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1
-- Gaara script Made this with someone else
2
-- Gross SB
3
-- Skid builder
4
-- Leave this
5
-- RUN LOCAL
6
--Go down to line 9 and put your name where it says "YOUR NAME HERE" Leave the "s
7
8
9-
local Name="YOUR NAME HERE"
9+
local Name="Oraxnge"
10
local workspace=Workspace
11-
local player=game.Players[Name]
11+
local player=game.Players[Oraxnge]
12
local char=player.Character
13
local Color=BrickColor.new("Pastel brown")
14
15
if script.Parent.className~="HopperBin" then
16
pcall(function() char.Gourd:remove() end)
17
Staff=Instance.new("HopperBin")
18
Staff.Name="Sand"
19
Staff.Parent=player.Backpack
20
m=Instance.new("Model")
21
m.Parent=char
22
m.Name="Gourd"
23
p=Instance.new("Part")
24
p.Locked=true
25
p.BrickColor=BrickColor:Red()
26
p.Material="Concrete"
27
p.Size=Vector3.new(1,1,1)
28
Cent=p
29
me=Instance.new("CylinderMesh")
30
me.Scale=Vector3.new(1.2,0.4,1.2)
31
me.Parent=p
32
p.Parent=m
33
w=Instance.new("Weld")
34
w.Part1=char.Torso
35
w.Part0=p
36
w.Parent=p
37
w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35))
38
p=Instance.new("Part")
39
p.Locked=true
40
p.BrickColor=Color
41
p.Material="Concrete"
42
p.Size=Vector3.new(2,2,2)
43
p.Shape="Ball"
44
p.Parent=m
45
w=Instance.new("Weld")
46
w.Part1=Cent
47
w.Part0=p
48
w.Parent=p
49
w.C0=CFrame.new(0,1,0)
50
p=Instance.new("Part")
51
p.Locked=true
52
p.BrickColor=Color
53
p.Material="Concrete"
54
p.Size=Vector3.new(2,2,2)
55
p.Shape="Ball"
56
p.Parent=m
57
w=Instance.new("Weld")
58
w.Part1=Cent
59
w.Part0=p
60
w.Parent=p
61
w.C0=CFrame.new(0,-1,0)
62
Top=p
63
p=Instance.new("Part")
64
p.Locked=true
65
p.BrickColor=Color
66
p.Material="Concrete"
67
p.Size=Vector3.new(1,1,1)
68
p.Parent=m
69
me=Instance.new("CylinderMesh")
70
me.Scale=Vector3.new(0.5,0.15,0.5)
71
me.Parent=p
72
w=Instance.new("Weld")
73
w.Part1=Top
74
w.Part0=p
75
w.Parent=p
76
w.C0=CFrame.new(0,-1,0)
77
p=Instance.new("Part")
78
p.Locked=true
79
p.BrickColor=BrickColor.new("Black")
80
p.Material="Concrete"
81
p.Size=Vector3.new(1,1,1)
82
p.Parent=m
83
me=Instance.new("CylinderMesh")
84
me.Scale=Vector3.new(0.4,0.16,0.4)
85
me.Parent=p
86
w=Instance.new("Weld")
87
w.Part1=Top
88
w.Part0=p
89
w.Parent=p
90
w.C0=CFrame.new(0,-1,0)
91
p=Instance.new("Part")
92
p.Locked=true
93
p.BrickColor=BrickColor:Red()
94
p.Material="Concrete"
95
p.Size=Vector3.new(2,1,1)
96
p.Parent=m
97
me=Instance.new("BlockMesh")
98
me.Scale=Vector3.new(1.1,0.15,1.1)
99
me.Parent=p
100
w=Instance.new("Weld")
101
w.Part1=char.Torso
102
w.Part0=p
103
w.Parent=p
104
w.C0=CFrame.new(0,.75,0)
105
p=Instance.new("Part")
106
p.Locked=true
107
p.BrickColor=BrickColor:Red()
108
p.Material="Concrete"
109
p.Size=Vector3.new(2,1,1)
110
p.Parent=m
111
me=Instance.new("BlockMesh")
112
me.Scale=Vector3.new(1.29,0.15,1.1)
113
me.Parent=p
114
w=Instance.new("Weld")
115
w.Part1=char.Torso
116
w.Part0=p
117
w.Parent=p
118
w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40))
119
script.Name="Not A QuickScript"
120
script.Parent=Staff
121
end
122
Sword=script.Parent
123
function hint(msg,de)
124
for _,v in pairs(player:children()) do
125
if v:IsA("Message") then
126
v:remove()
127
end
128
end
129
local h=Instance.new("Hint")
130
h.Text=tostring(msg)
131
h.Parent=player
132
Delay(tonumber(de),function() h:remove() end)
133
end
134
ta={}
135
for _,v in pairs(player.Backpack:GetChildren()) do
