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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | --//====================================================\\-- | |
7 | --|| CREATED BY SHACKLUSTER | |
8 | --\\====================================================//-- | |
9 | ||
10 | --8th mode added by delta1035. Had to reuse moves, lol | |
11 | ||
12 | wait(0.2) | |
13 | ||
14 | ||
15 | ||
16 | Player = game:GetService("Players").LocalPlayer | |
17 | PlayerGui = Player.PlayerGui | |
18 | Cam = workspace.CurrentCamera | |
19 | Backpack = Player.Backpack | |
20 | Character = Player.Character | |
21 | Humanoid = Character.Humanoid | |
22 | Mouse = Player:GetMouse() | |
23 | RootPart = Character["HumanoidRootPart"] | |
24 | Torso = Character["Torso"] | |
25 | Head = Character["Head"] | |
26 | RightArm = Character["Right Arm"] | |
27 | LeftArm = Character["Left Arm"] | |
28 | RightLeg = Character["Right Leg"] | |
29 | LeftLeg = Character["Left Leg"] | |
30 | RootJoint = RootPart["RootJoint"] | |
31 | Neck = Torso["Neck"] | |
32 | RightShoulder = Torso["Right Shoulder"] | |
33 | LeftShoulder = Torso["Left Shoulder"] | |
34 | RightHip = Torso["Right Hip"] | |
35 | LeftHip = Torso["Left Hip"] | |
36 | local sick = Instance.new("Sound",Character) | |
37 | sick.SoundId = "rbxassetid://196739738" | |
38 | sick.Looped = true | |
39 | sick.Pitch = 1 | |
40 | sick.Volume = 2 | |
41 | sick:Play() | |
42 | ||
43 | IT = Instance.new | |
44 | CF = CFrame.new | |
45 | VT = Vector3.new | |
46 | RAD = math.rad | |
47 | C3 = Color3.new | |
48 | UD2 = UDim2.new | |
49 | BRICKC = BrickColor.new | |
50 | ANGLES = CFrame.Angles | |
51 | EULER = CFrame.fromEulerAnglesXYZ | |
52 | COS = math.cos | |
53 | ACOS = math.acos | |
54 | SIN = math.sin | |
55 | ASIN = math.asin | |
56 | ABS = math.abs | |
57 | MRANDOM = math.random | |
58 | FLOOR = math.floor | |
59 | ||
60 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
61 | local NEWMESH = IT(MESH) | |
62 | if MESH == "SpecialMesh" then | |
63 | NEWMESH.MeshType = MESHTYPE | |
64 | if MESHID ~= "nil" and MESHID ~= "" then | |
65 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
66 | end | |
67 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
68 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
69 | end | |
70 | end | |
71 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
72 | NEWMESH.Scale = SCALE | |
73 | NEWMESH.Parent = PARENT | |
74 | return NEWMESH | |
75 | end | |
76 | ||
77 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
78 | local NEWPART = IT("Part") | |
79 | NEWPART.formFactor = FORMFACTOR | |
80 | NEWPART.Reflectance = REFLECTANCE | |
81 | NEWPART.Transparency = TRANSPARENCY | |
82 | NEWPART.CanCollide = false | |
83 | NEWPART.Locked = true | |
84 | NEWPART.Anchored = true | |
85 | if ANCHOR == false then | |
86 | NEWPART.Anchored = false | |
87 | end | |
88 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
89 | NEWPART.Name = NAME | |
90 | NEWPART.Size = SIZE | |
91 | NEWPART.Position = Torso.Position | |
92 | NEWPART.Material = MATERIAL | |
93 | NEWPART:BreakJoints() | |
94 | NEWPART.Parent = PARENT | |
95 | return NEWPART | |
96 | end | |
97 | ||
98 | --//=================================\\ | |
99 | --|| CUSTOMIZATION | |
100 | --\\=================================// | |
101 | ||
102 | Class_Name = "Template" | |
103 | Weapon_Name = "Add-ons" | |
104 | ||
105 | Custom_Colors = { | |
106 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
107 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
108 | ||
109 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
110 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
111 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
112 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
113 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
114 | ||
115 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
116 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
117 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
118 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
119 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
120 | } | |
121 | ||
122 | ||
123 | Player_Size = 1 --Size of the player. | |
124 | Animation_Speed = 3 | |
125 | Animation_Speed2 = 1 | |
126 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
127 | ||
128 | local Speed = 16 | |
129 | local Effects2 = {} | |
130 | ||
131 | --//=================================\\ | |
132 | --|| END OF CUSTOMIZATION | |
133 | --\\=================================// | |
134 | ||
135 | local function weldBetween(a, b) | |
136 | local weldd = Instance.new("ManualWeld") | |
137 | weldd.Part0 = a | |
138 | weldd.Part1 = b | |
139 | weldd.C0 = CFrame.new() | |
140 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
141 | weldd.Parent = a | |
142 | return weldd | |
143 | end | |
144 | ||
145 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
146 | local acs = Instance.new("Part") | |
147 | acs.CanCollide = false | |
148 | acs.Anchored = false | |
149 | acs.Size = Vector3.new(0,0,0) | |
150 | acs.CFrame = attachmentpart.CFrame | |
151 | acs.Parent = Character | |
152 | acs.BrickColor = color | |
153 | local meshs = Instance.new("SpecialMesh") | |
154 | meshs.MeshId = mesh | |
155 | meshs.TextureId = texture | |
156 | meshs.Parent = acs | |
157 | meshs.Scale = scale | |
158 | meshs.Offset = offset | |
159 | weldBetween(attachmentpart,acs) | |
160 | end | |
161 | ||
162 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
163 | if TYPE == "Gem" then | |
164 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
165 | acs.Anchored = false | |
166 | acs.CanCollide = false | |
167 | acs.CFrame = PART.CFrame | |
168 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
169 | weldBetween(PART,acs) | |
170 | elseif TYPE == "Skull" then | |
171 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
172 | acs.Anchored = false | |
173 | acs.CanCollide = false | |
174 | acs.CFrame = PART.CFrame | |
175 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
176 | weldBetween(PART,acs) | |
177 | elseif TYPE == "Eye" then | |
178 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
179 | acs.Anchored = false | |
180 | acs.CanCollide = false | |
181 | acs.CFrame = PART.CFrame | |
182 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
183 | weldBetween(PART,acs) | |
184 | end | |
185 | end | |
186 | ||
187 | --//=================================\\ | |
188 | --|| USEFUL VALUES | |
189 | --\\=================================// | |
190 | ||
191 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
192 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
193 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
194 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
195 | local CHANGEDEFENSE = 0 | |
196 | local CHANGEDAMAGE = 0 | |
197 | local CHANGEMOVEMENT = 0 | |
198 | local ANIM = "Idle" | |
199 | local ATTACK = false | |
200 | local EQUIPPED = false | |
201 | local HOLD = false | |
202 | local COMBO = 1 | |
203 | local Rooted = false | |
204 | local SINE = 0 | |
205 | local KEYHOLD = false | |
206 | local CHANGE = 2 / Animation_Speed | |
207 | local WALKINGANIM = false | |
208 | local WALK = 0 | |
209 | local VALUE1 = false | |
210 | local VALUE2 = false | |
211 | local ROBLOXIDLEANIMATION = IT("Animation") | |
212 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
213 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
214 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
215 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
216 | WEAPONGUI.Name = "Weapon GUI" | |
217 | local Weapon = IT("Model") | |
218 | Weapon.Name = Weapon_Name | |
219 | local Effects = IT("Folder", Weapon) | |
220 | Effects.Name = "Effects" | |
221 | local ANIMATOR = Humanoid.Animator | |
222 | local ANIMATE = Character.Animate | |
223 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
224 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
225 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
226 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
227 | local CASTSOUNDS = {"1369158","2974000","2974249"} | |
228 | local BOLTSOUNDS = {"821439273","224339201","168586586"} | |
229 | local TORNADOSOUND = "362395087" | |
230 | local UNANCHOR = true | |
231 | ||
232 | local SKILLTEXTCOLOR = C3(0,0,0) | |
233 | ||
234 | --//=================================\\ | |
235 | --\\=================================// | |
236 | ||
237 | ||
238 | --//=================================\\ | |
239 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
240 | --\\=================================// | |
241 | ||
242 | ArtificialHB = Instance.new("BindableEvent", script) | |
243 | ArtificialHB.Name = "ArtificialHB" | |
244 | ||
245 | script:WaitForChild("ArtificialHB") | |
246 | ||
247 | frame = Frame_Speed | |
248 | tf = 0 | |
249 | allowframeloss = false | |
250 | tossremainder = false | |
251 | lastframe = tick() | |
252 | script.ArtificialHB:Fire() | |
253 | ||
254 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
255 | tf = tf + s | |
256 | if tf >= frame then | |
257 | if allowframeloss then | |
258 | script.ArtificialHB:Fire() | |
259 | lastframe = tick() | |
260 | else | |
261 | for i = 1, math.floor(tf / frame) do | |
262 | script.ArtificialHB:Fire() | |
263 | end | |
264 | lastframe = tick() | |
265 | end | |
266 | if tossremainder then | |
267 | tf = 0 | |
268 | else | |
269 | tf = tf - frame * math.floor(tf / frame) | |
270 | end | |
271 | end | |
272 | end) | |
273 | ||
274 | --//=================================\\ | |
275 | --\\=================================// | |
276 | ||
277 | ||
278 | ||
279 | ||
280 | ||
281 | --//=================================\\ | |
282 | --|| SOME FUNCTIONS | |
283 | --\\=================================// | |
284 | ||
285 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
286 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
287 | end | |
288 | ||
289 | function PositiveAngle(NUMBER) | |
290 | if NUMBER >= 0 then | |
291 | NUMBER = 0 | |
292 | end | |
293 | return NUMBER | |
294 | end | |
295 | ||
296 | function NegativeAngle(NUMBER) | |
297 | if NUMBER <= 0 then | |
298 | NUMBER = 0 | |
299 | end | |
300 | return NUMBER | |
301 | end | |
302 | ||
303 | function Swait(NUMBER) | |
304 | if NUMBER == 0 or NUMBER == nil then | |
305 | ArtificialHB.Event:wait() | |
306 | else | |
307 | for i = 1, NUMBER do | |
308 | ArtificialHB.Event:wait() | |
309 | end | |
310 | end | |
311 | end | |
312 | ||
313 | function QuaternionFromCFrame(cf) | |
314 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
315 | local trace = m00 + m11 + m22 | |
316 | if trace > 0 then | |
317 | local s = math.sqrt(1 + trace) | |
318 | local recip = 0.5 / s | |
319 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
320 | else | |
321 | local i = 0 | |
322 | if m11 > m00 then | |
323 | i = 1 | |
324 | end | |
325 | if m22 > (i == 0 and m00 or m11) then | |
326 | i = 2 | |
327 | end | |
328 | if i == 0 then | |
329 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
330 | local recip = 0.5 / s | |
331 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
332 | elseif i == 1 then | |
333 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
334 | local recip = 0.5 / s | |
335 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
336 | elseif i == 2 then | |
337 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
338 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
339 | end | |
340 | end | |
341 | end | |
342 | ||
343 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
344 | local xs, ys, zs = x + x, y + y, z + z | |
345 | local wx, wy, wz = w * xs, w * ys, w * zs | |
346 | local xx = x * xs | |
347 | local xy = x * ys | |
348 | local xz = x * zs | |
349 | local yy = y * ys | |
350 | local yz = y * zs | |
351 | local zz = z * zs | |
352 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
353 | end | |
354 | ||
355 | function QuaternionSlerp(a, b, t) | |
356 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
357 | local startInterp, finishInterp; | |
358 | if cosTheta >= 0.0001 then | |
359 | if (1 - cosTheta) > 0.0001 then | |
360 | local theta = ACOS(cosTheta) | |
361 | local invSinTheta = 1 / SIN(theta) | |
362 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
363 | finishInterp = SIN(t * theta) * invSinTheta | |
364 | else | |
365 | startInterp = 1 - t | |
366 | finishInterp = t | |
367 | end | |
368 | else | |
369 | if (1 + cosTheta) > 0.0001 then | |
370 | local theta = ACOS(-cosTheta) | |
