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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use r/ and not rl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | --//====================================================\\-- | |
145 | --|| CREATED BY SHACKLUSTER | |
146 | --\\====================================================//-- | |
147 | ||
148 | wait(0.2) | |
149 | ||
150 | Player = owner | |
151 | PlayerGui = Player.PlayerGui | |
152 | Cam = workspace.CurrentCamera | |
153 | Backpack = Player.Backpack | |
154 | Character = Player.Character | |
155 | Humanoid = Character.Humanoid | |
156 | Mouse = Player:GetMouse() | |
157 | RootPart = Character["HumanoidRootPart"] | |
158 | Torso = Character["Torso"] | |
159 | Head = Character["Head"] | |
160 | RightArm = Character["Right Arm"] | |
161 | LeftArm = Character["Left Arm"] | |
162 | RightLeg = Character["Right Leg"] | |
163 | LeftLeg = Character["Left Leg"] | |
164 | RootJoint = RootPart["RootJoint"] | |
165 | Neck = Torso["Neck"] | |
166 | RightShoulder = Torso["Right Shoulder"] | |
167 | LeftShoulder = Torso["Left Shoulder"] | |
168 | RightHip = Torso["Right Hip"] | |
169 | LeftHip = Torso["Left Hip"] | |
170 | local sick = Instance.new("Sound",Character) | |
171 | - | sick.SoundId = "rbxassetid://1494340971" |
171 | + | sick.SoundId = "rbxassetid://142306659" |
172 | sick.Looped = true | |
173 | - | sick.Pitch = 1 |
173 | + | sick.Pitch = 0.89 |
174 | - | sick.Volume = 1 |
174 | + | sick.Volume = 3 |
175 | sick:Play() | |
176 | ||
177 | IT = Instance.new | |
178 | CF = CFrame.new | |
179 | VT = Vector3.new | |
180 | RAD = math.rad | |
181 | C3 = Color3.new | |
182 | UD2 = UDim2.new | |
183 | BRICKC = BrickColor.new | |
184 | ANGLES = CFrame.Angles | |
185 | EULER = CFrame.fromEulerAnglesXYZ | |
186 | COS = math.cos | |
187 | ACOS = math.acos | |
188 | SIN = math.sin | |
189 | ASIN = math.asin | |
190 | ABS = math.abs | |
191 | MRANDOM = math.random | |
192 | FLOOR = math.floor | |
193 | ||
194 | --//=================================\\ | |
195 | --|| USEFUL VALUES | |
196 | --\\=================================// | |
197 | ||
198 | Animation_Speed = 3 | |
199 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
200 | local Speed = 25 | |
201 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
202 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
203 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
204 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
205 | local DAMAGEMULTIPLIER = 1 | |
206 | local ANIM = "Idle" | |
207 | local ATTACK = false | |
208 | local EQUIPPED = false | |
209 | local HOLD = false | |
210 | local COMBO = 1 | |
211 | local Rooted = false | |
212 | local SINE = 0 | |
213 | local KEYHOLD = false | |
214 | local CHANGE = 2 / Animation_Speed | |
215 | local WALKINGANIM = false | |
216 | local VALUE1 = false | |
217 | local VALUE2 = false | |
218 | local ROBLOXIDLEANIMATION = IT("Animation") | |
219 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
220 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
221 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
222 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
223 | WEAPONGUI.Name = "Weapon GUI" | |
224 | local Effects = IT("Folder", Character) | |
225 | Effects.Name = "Effects" | |
226 | local ANIMATOR = Humanoid.Animator | |
227 | local ANIMATE = Character.Animate | |
228 | local UNANCHOR = true | |
229 | local PLAYMAINANIM = true | |
230 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
231 | ||
232 | --//=================================\\ | |
233 | --\\=================================// | |
234 | ||
235 | ||
236 | --//=================================\\ | |
237 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
238 | --\\=================================// | |
239 | ||
240 | ArtificialHB = Instance.new("BindableEvent", script) | |
241 | ArtificialHB.Name = "ArtificialHB" | |
242 | ||
243 | script:WaitForChild("ArtificialHB") | |
244 | ||
245 | frame = Frame_Speed | |
246 | tf = 0 | |
247 | allowframeloss = false | |
248 | tossremainder = false | |
249 | lastframe = tick() | |
250 | script.ArtificialHB:Fire() | |
251 | ||
252 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
253 | tf = tf + s | |
254 | if tf >= frame then | |
255 | if allowframeloss then | |
256 | script.ArtificialHB:Fire() | |
257 | lastframe = tick() | |
258 | else | |
259 | for i = 1, math.floor(tf / frame) do | |
260 | script.ArtificialHB:Fire() | |
261 | end | |
262 | lastframe = tick() | |
263 | end | |
264 | if tossremainder then | |
265 | tf = 0 | |
266 | else | |
267 | tf = tf - frame * math.floor(tf / frame) | |
268 | end | |
269 | end | |
270 | end) | |
271 | ||
272 | --//=================================\\ | |
