SHOW:
|
|
- or go back to the newest paste.
1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | - | player = game:service("Players").LocalPlayer |
24 | + | --Merged 2 functions into one by checking amount of arguments |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | - | mouse = player:GetMouse() |
37 | + | Event.OnServerEvent:Connect(function(plr,io) |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | function clerp(c1,c2,al) | |
84 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
85 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
86 | for i,v in pairs(com1) do | |
87 | com1[i] = v+(com2[i]-v)*al | |
88 | end | |
89 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
90 | end | |
91 | ||
92 | function weld(p0,p1,c0,c1,par) | |
93 | local w = Instance.new("Weld", par) | |
94 | w.Part0 = p0 | |
95 | w.Part1 = p1 | |
96 | w.C0 = c0 or CFrame.new() | |
97 | w.C1 = c1 or CFrame.new() | |
98 | return w | |
99 | end | |
100 | ||
101 | xmathrandom = math.random(-10,10) | |
102 | ymathrandom = math.random(2,10) | |
103 | zmathrandom = math.random(-10,10) | |
104 | ||
105 | ||
106 | player = owner | |
107 | char = player.Character | |
108 | local beat = true | |
109 | local beattime = 0.6 | |
110 | suit = Instance.new("Model", char) | |
111 | suit.Name = "Gaster" | |
112 | local vDebounce = false | |
113 | Torso = char.Torso | |
114 | cf=CFrame.new | |
115 | euler=CFrame.fromEulerAnglesXYZ | |
116 | local SHOT_SPEED = 100 | |
117 | local SHOT_TIME = 1 | |
118 | local NOZZLE_OFFSET = Vector3.new(0, 0, 0) | |
119 | ||
120 | shieldparent1 = nil | |
121 | shieldparent2 = nil | |
122 | shieldparent3 = nil | |
123 | shieldparent4 = nil | |
124 | shieldparent5 = nil | |
125 | shieldparent6 = nil | |
126 | ||
127 | switchvalue = 0 | |
128 | RandomGasterRotaion = 0 | |
129 | RandomPerseverance = 0 | |
130 | ||
131 | ShieldValueToGaster = false | |
132 | ShieldValueToGasterDebounce = false | |
133 | ||
134 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
135 | ||
136 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
137 | ||
138 | ||
139 | RSH, LSH = nil, nil | |
140 | ||
141 | LS = Torso["Left Shoulder"] | |
142 | ||
143 | LH = Torso["Left Hip"] | |
144 | ||
145 | RS = Torso["Right Shoulder"] | |
146 | ||
147 | RH = Torso["Right Hip"] | |
148 | RSH = char.Torso["Right Shoulder"] | |
149 | ||
150 | LSH = char.Torso["Left Shoulder"] | |
151 | ||
152 | ||
153 | ||
154 | function startup() | |
155 | ||
156 | RW.Part0 = char.Torso | |
157 | ||
158 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
159 | ||
160 | RW.C1 = CFrame.new(0, 0.5, 0) | |
161 | ||
162 | RW.Part1 = char["Right Arm"] | |
163 | ||
164 | RW.Parent = char.Torso | |
165 | ||
166 | ||
167 | ||
168 | LW.Part0 = char.Torso | |
169 | ||
170 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
171 | ||
172 | LW.C1 = CFrame.new(0, 0.5, 0) | |
173 | ||
174 | LW.Part1 = char["Left Arm"] | |
175 | ||
176 | LW.Parent = char.Torso | |
177 | ||
178 | for i = 1,5 do wait() | |
179 | RW.C1= clerp(RW.C1*CFrame.new(-.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-8),0),RW.C0,0.1) | |
180 | LW.C1= clerp(LW.C1*CFrame.new(.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(8),0),LW.C0,0.1) | |
181 | ||
182 | ||
183 | end | |
184 | coroutine.resume(coroutine.create(function() | |
185 | wait(1) | |
186 | for i = 1,20 do wait() | |
187 | RW.C1= clerp(RW.C1*CFrame.new(-.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(-math.rad(-.1),-math.rad(-.1),-math.rad(3)),RW.C0,0.1) | |
188 | LW.C1= clerp(LW.C1*CFrame.new(.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(math.rad(.1),math.rad(.1),-math.rad(-3)),LW.C0,0.1) | |
189 | ||
190 | ||
191 | end | |
192 | ||
193 | for i = 1,20 do wait() | |
194 | RW.C1= clerp(RW.C1*CFrame.new(-.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(-math.rad(-4),-math.rad(-4),-math.rad(-4)),RW.C0,0.1) | |
195 | LW.C1= clerp(LW.C1*CFrame.new(.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(math.rad(4),math.rad(-4),-math.rad(4)),LW.C0,0.1) | |
196 | ||
197 | ||
198 | end | |
199 | ||
200 | ||
201 | end)) | |
202 | end | |
203 | ||
204 | ||
205 | ||
206 | local Sounds = { | |
207 | Gaster = Instance.new("Sound"), | |
208 | Gun = Instance.new("Sound"), | |
209 | Switch = Instance.new("Sound"), | |
210 | Explode = Instance.new("Sound"), | |
211 | GasterTheme = Instance.new("Sound") | |
212 | } | |
213 | ||
214 | Sounds["Gaster"].SoundId = "rbxassetid://345052019" | |
215 | Sounds["Gaster"].Volume = 1 | |
216 | Sounds["Gun"].SoundId = "http://www.roblox.com/asset?id=406913243" | |
217 | Sounds["Gun"].Volume = 1 | |
218 | Sounds["Switch"].SoundId = "http://www.roblox.com/asset?id=388205678" | |
219 | Sounds["Switch"].Volume = 1 | |
220 | Sounds["Explode"].SoundId = "rbxasset://sounds/collide.wav" | |
221 | Sounds["Explode"].Volume = .1 | |
222 | Sounds["GasterTheme"].SoundId = "rbxassetid://323177357" | |
223 | Sounds["GasterTheme"].Volume = 99 | |
224 | ||
225 | function PlaySound(soundname, pitch, where, looped) | |
226 | Sounds[soundname].Parent = where | |
227 | Sounds[soundname].Pitch = pitch | |
228 | Sounds[soundname].Looped= looped | |
229 | Sounds[soundname]:Play() | |
230 | local oldsound = Sounds[soundname] | |
231 | coroutine.resume(coroutine.create(function() | |
232 | ||
233 | wait(4) | |
234 | for i = 1,1 do | |
235 | if oldsound.Looped == true then return end | |
236 | oldsound:Destroy() | |
237 | end | |
238 | end)) | |
239 | Sounds[soundname] = Sounds[soundname]:clone() | |
240 | end | |
241 | ||
242 | firstuse = true | |
243 | InUse = false | |
244 | ||
245 | JusticeAttack = false | |
246 | JusticeAttackDebounce = false | |
247 | ||
248 | IntegrityAttack = false | |
249 | IntegrityAttackDebounce = false | |
250 | ||
251 | PerseveranceAttack = false | |
252 | PerseveranceAttackDebounce = false | |
253 | ||
254 | KindnessAttack = false | |
255 | KindnessAttackDebounce = false | |
256 | ||
257 | DeterminationAttack = false | |
258 | DetermiantionAttackDebounce = false | |
259 | ||
260 | PatienceAttack = false | |
261 | PatienceAttackDebounce = false | |
262 | ||
263 | BraveryAttack = false | |
264 | BraveryAttackDebounce = false | |
265 | ||
266 | ||
267 | hand1DeterminationhealthDown = false | |
268 | hand2PerseverancehealthDown = false | |
269 | hand3PatiencehealthDown = false | |
270 | hand4IntegrityhealthDown = false | |
271 | hand5BraveryhealthDown = false | |
272 | hand6JusticehealthDown = false | |
273 | hand7KindnesshealthDown = false | |
274 | ||
275 | hand1Determination = Instance.new("Model", char) | |
276 | hand1Determination.Name ="Red" | |
277 | hand2Perseverance = Instance.new("Model", char) | |
278 | hand2Perseverance.Name ="Purple" | |
279 | hand3Patience = Instance.new("Model", char) | |
280 | hand3Patience.Name = "Cyan" | |
281 | hand4Integrity = Instance.new("Model", char) | |
282 | hand4Integrity.Name = "Blue" | |
283 | hand5Bravery = Instance.new("Model", char) | |
284 | hand5Bravery.Name = "Orange" | |
285 | hand6Justice = Instance.new("Model", char) | |
286 | hand6Justice.Name = "Yellow" | |
287 | hand7Kindness = Instance.new("Model", char) | |
288 | hand7Kindness.Name = "Green" | |
289 | ||
290 | function teleportPlayer(pos) | |
291 | ||
292 | if player == nil or player.Character == nil then return end | |
293 | ||
294 | char["Left Leg"].CFrame = CFrame.new(Vector3.new(pos.x, pos.y , pos.z)) | |
295 | coroutine.resume(coroutine.create(function() | |
296 | ||
297 | TeleportPart = Instance.new("Part",workspace) | |
298 | ||
299 | TeleportPart.FormFactor="Custom" | |
300 | ||
301 | TeleportPart.Size=Vector3.new(0.8,0.8,0.8) | |
302 | ||
303 | TeleportPart.TopSurface = 0 | |
304 | ||
305 | TeleportPart.BottomSurface = 0 | |
306 | ||
307 | local colorc = {"Black"} | |
308 | ||
309 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
310 | ||
311 | TeleportPart.BrickColor = Fire | |
312 | ||
313 | TeleportPart.CanCollide=false | |
314 | ||
315 | TeleportPart.Anchored=true | |
316 | ||
317 | TeleportPart.CFrame =(Torso.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
318 | ||
319 | TeleportPartmesh = Instance.new("BlockMesh",TeleportPart) | |
320 | ||
321 | ||
322 | game.Debris:AddItem(TeleportPart,1.5) | |
323 | ||
324 | for i = 1,5 do wait() | |
325 | Torso.Transparency = Torso.Transparency - 0.2 | |
326 | char["Left Arm"].Transparency = char["Left Arm"].Transparency - 0.2 | |
327 | char["Left Leg"].Transparency = char["Left Leg"].Transparency - 0.2 | |
328 | char["Right Arm"].Transparency = char["Right Arm"].Transparency - 0.2 | |
329 | char["Right Leg"].Transparency = char["Right Leg"].Transparency - 0.2 | |
330 | char.Head.Transparency = char.Head.Transparency - 0.2 | |
331 | Crack1.Transparency = Crack1.Transparency - 0.2 | |
332 | Crack2.Transparency = Crack2.Transparency - 0.2 | |
333 | mouth.Transparency = mouth.Transparency - 0.2 | |
334 | Eye1.Transparency = Eye1.Transparency - 0.2 | |
335 | Eye2.Transparency = Eye2.Transparency - 0.2 | |
336 | MEye1.Transparency = MEye1.Transparency - 0.2 | |
337 | MEye2.Transparency = MEye2.Transparency - 0.2 | |
338 | end | |
339 | ||
340 | ||
341 | Torso.Transparency = 0 | |
342 | char["Left Arm"].Transparency = 0 | |
343 | char["Left Leg"].Transparency = 0 | |
344 | char["Right Arm"].Transparency = 0 | |
345 | char["Right Leg"].Transparency = 0 | |
346 | char.Head.Transparency = 0 | |
347 | Crack1.Transparency = 0 | |
348 | Crack2.Transparency = 0 | |
349 | mouth.Transparency = 0 | |
350 | Eye1.Transparency = 0 | |
351 | Eye2.Transparency = 0 | |
352 | MEye1.Transparency = 0 | |
353 | MEye2.Transparency = 0 | |
354 | ||
355 | end)) | |
356 | ||
357 | for i = 1,7 do | |
358 | local parti = Instance.new("Part",Torso) | |
359 | parti.Anchored = true | |
360 | parti.TopSurface = 0 | |
361 | parti.BottomSurface = 0 | |
362 | parti.CanCollide = false | |
363 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
364 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
365 | parti.Transparency = 0 | |
366 | parti.BrickColor = BrickColor.new("Black") | |
367 | game.Debris:AddItem(parti,1.5) | |
368 | ||
369 | ||
370 | ||
371 | ||
372 | ||
373 | ||
374 | ||
375 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
376 | game:service("RunService").Stepped:connect(function() | |
377 | parti.Transparency = parti.Transparency + 0.05 | |
378 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
379 | end) | |
380 | ||
381 | ||
382 | ||
383 | end | |
384 | for i = 1,10 do wait() | |
385 | ||
386 | TeleportPartmesh.Scale=Vector3.new(2*i,2*i,2*i) | |
387 | TeleportPart.CFrame = clerp(TeleportPart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),TeleportPart.CFrame,0.1) | |
388 | TeleportPart.Transparency = TeleportPart.Transparency + 0.1 | |
389 | end | |
390 | end | |
391 | ||
392 | for _,v in pairs(char.Head:GetChildren()) do if v.ClassName=="Decal" then v:remove() end end | |
393 | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end | |
394 | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Shirt" or v.ClassName=="Pants" or v.ClassName=="T-Shirt" or v.ClassName=="ShirtGraphic" or v.ClassName=="CharacterMesh" then v:remove() end end | |
395 | shirt=Instance.new("Shirt", char) | |
396 | pants=Instance.new("Pants", char) | |
397 | char.Head.BrickColor = BrickColor.new("Institutional white") | |
398 | ||
399 | ||
400 | shirt.ShirtTemplate="rbxassetid://535199088" | |
401 | pants.PantsTemplate="rbxassetid://532840011" | |
402 | ||
403 | --------Gaster's head | |
404 | ||
405 | ||
406 | ||
407 | mouth = Instance.new("Part",suit) | |
408 | mouth.Size = Vector3.new(0.2,.7,0.4) | |
409 | mouth.Transparency = 0 | |
410 | mouth.BrickColor = BrickColor.new("Really black") | |
411 | mouth.CanCollide = false | |
412 | mouthMesh = Instance.new("SpecialMesh",mouth) | |
413 | mouthMesh.MeshType = "Sphere" | |
414 | mouthMesh.Scale = Vector3.new(2.5,0.1,0.8) | |
415 | ||
416 | weld(char.Head,mouth,CFrame.new(0,0,0),CFrame.new(0, .3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
417 | ||
418 | ||
419 | Crack2 = Instance.new("Part",suit) | |
420 | Crack2.Size = Vector3.new(0.2,.7,0.4) | |
421 | Crack2.Transparency = 0 | |
422 | Crack2.BrickColor = BrickColor.new("Really black") | |
423 | Crack2.CanCollide = false | |
424 | Crack2Mesh = Instance.new("SpecialMesh",Crack2) | |
425 | Crack2Mesh.MeshType = "Sphere" | |
426 | Crack2Mesh.Scale = Vector3.new(0.3,0.7,0.8) | |
427 | ||
428 | weld(char.Head,Crack2,CFrame.new(0,0,0),CFrame.new(.2, .15, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -.2),char) | |
429 | ||
430 | ||
431 | Crack1 = Instance.new("Part",suit) | |
432 | Crack1.Size = Vector3.new(0.2,.7,0.4) | |
433 | Crack1.Transparency = 0 | |
434 | Crack1.BrickColor = BrickColor.new("Really black") | |
435 | Crack1.CanCollide = false | |
436 | Crack1Mesh = Instance.new("SpecialMesh",Crack1) | |
437 | Crack1Mesh.MeshType = "Sphere" | |
438 | Crack1Mesh.Scale = Vector3.new(0.3,0.7,0.65) | |
439 | ||
440 | weld(char.Head,Crack1,CFrame.new(0,0,0),CFrame.new(-.2, -.3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, .2),char) | |
441 | ||
442 | ||
443 | Eye1 = Instance.new("Part",suit) | |
444 | Eye1.Size = Vector3.new(0.4,0.4,0.4) | |
445 | Eye1.Transparency = 0 | |
446 | Eye1.BrickColor = BrickColor.new("Really black") | |
447 | Eye1.CanCollide = false | |
448 | Eye1Mesh = Instance.new("SpecialMesh",Eye1) | |
449 | Eye1Mesh.MeshType = "Sphere" | |
450 | Eye1Mesh.Scale = Vector3.new(1,1,0.6) | |
451 | ||
452 | weld(char.Head,Eye1,CFrame.new(0,0,0),CFrame.new(-.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
453 | ||
454 | ||
455 | Eye2 = Instance.new("Part",suit) | |
456 | Eye2.Size = Vector3.new(0.4,0.4,0.4) | |
457 | Eye2.Transparency = 0 | |
458 | Eye2.CanCollide = false | |