371 | local invSinTheta = 1 / SIN(theta) | |
372 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
373 | finishInterp = SIN(t * theta) * invSinTheta | |
374 | else | |
375 | startInterp = t - 1 | |
376 | finishInterp = t | |
377 | end | |
378 | end | |
379 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
380 | end | |
381 | ||
382 | function Clerp(a, b, t) | |
383 | local qa = {QuaternionFromCFrame(a)} | |
384 | local qb = {QuaternionFromCFrame(b)} | |
385 | local ax, ay, az = a.x, a.y, a.z | |
386 | local bx, by, bz = b.x, b.y, b.z | |
387 | local _t = 1 - t | |
388 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
389 | end | |
390 | ||
391 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
392 | local frame = IT("Frame") | |
393 | frame.BackgroundTransparency = TRANSPARENCY | |
394 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
395 | frame.Position = POSITION | |
396 | frame.Size = SIZE | |
397 | frame.BackgroundColor3 = COLOR | |
398 | frame.BorderColor3 = BORDERCOLOR | |
399 | frame.Name = NAME | |
400 | frame.Parent = PARENT | |
401 | return frame | |
402 | end | |
403 | ||
404 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
405 | local label = IT("TextLabel") | |
406 | label.BackgroundTransparency = 1 | |
407 | label.Size = UD2(1, 0, 1, 0) | |
408 | label.Position = UD2(0, 0, 0, 0) | |
409 | label.TextColor3 = TEXTCOLOR | |
410 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
411 | label.TextTransparency = TRANSPARENCY | |
412 | label.FontSize = TEXTFONTSIZE | |
413 | label.Font = TEXTFONT | |
414 | label.BorderSizePixel = BORDERSIZEPIXEL | |
415 | label.TextScaled = false | |
416 | label.Text = TEXT | |
417 | label.Name = NAME | |
418 | label.Parent = PARENT | |
419 | return label | |
420 | end | |
421 | ||
422 | function NoOutlines(PART) | |
423 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
424 | end | |
425 | ||
426 | ||
427 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
428 | local NEWWELD = IT(TYPE) | |
429 | NEWWELD.Part0 = PART0 | |
430 | NEWWELD.Part1 = PART1 | |
431 | NEWWELD.C0 = C0 | |
432 | NEWWELD.C1 = C1 | |
433 | NEWWELD.Parent = PARENT | |
434 | return NEWWELD | |
435 | end | |
436 | ||
437 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
438 | local NEWSOUND = nil | |
439 | coroutine.resume(coroutine.create(function() | |
440 | NEWSOUND = IT("Sound", PARENT) | |
441 | NEWSOUND.Volume = VOLUME | |
442 | NEWSOUND.Pitch = PITCH | |
443 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
444 | NEWSOUND:play() | |
445 | game:GetService("Debris"):AddItem(NEWSOUND, 20) | |
446 | end)) | |
447 | return NEWSOUND | |
448 | end | |
449 | ||
450 | function CFrameFromTopBack(at, top, back) | |
451 | local right = top:Cross(back) | |
452 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
453 | end | |
454 | ||
455 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS) | |
456 | local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
457 | local mesh = IT("SpecialMesh",wave) | |
458 | mesh.MeshType = "FileMesh" | |
459 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
460 | mesh.Scale = SIZE | |
461 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
462 | wave.CFrame = CFRAME | |
463 | coroutine.resume(coroutine.create(function(PART) | |
464 | for i = 1, WAIT do | |
465 | Swait() | |
466 | mesh.Scale = mesh.Scale + GROW | |
467 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
468 | if DOESROT == true then | |
469 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
470 | end | |
471 | wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT) | |
472 | if wave.Transparency > 0.99 then | |
473 | wave:remove() | |
474 | end | |
475 | end | |
476 | end)) | |
477 | end | |
478 | ||
479 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS) | |
480 | local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
481 | local mesh = IT("SpecialMesh",wave) | |
482 | mesh.MeshType = "FileMesh" | |
483 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
484 | mesh.Scale = SIZE | |
485 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
486 | wave.CFrame = CFRAME | |
487 | coroutine.resume(coroutine.create(function(PART) | |
488 | for i = 1, WAIT do | |
489 | Swait() | |
490 | mesh.Scale = mesh.Scale + GROW | |
491 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
492 | if DOESROT == true then | |
493 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
494 | end | |
495 | wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT) | |
496 | if wave.Transparency > 0.99 then | |
497 | wave:remove() | |
498 | end | |
499 | end | |
500 | end)) | |
501 | end | |
502 | ||
503 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS) | |
504 | local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
505 | local mesh = IT("SpecialMesh",wave) | |
506 | mesh.MeshType = "FileMesh" | |
507 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
508 | mesh.Scale = SIZE | |
509 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
510 | wave.CFrame = CFRAME | |
511 | coroutine.resume(coroutine.create(function(PART) | |
512 | for i = 1, WAIT do | |
513 | Swait() | |
514 | mesh.Scale = mesh.Scale + GROW | |
515 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
516 | if DOESROT == true then | |
517 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
518 | end | |
519 | wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT) | |
520 | if wave.Transparency > 0.99 then | |
521 | wave:remove() | |
522 | end | |
523 | end | |
524 | end)) | |
525 | end | |
526 | ||
527 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS) | |
528 | local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
529 | local mesh = IT("SpecialMesh",wave) | |
530 | mesh.MeshType = "FileMesh" | |
531 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
532 | mesh.Scale = SIZE | |
533 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
534 | wave.CFrame = CFRAME | |
535 | coroutine.resume(coroutine.create(function(PART) | |
536 | for i = 1, WAIT do | |
537 | Swait() | |
538 | mesh.Scale = mesh.Scale + GROW | |
539 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
540 | if DOESROT == true then | |
541 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
542 | end | |
543 | wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT) | |
544 | if wave.Transparency > 0.99 then | |
545 | wave:remove() | |
546 | end | |
547 | end | |
548 | end)) | |
549 | end | |
550 | ||
551 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS) | |
552 | local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
553 | local mesh = IT("SpecialMesh",wave) | |
554 | mesh.MeshType = "FileMesh" | |
555 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
556 | mesh.Scale = SIZE | |
557 | wave.CFrame = CFRAME | |
558 | coroutine.resume(coroutine.create(function(PART) | |
559 | for i = 1, WAIT do | |
560 | Swait() | |
561 | mesh.Scale = mesh.Scale + GROW | |
562 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
563 | if DOESROT == true then | |
564 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
565 | end | |
566 | wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT) | |
567 | if wave.Transparency > 0.99 then | |
568 | wave:remove() | |
569 | end | |
570 | end | |
571 | end)) | |
572 | end | |
573 | ||
574 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS) | |
575 | local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
576 | local mesh = IT("SpecialMesh",wave) | |
577 | mesh.MeshType = "FileMesh" | |
578 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
579 | mesh.Scale = SIZE | |
580 | wave.CFrame = CFRAME | |
581 | coroutine.resume(coroutine.create(function(PART) | |
582 | for i = 1, WAIT do | |
583 | Swait() | |
584 | mesh.Scale = mesh.Scale + GROW | |
585 | if DOESROT == true then | |
586 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
587 | end | |
588 | wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT) | |
589 | if wave.Transparency > 0.99 then | |
590 | wave:remove() | |
591 | end | |
592 | end | |
593 | end)) | |
594 | end | |
595 | ||
596 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS) | |
597 | local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
598 | local mesh = IT("SpecialMesh",wave) | |
599 | mesh.MeshType = "FileMesh" | |
600 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
601 | mesh.Scale = SIZE | |
602 | mesh.Offset = VT(0,0,0) | |
603 | wave.CFrame = CFRAME | |
604 | coroutine.resume(coroutine.create(function(PART) | |
605 | for i = 1, WAIT do | |
606 | Swait() | |
607 | mesh.Scale = mesh.Scale + GROW | |
608 | if DOESROT == true then | |
609 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
610 | end | |
611 | wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT) | |
612 | if wave.Transparency > 0.99 then | |
613 | wave:remove() | |
614 | end | |
615 | end | |
616 | end)) | |
617 | end | |
618 | ||
619 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS) | |
620 | local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
621 | local mesh = IT("SpecialMesh",wave) | |
622 | mesh.MeshType = "Sphere" | |
623 | mesh.Scale = SIZE | |
624 | mesh.Offset = VT(0,0,0) | |
625 | wave.CFrame = CFRAME | |
626 | coroutine.resume(coroutine.create(function(PART) | |
627 | for i = 1, WAIT do | |
628 | Swait() | |
629 | mesh.Scale = mesh.Scale + GROW | |
630 | wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT) | |
631 | if wave.Transparency > 0.99 then | |
632 | wave:remove() | |
633 | end | |
634 | end | |
635 | end)) | |
636 | end | |
637 | ||
638 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS) | |
639 | local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
640 | wave.CFrame = CFRAME | |
641 | coroutine.resume(coroutine.create(function(PART) | |
642 | for i = 1, WAIT do | |
643 | Swait() | |
644 | wave.Size = wave.Size + GROW | |
645 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
646 | wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT) | |
647 | if wave.Transparency > 0.99 then | |
648 | wave:remove() | |
649 | end | |
650 | end | |
651 | end)) | |
652 | end | |
653 | ||
654 | function MakeForm(PART,TYPE) | |
655 | if TYPE == "Cyl" then | |
656 | local MSH = IT("CylinderMesh",PART) | |
657 | elseif TYPE == "Ball" then | |
658 | local MSH = IT("SpecialMesh",PART) | |
659 | MSH.MeshType = "Sphere" | |
660 | elseif TYPE == "Wedge" then | |
661 | local MSH = IT("SpecialMesh",PART) | |
662 | MSH.MeshType = "Wedge" | |
663 | end | |
664 | end | |
665 | ||
666 | function CheckTableForString(Table, String) | |
667 | for i, v in pairs(Table) do | |
668 | if string.find(string.lower(String), string.lower(v)) then | |
669 | return true | |
670 | end | |
671 | end | |
672 | return false | |
673 | end | |
674 | ||
675 | function CheckIntangible(Hit) | |
676 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
677 | if Hit and Hit.Parent then | |
678 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
679 | return true | |
680 | end | |
681 | end | |
682 | return false | |
683 | end | |
684 | ||
685 | Debris = game:GetService("Debris") | |
686 | ||
687 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
688 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
689 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
690 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
691 | if RayHit and CheckIntangible(RayHit) then | |
692 | if DelayIfHit then | |
693 | wait() | |
694 | end | |
695 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
696 | end | |
697 | return RayHit, RayPos, RayNormal | |
698 | end | |
699 | ||
700 | function turnto(position) | |
701 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
702 | end | |
703 | ||
704 | --//=================================\\ | |
705 | --|| SPEECH | |
706 | --\\=================================// | |
707 | ||
708 | function chatfunc(text,waitt) | |
709 | local chat = coroutine.wrap(function() | |
710 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
711 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
712 | end | |
713 | local naeeym2 = Instance.new("BillboardGui",Character) | |
714 | naeeym2.Size = UDim2.new(0,100,0,40) | |
715 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
716 | naeeym2.Adornee = Character.Head | |
717 | naeeym2.Name = "TalkingBillBoard" | |
718 | naeeym2.AlwaysOnTop = true | |
719 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
720 | tecks2.BackgroundTransparency = 1 | |
721 | tecks2.BorderSizePixel = 0 | |
722 | tecks2.Text = "" | |
723 | tecks2.Font = "SciFi" | |
724 | tecks2.TextSize = 30 | |
