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1 | --By Rufus14 | |
2 | script.Name = "Gunnnn" | |
3 | script.Parent = owner.Character | |
4 | --Converted with ttyyuu12345's model to script plugin v4 | |
5 | function sandbox(var,func) | |
6 | local env = getfenv(func) | |
7 | local newenv = setmetatable({},{ | |
8 | __index = function(self,k) | |
9 | if k=="script" then | |
10 | return var | |
11 | else | |
12 | return env[k] | |
13 | end | |
14 | end, | |
15 | }) | |
16 | setfenv(func,newenv) | |
17 | return func | |
18 | end | |
19 | cors = {} | |
20 | mas = Instance.new("Model",game:GetService("Lighting")) | |
21 | Tool0 = Instance.new("Tool") | |
22 | Part1 = Instance.new("Part") | |
23 | SpecialMesh2 = Instance.new("SpecialMesh") | |
24 | Sound3 = Instance.new("Sound") | |
25 | Sound4 = Instance.new("Sound") | |
26 | Sound5 = Instance.new("Sound") | |
27 | Sound6 = Instance.new("Sound") | |
28 | Sound7 = Instance.new("Sound") | |
29 | Sound8 = Instance.new("Sound") | |
30 | Sound9 = Instance.new("Sound") | |
31 | Sound10 = Instance.new("Sound") | |
32 | RemoteEvent11 = Instance.new("RemoteEvent") | |
33 | Tool0.Name = "Pistol" | |
34 | Tool0.Parent = mas | |
35 | Tool0.TextureId = "rbxassetid://168510890" | |
36 | Tool0.CanBeDropped = false | |
37 | Tool0.Grip = CFrame.new(-0.0662693828, -0.275076389, -0.4518933, -0.998969376, 0, 0.0453881398, 0, 1, 0, -0.0453881398, 0, -0.998969376) | |
38 | Tool0.GripForward = Vector3.new(-0.0453881398, -0, 0.998969376) | |
39 | Tool0.GripPos = Vector3.new(-0.0662693828, -0.275076389, -0.4518933) | |
40 | Tool0.GripRight = Vector3.new(-0.998969376, 0, -0.0453881398) | |
41 | Tool0.ToolTip = "Gun to kill skids." | |
42 | Part1.Name = "Handle" | |
43 | Part1.Parent = Tool0 | |
44 | Part1.CFrame = CFrame.new(1.84143364, 0.946836948, -16.1359825, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
45 | Part1.Position = Vector3.new(1.84143364, 999999, -16.1359825) | |
46 | Part1.Size = Vector3.new(0.230000198, 0.0500000007, 0.290000528) | |
47 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
48 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
49 | SpecialMesh2.Parent = Part1 | |
50 | SpecialMesh2.MeshId = "rbxassetid://436697873" | |
51 | SpecialMesh2.Scale = Vector3.new(0.0299999993, 0.0299999993, 0.0299999993) | |
52 | SpecialMesh2.TextureId = "rbxassetid://436697889" | |
53 | SpecialMesh2.MeshType = Enum.MeshType.FileMesh | |
54 | Sound3.Name = "shatter" | |
55 | Sound3.Parent = Part1 | |
56 | Sound3.SoundId = "rbxassetid://2978605361" | |
57 | Sound3.PlaybackSpeed = 2 | |
58 | Sound4.Name = "gunshot" | |
59 | Sound4.Parent = Part1 | |
60 | Sound4.Pitch = 1.2000000476837 | |
61 | Sound4.PlaybackSpeed = 1.2000000476837 | |
62 | Sound4.SoundId = "rbxassetid://2400424487" | |
63 | Sound5.Name = "empty" | |
64 | Sound5.Parent = Part1 | |
65 | Sound5.SoundId = "rbxassetid://1347142405" | |
66 | Sound6.Name = "equip" | |
67 | Sound6.Parent = Part1 | |
68 | Sound6.SoundId = "rbxassetid://291256829" | |
69 | Sound7.Name = "unequip" | |
70 | Sound7.Parent = Part1 | |
71 | Sound7.SoundId = "rbxassetid://769464514" | |
72 | Sound8.Name = "supersonic bullet crack" | |
73 | Sound8.Parent = Part1 | |
74 | Sound8.EmitterSize = 1 | |
75 | Sound8.MinDistance = 1 | |
76 | Sound8.Pitch = 1.5 | |
77 | Sound8.PlaybackSpeed = 1.5 | |
78 | Sound8.SoundId = "rbxassetid://259586543" | |
79 | Sound8.Volume = 1 | |
80 | Sound9.Name = "bullethitflesh" | |
81 | Sound9.Parent = Part1 | |
82 | Sound9.SoundId = "rbxassetid://3092866899" | |
83 | Sound10.Name = "bullethit" | |
84 | Sound10.Parent = Part1 | |
85 | Sound10.SoundId = "rbxassetid://1489924400" | |
86 | RemoteEvent11.Name = "GunEvent" | |
87 | RemoteEvent11.Parent = Tool0 | |
88 | for i,v in pairs(mas:GetChildren()) do | |
89 | v.Parent = script | |
90 | pcall(function() v:MakeJoints() end) | |
91 | end | |
92 | mas:Destroy() | |
93 | for i,v in pairs(cors) do | |
94 | spawn(function() | |
95 | pcall(v) | |
96 | end) | |
97 | end | |
98 | Tool0.Parent = script | |
99 | NLS([[ | |
100 | game:GetService("Players").LocalPlayer.Character:WaitForChild("Gunnnn") | |
101 | game:GetService("Players").LocalPlayer.Character.Gunnnn.Pistol:WaitForChild("GunEvent") | |
102 | print("script ran") | |
103 | tool = game:GetService("Players").LocalPlayer.Character.Gunnnn.Pistol | |
104 | playermouse = game:GetService("Players").LocalPlayer:GetMouse() | |
105 | runservice = game:GetService("RunService").RenderStepped | |
106 | gunevent = tool.GunEvent | |
107 | function onpress() | |
108 | gunevent:FireServer("shoot", playermouse.Hit.p, playermouse.Origin.p) | |
109 | end | |
110 | tool.Activated:connect(onpress) | |
111 | function removearms() | |
