SHOW:
|
|
- or go back to the newest paste.
1 | - | game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 170 |
1 | + | --By zed_isJayTheLionJR |
2 | sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) | |
3 | sound.SoundId = "" | |
4 | Instance.new("ForceField", game.Players.LocalPlayer.Character) | |
5 | mouse = game.Players.LocalPlayer:GetMouse() | |
6 | function key(key) | |
7 | key = key:lower() | |
8 | if key == "" then | |
9 | for i = 1,5 do | |
10 | wait(0.01) | |
11 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) | |
12 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0) | |
13 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) | |
14 | end | |
15 | sound:Play() | |
16 | local hit = Instance.new("Explosion", plr["Right Arm"]) | |
17 | hit.Position = plr["Right Arm"].Position | |
18 | hit.Visible = false | |
19 | hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 | |
20 | hit.BlastRadius = 25 | |
21 | wait(0.05) | |
22 | for i = 1,5 do | |
23 | wait(0.01) | |
24 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) | |
25 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0) | |
26 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) | |
27 | end | |
28 | hit:destroy() | |
29 | end | |
30 | if key == "" then | |
31 | for i = 1,5 do | |
32 | wait(0.01) | |
33 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3) | |
34 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0) | |
35 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06) | |
36 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06) | |
37 | sound.PlaybackSpeed = 40 | |
38 | end | |
39 | sound:Play() | |
40 | local hit1 = Instance.new("Explosion", plr["Right Leg"]) | |
41 | hit1.Position = plr["Right Leg"].Position | |
42 | hit1.Visible = false | |
43 | hit1.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 | |
44 | hit1.BlastRadius = 25 | |
45 | wait(0.1) | |
46 | for i = 1,5 do | |
47 | wait(0.01) | |
48 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3) | |
49 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) | |
50 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06) | |
51 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06) | |
52 | end | |
53 | sound.PlaybackSpeed = 1 | |
54 | hit1:destory() | |
55 | end | |
56 | if key == "" then | |
57 | for i = 1,5 do | |
58 | wait(0.01) | |
59 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) | |
60 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0) | |
61 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) | |
62 | end | |
63 | sound:Play() | |
64 | local hit2 = Instance.new("Explosion", plr["Left Arm"]) | |
65 | hit2.Position = plr["Left Arm"].Position | |
66 | hit2.Visible = false | |
67 | hit2.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 | |
68 | hit2.BlastRadius = 25 | |
69 | wait(0.05) | |
70 | for i = 1,5 do | |
71 | wait(0.01) | |
72 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) | |
73 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0) | |
74 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) | |
75 | end | |
76 | hit2:destroy() | |
77 | end | |
78 | end | |
79 | mouse.KeyDown:connect(key) | |
80 | plr = game.Players.LocalPlayer.Character | |
81 | sound1 = Instance.new("Sound", plr.Head) | |
82 | sound1.SoundId = "rbxassetid://1886807966" | |
83 | sound1:Play() | |
84 | sound1.Looped = false | |
85 | sound1.Volume = 1000 | |
86 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) | |
87 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) | |
88 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) | |
89 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15) | |
90 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15) | |
91 | while true do | |
92 | wait(0.01) | |
93 | for i = 1,2 do | |
94 | wait(0.05) | |
95 | plr = game.Players.LocalPlayer.Character | |
96 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
97 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
98 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
99 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0) | |
100 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0) | |
101 | end | |
102 | for i = 1,2 do | |
103 | wait(0.05) | |
104 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
105 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
106 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
107 | plr = game.Players.LocalPlayer.Character | |
108 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0) | |
109 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0) | |
110 | end | |
111 | for i = 1,3 do | |
112 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
113 | wait(0.05) | |
114 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
115 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
116 | plr = game.Players.LocalPlayer.Character | |
117 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0) | |
118 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0) | |
119 | end | |
120 | wait(1) | |
121 | ------------------------------------------------------------------------------------------------------- | |
122 | for i = 1,3 do | |
123 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
124 | wait(0.05) | |
125 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
126 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
127 | plr = game.Players.LocalPlayer.Character | |
128 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0) | |
129 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0) | |
130 | ||
131 | end | |
132 | for i = 1,2 do | |
133 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
134 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
135 | wait(0.05) | |
136 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
137 | plr = game.Players.LocalPlayer.Character | |
138 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0) | |
139 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0) | |
140 | ||
141 | end | |
142 | for i = 1,2 do | |
143 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
144 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
145 | wait(0.05) | |
146 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
147 | plr = game.Players.LocalPlayer.Character | |
148 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0) | |
149 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0) | |
150 | game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 170 | |
151 | --By zed_isJayTheLionJR | |
152 | sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) | |
153 | sound.SoundId = "rbxassetid://1886807966" | |
154 | Instance.new("ForceField", game.Players.LocalPlayer.Character) | |
155 | mouse = game.Players.LocalPlayer:GetMouse() | |
156 | function key(key) | |
157 | key = key:lower() | |
158 | if key == "" then | |
159 | for i = 1,5 do | |
160 | wait(0.01) | |
161 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) | |
162 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0) | |