459 | Eye2.BrickColor = BrickColor.new("Really black") | |
460 | Eye2Mesh = Instance.new("SpecialMesh",Eye2) | |
461 | Eye2Mesh.MeshType = "Sphere" | |
462 | Eye2Mesh.Scale = Vector3.new(1,1,0.6) | |
463 | ||
464 | weld(char.Head,Eye2,CFrame.new(0,0,0),CFrame.new(.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
465 | ||
466 | MEye1 = Instance.new("Part",suit) | |
467 | MEye1.Size = Vector3.new(0.3,0.3,0.3) | |
468 | MEye1.Transparency = 0 | |
469 | MEye1.Material= "Neon" | |
470 | MEye1.BrickColor = BrickColor.new("Institutional white") | |
471 | MEye1.CanCollide = false | |
472 | MEye1Mesh = Instance.new("SpecialMesh",MEye1) | |
473 | MEye1Mesh.MeshType = "Sphere" | |
474 | MEye1Mesh.Scale = Vector3.new(.2,.5,.2) | |
475 | ||
476 | weld(Eye1,MEye1,CFrame.new(0,0,0),CFrame.new(-.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
477 | ||
478 | MEye2 = Instance.new("Part",suit) | |
479 | MEye2.Size = Vector3.new(0.3,0.3,0.3) | |
480 | MEye2.Transparency = 0 | |
481 | MEye2.Material= "Neon" | |
482 | MEye2.BrickColor = BrickColor.new("Institutional white") | |
483 | MEye2.CanCollide = false | |
484 | MEye2Mesh = Instance.new("SpecialMesh",MEye2) | |
485 | MEye2Mesh.MeshType = "Sphere" | |
486 | MEye2Mesh.Scale = Vector3.new(.2,.5,.2) | |
487 | ||
488 | weld(Eye2,MEye2,CFrame.new(0,0,0),CFrame.new(.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
489 | ||
490 | ||
491 | --------Gaster's hand | |
492 | ||
493 | startup() | |
494 | ||
495 | hand1DeterminationPosition = Instance.new("Part",suit) | |
496 | hand1DeterminationPosition.Size = Vector3.new(1,1,1) | |
497 | hand1DeterminationPosition.Transparency = 1 | |
498 | hand1DeterminationPosition.CanCollide = false | |
499 | ||
500 | weld(Torso,hand1DeterminationPosition,CFrame.new(0,0,0),CFrame.new(-2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
501 | ||
502 | hand2PerseverancePosition = Instance.new("Part",suit) | |
503 | hand2PerseverancePosition.Size = Vector3.new(1,1,1) | |
504 | hand2PerseverancePosition.Transparency = 1 | |
505 | hand2PerseverancePosition.CanCollide = false | |
506 | ||
507 | weld(Torso,hand2PerseverancePosition,CFrame.new(0,0,0),CFrame.new(2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
508 | ||
509 | hand3PatiencePosition = Instance.new("Part",suit) | |
510 | hand3PatiencePosition.Size = Vector3.new(1,1,1) | |
511 | hand3PatiencePosition.Transparency = 1 | |
512 | hand3PatiencePosition.CanCollide = false | |
513 | ||
514 | weld(Torso,hand3PatiencePosition,CFrame.new(0,0,0),CFrame.new(-4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
515 | ||
516 | hand4IntegrityPosition = Instance.new("Part",suit) | |
517 | hand4IntegrityPosition.Size = Vector3.new(1,1,1) | |
518 | hand4IntegrityPosition.Transparency = 1 | |
519 | hand4IntegrityPosition.CanCollide = false | |
520 | ||
521 | weld(Torso,hand4IntegrityPosition,CFrame.new(0,0,0),CFrame.new(4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
522 | ||
523 | hand5BraveryPosition = Instance.new("Part",suit) | |
524 | hand5BraveryPosition.Size = Vector3.new(1,1,1) | |
525 | hand5BraveryPosition.Transparency = 1 | |
526 | hand5BraveryPosition.CanCollide = false | |
527 | ||
528 | weld(Torso,hand5BraveryPosition,CFrame.new(0,0,0),CFrame.new(-6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
529 | ||
530 | hand6JusticePosition = Instance.new("Part",suit) | |
531 | hand6JusticePosition.Size = Vector3.new(1,1,1) | |
532 | hand6JusticePosition.Transparency = 1 | |
533 | hand6JusticePosition.CanCollide = false | |
534 | ||
535 | weld(Torso,hand6JusticePosition,CFrame.new(0,0,0),CFrame.new(6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
536 | ||
537 | hand7KindnessPosition = Instance.new("Part",suit) | |
538 | hand7KindnessPosition.Size = Vector3.new(1,1,1) | |
539 | hand7KindnessPosition.Transparency = 1 | |
540 | hand7KindnessPosition.CanCollide = false | |
541 | ||
542 | weld(Torso,hand7KindnessPosition,CFrame.new(0,0,0),CFrame.new(0, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
543 | ||
544 | ||
545 | AttackPosition = Instance.new("Part",suit) | |
546 | AttackPosition.Size = Vector3.new(1,1,1) | |
547 | AttackPosition.Transparency = 1 | |
548 | AttackPosition.CanCollide = false | |
549 | ||
550 | weld(Torso,AttackPosition,CFrame.new(0,0,0),CFrame.new(0, 0, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
551 | ||
552 | ||
553 | ||
554 | --------Gaster's Health of hands and hands | |
555 | ||
556 | hand1Determinationhealth = Instance.new("Humanoid",hand1Determination) | |
557 | hand1Determinationhealth.DisplayDistanceType = "None" | |
558 | hand1Determinationhealth.Health = 100 | |
559 | hand1Determinationhealth.MaxHealth = 100 | |
560 | ||
561 | Determination = Instance.new("Part",hand1Determination) | |
562 | Determination.Size = Vector3.new(1,1.5,0.2) | |
563 | Determination.Name = "Head" | |
564 | Determination.Position = hand1DeterminationPosition.Position | |
565 | DeterminationMesh = Instance.new("SpecialMesh",Determination) | |
566 | DeterminationMesh.MeshId = "rbxassetid://430045961" | |
567 | DeterminationMesh.Offset = Vector3.new(0.09,0.1,0) | |
568 | Determination.BrickColor = BrickColor.new("Institutional white") | |
569 | ||
570 | DeterminationOrb = Instance.new("Part",Determination) | |
571 | DeterminationOrb.Size = Vector3.new(0.3,0.3,0.2) | |
572 | DeterminationOrb.BrickColor = BrickColor.new("Really red") | |
573 | weld(Determination,DeterminationOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
574 | ||
575 | ||
576 | weld(hand1DeterminationPosition,Determination,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
577 | ||
578 | local p = Instance.new("Part",workspace) | |
579 | ||
580 | p.FormFactor="Custom" | |
581 | ||
582 | p.Size=Vector3.new(0.8,0.8,0.8) | |
583 | ||
584 | p.TopSurface = 0 | |
585 | ||
586 | p.BottomSurface = 0 | |
587 | ||
588 | local colorc = {"Really red"} | |
589 | ||
590 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
591 | ||
592 | p.BrickColor = Fire | |
593 | ||
594 | p.CanCollide=false | |
595 | ||
596 | p.Anchored=true | |
597 | ||
598 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
599 | ||
600 | ||
601 | for i = 1,8 do wait() | |
602 | ||
603 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
604 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
605 | end | |
606 | p:remove() | |
607 | ||
608 | ||
609 | ||
610 | --2-- | |
611 | ||
612 | ||
613 | hand2Perseverancehealth = Instance.new("Humanoid",hand2Perseverance) | |
614 | hand2Perseverancehealth.DisplayDistanceType = "None" | |
615 | hand2Perseverancehealth.Health = 100 | |
616 | hand2Perseverancehealth.MaxHealth = 100 | |
617 | ||
618 | Perseverance = Instance.new("Part",hand2Perseverance) | |
619 | Perseverance.Size = Vector3.new(1,1.5,0.2) | |
620 | Perseverance.Name = "Head" | |
621 | Perseverance.Position = hand2PerseverancePosition.Position | |
622 | PerseveranceMesh = Instance.new("SpecialMesh",Perseverance) | |
623 | PerseveranceMesh.MeshId = "rbxassetid://430045961" | |
624 | PerseveranceMesh.Offset = Vector3.new(0.09,0.1,0) | |
625 | Perseverance.BrickColor = BrickColor.new("Institutional white") | |
626 | ||
627 | PerseveranceOrb = Instance.new("Part",Perseverance) | |
628 | PerseveranceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
629 | PerseveranceOrb.BrickColor = BrickColor.new("Magenta") | |
630 | weld(Perseverance,PerseveranceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
631 | ||
632 | ||
633 | weld(hand2PerseverancePosition,Perseverance,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
634 | ||
635 | local p = Instance.new("Part",workspace) | |
636 | ||
637 | p.FormFactor="Custom" | |
638 | ||
639 | p.Size=Vector3.new(0.8,0.8,0.8) | |
640 | ||
641 | p.TopSurface = 0 | |
642 | ||
643 | p.BottomSurface = 0 | |
644 | ||
645 | local colorc = {"Magenta"} | |
646 | ||
647 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
648 | ||
649 | p.BrickColor = Fire | |
650 | ||
651 | p.CanCollide=false | |
652 | ||
653 | p.Anchored=true | |
654 | ||
655 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
656 | ||
657 | ||
658 | for i = 1,8 do wait() | |
659 | ||
660 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
661 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
662 | end | |
663 | p:remove() | |
664 | ||
665 | --3-- | |
666 | ||
667 | hand3Patiencehealth = Instance.new("Humanoid",hand3Patience) | |
668 | hand3Patiencehealth.DisplayDistanceType = "None" | |
669 | hand3Patiencehealth.Health = 100 | |
670 | hand3Patiencehealth.MaxHealth = 100 | |
671 | ||
672 | Patience = Instance.new("Part",hand3Patience) | |
673 | Patience.Size = Vector3.new(1,1.5,0.2) | |
674 | Patience.Name = "Head" | |
675 | PatienceMesh = Instance.new("SpecialMesh",Patience) | |
676 | PatienceMesh.MeshId = "rbxassetid://430045961" | |
677 | PatienceMesh.Offset = Vector3.new(0.09,0.1,0) | |
678 | Patience.BrickColor = BrickColor.new("Institutional white") | |
679 | ||
680 | ||
681 | PatienceOrb = Instance.new("Part",Patience) | |
682 | PatienceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
683 | PatienceOrb.BrickColor = BrickColor.new("Cyan") | |
684 | weld(Patience,PatienceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
685 | ||
686 | ||
687 | weld(hand3PatiencePosition,Patience,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
688 | ||
689 | local p = Instance.new("Part",workspace) | |
690 | ||
691 | p.FormFactor="Custom" | |
692 | ||
693 | p.Size=Vector3.new(0.8,0.8,0.8) | |
694 | ||
695 | p.TopSurface = 0 | |
696 | ||
697 | p.BottomSurface = 0 | |
698 | ||
699 | local colorc = {"Cyan"} | |
700 | ||
701 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
702 | ||
703 | p.BrickColor = Fire | |
704 | ||
705 | p.CanCollide=false | |
706 | ||
707 | p.Anchored=true | |
708 | ||
709 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
710 | ||
711 | ||
712 | for i = 1,8 do wait() | |
713 | ||
714 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
715 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
716 | end | |
717 | p:remove() | |
718 | ||
719 | --4-- | |
720 | ||
721 | hand4Integrityhealth = Instance.new("Humanoid",hand4Integrity) | |
722 | hand4Integrityhealth.DisplayDistanceType = "None" | |
723 | hand4Integrityhealth.Health = 100 | |
724 | hand4Integrityhealth.MaxHealth = 100 | |
725 | ||
726 | Integrity = Instance.new("Part",hand4Integrity) | |
727 | Integrity.Size = Vector3.new(1,1.5,0.2) | |
728 | Integrity.Name = "Head" | |
729 | Integrity.Position = hand1DeterminationPosition.Position | |
730 | IntegrityMesh = Instance.new("SpecialMesh",Integrity) | |
731 | IntegrityMesh.MeshId = "rbxassetid://430045961" | |
732 | IntegrityMesh.Offset = Vector3.new(0.09,0.1,0) | |
733 | Integrity.BrickColor = BrickColor.new("Institutional white") | |
734 | ||
735 | ||
736 | IntegrityOrb = Instance.new("Part",Integrity) | |
737 | IntegrityOrb.Size = Vector3.new(0.3,0.3,0.2) | |
738 | IntegrityOrb.BrickColor = BrickColor.new("Deep blue") | |
739 | weld(Integrity,IntegrityOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
740 | ||
741 | ||
742 | weld(hand4IntegrityPosition,Integrity,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
743 | ||
744 | ||
745 | local p = Instance.new("Part",workspace) | |
746 | ||
747 | p.FormFactor="Custom" | |
748 | ||
749 | p.Size=Vector3.new(0.8,0.8,0.8) | |
750 | ||
751 | p.TopSurface = 0 | |
752 | ||
753 | p.BottomSurface = 0 | |
754 | ||
755 | local colorc = {"Deep blue"} | |
756 | ||
757 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
758 | ||
759 | p.BrickColor = Fire | |
760 | ||
761 | p.CanCollide=false | |
762 | ||
763 | p.Anchored=true | |
764 | ||
765 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
766 | ||
767 | ||
768 | for i = 1,8 do wait() | |
769 | ||
770 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
771 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
772 | end | |
773 | p:remove() | |
774 | ||
775 | --5-- | |
776 | ||
777 | ||
778 | hand5Braveryhealth = Instance.new("Humanoid",hand5Bravery) | |
779 | hand5Braveryhealth.DisplayDistanceType = "None" | |
780 | hand5Braveryhealth.Health = 100 | |
781 | hand5Braveryhealth.MaxHealth = 100 | |
782 | ||
783 | ||
784 | Bravery = Instance.new("Part",hand5Bravery) | |
785 | Bravery .Size = Vector3.new(1,1.5,0.2) | |
786 | Bravery .Name = "Head" | |
787 | Bravery.Position = hand1DeterminationPosition.Position | |
788 | BraveryMesh = Instance.new("SpecialMesh",Bravery) | |
789 | BraveryMesh.MeshId = "rbxassetid://430045961" | |
790 | BraveryMesh.Offset = Vector3.new(0.09,0.1,0) | |
791 | Bravery.BrickColor = BrickColor.new("Institutional white") | |
792 | ||
793 | BraveryOrb = Instance.new("Part",Bravery) | |
794 | BraveryOrb.Size = Vector3.new(0.3,0.3,0.2) | |
795 | BraveryOrb.BrickColor = BrickColor.new("Deep orange") | |
796 | weld(Bravery,BraveryOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
797 | ||
798 | ||
799 | weld(hand5BraveryPosition,Bravery,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
800 | ||
801 | ||
802 | ||
803 | local p = Instance.new("Part",workspace) | |
804 | ||
805 | p.FormFactor="Custom" | |
806 | ||
807 | p.Size=Vector3.new(0.8,0.8,0.8) | |
808 | ||
809 | p.TopSurface = 0 | |
810 | ||
811 | p.BottomSurface = 0 | |
812 | ||
813 | local colorc = {"Deep orange"} | |
814 | ||
815 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
816 | ||
817 | p.BrickColor = Fire | |
818 | ||
819 | p.CanCollide=false | |
820 | ||
821 | p.Anchored=true | |
822 | ||
823 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
824 | ||
825 | ||
826 | for i = 1,8 do wait() | |
827 | ||
828 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
829 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
830 | end | |
831 | p:remove() | |
