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1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
1 | + | |
2 | - | local Player,game,owner = owner,game |
2 | + | |
3 | - | local RealPlayer = Player |
3 | + | |
4 | - | do |
4 | + | |
5 | - | print("FE Compatibility code by Mokiros") |
5 | + | |
6 | - | local rp = RealPlayer |
6 | + | |
7 | - | script.Parent = rp.Character |
7 | + | |
8 | Character = Player.Character | |
9 | - | --RemoteEvent for communicating |
9 | + | |
10 | - | local Event = Instance.new("RemoteEvent") |
10 | + | |
11 | - | Event.Name = "UserInput_Event" |
11 | + | |
12 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
13 | - | --Fake event to make stuff like Mouse.KeyDown work |
13 | + | |
14 | - | local function fakeEvent() |
14 | + | |
15 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
15 | + | |
16 | - | t.connect = t.Connect |
16 | + | |
17 | - | return t |
17 | + | |
18 | text.TextTransparency = 0 | |
19 | text.BackgroundTransparency = 1 | |
20 | - | --Creating fake input objects with fake variables |
20 | + | |
21 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
21 | + | |
22 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
22 | + | |
23 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
23 | + | |
24 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
24 | + | |
25 | - | end} |
25 | + | |
26 | - | --Merged 2 functions into one by checking amount of arguments |
26 | + | |
27 | - | CAS.UnbindAction = CAS.BindAction |
27 | + | |
28 | wait() | |
29 | - | --This function will trigger the events that have been :Connect()'ed |
29 | + | |
30 | - | local function te(self,ev,...) |
30 | + | |
31 | - | local t = m[ev] |
31 | + | |
32 | - | if t and t._fakeEvent then |
32 | + | |
33 | - | for _,f in pairs(t.Functions) do |
33 | + | |
34 | - | f(...) |
34 | + | Color1 = ColorSequence.new(BrickColor.new("Really blue").Color), |
35 | Color2 = ColorSequence.new(BrickColor.new("Really black").Color), | |
36 | AllBody = true, | |
37 | UpperBodyOnly = false, | |
38 | - | m.TrigEvent = te |
38 | + | |
39 | - | UIS.TrigEvent = te |
39 | + | |
40 | Extras = true, | |
41 | - | Event.OnServerEvent:Connect(function(plr,io) |
41 | + | |
42 | - | if plr~=rp then return end |
42 | + | |
43 | - | m.Target = io.Target |
43 | + | |
44 | - | m.Hit = io.Hit |
44 | + | |
45 | - | if not io.isMouse then |
45 | + | |
46 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
46 | + | |
47 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
47 | + | |
48 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
48 | + | |
49 | A2 = Instance.new("Attachment", Character["Right Arm"]) | |
50 | - | for _,t in pairs(CAS.Actions) do |
50 | + | |
51 | - | for _,k in pairs(t.Keys) do |
51 | + | |
52 | - | if k==io.KeyCode then |
52 | + | |
53 | - | t.Function(t.Name,io.UserInputState,io) |
53 | + | |
54 | Trail.Texture = TrailSettings.Texture | |
55 | Trail.Color = TrailSettings.Color1 | |
56 | Trail.Lifetime = TrailSettings.Lifetime | |
57 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
57 | + | |
58 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
58 | + | |
59 | Trail2.Attachment1 = A2 | |
60 | local Trail3 = Trail:Clone() | |
61 | - | Event.Parent = NLS([==[ |
61 | + | |
62 | - | local Player = game:GetService("Players").LocalPlayer |
62 | + | |
63 | - | local Event = script:WaitForChild("UserInput_Event") |
63 | + | |
64 | Trail6.Parent = Character | |
65 | - | local Mouse = Player:GetMouse() |
65 | + | |
66 | - | local UIS = game:GetService("UserInputService") |
66 | + | |
67 | - | local input = function(io,a) |
67 | + | |
68 | - | if a then return end |
68 | + | |
69 | - | --Since InputObject is a client-side instance, we create and pass table instead |
69 | + | |
70 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) |
70 | + | |
71 | else | |
72 | - | UIS.InputBegan:Connect(input) |
72 | + | |
73 | - | UIS.InputEnded:Connect(input) |
73 | + | |
74 | A1 = Instance.new("Attachment", Character.Head) | |
75 | - | local h,t |
75 | + | |
76 | - | --Give the server mouse data 30 times every second, but only if the values changed |
76 | + | |
77 | - | --If player is not moving their mouse, client won't fire events |
77 | + | |
78 | - | while wait(1/30) do |
78 | + | |
79 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
79 | + | |
80 | - | h,t=Mouse.Hit,Mouse.Target |
80 | + | |
81 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
81 | + | |
82 | Trail.Texture = TrailSettings.Texture | |
83 | - | end]==],Player.Character) |
83 | + | |
84 | Trail.Lifetime = TrailSettings.Lifetime | |
85 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
85 | + | |
86 | - | --Real game object |
86 | + | |
87 | - | local _rg = game |
87 | + | |
88 | local Trail3 = Trail:Clone() | |
89 | - | --Metatable for fake service |
89 | + | |
90 | - | local fsmt = { |
90 | + | |
91 | - | __index = function(self,k) |
91 | + | |
92 | - | local s = rawget(self,"_RealService") |
92 | + | |
93 | - | if s then return s[k] end |
93 | + | |
94 | - | end, |
94 | + | |
95 | - | __newindex = function(self,k,v) |
95 | + | |
96 | - | local s = rawget(self,"_RealService") |
96 | + | |
97 | - | if s then s[k]=v end |
97 | + | |
98 | - | end, |
98 | + | |
99 | - | __call = function(self,...) |
99 | + | |
100 | - | local s = rawget(self,"_RealService") |
100 | + | |
101 | - | if s then return s(...) end |
101 | + | |
102 | local Trail2R = Trail:Clone() | |
103 | Trail2R.Parent = Character | |
104 | - | local function FakeService(t,RealService) |
104 | + | |
105 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
105 | + | |
106 | - | return setmetatable(t,fsmt) |
106 | + | |
107 | Trail6.Attachment0 = A1 | |
108 | Trail6.Attachment1 = A2R | |
109 | - | --Fake game object |
109 | + | |
110 | - | local g = { |
110 | + | |
111 | - | GetService = function(self,s) |
111 | + | |
112 | - | return self[s] |
112 | + | |
113 | - | end, |
113 | + | |
114 | - | Players = FakeService({ |
114 | + | |
115 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) |
115 | + | |
116 | - | },"Players"), |
116 | + | |
117 | - | UserInputService = FakeService(UIS,"UserInputService"), |
117 | + | |
118 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
118 | + | |
119 | local Trail4 = Trail:Clone() | |
120 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
120 | + | |
121 | - | g.service = g.GetService |
121 | + | |
122 | local Trail5 = Trail:Clone() | |
123 | - | g.RunService = FakeService({ |
123 | + | |
124 | - | RenderStepped = _rg:GetService("RunService").Heartbeat, |
124 | + | |
125 | - | BindToRenderStep = function(self,name,_,fun) |
125 | + | |
126 | - | self._btrs[name] = self.Heartbeat:Connect(fun) |
126 | + | |
127 | - | end, |
127 | + | |
128 | - | UnbindFromRenderStep = function(self,name) |
128 | + | |
129 | - | self._btrs[name]:Disconnect() |
129 | + | |
130 | - | end, |
130 | + | |
131 | - | },"RunService") |
131 | + | |
132 | Trail9.Attachment0 = A3 | |
133 | - | setmetatable(g,{ |
133 | + | |
134 | - | __index=function(self,s) |
134 | + | |
135 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
135 | + | |
136 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
136 | + | |
137 | - | end, |
137 | + | |
138 | - | __newindex = fsmt.__newindex, |
138 | + | |
139 | - | __call = fsmt.__call |
139 | + | |
140 | - | }) |
140 | + | |
141 | - | --Changing owner to fake player object to support owner:GetMouse() |
141 | + | |
142 | - | game,owner = g,g.Players.LocalPlayer |
142 | + | |
143 | A5 = Instance.new("Attachment", Character.LeftLowerLeg) | |
144 | A5R = Instance.new("Attachment", Character.LeftUpperLeg) | |
145 | local Trail4 = Trail:Clone() | |
146 | Trail4.Parent = Character | |
147 | Trail4.Attachment1 = A4 | |
148 | local Trail5 = Trail:Clone() | |
149 | Trail5.Parent = Character | |
150 | Trail5.Attachment1 = A5 | |
151 | local Trail8 = Trail:Clone() | |
152 | Trail8.Parent = Character | |
153 | Trail8.Attachment0 = A2 | |
154 | Trail8.Attachment1 = A4 | |
155 | Trail8.Color = TrailSettings.Color2 | |
156 | local Trail9 = Trail:Clone() | |
157 | Trail9.Parent = Character | |
158 | Trail9.Attachment0 = A3 | |
159 | Trail9.Attachment1 = A5 | |
160 | Trail9.Color = TrailSettings.Color2 | |
161 | local FT = Trail:Clone() | |
162 | FT.Parent = Character | |
163 | FT.Attachment0 = A4 | |
164 | FT.Attachment1 = A5 | |
165 | FT.Color = TrailSettings.Color2 | |
166 | local Trail3R = Trail:Clone() | |
167 | Trail3R.Parent = Character | |
168 | Trail3R.Attachment1 = A4R | |
169 | local Trail4R = Trail:Clone() | |
170 | Trail4R.Parent = Character | |
171 | Trail4R.Attachment1 = A5R | |
172 | local Trail8 = Trail:Clone() | |
173 | Trail8.Parent = Character | |
174 | Trail8.Attachment0 = A2R | |
175 | Trail8.Attachment1 = A4R | |
176 | Trail8.Color = TrailSettings.Color2 | |
177 | - | Color1 = ColorSequence.new(BrickColor.new("Really black").Color), |
177 | + | |
178 | - | Color2 = ColorSequence.new(BrickColor.new("White").Color), |
178 | + | |
179 | Trail9.Attachment0 = A3R | |
180 | Trail9.Attachment1 = A5R | |
181 | Trail9.Color = TrailSettings.Color2 | |
182 | local FT2R = Trail:Clone() | |
183 | FT2R.Parent = Character | |
184 | FT2R.Attachment0 = A4R | |
185 | FT2R.Attachment1 = A5R | |
186 | FT2R.Color = TrailSettings.Color2 | |
187 | end | |
188 | end | |
189 | function AllBody() | |
190 | UpperBody() | |
191 | LowerBody() | |
192 | end | |
193 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
194 | TrailSettings.UpperBodyOnly = false | |
195 | TrailSettings.LowerBodyOnly = false | |
196 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
197 | TrailSettings.UpperBodyOnly = false | |
198 | TrailSettings.LowerBodyOnly = false | |
199 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
200 | TrailSettings.UpperBodyOnly = false | |
201 | TrailSettings.LowerBodyOnly = false | |
202 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
203 | TrailSettings.AllBody = true | |
204 | TrailSettings.UpperBodyOnly = false | |
205 | TrailSettings.LowerBodyOnly = false | |
206 | end | |
207 | if TrailSettings.UpperBodyOnly == true then | |
208 | UpperBody() | |
209 | print("Called Upper Body Trail") | |
210 | elseif TrailSettings.LowerBodyOnly == true then | |
211 | LowerBody() | |
212 | print("Called Lower Body Trail") | |
213 | elseif TrailSettings.AllBody == true then | |
214 | AllBody() | |
215 | print("Called Full Body Trail") | |
216 | end | |
217 | if TrailSettings.Accessories == true then | |
218 | for Index, Item in pairs(Character:GetChildren()) do | |
219 | if Item:IsA("Accessory") then | |
220 | local AA = Instance.new("Attachment", Item.Handle) | |
221 | local ATrail = Trail:Clone() | |
222 | ATrail.Parent = Character | |
223 | ATrail.Attachment1 = AA | |
224 | end | |
225 | end | |
226 | end | |
227 | if TrailSettings.Extras == true then | |
228 | spawn(function() | |
229 | repeat | |
230 | wait() | |
231 | until Trail | |
232 | local AB = Instance.new("Attachment", a) | |
233 | local ABT = Trail:Clone() | |
234 | ABT.Parent = Character | |
235 | ABT.Attachment0 = A4 | |
236 | ABT.Attachment1 = AB | |
237 | ABT.Color = TrailSettings.Color2 | |
238 | local ABT2 = Trail:Clone() | |
239 | ABT2.Parent = Character | |
240 | ABT2.Attachment0 = A5 | |
241 | ABT2.Attachment1 = AB | |
242 | ABT2.Color = TrailSettings.Color2 | |
243 | end) | |
244 | end | |
245 | wait(0.1) | |
246 | ||
247 | script:ClearAllChildren() | |
248 | wait(0.2) | |
249 | ||
250 | Player = game:GetService("Players").LocalPlayer | |
251 | PlayerGui = Player.PlayerGui | |
252 | Cam = workspace.CurrentCamera | |
253 | Backpack = Player.Backpack | |
254 | Character = Player.Character | |
255 | Humanoid = Character.Humanoid | |
256 | Mouse = Player:GetMouse() | |
257 | RootPart = Character["HumanoidRootPart"] | |
258 | Torso = Character["Torso"] | |
259 | Head = Character["Head"] | |
260 | RightArm = Character["Right Arm"] | |
261 | LeftArm = Character["Left Arm"] | |
262 | RightLeg = Character["Right Leg"] | |
263 | LeftLeg = Character["Left Leg"] | |
264 | RootJoint = RootPart["RootJoint"] | |
265 | Neck = Torso["Neck"] | |
266 | RightShoulder = Torso["Right Shoulder"] | |
267 | LeftShoulder = Torso["Left Shoulder"] | |
268 | RightHip = Torso["Right Hip"] | |
269 | LeftHip = Torso["Left Hip"] | |
270 | local TIME = 0 | |
271 | local sick = Instance.new("Sound",Torso) | |
272 | ||
273 | IT = Instance.new | |
274 | CF = CFrame.new | |
275 | VT = Vector3.new | |
276 | RAD = math.rad | |
277 | C3 = Color3.new | |
278 | UD2 = UDim2.new | |
279 | BRICKC = BrickColor.new | |
280 | ANGLES = CFrame.Angles | |
281 | EULER = CFrame.fromEulerAnglesXYZ | |
282 | COS = math.cos | |
283 | ACOS = math.acos | |
284 | SIN = math.sin | |
285 | ASIN = math.asin | |
286 | ABS = math.abs | |
287 | MRANDOM = math.random | |
288 | FLOOR = math.floor | |
289 | ||
290 | warn ("Message from Needybao123456789......") | |
291 | warn ("If you leak this i going to kill you and rise the demon cursed you") | |
292 | ||
293 | --//=================================\\ | |
294 | --|| USEFUL VALUES | |
295 | --\\=================================// | |
296 | ||
297 | Animation_Speed = 2 | |
298 | local FORCERESET = false | |
299 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
300 | local Speed = 50 | |
301 | Player_Size = 1 --Size of the player. | |
302 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
303 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
304 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
305 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
306 | local DAMAGEMULTIPLIER = 1 | |
307 | local ANIM = "Idle" | |
308 | local ATTACK = false | |
309 | local EQUIPPED = false | |
310 | local HOLD = false | |
311 | local COMBO = 1 | |
312 | local Rooted = false | |
313 | local SINE = 0 | |
314 | local KEYHOLD = false | |
315 | local CHANGE = 2 / Animation_Speed | |
316 | local WALKINGANIM = false | |
317 | local VALUE1 = false | |
318 | local VALUE2 = false | |
319 | local ROBLOXIDLEANIMATION = IT("Animation") | |
320 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
321 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
322 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
323 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
324 | WEAPONGUI.Name = "BanishV3Gui" | |
325 | local Weapon = IT("Model") | |
326 | Weapon.Name = "Adds" | |
327 | local Effects = IT("Folder", Weapon) | |
328 | Effects.Name = "Effects" | |
329 | local ANIMATOR = Humanoid.Animator | |
330 | local ANIMATE = Character:FindFirstChild("Animate") | |
331 | local UNANCHOR = true | |
332 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
333 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
334 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
335 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
336 | local TOBANISH = {} | |
337 | script.Parent = PlayerGui | |
338 | Player_Size = 1 --Size of the player. | |
339 | local EXTRATRANS = 0 | |
340 | local Effects2 = {} | |
341 | local UNANCHOR = true | |
342 | local CHOICE = MRANDOM(1,4) | |
343 | local LAUGHS = {907329893,907329532,907333294,907332856} | |
344 | local ATTACKEDTAUNTS = { | |
345 | "907332040", | |
346 | "907332525", | |
347 | "907330011" | |
348 | } | |
349 | local ATTACKTAUNTS = { | |
350 | "907329893", | |
351 | "907329532", | |
352 | "907333294", | |
353 | "907332856" | |
354 | } | |
355 | local ULTTAUNTS = { | |
356 | "907332997", | |
357 | "907332670", | |
358 | "907330103" | |
359 | } | |
360 | local TOBANISH = {} | |
361 | script.Parent = PlayerGui | |
362 | local CLOCKLOOP = 0 | |
363 | local CLOCKTARGET = nil | |
364 | local CLOCKSPEED = 25 | |
365 | local SIZE = 1 | |
366 | local RING = {} | |
367 | local EXTRATRANS = 0 | |
368 | local SKILLTEXTCOLOR = C3(0,0,0) | |
369 | local SKILLTEXTCOLOR2 = C3(1,0,0) | |
370 | --//=================================\\ | |
371 | --\\=================================// | |
372 | ||
373 | ||
374 | --//=================================\\ | |
375 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
376 | --\\=================================// | |
377 | ||
378 | ArtificialHB = Instance.new("BindableEvent", script) | |
379 | ArtificialHB.Name = "ArtificialHB" | |
380 | ||
381 | script:WaitForChild("ArtificialHB") | |
382 | ||
383 | frame = Frame_Speed | |
384 | tf = 0 | |
385 | allowframeloss = false | |
386 | tossremainder = false | |
387 | lastframe = tick() | |
388 | script.ArtificialHB:Fire() | |
389 | ||
390 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
391 | tf = tf + s | |
392 | if tf >= frame then | |
393 | if allowframeloss then | |
394 | script.ArtificialHB:Fire() | |
395 | lastframe = tick() | |
396 | else | |
397 | for i = 1, math.floor(tf / frame) do | |
398 | script.ArtificialHB:Fire() | |
399 | end | |
400 | lastframe = tick() | |
401 | end | |
402 | if tossremainder then | |
403 | tf = 0 | |
404 | else | |
405 | tf = tf - frame * math.floor(tf / frame) | |
406 | end | |
407 | end | |
408 | end) | |
409 | ||
410 | --//=================================\\ | |
411 | --\\=================================// | |
412 | ||
413 | --//=================================\\ | |
414 | --|| SOME FUNCTIONS | |
415 | --\\=================================// | |
416 | ||
417 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
418 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
419 | end | |
420 | ||
421 | function PositiveAngle(NUMBER) | |
422 | if NUMBER >= 0 then | |
423 | NUMBER = 0 | |
424 | end | |
425 | return NUMBER | |
426 | end | |
427 | ||
428 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
429 | for _, c in pairs(PARENT:GetChildren()) do | |
430 | if c.ClassName == "Model" then | |
431 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
432 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
433 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
434 | if DIST > (TORSO.Position - FROM).Magnitude then | |
435 | table.insert(TABLE, c) | |
436 | end | |
437 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
438 | elseif c.ClassName == "Folder" then | |
439 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
440 | end | |
441 | end | |
442 | end | |
443 | end | |
444 | ||
445 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
446 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
447 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
448 | wave.CFrame = CFRAME | |
449 | coroutine.resume(coroutine.create(function(PART) | |
450 | for i = 1, WAIT do | |
451 | Swait() | |
452 | mesh.Scale = mesh.Scale + GROW | |
453 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
454 | if DOESROT == true then | |
455 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
456 | end | |
457 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
458 | if wave.Transparency > 0.99 then | |
459 | wave:remove() | |
460 | end | |
461 | end | |
462 | end)) | |
463 | end | |
464 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
465 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
466 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
467 | wave.CFrame = CFRAME | |
468 | coroutine.resume(coroutine.create(function(PART) | |
469 | for i = 1, WAIT do | |
470 | Swait() | |
471 | mesh.Scale = mesh.Scale + GROW | |
472 | if DOESROT == true then | |
473 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
474 | end | |
475 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
476 | if wave.Transparency > 0.99 then | |
477 | wave:remove() | |
478 | end | |
479 | end | |
480 | end)) | |
481 | end | |
482 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
483 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
484 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
485 | wave.CFrame = CFRAME | |
486 | coroutine.resume(coroutine.create(function(PART) | |
487 | for i = 1, WAIT do | |
488 | Swait() | |
489 | mesh.Scale = mesh.Scale + GROW | |
490 | wave.Transparency = wave.Transparency + 1 / WAIT | |
491 | if wave.Transparency > 0.99 then | |
492 | wave:remove() | |
493 | end | |
494 | end | |
495 | end)) | |
496 | end | |
497 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
498 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
499 | local mesh | |
500 | if KIND == "Base" then | |
501 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
502 | elseif KIND == "Thin" then | |
503 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
504 | elseif KIND == "Round" then | |
505 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
506 | end | |
507 | wave.CFrame = CFRAME | |
508 | coroutine.resume(coroutine.create(function(PART) | |
509 | for i = 1, WAIT do | |
510 | Swait() | |
511 | mesh.Scale = mesh.Scale + GROW / 10 | |
512 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
513 | if wave.Transparency > 0.99 then | |
514 | wave:remove() | |
515 | end | |
516 | end | |
517 | end)) | |
518 | end | |
519 | ||
520 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
521 | if DoesCourontine == false then | |
522 | local Direction = CF(Part.Position, ToLocation) | |
523 | local Distance = (Part.Position - ToLocation).magnitude | |
524 | for i = 1, AmountOfTime do | |
525 | Swait() | |
526 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
527 | Direction = Part.CFrame | |
528 | end | |
529 | Part:remove() | |
530 | elseif DoesCourontine == true then | |
531 | coroutine.resume(coroutine.create(function() | |
532 | local Direction = CF(Part.Position, ToLocation) | |
533 | local Distance = (Part.Position - ToLocation).magnitude | |
534 | for i = 1, AmountOfTime do | |
535 | Swait() | |
536 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
537 | Direction = Part.CFrame | |
538 | end | |
539 | Part:remove() | |
540 | end)) | |
541 | end | |
542 | end | |
543 | ||
544 | function NegativeAngle(NUMBER) | |
545 | if NUMBER <= 0 then | |
546 | NUMBER = 0 | |
547 | end | |
548 | return NUMBER | |
549 | end | |
550 | ||
551 | function Swait(NUMBER) | |
552 | if NUMBER == 0 or NUMBER == nil then | |
553 | ArtificialHB.Event:wait() | |
554 | else | |
555 | for i = 1, NUMBER do | |
556 | ArtificialHB.Event:wait() | |
557 | end | |
558 | end | |
559 | end | |
560 | ||
561 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
562 | local NEWMESH = IT(MESH) | |
563 | if MESH == "SpecialMesh" then | |
564 | NEWMESH.MeshType = MESHTYPE | |
565 | if MESHID ~= "nil" and MESHID ~= "" then | |
566 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
567 | end | |
568 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
569 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
570 | end | |
571 | end | |
572 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
573 | NEWMESH.Scale = SCALE | |
574 | NEWMESH.Parent = PARENT | |
575 | return NEWMESH | |
576 | end | |
577 | ||
578 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
579 | local NEWPART = IT("Part") | |
580 | NEWPART.formFactor = FORMFACTOR | |
581 | NEWPART.Reflectance = REFLECTANCE | |
582 | NEWPART.Transparency = TRANSPARENCY | |
583 | NEWPART.CanCollide = false | |
584 | NEWPART.Locked = true | |
585 | NEWPART.Anchored = true | |
586 | if ANCHOR == false then | |
587 | NEWPART.Anchored = false | |
588 | end | |
589 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
590 | NEWPART.Name = NAME | |
591 | NEWPART.Size = SIZE | |
592 | NEWPART.Position = Torso.Position | |
593 | NEWPART.Material = MATERIAL | |
594 | NEWPART:BreakJoints() | |
595 | NEWPART.Parent = PARENT | |
596 | return NEWPART | |
597 | end | |
598 | ||
599 | local function weldBetween(a, b) | |
600 | local weldd = Instance.new("ManualWeld") | |
601 | weldd.Part0 = a | |
602 | weldd.Part1 = b | |
603 | weldd.C0 = CFrame.new() | |
604 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
605 | weldd.Parent = a | |
606 | return weldd | |
607 | end | |
608 | ||
609 | ||
610 | function QuaternionFromCFrame(cf) | |
611 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
612 | local trace = m00 + m11 + m22 | |
613 | if trace > 0 then | |
614 | local s = math.sqrt(1 + trace) | |
615 | local recip = 0.5 / s | |
616 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
617 | else | |
618 | local i = 0 | |
619 | if m11 > m00 then | |
620 | i = 1 | |
621 | end | |
622 | if m22 > (i == 0 and m00 or m11) then | |
623 | i = 2 | |
624 | end | |
625 | if i == 0 then | |
626 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
627 | local recip = 0.5 / s | |
628 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
629 | elseif i == 1 then | |
630 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
631 | local recip = 0.5 / s | |
632 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
633 | elseif i == 2 then | |
634 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
635 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
636 | end | |
637 | end | |
638 | end | |
639 | ||
640 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
641 | local xs, ys, zs = x + x, y + y, z + z | |
642 | local wx, wy, wz = w * xs, w * ys, w * zs | |
643 | local xx = x * xs | |
644 | local xy = x * ys | |
645 | local xz = x * zs | |
646 | local yy = y * ys | |
647 | local yz = y * zs | |
648 | local zz = z * zs | |
649 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
650 | end | |
651 | ||
652 | function QuaternionSlerp(a, b, t) | |
653 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
654 | local startInterp, finishInterp; | |
655 | if cosTheta >= 0.0001 then | |
656 | if (1 - cosTheta) > 0.0001 then | |
657 | local theta = ACOS(cosTheta) | |
658 | local invSinTheta = 1 / SIN(theta) | |
659 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
660 | finishInterp = SIN(t * theta) * invSinTheta | |
661 | else | |
662 | startInterp = 1 - t | |
663 | finishInterp = t | |
664 | end | |
665 | else | |
666 | if (1 + cosTheta) > 0.0001 then | |
667 | local theta = ACOS(-cosTheta) | |
668 | local invSinTheta = 1 / SIN(theta) | |
669 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
670 | finishInterp = SIN(t * theta) * invSinTheta | |
671 | else | |
672 | startInterp = t - 1 | |
673 | finishInterp = t | |
674 | end | |
675 | end | |
676 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
677 | end | |
678 | ||
679 | function Clerp(a, b, t) | |
680 | local qa = {QuaternionFromCFrame(a)} | |
681 | local qb = {QuaternionFromCFrame(b)} | |
682 | local ax, ay, az = a.x, a.y, a.z | |
683 | local bx, by, bz = b.x, b.y, b.z | |
684 | local _t = 1 - t | |
685 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
686 | end | |
687 | ||
688 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
689 | local frame = IT("Frame") | |
690 | frame.BackgroundTransparency = TRANSPARENCY | |
691 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
692 | frame.Position = POSITION | |
693 | frame.Size = SIZE | |
694 | frame.BackgroundColor3 = COLOR | |
695 | frame.BorderColor3 = BORDERCOLOR | |
696 | frame.Name = NAME | |
697 | frame.Parent = PARENT | |
698 | return frame | |
699 | end | |
700 | ||
701 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
702 | local label = IT("TextLabel") | |
703 | label.BackgroundTransparency = 1 | |
704 | label.Size = UD2(1, 0, 1, 0) | |
705 | label.Position = UD2(0, 0, 0, 0) | |
706 | label.TextColor3 = TEXTCOLOR | |
707 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
708 | label.TextTransparency = TRANSPARENCY | |
709 | label.FontSize = TEXTFONTSIZE | |
710 | label.Font = TEXTFONT | |
711 | label.BorderSizePixel = BORDERSIZEPIXEL | |
712 | label.TextScaled = false | |
713 | label.Text = TEXT | |
714 | label.Name = NAME | |
715 | label.Parent = PARENT | |
716 | return label | |
717 | end | |
718 | ||
719 | function NoOutlines(PART) | |
720 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
721 | end | |
722 | ||
723 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
724 | local NEWWELD = IT(TYPE) | |
725 | NEWWELD.Part0 = PART0 | |
726 | NEWWELD.Part1 = PART1 | |
727 | NEWWELD.C0 = C0 | |
728 | NEWWELD.C1 = C1 | |
729 | NEWWELD.Parent = PARENT | |
730 | return NEWWELD | |
731 | end | |
732 | ||
733 | local S = IT("Sound") | |
734 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
735 | local NEWSOUND = nil | |
736 | coroutine.resume(coroutine.create(function() | |
737 | NEWSOUND = S:Clone() | |
738 | NEWSOUND.Parent = PARENT | |
739 | NEWSOUND.Volume = VOLUME | |
740 | NEWSOUND.Pitch = PITCH | |
741 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
742 | NEWSOUND:play() | |
743 | if DOESLOOP == true then | |
744 | NEWSOUND.Looped = true | |
745 | else | |
746 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
747 | NEWSOUND:remove() | |
748 | end | |
749 | end)) | |
750 | return NEWSOUND | |
751 | end | |
752 | ||
753 | function CFrameFromTopBack(at, top, back) | |
754 | local right = top:Cross(back) | |
755 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
756 | end | |
757 | ||
758 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false}) | |
759 | function Lightning(Table) | |
760 | local Color = Table.Color or C3(1,1,1) | |
761 | local StartPos = Table.Start or Torso.Position | |
762 | local EndPos = Table.End or Mouse.Hit.p | |
763 | local SegmentLength = Table.SegmentL or 2 | |
764 | local Thickness = Table.Thickness or 0.1 | |
765 | local Dissapear = Table.DoesFade or false | |
766 | local Parent = Table.Ignore or Character | |
767 | local MaxDist = Table.MaxDist or 400 | |
768 | local Branches = Table.Branches or false | |
769 | local Thicken = Table.Thicken or false | |
770 | local FadeTime = Table.FadeTime or 15 | |
771 | local FadeIn = Table.FadeIn or false | |
772 | local Material = Table.Material or "Neon" | |
773 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
774 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
775 | local LIGHTNINGMODEL = IT("Model",Effects) | |
776 | LIGHTNINGMODEL.Name = "Lightning" | |
777 | local LastBolt = nil | |
778 | for E = 1, DISTANCE do | |
779 | local ExtraSize = 0 | |
780 | if Thicken == true then | |
781 | ExtraSize = (DISTANCE-E)/15 | |
782 | end | |
783 | local TRANSPARENCY = 0 | |
784 | if FadeIn == true then | |
785 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
786 | if TRANSPARENCY < 0 then | |
787 | TRANSPARENCY = 0 | |
788 | end | |
789 | end | |
790 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
791 | PART.Color = Color | |
792 | MakeForm(PART,"Cyl") | |
793 | if LastBolt == nil then | |
794 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
795 | else | |
796 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
797 | end | |
798 | LastBolt = PART | |
799 | if Branches == true and E < (DISTANCE-5) then | |
800 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
801 | if CHOICE == 1 then | |
802 | local LASTBRANCH = nil | |
803 | for i = 1, MRANDOM(2,5) do | |
804 | local ExtraSize2 = 0 | |
805 | if Thicken == true then | |
806 | ExtraSize = ((DISTANCE-E)/25)/i | |
807 | end | |
808 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
809 | PART.Color = Color | |
810 | MakeForm(PART,"Cyl") | |
811 | if LASTBRANCH == nil then | |
812 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
813 | else | |
814 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
815 | end | |
816 | LASTBRANCH = PART | |
817 | end | |
818 | end | |
819 | end | |
820 | end | |
821 | if Dissapear == true then | |
822 | coroutine.resume(coroutine.create(function() | |
823 | for i = 1, FadeTime do | |
824 | Swait() | |
825 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
826 | if c.ClassName == "Part" then | |
827 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
828 | end | |
829 | end | |
830 | end | |
831 | LIGHTNINGMODEL:remove() | |
832 | end)) | |
833 | elseif Dissapear == false then | |
834 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
835 | end | |
836 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
837 | end | |
838 | ||
839 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
840 | function WACKYEFFECT(Table) | |
841 | local TYPE = (Table.EffectType or "Sphere") | |
842 | local SIZE = (Table.Size or VT(1,1,1)) | |
843 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
844 | local TRANSPARENCY = (Table.Transparency or 0) | |
845 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
846 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
847 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
848 | local ROTATION1 = (Table.RotationX or 0) | |
849 | local ROTATION2 = (Table.RotationY or 0) | |
850 | local ROTATION3 = (Table.RotationZ or 0) | |
851 | local MATERIAL = (Table.Material or "Neon") | |
852 | local COLOR = (Table.Color or C3(1,1,1)) | |
