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1-
print(InternalData.Version)
1+
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
2
do
3
	script.Parent = owner.Character
4
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
	local function NewFakeEvent()
6
		local Bind = Instance.new("BindableEvent")
7
		local Fake;Fake = {Connections = {},
8
		fakeEvent=true;
9
		Connect=function(self,Func)
10
			Bind.Event:connect(Func)
11
			self.Connections[Bind] = true
12
			return setmetatable({Connected = true},{
13
			__index = function (self,Index)
14
				if Index:lower() == "disconnect" then
15
					return function() Fake.Connections[Bind] = false;self.Connected = false end
16
				end
17
				return Fake[Index]
18
			end;
19
			__tostring = function() return "Connection" end;
20
		})
21
		end}
22
		Fake.connect = Fake.Connect;return Fake;
23
	end
24
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
	local function TriggerEvent(self,Event,...)
30
		local Trigger = Mouse[Event]
31
		if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
			for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
		end
34
	end
35
	Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
	Event.OnServerEvent:Connect(function(FiredBy,Input)
37
		if FiredBy.Name ~= owner.Name then return end
38
		if Input.MouseEvent then
39
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
		else
41
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
			for _,Action in pairs(ContextActionService.Actions) do
44
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
			end
46
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
		end
49
	end)
50
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
	Event.Parent = NLS([[
52
		local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
		local Input = function(Input,gameProcessedEvent)
54
			if gameProcessedEvent then return end
55
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
		end
57
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
		local Hit,Target
59
		while wait(1/30) do
60
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
				Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
			end
63
		end
64
	]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
	__index = function (self,Index)
68
		local Sandbox = function (Thing)
69
			if Thing:IsA("Player") then
70
				local RealPlayer = Thing
71
				return setmetatable({},{
72
					__index = function (self,Index)
73
						local Type = type(RealPlayer[Index])
74
						if Type == "function" then
75
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
								return function (self)return InternalData["Mouse"] end
77
							end
78
							return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
						end
80
						return RealPlayer[Index]
81
					end;
82
					__tostring = function(self) return RealPlayer.Name end
83
				})
84
			end
85
		end
86
		if RealGame[Index] then
87
			local Type = type(RealGame[Index])
88
			if Type == "function" then
89
				if Index:lower() == "getservice" or Index:lower() == "service" then
90
					return function (self,Service)
91
						local FakeServices = {
92
							["players"] = function()
93
								return setmetatable({},{
94
									__index = function (self2,Index2)
95
										local RealService = RealGame:GetService(Service)
96
										local Type2 = type(Index2)
97
										if Type2 == "function" then
98
											return function (self,...) return RealService[Index2](RealService,...)end
99
										else
100
											if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
											return RealService[Index2]
102
										end
103
									end;
104
									__tostring = function(self) return RealGame:GetService(Service).Name end
105
								})
106
							end;
107
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
							["userinputservice"] = function() return InternalData["UserInputService"] end;
109
							["runservice"] = function()
110
								return setmetatable({},{
111
									__index = function(self2,Index2)
112
										local RealService = RealGame:GetService(Service)
113
										local Type2 = type(Index2)
114
										if Type2 == "function" then
115
											return function (self,...) return RealService[Index2](RealService,...) end
116
										else
117
											local RunServices = {
118
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
												["renderstepped"] = function() return RealService["Stepped"] end
120
											}
121
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
											return RealService[Index2]
123
										end
124
									end
125
								})
126
							end
127
						}
128
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
						return RealGame:GetService(Service)
130
					end
131
				end
132
				return function (self,...) return RealGame[Index](RealGame,...) end
133
			else
134
				if game:GetService(Index) then return game:GetService(Index) end
135
				return RealGame[Index]
136
			end
137
		end
138
		return nil
139
	end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
141
142
--//Paste script below this line.
143
144
145
146
147
Player = game:GetService("Players").LocalPlayer
148
PlayerGui = Player.PlayerGui
149
Cam = workspace.CurrentCamera
150
Backpack = Player.Backpack
151
Character = Player.Character
152
Humanoid = Character.Humanoid
153
Mouse = Player:GetMouse()
154
RootPart = Character["HumanoidRootPart"]
155
Torso = Character["Torso"]
156
Head = Character["Head"]
157
RightArm = Character["Right Arm"]
158
LeftArm = Character["Left Arm"]
159
RightLeg = Character["Right Leg"]
160
LeftLeg = Character["Left Leg"]
161
RootJoint = RootPart["RootJoint"]
162
Neck = Torso["Neck"]
163
RightShoulder = Torso["Right Shoulder"]
164
LeftShoulder = Torso["Left Shoulder"]
165
RightHip = Torso["Right Hip"]
166
LeftHip = Torso["Left Hip"]
167
local sick = Instance.new("Sound",Character)
168
sick.SoundId = "rbxassetid://321467240"
169
sick.Looped = true
170
sick.Pitch = 1
171
sick.Volume = 1
172
sick:Play()
173
local sick2 = Instance.new("Sound",Character)
174
sick2.SoundId = "rbxassetid://264754048"
175
sick2.Looped = true
176
sick2.Pitch = 1
177
sick2.Volume = 3
178
Humanoid.DisplayDistanceType = "None"
179
180
IT = Instance.new
181
CF = CFrame.new
182
VT = Vector3.new
183
RAD = math.rad
184
C3 = Color3.new
185
UD2 = UDim2.new
186
BRICKC = BrickColor.new
187
ANGLES = CFrame.Angles
188
EULER = CFrame.fromEulerAnglesXYZ
189
COS = math.cos
190
ACOS = math.acos
191
SIN = math.sin
192
ASIN = math.asin
193
ABS = math.abs
194
MRANDOM = math.random
195
FLOOR = math.floor
196
197
local naeeym2 = Instance.new("BillboardGui",Character)
198
naeeym2.AlwaysOnTop = true
199
naeeym2.Size = UDim2.new(5,35,2,35)
200
naeeym2.StudsOffset = Vector3.new(0,3,0)
201
naeeym2.Adornee = Character.Head
202
naeeym2.Name = "Name"
203
naeeym2.PlayerToHideFrom = Player
204
local tecks2 = Instance.new("TextLabel",naeeym2)
205
tecks2.BackgroundTransparency = 1
206
tecks2.TextScaled = true
207
tecks2.BorderSizePixel = 0
208
tecks2.Text = Player.Name
209
tecks2.Font = "Fantasy"
210
tecks2.TextSize = 20
211
tecks2.TextStrokeTransparency = 1
212
tecks2.TextColor3 = Color3.new(0,0,0)
213
tecks2.TextStrokeColor3 = Color3.new(1,0,0)
214
tecks2.Size = UDim2.new(1,0,0.5,0)
215
tecks2.Parent = naeeym2
216
217
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
218
	local NEWMESH = IT(MESH)
219
	if MESH == "SpecialMesh" then
220
		NEWMESH.MeshType = MESHTYPE
221
		if MESHID ~= "nil" and MESHID ~= "" then
222
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
223
		end
224
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
225
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
226
		end
227
	end
228
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
229
	NEWMESH.Scale = SCALE
230
	NEWMESH.Parent = PARENT
231
	return NEWMESH
232
end
233
234
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
235
	local NEWPART = IT("Part")
236
	NEWPART.formFactor = FORMFACTOR
237
	NEWPART.Reflectance = REFLECTANCE
238
	NEWPART.Transparency = TRANSPARENCY
239
	NEWPART.CanCollide = false
240
	NEWPART.Locked = true
241
	NEWPART.Anchored = true
242
	if ANCHOR == false then
243
		NEWPART.Anchored = false
244
	end
245
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
246
	NEWPART.Name = NAME
247
	NEWPART.Size = SIZE
248
	NEWPART.Position = Torso.Position
249
	NEWPART.Material = MATERIAL
250
	NEWPART:BreakJoints()
251
	NEWPART.Parent = PARENT
252
	return NEWPART
253
end
254
255
--//=================================\\
256
--||		  CUSTOMIZATION
257
--\\=================================//
258
259
Player_Size = 1 --Size of the player.