832 | --6-- | |
833 | ||
834 | hand6Justicehealth = Instance.new("Humanoid",hand6Justice) | |
835 | hand6Justicehealth.DisplayDistanceType = "None" | |
836 | hand6Justicehealth.Health = 100 | |
837 | hand6Justicehealth.MaxHealth = 100 | |
838 | ||
839 | Justice = Instance.new("Part",hand6Justice) | |
840 | Justice .Size = Vector3.new(1,1.5,0.2) | |
841 | Justice.Name = "Head" | |
842 | Justice.Position = hand1DeterminationPosition.Position | |
843 | JusticeMesh = Instance.new("SpecialMesh",Justice) | |
844 | JusticeMesh.MeshId = "rbxassetid://430045961" | |
845 | JusticeMesh.Offset = Vector3.new(0.09,0.1,0) | |
846 | Justice.BrickColor = BrickColor.new("Institutional white") | |
847 | ||
848 | JusticeOrb = Instance.new("Part",Justice) | |
849 | JusticeOrb.Size = Vector3.new(0.3,0.3,0.2) | |
850 | JusticeOrb.BrickColor = BrickColor.new("New Yeller") | |
851 | weld(Justice,JusticeOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
852 | ||
853 | ||
854 | weld(hand6JusticePosition,Justice,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
855 | ||
856 | ||
857 | ||
858 | local p = Instance.new("Part",workspace) | |
859 | ||
860 | p.FormFactor="Custom" | |
861 | ||
862 | p.Size=Vector3.new(0.8,0.8,0.8) | |
863 | ||
864 | p.TopSurface = 0 | |
865 | ||
866 | p.BottomSurface = 0 | |
867 | ||
868 | local colorc = {"New Yeller"} | |
869 | ||
870 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
871 | ||
872 | p.BrickColor = Fire | |
873 | ||
874 | p.CanCollide=false | |
875 | ||
876 | p.Anchored=true | |
877 | ||
878 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
879 | ||
880 | ||
881 | for i = 1,8 do wait() | |
882 | ||
883 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
884 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
885 | end | |
886 | p:remove() | |
887 | --7-- | |
888 | ||
889 | hand7Kindnesshealth = Instance.new("Humanoid",hand7Kindness) | |
890 | hand7Kindnesshealth.DisplayDistanceType = "None" | |
891 | hand7Kindnesshealth.Health = 100 | |
892 | hand7Kindnesshealth.MaxHealth = 100 | |
893 | ||
894 | Kindness = Instance.new("Part",hand7Kindness) | |
895 | Kindness .Size = Vector3.new(1,1.5,0.2) | |
896 | Kindness.Name = "Head" | |
897 | Kindness.Position = hand1DeterminationPosition.Position | |
898 | KindnessMesh = Instance.new("SpecialMesh",Kindness) | |
899 | KindnessMesh.MeshId = "rbxassetid://430045961" | |
900 | KindnessMesh.Offset = Vector3.new(0.09,0.1,0) | |
901 | Kindness.BrickColor = BrickColor.new("Institutional white") | |
902 | ||
903 | KindnessOrb = Instance.new("Part",Kindness) | |
904 | KindnessOrb.Size = Vector3.new(0.3,0.3,0.2) | |
905 | KindnessOrb.BrickColor = BrickColor.new("Lime green") | |
906 | weld(Kindness,KindnessOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
907 | ||
908 | ||
909 | weld(hand7KindnessPosition,Kindness,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
910 | local p = Instance.new("Part",workspace) | |
911 | ||
912 | p.FormFactor="Custom" | |
913 | ||
914 | p.Size=Vector3.new(0.8,0.8,0.8) | |
915 | ||
916 | p.TopSurface = 0 | |
917 | ||
918 | p.BottomSurface = 0 | |
919 | ||
920 | local colorc = {"Lime green"} | |
921 | ||
922 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
923 | ||
924 | p.BrickColor = Fire | |
925 | ||
926 | p.CanCollide=false | |
927 | ||
928 | p.Anchored=true | |
929 | ||
930 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
931 | ||
932 | ||
933 | for i = 1,8 do wait() | |
934 | ||
935 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
936 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
937 | end | |
938 | p:remove() | |
939 | ||
940 | PlaySound("GasterTheme", 1, char.Torso, true) | |
941 | ||
942 | ---functions and attacks | |
943 | ||
944 | function BravAttack() | |
945 | if hand5BraveryhealthDown == true then return end | |
946 | if switchvalue == 7 then | |
947 | ||
948 | BraveryAttack = true | |
949 | ||
950 | WeldBravery = Instance.new("Weld",Bravery) | |
951 | WeldBravery.Part0 = AttackPosition | |
952 | WeldBravery.Part1 = Bravery | |
953 | WeldBravery.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
954 | ||
955 | local p = Instance.new("Part",workspace) | |
956 | ||
957 | p.FormFactor="Custom" | |
958 | ||
959 | p.Size=Vector3.new(0.8,0.8,0.8) | |
960 | ||
961 | p.TopSurface = 0 | |
962 | ||
963 | p.BottomSurface = 0 | |
964 | ||
965 | local colorc = {"Deep orange"} | |
966 | ||
967 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
968 | ||
969 | p.BrickColor = Fire | |
970 | ||
971 | p.CanCollide=false | |
972 | ||
973 | p.Anchored=true | |
974 | ||
975 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
976 | ||
977 | coroutine.resume(coroutine.create(function() | |
978 | for i = 1,8 do wait() | |
979 | ||
980 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
981 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
982 | end | |
983 | p:remove() | |
984 | end)) | |
985 | ||
986 | ||
987 | ||
988 | end | |
989 | ||
990 | end | |
991 | ||
992 | ||
993 | ||
994 | function BravRest() | |
995 | if hand5BraveryhealthDown == true then return end | |
996 | if switchvalue == 6 then | |
997 | ||
998 | if BraveryAttack == true then | |
999 | WeldBravery:remove() | |
1000 | ||
1001 | ||
1002 | local p = Instance.new("Part",workspace) | |
1003 | ||
1004 | p.FormFactor="Custom" | |
1005 | ||
1006 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1007 | ||
1008 | p.TopSurface = 0 | |
1009 | ||
1010 | p.BottomSurface = 0 | |
1011 | ||
1012 | local colorc = {"Deep orange"} | |
1013 | ||
1014 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1015 | ||
1016 | p.BrickColor = Fire | |
1017 | ||
1018 | p.CanCollide=false | |
1019 | ||
1020 | p.Anchored=true | |
1021 | ||
1022 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1023 | coroutine.resume(coroutine.create(function() | |
1024 | for i = 1,8 do wait() | |
1025 | ||
1026 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1027 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
1028 | end | |
1029 | p:remove() | |
1030 | end)) | |
1031 | ||
1032 | BraveryAttack = false | |
1033 | ||
1034 | ||
1035 | end | |
1036 | end | |
1037 | end | |
1038 | ||
1039 | function PatAttack() | |
1040 | if hand3PatiencehealthDown == true then return end | |
1041 | if switchvalue == 6 then | |
1042 | ||
1043 | PatienceAttack = true | |
1044 | ||
1045 | WeldPatience = Instance.new("Weld",Patience) | |
1046 | WeldPatience.Part0 = AttackPosition | |
1047 | WeldPatience.Part1 = Patience | |
1048 | WeldPatience.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1049 | ||
1050 | local p = Instance.new("Part",workspace) | |
1051 | ||
1052 | p.FormFactor="Custom" | |
1053 | ||
1054 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1055 | ||
1056 | p.TopSurface = 0 | |
1057 | ||
1058 | p.BottomSurface = 0 | |
1059 | ||
1060 | local colorc = {"Cyan"} | |
1061 | ||
1062 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1063 | ||
1064 | p.BrickColor = Fire | |
1065 | ||
1066 | p.CanCollide=false | |
1067 | ||
1068 | p.Anchored=true | |
1069 | ||
1070 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1071 | ||
1072 | coroutine.resume(coroutine.create(function() | |
1073 | for i = 1,8 do wait() | |
1074 | ||
1075 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1076 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
1077 | end | |
1078 | p:remove() | |
1079 | end)) | |
1080 | ||
1081 | ||
1082 | ||
1083 | end | |
1084 | ||
1085 | end | |
1086 | ||
1087 | ||
1088 | ||
1089 | function PatRest() | |
1090 | if hand3PatiencehealthDown == true then return end | |
1091 | if switchvalue == 7 or switchvalue == 5 then | |
1092 | ||
1093 | if PatienceAttack == true then | |
1094 | WeldPatience:remove() | |
1095 | ||
1096 | ||
1097 | local p = Instance.new("Part",workspace) | |
1098 | ||
1099 | p.FormFactor="Custom" | |
1100 | ||
1101 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1102 | ||
1103 | p.TopSurface = 0 | |
1104 | ||
1105 | p.BottomSurface = 0 | |
1106 | ||
1107 | local colorc = {"Cyan"} | |
1108 | ||
1109 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1110 | ||
1111 | p.BrickColor = Fire | |
1112 | ||
1113 | p.CanCollide=false | |
1114 | ||
1115 | p.Anchored=true | |
1116 | ||
1117 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1118 | coroutine.resume(coroutine.create(function() | |
1119 | for i = 1,8 do wait() | |
1120 | ||
1121 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1122 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
1123 | end | |
1124 | p:remove() | |
1125 | end)) | |
1126 | ||
1127 | PatienceAttack = false | |
1128 | ||
1129 | ||
1130 | end | |
1131 | end | |
1132 | end | |
1133 | ||
1134 | ||
1135 | function DetAttack() | |
1136 | if hand1DeterminationhealthDown == true then return end | |
1137 | if switchvalue == 5 then | |
1138 | ||
1139 | DeterminationAttack = true | |
1140 | ||
1141 | WeldDet = Instance.new("Weld",Determination) | |
1142 | WeldDet.Part0 = AttackPosition | |
1143 | WeldDet.Part1 = Determination | |
1144 | WeldDet.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1145 | ||
1146 | local p = Instance.new("Part",workspace) | |
1147 | ||
1148 | p.FormFactor="Custom" | |
1149 | ||
1150 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1151 | ||
1152 | p.TopSurface = 0 | |
1153 | ||
1154 | p.BottomSurface = 0 | |
1155 | ||
1156 | local colorc = {"Really red"} | |
1157 | ||
1158 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1159 | ||
1160 | p.BrickColor = Fire | |
1161 | ||
1162 | p.CanCollide=false | |
1163 | ||
1164 | p.Anchored=true | |
1165 | ||
1166 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1167 | ||
1168 | coroutine.resume(coroutine.create(function() | |
1169 | for i = 1,8 do wait() | |
1170 | ||
1171 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1172 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
1173 | end | |
1174 | p:remove() | |
1175 | end)) | |
1176 | ||
1177 | ||
1178 | ||
1179 | end | |
1180 | ||
1181 | end | |
1182 | ||
1183 | ||
1184 | ||
1185 | function DetRest() | |
1186 | if hand1DeterminationhealthDown == true then return end | |
1187 | if switchvalue == 6 or switchvalue == 4 then | |
1188 | ||
1189 | if DeterminationAttack == true then | |
1190 | WeldDet:remove() | |
1191 | ||
1192 | ||
1193 | local p = Instance.new("Part",workspace) | |
1194 | ||
1195 | p.FormFactor="Custom" | |
1196 | ||
1197 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1198 | ||
1199 | p.TopSurface = 0 | |
1200 | ||
1201 | p.BottomSurface = 0 | |
1202 | ||
1203 | local colorc = {"Really red"} | |
1204 | ||
1205 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1206 | ||
1207 | p.BrickColor = Fire | |
1208 | ||
1209 | p.CanCollide=false | |
1210 | ||
1211 | p.Anchored=true | |
1212 | ||
1213 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1214 | coroutine.resume(coroutine.create(function() | |
1215 | for i = 1,8 do wait() | |
1216 | ||
1217 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1218 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
1219 | end | |
1220 | p:remove() | |
1221 | end)) | |
1222 | ||
1223 | DeterminationAttack = false | |
1224 | ||
1225 | ||
1226 | end | |
1227 | end | |
1228 | end | |
1229 | ||
1230 | ||
1231 | ||
1232 | function KinAttack() | |
1233 | if hand7KindnesshealthDown == true then return end | |
1234 | if switchvalue == 4 then | |
1235 | ||
1236 | KindAttack = true | |
1237 | ||
1238 | WeldKind = Instance.new("Weld",Kindness) | |
1239 | WeldKind.Part0 = AttackPosition | |
1240 | WeldKind.Part1 = Kindness | |
1241 | WeldKind.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1242 | ||
1243 | local p = Instance.new("Part",workspace) | |
1244 | ||
1245 | p.FormFactor="Custom" | |
1246 | ||
1247 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1248 | ||
1249 | p.TopSurface = 0 | |
1250 | ||
1251 | p.BottomSurface = 0 | |
1252 | ||
1253 | local colorc = {"Lime green"} | |
1254 | ||
1255 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1256 | ||
1257 | p.BrickColor = Fire | |
1258 | ||
1259 | p.CanCollide=false | |
1260 | ||
1261 | p.Anchored=true | |
1262 | ||
1263 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1264 | ||
1265 | coroutine.resume(coroutine.create(function() | |
1266 | for i = 1,8 do wait() | |
1267 | ||
1268 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1269 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
1270 | end | |
1271 | p:remove() | |
1272 | end)) | |
1273 | ||
1274 | ||
1275 | ||
1276 | end | |
1277 | ||
1278 | end | |
1279 | ||
1280 | ||
1281 | ||
1282 | function KinRest() | |
1283 | if hand7KindnesshealthDown == true then return end | |
1284 | if switchvalue == 5 or switchvalue == 3 then | |
1285 | ||
1286 | if KindAttack == true then | |
1287 | WeldKind:remove() | |
1288 | ||
1289 | ||
1290 | local p = Instance.new("Part",workspace) | |
1291 | ||
1292 | p.FormFactor="Custom" | |
1293 | ||
1294 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1295 | ||
1296 | p.TopSurface = 0 | |
1297 | ||
1298 | p.BottomSurface = 0 | |
1299 | ||
1300 | local colorc = {"Lime green"} | |
1301 | ||
1302 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1303 | ||
1304 | p.BrickColor = Fire | |
1305 | ||
1306 | p.CanCollide=false | |
1307 | ||
1308 | p.Anchored=true | |
1309 | ||
1310 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1311 | coroutine.resume(coroutine.create(function() | |
1312 | for i = 1,8 do wait() | |
1313 | ||
1314 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1315 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
1316 | end | |
1317 | p:remove() | |
1318 | end)) | |
1319 | ||
1320 | KindAttack = false | |
1321 | ||
1322 | ||
1323 | end | |
1324 | end | |
1325 | end | |
1326 | ||
1327 | ||