725 | tecks2.TextStrokeTransparency = 1 | |
726 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
727 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
728 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
729 | for i = 1,string.len(text),1 do | |
730 | tecks2.Text = string.sub(text,1,i) | |
731 | Swait() | |
732 | end | |
733 | wait(waitt) | |
734 | coroutine.resume(coroutine.create(function() | |
735 | for i = 1, 10 do | |
736 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
737 | Swait() | |
738 | end | |
739 | naeeym2:Destroy() | |
740 | end)) | |
741 | end) | |
742 | chat() | |
743 | end | |
744 | ||
745 | --//=================================\\ | |
746 | --|| WEAPON CREATION | |
747 | --\\=================================// | |
748 | ||
749 | function CreateGauntlet(LIMB,ROT,OFFSET) | |
750 | local FIST = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(1.025,2.025,1.025),false) | |
751 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LIMB, FIST, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
752 | FIST.CanCollide = true | |
753 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(1.075,0.25,1.075),false) | |
754 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
755 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "03-Type", VT(1.1,0.15,1.1),false) | |
756 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
757 | --ALL OF THE 04-- | |
758 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.5,0.5),false) | |
759 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
760 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,0.25),false) | |
761 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
762 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,0.25),false) | |
763 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
764 | ||
765 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false) | |
766 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
767 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false) | |
768 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
769 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false) | |
770 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
771 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,2.065,1.065),false) | |
772 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/4, 0, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0)) | |
773 | MakeForm(part,"Wedge") | |
774 | ----------------- | |
775 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.45,0.45),false) | |
776 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
777 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.2,0.2),false) | |
778 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
779 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.2,0.2),false) | |
780 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
781 | ||
782 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(1.075,2.075,1.075),false) | |
783 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/3.5, 0, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0)) | |
784 | MakeForm(part,"Wedge") | |
785 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "03-Type", VT(1.1,2.1,1.1),false) | |
786 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/3, 0.1, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0)) | |
787 | MakeForm(part,"Wedge") | |
788 | end | |
789 | ||
790 | CreateGauntlet(RightArm,180,0.3) | |
791 | CreateGauntlet(LeftArm,0,-0.3) | |
792 | ||
793 | for _, c in pairs(Weapon:GetChildren()) do | |
794 | if c.ClassName == "Part" then | |
795 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
796 | end | |
797 | end | |
798 | ||
799 | Weapon.Parent = Character | |
800 | ||
801 | Humanoid.Died:connect(function() | |
802 | ATTACK = true | |
803 | end) | |
804 | ||
805 | print(Class_Name.." loaded.") | |
806 | ||
807 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
808 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
809 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
810 | ||
811 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Turret cannon", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
812 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Shield pulse", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
813 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[1-8] Switch stance", C3(0,0,0), 6, "SciFi", 0, 2, 1, "Text 3") | |
814 | ||
815 | --//=================================\\ | |
816 | --|| DAMAGE FUNCTIONS | |
817 | --\\=================================// | |
818 | ||
819 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
820 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
821 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
822 | local BODYGYRO = IT("BodyGyro", STATPART) | |
823 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
824 | BODYPOSITION.P = 2000 | |
825 | BODYPOSITION.D = 100 | |
826 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
827 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
828 | game:GetService("Debris"):AddItem(STATPART ,5) | |
829 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
830 | BILLBOARDGUI.Adornee = STATPART | |
831 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
832 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
833 | BILLBOARDGUI.AlwaysOnTop = true | |
834 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
835 | TEXTLABEL.BackgroundTransparency = 1 | |
836 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
837 | TEXTLABEL.Text = TEXT | |
838 | TEXTLABEL.Font = "SciFi" | |
839 | TEXTLABEL.FontSize="Size42" | |
840 | TEXTLABEL.TextColor3 = COLOR | |
841 | TEXTLABEL.TextStrokeTransparency = 1 | |
842 | TEXTLABEL.TextScaled = true | |
843 | TEXTLABEL.TextWrapped = true | |
844 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
845 | if LABELTYPE == "Normal" then | |
846 | for i = 1, 20 do | |
847 | Swait() | |
848 | STATPART.Position = STATPART.Position + VT(0, (10-i)/10 ,0) | |
849 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20) | |
850 | end | |
851 | elseif LABELTYPE == "Debuff" then | |
852 | for i = 1, 20 do | |
853 | Swait() | |
854 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
855 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20) | |
856 | end | |
857 | elseif LABELTYPE == "Shock" then | |
858 | local ORIGIN = STATPART.Position | |
859 | for i = 1, 20 do | |
860 | Swait() | |
861 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
862 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20) | |
863 | end | |
864 | end | |
865 | THEPART.Parent = nil | |
866 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
867 | end | |
868 | ||
869 | ||
870 | --//=================================\\ | |
871 | --|| DAMAGING | |
872 | --\\=================================// | |
873 | ||
874 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
875 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
876 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
877 | local dmg = math.random(min,max) | |
878 | if humanoid.Health > 0 then | |
879 | if beserk == true then | |
880 | humanoid.Health = 0 | |
881 | else | |
882 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
883 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
884 | if math.random(1,100) < critrate+1 then | |
885 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
886 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
887 | else | |
888 | humanoid.Health = humanoid.Health - dmg | |
889 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
890 | end | |
891 | local defence = Instance.new("BoolValue",hit.Parent) | |
892 | defence.Name = ("HitBy"..Player.Name) | |
893 | game:GetService("Debris"):AddItem(defence, 0.1) | |
894 | end | |
895 | end | |
896 | end | |
897 | end | |
898 | ||
899 | function AoEWarp(position,radius) | |
900 | for i,v in ipairs(workspace:GetChildren()) do | |
901 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
902 | local body = v:GetChildren() | |
903 | for part = 1, #body do | |
904 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
905 | if(body[part].Position - position).Magnitude < radius then | |
906 | if v.ClassName == "Model" then | |
907 | if v:FindFirstChild("Humanoid") then | |
908 | if v.Humanoid.Health ~= 0 then | |
909 | if body[part].Position.Y < position.Y+12 then | |
910 | print("Got "..v.Name) | |
911 | local defence = Instance.new("BoolValue",v) | |
912 | defence.Name = ("HitBy"..Player.Name) | |
913 | game:GetService("Debris"):AddItem(defence, 0.01) | |
914 | local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
915 | Warp(TORSO) | |
916 | end | |
917 | end | |
918 | end | |
919 | end | |
920 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
921 | end | |
922 | end | |
923 | end | |
924 | end | |
925 | end | |
926 | end | |
927 | ||
928 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
929 | local dmg = math.random(min,max) | |
930 | for i,v in ipairs(workspace:GetChildren()) do | |
931 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
932 | local body = v:GetChildren() | |
933 | for part = 1, #body do | |
934 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
935 | if(body[part].Position - position).Magnitude < radius then | |
936 | if v.ClassName == "Model" then | |
937 | if v:FindFirstChild("Humanoid") then | |
938 | if v.Humanoid.Health ~= 0 then | |
939 | if CanBeDodgedByJumping == true then | |
940 | if body[part].Position.Y < position.Y+5 then | |
941 | if math.random(1,100) < critrate+1 then | |
942 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
943 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
944 | else | |
945 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
946 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
947 | end | |
948 | local defence = Instance.new("BoolValue",v) | |
949 | defence.Name = ("HitBy"..Player.Name) | |
950 | game:GetService("Debris"):AddItem(defence, 0.1) | |
951 | end | |
952 | else | |
953 | if beserk == true then | |
954 | v.Humanoid.Health = 0 | |
955 | end | |
956 | if math.random(1,100) < critrate+1 then | |
957 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
958 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
959 | else | |
960 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
961 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
962 | end | |
963 | local defence = Instance.new("BoolValue",v) | |
964 | defence.Name = ("HitBy"..Player.Name) | |
965 | game:GetService("Debris"):AddItem(defence, 0.1) | |
966 | end | |
967 | end | |
968 | end | |
969 | end | |
970 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
971 | end | |
972 | end | |
973 | end | |
974 | if v.ClassName == "Part" then | |
975 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
976 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
977 | end | |
978 | end | |
979 | end | |
980 | end | |
981 | end | |
982 | ||
983 | function AoEStun(POS,RANGE,LAST,TYPE) | |
984 | for i,v in ipairs(workspace:GetChildren()) do | |
985 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
986 | local body = v:GetChildren() | |
987 | for part = 1, #body do | |
988 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
989 | if(body[part].Position - POS).Magnitude < RANGE then | |
990 | if v.ClassName == "Model" then | |
991 | if v:FindFirstChild("Humanoid") then | |
992 | if v.Humanoid.Health ~= 0 then | |
993 | if TYPE == "Stun" then | |
994 | Stun(v.Humanoid,LAST) | |
995 | elseif TYPE == "Freeze" then | |
996 | Freeze(v.Humanoid,LAST) | |
997 | end | |
998 | local defence = Instance.new("BoolValue",v) | |
999 | defence.Name = ("StunnedBy"..Player.Name) | |
1000 | game:GetService("Debris"):AddItem(defence, 0.1) | |
1001 | end | |
1002 | end | |
1003 | end | |
1004 | end | |
1005 | end | |
1006 | end | |
1007 | end | |
1008 | end | |
1009 | end | |
1010 | ||
1011 | function Warp(Victim) | |
1012 | print("Warping "..Victim.Name.."...") | |
1013 | Victim.Anchored = true | |
1014 | coroutine.resume(coroutine.create(function() | |
1015 | local GUI,GUI2 = CreateGUICircle(Victim) | |
1016 | CreateSound("1208650519", Victim, 10, 1) | |
1017 | for i = 1, 200 do | |
1018 | Swait() | |
1019 | GUI.Size = GUI.Size + UDim2.new(0.1,0,0.1,0) | |
1020 | GUI2.Rotation = GUI2.Rotation + 2 | |
1021 | end | |
1022 | CastWarpOutlines(Victim.Parent) | |
1023 | Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65)) | |
1024 | CreateSound("1177785010", Victim, 10, 1) | |
1025 | local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid") | |