260
Animation_Speed = 3
261
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
262
263
local Speed = 16
264
local Effects2 = {}
265
266
--//=================================\\
267
--|| 	  END OF CUSTOMIZATION
268
--\\=================================//
269
270
	local function weldBetween(a, b)
271
	    local weldd = Instance.new("ManualWeld")
272
	    weldd.Part0 = a
273
	    weldd.Part1 = b
274
	    weldd.C0 = CFrame.new()
275
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
276
	    weldd.Parent = a
277
	    return weldd
278
	end
279
280
--//=================================\\
281
--|| 	      USEFUL VALUES
282
--\\=================================//
283
284
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
285
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
286
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
287
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
288
local CHANGEDEFENSE = 0
289
local CHANGEDAMAGE = 0
290
local CHANGEMOVEMENT = 0
291
local ANIM = "Idle"
292
local ATTACK = false
293
local EQUIPPED = false
294
local HOLD = false
295
local COMBO = 1
296
local Rooted = false
297
local SINE = 0
298
local KEYHOLD = false
299
local CHANGE = 2 / Animation_Speed
300
local WALKINGANIM = false
301
local WALK = 0
302
local VALUE1 = false
303
local VALUE2 = "Normal"
304
local ROBLOXIDLEANIMATION = IT("Animation")
305
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
306
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
307
--ROBLOXIDLEANIMATION.Parent = Humanoid
308
local WEAPONGUI = IT("ScreenGui", PlayerGui)
309
WEAPONGUI.Name = "Weapon GUI"
310
local Weapon = IT("Model")
311
Weapon.Name = "Adds"
312
local Effects = IT("Folder", Weapon)
313
Effects.Name = "Effects"
314
local ANIMATOR = Humanoid.Animator
315
local ANIMATE = Character.Animate
316
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
317
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
318
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
319
local HITBLOCKSOUNDS = {"199148933", "199148947"}
320
local UNANCHOR = true
321
322
local SKILLTEXTCOLOR = C3(125,0,0)
323
324
325
--//=================================\\
326
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
327
--\\=================================//
328
329
ArtificialHB = Instance.new("BindableEvent", script)
330
ArtificialHB.Name = "ArtificialHB"
331
332
script:WaitForChild("ArtificialHB")
333
334
frame = Frame_Speed
335
tf = 0
336
allowframeloss = false
337
tossremainder = false
338
lastframe = tick()
339
script.ArtificialHB:Fire()
340
341
game:GetService("RunService").Heartbeat:connect(function(s, p)
342
	tf = tf + s
343
	if tf >= frame then
344
		if allowframeloss then
345
			script.ArtificialHB:Fire()
346
			lastframe = tick()
347
		else
348
			for i = 1, math.floor(tf / frame) do
349
				script.ArtificialHB:Fire()
350
			end
351
		lastframe = tick()
352
		end
353
		if tossremainder then
354
			tf = 0
355
		else
356
			tf = tf - frame * math.floor(tf / frame)
357
		end
358
	end
359
end)
360
361
--//=================================\\
362
--\\=================================//
363
364
365
366
367
368
--//=================================\\
369
--|| 	      SOME FUNCTIONS
370
--\\=================================//
371
372
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
373
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
374
end
375
376
function PositiveAngle(NUMBER)
377
	if NUMBER >= 0 then
378
		NUMBER = 0
379
	end
380
	return NUMBER
381
end
382
383
function NegativeAngle(NUMBER)
384
	if NUMBER <= 0 then
385
		NUMBER = 0
386
	end
387
	return NUMBER
388
end
389
390
function Swait(NUMBER)
391
	if NUMBER == 0 or NUMBER == nil then
392
		ArtificialHB.Event:wait()
393
	else
394
		for i = 1, NUMBER do
395
			ArtificialHB.Event:wait()
396
		end
397
	end
398
end
399
400
function QuaternionFromCFrame(cf)
401
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
402
	local trace = m00 + m11 + m22
403
	if trace > 0 then 
404
		local s = math.sqrt(1 + trace)
405
		local recip = 0.5 / s
406
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
407
	else
408
		local i = 0
409
		if m11 > m00 then
410
			i = 1
411
		end
412
		if m22 > (i == 0 and m00 or m11) then
413
			i = 2
414
		end
415
		if i == 0 then
416
			local s = math.sqrt(m00 - m11 - m22 + 1)
417
			local recip = 0.5 / s
418
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
419
		elseif i == 1 then
420
			local s = math.sqrt(m11 - m22 - m00 + 1)
421
			local recip = 0.5 / s
422
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
423
		elseif i == 2 then
424
			local s = math.sqrt(m22 - m00 - m11 + 1)
425
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
426
		end
427
	end
428
end
429
 
430
function QuaternionToCFrame(px, py, pz, x, y, z, w)
431
	local xs, ys, zs = x + x, y + y, z + z
432
	local wx, wy, wz = w * xs, w * ys, w * zs
433
	local xx = x * xs
434
	local xy = x * ys
435
	local xz = x * zs
436
	local yy = y * ys
437
	local yz = y * zs
438
	local zz = z * zs
439
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
440
end
441
 
442
function QuaternionSlerp(a, b, t)
443
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
444
	local startInterp, finishInterp;
445
	if cosTheta >= 0.0001 then
446
		if (1 - cosTheta) > 0.0001 then
447
			local theta = ACOS(cosTheta)
448
			local invSinTheta = 1 / SIN(theta)
449
			startInterp = SIN((1 - t) * theta) * invSinTheta
450
			finishInterp = SIN(t * theta) * invSinTheta
451
		else
452
			startInterp = 1 - t
453
			finishInterp = t
454
		end
455
	else
456
		if (1 + cosTheta) > 0.0001 then
457
			local theta = ACOS(-cosTheta)
458
			local invSinTheta = 1 / SIN(theta)
459
			startInterp = SIN((t - 1) * theta) * invSinTheta
460
			finishInterp = SIN(t * theta) * invSinTheta
461
		else
462
			startInterp = t - 1
463
			finishInterp = t
464
		end
465
	end
466
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
467
end
468
469
function Clerp(a, b, t)
470
	local qa = {QuaternionFromCFrame(a)}
471
	local qb = {QuaternionFromCFrame(b)}
472
	local ax, ay, az = a.x, a.y, a.z
473
	local bx, by, bz = b.x, b.y, b.z
474
	local _t = 1 - t
475
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
476
end
477
478
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
479
	local frame = IT("Frame")
480
	frame.BackgroundTransparency = TRANSPARENCY
481
	frame.BorderSizePixel = BORDERSIZEPIXEL
482
	frame.Position = POSITION
483
	frame.Size = SIZE
484
	frame.BackgroundColor3 = COLOR
485
	frame.BorderColor3 = BORDERCOLOR
486
	frame.Name = NAME
487
	frame.Parent = PARENT
488
	return frame
489
end
490
491
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
492
	local label = IT("TextLabel")
493
	label.BackgroundTransparency = 1
494
	label.Size = UD2(1, 0, 1, 0)
495
	label.Position = UD2(0, 0, 0, 0)
496
	label.TextColor3 = TEXTCOLOR
497
	label.TextStrokeTransparency = STROKETRANSPARENCY
498
	label.TextTransparency = TRANSPARENCY
499
	label.FontSize = TEXTFONTSIZE
500
	label.Font = TEXTFONT
501
	label.BorderSizePixel = BORDERSIZEPIXEL
502