1328 | ||
1329 | ||
1330 | function PerAttack() | |
1331 | if hand2PerseverancehealthDown == true then return end | |
1332 | if switchvalue == 3 then | |
1333 | ||
1334 | PerseveranceAttack = true | |
1335 | ||
1336 | WeldPer = Instance.new("Weld",Perseverance) | |
1337 | WeldPer.Part0 = AttackPosition | |
1338 | WeldPer.Part1 = Perseverance | |
1339 | WeldPer.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1340 | ||
1341 | local p = Instance.new("Part",workspace) | |
1342 | ||
1343 | p.FormFactor="Custom" | |
1344 | ||
1345 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1346 | ||
1347 | p.TopSurface = 0 | |
1348 | ||
1349 | p.BottomSurface = 0 | |
1350 | ||
1351 | local colorc = {"Magenta"} | |
1352 | ||
1353 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1354 | ||
1355 | p.BrickColor = Fire | |
1356 | ||
1357 | p.CanCollide=false | |
1358 | ||
1359 | p.Anchored=true | |
1360 | ||
1361 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1362 | ||
1363 | coroutine.resume(coroutine.create(function() | |
1364 | for i = 1,8 do wait() | |
1365 | ||
1366 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1367 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
1368 | end | |
1369 | p:remove() | |
1370 | end)) | |
1371 | ||
1372 | ||
1373 | ||
1374 | end | |
1375 | ||
1376 | end | |
1377 | ||
1378 | ||
1379 | ||
1380 | function PerRest() | |
1381 | if hand2PerseverancehealthDown == true then return end | |
1382 | if switchvalue == 4 or switchvalue == 2 then | |
1383 | ||
1384 | if PerseveranceAttack == true then | |
1385 | WeldPer:remove() | |
1386 | ||
1387 | ||
1388 | local p = Instance.new("Part",workspace) | |
1389 | ||
1390 | p.FormFactor="Custom" | |
1391 | ||
1392 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1393 | ||
1394 | p.TopSurface = 0 | |
1395 | ||
1396 | p.BottomSurface = 0 | |
1397 | ||
1398 | local colorc = {"Magenta"} | |
1399 | ||
1400 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1401 | ||
1402 | p.BrickColor = Fire | |
1403 | ||
1404 | p.CanCollide=false | |
1405 | ||
1406 | p.Anchored=true | |
1407 | ||
1408 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1409 | coroutine.resume(coroutine.create(function() | |
1410 | for i = 1,8 do wait() | |
1411 | ||
1412 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1413 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
1414 | end | |
1415 | p:remove() | |
1416 | end)) | |
1417 | ||
1418 | PerseveranceAttack = false | |
1419 | ||
1420 | ||
1421 | end | |
1422 | end | |
1423 | end | |
1424 | ||
1425 | ||
1426 | function IntAttack() | |
1427 | if hand4IntegrityhealthDown == true then return end | |
1428 | if switchvalue == 2 then | |
1429 | ||
1430 | IntegrityAttack = true | |
1431 | ||
1432 | WeldInt = Instance.new("Weld",Integrity) | |
1433 | WeldInt.Part0 = AttackPosition | |
1434 | WeldInt.Part1 = Integrity | |
1435 | WeldInt.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1436 | ||
1437 | local p = Instance.new("Part",workspace) | |
1438 | ||
1439 | p.FormFactor="Custom" | |
1440 | ||
1441 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1442 | ||
1443 | p.TopSurface = 0 | |
1444 | ||
1445 | p.BottomSurface = 0 | |
1446 | ||
1447 | local colorc = {"Dark blue"} | |
1448 | ||
1449 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1450 | ||
1451 | p.BrickColor = Fire | |
1452 | ||
1453 | p.CanCollide=false | |
1454 | ||
1455 | p.Anchored=true | |
1456 | ||
1457 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1458 | ||
1459 | coroutine.resume(coroutine.create(function() | |
1460 | for i = 1,8 do wait() | |
1461 | ||
1462 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1463 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
1464 | end | |
1465 | p:remove() | |
1466 | end)) | |
1467 | ||
1468 | ||
1469 | ||
1470 | end | |
1471 | ||
1472 | end | |
1473 | ||
1474 | ||
1475 | ||
1476 | function IntRest() | |
1477 | if hand4IntegrityhealthDown == true then return end | |
1478 | if switchvalue == 3 or switchvalue == 1 then | |
1479 | ||
1480 | if IntegrityAttack == true then | |
1481 | WeldInt:remove() | |
1482 | ||
1483 | ||
1484 | local p = Instance.new("Part",workspace) | |
1485 | ||
1486 | p.FormFactor="Custom" | |
1487 | ||
1488 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1489 | ||
1490 | p.TopSurface = 0 | |
1491 | ||
1492 | p.BottomSurface = 0 | |
1493 | ||
1494 | local colorc = {"Dark blue"} | |
1495 | ||
1496 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1497 | ||
1498 | p.BrickColor = Fire | |
1499 | ||
1500 | p.CanCollide=false | |
1501 | ||
1502 | p.Anchored=true | |
1503 | ||
1504 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1505 | coroutine.resume(coroutine.create(function() | |
1506 | for i = 1,8 do wait() | |
1507 | ||
1508 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1509 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
1510 | end | |
1511 | p:remove() | |
1512 | end)) | |
1513 | ||
1514 | IntegrityAttack = false | |
1515 | ||
1516 | ||
1517 | end | |
1518 | end | |
1519 | end | |
1520 | ||
1521 | ||
1522 | ||
1523 | ||
1524 | function JusAttack() | |
1525 | ||
1526 | if switchvalue == 1 then | |
1527 | if hand6JusticehealthDown == true then return end | |
1528 | JusticeAttack = true | |
1529 | ||
1530 | Weldjus = Instance.new("Weld",Justice) | |
1531 | Weldjus.Part0 = AttackPosition | |
1532 | Weldjus.Part1 = Justice | |
1533 | Weldjus.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1534 | ||
1535 | local p = Instance.new("Part",workspace) | |
1536 | ||
1537 | p.FormFactor="Custom" | |
1538 | ||
1539 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1540 | ||
1541 | p.TopSurface = 0 | |
1542 | ||
1543 | p.BottomSurface = 0 | |
1544 | ||
1545 | local colorc = {"New Yeller"} | |
1546 | ||
1547 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1548 | ||
1549 | p.BrickColor = Fire | |
1550 | ||
1551 | p.CanCollide=false | |
1552 | ||
1553 | p.Anchored=true | |
1554 | ||
1555 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1556 | ||
1557 | coroutine.resume(coroutine.create(function() | |
1558 | for i = 1,8 do wait() | |
1559 | ||
1560 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1561 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1562 | end | |
1563 | p:remove() | |
1564 | end)) | |
1565 | ||
1566 | ||
1567 | ||
1568 | end | |
1569 | ||
1570 | end | |
1571 | ||
1572 | ||
1573 | ||
1574 | ||
1575 | function JusRest() | |
1576 | if hand6JusticehealthDown == true then return end | |
1577 | if switchvalue == 2 then | |
1578 | ||
1579 | if JusticeAttack == true then | |
1580 | Weldjus:remove() | |
1581 | ||
1582 | ||
1583 | local p = Instance.new("Part",workspace) | |
1584 | ||
1585 | p.FormFactor="Custom" | |
1586 | ||
1587 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1588 | ||
1589 | p.TopSurface = 0 | |
1590 | ||
1591 | p.BottomSurface = 0 | |
1592 | ||
1593 | local colorc = {"New Yeller"} | |
1594 | ||
1595 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1596 | ||
1597 | p.BrickColor = Fire | |
1598 | ||
1599 | p.CanCollide=false | |
1600 | ||
1601 | p.Anchored=true | |
1602 | ||
1603 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1604 | coroutine.resume(coroutine.create(function() | |
1605 | for i = 1,8 do wait() | |
1606 | ||
1607 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1608 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1609 | end | |
1610 | p:remove() | |
1611 | end)) | |
1612 | ||
1613 | JusticeAttack = false | |
1614 | ||
1615 | ||
1616 | end | |
1617 | end | |
1618 | end | |
1619 | ||
1620 | ||
1621 | ||
1622 | ||
1623 | ||
1624 | ||
1625 | ||
1626 | ||
1627 | ||
1628 | ||
1629 | ||
1630 | ||
1631 | --Key Presses | |
1632 | ||
1633 | mouse.Button1Up:connect(function() | |
1634 | ||
1635 | InUse = false | |
1636 | ||
1637 | ||
1638 | end) | |
1639 | ||
1640 | mouse.Button1Down:connect(function() | |
1641 | ||
1642 | InUse = true | |
1643 | ||
1644 | ||
1645 | end) | |
1646 | ||
1647 | mouse.KeyDown:connect(function(key) | |
1648 | ||
1649 | if key =="r" then | |
1650 | if hand7KindnesshealthDown == true then return end | |
1651 | if ShieldValueToGasterDebounce == true then return end | |
1652 | ||
1653 | if ShieldValueToGaster == false then | |
1654 | ShieldValueToGaster = true | |
1655 | if ShieldValueToGasterDebounce == false then | |
1656 | ShieldValueToGasterDebounce = true | |
1657 | ||
1658 | ||
1659 | local ShieldOfGaster6= Instance.new("Part",hand7Kindness) | |
1660 | ShieldOfGaster6.TopSurface = "Smooth" | |
1661 | ShieldOfGaster6.BottomSurface = "Smooth" | |
1662 | ShieldOfGaster6.Size = Vector3.new(18, 3, 18) | |
1663 | ShieldOfGaster6.CanCollide = true | |
1664 | ShieldOfGaster6.Anchored =true | |
1665 | ShieldOfGaster6.BrickColor = BrickColor.new("Lime green") | |
1666 | ShieldOfGaster6 .FormFactor = "Custom" | |
1667 | ShieldOfGaster6.Transparency = 0.7 | |
1668 | ShieldOfGaster6.CFrame= Torso.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1669 | shieldparent6 = ShieldOfGaster6 | |
1670 | ||
1671 | local ShieldOfGaster5= Instance.new("Part",hand7Kindness) | |
1672 | ShieldOfGaster5.TopSurface = "Smooth" | |
1673 | ShieldOfGaster5.BottomSurface = "Smooth" | |
1674 | ShieldOfGaster5.Size = Vector3.new(18, 3, 18) | |
1675 | ShieldOfGaster5.CanCollide = true | |
1676 | ShieldOfGaster5.Anchored =true | |
1677 | ShieldOfGaster5.BrickColor = BrickColor.new("Lime green") | |
1678 | ShieldOfGaster5 .FormFactor = "Custom" | |
1679 | ShieldOfGaster5.Transparency = 0.7 | |
1680 | ShieldOfGaster5.CFrame= Torso.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1681 | shieldparent5 = ShieldOfGaster5 | |
1682 | ||
1683 | local ShieldOfGaster4= Instance.new("Part",hand7Kindness) | |
1684 | ShieldOfGaster4.TopSurface = "Smooth" | |
1685 | ShieldOfGaster4.BottomSurface = "Smooth" | |
1686 | ShieldOfGaster4.Size = Vector3.new(3, 18, 18) | |
1687 | ShieldOfGaster4.CanCollide = true | |
1688 | ShieldOfGaster4.Anchored =true | |
1689 | ShieldOfGaster4.BrickColor = BrickColor.new("Lime green") | |
1690 | ShieldOfGaster4 .FormFactor = "Custom" | |
1691 | ShieldOfGaster4.Transparency = 0.7 | |
1692 | ShieldOfGaster4.CFrame= Torso.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1693 | shieldparent4 = ShieldOfGaster4 | |
1694 | ||
1695 | local ShieldOfGaster3= Instance.new("Part",hand7Kindness) | |
1696 | ShieldOfGaster3.TopSurface = "Smooth" | |
1697 | ShieldOfGaster3.BottomSurface = "Smooth" | |
1698 | ShieldOfGaster3.Size = Vector3.new(3, 18, 18) | |
1699 | ShieldOfGaster3.CanCollide = true | |
1700 | ShieldOfGaster3.Anchored =true | |
1701 | ShieldOfGaster3.BrickColor = BrickColor.new("Lime green") | |
1702 | ShieldOfGaster3 .FormFactor = "Custom" | |
1703 | ShieldOfGaster3.Transparency = 0.7 | |
1704 | ShieldOfGaster3.CFrame= Torso.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1705 | shieldparent3 = ShieldOfGaster3 | |
1706 | ||
1707 | local ShieldOfGaster2= Instance.new("Part",hand7Kindness) | |
1708 | ShieldOfGaster2.TopSurface = "Smooth" | |
1709 | ShieldOfGaster2.BottomSurface = "Smooth" | |
1710 | ShieldOfGaster2.Size = Vector3.new(18, 18, 3) | |
1711 | ShieldOfGaster2.CanCollide = true | |
1712 | ShieldOfGaster2.Anchored =true | |
1713 | ShieldOfGaster2.BrickColor = BrickColor.new("Lime green") | |
1714 | ShieldOfGaster2 .FormFactor = "Custom" | |
1715 | ShieldOfGaster2.Transparency = 0.7 | |
1716 | ShieldOfGaster2.CFrame= Torso.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1717 | shieldparent2 = ShieldOfGaster2 | |
1718 | ||
1719 | local ShieldOfGaster1= Instance.new("Part",hand7Kindness) | |
1720 | ShieldOfGaster1.TopSurface = "Smooth" | |
1721 | ShieldOfGaster1.BottomSurface = "Smooth" | |
1722 | ShieldOfGaster1.Size = Vector3.new(18, 18, 3) | |
1723 | ShieldOfGaster1.CanCollide = true | |
1724 | ShieldOfGaster1.Anchored =true | |
1725 | ShieldOfGaster1.BrickColor = BrickColor.new("Lime green") | |
1726 | ShieldOfGaster1 .FormFactor = "Custom" | |
1727 | ShieldOfGaster1.Transparency = 0.7 | |
1728 | ShieldOfGaster1.CFrame= Torso.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1729 | shieldparent1 = ShieldOfGaster1 | |
1730 | ||
1731 | for i = 1,7 do | |
1732 | local parti = Instance.new("Part",Torso) | |
1733 | parti.Anchored = true | |
1734 | parti.TopSurface = 0 | |
1735 | parti.BottomSurface = 0 | |
1736 | parti.CanCollide = false | |
1737 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
1738 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1739 | parti.Transparency = 0 | |
1740 | parti.BrickColor = BrickColor.new("Lime green") | |
1741 | game.Debris:AddItem(parti,1.5) | |
1742 | ||
1743 | ||
1744 | ||
1745 | ||
1746 | ||
1747 | ||
1748 | ||
1749 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
1750 | game:service("RunService").Stepped:connect(function() | |
1751 | parti.Transparency = parti.Transparency + 0.05 | |
1752 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
1753 | end) | |
1754 | end | |
1755 | ||
1756 | ShieldValueToGasterDebounce = false | |
1757 | ShieldValueToGaster = true | |
1758 | end | |
1759 | ||
1760 | ||
1761 | elseif ShieldValueToGaster == true then | |
1762 | ShieldValueToGaster = false | |
1763 | if ShieldValueToGasterDebounce == false then | |
1764 | ShieldValueToGasterDebounce = true | |
1765 | ||
1766 | ||
1767 | for i = 1,3 do wait() | |
1768 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
1769 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
1770 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
1771 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
1772 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
1773 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
1774 | end | |
1775 | shieldparent6:remove() | |
1776 | shieldparent5:remove() | |