112 | if game:GetService("Players").LocalPlayer.Character.Torso:findFirstChild("RightArmWeld") then | |
113 | game:GetService("Players").LocalPlayer.Character.Torso:findFirstChild("RightArmWeld"):destroy() | |
114 | end | |
115 | if game:GetService("Players").LocalPlayer.Character.Torso:findFirstChild("HeadWeld") then | |
116 | game:GetService("Players").LocalPlayer.Character.Torso:findFirstChild("HeadWeld"):destroy() | |
117 | end | |
118 | if game:GetService("Players").LocalPlayer.Character.Torso:findFirstChild("LeftArmWeld") then | |
119 | game:GetService("Players").LocalPlayer.Character.Torso:findFirstChild("LeftArmWeld"):destroy() | |
120 | end | |
121 | if game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeld") then | |
122 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeld"):destroy() | |
123 | end | |
124 | end | |
125 | tool.Unequipped:connect(removearms) | |
126 | while runservice:wait() do | |
127 | if tool.Parent == game:GetService("Players").LocalPlayer.Character then | |
128 | if (workspace.CurrentCamera.CFrame.p - game:GetService("Players").LocalPlayer.Character.Head.Position).magnitude < 1.3 then | |
129 | if game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeld") then | |
130 | gunevent:FireServer("point", playermouse.Hit.p, playermouse.Origin.p) | |
131 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.HumanoidRootPartWeld.C0 = CFrame.fromEulerAnglesXYZ(0,math.pi/3,0) | |
132 | else | |
133 | local humanoidrootpart = Instance.new("Weld", game:GetService("Players").LocalPlayer.Character.HumanoidRootPart) | |
134 | humanoidrootpart.Part0 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart | |
135 | humanoidrootpart.Part1 = game:GetService("Players").LocalPlayer.Character.Torso | |
136 | humanoidrootpart.Name = "HumanoidRootPartWeld" | |
137 | end | |
138 | else | |
139 | if game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeld") then | |
140 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeld"):destroy() | |
141 | end | |
142 | gunevent:FireServer("point", playermouse.Hit.p, playermouse.Origin.p) | |
143 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,Vector3.new(playermouse.Hit.p.x,game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.y,playermouse.Hit.p.z)) * CFrame.fromEulerAnglesXYZ(0,math.pi/3,0) | |
144 | end | |
145 | end | |
146 | end | |
147 | ]], owner.Character) | |
148 | wait(0.8) | |
149 | --By Rufus14 | |
150 | canuse = true | |
151 | heartbeat = game:GetService("RunService").Heartbeat | |
152 | tool = Tool0 | |
153 | handle = Part1 | |
154 | shoot = handle.gunshot | |
155 | shattersound = handle.shatter | |
156 | empty = handle.empty | |
157 | shootevent = tool.GunEvent | |
158 | equip = handle.equip | |
159 | unequip = handle.unequip | |
160 | bullethitflesh = handle.bullethitflesh | |
161 | bullethit = handle.bullethit | |
162 | bulletcrack = handle["supersonic bullet crack"] | |
163 | function positiongun() | |
164 | equip:Play() | |
165 | end | |
166 | function resetgun() | |
167 | unequip:Play() | |
168 | end | |
169 | tool.Unequipped:connect(resetgun) | |
170 | tool.Equipped:connect(positiongun) | |
171 | Tool0.Parent = owner.Character | |
172 | function dosomething(plr, whataction, pos, origin) | |
173 | if whataction == "shoot" then | |
174 | if canuse then | |
175 | canuse = false | |
176 | shoot:Play() | |
177 | for i = 1,10 do | |
178 | plr.Character.Torso:findFirstChild("RightArmWeld").C1 = plr.Character.Torso:findFirstChild("RightArmWeld").C1 * CFrame.fromEulerAnglesXYZ(-0.055,0,0) | |
179 | end | |
180 | local light = Instance.new("PointLight", handle) | |
181 | light.Brightness = 10 | |
182 | local ray = Ray.new(handle.Position, (pos - handle.Position).unit * 400) | |
183 | local hit, position = workspace:FindPartOnRayWithIgnoreList(ray, {handle, tool.Parent["Right Arm"]}) | |
184 | local part = Instance.new("Part", handle) | |
185 | part.Anchored = true | |
186 | part.CanCollide = false | |
187 | part.Material = "Neon" | |
188 | part.Size = Vector3.new(0,0,(handle.Position - position).magnitude/4) | |
189 | part.CFrame = CFrame.new(handle.Position, position) * CFrame.new(0,0,-(handle.Position - position).magnitude/2) | |
190 | local function hide() | |
191 | bulletcrack.Parent = part | |
192 | bulletcrack:Play() | |
193 | bulletcrack.MaxDistance = part.Size.z | |
194 | wait(0.01) | |
195 | part.Transparency = 1 | |
196 | wait(bulletcrack.TimeLength - 0.01) | |
197 | bulletcrack.Parent = handle | |
198 | part:destroy() | |
199 | end | |
200 | spawn(hide) | |
201 | game.Debris:AddItem(light, 0.04) | |
202 | local function makewound(hitt) | |
203 | local ball = Instance.new("Part", hitt.Parent) | |
