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local Me = game.Players.LocalPlayer 
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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end local Me = game.Players.LocalPlayer 
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local char = Me.Character
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local Torso = char.Torso
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local Rarm = char["Right Arm"]
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local Larm = char["Left Arm"]
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local on = false 
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local Attkin = true 
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pcall(function() char[":P"]:remove() end)
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pcall(function() char["Parts"]:remove() end)
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local Model = Instance.new("Model",char)
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Model.Name = ":P" 
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local prts = Instance.new("Model", char) 
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prts.Name = "Parts" 
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local RAB = Instance.new("Part") -- Right Arm Brick
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RAB.formFactor = "Custom"
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RAB.Size = Vector3.new(0.2, 0.2, 0.2)
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RAB.Transparency = 1
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RAB.Parent = Model
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RAB:BreakJoints()
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local RABW = Instance.new("Weld",RAB) -- Right Arm Brick Weld
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RABW.Part0 = Torso
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RABW.Part1 = RAB
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RABW.C1 = CFrame.new(-1.5, -0.5, 0)
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local LAB = Instance.new("Part") -- Right Arm Brick
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LAB.formFactor = "Custom"
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LAB.Size = Vector3.new(0.2, 0.2, 0.2)
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LAB.Transparency = 1
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LAB.Parent = Model
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LAB:BreakJoints()
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local LABW = Instance.new("Weld",LAB) -- Left Arm Brick Weld
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LABW.Part0 = Torso
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LABW.Part1 = LAB
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LABW.C1 = CFrame.new(1.5, -0.5, 0)
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local RAW = Instance.new("Weld",RAB) -- Right Arm Weld
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RAW.Part0 = RAB
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RAW.Part1 = nil
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RAW.C1 = CFrame.new(0, 0.5, 0)
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local LAW = Instance.new("Weld",LAB) -- Left Arm Weld
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LAW.Part0 = LAB
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LAW.Part1 = nil
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LAW.C1 = CFrame.new(0, 0.5, 0)
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----SWORD SHEATHE AND HANDLE------------------------------------ 
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Handle = Instance.new("Part") 
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Handle.Transparency = 0
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Handle.Parent = prts 
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Handle.formFactor = "Custom" 
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Handle.Size = Vector3.new(0.25,1,0.25)  -- Om nom nom
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Handle.BrickColor = BrickColor.new(0.5,0,0) 
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Handle:BreakJoints() 
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mesh = Instance.new("CylinderMesh") 
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mesh.Parent = Handle 
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mesh.Scale = Vector3.new(1,1,1) 
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weld = Instance.new("Weld") 
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weld.Parent = Handle  
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weld.Part0 = Handle
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weld.Part1 = Torso 
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weld.C0 = CFrame.new(0, -1.5, -0.6) * CFrame.Angles(0, 0, 0.8) 
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Handle.CanCollide = false
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-- 
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end1 = Instance.new("Part") 
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end1.Transparency = 0
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end1.Parent = prts 
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end1.formFactor = "Custom" 
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end1.Size = Vector3.new(0.25,0.3,0.25)  -- Om nom nom
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end1.BrickColor = BrickColor.new("Olive") 
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end1:BreakJoints() 
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mesh2 = Instance.new("CylinderMesh") 
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mesh2.Parent = end1
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mesh2.Scale = Vector3.new(1,1,1) 
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weld2 = Instance.new("Weld") 
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weld2.Parent = end1 
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weld2.Part0 = end1
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weld2.Part1 = Handle
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weld2.C0 = CFrame.new(0, -0.65, 0) * CFrame.Angles(0, 0, 0) 
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end1.CanCollide = false
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--
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end2 = Instance.new("Part") 
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end2.Transparency = 0
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end2.Parent = prts 
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end2.formFactor = "Custom" 
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end2.Size = Vector3.new(0.25,0.3,0.25)  -- Om nom nom
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end2.BrickColor = BrickColor.new("Olive") 
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end2:BreakJoints() 
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mesh2 = Instance.new("CylinderMesh") 
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mesh2.Parent = end2
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mesh2.Scale = Vector3.new(1,1,1) 
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weld2 = Instance.new("Weld") 
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weld2.Parent = end2 
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weld2.Part0 = end2
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weld2.Part1 = Handle
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weld2.C0 = CFrame.new(0, 0.65, 0) * CFrame.Angles(0, 0, 0) 
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end2.CanCollide = false
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--
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s2 = Instance.new("Part") 
