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1 | - | --//===================================================================\\-- |
1 | + | -- READ THIS PART |
2 | -- TO GET THIS TO WORK JUST PASTE IT AT THE TOP OF YOUR SCRIPT AND SAVE IT | |
3 | -- NOW DELETE THESE LINES IF YOU WANT | |
4 | ||
5 | ||
6 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
7 | local Player,game,owner = owner,game | |
8 | local RealPlayer = Player | |
9 | do | |
10 | print("FE Compatibility code by retram") | |
11 | local rp = RealPlayer | |
12 | script.Parent = rp.Character | |
13 | ||
14 | --RemoteEvent for communicating | |
15 | local Event = Instance.new("RemoteEvent") | |
16 | Event.Name = "UserInput_Event" | |
17 | ||
18 | --Fake event to make stuff like Mouse.KeyDown work | |
19 | local function fakeEvent() | |
20 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
21 | t.connect = t.Connect | |
22 | return t | |
23 | end | |
24 | ||
25 | --Creating fake input objects with fake variables | |
26 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
27 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
28 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
29 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
30 | end} | |
31 | --Merged 2 functions into one by checking amount of arguments | |
32 | CAS.UnbindAction = CAS.BindAction | |
33 | ||
34 | --This function will trigger the events that have been :Connect()'ed | |
35 | local function te(self,ev,...) | |
36 | local t = m[ev] | |
37 | if t and t._fakeEvent then | |
38 | for _,f in pairs(t.Functions) do | |
39 | f(...) | |
40 | end | |
41 | end | |
42 | end | |
43 | m.TrigEvent = te | |
44 | UIS.TrigEvent = te | |
45 | ||
46 | Event.OnServerEvent:Connect(function(plr,io) | |
47 | if plr~=rp then return end | |
48 | m.Target = io.Target | |
49 | m.Hit = io.Hit | |
50 | if not io.isMouse then | |
51 | local b = io.UserInputState == Enum.UserInputState.Begin | |
52 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
53 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
54 | end | |
55 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
56 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
57 | end | |
58 | for _,t in pairs(CAS.Actions) do | |
59 | for _,k in pairs(t.Keys) do | |
60 | if k==io.KeyCode then | |
61 | t.Function(t.Name,io.UserInputState,io) | |
62 | end | |
63 | end | |
64 | end | |
65 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
66 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
67 | end | |
68 | end) | |
69 | Event.Parent = NLS([==[ | |
70 | local Player = game:GetService("Players").LocalPlayer | |
71 | local Event = script:WaitForChild("UserInput_Event") | |
72 | local Mouse = Player:GetMouse() | |
73 | local UIS = game:GetService("UserInputService") | |
74 | local input = function(io,a) | |
75 | if a then return end | |
76 | --Since InputObject is a client-side instance, we create and pass table instead | |
77 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
78 | end | |
79 | UIS.InputBegan:Connect(input) | |
80 | UIS.InputEnded:Connect(input) | |
81 | local h,t | |
82 | --Give the server mouse data 30 times every second, but only if the values changed | |
83 | --If player is not moving their mouse, client won't fire events | |
84 | while wait(1/30) do | |
85 | if h~=Mouse.Hit or t~=Mouse.Target then | |
86 | h,t=Mouse.Hit,Mouse.Target | |
87 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
88 | end | |
89 | end]==],Player.Character) | |
90 | ||
91 | ----Sandboxed game object that allows the usage of client-side methods and services | |
92 | --Real game object | |
93 | local _rg = game | |
94 | ||
95 | --Metatable for fake service | |
96 | local fsmt = { | |
97 | __index = function(self,k) | |
98 | local s = rawget(self,"_RealService") | |
99 | if s then | |
100 | return typeof(s[k])=="function" | |
101 | and function(_,...)return s[k](s,...)end or s[k] | |
102 | end | |
103 | end, | |
104 | __newindex = function(self,k,v) | |
105 | local s = rawget(self,"_RealService") | |
106 | if s then s[k]=v end | |
107 | end | |
108 | } | |
109 | local function FakeService(t,RealService) | |
110 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
111 | return setmetatable(t,fsmt) | |
112 | end | |
113 | ||
114 | --Fake game object | |
115 | local g = { | |
116 | GetService = function(self,s) | |
117 | return rawget(self,s) or _rg:GetService(s) | |
118 | end, | |
119 | Players = FakeService({ | |
120 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
121 | },"Players"), | |
122 | UserInputService = FakeService(UIS,"UserInputService"), | |
123 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
124 | RunService = FakeService({ | |
125 | _btrs = {}, | |
126 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
127 | BindToRenderStep = function(self,name,_,fun) | |
128 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
129 | end, | |
130 | UnbindFromRenderStep = function(self,name) | |
131 | self._btrs[name]:Disconnect() | |
132 | end, | |
133 | },"RunService") | |
134 | } | |
135 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
136 | g.service = g.GetService | |
137 | FakeService(g,game) | |
138 | --Changing owner to fake player object to support owner:GetMouse() | |
139 | game,owner = g,g.Players.LocalPlayer | |
140 | end --//===================================================================\\-- | |
141 | -- ORIGINAL SCRIPT CREATED BY SHACKLUSTER THE EDIT BY XDAVODIOX -- | |
142 | --\\===================================================================//-- | |
143 | ||
144 | ||
145 | ||
146 | wait(0.2) | |
147 | Effects = { } | |
148 | local Player = game.Players.localPlayer | |
149 | local Character = Player.Character | |
150 | local Humanoid = Character.Humanoid | |
151 | local Mouse = Player:GetMouse() | |
152 | local LeftArm = Character["Left Arm"] | |
153 | local RightArm = Character["Right Arm"] | |
154 | local LeftLeg = Character["Left Leg"] | |
155 | local RightLeg = Character["Right Leg"] | |
156 | local Head = Character.Head | |
157 | local Torso = Character.Torso | |
158 | local Camera = game.Workspace.CurrentCamera | |
159 | local RootPart = Character.HumanoidRootPart | |
160 | local RootJoint = RootPart.RootJoint | |
161 | local attack = false | |
162 | local Anim = 'Idle' | |
163 | local attacktype = 1 | |
164 | local delays = false | |
165 | local play = true | |
166 | local targetted = nil | |
167 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
168 | local velocity = RootPart.Velocity.y | |
169 | local sine = 0 | |
170 | local change = 1 | |
171 | local doe = 0 | |
172 | local Create = LoadLibrary("RbxUtility").Create | |
173 | Humanoid.WalkSpeed = 8 | |
174 | local m = Create("Model"){ | |
175 | Parent = Character, | |
176 | Name = "WeaponModel", | |
177 | } | |
178 | local Orin = "rbxassetid://459924806" | |
179 | Head.face.Texture = Orin | |
180 | spawn(function() | |
181 | while wait() do | |
182 | Head.BrickColor = BrickColor.new("Bright yellow") | |
183 | RightArm.BrickColor = BrickColor.new("Bright yellow") | |
184 | LeftArm.BrickColor = BrickColor.new("Bright yellow") | |
185 | Torso.BrickColor = BrickColor.new("Bright blue") | |