204 | ball.Shape = "Ball" | |
205 | ball.Name = "ouchwound" | |
206 | ball.Transparency = hitt.Transparency | |
207 | ball.CanCollide = false | |
208 | ball.Size = Vector3.new(0.25,0.25,0.25) | |
209 | ball.CFrame = CFrame.new(position.x,position.y,position.z) | |
210 | local hitweld = Instance.new("Weld", hitt) | |
211 | ball.CFrame = CFrame.new(ball.Position, handle.Position) | |
212 | hitweld.C0 = hitt.CFrame:toObjectSpace(ball.CFrame) | |
213 | hitweld.Part0 = hitt | |
214 | hitweld.Part1 = ball | |
215 | hitweld.Name = "ouch_weld" | |
216 | hitweld.C0 = hitweld.C0 * CFrame.new(0,0,0.1) | |
217 | bullethit.Parent = ball | |
218 | if hitt.Name == "ouchwound" then | |
219 | ball.Transparency = 1 | |
220 | local function waittoremove() | |
221 | wait(3) | |
222 | ball:destroy() | |
223 | end | |
224 | spawn(waittoremove) | |
225 | end | |
226 | bullethit:Play() | |
227 | bullethit.MaxDistance = 10 | |
228 | if hitt.Parent:findFirstChildOfClass("Humanoid") then | |
229 | if hitt.Parent:findFirstChildOfClass("Humanoid").Health > 0 then | |
230 | bullethitflesh.Parent = ball | |
231 | bullethitflesh:Play() | |
232 | bullethitflesh.MaxDistance = 10 | |
233 | local randomdamage = math.random(40,80) | |
234 | if hitt.Parent:findFirstChildOfClass("Humanoid").Health > 500 then | |
235 | hitt.Parent:findFirstChildOfClass("Humanoid").MaxHealth = 500 | |
236 | hitt.Parent:findFirstChildOfClass("Humanoid").Health = 500 | |
237 | end | |
238 | if hitt.Parent:findFirstChildOfClass("Humanoid").Health <= randomdamage then | |
239 | local velocity = Instance.new("BodyVelocity", hit) | |
240 | velocity.MaxForce = Vector3.new(math.huge,0,math.huge) | |
241 | velocity.Velocity = handle.CFrame.lookVector * -math.random(15,25) | |
242 | game.Debris:AddItem(velocity, 0.1) | |
243 | hitt.Parent:findFirstChildOfClass("Humanoid").Health = 0 | |
244 | local function searchforweld(wot) | |
245 | for i,v in pairs(wot:GetChildren()) do | |
246 | searchforweld(v) | |
247 | if v.ClassName == "Weld" or v.ClassName == "Motor6D" and v.Name ~= "ouch_weld" then | |
248 | v:destroy() | |
249 | end | |
250 | end | |
251 | end | |
252 | searchforweld(hitt.Parent) | |
253 | ragdollkill(hitt.Parent) | |
254 | else | |
255 | if hitt.Name ~= "Head" then | |
256 | hitt.Parent:findFirstChildOfClass("Humanoid").Health = hitt.Parent:findFirstChildOfClass("Humanoid").Health - randomdamage | |
257 | local velocity = Instance.new("BodyVelocity", hit) | |
258 | velocity.MaxForce = Vector3.new(math.huge,0,math.huge) | |
259 | velocity.Velocity = handle.CFrame.lookVector * -math.random(15,25) | |
260 | game.Debris:AddItem(velocity, 0.1) | |
261 | else | |
262 | hitt.Parent:findFirstChildOfClass("Humanoid").Health = 0 | |
263 | local function searchforweld(wot) | |
264 | for i,v in pairs(wot:GetChildren()) do | |
265 | searchforweld(v) | |
266 | if v.ClassName == "Weld" or v.ClassName == "Motor6D" and v.Name ~= "ouch_weld" then | |
267 | v:destroy() | |
268 | end | |
269 | end | |
270 | end | |
271 | searchforweld(hitt.Parent) | |
272 | ragdollkill(hitt.Parent) | |
273 | end | |
274 | end | |
275 | local function bbb() | |
276 | wait(bullethitflesh.TimeLength) | |
277 | bullethitflesh.Parent = handle | |
278 | end | |
279 | spawn(bbb) | |
280 | ball.BrickColor = BrickColor.new("Maroon") | |
281 | ball.Material = "Pebble" | |
282 | end | |
283 | else | |
284 | if not hitt.Parent:findFirstChildOfClass("Humanoid") and hitt.Parent.ClassName == "Model" then | |
285 | hitt:BreakJoints() | |
286 | local velocity = Instance.new("BodyVelocity", hitt) | |
287 | velocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
288 | velocity.Velocity = handle.CFrame.lookVector * -math.random(10,30) | |
289 | local function cancollide() | |
290 | wait(0.1) | |
291 | hitt.CanCollide = true | |
292 | velocity:destroy() | |
293 | end | |
294 | spawn(cancollide) | |
295 | end | |
296 | ball.BrickColor = hitt.BrickColor | |
297 | ball.Material = "Cobblestone" | |
298 | local function fadeaway() | |
299 | wait(20) | |
300 | for i = 1,100 do | |
301 | ball.Transparency = ball.Transparency + 0.01 | |
302 | wait() | |
303 | end | |
304 | ball:destroy() | |
305 | end | |
306 | spawn(fadeaway) | |
307 | end | |
308 | local function aaa() | |
309 | wait(bullethit.TimeLength) | |
310 | bullethit.Parent = handle | |
311 | end | |
312 | spawn(aaa) | |
313 | end | |
314 | if hit ~= nil then | |
315 | if hit.Parent ~= nil then | |
316 | if not hit.Parent:findFirstChildOfClass("Humanoid") and not hit:findFirstChild("shattered") and not hit.Name ~= "HumanoidRootPart" and hit.Transparency > 0.1 then | |
317 | if hit.Size.z < hit.Size.x then | |
318 | if hit.Size.z <= 1.5 then | |
