
1011 | TwoHandedSlash3() | |
1012 | enabled = true | |
1013 | combo = 1 | |
1014 | elseif combo == 3 and on == true and enabled == true and Mode == "OneHanded" then | |
1015 | enabled = false | |
1016 | OneHandedSlash3() | |
1017 | combo = 1 | |
1018 | enabled = true | |
1019 | end | |
1020 | end) | |
1021 | keys = mouse.KeyDown:connect(function(key) | |
1022 | key = key:lower() | |
1023 | if enabled == false then return end | |
1024 | if key == "e" then | |
1025 | if Mode == "TwoHanded" then | |
1026 | Mode = "OneHanded" | |
1027 | elseif Mode == "OneHanded" then | |
1028 | Mode = "TwoHanded" | |
1029 | end | |
1030 | end | |
1031 | if key == "f" then | |
1032 | on = not on | |
1033 | if on == false then | |
1034 | for i = 1, 10 do | |
1035 | lerp(WLS,WLS.C0,LSC0,armspeed) | |
1036 | lerp(WRS,WRS.C0,RSC0,armspeed) | |
1037 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1038 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1039 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1040 | lerp(Neck,Neck.C0,NC0,speed) | |
1041 | Rwait() | |
1042 | end | |
1043 | WLS.Parent = nil | |
1044 | WRS.Parent = nil | |
1045 | LSH.Parent = T | |
1046 | RSH.Parent = T | |
1047 | Neck.C0 = saven | |
1048 | end | |
1049 | if on == true then | |
1050 | --EquipAnim() | |
1051 | RJC = RJ:Clone() | |
1052 | LSH = LS:Clone() | |
1053 | RSH = RS:Clone() | |
1054 | Neck.C0 = saven | |
1055 | WLS.Parent = T | |
1056 | WRS.Parent = T | |
1057 | end | |
1058 | end | |
1059 | if key == "z" and on == true and Mode == "TwoHanded" then | |
1060 | enabled = false | |
1061 | Fissure() | |
1062 | enabled = true | |
1063 | wait(0.5) | |
1064 | elseif key == "z" and on == true and Mode == "OneHanded" then | |
1065 | enabled = false | |
1066 | SlamHammer() | |
1067 | enabled = true | |
1068 | end | |
1069 | if key == "x" and on == true and Mode == "TwoHanded" then | |
1070 | enabled = false | |
1071 | DashSpin() | |
1072 | enabled = true | |
1073 | elseif key == "x" and x2enabled == true and on == true and Mode == "OneHanded" then | |
1074 | enabled = false | |
1075 | x2enabled = false | |
1076 | PowerSlash() | |
1077 | enabled = true | |
1078 | wait(5) | |
1079 | x2enabled = true | |
1080 | end | |
1081 | if key == "c" and on == true and Mode == "TwoHanded" then | |
1082 | enabled = false | |
1083 | Pummeler() | |
1084 | enabled = true | |
1085 | end | |
1086 | if key == "v" and on == true and Mode == "TwoHanded" then | |
1087 | enabled = false | |
1088 | LiftSpinwheel() | |
1089 | enabled = true | |
1090 | end | |
1091 | end) | |
1092 | end | |
1093 | ||
1094 | function Deselected() | |
1095 | click:disconnect() | |
1096 | keys:disconnect() | |
1097 | end | |
1098 | ||
1099 | hopbin.Selected:connect(Selected) | |
1100 | hopbin.Deselected:connect(Deselected) | |
1101 | ||
1102 | while true do | |
1103 | if enabled == true then | |
1104 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0,0.2),0.2) | |
1105 | elseif enabled == false then | |
1106 | if handleexception == false then | |
1107 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0,0.2),0.2) | |
1108 | end | |
1109 | end | |
1110 | if on == true then | |
1111 | angle = (angle % 100) +anglespeed/10 | |
1112 | armangle = (armangle % 100) +armanglespeed/10 | |
1113 | legangle = (legangle % 100) +leganglespeed/10 | |
1114 | if action == "Idle" and enabled == true and Mode == "TwoHanded" then | |
1115 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
1116 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
1117 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
1118 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1119 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/20,0,0),speed) | |
1120 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/20,0,0),speed) | |
1121 | end | |
1122 | if action == "Idle" and enabled == true and Mode == "OneHanded" then | |
1123 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/10),armspeed) | |
1124 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/8),armspeed) | |
1125 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/30),legspeed) | |
1126 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/30),legspeed) | |
1127 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/10),speed) | |
1128 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25/2)*0.3/2,0,math.pi/10),speed) | |
1129 | end | |
1130 | if action == "Walk" and enabled == true and Mode == "TwoHanded" then | |
1131 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
1132 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0,0.05) *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
1133 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/10),legspeed) | |
1134 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
1135 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1136 | lerp(Neck,Neck.C0,NC0,speed) | |
1137 | end | |
1138 | if action == "Walk" and enabled == true and Mode == "OneHanded" then | |
1139 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/40),armspeed) | |
1140 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/3.5,math.pi/10),armspeed) | |
1141 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1142 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1143 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1144 | lerp(Neck,Neck.C0,NC0,speed) | |
1145 | end | |
1146 | if HM.Velocity.Y >= 10 and enabled == true and Mode == "TwoHanded" then | |
1147 | while HM.Velocity.Y >= 10 and enabled == true do | |
1148 | action = "Jump" | |
1149 | jumping = true | |
1150 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
1151 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
1152 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/15),legspeed) | |
1153 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/10),legspeed) | |
1154 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1155 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed) | |
1156 | Rwait() | |
1157 | end | |
1158 | end | |
1159 | if HM.Velocity.Y >= 5 and enabled == true and Mode == "OneHanded" then | |
1160 | while HM.Velocity.Y >= 5 and enabled == true do | |
1161 | action = "Jump" | |
1162 | jumping = true | |
1163 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/40),armspeed) | |
1164 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/3.5,math.pi/10),armspeed) | |
1165 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/15),legspeed) | |
1166 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/10),legspeed) | |
1167 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1168 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed) | |
1169 | Rwait() | |
1170 | end | |
1171 | end | |
1172 | if HM.Velocity.Y <= -5 and enabled == true and Mode == "TwoHanded" then | |
1173 | while HM.Velocity.Y <= -5 and enabled == true do | |
1174 | action = "Fall" | |
1175 | falling = true | |
1176 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
1177 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
1178 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
1179 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/3),legspeed) | |
1180 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/8,0,0),speed) | |
1181 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/8,0,0),speed) | |
1182 | Rwait() | |
1183 | end | |
1184 | end | |
1185 | if HM.Velocity.Y <= -5 and enabled == true and Mode == "OneHanded" then | |
1186 | while HM.Velocity.Y <= -5 and enabled == true do | |
1187 | action = "Fall" | |
1188 | falling = true | |
1189 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/40),armspeed) | |
1190 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/3.5,math.pi/10),armspeed) | |
1191 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
1192 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/3),legspeed) | |
1193 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/8,0,0),speed) | |
1194 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/8,0,0),speed) | |
1195 | Rwait() | |
1196 | end | |
1197 | end | |
1198 | if Vector3.new(T.Velocity.X,0,T.Velocity.Z).magnitude <= 2 then | |
1199 | action = "Idle" | |
1200 | elseif Vector3.new(T.Velocity.X,0,T.Velocity.Z).magnitude <= 20 then | |
1201 | action = "Walk" | |
1202 | end | |
1203 | end | |
1204 | Rwait() | |
1205 | end |