	label.TextScaled = false
503
	label.Text = TEXT
504
	label.Name = NAME
505
	label.Parent = PARENT
506
	return label
507
end
508
509
function NoOutlines(PART)
510
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
511
end
512
513
514
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
515
	local NEWWELD = IT(TYPE)
516
	NEWWELD.Part0 = PART0
517
	NEWWELD.Part1 = PART1
518
	NEWWELD.C0 = C0
519
	NEWWELD.C1 = C1
520
	NEWWELD.Parent = PARENT
521
	return NEWWELD
522
end
523
524
local SOUND = IT("Sound",nil)
525
526
function CreateSound(ID, PARENT, VOLUME, PITCH)
527
	local NEWSOUND = nil
528
	coroutine.resume(coroutine.create(function()
529
		NEWSOUND = SOUND:Clone()
530
		NEWSOUND.Parent = PARENT
531
		NEWSOUND.Volume = VOLUME
532
		NEWSOUND.Pitch = PITCH
533
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
534
		Swait()
535
		NEWSOUND:play()
536
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
537
	end))
538
	return NEWSOUND
539
end
540
541
function CFrameFromTopBack(at, top, back)
542
	local right = top:Cross(back)
543
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
544
end
545
546
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
547
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
548
	local mesh = IT("SpecialMesh",wave)
549
	mesh.MeshType = "FileMesh"
550
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
551
	mesh.Scale = SIZE
552
	mesh.Offset = VT(0,0,-SIZE.X/8)
553
	wave.CFrame = CFRAME
554
	coroutine.resume(coroutine.create(function(PART)
555
		for i = 1, WAIT do
556
			Swait()
557
			mesh.Scale = mesh.Scale + GROW
558
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
559
			if DOESROT == true then
560
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
561
			end
562
			wave.Transparency = wave.Transparency + (0.5/WAIT)
563
			if wave.Transparency > 0.99 then
564
				wave:remove()
565
			end
566
		end
567
	end))
568
end
569
570
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,DOESTRAIL)
571
	local wave = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC(COLOR), "Effect", VT(0,0,0))
572
	local mesh = IT("SpecialMesh",wave)
573
	mesh.MeshType = "FileMesh"
574
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
575
	mesh.Scale = SIZE
576
	wave.CFrame = CFRAME
577
	coroutine.resume(coroutine.create(function(PART)
578
		for i = 1, WAIT do
579
			Swait()
580
			if DOESTRAIL == true then
581
				Trail(wave)
582
			end
583
			mesh.Scale = mesh.Scale + GROW
584
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
585
			if DOESROT == true then
586
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
587
			end
588
			wave.Transparency = wave.Transparency + (0.2/WAIT)
589
			if wave.Transparency > 0.99 then
590
				wave:remove()
591
			end
592
		end
593
	end))
594
end
595
596
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
597
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
598
	local mesh = IT("SpecialMesh",wave)
599
	mesh.MeshType = "Sphere"
600
	mesh.Scale = SIZE
601
	mesh.Offset = VT(0,0,0)
602
	wave.CFrame = CFRAME
603
	coroutine.resume(coroutine.create(function(PART)
604
		for i = 1, WAIT do
605
			Swait()
606
			mesh.Scale = mesh.Scale + GROW
607
			wave.Transparency = wave.Transparency + (1/WAIT)
608
			if wave.Transparency > 0.99 then
609
				wave:remove()
610
			end
611
		end
612
	end))
613
end
614
615
function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
616
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
617
	local mesh = IT("BlockMesh",wave)
618
	wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
619
	coroutine.resume(coroutine.create(function(PART)
620
		for i = 1, WAIT do
621
			Swait()
622
			mesh.Scale = mesh.Scale + GROW
623
			wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
624
			wave.Transparency = wave.Transparency + (0.5/WAIT)
625
			if wave.Transparency > 0.99 then
626
				wave:remove()
627
			end
628
		end
629
	end))
630
end
631
632
function MakeForm(PART,TYPE)
633
	if TYPE == "Cyl" then
634
		local MSH = IT("CylinderMesh",PART)
635
	elseif TYPE == "Ball" then
636
		local MSH = IT("SpecialMesh",PART)
637
		MSH.MeshType = "Sphere"
638
	elseif TYPE == "Wedge" then
639
		local MSH = IT("SpecialMesh",PART)
640
		MSH.MeshType = "Wedge"
641
	end
642
end
643
644
function CheckTableForString(Table, String)
645
	for i, v in pairs(Table) do
646
		if string.find(string.lower(String), string.lower(v)) then
647
			return true
648
		end
649
	end
650
	return false
651
end
652
653
function CheckIntangible(Hit)
654
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
655
	if Hit and Hit.Parent then
656
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
657
			return true
658
		end
659
	end
660
	return false
661
end
662
663
Debris = game:GetService("Debris")
664
665
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
666
	local Direction = CFrame.new(StartPos, Vec).lookVector
667
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
668
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
669
	if RayHit and CheckIntangible(RayHit) then
670
		if DelayIfHit then
671
			wait()
672
		end
673
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
674
	end
675
	return RayHit, RayPos, RayNormal
676
end
677
678
function turnto(position)
679
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
680
end
681
682
--//=================================\\
683
--||	     WEAPON CREATION
684
--\\=================================//
685
686
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Crimson", "Wistband part", VT(1.015,0.15,1.015),false)
687
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
688
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
689
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
690
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
691
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
692
MakeForm(part,"Wedge")
693
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.05,1.025),false)
694
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.22, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
695
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.1,1.025),false)
696
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
697
MakeForm(part,"Wedge")
698
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.8,0.05,0.8),false)
699
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
700
MakeForm(part,"Cyl")
701
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Crimson", "Wistband part", VT(0.81,0.05,0.81),false)
702
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.49, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
703
MakeForm(part,"Cyl")
704
local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.5,0.05,0.5),false)
705
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.51, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
706
MakeForm(part,"Cyl")
707
local blade = CreatePart(3, Weapon, "Marble", 0, 0, "Black", "Wistband part", VT(0.5,0.05,0.5),false)
708
local armweld = CreateWeldOrSnapOrMotor("Weld", blade, RightArm, blade, CF(0.52, -0.306, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