273 | --\\=================================// | |
274 | ||
275 | --//=================================\\ | |
276 | --|| SOME FUNCTIONS | |
277 | --\\=================================// | |
278 | ||
279 | ||
280 | ||
281 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
282 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
283 | end | |
284 | ||
285 | function PositiveAngle(NUMBER) | |
286 | if NUMBER >= 0 then | |
287 | NUMBER = 0 | |
288 | end | |
289 | return NUMBER | |
290 | end | |
291 | ||
292 | function NegativeAngle(NUMBER) | |
293 | if NUMBER <= 0 then | |
294 | NUMBER = 0 | |
295 | end | |
296 | return NUMBER | |
297 | end | |
298 | ||
299 | function Swait(NUMBER) | |
300 | if NUMBER == 0 or NUMBER == nil then | |
301 | ArtificialHB.Event:wait() | |
302 | else | |
303 | for i = 1, NUMBER do | |
304 | ArtificialHB.Event:wait() | |
305 | end | |
306 | end | |
307 | end | |
308 | ||
309 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
310 | local NEWMESH = IT(MESH) | |
311 | if MESH == "SpecialMesh" then | |
312 | NEWMESH.MeshType = MESHTYPE | |
313 | if MESHID ~= "nil" and MESHID ~= "" then | |
314 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
315 | end | |
316 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
317 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
318 | end | |
319 | end | |
320 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
321 | NEWMESH.Scale = SCALE | |
322 | NEWMESH.Parent = PARENT | |
323 | return NEWMESH | |
324 | end | |
325 | ||
326 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
327 | local NEWPART = IT("Part") | |
328 | NEWPART.formFactor = FORMFACTOR | |
329 | NEWPART.Reflectance = REFLECTANCE | |
330 | NEWPART.Transparency = TRANSPARENCY | |
331 | NEWPART.CanCollide = false | |
332 | NEWPART.Locked = true | |
333 | NEWPART.Anchored = true | |
334 | if ANCHOR == false then | |
335 | NEWPART.Anchored = false | |
336 | end | |
337 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
338 | NEWPART.Name = NAME | |
339 | NEWPART.Size = SIZE | |
340 | NEWPART.Position = Torso.Position | |
341 | NEWPART.Material = MATERIAL | |
342 | NEWPART:BreakJoints() | |
343 | NEWPART.Parent = PARENT | |
344 | return NEWPART | |
345 | end | |
346 | ||
347 | local function weldBetween(a, b) | |
348 | local weldd = Instance.new("ManualWeld") | |
349 | weldd.Part0 = a | |
350 | weldd.Part1 = b | |
351 | weldd.C0 = CFrame.new() | |
352 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
353 | weldd.Parent = a | |
354 | return weldd | |
355 | end | |
356 | ||
357 | ||
358 | function QuaternionFromCFrame(cf) | |
359 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
360 | local trace = m00 + m11 + m22 | |
361 | if trace > 0 then | |
362 | local s = math.sqrt(1 + trace) | |
363 | local recip = 0.5 / s | |
364 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
365 | else | |
366 | local i = 0 | |
367 | if m11 > m00 then | |
368 | i = 1 | |
369 | end | |
370 | if m22 > (i == 0 and m00 or m11) then | |
371 | i = 2 | |
372 | end | |
373 | if i == 0 then | |
374 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
375 | local recip = 0.5 / s | |
376 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
377 | elseif i == 1 then | |
378 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
379 | local recip = 0.5 / s | |
380 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
381 | elseif i == 2 then | |
382 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
383 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
384 | end | |
385 | end | |
386 | end | |
387 | ||
388 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
389 | local xs, ys, zs = x + x, y + y, z + z | |
390 | local wx, wy, wz = w * xs, w * ys, w * zs | |
391 | local xx = x * xs | |
392 | local xy = x * ys | |
393 | local xz = x * zs | |
394 | local yy = y * ys | |
395 | local yz = y * zs | |
396 | local zz = z * zs | |
397 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
398 | end | |
399 | ||
400 | function QuaternionSlerp(a, b, t) | |
401 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
402 | local startInterp, finishInterp; | |
403 | if cosTheta >= 0.0001 then | |
404 | if (1 - cosTheta) > 0.0001 then | |
405 | local theta = ACOS(cosTheta) | |
406 | local invSinTheta = 1 / SIN(theta) | |
407 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
408 | finishInterp = SIN(t * theta) * invSinTheta | |
409 | else | |
410 | startInterp = 1 - t | |
411 | finishInterp = t | |
412 | end | |
413 | else | |
414 | if (1 + cosTheta) > 0.0001 then | |
415 | local theta = ACOS(-cosTheta) | |
416 | local invSinTheta = 1 / SIN(theta) | |
417 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
418 | finishInterp = SIN(t * theta) * invSinTheta | |
419 | else | |
420 | startInterp = t - 1 | |