319 | local sha = Instance.new("BoolValue", hit) | |
320 | sha.Name = "shattered" | |
321 | local shatter = Instance.new("Part", workspace) | |
322 | shatter.Transparency = hit.Transparency | |
323 | shatter.Material = hit.Material | |
324 | shatter.BrickColor = hit.BrickColor | |
325 | shatter.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z) | |
326 | shatter.CanCollide = hit.CanCollide | |
327 | shatter.CFrame = hit.CFrame * CFrame.new(shatter.Size.x/2,shatter.Size.y/2,0) | |
328 | shatter:BreakJoints() | |
329 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
330 | game.Debris:AddItem(shatter, 15) | |
331 | -- | |
332 | local shatter = Instance.new("Part", workspace) | |
333 | shatter.Transparency = hit.Transparency | |
334 | shatter.Material = hit.Material | |
335 | shatter.BrickColor = hit.BrickColor | |
336 | shatter.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z) | |
337 | shatter.CanCollide = hit.CanCollide | |
338 | shatter.CFrame = hit.CFrame * CFrame.new(-shatter.Size.x/2,shatter.Size.y/2,0) | |
339 | shatter:BreakJoints() | |
340 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
341 | game.Debris:AddItem(shatter, 15) | |
342 | -- | |
343 | local shatter = Instance.new("Part", workspace) | |
344 | shatter.Transparency = hit.Transparency | |
345 | shatter.Material = hit.Material | |
346 | shatter.BrickColor = hit.BrickColor | |
347 | shatter.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z) | |
348 | shatter.CanCollide = hit.CanCollide | |
349 | shatter.CFrame = hit.CFrame * CFrame.new(shatter.Size.x/2,-shatter.Size.y/2,0) | |
350 | shatter:BreakJoints() | |
351 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
352 | game.Debris:AddItem(shatter, 15) | |
353 | -- | |
354 | local shatter = Instance.new("Part", workspace) | |
355 | shatter.Transparency = hit.Transparency | |
356 | shatter.Material = hit.Material | |
357 | shatter.BrickColor = hit.BrickColor | |
358 | shatter.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z) | |
359 | shatter.CanCollide = hit.CanCollide | |
360 | shatter.CFrame = hit.CFrame * CFrame.new(-shatter.Size.x/2,-shatter.Size.y/2,0) | |
361 | shatter:BreakJoints() | |
362 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
363 | game.Debris:AddItem(shatter, 15) | |
364 | -- | |
365 | hit.Anchored = true | |
366 | hit.Transparency = 1 | |
367 | hit.CanCollide = false | |
368 | local function stopshattering() | |
369 | shattersound.Parent = hit | |
370 | shattersound:Play() | |
371 | shattersound.MaxDistance = 30 | |
372 | game.Debris:AddItem(hit,2) | |
373 | wait(shattersound.TimeLength/2) | |
374 | shattersound.Parent = handle | |
375 | end | |
376 | spawn(stopshattering) | |
377 | end | |
378 | elseif hit.Size.x < hit.Size.z then | |
379 | if hit.Size.x <= 1.5 then | |
380 | local sha = Instance.new("BoolValue", hit) | |
381 | sha.Name = "shattered" | |
382 | local shatter = Instance.new("Part", workspace) | |
383 | shatter.Transparency = hit.Transparency | |
384 | shatter.Material = hit.Material | |
385 | shatter.BrickColor = hit.BrickColor | |
386 | shatter.Size = Vector3.new(hit.Size.x,hit.Size.y/2,hit.Size.z/2) | |
387 | shatter.CanCollide = hit.CanCollide | |
388 | shatter.CFrame = hit.CFrame * CFrame.new(0,shatter.Size.y/2,shatter.Size.z/2) | |
389 | shatter:BreakJoints() | |
390 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
391 | game.Debris:AddItem(shatter, 15) | |
392 | -- | |
393 | local shatter = Instance.new("Part", workspace) | |
394 | shatter.Transparency = hit.Transparency | |
395 | shatter.Material = hit.Material | |
396 | shatter.BrickColor = hit.BrickColor | |
397 | shatter.Size = Vector3.new(hit.Size.x,hit.Size.y/2,hit.Size.z/2) | |
398 | shatter:BreakJoints() | |
399 | shatter.CanCollide = hit.CanCollide | |
400 | shatter.CFrame = hit.CFrame * CFrame.new(0,-shatter.Size.y/2,shatter.Size.z/2) | |
401 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
402 | game.Debris:AddItem(shatter, 15) | |
403 | -- | |
404 | local shatter = Instance.new("Part", workspace) | |
405 | shatter.Transparency = hit.Transparency | |
406 | shatter.Material = hit.Material | |
407 | shatter.BrickColor = hit.BrickColor | |
408 | shatter.Size = Vector3.new(hit.Size.x,hit.Size.y/2,hit.Size.z/2) | |
409 | shatter.CanCollide = hit.CanCollide | |
410 | shatter.CFrame = hit.CFrame * CFrame.new(0,shatter.Size.y/2,-shatter.Size.z/2) | |
411 | shatter:BreakJoints() | |
412 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
413 | game.Debris:AddItem(shatter, 15) | |
414 | -- | |
415 | local shatter = Instance.new("Part", workspace) | |
416 | shatter.Transparency = hit.Transparency | |
417 | shatter.Material = hit.Material | |
418 | shatter.BrickColor = hit.BrickColor | |