186 | RightLeg.BrickColor = BrickColor.new("Br. yellowish green") | |
187 | LeftLeg.BrickColor = BrickColor.new("Br. yellowish green") | |
188 | end | |
189 | end) | |
190 | for i,v in pairs(Character:children()) do | |
191 | if v:IsA("Hat") then | |
192 | v:Destroy() | |
193 | end | |
194 | end | |
195 | for i,v in pairs(Character:children()) do | |
196 | if v:IsA("Accessory") then | |
197 | v:Destroy() | |
198 | end | |
199 | end | |
200 | for i,v in pairs(Character:children()) do | |
201 | if v:IsA("Hair") then | |
202 | v:Destroy() | |
203 | end | |
204 | end | |
205 | for i,v in pairs(Character:children()) do | |
206 | if v:IsA("Shirt") then | |
207 | v:Destroy() | |
208 | end | |
209 | end | |
210 | for i,v in pairs(Character:children()) do | |
211 | if v:IsA("Pants") then | |
212 | v:Destroy() | |
213 | end | |
214 | end | |
215 | for i,v in pairs(Character:children()) do | |
216 | if v:IsA("Graphic Shirt") then | |
217 | v:Destroy() | |
218 | end | |
219 | end | |
220 | wait(0.5) | |
221 | local Player = game.Players.localPlayer | |
222 | local Character = Player.Character | |
223 | local Humanoid = Character.Humanoid | |
224 | local LeftArm = Character["Left Arm"] | |
225 | local RightArm = Character["Right Arm"] | |
226 | local LeftLeg = Character["Left Leg"] | |
227 | local RightLeg = Character["Right Leg"] | |
228 | local Head = Character.Head | |
229 | local Torso = Character.Torso | |
230 | local RootPart = Character.HumanoidRootPart | |
231 | local RootJoint = RootPart.RootJoint | |
232 | local txt = Instance.new("BillboardGui", Character) | |
233 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
234 | local velocity = RootPart.Velocity.y | |
235 | sound = Instance.new("Sound", Character) | |
236 | sound.SoundId = "rbxassetid://1101468563" | |
237 | sound.Volume = 0 | |
238 | sound.EmitterSize = 25 | |
239 | sound:Play() | |
240 | sound.Looped = true | |
241 | CV = "Maroon" | |
242 | Player = game.Players.LocalPlayer | |
243 | char = Player.Character | |
244 | local txt = Instance.new("BillboardGui", Character) | |
245 | txt.Adornee = Character.Head | |
246 | txt.Name = "_status" | |
247 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
248 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
249 | local text = Instance.new("TextLabel", txt) | |
250 | text.Size = UDim2.new(10, 0, 7, 0) | |
251 | text.FontSize = "Size24" | |
252 | text.TextScaled = true | |
253 | text.TextTransparency = 0 | |
254 | text.BackgroundTransparency = 1 | |
255 | text.TextTransparency = 0 | |
256 | text.TextStrokeTransparency = 1 | |
257 | text.Font = "Antique" | |
258 | v = Instance.new("Part") | |
259 | v.Name = "ColorBrick" | |
260 | v.Parent = Player.Character | |
261 | v.FormFactor = "Symmetric" | |
262 | v.Anchored = true | |
263 | v.CanCollide = false | |
264 | v.BottomSurface = "Smooth" | |
265 | v.TopSurface = "Smooth" | |
266 | v.Size = Vector3.new(10, 5, 3) | |
267 | v.Transparency = 1 | |
268 | v.CFrame = Character.Torso.CFrame | |
269 | v.BrickColor = BrickColor.new(CV) | |
270 | v.Transparency = 1 | |
271 | touchCounter = 0 | |
272 | local cR=255 | |
273 | local cG=0 | |
274 | local cB=0 | |
275 | local flg5=1 local omgidk=1 | |
276 | local add=15 | |
277 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
278 | if omgidk>10000 then omgidk=0 end | |
279 | omgidk=omgidk+1 | |
280 | if cR>=255 then flg5=1 end | |
281 | if cG>=255 then flg5=2 end | |
282 | if cB>=255 then flg5=3 end | |
283 | if flg5==1 then cR=cR-add cG=cG+add end | |
284 | if flg5==2 then cG=cG-add cB=cB+add end | |
285 | if flg5==3 then cB=cB-add cR=cR+add end | |
286 | color=Color3.fromRGB(cR,cG,cB) | |
287 | text.TextColor3 = color | |
288 | end) | |
289 | v.Shape = "Block" | |
290 | text.Text = Player.Name..", The Ultimate Noob of Fun" | |
291 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
292 | for _, c in pairs(workspace:children()) do | |
293 | local hum = c:findFirstChild("Humanoid") | |
294 | if hum ~= nil then | |
295 | local head = hit | |
296 | if head ~= nil then | |
297 | local targ = head.Position - Part.Position | |
298 | local mag = targ.magnitude | |
299 | if Magnitude >= mag and c.Name ~= Player.Name then | |
300 | CFuncs.Sound.Create("324867021", head, 1, 1) | |
301 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
302 | end | |
303 | end | |
304 | end | |
305 | end | |
306 | end | |
307 | wait(0.4) | |
308 | Player = game:GetService("Players").LocalPlayer | |
309 | local Player = game.Players.localPlayer | |
310 | local Character = Player.Character | |
311 | PlayerGui = Player.PlayerGui | |
312 | Cam = workspace.CurrentCamera | |
313 | Backpack = Player.Backpack | |
314 | Character = Player.Character | |
315 | Humanoid = Character.Humanoid | |
316 | Mouse = Player:GetMouse() | |
317 | RootPart = Character["HumanoidRootPart"] | |
318 | Torso = Character["Torso"] | |
319 | Head = Character["Head"] | |
320 | RightArm = Character["Right Arm"] | |
321 | LeftArm = Character["Left Arm"] | |
322 | RightLeg = Character["Right Leg"] | |
323 | LeftLeg = Character["Left Leg"] | |
324 | RootJoint = RootPart["RootJoint"] | |
325 | Neck = Torso["Neck"] | |
326 | RightShoulder = Torso["Right Shoulder"] | |
327 | LeftShoulder = Torso["Left Shoulder"] | |
328 | RightHip = Torso["Right Hip"] | |
329 | LeftHip = Torso["Left Hip"] | |
330 | local sick = Instance.new("Sound",Character) | |
331 | sick.SoundId = "rbxassetid://1110421128" | |
332 | sick.Looped = true | |
333 | sick.Pitch = 1 | |
334 | sick.Volume = 4.5 | |
335 | sick:Play() | |
336 | ||
337 | IT = Instance.new | |
338 | CF = CFrame.new | |
339 | VT = Vector3.new | |
340 | RAD = math.rad | |
341 | C3 = Color3.new | |
342 | UD2 = UDim2.new | |
343 | BRICKC = BrickColor.new | |
344 | ANGLES = CFrame.Angles | |
345 | EULER = CFrame.fromEulerAnglesXYZ | |
346 | COS = math.cos | |
347 | ACOS = math.acos | |
348 | SIN = math.sin | |
349 | ASIN = math.asin | |
350 | ABS = math.abs | |
351 | MRANDOM = math.random | |
352 | FLOOR = math.floor | |
353 | ||
354 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
355 | local NEWMESH = IT(MESH) | |
356 | if MESH == "SpecialMesh" then | |
357 | NEWMESH.MeshType = MESHTYPE | |
358 | if MESHID ~= "nil" and MESHID ~= "" then | |
359 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
360 | end | |
361 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
362 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
363 | end | |
364 | end | |
365 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
366 | NEWMESH.Scale = SCALE | |
367 | NEWMESH.Parent = PARENT | |
368 | return NEWMESH | |
369 | end | |
370 | ||
371 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
372 | local NEWPART = IT("Part") | |
373 | NEWPART.formFactor = FORMFACTOR | |
374 | NEWPART.Reflectance = REFLECTANCE | |
375 | NEWPART.Transparency = TRANSPARENCY | |
376 | NEWPART.CanCollide = false | |
377 | NEWPART.Locked = true | |
378 | NEWPART.Anchored = true | |
379 | if ANCHOR == false then | |
380 | NEWPART.Anchored = false | |
381 | end | |
382 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
383 | NEWPART.Name = NAME | |
384 | NEWPART.Size = SIZE | |