709
CreateMesh("SpecialMesh", blade, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
710
local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.2,0.05,0.2),false)
711
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
712
MakeForm(part,"Ball")
713
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.15,0.06,0.15),false)
714
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
715
MakeForm(part,"Ball")
716
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Crimson", "Wistband part", VT(0.1,0.07,0.1),false)
717
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
718
MakeForm(part,"Ball")
719
720
for _, c in pairs(Weapon:GetChildren()) do
721
	if c.ClassName == "Part" then
722
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
723
	end
724
end
725
726
Weapon.Parent = Character
727
728
Humanoid.Died:connect(function()
729
	ATTACK = true
730
end)
731
732
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
733
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
734
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
735
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
736
737
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Demonic Shurikens", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
738
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Demonic Surge", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
739
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Shadow Sneak", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 3")
740
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Rage of Demons", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 4")
741
742
--//=================================\\
743
--||	     DAMAGE FUNCTIONS
744
--\\=================================//
745
746
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
747
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Black", "Effect", VT())
748
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
749
	local BODYGYRO = IT("BodyGyro", STATPART)
750
	local BODYPOSITION = IT("BodyPosition", STATPART)
751
	BODYPOSITION.P = 2000
752
	BODYPOSITION.D = 100
753
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
754
	BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
755
	game:GetService("Debris"):AddItem(STATPART ,5)
756
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
757
	BILLBOARDGUI.Adornee = STATPART
758
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
759
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
760
	BILLBOARDGUI.AlwaysOnTop = false
761
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
762
	TEXTLABEL.BackgroundTransparency = 1
763
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
764
	TEXTLABEL.Text = TEXT
765
	TEXTLABEL.Font = "Fantasy"
766
	TEXTLABEL.FontSize="Size42"
767
	TEXTLABEL.TextColor3 = COLOR
768
	TEXTLABEL.TextStrokeTransparency = 1
769
	TEXTLABEL.TextScaled = true
770
	TEXTLABEL.TextWrapped = true
771
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
772
		if LABELTYPE == "Normal" then
773
			for i = 1, 30 do
774
				Swait()
775
				STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
776
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
777
			end
778
		elseif LABELTYPE == "Debuff" then
779
			for i = 1, 30 do
780
				Swait()
781
				STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
782
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
783
			end
784
		elseif LABELTYPE == "Shock" then
785
			local ORIGIN = STATPART.Position
786
			for i = 1, 30 do
787
				Swait()
788
				STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
789
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
790
			end
791
		end
792
		THEPART.Parent = nil
793
	end),STATPART, BODYPOSITION, TEXTLABEL)
794
end
795
796
--//=================================\\
797
--||			DAMAGING
798
--\\=================================//
799
800
function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
801
	if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
802
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
803
		local dmg = math.random(min,max)
804
		if humanoid.Health > 0 then
805
			if beserk == true then
806
				humanoid.Health = 0
807
			else
808
				CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
809
				hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
810
				if math.random(1,100) < critrate+1 then
811
					humanoid.Health = humanoid.Health - dmg*critmultiplier
812
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
813
				else
814
					humanoid.Health = humanoid.Health - dmg
815
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
816
				end
817
				local defence = Instance.new("BoolValue",hit.Parent)
818
				defence.Name = ("HitBy"..Player.Name)
819
				game:GetService("Debris"):AddItem(defence, 0.5)
820
			end
821
		end
822
	end
823
end
824
825
function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
826
	local dmg = math.random(min,max)
827
	for i,v in ipairs(workspace:GetChildren()) do
828
	if v:FindFirstChild("HitBy"..Player.Name) == nil then
829
		local body = v:GetChildren()
830
			for part = 1, #body do
831
				if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
832
					if(body[part].Position - position).Magnitude < radius then
833
						if v.ClassName == "Model" then
834
							if v:FindFirstChild("Humanoid") then
835
								if v.Humanoid.Health ~= 0 then
836
									if CanBeDodgedByJumping == true then
837
										if body[part].Position.Y < position.Y+5 then
838
											if math.random(1,100) < critrate+1 then
839
												v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
840
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
841
											else
842
												v.Humanoid.Health = v.Humanoid.Health - dmg
843
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
844
											end
845
											local defence = Instance.new("BoolValue",v)
846
											defence.Name = ("HitBy"..Player.Name)
847
										end
848
									else
849
										if beserk == true then
850
											v.Humanoid.Health = 0
851
										end
852
										if math.random(1,100) < critrate+1 then
853
											v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
854
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
855
										else
856
											v.Humanoid.Health = v.Humanoid.Health - dmg
857
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
858
										end
859
										local defence = Instance.new("BoolValue",v)
860
										defence.Name = ("HitBy"..Player.Name)
861
									end
862
								end
863
							end
864
						end
865
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
866
					end
867
				end
868
			end
869
		end	
870
		if v:FindFirstChild("HitBy"..Player.Name) then
871
			v:FindFirstChild("HitBy"..Player.Name):remove()
872
		end
873
	end
874
end
875
876
--//=================================\\
877
--||	ATTACK FUNCTIONS AND STUFF
878
--\\=================================//
879
880
local asd = Instance.new("ParticleEmitter")
881
asd.Color = ColorSequence.new(Color3.new(0, 0, 0))