419 | shatter.Size = Vector3.new(hit.Size.x,hit.Size.y/2,hit.Size.z/2) | |
420 | shatter.CanCollide = hit.CanCollide | |
421 | shatter.CFrame = hit.CFrame * CFrame.new(0,-shatter.Size.y/2,-shatter.Size.z/2) | |
422 | shatter:BreakJoints() | |
423 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
424 | game.Debris:AddItem(shatter, 15) | |
425 | -- | |
426 | hit.Anchored = true | |
427 | hit.Transparency = 1 | |
428 | hit.CanCollide = false | |
429 | local function stopshattering() | |
430 | shattersound.Parent = hit | |
431 | shattersound:Play() | |
432 | shattersound.MaxDistance = 30 | |
433 | game.Debris:AddItem(hit,2) | |
434 | wait(shattersound.TimeLength/2) | |
435 | shattersound.Parent = handle | |
436 | end | |
437 | spawn(stopshattering) | |
438 | end | |
439 | end | |
440 | end | |
441 | end | |
442 | if hit.Parent.ClassName == "Accessory" or hit.Parent.ClassName == "Hat" then | |
443 | for i,v in pairs(hit:GetChildren()) do | |
444 | if v.ClassName == "Attachment" or v.ClassName == "Weld" or v.ClassName == "Motor6D" then | |
445 | v:destroy() | |
446 | end | |
447 | end | |
448 | hit.Parent.Parent = workspace | |
449 | hit.CanCollide = false | |
450 | local velocity = Instance.new("BodyVelocity", hit) | |
451 | velocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
452 | velocity.Velocity = handle.CFrame.lookVector * -math.random(10,30) | |
453 | local function cancollide() | |
454 | wait(0.1) | |
455 | hit.CanCollide = true | |
456 | velocity:destroy() | |
457 | end | |
458 | spawn(cancollide) | |
459 | else | |
460 | makewound(hit) | |
461 | end | |
462 | end | |
463 | for i = 1,10 do | |
464 | if plr.Character.Torso:findFirstChild("RightArmWeld") then | |
465 | plr.Character.Torso:findFirstChild("RightArmWeld").C1 = plr.Character.Torso:findFirstChild("RightArmWeld").C1 * CFrame.fromEulerAnglesXYZ(0.055,0,0) | |
466 | heartbeat:wait() | |
467 | end | |
468 | end | |
469 | canuse = true | |
470 | end | |
471 | elseif whataction == "point" then | |
472 | if plr.Character:findFirstChild("Torso") then | |
473 | if not plr.Character.Torso:findFirstChild("HeadWeld") then | |
474 | local head = Instance.new("Weld", plr.Character.Torso) | |
475 | head.Part0 = plr.Character.Torso | |
476 | head.Part1 = plr.Character.Head | |
477 | head.C0 = CFrame.new(0,1.5,0) | |
478 | head.C1 = CFrame.new(0,-0.5,0) | |
479 | head.Name = "HeadWeld" | |
480 | end | |
481 | if not plr.Character.Torso:findFirstChild("RightArmWeld") then | |
482 | local rightarm = Instance.new("Weld", plr.Character.Torso) | |
483 | rightarm.Part0 = plr.Character.Torso | |
484 | rightarm.Part1 = plr.Character["Right Arm"] | |
485 | rightarm.C0 = CFrame.new(1.5,0,0) | |
486 | rightarm.C1 = CFrame.new(0,0.5,0) | |
487 | rightarm.Name = "RightArmWeld" | |
488 | end | |
489 | if not plr.Character.Torso:findFirstChild("LeftArmWeld") then | |
490 | local leftarm = Instance.new("Weld", plr.Character.Torso) | |
491 | leftarm.Part0 = plr.Character.Torso | |
492 | leftarm.Part1 = plr.Character["Left Arm"] | |
493 | leftarm.C0 = CFrame.new(-1.5,0,0) | |
494 | leftarm.C1 = CFrame.new(0,0.5,0) | |
495 | leftarm.Name = "LeftArmWeld" | |
496 | end | |
497 | if plr.Character.Torso:findFirstChild("RightArmWeld") then | |
498 | plr.Character.Torso:findFirstChild("RightArmWeld").C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.pi/2,0,math.pi/3) * CFrame.fromEulerAnglesXYZ(math.asin((pos-origin).unit.y),0,0) | |
499 | end | |
500 | if plr.Character.Torso:findFirstChild("HeadWeld") then | |
501 | plr.Character.Torso:findFirstChild("HeadWeld").C0 = CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.asin((pos-origin).unit.y),-math.pi/3,0) | |
502 | end | |
503 | if plr.Character.Torso:findFirstChild("LeftArmWeld") then | |
504 | plr.Character.Torso:findFirstChild("LeftArmWeld").C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.asin((pos-origin).unit.y)/2,0,0) | |
505 | end | |
506 | end | |
507 | end | |
508 | end | |
509 | shootevent.OnServerEvent:connect(dosomething) | |
510 | function ragdollkill(character) | |
511 | local victimshumanoid = character:findFirstChildOfClass("Humanoid") | |
512 | if not character:findFirstChild("UpperTorso") then | |
513 | character.Archivable = true | |
514 | for i,v in pairs(character:GetChildren()) do | |
515 | if v.ClassName == "Sound" then | |
516 | v:remove() | |
517 | end | |
518 | for q,w in pairs(v:GetChildren()) do | |
519 | if w.ClassName == "Sound" then | |
520 | w:remove() | |
521 | end | |
522 | end | |
523 | end | |
524 | local ragdoll = character:Clone() | |
525 | ragdoll:findFirstChildOfClass("Humanoid").Health = 0 | |
526 | if ragdoll:findFirstChild("Health") then | |