385 | NEWPART.Position = Torso.Position | |
386 | NEWPART.Material = MATERIAL | |
387 | NEWPART:BreakJoints() | |
388 | NEWPART.Parent = PARENT | |
389 | return NEWPART | |
390 | end | |
391 | ||
392 | --//=================================\\ | |
393 | --|| CUSTOMIZATION | |
394 | --\\=================================// | |
395 | ||
396 | Player_Size = 1 --Size of the player. | |
397 | Animation_Speed = 3 | |
398 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
399 | ||
400 | local Speed = 18 | |
401 | local Effects2 = {} | |
402 | ||
403 | --//=================================\\ | |
404 | --|| END OF CUSTOMIZATION | |
405 | --\\=================================// | |
406 | ||
407 | local function weldBetween(a, b) | |
408 | local weldd = Instance.new("ManualWeld") | |
409 | weldd.Part0 = a | |
410 | weldd.Part1 = b | |
411 | weldd.C0 = CFrame.new() | |
412 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
413 | weldd.Parent = a | |
414 | return weldd | |
415 | end | |
416 | ||
417 | --//=================================\\ | |
418 | --|| USEFUL VALUES | |
419 | --\\=================================// | |
420 | ||
421 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
422 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
423 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
424 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
425 | local CHANGEDEFENSE = 0 | |
426 | local CHANGEDAMAGE = 0 | |
427 | local CHANGEMOVEMENT = 0 | |
428 | local ANIM = "Idle" | |
429 | local ATTACK = false | |
430 | local EQUIPPED = false | |
431 | local HOLD = false | |
432 | local COMBO = 1 | |
433 | local Rooted = false | |
434 | local SINE = 0 | |
435 | local KEYHOLD = false | |
436 | local CHANGE = 2 / Animation_Speed | |
437 | local WALKINGANIM = false | |
438 | local WALK = 0 | |
439 | local VALUE1 = false | |
440 | local VALUE2 = false | |
441 | local ROBLOXIDLEANIMATION = IT("Animation") | |
442 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
443 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
444 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
445 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
446 | WEAPONGUI.Name = "Weapon GUI" | |
447 | local Weapon = IT("Model") | |
448 | Weapon.Name = "Adds" | |
449 | local HITFLOOR = nil | |
450 | local Effects = IT("Folder", Weapon) | |
451 | Effects.Name = "Effects" | |
452 | local ANIMATOR = Humanoid.Animator | |
453 | local ANIMATE = Character.Animate | |
454 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
455 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
456 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
457 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
458 | local UNANCHOR = true | |
459 | ||
460 | local SKILLTEXTCOLOR = C3(0,255/255,0) | |
461 | ||
462 | --//=================================\\ | |
463 | --\\=================================// | |
464 | ||
465 | ||
466 | --//=================================\\ | |
467 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
468 | --\\=================================// | |
469 | ||
470 | ArtificialHB = Instance.new("BindableEvent", script) | |
471 | ArtificialHB.Name = "ArtificialHB" | |
472 | ||
473 | script:WaitForChild("ArtificialHB") | |
474 | ||
475 | frame = Frame_Speed | |
476 | tf = 0 | |
477 | allowframeloss = false | |
478 | tossremainder = false | |
479 | lastframe = tick() | |
480 | script.ArtificialHB:Fire() | |
481 | ||
482 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
483 | tf = tf + s | |
484 | if tf >= frame then | |
485 | if allowframeloss then | |
486 | script.ArtificialHB:Fire() | |
487 | lastframe = tick() | |
488 | else | |
489 | for i = 1, math.floor(tf / frame) do | |
490 | script.ArtificialHB:Fire() | |
491 | end | |
492 | lastframe = tick() | |
493 | end | |
494 | if tossremainder then | |
495 | tf = 0 | |
496 | else | |
497 | tf = tf - frame * math.floor(tf / frame) | |
498 | end | |
499 | end | |
500 | end) | |
501 | ||
502 | --//=================================\\ | |
503 | --\\=================================// | |
504 | ||
505 | ||
506 | ||
507 | ||
508 | ||
509 | --//=================================\\ | |
510 | --|| SOME FUNCTIONS | |
511 | --\\=================================// | |
512 | ||
513 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
514 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
515 | end | |
516 | ||
517 | function PositiveAngle(NUMBER) | |
518 | if NUMBER >= 0 then | |
519 | NUMBER = 0 | |
520 | end | |
521 | return NUMBER | |
522 | end | |
523 | ||
524 | function NegativeAngle(NUMBER) | |
525 | if NUMBER <= 0 then | |
526 | NUMBER = 0 | |
527 | end | |
528 | return NUMBER | |
529 | end | |
530 | ||
531 | function Swait(NUMBER) | |
532 | if NUMBER == 0 or NUMBER == nil then | |
533 | ArtificialHB.Event:wait() | |
534 | else | |
535 | for i = 1, NUMBER do | |
536 | ArtificialHB.Event:wait() | |
537 | end | |
538 | end | |
539 | end | |
540 | ||
541 | function QuaternionFromCFrame(cf) | |
542 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
543 | local trace = m00 + m11 + m22 | |
544 | if trace > 0 then | |
545 | local s = math.sqrt(1 + trace) | |
546 | local recip = 0.5 / s | |
547 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
548 | else | |
549 | local i = 0 | |
550 | if m11 > m00 then | |
551 | i = 1 | |
552 | end | |
553 | if m22 > (i == 0 and m00 or m11) then | |
554 | i = 2 | |
555 | end | |
556 | if i == 0 then | |
557 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
558 | local recip = 0.5 / s | |
559 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
560 | elseif i == 1 then | |
561 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
562 | local recip = 0.5 / s | |
563 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
564 | elseif i == 2 then | |
565 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
566 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
567 | end | |
568 | end | |
569 | end | |
570 | ||
571 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
572 | local xs, ys, zs = x + x, y + y, z + z | |
573 | local wx, wy, wz = w * xs, w * ys, w * zs | |
574 | local xx = x * xs | |
575 | local xy = x * ys | |
576 | local xz = x * zs | |
577 | local yy = y * ys | |
578 | local yz = y * zs | |
579 | local zz = z * zs | |
580 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
581 | end | |
582 | ||
583 | function QuaternionSlerp(a, b, t) | |
584 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
585 | local startInterp, finishInterp; | |
586 | if cosTheta >= 0.0001 then | |
587 | if (1 - cosTheta) > 0.0001 then | |
588 | local theta = ACOS(cosTheta) | |
589 | local invSinTheta = 1 / SIN(theta) | |
590 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
591 | finishInterp = SIN(t * theta) * invSinTheta | |
592 | else | |
593 | startInterp = 1 - t | |
594 | finishInterp = t | |
595 | end | |
596 | else | |
597 | if (1 + cosTheta) > 0.0001 then | |
598 | local theta = ACOS(-cosTheta) | |
599 | local invSinTheta = 1 / SIN(theta) | |
600 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
601 | finishInterp = SIN(t * theta) * invSinTheta | |
602 | else | |
