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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
-- Created by Nebula_Zorua --
87
-- Your DeTERMINATION --
88
-- Y o u  a c t  l i k e  y o u  h a v e  a  c h o i c e. =) --
89
-- Discord: Nebula the Zorua#6969
90
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
91
92
93
--// Initializing \\--
94
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
95
local Plrs = S.Players
96-
local Plr = Plrs.Exodrus227
96+
local Plr = Plrs.silver22352
97
local Char = Plr.Character
98
local Hum = Char:FindFirstChildOfClass'Humanoid'
99
local RArm = Char["Right Arm"]
100
local LArm = Char["Left Arm"]
101
local RLeg = Char["Right Leg"]
102
local LLeg = Char["Left Leg"]	
103
local Root = Char:FindFirstChild'HumanoidRootPart'
104
local Torso = Char.Torso
105
local Head = Char.Head
106
local NeutralAnims = true
107
local Attack = false
108
local BloodPuddles = {}
109
local Effects = {}
110
local Debounces = {Debounces={}}
111
local Hit = {}
112
local Sine = 0
113
local Change = 1
114
local Souls = 0
115
--// Debounce System \\--
116
117
118
function Debounces:New(name,cooldown)
119
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
120
	setmetatable(aaaaa,{__index = Debounces})
121
	Debounces.Debounces[name] = aaaaa
122
	return aaaaa
123
end
124
125
function Debounces:Use(overrideUsable)
126
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
127
	if(self.Usable or overrideUsable)then
128
		self.Usable = false
129
		self.CoolingDown = true
130
		local LastUse = time()
131
		self.LastUse = LastUse
132
		delay(self.Cooldown or 2,function()
133
			if(self.LastUse == LastUse)then
134
				self.CoolingDown = false
135
				self.Usable = true
136
			end
137
		end)
138
	end
139
end
140
141
function Debounces:Get(name)
142
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
143
	for i,v in next, Debounces.Debounces do
144
		if(i == name)then
145
			return v;
146
		end
147
	end
148
end
149
150
function Debounces:GetProgressPercentage()
151
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
152
	if(self.CoolingDown and not self.Usable)then
153
		return math.max(
154
			math.floor(
155
				(
156
					(time()-self.LastUse)/self.Cooldown or 2
157
				)*100
158
			)
159
		)
160
	else
161
		return 100
162
	end
163
end
164
165
--// Shortcut Variables \\--
166
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
167
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
168
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
169
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
170
local R3 = {N=Region3.new}
171
local De = S.Debris
172
local WS = workspace
173
local Lght = S.Lighting
174
local RepS = S.ReplicatedStorage
175
local IN = Instance.new
176
local CSK = ColorSequenceKeypoint.new
177
local CS = ColorSequence.new
178
--// Instance Creation Functions \\--
179
180
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
181
	local Sound = IN("Sound")
182
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
183
	Sound.Pitch = pitch or 1
184
	Sound.Volume = volume or 1
185
	Sound.Looped = looped or false
186
	if(autoPlay)then
187
		coroutine.wrap(function()
188
			repeat wait() until Sound.IsLoaded
189
			Sound.Playing = autoPlay or false
190
		end)()
191
	end
192
	if(not looped and effect)then
193
		Sound.Stopped:connect(function()
194
			Sound.Volume = 0
195
			Sound:destroy()
196
		end)
197
	elseif(effect)then
198
		warn("Sound can't be looped and a sound effect!")
199
	end
200
	Sound.Parent =parent or Torso
201
	return Sound
202
end
203
function Part(parent,color,material,size,cframe,anchored,cancollide)
204
	local part = IN("Part")
205
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
206
	part.Material = (material or Enum.Material.SmoothPlastic)
207
	part.TopSurface,part.BottomSurface=10,10
208
	part.Size = (size or V3.N(1,1,1))
209
	part.CFrame = (cframe or CF.N(0,0,0))
210
	part.Anchored = (anchored or false)
211
	part.CanCollide = (cancollide or false)
212
	part.Parent = (parent or Char)
213
	return part
214
end
215
function Mesh(parent,meshtype,meshid,textid,scale,offset)
216
	local part = IN("SpecialMesh")
217
	part.MeshId = meshid or ""
218
	part.TextureId = textid or ""
219
	part.Scale = scale or V3.N(1,1,1)
220
	part.Offset = offset or V3.N(0,0,0)
221
	part.MeshType = meshtype or Enum.MeshType.Sphere
222
	part.Parent = parent
223
	return part
224
end
225
226
NewInstance = function(instance,parent,properties)
227
	local inst = Instance.new(instance,parent)
228
	if(properties)then
229
		for i,v in next, properties do
230
			pcall(function() inst[i] = v end)
231
		end
232
	end
233
	return inst;
234
end
235
236
237
238
--// Extended ROBLOX tables \\--
239
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
240
--// Customization \\--
241
242
local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
243
local Remove_Hats = false
244
local Remove_Clothing = true
245
local PlayerSize = 1
246
local DamageColor = BrickColor.new'Institutional white'
247
local MusicID = 1564523997
248
local WalkSpeed = 8
249
local MaxSouls = 100
250
local MaxHealth = 500 
251
252
253
if(_G.RefusedAnimation == nil) then _G.RefusedAnimation = false end
254
255
--// Weapon and GUI creation, and Character Customization \\--
256
257
if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
258
if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
259
local Effects = IN("Folder",Char)
260
Effects.Name = "Effects"
261
262
Hum.MaxHealth = MaxHealth
263
Hum.Health = MaxHealth
264
265
local Knife = NewInstance("Part",Char,{Name='Knife',Size=V3.N(.4,3,.7),Anchored=false,CanCollide=false,Locked=true,Archivable=false,Reflectance=.01,Color=C3.N(0,0,0)})
266
local KnifeMesh = Mesh(Knife,Enum.MeshType.FileMesh,"rbxassetid://121944778","rbxassetid://0",V3.N(1,1,1),V3.N())
267
local AuraEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS{CSK(0,C3.N(255,255,255)),CSK(0.5,C3.N(255,255,255)),CSK(1,C3.RGB(255,191,0))},LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(0.3),Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0,1),LockedToPart=true,Lifetime=NumberRange.new(1),Rate=150,Speed=NumberRange.new(0)})
268
local FireEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS(C3.N(255,255,255),C3.N(255,255,255)),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.5,0),NumberSequenceKeypoint.new(0.755,0,0),NumberSequenceKeypoint.new(1,0,0)},Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0.35,1),Lifetime=NumberRange.new(1,2),Rate=150,Speed=NumberRange.new(3)})
269
270
local KTrail = NewInstance("Trail",Knife,{
271
	Attachment0=NewInstance("Attachment",Knife,{Position=V3.N(0,-.4,0)}),
272
	Attachment1=NewInstance("Attachment",Knife,{Position=V3.N(0,1.2,0)}),
273
	Color=CS(C3.N(1,0,0)),
274
	Enabled=false,
275
	Transparency=NumberSequence.new(0,1),
276
	Lifetime=1.25,
277
})
278
local Hair = Part(Char,C3.N(0,0,0),Enum.Material.SmoothPlastic,V3.N(1,1,1),CF.N(),false,false)
279
local HairMesh = Mesh(Hair,Enum.MeshType.FileMesh,"rbxassetid://1028713","rbxassetid://127678851",V3.N(1.05,1.05,1.05),V3.N())
280
281
NewInstance("PointLight",Knife,{Color=C3.N(1,0,0),Range=10,Brightness=3})
282
283
284
Hum.DisplayDistanceType = 'None'
285
286
local naeeym2 = IN("BillboardGui",Char)
287
naeeym2.AlwaysOnTop = true
288
naeeym2.Size = UDim2.new(5,35,2,15)
289
naeeym2.StudsOffset = V3.N(0,2.5,0)
290
naeeym2.Adornee = Char.Head
291
naeeym2.Name = "Name"
292
naeeym2.PlayerToHideFrom = Plr
293
local tecks2 = IN("TextLabel",naeeym2)
294
tecks2.BackgroundTransparency = 1
295
tecks2.TextScaled = true
296
tecks2.BorderSizePixel = 0
297
tecks2.Text = "Chara"
298
tecks2.Font = Enum.Font.Bodoni
299
tecks2.TextSize = 30
300
tecks2.TextStrokeTransparency = 0
301
tecks2.TextColor3 = C3.N(0,0,0)
302
tecks2.TextStrokeColor3 = C3.N(.7,0,0)
303
tecks2.Size = UDim2.new(1,0,0.5,0)
304
tecks2.Parent = naeeym2
305
306
307
IN("Shirt",Char)
308
IN("Pants",Char)
309
310
Hum.WalkSpeed = WalkSpeed
311
if(PlayerSize ~= 1)then
312
	for _,v in next, Char:GetDescendats() do
313
		if(v:IsA'BasePart')then
314
			v.Size = v.Size * PlayerSize
315
		end
316
	end
317
end
318
319
320
for i = 1, 35 do
321
	local FACE = Part(Char,C3.N(0,0,0),Enum.Material.Neon,V3.N(1.01,.5,1.01),CF.N(),false,false)
322
	FACE.Transparency = 0+(i-1)/35.2
323
	FACE.Name = 'ShadowFace'
324
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
325
	NewInstance("Weld",Head,{Part0=Head,Part1=FACE,C0=CF.N(0,.35-(i-1)/75,0)})
326
	--CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
327
end
328
329
local LEye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
330
local LEyeM = Mesh(LEye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
331
local LEyeW = NewInstance("Weld",LEye,{Part0=Head,Part1=LEye,C0=CF.N(-.2,.2,-.49)})
332
333
local REye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
334
local REyeM = Mesh(REye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
335
local REyeW = NewInstance("Weld",REye,{Part0=Head,Part1=REye,C0=CF.N(.2,.2,-.49)})
336
337
338
pcall(function()
339
	Char.LeftWing:destroy()
340
	Char.ReaperShadowHead:destroy()
341
end)
342
343
344
local Music = Sound(Torso,MusicID,1,3,true,false,true)
345
Music.Name = 'Music'
346
347
--// Stop animations \\--
348
for _,v in next, Hum:GetPlayingAnimationTracks() do
349
	v:Stop();
350
end
351
352
pcall(game.Destroy,Char:FindFirstChild'Animate')
353
pcall(game.Destroy,Hum:FindFirstChild'Animator')
354
355
--// Joints \\--
356
357
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
358
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
359
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
360
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
361
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
362
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
363
local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=Knife,C0=CF.N(0,-1,-1)*CF.A(M.R(-90),0,0)})
364
local HW2 = NewInstance('Motor',Char,{Part0=Head,Part1=Hair,C0=CF.N(0,.25,0)})
365
366
local LSC0 = LS.C0
367
local RSC0 = RS.C0
368
local NKC0 = NK.C0
369
local LHC0 = LH.C0
370
local RHC0 = RH.C0
371
local RJC0 = RJ.C0
372
373
--// Artificial HB \\--
374
375
local ArtificialHB = IN("BindableEvent", script)
376
ArtificialHB.Name = "Heartbeat"
377
378
script:WaitForChild("Heartbeat")
379
380
local tf = 0
381
local allowframeloss = false
382
local tossremainder = false
383
local lastframe = tick()
384
local frame = 1/Frame_Speed
385
ArtificialHB:Fire()
386
387
game:GetService("RunService").Heartbeat:connect(function(s, p)
388
	tf = tf + s
389
	if tf >= frame then
390
		if allowframeloss then
391
			script.Heartbeat:Fire()
392
			lastframe = tick()
393
		else
394
			for i = 1, math.floor(tf / frame) do
395
				ArtificialHB:Fire()
396
			end
397
			lastframe = tick()
398
		end
399
		if tossremainder then
400
			tf = 0
401
		else
402
			tf = tf - frame * math.floor(tf / frame)
403
		end
404
	end
405
end)
406
407
function swait(num)
408
	if num == 0 or num == nil then
409
		ArtificialHB.Event:wait()
410
	else
411
		for i = 0, num do
412
			ArtificialHB.Event:wait()
413
		end
414
	end
415
end
416
417
418
--// Effect Function(s) \\--
419
420
function Bezier(startpos, pos2, pos3, endpos, t)
421
	local A = startpos:lerp(pos2, t)
422
	local B  = pos2:lerp(pos3, t)
423
	local C = pos3:lerp(endpos, t)
424
	local lerp1 = A:lerp(B, t)
425
	local lerp2 = B:lerp(C, t)
426
	local cubic = lerp1:lerp(lerp2, t)
427
	return cubic
428
end
429
430
function Tween(obj,props,time,easing,direction,repeats,backwards)
431
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
432
	local tween = S.TweenService:Create(obj, info, props)
433
	