527 | if ragdoll:findFirstChild("Health").ClassName == "Script" then | |
528 | ragdoll:findFirstChild("Health").Disabled = true | |
529 | end | |
530 | end | |
531 | for i,v in pairs(character:GetChildren()) do | |
532 | if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
533 | v:destroy() | |
534 | end | |
535 | end | |
536 | for i,v in pairs(character:GetChildren()) do | |
537 | if v.ClassName == "Accessory" then | |
538 | local attachment1 = v.Handle:findFirstChildOfClass("Attachment") | |
539 | if attachment1 then | |
540 | for q,w in pairs(character:GetChildren()) do | |
541 | if w.ClassName == "Part" then | |
542 | local attachment2 = w:findFirstChild(attachment1.Name) | |
543 | if attachment2 then | |
544 | local hinge = Instance.new("HingeConstraint", v.Handle) | |
545 | hinge.Attachment0 = attachment1 | |
546 | hinge.Attachment1 = attachment2 | |
547 | hinge.LimitsEnabled = true | |
548 | hinge.LowerAngle = 0 | |
549 | hinge.UpperAngle = 0 | |
550 | end | |
551 | end | |
552 | end | |
553 | end | |
554 | end | |
555 | end | |
556 | ragdoll.Parent = workspace | |
557 | if ragdoll:findFirstChild("Right Arm") then | |
558 | local glue = Instance.new("Glue", ragdoll.Torso) | |
559 | glue.Part0 = ragdoll.Torso | |
560 | glue.Part1 = ragdoll:findFirstChild("Right Arm") | |
561 | glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
562 | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
563 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Arm")) | |
564 | limbcollider.Size = Vector3.new(1.4,1,1) | |
565 | limbcollider.Shape = "Cylinder" | |
566 | limbcollider.Transparency = 1 | |
567 | limbcollider.Name = "LimbCollider" | |
568 | local limbcolliderweld = Instance.new("Weld", limbcollider) | |
569 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Arm") | |
570 | limbcolliderweld.Part1 = limbcollider | |
571 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
572 | end | |
573 | if ragdoll:findFirstChild("Left Arm") then | |
574 | local glue = Instance.new("Glue", ragdoll.Torso) | |
575 | glue.Part0 = ragdoll.Torso | |
576 | glue.Part1 = ragdoll:findFirstChild("Left Arm") | |
577 | glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
578 | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
579 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Arm")) | |
580 | limbcollider.Size = Vector3.new(1.4,1,1) | |
581 | limbcollider.Shape = "Cylinder" | |
582 | limbcollider.Name = "LimbCollider" | |
583 | limbcollider.Transparency = 1 | |
584 | local limbcolliderweld = Instance.new("Weld", limbcollider) | |
585 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Arm") | |
586 | limbcolliderweld.Part1 = limbcollider | |
587 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
588 | end | |
589 | if ragdoll:findFirstChild("Left Leg") then | |
590 | local glue = Instance.new("Glue", ragdoll.Torso) | |
591 | glue.Part0 = ragdoll.Torso | |
592 | glue.Part1 = ragdoll:findFirstChild("Left Leg") | |
593 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
594 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
595 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Leg")) | |
596 | limbcollider.Size = Vector3.new(1.4,1,1) | |
597 | limbcollider.Shape = "Cylinder" | |
598 | limbcollider.Name = "LimbCollider" | |
599 | limbcollider.Transparency = 1 | |
600 | local limbcolliderweld = Instance.new("Weld", limbcollider) | |
601 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Leg") | |
602 | limbcolliderweld.Part1 = limbcollider | |
603 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
604 | end | |
605 | if ragdoll:findFirstChild("Right Leg") then | |
606 | local glue = Instance.new("Glue", ragdoll.Torso) | |
607 | glue.Part0 = ragdoll.Torso | |
608 | glue.Part1 = ragdoll:findFirstChild("Right Leg") | |
609 | glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
610 | glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
611 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Leg")) | |
612 | limbcollider.Size = Vector3.new(1.4,1,1) | |
613 | limbcollider.Shape = "Cylinder" | |
614 | limbcollider.Name = "LimbCollider" | |
615 | limbcollider.Transparency = 1 | |
616 | local limbcolliderweld = Instance.new("Weld", limbcollider) | |
617 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Leg") | |
618 | limbcolliderweld.Part1 = limbcollider | |
619 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
620 | end | |
621 | if ragdoll:findFirstChild("Head") and ragdoll.Torso:findFirstChild("NeckAttachment") then | |
622 | local HeadAttachment = Instance.new("Attachment", ragdoll["Head"]) | |
623 | HeadAttachment.Position = Vector3.new(0, -0.5, 0) | |
624 | local connection = Instance.new('HingeConstraint', ragdoll["Head"]) | |