603 | startInterp = t - 1 | |
604 | finishInterp = t | |
605 | end | |
606 | end | |
607 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
608 | end | |
609 | ||
610 | function Clerp(a, b, t) | |
611 | local qa = {QuaternionFromCFrame(a)} | |
612 | local qb = {QuaternionFromCFrame(b)} | |
613 | local ax, ay, az = a.x, a.y, a.z | |
614 | local bx, by, bz = b.x, b.y, b.z | |
615 | local _t = 1 - t | |
616 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
617 | end | |
618 | ||
619 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
620 | local frame = IT("Frame") | |
621 | frame.BackgroundTransparency = TRANSPARENCY | |
622 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
623 | frame.Position = POSITION | |
624 | frame.Size = SIZE | |
625 | frame.BackgroundColor3 = COLOR | |
626 | frame.BorderColor3 = BORDERCOLOR | |
627 | frame.Name = NAME | |
628 | frame.Parent = PARENT | |
629 | return frame | |
630 | end | |
631 | ||
632 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
633 | local label = IT("TextLabel") | |
634 | label.BackgroundTransparency = 1 | |
635 | label.Size = UD2(1, 0, 1, 0) | |
636 | label.Position = UD2(0, 0, 0, 0) | |
637 | label.TextColor3 = TEXTCOLOR | |
638 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
639 | label.TextTransparency = TRANSPARENCY | |
640 | label.FontSize = TEXTFONTSIZE | |
641 | label.Font = TEXTFONT | |
642 | label.BorderSizePixel = BORDERSIZEPIXEL | |
643 | label.TextScaled = false | |
644 | label.Text = TEXT | |
645 | label.Name = NAME | |
646 | label.Parent = PARENT | |
647 | return label | |
648 | end | |
649 | ||
650 | function NoOutlines(PART) | |
651 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
652 | end | |
653 | ||
654 | ||
655 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
656 | local NEWWELD = IT(TYPE) | |
657 | NEWWELD.Part0 = PART0 | |
658 | NEWWELD.Part1 = PART1 | |
659 | NEWWELD.C0 = C0 | |
660 | NEWWELD.C1 = C1 | |
661 | NEWWELD.Parent = PARENT | |
662 | return NEWWELD | |
663 | end | |
664 | ||
665 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
666 | local NEWSOUND = nil | |
667 | coroutine.resume(coroutine.create(function() | |
668 | NEWSOUND = IT("Sound", PARENT) | |
669 | NEWSOUND.Volume = VOLUME | |
670 | NEWSOUND.Pitch = PITCH | |
671 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
672 | Swait() | |
673 | NEWSOUND:play() | |
674 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
675 | end)) | |
676 | return NEWSOUND | |
677 | end | |
678 | ||
679 | function CFrameFromTopBack(at, top, back) | |
680 | local right = top:Cross(back) | |
681 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
682 | end | |
683 | ||
684 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
685 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("New Yeller"), "Effect", VT(0,0,0)) | |
686 | local mesh = IT("SpecialMesh",wave) | |
687 | mesh.MeshType = "FileMesh" | |
688 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
689 | mesh.Scale = SIZE | |
690 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
691 | wave.CFrame = CFRAME | |
692 | coroutine.resume(coroutine.create(function(PART) | |
693 | for i = 1, WAIT do | |
694 | Swait() | |
695 | mesh.Scale = mesh.Scale + GROW | |
696 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
697 | if DOESROT == true then | |
698 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
699 | end | |
700 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
701 | if wave.Transparency > 0.99 then | |
702 | wave:remove() | |
703 | end | |
704 | end | |
705 | end)) | |
706 | end | |
707 | ||
708 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
709 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("New Yeller"), "Effect", VT(0,0,0)) | |
710 | local mesh = IT("SpecialMesh",wave) | |
711 | mesh.MeshType = "FileMesh" | |
712 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
713 | mesh.Scale = SIZE | |
714 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
715 | wave.CFrame = CFRAME | |
716 | coroutine.resume(coroutine.create(function(PART) | |
717 | for i = 1, WAIT do | |
718 | Swait() | |
719 | mesh.Scale = mesh.Scale + GROW | |
720 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
721 | if DOESROT == true then | |
722 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
723 | end | |
724 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
725 | if wave.Transparency > 0.99 then | |
726 | wave:remove() | |
727 | end | |
728 | end | |
729 | end)) | |
730 | end | |
731 | ||
732 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
733 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("New Yeller"), "Effect", VT(0,0,0)) | |
734 | local mesh = IT("SpecialMesh",wave) | |
735 | mesh.MeshType = "FileMesh" | |
736 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
737 | mesh.Scale = SIZE | |
738 | wave.CFrame = CFRAME | |
739 | coroutine.resume(coroutine.create(function(PART) | |
740 | for i = 1, WAIT do | |
741 | Swait() | |
742 | mesh.Scale = mesh.Scale + GROW | |
743 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
744 | if DOESROT == true then | |
745 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
746 | end | |
747 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
748 | if wave.Transparency > 0.99 then | |
749 | wave:remove() | |
750 | end | |
751 | end | |
752 | end)) | |
753 | end | |
754 | ||
755 | ||
756 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
757 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("New Yeller"), "Effect", VT(1,1,1), true) | |
758 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
759 | wave.CFrame = CFRAME | |
760 | coroutine.resume(coroutine.create(function(PART) | |
761 | for i = 1, WAIT do | |
762 | Swait() | |
763 | mesh.Scale = mesh.Scale * GROW | |
764 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
765 | if wave.Transparency > 0.99 then | |
766 | wave:remove() | |
767 | end | |
768 | end | |
769 | end)) | |
770 | end | |
771 | ||
772 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
773 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("New Yeller"), "Effect", VT(1,1,1), true) | |
774 | local mesh = IT("SpecialMesh",wave) | |
775 | mesh.MeshType = "Sphere" | |
776 | mesh.Scale = SIZE | |
777 | mesh.Offset = VT(0,0,0) | |
778 | wave.CFrame = CFRAME | |
779 | coroutine.resume(coroutine.create(function(PART) | |
780 | for i = 1, WAIT do | |
781 | Swait() | |
782 | mesh.Scale = mesh.Scale + GROW | |
783 | wave.Transparency = wave.Transparency + (1/WAIT) | |
784 | if wave.Transparency > 0.99 then | |
785 | wave:remove() | |
786 | end | |
787 | end | |
788 | end)) | |
789 | end | |
790 | ||
791 | function MakeForm(PART,TYPE) | |
792 | if TYPE == "Cyl" then | |
793 | local MSH = IT("CylinderMesh",PART) | |
794 | elseif TYPE == "Ball" then | |
795 | local MSH = IT("SpecialMesh",PART) | |
796 | MSH.MeshType = "Sphere" | |
797 | elseif TYPE == "Wedge" then | |
798 | local MSH = IT("SpecialMesh",PART) | |
799 | MSH.MeshType = "Wedge" | |
800 | end | |
801 | end | |
802 | ||
803 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
804 | if FLOOR ~= nil then | |
805 | coroutine.resume(coroutine.create(function() | |