1777 | shieldparent4:remove() | |
1778 | shieldparent3:remove() | |
1779 | shieldparent2:remove() | |
1780 | shieldparent1:remove() | |
1781 | ||
1782 | shieldparent1=nil | |
1783 | shieldparent2=nil | |
1784 | shieldparent3=nil | |
1785 | shieldparent4=nil | |
1786 | shieldparent5=nil | |
1787 | shieldparent6=nil | |
1788 | ||
1789 | ||
1790 | ShieldValueToGasterDebounce = false | |
1791 | ShieldValueToGaster = false | |
1792 | end | |
1793 | end | |
1794 | ||
1795 | ||
1796 | end | |
1797 | ||
1798 | ||
1799 | if key =="x" then | |
1800 | if (not vDebounce) then | |
1801 | vDebounce = true | |
1802 | for i = 1,5 do wait() | |
1803 | Torso.Transparency = Torso.Transparency + 0.2 | |
1804 | char["Left Arm"].Transparency = char["Left Arm"].Transparency + 0.2 | |
1805 | char["Left Leg"].Transparency = char["Left Leg"].Transparency + 0.2 | |
1806 | char["Right Arm"].Transparency = char["Right Arm"].Transparency + 0.2 | |
1807 | char["Right Leg"].Transparency = char["Right Leg"].Transparency + 0.2 | |
1808 | char.Head.Transparency = char.Head.Transparency + 0.2 | |
1809 | Crack1.Transparency = Crack1.Transparency + 0.2 | |
1810 | Crack2.Transparency = Crack2.Transparency + 0.2 | |
1811 | mouth.Transparency = mouth.Transparency + 0.2 | |
1812 | Eye1.Transparency = Eye1.Transparency + 0.2 | |
1813 | Eye2.Transparency = Eye2.Transparency + 0.2 | |
1814 | MEye1.Transparency = MEye1.Transparency + 0.2 | |
1815 | MEye2.Transparency = MEye2.Transparency + 0.2 | |
1816 | end | |
1817 | ||
1818 | teleportPlayer(mouse.hit.p) | |
1819 | char.Humanoid.PlatformStand = false | |
1820 | vDebounce = false | |
1821 | end | |
1822 | end | |
1823 | ||
1824 | ||
1825 | ||
1826 | if key == "q" then | |
1827 | ||
1828 | if switchvalue == 1 then return end | |
1829 | ||
1830 | switchvalue = switchvalue - 1 | |
1831 | ||
1832 | print (switchvalue) | |
1833 | ||
1834 | JusAttack() | |
1835 | JusRest() | |
1836 | IntAttack() | |
1837 | IntRest() | |
1838 | PerAttack() | |
1839 | PerRest() | |
1840 | KinAttack() | |
1841 | KinRest() | |
1842 | DetAttack() | |
1843 | DetRest() | |
1844 | PatAttack() | |
1845 | PatRest() | |
1846 | BravAttack() | |
1847 | BravRest() | |
1848 | end | |
1849 | ||
1850 | if key == "e" then | |
1851 | ||
1852 | if switchvalue == 7 then return end | |
1853 | ||
1854 | switchvalue = switchvalue + 1 | |
1855 | ||
1856 | print (switchvalue) | |
1857 | ||
1858 | JusAttack() | |
1859 | JusRest() | |
1860 | IntAttack() | |
1861 | IntRest() | |
1862 | PerAttack() | |
1863 | PerRest() | |
1864 | KinAttack() | |
1865 | KinRest() | |
1866 | DetAttack() | |
1867 | DetRest() | |
1868 | PatAttack() | |
1869 | PatRest() | |
1870 | BravAttack() | |
1871 | BravRest() | |
1872 | end | |
1873 | ||
1874 | ||
1875 | ||
1876 | end) | |
1877 | ||
1878 | ||
1879 | ||
1880 | ||
1881 | ||
1882 | ||
1883 | ||
1884 | ||
1885 | ||
1886 | ---runservices | |
1887 | ||
1888 | ||
1889 | ||
1890 | ||
1891 | ||
1892 | ||
1893 | ||
1894 | ||
1895 | game:service("RunService").Stepped:connect(function() wait(.5) | |
1896 | ||
1897 | ||
1898 | if hand1DeterminationhealthDown == true and hand2PerseverancehealthDown == true and hand3PatiencehealthDown == true and hand4IntegrityhealthDown == true and hand5BraveryhealthDown == true and hand6JusticehealthDown == true and hand7KindnesshealthDown == true then | |
1899 | ||
1900 | char.Humanoid.Health = 0 | |
1901 | ||
1902 | ||
1903 | end | |
1904 | ||
1905 | ||
1906 | if InUse == false then return end | |
1907 | ||
1908 | if JusticeAttack == true then | |
1909 | ||
1910 | if InUse == false then return end | |
1911 | if InUse == true then | |
1912 | if JusticeAttackDebounce == true then return end | |
1913 | if JusticeAttackDebounce == false then | |
1914 | ||
1915 | ||
1916 | JusticeAttackDebounce = true | |
1917 | ||
1918 | wait(.2) | |
1919 | ||
1920 | ||
1921 | local PewJustice = Instance.new("Part",suit) | |
1922 | PewJustice.Size = Vector3.new(2,1,4) | |
1923 | PewJustice.BrickColor = BrickColor.new("New Yeller") | |
1924 | PewJustice.Position = Justice.Position | |
1925 | PewJustice.CanCollide = false | |
1926 | ||
1927 | for i = 1,7 do | |
1928 | local parti = Instance.new("Part",Torso) | |
1929 | parti.Anchored = true | |
1930 | parti.TopSurface = 0 | |
1931 | parti.BottomSurface = 0 | |
1932 | parti.CanCollide = false | |
1933 | parti.Size = Vector3.new(math.random(.5,.5),math.random(.5,.5),math.random(.5,.5)) | |
1934 | parti.CFrame = Justice.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
1935 | parti.Transparency = 0 | |
1936 | parti.BrickColor = BrickColor.new("New Yeller") | |
1937 | game.Debris:AddItem(parti,1.5) | |
1938 | ||
1939 | ||
1940 | ||
1941 | ||
1942 | ||
1943 | ||
1944 | ||
1945 | local pad = Vector3.new(math.random(-2,2)/100,math.random(-2,2)/100,math.random(-2,2)/100) | |
1946 | game:service("RunService").Stepped:connect(function() | |
1947 | parti.Transparency = parti.Transparency + 0.05 | |
1948 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
1949 | end) | |
1950 | ||
1951 | ||
1952 | ||
1953 | end | |
1954 | ||
1955 | coroutine.resume(coroutine.create(function() | |
1956 | for i = 1,8 do wait() | |
1957 | ||
1958 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1959 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1960 | end | |
1961 | p:remove() | |
1962 | end)) | |
1963 | ||
1964 | local handleCFrame = PewJustice.CFrame | |
1965 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
1966 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
1967 | local laserShotClone = PewJustice:Clone() | |
1968 | PewJustice:remove() | |
1969 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewJustice.Size.Z / 2)) | |
1970 | local bodyVelocity = Instance.new('BodyVelocity') | |
1971 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
1972 | bodyVelocity.Parent = laserShotClone | |
1973 | bodyVelocity.Name = "Magic" | |
1974 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
1975 | ||
1976 | ||
1977 | laserShotClone.Parent = suit | |
1978 | ||
1979 | ||
1980 | function touch(hit) | |
1981 | ||
1982 | ||
1983 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
1984 | ||
1985 | if hit.Parent.Name == char.Name then return end | |
1986 | if hit.Parent.Name == hand1Determination.Name then return end | |
1987 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
1988 | if hit.Parent.Name == hand3Patience.Name then return end | |
1989 | if hit.Parent.Name == hand4Integrity.Name then return end | |
1990 | if hit.Parent.Name == hand5Bravery.Name then return end | |
1991 | if hit.Parent.Name == hand6Justice.Name then return end | |
1992 | if hit.Parent.Name == hand7Kindness.Name then return end | |
1993 | ||
1994 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-3 | |
1995 | ||
1996 | local HitSounds = { | |
1997 | Hurt = Instance.new("Sound") | |
1998 | ||
1999 | } | |
2000 | ||
2001 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2002 | HitSounds["Hurt"].Volume = 1 | |
2003 | ||
2004 | function PlayHitSound(soundname, pitch) | |
2005 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2006 | HitSounds[soundname].Pitch = pitch | |
2007 | HitSounds[soundname]:Play() | |
2008 | local oldsound = HitSounds[soundname] | |
2009 | coroutine.resume(coroutine.create(function() | |
2010 | wait(4) | |
2011 | oldsound:Destroy() | |
2012 | end)) | |
2013 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2014 | end | |
2015 | ||
2016 | PlayHitSound("Hurt", 1) | |
2017 | ||
2018 | coroutine.resume(coroutine.create(function() | |
2019 | laserShotClone.Magic:remove() | |
2020 | ||
2021 | wait(3) | |
2022 | laserShotClone:remove() | |
2023 | end)) | |
2024 | ||
2025 | end end laserShotClone.Touched:connect(touch) | |
2026 | ||
2027 | game.Debris:AddItem(laserShotClone,10) | |
2028 | ||
2029 | ||
2030 | JusticeAttackDebounce = false | |
2031 | end | |
2032 | end | |
2033 | end | |
2034 | ||
2035 | ||
2036 | ----2nd Attack | |
2037 | ||
2038 | ||
2039 | ||
2040 | ||
2041 | ||
2042 | ||
2043 | ||
2044 | ||
2045 | if IntegrityAttack == true then | |
2046 | ||
2047 | if InUse == false then return end | |
2048 | if InUse == true then | |
2049 | if IntegrityAttackDebounce == true then return end | |
2050 | if IntegrityAttackDebounce == false then | |
2051 | ||
2052 | ||
2053 | IntegrityAttackDebounce = true | |
2054 | ||
2055 | wait(.5) | |
2056 | ||
2057 | for i = 1,2 do wait(1) | |
2058 | local PewIntegrity = Instance.new("Part",suit) | |
2059 | PewIntegrity.Size = Vector3.new(5,1,5) | |
2060 | PewIntegrity.BrickColor = BrickColor.new("Dark blue") | |
2061 | PewIntegrity.Position = Integrity.Position | |
2062 | PewIntegrity.CanCollide = false | |
2063 | PewIntegrity.Transparency = 0.4 | |
2064 | ||
2065 | local p = Instance.new("Part",workspace) | |
2066 | ||
2067 | p.FormFactor="Custom" | |
2068 | ||
2069 | p.Size=Vector3.new(0.8,0.8,0.8) | |
2070 | ||
2071 | p.TopSurface = 0 | |
2072 | ||
2073 | p.BottomSurface = 0 | |
2074 | ||
2075 | local colorc = {"Dark blue"} | |
2076 | ||
2077 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2078 | ||
2079 | p.BrickColor = Fire | |
2080 | ||
2081 | p.CanCollide=false | |
2082 | ||
2083 | p.Anchored=true | |
2084 | ||
2085 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2086 | coroutine.resume(coroutine.create(function() | |
2087 | for i = 1,8 do wait() | |
2088 | ||
2089 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
2090 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
2091 | end | |
2092 | p:remove() | |
2093 | end)) | |
2094 | ||
2095 | local handleCFrame = PewIntegrity.CFrame | |
2096 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
2097 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
2098 | local laserShotClone = PewIntegrity:Clone() | |
2099 | PewIntegrity:remove() | |
2100 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewIntegrity.Size.Z / 2)) | |
2101 | local bodyVelocity = Instance.new('BodyVelocity') | |
2102 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
2103 | negativevelocity = bodyVelocity.velocity*-1 | |
2104 | bodyVelocity.Parent = laserShotClone | |
2105 | bodyVelocity.Name = "Magic" | |
2106 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
2107 | ||
2108 | ||
2109 | laserShotClone.Parent = suit | |
2110 | ||
2111 | ||
2112 | function touch(hit) | |
2113 | ||
2114 | ||
2115 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2116 | ||
2117 | if hit.Parent.Name == char.Name then return end | |
2118 | if hit.Parent.Name == hand1Determination.Name then return end | |
2119 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2120 | if hit.Parent.Name == hand3Patience.Name then return end | |
2121 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2122 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2123 | if hit.Parent.Name == hand6Justice.Name then return end | |
2124 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2125 | ||
2126 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2127 | ||
2128 | local HitSounds = { | |
2129 | Hurt = Instance.new("Sound") | |
2130 | ||
2131 | } | |
2132 | ||
2133 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2134 | HitSounds["Hurt"].Volume = 1 | |
2135 | ||
2136 | function PlayHitSound(soundname, pitch) | |
2137 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2138 | HitSounds[soundname].Pitch = pitch | |
2139 | HitSounds[soundname]:Play() | |
2140 | local oldsound = HitSounds[soundname] | |
2141 | coroutine.resume(coroutine.create(function() | |
2142 | wait(4) | |
2143 | oldsound:Destroy() | |
2144 | end)) | |
2145 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2146 | end | |
2147 | ||
2148 | PlayHitSound("Hurt", 1) | |
2149 | ||
2150 | ||
2151 | ||
2152 | end end laserShotClone.Touched:connect(touch) | |
2153 | ||
2154 | game.Debris:AddItem(laserShotClone,10) | |
2155 | coroutine.resume(coroutine.create(function() | |
2156 | for i = 1,25 do wait() | |
2157 | ||
2158 | local p = Instance.new("Part",workspace) | |
2159 | ||
2160 | p.FormFactor="Custom" | |
2161 | ||
2162 | p.Size=Vector3.new(5,1,5) | |
2163 | ||
2164 | p.TopSurface = 0 | |
2165 | ||
2166 | p.BottomSurface = 0 | |
2167 | ||
2168 | local colorc = {"Dark blue"} | |
2169 | ||
2170 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2171 | ||
2172 | p.BrickColor = Fire | |
2173 | ||
2174 | p.CanCollide=false | |
2175 | ||
2176 | p.Anchored=true | |
2177 | ||
2178 | p.Transparency = 0.7 | |
2179 | ||
2180 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
2181 | ||
2182 | game.Debris:AddItem(p,.2) | |
2183 | ||
2184 | end | |
2185 | ||
2186 | bodyVelocity.velocity = negativevelocity | |
2187 | ||
2188 | for i = 1,25 do wait() | |
2189 | ||
2190 | local p = Instance.new("Part",workspace) | |
2191 | ||
2192 | p.FormFactor="Custom" | |
2193 | ||
2194 | p.Size=Vector3.new(5,1,5) | |
2195 | ||
2196 | p.TopSurface = 0 | |
2197 | ||
2198 | p.BottomSurface = 0 | |
2199 | ||
2200 | local colorc = {"Dark blue"} | |
2201 | ||
2202 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2203 | ||
2204 | p.BrickColor = Fire | |
2205 | ||
2206 | p.CanCollide=false | |
2207 | ||
2208 | p.Anchored=true | |
2209 | ||
2210 | p.Transparency = 0.7 | |
2211 | ||
2212 | game.Debris:AddItem(p,.2) | |
2213 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
2214 | ||
2215 | end | |
2216 | end)) | |
2217 | end | |
2218 | wait(1) | |
2219 | IntegrityAttackDebounce = false | |
2220 | end | |
2221 | end | |
2222 | end | |
2223 | ||
2224 | ||
2225 | --3rd AttackPosition | |
2226 | if PerseveranceAttack == true then | |
2227 | ||
2228 | if InUse == false then return end | |
2229 | if InUse == true then | |
2230 | if PerseveranceAttackDebounce == true then return end | |
2231 | if PerseveranceAttackDebounce == false then | |