625 | connection.LimitsEnabled = true | |
626 | connection.Attachment0 = ragdoll.Torso.NeckAttachment | |
627 | connection.Attachment1 = HeadAttachment | |
628 | connection.UpperAngle = 60 | |
629 | connection.LowerAngle = -60 | |
630 | elseif ragdoll:findFirstChild("Head") and not ragdoll.Torso:findFirstChild("NeckAttachment") then | |
631 | local hedweld = Instance.new("Weld", ragdoll.Torso) | |
632 | hedweld.Part0 = ragdoll.Torso | |
633 | hedweld.Part1 = ragdoll.Head | |
634 | hedweld.C0 = CFrame.new(0,1.5,0) | |
635 | end | |
636 | game.Debris:AddItem(ragdoll, 30) | |
637 | local function aaaalol() | |
638 | wait(0.2) | |
639 | local function searchforvelocity(wot) | |
640 | for i,v in pairs(wot:GetChildren()) do | |
641 | searchforvelocity(v) | |
642 | if v.ClassName == "BodyPosition" or v.ClassName == "BodyVelocity" then | |
643 | v:destroy() | |
644 | end | |
645 | end | |
646 | end | |
647 | searchforvelocity(ragdoll) | |
648 | wait(0.5) | |
649 | if ragdoll:findFirstChildOfClass("Humanoid") then | |
650 | ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true | |
651 | end | |
652 | if ragdoll:findFirstChild("HumanoidRootPart") then | |
653 | ragdoll:findFirstChild("HumanoidRootPart"):destroy() | |
654 | end | |
655 | end | |
656 | spawn(aaaalol) | |
657 | elseif character:findFirstChild("UpperTorso") then | |
658 | character.Archivable = true | |
659 | for i,v in pairs(character:GetChildren()) do | |
660 | if v.ClassName == "Sound" then | |
661 | v:remove() | |
662 | end | |
663 | for q,w in pairs(v:GetChildren()) do | |
664 | if w.ClassName == "Sound" then | |
665 | w:remove() | |
666 | end | |
667 | end | |
668 | end | |
669 | local ragdoll = character:Clone() | |
670 | ragdoll:findFirstChildOfClass("Humanoid").Health = 0 | |
671 | if ragdoll:findFirstChild("Health") then | |
672 | if ragdoll:findFirstChild("Health").ClassName == "Script" then | |
673 | ragdoll:findFirstChild("Health").Disabled = true | |
674 | end | |
675 | end | |
676 | for i,v in pairs(character:GetChildren()) do | |
677 | if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" or v.ClassName == "MeshPart" then | |
678 | v:destroy() | |
679 | end | |
680 | end | |
681 | for i,v in pairs(character:GetChildren()) do | |
682 | if v.ClassName == "Accessory" then | |
683 | local attachment1 = v.Handle:findFirstChildOfClass("Attachment") | |
684 | if attachment1 then | |
685 | for q,w in pairs(character:GetChildren()) do | |
686 | if w.ClassName == "Part" or w.ClassName == "MeshPart" then | |
687 | local attachment2 = w:findFirstChild(attachment1.Name) | |
688 | if attachment2 then | |
689 | local hinge = Instance.new("HingeConstraint", v.Handle) | |
690 | hinge.Attachment0 = attachment1 | |
691 | hinge.Attachment1 = attachment2 | |
692 | hinge.LimitsEnabled = true | |
693 | hinge.LowerAngle = 0 | |
694 | hinge.UpperAngle = 0 | |
695 | end | |
696 | end | |
697 | end | |
698 | end | |
699 | end | |
700 | end | |
701 | ragdoll.Parent = workspace | |
702 | local Humanoid = ragdoll:findFirstChildOfClass("Humanoid") | |
703 | Humanoid.PlatformStand = true | |
704 | local function makeballconnections(limb, attachementone, attachmenttwo, twistlower, twistupper) | |
705 | local connection = Instance.new('BallSocketConstraint', limb) | |
706 | connection.LimitsEnabled = true | |
707 | connection.Attachment0 = attachementone | |
708 | connection.Attachment1 = attachmenttwo | |
709 | connection.TwistLimitsEnabled = true | |
710 | connection.TwistLowerAngle = twistlower | |
711 | connection.TwistUpperAngle = twistupper | |
712 | local limbcollider = Instance.new("Part", limb) | |
713 | limbcollider.Size = Vector3.new(0.1,1,1) | |
714 | limbcollider.Shape = "Cylinder" | |
715 | limbcollider.Transparency = 1 | |
716 | limbcollider:BreakJoints() | |
717 | local limbcolliderweld = Instance.new("Weld", limbcollider) | |
718 | limbcolliderweld.Part0 = limb | |
719 | limbcolliderweld.Part1 = limbcollider | |
720 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) | |
721 | end | |
722 | local function makehingeconnections(limb, attachementone, attachmenttwo, lower, upper) | |
723 | local connection = Instance.new('HingeConstraint', limb) | |
724 | connection.LimitsEnabled = true | |
725 | connection.Attachment0 = attachementone | |
726 | connection.Attachment1 = attachmenttwo | |
727 | connection.LimitsEnabled = true | |
728 | connection.LowerAngle = lower | |
729 | connection.UpperAngle = upper | |
730 | local limbcollider = Instance.new("Part", limb) | |
731 | limbcollider.Size = Vector3.new(0.1,1,1) | |
732 | limbcollider.Shape = "Cylinder" | |
733 | limbcollider.Transparency = 1 | |
734 | limbcollider:BreakJoints() | |