1026 | if HUMANOID ~= nil then | |
1027 | local dmg = MRANDOM(75,95) | |
1028 | HUMANOID.Health = HUMANOID.Health - dmg | |
1029 | StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3)) | |
1030 | end | |
1031 | for i = 1, 50 do | |
1032 | Swait() | |
1033 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
1034 | GUI2.Rotation = GUI2.Rotation - 8 | |
1035 | end | |
1036 | Victim.Anchored = false | |
1037 | GUI:remove() | |
1038 | end)) | |
1039 | end | |
1040 | ||
1041 | function Stun(HUMANOID,LAST) | |
1042 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
1043 | HUMANOID.PlatformStand = true | |
1044 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
1045 | defence.Name = ("StunnedBy"..Player.Name) | |
1046 | game:GetService("Debris"):AddItem(defence, LAST) | |
1047 | if HUMANOID.Parent:FindFirstChild("Head") then | |
1048 | StatLabel("Shock", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3)) | |
1049 | end | |
1050 | coroutine.resume(coroutine.create(function() | |
1051 | Swait(LAST*100) | |
1052 | HUMANOID.PlatformStand = false | |
1053 | end)) | |
1054 | end | |
1055 | end | |
1056 | ||
1057 | function Freeze(HUMANOID,LAST) | |
1058 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
1059 | local q = HUMANOID.Parent:GetChildren() | |
1060 | for i = 1, #q do | |
1061 | local bob = q[i] | |
1062 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
1063 | if bob.Transparency < 1 then | |
1064 | bob.Anchored = true | |
1065 | local icelayer = bob:Clone() | |
1066 | icelayer.Parent = bob | |
1067 | icelayer.Material = "Ice" | |
1068 | icelayer.CanCollide = false | |
1069 | icelayer.BrickColor = BRICKC"Steel blue" | |
1070 | icelayer.Transparency = 0.5 | |
1071 | icelayer.CFrame = bob.CFrame | |
1072 | icelayer.Name = "Ice" | |
1073 | icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1) | |
1074 | if icelayer:FindFirstChildOfClass("Decal") then | |
1075 | icelayer:FindFirstChildOfClass("Decal"):remove() | |
1076 | end | |
1077 | end | |
1078 | end | |
1079 | end | |
1080 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
1081 | defence.Name = ("StunnedBy"..Player.Name) | |
1082 | game:GetService("Debris"):AddItem(defence, LAST) | |
1083 | if HUMANOID.Parent:FindFirstChild("Head") then | |
1084 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen!", C3(0.3, 0.3, 0.3)) | |
1085 | end | |
1086 | coroutine.resume(coroutine.create(function() | |
1087 | Swait(LAST*100) | |
1088 | local q = HUMANOID.Parent:GetChildren() | |
1089 | for i = 1, #q do | |
1090 | local bob = q[i] | |
1091 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
1092 | if bob.Transparency < 1 then | |
1093 | bob.Anchored = false | |
1094 | bob.Ice:remove() | |
1095 | end | |
1096 | end | |
1097 | end | |
1098 | end)) | |
1099 | end | |
1100 | end | |
1101 | ||
1102 | function killnearest(position,range,maxstrength) | |
1103 | for i,v in ipairs(workspace:GetChildren()) do | |
1104 | local body = v:GetChildren() | |
1105 | for part = 1, #body do | |
1106 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1107 | if(body[part].Position - position).Magnitude < range then | |
1108 | table.insert(Effects2,{body[part],"Evaporate",0.005,2,2,2,2}) | |
1109 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1110 | end | |
1111 | end | |
1112 | end | |
1113 | if v.ClassName == "Part" then | |
1114 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1115 | table.insert(Effects2,{v,"Evaporate",0.005,2,2,2,2}) | |
1116 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1117 | end | |
1118 | end | |
1119 | end | |
1120 | end | |
1121 | ||
1122 | --//=================================\\ | |
1123 | --|| ATTACK FUNCTIONS AND STUFF | |
1124 | --\\=================================// | |
1125 | ||
1126 | function Stance1() | |
1127 | VALUE1 = 1 | |
1128 | SKILL1TEXT.Text = "[Z] Turret cannon" | |
1129 | SKILL2TEXT.Text = "[X] Shield pulse" | |
1130 | sick.SoundId = "rbxassetid://196739738" | |
1131 | local wep = Weapon:GetChildren() | |
1132 | for part = 1, #wep do | |
1133 | if wep[part].ClassName == "Part" then | |
1134 | local P = wep[part] | |
1135 | if P.Name == "01-Type" then | |
1136 | P.Material = "Granite" | |
1137 | P.BrickColor = BRICKC"Pearl" | |
1138 | elseif P.Name == "02-Type" then | |
1139 | P.Material = "Metal" | |
1140 | P.BrickColor = BRICKC"Pearl" | |
1141 | elseif P.Name == "03-Type" then | |
1142 | P.Material = "Metal" | |
1143 | P.BrickColor = BRICKC"Really black" | |
1144 | elseif P.Name == "04-Type" then | |
1145 | P.Material = "Neon" | |
1146 | P.BrickColor = BRICKC"Pearl" | |
1147 | end | |
1148 | end | |
1149 | end | |
1150 | end | |
1151 | ||
1152 | function Stance2() | |
1153 | VALUE1 = 2 | |
1154 | SKILL1TEXT.Text = "[Z] Fireball" | |
1155 | SKILL2TEXT.Text = "[X] Fire field" | |
1156 | sick.SoundId = "rbxassetid://231131640" | |
1157 | local wep = Weapon:GetChildren() | |
1158 | for part = 1, #wep do | |
1159 | if wep[part].ClassName == "Part" then | |
1160 | local P = wep[part] | |
1161 | if P.Name == "01-Type" then | |
1162 | P.Material = "Granite" | |
1163 | P.BrickColor = BRICKC"Deep orange" | |
1164 | elseif P.Name == "02-Type" then | |
1165 | P.Material = "Metal" | |
1166 | P.BrickColor = BRICKC"Maroon" | |
1167 | elseif P.Name == "03-Type" then | |
1168 | P.Material = "Metal" | |
1169 | P.BrickColor = BRICKC"Really black" | |
1170 | elseif P.Name == "04-Type" then | |
1171 | P.Material = "Neon" | |
1172 | P.BrickColor = BRICKC"CGA brown" | |
1173 | end | |
1174 | end | |
1175 | end | |
1176 | end | |
1177 | ||
1178 | function Stance3() | |
1179 | VALUE1 = 3 | |
1180 | SKILL1TEXT.Text = "[Z] Icicle storm" | |
1181 | SKILL2TEXT.Text = "[X] Frost breath" | |
1182 | sick.SoundId = "rbxassetid://590071128" | |
1183 | local wep = Weapon:GetChildren() | |
1184 | for part = 1, #wep do | |
1185 | if wep[part].ClassName == "Part" then | |
1186 | local P = wep[part] | |
1187 | if P.Name == "01-Type" then | |
1188 | P.Material = "Marble" | |
1189 | P.BrickColor = BRICKC"Medium stone grey" | |
1190 | elseif P.Name == "02-Type" then | |
1191 | P.Material = "Neon" | |
1192 | P.BrickColor = BRICKC"Cyan" | |
1193 | elseif P.Name == "03-Type" then | |
1194 | P.Material = "Metal" | |
1195 | P.BrickColor = BRICKC"Cyan" | |
1196 | elseif P.Name == "04-Type" then | |
1197 | P.Material = "Ice" | |
1198 | P.BrickColor = BRICKC"Steel blue" | |
1199 | end | |
1200 | end | |
1201 | end | |
1202 | end | |
1203 | ||
1204 | function Stance4() | |
1205 | VALUE1 = 4 | |
1206 | SKILL1TEXT.Text = "[Z] Shriek" | |
1207 | SKILL2TEXT.Text = "[X] Bloodbath" | |
1208 | sick.SoundId = "rbxassetid://614032233" | |
1209 | local wep = Weapon:GetChildren() | |
1210 | for part = 1, #wep do | |
1211 | if wep[part].ClassName == "Part" then | |
1212 | local P = wep[part] | |
1213 | if P.Name == "01-Type" then | |
1214 | P.Material = "Cobblestone" | |
1215 | P.BrickColor = BRICKC"Really black" | |
1216 | elseif P.Name == "02-Type" then | |
1217 | P.Material = "Metal" | |
1218 | P.BrickColor = BRICKC"Maroon" | |
1219 | elseif P.Name == "03-Type" then | |
1220 | P.Material = "Metal" | |
1221 | P.BrickColor = BRICKC"Black" | |
1222 | elseif P.Name == "04-Type" then | |
1223 | P.Material = "Neon" | |
1224 | P.BrickColor = BRICKC"Dark indigo" | |
1225 | end | |
1226 | end | |
1227 | end | |
1228 | end | |
1229 | function Stance5() | |
1230 | VALUE1 = 5 | |
1231 | SKILL1TEXT.Text = "[Z] Rock throw" | |
1232 | SKILL2TEXT.Text = "[X] Earth tremor" | |
1233 | sick.SoundId = "rbxassetid://167492778" | |
1234 | local wep = Weapon:GetChildren() | |
1235 | for part = 1, #wep do | |
1236 | if wep[part].ClassName == "Part" then | |
1237 | local P = wep[part] | |
1238 | if P.Name == "01-Type" then | |
1239 | P.Material = "Cobblestone" | |
1240 | P.BrickColor = BRICKC"Rust" | |
1241 | elseif P.Name == "02-Type" then | |
1242 | P.Material = "Cobblestone" | |
1243 | P.BrickColor = BRICKC"CGA brown" | |
1244 | elseif P.Name == "03-Type" then | |
1245 | P.Material = "Marble" | |
1246 | P.BrickColor = BRICKC"Black" | |
1247 | elseif P.Name == "04-Type" then | |
1248 | P.Material = "Slate" | |
1249 | P.BrickColor = BRICKC"Pine cone" | |
1250 | end | |
1251 | end | |
1252 | end | |
1253 | end | |
1254 | ||
1255 | function Stance6() | |
1256 | VALUE1 = 6 | |
1257 | SKILL1TEXT.Text = "[Z] Radiant void" | |
1258 | SKILL2TEXT.Text = "[X] Void warp" | |
1259 | sick.SoundId = "rbxassetid://275188871" | |
1260 | local wep = Weapon:GetChildren() | |
1261 | for part = 1, #wep do | |
1262 | if wep[part].ClassName == "Part" then | |
1263 | local P = wep[part] | |
1264 | if P.Name == "01-Type" then | |
1265 | P.Material = "Granite" | |
1266 | P.BrickColor = BRICKC"Royal purple" | |
1267 | elseif P.Name == "02-Type" then | |
1268 | P.Material = "Slate" | |
1269 | P.BrickColor = BRICKC"Really black" | |
1270 | elseif P.Name == "03-Type" then | |
1271 | P.Material = "Metal" | |
1272 | P.BrickColor = BRICKC"Black" | |
1273 | elseif P.Name == "04-Type" then | |
1274 | P.Material = "Neon" | |
1275 | P.BrickColor = BRICKC"Royal purple" | |
1276 | end | |
1277 | end | |
1278 | end | |
1279 | end | |
1280 | ||
1281 | function Stance7() | |
1282 | VALUE1 = 7 | |
1283 | SKILL1TEXT.Text = "[Z] Divine glow" | |
1284 | SKILL2TEXT.Text = "[X] Divine evaporation" | |
1285 | sick.SoundId = "rbxassetid://965804171" | |
1286 | local wep = Weapon:GetChildren() | |
1287 | for part = 1, #wep do | |
1288 | if wep[part].ClassName == "Part" then | |
1289 | local P = wep[part] | |
1290 | if P.Name == "01-Type" then | |
1291 | P.Material = "Neon" | |
1292 | P.BrickColor = BRICKC"Stone grey" | |
1293 | elseif P.Name == "02-Type" then | |
1294 | P.Material = "Granite" | |
1295 | P.BrickColor = BRICKC"Gold" | |
1296 | elseif P.Name == "03-Type" then | |
1297 | P.Material = "Metal" | |
1298 | P.BrickColor = BRICKC"Gold" | |
1299 | elseif P.Name == "04-Type" then | |
1300 | P.Material = "Granite" | |
1301 | P.BrickColor = BRICKC"New Yeller" | |
1302 | end | |
1303 | end | |
1304 | end | |
1305 | end | |
1306 | ||
1307 | function Stance8() | |
1308 | VALUE1 = 8 | |
1309 | SKILL1TEXT.Text = "[Z] Leaf Storm" | |
1310 | SKILL2TEXT.Text = "[X] Leaf Field" | |
1311 | sick.SoundId = "rbxassetid://630020632" | |
1312 | local wep = Weapon:GetChildren() | |
1313 | for part = 1, #wep do | |
1314 | if wep[part].ClassName == "Part" then | |
1315 | local P = wep[part] | |
1316 | if P.Name == "01-Type" then | |
1317 | P.Material = "Granite" | |
1318 | P.BrickColor = BRICKC"1020" | |
1319 | elseif P.Name == "02-Type" then | |
1320 | P.Material = "Slate" | |
1321 | P.BrickColor = BRICKC"Really black" | |
1322 | elseif P.Name == "03-Type" then | |
1323 | P.Material = "Metal" | |
1324 | P.BrickColor = BRICKC"Shamrock" | |
1325 | elseif P.Name == "04-Type" then | |
1326 | P.Material = "Neon" | |
1327 | P.BrickColor = BRICKC"1020" | |
1328 | end | |
1329 | end | |
1330 | end | |
1331 | end | |
1332 | ||
1333 | function createfireball(size,explosionsize,pos,velocity) | |
1334 | local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"} | |
1335 | local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"} | |
1336 | local FIREBALL = IT("Part",Effects) | |
1337 | FIREBALL.Shape = "Ball" | |
1338 | FIREBALL.Size = VT(size,size,size) | |
1339 | FIREBALL.Material = "Neon" | |
1340 | FIREBALL.CFrame = CF(pos) | |
1341 | FIREBALL.Transparency = 1 | |
1342 | local bv = Instance.new("BodyVelocity") | |
1343 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1344 | bv.velocity = velocity | |
1345 | bv.Parent = FIREBALL | |
1346 | bv.Name = "MOVE" | |
1347 | local HIT = false | |
1348 | local harm = FIREBALL.Touched:Connect(function(hit) | |
1349 | if HIT == false and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= FIREBALL.Parent then | |
1350 | HIT = true | |
1351 | coroutine.resume(coroutine.create(function() | |
1352 | FIREBALL.Anchored = true | |
1353 | FIREBALL.CanCollide = false | |
1354 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FIREBALL, 3, 1) | |
1355 | AoEDamage(FIREBALL.Position,explosionsize*2,45,65,25,false,3,2,false,true) | |
1356 | MagicSphere(VT(2,2,2),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(3,3,3),0) | |
1357 | MagicSphere(VT(2,2,2),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(3.5,3.5,3.5),0) | |
1358 | Swait(250) | |
1359 | FIREBALL:remove() | |
1360 | end)) | |
1361 | end | |
1362 | end) | |
1363 | coroutine.resume(coroutine.create(function() | |
1364 | repeat | |
1365 | Swait() | |
1366 | MagicSphere(VT(size,size,size),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(-size/15,-size/15,-size/15),0) | |