882
asd.LightEmission = .1
883
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
884
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 4),NumberSequenceKeypoint.new(1, 8)})
885
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
886
asd.Transparency = bbb
887
asd.Size = aaa
888
asd.ZOffset = .9
889
asd.Acceleration = Vector3.new(0, 0, 0)
890
asd.LockedToPart = false
891
asd.EmissionDirection = "Back"
892
asd.Lifetime = NumberRange.new(1, 2)
893
asd.Rotation = NumberRange.new(-100, 100)
894
asd.RotSpeed = NumberRange.new(-100, 100)
895
asd.Speed = NumberRange.new(6)
896
asd.Enabled = false
897
asd.Drag = 3
898
asd.VelocitySpread = 10000
899
900
function poofcloud(pos,amount)
901
local prt = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Poof", VT(0,0,0))
902
prt.Anchored = true
903
prt.CFrame = CF(pos)
904
local prtcl = asd:Clone()
905
prtcl.Parent = prt
906
prtcl:Emit(amount)
907
CreateSound("966888080", prt, 6, (math.random(12,16)/10))
908
coroutine.resume(coroutine.create(function()
909
	wait(3)
910
	prt:remove()
911
end))
912
end
913
914
function Vanish()
915
	tecks2.TextTransparency = 1
916
	poofcloud(Torso.Position,50)
917
	g = Character:GetChildren()
918
	for i = 1, #g do
919
		if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
920
			g[i].Transparency = 1
921
			Head.face.Transparency = 1
922
		elseif g[i].ClassName == "Accessory" then
923
			g[i].Handle.Transparency = 1
924
		end
925
	end
926
	g = Weapon:GetChildren()
927
	for i = 1, #g do
928
		if g[i].ClassName == "Part" then
929
			g[i].Transparency = 1
930
		end
931
	end
932
end
933
934
function Trail(Part)
935
	local TRAIL = Part:Clone()
936
	TRAIL.CanCollide = false
937
	TRAIL.Anchored = true
938
	TRAIL.Parent = Effects
939
	TRAIL.Name = "Trail"
940
	local TRANS = Part.Transparency
941
	coroutine.resume(coroutine.create(function()
942
		for i = 1, 20 do
943
			Swait()
944
			TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
945
		end
946
		TRAIL:remove()
947
	end))
948
end
949
950
function Appear()
951
	tecks2.TextTransparency = 0
952
	poofcloud(Torso.Position,50)
953
	g = Character:GetChildren()
954
	for i = 1, #g do
955
		if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
956
			g[i].Transparency = 0
957
			Head.face.Transparency = 0
958
		elseif g[i].ClassName == "Accessory" then
959
			g[i].Handle.Transparency = 0
960
		end
961
	end
962
	g = Weapon:GetChildren()
963
	for i = 1, #g do
964
		if g[i].ClassName == "Part" then
965
			g[i].Transparency = 0
966
		end
967
	end
968
end
969
970
function AttackTemplate()
971
	ATTACK = true
972
	Rooted = false
973
	for i=0, 1, 0.1 / Animation_Speed do
974
		Swait()
975
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
976
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
977
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
978
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
979
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
980
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed)
981
	end
982
	ATTACK = false
983
	Rooted = false
984
end
985
986
function DemonicShuriken()
987
	ATTACK = true
988
	Rooted = false
989
	for i=0, 1, 0.1 / Animation_Speed do
990
		Swait()
991
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
992
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
993
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
994
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
995
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
996
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
997
	end
998
	for i=0, 1.5, 0.1 / Animation_Speed do
999
		Swait()
1000
		MagicBlock(3,10,blade.CFrame,"Crimson",VT(-0.1,-0.1,-0.1))
1001
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1002
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1003
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
1004
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
1005
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
1006
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
1007
	end
1008
	local ANGLE = 15
1009
	for i = 1, 3 do
1010
		local SHURIKEN = CreatePart(3, Effects, "Marble", 0, 0.3, "Crimson", "Shuriken", VT(0.5,0.05,0.5),false)
1011
		local MESH = CreateMesh("SpecialMesh", SHURIKEN, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
1012
		SHURIKEN.CFrame = CF(RootPart.Position,Mouse.Hit.p) * CF(0,0,-4) * ANGLES(RAD(0),RAD(ANGLE),RAD(0))
1013
		ANGLE = ANGLE - 15
1014
		SHURIKEN.Anchored = true
1015
		SHURIKEN.Parent = Effects
1016
		SHURIKEN.CanCollide = true
1017
		MESH.Scale = MESH.Scale * 5
1018
		MESH.Offset = MESH.Offset * 5
1019
		SHURIKEN.Size = SHURIKEN.Size * 5
1020
		coroutine.resume(coroutine.create(function()
1021
			local TOUCHED = false
1022
			local CFRAME = SHURIKEN.CFrame
1023
			local LOOP = 1
1024
			local HIT = SHURIKEN.Touched:Connect(function(hit)
1025
				if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
1026
					TOUCHED = true
1027
				end
1028
			end)
1029
			repeat
1030
				Swait()
1031
				Trail(SHURIKEN)
1032
				LOOP = LOOP + 1
1033
				SHURIKEN.CFrame = CFRAME * CF(0,0,-LOOP) * ANGLES(RAD(0),RAD(LOOP*15),RAD(0))
1034
				MESH.Scale = MESH.Scale * 1.01
1035
				MESH.Offset = MESH.Offset * 1.01
1036
				SHURIKEN.Size = SHURIKEN.Size * 1.01
1037
			until TOUCHED == true or LOOP >= 250
1038
			SHURIKEN.CanCollide = false
1039
			HIT:disconnect()
1040
			if LOOP >= 250 and TOUCHED == false then
1041
				for i = 1, 50 do
1042
					Swait()
1043
					MESH.Scale = MESH.Scale * 0.9
1044
					MESH.Offset = MESH.Offset * 0.9
1045
					SHURIKEN.Size = SHURIKEN.Size * 0.9
1046
				end
1047
			elseif TOUCHED == true then
1048
				AoEDamage(SHURIKEN.Position,SHURIKEN.Size.X,35,45,7,false,3,1.2,false)
1049
				CreateSound("444667859", SHURIKEN, 3, (math.random(12,16)/10))
1050
				for i = 1, 10 do
1051
					Swait()
1052
					MagicBlock(SHURIKEN.Size.Y*5,5,SHURIKEN.CFrame,"Crimson",VT(SHURIKEN.Size.Y/15,SHURIKEN.Size.Y/15,SHURIKEN.Size.Y/15))
1053
					SHURIKEN.CFrame = SHURIKEN.CFrame * ANGLES(RAD(0),RAD(15),RAD(0))
1054
					MESH.Scale = MESH.Scale * 1.03
1055
					MESH.Offset = MESH.Offset * 1.03
1056
					SHURIKEN.Size = SHURIKEN.Size * 1.03
1057
					SHURIKEN.Transparency = SHURIKEN.Transparency + 0.1
1058
				end
1059
			end
1060
			wait(5)
1061
			SHURIKEN:remove()
1062
		end))
1063
	end
1064
	for i=0, 0.4, 0.1 / Animation_Speed do
1065
		Swait()
1066
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
1067
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1068
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1069
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1070
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1071
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1072
	end
1073
	ATTACK = false
1074
	Rooted = false
1075
end
1076
1077
function DemonicStorm()
1078
	ATTACK = true
1079
	Rooted = false
1080
	for i=0, 1, 0.1 / Animation_Speed do
1081
		Swait()
1082
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1083
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1084