735 | local limbcolliderweld = Instance.new("Weld", limbcollider) | |
736 | limbcolliderweld.Part0 = limb | |
737 | limbcolliderweld.Part1 = limbcollider | |
738 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) | |
739 | end | |
740 | local HeadAttachment = Instance.new("Attachment", Humanoid.Parent.Head) | |
741 | HeadAttachment.Position = Vector3.new(0, -0.5, 0) | |
742 | if ragdoll.UpperTorso:findFirstChild("NeckAttachment") then | |
743 | makehingeconnections(Humanoid.Parent.Head, HeadAttachment, ragdoll.UpperTorso.NeckAttachment, -50, 50) | |
744 | end | |
745 | makehingeconnections(Humanoid.Parent.LowerTorso, Humanoid.Parent.LowerTorso.WaistRigAttachment, Humanoid.Parent.UpperTorso.WaistRigAttachment, -50, 50) | |
746 | makeballconnections(Humanoid.Parent.LeftUpperArm, Humanoid.Parent.LeftUpperArm.LeftShoulderRigAttachment, Humanoid.Parent.UpperTorso.LeftShoulderRigAttachment, -200, 200, 180) | |
747 | makehingeconnections(Humanoid.Parent.LeftLowerArm, Humanoid.Parent.LeftLowerArm.LeftElbowRigAttachment, Humanoid.Parent.LeftUpperArm.LeftElbowRigAttachment, 0, -60) | |
748 | makehingeconnections(Humanoid.Parent.LeftHand, Humanoid.Parent.LeftHand.LeftWristRigAttachment, Humanoid.Parent.LeftLowerArm.LeftWristRigAttachment, -20, 20) | |
749 | -- | |
750 | makeballconnections(Humanoid.Parent.RightUpperArm, Humanoid.Parent.RightUpperArm.RightShoulderRigAttachment, Humanoid.Parent.UpperTorso.RightShoulderRigAttachment, -200, 200, 180) | |
751 | makehingeconnections(Humanoid.Parent.RightLowerArm, Humanoid.Parent.RightLowerArm.RightElbowRigAttachment, Humanoid.Parent.RightUpperArm.RightElbowRigAttachment, 0, -60) | |
752 | makehingeconnections(Humanoid.Parent.RightHand, Humanoid.Parent.RightHand.RightWristRigAttachment, Humanoid.Parent.RightLowerArm.RightWristRigAttachment, -20, 20) | |
753 | -- | |
754 | makeballconnections(Humanoid.Parent.RightUpperLeg, Humanoid.Parent.RightUpperLeg.RightHipRigAttachment, Humanoid.Parent.LowerTorso.RightHipRigAttachment, -80, 80, 80) | |
755 | makehingeconnections(Humanoid.Parent.RightLowerLeg, Humanoid.Parent.RightLowerLeg.RightKneeRigAttachment, Humanoid.Parent.RightUpperLeg.RightKneeRigAttachment, 0, 60) | |
756 | makehingeconnections(Humanoid.Parent.RightFoot, Humanoid.Parent.RightFoot.RightAnkleRigAttachment, Humanoid.Parent.RightLowerLeg.RightAnkleRigAttachment, -20, 20) | |
757 | -- | |
758 | makeballconnections(Humanoid.Parent.LeftUpperLeg, Humanoid.Parent.LeftUpperLeg.LeftHipRigAttachment, Humanoid.Parent.LowerTorso.LeftHipRigAttachment, -80, 80, 80) | |
759 | makehingeconnections(Humanoid.Parent.LeftLowerLeg, Humanoid.Parent.LeftLowerLeg.LeftKneeRigAttachment, Humanoid.Parent.LeftUpperLeg.LeftKneeRigAttachment, 0, 60) | |
760 | makehingeconnections(Humanoid.Parent.LeftFoot, Humanoid.Parent.LeftFoot.LeftAnkleRigAttachment, Humanoid.Parent.LeftLowerLeg.LeftAnkleRigAttachment, -20, 20) | |
761 | for i,v in pairs(Humanoid.Parent:GetChildren()) do | |
762 | if v.ClassName == "Accessory" then | |
763 | local attachment1 = v.Handle:findFirstChildOfClass("Attachment") | |
764 | if attachment1 then | |
765 | for q,w in pairs(Humanoid.Parent:GetChildren()) do | |
766 | if w.ClassName == "Part" then | |
767 | local attachment2 = w:findFirstChild(attachment1.Name) | |
768 | if attachment2 then | |
769 | local hinge = Instance.new("HingeConstraint", v.Handle) | |
770 | hinge.Attachment0 = attachment1 | |
771 | hinge.Attachment1 = attachment2 | |
772 | hinge.LimitsEnabled = true | |
773 | hinge.LowerAngle = 0 | |
774 | hinge.UpperAngle = 0 | |
775 | end | |
776 | end | |
777 | end | |
778 | end | |
779 | end | |
780 | end | |
781 | for i,v in pairs(ragdoll:GetChildren()) do | |
782 | for q,w in pairs(v:GetChildren()) do | |
783 | if w.ClassName == "Motor6D"--[[ and w.Name ~= "Neck"--]] then | |
784 | w:destroy() | |
785 | end | |
786 | end | |
787 | end | |
788 | if ragdoll:findFirstChild("HumanoidRootPart") then | |
789 | ragdoll.HumanoidRootPart.Anchored = true | |
790 | ragdoll.HumanoidRootPart.CanCollide = false | |
791 | end | |
792 | if ragdoll:findFirstChildOfClass("Humanoid") then | |
793 | ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true | |
794 | end | |
795 | local function waitfordatmoment() | |
796 | wait(0.2) | |
797 | local function searchforvelocity(wot) | |
798 | for i,v in pairs(wot:GetChildren()) do | |
799 | searchforvelocity(v) | |
800 | if v.ClassName == "BodyPosition" or v.ClassName == "BodyVelocity" then | |
801 | v:destroy() | |
802 | end | |
803 | end | |
804 | end | |
805 | searchforvelocity(ragdoll) | |
806 | end | |
807 | spawn(waitfordatmoment) | |
808 | game.Debris:AddItem(ragdoll, 30) | |
809 | end | |
810 | end |