853 | local TIME = (Table.Time or 45) | |
854 | local SOUNDID = (Table.SoundID or nil) | |
855 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
856 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
857 | coroutine.resume(coroutine.create(function() | |
858 | local PLAYSSOUND = false | |
859 | local SOUND = nil | |
860 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
861 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
862 | PLAYSSOUND = true | |
863 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
864 | end | |
865 | EFFECT.Color = COLOR | |
866 | local MSH = nil | |
867 | if TYPE == "Sphere" then | |
868 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
869 | elseif TYPE == "Block" then | |
870 | MSH = IT("BlockMesh",EFFECT) | |
871 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
872 | elseif TYPE == "Wave" then | |
873 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
874 | elseif TYPE == "Ring" then | |
875 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
876 | elseif TYPE == "Slash" then | |
877 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
878 | elseif TYPE == "Round Slash" then | |
879 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
880 | elseif TYPE == "Swirl" then | |
881 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
882 | elseif TYPE == "Skull" then | |
883 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
884 | elseif TYPE == "Crystal" then | |
885 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
886 | end | |
887 | if MSH ~= nil then | |
888 | local MOVESPEED = nil | |
889 | if MOVEDIRECTION ~= nil then | |
890 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
891 | end | |
892 | local GROWTH = SIZE - ENDSIZE | |
893 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
894 | if TYPE == "Block" then | |
895 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
896 | else | |
897 | EFFECT.CFrame = CFRAME | |
898 | end | |
899 | for LOOP = 1, TIME+1 do | |
900 | Swait() | |
901 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
902 | if TYPE == "Wave" then | |
903 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
904 | end | |
905 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
906 | if TYPE == "Block" then | |
907 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
908 | else | |
909 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
910 | end | |
911 | if MOVEDIRECTION ~= nil then | |
912 | local ORI = EFFECT.Orientation | |
913 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
914 | EFFECT.Orientation = ORI | |
915 | end | |
916 | end | |
917 | if PLAYSSOUND == false then | |
918 | EFFECT:remove() | |
919 | else | |
920 | SOUND.Stopped:Connect(function() | |
921 | EFFECT:remove() | |
922 | end) | |
923 | end | |
924 | else | |
925 | if PLAYSSOUND == false then | |
926 | EFFECT:remove() | |
927 | else | |
928 | repeat Swait() until SOUND.Playing == false | |
929 | EFFECT:remove() | |
930 | end | |
931 | end | |
932 | end)) | |
933 | end | |
934 | ||
935 | function MakeForm(PART,TYPE) | |
936 | if TYPE == "Cyl" then | |
937 | local MSH = IT("CylinderMesh",PART) | |
938 | elseif TYPE == "Ball" then | |
939 | local MSH = IT("SpecialMesh",PART) | |
940 | MSH.MeshType = "Sphere" | |
941 | elseif TYPE == "Wedge" then | |
942 | local MSH = IT("SpecialMesh",PART) | |
943 | MSH.MeshType = "Wedge" | |
944 | end | |
945 | end | |
946 | ||
947 | function SpawnTrail(FROM,TO,BIG) | |
948 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "really black", "Trail", VT(0,0,0)) | |
949 | MakeForm(TRAIL,"Cyl") | |
950 | local DIST = (FROM - TO).Magnitude | |
951 | if BIG == true then | |
952 | TRAIL.Size = VT(0.5,DIST,0.5) | |
953 | else | |
954 | TRAIL.Size = VT(0.25,DIST,0.25) | |
955 | end | |
956 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
957 | coroutine.resume(coroutine.create(function() | |
958 | for i = 1, 5 do | |
959 | Swait() | |
960 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
961 | end | |
962 | TRAIL:remove() | |
963 | end)) | |
964 | end | |
965 | ||
966 | Debris = game:GetService("Debris") | |
967 | ||
968 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
969 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
970 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
971 | end | |
972 | ||
973 | function turnto(position) | |
974 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
975 | end | |
976 | ||
977 | local PLAYMAINANIM = true | |
978 | local HATWELD = nil | |
979 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
980 | PLAYMAINANIM = false | |
981 | if WhichPose == "Cast1" then | |
982 | for i=0, Time, 0.1 / Animation_Speed do | |
983 | Swait() | |
984 | if Magic == true then | |
985 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
986 | end | |
987 | if Gyro ~= nil and Gyro ~= false then | |
988 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
989 | end | |
990 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
991 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
992 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
993 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
994 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
995 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
996 | end | |
997 | elseif WhichPose == "Cast2" then | |
998 | for i=0, Time, 0.1 / Animation_Speed do | |
999 | Swait() | |
1000 | if Magic == true then | |
1001 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1002 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1003 | end | |
1004 | if Gyro ~= nil and Gyro ~= false then | |
1005 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1006 | end | |
1007 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1008 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1009 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1010 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1011 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1012 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1013 | end | |
1014 | elseif WhichPose == "RightArmUp" then | |
1015 | for i=0, Time, 0.1 / Animation_Speed do | |
1016 | Swait() | |
1017 | if Magic == true then | |
1018 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1019 | end | |
1020 | if Gyro ~= nil and Gyro ~= false then | |
1021 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1022 | end | |
1023 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
1024 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1025 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1026 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1027 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1028 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1029 | end | |
1030 | elseif WhichPose == "Taunt" then | |
1031 | for i=0, Time, 0.1 / Animation_Speed do | |
1032 | Swait() | |
1033 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1034 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1035 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1036 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1037 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1038 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1039 | end | |
1040 | HATWELD.Part0 = RightArm | |
1041 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
1042 | CreateSound(221057812,Torso,10,1,false) | |
1043 | for i=0, Time*2, 0.1 / Animation_Speed do | |
1044 | Swait() | |
1045 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1046 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1047 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1048 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1049 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1050 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1051 | end | |
1052 | for i=0, Time, 0.1 / Animation_Speed do | |
1053 | Swait() | |
1054 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1060 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
1061 | end | |
1062 | HATWELD.Part0 = Head | |
1063 | HATWELD.C0 = CF(0,0.35,0) | |
1064 | elseif WhichPose == "Prepare key" then | |
1065 | for i=0, Time, 0.1 / Animation_Speed do | |
1066 | Swait() | |
1067 | if Gyro ~= nil and Gyro ~= false then | |
1068 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
1069 | end | |
1070 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
1071 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
1072 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1073 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1074 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1075 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1076 | end | |
1077 | elseif WhichPose == "Turn key" then | |
1078 | for i=0, Time, 0.1 / Animation_Speed do | |
1079 | Swait() | |
1080 | if Gyro ~= nil and Gyro ~= false then | |
1081 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
1082 | end | |
1083 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
1084 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
1085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1087 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1089 | end | |
1090 | end | |
1091 | PLAYMAINANIM = true | |
1092 | end | |
1093 | --//=================================\\ | |
1094 | --|| WEAPON CREATION | |
1095 | --\\=================================// | |
1096 | ||
1097 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
1098 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1099 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Navy blue", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
1100 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1101 | ||
1102 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Navy blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1103 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1104 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Navy blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1105 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1106 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Navy blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1107 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1108 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Navy blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
1109 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1110 | ||
1111 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Navy blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
1112 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1113 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
1114 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1115 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Navy blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
1116 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1117 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Navy blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
1118 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1119 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Navy blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
1120 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1121 | ||
1122 | RightArm.Transparency = 1 | |
1123 | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false) | |
1124 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1125 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false) | |
1126 | MakeForm(Sphere,"Ball") | |
1127 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1128 | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Part", VT(0.3,0.3,0.1),false) | |
1129 | MakeForm(LaserPart,"Ball") | |
1130 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1131 | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false) | |
1132 | MakeForm(Bump,"Ball") | |
1133 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1134 | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Part", VT(0.4,0,0.4),false) | |
1135 | MakeForm(BottomLaser,"Cyl") | |
1136 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1137 | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Part", VT(0,0.5,0.5),false) | |
1138 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1139 | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Part", VT(0,0.5,0.5),false) | |
1140 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0)) | |
1141 | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Part", VT(0,0.5,0.5),false) | |
1142 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0)) | |
1143 | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Part", VT(0,0.56,0.5),false) | |
1144 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0)) | |
1145 | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Part", VT(0,0.56,0.5),false) | |
1146 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0)) | |
1147 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Part", VT(0,0.25,0.5),false) | |
1148 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0)) | |
1149 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Part", VT(0,0.3,0.5),false) | |
1150 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0)) | |
1151 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Part", VT(1.4,0,1.4),false) | |
1152 | MakeForm(Part,"Cyl") | |
1153 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1154 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Part", VT(1.4,0,1.4),false) | |
1155 | MakeForm(Part,"Cyl") | |
1156 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
1157 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false) | |
1158 | MakeForm(Sphere,"Ball") | |
1159 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1160 | ||
1161 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Bright blue", "Metal", VT(1,1,1.2),false) | |
1162 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1163 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Bright blue", "Metal", VT(0.3,1.7,1.15),false) | |
1164 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0)) | |
1165 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Bright blue", "Metal", VT(0.3,1.7,1.15),false) | |
1166 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0)) | |
1167 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Bright blue", "Metal", VT(0.8,0.8,1.225),false) | |
1168 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1169 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Eon", VT(0.5,0.5,1.25),false) | |
1170 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1171 | ||
1172 | New = function(Object, Parent, Name, Data) | |
1173 | local Object = Instance.new(Object) | |
1174 | for Index, Value in pairs(Data or {}) do | |
1175 | Object[Index] = Value | |
1176 | end | |
1177 | Object.Parent = Parent | |
1178 | Object.Name = Name | |
1179 | return Object | |
1180 | end | |
1181 | ||
1182 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) | |
1183 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
1184 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) | |
1185 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
1186 | ||
1187 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),}) | |
1188 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1189 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
1190 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1191 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
1192 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1193 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
1194 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1195 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
1196 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1197 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
1198 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1199 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
1200 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1201 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),}) | |
1202 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
1203 | ||
1204 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Bright blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),}) | |
1205 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
1206 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
1207 | PRT.Color = C3(0,0,0) | |
1208 | local MSH = IT("BlockMesh",PRT) | |
1209 | MSH.Scale = VT(0.4,1,1) | |
1210 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
1211 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
1212 | PRT.Color = C3(0,0,0) | |
1213 | local MSH = IT("BlockMesh",PRT) | |
1214 | MSH.Scale = VT(0.4,1,1) | |
1215 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
1216 | coroutine.resume(coroutine.create(function() | |
1217 | while true do | |
1218 | Swait() | |
1219 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
1220 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
1221 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
1222 | if CLOCKLOOP <= -150 then | |
1223 | if VALUE1 == false then | |
1224 | CLOCKLOOP = 0 | |
1225 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 1)}) | |
1226 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1227 | ApplyClock(HITPOS,10,15,45,75,false) | |
1228 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.25,0.11,0.25)*SIZE, Size2 = VT(10,1,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1229 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.25,0.11,0.25)*SIZE, Size2 = VT(10,2,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1230 | if CLOCKTARGET ~= nil then | |
1231 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
1232 | if CLOCKTARGET.Torso ~= nil then | |
1233 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1234 | end | |
1235 | if CLOCKTARGET.Health == 0 then | |
1236 | CLOCKTARGET = nil | |
1237 | end | |
1238 | end | |
1239 | end | |
1240 | - | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
1240 | + | |
1241 | end | |
1242 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
1242 | + | |
1243 | ||
1244 | Character["Body Colors"].HeadColor = BrickColor.new("Really black") | |
1245 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
1245 | + | |
1246 | Character["Body Colors"].LeftArmColor = BrickColor.new("Really black") | |
1247 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
1247 | + | |
1248 | Character["Body Colors"].LeftLegColor = BrickColor.new("Really black") | |
1249 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
1249 | + | |
1250 | ||
1251 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
1251 | + | |
1252 | PRT.Color = C3(0,0,0) | |
1253 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
1254 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
1254 | + | |
1255 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "White", "Scarf", VT(1,1,1),false) | |
1256 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) |
1256 | + | |
1257 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1258 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
1258 | + | |
1259 | for i = 1, 16 do | |
1260 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
1260 | + | |
1261 | FACE.Color = C3(0,0,0) | |
1262 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
1262 | + | |
1263 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
1264 | end | |
1265 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "White", "Eyeball", VT(0.15,0.15,0.15),false) | |
1266 | MakeForm(EYE,"Ball") | |
1267 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
1268 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "White", "Eyeball", VT(0.15,0.15,0.15),false) | |
1269 | MakeForm(EYE2,"Ball") | |
1270 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
1271 | - | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false) |
1271 | + | |
1272 | for i = 1, 20 do | |
1273 | local MATH = (1-(i/25)) | |
1274 | if LASTPART == Head then | |
1275 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1276 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
1277 | - | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false) |
1277 | + | |
1278 | Horn.Color = C3((i*3-3)/255,0,0) | |
1279 | else | |
1280 | - | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) |
1280 | + | |
1281 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
1282 | - | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) |
1282 | + | |
1283 | Horn.Color = C3((i*3-3)/255,0,0) | |
1284 | - | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) |
1284 | + | |
1285 | end | |
1286 | - | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) |
1286 | + | |
1287 | for i = 1, 20 do | |
1288 | - | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) |
1288 | + | |
1289 | if LASTPART == Head then | |
1290 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false) |
1290 | + | |
1291 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
1292 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false) |
1292 | + | |
1293 | Horn.Color = C3((i*3-3)/255,0,0) | |
1294 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) |
1294 | + | |
1295 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1296 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
1297 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) |
1297 | + | |
1298 | Horn.Color = C3((i*3-3)/255,0,0) | |
1299 | end | |
1300 | end | |
1301 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) | |
1302 | MakeForm(HAT1,"Cyl") | |
1303 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
1304 | - | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false) |
1304 | + | |
1305 | BELT.Color = C3(15/255,15/255,15/255) | |
1306 | - | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false) |
1306 | + | |
1307 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1308 | - | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false) |
1308 | + | |
1309 | MakeForm(HAT2,"Cyl") | |
1310 | - | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false) |
1310 | + | |
1311 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) | |
1312 | - | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false) |
1312 | + | |
1313 | MakeForm(BELT,"Cyl") | |
1314 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1315 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "really black", "Gem", VT(0.25,0.25,0.1),false) | |
1316 | MakeForm(GEM,"Ball") | |
1317 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
1318 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "really black", "Gem", VT(0.25,0.25,0.1),false) | |
1319 | MakeForm(GEM,"Ball") | |
1320 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
1321 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "really black", "Gem", VT(0.1,0.25,0.25),false) | |
1322 | MakeForm(GEM,"Ball") | |
1323 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1324 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "really black", "Gem", VT(0.1,0.25,0.25),false) | |
1325 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) |
1325 | + | |
1326 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1327 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) |
1327 | + | |
1328 | BELT.Color = C3(15/255,15/255,15/255) | |
1329 | MakeForm(BELT,"Cyl") | |
1330 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),}) |
1330 | + | |
1331 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
1332 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
1332 | + | |
1333 | MakeForm(BELT,"Cyl") | |
1334 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
1334 | + | |
1335 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
1336 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
1336 | + | |
1337 | MakeForm(BELT,"Cyl") | |
1338 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
1338 | + | |
1339 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
1340 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
1340 | + | |
1341 | MakeForm(BELT,"Cyl") | |
1342 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) |
1342 | + | |
1343 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
1344 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),}) |
1344 | + | |
1345 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
1346 | local Particle = IT("ParticleEmitter",nil) | |
1347 | - | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),}) |
1347 | + | |
1348 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1349 | Particle.LightEmission = 0.5 | |
1350 | Particle.Rate = 150 | |
1351 | Particle.ZOffset = 0.2 | |
1352 | Particle.Rotation = NumberRange.new(-180, 180) | |
1353 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1354 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1355 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
1356 | ||
1357 | --ParticleEmitter({Speed = 500, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1358 | function ParticleEmitter(Table) | |
1359 | local PRTCL = Particle:Clone() | |
1360 | local Speed = Table.Speed or 5 | |
1361 | local Drag = Table.Drag or 0 | |
1362 | local Size1 = Table.Size1 or 1 | |
1363 | local Size2 = Table.Size2 or 5 | |
1364 | local Lifetime1 = Table.Lifetime1 or 1 | |
1365 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1366 | local Parent = Table.Parent or Torso | |
1367 | local Emit = Table.Emit or 100 | |
1368 | local Offset = Table.Offset or 360 | |
1369 | local Acel = Table.Acel or VT(0,0,0) | |
1370 | local Enabled = Table.Enabled or false | |
1371 | PRTCL.Parent = Parent | |
1372 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1373 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1374 | PRTCL.Speed = NumberRange.new(Speed) | |
1375 | PRTCL.VelocitySpread = Offset | |
1376 | PRTCL.Drag = Drag | |
1377 | PRTCL.Acceleration = Acel | |
1378 | if Enabled == false then | |
1379 | PRTCL:Emit(Emit) | |
1380 | Debris:AddItem(PRTCL,Lifetime2) | |
1381 | else | |
1382 | PRTCL.Enabled = true | |
1383 | end | |
1384 | return PRTCL | |
1385 | end | |
1386 | ||
1387 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1388 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1389 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1390 | MakeForm(Part,"Wedge") | |
1391 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1392 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1393 | MakeForm(Part,"Wedge") | |
1394 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1395 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1396 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1397 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1398 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1399 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1400 | MakeForm(Part,"Cyl") | |
1401 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1402 | for i = 1, 8 do | |
1403 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1404 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1405 | end | |
1406 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1407 | MakeForm(Part,"Cyl") | |
1408 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1409 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1410 | MakeForm(Part,"Ball") | |
1411 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1412 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1413 | MakeForm(Part,"Wedge") | |
1414 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1415 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1416 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1417 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1418 | MakeForm(Part,"Cyl") | |
1419 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1420 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1421 | MakeForm(Part,"Cyl") | |
1422 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1423 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1424 | MakeForm(Part,"Cyl") | |
1425 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1426 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1427 | MakeForm(Part,"Wedge") | |
1428 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1429 | local LASTPART = Handle | |
1430 | for i = 1, 10 do | |
1431 | if LASTPART == Handle then | |
1432 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1433 | LASTPART = Part | |
1434 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1435 | else | |
1436 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1437 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1438 | LASTPART = Part | |
1439 | end | |
1440 | end | |
1441 | ||
1442 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1443 | MakeForm(Barrel,"Cyl") | |
1444 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1445 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1446 | MakeForm(Part,"Cyl") | |
1447 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1448 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1449 | MakeForm(Part,"Wedge") | |
1450 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1451 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1452 | MakeForm(Hole,"Cyl") | |
1453 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1454 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1455 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1456 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1457 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1458 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1459 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1460 | coroutine.resume(coroutine.create(function() | |
1461 | while wait() do | |
1462 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1463 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1464 | end | |
1465 | end)) | |
1466 | ||
1467 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1468 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1469 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1470 | MakeForm(Part,"Wedge") | |
1471 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1472 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1473 | MakeForm(Part,"Wedge") | |
1474 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1475 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1476 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1477 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1478 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1479 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1480 | MakeForm(Part,"Cyl") | |
1481 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1482 | for i = 1, 8 do | |
1483 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1484 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1485 | end | |
1486 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1487 | MakeForm(Part,"Cyl") | |
1488 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1489 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1490 | MakeForm(Part,"Ball") | |
1491 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1492 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1493 | MakeForm(Part,"Wedge") | |
1494 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1495 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1496 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1497 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1498 | MakeForm(Part,"Cyl") | |
1499 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1500 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1501 | MakeForm(Part,"Cyl") | |
1502 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1503 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1504 | MakeForm(Part,"Cyl") | |
1505 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1506 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1507 | MakeForm(Part,"Wedge") | |
1508 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1509 | local LASTPART = Handle | |
1510 | for i = 1, 10 do | |
1511 | if LASTPART == Handle then | |
1512 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1513 | LASTPART = Part | |
1514 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1515 | else | |
1516 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1517 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1518 | LASTPART = Part | |
1519 | end | |
1520 | end | |
1521 | ||
1522 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1523 | MakeForm(Barrel,"Cyl") | |
1524 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1525 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1526 | MakeForm(Part,"Cyl") | |