434
	tween:Play()
435
end
436
437
local FXTable = {}
438
439
coroutine.resume(coroutine.create(function()
440
	while true do
441
		for i = 1, #FXTable do
442
			local data = FXTable[i]
443
			if(data)then
444
				local Frame = data.Frame
445
				local FX = data.Effect or 'ResizeAndFade'
446
				local Parent = data.Parent or Effects
447
				local Color = data.Color or C3.N(0,0,0)
448
				local Size = data.Size or V3.N(1,1,1)
449
				local MoveDir = data.MoveDirection or nil
450
				local MeshData = data.Mesh or nil
451
				local SndData = data.Sound or nil
452
				local Frames = data.Frames or 45
453
				local CFra = data.CFrame or Torso.CFrame
454
				local Settings = data.FXSettings or {}
455
				local Prt,Msh,Snd = data.Part,data.Mesh,data.Sound
456
				local grow = data.Grow
457
				
458
				local MoveSpeed = nil;
459
				if(MoveDir)then
460
					MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
461
				end
462
				if(FX ~= 'Arc')then
463
					Frame = Frame + 1
464
					if(FX == "Fade")then
465
						Prt.Transparency  = (Frame/Frames)
466
					elseif(FX == "Resize")then
467
						if(not Settings.EndSize)then
468
							Settings.EndSize = V3.N(0,0,0)
469
						end
470
						if(Settings.EndIsIncrement)then
471
							if(Msh)then
472
								Msh.Scale = Msh.Scale + Settings.EndSize
473
							else
474
								Prt.Size = Prt.Size + Settings.EndSize
475
							end					
476
						else
477
							if(Msh)then
478
								Msh.Scale = Msh.Scale - grow/Frames
479
							else
480
								Prt.Size = Prt.Size - grow/Frames
481
							end
482
						end 
483
					elseif(FX == "ResizeAndFade")then
484
						if(not Settings.EndSize)then
485
							Settings.EndSize = V3.N(0,0,0)
486
						end
487
						if(Settings.EndIsIncrement)then
488
							if(Msh)then
489
								Msh.Scale = Msh.Scale + Settings.EndSize
490
							else
491
								Prt.Size = Prt.Size + Settings.EndSize
492
							end					
493
						else
494
							if(Msh)then
495
								Msh.Scale = Msh.Scale - grow/Frames
496
							else
497
								Prt.Size = Prt.Size - grow/Frames
498
							end
499
						end 
500
						Prt.Transparency = (Frame/Frames)
501
					end
502
					if(Settings.RandomizeCFrame)then
503
						Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
504
					end
505
					if(MoveDir and MoveSpeed)then
506
						local Orientation = Prt.Orientation
507
						Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
508
						Prt.Orientation = Orientation
509
					end
510
					if(Prt.Transparency >= 1 or Frame >= Frames)then
511
						Prt:destroy()
512
						table.remove(FXTable,i)
513
					else
514
						data.Frame = Frame
515
					end
516
				else
517
					local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
518
					if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
519
					if(start and endP)then
520
						local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
521
						local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
522
						Frame = Frame + (Settings.Speed or 0.01)
523
						if(Settings.Home)then
524
							endP = Settings.Home.CFrame
525
						end
526
						Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
527
						if(Prt.Transparency >= 1 or Frame >= Frames)then
528
							if(Settings.RemoveOnGoal)then
529
								Prt:destroy()
530
							end
531
						end
532
					else
533
						Prt:destroy()
534
					end
535
				end
536
			end
537
		end
538
		swait()
539
	end
540
end))
541
542
function Effect(data)
543
	local FX = data.Effect or 'ResizeAndFade'
544
	local Parent = data.Parent or Effects
545
	local Color = data.Color or C3.N(0,0,0)
546
	local Size = data.Size or V3.N(1,1,1)
547
	local MoveDir = data.MoveDirection or nil
548
	local MeshData = data.Mesh or nil
549
	local SndData = data.Sound or nil
550
	local Frames = data.Frames or 45
551
	local Manual = data.Manual or nil
552
	local Material = data.Material or nil
553
	local CFra = data.CFrame or Torso.CFrame
554
	local Settings = data.FXSettings or {}
555
	local Shape = data.Shape or Enum.PartType.Block
556
	local Snd,Prt,Msh;
557
	coroutine.wrap(function()
558
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
559
			Prt = Manual
560
		else
561
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
562
			Prt.Shape = Shape
563
		end
564
		if(typeof(MeshData) == 'table')then
565
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
566
		elseif(typeof(MeshData) == 'Instance')then
567
			Msh = MeshData:Clone()
568
			Msh.Parent = Prt
569
		elseif(Shape == Enum.PartType.Block)then
570
			Msh = Mesh(Prt,Enum.MeshType.Brick)
571
		end
572
		if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
573
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
574
		end
575
		if(Snd)then
576
			repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
577
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
578
		end
579
		Size = (Msh and Msh.Scale or Size)
580
		local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
581
		