806 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
807 | PART.CFrame = CF(POSITION) | |
808 | for i = 1, 45 do | |
809 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
810 | RingPiece.Material = FLOOR.Material | |
811 | RingPiece.Color = FLOOR.Color | |
812 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
813 | Debris:AddItem(RingPiece,SWAIT/100) | |
814 | end | |
815 | PART:remove() | |
816 | end)) | |
817 | end | |
818 | end | |
819 | ||
820 | function CheckTableForString(Table, String) | |
821 | for i, v in pairs(Table) do | |
822 | if string.find(string.lower(String), string.lower(v)) then | |
823 | return true | |
824 | end | |
825 | end | |
826 | return false | |
827 | end | |
828 | ||
829 | function CheckIntangible(Hit) | |
830 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
831 | if Hit and Hit.Parent then | |
832 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
833 | return true | |
834 | end | |
835 | end | |
836 | return false | |
837 | end | |
838 | ||
839 | Debris = game:GetService("Debris") | |
840 | ||
841 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
842 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
843 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
844 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
845 | if RayHit and CheckIntangible(RayHit) then | |
846 | if DelayIfHit then | |
847 | wait() | |
848 | end | |
849 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
850 | end | |
851 | return RayHit, RayPos, RayNormal | |
852 | end | |
853 | ||
854 | function turnto(position) | |
855 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
856 | end | |
857 | ||
858 | --//=================================\\ | |
859 | --|| WEAPON CREATION | |
860 | --\\=================================// | |
861 | ||
862 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
863 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
864 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
865 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
866 | ||
867 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
868 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
869 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
870 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
871 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
872 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
873 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
874 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
875 | ||
876 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
877 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
878 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
879 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
880 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
881 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
882 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
883 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
884 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
885 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
886 | ||
887 | for _, c in pairs(Weapon:GetChildren()) do | |
888 | if c.ClassName == "Part" then | |
889 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
890 | end | |
891 | end | |
892 | ||
893 | Weapon.Parent = Character | |
894 | ||
895 | Humanoid.Died:connect(function() | |
896 | ATTACK = true | |
897 | end) | |
898 | ||
899 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
900 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
901 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
902 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
903 | ||
904 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] ITS THE FIRST TIME BAKA", SKILLTEXTCOLOR, 7, "SciFi", 0, 0, 255, "Text 1") | |
905 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] FUNNY GRAB", SKILLTEXTCOLOR, 7, "SciFi", 0, 0, 255, "Text 2") | |
906 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] TELEPORT", SKILLTEXTCOLOR, 7, "SciFi", 0, 0, 255, "Text 3") | |
907 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] THE ULTIMATE PUNCH OF FUN", SKILLTEXTCOLOR, 6, "SciFi", 0, 0, 255, "Text4") | |
908 | ||
909 | --//=================================\\ | |
910 | --|| DAMAGE FUNCTIONS | |
911 | --\\=================================// | |
912 | ||
913 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
914 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
915 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
916 | local BODYGYRO = IT("BodyGyro", STATPART) | |
917 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
918 | BODYPOSITION.P = 2000 | |
919 | BODYPOSITION.D = 100 | |
920 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
921 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
922 | game:GetService("Debris"):AddItem(STATPART ,5) | |
923 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
924 | BILLBOARDGUI.Adornee = STATPART | |
925 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
926 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
927 | BILLBOARDGUI.AlwaysOnTop = false | |
928 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
929 | TEXTLABEL.BackgroundTransparency = 1 | |
930 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
931 | TEXTLABEL.Text = TEXT | |
932 | TEXTLABEL.Font = "SciFi" | |
933 | TEXTLABEL.FontSize="Size42" | |
934 | TEXTLABEL.TextColor3 = COLOR | |
935 | TEXTLABEL.TextStrokeTransparency = 1 | |
936 | TEXTLABEL.TextScaled = true | |
937 | TEXTLABEL.TextWrapped = true | |
938 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
939 | if LABELTYPE == "Normal" then | |
940 | for i = 1, 30 do | |
941 | Swait() | |
942 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
943 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
944 | end | |
945 | elseif LABELTYPE == "Debuff" then | |
946 | for i = 1, 30 do | |
947 | Swait() | |
948 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
949 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
950 | end | |
951 | elseif LABELTYPE == "Shock" then | |
952 | local ORIGIN = STATPART.Position | |
953 | for i = 1, 30 do | |
954 | Swait() | |
955 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
956 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
957 | end | |
958 | end | |
959 | THEPART.Parent = nil | |
960 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
961 | end | |
962 | ||
963 | --//=================================\\ | |
964 | --|| DAMAGING | |
965 | --\\=================================// | |
966 | ||
967 | function killnearest(position,range,maxstrength,direction) | |
968 | for i,v in ipairs(workspace:GetChildren()) do | |
969 | local body = v:GetChildren() | |
970 | for part = 1, #body do | |
971 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
972 | if(body[part].Position - position).Magnitude < range then | |
973 | if v.ClassName == "Model" then | |
974 | --v:BreakJoints() | |
975 | end | |
976 | local POS = position | |
977 | coroutine.resume(coroutine.create(function() | |
978 | body[part].Anchored = true | |
979 | body[part].Parent = Effects | |
980 | body[part].CanCollide = true | |
981 | local SIZE = body[part].Size | |