1367 | until HIT == true | |
1368 | end)) | |
1369 | return FIREBALL | |
1370 | end | |
1371 | ||
1372 | function AttackTemplate() | |
1373 | ATTACK = true | |
1374 | Rooted = false | |
1375 | for i=0, 1, 0.1 / Animation_Speed do | |
1376 | Swait() | |
1377 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1378 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1379 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1380 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1381 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1382 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1383 | end | |
1384 | ATTACK = false | |
1385 | Rooted = false | |
1386 | end | |
1387 | ||
1388 | local asd = Instance.new("ParticleEmitter") | |
1389 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
1390 | asd.LightEmission = .1 | |
1391 | asd.Size = NumberSequence.new(0.2) | |
1392 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1393 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
1394 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1395 | asd.Transparency = bbb | |
1396 | asd.Size = aaa | |
1397 | asd.ZOffset = .9 | |
1398 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1399 | asd.LockedToPart = false | |
1400 | asd.EmissionDirection = "Back" | |
1401 | asd.Lifetime = NumberRange.new(1, 2) | |
1402 | asd.Rotation = NumberRange.new(-100, 100) | |
1403 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1404 | asd.Speed = NumberRange.new(25,35) | |
1405 | asd.Enabled = false | |
1406 | asd.VelocitySpread = 15 | |
1407 | ||
1408 | function getbloody(victim,amount) | |
1409 | local PART = IT("Part",Effects) | |
1410 | PART.Transparency = 1 | |
1411 | PART.Size = victim.Size | |
1412 | PART.Anchored = true | |
1413 | PART.CanCollide = false | |
1414 | PART.CFrame = CF(victim.Position,Torso.Position) | |
1415 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1416 | Debris:AddItem(PART,5) | |
1417 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1418 | local prtcl = asd:Clone() | |
1419 | prtcl.Parent = PART | |
1420 | prtcl:Emit(amount*10) | |
1421 | end | |
1422 | ||
1423 | function CreateMagicCircle() | |
1424 | local sinkhole = IT("Part") | |
1425 | sinkhole.Size = VT(0,0,0) | |
1426 | sinkhole.Parent = Effects | |
1427 | sinkhole.Material = "Neon" | |
1428 | sinkhole.Color = C3(0,0,0) | |
1429 | sinkhole.Anchored = true | |
1430 | sinkhole.CanCollide = false | |
1431 | sinkhole.Transparency = 1 | |
1432 | local decal = IT("Decal",sinkhole) | |
1433 | decal.Face = "Top" | |
1434 | decal.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
1435 | local decal2 = IT("Decal",sinkhole) | |
1436 | decal2.Face = "Bottom" | |
1437 | decal2.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
1438 | return sinkhole | |
1439 | end | |
1440 | ||
1441 | function CreateLeafMagicCircle() | |
1442 | local sinkhole = IT("Part") | |
1443 | sinkhole.Size = VT(0,0,0) | |
1444 | sinkhole.Parent = Effects | |
1445 | sinkhole.Material = "Neon" | |
1446 | sinkhole.Color = C3(0,0,0) | |
1447 | sinkhole.Anchored = true | |
1448 | sinkhole.CanCollide = false | |
1449 | sinkhole.Transparency = 1 | |
1450 | local decal = IT("Decal",sinkhole) | |
1451 | decal.Face = "Top" | |
1452 | decal.Texture = "http://www.roblox.com/asset/?id=332014171" | |
1453 | local decal2 = IT("Decal",sinkhole) | |
1454 | decal2.Face = "Bottom" | |
1455 | decal2.Texture = "http://www.roblox.com/asset/?id=332014171" | |
1456 | return sinkhole | |
1457 | end | |
1458 | ||
1459 | function CreateGUICircle(TARGET) | |
1460 | local GUI = Instance.new("BillboardGui",Character) | |
1461 | GUI.Size = UDim2.new(0,0,0,0) | |
1462 | GUI.Adornee = TARGET | |
1463 | local GUI2 = IT("ImageLabel",GUI) | |
1464 | GUI2.BackgroundTransparency = 1 | |
1465 | GUI2.BorderSizePixel = 0 | |
1466 | GUI2.Size = UDim2.new(1,0,1,0) | |
1467 | GUI2.SizeConstraint = "RelativeYY" | |
1468 | GUI.AlwaysOnTop = true | |
1469 | GUI2.Image = "http://www.roblox.com/asset/?id=1260793696" | |
1470 | return GUI,GUI2 | |
1471 | end | |
1472 | ||
1473 | function CastWarpOutlines(TARGET) | |
1474 | coroutine.resume(coroutine.create(function() | |
1475 | local T = TARGET:GetChildren() | |
1476 | for i = 1, # T do | |
1477 | local child = T[i] | |
1478 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
1479 | local clone = child:Clone() | |
1480 | clone.Parent = Effects | |
1481 | clone.Anchored = true | |
1482 | clone.CanCollide = false | |
1483 | clone:ClearAllChildren() | |
1484 | clone.CFrame = child.CFrame | |
1485 | if clone.Name == "Head" then | |
1486 | if TARGET:FindFirstChildOfClass("MeshPart") == nil then | |
1487 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
1488 | end | |
1489 | end | |
1490 | if clone.ClassName == "MeshPart" then | |
1491 | clone.TextureID = "" | |
1492 | end | |
1493 | clone.BrickColor = BRICKC"Black" | |
1494 | clone.Material = "Neon" | |
1495 | coroutine.resume(coroutine.create(function() | |
1496 | for i = 1, 200 do | |
1497 | Swait() | |
1498 | clone.Transparency = clone.Transparency + 0.005 | |
1499 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
1500 | end | |
1501 | clone:remove() | |
1502 | end)) | |
1503 | end | |
1504 | end | |
1505 | end)) | |
1506 | end | |
1507 | ||
1508 | --Z MOVES-- | |
1509 | ||
1510 | function TurretCannon() | |
1511 | ATTACK = true | |
1512 | Rooted = false | |
1513 | for i=0, 2, 0.1 / Animation_Speed do | |
1514 | Swait() | |
1515 | turnto(Mouse.Hit.p) | |
1516 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1517 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1518 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1519 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1520 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1521 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1522 | end | |
1523 | Rooted = true | |
1524 | local TURRETS = {RightArm,LeftArm} | |
1525 | local soundeffect = IT("Sound",Torso) | |
1526 | soundeffect.SoundId = "rbxassetid://337638956" | |
1527 | soundeffect.Looped = true | |
1528 | soundeffect.Volume = 1 | |
1529 | soundeffect.Playing = true | |
1530 | repeat | |
1531 | Swait() | |
1532 | turnto(Mouse.Hit.p) | |
1533 | local TURRET = TURRETS[MRANDOM(1,#TURRETS)] | |
1534 | MagicSphere(VT(0,0,0),7,TURRET.CFrame*CF(0,-1,0),"New Yeller",VT(0.3,0.3,0.3),0) | |
1535 | local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Bullet", VT(0.2*Player_Size,0.2*Player_Size,4*Player_Size),false) | |
1536 | BULLET.CFrame = CF(TURRET.CFrame*CF(0,-2,0).p,Mouse.Hit.p) | |
1537 | local bv = Instance.new("BodyVelocity") | |
1538 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1539 | bv.velocity = CF(TURRET.Position,Mouse.Hit.p).lookVector*300 | |
1540 | bv.Parent = BULLET | |
1541 | bv.Name = "PROJECTILEVELOCITY" | |
1542 | MakeForm(BULLET,"Ball") | |
1543 | local BOO = BULLET.Touched:Connect(function(hit) | |
1544 | dealdamage(hit,5,8,5,false,2,3) | |
1545 | end) | |
1546 | table.insert(Effects2,{BULLET,"Disappear",0.02,1,0,0,2}) | |
1547 | until KEYHOLD == false | |
1548 | soundeffect:remove() | |
1549 | ATTACK = false | |
1550 | Rooted = false | |
1551 | end | |
1552 | ||
1553 | function Fireball() | |
1554 | ATTACK = true | |
1555 | Rooted = true | |
1556 | local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"} | |
1557 | CreateSound("169445572", RightArm, 2, 1.6) | |
1558 | for i=0, 5, 0.1 / Animation_Speed2 do | |
1559 | Swait() | |
1560 | MagicSphere(VT(2,2,2),35,RightArm.CFrame*CF(0,-1,0),FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(-2/35,-2/35,-2/35),0.6) | |
1561 | turnto(Mouse.Hit.p) | |
1562 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2) | |
1563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2) | |
1564 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1566 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1568 | end | |
1569 | local aimpos = Mouse.Hit.p | |
1570 | createfireball(2,8,RightArm.CFrame * CF(0,-2,0).p,CF(RightArm.CFrame * CF(0,-2,0).p,aimpos).lookVector*100) | |
1571 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
1572 | Swait() | |
1573 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.4 / Animation_Speed2) | |
1574 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.2 / Animation_Speed2) | |
1575 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1576 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1577 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1578 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1579 | end | |
1580 | ATTACK = false | |
1581 | Rooted = false | |
1582 | end | |
1583 | ||
1584 | function IcicleStorm() | |
1585 | ATTACK = true | |
1586 | Rooted = false | |
1587 | local BulletHolder = IT("Folder",Weapon) | |
1588 | BulletHolder.Name = "Bullets" | |
1589 | game:GetService("Debris"):AddItem(BulletHolder, 40) | |
1590 | for i=0, 3, 0.1 / Animation_Speed do | |
1591 | Swait() | |
1592 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1593 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1594 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1595 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1596 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1597 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1598 | end | |
1599 | CreateSound("333476017", Torso, 10, 1) | |
1600 | for i = 1, 150 do | |
1601 | Swait() | |
1602 | RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1603 | coroutine.resume(coroutine.create(function() | |
1604 | local gem = IT("Part",BulletHolder) | |
1605 | gem.Size = VT(0.3,0.3,0.3) | |
1606 | gem.CFrame = Torso.CFrame * CF(math.random(-25,25),math.random(25,50),math.random(-25,25)) | |
1607 | gem.Anchored = true | |
1608 | gem.BrickColor = BRICKC"Steel blue" | |
1609 | local Cys = Instance.new("SpecialMesh", gem) | |
1610 | Cys.MeshType = "FileMesh" | |
1611 | Cys.MeshId = "rbxassetid://9756362" | |
1612 | Cys.Scale = Vector3.new(2,2,2) | |
1613 | end)) | |
1614 | end | |
1615 | local IceHitSounds = { | |
1616 | "338594737", | |
1617 | "338594687", | |
1618 | "338594666", | |
1619 | "338594648", | |
1620 | "338594606", | |
1621 | "338594574", | |
1622 | "338594556", | |
1623 | "338594524", | |
1624 | "338594467" | |
1625 | } | |
1626 | coroutine.resume(coroutine.create(function() | |
1627 | q = BulletHolder:GetChildren() | |
1628 | for i = 1, #q do | |
1629 | Swait() | |
1630 | turnto(Mouse.Hit.p) | |
1631 | local bullet = q[i] | |
1632 | local bv = Instance.new("BodyVelocity") | |
1633 | bullet.Mesh.Scale = VT(2,2,5) | |
1634 | bullet.CFrame = CF(bullet.Position,Mouse.Hit.p) | |
1635 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1636 | bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*500 | |
1637 | bv.Parent = bullet | |
1638 | bv.Name = "DASH" | |
1639 | bullet.Anchored = false | |
1640 | local paw = bullet.Touched:Connect(function(hit) | |
1641 | if bullet.Anchored == false then | |
1642 | CreateSound(IceHitSounds[math.random(1, #IceHitSounds)], bullet, 3, 1) | |
1643 | local cframe = bullet.CFrame | |
1644 | bullet.Anchored = true | |
1645 | table.insert(Effects2,{bullet,"Block1",0.15,0,0,0,5}) | |
1646 | AoEDamage(bullet.Position,5,15,15,0,false,5,3,false) | |
1647 | if MRANDOM(1,45) == 1 then | |
1648 | AoEStun(bullet.Position,5,5,"Freeze") | |
1649 | end | |
1650 | end | |
1651 | end) | |
1652 | end | |
1653 | end)) | |
1654 | ATTACK = false | |
1655 | Rooted = false | |
1656 | end | |
1657 | ||
1658 | function Shriek() | |
1659 | ATTACK = true | |
1660 | Rooted = false | |
1661 | for i=0, 1, 0.1 / Animation_Speed do | |
1662 | Swait() | |
1663 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
1664 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1665 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1666 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1667 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.2) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
1668 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 , -0.8, -0.2) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
1669 | end | |
1670 | Rooted = true | |
1671 | CreateSound("439369949", Effects, 10, 1) | |
1672 | for i=0, 3, 0.1 / Animation_Speed do | |
1673 | Swait() | |
1674 | MagicSphere(VT(2,2,2),5,Head.CFrame,"Pearl",VT(35,35,35),0.97) | |
1675 | AoEDamage(Head.Position,65,3,5,4,false,12,3,false) | |
1676 | AoEStun(Head.Position,65,2,"Stun") | |