1527 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1528 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1529 | MakeForm(Part,"Wedge") | |
1530 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1531 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1532 | MakeForm(Hole,"Cyl") | |
1533 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1534 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1535 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1536 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1537 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1538 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1539 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1540 | coroutine.resume(coroutine.create(function() | |
1541 | while wait() do | |
1542 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1543 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1544 | end | |
1545 | end)) | |
1546 | ||
1547 | ParticleEmitter({Speed = 200, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1548 | --ParticleEmitter({Speed = 500, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1549 | ||
1550 | for _, c in pairs(Weapon:GetDescendants()) do | |
1551 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1552 | c.Material = "Glass" | |
1553 | c.Color = C3(0,0,0) | |
1554 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1555 | c.Color = C3(1,0,0) | |
1556 | c.Material = "Neon" | |
1557 | end | |
1558 | end | |
1559 | ||
1560 | Weapon.Parent = Character | |
1561 | for _, c in pairs(Weapon:GetChildren()) do | |
1562 | if c.ClassName == "Part" then | |
1563 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1564 | end | |
1565 | end | |
1566 | ||
1567 | local SKILLTEXTCOLOR = C3(1,0,0) | |
1568 | local SKILLFONT = "Antique" | |
1569 | local SKILLTEXTSIZE = 7 | |
1570 | ||
1571 | Humanoid.Died:connect(function() | |
1572 | ATTACK = true | |
1573 | end) | |
1574 | ||
1575 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1576 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1577 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1578 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1579 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1580 | ]] | |
1581 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 242, 243, 243, "Text 1") | |
1582 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 242, 243, 243, "Text 2") | |
1583 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 242, 243, 243, "Text 3") | |
1584 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 242, 243, 243, "Text 4") | |
1585 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 242, 243, 243, "Text 5") | |
1586 | ]] | |
1587 | function printbye(Name) | |
1588 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1589 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1590 | end | |
1591 | ||
1592 | workspace.ChildAdded:connect(function(instance) | |
1593 | for BANISH = 1, #TOBANISH do | |
1594 | if TOBANISH[BANISH] ~= nil then | |
1595 | if instance.Name == TOBANISH[BANISH] then | |
1596 | coroutine.resume(coroutine.create(function() | |
1597 | printbye(instance.Name) | |
1598 | instance:ClearAllChildren() | |
1599 | Debris:AddItem(instance,0.0005) | |
1600 | end)) | |
1601 | end | |
1602 | end | |
1603 | end | |
1604 | end) | |
1605 | --//=================================\\ | |
1606 | --|| DAMAGING | |
1607 | --\\=================================// | |
1608 | ||
1609 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1610 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1611 | defence.Name = ("HitBy"..Player.Name) | |
1612 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1613 | Damage = Damage * DAMAGEMULTIPLIER | |
1614 | if Humanoid.Health ~= 0 then | |
1615 | local CritChance = MRANDOM(1,100) | |
1616 | if Damage > Humanoid.Health then | |
1617 | Damage = math.ceil(Humanoid.Health) | |
1618 | if Damage == 0 then | |
1619 | Damage = 0.1 | |
1620 | end | |
1621 | end | |
1622 | Humanoid.Health = Humanoid.Health - Damage*100 | |
1623 | end | |
1624 | end | |
1625 | ||
1626 | ||
1627 | function KillChildren(v) | |
1628 | v:BreakJoints() | |
1629 | for _, c in pairs(v:GetChildren()) do | |
1630 | if c:IsA("BasePart") then | |
1631 | c.Anchored = true | |
1632 | end | |
1633 | end | |
1634 | for _, c in pairs(v:GetChildren()) do | |
1635 | if c:IsA("BasePart") then | |
1636 | if c.Transparency < 1 then | |
1637 | if c:FindFirstChildOfClass("Decal") then | |
1638 | c:FindFirstChildOfClass("Decal"):remove() | |
1639 | end | |
1640 | particles(c) | |
1641 | c.PE.Enabled = true | |
1642 | c.Parent = Effects | |
1643 | c.CanCollide = false | |
1644 | c.Material = "Neon" | |
1645 | c.Color = C3(1,1,1) | |
1646 | c.Transparency = 1 | |
1647 | local grav = Instance.new("BodyPosition",c) | |
1648 | grav.P = 20000 | |
1649 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1650 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
1651 | grav.Name = "GravityForce" | |
1652 | coroutine.resume(coroutine.create(function() | |
1653 | for i = 1, 20 do | |
1654 | Swait() | |
1655 | c.Transparency = c.Transparency + 1/20 | |
1656 | end | |
1657 | c.PE.Enabled = false | |
1658 | Debris:AddItem(c,2) | |
1659 | end)) | |
1660 | end | |
1661 | end | |
1662 | end | |
1663 | end | |
1664 | ||
1665 | function killnearest(position, range, maxstrength) | |
1666 | for i,v in ipairs(workspace:GetChildren()) do | |
1667 | local body = v:GetChildren() | |
1668 | for part = 1, #body do | |
1669 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1670 | if(body[part].Position - position).Magnitude < range then | |
1671 | if v.ClassName == "Model" then | |
1672 | --v:BreakJoints() | |
1673 | end | |
1674 | local POS = position | |
1675 | coroutine.resume(coroutine.create(function() | |
1676 | body[part].Anchored = true | |
1677 | body[part].Parent = Effects | |
1678 | body[part].CanCollide = true | |
1679 | local SIZE = body[part].Size | |
1680 | body[part].Material = "Glass" | |
1681 | CreateSound("878000314", body[part], 1, MRANDOM(1, 1) / 1) | |
1682 | for i = 1, 75 do | |
1683 | Swait() | |
1684 | ||
1685 | body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5)) | |
1686 | end | |
1687 | coroutine.resume(coroutine.create(function() | |
1688 | while true do | |
1689 | Swait() | |
1690 | ||
1691 | body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5)) | |
1692 | end | |
1693 | end)) | |
1694 | body[part].Anchored = true | |
1695 | ||
1696 | end)) | |
1697 | end | |
1698 | end | |
1699 | end | |
1700 | if v.ClassName == "Part" then | |
1701 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1702 | local POS = position | |
1703 | coroutine.resume(coroutine.create(function() | |
1704 | v.Anchored = true | |
1705 | v.Parent = Effects | |
1706 | v.CanCollide = true | |
1707 | local SIZE = v.Size | |
1708 | v.Material = "Glass" | |
1709 | CreateSound("878000314", v, 2, MRANDOM(1, 1) / 1) | |
1710 | for i = 1, 75 do | |
1711 | Swait() | |
1712 | ||
1713 | v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5)) | |
1714 | end | |
1715 | coroutine.resume(coroutine.create(function() | |
1716 | while true do | |
1717 | Swait() | |
1718 | ||
1719 | v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5)) | |
1720 | end | |
1721 | end)) | |
1722 | v.Anchored = true | |
1723 | ||
1724 | end)) | |
1725 | end | |
1726 | end | |
1727 | end | |
1728 | end | |
1729 | ||
1730 | function Kill(Char) | |
1731 | local NewCharacter = IT("Model",Effects) | |
1732 | NewCharacter.Name = "Ow im ded ;-;" | |
1733 | for _, c in pairs(Char:GetDescendants()) do | |
1734 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1735 | if c.Parent == Char then | |
1736 | c:BreakJoints() | |
1737 | c.Material = "Glass" | |
1738 | c.Color = C3(1,1,1) | |
1739 | c.CanCollide = true | |
1740 | c.Transparency = 0.3 | |
1741 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1742 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1743 | end | |
1744 | if c.Name == "Head" then | |
1745 | c:ClearAllChildren() | |
1746 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1747 | end | |
1748 | if c.ClassName == "MeshPart" then | |
1749 | c.TextureID = "" | |
1750 | end | |
1751 | if c:FindFirstChildOfClass("BodyPosition") then | |
1752 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1753 | end | |
1754 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1755 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1756 | end | |
1757 | c.Parent = NewCharacter | |
1758 | c.Name = "DeadPart" | |
1759 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1760 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1761 | end | |
1762 | end | |
1763 | Char:remove() | |
1764 | Debris:AddItem(NewCharacter,5) | |
1765 | end | |
1766 | end | |
1767 | ||
1768 | function Death(INSTAKILL,POSITION,RANGE) | |
1769 | local CHILDREN = workspace:GetDescendants() | |
1770 | for index, CHILD in pairs(CHILDREN) do | |
1771 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1772 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1773 | if HUM then | |
1774 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1775 | if TORSO then | |
1776 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1777 | if INSTAKILL == true then | |
1778 | CHILD:BreakJoints() | |
1779 | for _, c in pairs(CHILD:GetChildren()) do | |
1780 | if c:IsA("BasePart") then | |
1781 | c.Anchored = true | |
1782 | CHILD:BreakJoints() | |
1783 | local FIRES = {} | |
1784 | for _, e in pairs(CHILD:GetDescendants()) do | |
1785 | if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then | |
1786 | e.Transparency = 1 | |
1787 | e:ClearAllChildren() | |
1788 | local FIRE = script.HellFire:Clone() | |
1789 | FIRE.Parent = e | |
1790 | FIRE.Enabled = true | |
1791 | table.insert(FIRES,FIRE) | |
1792 | elseif e.ClassName == "Decal" then | |
1793 | e:remove() | |
1794 | end | |
1795 | end | |
1796 | for i = 1, 50 do | |
1797 | CHILD:BreakJoints() | |
1798 | wait() | |
1799 | end | |
1800 | for i = 1, #FIRES do | |
1801 | FIRES[i].Enabled = false | |
1802 | end | |
1803 | wait(1.1) | |
1804 | CHILD:remove() | |
1805 | end | |
1806 | end | |
1807 | end | |
1808 | end | |
1809 | end | |
1810 | ||
1811 | end | |
1812 | end | |
1813 | end | |
1814 | end | |
1815 | ||
1816 | ||
1817 | function Banish(Foe) | |
1818 | if Foe then | |
1819 | coroutine.resume(coroutine.create(function() | |
1820 | --if game.Players:FindFirstChild(Foe.Name) then | |
1821 | table.insert(TOBANISH,Foe.Name) | |
1822 | printbye(Foe.Name) | |
1823 | --end | |
1824 | Foe.Archivable = true | |
1825 | local CLONE = Foe:Clone() | |
1826 | Foe:Destroy() | |
1827 | CLONE.Parent = Effects | |
1828 | CLONE:BreakJoints() | |
1829 | local MATERIALS = {"Glass","Neon"} | |
1830 | for _, c in pairs(CLONE:GetDescendants()) do | |
1831 | if c:IsA("BasePart") then | |
1832 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1833 | CreateSound(340722848, c, 10, 1, false) | |
1834 | end | |
1835 | c.Anchored = true | |
1836 | c.Transparency = c.Transparency + 0.2 | |
1837 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1838 | c.Color = C3(1,1,1) | |
1839 | if c.ClassName == "MeshPart" then | |
1840 | c.TextureID = "" | |
1841 | end | |
1842 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1843 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1844 | end | |
1845 | if c:FindFirstChildOfClass("Decal") then | |
1846 | c:FindFirstChildOfClass("Decal"):remove() | |
1847 | end | |
1848 | c.Name = "Banished" | |
1849 | c.CanCollide = false | |
1850 | else | |
1851 | c:remove() | |
1852 | end | |
1853 | end | |
1854 | local A = false | |
1855 | for i = 1, 35 do | |
1856 | if A == false then | |
1857 | A = true | |
1858 | elseif A == true then | |
1859 | A = false | |
1860 | end | |
1861 | for _, c in pairs(CLONE:GetDescendants()) do | |
1862 | if c:IsA("BasePart") then | |
1863 | c.Anchored = true | |
1864 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1865 | c.Transparency = c.Transparency + 0.8/35 | |
1866 | if A == false then | |
1867 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1868 | elseif A == true then | |
1869 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1870 | end | |
1871 | end | |
1872 | end | |
1873 | Swait() | |
1874 | end | |
1875 | CLONE:remove() | |
1876 | end)) | |
1877 | end | |
1878 | end | |
1879 | ||
1880 | function ApplyClock(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1881 | local CHILDREN = workspace:GetDescendants() | |
1882 | for index, CHILD in pairs(CHILDREN) do | |
1883 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1884 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1885 | if HUM then | |
1886 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1887 | if TORSO then | |
1888 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1889 | if INSTAKILL == true then | |
1890 | CHILD:BreakJoints() | |
1891 | else | |
1892 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1893 | ApplyDamage(HUM,DMG,TORSO) | |
1894 | end | |
1895 | if FLING > 0 then | |
1896 | for _, c in pairs(CHILD:GetChildren()) do | |
1897 | if c:IsA("BasePart") then | |
1898 | local bv = Instance.new("BodyVelocity") | |
1899 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1900 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1901 | bv.Parent = c | |
1902 | Debris:AddItem(bv,0.05) | |
1903 | end | |
1904 | end | |
1905 | end | |
1906 | end | |
1907 | end | |
1908 | end | |
1909 | end | |
1910 | end | |
1911 | end | |
1912 | ||
1913 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1914 | local CHILDREN = workspace:GetDescendants() | |
1915 | for index, CHILD in pairs(CHILDREN) do | |
1916 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1917 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1918 | if HUM then | |
1919 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1920 | if TORSO then | |
1921 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1922 | if BRUTAL == true then | |
1923 | Kill(CHILD) | |
1924 | else | |
1925 | CHILD:BreakJoints() | |
1926 | end | |
1927 | end | |
1928 | end | |
1929 | end | |
1930 | end | |
1931 | end | |
1932 | end | |
1933 | ||
1934 | function Shatter(Part) | |
1935 | if Part.Transparency == 0 then | |
1936 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
1937 | Debris:AddItem(SOUNDPART,5) | |
1938 | CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false) | |
1939 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
1940 | local SIZESET = SIZE/4 | |
1941 | local XOffset = Part.Size.X*1.5/SIZESET | |
1942 | local YOffset = Part.Size.Y*1.5/SIZESET | |
1943 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
1944 | for x = 1, math.ceil(XOffset) do | |
1945 | for y = 1, math.ceil(YOffset) do | |
1946 | for z = 1, math.ceil(ZOffset) do | |
1947 | local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
1948 | SHARD.CanCollide = true | |
1949 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4)) | |
1950 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
1951 | Debris:AddItem(SHARD,MRANDOM(10,25)/3) | |
1952 | end | |
1953 | end | |
1954 | end | |
1955 | end | |
1956 | Part:remove() | |
1957 | end | |
1958 | ||
1959 | function ApplyKill(POSITION,RANGE,BRUTAL) | |
1960 | local CHILDREN = workspace:GetDescendants() | |
1961 | for index, CHILD in pairs(CHILDREN) do | |
1962 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1963 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1964 | if HUM then | |
1965 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1966 | if TORSO then | |
1967 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1968 | if BRUTAL == true then | |
1969 | Banish(CHILD) | |
1970 | else | |
1971 | CHILD:BreakJoints() | |
1972 | end | |
1973 | end | |
1974 | end | |
1975 | end | |
1976 | end | |
1977 | end | |
1978 | end | |
1979 | ||
1980 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1981 | local CHILDREN = workspace:GetDescendants() | |
1982 | for index, CHILD in pairs(CHILDREN) do | |
1983 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1984 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1985 | if HUM then | |
1986 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1987 | if TORSO then | |
1988 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1989 | if ISBANISH == true then | |
1990 | Banish(CHILD) | |
1991 | else | |
1992 | if ISBANISH == "Gravity" then | |
1993 | HUM.PlatformStand = true | |
1994 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1995 | local grav = Instance.new("BodyPosition",TORSO) | |
1996 | grav.D = 15 | |
1997 | grav.P = 20000 | |
1998 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1999 | grav.position = TORSO.Position | |
2000 | grav.Name = "V3BanishForce"..Player.Name | |
2001 | else | |
2002 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
2003 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
2004 | end | |
2005 | else | |
2006 | HUM.PlatformStand = false | |
2007 | end | |
2008 | end | |
2009 | elseif ISBANISH == "Gravity" then | |
2010 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2011 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
2012 | HUM.PlatformStand = false | |
2013 | end | |
2014 | end | |
2015 | end | |
2016 | end | |
2017 | end | |
2018 | end | |
2019 | end | |
2020 | ||
2021 | function killnearest(position,range,EFFECT,v) | |
2022 | for i,v in ipairs(workspace:GetChildren()) do | |
2023 | local body = v:GetChildren() | |
2024 | for part = 1, #body do | |
2025 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2026 | local SIZE = body[part].Size.Magnitude | |
2027 | if(body[part].Position - position).Magnitude < range + SIZE/2 then | |
2028 | if v.ClassName == "Model" then | |
2029 | if v:FindFirstChildOfClass("Humanoid") ~= nil then | |
2030 | if v:FindFirstChildOfClass("Humanoid").Health > 0 then | |
2031 | v:BreakJoints() | |
2032 | for _, c in pairs(v:GetChildren()) do | |
2033 | if c:IsA("BasePart") then | |
2034 | c.Anchored = true | |
2035 | end | |
2036 | end | |
2037 | if EFFECT == "Glitch" then | |
2038 | coroutine.resume(coroutine.create(function() | |
2039 | local ORIGINPOS = body[part].CFrame | |
2040 | local SIZE = body[part].Size | |
2041 | for i = 1, 100 do | |
2042 | Swait() | |
2043 | local PART = body[part] | |
2044 | PART.Anchored = true | |
2045 | PART.Size = SIZE*MRANDOM(5,15)/10 | |
2046 | PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15) | |
2047 | end | |
2048 | body[part]:remove() | |
2049 | end)) | |
2050 | elseif EFFECT == "Shatter" then | |
2051 | for _, c in pairs(v:GetChildren()) do | |
2052 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
2053 | Shatter(c) | |
2054 | end | |
2055 | end | |
2056 | end | |
2057 | end | |
2058 | end | |
2059 | end | |
2060 | end | |
2061 | end | |
2062 | end | |
2063 | end | |
2064 | end | |
2065 | function Ragdoll(Character2, CharTorso, Headless, Velocity) | |
2066 | local svch = Character2 | |
2067 | Character2:BreakJoints() | |
2068 | local hum = Character2:findFirstChild("Humanoid") | |
2069 | local q = Character2:GetChildren() | |
2070 | local CLONE = IT("Model", Effects) | |
2071 | for i = 1, #q do | |
2072 | if q[i].ClassName == "Accessory" and Headless == true then | |
2073 | q[i]:remove() | |
2074 | elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then | |
2075 | q[i].Parent = CLONE | |
2076 | elseif q[i].ClassName ~= "Humanoid" then | |
2077 | q[i]:remove() | |
2078 | end | |
2079 | end | |
2080 | local chrclone = CLONE | |
2081 | local ch = chrclone:GetChildren() | |
2082 | local i | |
2083 | for i = 1, #ch do | |
2084 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
2085 | ch[i]:remove() | |
2086 | end | |
2087 | end | |
2088 | local function Scan(ch) | |
2089 | local e | |
2090 | for e = 1, #ch do | |
2091 | Scan(ch[e]:GetChildren()) | |
2092 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
2093 | ch[e]:remove() | |
2094 | end | |
2095 | end | |
2096 | end | |
2097 | Character2:remove() | |
2098 | local NEWHUM = IT("Humanoid") | |
2099 | NEWHUM.Name = "Corpse" | |
2100 | NEWHUM.Health = 0 | |
2101 | NEWHUM.MaxHealth = 0 | |
2102 | NEWHUM.PlatformStand = true | |
2103 | NEWHUM.Parent = CLONE | |
2104 | NEWHUM.DisplayDistanceType = "None" | |
2105 | Scan(chrclone:GetChildren()) | |
2106 | local ch = Character2:GetChildren() | |
2107 | local i | |
2108 | for i = 1, #ch do | |
2109 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
2110 | ch[i]:remove() | |
2111 | end | |
2112 | end | |
2113 | local ch = Character2:GetChildren() | |
2114 | local i | |
2115 | for i = 1, #ch do | |
2116 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
2117 | ch[i]:remove() | |
2118 | end | |
2119 | end | |
2120 | Character2 = chrclone | |
2121 | local Torso2 = Character2.Torso | |
2122 | local movevector = Vector3.new() | |
2123 | if Torso2 then | |
2124 | movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector | |
2125 | local Head = Character2:FindFirstChild("Head") | |
2126 | if Head then | |
2127 | local Neck = Instance.new("Weld") | |
2128 | Neck.Name = "Neck" | |
2129 | Neck.Part0 = Torso2 | |
2130 | Neck.Part1 = Head | |
2131 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
2132 | Neck.C1 = CFrame.new() | |
2133 | Neck.Parent = Torso2 | |
2134 | if Headless == true then | |
2135 | Head.Transparency = 1 | |
2136 | Head:ClearAllChildren() | |
2137 | end | |
2138 | end | |
2139 | local Limb = Character2:FindFirstChild("Right Arm") | |
2140 | if Limb then | |
2141 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
2142 | local Joint = Instance.new("Glue") | |
2143 | Joint.Name = "RightShoulder" | |
2144 | Joint.Part0 = Torso2 | |
2145 | Joint.Part1 = Limb | |
2146 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2147 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2148 | Joint.Parent = Torso2 | |
2149 | local B = Instance.new("Part") | |
2150 | B.TopSurface = 0 | |
2151 | B.BottomSurface = 0 | |
2152 | B.formFactor = "Symmetric" | |
2153 | B.Size = Vector3.new(1, 1, 1) | |
2154 | B.Transparency = 1 | |
2155 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
2156 | B.Parent = Character2 | |
2157 | local W = Instance.new("Weld") | |
2158 | W.Part0 = Limb | |
2159 | W.Part1 = B | |
2160 | W.C0 = CFrame.new(0, -0.5, 0) | |
2161 | W.Parent = Limb | |
2162 | end | |
2163 | local Limb = Character2:FindFirstChild("Left Arm") | |
2164 | if Limb then | |
2165 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
2166 | local Joint = Instance.new("Glue") | |
2167 | Joint.Name = "LeftShoulder" | |
2168 | Joint.Part0 = Torso2 | |
2169 | Joint.Part1 = Limb | |
2170 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2171 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2172 | Joint.Parent = Torso2 | |
2173 | local B = Instance.new("Part") | |
2174 | B.TopSurface = 0 | |
2175 | B.BottomSurface = 0 | |
2176 | B.formFactor = "Symmetric" | |
2177 | B.Size = Vector3.new(1, 1, 1) | |
2178 | B.Transparency = 1 | |
2179 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
2180 | B.Parent = Character2 | |
2181 | local W = Instance.new("Weld") | |
2182 | W.Part0 = Limb | |
2183 | W.Part1 = B | |
2184 | W.C0 = CFrame.new(0, -0.5, 0) | |
2185 | W.Parent = Limb | |
2186 | end | |
2187 | local Limb = Character2:FindFirstChild("Right Leg") | |
2188 | if Limb then | |
2189 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
2190 | local Joint = Instance.new("Glue") | |
2191 | Joint.Name = "RightHip" | |
2192 | Joint.Part0 = Torso2 | |
2193 | Joint.Part1 = Limb | |
2194 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2195 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2196 | Joint.Parent = Torso2 | |
2197 | local B = Instance.new("Part") | |
2198 | B.TopSurface = 0 | |
2199 | B.BottomSurface = 0 | |
2200 | B.formFactor = "Symmetric" | |
2201 | B.Size = Vector3.new(1, 1, 1) | |
2202 | B.Transparency = 1 | |
2203 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
2204 | B.Parent = Character2 | |
2205 | local W = Instance.new("Weld") | |
2206 | W.Part0 = Limb | |
2207 | W.Part1 = B | |
2208 | W.C0 = CFrame.new(0, -0.5, 0) | |
2209 | W.Parent = Limb | |
2210 | end | |
2211 | local Limb = Character2:FindFirstChild("Left Leg") | |
2212 | if Limb then | |
2213 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
2214 | local Joint = Instance.new("Glue") | |
2215 | Joint.Name = "LeftHip" | |
2216 | Joint.Part0 = Torso2 | |
2217 | Joint.Part1 = Limb | |
2218 | Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2219 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2220 | Joint.Parent = Torso2 | |
2221 | local B = Instance.new("Part") | |
2222 | B.TopSurface = 0 | |
2223 | B.BottomSurface = 0 | |
2224 | B.formFactor = "Symmetric" | |
2225 | B.Size = Vector3.new(1, 1, 1) | |
2226 | B.Transparency = 1 | |
2227 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
2228 | B.Parent = Character2 | |
2229 | local W = Instance.new("Weld") | |
2230 | W.Part0 = Limb | |
2231 | W.Part1 = B | |
2232 | W.C0 = CFrame.new(0, -0.5, 0) | |
2233 | W.Parent = Limb | |
2234 | end | |
2235 | local Bar = Instance.new("Part") | |
2236 | Bar.TopSurface = 0 | |
2237 | Bar.BottomSurface = 0 | |
2238 | Bar.formFactor = "Symmetric" | |
2239 | Bar.Size = Vector3.new(1, 1, 1) | |
2240 | Bar.Transparency = 1 | |
2241 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
2242 | Bar.Parent = Character2 | |
2243 | local Weld = Instance.new("Weld") | |
2244 | Weld.Part0 = Torso2 | |
2245 | Weld.Part1 = Bar | |
2246 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
2247 | Weld.Parent = Torso2 | |
2248 | end | |
2249 | Character2.Parent = Weapon | |
2250 | if movevector ~= Vector3.new() then | |
2251 | for i = 1, 10 do | |
2252 | Torso2.Velocity = movevector * Velocity | |
2253 | end | |
2254 | end | |
2255 | Character2.Name = "Corpse" | |
2256 | return Character2, Torso2 | |
2257 | end | |
2258 | function PuddleOfBlood(Position, MaxDrop, Model, MaxSize) | |
2259 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model) | |
2260 | if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
2261 | if HITFLOOR.Name == "BloodPuddle" then | |
2262 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
2263 | if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then | |
2264 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1) | |
2265 | end | |
2266 | elseif HITFLOOR.Anchored == true then | |
2267 | do | |
2268 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Bright blue", "BloodPuddle", VT(2, 0, 2)) | |
2269 | BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2270 | MakeForm(BLOOD, "Cyl") | |
2271 | coroutine.resume(coroutine.create(function() | |
2272 | Swait(75) | |
2273 | while true do | |
2274 | Swait() | |
2275 | BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02) | |
2276 | if BLOOD.Size.Z < 0.051 then | |
2277 | BLOOD:remove() | |
2278 | break | |
2279 | end | |
2280 | end | |
2281 | end)) | |
2282 | end | |
2283 | end | |
2284 | end | |
2285 | end | |
2286 | function SprayBlood(POSITION, DIRECTION, BloodSize) | |
2287 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Bright blue", "BloodPuddle", VT(1, 1, 1), false) | |
2288 | BLOOD.CFrame = CF(POSITION) | |
2289 | MakeForm(BLOOD, "Ball") | |
2290 | local bv = Instance.new("BodyVelocity", BLOOD) | |
2291 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2292 | bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25 | |
2293 | bv.Name = "MOVE" | |
2294 | Debris:AddItem(bv, 0.05) | |
2295 | coroutine.resume(coroutine.create(function() | |
2296 | local HASTOUCHEDGROUND = false | |
2297 | local HIT = BLOOD.Touched:Connect(function(hit) | |
2298 | if hit.Anchored == true then | |
2299 | HASTOUCHEDGROUND = true | |
2300 | PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize) | |
2301 | end | |
2302 | end) | |
2303 | wait(5) | |
2304 | if HASTOUCHEDGROUND == false then | |
2305 | BLOOD:remove() | |
2306 | end | |
2307 | end)) | |
2308 | end | |
2309 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
2310 | local defence = Instance.new("BoolValue", Humanoid.Parent) | |
2311 | defence.Name = "HitBy" .. Player.Name | |
2312 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2313 | Damage = Damage * DAMAGEMULTIPLIER | |
2314 | if Humanoid.Health ~= 0 then | |
2315 | local CritChance = MRANDOM(1, 100) | |
2316 | if Damage > Humanoid.Health then | |
2317 | Damage = math.ceil(Humanoid.Health) | |
2318 | if Damage == 0 then | |
2319 | Damage = 0.1 | |
2320 | end | |
2321 | end | |
2322 | Humanoid.Health = Humanoid.Health - Damage | |
2323 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
2324 | end | |
2325 | end | |
2326 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
2327 | local CHILDREN = workspace:GetDescendants() | |
2328 | for index, CHILD in pairs(CHILDREN) do | |
2329 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2330 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2331 | if HUM then | |
2332 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2333 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
2334 | if INSTAKILL == true then | |
2335 | Petrify(CHILD) | |
2336 | else | |
2337 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
2338 | ApplyDamage(HUM, DMG, TORSO) | |
2339 | end | |
2340 | if FLING > 0 then | |
2341 | for _, c in pairs(CHILD:GetChildren()) do | |
2342 | if c:IsA("BasePart") then | |
2343 | local bv = Instance.new("BodyVelocity") | |
2344 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2345 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
2346 | bv.Parent = c | |
2347 | Debris:AddItem(bv, 0.05) | |
2348 | end | |
2349 | end | |
2350 | end | |
2351 | end | |
2352 | end | |
2353 | end | |
2354 | end | |
2355 | end | |
2356 | function Petrify(Foe) | |
2357 | local STONEMODEL = IT("Model", Effects) | |
2358 | local CHILDREN = Foe:GetDescendants() | |
2359 | for index, CHILD in pairs(CHILDREN) do | |
2360 | if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then | |
2361 | CHILD.Parent = STONEMODEL | |
2362 | CHILD.Material = "Slate" | |
2363 | CHILD.Color = C3(0.5, 0.5, 0.5) | |
2364 | if CHILD:FindFirstChildOfClass("SpecialMesh") then | |
2365 | local mesh = CHILD:FindFirstChildOfClass("SpecialMesh") | |
2366 | mesh.TextureId = "" | |
2367 | end | |
2368 | if CHILD:FindFirstChildOfClass("Decal") then | |
2369 | local mesh = CHILD:FindFirstChildOfClass("Decal") | |
2370 | mesh:remove() | |
2371 | end | |
2372 | if CHILD.ClassName == "MeshPart" then | |
2373 | CHILD.TextureID = "" | |
2374 | end | |
2375 | if CHILD.ClassName == "UnionOperation" then | |
2376 | CHILD.UsePartColor = true | |
2377 | end | |
2378 | CHILD.CanCollide = true | |
2379 | end | |
2380 | end | |
2381 | Debris:AddItem(STONEMODEL, 5) | |
2382 | end | |
2383 | --//=================================\\ | |
2384 | --|| ATTACK FUNCTIONS AND STUFF | |
2385 | --\\=================================// | |
2386 | ||
2387 | Circle = nil | |
2388 | CircleParts = {} | |
2389 | Equipped = false | |
2390 | ||
2391 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
2392 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
2393 | end | |
2394 | Equipped = true | |
2395 | Circle = Instance.new("Model") | |
2396 | Circle.Name = "Circle" | |
2397 | Angle = 0 | |
2398 | for i = 1, 1 do | |
2399 | local CirclePart = Instance.new("Part") | |
2400 | CirclePart.Name = "CirclePart" | |
2401 | CirclePart.Transparency = 1 | |
2402 | CirclePart.BrickColor = BrickColor.new("Really black") | |
2403 | CirclePart.Material = Enum.Material.Plastic | |
2404 | CirclePart.Shape = Enum.PartType.Block | |
2405 | CirclePart.FormFactor = Enum.FormFactor.Custom | |
2406 | CirclePart.TopSurface = Enum.SurfaceType.Smooth | |
2407 | CirclePart.BottomSurface = Enum.SurfaceType.Smooth | |
2408 | CirclePart.Anchored = true | |
2409 | CirclePart.CanCollide = false | |
2410 | CirclePart.Locked = true | |
2411 | - | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2)) |
2411 | + | |
2412 | local Aura = Instance.new('ParticleEmitter') | |
2413 | Aura.Name = "Aura" | |
2414 | Aura.Texture = "rbxassetid://268043891" | |
2415 | Aura.Parent = CirclePart | |
2416 | Aura.LightEmission = 0 | |
2417 | Aura.Transparency = NumberSequence.new(0.2,0.4,1) | |
2418 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200)) | |
2419 | Aura.Size = NumberSequence.new(0.9,0.5,0.3) | |
2420 | Aura.LockedToPart = false | |
2421 | Aura.Lifetime = NumberRange.new(1) | |
2422 | Aura.Rate = 50 | |
2423 | Aura.Speed = NumberRange.new(2.5) | |
2424 | Aura.SpreadAngle = Vector2.new(80,80) | |
2425 | local BlockMesh = Instance.new("BlockMesh") | |
2426 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