982 | body[part].Material = "Neon" | |
983 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
984 | for i = 1, 75 do | |
985 | Swait() | |
986 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
987 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
988 | end | |
989 | coroutine.resume(coroutine.create(function() | |
990 | while true do | |
991 | Swait() | |
992 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
993 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
994 | end | |
995 | end)) | |
996 | body[part].Anchored = false | |
997 | body[part].Velocity = direction.lookVector*maxstrength | |
998 | end)) | |
999 | end | |
1000 | end | |
1001 | end | |
1002 | if v.ClassName == "Part" then | |
1003 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1004 | local POS = position | |
1005 | coroutine.resume(coroutine.create(function() | |
1006 | v.Anchored = true | |
1007 | v.Parent = Effects | |
1008 | local SIZE = v.Size | |
1009 | v.Material = "Neon" | |
1010 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
1011 | for i = 1, 75 do | |
1012 | Swait() | |
1013 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1014 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1015 | end | |
1016 | coroutine.resume(coroutine.create(function() | |
1017 | while true do | |
1018 | Swait() | |
1019 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1020 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1021 | end | |
1022 | end)) | |
1023 | v.Anchored = false | |
1024 | v.Velocity = direction.lookVector*maxstrength | |
1025 | end)) | |
1026 | end | |
1027 | end | |
1028 | end | |
1029 | end | |
1030 | ||
1031 | --//=================================\\ | |
1032 | --|| ATTACK FUNCTIONS AND STUFF | |
1033 | --\\=================================// | |
1034 | ||
1035 | function AttackTemplate() | |
1036 | ATTACK = true | |
1037 | Rooted = false | |
1038 | for i=0, 1, 0.1 / Animation_Speed do | |
1039 | Swait() | |
1040 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1046 | end | |
1047 | ATTACK = false | |
1048 | Rooted = false | |
1049 | end | |
1050 | ||
1051 | function DeathAgreement() | |
1052 | ATTACK = true | |
1053 | Rooted = false | |
1054 | local SPEED = Speed | |
1055 | Speed = 8 | |
1056 | CreateSound("1133791405", RightArm, 10, 1.1) | |
1057 | for i=0, 4, 0.1 / Animation_Speed do | |
1058 | Swait() | |
1059 | turnto(Mouse.Hit.p) | |
1060 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"New Yeller",VT(-1/15,-1/15,-1/15)) | |
1061 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"New Yeller",VT(-2/15,-2/15,-2/15)) | |
1062 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1063 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1064 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1065 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1066 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1067 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1068 | end | |
1069 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1070 | Swait() | |
1071 | turnto(Mouse.Hit.p) | |
1072 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1073 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1074 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1075 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1076 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1077 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1078 | end | |
1079 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "New Yeller", "Punch", VT(50,50,50),false) | |
1080 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
1081 | PART.Shape = "Ball" | |
1082 | local bv = Instance.new("BodyVelocity") | |
1083 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1084 | bv.velocity = RootPart.CFrame.lookVector*600 | |
1085 | bv.Parent = PART | |
1086 | bv.Name = "PROJECTILEVELOCITY" | |
1087 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"New Yeller",VT(2.5,0.2,2.5)) | |
1088 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"New Yeller",VT(3,0.2,3)) | |
1089 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"New Yeller",VT(2,0.6,2)) | |
1090 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"New Yeller",VT(2.2,0.6,2.2)) | |
1091 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
1092 | coroutine.resume(coroutine.create(function() | |
1093 | for i = 1, 10 do | |
1094 | Swait() | |
1095 | PART.Transparency = PART.Transparency + 0.2/10 | |
1096 | PART.Size = PART.Size + VT(5,5,5) | |
1097 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
1098 | end | |
1099 | PART:Destroy() | |
1100 | end)) | |
1101 | for i=0, 1, 0.1 / Animation_Speed do | |
1102 | Swait() | |
1103 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1104 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1105 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1106 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1107 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1108 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1109 | end | |
1110 | Speed = SPEED | |
1111 | ATTACK = false | |
1112 | Rooted = false | |
1113 | end | |
1114 | ||
1115 | function GrabTime() | |
1116 | ATTACK = true | |
1117 | Rooted = false | |
1118 | local HASGRABBED = false | |
1119 | local WELD = nil | |
1120 | local TORS = nil | |
1121 | local hitting = FIST.Touched:connect(function(hit) | |
1122 | if hit.Parent:FindFirstChild("Humanoid") then | |
1123 | if hit.Parent.Humanoid.Health ~= 0 then | |
1124 | UNANCHOR = false | |
1125 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1126 | TORS.Anchored = true | |
1127 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1128 | WELD = weldBetween(RightArm,TORS) | |
1129 | HASGRABBED = true | |
1130 | Rooted = true | |
1131 | end | |
1132 | end | |
1133 | end) | |
1134 | for i=0, 1, 0.1 / Animation_Speed do | |
1135 | Swait() | |
1136 | if HASGRABBED == true then | |
1137 | break | |
1138 | end | |
1139 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1143 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1145 | end | |
1146 | hitting:disconnect() | |
1147 | if HASGRABBED == true then | |
1148 | TORS.Anchored = false | |
1149 | RootPart.Anchored = true | |
1150 | for i=0, 2, 0.1 / Animation_Speed do | |
1151 | Swait() | |
1152 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1156 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1157 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1158 | end | |
1159 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
1160 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
1161 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Sound", VT(0,0,0)) | |
1162 | SOUNDPART.CFrame = RootPart.CFrame | |
1163 | Debris:AddItem(SOUNDPART,5) | |
1164 | CreateSound("165315045", SOUNDPART, 2, 1) | |
1165 | for i = 1, 15 do | |
1166 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
1167 | end | |
1168 | for i=0, 2, 0.1 / Animation_Speed do | |
1169 | Swait() | |
1170 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1171 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1172 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1173 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1174 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1175 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1176 | end | |