1677 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(10), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1678 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)),1 / Animation_Speed) | |
1679 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1680 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1681 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.2) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 1 / Animation_Speed) | |
1682 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.2) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1683 | end | |
1684 | ATTACK = false | |
1685 | Rooted = false | |
1686 | end | |
1687 | ||
1688 | function clerp(a, b, t) | |
1689 | return a:lerp(b, t) | |
1690 | end | |
1691 | ||
1692 | function newBezier(startpos, pos2, pos3, endpos, t) | |
1693 | local A = clerp(startpos, pos2, t) | |
1694 | local B = clerp(pos2, pos3, t) | |
1695 | local C = clerp(pos3, endpos, t) | |
1696 | local lerp1 = clerp(A, B, t) | |
1697 | local lerp2 = clerp(B, C, t) | |
1698 | local cubic = clerp(lerp1, lerp2, t) | |
1699 | return cubic | |
1700 | end | |
1701 | ||
1702 | function RockThrow() | |
1703 | ATTACK = true | |
1704 | Rooted = false | |
1705 | for i=0, 2, 0.1 / Animation_Speed do | |
1706 | Swait() | |
1707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
1708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1713 | end | |
1714 | local ROCK = IT("Part",Effects) | |
1715 | ROCK.CFrame = RightArm.CFrame * CF(0,-1.3,0) | |
1716 | ROCK.Size = VT(1.2,1.2,1.2) | |
1717 | ROCK.Material = "Cobblestone" | |
1718 | ROCK.Transparency = 1 | |
1719 | ROCK.BrickColor = BRICKC"Pine Cone" | |
1720 | local WELD = weldBetween(RightArm,ROCK) | |
1721 | ROCK.CanCollide = false | |
1722 | for i = 1, 10 do | |
1723 | Swait() | |
1724 | ROCK.Transparency = ROCK.Transparency - 0.1 | |
1725 | end | |
1726 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1727 | Swait() | |
1728 | turnto(Mouse.Hit.p) | |
1729 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1730 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed) | |
1731 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1732 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1733 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1734 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1735 | end | |
1736 | WELD:remove() | |
1737 | coroutine.resume(coroutine.create(function() | |
1738 | local POS = ROCK.Position | |
1739 | ROCK.Anchored = true | |
1740 | local onefourth = POS:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(0, math.random(25, 55),0) | |
1741 | local threefourths = POS:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(0, math.random(25, 55),0) | |
1742 | for i = 0, 1, 0.07 do | |
1743 | Swait() | |
1744 | ROCK.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, Mouse.Hit.p, i)) | |
1745 | end | |
1746 | ROCK.Anchored = false | |
1747 | ROCK.CanCollide = true | |
1748 | CreateWave(VT(1,1,1),25,CF(ROCK.Position),false,0,"Pearl",VT(1,0.2,1),0.5) | |
1749 | AoEDamage(ROCK.Position,5,35,55,4,false,12,3,true) | |
1750 | Swait(500) | |
1751 | ROCK.Anchored = true | |
1752 | ROCK.CanCollide = false | |
1753 | for i = 1, 10 do | |
1754 | Swait() | |
1755 | ROCK.Transparency = ROCK.Transparency + 0.1 | |
1756 | end | |
1757 | ROCK:remove() | |
1758 | end)) | |
1759 | for i=0, 1.6, 0.1 / Animation_Speed do | |
1760 | Swait() | |
1761 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1762 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed) | |
1763 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1764 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1765 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1766 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1767 | end | |
1768 | ATTACK = false | |
1769 | Rooted = false | |
1770 | end | |
1771 | ||
1772 | function RadiantVoid() | |
1773 | ATTACK = true | |
1774 | Rooted = true | |
1775 | for i=0, 1, 0.1 / Animation_Speed do | |
1776 | Swait() | |
1777 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1778 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1779 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1780 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1781 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1782 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1783 | end | |
1784 | local RING = CreateMagicCircle() | |
1785 | RING.CFrame = CF(RootPart.Position)*CF(0,-2.8,0) | |
1786 | CreateSound("1208650519", Torso, 10, 1) | |
1787 | for i = 1, 200 do | |
1788 | Swait() | |
1789 | RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/15),RAD(0)) | |
1790 | RING.Size = RING.Size + VT(1,0,1) | |
1791 | end | |
1792 | AoEWarp(RING.Position,RING.Size.X/2) | |
1793 | coroutine.resume(coroutine.create(function() | |
1794 | Swait(75) | |
1795 | for i = 1, 50 do | |
1796 | Swait() | |
1797 | RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(-i/2),RAD(0)) | |
1798 | RING.Size = RING.Size - VT(4,0,4) | |
1799 | end | |
1800 | RING:remove() | |
1801 | end)) | |
1802 | ATTACK = false | |
1803 | Rooted = false | |
1804 | end | |
1805 | ||
1806 | function DivineGlow() | |
1807 | ATTACK = true | |
1808 | Rooted = true | |
1809 | for i=0, 2, 0.1 / Animation_Speed do | |
1810 | Swait() | |
1811 | MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.001,0.001,0.5),0.5) | |
1812 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1813 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1814 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1815 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1816 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1817 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1818 | end | |
1819 | CreateSound("3264923", Torso, 10, 3) | |
1820 | coroutine.resume(coroutine.create(function() | |
1821 | local FRAME = Torso.CFrame | |
1822 | MagicSphere(VT(3,3,3),450,FRAME,"New Yeller",VT(-3/550,-3/550,-3/550),0) | |
1823 | for i = 1, 450 do | |
1824 | Swait() | |
1825 | MagicSphere(VT(0.2,0.2,0.2),15,CF(FRAME*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,FRAME.p),"New Yeller",VT(0.001,0.001,2.5),0.5) | |
1826 | AoEDamage(FRAME.p,1,1,1,-5,false,12,3,false) | |
1827 | end | |
1828 | MagicSphere(VT(6,6,6),70,FRAME,"New Yeller",VT(1,1,1),0) | |
1829 | MagicSphere(VT(5,5,5),70,FRAME,"Pearl",VT(1,1,1),0.5) | |
1830 | AoEDamage(FRAME.p,55,45,45,-5,false,2,30,false) | |
1831 | end)) | |
1832 | ATTACK = false | |
1833 | Rooted = false | |
1834 | end | |
1835 | ||
1836 | --X MOVES-- | |
1837 | ||
1838 | function ShieldPulse() | |
1839 | ATTACK = true | |
1840 | Rooted = false | |
1841 | for i=0, 1, 0.1 / Animation_Speed do | |
1842 | Swait() | |
1843 | turnto(Mouse.Hit.p) | |
1844 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1845 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1846 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1847 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1848 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1849 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1850 | end | |
1851 | local shield = IT("Part",Effects) | |
1852 | shield.CFrame = RootPart.CFrame * CF(0,0,-3) | |
1853 | shield.Size = VT(0.2,0.2,0.2) | |
1854 | shield.Anchored = true | |
1855 | shield.Material = "Neon" | |
1856 | shield.Color = C3(1,1,1) | |
1857 | shield.Transparency = 0.5 | |
1858 | repeat | |
1859 | Swait() | |
1860 | turnto(Mouse.Hit.p) | |
1861 | shield.CFrame = RootPart.CFrame * CF(0,0,-3) | |
1862 | shield.Size = shield.Size + VT(0.2,0.2,0) | |
1863 | until KEYHOLD == false | |
1864 | local bv = Instance.new("BodyVelocity") | |
1865 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1866 | bv.velocity = RootPart.CFrame.lookVector*300 | |
1867 | bv.Parent = shield | |
1868 | shield.Anchored = false | |
1869 | shield.CanCollide = false | |
1870 | bv.Name = "PROJECTILEVELOCITY" | |
1871 | local BOO = shield.Touched:Connect(function(hit) | |
1872 | dealdamage(hit,55,75,5,false,2,3) | |
1873 | end) | |
1874 | Debris:AddItem(shield,5) | |
1875 | ATTACK = false | |
1876 | Rooted = false | |
1877 | end | |
1878 | ||
1879 | function FireField() | |
1880 | ATTACK = true | |
1881 | Rooted = true | |
1882 | for i=0, 1.5, 0.1 / Animation_Speed*3 do | |
1883 | Swait() | |
1884 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
1885 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1886 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1887 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1888 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1889 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1890 | end | |
1891 | CreateSound("217767125", LeftArm, 10, 1) | |
1892 | local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"} | |
1893 | coroutine.resume(coroutine.create(function() | |
1894 | local CFRAME = RootPart.CFrame * CF(0,-3.4,0) | |
1895 | for i = 1, 450 do | |
1896 | Swait() | |
1897 | AoEDamage(CFRAME.p,35,3,5,4,false,12,3,true) | |
1898 | MagicSphere(VT(0,0,0),35,CFRAME,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(2.5,0.1,2.5),0.8) | |
1899 | end | |
1900 | end)) | |
1901 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1902 | Swait() | |
1903 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
1904 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1905 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1906 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(80), RAD(-10), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1907 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1908 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1909 | end | |
1910 | ATTACK = false | |
1911 | Rooted = false | |
1912 | end | |
1913 | ||
1914 | function FrostBreath() | |
1915 | ATTACK = true | |
1916 | Rooted = true | |
1917 | for i=0, 2, 0.1 / Animation_Speed do | |
1918 | Swait() | |
1919 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1920 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1921 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1922 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1923 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1924 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1925 | end | |
1926 | CreateSound("976606790", Head, 10, 2) | |
1927 | local IceColors = {"Steel blue","Cyan","Pastel blue-green"} | |
1928 | for i=0, 4, 0.1 / Animation_Speed do | |
1929 | Swait() | |
1930 | for i = 1, 6 do | |
1931 | AoEStun(Head.CFrame * CF(0,-0.4,-i*3).p,i*3,35,"Freeze") | |
1932 | CreateSwirl(VT(0,0,0),25,Head.CFrame * CF(0,-0.4,-i*3)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-0.05,IceColors[MRANDOM(1,#IceColors)],VT(i/15,i/10,i/15),0.7) | |
1933 | CreateSwirl(VT(0,0,0),25,Head.CFrame * CF(0,-0.4,-i*3)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,0.05,IceColors[MRANDOM(1,#IceColors)],VT(i/10,i/10,i/10),0.7) | |
1934 | end | |
1935 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1936 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1937 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1938 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-22)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1939 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1940 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1941 | end | |
1942 | ATTACK = false | |
1943 | Rooted = false | |
1944 | end | |
1945 | ||
1946 | function Bloodbath() | |
1947 | local HASSTARTED = false | |
1948 | local target = nil | |
1949 | local targettorso = nil | |
1950 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1951 | if Mouse.Target.Parent.Humanoid.PlatformStand == false then | |
1952 | target = Mouse.Target.Parent.Humanoid | |
1953 | targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso") | |
1954 | end | |
1955 | end | |
1956 | if target ~= nil then | |
1957 | CreateSound("305685800", Head, 10, 1) | |
1958 | targettorso.Anchored = true | |
1959 | HASSTARTED = true | |
1960 | ATTACK = true | |
1961 | Rooted = true | |
1962 | CastWarpOutlines(Character) | |
1963 | RootPart.CFrame = targettorso.CFrame * CF(0,0,2) | |
1964 | coroutine.resume(coroutine.create(function() | |
1965 | Swait(10*100) | |
1966 | if HASSTARTED == true then | |
1967 | ATTACK = false | |
1968 | Rooted = false | |
1969 | UNANCHOR = true | |
1970 | end | |
1971 | end)) | |
1972 | UNANCHOR = false | |
1973 | RootPart.Anchored = true | |
1974 | coroutine.resume(coroutine.create(function() | |
1975 | for i=0, 3, 0.1 / Animation_Speed do | |
1976 | Swait() | |
1977 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.05 / Animation_Speed) | |