582
		local MoveSpeed = nil;
583
		if(MoveDir)then
584
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
585
		end
586
		if(FX ~= 'Arc')then
587
			for Frame = 1, Frames do
588
				if(FX == "Fade")then
589
					Prt.Transparency  = (Frame/Frames)
590
				elseif(FX == "Resize")then
591
					if(not Settings.EndSize)then
592
						Settings.EndSize = V3.N(0,0,0)
593
					end
594
					if(Settings.EndIsIncrement)then
595
						if(Msh)then
596
							Msh.Scale = Msh.Scale + Settings.EndSize
597
						else
598
							Prt.Size = Prt.Size + Settings.EndSize
599
						end					
600
					else
601
						if(Msh)then
602
							Msh.Scale = Msh.Scale - grow/Frames
603
						else
604
							Prt.Size = Prt.Size - grow/Frames
605
						end
606
					end 
607
				elseif(FX == "ResizeAndFade")then
608
					if(not Settings.EndSize)then
609
						Settings.EndSize = V3.N(0,0,0)
610
					end
611
					if(Settings.EndIsIncrement)then
612
						if(Msh)then
613
							Msh.Scale = Msh.Scale + Settings.EndSize
614
						else
615
							Prt.Size = Prt.Size + Settings.EndSize
616
						end					
617
					else
618
						if(Msh)then
619
							Msh.Scale = Msh.Scale - grow/Frames
620
						else
621
							Prt.Size = Prt.Size - grow/Frames
622
						end
623
					end 
624
					Prt.Transparency = (Frame/Frames)
625
				end
626
				if(Settings.RandomizeCFrame)then
627
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
628
				end
629
				if(MoveDir and MoveSpeed)then
630
					local Orientation = Prt.Orientation
631
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
632
					Prt.Orientation = Orientation
633
				end
634
				swait()
635
			end
636
			Prt:destroy()
637
		else
638
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
639
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
640
			if(start and endP)then
641
				local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
642
				local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
643
				for Frame = 0, 1, (Settings.Speed or 0.01) do
644
					if(Settings.Home)then
645
						endP = Settings.Home.CFrame
646
					end
647
					Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
648
				end
649
				if(Settings.RemoveOnGoal)then
650
					Prt:destroy()
651
				end
652
			else
653
				Prt:destroy()
654
				assert(start,"You need a start position!")
655
				assert(endP,"You need a start position!")
656
			end
657
		end
658
	end)()
659
	return Prt,Msh,Snd
660
end
661
662
663
664
function SoulSteal(whom,human)
665
	local torso = (whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart' or whom:FindFirstChild'Torso')
666
	local succ, health, alive = pcall(function() return whom:FindFirstChildOfClass'Humanoid'.Health, whom:FindFirstChildOfClass'Humanoid'.Health > 0 end)
667
	if(torso and torso:IsA'BasePart' and alive == true)then
668
		whom:FindFirstChildOfClass'Humanoid'.Health = 0
669
		whom:BreakJoints()
670
		local Model = IN("Model",Effects)
671
		warn('Soul stolen from '..whom.Name)
672
		Model.Name = whom.Name.."'s Soul"
673
		local Soul = Part(Model,(human and BrickColor.new'Really red' or BrickColor.new(C3.N(1,1,1))),'Glass',V3.N(1,1,1),torso.CFrame,true,false)
674
		Soul.CanCollide=false
675
		Mesh(Soul,Enum.MeshType.Sphere)
676
		Soul.Name = 'Head'
677
		if(whom.Name == 'CKbackup')then
678
			Soul.Color = C3.N(1,1,1)
679
			local DripEmitter = NewInstance("ParticleEmitter",Soul,{EmissionDirection='Bottom',Color=CS(Soul.Color),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(0.3),Texture="rbxassetid://243132757",Transparency=NumberSequence.new(0,1),LockedToPart=false,Lifetime=NumberRange.new(1),Rate=150,Speed=NumberRange.new(5)})
680
		end
681
		local Hoom = NewInstance("Humanoid",Model,{MaxHealth=(health <= 10000 and health/2 or 10000),Health=(health <= 10000 and health/2 or 10000)})
682
		local AT0 = NewInstance("Attachment",Soul,{Position=V3.N(0,.5,0)})
683
		local AT1 = NewInstance("Attachment",Soul,{Position=V3.N(0,-.5,0)})
684
		local Trail = NewInstance("Trail",Soul,{Attachment0=AT0,Attachment1=AT1,Transparency=NumberSequence.new(0),FaceCamera = true,Texture="rbxassetid://945758042",LightEmission=.3,Color=CS(Soul.Color),Lifetime=.5,MinLength=0})
685
		NewInstance("PointLight",Soul,{Color=Soul.Color,Range=10,Brightness=(human and 3 or .5)})
686
		
687
		local turdso = Soul:Clone()
688
		turdso.Name = "Torso"
689
		turdso.CanCollide = false
690
		turdso.Anchored = true
691
		turdso.CFrame = Soul.CFrame
692
		turdso.Parent = Model
693
		turdso.Size = V3.N()
694
		turdso.Transparency=1
695
		local Distance = math.huge
696
		repeat
697
			Soul.CFrame = CF.N(Soul.Position,Torso.Position)*CF.N(0,0,-1)
698
			turdso.CFrame = Soul.CFrame
699
			Distance = (Soul.CFrame.p-Torso.CFrame.p).magnitude
700
			swait()
701
		until Hoom.Health <= 0 or not Soul.Parent or Distance <= 1.2
702
		if(Soul.Parent and Hoom.Health > 0)then
703
			Model:destroy()
704
			Effect{
705
				Effect="ResizeAndFade",
706
				Mesh={Enum.MeshType.Sphere},
707
				Color = Soul.Color,
708
				CFrame=Torso.CFrame,
709
				Size=V3.N(3,3,3),
710
				Material=Enum.Material.Neon,
711
				Sound={SoundId=444667859,Pitch=1,Volume=2.5},
712
				FXSettings={
713
					EndSize=V3.N(6,6,6),
714
				}
715
			}
716
			Souls = Souls + (human and 1 or .1)
717
			warn("Souls: "..Souls)
718
			MaxHealth = MaxHealth + Hoom.Health
719
			Hum.Health = Hum.Health + Hoom.Health
720
			for i = 1, 5 do
721
				Effect{
722
					Effect="Fade",
723
					Color = Soul.Color,
724
					MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
725
				}	
726
			end
727
		else
728
			