2427 | BlockMesh.Parent = CirclePart | |
2428 | CirclePart.Parent = Circle | |
2429 | local Star = Instance.new("Decal", CirclePart) | |
2430 | - | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false) |
2430 | + | |
2431 | Star.Face = "Top" | |
2432 | local Light = Instance.new("PointLight", CirclePart) | |
2433 | Light.Color = Color3.new(.20,0,0) | |
2434 | Light.Brightness = 100 | |
2435 | Light.Range = 15 | |
2436 | table.insert(CircleParts, CirclePart) | |
2437 | end | |
2438 | Spawn(function() | |
2439 | while Equipped and Humanoid.Parent and Torso.Parent do | |
2440 | if Angle == 360 then | |
2441 | Angle = 0 | |
2442 | end | |
2443 | Angle = Angle + 0.05 | |
2444 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) | |
2445 | if Hit then | |
2446 | if not Circle.Parent then | |
2447 | Circle.Parent = Character | |
2448 | end | |
2449 | for i, v in pairs(CircleParts) do | |
2450 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
2451 | end | |
2452 | else | |
2453 | Circle.Parent = nil | |
2454 | end | |
2455 | wait() | |
2456 | end | |
2457 | end) | |
2458 | ||
2459 | function Shot() | |
2460 | ATTACK = true | |
2461 | Rooted = false | |
2462 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2463 | Swait() | |
2464 | turnto(Mouse.Hit.p) | |
2465 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2466 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2467 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2468 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2469 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2470 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2471 | end | |
2472 | repeat | |
2473 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2474 | Swait() | |
2475 | turnto(Mouse.Hit.p) | |
2476 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2477 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2478 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2479 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2480 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2481 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2482 | end | |
2483 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2484 | SpawnTrail(Hole.Position,POS) | |
2485 | if HIT ~= nil then | |
2486 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2487 | BAN (HIT.Parent) | |
2488 | end | |
2489 | end | |
2490 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(50,5,5), Size2 = VT(50,5,50), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2491 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(50,5,50), Size2 = VT(50,5,50), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2492 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(50,5,50), Size2 = VT(50,5,50), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2493 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(50,5,503), Size2 = VT(50,5,50), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2494 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2495 | Swait() | |
2496 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2497 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
2498 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2499 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2500 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2501 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2502 | end | |
2503 | until KEYHOLD == false | |
2504 | ATTACK = false | |
2505 | Rooted = false | |
2506 | end | |
2507 | ||
2508 | function BAN(CHARACTER) | |
2509 | local BANFOLDER = IT("Folder",Effects) | |
2510 | local naeeym2 = Instance.new("BillboardGui",BANFOLDER) | |
2511 | naeeym2.AlwaysOnTop = false | |
2512 | naeeym2.Size = UDim2.new(5,35,2,35) | |
2513 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
2514 | naeeym2.Name = "AAAA" | |
2515 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
2516 | tecks2.BackgroundTransparency = 1 | |
2517 | tecks2.TextScaled = true | |
2518 | tecks2.BorderSizePixel = 0 | |
2519 | tecks2.Text = "Get rekt" | |
2520 | tecks2.Font = "Cartoon" | |
2521 | tecks2.TextSize = 30 | |
2522 | tecks2.TextStrokeTransparency = 1 | |
2523 | tecks2.TextColor3 = Color3.new(242, 243, 243) | |
2524 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
2525 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
2526 | tecks2.Parent = naeeym2 | |
2527 | for i,v in ipairs(CHARACTER:GetChildren()) do | |
2528 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
2529 | if v.Name ~= "HumanoidRootPart" then | |
2530 | local BOD = v:Clone() | |
2531 | BOD.CanCollide = false | |
2532 | BOD.Anchored = true | |
2533 | BOD.CFrame = v.CFrame | |
2534 | BOD.Parent = BANFOLDER | |
2535 | BOD.Material = "Neon" | |
2536 | BOD.Color = C3(242, 243, 243) | |
2537 | if BOD:FindFirstChildOfClass("Decal") then | |
2538 | BOD:FindFirstChildOfClass("Decal"):remove() | |
2539 | end | |
2540 | if BOD.Name == "Head" then | |
2541 | naeeym2.Adornee = BOD | |
2542 | end | |
2543 | if BOD.ClassName == "MeshPart" then | |
2544 | BOD.TextureID = "" | |
2545 | end | |
2546 | end | |
2547 | end | |
2548 | end | |
2549 | CHARACTER:remove() | |
2550 | coroutine.resume(coroutine.create(function() | |
2551 | for i = 1, 50 do | |
2552 | Swait() | |
2553 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
2554 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
2555 | v.Transparency = 1 | |
2556 | end | |
2557 | naeeym2.Enabled = false | |
2558 | end | |
2559 | Swait() | |
2560 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
2561 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
2562 | v.Transparency = 0 | |
2563 | end | |
2564 | naeeym2.Enabled = true | |
2565 | end | |
2566 | end | |
2567 | BANFOLDER:remove() | |
2568 | end)) | |
2569 | end | |
2570 | ||
2571 | function AttackTemplate() | |
2572 | ATTACK = true | |
2573 | Rooted = false | |
2574 | for i=0, 1, 0.1 / Animation_Speed do | |
2575 | Swait() | |
2576 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2577 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2578 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2579 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2580 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2581 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2582 | end | |
2583 | ATTACK = false | |
2584 | Rooted = false | |
2585 | end | |
2586 | ||
2587 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
2588 | if FLOOR ~= nil then | |
2589 | coroutine.resume(coroutine.create(function() | |
2590 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
2591 | PART.CFrame = CF(POSITION) | |
2592 | for i = 1, 45 do | |
2593 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
2594 | RingPiece.Material = FLOOR.Material | |
2595 | RingPiece.Color = FLOOR.Color | |
2596 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
2597 | Debris:AddItem(RingPiece,SWAIT/100) | |
2598 | end | |
2599 | PART:remove() | |
2600 | end)) | |
2601 | end | |
2602 | end | |
2603 | ||
2604 | function SpawnSmite(POS) | |
2605 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
2606 | local EMITPOS = HITPOS | |
2607 | if HITFLOOR ~= nil then | |
2608 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
2609 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
2610 | EMITPOS = HITPOS | |
2611 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2612 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
2613 | EMITPOS = HITPOS | |
2614 | end | |
2615 | end | |
2616 | if HITFLOOR ~= nil then | |
2617 | ApplyAoE(EMITPOS,10) | |
2618 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
2619 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2620 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2621 | for i = 1, 5 do | |
2622 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
2623 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
2624 | end | |
2625 | end | |
2626 | end | |
2627 | ||
2628 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
2629 | coroutine.resume(coroutine.create(function() | |
2630 | local METEOR = IT("Model",Effects) | |
2631 | METEOR.Name = "Meteorite" | |
2632 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
2633 | METEOR.PrimaryPart = CENTER | |
2634 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
2635 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2636 | for i = 1, 15 do | |
2637 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "White", "Fire", VT(5.1,1,5.1)*SIZE) | |
2638 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2639 | end | |
2640 | if ISDEBREE ~= true then | |
2641 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2642 | else | |
2643 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2644 | end | |
2645 | local IMPACT = false | |
2646 | CreateSound(463593339, CENTER, 10, 0.6) | |
2647 | if SIZE >= 3.5 then | |
2648 | for i = 1, MRANDOM(3,7) do | |
2649 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
2650 | end | |
2651 | end | |
2652 | for i = 1, 200 do | |
2653 | Swait() | |
2654 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
2655 | if HITFLOOR == nil then | |
2656 | local ORI = CENTER.Orientation | |
2657 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2658 | else | |
2659 | if HITFLOOR.Anchored == true then | |
2660 | CreateDebreeRing1(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
2661 | CreateFlyingDebree1(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
2662 | end | |
2663 | IMPACT = true | |
2664 | break | |
2665 | end | |
2666 | end | |
2667 | if IMPACT == true then | |
2668 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
2669 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
2670 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
2671 | ApplyAoE(CENTER.Position,30*SIZE) | |
2672 | end | |
2673 | METEOR:remove() | |
2674 | end)) | |
2675 | end | |
2676 | ||
2677 | function Oblivion_of_Doom() | |
2678 | ATTACK = true | |
2679 | Rooted = false | |
2680 | CreateSound(1368573150, RightArm, 3, 1.5) | |
2681 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2682 | Swait() | |
2683 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2684 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2685 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
2686 | end | |
2687 | local POWER = 0 | |
2688 | repeat | |
2689 | Swait() | |
2690 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2691 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2692 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
2693 | POWER = POWER + 0.5 | |
2694 | if POWER >= 85 then | |
2695 | POWER = 85 | |
2696 | end | |
2697 | until KEYHOLD == false | |
2698 | if POWER < 0.6 then | |
2699 | SpawnSmite(Mouse.Hit.p) | |
2700 | else | |
2701 | if POWER < 15 then | |
2702 | POWER = 15 | |
2703 | end | |
2704 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
2705 | end | |
2706 | ATTACK = false | |
2707 | Rooted = false | |
2708 | end | |
2709 | ||
2710 | function Pure_Night() | |
2711 | ATTACK = true | |
2712 | Rooted = true | |
2713 | local AIMPOS = Mouse.Hit.p | |
2714 | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) | |
2715 | coroutine.resume(coroutine.create(function() | |
2716 | local RAYS = {} | |
2717 | for i = 1, 4 do | |
2718 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Ray", VT(50,2000,50)) | |
2719 | MakeForm(RAY,"Cyl") | |
2720 | RAY.Mesh.Scale = VT(1,1.1,1) | |
2721 | table.insert(RAYS,RAY) | |
2722 | end | |
2723 | CreateSound(348663022, Effects, 2, 1.2, false) | |
2724 | for i = 1, 100 do | |
2725 | Swait() | |
2726 | for e = 1, #RAYS do | |
2727 | if RAYS[e] ~= nil then | |
2728 | local RAY = RAYS[e] | |
2729 | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) | |
2730 | RAY.Transparency = RAY.Transparency - 0.01 | |
2731 | end | |
2732 | end | |
2733 | end | |
2734 | for i = 1, 20 do | |
2735 | Swait() | |
2736 | for e = 1, #RAYS do | |
2737 | if RAYS[e] ~= nil then | |
2738 | local RAY = RAYS[e] | |
2739 | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) | |
2740 | end | |
2741 | end | |
2742 | end | |
2743 | wait(0.3) | |
2744 | for i = 1, 16 do | |
2745 | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p | |
2746 | SpawnTrail(POS+VT(0,200,0),POS) | |
2747 | end | |
2748 | for i = 1, 4 do | |
2749 | CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5) | |
2750 | end | |
2751 | ||
2752 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) | |
2753 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false) | |
2754 | CreateSound(130972023, Effects, 2, 1, false) | |
2755 | local POS = Mouse.Hit.p | |
2756 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0)) | |
2757 | MakeForm(RAY,"Cyl") | |
2758 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(130,130,130)) | |
2759 | MakeForm(SPHERE,"Ball") | |
2760 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120)) | |
2761 | MakeForm(SHIELD,"Ball") | |
2762 | SHIELD.CFrame = CF(AIMPOS) | |
2763 | RAY.CFrame = CF(AIMPOS) | |
2764 | SPHERE.CFrame = CF(AIMPOS) | |
2765 | local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2766 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
2767 | for i = 1, 200 do | |
2768 | Swait() | |
2769 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil}) | |
2770 | MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really black",VT(5,20,5)) | |
2771 | RAY.Size = RAY.Size + VT(0,0,0) | |
2772 | SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
2773 | SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
2774 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
2775 | end | |
2776 | for i = 1, 45 do | |
2777 | Swait() | |
2778 | RAY.Transparency = RAY.Transparency + 1/45 | |
2779 | SPHERE.Transparency = RAY.Transparency | |
2780 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
2781 | end | |
2782 | RAY:remove() | |
2783 | SHIELD:remove() | |
2784 | SPHERE:remove() | |
2785 | end)) | |
2786 | ATTACK = false | |
2787 | Rooted = false | |
2788 | end | |
2789 | ||
2790 | function Nightfall() | |
2791 | ATTACK = true | |
2792 | Rooted = true | |
2793 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 0.64, false) | |
2794 | for i=0, 1, 0.1 / Animation_Speed do | |
2795 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2796 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2797 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2798 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2799 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2800 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2801 | end | |
2802 | coroutine.resume(coroutine.create(function() | |
2803 | local POS = Mouse.Hit.p | |
2804 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Strike", VT(0,2000,0)) | |
2805 | MakeForm(RAY,"Cyl") | |
2806 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0)) | |
2807 | MakeForm(SPHERE,"Ball") | |
2808 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Strike", VT(0,0,0)) | |
2809 | MakeForm(SHIELD,"Ball") | |
2810 | SHIELD.CFrame = CF(POS) | |
2811 | RAY.CFrame = CF(POS) | |
2812 | SPHERE.CFrame = CF(POS) | |
2813 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
2814 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
2815 | for i = 1, 200 do | |
2816 | Swait() | |
2817 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2818 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
2819 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
2820 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
2821 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
2822 | end | |
2823 | for i = 1, 45 do | |
2824 | Swait() | |
2825 | RAY.Transparency = RAY.Transparency + 1/45 | |
2826 | SPHERE.Transparency = RAY.Transparency | |
2827 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
2828 | end | |
2829 | RAY:remove() | |
2830 | SHIELD:remove() | |
2831 | SPHERE:remove() | |
2832 | end)) | |
2833 | for i=0, 1, 0.1 / Animation_Speed do | |
2834 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2835 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2836 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2837 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2838 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2839 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2840 | end | |
2841 | ATTACK = false | |
2842 | Rooted = false | |
2843 | end | |
2844 | function Ground_Star() | |
2845 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2846 | if HITFLOOR then | |
2847 | ATTACK = true | |
2848 | Rooted = true | |
2849 | FULL = true | |
2850 | local GYRO = IT("BodyGyro",RootPart) | |
2851 | GYRO.D = 25 | |
2852 | GYRO.P = 20000 | |
2853 | GYRO.MaxTorque = VT(0,math.huge,0) | |
2854 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2855 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2856 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2857 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2859 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2860 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
2861 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed) | |
2862 | end | |
2863 | GYRO:remove() | |
2864 | CreateSound(12222200, RightArm, 10, 1) | |
2865 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2866 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
2867 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2868 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2869 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2870 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
2871 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2872 | end | |
2873 | CreateSound(289842971, RightArm, 10, 1) | |
2874 | coroutine.resume(coroutine.create(function() | |
2875 | local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character) | |
2876 | local ECHO = POS | |
2877 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
2878 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
2879 | ECHO = POS | |
2880 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2881 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
2882 | ECHO = POS | |
2883 | end | |
2884 | if ECHO.Y == HITPOS.Y then | |
2885 | local DISTANCE = (HITPOS - ECHO).Magnitude/3 | |
2886 | local CFRAME = CF(HITPOS,ECHO) | |
2887 | local RANGE = math.ceil(DISTANCE) | |
2888 | for i = 1, RANGE-1 do | |
2889 | Swait(3) | |
2890 | local A = CFRAME*CF(0,0,-i*3) | |
2891 | ApplyAoE(A.p,4) | |
2892 | CreateFlyingDebree1(HITFLOOR,A,2,VT(2,2,2),2,65) | |
2893 | end | |
2894 | local SIZE = 3 | |
2895 | local POS = CFRAME*CF(0,0,-RANGE*3).p | |
2896 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10}) | |
2897 | WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10}) | |
2898 | WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10}) | |
2899 | for i = 1, 9 do | |
2900 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
2901 | end | |
2902 | for i = 1, 9 do | |
2903 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
2904 | end | |
2905 | ApplyAoE(POS,30*SIZE) | |
2906 | CreateDebreeRing1(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5) | |
2907 | CreateDebreeRing1(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5) | |
2908 | end | |
2909 | end)) | |
2910 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2911 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
2912 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2913 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2914 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2915 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
2916 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2917 | end | |
2918 | FULL = false | |
2919 | ATTACK = false | |
2920 | Rooted = false | |
2921 | end | |
2922 | end | |
2923 | ||
2924 | ||
2925 | ||
2926 | function MagicMissiles() | |
2927 | ATTACK = true | |
2928 | Rooted = false | |
2929 | local SELECTING = true | |
2930 | local SPOTS = {} | |
2931 | coroutine.resume(coroutine.create(function() | |
2932 | local LOOP = 0 | |
2933 | repeat | |
2934 | LOOP = LOOP + 1 | |
2935 | Swait() | |
2936 | if LOOP >= 15 then | |
2937 | LOOP = 0 | |
2938 | for i = 1, #SPOTS do | |
2939 | if SPOTS[i] ~= nil then | |
2940 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2941 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2942 | end | |
2943 | end | |
2944 | end | |
2945 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2946 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2947 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2948 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2949 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2950 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2951 | until SELECTING == false | |
2952 | Rooted = false | |
2953 | repeat | |
2954 | LOOP = LOOP + 1 | |
2955 | Swait() | |
2956 | if LOOP >= 15 then | |
2957 | LOOP = 0 | |
2958 | for i = 1, #SPOTS do | |
2959 | if SPOTS[i] ~= nil then | |
2960 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2961 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2962 | end | |
2963 | end | |
2964 | end | |
2965 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2966 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2969 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2970 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2971 | until ATTACK == false | |
2972 | end)) | |
2973 | repeat | |
2974 | repeat Swait() until HOLD == true | |
2975 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
2976 | if DIST > 9999 then | |
2977 | DIST = 9999 | |
2978 | end | |
2979 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
2980 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2981 | if HITFLOOR ~= nil then | |
2982 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
2983 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
2984 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2985 | end | |
2986 | repeat Swait() until HOLD == false | |
2987 | until #SPOTS == 5 | |
2988 | SELECTING = false | |
2989 | for i = 1, #SPOTS do | |
2990 | if SPOTS[i] ~= nil then | |
2991 | local POS = SPOTS[i] | |
2992 | coroutine.resume(coroutine.create(function() | |
2993 | local MISSILE = IT("Model",Effects) | |
2994 | MISSILE.Name = "Missile" | |
2995 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2)) | |
2996 | MakeForm(BASEPART,"Cyl") | |
2997 | MISSILE.PrimaryPart = BASEPART | |
2998 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
2999 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2)) | |
3000 | MakeForm(HEAD,"Ball") | |
3001 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
3002 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5)) | |
3003 | MakeForm(TAIL,"Cyl") | |
3004 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
3005 | for i = 1, 15 do | |
3006 | Swait() | |
3007 | for _, c in pairs(MISSILE:GetChildren()) do | |
3008 | if c.ClassName == "Part" then | |
3009 | c.Transparency = c.Transparency - 1/10 | |
3010 | end | |
3011 | end | |
3012 | end | |
3013 | for i = 1, 15*1.5 do | |
3014 | Swait() | |
3015 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
3016 | end | |
3017 | ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true) | |
3018 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
3019 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4}) | |
3020 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3021 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3022 | MISSILE:remove() | |
3023 | end)) | |
3024 | end | |
3025 | end | |
3026 | wait(0.6) | |
3027 | ATTACK = false | |
3028 | Rooted = false | |
3029 | end | |
3030 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
3031 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
3032 | defence.Name = ("HitBy"..Player.Name) | |
3033 | game:GetService("Debris"):AddItem(defence, 0.001) | |
3034 | Damage = Damage * DAMAGEMULTIPLIER | |
3035 | if Humanoid.Health ~= 0 then | |
3036 | local CritChance = MRANDOM(1,100) | |
3037 | if Damage > Humanoid.Health then | |
3038 | Damage = math.ceil(Humanoid.Health) | |
3039 | if Damage == 0 then | |
3040 | Damage = 0.1 | |
3041 | end | |
3042 | end | |
3043 | Humanoid.Health = Humanoid.Health - Damage | |
3044 | end | |
3045 | end | |
3046 | ||
3047 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
3048 | local CHILDREN = workspace:GetDescendants() | |
3049 | for index, CHILD in pairs(CHILDREN) do | |
3050 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3051 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3052 | if HUM then | |
3053 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3054 | if TORSO then | |
3055 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3056 | if INSTAKILL == false then | |
3057 | CHILD:BreakJoints() | |
3058 | else | |
3059 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
3060 | ApplyDamage(HUM,DMG,TORSO) | |
3061 | end | |
3062 | if FLING > 0 then | |
3063 | for _, c in pairs(CHILD:GetChildren()) do | |
3064 | if c:IsA("BasePart") then | |
3065 | local bv = Instance.new("BodyVelocity") | |
3066 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3067 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
3068 | bv.Parent = c | |
3069 | Debris:AddItem(bv,0.05) | |
3070 | end | |
3071 | end | |
3072 | end | |
3073 | end | |
3074 | end | |
3075 | end | |
3076 | end | |
3077 | end | |
3078 | end | |
3079 | function WACKYEFFECT(Table) | |
3080 | local TYPE = (Table.EffectType or "Sphere") | |
3081 | local SIZE = (Table.Size or VT(1,1,1)) | |
3082 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
3083 | local TRANSPARENCY = (Table.Transparency or 0) | |
3084 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
3085 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
3086 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
3087 | local ROTATION1 = (Table.RotationX or 0) | |
3088 | local ROTATION2 = (Table.RotationY or 0) | |
3089 | local ROTATION3 = (Table.RotationZ or 0) | |
3090 | local MATERIAL = (Table.Material or "Neon") | |
3091 | local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551)) | |
3092 | local TIME = (Table.Time or 45) | |
3093 | local SOUNDID = (Table.SoundID or nil) | |
3094 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
3095 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
3096 | coroutine.resume(coroutine.create(function() | |
3097 | local PLAYSSOUND = false | |
3098 | local SOUND = nil | |
3099 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true) | |
3100 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
3101 | PLAYSSOUND = true | |
3102 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
3103 | end | |
3104 | EFFECT.Color = COLOR | |
3105 | local MSH = nil | |
3106 | if TYPE == "Sphere" then | |
3107 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
3108 | elseif TYPE == "Block" then | |
3109 | MSH = IT("BlockMesh",EFFECT) | |
3110 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
3111 | elseif TYPE == "Wave" then | |
3112 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
3113 | elseif TYPE == "Ring" then | |
3114 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
3115 | elseif TYPE == "Slash" then | |
3116 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
3117 | elseif TYPE == "Round Slash" then | |
3118 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
3119 | elseif TYPE == "Swirl" then | |
3120 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
3121 | elseif TYPE == "Skull" then | |
3122 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
3123 | elseif TYPE == "Crystal" then | |
3124 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
3125 | end | |
3126 | if MSH ~= nil then | |
3127 | local MOVESPEED = nil | |
3128 | if MOVEDIRECTION ~= nil then | |
3129 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
3130 | end | |
3131 | local GROWTH = SIZE - ENDSIZE | |
3132 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
3133 | if TYPE == "Block" then | |
3134 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
3135 | else | |
3136 | EFFECT.CFrame = CFRAME | |
3137 | end | |
3138 | for LOOP = 1, TIME+1 do | |
3139 | Swait() | |
3140 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
3141 | if TYPE == "Wave" then | |
3142 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
3143 | end | |
3144 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
3145 | if TYPE == "Block" then | |
3146 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
3147 | else | |
3148 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
3149 | end | |
3150 | if MOVEDIRECTION ~= nil then | |
3151 | local ORI = EFFECT.Orientation | |
3152 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
3153 | EFFECT.Orientation = ORI | |
3154 | end | |
3155 | end | |
3156 | if PLAYSSOUND == false then | |
3157 | EFFECT:remove() | |
3158 | else | |
3159 | repeat Swait() until SOUND.Playing == false | |
3160 | EFFECT:remove() | |
3161 | end | |
3162 | else | |
3163 | if PLAYSSOUND == false then | |
3164 | EFFECT:remove() | |
3165 | else | |
3166 | repeat Swait() until SOUND.Playing == false | |
3167 | EFFECT:remove() | |
3168 | end | |
3169 | end | |
3170 | end)) | |
3171 | end | |
3172 | ||
3173 | function MakeForm(PART,TYPE) | |
3174 | if TYPE == "Cyl" then | |
3175 | local MSH = IT("CylinderMesh",PART) | |
3176 | elseif TYPE == "Ball" then | |
3177 | local MSH = IT("SpecialMesh",PART) | |
3178 | MSH.MeshType = "Sphere" | |
3179 | elseif TYPE == "Wedge" then | |
3180 | local MSH = IT("SpecialMesh",PART) | |
3181 | MSH.MeshType = "Wedge" | |
3182 | end | |
3183 | end | |
3184 | ||
3185 | Debris = game:GetService("Debris") | |
3186 | ||
3187 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
3188 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
3189 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
3190 | end | |
3191 | ||
3192 | function turnto(position) | |
3193 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
3194 | end | |
3195 | function TimesUp() | |
3196 | CLOCKTARGET = nil | |
3197 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
3198 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
3199 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
3200 | if TORSO then | |
3201 | ATTACK = true | |
3202 | Rooted = false | |
3203 | coroutine.resume(coroutine.create(function() | |
3204 | repeat | |
3205 | Swait() | |
3206 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3207 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3208 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3209 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3210 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3211 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3212 | until ATTACK == false | |
3213 | end)) | |
3214 | if Effects:FindFirstChild("NeonDoll") then | |
3215 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil | |
3216 | end | |
3217 | wait(0.5) | |
3218 | local FAKECHARACTER = IT("Model",Effects) | |
3219 | FAKECHARACTER.Name = "NeonDoll" | |
3220 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.3,0.3,0.15),false) | |
3221 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0)) | |
3222 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false) | |
3223 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0)) | |
3224 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false) | |
3225 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0)) | |
3226 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false) | |
3227 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0)) | |
3228 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false) | |
3229 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0)) | |
3230 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false) | |
3231 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0)) | |
3232 | CreateSound(201858045, TORS, 5, 0.4, false) | |
3233 | for i = 1, 50 do | |
3234 | Swait() | |
3235 | CLOCKSPEED = 2.5 | |
3236 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
3237 | if c.ClassName == "Part" then | |
3238 | c.Transparency = c.Transparency - 0.5/150 | |
3239 | end | |
3240 | end | |
3241 | end | |
3242 | CLOCKTARGET = HUM | |
3243 | coroutine.resume(coroutine.create(function() | |
3244 | repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil | |
3245 | for i = 1, 25 do | |
3246 | Swait() | |
3247 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
3248 | if c.ClassName == "Part" then | |
3249 | c.Transparency = c.Transparency + 0.5/25 | |
3250 | end | |
3251 | end | |
3252 | end | |
3253 | CLOCKSPEED = 400 | |