1978 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.05 / Animation_Speed) | |
1979 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
1980 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
1981 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
1982 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
1983 | end | |
1984 | for i=0, 3, 0.1 / Animation_Speed do | |
1985 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 / Animation_Speed) | |
1986 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.5 / Animation_Speed) | |
1987 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1988 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1989 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1990 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1991 | end | |
1992 | getbloody(targettorso,25) | |
1993 | Swait(5) | |
1994 | targettorso:remove() | |
1995 | Swait(15) | |
1996 | ATTACK = false | |
1997 | Rooted = false | |
1998 | HASSTARTED = false | |
1999 | UNANCHOR = true | |
2000 | end)) | |
2001 | end | |
2002 | end | |
2003 | ||
2004 | function EarthTremor() | |
2005 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
2006 | if HITFLOOR ~= nil then | |
2007 | ATTACK = true | |
2008 | Rooted = true | |
2009 | for i=0, 2, 0.1 / Animation_Speed do | |
2010 | Swait() | |
2011 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2012 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2013 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2014 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2015 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2016 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.3 / Animation_Speed) | |
2017 | end | |
2018 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2019 | Swait() | |
2020 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
2021 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
2022 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
2023 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
2024 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.75 / Animation_Speed) | |
2025 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.75 / Animation_Speed) | |
2026 | end | |
2027 | CreateSound("438666141", RightLeg, 5, 1) | |
2028 | local sinkhole = IT("Part") | |
2029 | sinkhole.Size = VT(35,0,35) | |
2030 | sinkhole.Parent = Effects | |
2031 | sinkhole.Material = "Neon" | |
2032 | sinkhole.Color = C3(0,0,0) | |
2033 | sinkhole.Anchored = true | |
2034 | sinkhole.CanCollide = false | |
2035 | sinkhole.Transparency = 1 | |
2036 | local decal = IT("Decal",sinkhole) | |
2037 | decal.Face = "Top" | |
2038 | decal.Texture = "http://www.roblox.com/asset/?id=29268434" | |
2039 | decal.Transparency = 1 | |
2040 | sinkhole.CFrame = CF(RightLeg.Position)*CF(0,-0.75,0) | |
2041 | AoEDamage(RightLeg.Position,35,15,25,4,false,32,7,true) | |
2042 | coroutine.resume(coroutine.create(function() | |
2043 | for i = 1, 5 do | |
2044 | Swait() | |
2045 | decal.Transparency = decal.Transparency - 0.2 | |
2046 | end | |
2047 | Swait(500) | |
2048 | for i = 1, 5 do | |
2049 | Swait() | |
2050 | decal.Transparency = decal.Transparency + 0.2 | |
2051 | end | |
2052 | sinkhole:remove() | |
2053 | end)) | |
2054 | for i=0, 1, 0.1 / Animation_Speed do | |
2055 | Swait() | |
2056 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
2057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
2058 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
2059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
2060 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.75 / Animation_Speed) | |
2061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.75 / Animation_Speed) | |
2062 | end | |
2063 | ATTACK = false | |
2064 | Rooted = false | |
2065 | end | |
2066 | end | |
2067 | ||
2068 | function VoidWarp() | |
2069 | local HASSTARTED = false | |
2070 | local target = nil | |
2071 | local targettorso = nil | |
2072 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
2073 | if Mouse.Target.Parent.Humanoid.PlatformStand == false then | |
2074 | target = Mouse.Target.Parent.Humanoid | |
2075 | targettorso = Mouse.Target.Parent:FindFirstChild("HumanoidRootPart") or Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso") | |
2076 | end | |
2077 | end | |
2078 | if target ~= nil then | |
2079 | ATTACK = true | |
2080 | Rooted = true | |
2081 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2082 | Swait() | |
2083 | if targettorso ~= nil then | |
2084 | turnto(targettorso.Position) | |
2085 | end | |
2086 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2087 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2088 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2090 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2092 | end | |
2093 | if targettorso ~= nil then | |
2094 | local GUI,GUI3 = CreateGUICircle(targettorso) | |
2095 | local GUI2,GUI4 = CreateGUICircle(Torso) | |
2096 | CreateSound("1208650519", targettorso, 10, 1) | |
2097 | CreateSound("1208650519", Torso, 10, 1) | |
2098 | targettorso.Anchored = true | |
2099 | for i = 1, 200 do | |
2100 | Swait() | |
2101 | GUI.Size = GUI.Size + UDim2.new(0.1,0,0.1,0) | |
2102 | GUI2.Size = GUI.Size | |
2103 | GUI3.Rotation = GUI3.Rotation + 2 | |
2104 | GUI4.Rotation = GUI4.Rotation - 2 | |
2105 | end | |
2106 | if targettorso ~= nil then | |
2107 | CastWarpOutlines(targettorso.Parent) | |
2108 | CastWarpOutlines(Character) | |
2109 | local TFrame = Torso.CFrame | |
2110 | local TTFrame = targettorso.CFrame | |
2111 | Torso.CFrame = TTFrame | |
2112 | targettorso.CFrame = TFrame | |
2113 | local HUMANOID = targettorso.Parent:FindFirstChildOfClass("Humanoid") | |
2114 | local dmg = MRANDOM(75,95) | |
2115 | HUMANOID.Health = HUMANOID.Health - dmg | |
2116 | StatLabel("Normal", targettorso.CFrame * CF(0, 0 + (targettorso.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3)) | |
2117 | CreateSound("1177785010", targettorso, 10, 1) | |
2118 | CreateSound("1177785010", Torso, 10, 1) | |
2119 | HASSTARTED = true | |
2120 | coroutine.resume(coroutine.create(function() | |
2121 | for i = 1, 50 do | |
2122 | Swait() | |
2123 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
2124 | GUI2.Size = GUI.Size | |
2125 | GUI3.Rotation = GUI3.Rotation - 8 | |
2126 | GUI4.Rotation = GUI4.Rotation + 8 | |
2127 | end | |
2128 | GUI:remove() | |
2129 | GUI2:remove() | |
2130 | targettorso.Anchored = false | |
2131 | end)) | |
2132 | end | |
2133 | if HASSTARTED == false then | |
2134 | GUI:remove() | |
2135 | GUI2:remove() | |
2136 | end | |
2137 | end | |
2138 | ATTACK = false | |
2139 | Rooted = false | |
2140 | end | |
2141 | end | |
2142 | ||
2143 | function DivineEvaporation() | |
2144 | ATTACK = true | |
2145 | Rooted = false | |
2146 | for i=0, 6, 0.1 / Animation_Speed do | |
2147 | Swait() | |
2148 | MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.001,0.001,1),0) | |
2149 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2150 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2151 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2152 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2153 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2154 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2155 | end | |
2156 | CreateSound("3264923", Torso, 10, 1) | |
2157 | for i = 1, 50 do | |
2158 | MagicSphere(VT(0.2,0.2,0.2),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.005,0.005,0.1),0) | |
2159 | end | |
2160 | MagicSphere(VT(20,20,20),50,Torso.CFrame,"New Yeller",VT(0,0,0),0.9) | |
2161 | killnearest(Torso.Position,15,5) | |
2162 | ATTACK = false | |
2163 | Rooted = false | |
2164 | end | |
2165 | ||
2166 | ||
2167 | function LeafField() | |
2168 | ATTACK = true | |
2169 | Rooted = true | |
2170 | for i=0, 1.5, 0.1 / Animation_Speed*3 do | |
2171 | Swait() | |
2172 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2173 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2174 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2175 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2176 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2177 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2178 | end | |
2179 | CreateSound("217767125", LeftArm, 10, 1) | |
2180 | local FIREBALLCOLORS = {"Lime green", "Mint", "Forest green"} | |
2181 | coroutine.resume(coroutine.create(function() | |
2182 | local CFRAME = RootPart.CFrame * CF(0,-3.4,0) | |
2183 | for i = 1, 450 do | |
2184 | Swait() | |
2185 | AoEDamage(CFRAME.p,35,3,5,4,false,12,3,true) | |
2186 | MagicSphere(VT(0,0,0),35,CFRAME,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(2.5,0.1,2.5),0.8) | |
2187 | end | |
2188 | end)) | |
2189 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2190 | Swait() | |
2191 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(80), RAD(-10), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2195 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2196 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2197 | end | |
2198 | ATTACK = false | |
2199 | Rooted = false | |
2200 | end | |
2201 | ||
2202 | ||
2203 | function LeafStorm() | |
2204 | ATTACK = true | |
2205 | ATTACK = true | |
2206 | Rooted = false | |
2207 | for i=0, 2, 0.1 / Animation_Speed do | |
2208 | Swait() | |
2209 | turnto(Mouse.Hit.p) | |
2210 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2214 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2215 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2216 | end | |
2217 | Rooted = true | |
2218 | local TURRETS = {RightArm,LeftArm} | |
2219 | local soundeffect = IT("Sound",Torso) | |
2220 | soundeffect.SoundId = "rbxassetid://337638956" | |
2221 | soundeffect.Looped = true | |
2222 | soundeffect.Volume = 1 | |
2223 | soundeffect.Playing = true | |
2224 | repeat | |
2225 | Swait() | |
2226 | turnto(Mouse.Hit.p) | |
2227 | local TURRET = TURRETS[MRANDOM(1,#TURRETS)] | |
2228 | MagicSphere(VT(0,0,0),7,TURRET.CFrame*CF(0,-1,0),"Shamrock",VT(0.3,0.3,0.3),0) | |
2229 | local BULLET = CreatePart(3, Effects, "Grass", 0, 0, "Shamrock", "Bullet", VT(0.2*Player_Size,0.2*Player_Size,4*Player_Size),false) | |
2230 | BULLET.CFrame = CF(TURRET.CFrame*CF(0,-2,0).p,Mouse.Hit.p) | |
2231 | local bv = Instance.new("BodyVelocity") | |
2232 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2233 | bv.velocity = CF(TURRET.Position,Mouse.Hit.p).lookVector*300 | |
2234 | bv.Parent = BULLET | |
2235 | bv.Name = "PROJECTILEVELOCITY" | |
2236 | MakeForm(BULLET,"Ball") | |
2237 | local BOO = BULLET.Touched:Connect(function(hit) | |
2238 | dealdamage(hit,5,8,5,false,2,3) | |
2239 | end) | |
2240 | table.insert(Effects2,{BULLET,"Disappear",0.02,1,0,0,2}) | |
2241 | until KEYHOLD == false | |
2242 | soundeffect:remove() | |
2243 | ATTACK = false | |
2244 | Rooted = false | |
2245 | end | |
2246 | ||
2247 | --//=================================\\ | |
2248 | --|| ASSIGN THINGS TO KEYS | |
2249 | --\\=================================// | |
2250 | ||
2251 | function ChineseEarthquake() | |
2252 | Rooted = true | |
2253 | local icri = CreateSound("1177999394", Torso, 10, 1) | |
2254 | Swait(130) | |
2255 | local FRAME = Torso.CFrame | |
2256 | repeat | |
2257 | Swait() | |
2258 | Torso.CFrame = FRAME * CF(0,1,0) | |
2259 | Swait() | |
2260 | Torso.CFrame = FRAME | |
2261 | until icri.Playing == false | |
2262 | Rooted = false | |
2263 | end | |
2264 | ||
2265 | function MouseDown(Mouse) | |
2266 | if ATTACK == false then | |
2267 | end | |
2268 | end | |
2269 | ||
2270 | function MouseUp(Mouse) | |
2271 | HOLD = false | |
2272 | end | |
2273 | ||
2274 | function KeyDown(Key) | |
2275 | KEYHOLD = true | |
2276 | if Rooted == false then | |
2277 | if Key == "z" and ATTACK == false then | |
2278 | if VALUE1 == 1 then | |
2279 | TurretCannon() | |
2280 | elseif VALUE1 == 2 then | |
2281 | Fireball() | |
2282 | elseif VALUE1 == 3 then | |
2283 | IcicleStorm() | |
2284 | elseif VALUE1 == 4 then | |
2285 | Shriek() | |
2286 | elseif VALUE1 == 5 then | |
2287 | RockThrow() | |
2288 | elseif VALUE1 == 6 then | |
2289 | RadiantVoid() | |
2290 | elseif VALUE1 == 7 then | |
2291 | DivineGlow() | |
2292 | elseif VALUE1 == 8 then | |
2293 | LeafStorm() | |
2294 | end | |
2295 | end | |
2296 | ||
2297 | if Key == "x" and ATTACK == false then | |
2298 | if VALUE1 == 1 then | |
2299 | ShieldPulse() | |
2300 | elseif VALUE1 == 2 then | |
2301 | FireField() | |
2302 | elseif VALUE1 == 3 then | |
2303 | FrostBreath() | |
2304 | elseif VALUE1 == 4 then | |
2305 | Bloodbath() | |