729
			warn("Soul destroyed!")
730
			for i = 1, 5 do
731
				Effect{
732
					Effect="Fade",
733
					Color = Soul.Color,
734
					CFrame=Soul.CFrame,
735
					MoveDirection = (Soul.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
736
				}	
737
			end
738
			Effect{
739
				Effect="ResizeAndFade",
740
				Mesh={Enum.MeshType.Sphere},
741
				Sound={SoundId=444667859,Pitch=1,Volume=5},
742
				Color = Soul.Color,
743
				CFrame=Soul.CFrame,
744
				Size=V3.N(3,3,3),
745
				Material=Enum.Material.Neon,
746
				FXSettings={
747
					EndSize=V3.N(6,6,6),
748
				}
749
			}
750
			Model:destroy()
751
		end
752
	end
753
end
754
755
--// Other Functions \\ --
756
757
function getRegion(point,range,ignore)
758
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
759
end
760
761
function clerp(startCF,endCF,alpha)
762
	return startCF:lerp(endCF, alpha)
763
end
764
765
function GetTorso(char)
766
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
767
end
768
769
function ShowDamage(Pos, Text, Time, Color)
770
	coroutine.wrap(function()
771
	local Rate = (1 / Frame_Speed)
772
	local Pos = (Pos or Vector3.new(0, 0, 0))
773
	local Text = (Text or "")
774
	local Time = (Time or 2)
775
	local Color = (Color or Color3.new(1, 0, 1))
776
	local EffectPart = NewInstance("Part",Effects,{
777
		Material=Enum.Material.SmoothPlastic,
778
		Reflectance = 0,
779
		Transparency = 1,
780
		BrickColor = BrickColor.new(Color),
781
		Name = "Effect",
782
		Size = Vector3.new(0,0,0),
783
		Anchored = true,
784
		CFrame = CF.N(Pos)
785
	})
786
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
787
		Size = UDim2.new(1.25, 0, 1.25, 0),
788
		Adornee = EffectPart,
789
	})
790
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
791
		BackgroundTransparency = 1,
792
		Size = UDim2.new(1, 0, 1, 0),
793
		Text = Text,
794
		Font = "Arcade",
795
		TextColor3 = Color,
796
		TextStrokeColor3 = Color3.new(0,0,0),
797
		TextStrokeTransparency=0,
798
		TextScaled = true,
799
	})
800
	S.Debris:AddItem(EffectPart, (Time))
801
	EffectPart.Parent = workspace
802
	delay(0, function()
803
		Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
804
		local Frames = (Time / Rate)
805
		for Frame = 1, Frames do
806
			swait()
807
			local Percent = (Frame / Frames)
808
			TextLabel.TextTransparency = Percent
809
			TextLabel.TextStrokeTransparency = Percent
810
		end
811
		if EffectPart and EffectPart.Parent then
812
			EffectPart:Destroy()
813
		end
814
	end) end)()
815
end
816
817
function Kill(whom)
818
	if(whom.Name ~= 'Nebula_Zorua')then
819
		local isPlr = Plrs:GetPlayerFromCharacter(whom) ~= nil
820
		coroutine.wrap(SoulSteal)(whom,isPlr)
821
		for _,v in next, whom:children() do
822
			if(v:IsA'BasePart')then
823
				v.Parent = Effects
824
				v:ClearAllChildren()
825
				v.Anchored = true
826
				v.CanCollide = false
827
				v.Transparency = 1
828
				local dust = NewInstance("ParticleEmitter",v,{
829
					Color = ColorSequence.new(C3.N(1,1,1)),
830
					LightEmission=0,
831
					LightInfluence=1,
832
					Size=NumberSequence.new{NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)},
833
					Texture="rbxassetid://284205403",
834
					Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
835
					Lifetime = NumberRange.new(1),
836
					Rate=150,
837
					Acceleration = V3.N(0,10,0),
838
					Speed = NumberRange.new(5),
839
					Enabled = true
840
				})
841
				delay(1, function()
842
					dust.Enabled = false
843
					S.Debris:AddItem(v,2)
844
				end)
845
			end
846
		end
847
	else
848
		warn"nope. nawt happenin'"
849
	end
850
end
851
852
function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
853
	if(who)then
854
		local hum = who:FindFirstChildOfClass'Humanoid'
855
		local Damage = M.RNG(minDam,maxDam)
856
		local canHit = true
857
		if(hum)then
858
			for _, p in pairs(Hit) do
859
				if p[1] == hum then
860
					if(time() - p[2] < 0.4) then
861
						canHit = false
862
					else
863
						Hit[_] = nil
864
					end
865
				end
866
			end
867
			if(canHit)then
868
				table.insert(Hit,{hum,time()})
869
				if(GetTorso(who))then
870
					Sound(GetTorso(who),406913243,1,10,false,true,true)
871
				end
872
				if(hum.Health >= math.huge)then
873
					Kill(who)
874
					if(who:FindFirstChild'Head' and hum.Health > 0)then
875
						ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 3, DamageColor.Color)
876
					end
877
				else
878
					local player = S.Players:GetPlayerFromCharacter(who)
879
					if(Type == "Fire")then
880
						--idk..
881
					else
882
						local  c = Instance.new("ObjectValue",hum)
883
						c.Name = "creator"
884
						c.Value = Plr
885
						game:service'Debris':AddItem(c,0.35)
886
						local Crit = false
887
						if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
888
							Crit = true
889
							Damage = Damage*(critMult or 2)
890
						end
891
						Damage = Damage*((Souls/5)+1)
892
						if(who:FindFirstChild'Head' and hum.Health > 0)then
893
							ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), (Crit and "[CRIT] " or "").. math.floor(Damage), 3, (Crit and BrickColor.new'New Yeller'.Color or DamageColor.Color))
894
						end
895
						
896
						if(hum.Health - Damage <= 0)then
897
							Kill(who)
898
						else
899
							hum.Health = hum.Health - Damage
900
							if(Type == 'Knockback' and GetTorso(who))then
901
								local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
902
								local body = NewInstance('BodyVelocity',GetTorso(who),{
903
									P = 500,
904
									maxForce = V3.N(math.huge,0,math.huge),
905
									velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
906
								})
907
								game:service'Debris':AddItem(body,.5)
908
							elseif(Type == "Electric")then
909
								if(M.RNG(1,100) >= critChance)then
910
									if(who:FindFirstChild'Head' and hum.Health > 0)then
911
										ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 3, BrickColor.new"New Yeller".Color)
912
									end
913
									local asd = hum.WalkSpeed/2
914
									hum.WalkSpeed = asd
915
									local paralyzed = true
916
									coroutine.wrap(function()
917
										while paralyzed do
918
											swait(25)
919
											if(M.RNG(1,25) == 1)then
920
												if(who:FindFirstChild'Head' and hum.Health > 0)then
921
													ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 3, BrickColor.new"New Yeller".Color)
922
												end
923
												hum.PlatformStand = true
924
											end
925
										end
926
									end)()
927
									delay(4, function()
928
										paralyzed = false
929
										hum.WalkSpeed = hum.WalkSpeed + asd
930
									end)
931
								end
932
								