2232 | PerseveranceAttackDebounce = true | |
2233 | RandomPerseverance = math.random(1,2) | |
2234 | ||
2235 | if RandomPerseverance == 2 then | |
2236 | local randomnumber = math.random(1,2) | |
2237 | ||
2238 | ||
2239 | ||
2240 | wait(.3) | |
2241 | ||
2242 | ||
2243 | ||
2244 | local p = Instance.new("Part",workspace) | |
2245 | ||
2246 | p.FormFactor="Custom" | |
2247 | ||
2248 | p.Size=Vector3.new(0.8,0.8,0.8) | |
2249 | ||
2250 | p.TopSurface = 0 | |
2251 | ||
2252 | p.BottomSurface = 0 | |
2253 | ||
2254 | local colorc = {"Magenta"} | |
2255 | ||
2256 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2257 | ||
2258 | p.BrickColor = Fire | |
2259 | ||
2260 | p.CanCollide=false | |
2261 | ||
2262 | p.Anchored=true | |
2263 | ||
2264 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2265 | coroutine.resume(coroutine.create(function() | |
2266 | for i = 1,5 do wait() | |
2267 | ||
2268 | p.Size=Vector3.new(0.5*i,0.5*i,0.5*i) | |
2269 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
2270 | end | |
2271 | p:remove() | |
2272 | end)) | |
2273 | ||
2274 | local throwbone1 = Instance.new("Part",suit) | |
2275 | throwbone1.TopSurface = "Smooth" | |
2276 | throwbone1.BottomSurface = "Smooth" | |
2277 | throwbone1.Size = Vector3.new(0.2, 0.2, 3) | |
2278 | throwbone1.CanCollide = true | |
2279 | throwbone1.BrickColor = BrickColor.new("Magenta") | |
2280 | throwbone1 .FormFactor = "Custom" | |
2281 | local Weldbonepart2 = Instance.new("Weld",throwbone1) | |
2282 | Weldbonepart2.Part0 = throwbone1 | |
2283 | Weldbonepart2.Part1 = Perseverance | |
2284 | Weldbonepart2.Name = "WBP22" | |
2285 | ||
2286 | local throwbone1weld2 = Instance.new("Part",throwbone1) | |
2287 | throwbone1weld2.TopSurface = "Smooth" | |
2288 | throwbone1weld2.BottomSurface = "Smooth" | |
2289 | throwbone1weld2.Size = Vector3.new(0.4, 0.4, 0.4) | |
2290 | throwbone1weld2.CanCollide = true | |
2291 | throwbone1weld2.BrickColor = BrickColor.new("Magenta") | |
2292 | throwbone1weld2 .FormFactor = "Custom" | |
2293 | local Weldbonepart2weld2 = Instance.new("Weld",throwbone1) | |
2294 | Weldbonepart2weld2.Part0 = throwbone1weld2 | |
2295 | Weldbonepart2weld2.Part1 = throwbone1 | |
2296 | Weldbonepart2weld2.Name = "WBP2W2" | |
2297 | Weldbonepart2weld2.C1 = CFrame.new(0, 0, -1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2298 | ||
2299 | ||
2300 | local throwbone1weld1 = Instance.new("Part",throwbone1) | |
2301 | throwbone1weld1.TopSurface = "Smooth" | |
2302 | throwbone1weld1.BottomSurface = "Smooth" | |
2303 | throwbone1weld1.Size = Vector3.new(0.4, 0.4, 0.4) | |
2304 | throwbone1weld1.CanCollide = true | |
2305 | throwbone1weld1.BrickColor = BrickColor.new("Magenta") | |
2306 | throwbone1weld1 .FormFactor = "Custom" | |
2307 | local Weldbonepart2weld1 = Instance.new("Weld",throwbone1) | |
2308 | Weldbonepart2weld1.Part0 = throwbone1weld1 | |
2309 | Weldbonepart2weld1.Part1 = throwbone1 | |
2310 | Weldbonepart2weld1.Name = "WBP2W1" | |
2311 | Weldbonepart2weld1.C1 = CFrame.new(0, 0, 1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2312 | ||
2313 | ||
2314 | if randomnumber == 1 then | |
2315 | for i = 1,10 do wait() | |
2316 | ||
2317 | Weldbonepart2.C1 = CFrame.new(-3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0) | |
2318 | ||
2319 | ||
2320 | end | |
2321 | end | |
2322 | ||
2323 | if randomnumber == 2 then | |
2324 | for i = 1,10 do wait() | |
2325 | ||
2326 | Weldbonepart2.C1 = CFrame.new(3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0) | |
2327 | ||
2328 | ||
2329 | end | |
2330 | end | |
2331 | ||
2332 | ||
2333 | local handleCFrame = throwbone1.CFrame | |
2334 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
2335 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
2336 | local laserShotClone = throwbone1:Clone() | |
2337 | laserShotClone.WBP22:remove() | |
2338 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (throwbone1.Size.Z / 2)) | |
2339 | local bodyVelocity = Instance.new('BodyVelocity') | |
2340 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
2341 | bodyVelocity.Parent = laserShotClone | |
2342 | bodyVelocity.Name = "Magic" | |
2343 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
2344 | ||
2345 | ||
2346 | laserShotClone.Parent = suit | |
2347 | ||
2348 | throwbone1:remove() | |
2349 | ||
2350 | ||
2351 | ||
2352 | function touch(hit) | |
2353 | ||
2354 | ||
2355 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2356 | ||
2357 | if hit.Parent.Name == char.Name then return end | |
2358 | if hit.Parent.Name == hand1Determination.Name then return end | |
2359 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2360 | if hit.Parent.Name == hand3Patience.Name then return end | |
2361 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2362 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2363 | if hit.Parent.Name == hand6Justice.Name then return end | |
2364 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2365 | ||
2366 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5 | |
2367 | ||
2368 | local HitSounds = { | |
2369 | Hurt = Instance.new("Sound") | |
2370 | ||
2371 | } | |
2372 | ||
2373 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2374 | HitSounds["Hurt"].Volume = 1 | |
2375 | ||
2376 | function PlayHitSound(soundname, pitch) | |
2377 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2378 | HitSounds[soundname].Pitch = pitch | |
2379 | HitSounds[soundname]:Play() | |
2380 | local oldsound = HitSounds[soundname] | |
2381 | coroutine.resume(coroutine.create(function() | |
2382 | wait(4) | |
2383 | oldsound:Destroy() | |
2384 | end)) | |
2385 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2386 | end | |
2387 | ||
2388 | PlayHitSound("Hurt", 1) | |
2389 | ||
2390 | coroutine.resume(coroutine.create(function() | |
2391 | laserShotClone.Magic:remove() | |
2392 | ||
2393 | wait(3) | |
2394 | laserShotClone:remove() | |
2395 | end)) | |
2396 | ||
2397 | end end laserShotClone.Touched:connect(touch) | |
2398 | ||
2399 | game.Debris:AddItem(laserShotClone,10) | |
2400 | ||
2401 | ||
2402 | elseif RandomPerseverance == 1 then | |
2403 | ||
2404 | PlaySound("Gaster", 1, PerseveranceOrb,false) | |
2405 | wait(1) | |
2406 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p - PerseveranceOrb.CFrame.p).unit*1000) | |
2407 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2408 | ||
2409 | ||
2410 | ||
2411 | ||
2412 | ||
2413 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p -PerseveranceOrb.CFrame.p).unit*300) | |
2414 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2415 | local distance = (position - PerseveranceOrb.CFrame.p).magnitude | |
2416 | local rp=Instance.new("Part",workspace) | |
2417 | rp.Anchored=true | |
2418 | rp.TopSurface="Smooth" | |
2419 | rp.BottomSurface="Smooth" | |
2420 | rp.Transparency=0 | |
2421 | rp.BrickColor=BrickColor.new("Bright purple") | |
2422 | rp.FormFactor="Custom" | |
2423 | rp.CanCollide=false | |
2424 | rp.Size=Vector3.new(0.8,0.1,distance) | |
2425 | rp.Material = "Neon" | |
2426 | rp.CFrame=CFrame.new(position, PerseveranceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2427 | local cy=Instance.new("BlockMesh",rp) | |
2428 | ||
2429 | ||
2430 | ||
2431 | coroutine.resume(coroutine.create(function() | |
2432 | wait(1) | |
2433 | for i=1,10 do | |
2434 | wait() | |
2435 | rp.Transparency=rp.Transparency + 0.1 | |
2436 | ||
2437 | end | |
2438 | rp:remove() | |
2439 | end)) | |
2440 | ||
2441 | function touch(hit) | |
2442 | ||
2443 | ||
2444 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2445 | ||
2446 | if hit.Parent.Name == char.Name then return end | |
2447 | if hit.Parent.Name == hand1Determination.Name then return end | |
2448 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2449 | if hit.Parent.Name == hand3Patience.Name then return end | |
2450 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2451 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2452 | if hit.Parent.Name == hand6Justice.Name then return end | |
2453 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2454 | ||
2455 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-20 | |
2456 | ||
2457 | local HitSounds = { | |
2458 | Hurt = Instance.new("Sound") | |
2459 | ||
2460 | } | |
2461 | ||
2462 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2463 | HitSounds["Hurt"].Volume = 1 | |
2464 | ||
2465 | function PlayHitSound(soundname, pitch) | |
2466 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2467 | HitSounds[soundname].Pitch = pitch | |
2468 | HitSounds[soundname]:Play() | |
2469 | local oldsound = HitSounds[soundname] | |
2470 | coroutine.resume(coroutine.create(function() | |
2471 | wait(4) | |
2472 | oldsound:Destroy() | |
2473 | end)) | |
2474 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2475 | end | |
2476 | ||
2477 | PlayHitSound("Hurt", 1) | |
2478 | ||
2479 | end end rp.Touched:connect(touch) | |
2480 | ||
2481 | ||
2482 | ||
2483 | ||
2484 | ||
2485 | ||
2486 | ||
2487 | end | |
2488 | RandomPerseverance = 0 | |
2489 | ||
2490 | PerseveranceAttackDebounce = false | |
2491 | end | |
2492 | end | |
2493 | end | |
2494 | ||
2495 | if KindAttack == true then | |
2496 | ||
2497 | if InUse == false then return end | |
2498 | if InUse == true then | |
2499 | if KindnessAttackDebounce == true then return end | |
2500 | if KindnessAttackDebounce == false then | |
2501 | KindnessAttackDebounce = true | |
2502 | local ray = Ray.new(Kindness.CFrame.p, (mouse.Hit.p -Kindness.CFrame.p).unit*300) | |
2503 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2504 | local distance = (position - Kindness.CFrame.p).magnitude | |
2505 | local rp=Instance.new("Part",workspace) | |
2506 | rp.Anchored=true | |
2507 | rp.TopSurface="Smooth" | |
2508 | rp.BottomSurface="Smooth" | |
2509 | rp.Transparency=1 | |
2510 | rp.BrickColor=BrickColor.new("Deep orange") | |
2511 | rp.FormFactor="Custom" | |
2512 | rp.CanCollide=false | |
2513 | rp.Size=Vector3.new(0.6,0.6,distance) | |
2514 | rp.Material = "Neon" | |
2515 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2516 | local cy=Instance.new("BlockMesh",rp) | |
2517 | rp:Destroy() | |
2518 | ||
2519 | ||
2520 | ||
2521 | local ps = Instance.new("Part", suit) | |
2522 | ps.Name = "MagicPart" | |
2523 | ps.TopSurface = "Smooth" | |
2524 | ps.BottomSurface = "Smooth" | |
2525 | ps.BrickColor = BrickColor.new("Toothpaste") | |
2526 | ps.FormFactor = "Custom" | |
2527 | ps.Transparency = 1 | |
2528 | ps.Size = Vector3.new(.2, 3, 3) | |
2529 | ps.Anchored = true | |
2530 | ps.CanCollide = false | |
2531 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
2532 | local cy=Instance.new("SpecialMesh",ps) | |
2533 | cy.MeshType = "Cylinder" | |
2534 | ||
2535 | coroutine.resume(coroutine.create(function() | |
2536 | ||
2537 | ||
2538 | ||
2539 | local SpawnSounds = { | |
2540 | Spike = Instance.new("Sound") | |
2541 | ||
2542 | } | |
2543 | ||
2544 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
2545 | SpawnSounds["Spike"].Volume = 0.5 | |
2546 | ||
2547 | function PlaySpawnSound(soundname, pitch) | |
2548 | SpawnSounds[soundname].Parent = ps | |
2549 | SpawnSounds[soundname].Pitch = pitch | |
2550 | SpawnSounds[soundname]:Play() | |
2551 | local oldsound = SpawnSounds[soundname] | |
2552 | coroutine.resume(coroutine.create(function() | |
2553 | wait(4) | |
2554 | oldsound:Destroy() | |
2555 | end)) | |
2556 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
2557 | end | |
2558 | ||
2559 | ||
2560 | ||
2561 | local p = Instance.new("Part",workspace) | |
2562 | ||
2563 | p.FormFactor="Custom" | |
2564 | ||
2565 | p.Size=Vector3.new(0.8,0.8,0.8) | |
2566 | ||
2567 | p.TopSurface = 0 | |
2568 | ||
2569 | p.BottomSurface = 0 | |
2570 | ||
2571 | local colorc = {"Lime green"} | |
2572 | ||
2573 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2574 | ||
2575 | p.BrickColor = Fire | |
2576 | ||
2577 | p.CanCollide=false | |
2578 | ||
2579 | p.Anchored=true | |
2580 | ||
2581 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2582 | coroutine.resume(coroutine.create(function() | |
2583 | for i = 1,8 do wait() | |
2584 | ||
2585 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
2586 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
2587 | end | |
2588 | p:remove() | |
2589 | end)) | |
2590 | ||
2591 | PlaySpawnSound("Spike", 1) | |
2592 | ||
2593 | ||
2594 | ||
2595 | ||
2596 | wait(0.5) | |
2597 | ||
2598 | ||
2599 | ||
2600 | end)) | |
2601 | ||
2602 | ||
2603 | ||
2604 | local Shield6= Instance.new("Part",hand7Kindness) | |
2605 | Shield6.TopSurface = "Smooth" | |
2606 | Shield6.BottomSurface = "Smooth" | |
2607 | Shield6.Size = Vector3.new(18, 3, 18) | |
2608 | Shield6.CanCollide = true | |
2609 | Shield6.Anchored =true | |
2610 | Shield6.BrickColor = BrickColor.new("Lime green") | |
2611 | Shield6 .FormFactor = "Custom" | |
2612 | Shield6.Transparency = 0.7 | |
2613 | Shield6.CFrame= ps.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2614 | ||
2615 | ||
2616 | local Shield5= Instance.new("Part",hand7Kindness) | |
2617 | Shield5.TopSurface = "Smooth" | |
2618 | Shield5.BottomSurface = "Smooth" | |
2619 | Shield5.Size = Vector3.new(18, 3, 18) | |
2620 | Shield5.CanCollide = true | |
2621 | Shield5.Anchored =true | |
2622 | Shield5.BrickColor = BrickColor.new("Lime green") | |
2623 | Shield5 .FormFactor = "Custom" | |
2624 | Shield5.Transparency = 0.7 | |
2625 | Shield5.CFrame= ps.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2626 | ||
2627 | ||
2628 | local Shield4= Instance.new("Part",hand7Kindness) | |
2629 | Shield4.TopSurface = "Smooth" | |
2630 | Shield4.BottomSurface = "Smooth" | |
2631 | Shield4.Size = Vector3.new(3, 18, 18) | |
2632 | Shield4.CanCollide = true | |
2633 | Shield4.Anchored =true | |