3254 | FAKECHARACTER:remove() | |
3255 | end)) | |
3256 | wait(0.5) | |
3257 | ATTACK = false | |
3258 | Rooted = false | |
3259 | end | |
3260 | end | |
3261 | end | |
3262 | ||
3263 | function ChainPunch() | |
3264 | ATTACK = true | |
3265 | Rooted = false | |
3266 | local GYRO = IT("BodyGyro",RootPart) | |
3267 | GYRO.D = 25 | |
3268 | GYRO.P = 2000 | |
3269 | GYRO.MaxTorque = VT(0,40000,0) | |
3270 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3271 | repeat | |
3272 | Swait() | |
3273 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3274 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3275 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3276 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3277 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3278 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3279 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3280 | until HOLD == true | |
3281 | local POS = Mouse.Hit.p | |
3282 | local CHAINS = false | |
3283 | local CHAINLINKS = {} | |
3284 | local A = IT("Attachment",RightArm) | |
3285 | A.Position = VT(1,-1,0)*SIZE | |
3286 | A.Orientation = VT(-90, -89.982, 0) | |
3287 | local B = IT("Attachment",RightArm) | |
3288 | B.Position = VT(-1,-1,0)*SIZE | |
3289 | B.Orientation = VT(-90, 89.988, 0) | |
3290 | local C = IT("Attachment",RightArm) | |
3291 | C.Position = VT(0.5,-1.3,0)*SIZE | |
3292 | C.Orientation = VT(-90, -89.982, 0) | |
3293 | local D = IT("Attachment",RightArm) | |
3294 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
3295 | D.Orientation = VT(-90, 89.988, 0) | |
3296 | local LIGHT = IT("Attachment",RightArm) | |
3297 | LIGHT.Position = VT(0,-1,0)*SIZE | |
3298 | local LIGHT2 = IT("PointLight",LIGHT) | |
3299 | LIGHT2.Range = 7 | |
3300 | LIGHT2.Brightness = 5 | |
3301 | LIGHT2.Color = SKILLTEXTCOLOR | |
3302 | chatfunc("Falcon...") | |
3303 | for i = 1, 2 do | |
3304 | local TWIST = -2 | |
3305 | local START = A | |
3306 | local END = B | |
3307 | if i == 1 then | |
3308 | START = B | |
3309 | END = A | |
3310 | end | |
3311 | local ChainLink = IT("Beam",Torso) | |
3312 | ChainLink.Texture = "rbxassetid://73042633" | |
3313 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
3314 | ChainLink.TextureSpeed = 1 | |
3315 | ChainLink.Width0 = 1 | |
3316 | ChainLink.Width1 = 1 | |
3317 | ChainLink.TextureLength = 2.5 | |
3318 | ChainLink.Attachment0 = START | |
3319 | ChainLink.Attachment1 = END | |
3320 | ChainLink.CurveSize0 = TWIST | |
3321 | ChainLink.CurveSize1 = TWIST | |
3322 | --ChainLink.FaceCamera = true | |
3323 | ChainLink.Segments = 45 | |
3324 | ChainLink.Transparency = NumberSequence.new(1) | |
3325 | table.insert(CHAINLINKS,ChainLink) | |
3326 | end | |
3327 | for i = 1, 2 do | |
3328 | local TWIST = -1 | |
3329 | local START = C | |
3330 | local END = D | |
3331 | if i == 1 then | |
3332 | START = D | |
3333 | END = C | |
3334 | end | |
3335 | local ChainLink = IT("Beam",Torso) | |
3336 | ChainLink.Texture = "rbxassetid://73042633" | |
3337 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
3338 | ChainLink.TextureSpeed = 1 | |
3339 | ChainLink.Width0 = 1 | |
3340 | ChainLink.Width1 = 1 | |
3341 | ChainLink.TextureLength = 5 | |
3342 | ChainLink.Attachment0 = START | |
3343 | ChainLink.Attachment1 = END | |
3344 | ChainLink.CurveSize0 = TWIST | |
3345 | ChainLink.CurveSize1 = TWIST | |
3346 | --ChainLink.FaceCamera = true | |
3347 | ChainLink.Segments = 25 | |
3348 | ChainLink.LightEmission = 0.5 | |
3349 | ChainLink.Transparency = NumberSequence.new(1) | |
3350 | table.insert(CHAINLINKS,ChainLink) | |
3351 | end | |
3352 | coroutine.resume(coroutine.create(function() | |
3353 | repeat | |
3354 | Swait() | |
3355 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3356 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
3357 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3358 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3359 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3360 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3361 | until CHAINS == true | |
3362 | repeat | |
3363 | Swait() | |
3364 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3365 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3366 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3367 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3368 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3369 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3370 | until ATTACK == false | |
3371 | for e = 1, 15 do | |
3372 | Swait() | |
3373 | chatfunc("PUNCH!!!") | |
3374 | for i = 1, #CHAINLINKS do | |
3375 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
3376 | end | |
3377 | end | |
3378 | A:remove() | |
3379 | B:remove() | |
3380 | C:remove() | |
3381 | D:remove() | |
3382 | end)) | |
3383 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
3384 | for e = 1, 15 do | |
3385 | Swait() | |
3386 | for i = 1, #CHAINLINKS do | |
3387 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
3388 | end | |
3389 | end | |
3390 | CHAINS = true | |
3391 | Rooted = true | |
3392 | wait(0.25) | |
3393 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2)) | |
3394 | FIST.Color = C3(1, 215/255, 1) | |
3395 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
3396 | local LIGHT3 = IT("PointLight",FIST) | |
3397 | LIGHT3.Range = 7 | |
3398 | LIGHT3.Brightness = 5 | |
3399 | LIGHT3.Color = SKILLTEXTCOLOR | |
3400 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0)) | |
3401 | local FISTA = IT("Attachment",FIST) | |
3402 | FISTA.Position = VT(0.062, 0.977, 0) | |
3403 | local ChainLink = IT("Beam",Torso) | |
3404 | ChainLink.Texture = "rbxassetid://73042633" | |
3405 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
3406 | ChainLink.TextureSpeed = 2 | |
3407 | ChainLink.Width0 = 3 | |
3408 | ChainLink.Width1 = 3 | |
3409 | ChainLink.TextureLength = 12 | |
3410 | ChainLink.Attachment0 = LIGHT | |
3411 | ChainLink.Attachment1 = FISTA | |
3412 | ChainLink.FaceCamera = true | |
3413 | ChainLink.Segments = 45 | |
3414 | ChainLink.LightEmission = 0.5 | |
3415 | ChainLink.Transparency = NumberSequence.new(0.25) | |
3416 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
3417 | for i = 1, 85 do | |
3418 | Swait() | |
3419 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
3420 | ChainLink.TextureLength = 12+(i*2) | |
3421 | ApplyAoE(FIST.Position,10,15,25,100,true) | |
3422 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3423 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
3424 | if HITFLOOR ~= nil then | |
3425 | HITFLOOR:BreakJoints() | |
3426 | coroutine.resume(coroutine.create(function() | |
3427 | for i = 1, 15 do | |
3428 | Swait() | |
3429 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
3430 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,true) | |
3431 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3432 | end | |
3433 | end)) | |
3434 | break | |
3435 | end | |
3436 | end | |
3437 | coroutine.resume(coroutine.create(function() | |
3438 | for i = 1, 50 do | |
3439 | Swait() | |
3440 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
3441 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
3442 | end | |
3443 | FIST:remove() | |
3444 | end)) | |
3445 | LIGHT:remove() | |
3446 | GYRO:remove() | |
3447 | ATTACK = false | |
3448 | Rooted = false | |
3449 | end | |
3450 | ||
3451 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
3452 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
3453 | defence.Name = ("HitBy"..Player.Name) | |
3454 | game:GetService("Debris"):AddItem(defence, 0.001) | |
3455 | Damage = Damage * DAMAGEMULTIPLIER | |
3456 | if Humanoid.Health ~= 0 then | |
3457 | local CritChance = MRANDOM(1,100) | |
3458 | if Damage > Humanoid.Health then | |
3459 | Damage = math.ceil(Humanoid.Health) | |
3460 | if Damage == 0 then | |
3461 | Damage = 0.1 | |
3462 | end | |
3463 | end | |
3464 | Humanoid.Health = Humanoid.Health - Damage | |
3465 | end | |
3466 | end | |
3467 | ||
3468 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
3469 | local CHILDREN = workspace:GetDescendants() | |
3470 | for index, CHILD in pairs(CHILDREN) do | |
3471 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3472 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3473 | if HUM then | |
3474 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3475 | if TORSO then | |
3476 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3477 | if INSTAKILL == false then | |
3478 | CHILD:BreakJoints() | |
3479 | else | |
3480 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
3481 | ApplyDamage(HUM,DMG,TORSO) | |
3482 | end | |
3483 | if FLING > 0 then | |
3484 | for _, c in pairs(CHILD:GetChildren()) do | |
3485 | if c:IsA("BasePart") then | |
3486 | local bv = Instance.new("BodyVelocity") | |
3487 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3488 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
3489 | bv.Parent = c | |
3490 | Debris:AddItem(bv,0.05) | |
3491 | end | |
3492 | end | |
3493 | end | |
3494 | end | |
3495 | end | |
3496 | end | |
3497 | end | |
3498 | end | |
3499 | end | |
3500 | function Bullet() | |
3501 | ATTACK = true | |
3502 | Rooted = false | |
3503 | for i=1, 2, 3 / Animation_Speed do | |
3504 | Swait() | |
3505 | turnto(Mouse.Hit.p) | |
3506 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3509 | end | |
3510 | repeat | |
3511 | for i=1, 2, 3 / Animation_Speed do | |
3512 | Swait() | |
3513 | turnto(Mouse.Hit.p) | |
3514 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3518 | end | |
3519 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
3520 | SpawnTrail(Hole.Position,POS) | |
3521 | if HIT ~= nil then | |
3522 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
3523 | Kill(HIT.Parent) | |
3524 | end | |
3525 | end | |
3526 | WACKYEFFECT({Time = 1, EffectType = "Wave", Size = VT(1,10,1), Size2 = VT(2,3,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(3,0,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3527 | WACKYEFFECT({Time = 1, EffectType = "Wave", Size = VT(1,10,1), Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3528 | WACKYEFFECT({Time = 1, EffectType = "Wave", Size = VT(1,10,1), Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3529 | WACKYEFFECT({Time = 1, EffectType = "Wave", Size = VT(1,10,1), Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3530 | for i=1, 2, 3 / Animation_Speed do | |
3531 | Swait() | |
3532 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3533 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
3534 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3535 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3536 | end | |
3537 | until KEYHOLD == false | |
3538 | ATTACK = false | |
3539 | Rooted = false | |
3540 | end | |
3541 | ||
3542 | function Execute() | |
3543 | ATTACK = true | |
3544 | Rooted = false | |
3545 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false) | |
3546 | Part.Color = C3(0,0,0) | |
3547 | MakeForm(Part,"Wedge") | |
3548 | Part.CanCollide = true | |
3549 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0)) | |
3550 | for i=0, 1, 0.1 / Animation_Speed do | |
3551 | Swait() | |
3552 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3556 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3557 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3558 | end | |
3559 | Trail.Enabled = true | |
3560 | CreateSound(541909867, Barrel, 7, 1, false) | |
3561 | local TOCH = Part.Touched:Connect(function(hit) | |
3562 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3563 | Kill(hit.Parent) | |
3564 | end | |
3565 | end) | |
3566 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3567 | Swait() | |
3568 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3569 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3570 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3571 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3572 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3573 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3574 | end | |
3575 | TOCH:disconnect() | |
3576 | Trail.Enabled = false | |
3577 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3578 | Swait() | |
3579 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
3580 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
3581 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3582 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3583 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3584 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3585 | end | |
3586 | Part:remove() | |
3587 | ATTACK = false | |
3588 | Rooted = false | |
3589 | end | |
3590 | ||
3591 | function Lift() | |
3592 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
3593 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
3594 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
3595 | if TORSO and HUM.Health > 0 then | |
3596 | ATTACK = true | |
3597 | Rooted = false | |
3598 | local GYRO = IT("BodyGyro",RootPart) | |
3599 | GYRO.D = 275 | |
3600 | GYRO.P = 20000 | |
3601 | GYRO.MaxTorque = VT(0,40000,0) | |
3602 | for i=0, 0.8, 0.1 / Animation_Speed do | |
3603 | Swait() | |
3604 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
3605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3609 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3611 | end | |
3612 | local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true}) | |
3613 | MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}) | |
3614 | local grav = Instance.new("BodyPosition",TORSO) | |
3615 | grav.D = 1500 | |
3616 | grav.P = 20000 | |
3617 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
3618 | grav.position = TORSO.Position+VT(0,15,0) | |
3619 | Debris:AddItem(grav,10) | |
3620 | Debris:AddItem(MAGIC,10) | |
3621 | CreateSound(429459101, Torso, 7, 1, false) | |
3622 | CreateSound(429459101, TORSO, 7, 1, false) | |
3623 | for i=0, 1, 0.1 / Animation_Speed do | |
3624 | Swait() | |
3625 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3629 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3631 | end | |
3632 | GYRO:remove() | |
3633 | ATTACK = false | |
3634 | Rooted = false | |
3635 | end | |
3636 | end | |
3637 | end | |
3638 | ||
3639 | function Banisher_Bullet() | |
3640 | ATTACK = true | |
3641 | Rooted = false | |
3642 | for i=0, 0.4, 0.1 / Animation_Speed do | |
3643 | Swait() | |
3644 | turnto(Mouse.Hit.p) | |
3645 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3648 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3649 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3651 | end | |
3652 | repeat | |
3653 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3654 | Swait() | |
3655 | turnto(Mouse.Hit.p) | |
3656 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3657 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3658 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3659 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3660 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3661 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3662 | end | |
3663 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
3664 | SpawnTrail(Hole.Position,POS) | |
3665 | if HIT ~= nil then | |
3666 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
3667 | Banish(HIT.Parent) | |
3668 | end | |
3669 | end | |
3670 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3671 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3672 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3673 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3674 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3675 | Swait() | |
3676 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3677 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
3678 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3679 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3680 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3682 | end | |
3683 | until KEYHOLD == false | |
3684 | ATTACK = false | |
3685 | Rooted = false | |
3686 | end | |
3687 | ||
3688 | function AttackTemplate() | |
3689 | ATTACK = true | |
3690 | Rooted = false | |
3691 | for i=0, 1, 0.1 / Animation_Speed do | |
3692 | Swait() | |
3693 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3694 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3695 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3696 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3697 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3698 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3699 | end | |
3700 | ATTACK = false | |
3701 | Rooted = false | |
3702 | end | |
3703 | ||
3704 | function CyberSmash() | |
3705 | ATTACK = true | |
3706 | Rooted = false | |
3707 | local GYRO = IT("BodyGyro",RootPart) | |
3708 | GYRO.D = 100 | |
3709 | GYRO.P = 2000 | |
3710 | GYRO.MaxTorque = VT(0,4000000,0) | |
3711 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3712 | local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "White", "Block", VT(25,25,25)) | |
3713 | SMASH.CanCollide = true | |
3714 | SMASH.Color = C3(0,0,0) | |
3715 | local EF = Instance.new("SelectionBox",SMASH) | |
3716 | EF.Adornee = SMASH | |
3717 | EF.Color = BrickColor.new("White") | |
3718 | EF.LineThickness = 0.3 | |
3719 | EF.Transparency = 1 | |
3720 | coroutine.resume(coroutine.create(function() | |
3721 | for i = 1, 20 do | |
3722 | Swait() | |
3723 | SMASH.Transparency = SMASH.Transparency - 0.05 | |
3724 | EF.Transparency = SMASH.Transparency | |
3725 | end | |
3726 | end)) | |
3727 | repeat | |
3728 | SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0) | |
3729 | Swait() | |
3730 | GYRO.cframe = CF(RootPart.Position,SMASH.Position) | |
3731 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3732 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3733 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3734 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3735 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3736 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3737 | until HOLD == true and SMASH.Transparency < 0.99 | |
3738 | for i = 1, 25 do | |
3739 | Swait() | |
3740 | SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0) | |
3741 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3745 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3747 | end | |
3748 | local TOCH = SMASH.Touched:Connect(function(hit) | |
3749 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
3750 | Shatter(hit) | |
3751 | end | |
3752 | end) | |
3753 | local n0 = nil | |
3754 | local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character) | |
3755 | if HITFLOOR ~= nil then | |
3756 | if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then | |
3757 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
3758 | if HITFLOOR.Parent.ClassName == "Model" then | |
3759 | HITFLOOR.Parent:BreakJoints() | |
3760 | elseif HITFLOOR.Parent.Parent.ClassName == "Model" then | |
3761 | HITFLOOR.Parent.Parent:BreakJoints() | |
3762 | end | |
3763 | end | |
3764 | local POS = HITPOS | |
3765 | n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent) | |
3766 | end | |
3767 | end | |
3768 | killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter") | |
3769 | SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0)) | |
3770 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10}) | |
3771 | for i = 1, 25 do | |
3772 | Swait() | |
3773 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3774 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3775 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3776 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3777 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3779 | end | |
3780 | coroutine.resume(coroutine.create(function() | |
3781 | wait(0.2) | |
3782 | TOCH:disconnect() | |
3783 | wait(1.8) | |
3784 | for i = 1, 100 do | |
3785 | Swait() | |
3786 | SMASH.Transparency = i/100 | |
3787 | end | |
3788 | for i = 1, 10 do | |
3789 | Swait() | |
3790 | EF.Transparency = EF.Transparency + 0.1 | |
3791 | end | |
3792 | SMASH:remove() | |
3793 | end)) | |
3794 | GYRO:remove() | |
3795 | ATTACK = false | |
3796 | Rooted = false | |
3797 | end | |
3798 | ||
3799 | function Teleport() | |
3800 | ATTACK = true | |
3801 | Rooted = false | |
3802 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3803 | Swait() | |
3804 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3805 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
3806 | end | |
3807 | for e = 1, #BODY do | |
3808 | if BODY[e] ~= nil then | |
3809 | local STUFF = BODY[e] | |
3810 | local PART = STUFF[1] | |
3811 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
3812 | local PRT = PART:Clone() | |
3813 | PRT.Anchored = true | |
3814 | PRT.CanCollide = false | |
3815 | PRT.Material = "Neon" | |
3816 | PRT.Color = C3(1,1,1) | |
3817 | PRT.Name = "WarpEffect" | |
3818 | PRT.Parent = Effects | |
3819 | PRT.CFrame = PART.CFrame | |
3820 | PRT:BreakJoints() | |
3821 | if PRT:FindFirstChildOfClass("Sound") then | |
3822 | PRT:FindFirstChildOfClass("Sound"):remove() | |
3823 | end | |
3824 | if PRT:FindFirstChildOfClass("Decal") then | |
3825 | PRT:FindFirstChildOfClass("Decal"):remove() | |
3826 | end | |
3827 | coroutine.resume(coroutine.create(function() | |
3828 | for i = 1, 100 do | |
3829 | Swait() | |
3830 | PRT.Transparency = PRT.Transparency + 1/100 | |
3831 | end | |
3832 | PRT:remove() | |
3833 | end)) | |
3834 | end | |
3835 | end | |
3836 | end | |
3837 | CreateSound(217767125, Torso, 10, 1) | |
3838 | local POS = RootPart.Orientation | |
3839 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
3840 | RootPart.Orientation = POS | |
3841 | RootJoint.Parent = RootPart | |
3842 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3843 | Swait() | |
3844 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3845 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
3846 | end | |
3847 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3848 | Swait() | |
3849 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
3850 | end | |
3851 | ATTACK = false | |
3852 | Rooted = false | |
3853 | end | |
3854 | ||
3855 | ||
3856 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
3857 | function Morning_Star() | |
3858 | ATTACK = true | |
3859 | Rooted = true | |
3860 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
3861 | for i=0, 1, 0.1 / Animation_Speed do | |
3862 | Swait() | |
3863 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3864 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3865 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3866 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3867 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3868 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3869 | end | |
3870 | coroutine.resume(coroutine.create(function() | |
3871 | local POS = Mouse.Hit.p | |
3872 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0)) | |
3873 | MakeForm(RAY,"Cyl") | |
3874 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0)) | |
3875 | MakeForm(SPHERE,"Ball") | |
3876 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
3877 | MakeForm(SHIELD,"Ball") | |
3878 | SHIELD.CFrame = CF(POS) | |
3879 | RAY.CFrame = CF(POS) | |
3880 | SPHERE.CFrame = CF(POS) | |
3881 | CreateSound(144699494, SPHERE, 10, 0.8, false) | |
3882 | CreateSound(1146688617, SPHERE, 10, 0.8, false) | |
3883 | for i = 1, 200 do | |
3884 | Swait() | |
3885 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3886 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
3887 | SPHERE.Size = SPHERE.Size + VT(20,20,20) | |
3888 | SHIELD.Size = SPHERE.Size + VT(30,30,30) | |
3889 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
3890 | end | |
3891 | for i = 1, 45 do | |
3892 | Swait() | |
3893 | RAY.Transparency = RAY.Transparency + 1/45 | |
3894 | SPHERE.Transparency = RAY.Transparency | |
3895 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
3896 | end | |
3897 | RAY:remove() | |
3898 | SHIELD:remove() | |
3899 | SPHERE:remove() | |
3900 | end)) | |
3901 | for i=0, 1, 0.1 / Animation_Speed do | |
3902 | Swait() | |
3903 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3904 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3905 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3906 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3907 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3908 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3909 | end | |
3910 | ATTACK = false | |
3911 | Rooted = false | |
3912 | end | |
3913 | ||
3914 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
3915 | if DoesCourontine == false then | |
3916 | local Direction = CF(Part.Position,ToLocation) | |
3917 | local Distance = (Part.Position - ToLocation).magnitude | |
3918 | for i = 1, AmountOfTime do | |
3919 | Swait() | |
3920 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
3921 | Direction = Part.CFrame | |
3922 | end | |
3923 | elseif DoesCourontine == true then | |
3924 | coroutine.resume(coroutine.create(function() | |
3925 | local Direction = CF(Part.Position,ToLocation) | |
3926 | local Distance = (Part.Position - ToLocation).magnitude | |
3927 | for i = 1, AmountOfTime do | |
3928 | Swait() | |
3929 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
3930 | Direction = Part.CFrame | |
3931 | end | |
3932 | end)) | |
3933 | end | |
3934 | end | |
3935 | ||
3936 | function impale(chain,hit) | |
3937 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
3938 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3939 | if humanoid.Health ~= 0 then | |
3940 | hit.Parent:BreakJoints() | |
3941 | getbloody(hit,15) | |
3942 | local prtcl = asd:Clone() | |
3943 | prtcl.Parent = chain | |
3944 | prtcl.Enabled = true | |
3945 | prtcl.Speed = NumberRange.new(0) | |
3946 | prtcl.Size = NumberSequence.new(0.2) | |
3947 | end | |
3948 | end | |
3949 | end | |
3950 | ||
3951 | function CreateMagicCircle() | |
3952 | local sinkhole = IT("Part") | |
3953 | sinkhole.Size = VT(0,0,0) | |
3954 | sinkhole.Parent = Effects | |
3955 | sinkhole.Material = "Neon" | |
3956 | sinkhole.Color = C3(0,0,0) | |
3957 | sinkhole.Anchored = true | |
3958 | sinkhole.CanCollide = false | |
3959 | sinkhole.Transparency = 1 | |
3960 | local decal = IT("Decal",sinkhole) | |
3961 | decal.Face = "Top" | |
3962 | decal.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
3963 | local decal2 = IT("Decal",sinkhole) | |
3964 | decal2.Face = "Bottom" | |
3965 | decal2.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
3966 | return sinkhole | |
3967 | end | |
3968 | ||
3969 | function Deathbound() | |
3970 | ATTACK = true | |
3971 | Rooted = true | |
3972 | for i=0, 1, 0.1 / Animation_Speed do | |
3973 | Swait() | |
3974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3978 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3980 | end | |
3981 | local DONE = false | |
3982 | local GATE = nil | |
3983 | local GATESPIN = true | |
3984 | coroutine.resume(coroutine.create(function() | |
3985 | repeat | |
3986 | Swait() | |
3987 | if GATE ~= nil then | |
3988 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
3989 | end | |
3990 | until GATESPIN == false | |
3991 | end)) | |
3992 | coroutine.resume(coroutine.create(function() | |
3993 | repeat | |
3994 | Swait() | |
3995 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3996 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3998 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3999 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4000 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4001 | until DONE == true | |
4002 | Swait(50) | |
4003 | for i = 1, 35 do | |
4004 | Swait(4) | |
4005 | local FIRED = false | |
4006 | local CHILDREN = workspace:GetDescendants() | |
4007 | for index, CHILD in pairs(CHILDREN) do | |
4008 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
4009 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4010 | if HUM then | |
4011 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4012 | if TORSO then | |
4013 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/50 + TORSO.Size.Magnitude/25 then | |
4014 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
4015 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
4016 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(50,5,50), Size2 = VT(10,15,10), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
4017 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(50,5,50), Size2 = VT(20,2.5,20), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4018 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
4019 | Kill(CHILD) | |
4020 | FIRED = true | |
4021 | break | |
4022 | end | |
4023 | end | |
4024 | end | |
4025 | end | |
4026 | end | |
4027 | if FIRED == false then | |
4028 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
4029 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(50,5,50), Size2 = VT(10,15,10), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
4030 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(50,5,50), Size2 = VT(20,2.5,20), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4031 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
4032 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
4033 | if HITBOD ~= nil then | |
4034 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
4035 | killnearest(HITBOD.Parent) | |
4036 | end | |
4037 | end | |
4038 | end | |
4039 | end | |
4040 | for i = 1, 45 do | |
4041 | Swait() | |
4042 | GATE.Size = GATE.Size - VT(3,0,3) | |
4043 | end | |
4044 | GATESPIN = false | |
4045 | GATE:remove() | |
4046 | end)) | |
4047 | Swait(15) | |
4048 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
4049 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "White", "Gate", VT(0,0,0)) | |
4050 | local DECAL = IT("Decal",GATE) | |
4051 | DECAL.Texture = "http://www.roblox.com/asset/?id=20797265" | |
4052 | DECAL.Face = "Top" | |
4053 | GATE.CFrame = CF(HITPOS) | |
4054 | CreateSound(160772554, GATE, 7, 1.3, false) | |
4055 | for i = 1, 45 do | |
4056 | Swait() | |
4057 | GATE.Size = GATE.Size + VT(3,0,3) | |
4058 | end | |
4059 | CreateSound(145080998, Hole, 7, 1, false) | |
4060 | CreateSound(145080998, Hole, 7, 1, false) | |
4061 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3,30,3), Size2 = VT(2,20,02), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4062 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3,0,3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4063 | ATTACK = false | |
4064 | Rooted = false | |
4065 | DONE = true | |
4066 | end | |
4067 | ||
4068 | function HI() | |
4069 | ATTACK = true | |
4070 | Rooted = false | |
4071 | local LOOP = 0 | |
4072 | for i=0, 0.1, 0.1 / Animation_Speed do | |
4073 | Swait() | |
4074 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4075 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4077 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4078 | end | |
4079 | for i=0, 3, 0.1 / Animation_Speed do | |
4080 | Swait() | |
4081 | LOOP = LOOP + 1 | |
4082 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4083 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4084 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4085 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4086 | end | |
4087 | for i=0, 0.1, 0.1 / Animation_Speed do | |
4088 | Swait() | |
4089 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4090 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4091 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4092 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4093 | end | |
4094 | ATTACK = false | |
4095 | Rooted = false | |
4096 | end | |
4097 | ||
4098 | function Morning_Star() | |
4099 | ATTACK = true | |
4100 | Rooted = true | |
4101 | for i=0, 1, 0.1 / Animation_Speed do | |
4102 | Swait() | |
4103 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4104 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4105 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4106 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4107 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4108 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4109 | end | |
4110 | coroutine.resume(coroutine.create(function() | |
4111 | local POS = Mouse.Hit.p | |
4112 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0)) | |
4113 | MakeForm(RAY,"Cyl") | |
4114 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
4115 | MakeForm(SPHERE,"Ball") | |