933
							elseif(Type == 'Knockdown' and GetTorso(who))then
934
								local rek = GetTorso(who)
935
								hum.PlatformStand = true
936
								delay(1,function()
937
									hum.PlatformStand = false
938
								end)
939
								local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
940
								local bodvol = NewInstance("BodyVelocity",rek,{
941
									velocity = angle * Knock,
942
									P = 5000,
943
									maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
944
								})
945
								local rl = NewInstance("BodyAngularVelocity",rek,{
946
									P = 3000,
947
									maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
948
									angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
949
								})
950
								game:GetService("Debris"):AddItem(bodvol, .5)
951
								game:GetService("Debris"):AddItem(rl, .5)
952
							end
953
						end
954
					end
955
				end
956
			end
957
		end
958
	end
959
end
960
961
962
function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
963
	for _,v in next, getRegion(where,range,{Char}) do
964
		if(v.Name ~= 'Nebula_Zorua')then
965
			if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
966
				DealDamage(v.Parent,minDam,maxDam,Knock,Type,critChance,critMult)
967
			end
968
		end
969
	end
970
end
971
972
function AOEKill(where,range)
973
	for _,v in next, getRegion(where,range,{Char,Effects}) do
974
		local succ,alive = pcall(function() return v.Parent:FindFirstChildOfClass'Humanoid'.Health > 0 end)
975
		if(v.Name ~= 'Nebula_Zorua')then
976
			if(v.Parent and alive == true)then
977
				coroutine.wrap(Kill)(v.Parent)
978
			end
979
		end
980
	end
981
end
982
983
function AOEHeal(where,range,amount)
984
	local healed = {}
985
	for _,v in next, getRegion(where,range,{Char}) do
986
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
987
		if(hum and not healed[hum])then
988
			hum.Health = hum.Health + amount
989
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
990
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
991
			end
992
		end
993
	end
994
end
995
996
997
--// Attack Functions \\--
998
999
1000
function Slash()
1001
	Attack = true
1002
	NeutralAnims = false
1003
	local sound = Sound(Knife,437475935,1,5,false,true,false)
1004
	for i = 0, 2, 0.1 do
1005
		swait()
1006
		local Alpha = .2
1007
		RJ.C0 = clerp(RJ.C0,CFrame.new(0.0343287587, 0.00629056804, 0.0572580174, 0.943793893, 0.00207689893, 0.330528289, 1.0000764e-06, 0.99998033, -0.00628630351, -0.330534875, 0.00593330665, 0.943775296),Alpha)
1008
		LH.C0 = clerp(LH.C0,CFrame.new(-0.496478021, -0.990818381, 0.021652732, 0.999878168, 0, 0.0156089365, -9.80779296e-05, 0.99998033, 0.00628268253, -0.0156086385, -0.00628344761, 0.999858379),Alpha)
1009
		RH.C0 = clerp(RH.C0,CFrame.new(0.498511612, -0.990985274, 0.0154910646, 0.999878168, 0, 0.0156089365, -9.80779296e-05, 0.99998033, 0.00628268253, -0.0156086385, -0.00628344761, 0.999858379),Alpha)
1010
		LS.C0 = clerp(LS.C0,CFrame.new(-1.32692134, 0.474511296, -0.0055731535, 0.934981823, 0.354351997, 0.0156129003, -0.354479939, 0.93504262, 0.00628374517, -0.0123721063, -0.0114096552, 0.999858379),Alpha)
1011
		RS.C0 = clerp(RS.C0,CFrame.new(1.12629449, 0.369358033, -0.486052871, 0.490151912, 0.65154773, 0.57899636, 0.721657813, 0.0691910982, -0.688783586, -0.488836735, 0.755445719, -0.436280251),Alpha)
1012
		NK.C0 = clerp(NK.C0,CFrame.new(-0.0118216109, 1.49854016, -0.0795068145, 0.943793833, 0.0190048125, -0.329988182, 0.00207654224, 0.997985244, 0.0634154305, 0.330528468, -0.0605363287, 0.94185257),Alpha)
1013
		HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1014
	end
1015
	KTrail.Enabled = true
1016
	sound:Play()
1017
	for i = 0, 2.5, 0.1 do
1018
		swait()
1019
		AOEDamage(Knife.CFrame.p,1,15,30,0,"Normal",0,1)
1020
		local Alpha = .25
1021
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0352100767, 0.00629066909, -0.0097481478, 0.817972422, -0.00361463916, -0.575246274, -1.74103582e-06, 0.99998033, -0.00628598873, 0.575257719, 0.00514276745, 0.817956269),Alpha)
1022
		LH.C0 = clerp(LH.C0,CFrame.new(-0.496478021, -0.990818381, 0.0216572341, 0.999878287, 0, 0.015610218, -9.80866607e-05, 0.99998033, 0.00628274865, -0.0156098902, -0.00628351374, 0.999858499),Alpha)
1023
		RH.C0 = clerp(RH.C0,CFrame.new(0.498511702, -0.990985274, 0.0154905058, 0.999878287, 0, 0.015610218, -9.80866607e-05, 0.99998033, 0.00628274865, -0.0156098902, -0.00628351374, 0.999858499),Alpha)
1024
		LS.C0 = clerp(LS.C0,CFrame.new(-1.32694602, 0.474510223, -0.00555660389, 0.934981823, 0.354351729, 0.0156157613, -0.354479671, 0.935042739, 0.00628153514, -0.012375474, -0.0114085823, 0.999858379),Alpha)
1025
		RS.C0 = clerp(RS.C0,CFrame.new(1.23906493, 0.406229913, 0.00231830776, 0.49015066, -0.849889755, 0.193494052, 0.721655607, 0.520183682, 0.456752002, -0.488841236, -0.0842411816, 0.868295968),Alpha)
1026
		NK.C0 = clerp(NK.C0,CFrame.new(0.0315471888, 1.49887729, -0.0257819965, 0.817972481, -0.0330747738, 0.574305832, -0.00361499586, 0.998030663, 0.0626262054, -0.575246155, -0.0533026271, 0.81624186),Alpha)
1027
		HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1028
	end
1029
	KTrail.Enabled = false
1030
	Attack = false
1031
	NeutralAnims = true
1032
end
1033
1034
Mouse.Button1Down:connect(function()
1035
	if(Attack)then return end
1036
	Slash()	
1037
end)
1038
1039
Mouse.KeyDown:connect(function(k)
1040
	if(Attack)then return end
1041
	if(k == 'z')then AOEKill(Root.CFrame.p,25) end -- TODO: Animation and effects
1042
	if(k == 'q')then WalkSpeed = (WalkSpeed == 8 and 32 or 8) end	
1043
end)
1044
1045
1046
function Refuse()
1047
	Attack = true
1048
	warn("B u t  i t  r e f u s e d.")
1049
	local oMH = MaxHealth
1050
	MaxHealth = "inf"
1051
	Hum.MaxHealth = "inf"
1052
	Hum.Health = "inf"
1053
	Char.Parent = nil
1054
	Hum:destroy()
1055
	if(not _G.RefusedAnimation)then
1056
		_G.RefusedAnimation = true
1057
		