136
if v.Name=="Sand" then
137
table.insert(ta,v)
138
end
139
end
140
if #ta==2 or #ta>2 then
141
ta[1]:remove()
142
end
143
Hopper=script.Parent
144
function Stream(mouse)
145
local b=Instance.new("Part")
146
b.BrickColor=Color
147
b.Reflectance=0
148
b.Transparency=1
149
b.Size=Vector3.new(2,2,2)
150
b.Shape="Ball"
151
b.CanCollide=false
152
b.TopSurface="Smooth"
153
b.Position=char.Head.Position
154
b.BottomSurface="Smooth"
155
b.Friction=0
156
b.Touched:connect(function(h) Hit(h) end)
157
local bo=Instance.new("BodyVelocity")
158
bo.maxForce=Vector3.new(9999,9999,9999)
159
bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60
160
bo.Parent=b
161
b.Parent=Gourd
162
local Bo=b
163
while Bo.Parent and Up==false do
164
wait()
165
if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then
166
Hit(mouse.Target)
167
else
168
Bo.CFrame=b.CFrame --BodyPosition anti-hax
169
bo.velocity=(mouse.Hit.p-Bo.Position).unit*150
170
end
171
local b=Instance.new("Part")
172
b.BrickColor=Color
173
b.Reflectance=0
174
b.Transparency=0.2
175
b.Touched:connect(Hit)
176
b.Size=Vector3.new(2,2,2)
177
b.CanCollide=false
178
b.Anchored=true
179
b.TopSurface="Smooth"
180
b.Parent=Gourd
181
b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
182
b.BottomSurface="Smooth"
183
Delay(0,function()
184
local p=b
185
for i=1,5 do
186
wait(0.05)
187
p.Transparency=i/5
188
end
189
p:remove()
190
end)
191
end
192
pcall(function() Bo:remove() end)
193
end
194
function Def(mouse)
195
local b=Instance.new("Part")
196
b.BrickColor=Color
197
b.Reflectance=0
198
b.Transparency=0.6
199
b.Size=Vector3.new(15,15,15)
200
b.Anchored=false
201
b.Shape="Ball"
202
b.CanCollide=false
203
p=Instance.new("BodyPosition")
204
p.Parent=b
205
p.maxForce=Vector3.new(math.huge,math.huge,math.huge)
206
p.position=char.Torso.Position
207
b.TopSurface="Smooth"
208
b.Position=char.Torso.Position
209
b.BottomSurface="Smooth"
210
b.Touched:connect(function(h)
211
Hit(h)
212
end)
213
b.Parent=Gourd
214
while Up==false and b.Parent do
215
b.CFrame=char.Torso.CFrame
216
p.position=char.Torso.Position
217
local p=Instance.new("Part")
218
p.Size=Vector3.new(1,1,1)
219
p.BrickColor=Color
220
p.Anchored=true
221
p.CanCollide=false
222
p.Parent=Gourd
223
p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
224
local m=Instance.new("BlockMesh")
225
m.Scale=Vector3.new(0.5,0.5,0.5)
226
m.Parent=p
227
Delay(0,function()
228
local p=p
229
for i=1,5 do
230
wait(0.05)
231
p.Transparency=i/5
232
end
233
p:remove()
234
end)
235
wait()
236
end
237
pcall(function() b:remove() end)
238
end
239
function Bur(mouse)
240
if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then 
241
local m=mouse.Target.Parent
242
m.Torso.Anchored=true
243
for i=1,15 do
244
local p=Instance.new("Part")
245
p.Size=Vector3.new(i,1,i)
246
p.BrickColor=Color
247
p.Anchored=true
248
p.Transparency=i/14
249
p.CanCollide=false
250
p.Parent=m
251
local me=Instance.new("CylinderMesh")
252
me.Scale=Vector3.new(1,1.1,1)
253
me.Parent=p
254
p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z) 
255
end
256
for i=1,10 do
257
for i=1,6 do
258
wait()
259
local p=Instance.new("Part")
260
p.Size=Vector3.new(1,1,1)
261
p.BrickColor=Color
262
p.Anchored=true
263
p.CanCollide=false
264
p.Parent=m
265
p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
266
local m=Instance.new("BlockMesh")
267
m.Scale=Vector3.new(0.25,0.25,0.25)
268
m.Parent=p
269