4116 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
4117 | MakeForm(SHIELD,"Ball") | |
4118 | SHIELD.CFrame = CF(POS) | |
4119 | RAY.CFrame = CF(POS) | |
4120 | SPHERE.CFrame = CF(POS) | |
4121 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
4122 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
4123 | for i = 1, 200 do | |
4124 | Swait() | |
4125 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4126 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
4127 | SPHERE.Size = SPHERE.Size + VT(4,4,4) | |
4128 | SHIELD.Size = SPHERE.Size + VT(6,6,6) | |
4129 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
4130 | end | |
4131 | for i = 1, 45 do | |
4132 | Swait() | |
4133 | RAY.Transparency = RAY.Transparency + 1/45 | |
4134 | SPHERE.Transparency = RAY.Transparency | |
4135 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
4136 | end | |
4137 | RAY:remove() | |
4138 | SHIELD:remove() | |
4139 | SPHERE:remove() | |
4140 | end)) | |
4141 | for i=0, 1, 0.1 / Animation_Speed do | |
4142 | Swait() | |
4143 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4144 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4145 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4146 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4147 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4149 | end | |
4150 | ATTACK = false | |
4151 | Rooted = false | |
4152 | end | |
4153 | ||
4154 | function WACKYEFFECT(Table) | |
4155 | local TYPE = (Table.EffectType or "Sphere") | |
4156 | local SIZE = (Table.Size or VT(1,1,1)) | |
4157 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
4158 | local TRANSPARENCY = (Table.Transparency or 0) | |
4159 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
4160 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
4161 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
4162 | local ROTATION1 = (Table.RotationX or 0) | |
4163 | local ROTATION2 = (Table.RotationY or 0) | |
4164 | local ROTATION3 = (Table.RotationZ or 0) | |
4165 | local MATERIAL = (Table.Material or "Neon") | |
4166 | local COLOR = (Table.Color or C3(1,1,1)) | |
4167 | local TIME = (Table.Time or 45) | |
4168 | local SOUNDID = (Table.SoundID or nil) | |
4169 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
4170 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
4171 | coroutine.resume(coroutine.create(function() | |
4172 | local PLAYSSOUND = false | |
4173 | local SOUND = nil | |
4174 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
4175 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
4176 | PLAYSSOUND = true | |
4177 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
4178 | end | |
4179 | EFFECT.Color = COLOR | |
4180 | local MSH = nil | |
4181 | if TYPE == "Sphere" then | |
4182 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
4183 | elseif TYPE == "Block" then | |
4184 | MSH = IT("BlockMesh",EFFECT) | |
4185 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
4186 | elseif TYPE == "Wave" then | |
4187 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
4188 | elseif TYPE == "Ring" then | |
4189 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
4190 | elseif TYPE == "Slash" then | |
4191 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
4192 | elseif TYPE == "Round Slash" then | |
4193 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
4194 | elseif TYPE == "Swirl" then | |
4195 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
4196 | elseif TYPE == "Skull" then | |
4197 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
4198 | elseif TYPE == "Crystal" then | |
4199 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
4200 | end | |
4201 | if MSH ~= nil then | |
4202 | local MOVESPEED = nil | |
4203 | if MOVEDIRECTION ~= nil then | |
4204 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
4205 | end | |
4206 | local GROWTH = SIZE - ENDSIZE | |
4207 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
4208 | if TYPE == "Block" then | |
4209 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
4210 | else | |
4211 | EFFECT.CFrame = CFRAME | |
4212 | end | |
4213 | for LOOP = 1, TIME+1 do | |
4214 | Swait() | |
4215 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
4216 | if TYPE == "Wave" then | |
4217 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
4218 | end | |
4219 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
4220 | if TYPE == "Block" then | |
4221 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
4222 | else | |
4223 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
4224 | end | |
4225 | if MOVEDIRECTION ~= nil then | |
4226 | local ORI = EFFECT.Orientation | |
4227 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
4228 | EFFECT.Orientation = ORI | |
4229 | end | |
4230 | end | |
4231 | if PLAYSSOUND == false then | |
4232 | EFFECT:remove() | |
4233 | else | |
4234 | SOUND.Stopped:Connect(function() | |
4235 | EFFECT:remove() | |
4236 | end) | |
4237 | end | |
4238 | else | |
4239 | if PLAYSSOUND == false then | |
4240 | EFFECT:remove() | |
4241 | else | |
4242 | repeat Swait() until SOUND.Playing == false | |
4243 | EFFECT:remove() | |
4244 | end | |
4245 | end | |
4246 | end)) | |
4247 | end | |
4248 | ||
4249 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
4250 | local CHILDREN = workspace:GetDescendants() | |
4251 | for index, CHILD in pairs(CHILDREN) do | |
4252 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
4253 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4254 | if HUM then | |
4255 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4256 | if TORSO then | |
4257 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
4258 | if BRUTAL == true then | |
4259 | Kill(CHILD) | |
4260 | else | |
4261 | CHILD:BreakJoints() | |
4262 | end | |
4263 | end | |
4264 | end | |
4265 | end | |
4266 | end | |
4267 | end | |
4268 | end | |
4269 | ||
4270 | local asd = Instance.new("ParticleEmitter") | |
4271 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
4272 | asd.LightEmission = .1 | |
4273 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
4274 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
4275 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
4276 | asd.Transparency = bbb | |
4277 | asd.Size = aaa | |
4278 | asd.ZOffset = .9 | |
4279 | asd.Acceleration = Vector3.new(0, -15, 0) | |
4280 | asd.LockedToPart = false | |
4281 | asd.EmissionDirection = "Back" | |
4282 | asd.Lifetime = NumberRange.new(1, 2) | |
4283 | asd.Rotation = NumberRange.new(-100, 100) | |
4284 | asd.RotSpeed = NumberRange.new(-100, 100) | |
4285 | asd.Speed = NumberRange.new(10) | |
4286 | asd.Enabled = false | |
4287 | asd.VelocitySpread = 999 | |
4288 | ||
4289 | function getbloody(victim,amount) | |
4290 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
4291 | PART.CFrame = victim.CFrame | |
4292 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
4293 | Debris:AddItem(PART,5) | |
4294 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
4295 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
4296 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
4297 | local prtcl = asd:Clone() | |
4298 | prtcl.Parent = PART | |
4299 | prtcl:Emit(amount*10) | |
4300 | end | |
4301 | ||
4302 | function Kill(Char) | |
4303 | local NewCharacter = IT("Model",Effects) | |
4304 | NewCharacter.Name = "Ow im ded ;-;" | |
4305 | for _, c in pairs(Char:GetDescendants()) do | |
4306 | if c:IsA("BasePart") and c.Transparency == 0 then | |
4307 | if c.Parent == Char then | |
4308 | getbloody(c,5) | |
4309 | end | |
4310 | c:BreakJoints() | |
4311 | c.Material = "Glass" | |
4312 | c.Color = C3(0.5,0,0) | |
4313 | c.CanCollide = true | |
4314 | c.Transparency = 0.3 | |
4315 | if c:FindFirstChildOfClass("SpecialMesh") then | |
4316 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
4317 | end | |
4318 | if c.Name == "Head" then | |
4319 | c:ClearAllChildren() | |
4320 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
4321 | end | |
4322 | if c.ClassName == "MeshPart" then | |
4323 | c.TextureID = "" | |
4324 | end | |
4325 | if c:FindFirstChildOfClass("BodyPosition") then | |
4326 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
4327 | end | |
4328 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
4329 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
4330 | end | |
4331 | c.Parent = NewCharacter | |
4332 | c.Name = "DeadPart" | |
4333 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
4334 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
4335 | end | |
4336 | end | |
4337 | Char:remove() | |
4338 | Debris:AddItem(NewCharacter,5) | |
4339 | end | |
4340 | ||
4341 | function Prison_Key() | |
4342 | if Mouse.Target ~= nil then | |
4343 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
4344 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
4345 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
4346 | local GYRO = IT("BodyGyro",RootPart) | |
4347 | GYRO.D = 750 | |
4348 | GYRO.P = 20000 | |
4349 | GYRO.MaxTorque = VT(0,40000000,0) | |
4350 | local grav = Instance.new("BodyPosition",TORSO) | |
4351 | grav.D = 15 | |
4352 | grav.P = 20000 | |
4353 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
4354 | grav.position = TORSO.Position | |
4355 | local GYRO2 = IT("BodyGyro",TORSO) | |
4356 | GYRO2.D = 750 | |
4357 | GYRO2.P = 20000 | |
4358 | GYRO2.MaxTorque = VT(0,40000000,0) | |
4359 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
4360 | grav.Name = "Jail" | |
4361 | local LOCKPARTS = {} | |
4362 | ATTACK = true | |
4363 | Rooted = false | |
4364 | local LOCK = IT("Model",Effects) | |
4365 | LOCK.Name = "Lock" | |
4366 | local LOCK2 = IT("Model",LOCK) | |
4367 | LOCK2.Name = "Metal" | |
4368 | --CREATE LOCK-- | |
4369 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
4370 | LOCK.PrimaryPart = BASE | |
4371 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
4372 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
4373 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
4374 | MakeForm(PRT,"Cyl") | |
4375 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
4376 | PRT.Color = C3(0,0,0) | |
4377 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
4378 | MakeForm(PRT,"Cyl") | |
4379 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Hole", VT(0.5, 1, 1)) | |
4380 | PRT.Color = C3(0,0,0) | |
4381 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
4382 | for i = 1, 45 do | |
4383 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
4384 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
4385 | end | |
4386 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
4387 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
4388 | LOCK2.PrimaryPart = PRT | |
4389 | --------------- | |
4390 | local CHILDREN = LOCK:GetDescendants() | |
4391 | for index, CHILD in pairs(CHILDREN) do | |
4392 | if CHILD:IsA("BasePart") then | |
4393 | CHILD.Transparency = 1 | |
4394 | end | |
4395 | end | |
4396 | for i = 1, 75 do | |
4397 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
4398 | Swait() | |
4399 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
4400 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
4401 | local CHILDREN = LOCK:GetDescendants() | |
4402 | for index, CHILD in pairs(CHILDREN) do | |
4403 | if CHILD:IsA("BasePart") then | |
4404 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
4405 | end | |
4406 | end | |
4407 | end | |
4408 | HUM.DisplayDistanceType = "None" | |
4409 | local KEY = IT("Model",Effects) | |
4410 | KEY.Name = "Key" | |
4411 | --CREATE KEY-- | |
4412 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Reallt black", "KeyBase", VT(0.1, 1, 0.1),false) | |
4413 | KEY.PrimaryPart = KBASE | |
4414 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
4415 | local WLD = weldBetween(RightArm,KBASE) | |
4416 | for i = 1, 45 do | |
4417 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.1, 0.1, 0.1),false) | |
4418 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
4419 | weldBetween(KBASE,PRT) | |
4420 | end | |
4421 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "White", "Key", VT(0.3, 0.1, 0.1),false) | |
4422 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
4423 | weldBetween(KBASE,PRT) | |
4424 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "White", "Key", VT(0.3, 0.1, 0.1),false) | |
4425 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
4426 | weldBetween(KBASE,PRT) | |
4427 | -------------- | |
4428 | Rooted = true | |
4429 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
4430 | coroutine.resume(coroutine.create(function() | |
4431 | for i = 1, 10 do | |
4432 | Swait() | |
4433 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
4434 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
4435 | end | |
4436 | CreateSound(1149318312,BASE,5,1,false) | |
4437 | CreateSound(160772554,BASE,3,1,false) | |
4438 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
4439 | for i = 1, 4 do | |
4440 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4441 | end | |
4442 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
4443 | wait(1) | |
4444 | TORSO.Parent.Parent = LOCK | |
4445 | for i = 1, 75 do | |
4446 | Swait() | |
4447 | local CHILDREN = KEY:GetDescendants() | |
4448 | for index, CHILD in pairs(CHILDREN) do | |
4449 | if CHILD:IsA("BasePart") then | |
4450 | CHILD.Transparency = i/25 | |
4451 | end | |
4452 | end | |
4453 | local CHILDREN = LOCK:GetDescendants() | |
4454 | for index, CHILD in pairs(CHILDREN) do | |
4455 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
4456 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
4457 | elseif CHILD.ClassName == "Decal" then | |
4458 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
4459 | end | |
4460 | end | |
4461 | end | |
4462 | TORSO.Parent:ClearAllChildren() | |
4463 | KEY:remove() | |
4464 | LOCK:remove() | |
4465 | end)) | |
4466 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
4467 | GYRO:remove() | |
4468 | ATTACK = false | |
4469 | Rooted = false | |
4470 | end | |
4471 | end | |
4472 | end | |
4473 | ||
4474 | function Jupiter() | |
4475 | ATTACK = true | |
4476 | Rooted = true | |
4477 | local POSITION = IT("BodyPosition",RootPart) | |
4478 | POSITION.Position = RootPart.Position+VT(0,0.2,0) | |
4479 | POSITION.D = 450 | |
4480 | POSITION.P = 40000 | |
4481 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
4482 | coroutine.resume(coroutine.create(function() | |
4483 | repeat | |
4484 | Swait() | |
4485 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed) | |
4486 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
4487 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4488 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4489 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4490 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed) | |
4491 | until ATTACK == false | |
4492 | end)) | |
4493 | wait(0.5) | |
4494 | repeat wait() until KEYHOLD == false | |
4495 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10}) | |
4496 | POSITION:remove() | |
4497 | RootPart.Velocity = VT(0,150,0) | |
4498 | ATTACK = false | |
4499 | Rooted = false | |
4500 | end | |
4501 | ||
4502 | function chatfunc(text) | |
4503 | local chat = coroutine.wrap(function() | |
4504 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
4505 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
4506 | end | |
4507 | local Bill = Instance.new("BillboardGui",Character) | |
4508 | Bill.Size = UDim2.new(0,100,0,40) | |
4509 | Bill.StudsOffset = Vector3.new(0,3,0) | |
4510 | Bill.Adornee = Character.Head | |
4511 | Bill.Name = "TalkingBillBoard" | |
4512 | local Hehe = Instance.new("TextLabel",Bill) | |
4513 | Hehe.BackgroundTransparency = 1 | |
4514 | Hehe.BorderSizePixel = 0 | |
4515 | Hehe.Text = "" | |
4516 | Hehe.Font = "Antique" | |
4517 | Hehe.TextSize = 40 | |
4518 | Hehe.TextStrokeTransparency = 0 | |
4519 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
4520 | coroutine.resume(coroutine.create(function() | |
4521 | while Hehe ~= nil do | |
4522 | Swait() | |
4523 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
4524 | Hehe.Rotation = math.random(-5,5) | |
4525 | Hehe.TextColor3 = Color3.new(61,21,133) | |
4526 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
4527 | end | |
4528 | end)) | |
4529 | for i = 1,string.len(text),1 do | |
4530 | Swait() | |
4531 | Hehe.Text = string.sub(text,1,i) | |
4532 | end | |
4533 | Swait(90)--Re[math.random(1, 93)] | |
4534 | for i = 0, 1, .025 do | |
4535 | Swait() | |
4536 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
4537 | Hehe.TextStrokeTransparency = i | |
4538 | Hehe.TextTransparency = i | |
4539 | end | |
4540 | Bill:Destroy() | |
4541 | end) | |
4542 | chat() | |
4543 | end | |
4544 | ||
4545 | function onChatted(msg) | |
4546 | chatfunc(msg) | |
4547 | end | |
4548 | ||
4549 | local SIZE = 1 | |
4550 | ||
4551 | function WarpMeteor() | |
4552 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
4553 | if DIST > 180 then | |
4554 | DIST = 180 | |
4555 | end | |
4556 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
4557 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
4558 | if HITFLOOR then | |
4559 | local POS = HITPOS | |
4560 | ATTACK = true | |
4561 | Rooted = true | |
4562 | local WARPED = false | |
4563 | local SMASHED = false | |
4564 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
4565 | coroutine.resume(coroutine.create(function() | |
4566 | repeat | |
4567 | Swait() | |
4568 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4569 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4570 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4571 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4572 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4573 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4574 | until WARPED == true | |
4575 | repeat | |
4576 | Swait() | |
4577 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4578 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4579 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4580 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4581 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4582 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4583 | until SMASHED == true | |
4584 | repeat | |
4585 | Swait() | |
4586 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4590 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
4591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4592 | until ATTACK == false | |
4593 | end)) | |
4594 | VALUE1 = true | |
4595 | CreateSound(233856115, Torso, 5, 1.6, false) | |
4596 | chatfunc("This hurt more than you think") | |
4597 | for i = 1, 25 do | |
4598 | Swait() | |
4599 | for _, c in pairs(Character:GetChildren()) do | |
4600 | if c.ClassName == "Part" then | |
4601 | c.Transparency = c.Transparency + 1/25 | |
4602 | end | |
4603 | end | |
4604 | for _, c in pairs(Weapon:GetChildren()) do | |
4605 | if c.ClassName == "Part" then | |
4606 | c.Transparency = c.Transparency + 1/25 | |
4607 | end | |
4608 | end | |
4609 | end | |
4610 | UNANCHOR = false | |
4611 | RootPart.Anchored = true | |
4612 | RootPart.Velocity = VT(0,0,0) | |
4613 | local ROOTPOS = RootPart.Position | |
4614 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
4615 | WARPED = true | |
4616 | for i = 1, 25 do | |
4617 | Swait() | |
4618 | for _, c in pairs(Character:GetChildren()) do | |
4619 | if c.ClassName == "Part" then | |
4620 | c.Transparency = c.Transparency - 1/25 | |
4621 | end | |
4622 | end | |
4623 | for _, c in pairs(Weapon:GetChildren()) do | |
4624 | if c.ClassName == "Part" then | |
4625 | c.Transparency = c.Transparency - 1/25 | |
4626 | end | |
4627 | end | |
4628 | end | |
4629 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Part", VT(0,0,0)) | |
4630 | SHELL.CFrame = RootPart.CFrame | |
4631 | MakeForm(SHELL,"Ball") | |
4632 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
4633 | for i = 1, 10 do | |
4634 | Swait() | |
4635 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
4636 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
4637 | end | |
4638 | for i = 1, math.ceil(75/2) do | |
4639 | Swait() | |
4640 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
4641 | SHELL.CFrame = CF(RootPart.Position) | |
4642 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
4643 | end | |
4644 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
4645 | SHELL.CFrame = CF(RootPart.Position) | |
4646 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
4647 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
4648 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
4649 | for i = 1, 5 do | |
4650 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(61/255, 21/255, 133/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
4651 | end | |
4652 | SHELL:remove() | |
4653 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
4654 | SMASHED = true | |
4655 | wait(1) | |
4656 | VALUE1 = false | |
4657 | UNANCHOR = true | |
4658 | ATTACK = false | |
4659 | Rooted = false | |
4660 | end | |
4661 | end | |
4662 | ||
4663 | function PandorasBox() | |
4664 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
4665 | if HITFLOOR ~= nil then | |
4666 | ATTACK = false | |
4667 | Rooted = false | |
4668 | local RINGSPIN = true | |
4669 | local CONSTRUCTING = true | |
4670 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0)) | |
4671 | RING.Color = C3(0,0,0) | |
4672 | MakeForm(RING,"Cyl") | |
4673 | RING.CFrame = CF(HITPOS) | |
4674 | CreateSound(402981977, RING, 5, 1.2, false) | |
4675 | coroutine.resume(coroutine.create(function() | |
4676 | repeat | |
4677 | Swait() | |
4678 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4679 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4680 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4681 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4682 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4683 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4684 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4685 | until CONSTRUCTING == false | |
4686 | repeat | |
4687 | Swait() | |
4688 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4689 | until RINGSPIN == false | |
4690 | for i = 1, 25 do | |
4691 | Swait() | |
4692 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4693 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
4694 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
4695 | RING.Transparency = RING.Transparency + 1/25 | |
4696 | end | |
4697 | RING:remove() | |
4698 | end)) | |
4699 | for i = 1, 15 do | |
4700 | Swait() | |
4701 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
4702 | RING.Transparency = RING.Transparency - 1/15 | |
4703 | end | |
4704 | chatfunc("let's see your prize...") | |
4705 | local BOXSPIN = true | |
4706 | local PANDORASBOX = IT("Model",Effects) | |
4707 | PANDORASBOX.Name = "Pandora's Box" | |
4708 | local BOX = IT("Model",PANDORASBOX) | |
4709 | BOX.Name = "Body" | |
4710 | local LID = IT("Model",PANDORASBOX) | |
4711 | LID.Name = "Lid" | |
4712 | --BUILDING THE BOX-- | |
4713 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2)) | |
4714 | BASE.Color = C3(0,0,0) | |
4715 | PANDORASBOX.PrimaryPart = BASE | |
4716 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
4717 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
4718 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
4719 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
4720 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
4721 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
4722 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
4723 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
4724 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
4725 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
4726 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
4727 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
4728 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
4729 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
4730 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
4731 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
4732 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
4733 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
4734 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
4735 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
4736 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
4737 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
4738 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
4739 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
4740 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
4741 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) | |
4742 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
4743 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) | |
4744 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
4745 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) | |
4746 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
4747 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) | |
4748 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
4749 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1)) | |
4750 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
4751 | ------------- | |
4752 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1)) | |
4753 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
4754 | LID.PrimaryPart = LIDPART | |
4755 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
4756 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
4757 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
4758 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
4759 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
4760 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
4761 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
4762 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
4763 | local DECAL = IT("Decal",LIDPART) | |
4764 | DECAL.Face = "Top" | |
4765 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
4766 | DECAL.Color3 = C3(0,0,0) | |
4767 | --BUILDING THE BOX-- | |
4768 | coroutine.resume(coroutine.create(function() | |
4769 | repeat | |
4770 | Swait() | |
4771 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
4772 | until BOXSPIN == false | |
4773 | end)) | |
4774 | for i = 1, 25 do | |
4775 | Swait() | |
4776 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
4777 | end | |
4778 | wait(0.5) | |
4779 | BOXSPIN = false | |
4780 | CONSTRUCTING = false | |
4781 | coroutine.resume(coroutine.create(function() | |
4782 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6}) | |
4783 | --[[for i = 1, 45 do | |
4784 | Swait() | |
4785 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
4786 | end- | |
4787 | LID:remove()]]-- | |
4788 | for _, c in pairs(LID:GetChildren()) do | |
4789 | if c.ClassName == "Part" then | |
4790 | c.Anchored = false | |
4791 | c.CanCollide = true | |
4792 | if c ~= LIDPART then | |
4793 | weldBetween(LIDPART,c) | |
4794 | end | |
4795 | end | |
4796 | end | |
4797 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
4798 | Debris:AddItem(LID,15) | |
4799 | wait(0.5) | |
4800 | local RANDOMEFFECT = MRANDOM(1,4) | |
4801 | if RANDOMEFFECT == 1 then | |
4802 | for i = 1, 45 do | |
4803 | wait((2-(i/15))/15) | |
4804 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6}) | |
4805 | end | |
4806 | wait(1) | |
4807 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
4808 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6}) | |
4809 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
4810 | for i = 1, 5 do | |
4811 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
4812 | end | |
4813 | ApplyAoE(BASE.Position,50,1,200,375,true) | |
4814 | ApplyAoE(BASE.Position,250,35,75,175,true) | |
4815 | elseif RANDOMEFFECT == 2 then | |
4816 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
4817 | FIELD.CFrame = BASE.CFrame | |
4818 | MakeForm(FIELD,"Ball") | |
4819 | for i = 1, 50 do | |
4820 | Swait() | |
4821 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
4822 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
4823 | end | |
4824 | wait(0.2) | |
4825 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
4826 | coroutine.resume(coroutine.create(function() | |
4827 | for i = 1, 75 do | |
4828 | Swait() | |
4829 | LOOP.Volume = LOOP.Volume + 10/75 | |
4830 | LOOP.Parent = FIELD | |
4831 | local CHILDREN = workspace:GetDescendants() | |
4832 | for index, CHILD in pairs(CHILDREN) do | |
4833 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
4834 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4835 | if HUM then | |
4836 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4837 | if TORSO then | |
4838 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
4839 | HUM.Health = HUM.Health - 1.5 | |
4840 | TORSO.Velocity = VT(0,5,0) | |
4841 | HUM.PlatformStand = true | |
4842 | if TORSO.RotVelocity.Magnitude < 15 then | |
4843 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
4844 | end | |
4845 | end | |
4846 | end | |
4847 | end | |
4848 | end | |
4849 | end | |
4850 | FIELD.Size = FIELD.Size + VT(9,9,9) | |
4851 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
4852 | end | |
4853 | for i = 1, 500 do | |
4854 | Swait() | |
4855 | LOOP.Parent = FIELD | |
4856 | local CHILDREN = workspace:GetDescendants() | |
4857 | for index, CHILD in pairs(CHILDREN) do | |
4858 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
4859 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4860 | if HUM then | |
4861 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4862 | if TORSO then | |
4863 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
4864 | TORSO.Velocity = VT(0,5,0) | |
4865 | HUM.Health = HUM.Health - 1.5 | |
4866 | HUM.PlatformStand = true | |
4867 | if TORSO.RotVelocity.Magnitude < 15 then | |
4868 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
4869 | end | |
4870 | end | |
4871 | end | |
4872 | end | |
4873 | end | |
4874 | end | |
4875 | end | |
4876 | for i = 1, 25 do | |
4877 | Swait() | |
4878 | LOOP.Volume = LOOP.Volume + 10/25 | |
4879 | LOOP.Parent = FIELD | |
4880 | local CHILDREN = workspace:GetDescendants() | |
4881 | for index, CHILD in pairs(CHILDREN) do | |
4882 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
4883 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4884 | if HUM then | |
4885 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4886 | if TORSO then | |
4887 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
4888 | TORSO.Velocity = VT(0,5,0) | |
4889 | HUM.Health = HUM.Health - 1.5 | |
4890 | HUM.PlatformStand = false | |
4891 | if TORSO.RotVelocity.Magnitude < 15 then | |
4892 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
4893 | end | |
4894 | end | |
4895 | end | |
4896 | end | |
4897 | end | |
4898 | end | |
4899 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
4900 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
4901 | end | |
4902 | FIELD:remove() | |
4903 | end)) | |
4904 | elseif RANDOMEFFECT == 3 then | |
4905 | for i = 1, 10 do | |
4906 | wait(0.15) | |
4907 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) | |
4908 | coroutine.resume(coroutine.create(function() | |
4909 | local MINION = CLONE:Clone() | |
4910 | MINION.Parent = Effects | |
4911 | MINION.Name = "Shadow" | |
4912 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
4913 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
4914 | for _, c in pairs(MINION:GetChildren()) do | |
4915 | if c.ClassName == "Part" then | |
4916 | c.Material = "Neon" | |
4917 | c.Color = C3(0,0,0) | |
4918 | c.Transparency = 0.25 | |
4919 | if c.Name == "Head" then | |
4920 | c:ClearAllChildren() | |
4921 | local MSH = IT("BlockMesh",c) | |
4922 | MSH.Scale = VT(0.5,1,1) | |
4923 | end | |
4924 | end | |
4925 | end | |
4926 | local TORSO = MINION.Torso | |
4927 | local HUMAN = MINION.Humanoid | |
4928 | HUMAN.WalkSpeed = 20 | |
4929 | HUMAN.MaxHealth = math.huge | |
4930 | HUMAN.Health = math.huge | |
4931 | HUMAN.DisplayDistanceType = "None" | |
4932 | HUMAN.Died:connect(function() | |
4933 | MINION:remove() | |
4934 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
4935 | end) | |
4936 | wait(1) | |
4937 | local findNearestTorso = function(POS) | |
4938 | local list = game.Workspace:GetDescendants() | |
4939 | local torso = nil | |
4940 | local dist = 500 | |
4941 | local temp = nil | |
4942 | local human = nil | |
4943 | local temp2 = nil | |