163 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) | |
164 | end | |
165 | sound:Play() | |
166 | local hit = Instance.new("Explosion", plr["Right Arm"]) | |
167 | hit.Position = plr["Right Arm"].Position | |
168 | hit.Visible = false | |
169 | hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 | |
170 | hit.BlastRadius = 25 | |
171 | wait(0.05) | |
172 | for i = 1,5 do | |
173 | wait(0.01) | |
174 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) | |
175 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0) | |
176 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) | |
177 | end | |
178 | hit:destroy() | |
179 | end | |
180 | if key == "" then | |
181 | for i = 1,5 do | |
182 | wait(0.01) | |
183 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3) | |
184 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0) | |
185 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06) | |
186 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06) | |
187 | sound.PlaybackSpeed = 40 | |
188 | end | |
189 | sound:Play() | |
190 | local hit1 = Instance.new("Explosion", plr["Right Leg"]) | |
191 | hit1.Position = plr["Right Leg"].Position | |
192 | hit1.Visible = false | |
193 | hit1.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 | |
194 | hit1.BlastRadius = 25 | |
195 | wait(0.1) | |
196 | for i = 1,5 do | |
197 | wait(0.01) | |
198 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3) | |
199 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) | |
200 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06) | |
201 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06) | |
202 | end | |
203 | sound.PlaybackSpeed = 1 | |
204 | hit1:destory() | |
205 | end | |
206 | if key == "r" then | |
207 | for i = 1,5 do | |
208 | wait(0.01) | |
209 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) | |
210 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0) | |
211 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) | |
212 | end | |
213 | sound:Play() | |
214 | local hit2 = Instance.new("Explosion", plr["Left Arm"]) | |
215 | hit2.Position = plr["Left Arm"].Position | |
216 | hit2.Visible = false | |
217 | hit2.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 | |
218 | hit2.BlastRadius = 25 | |
219 | wait(0.05) | |
220 | for i = 1,5 do | |
221 | wait(0.01) | |
222 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) | |
223 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0) | |
224 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) | |
225 | end | |
226 | hit2:destroy() | |
227 | end | |
228 | end | |
229 | mouse.KeyDown:connect(key) | |
230 | plr = game.Players.LocalPlayer.Character | |
231 | sound1 = Instance.new("Sound", plr.Head) | |
232 | sound1.SoundId = "" | |
233 | sound1:Play() | |
234 | sound1.Looped = false | |
235 | sound1.Volume = 10 | |
236 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) | |
237 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) | |
238 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) | |
239 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15) | |
240 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15) | |
241 | while true do | |
242 | wait(0.01) | |
243 | for i = 1,2 do | |
244 | wait(0.05) | |
245 | plr = game.Players.LocalPlayer.Character | |
246 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
247 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
248 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
249 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0) | |
250 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0) | |
251 | end | |
252 | for i = 1,2 do | |
253 | wait(0.05) | |
254 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
255 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
256 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
257 | plr = game.Players.LocalPlayer.Character | |
258 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0) | |
259 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0) | |
260 | end | |
261 | for i = 1,3 do | |
262 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
263 | wait(0.05) | |
264 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
265 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
266 | plr = game.Players.LocalPlayer.Character | |
267 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0) | |
268 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0) | |
269 | end | |
270 | wait(1) | |
271 | ------------------------------------------------------------------------------------------------------- | |
272 | for i = 1,3 do | |
273 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
274 | wait(0.05) | |
275 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
276 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
277 | plr = game.Players.LocalPlayer.Character | |
278 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0) | |
279 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0) | |
280 | ||
281 | end | |
282 | for i = 1,2 do | |
283 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
284 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
285 | wait(0.05) | |
286 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
287 | plr = game.Players.LocalPlayer.Character | |
288 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0) | |
289 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0) | |
290 | ||
291 | end | |
292 | for i = 1,2 do | |
293 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
294 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
295 | wait(0.05) | |
296 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
297 | plr = game.Players.LocalPlayer.Character | |
298 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0) | |
299 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0) | |
300 | game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 80 | |
301 | p = game.Players.LocalPlayer | |
302 | char = p.Character | |
303 | des = false | |
304 | fling = true | |
305 | dot = false | |
306 | falling = false | |
307 | jump = true | |
308 | char.Shirt:Remove() | |
309 | for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end | |
310 | for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end | |
311 | wait()shirt = Instance.new("Shirt", char) | |
312 | shirt.Name = "Shirt" | |
313 | pants = Instance.new("Pants", char) | |
314 | pants.Name = "Pants" | |
315 | ||
316 | char.Shirt.ShirtTemplate = "rbxassetid://781044474" | |
317 | char.Pants.PantsTemplate = "rbxassetid://814941350" | |
318 | tp = true | |
319 | shoot = true | |
320 | hum = char.Humanoid | |
321 | punch = true | |
322 | neckp = char.Torso.Neck.C0 | |
323 | neck = char.Torso.Neck | |
324 | hum.MaxHealth = 9e999 | |
325 | wait() | |
326 | hum.Health =hum.MaxHealth | |
327 | des = false | |
328 | root=char.HumanoidRootPart | |
329 | torso = char.Torso | |
330 | char.Head.face.Texture = "rbxassetid://332768867" | |
331 | end | |
332 | end | |
333 | end | |
334 | end |