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s2.Transparency = 0
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s2.Parent = prts 
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s2.formFactor = "Custom" 
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s2.Size = Vector3.new(3,0.5,0.25)  -- Om nom nom
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s2.BrickColor = BrickColor.new("Olive") 
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s2:BreakJoints() 
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mesh2 = Instance.new("BlockMesh") 
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mesh2.Parent = s2
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mesh2.Scale = Vector3.new(1,1,1) 
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weld2 = Instance.new("Weld") 
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weld2.Parent = s2 
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weld2.Part0 = s2
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weld2.Part1 = end2
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weld2.C0 = CFrame.new(0, 0.4, 0) * CFrame.Angles(0, 0, 0) 
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s2.CanCollide = false
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----------BLADE BEGINS :D------------------------ 
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sw2 = Instance.new("Part") 
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sw2.Transparency = 0
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sw2.Parent = prts 
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sw2.formFactor = "Custom" 
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sw2.Size = Vector3.new(2.5,6,0.25)  -- Om nom nom
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sw2.BrickColor = BrickColor.new("Dark stone grey") 
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sw2:BreakJoints() 
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mesh2 = Instance.new("BlockMesh") 
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mesh2.Parent = sw2
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mesh2.Scale = Vector3.new(1,1,1) 
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weld2 = Instance.new("Weld") 
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weld2.Parent = sw2 
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weld2.Part0 = sw2
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weld2.Part1 = s2
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weld2.C0 = CFrame.new(0.25, 3.25, 0) * CFrame.Angles(0, 0, 0) 
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sw2.CanCollide = false
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--
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sw22 = Instance.new("Part") 
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sw22.Transparency = 0
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sw22.Parent = prts 
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sw22.formFactor = "Custom" 
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sw22.Size = Vector3.new(0.5,6,0.25)  -- Om nom nom
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sw22.BrickColor = BrickColor.new("Medium stone grey") 
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sw22:BreakJoints() 
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mesh2 = Instance.new("BlockMesh") 
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mesh2.Parent = sw22
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mesh2.Scale = Vector3.new(1,1,1) 
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weld2 = Instance.new("Weld") 
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weld2.Parent = sw22 
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weld2.Part0 = sw22
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weld2.Part1 = s2
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weld2.C0 = CFrame.new(-1.25, 3.25, 0) * CFrame.Angles(0, 0, 0) 
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sw22.CanCollide = false
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--
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sw33 = Instance.new("Part") 
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sw33.Transparency = 0
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sw33.Parent = prts 
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sw33.formFactor = "Custom" 
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sw33.Size = Vector3.new(0.25,2,3)  -- Om nom nom
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sw33.BrickColor = BrickColor.new("Medium stone grey") 
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sw33:BreakJoints() 
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mesh3 = Instance.new("SpecialMesh") 
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mesh3.Parent = sw33 
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mesh3.MeshType = "Wedge" 
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mesh3.Scale = Vector3.new(1,1,1) 
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weld3 = Instance.new("Weld") 
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weld3.Parent = sw33 
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weld3.Part0 = sw33
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weld3.Part1 = s2
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weld3.C0 = CFrame.new(0, -7.25, 0) * CFrame.Angles(3.15, -7.85, 0) 
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sw33.CanCollide = false
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--lego
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for _, v in pairs(prts:GetChildren()) do 
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if v.className == "Part" then 
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v.Locked = true 
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end 
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end  
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--funcs
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function damg(part, mag) 
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for _, v in pairs(game.Players:GetChildren()) do 
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if (v.Character.Torso.Position - part.Position).magnitude < mag then 
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if v.Name ~= Me.Name then 
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v.Character.Humanoid:TakeDamage(15) 
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end 
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end 
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end 
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end 
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--end o funcs
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if script.Parent.className ~= "HopperBin" then
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    local h = Instance.new("HopperBin", Me.Backpack)
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    h.Name = "BBlade"
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    script.Parent = h
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end
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local bin = script.Parent
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function onSelected(mouse)
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Attkin = false 
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RAW.Part1 = Rarm 
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RAW.C0 = CFrame.new(0, 0, 0)
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LAW.Part1 = Larm 
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LAW.C0 = CFrame.new(0, 0, 0)
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for i = 0, 1, 0.1 do 
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RAW.C0 = CFrame.Angles(math.rad(225*i), 0, math.rad(-25*i)) 