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
1085
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
1086
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
1087
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
1088
	end
1089
	for i=0, 1.5, 0.1 / Animation_Speed do
1090
		Swait()
1091
		CreateSwirl(VT(1,1,1),15,blade.CFrame,true,4,"Crimson",VT(0.5,0.5,0.5))
1092
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Crimson",VT(0.001,0.001,1),0)
1093
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Crimson",VT(0.001,0.001,0.6),0)
1094
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Black",VT(0.001,0.001,1),0)
1095
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1096
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1097
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
1098
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
1099
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
1100
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
1101
	end
1102
	CreateSound("444667859", blade, 3, (math.random(6,8)/10))
1103
	coroutine.resume(coroutine.create(function()
1104
		local FRAME = CF(RootPart.Position,Mouse.Hit.p)
1105
		for i = 1, 75 do
1106
			Swait(5)
1107
			FRAME = FRAME * CF(0,0,-6)
1108
			CreateSwirl(VT(i,i,i),15,FRAME*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Black",VT(-0.1,-0.1,-0.1),true)
1109
			CreateSwirl(VT(i,i,i),15,FRAME*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Crimson",VT(-0.1,-0.1,-0.1),true)
1110
			AoEDamage(FRAME.p,i*1.5,4,10,0,false,0,1.2,false)
1111
		end
1112
	end))
1113
	for i=0, 0.4, 0.1 / Animation_Speed do
1114
		Swait()
1115
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
1116
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1117
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1118
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1119
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1120
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1121
	end
1122
	ATTACK = false
1123
	Rooted = false
1124
end
1125
1126
function DemonicSurge()
1127
	ATTACK = true
1128
	Rooted = true
1129
	for i=0, 1, 0.1 / Animation_Speed do
1130
		Swait()
1131
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1132
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
1133
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1134
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1135
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1136
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1137
	end
1138
	for i=0, 3, 0.1 / Animation_Speed do
1139
		Swait()
1140
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Crimson",VT(0.001,0.001,1),0)
1141
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1142
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
1143
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1144
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1145
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1146
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1147
	end
1148
	coroutine.resume(coroutine.create(function()
1149
		local SHURIKEN = CreatePart(3, Effects, "Marble", 0, 0.8, "Crimson", "Shuriken", VT(0.5,0.05,0.5))
1150
		local MESH = CreateMesh("SpecialMesh", SHURIKEN, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
1151
		SHURIKEN.CFrame = RootPart.CFrame*CF(0,-5,0)
1152
		SHURIKEN.Parent = Effects
1153
		MESH.Scale = MESH.Scale * 50
1154
		MESH.Offset = MESH.Offset * 50
1155
		SHURIKEN.Size = SHURIKEN.Size * 50
1156
		CreateSound("971126018", SHURIKEN, 7, 0.6)
1157
		for i = 1, 85 do
1158
			Swait()
1159
			AoEDamage(SHURIKEN.Position,SHURIKEN.Size.X/1.5,1,1,0,false,3,1.2,false)
1160
			local FRAME = CF(VT(SHURIKEN.Position.X+MRANDOM(-SHURIKEN.Size.X/2,SHURIKEN.Size.X/2),SHURIKEN.Position.Y,SHURIKEN.Position.Z+MRANDOM(-SHURIKEN.Size.X/2,SHURIKEN.Size.X/2)))
1161
			MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Crimson",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y,SHURIKEN.Size.Y/4),0)
1162
			MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Black",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y,SHURIKEN.Size.Y/4),0)
1163
			MagicSphere(VT(0.6,0.6,0.6),15,CF(SHURIKEN.Position),"Crimson",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y*2,SHURIKEN.Size.Y/4),0)
1164
			MagicSphere(VT(0.2,0.2,0.2),15,CF(SHURIKEN.Position),"Black",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y*2,SHURIKEN.Size.Y/4),0)
1165
			MESH.Scale = MESH.Scale * 1.01
1166
			MESH.Offset = MESH.Offset * 1.01
1167
			SHURIKEN.Size = SHURIKEN.Size * 1.01
1168
			Trail(SHURIKEN)
1169
			SHURIKEN.CFrame = SHURIKEN.CFrame * ANGLES(RAD(0),RAD(i),RAD(0))
1170
		end
1171
		for i = 1, 50 do
1172
			Swait()
1173
			MESH.Scale = MESH.Scale * 0.9
1174
			MESH.Offset = MESH.Offset * 0.9
1175
			SHURIKEN.Size = SHURIKEN.Size * 0.9
1176
		end
1177
		SHURIKEN:remove()
1178
	end))
1179
	ATTACK = false
1180
	Rooted = false
1181
end
1182
1183
function DemonicBlades()
1184
	ATTACK = true
1185
	Rooted = true
1186
	local MESHID = "86297695"
1187
	local TEXTURE = "86290910"
1188
	for i=0, 1, 0.1 / Animation_Speed do
1189
		Swait()
1190
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1191
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
1192
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1193
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1194
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1195
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1196
	end
1197
	local BLADEHOLDER = IT("Folder",Effects)
1198
	BLADEHOLDER.Name = "Blades"
1199
	local BLADE1 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Crimson", "Katana", VT(0.5,4,0.5))
1200
	local MESH = CreateMesh("SpecialMesh", BLADE1, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0))
1201
	BLADE1.CanCollide = true
1202
	BLADE1.CFrame = RootPart.CFrame * CF(-5,3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
1203
	local BLADE2 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Crimson", "Katana", VT(0.5,4,0.5))
1204
	local MESH = CreateMesh("SpecialMesh", BLADE2, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0))
1205
	BLADE2.CanCollide = true
1206
	BLADE2.CFrame = RootPart.CFrame * CF(5,0,0)*ANGLES(RAD(180),RAD(0),RAD(180))
1207
	local BLADE3 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Crimson", "Katana", VT(0.5,4,0.5))
1208
	local MESH = CreateMesh("SpecialMesh", BLADE3, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0))
1209
	BLADE3.CanCollide = true
1210
	BLADE3.CFrame = RootPart.CFrame * CF(-5,-3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
1211
	coroutine.resume(coroutine.create(function()
1212
		for i = 1, 100 do
1213
			Swait()
1214
			BLADE1.Transparency = BLADE1.Transparency - 0.01
1215
			BLADE2.Transparency = BLADE1.Transparency
1216
			BLADE3.Transparency = BLADE1.Transparency
1217
		end
1218
	end))
1219
	for i=0, 3, 0.1 / Animation_Speed do
1220
		Swait()
1221
		BLADE1.CFrame = RootPart.CFrame * CF(-5,3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
1222