1058
	
1059
		local Soul;
1060
		function Soul(where,decalId)
1061
			local destroy = false	
1062
			local soul = NewInstance("Part",workspace)
1063
			soul.Name = "Soul"
1064
			soul.Transparency=1
1065
			soul.Size = V3.N(2,2,.05)
1066
			soul.Anchored=true
1067
			soul.CanCollide=false
1068
			soul.CFrame = where
1069
			local heartF = NewInstance("Decal",soul,{Face=Enum.NormalId.Front,Texture="rbxassetid://"..decalId})
1070
			local heartB = NewInstance("Decal",soul,{Face=Enum.NormalId.Back,Texture="rbxassetid://"..decalId})
1071
			return soul,heartF,heartB
1072
		end
1073
		local owo = Root.CFrame
1074
		local s,f,b = Soul(owo,1569347904)
1075
		swait(60)
1076
		local snd = Sound(s,862552636,1,5,false,false,false)
1077
		snd:Play()
1078
		f.Texture = "rbxassetid://1569348344"
1079
		b.Texture = "rbxassetid://1569348344"
1080
		swait(15)
1081
		snd:Stop()
1082
		swait(60)
1083
		print'lol'
1084
		for i = 0, 6, .1 do
1085
			swait()
1086
			s.CFrame = owo * CF.N(M.RNG(-50,50)/100,M.RNG(-50,50)/100,M.RNG(-50,50)/100)
1087
		end
1088
		local snd = Sound(s,862552636,1,5,false,false,false)
1089
		snd:Play()
1090
		s.CFrame = owo
1091
		f.Texture = "rbxassetid://1569347904"
1092
		b.Texture = "rbxassetid://1569347904"
1093
		swait(15)
1094
		snd:Stop()
1095
		swait(60)
1096
	
1097
		s:destroy()
1098
	end
1099
	
1100
	RJ.Parent = Char
1101
	LS.Parent = Char
1102
	RS.Parent = Char
1103
	LH.Parent = Char
1104
	RH.Parent = Char
1105
	NK.Parent = Char
1106
	
1107
	LArm.Parent = Char
1108
	RArm.Parent = Char
1109
	LLeg.Parent = Char
1110
	LArm.Parent = Char
1111
	Root.Parent = Char
1112
	Torso.Parent = Char
1113
	Head.Parent = Char
1114
	
1115
	Knife.Parent = Char
1116
	Hair.Parent = Char
1117
	
1118
	HW.Parent = Char
1119
	HW2.Parent = Char
1120
	
1121
1122
	REye:destroy()
1123
	LEye:destroy()
1124
	
1125
	for _,v in next, Char:children() do
1126
		if(v.Name == 'ShadowFace')then v:destroy() end
1127
	end
1128
	LEye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
1129
	LEyeM = Mesh(LEye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
1130
	LEyeW = NewInstance("Weld",LEye,{Part0=Head,Part1=LEye,C0=CF.N(-.2,.2,-.49)})
1131
	
1132
	REye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
1133
	REyeM = Mesh(REye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
1134
	REyeW = NewInstance("Weld",REye,{Part0=Head,Part1=REye,C0=CF.N(.2,.2,-.49)})
1135
	for i = 1, 35 do
1136
		local FACE = Part(Char,C3.N(0,0,0),Enum.Material.Neon,V3.N(1.01,.5,1.01),CF.N(),false,false)
1137
		FACE.Transparency = 0+(i-1)/35.2
1138
		FACE.Name = 'ShadowFace'
1139
		Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
1140
		NewInstance("Weld",Head,{Part0=Head,Part1=FACE,C0=CF.N(0,.35-(i-1)/75,0)})
1141
		--CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
1142
	end
1143
	Hum = NewInstance("Humanoid",Char,{DisplayDistanceType='None'})
1144
	ConnectHum()
1145
	MaxHealth = oMH
1146
	Hum.MaxHealth = MaxHealth
1147
	Hum.Health = MaxHealth
1148
	swait(5)
1149
	Char.Parent = workspace
1150
	
