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_G.HeadSize = 40
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_G.HeadOffset = 20
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_G.Enabled = true
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game:service'RunService'.Stepped:connect(function()
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if _G.Enabled then
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for i,v in pairs(game:service'Players':GetPlayers()) do
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if v.TeamColor ~= game:service'Players'.LocalPlayer.TeamColor then
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--if v.Name ~= game:service'Players'.LocalPlayer.Name then
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pcall(function()
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v.Character.Head.CanCollide = false
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v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
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v.Character.Head.CFrame = v.Character.Torso.CFrame * CFrame.new(0,_G.HeadOffset,0)
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end)
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--end
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end
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end
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end
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end)