		BLADE2.CFrame = RootPart.CFrame * CF(5,0,0)*ANGLES(RAD(180),RAD(0),RAD(180))
1223
		BLADE3.CFrame = RootPart.CFrame * CF(-5,-3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
1224
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Crimson",VT(0.001,0.001,1),0)
1225
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1226
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
1227
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1228
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1229
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1230
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1231
	end
1232
	for i= 1, 15 do
1233
		Swait()
1234
		Trail(BLADE1)
1235
		Trail(BLADE2)
1236
		Trail(BLADE3)
1237
		BLADE1.CFrame = BLADE1.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0))
1238
		BLADE2.CFrame = BLADE2.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0))
1239
		BLADE3.CFrame = BLADE3.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0))
1240
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
1241
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
1242
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1243
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1244
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1245
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1246
	end
1247
	coroutine.resume(coroutine.create(function()
1248
		for i = 1, 25 do
1249
			CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE1, 2, MRANDOM(8,12)/10)
1250
			CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE2, 2, MRANDOM(8,12)/10)
1251
			CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE3, 2, MRANDOM(8,12)/10)
1252
			AoEDamage(BLADE1.Position,15,15,25,2,false,3,1.2,false)
1253
			AoEDamage(BLADE2.Position,15,15,25,2,false,3,1.2,false)
1254
			AoEDamage(BLADE3.Position,15,15,25,2,false,3,1.2,false)
1255
			CreateSwirl(VT(10,10,10),15,BLADE1.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false)
1256
			CreateSwirl(VT(10,10,10),15,BLADE2.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false)
1257
			CreateSwirl(VT(10,10,10),15,BLADE3.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false)
1258
			for i= 1, 5 do
1259
				BLADE1.CFrame = BLADE1.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)))
1260
				BLADE2.CFrame = BLADE2.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)))
1261
				BLADE3.CFrame = BLADE3.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)))
1262
			end
1263
			Swait()
1264
		end
1265
		coroutine.resume(coroutine.create(function()
1266
			for i = 1, 100 do
1267
				Swait()
1268
				BLADE1.Transparency = BLADE1.Transparency + 0.01
1269
				BLADE2.Transparency = BLADE1.Transparency
1270
				BLADE3.Transparency = BLADE1.Transparency
1271
			end
1272
		end))
1273
	end))
1274
	for i=0, 0.4, 0.1 / Animation_Speed do
1275
		Swait()
1276
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
1277
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1278
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1279
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1280
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1281
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1282
	end
1283
	ATTACK = false
1284
	Rooted = false
1285
end
1286
1287
function RageOfDemonic()
1288
	ATTACK = true
1289
	Rooted = true
1290
	for i=0, 4, 0.1 / Animation_Speed do
1291
		Swait()
1292
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Crimson",VT(0.001,0.001,1),0)
1293
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Crimson",VT(0.001,0.001,0.6),0)
1294
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Black",VT(0.001,0.001,1),0)
1295
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1296
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1297
		--PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1298
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(45), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1299
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(-45), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1300
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1301
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1302
	end
1303
	CreateSound("971126018", Torso, 7, 0.6)
1304
	sick:Stop()
1305
	MagicSphere(VT(0.6,0.6,0.6),155,CF(Torso.Position),"Crimson",VT(0.4,0.4,0.4),0)
1306
	MagicSphere(VT(0.2,0.2,0.2),155,CF(Torso.Position),"Black",VT(0.4,0.4,0.4),0)
1307
	for i=0, 4, 0.1 / Animation_Speed do
1308
		Swait()
1309
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1310
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1311
		--PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1312
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1313
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1314
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
1315
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1316
	end
1317
	tecks2.Text = Player.Name..", the Enraged Demon"
1318
	VALUE2 = "Rage"
1319
	SKILL1TEXT.Text = "[Z] Demonic Storm"
1320
	SKILL2TEXT.Text = "[B] Demonic Blades"
1321
	SKILL4TEXT.Text = "[V] Cool down"
1322
	sick2:Play()
1323
	ATTACK = false
1324
	Rooted = false
1325
end
1326
1327
--//=================================\\
1328
--||	  ASSIGN THINGS TO KEYS
1329
--\\=================================//
1330
1331
function MouseDown(Mouse)
1332
	if ATTACK == false then
1333
	end	
1334
end
1335
1336
function MouseUp(Mouse)
1337
HOLD = false
1338
end
1339
1340
function KeyDown(Key)
1341
	KEYHOLD = true
1342
	if Key == "z" and ATTACK == false then
1343
		if VALUE2 == "Normal" then
1344
			DemonicShuriken()
1345
		elseif VALUE2 == "Rage" then
1346
			DemonicStorm()
1347
		end
1348
	end
1349
1350
	if Key == "b" and ATTACK == false then
1351
		if VALUE2 == "Normal" then
1352
			DemonicSurge()
1353
		elseif VALUE2 == "Rage" then
1354
			DemonicBlades()
1355
		end
1356
	end
1357
1358
	if Key == "c" and ATTACK == false then
1359
		if VALUE1 == false then
1360
			Vanish()
1361
			VALUE1 = true
1362
		elseif VALUE1 == true then
1363
			Appear()
1364
			VALUE1 = false
1365
		end
1366
	end
1367
1368
	if Key == "v" and ATTACK == false and VALUE1 == false then
1369
		if VALUE2 == "Normal" then
1370
			RageOfDemonic()
1371
		elseif VALUE2 == "Rage" then
1372
			VALUE2 = "Normal"
1373
			sick:Play()
1374
			sick2:Stop()
1375
			tecks2.Text = Player.Name
1376
			SKILL1TEXT.Text = "[Z] Demonic Shurikens"
1377
			SKILL2TEXT.Text = "[B] Demonic Surge"
1378
			SKILL4TEXT.Text = "[V] Rage of Demons"
1379
		end
1380
	end
1381
1382
	if Key == "x" and ATTACK == false then
1383
	end
1384
end
1385
1386
function KeyUp(Key)
1387
	KEYHOLD = false
1388
end
1389
1390
	Mouse.Button1Down:connect(function(NEWKEY)
1391
		MouseDown(NEWKEY)
1392
	end)
1393
	Mouse.Button1Up:connect(function(NEWKEY)
1394
		MouseUp(NEWKEY)
1395
	end)
1396
	Mouse.KeyDown:connect(function(NEWKEY)
1397
		KeyDown(NEWKEY)
1398
	end)
1399
	Mouse.KeyUp:connect(function(NEWKEY)
1400
		KeyUp(NEWKEY)
1401
	end)
1402
1403
--//=================================\\