2634 | Shield4.BrickColor = BrickColor.new("Lime green") | |
2635 | Shield4 .FormFactor = "Custom" | |
2636 | Shield4.Transparency = 0.7 | |
2637 | Shield4.CFrame= ps.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2638 | ||
2639 | ||
2640 | local Shield3= Instance.new("Part",hand7Kindness) | |
2641 | Shield3.TopSurface = "Smooth" | |
2642 | Shield3.BottomSurface = "Smooth" | |
2643 | Shield3.Size = Vector3.new(3, 18, 18) | |
2644 | Shield3.CanCollide = true | |
2645 | Shield3.Anchored =true | |
2646 | Shield3.BrickColor = BrickColor.new("Lime green") | |
2647 | Shield3 .FormFactor = "Custom" | |
2648 | Shield3.Transparency = 0.7 | |
2649 | Shield3.CFrame= ps.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2650 | ||
2651 | ||
2652 | local Shield2= Instance.new("Part",hand7Kindness) | |
2653 | Shield2.TopSurface = "Smooth" | |
2654 | Shield2.BottomSurface = "Smooth" | |
2655 | Shield2.Size = Vector3.new(18, 18, 3) | |
2656 | Shield2.CanCollide = true | |
2657 | Shield2.Anchored =true | |
2658 | Shield2.BrickColor = BrickColor.new("Lime green") | |
2659 | Shield2 .FormFactor = "Custom" | |
2660 | Shield2.Transparency = 0.7 | |
2661 | Shield2.CFrame= ps.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2662 | ||
2663 | ||
2664 | local Shield1= Instance.new("Part",hand7Kindness) | |
2665 | Shield1.TopSurface = "Smooth" | |
2666 | Shield1.BottomSurface = "Smooth" | |
2667 | Shield1.Size = Vector3.new(18, 18, 3) | |
2668 | Shield1.CanCollide = true | |
2669 | Shield1.Anchored =true | |
2670 | Shield1.BrickColor = BrickColor.new("Lime green") | |
2671 | Shield1 .FormFactor = "Custom" | |
2672 | Shield1.Transparency = 0.7 | |
2673 | Shield1.CFrame= ps.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2674 | ||
2675 | for i = 1,7 do | |
2676 | local parti = Instance.new("Part",Torso) | |
2677 | parti.Anchored = true | |
2678 | parti.TopSurface = 0 | |
2679 | parti.BottomSurface = 0 | |
2680 | parti.CanCollide = false | |
2681 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
2682 | parti.CFrame = ps.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
2683 | parti.Transparency = 0 | |
2684 | parti.BrickColor = BrickColor.new("Lime green") | |
2685 | game.Debris:AddItem(parti,1.5) | |
2686 | ||
2687 | ||
2688 | ||
2689 | ||
2690 | ||
2691 | ||
2692 | ||
2693 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
2694 | game:service("RunService").Stepped:connect(function() | |
2695 | parti.Transparency = parti.Transparency + 0.05 | |
2696 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
2697 | end) | |
2698 | end | |
2699 | ||
2700 | wait(3) | |
2701 | ||
2702 | function squeeze(hit) | |
2703 | ||
2704 | ||
2705 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2706 | ||
2707 | if hit.Parent.Name == char.Name then return end | |
2708 | if hit.Parent.Name == hand1Determination.Name then return end | |
2709 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2710 | if hit.Parent.Name == hand3Patience.Name then return end | |
2711 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2712 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2713 | if hit.Parent.Name == hand6Justice.Name then return end | |
2714 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2715 | ||
2716 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
2717 | ||
2718 | local HitSounds = { | |
2719 | Hurt = Instance.new("Sound") | |
2720 | ||
2721 | } | |
2722 | ||
2723 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2724 | HitSounds["Hurt"].Volume = 1 | |
2725 | ||
2726 | function PlayHitSound(soundname, pitch) | |
2727 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2728 | HitSounds[soundname].Pitch = pitch | |
2729 | HitSounds[soundname]:Play() | |
2730 | local oldsound = HitSounds[soundname] | |
2731 | coroutine.resume(coroutine.create(function() | |
2732 | wait(4) | |
2733 | oldsound:Destroy() | |
2734 | end)) | |
2735 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2736 | end | |
2737 | ||
2738 | PlayHitSound("Hurt", 1) | |
2739 | ||
2740 | end end | |
2741 | ||
2742 | Shield6.Touched:connect(squeeze) | |
2743 | Shield5.Touched:connect(squeeze) | |
2744 | Shield4.Touched:connect(squeeze) | |
2745 | Shield3.Touched:connect(squeeze) | |
2746 | Shield2.Touched:connect(squeeze) | |
2747 | Shield1.Touched:connect(squeeze) | |
2748 | ||
2749 | ||
2750 | for i = 1,30 do wait() | |
2751 | ||
2752 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
2753 | Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1) | |
2754 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
2755 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
2756 | Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1) | |
2757 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
2758 | ||
2759 | ||
2760 | end | |
2761 | ||
2762 | ||
2763 | for i = 1,30 do wait() | |
2764 | ||
2765 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
2766 | Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1) | |
2767 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
2768 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
2769 | Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1) | |
2770 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
2771 | ||
2772 | ||
2773 | end | |
2774 | ||
2775 | ||
2776 | ps:remove() | |
2777 | ||
2778 | ||
2779 | wait(3) | |
2780 | Shield1:Remove() | |
2781 | Shield2:Remove() | |
2782 | Shield3:Remove() | |
2783 | Shield4:Remove() | |
2784 | Shield5:Remove() | |
2785 | Shield6:Remove() | |
2786 | ||
2787 | KindnessAttackDebounce = false | |
2788 | end | |
2789 | end | |
2790 | end | |
2791 | ||
2792 | ||
2793 | ||
2794 | ||
2795 | ||
2796 | ---5th attack--- | |
2797 | ||
2798 | ||
2799 | if DeterminationAttack == true then | |
2800 | ||
2801 | if InUse == false then return end | |
2802 | if InUse == true then | |
2803 | if DetermiantionAttackDebounce == true then return end | |
2804 | if DetermiantionAttackDebounce == false then | |
2805 | ||
2806 | ||
2807 | DetermiantionAttackDebounce = true | |
2808 | ||
2809 | ||
2810 | for i = 1,3 do | |
2811 | local head = Instance.new("Part",char) | |
2812 | head.Size = Vector3.new(18,.2,18) | |
2813 | head.CanCollide = false | |
2814 | head.Anchored = true | |
2815 | head.CFrame = CFrame.new(char.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
2816 | head.Transparency = 1 | |
2817 | for i = 1,2 do | |
2818 | decal = Instance.new("Decal",head) | |
2819 | decal.Texture = "rbxassetid://333659534" | |
2820 | if i == 1 then | |
2821 | decal.Face = Enum.NormalId.Top | |
2822 | else | |
2823 | decal.Face = Enum.NormalId.Bottom | |
2824 | end | |
2825 | end | |
2826 | ||
2827 | local bg = Instance.new("BodyGyro") | |
2828 | bg.Parent = head | |
2829 | bg.maxTorque = Vector3.new(0,0,0) | |
2830 | bg.maxTorque = Vector3.new(0,0,0) | |
2831 | ||
2832 | RandomGasterRotaion = math.random(-10,10) | |
2833 | ||
2834 | for i = 1,5 do wait() | |
2835 | print ' test' | |
2836 | head.CFrame = clerp(head.CFrame*CFrame.new(RandomGasterRotaion,1*i,1*i),head.CFrame,.1) | |
2837 | ||
2838 | ||
2839 | end | |
2840 | RandomGasterRotaion = 0 | |
2841 | ||
2842 | ||
2843 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p - head.CFrame.p).unit*1000) | |
2844 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2845 | ||
2846 | ||
2847 | ||
2848 | ||
2849 | ||
2850 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p -head.CFrame.p).unit*300) | |
2851 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2852 | local distance = (position - head.CFrame.p).magnitude | |
2853 | local rp=Instance.new("Part",workspace) | |
2854 | rp.Anchored=true | |
2855 | rp.TopSurface="Smooth" | |
2856 | rp.BottomSurface="Smooth" | |
2857 | rp.Transparency=0 | |
2858 | rp.BrickColor=BrickColor.new("Institutional white") | |
2859 | rp.FormFactor="Custom" | |
2860 | rp.CanCollide=false | |
2861 | rp.Size=Vector3.new(10,0,distance) | |
2862 | rp.Material = "Neon" | |
2863 | rp.CFrame=CFrame.new(position, head.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2864 | local cy=Instance.new("BlockMesh",rp) | |
2865 | head.CFrame = CFrame.new(head.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
2866 | function touch(hit) | |
2867 | ||
2868 | ||
2869 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2870 | ||
2871 | if hit.Parent.Name == char.Name then return end | |
2872 | if hit.Parent.Name == hand1Determination.Name then return end | |
2873 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2874 | if hit.Parent.Name == hand3Patience.Name then return end | |
2875 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2876 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2877 | if hit.Parent.Name == hand6Justice.Name then return end | |
2878 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2879 | ||
2880 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2881 | ||
2882 | local HitSounds = { | |
2883 | Hurt = Instance.new("Sound") | |
2884 | ||
2885 | } | |
2886 | ||
2887 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2888 | HitSounds["Hurt"].Volume = 1 | |
2889 | ||
2890 | function PlayHitSound(soundname, pitch) | |
2891 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2892 | HitSounds[soundname].Pitch = pitch | |
2893 | HitSounds[soundname]:Play() | |
2894 | local oldsound = HitSounds[soundname] | |
2895 | coroutine.resume(coroutine.create(function() | |
2896 | wait(4) | |
2897 | oldsound:Destroy() | |
2898 | end)) | |
2899 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2900 | end | |
2901 | ||
2902 | PlayHitSound("Hurt", 1) | |
2903 | ||
2904 | end end rp.Touched:connect(touch) | |
2905 | ||
2906 | coroutine.resume(coroutine.create(function() | |
2907 | ||
2908 | PlaySound("Gaster", 1, head,false) | |
2909 | for i=1,10 do | |
2910 | wait() | |
2911 | cy.Scale=cy.Scale+Vector3.new(0,0,.01*i) | |
2912 | head.CFrame = head.CFrame*CFrame.new(0,0,1*i)*CFrame.Angles(0,0,0) | |
2913 | end | |
2914 | for i=1,10 do wait() | |
2915 | ||
2916 | decal.Transparency = decal.Transparency + 0.1 | |
2917 | rp.Transparency = rp.Transparency + 0.1 | |
2918 | ||
2919 | end | |
2920 | wait(1) | |
2921 | head:Destroy() | |
2922 | rp:Destroy() | |
2923 | end)) | |
2924 | end | |
2925 | ||
2926 | ||
2927 | wait(0.1) | |
2928 | DetermiantionAttackDebounce = false | |
2929 | ||
2930 | end | |
2931 | ||
2932 | end | |
2933 | end | |
2934 | ||
2935 | ||
2936 | ||
2937 | ||
2938 | if PatienceAttack == true then | |
2939 | ||
2940 | if InUse == false then return end | |
2941 | if InUse == true then | |
2942 | if PatienceAttackDebounce == true then return end | |
2943 | if PatienceAttackDebounce == false then | |
2944 | ||
2945 | ||
2946 | PatienceAttackDebounce = true | |
2947 | ||
2948 | ||
2949 | ||
2950 | ||
2951 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p - PatienceOrb.CFrame.p).unit*1000) | |
2952 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2953 | ||
2954 | ||
2955 | ||
2956 | ||
2957 | ||
2958 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p -PatienceOrb.CFrame.p).unit*300) | |
2959 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2960 | local distance = (position - PatienceOrb.CFrame.p).magnitude | |
2961 | local rp=Instance.new("Part",workspace) | |
2962 | rp.Anchored=true | |
2963 | rp.TopSurface="Smooth" | |
2964 | rp.BottomSurface="Smooth" | |
2965 | rp.Transparency=0 | |
2966 | rp.BrickColor=BrickColor.new("Cyan") | |
2967 | rp.FormFactor="Custom" | |
2968 | rp.CanCollide=false | |
2969 | rp.Size=Vector3.new(0.5,0.5,distance) | |
2970 | rp.Material = "Neon" | |
2971 | rp.CFrame=CFrame.new(position, PatienceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2972 | local cy=Instance.new("BlockMesh",rp) | |
2973 | coroutine.resume(coroutine.create(function() | |
2974 | for i=1,13 do | |
2975 | wait() | |
2976 | cy.Scale=cy.Scale-Vector3.new(.01*i,.01*i,0) | |
2977 | ||
2978 | end | |
2979 | end)) | |
2980 | function touch(hit) | |
2981 | ||
2982 | ||
2983 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2984 | ||
2985 | if hit.Parent.Name == char.Name then return end | |
2986 | if hit.Parent.Name == hand1Determination.Name then return end | |
2987 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2988 | if hit.Parent.Name == hand3Patience.Name then return end | |
2989 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2990 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2991 | if hit.Parent.Name == hand6Justice.Name then return end | |
2992 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2993 | ||
2994 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2995 | local hittorso = hit.Parent.Torso | |
2996 | local HitSounds = { | |
2997 | Hurt = Instance.new("Sound") | |
2998 | ||
2999 | } | |
3000 | ||
3001 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
3002 | HitSounds["Hurt"].Volume = 1 | |
3003 | ||
3004 | function PlayHitSound(soundname, pitch) | |
3005 | HitSounds[soundname].Parent = hit.Parent.Torso | |
3006 | HitSounds[soundname].Pitch = pitch | |
3007 | HitSounds[soundname]:Play() | |
3008 | local oldsound = HitSounds[soundname] | |
3009 | coroutine.resume(coroutine.create(function() | |
3010 | wait(4) | |
3011 | oldsound:Destroy() | |
3012 | end)) | |
3013 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
3014 | end | |
3015 | ||
3016 | PlayHitSound("Hurt", 1) | |
3017 | ||
3018 | local Tied = Instance.new("Part",hittorso) | |
3019 | Tied.Size = Vector3.new(4,2,1.5) | |
3020 | Tied.Name = "Rope" | |
3021 | Tied.CanCollide = false | |
3022 | Tied.Transparency = 0.1 | |
3023 | Tied.BrickColor = BrickColor.new("Cyan") | |
3024 | Tied.CFrame = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
3025 | ||
3026 | local Weld = Instance.new("Weld",hittorso) | |
3027 | Weld.Part0 = hittorso | |