Delay(0,function()
270
local p=p
271
for i=1,5 do
272
wait(0.05)
273
p.Transparency=i/5
274
end
275
p:remove()
276
end)
277
end
278
m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0)
279
wait()
280
end
281
Hit(m.Torso)
282
Hit(m.Head)
283
end
284
end
285
function Shift(mouse)
286
if mouse.Target then
287
local mo=Instance.new("Model",char)
288
local h=mouse.Hit.p
289
local m=char
290
for i=1,15 do
291
local p=Instance.new("Part")
292
p.Size=Vector3.new(i,1,i)
293
p.BrickColor=Color
294
p.Anchored=true
295
p.Transparency=i/14
296
p.CanCollide=false
297
p.Parent=mo
298
local me=Instance.new("CylinderMesh")
299
me.Scale=Vector3.new(1,1.1,1)
300
me.Parent=p
301
p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z) 
302
end
303
for i=1,15 do
304
local p=Instance.new("Part")
305
p.Size=Vector3.new(i,1,i)
306
p.BrickColor=Color
307
p.Anchored=true
308
p.Transparency=i/14
309
p.CanCollide=false
310
p.Parent=mo
311
local me=Instance.new("CylinderMesh")
312
me.Scale=Vector3.new(1,1.1,1)
313
me.Parent=p
314
p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0)
315
end
316
m.Torso.Anchored=true
317
for i=1,15 do
318
for i=1,6 do
319
wait()
320
local p=Instance.new("Part")
321
p.Size=Vector3.new(1,1,1)
322
p.BrickColor=Color
323
p.Anchored=true
324
p.CanCollide=false
325
p.Parent=mo
326
p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
327
local m=Instance.new("BlockMesh")
328
m.Scale=Vector3.new(0.25,0.25,0.25)
329
m.Parent=p
330
Delay(0,function()
331
local p=p
332
for i=1,5 do
333
wait(0.05)
334
p.Transparency=i/5
335
end
336
p:remove()
337
end)
338
end
339
m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0)
340
wait()
341
end
342
m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0)
343
for i=1,11 do
344
for i=1,6 do
345
wait()
346
local p=Instance.new("Part")
347
p.Size=Vector3.new(1,1,1)
348
p.BrickColor=Color
349
p.Anchored=true
350
p.CanCollide=false
351
p.Parent=mo
352
p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
353
local m=Instance.new("BlockMesh")
354
m.Scale=Vector3.new(0.25,0.25,0.25)
355
m.Parent=p
356
Delay(0,function()
357
local p=p
358
for i=1,5 do
359
wait(0.05)
360
p.Transparency=i/5
361
end
362
p:remove()
363
end)
364
end
365
m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0)
366
wait()
367
end
368
m.Torso.Anchored=false
369
mo:remove()
370
end
371
end
372
373
function Wave(mouse)
374
if mouse.Hit.p.x>char.Torso.Position.x then
375
Deg=-2
376
Fre=-60
377
else
378
Deg=2
379
Fre=60
380
end
381
local X=char.Torso.CFrame.x
382
for i=0,Fre,Deg do
383
wait()
384
local p=Instance.new("Part")
385
p.Parent=Gourd
386
p.Size=Vector3.new(2,1,workspace.Base.Size.z)
387
p.BrickColor=Color
388
p.Anchored=true
389
p.CFrame=CFrame.new(X,0,workspace.Base.Position.z)*CFrame.new(-i,0,0)
390
local m=Instance.new("BlockMesh")
391
m.Parent=p
392
m.Scale=Vector3.new(1,1.2,1.005)
393
Delay(0,function()
394
local p=p
395
local m=m
396
for i=1,9,0.25 do
397
m.Scale=m.Scale+Vector3.new(0,.25,0)
398
wait()
399
end
400
wait()
401
for i=1,9,0.25 do
402
m.Scale=m.Scale+Vector3.new(0,-.25,0)
403
wait()
404
end
405
p:remove()
406
end)
407
for _,v in pairs(game.Players:GetPlayers()) do
408
if v.Character and v.Character:findFirstChild("Head") then
409
if v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) then
410
if v.Character.Torso.Position.x<p.Position.x+p.Size.x/2 and v.Character.Torso.Position.x>p.Position.x-p.Size.x/2 then