421 | finishInterp = t | |
422 | end | |
423 | end | |
424 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
425 | end | |
426 | ||
427 | function Clerp(a, b, t) | |
428 | local qa = {QuaternionFromCFrame(a)} | |
429 | local qb = {QuaternionFromCFrame(b)} | |
430 | local ax, ay, az = a.x, a.y, a.z | |
431 | local bx, by, bz = b.x, b.y, b.z | |
432 | local _t = 1 - t | |
433 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
434 | end | |
435 | ||
436 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
437 | local frame = IT("Frame") | |
438 | frame.BackgroundTransparency = TRANSPARENCY | |
439 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
440 | frame.Position = POSITION | |
441 | frame.Size = SIZE | |
442 | frame.BackgroundColor3 = COLOR | |
443 | frame.BorderColor3 = BORDERCOLOR | |
444 | frame.Name = NAME | |
445 | frame.Parent = PARENT | |
446 | return frame | |
447 | end | |
448 | ||
449 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
450 | local label = IT("TextLabel") | |
451 | label.BackgroundTransparency = 1 | |
452 | label.Size = UD2(1, 0, 1, 0) | |
453 | label.Position = UD2(0, 0, 0, 0) | |
454 | label.TextColor3 = TEXTCOLOR | |
455 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
456 | label.TextTransparency = TRANSPARENCY | |
457 | label.FontSize = TEXTFONTSIZE | |
458 | label.Font = TEXTFONT | |
459 | label.BorderSizePixel = BORDERSIZEPIXEL | |
460 | label.TextScaled = false | |
461 | label.Text = TEXT | |
462 | label.Name = NAME | |
463 | label.Parent = PARENT | |
464 | return label | |
465 | end | |
466 | ||
467 | function NoOutlines(PART) | |
468 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
469 | end | |
470 | ||
471 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
472 | local NEWWELD = IT(TYPE) | |
473 | NEWWELD.Part0 = PART0 | |
474 | NEWWELD.Part1 = PART1 | |
475 | NEWWELD.C0 = C0 | |
476 | NEWWELD.C1 = C1 | |
477 | NEWWELD.Parent = PARENT | |
478 | return NEWWELD | |
479 | end | |
480 | ||
481 | local S = IT("Sound") | |
482 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
483 | local NEWSOUND = nil | |
484 | coroutine.resume(coroutine.create(function() | |
485 | NEWSOUND = S:Clone() | |
486 | NEWSOUND.Parent = PARENT | |
487 | NEWSOUND.Volume = VOLUME | |
488 | NEWSOUND.Pitch = PITCH | |
489 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
490 | NEWSOUND:play() | |
491 | if DOESLOOP == true then | |
492 | NEWSOUND.Looped = true | |
493 | else | |
494 | repeat wait(1) until NEWSOUND.Playing == false | |
495 | NEWSOUND:remove() | |
496 | end | |
497 | end)) | |
498 | return NEWSOUND | |
499 | end | |
500 | ||
501 | local EyeSizes={ | |
502 | NumberSequenceKeypoint.new(0,2,0), | |
503 | NumberSequenceKeypoint.new(1,0,0) | |
504 | } | |
505 | local EyeTrans={ | |
506 | NumberSequenceKeypoint.new(0,0.5,0), | |
507 | NumberSequenceKeypoint.new(1,1,0) | |
508 | } | |
509 | local PE=Instance.new("ParticleEmitter",nil) | |
510 | PE.LightEmission=.8 | |
511 | PE.Color = ColorSequence.new(BRICKC("Cyan").Color,BRICKC("Dark blue").Color) | |
512 | PE.Size=NumberSequence.new(EyeSizes) | |
513 | PE.Transparency=NumberSequence.new(EyeTrans) | |
514 | PE.Lifetime=NumberRange.new(0.35,1) | |
515 | PE.Rotation=NumberRange.new(0,360) | |
516 | PE.Rate=100 | |
517 | PE.VelocitySpread = 10000 | |
518 | PE.Acceleration = Vector3.new(0,85,0) | |
519 | PE.Drag = 5 | |
520 | PE.Speed = NumberRange.new(0.1,5) | |
521 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
522 | PE.ZOffset = 0.5 | |
523 | PE.Name = "PE" | |
524 | PE.Enabled = false | |
525 | ||
526 | function Fire(art) | |
527 | local PARTICLES = PE:Clone() | |
528 | PARTICLES.Parent = art | |
529 | PARTICLES.Enabled = true | |
530 | return PARTICLES | |
531 | end | |
532 | ||
533 | function CFrameFromTopBack(at, top, back) | |
534 | local right = top:Cross(back) | |
535 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
536 | end | |
537 | ||
538 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
539 | function WACKYEFFECT(Table) | |
540 | local TYPE = (Table.EffectType or "Sphere") | |
541 | local SIZE = (Table.Size or VT(1,1,1)) | |
542 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
543 | local TRANSPARENCY = (Table.Transparency or 0) | |
544 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
545 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
546 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
547 | local ROTATION1 = (Table.RotationX or 0) | |
548 | local ROTATION2 = (Table.RotationY or 0) | |
549 | local ROTATION3 = (Table.RotationZ or 0) | |
550 | local MATERIAL = (Table.Material or "Neon") | |
551 | local COLOR = (Table.Color or C3(1,1,1)) | |
552 | local TIME = (Table.Time or 45) | |
553 | local SOUNDID = (Table.SoundID or nil) | |