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wait() 
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end 
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weld.Part1 = Rarm 
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weld.C0 = CFrame.new(-0.5, 0, -1) * CFrame.Angles(-0.8, -0.8, 0.8) 
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for i = 0, 1, 0.1 do 
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RAW.C0 = CFrame.Angles(math.rad(225-125*i), 0, math.rad(-25-0*i)) 
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LAW.C0 = CFrame.new(0.95*i, 0, -0.65*i) * CFrame.Angles(math.rad(100*i), 0, math.rad(45*i)) 
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weld.C0 = weld.C0 * CFrame.Angles(0, i/5, i/5) + Vector3.new(i/-10.75, 0, i/8.75) 
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wait() 
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end 
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    mouse.Button1Down:connect(function()
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if Attkin == false then 
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Attkin = true 
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for i = 0, 1, 0.1 do 
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RAW.C0 = CFrame.Angles(math.rad(100+100*i), 0, math.rad(-25-0*i)) 
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LAW.C0 = CFrame.new(0.95+0*i, 0, -0.65+0*i) * CFrame.Angles(math.rad(100+125*i), 0, math.rad(45+0*i)) 
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wait() 
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end 
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for i = 0, 1, 0.1 do 
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RAW.C0 = CFrame.Angles(math.rad(200-195*i), 0, math.rad(-25-0*i)) 
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LAW.C0 = CFrame.new(0.95+0*i, 0, -0.65+0*i) * CFrame.Angles(math.rad(200-195*i), 0, math.rad(45+0*i)) 
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damg(sw2, 4) 
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wait() 
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end 
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for i = 0, 1, 0.1 do 
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RAW.C0 = CFrame.Angles(math.rad(5+95*i), 0, math.rad(-25-0*i)) 
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LAW.C0 = CFrame.new(0.95+0*i, 0, -0.65+0*i) * CFrame.Angles(math.rad(5+95*i), 0, math.rad(45+0*i)) 
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wait() 
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end 
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Attkin = false 
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end 
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    end)
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    mouse.KeyDown:connect(function(key)
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        if key == "q" and Attkin == false then 
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Attkin = true 
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        for i = 0, 1, 0.1 do 
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RAW.C0 = CFrame.Angles(math.rad(100+100*i), 0, math.rad(-25-0*i)) 
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LAW.C0 = CFrame.new(0.95+0*i, 0, -0.65+0*i) * CFrame.Angles(math.rad(100+125*i), 0, math.rad(45+0*i)) 
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wait() 
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end 
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for i = 0, 1, 0.1 do 
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RAW.C0 = CFrame.Angles(math.rad(200-175*i), 0, math.rad(-25-0*i)) 
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LAW.C0 = CFrame.new(0.95+0*i, 0, -0.65+0*i) * CFrame.Angles(math.rad(200-175*i), 0, math.rad(45+0*i)) 
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wait() 
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end 
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bv = Instance.new("BodyAngularVelocity")
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bv.Parent = Torso 
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bv.angularvelocity = Vector3.new(0, 20, 0) 
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bv.maxTorque = Vector3.new(math.huge, math.huge, math.huge) 
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bg = Instance.new("BodyGyro")
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bg.Parent = Torso
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bg.maxTorque = Vector3.new(0, 0, 0) 
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on = true 
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for i = 0, math.huge, 0.1 do 
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if on == true then 
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bv.Parent = Torso 
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bg.Parent = Torso 
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damg(sw2, 4) 
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end 
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if on == false then 
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bv.Parent = nil 
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bg.Parent = nil 
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end 
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wait() 
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end 
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        end 
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if key == "e" and Attkin == false then 
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for _, v in pairs(game.Players:GetChildren()) do 
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if v.Name == mouse.Target.Parent.Name then 
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bin.Parent = v.Backpack 
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prts.Parent = v.Character 
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Model.Parent = v.Character 
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end 
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end 
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end 
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    end)
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    mouse.KeyUp:connect(function(key)
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        if key == "q" then 
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on = false 
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for i = 0, 1, 0.1 do 
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RAW.C0 = CFrame.Angles(math.rad(25+75*i), 0, math.rad(-25-0*i)) 
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LAW.C0 = CFrame.new(0.95+0*i, 0, -0.65+0*i) * CFrame.Angles(math.rad(25+75*i), 0, math.rad(45+0*i)) 
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wait() 
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end 
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Attkin = false 
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        end 
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    end)
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end
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function onDesel(mouse)
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RAW.Part1 = nil 
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LAW.Part1 = nil 
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weld.Part1 = Torso 
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weld.C0 = CFrame.new(0, -1.5, -0.6) * CFrame.Angles(0, 0, 0.8) 
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end
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bin.Selected:connect(onSelected)
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bin.Deselected:connect(onDesel)