1404
--\\=================================//
1405
1406
1407
function unanchor()
1408
	if UNANCHOR == true then
1409
		g = Character:GetChildren()
1410
		for i = 1, #g do
1411
			if g[i].ClassName == "Part" then
1412
				g[i].Anchored = false
1413
			end
1414
		end
1415
	end
1416
end
1417
1418
1419
--//=================================\\
1420
--||	WRAP THE WHOLE SCRIPT UP
1421
--\\=================================//
1422
1423
Humanoid.Changed:connect(function(Jump)
1424
	if Jump == "Jump" and (Disable_Jump == true) then
1425
		Humanoid.Jump = false
1426
	end
1427
end)
1428
1429
Humanoid.HipHeight = 2
1430
Speed = 45
1431
local FF = IT("ForceField",Character)
1432
FF.Visible = false
1433
1434
while true do
1435
	Swait()
1436
	ANIMATE.Parent = nil
1437
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1438
	IDLEANIMATION:Play()
1439
	SINE = SINE + CHANGE
1440
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1441
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1442
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1443
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -3, 0))).lookVector, 7 * Player_Size, Character)
1444
	local WALKSPEEDVALUE = 3
1445
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1446
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1447
		--Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1448
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1449
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1450
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1451
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1452
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1453
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1454
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1455
	end
1456
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1457
		ANIM = "Jump"
1458
		if ATTACK == false then
1459
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1460
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1461
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1462
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1463
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1464
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1465
	       end
1466
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1467
		ANIM = "Fall"
1468
		if ATTACK == false then
1469
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1470
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1471
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1472
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1473
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1474
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1475
		end
1476
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1477
		ANIM = "Idle"
1478
		if ATTACK == false then
1479
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
1480
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
1481
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1482
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1483
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
1484
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed)
1485
		end
1486
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1487
		ANIM = "Walk"
1488
		WALK = WALK + 1 / Animation_Speed
1489
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1490
			WALK = 0
1491
			if WALKINGANIM == true then
1492
				WALKINGANIM = false
1493
			elseif WALKINGANIM == false then
1494
				WALKINGANIM = true
1495
			end
1496
		end
1497
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1498
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1499
		if ATTACK == false then
1500
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1501
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1502
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1503
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1504
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1505
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed)
1506
		end
1507
	end
1508
	unanchor()
1509
	Humanoid.MaxHealth = "inf"
1510
	Humanoid.Health = "inf"
1511
	if Rooted == false then
1512
		Disable_Jump = false
1513
		Humanoid.WalkSpeed = Speed
1514
	elseif Rooted == true then
1515
		Disable_Jump = true
1516
		Humanoid.WalkSpeed = 0
1517
	end
1518
	local MATHS = {"0","1"}
1519
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1520
	Humanoid.PlatformStand = false
1521
	if Head:FindFirstChildOfClass("Sound") then
1522
		Head:FindFirstChildOfClass("Sound"):remove()
1523
	end
1524
	armweld.C1 = Clerp(armweld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(SINE*10), RAD(0)), 0.15 / Animation_Speed)
1525
	if VALUE1 == true then
1526
		local HOLDER = IT("Folder",Cam)
1527
		HOLDER.Name = "Trail"
1528
		Debris:AddItem(HOLDER,0.05)
1529
		g = Character:GetChildren()
1530
		for i = 1, #g do
1531
			if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
1532
				local shadow = g[i]:Clone()
1533
				shadow.CFrame = g[i].CFrame
1534
				shadow.Transparency = 0.9
1535
				shadow.Color = C3(0,0,0)
1536
				shadow:ClearAllChildren()
1537
				if g[i].Name == "Head" then
1538
					local MESH = Head.Mesh:Clone()
1539
					MESH.Parent = shadow
1540
				end
1541
				shadow.Anchored = true
1542
				shadow.CanCollide = false
1543
				shadow.Material = "SmoothPlastic"
1544
				shadow.Parent = HOLDER
1545
			end
1546
		end
1547
		g = Weapon:GetChildren()
1548
		for i = 1, #g do
1549
			if g[i].ClassName == "Part" then
1550
				local shadow = g[i]:Clone()
1551
				shadow.CFrame = g[i].CFrame
1552
				shadow.Transparency = 0.9
1553
				shadow.Color = C3(0,0,0)
1554
				shadow:ClearAllChildren()
1555
				if g[i]:FindFirstChild("Mesh") then
1556
					local CLONE = g[i].Mesh:Clone()
1557
					CLONE.Parent = shadow
1558
				end
1559
				shadow.Parent = HOLDER
1560
				shadow.Anchored = true
1561
				shadow.CanCollide = false
1562
				shadow.Material = "SmoothPlastic"
1563
			end
1564
		end
1565
	else
1566
		MagicBlock(0.1,10,blade.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Crimson",VT(0.1,0.1,0.1))
1567
	end
1568
	if VALUE2 == "Rage" and VALUE1 == false then
1569
		local FRAME = CF(VT(Torso.Position.X+MRANDOM(-15,15),Torso.Position.Y,Torso.Position.Z+MRANDOM(-15,15)))
1570
		AoEDamage(FRAME.p,4,3,6,0,false,3,1.2,false)
1571
		AoEDamage(blade.Position,5,35,35,25,false,3,1.2,false)
1572
		MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Crimson",VT(0.1,6,0.1),0)
1573
		MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Black",VT(0.1,6,0.1),0)
1574
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Crimson",VT(0.001,0.001,0.6),0)
1575
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Black",VT(0.001,0.001,1),0)
1576
	end
1577
end
1578
1579
--//=================================\\
1580
--\\=================================//
1581
1582
1583
1584
1585
1586
--//====================================================\\--
1587
--||			  		 END OF SCRIPT
1588
--\\====================================================//--