554 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
555 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
556 | coroutine.resume(coroutine.create(function() | |
557 | local PLAYSSOUND = false | |
558 | local SOUND = nil | |
559 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
560 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
561 | PLAYSSOUND = true | |
562 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
563 | end | |
564 | EFFECT.Color = COLOR | |
565 | local MSH = nil | |
566 | if TYPE == "Sphere" then | |
567 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
568 | elseif TYPE == "Block" or TYPE == "Box" then | |
569 | MSH = IT("BlockMesh",EFFECT) | |
570 | MSH.Scale = SIZE | |
571 | elseif TYPE == "Wave" then | |
572 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
573 | elseif TYPE == "Ring" then | |
574 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
575 | elseif TYPE == "Slash" then | |
576 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
577 | elseif TYPE == "Round Slash" then | |
578 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
579 | elseif TYPE == "Swirl" then | |
580 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
581 | elseif TYPE == "Skull" then | |
582 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
583 | elseif TYPE == "Crystal" then | |
584 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
585 | end | |
586 | if MSH ~= nil then | |
587 | local MOVESPEED = nil | |
588 | if MOVEDIRECTION ~= nil then | |
589 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
590 | end | |
591 | local GROWTH = SIZE - ENDSIZE | |
592 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
593 | if TYPE == "Block" then | |
594 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
595 | else | |
596 | EFFECT.CFrame = CFRAME | |
597 | end | |
598 | for LOOP = 1, TIME+1 do | |
599 | Swait() | |
600 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
601 | if TYPE == "Wave" then | |
602 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
603 | end | |
604 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
605 | if TYPE == "Block" then | |
606 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
607 | else | |
608 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
609 | end | |
610 | if MOVEDIRECTION ~= nil then | |
611 | local ORI = EFFECT.Orientation | |
612 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
613 | EFFECT.Orientation = ORI | |
614 | end | |
615 | end | |
616 | if PLAYSSOUND == false then | |
617 | EFFECT:remove() | |
618 | else | |
619 | repeat wait(1) until SOUND.Playing == false | |
620 | EFFECT:remove() | |
621 | end | |
622 | else | |
623 | if PLAYSSOUND == false then | |
624 | EFFECT:remove() | |
625 | else | |
626 | repeat Swait() until SOUND.Playing == false | |
627 | EFFECT:remove() | |
628 | end | |
629 | end | |
630 | end)) | |
631 | end | |
632 | ||
633 | function MakeForm(PART,TYPE) | |
634 | if TYPE == "Cyl" then | |
635 | local MSH = IT("CylinderMesh",PART) | |
636 | elseif TYPE == "Ball" then | |
637 | local MSH = IT("SpecialMesh",PART) | |
638 | MSH.MeshType = "Sphere" | |
639 | elseif TYPE == "Wedge" then | |
640 | local MSH = IT("SpecialMesh",PART) | |
641 | MSH.MeshType = "Wedge" | |
642 | end | |
643 | end | |
644 | ||
645 | Debris = game:GetService("Debris") | |
646 | ||
647 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
648 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
649 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
650 | end | |
651 | ||
652 | local HATWELD = nil | |
653 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
654 | PLAYMAINANIM = false | |
655 | if WhichPose == "Cast1" then | |
656 | for i=0, Time, 0.1 / Animation_Speed do | |
657 | Swait() | |
658 | if Magic == true then | |
659 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
660 | end | |
661 | if Gyro ~= nil and Gyro ~= false then | |
662 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
663 | end | |
664 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
665 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
666 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
667 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
668 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
669 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
670 | end | |
671 | elseif WhichPose == "Cast2" then | |
672 | for i=0, Time, 0.1 / Animation_Speed do | |
673 | Swait() | |
674 | if Magic == true then | |
675 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
676 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
677 | end | |
678 | if Gyro ~= nil and Gyro ~= false then | |
679 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
680 | end | |
681 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