1177 | for i=0, 0.25, 0.1 / Animation_Speed do | |
1178 | Swait() | |
1179 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1180 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1181 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1182 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1183 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1184 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1185 | end | |
1186 | if HITFLOOR ~= nil then | |
1187 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
1188 | end | |
1189 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
1190 | WELD:remove() | |
1191 | for i = 1, 25 do | |
1192 | Swait() | |
1193 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
1194 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
1195 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"New Yeller",VT(1,0.4,1)) | |
1196 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"New Yeller",VT(2.3,0.3,2.3)) | |
1197 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
1198 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"New Yeller", 1 + MRANDOM(1,30)/15) | |
1199 | end | |
1200 | end | |
1201 | UNANCHOR = true | |
1202 | ATTACK = false | |
1203 | Rooted = false | |
1204 | end | |
1205 | ||
1206 | function MaxSpeed() | |
1207 | local ORIGIN = RootPart.Position | |
1208 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
1209 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
1210 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Sound", VT(0,0,0)) | |
1211 | SOUNDPART.CFrame = RootPart.CFrame | |
1212 | Debris:AddItem(SOUNDPART,5) | |
1213 | CreateSound("12221984", SOUNDPART, 2, 1) | |
1214 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
1215 | Swait() | |
1216 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
1217 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
1218 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Sound", VT(0,0,0)) | |
1219 | SOUNDPART.CFrame = RootPart.CFrame | |
1220 | Debris:AddItem(SOUNDPART,5) | |
1221 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1222 | if MRANDOM(1,8) == 1 then | |
1223 | ATTACK = true | |
1224 | Rooted = true | |
1225 | local FRUITSTABLE = { | |
1226 | {MeshId = "16190555", TextureId = "16190577", Color = "Teal"}, | |
1227 | {MeshId = "119574562", TextureId = "64374853", Color = "Deep orange"}, | |
1228 | {MeshId = "24394186", TextureId = "24394178", Color = "Ghost grey"} | |
1229 | } | |
1230 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
1231 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
1232 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0)) | |
1233 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
1234 | weldBetween(RightArm,FRUITMODEL) | |
1235 | for i=0, 4, 0.1 / Animation_Speed do | |
1236 | Swait() | |
1237 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1238 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1239 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1240 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1241 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1242 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1243 | end | |
1244 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10) | |
1245 | FRUITMODEL:remove() | |
1246 | for i = 1, 15 do | |
1247 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
1248 | end | |
1249 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1250 | Swait() | |
1251 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1252 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1253 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1254 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1255 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1256 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1257 | end | |
1258 | ATTACK = false | |
1259 | Rooted = false | |
1260 | end | |
1261 | end | |
1262 | ||
1263 | function GreenUltimate() | |
1264 | ATTACK = true | |
1265 | Rooted = true | |
1266 | CreateSound("273935922", RightArm, 10, 0.8) | |
1267 | for i=0, 8, 0.1 / Animation_Speed do | |
1268 | Swait() | |
1269 | turnto(Mouse.Hit.p) | |
1270 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"New Yeller",VT(0.2,0,0.2)) | |
1271 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"New Yeller", 1.1) | |
1272 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) | |
1273 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,2),0) | |
1274 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"New Yeller",VT(-1/15,-1/15,-1/15)) | |
1275 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"New Yeller",VT(-2/15,-2/15,-2/15)) | |
1276 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1277 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1278 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1279 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1280 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1281 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1282 | end | |
1283 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1284 | Swait() | |
1285 | turnto(Mouse.Hit.p) | |
1286 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1287 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1288 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1289 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1290 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1291 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1292 | end | |
1293 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Lapis",VT(-0.04,-0.04,-0.04)) | |
1294 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
1295 | coroutine.resume(coroutine.create(function() | |
1296 | Swait(100) | |
1297 | for i = 1, 5 do | |
1298 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"New Yeller",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
1299 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"New Yeller",VT(4.5*i,0.2,4.5*i)) | |
1300 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"New Yeller",VT(5*i,0.2,5*i)) | |
1301 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"New Yeller",VT(4*i,0.6,4*i)) | |
1302 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"New Yeller",VT(5.2*i,0.6,5.2*i)) | |
1303 | end | |
1304 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
1305 | for i = 1, 5 do | |
1306 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1307 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1308 | end | |
1309 | coroutine.resume(coroutine.create(function() | |
1310 | for i = 1, 50 do | |
1311 | Swait() | |
1312 | for i = 1, 1 do | |
1313 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
1314 | end | |
1315 | for i = 1, 2 do | |
1316 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"New Yeller", 1 + MRANDOM(1,30)/3) | |
1317 | end | |
1318 | end | |
1319 | end)) | |
1320 | end)) | |
1321 | for i=0, 4, 0.1 / Animation_Speed do | |
1322 | Swait() | |