411
Hit(v.Character.Head)
412
end
413
end
414
end
415
end
416
end
417
end
418
function Spike(mouse)
419
local Pos=char.Torso.Position
420
for ii=8,25,3 do
421
wait()
422
for i=0,360,360/12 do 
423
local x = (ii) * math.sin(i) + Pos.x 
424
local y = Pos.y-4
425
local z = (ii)* math.cos (i) + Pos.z
426
local brick = Instance.new("Part") 
427
brick.Size=Vector3.new(1,1,1)
428
brick.Anchored=true
429
brick.BrickColor=Color
430
brick.Parent=Gourd
431
brick.CFrame = CFrame.new(x,y,z) 
432
brick.Touched:connect(Hit)
433
local mesh=Instance.new("CylinderMesh")
434
mesh.Parent=brick
435
Delay(0,function()
436
local p=brick
437
local m=mesh
438
for i=1,8 do
439
m.Scale=m.Scale+Vector3.new(0,.25,0)
440
p.CFrame=p.CFrame*CFrame.new(0,0.25,0)
441
wait()
442
end
443
for i=1,10 do
444
p.Transparency=i/10
445
wait(0.05)
446
end
447
p:remove()
448
end)
449
end
450
for _,v in pairs(game.Players:GetPlayers()) do
451
if v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Pos).magnitude<ii then
452
Hit(v.Character.Torso)
453
end
454
end
455
wait(0.08)
456
end
457
end
458
function Coffin(mouse)
459
if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
460
me=mouse.Target.Parent
461
Delay(0,function() 
462
while me:findFirstChild("Torso") do
463
wait()
464
local p=Instance.new("Part")
465
p.Size=Vector3.new(1,1,1)
466
p.BrickColor=Color
467
p.Anchored=true
468
p.CanCollide=false
469
p.Parent=me
470
p.CFrame=me.Torso.CFrame*CFrame.new(math.random(-8,8),math.random(-2,5),math.random(-8,8))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
471
local m=Instance.new("BlockMesh")
472
m.Scale=Vector3.new(0.35,0.35,0.35)
473
m.Parent=p
474
Delay(0,function()
475
local p=p
476
for i=1,5 do
477
wait(0.05)
478
p.Transparency=i/5
479
end
480
p:remove()
481
end)
482
end
483
end)
484
BP=Instance.new("BodyPosition")
485
BP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
486
BP.position=me.Torso.Position+Vector3.new(0,2,0)
487
BP.Parent=me.Torso
488
b=Instance.new("Part")
489
b.Size=Vector3.new(8,1,8)
490
b.BottomSurface="Smooth"
491
b.TopSurface="Smooth"
492
b.BrickColor=Color
493
b.CanCollide=false
494
m=Instance.new("BlockMesh")
495
m.Parent=b
496
m.Scale=Vector3.new(1,0.5,1)
497
b.Parent=me
498
b:BreakJoints()
499
w=Instance.new("Weld")
500
w.Parent=b
501
w.Part0=me.Torso
502
w.Part1=b
503
w.C0=CFrame.new(0,-3.5,0)
504
for i=1,7,0.25 do
505
wait(0.075)
506
m.Scale=m.Scale+Vector3.new(0,0.25,0)
507
w.C0=w.C0*CFrame.new(0,0.25/2,0)
508
BP.position=BP.position+Vector3.new(0,.75,0)
509
end
510
for i=1,2-(0.5/5),0.25/5 do
511
m.Scale=m.Scale+Vector3.new(-.25/8,0,-.25/8)
512
wait(0.05)
513
end
514
Hit(me.Head)
515
Hit(me.Torso)
516
end
517
end
518
function Cage(mouse)
519
if mouse.Target then
520
pos=mouse.Hit
521
for ii=0,360,360/6 do
522
wait()
523
for i=0,360/10 do
524
local p=Instance.new("Part")
525
p.CFrame=pos*CFrame.new(math.cos(i)*8,math.sin(i)*8*3/i,0)*CFrame.Angles(math.rad(360/ii),math.rad(360/ii),0)
526
p.Anchored=true
527
p.BrickColor=Color
528
p.Parent=Gourd
529
p.Size=Vector3.new(1,4,4)
530
Delay(5,function()
531
p:remove()
532
end)
533
end
534
end
535
end
536
end
537
538
wep={Stream,Def,Bur,Shift,Wave,Spike,Coffin,Cage}
539
name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand Tsunami","Sand Spikes","Sand Coffin","Sand Cage"}
540
function CheckAdd()
541
if (Mode+1)~=(#wep+1) then
542
Mode=Mode+1
543
Hopper.Name=name[Mode].."("..Mode..")"