3028 | Weld.Part1 = Tied | |
3029 | Weld.C1 = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
3030 | ||
3031 | ||
3032 | hit.Parent.Torso.Anchored = true | |
3033 | hit.Parent["Left Arm"].Anchored = true | |
3034 | hit.Parent["Right Arm"].Anchored = true | |
3035 | ||
3036 | wait(3) | |
3037 | ||
3038 | for i = 1,10 do wait(.1) | |
3039 | ||
3040 | Tied.Transparency = Tied.Transparency + 0.1 | |
3041 | ||
3042 | ||
3043 | end | |
3044 | ||
3045 | ||
3046 | hit.Parent.Torso.Anchored = false | |
3047 | hit.Parent["Left Arm"].Anchored = false | |
3048 | hit.Parent["Right Arm"].Anchored = false | |
3049 | ||
3050 | ||
3051 | end end rp.Touched:connect(touch) | |
3052 | ||
3053 | coroutine.resume(coroutine.create(function() | |
3054 | ||
3055 | ||
3056 | wait(1) | |
3057 | ||
3058 | rp:Destroy() | |
3059 | end)) | |
3060 | end | |
3061 | ||
3062 | ||
3063 | wait(1) | |
3064 | PatienceAttackDebounce = false | |
3065 | ||
3066 | end | |
3067 | ||
3068 | end | |
3069 | ||
3070 | if BraveryAttack == true then | |
3071 | ||
3072 | if InUse == false then return end | |
3073 | if InUse == true then | |
3074 | if BraveryAttackDebounce == true then return end | |
3075 | if BraveryAttackDebounce == false then | |
3076 | BraveryAttackDebounce = true | |
3077 | local ray = Ray.new(Bravery.CFrame.p, (mouse.Hit.p -Bravery.CFrame.p).unit*300) | |
3078 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
3079 | local distance = (position - Bravery.CFrame.p).magnitude | |
3080 | local rp=Instance.new("Part",workspace) | |
3081 | rp.Anchored=true | |
3082 | rp.TopSurface="Smooth" | |
3083 | rp.BottomSurface="Smooth" | |
3084 | rp.Transparency=1 | |
3085 | rp.BrickColor=BrickColor.new("Deep orange") | |
3086 | rp.FormFactor="Custom" | |
3087 | rp.CanCollide=false | |
3088 | rp.Size=Vector3.new(0.6,0.6,distance) | |
3089 | rp.Material = "Neon" | |
3090 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
3091 | local cy=Instance.new("BlockMesh",rp) | |
3092 | rp:Destroy() | |
3093 | ||
3094 | ||
3095 | ||
3096 | local ps = Instance.new("Part", suit) | |
3097 | ps.Name = "MagicPart" | |
3098 | ps.TopSurface = "Smooth" | |
3099 | ps.BottomSurface = "Smooth" | |
3100 | ps.BrickColor = BrickColor.new("Toothpaste") | |
3101 | ps.FormFactor = "Custom" | |
3102 | ps.Transparency = 1 | |
3103 | ps.Size = Vector3.new(.5, .5, .5) | |
3104 | ps.Anchored = true | |
3105 | ps.CanCollide = false | |
3106 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
3107 | local cy=Instance.new("SpecialMesh",ps) | |
3108 | cy.MeshType = "Cylinder" | |
3109 | for i =1,5 do | |
3110 | ||
3111 | coroutine.resume(coroutine.create(function() | |
3112 | coroutine.resume(coroutine.create(function() | |
3113 | ||
3114 | ||
3115 | ||
3116 | local SpawnSounds = { | |
3117 | Spike = Instance.new("Sound") | |
3118 | ||
3119 | } | |
3120 | ||
3121 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
3122 | SpawnSounds["Spike"].Volume = 0.1 | |
3123 | ||
3124 | function PlaySpawnSound(soundname, pitch) | |
3125 | SpawnSounds[soundname].Parent = ps | |
3126 | SpawnSounds[soundname].Pitch = pitch | |
3127 | SpawnSounds[soundname]:Play() | |
3128 | local oldsound = SpawnSounds[soundname] | |
3129 | coroutine.resume(coroutine.create(function() | |
3130 | wait(4) | |
3131 | oldsound:Destroy() | |
3132 | end)) | |
3133 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
3134 | end | |
3135 | ||
3136 | ||
3137 | ||
3138 | local p = Instance.new("Part",workspace) | |
3139 | ||
3140 | p.FormFactor="Custom" | |
3141 | ||
3142 | p.Size=Vector3.new(0.3,0.3,0.3) | |
3143 | ||
3144 | p.TopSurface = 0 | |
3145 | ||
3146 | p.BottomSurface = 0 | |
3147 | ||
3148 | local colorc = {"Deep orange"} | |
3149 | ||
3150 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3151 | ||
3152 | p.BrickColor = Fire | |
3153 | ||
3154 | p.CanCollide=false | |
3155 | ||
3156 | p.Anchored=true | |
3157 | ||
3158 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3159 | coroutine.resume(coroutine.create(function() | |
3160 | for i = 1,8 do wait() | |
3161 | ||
3162 | p.Size=Vector3.new(0.3*i,0.3*i,0.3*i) | |
3163 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
3164 | end | |
3165 | p:remove() | |
3166 | end)) | |
3167 | ||
3168 | PlaySpawnSound("Spike", 1) | |
3169 | ||
3170 | ||
3171 | ||
3172 | wait(0.5) | |
3173 | ||
3174 | ||
3175 | ||
3176 | end)) | |
3177 | ||
3178 | ||
3179 | ||
3180 | ||
3181 | ||
3182 | ||
3183 | ||
3184 | xmathrandom = math.random(-10,10) | |
3185 | ymathrandom = math.random(2,10) | |
3186 | zmathrandom = math.random(-10,10) | |
3187 | ||
3188 | local Bomb= Instance.new("Part",hand5Bravery) | |
3189 | Bomb.TopSurface = "Smooth" | |
3190 | Bomb.BottomSurface = "Smooth" | |
3191 | Bomb.Size = Vector3.new(0.1,0.1,0.1) | |
3192 | Bomb.CanCollide = true | |
3193 | Bomb.Anchored =true | |
3194 | Bomb.BrickColor = BrickColor.new("Mid gray") | |
3195 | Bomb .Shape = "Ball" | |
3196 | Bomb .Material= "Neon" | |
3197 | Bomb.Transparency = 0 | |
3198 | Bomb.CFrame= ps.CFrame*CFrame.new(xmathrandom,ymathrandom ,zmathrandom )*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
3199 | ||
3200 | ||
3201 | xmathrandom = 0 | |
3202 | ymathrandom = 0 | |
3203 | zmathrandom = 0 | |
3204 | ||
3205 | wait(1) | |
3206 | ||
3207 | ||
3208 | Bomb.BrickColor = BrickColor.new("Deep orange") | |
3209 | local p = Instance.new("Part",workspace) | |
3210 | ||
3211 | p.FormFactor="Custom" | |
3212 | ||
3213 | p.Size=Vector3.new(0.1,0.1,0.1) | |
3214 | ||
3215 | p.TopSurface = 0 | |
3216 | ||
3217 | p.BottomSurface = 0 | |
3218 | ||
3219 | local colorc = {"Deep orange"} | |
3220 | ||
3221 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3222 | ||
3223 | p.BrickColor = Fire | |
3224 | ||
3225 | p.CanCollide=false | |
3226 | ||
3227 | p.Anchored=true | |
3228 | ||
3229 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3230 | coroutine.resume(coroutine.create(function() | |
3231 | for i = 1,2 do wait() | |
3232 | ||
3233 | p.Size=Vector3.new(0.1*i,0.1*i,0.1*i) | |
3234 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0)) | |
3235 | end | |
3236 | p:remove() | |
3237 | end)) | |
3238 | wait(1) | |
3239 | ||
3240 | ||
3241 | local explosion = Instance.new("Part",workspace) | |
3242 | ||
3243 | explosion.FormFactor="Custom" | |
3244 | ||
3245 | explosion.Size=Vector3.new(0.8,0.8,0.8) | |
3246 | ||
3247 | explosion.TopSurface = 0 | |
3248 | ||
3249 | explosion.BottomSurface = 0 | |
3250 | ||
3251 | local colorc = {"Deep orange"} | |
3252 | ||
3253 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3254 | ||
3255 | explosion.BrickColor = Fire | |
3256 | ||
3257 | explosion.CanCollide=false | |
3258 | ||
3259 | explosion.Anchored=true | |
3260 | ||
3261 | explosion.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3262 | ||
3263 | PlaySound("Explode", 1, explosion, false) | |
3264 | ||
3265 | function touch(hit) | |
3266 | ||
3267 | ||
3268 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
3269 | ||
3270 | if hit.Parent.Name == char.Name then return end | |
3271 | if hit.Parent.Name == hand1Determination.Name then return end | |
3272 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
3273 | if hit.Parent.Name == hand3Patience.Name then return end | |
3274 | if hit.Parent.Name == hand4Integrity.Name then return end | |
3275 | if hit.Parent.Name == hand5Bravery.Name then return end | |
3276 | if hit.Parent.Name == hand6Justice.Name then return end | |
3277 | if hit.Parent.Name == hand7Kindness.Name then return end | |
3278 | ||
3279 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
3280 | ||
3281 | local HitSounds = { | |
3282 | Hurt = Instance.new("Sound") | |
3283 | ||
3284 | } | |
3285 | ||
3286 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
3287 | HitSounds["Hurt"].Volume = 1 | |
3288 | ||
3289 | function PlayHitSound(soundname, pitch) | |
3290 | HitSounds[soundname].Parent = hit.Parent.Torso | |
3291 | HitSounds[soundname].Pitch = pitch | |
3292 | HitSounds[soundname]:Play() | |
3293 | local oldsound = HitSounds[soundname] | |
3294 | coroutine.resume(coroutine.create(function() | |
3295 | wait(4) | |
3296 | oldsound:Destroy() | |
3297 | end)) | |
3298 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
3299 | end | |
3300 | ||
3301 | PlayHitSound("Hurt", 1) | |
3302 | ||
3303 | end end | |
3304 | ||
3305 | explosion.Touched:connect(touch) | |
3306 | ||
3307 | coroutine.resume(coroutine.create(function() | |
3308 | for i = 1,10 do wait() | |
3309 | explosion.Position =Bomb.Position | |
3310 | explosion.CFrame =Bomb.CFrame | |
3311 | explosion.Size=Vector3.new(3*i,3*i,3*i) | |
3312 | explosion.Position =Bomb.Position | |
3313 | explosion.CFrame =Bomb.CFrame | |
3314 | explosion.Transparency=explosion.Transparency + 0.1 | |
3315 | explosion.Position =Bomb.Position | |
3316 | explosion.CFrame =Bomb.CFrame | |
3317 | end | |
3318 | explosion:remove() | |
3319 | Bomb:remove() | |
3320 | end)) | |
3321 | ||
3322 | ||
3323 | ||
3324 | ||
3325 | ||
3326 | ||
3327 | ps:remove() | |
3328 | end)) | |
3329 | end | |
3330 | wait(2) | |
3331 | ||
3332 | ||
3333 | BraveryAttackDebounce = false | |
3334 | end | |
3335 | end | |
3336 | end | |
3337 | ||
3338 | ||
3339 | ||
3340 | ||
3341 | ||
3342 | ||
3343 | ||
3344 | ||
3345 | ||
3346 | ||
3347 | ||
3348 | ||
3349 | ||
3350 | ||
3351 | ||
3352 | ||
3353 | ||
3354 | ||
3355 | ||
3356 | ||
3357 | ||
3358 | ||
3359 | end) | |
3360 | ||
3361 | ||
3362 | game:service("RunService").Stepped:connect(function() | |
3363 | ||
3364 | ||
3365 | if hand1Determinationhealth.Health == 0 then | |
3366 | ||
3367 | if hand1DeterminationhealthDown == false then | |
3368 | hand1DeterminationhealthDown = true | |
3369 | ||
3370 | Determination:remove() | |
3371 | DeterminationAttack = false | |
3372 | DetermiantionAttackDebounce = false | |
3373 | ||
3374 | ||
3375 | ||
3376 | end | |
3377 | ||
3378 | ||
3379 | end | |
3380 | ||
3381 | end) | |
3382 | ||
3383 | game:service("RunService").Stepped:connect(function() | |
3384 | ||
3385 | ||
3386 | if hand2Perseverancehealth.Health == 0 then | |
3387 | ||
3388 | if hand2PerseverancehealthDown == false then | |
3389 | hand2PerseverancehealthDown = true | |
3390 | ||
3391 | Perseverance:remove() | |
3392 | PerseveranceAttack = false | |
3393 | PerseveranceAttackDebounce = false | |
3394 | ||
3395 | ||
3396 | ||
3397 | end | |
3398 | ||
3399 | ||
3400 | end | |
3401 | ||
3402 | end) | |
3403 | game:service("RunService").Stepped:connect(function() | |
3404 | ||
3405 | ||
3406 | if hand3Patiencehealth.Health == 0 then | |
3407 | ||
3408 | if hand3PatiencehealthDown == false then | |
3409 | hand3PatiencehealthDown = true | |
3410 | ||
3411 | Patience:remove() | |
3412 | PatienceAttack = false | |
3413 | PatienceAttackDebounce = false | |
3414 | ||
3415 | ||
3416 | ||
3417 | end | |
3418 | ||
3419 | ||
3420 | end | |
3421 | ||
3422 | ||
3423 | end) | |
3424 | game:service("RunService").Stepped:connect(function() | |
3425 | ||
3426 | ||
3427 | if hand4Integrityhealth.Health == 0 then | |
3428 | ||
3429 | if hand4IntegrityhealthDown == false then | |
3430 | hand4IntegrityhealthDown = true | |
3431 | ||
3432 | Integrity:remove() | |
3433 | IntegrityAttack = false | |
3434 | IntegrityAttackDebounce = false | |
3435 | ||
3436 | ||
3437 | ||
3438 | end | |
3439 | ||
3440 | ||
3441 | end | |
3442 | ||
3443 | end) | |
3444 | game:service("RunService").Stepped:connect(function() | |
3445 | ||
3446 | ||
3447 | if hand5Braveryhealth.Health == 0 then | |
3448 | ||
3449 | if hand5BraveryhealthDown == false then | |
3450 | hand5BraveryhealthDown = true | |
3451 | ||
3452 | Bravery:remove() | |
3453 | BraveryAttack = false | |
3454 | BraveryAttackDebounce = false | |
3455 | ||
3456 | ||
3457 | ||
3458 | end | |
3459 | ||
3460 | ||
3461 | end | |
3462 | ||
3463 | end) | |
3464 | game:service("RunService").Stepped:connect(function() | |
3465 | ||
3466 | ||
3467 | if hand6Justicehealth.Health == 0 then | |
3468 | ||
3469 | if hand6JusticehealthDown == false then | |
3470 | hand6JusticehealthDown = true | |
3471 | ||
3472 | Justice:remove() | |
3473 | JusticeAttack = false | |
3474 | JusticeAttackDebounce = false | |
3475 | ||
3476 | ||
3477 | ||
3478 | end | |
3479 | ||
3480 | ||
3481 | end | |
3482 | ||
3483 | end) | |
3484 | game:service("RunService").Stepped:connect(function() | |
3485 | ||
3486 | ||
3487 | if hand7Kindnesshealth.Health == 0 then | |
3488 | ||
3489 | if hand7KindnesshealthDown == false then | |
3490 | hand7KindnesshealthDown = true | |
3491 | ||
3492 | Kindness:remove() | |
3493 | KindnessAttack = false | |
3494 | KindnessAttackDebounce = false | |
3495 | ||
3496 | if ShieldValueToGasterDebounce == false then | |
3497 | ShieldValueToGasterDebounce = true | |
3498 | for i = 1,3 do wait() | |
3499 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
3500 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
3501 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
3502 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
3503 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
3504 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
3505 | end | |
3506 | shieldparent6:remove() | |
3507 | shieldparent5:remove() | |
3508 | shieldparent4:remove() | |
3509 | shieldparent3:remove() | |
3510 | shieldparent2:remove() | |
3511 | shieldparent1:remove() | |
3512 | ||
3513 | shieldparent1=nil | |
3514 | shieldparent2=nil | |
3515 | shieldparent3=nil | |
3516 | shieldparent4=nil | |
3517 | shieldparent5=nil | |
3518 | shieldparent6=nil | |
3519 | ||
3520 | ||
3521 | ||
3522 | ||
3523 | end | |
3524 | ||
3525 | end | |
3526 | ||
3527 | ||
3528 | end | |
3529 | ||
3530 | end) | |
3531 | ||
3532 | char.Humanoid.MaxHealth = 666666666 | |
3533 | wait() | |
3534 | char.Humanoid.Health = 666666666 |