1323 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1324 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1325 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1326 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1327 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1328 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1329 | end | |
1330 | ATTACK = false | |
1331 | Rooted = false | |
1332 | end | |
1333 | ||
1334 | --//=================================\\ | |
1335 | --|| ASSIGN THINGS TO KEYS | |
1336 | --\\=================================// | |
1337 | ||
1338 | function MouseDown(Mouse) | |
1339 | if ATTACK == false then | |
1340 | end | |
1341 | end | |
1342 | ||
1343 | function MouseUp(Mouse) | |
1344 | HOLD = false | |
1345 | end | |
1346 | ||
1347 | function KeyDown(Key) | |
1348 | KEYHOLD = true | |
1349 | if Key == "z" and ATTACK == false then | |
1350 | DeathAgreement() | |
1351 | end | |
1352 | ||
1353 | if Key == "b" and ATTACK == false then | |
1354 | GrabTime() | |
1355 | end | |
1356 | ||
1357 | if Key == "c" and ATTACK == false then | |
1358 | MaxSpeed() | |
1359 | end | |
1360 | ||
1361 | if Key == "x" and ATTACK == false then | |
1362 | GreenUltimate() | |
1363 | end | |
1364 | ||
1365 | if Key == "p" and ATTACK == false then | |
1366 | if Speed == 16 then | |
1367 | Speed = 150 | |
1368 | elseif Speed == 150 then | |
1369 | Speed = 16 | |
1370 | end | |
1371 | end | |
1372 | end | |
1373 | ||
1374 | function KeyUp(Key) | |
1375 | KEYHOLD = false | |
1376 | end | |
1377 | ||
1378 | Mouse.Button1Down:connect(function(NEWKEY) | |
1379 | MouseDown(NEWKEY) | |
1380 | end) | |
1381 | Mouse.Button1Up:connect(function(NEWKEY) | |
1382 | MouseUp(NEWKEY) | |
1383 | end) | |
1384 | Mouse.KeyDown:connect(function(NEWKEY) | |
1385 | KeyDown(NEWKEY) | |
1386 | end) | |
1387 | Mouse.KeyUp:connect(function(NEWKEY) | |
1388 | KeyUp(NEWKEY) | |
1389 | end) | |
1390 | ||
1391 | --//=================================\\ | |
1392 | --\\=================================// | |
1393 | ||
1394 | ||
1395 | function unanchor() | |
1396 | if UNANCHOR == true then | |
1397 | g = Character:GetChildren() | |
1398 | for i = 1, #g do | |
1399 | if g[i].ClassName == "Part" then | |
1400 | g[i].Anchored = false | |
1401 | end | |
1402 | end | |
1403 | end | |
1404 | end | |
1405 | ||
1406 | ||
1407 | --//=================================\\ | |
1408 | --|| WRAP THE WHOLE SCRIPT UP | |
1409 | --\\=================================// | |
1410 | ||
1411 | Humanoid.Changed:connect(function(Jump) | |
1412 | if Jump == "Jump" and (Disable_Jump == true) then | |
1413 | Humanoid.Jump = false | |
1414 | end | |
1415 | end) | |
1416 | ||
1417 | while true do | |
1418 | Swait() | |
1419 | ANIMATE.Parent = nil | |
1420 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1421 | IDLEANIMATION:Play() | |
1422 | SINE = SINE + CHANGE | |
1423 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1424 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1425 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1426 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1427 | local WALKSPEEDVALUE = 0 | |
1428 | if Speed < 35 then | |
1429 | WALKSPEEDVALUE = 6 | |
1430 | else | |
1431 | WALKSPEEDVALUE = 3 | |
1432 | end | |
1433 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
1434 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
1435 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1436 | if Speed < 35 then | |
1437 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1438 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1439 | else | |
1440 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1441 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1442 | end | |
1443 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
1444 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1445 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1446 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1447 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1448 | end | |
1449 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1450 | ANIM = "Jump" | |
1451 | if ATTACK == false then | |
1452 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1453 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1454 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1455 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1456 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1457 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1458 | end | |
1459 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1460 | ANIM = "Fall" | |
1461 | if ATTACK == false then | |
1462 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1463 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1464 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1465 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1466 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1468 | end | |
1469 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1470 | ANIM = "Idle" | |
1471 | if ATTACK == false then | |
1472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1476 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1478 | end | |
1479 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
1480 | ANIM = "Walk" | |
1481 | WALK = WALK + 1 / Animation_Speed | |
1482 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1483 | WALK = 0 | |
1484 | if WALKINGANIM == true then | |
1485 | WALKINGANIM = false | |
1486 | elseif WALKINGANIM == false then | |
1487 | WALKINGANIM = true | |
1488 | end | |
1489 | end | |
1490 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1491 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1492 | if ATTACK == false then | |
1493 | if Speed < 35 then | |
1494 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1495 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1496 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1497 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1498 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1499 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1500 | else | |
1501 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1502 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1503 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1504 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1505 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1507 | end | |
1508 | end | |
1509 | end | |
1510 | unanchor() | |
1511 | Humanoid.MaxHealth = "inf" | |
1512 | Humanoid.Health = "inf" | |
1513 | if Rooted == false then | |
1514 | Disable_Jump = false | |
1515 | Humanoid.WalkSpeed = Speed | |
1516 | elseif Rooted == true then | |
1517 | Disable_Jump = true | |
1518 | Humanoid.WalkSpeed = 0 | |
1519 | end | |
1520 | local MATHS = {"0","1"} | |
1521 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1522 | Humanoid.PlatformStand = false | |
1523 | end | |
1524 | ||
1525 | --//=================================\\ | |
1526 | --\\=================================// | |
1527 | ||
1528 | ||
1529 | ||
1530 | ||
1531 | ||
1532 | --//====================================================\\-- | |
1533 | --|| END OF SCRIPT | |
1534 | --\\====================================================//-- |