1151
	Attack = false
1152
end
1153
1154
function ConnectHum()
1155
	Hum.Died:connect(Refuse)
1156
end
1157
ConnectHum()
1158
1159
1160
--// Wrap it all up \\--
1161
while true do
1162
	swait()
1163
	Sine = Sine + Change
1164
	if(not Music)then
1165
		Music = Sound(Torso,MusicID,1,3,true,false,true)
1166
		Music.Name = 'Music'
1167
	end
1168
	Music.Pitch = 1
1169
	Music.Volume = 5
1170
	Music.SoundId = "rbxassetid://"..MusicID
1171
	Music.Parent = Torso
1172
	Music:Resume()
1173
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), Char)
1174
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
1175
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
1176
	if(not Effects or not Effects.Parent)then
1177
		Effects = IN("Model",Char)
1178
		Effects.Name = "Effects"
1179
	end
1180
	Hum.WalkSpeed = WalkSpeed
1181
	if(State == 'Walk')then
1182
		if(Hum.WalkSpeed >= 24)then
1183
			local wsVal = 22 / (Hum.WalkSpeed/16)
1184
			local Alpha = math.min(.1 * (Hum.WalkSpeed/16),1)
1185
			Change = 2
1186
			RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(25+45*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
1187
			LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(25-45*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
1188
		else
1189
			Change = .9
1190
			local wsVal = 8 / (Hum.WalkSpeed/8)
1191
			local Alpha = math.min(.2 * (Hum.WalkSpeed/8),1)
1192
			LH.C1 = LH.C1:lerp(CF.N(0,1-.2*M.C(Sine/wsVal)/2,.4*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))-M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0-3*M.C(Sine/wsVal)),0,0),Alpha)
1193
			RH.C1 = RH.C1:lerp(CF.N(0,1+.2*M.C(Sine/wsVal)/2,-.4*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0+3*M.C(Sine/wsVal)),0,0),Alpha)
1194
		end
1195
	else
1196
		RH.C1 = RH.C1:lerp(CF.N(0,1,0),.1)
1197
		LH.C1 = LH.C1:lerp(CF.N(0,1,0),.1)
1198
	end	
1199
	for _,v in next, Char:children() do
1200
		if(v:IsA'Accessory')then
1201
			v:destroy()
1202
		elseif(v:IsA'Shirt')then
1203
			v.ShirtTemplate = "rbxassetid://145447969"
1204
		elseif(v:IsA'Pants')then
1205
			v.PantsTemplate = "rbxassetid://12786204"
1206
		elseif(v:IsA'CharacterMesh')then
1207
			v:destroy()
1208
		elseif(v:FindFirstChildOfClass'ShirtGraphic')then
1209
			v:FindFirstChildOfClass'ShirtGraphic':destroy()
1210
		end
1211
	end
1212
	local face = Head:FindFirstChild'face'
1213
	if(not face)then
1214
		NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://7371596"})
1215
	else
1216
		face.Texture = "rbxassetid://7371596"
1217
	end
1218
	RArm.BrickColor = BrickColor.new'Really black'
1219
	LArm.BrickColor = BrickColor.new'Really black'
1220
	RLeg.BrickColor = BrickColor.new'Really black'
1221
	LLeg.BrickColor = BrickColor.new'Really black'
1222
	Torso.BrickColor = BrickColor.new'Really black'
1223
	Head.BrickColor = BrickColor.new'Really black'
1224
	Hum.Name = 'Chara'
1225
	if(Hum.MaxHealth ~= MaxHealth)then
1226
		Hum.MaxHealth = MaxHealth
1227
	end
1228
	Hum.DisplayDistanceType='None'
1229
	if(NeutralAnims)then	
1230
		if(State == 'Idle')then
1231
			Change = 1
1232
			local Alpha = .1
1233
			RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0999571308, 0+.05*M.C(Sine/16), -0.237876296, 0.857335567, -0.00323621999, -0.514731407, 0, 0.99998033, -0.00628707698, 0.51474154, 0.00539013464, 0.85731858),Alpha)
1234
			LH.C0 = clerp(LH.C0,CFrame.new(-0.536091685, -0.991042495-.05*M.C(Sine/16), -0.0134909991, 0.849195242, 0, 0.528063774, -0.00331997755, 0.99998033, 0.00533895614, -0.528053343, -0.00628707698, 0.849178433),Alpha)
1235
			RH.C0 = clerp(RH.C0,CFrame.new(0.529067397, -0.991597891-.05*M.C(Sine/16), -0.0818087086, 0.849195242, 0, 0.528063774, -0.00331997755, 0.99998033, 0.00533895614, -0.528053343, -0.00628707698, 0.849178433),Alpha)
1236
			LS.C0 = clerp(LS.C0,CFrame.new(-1.32175505, 0.156236127+.15*M.C(Sine/16), 0.233877867, 0.877554953, -0.456876248, 0.145469457, 0.259513229, 0.707695842, 0.657129884, -0.403175086, -0.538916171, 0.739607573),Alpha)
1237
			RS.C0 = clerp(RS.C0,CFrame.new(1.2516855, 0.604915917+.15*M.C(Sine/16), -0.0189059302, 0.915104508, -0.287113011, -0.283108115, 0.301054537, 0.953587949, 0.00603589695, 0.268235415, -0.0907544345, 0.959069014),Alpha)
1238
			NK.C0 = clerp(NK.C0,CFrame.new(1.79447234e-05, 1.49895597, -0.0143749639, 0.769539058, -0.360377938, 0.527197778, 0.387706369, 0.919646919, 0.0627188534, -0.507438183, 0.156133309, 0.847424924),Alpha)
1239
			HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1240
			-- idle
1241
		elseif(State == 'Walk')then
1242
			if(Hum.WalkSpeed >= 24)then
1243
				local wsVal = 22 / (Hum.WalkSpeed/16)
1244
				local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1245
				RJ.C0 = RJ.C0:lerp(CF.N(0,0-.15*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15),M.R(0-15*M.S(Sine/wsVal)/2),0),Alpha)
1246
				LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5+15*M.S(Sine/wsVal))),Alpha)
1247
				RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5+15*M.S(Sine/wsVal))),Alpha)
1248
				NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(15),0,0),Alpha)
1249
				LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.15*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(15),0,0),Alpha)
1250
				RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.15*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(15),0,0),Alpha)
1251
				HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1252
			else
1253
				local wsVal = 8 / (Hum.WalkSpeed/8)
1254
				local Alpha = math.min(.2 * (Hum.WalkSpeed/8),1)
1255
				RJ.C0 = RJ.C0:lerp(CF.N(0,0-.05*M.C(Sine/(wsVal/2)),0)*CF.A(0,M.R(0-5*M.S(Sine/wsVal)/2),0),Alpha)
1256
				LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-25*M.S(Sine/wsVal)),0,M.R(5-5*M.S(Sine/wsVal))),Alpha)
1257
				RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+25*M.S(Sine/wsVal)),0,M.R(-5-5*M.S(Sine/wsVal))),Alpha)
1258
				NK.C0 = NK.C0:lerp(NKC0,Alpha)
1259
				LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.05*M.C(Sine/(wsVal/2)),0),Alpha)
1260
				RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.05*M.C(Sine/(wsVal/2)),0),Alpha)
1261
				HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1262
			end
1263
		elseif(State == 'Jump' or State == 'Fall')then
1264
			if(Walking)then
1265
				local Alpha = .2
1266
				RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
1267
				LH.C0 = clerp(LH.C0,CFrame.new(-0.497912645, -1.0987643, -0.0683324337, 0.999878228, 0.00860835519, 0.0130246133, -0.00010142161, 0.837816596, -0.545952022, -0.015611981, 0.545884132, 0.837715328),Alpha)
1268
				RH.C0 = clerp(RH.C0,CFrame.new(0.499978393, -1.16382337, 0.109293163, 0.999878228, -0.0120433727, 0.00993486121, -0.00010142161, 0.631323814, 0.775519371, -0.015611981, -0.775425911, 0.631245613),Alpha)
1269
				LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
1270
				RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
1271
				NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
1272
				HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1273
			else
1274
				local Alpha = .2
1275
				RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
1276
				LH.C0 = clerp(LH.C0,CFrame.new(-0.504374504, -0.291219354, -0.487436086, 0.999878228, -0.00438931212, 0.0149825988, -0.00010142161, 0.957819223, 0.287371844, -0.015611981, -0.287338346, 0.957701981),Alpha)
1277
				RH.C0 = clerp(RH.C0,CFrame.new(0.453094482, -0.871358454, 0.0898642987, 0.985589385, -0.168456957, 0.0153662469, 0.162863791, 0.969548643, 0.182895929, -0.0457084104, -0.177757636, 0.983012319),Alpha)
1278
				LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
1279
				RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
1280
				NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
1281
				HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1282
			end
1283
		elseif(State == 'Paralyzed')then
1284
			-- paralyzed
1285
		elseif(State == 'Sit')then
1286
			-- sit
1287
		end
1288
	end
1289
end