4944 | for x = 1, #list do | |
4945 | temp2 = list[x] | |
4946 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
4947 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
4948 | human = temp2:findFirstChildOfClass("Humanoid") | |
4949 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
4950 | if (temp.Position - POS).magnitude < dist then | |
4951 | torso = temp | |
4952 | dist = (temp.Position - POS).magnitude | |
4953 | end | |
4954 | end | |
4955 | end | |
4956 | end | |
4957 | return torso, dist | |
4958 | end | |
4959 | for i = 1, 40 do | |
4960 | if HUMAN.Health == 0 then | |
4961 | break | |
4962 | end | |
4963 | wait(0.3) | |
4964 | local target,dist= findNearestTorso(TORSO.Position) | |
4965 | if target then | |
4966 | HUMAN:MoveTo(target.Position) | |
4967 | if dist < 25 then | |
4968 | CreateSound(348663022, TORSO, 10, 1, true) | |
4969 | wait(2) | |
4970 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
4971 | --ANIM:Play() | |
4972 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
4973 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
4974 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) | |
4975 | for i = 1, 5 do | |
4976 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
4977 | end | |
4978 | break | |
4979 | end | |
4980 | end | |
4981 | end | |
4982 | MINION:remove() | |
4983 | end)) | |
4984 | end | |
4985 | elseif RANDOMEFFECT == 4 then | |
4986 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
4987 | FIELD.Color = C3(0,0,0) | |
4988 | FIELD.CFrame = BASE.CFrame | |
4989 | MakeForm(FIELD,"Ball") | |
4990 | FIELD.CanCollide = true | |
4991 | for i = 1, 50 do | |
4992 | Swait() | |
4993 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
4994 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
4995 | end | |
4996 | wait(0.2) | |
4997 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
4998 | coroutine.resume(coroutine.create(function() | |
4999 | local E = 0 | |
5000 | for i = 1, 75 do | |
5001 | E = E + 1 | |
5002 | Swait() | |
5003 | if E >= 35 then | |
5004 | E = 0 | |
5005 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
5006 | end | |
5007 | LOOP.Volume = LOOP.Volume + 10/75 | |
5008 | LOOP.Parent = FIELD | |
5009 | local CHILDREN = workspace:GetDescendants() | |
5010 | for index, CHILD in pairs(CHILDREN) do | |
5011 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
5012 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
5013 | if HUM then | |
5014 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
5015 | if TORSO then | |
5016 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
5017 | for _, c in pairs(CHILD:GetChildren()) do | |
5018 | if c:IsA("BasePart") then | |
5019 | local bv = Instance.new("BodyVelocity") | |
5020 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
5021 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
5022 | bv.Parent = c | |
5023 | Debris:AddItem(bv,0.05) | |
5024 | end | |
5025 | end | |
5026 | HUM.Health = HUM.Health - 0.3 | |
5027 | end | |
5028 | end | |
5029 | end | |
5030 | end | |
5031 | end | |
5032 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
5033 | end | |
5034 | for i = 1, 180 do | |
5035 | E = E + 1 | |
5036 | Swait() | |
5037 | if E >= 35 then | |
5038 | E = 0 | |
5039 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
5040 | end | |
5041 | LOOP.Parent = FIELD | |
5042 | local CHILDREN = workspace:GetDescendants() | |
5043 | for index, CHILD in pairs(CHILDREN) do | |
5044 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
5045 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
5046 | if HUM then | |
5047 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
5048 | if TORSO then | |
5049 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
5050 | for _, c in pairs(CHILD:GetChildren()) do | |
5051 | if c:IsA("BasePart") then | |
5052 | local bv = Instance.new("BodyVelocity") | |
5053 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
5054 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
5055 | bv.Parent = c | |
5056 | Debris:AddItem(bv,0.05) | |
5057 | end | |
5058 | end | |
5059 | HUM.Health = HUM.Health - 0.3 | |
5060 | end | |
5061 | end | |
5062 | end | |
5063 | end | |
5064 | end | |
5065 | end | |
5066 | ApplyAoE(FIELD.Position,40,15,20,375,true) | |
5067 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6}) | |
5068 | for i = 1, 5 do | |
5069 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5070 | end | |
5071 | FIELD:remove() | |
5072 | end)) | |
5073 | elseif RANDOMEFFECT == 5 then | |
5074 | end | |
5075 | wait(0.5) | |
5076 | for i = 1, 25 do | |
5077 | Swait() | |
5078 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
5079 | end | |
5080 | PANDORASBOX:remove() | |
5081 | RINGSPIN = false | |
5082 | end)) | |
5083 | ATTACK = false | |
5084 | Rooted = false | |
5085 | end | |
5086 | end | |
5087 | ||
5088 | function TimeStop () | |
5089 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
5090 | CHOICE = 6 | |
5091 | CreateSound(1193182658, Character, 5, 1, false) | |
5092 | chatfunc ("Za warudo...") | |
5093 | back = CreateSound(1841228386, Character, 9999, 1, false) | |
5094 | local killsky = Instance.new('Sky', game:GetService'Lighting') | |
5095 | killsky.SkyboxBk = "rbxassetid://1013852" | |
5096 | killsky.SkyboxDn = "rbxassetid://1013853" | |
5097 | killsky.SkyboxFt = "rbxassetid://1013850" | |
5098 | killsky.SkyboxLf = "rbxassetid://1013851" | |
5099 | killsky.SkyboxRt = "rbxassetid://1013849" | |
5100 | killsky.SkyboxUp = "rbxassetid://1013854" | |
5101 | killsky.StarCount = 0 | |
5102 | killsky.SunAngularSize = 0 | |
5103 | killsky.MoonAngularSize = 0 | |
5104 | killsky.MoonTextureId = "" | |
5105 | killsky.CelestialBodiesShown = false | |
5106 | game.Lighting.FogColor = Color3.new(1,1,0) | |
5107 | game.Lighting.FogEnd = 1400 | |
5108 | if HITFLOOR ~= nil then | |
5109 | ATTACK = false | |
5110 | Rooted = false | |
5111 | local RINGSPIN = true | |
5112 | local CONSTRUCTING = true | |
5113 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0)) | |
5114 | RING.Color = C3(0,0,0) | |
5115 | MakeForm(RING,"Cyl") | |
5116 | RING.CFrame = CF(HITPOS) | |
5117 | coroutine.resume(coroutine.create(function() | |
5118 | repeat | |
5119 | Swait() | |
5120 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
5121 | until CONSTRUCTING == false | |
5122 | repeat | |
5123 | Swait() | |
5124 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
5125 | until RINGSPIN == false | |
5126 | for i = 1, 25 do | |
5127 | Swait() | |
5128 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
5129 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
5130 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
5131 | RING.Transparency = RING.Transparency + 1/25 | |
5132 | end | |
5133 | RING:remove() | |
5134 | end)) | |
5135 | for i = 1, 15 do | |
5136 | Swait() | |
5137 | RING.Size = RING.Size + VT(0,0,0) | |
5138 | RING.Transparency = RING.Transparency - 1/15 | |
5139 | end | |
5140 | end | |
5141 | local RANDOMEFFECT = MRANDOM(1) | |
5142 | local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2)) | |
5143 | BASE.Color = C3(0,0,0) | |
5144 | BASE.Transparency = 1 | |
5145 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
5146 | if RANDOMEFFECT == 1 then | |
5147 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
5148 | FIELD.CFrame = BASE.CFrame | |
5149 | MakeForm(FIELD,"Ball") | |
5150 | for i = 1, 50 do | |
5151 | Swait() | |
5152 | FIELD.Size = VT(0,0,0) | |
5153 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
5154 | end | |
5155 | end | |
5156 | wait(0.2) | |
5157 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
5158 | FIELD.CFrame = BASE.CFrame | |
5159 | local LOOP = CreateSound(1393698948, Character, 0, 1, true) | |
5160 | coroutine.resume(coroutine.create(function() | |
5161 | for i = 1, 75 do | |
5162 | Swait() | |
5163 | LOOP.Volume = LOOP.Volume + 10/75 | |
5164 | LOOP.Parent = FIELD | |
5165 | local CHILDREN = workspace:GetDescendants() | |
5166 | for index, CHILD in pairs(CHILDREN) do | |
5167 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
5168 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
5169 | if HUM then | |
5170 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
5171 | if TORSO then | |
5172 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
5173 | HUM.Health = HUM.Health - 0 | |
5174 | TORSO.Velocity = VT(0,5,0) | |
5175 | HUM.PlatformStand = true | |
5176 | if TORSO.RotVelocity.Magnitude < 15 then | |
5177 | TORSO.Anchored = true | |
5178 | end | |
5179 | end | |
5180 | end | |
5181 | end | |
5182 | end | |
5183 | end | |
5184 | FIELD.Size = FIELD.Size + VT(90,90,90) | |
5185 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
5186 | end | |
5187 | for i = 1, 500 do | |
5188 | Swait() | |
5189 | LOOP.Parent = FIELD | |
5190 | local CHILDREN = workspace:GetDescendants() | |
5191 | for index, CHILD in pairs(CHILDREN) do | |
5192 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
5193 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
5194 | if HUM then | |
5195 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
5196 | if TORSO then | |
5197 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
5198 | TORSO.Velocity = VT(0,5,0) | |
5199 | HUM.Health = HUM.Health - 0 | |
5200 | HUM.PlatformStand = true | |
5201 | if TORSO.RotVelocity.Magnitude < 15 then | |
5202 | TORSO.Anchored = true | |
5203 | end | |
5204 | end | |
5205 | end | |
5206 | end | |
5207 | end | |
5208 | end | |
5209 | end | |
5210 | wait (20) | |
5211 | back:Remove() | |
5212 | CreateSound(1538466750, Character, 99999, 1, false) | |
5213 | chatfunc ("the time rusume") | |
5214 | killsky:Remove() | |
5215 | game.Lighting.FogEnd = 90000000 | |
5216 | wait (5) | |
5217 | CHOICE = MRANDOM (1,5) | |
5218 | for i = 1, 25 do | |
5219 | Swait() | |
5220 | LOOP.Volume = LOOP.Volume + 10/25 | |
5221 | LOOP.Parent = FIELD | |
5222 | local CHILDREN = workspace:GetDescendants() | |
5223 | for index, CHILD in pairs(CHILDREN) do | |
5224 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
5225 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
5226 | if HUM then | |
5227 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
5228 | if TORSO then | |
5229 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
5230 | TORSO.Velocity = VT(0,5,0) | |
5231 | HUM.Health = HUM.Health - 0 | |
5232 | HUM.PlatformStand = false | |
5233 | if TORSO.RotVelocity.Magnitude < 15 then | |
5234 | TORSO.Anchored = false | |
5235 | end | |
5236 | end | |
5237 | end | |
5238 | end | |
5239 | end | |
5240 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
5241 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
5242 | end | |
5243 | end | |
5244 | end)) | |
5245 | FIELD:Remove() | |
5246 | ATTACK = false | |
5247 | Rooted = false | |
5248 | end | |
5249 | function RivalingOverthrower2() | |
5250 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
5251 | local HITBODY = Mouse.Target.Parent | |
5252 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
5253 | local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
5254 | if TORS ~= nil and HUMAN ~= nil then | |
5255 | ATTACK = true | |
5256 | Rooted = false | |
5257 | VanishPlayer() | |
5258 | TORS.Anchored = true | |
5259 | RootPart.CFrame = TORS.CFrame*CF(0,5,0) | |
5260 | CreateSound("260411131", RootPart, 3, 1) | |
5261 | for i = 1, 75 do | |
5262 | Swait() | |
5263 | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Navy blue",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
5264 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1) | |
5265 | local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
5266 | MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5)) | |
5267 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5)) | |
5268 | TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
5269 | end | |
5270 | RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45)) | |
5271 | Reappear() | |
5272 | CreateSound("1368583274", RightArm, 10, 1) | |
5273 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Navy blue", "Neon", VT(0,0,0)) | |
5274 | MakeForm(ORB,"Ball") | |
5275 | ORB.Color = C3(0,0,0) | |
5276 | ORB.CFrame = RightArm.CFrame * CF(0,-2,0) | |
5277 | for i=0, 4, 0.1 / Animation_Speed do | |
5278 | Swait() | |
5279 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
5280 | ORB.Size = ORB.Size + VT(0.03,0.03,0.03) | |
5281 | CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Navy blue",VT(-1,-1,0)) | |
5282 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
5283 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
5284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
5285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5287 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5288 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5289 | end | |
5290 | for i = 1, 5 do | |
5291 | Swait() | |
5292 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
5293 | ORB.Size = ORB.Size * 0.8 | |
5294 | end | |
5295 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,25,0)) | |
5296 | MakeForm(BEAM,"Ball") | |
5297 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,1000,0)) | |
5298 | MakeForm(BEAM2,"Cyl") | |
5299 | BEAM.CFrame = ORB.CFrame * CF(0,0,10) | |
5300 | ORB.Color = BRICKC("Navy blue").Color | |
5301 | for i = 1, 5 do | |
5302 | Swait() | |
5303 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Navy blue",VT(2,2,0)) | |
5304 | BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0) | |
5305 | BEAM.Size = BEAM.Size + VT(2,0,2) | |
5306 | BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0) | |
5307 | BEAM2.Size = BEAM2.Size + VT(2,0,2) | |
5308 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
5309 | ORB.Size = ORB.Size * 1.3 | |
5310 | end | |
5311 | CreateSound("1368605755", Effects, 10, 1) | |
5312 | HITBODY:BreakJoints() | |
5313 | TORS.Anchored = false | |
5314 | local POS = TORS.Position | |
5315 | for i = 1, 25 do | |
5316 | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Navy blue",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
5317 | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Navy blue",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
5318 | end | |
5319 | for i=0, 2, 0.1 / Animation_Speed do | |
5320 | Swait() | |
5321 | killnearest(POS,15,700) | |
5322 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Navy blue",VT(2,2,0)) | |
5323 | BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0) | |
5324 | BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0) | |
5325 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
5326 | RootPart.CFrame = CF(RootPart.Position,POS) | |
5327 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
5328 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
5329 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5330 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5331 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5332 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5333 | end | |
5334 | for i = 1, 5 do | |
5335 | Swait() | |
5336 | BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0) | |
5337 | BEAM.Size = BEAM.Size - VT(2,0,2) | |
5338 | BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0) | |
5339 | BEAM2.Size = BEAM2.Size - VT(2,0,2) | |
5340 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
5341 | ORB.Size = ORB.Size * 0.8 | |
5342 | end | |
5343 | turnto(POS) | |
5344 | ORB:remove() | |
5345 | BEAM:remove() | |
5346 | BEAM2:remove() | |
5347 | ATTACK = false | |
5348 | Rooted = false | |
5349 | end | |
5350 | end | |
5351 | end | |
5352 | function killnearest(position,range,maxstrength) | |
5353 | for i,v in ipairs(workspace:GetChildren()) do | |
5354 | if v.ClassName == "Model" then | |
5355 | local body = v:GetChildren() | |
5356 | for part = 1, #body do | |
5357 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
5358 | if(body[part].Position - position).Magnitude < range then | |
5359 | if v.ClassName == "Model" then | |
5360 | v:BreakJoints() | |
5361 | end | |
5362 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
5363 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
5364 | end | |
5365 | end | |
5366 | end | |
5367 | end | |
5368 | end | |
5369 | end | |
5370 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
5371 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
5372 | local mesh = IT("SpecialMesh",wave) | |
5373 | mesh.MeshType = "FileMesh" | |
5374 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
5375 | mesh.Scale = SIZE | |
5376 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
5377 | wave.CFrame = CFRAME | |
5378 | coroutine.resume(coroutine.create(function(PART) | |
5379 | for i = 1, WAIT do | |
5380 | Swait() | |
5381 | mesh.Scale = mesh.Scale + GROW | |
5382 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
5383 | if DOESROT == true then | |
5384 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
5385 | end | |
5386 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
5387 | if wave.Transparency > 0.99 then | |
5388 | wave:remove() | |
5389 | end | |
5390 | end | |
5391 | end)) | |
5392 | end | |
5393 | ||
5394 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
5395 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
5396 | local mesh = IT("SpecialMesh",wave) | |
5397 | mesh.MeshType = "FileMesh" | |
5398 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
5399 | mesh.Scale = SIZE | |
5400 | mesh.Offset = VT(0,0,0) | |
5401 | wave.CFrame = CFRAME | |
5402 | coroutine.resume(coroutine.create(function(PART) | |
5403 | for i = 1, WAIT do | |
5404 | Swait() | |
5405 | mesh.Scale = mesh.Scale + GROW | |
5406 | - | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0)) |
5406 | + | |
5407 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
5408 | end | |
5409 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
5410 | if wave.Transparency > 0.99 then | |
5411 | wave:remove() | |
5412 | end | |
5413 | end | |
5414 | end)) | |
5415 | end | |
5416 | - | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0)) |
5416 | + | |
5417 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
5418 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
5419 | local mesh = IT("SpecialMesh",wave) | |
5420 | mesh.MeshType = "Sphere" | |
5421 | mesh.Scale = SIZE | |
5422 | mesh.Offset = VT(0,0,0) | |
5423 | wave.CFrame = CFRAME | |
5424 | - | CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)) |
5424 | + | |
5425 | for i = 1, WAIT do | |
5426 | Swait() | |
5427 | mesh.Scale = mesh.Scale + GROW | |
5428 | wave.Transparency = wave.Transparency + (1/WAIT) | |
5429 | if wave.Transparency > 0.99 then | |
5430 | wave:remove() | |
5431 | end | |
5432 | end | |
5433 | end)) | |
5434 | end | |
5435 | ||
5436 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
5437 | if FLOOR ~= nil then | |
5438 | coroutine.resume(coroutine.create(function() | |
5439 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Navy blue", "DebreeCenter", VT(0,0,0)) | |
5440 | PART.CFrame = CF(POSITION) | |
5441 | for i = 1, 45 do | |
5442 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "", "DebreePart", BLOCKSIZE) | |
5443 | - | ORB.Color = BRICKC("Really red").Color |
5443 | + | |
5444 | RingPiece.Color = FLOOR.Color | |
5445 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
5446 | - | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0)) |
5446 | + | |
5447 | end | |
5448 | PART:remove() | |
5449 | end)) | |
5450 | end | |
5451 | end | |
5452 | ||
5453 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
5454 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
5455 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
5456 | wave.CFrame = CFRAME | |
5457 | coroutine.resume(coroutine.create(function(PART) | |
5458 | for i = 1, WAIT do | |
5459 | - | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0)) |
5459 | + | |
5460 | - | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0)) |
5460 | + | |
5461 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
5462 | if wave.Transparency > 0.99 then | |
5463 | wave:remove() | |
5464 | end | |
5465 | - | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0)) |
5465 | + | |
5466 | end)) | |
5467 | end | |
5468 | ||
5469 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
5470 | if FLOOR ~= nil then | |
5471 | for i = 1, AMOUNT do | |
5472 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Navy blue", "Debree", BLOCKSIZE, false) | |
5473 | DEBREE.Material = FLOOR.Material | |
5474 | DEBREE.Color = FLOOR.Color | |
5475 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
5476 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
5477 | coroutine.resume(coroutine.create(function() | |
5478 | Swait(15) | |
5479 | DEBREE.Parent = workspace | |
5480 | DEBREE.CanCollide = true | |
5481 | Debris:AddItem(DEBREE,SWAIT) | |
5482 | end)) | |
5483 | end | |
5484 | end | |
5485 | end | |
5486 | ||
5487 | function MakeForm(PART,TYPE) | |
5488 | if TYPE == "Cyl" then | |
5489 | local MSH = IT("CylinderMesh",PART) | |
5490 | elseif TYPE == "Ball" then | |
5491 | local MSH = IT("SpecialMesh",PART) | |
5492 | MSH.MeshType = "Sphere" | |
5493 | elseif TYPE == "Wedge" then | |
5494 | local MSH = IT("SpecialMesh",PART) | |
5495 | MSH.MeshType = "Wedge" | |
5496 | end | |
5497 | end | |
5498 | ||
5499 | function CheckTableForString(Table, String) | |
5500 | for i, v in pairs(Table) do | |
5501 | if string.find(string.lower(String), string.lower(v)) then | |
5502 | return true | |
5503 | end | |
5504 | end | |
5505 | return false | |
5506 | end | |
5507 | ||
5508 | function CheckIntangible(Hit) | |
5509 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
5510 | if Hit and Hit.Parent then | |
5511 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
5512 | return true | |
5513 | end | |
5514 | end | |
5515 | return false | |
5516 | end | |
5517 | ||
5518 | Debris = game:GetService("Debris") | |
5519 | ||
5520 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
5521 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
5522 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
5523 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
5524 | if RayHit and CheckIntangible(RayHit) then | |
5525 | if DelayIfHit then | |
5526 | wait() | |
5527 | end | |
5528 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
5529 | end | |
5530 | return RayHit, RayPos, RayNormal | |
5531 | end | |
5532 | ||
5533 | function turnto(position) | |
5534 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
5535 | end | |
5536 | function Boost() | |
5537 | ATTACK = true | |
5538 | Rooted = true | |
5539 | CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10) | |
5540 | for i = 1, 50 do | |
5541 | Swait() | |
5542 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Navy blue",VT(i/5,i/5,0)) | |
5543 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Navy blue",VT(i/5,i/5,0)) | |
5544 | CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0)) | |
5545 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
5546 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
5547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
5549 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
5550 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
5551 | end | |
5552 | POWERLEVEL = POWERLEVEL + 1 | |
5553 | ATTACK = false | |
5554 | Rooted = false | |
5555 | end | |
5556 | function Perfect_Command() | |
5557 | ATTACK = true | |
5558 | Rooted = true | |
5559 | chatfunc("Weaklings...") | |
5560 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
5561 | CreateSound("1368605755", Effects, 10, 1) | |
5562 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
5563 | ApplyAoE(Torso.Position, 9999, 0, 0, 0, true) | |
5564 | ATTACK = false | |
5565 | Rooted = false | |
5566 | end | |
5567 | ||
5568 | function killnearest2(position,range,maxstrength) | |
5569 | for i,v in ipairs(workspace:GetChildren()) do | |
5570 | if v.ClassName == "Model" then | |
5571 | local body = v:GetChildren() | |
5572 | for part = 1, #body do | |
5573 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
5574 | if(body[part].Position - position).Magnitude < range then | |
5575 | if v.ClassName == "Model" then | |
5576 | v:BreakJoints() | |
5577 | end | |
5578 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
5579 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
5580 | end | |
5581 | end | |
5582 | - | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0)) |
5582 | + | |
5583 | end | |
5584 | end | |
5585 | - | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE) |
5585 | + | |
5586 | ||
5587 | function killnearest(position,range,maxstrength,direction) | |
5588 | for i,v in ipairs(workspace:GetChildren()) do | |
5589 | local body = v:GetChildren() | |
5590 | for part = 1, #body do | |
5591 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
5592 | if(body[part].Position - position).Magnitude < range then | |
5593 | if v.ClassName == "Model" then | |
5594 | --v:BreakJoints() | |
5595 | end | |
5596 | local POS = position | |
5597 | coroutine.resume(coroutine.create(function() | |
5598 | body[part].Anchored = true | |
5599 | body[part].Parent = Effects | |
5600 | body[part].CanCollide = true | |
5601 | local SIZE = body[part].Size | |
5602 | body[part].Material = "Neon" | |
5603 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
5604 | for i = 1, 75 do | |
5605 | Swait() | |
5606 | body[part].Color = Color3.fromRGB(cR,cG,cB) | |
5607 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
5608 | end | |
5609 | coroutine.resume(coroutine.create(function() | |
5610 | while true do | |
5611 | Swait() | |
5612 | body[part].Color = Color3.fromRGB(cR,cG,cB) | |
5613 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
5614 | end | |
5615 | - | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false) |
5615 | + | |
5616 | body[part].Anchored = false | |
5617 | body[part].Velocity = direction.lookVector*maxstrength | |
5618 | end)) | |
5619 | end | |
5620 | end | |
5621 | end | |
5622 | if v.ClassName == "Part" then | |
5623 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
5624 | local POS = position | |
5625 | coroutine.resume(coroutine.create(function() | |
5626 | v.Anchored = true | |
5627 | v.Parent = Effects | |
5628 | local SIZE = v.Size | |
5629 | v.Material = "Neon" | |
5630 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
5631 | for i = 1, 75 do | |
5632 | Swait() | |
5633 | v.Color = Color3.fromRGB(cR,cG,cB) | |
5634 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
5635 | end | |
5636 | coroutine.resume(coroutine.create(function() | |
5637 | while true do | |
5638 | Swait() | |
5639 | v.Color = Color3.fromRGB(cR,cG,cB) | |
5640 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
5641 | end | |
5642 | end)) | |
5643 | v.Anchored = false | |
5644 | v.Velocity = direction.lookVector*maxstrength | |
5645 | end)) | |
5646 | end | |
5647 | end | |
5648 | end | |
5649 | end | |
5650 | function WACKYEFFECT(Table) | |
5651 | local TYPE = Table.EffectType or "Sphere" | |
5652 | local SIZE = Table.Size or VT(1, 1, 1) | |
5653 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
5654 | local TRANSPARENCY = Table.Transparency or 0 | |
5655 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
5656 | local CFRAME = Table.CFrame or Torso.CFrame | |
5657 | local MOVEDIRECTION = Table.MoveToPos or nil | |
5658 | local ROTATION1 = Table.RotationX or 0 | |
5659 | local ROTATION2 = Table.RotationY or 0 | |
5660 | local ROTATION3 = Table.RotationZ or 0 | |
5661 | local MATERIAL = Table.Material or "Neon" | |
5662 | local COLOR = Table.Color or C3(1, 1, 1) | |
5663 | local TIME = Table.Time or 45 | |
5664 | local SOUNDID = Table.SoundID or nil | |
5665 | local SOUNDPITCH = Table.SoundPitch or nil | |
5666 | local SOUNDVOLUME = Table.SoundVolume or nil | |
5667 | coroutine.resume(coroutine.create(function() | |
5668 | local PLAYSSOUND = false | |
5669 | local SOUND | |
5670 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
5671 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
5672 | PLAYSSOUND = true | |
5673 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
5674 | end | |
5675 | EFFECT.Color = COLOR | |
5676 | local MSH | |
5677 | if TYPE == "Sphere" then | |
5678 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
5679 | elseif TYPE == "Block" then | |
5680 | MSH = IT("BlockMesh", EFFECT) | |
5681 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
5682 | elseif TYPE == "Wave" then | |
5683 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
5684 | elseif TYPE == "Ring" then | |
5685 | - | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0)) |
5685 | + | |
5686 | - | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0)) |
5686 | + | |
5687 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
5688 | elseif TYPE == "Round Slash" then | |
5689 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
5690 | elseif TYPE == "Swirl" then | |
5691 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
5692 | elseif TYPE == "Skull" then | |
5693 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
5694 | elseif TYPE == "Crystal" then | |
5695 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
5696 | end | |
5697 | if MSH ~= nil then | |
5698 | local MOVESPEED | |
5699 | if MOVEDIRECTION ~= nil then | |
5700 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
5701 | end | |
5702 | local GROWTH = SIZE - ENDSIZE | |
5703 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
5704 | if TYPE == "Block" then | |
5705 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
5706 | else | |
5707 | EFFECT.CFrame = CFRAME | |
5708 | end | |
5709 | for LOOP = 1, TIME do | |
5710 | Swait() | |
5711 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
5712 | if TYPE == "Wave" then | |
5713 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
5714 | end | |
5715 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
5716 | if TYPE == "Block" then | |
5717 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
5718 | else | |
5719 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
5720 | end | |
5721 | if MOVEDIRECTION ~= nil then | |
5722 | local ORI = EFFECT.Orientation | |
5723 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
5724 | EFFECT.Orientation = ORI | |
5725 | end | |
5726 | end | |
5727 | if PLAYSSOUND == false then | |
5728 | EFFECT:remove() | |
5729 | else | |
5730 | repeat | |
5731 | Swait() | |
5732 | until SOUND.Playing == false | |
5733 | EFFECT:remove() | |
5734 | end | |
5735 | elseif PLAYSSOUND == false then | |
5736 | EFFECT:remove() | |
5737 | else | |
5738 | repeat | |
5739 | Swait() | |
5740 | until SOUND.Playing == false | |
5741 | EFFECT:remove() | |
5742 | end | |
5743 | end)) | |
5744 | end | |
5745 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
5746 | if FLOOR ~= nil then | |
5747 | coroutine.resume(coroutine.create(function() | |
5748 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
5749 | PART.CFrame = CF(POSITION) | |
5750 | for i = 1, 45 do | |
5751 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
5752 | RingPiece.Material = FLOOR.Material | |
5753 | RingPiece.Color = FLOOR.Color | |
5754 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
5755 | Debris:AddItem(RingPiece, SWAIT) | |
5756 | end | |
5757 | PART:remove() | |
5758 | end)) | |
5759 | end | |
5760 | end | |
5761 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
5762 | if FLOOR ~= nil then | |
5763 | for i = 1, AMOUNT do | |
5764 | do | |
5765 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false) | |
5766 | DEBREE.Material = FLOOR.Material | |
5767 | DEBREE.Color = FLOOR.Color | |
5768 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
5769 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) | |
5770 | coroutine.resume(coroutine.create(function() | |
5771 | Swait(15) | |
5772 | DEBREE.Parent = workspace | |
5773 | DEBREE.CanCollide = true | |
5774 | Debris:AddItem(DEBREE, SWAIT) | |
5775 | end)) | |
5776 | end | |
5777 | end | |
5778 | end | |
5779 | end | |
5780 | ||
5781 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
5782 | for _, c in pairs(PARENT:GetChildren()) do | |
5783 | if c.ClassName == "Model" then | |
5784 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
5785 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
5786 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
5787 | if DIST > (TORSO.Position - FROM).Magnitude then | |
5788 | table.insert(TABLE, c) | |
5789 | end | |