544
elseif (Mode+1)==(#wep+1) then
545
Mode=1
546
Hopper.Name=name[Mode].."("..Mode..")"
547
end
548
end
549
function CheckSub()
550
if (Mode-1)==0 or (Mode-1)<0 then
551
Mode=#wep
552
Hopper.Name=name[Mode].."("..Mode..")"
553
elseif (Mode-1)~=0 then
554
Mode=Mode-1
555
Hopper.Name=name[Mode].."("..Mode..")"
556
end
557
end
558
function KeyDown(key)
559
if key=="c" then
560
CheckAdd()
561
elseif key=="x" then
562
Mode=1
563
Hopper.Name=name[1].."("..Mode..")"
564
elseif key=="z" then
565
CheckSub()
566
end
567
end
568
Mode=0
569
Up=false
570
Sand=true
571
Hopper.Selected:connect(function(mouse)
572
Sand=true
573
Gourd=char.Gourd
574
mouse.KeyDown:connect(KeyDown)
575
mouse.Button1Down:connect(function()
576
Up=false
577
coroutine.resume(coroutine.create(function() wep[Mode](mouse) end))
578
end)
579
mouse.Button1Up:connect(function() Up=true  end)
580
mouse.Icon = "rbxasset://textures\\GunCursor.png"
581
Kill=char.Humanoid.Died:connect(function()
582
wait()
583
if char:findFirstChild("Head") then
584
m=char.Head
585
elseif char:findFirstChild("Torso") then
586
m=char.Torso
587
else
588
return 
589
end
590
local p=Instance.new("Part")
591
p.Size=Vector3.new(1,1,1)
592
p.BrickColor=Color
593
p.Anchored=true
594
p.Transparency=1
595
p.CanCollide=false
596
p.Parent=char
597
local me=Instance.new("CylinderMesh")
598
me.Scale=Vector3.new(1,1.1,1)
599
me.Parent=p
600
p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z) 
601
for i=1,100 do
602
local me=me
603
local p=p
604
wait()
605
me.Scale=me.Scale+Vector3.new(.5,0,.5)
606
p.Transparency=i/200 --100?
607
end
608
for _,v in pairs(game.Players:GetPlayers()) do
609
if v.Character and v.Name~=Name and (v.Character.Torso.Position-p.Position).magnitude<51 then
610
pcall(function() Hit(v.Character.Head) end)
611
end
612
end
613
p:remove()
614
end)
615
while Sand do
616
wait(0.05)
617
local p=Instance.new("Part")
618
p.Size=Vector3.new(1,1,1)
619
p.BrickColor=Color
620
p.Anchored=true
621
p.CanCollide=false
622
p.Parent=char
623
p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
624
p.Touched:connect(Hit)
625
local m=Instance.new("BlockMesh")
626
m.Scale=Vector3.new(0.15,0.15,0.15)
627
m.Parent=p
628
Delay(0,function()
629
local p=p
630
for i=1,5 do
631
wait(0.05)
632
p.Transparency=i/5
633
end
634
p:remove()
635
end)
636
end
637
end)
638
Hopper.Deselected:connect(function()
639
pcall(function() 
640
Sand=false
641
Kill:disconnect() 
642
end)
643
end)
644
function Hit(p)
645
if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and p.Name~="Sand" and p.Parent then
646
Delay(0,function() 
647
p.Anchored=true
648
p.Name="Sand"
649
p.BrickColor=Color
650
for i=1,5 do
651
p.Transparency=i/5
652
wait(0.1)
653
end
654
p:remove()
655
end)
656
end
657
end