2306 | elseif VALUE1 == 5 then | |
2307 | EarthTremor() | |
2308 | elseif VALUE1 == 6 then | |
2309 | VoidWarp() | |
2310 | elseif VALUE1 == 7 then | |
2311 | DivineEvaporation() | |
2312 | elseif VALUE1 == 8 then | |
2313 | LeafField() | |
2314 | end | |
2315 | end | |
2316 | ||
2317 | if Key == "1" and ATTACK == false then | |
2318 | Stance1() | |
2319 | end | |
2320 | ||
2321 | if Key == "2" and ATTACK == false then | |
2322 | Stance2() | |
2323 | end | |
2324 | ||
2325 | if Key == "3" and ATTACK == false then | |
2326 | Stance3() | |
2327 | end | |
2328 | ||
2329 | if Key == "4" and ATTACK == false then | |
2330 | Stance4() | |
2331 | end | |
2332 | ||
2333 | if Key == "5" and ATTACK == false then | |
2334 | Stance5() | |
2335 | end | |
2336 | ||
2337 | if Key == "6" and ATTACK == false then | |
2338 | Stance6() | |
2339 | end | |
2340 | ||
2341 | if Key == "7" and ATTACK == false then | |
2342 | Stance7() | |
2343 | end | |
2344 | ||
2345 | if Key == "8" and ATTACK == false then | |
2346 | Stance8() | |
2347 | end | |
2348 | ||
2349 | if Key == "t" and ATTACK == false and VALUE1 == 5 then | |
2350 | ChineseEarthquake() | |
2351 | end | |
2352 | end | |
2353 | end | |
2354 | ||
2355 | function KeyUp(Key) | |
2356 | KEYHOLD = false | |
2357 | end | |
2358 | ||
2359 | Mouse.Button1Down:connect(function(NEWKEY) | |
2360 | MouseDown(NEWKEY) | |
2361 | end) | |
2362 | Mouse.Button1Up:connect(function(NEWKEY) | |
2363 | MouseUp(NEWKEY) | |
2364 | end) | |
2365 | Mouse.KeyDown:connect(function(NEWKEY) | |
2366 | KeyDown(NEWKEY) | |
2367 | end) | |
2368 | Mouse.KeyUp:connect(function(NEWKEY) | |
2369 | KeyUp(NEWKEY) | |
2370 | end) | |
2371 | ||
2372 | --//=================================\\ | |
2373 | --\\=================================// | |
2374 | ||
2375 | ||
2376 | function unanchor() | |
2377 | if UNANCHOR == true then | |
2378 | g = Character:GetChildren() | |
2379 | for i = 1, #g do | |
2380 | if g[i].ClassName == "Part" then | |
2381 | g[i].Anchored = false | |
2382 | end | |
2383 | end | |
2384 | end | |
2385 | end | |
2386 | ||
2387 | ||
2388 | --//=================================\\ | |
2389 | --|| WRAP THE WHOLE SCRIPT UP | |
2390 | --\\=================================// | |
2391 | ||
2392 | Humanoid.Changed:connect(function(Jump) | |
2393 | if Jump == "Jump" and (Disable_Jump == true) then | |
2394 | Humanoid.Jump = false | |
2395 | end | |
2396 | end) | |
2397 | ||
2398 | VALUE1 = 1 | |
2399 | Speed = 25 | |
2400 | ||
2401 | while true do | |
2402 | Swait() | |
2403 | ANIMATE.Parent = nil | |
2404 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2405 | IDLEANIMATION:Play() | |
2406 | SINE = SINE + CHANGE | |
2407 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2408 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2409 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
2410 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
2411 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
2412 | if ANIM == "Walk" and TORSOVELOCITY > 1 and VALUE1 ~= 7 then | |
2413 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2414 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2415 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2416 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2417 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2418 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2419 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2420 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2421 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2422 | end | |
2423 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2424 | ANIM = "Jump" | |
2425 | if ATTACK == false then | |
2426 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2427 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2428 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2429 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2430 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2431 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2432 | end | |
2433 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2434 | ANIM = "Fall" | |
2435 | if ATTACK == false then | |
2436 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2437 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2438 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2439 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2440 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2441 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2442 | end | |
2443 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2444 | ANIM = "Idle" | |
2445 | if ATTACK == false then | |
2446 | if VALUE1 == 1 then | |
2447 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2448 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2449 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2450 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2451 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2452 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2453 | elseif VALUE1 == 2 then | |
2454 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
2455 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
2456 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.2, -0.3) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2457 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2458 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2459 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2460 | elseif VALUE1 == 3 then | |
2461 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2462 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2463 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2464 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2465 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2466 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2467 | elseif VALUE1 == 4 then | |
2468 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2469 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2470 | if MRANDOM(1,5) == 1 then | |
2471 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 1) | |
2472 | end | |
2473 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2474 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2475 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2476 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2477 | elseif VALUE1 == 5 then | |
2478 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2484 | elseif VALUE1 == 6 then | |
2485 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2486 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2490 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2491 | if MRANDOM(1,25) == 1 then | |
2492 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 1) | |
2493 | end | |
2494 | elseif VALUE1 == 7 then | |
2495 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2497 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2498 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2499 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2500 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2501 | elseif VALUE1 == 8 then | |
2502 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + -0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
2503 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
2504 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2505 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2506 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2507 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2508 | end | |
2509 | end | |
2510 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2511 | ANIM = "Walk" | |
2512 | WALK = WALK + 1 / Animation_Speed | |
2513 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
2514 | WALK = 0 | |
2515 | if WALKINGANIM == true then | |
2516 | WALKINGANIM = false | |
2517 | elseif WALKINGANIM == false then | |
2518 | WALKINGANIM = true | |
2519 | end | |
2520 | end | |
2521 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2522 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2523 | if ATTACK == false then | |
2524 | if VALUE1 < 4 or VALUE1 == 6 then | |
2525 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2526 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
2528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
2529 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
2530 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
2531 | elseif VALUE1 == 4 then | |
2532 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2533 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2534 | if MRANDOM(1,15) == 1 then | |
2535 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1) | |
2536 | end | |
2537 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2538 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2539 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed) | |
2540 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed) | |
2541 | elseif VALUE1 == 7 then | |
2542 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2546 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2548 | elseif VALUE1 == 5 then | |
2549 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2550 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2551 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2552 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2553 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
2554 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
2555 | elseif VALUE1 == 8 then | |
2556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2557 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
2559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
2560 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
2561 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
2562 | end | |
2563 | end | |
2564 | end | |
2565 | if #Effects2>0 then | |
2566 | for e=1,#Effects2 do | |
2567 | if Effects2[e]~=nil then | |
2568 | local Thing=Effects2[e] | |
2569 | if Thing~=nil then | |
2570 | local Part=Thing[1] | |
2571 | local Mode=Thing[2] | |
2572 | local Delay=Thing[3] | |
2573 | local IncX=Thing[4] | |
2574 | local IncY=Thing[5] | |
2575 | local IncZ=Thing[6] | |
2576 | local Part2=Thing[8] | |
2577 | if Thing[1].Transparency<=1 then | |
2578 | if Thing[2]=="Block1" then | |
2579 | Thing[1].CFrame=Thing[1].CFrame | |
2580 | Mesh=Thing[1].Mesh | |
2581 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
2582 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2583 | elseif Thing[2]=="Cylinder" then | |
2584 | Mesh=Thing[1].Mesh | |
2585 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
2586 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2587 | elseif Thing[2]=="Blood" then | |
2588 | Mesh=Thing[7] | |
2589 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
2590 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
2591 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2592 | elseif Thing[2]=="Elec" then | |
2593 | Mesh=Thing[1].Mesh | |
2594 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
2595 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2596 | elseif Thing[2]=="Disappear" then | |
2597 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2598 | elseif Thing[2]=="Evaporate" then | |
2599 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2600 | local C = {-5,-2,2,5} | |
2601 | MagicSphere(VT(0,0,0),15,CF(Thing[1].CFrame*CF(C[MRANDOM(1,#C)],C[MRANDOM(1,#C)],C[MRANDOM(1,#C)]).p,Thing[1].Position),"New Yeller",VT(0.01,0.01,0.5),0.8) | |
2602 | end | |
2603 | else | |
2604 | Part.Parent=nil | |
2605 | table.remove(Effects2,e) | |
2606 | end | |
2607 | end | |
2608 | end | |
2609 | end | |
2610 | end | |
2611 | unanchor() | |
2612 | Humanoid.MaxHealth = "inf" | |
2613 | Humanoid.Health = "inf" | |
2614 | if Rooted == false then | |
2615 | Disable_Jump = false | |
2616 | Humanoid.WalkSpeed = Speed | |
2617 | elseif Rooted == true then | |
2618 | Disable_Jump = true | |
2619 | Humanoid.WalkSpeed = 0 | |
2620 | end | |
2621 | local MATHS = {"0","1"} | |
2622 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
2623 | Humanoid.PlatformStand = false | |
2624 | end | |
2625 | ||
2626 | --//=================================\\ | |
2627 | --\\=================================// | |
2628 | ||
2629 | ||
2630 | ||
2631 | ||
2632 | ||
2633 | --//====================================================\\-- | |
2634 | --|| END OF SCRIPT | |
2635 | --\\====================================================//-- |