5790 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
5791 | elseif c.ClassName == "Folder" then | |
5792 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
5793 | end | |
5794 | end | |
5795 | end | |
5796 | end | |
5797 | ||
5798 | function MakeForm(PART, TYPE) | |
5799 | if TYPE == "Cyl" then | |
5800 | local MSH = IT("CylinderMesh", PART) | |
5801 | elseif TYPE == "Ball" then | |
5802 | local MSH = IT("SpecialMesh", PART) | |
5803 | MSH.MeshType = "Sphere" | |
5804 | elseif TYPE == "Wedge" then | |
5805 | local MSH = IT("SpecialMesh", PART) | |
5806 | MSH.MeshType = "Wedge" | |
5807 | end | |
5808 | end | |
5809 | ||
5810 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
5811 | if DoesCourontine == false then | |
5812 | local Direction = CF(Part.Position, ToLocation) | |
5813 | local Distance = (Part.Position - ToLocation).magnitude | |
5814 | for i = 1, AmountOfTime do | |
5815 | Swait() | |
5816 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
5817 | Direction = Part.CFrame | |
5818 | end | |
5819 | Part:remove() | |
5820 | elseif DoesCourontine == true then | |
5821 | coroutine.resume(coroutine.create(function() | |
5822 | local Direction = CF(Part.Position, ToLocation) | |
5823 | local Distance = (Part.Position - ToLocation).magnitude | |
5824 | for i = 1, AmountOfTime do | |
5825 | Swait() | |
5826 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
5827 | Direction = Part.CFrame | |
5828 | end | |
5829 | Part:remove() | |
5830 | end)) | |
5831 | end | |
5832 | end | |
5833 | ||
5834 | function CheckTableForString(Table, String) | |
5835 | for i, v in pairs(Table) do | |
5836 | if string.find(string.lower(String), string.lower(v)) then | |
5837 | return true | |
5838 | end | |
5839 | end | |
5840 | return false | |
5841 | end | |
5842 | function CheckIntangible(Hit) | |
5843 | local ProjectileNames = { | |
5844 | "Water", | |
5845 | "Arrow", | |
5846 | "Projectile", | |
5847 | "Effect", | |
5848 | "Rail", | |
5849 | "Lightning", | |
5850 | "Bullet" | |
5851 | } | |
5852 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then | |
5853 | return true | |
5854 | end | |
5855 | return false | |
5856 | end | |
5857 | Debris = game:GetService("Debris") | |
5858 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
5859 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
5860 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore) | |
5861 | if RayHit and CheckIntangible(RayHit) then | |
5862 | if DelayIfHit then | |
5863 | wait() | |
5864 | end | |
5865 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
5866 | end | |
5867 | return RayHit, RayPos, RayNormal | |
5868 | end | |
5869 | ||
5870 | NewInstance = function(instance,parent,properties) | |
5871 | local inst = Instance.new(instance,parent) | |
5872 | if(properties)then | |
5873 | for i,v in next, properties do | |
5874 | pcall(function() inst[i] = v end) | |
5875 | end | |
5876 | end | |
5877 | return inst; | |
5878 | end | |
5879 | ||
5880 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
5881 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
5882 | local mesh = IT("SpecialMesh",wave) | |
5883 | mesh.MeshType = "Sphere" | |
5884 | mesh.Scale = SIZE | |
5885 | mesh.Offset = VT(0,0,0) | |
5886 | wave.CFrame = CFRAME | |
5887 | coroutine.resume(coroutine.create(function(PART) | |
5888 | for i = 1, WAIT do | |
5889 | Swait() | |
5890 | mesh.Scale = mesh.Scale + GROW | |
5891 | wave.Transparency = wave.Transparency + (1/WAIT) | |
5892 | if wave.Transparency > 0.99 then | |
5893 | wave:remove() | |
5894 | end | |
5895 | end | |
5896 | end)) | |
5897 | end | |
5898 | ||
5899 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
5900 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
5901 | local mesh = IT("SpecialMesh",wave) | |
5902 | mesh.MeshType = "FileMesh" | |
5903 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
5904 | mesh.Scale = SIZE | |
5905 | mesh.Offset = VT(0,0,0) | |
5906 | wave.CFrame = CFRAME | |
5907 | coroutine.resume(coroutine.create(function(PART) | |
5908 | for i = 1, WAIT do | |
5909 | Swait() | |
5910 | mesh.Scale = mesh.Scale + GROW | |
5911 | if DOESROT == true then | |
5912 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
5913 | end | |
5914 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
5915 | if wave.Transparency > 0.99 then | |
5916 | wave:remove() | |
5917 | end | |
5918 | end | |
5919 | end)) | |
5920 | end | |
5921 | ||
5922 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
5923 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
5924 | local mesh = IT("SpecialMesh",wave) | |
5925 | mesh.MeshType = "FileMesh" | |
5926 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
5927 | mesh.Scale = SIZE | |
5928 | mesh.Offset = VT(0,0,0) | |
5929 | wave.CFrame = CFRAME | |
5930 | coroutine.resume(coroutine.create(function(PART) | |
5931 | for i = 1, WAIT do | |
5932 | Swait() | |
5933 | mesh.Scale = mesh.Scale + GROW | |
5934 | if DOESROT == true then | |
5935 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
5936 | end | |
5937 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
5938 | if wave.Transparency > 0.99 then | |
5939 | wave:remove() | |
5940 | end | |
5941 | end | |
5942 | end)) | |
5943 | end | |
5944 | ||
5945 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
5946 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
5947 | local mesh = IT("SpecialMesh",wave) | |
5948 | mesh.MeshType = "Sphere" | |
5949 | mesh.Scale = SIZE | |
5950 | mesh.Offset = VT(0,0,0) | |
5951 | wave.CFrame = CFRAME | |
5952 | coroutine.resume(coroutine.create(function(PART) | |
5953 | for i = 1, WAIT do | |
5954 | Swait() | |
5955 | mesh.Scale = mesh.Scale + GROW | |
5956 | wave.Transparency = wave.Transparency + (1/WAIT) | |
5957 | if wave.Transparency > 0.99 then | |
5958 | wave:remove() | |
5959 | end | |
5960 | end | |
5961 | end)) | |
5962 | end | |
5963 | ||
5964 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
5965 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Navy blue", "Effect", VT(0,0,0)) | |
5966 | local mesh = IT("SpecialMesh",wave) | |
5967 | mesh.MeshType = "FileMesh" | |
5968 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
5969 | mesh.Scale = SIZE | |
5970 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
5971 | wave.CFrame = CFRAME | |
5972 | coroutine.resume(coroutine.create(function(PART) | |
5973 | for i = 1, WAIT do | |
5974 | Swait() | |
5975 | mesh.Scale = mesh.Scale + GROW | |
5976 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
5977 | if DOESROT == true then | |
5978 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
5979 | end | |
5980 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
5981 | if wave.Transparency > 0.99 then | |
5982 | wave:remove() | |
5983 | end | |
5984 | end | |
5985 | end)) | |
5986 | end | |
5987 | ||
5988 | function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset) | |
5989 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright blue", "Effect", VT(0,0,0)) | |
5990 | local mesh = IT("SpecialMesh",wave) | |
5991 | mesh.MeshType = "FileMesh" | |
5992 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
5993 | mesh.Scale = VT(size,size,size) | |
5994 | mesh.Offset = VT(0,0,-size/8) | |
5995 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
5996 | coroutine.resume(coroutine.create(function(PART) | |
5997 | for i = 1, waitt do | |
5998 | Swait() | |
5999 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
6000 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
6001 | if doesrotate == true then | |
6002 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
6003 | end | |
6004 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
6005 | if wave.Transparency > 0.99 then | |
6006 | wave:remove() | |
6007 | end | |
6008 | end | |
6009 | end)) | |
6010 | end | |
6011 | ||
6012 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
6013 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Navy blue", "Effect", VT(0,0,0)) | |
6014 | local mesh = IT("SpecialMesh",wave) | |
6015 | mesh.MeshType = "FileMesh" | |
6016 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
6017 | mesh.Scale = SIZE | |
6018 | wave.CFrame = CFRAME | |
6019 | coroutine.resume(coroutine.create(function(PART) | |
6020 | for i = 1, WAIT do | |
6021 | Swait() | |
6022 | mesh.Scale = mesh.Scale + GROW | |
6023 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
6024 | if DOESROT == true then | |
6025 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
6026 | end | |
6027 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
6028 | if wave.Transparency > 0.99 then | |
6029 | wave:remove() | |
6030 | end | |
6031 | end | |
6032 | end)) | |
6033 | end | |
6034 | ||
6035 | function Imperfect_Command() | |
6036 | ATTACK = true | |
6037 | Rooted = true | |
6038 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
6039 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
6040 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
6041 | if TORSO then | |
6042 | local GYRO = IT("BodyGyro", RootPart) | |
6043 | GYRO.D = 750 | |
6044 | GYRO.P = 2000 | |
6045 | GYRO.MaxTorque = VT(0, 40000, 0) | |
6046 | CreateSound("907330103", Torso, 10, 1) | |
6047 | for i = 0, 1.6, 0.1 / Animation_Speed do | |
6048 | Swait() | |
6049 | WACKYEFFECT({ | |
6050 | Time = 5, | |
6051 | EffectType = "Round Slash", | |
6052 | Size = VT(0, 0, 0), | |
6053 | Size2 = VT(0.01, 0, 0.01), | |
6054 | Transparency = 0.5, | |
6055 | Transparency2 = 1, | |
6056 | CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
6057 | MoveToPos = nil, | |
6058 | RotationX = MRANDOM(-50, 50) / 10, | |
6059 | RotationY = MRANDOM(-50, 50) / 10, | |
6060 | RotationZ = MRANDOM(-50, 50) / 10, | |
6061 | Material = "Neon", | |
6062 | Color = C3(1, 0, 0), | |
6063 | SoundID = nil, | |
6064 | SoundPitch = nil, | |
6065 | SoundVolume = nil | |
6066 | }) | |
6067 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
6068 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed) | |
6069 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed) | |
6070 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
6071 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6072 | if ANIM == "Idle" then | |
6073 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6074 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6075 | elseif ANIM == "Walk" then | |
6076 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6077 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6078 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
6079 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
6080 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
6081 | end | |
6082 | end | |
6083 | GYRO:remove() | |
6084 | for i = 1, 15 do | |
6085 | WACKYEFFECT({ | |
6086 | Time = MRANDOM(15, 85), | |
6087 | EffectType = "Round Slash", | |
6088 | Size = VT(0, 0, 0), | |
6089 | Size2 = VT(0.3, 0, 0.3), | |
6090 | Transparency = 0.5, | |
6091 | Transparency2 = 1, | |
6092 | CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
6093 | MoveToPos = nil, | |
6094 | RotationX = MRANDOM(-50, 50) / 10, | |
6095 | RotationY = MRANDOM(-50, 50) / 10, | |
6096 | RotationZ = MRANDOM(-50, 50) / 10, | |
6097 | Material = "Neon", | |
6098 | Color = C3(1, 0, 0), | |
6099 | SoundID = nil, | |
6100 | SoundPitch = nil, | |
6101 | SoundVolume = nil | |
6102 | }) | |
6103 | end | |
6104 | local bv = Instance.new("BodyVelocity") | |
6105 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
6106 | bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5 | |
6107 | bv.Parent = TORSO | |
6108 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0)) |
6108 | + | |
6109 | CreateSound("1222405264", TORSO, 10, 1) | |
6110 | Petrify(HUM.Parent) | |
6111 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
6112 | Swait() | |
6113 | WACKYEFFECT({ | |
6114 | Time = 5, | |
6115 | EffectType = "Round Slash", | |
6116 | Size = VT(0, 0, 0), | |
6117 | Size2 = VT(0.01, 0, 0.01), | |
6118 | Transparency = 0.5, | |
6119 | Transparency2 = 1, | |
6120 | CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
6121 | MoveToPos = nil, | |
6122 | RotationX = MRANDOM(-50, 50) / 10, | |
6123 | RotationY = MRANDOM(-50, 50) / 10, | |
6124 | RotationZ = MRANDOM(-50, 50) / 10, | |
6125 | Material = "Neon", | |
6126 | Color = C3(1, 0, 0), | |
6127 | SoundID = nil, | |
6128 | SoundPitch = nil, | |
6129 | SoundVolume = nil | |
6130 | }) | |
6131 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
6132 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0)) |
6132 | + | |
6133 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed) | |
6134 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
6135 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6136 | if ANIM == "Idle" then | |
6137 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6138 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6139 | elseif ANIM == "Walk" then | |
6140 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6141 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6142 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
6143 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
6144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
6145 | end | |
6146 | end | |
6147 | end | |
6148 | end | |
6149 | ATTACK = false | |
6150 | Rooted = false | |
6151 | end | |
6152 | ||
6153 | function Rainbow() | |
6154 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
6155 | CHOICE = 6 | |
6156 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0)) |
6156 | + | |
6157 | chatfunc("RainBow made me fly.") | |
6158 | for i = 0, 12, .1 do | |
6159 | swait(0.35) | |
6160 | end | |
6161 | ||
6162 | chatfunc("Its time to p e r i s h.") | |
6163 | for i = 0, 16, .1 do | |
6164 | end | |
6165 | swait(0.15) | |
6166 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000)) | |
6167 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75)) | |
6168 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25)) | |
6169 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25)) | |
6170 | CreateSound("1368605755", Effects, 10, 1) | |
6171 | CreateSound("265201042", Effects, 10, 0.5) | |
6172 | ||
6173 | back = CreateSound(1192655599, Character, 9999, 1, true) | |
6174 | DemonForm = true | |
6175 | local sillsky = Instance.new('Sky', game:GetService'Lighting') | |
6176 | sillsky.SkyboxBk = "rbxassetid://157712259" | |
6177 | sillsky.SkyboxDn = "rbxassetid://157712247" | |
6178 | sillsky.SkyboxFt = "rbxassetid://157712266" | |
6179 | sillsky.SkyboxLf = "rbxassetid://157712240" | |
6180 | sillsky.SkyboxRt = "rbxassetid://157712254" | |
6181 | sillsky.SkyboxUp = "rbxassetid://157712276" | |
6182 | sillsky.StarCount = 0 | |
6183 | sillsky.SunAngularSize = 0 | |
6184 | sillsky.MoonAngularSize = 0 | |
6185 | sillsky.MoonTextureId = "" | |
6186 | sillsky.CelestialBodiesShown = false | |
6187 | game.Lighting.FogColor = Color3.new(1,0,0) | |
6188 | game.Lighting.FogEnd = 1400 | |
6189 | end | |
6190 | ||
6191 | function Needle() | |
6192 | ATTACK = true | |
6193 | Rooted = true | |
6194 | local GYRO = IT("BodyGyro",RootPart) | |
6195 | GYRO.D = 2 | |
6196 | GYRO.P = 2000 | |
6197 | GYRO.MaxTorque = VT(0,4000000,0) | |
6198 | local NEEDGYRO = true | |
6199 | coroutine.resume(coroutine.create(function() | |
6200 | repeat | |
6201 | Swait() | |
6202 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
6203 | until NEEDGYRO == false | |
6204 | GYRO:Remove() | |
6205 | end)) | |
6206 | for i=0, 0.3, 0.1 / Animation_Speed do | |
6207 | Swait() | |
6208 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
6209 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
6210 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6211 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6212 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6213 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6214 | end | |
6215 | for i=0, 1, 0.1 / Animation_Speed do | |
6216 | Swait() | |
6217 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
6218 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
6219 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6220 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6221 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6222 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6223 | end | |
6224 | local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character) | |
6225 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2}) | |
6226 | NEEDGYRO = false | |
6227 | if HIT then | |
6228 | local NEEDLE = IT("Model",Effects) | |
6229 | local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false) | |
6230 | MakeForm(BASE,"Cyl") | |
6231 | BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0) | |
6232 | weldBetween(BASE,HIT) | |
6233 | local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false) | |
6234 | MakeForm(FLUID,"Cyl") | |
6235 | FLUID.CFrame = BASE.CFrame | |
6236 | weldBetween(BASE,FLUID) | |
6237 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false) | |
6238 | PART.CFrame = BASE.CFrame*CF(0,0.4,0) | |
6239 | weldBetween(BASE,PART) | |
6240 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false) | |
6241 | PART.CFrame = BASE.CFrame*CF(0,-0.35,0) | |
6242 | weldBetween(BASE,PART) | |
6243 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false) | |
6244 | PART.CFrame = BASE.CFrame*CF(0,-0.4,0) | |
6245 | weldBetween(BASE,PART) | |
6246 | Debris:AddItem(NEEDLE,7) | |
6247 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
6248 | local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
6249 | coroutine.resume(coroutine.create(function() | |
6250 | for i = 1, 500 do | |
6251 | HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5 | |
6252 | if HUMAN.Health == 0 then | |
6253 | break | |
6254 | end | |
6255 | Swait(2) | |
6256 | end | |
6257 | if HUMAN.Health == 0 then | |
6258 | local CHILD = HUMAN.Parent | |
6259 | if CHILD:FindFirstChild("Torso") then | |
6260 | CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0)) | |
6261 | Ragdoll(CHILD,Torso,true) | |
6262 | elseif CHILD:FindFirstChild("UpperTorso") then | |
6263 | R15Ragdoll(CHILD,true) | |
6264 | end | |
6265 | end | |
6266 | end)) | |
6267 | end | |
6268 | end | |
6269 | for i=0, 1, 0.1 / Animation_Speed do | |
6270 | Swait() | |
6271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
6272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
6273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6275 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6277 | end | |
6278 | ATTACK = false | |
6279 | Rooted = false | |
6280 | end | |
6281 | function R15Ragdoll(character,KeepArms) | |
6282 | character:BreakJoints() | |
6283 | coroutine.resume(coroutine.create(function() | |
6284 | recurse(character, function(_,v) | |
6285 | if v:IsA("Attachment") then | |
6286 | v.Axis = Vector3.new(0, 1, 0) | |
6287 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
6288 | v.Rotation = Vector3.new(0, 0, 0) | |
6289 | end | |
6290 | end) | |
6291 | for _,child in next,character:GetChildren() do | |
6292 | if child:IsA("Accoutrement") then | |
6293 | for _,part in next,child:GetChildren() do | |
6294 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
6295 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
6296 | local attachment0 = getAttachment0(character,attachment1.Name) | |
6297 | if attachment0 and attachment1 then | |
6298 | local constraint = Instance.new("HingeConstraint") | |
6299 | constraint.Attachment0 = attachment0 | |
6300 | constraint.Attachment1 = attachment1 | |
6301 | constraint.LimitsEnabled = true | |
6302 | constraint.UpperAngle = 0 | |
6303 | constraint.LowerAngle = 0 | |
6304 | constraint.Parent = character | |
6305 | end | |
6306 | ArtificialHitbox(part) | |
6307 | elseif part.Name == "HumanoidRootPart" then | |
6308 | part:remove() | |
6309 | end | |
6310 | end | |
6311 | end | |
6312 | end | |
6313 | ||
6314 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
6315 | {"LimitsEnabled",true}; | |
6316 | {"UpperAngle",5}; | |
6317 | }) | |
6318 | if character:FindFirstChild("Head") then | |
6319 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
6320 | {"LimitsEnabled",true}; | |
6321 | {"UpperAngle",15}; | |
6322 | }) | |
6323 | end | |
6324 | ||
6325 | local handProperties = { | |
6326 | {"LimitsEnabled", true}; | |
6327 | {"UpperAngle",0}; | |
6328 | {"LowerAngle",0}; | |
6329 | } | |
6330 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
6331 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
6332 | ||
6333 | local shinProperties = { | |
6334 | {"LimitsEnabled", true}; | |
6335 | {"UpperAngle", 0}; | |
6336 | {"LowerAngle", -75}; | |
6337 | } | |
6338 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
6339 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
6340 | ||
6341 | local footProperties = { | |
6342 | {"LimitsEnabled", true}; | |
6343 | {"UpperAngle", 15}; | |
6344 | {"LowerAngle", -45}; | |
6345 | } | |
6346 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
6347 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
6348 | if KeepArms == true then | |
6349 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
6350 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
6351 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
6352 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
6353 | end | |
6354 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
6355 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
6356 | Debris:AddItem(character,5) | |
6357 | end)) | |
6358 | end | |
6359 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
6360 | attachmentName = attachmentName.."RigAttachment" | |
6361 | local constraint = Instance.new(className.."Constraint") | |
6362 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
6363 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
6364 | constraint.Name = "RagdollConstraint"..part1.Name | |
6365 | ||
6366 | for _,propertyData in next,properties or {} do | |
6367 | constraint[propertyData[1]] = propertyData[2] | |
6368 | end | |
6369 | ||
6370 | constraint.Parent = character | |
6371 | end | |
6372 | function ArtificialHitbox(Part) | |
6373 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
6374 | HITBOX.CanCollide = true | |
6375 | HITBOX.CFrame = Part.CFrame | |
6376 | weldBetween(Part,HITBOX) | |
6377 | end | |
6378 | function getAttachment0(character, attachmentName) | |
6379 | for _,child in next,character:GetChildren() do | |
6380 | local attachment = child:FindFirstChild(attachmentName) | |
6381 | if attachment then | |
6382 | return attachment | |
6383 | end | |
6384 | end | |
6385 | end | |
6386 | function Mercy() | |
6387 | ATTACK = true | |
6388 | Rooted = true | |
6389 | local SPOTS = {} | |
6390 | for i = 1, 15 do | |
6391 | Swait() | |
6392 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6393 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
6394 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
6395 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6396 | end | |
6397 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7}) | |
6398 | for i=0, 0.5, 0.1 / Animation_Speed do | |
6399 | Swait() | |
6400 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6401 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6402 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6403 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6404 | end | |
6405 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
6406 | table.insert(SPOTS,HITPOS) | |
6407 | CreateSound(145080998, Hole, 2, 1, false) | |
6408 | Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false}) | |
6409 | coroutine.resume(coroutine.create(function() | |
6410 | local POS = Mouse.Hit.p | |
6411 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
6412 | MakeForm(RAY,"Cyl") | |
6413 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
6414 | MakeForm(SPHERE,"Ball") | |
6415 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
6416 | MakeForm(SHIELD,"Ball") | |
6417 | SHIELD.CFrame = CF(POS) | |
6418 | RAY.CFrame = CF(POS) | |
6419 | SPHERE.CFrame = CF(POS) | |
6420 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
6421 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
6422 | for i = 1, 200 do | |
6423 | Swait() | |
6424 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
6425 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
6426 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
6427 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
6428 | SPHERE.Size = SPHERE.Size + VT(3,3,3) | |
6429 | SHIELD.Size = SPHERE.Size + VT(4,4,4) | |
6430 | ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true) | |
6431 | end | |
6432 | for i = 1, 45 do | |
6433 | Swait() | |
6434 | RAY.Transparency = RAY.Transparency + 1/45 | |
6435 | SPHERE.Transparency = RAY.Transparency | |
6436 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
6437 | end | |
6438 | RAY:remove() | |
6439 | SHIELD:remove() | |
6440 | SPHERE:remove() | |
6441 | end)) | |
6442 | ATTACK = false | |
6443 | Rooted = false | |
6444 | end | |
6445 | --//=================================\\ | |
6446 | --|| ASSIGN THINGS TO KEYS | |
6447 | --\\=================================// | |
6448 | ||
6449 | function MouseDown(Mouse) | |
6450 | HOLD = true | |
6451 | if ATTACK == false then | |
6452 | end | |
6453 | end | |
6454 | ||
6455 | function MouseUp(Mouse) | |
6456 | HOLD = false | |
6457 | end | |
6458 | ||
6459 | function KeyDown(Key) | |
6460 | KEYHOLD = true | |
6461 | if Key == "z" and ATTACK == false then | |
6462 | Shot() | |
6463 | end | |
6464 | ||
6465 | if Key == "y" and ATTACK == false then | |
6466 | Rainbow() | |
6467 | end | |
6468 | ||
6469 | if Key == "v" and ATTACK == false then | |
6470 | Execute() | |
6471 | end | |
6472 | ||
6473 | if Key == "l" and ATTACK == false then | |
6474 | Imperfect_Command() | |
6475 | end | |
6476 | ||
6477 | if Key == "k" and ATTACK == false then | |
6478 | Perfect_Command() | |
6479 | end | |
6480 | ||
6481 | if Key == "c" and ATTACK == false then | |
6482 | Bullet() | |
6483 | end | |
6484 | ||
6485 | if Key == "n" and ATTACK == false then | |
6486 | ||
6487 | end | |
6488 | ||
6489 | if Key == "u" and ATTACK == false then | |
6490 | Needle() | |
6491 | end | |
6492 | ||
6493 | if Key == "r" and ATTACK == false then | |
6494 | CyberSmash() | |
6495 | end | |
6496 | ||
6497 | ||
6498 | if Key == "x" and ATTACK == false then | |
6499 | Deathbound() | |
6500 | end | |
6501 | ||
6502 | if Key == "g" and ATTACK == false then | |
6503 | Jupiter() | |
6504 | wait(1) | |
6505 | WarpMeteor() | |
6506 | end | |
6507 | ||
6508 | if Key == "b" and ATTACK == false then | |
6509 | Lift() | |
6510 | end | |
6511 | ||
6512 | if Key == "]" and ATTACK == false then | |
6513 | if POWERLEVEL < 5 then | |
6514 | Boost() | |
6515 | end | |
6516 | end | |
6517 | ||
6518 | if Key == "h" and ATTACK == false then | |
6519 | Mercy() | |
6520 | end | |
6521 | ||
6522 | if Key == "j" and ATTACK == false then | |
6523 | TimeStop () | |
6524 | end | |
6525 | ||
6526 | if Key == "t" and ATTACK == false then | |
6527 | HI() | |
6528 | end | |
6529 | ||
6530 | if Key == "e" and ATTACK == false then | |
6531 | Morning_Star() | |
6532 | end | |
6533 | ||
6534 | if Key == "f" and ATTACK == false then | |
6535 | Prison_Key() | |
6536 | end | |
6537 | ||
6538 | if Key == "q" and ATTACK == false then | |
6539 | MagicMissiles() | |
6540 | end | |
6541 | ||
6542 | if Key == "p" and ATTACK == false then | |
6543 | ||
6544 | end | |
6545 | end | |
6546 | function KeyUp(Key) | |
6547 | KEYHOLD = false | |
6548 | end | |
6549 | ||
6550 | Mouse.Button1Down:connect(function(NEWKEY) | |
6551 | MouseDown(NEWKEY) | |
6552 | end) | |
6553 | Mouse.Button1Up:connect(function(NEWKEY) | |
6554 | MouseUp(NEWKEY) | |
6555 | end) | |
6556 | Mouse.KeyDown:connect(function(NEWKEY) | |
6557 | KeyDown(NEWKEY) | |
6558 | end) | |
6559 | Mouse.KeyUp:connect(function(NEWKEY) | |
6560 | KeyUp(NEWKEY) | |
6561 | end) | |
6562 | ||
6563 | --//=================================\\ | |
6564 | --\\=================================// | |
6565 | ||
6566 | ||
6567 | function unanchor() | |
6568 | if UNANCHOR == true then | |
6569 | g = Character:GetChildren() | |
6570 | for i = 1, #g do | |
6571 | if g[i].ClassName == "Part" then | |
6572 | g[i].Anchored = false | |
6573 | end | |
6574 | end | |
6575 | end | |
6576 | end | |
6577 | ||
6578 | ||
6579 | ||
6580 | --//=================================\\ | |
6581 | --|| WRAP THE WHOLE SCRIPT UP | |
6582 | --\\=================================// | |
6583 | ||
6584 | Humanoid.Changed:connect(function(Jump) | |
6585 | if Jump == "Jump" and (Disable_Jump == true) then | |
6586 | Humanoid.Jump = false | |
6587 | end | |
6588 | end) | |
6589 | ||
6590 | local CONNECT = nil | |
6591 | ||
6592 | while true do | |
6593 | Swait() | |
6594 | ANIMATE.Parent = nil | |
6595 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
6596 | Humanoid = IT("Humanoid",Character) | |
6597 | end | |
6598 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
6599 | v:Stop(); | |
6600 | end | |
6601 | SINE = SINE + CHANGE | |
6602 | Humanoid.HipHeight = 1.5 | |
6603 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
6604 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
6605 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
6606 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
6607 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
6608 | elseif TORSOVELOCITY > 1 then | |
6609 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
6610 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6611 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
6612 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
6613 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6614 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6615 | end | |
6616 | if TORSOVERTICALVELOCITY > 1 then | |
6617 | ANIM = "Jump" | |
6618 | if ATTACK == false then | |
6619 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6620 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
6622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
6623 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
6624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
6625 | end | |
6626 | elseif TORSOVERTICALVELOCITY < -1 then | |
6627 | ANIM = "Fall" | |
6628 | if ATTACK == false then | |
6629 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6630 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6631 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
6632 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
6633 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
6634 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
6635 | end | |
6636 | elseif TORSOVELOCITY < 1 then | |
6637 | ANIM = "Idle" | |
6638 | if ATTACK == false then | |
6639 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6640 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6641 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6642 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6643 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6644 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6645 | end | |
6646 | elseif TORSOVELOCITY > 1 then | |
6647 | ANIM = "Walk" | |
6648 | if ATTACK == false then | |
6649 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
6650 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6651 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
6652 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
6653 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6654 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6655 | end | |
6656 | end | |
6657 | unanchor() | |
6658 | Humanoid.MaxHealth = "inf" | |
6659 | Humanoid.Health = "inf" | |
6660 | if Rooted == false then | |
6661 | Disable_Jump = false | |
6662 | Humanoid.WalkSpeed = Speed | |
6663 | elseif Rooted == true then | |
6664 | Disable_Jump = true | |
6665 | Humanoid.WalkSpeed = 0 | |
6666 | end | |
6667 | sick.Parent = Torso | |
6668 | sick:resume() | |
6669 | sick.Volume = 5 | |
6670 | sick.Pitch = 1 | |
6671 | sick.SoundId = "rbxassetid://722553316" | |
6672 | sick.Name = "Darkness" | |
6673 | end | |
6674 | ||
6675 | --//=================================\\ | |
6676 | --\\=================================// | |
6677 | ||
6678 | ||
6679 | ||
6680 | ||
6681 | ||
6682 | --//====================================================\\-- | |
6683 | --|| END OF SCRIPT | |
6684 | --\\====================================================//-- |