682 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
683 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
684 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
685 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
686 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
687 | end | |
688 | elseif WhichPose == "RightArmUp" then | |
689 | for i=0, Time, 0.1 / Animation_Speed do | |
690 | Swait() | |
691 | if Magic == true then | |
692 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
693 | end | |
694 | if Gyro ~= nil and Gyro ~= false then | |
695 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
696 | end | |
697 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
698 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
699 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
700 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
701 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
702 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
703 | end | |
704 | elseif WhichPose == "Taunt" then | |
705 | for i=0, Time, 0.1 / Animation_Speed do | |
706 | Swait() | |
707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
713 | end | |
714 | HATWELD.Part0 = RightArm | |
715 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
716 | CreateSound(221057812,Torso,10,1,false) | |
717 | for i=0, Time*2, 0.1 / Animation_Speed do | |
718 | Swait() | |
719 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
720 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
721 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
722 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
723 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
724 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
725 | end | |
726 | for i=0, Time, 0.1 / Animation_Speed do | |
727 | Swait() | |
728 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
730 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
731 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
732 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
733 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
734 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
735 | end | |
736 | HATWELD.Part0 = Head | |
737 | HATWELD.C0 = CF(0,0.35,0) | |
738 | elseif WhichPose == "Prepare key" then | |
739 | for i=0, Time, 0.1 / Animation_Speed do | |
740 | Swait() | |
741 | if Gyro ~= nil and Gyro ~= false then | |
742 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
743 | end | |
744 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
745 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
746 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
747 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
748 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
749 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
750 | end | |
751 | elseif WhichPose == "Turn key" then | |
752 | for i=0, Time, 0.1 / Animation_Speed do | |
753 | Swait() | |
754 | if Gyro ~= nil and Gyro ~= false then | |
755 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
756 | end | |
757 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
758 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
759 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
760 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
761 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
762 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
763 | end | |
764 | end | |
765 | PLAYMAINANIM = true | |
766 | end | |
767 | ||
768 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
769 | function Lightning(Table) | |
770 | local Color = Table.Color or C3(1,1,1) | |
771 | local StartPos = Table.Start or Torso.Position | |
772 | local EndPos = Table.End or Mouse.Hit.p | |
773 | local SegmentLength = Table.SegmentL or 2 | |
774 | local Thickness = Table.Thickness or 0.1 | |
775 | local Dissapear = Table.DoesFade or false | |
776 | local Parent = Table.Ignore or Character | |
777 | local MaxDist = Table.MaxDist or 400 | |
778 | local Branches = Table.Branches or false | |
779 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
780 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
781 | local LIGHTNINGMODEL = IT("Model",Effects) | |
782 | LIGHTNINGMODEL.Name = "Lightning" | |
783 | local LastBolt = nil | |
784 | for E = 1, DISTANCE do | |
785 | local ExtraSize = (DISTANCE-E)/15 | |
786 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
787 | PART.Color = Color | |
788 | MakeForm(PART,"Cyl") | |
789 | if LastBolt == nil then | |
790 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
791 | else | |
792 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
793 | end | |
794 | LastBolt = PART | |
795 | if Branches == true then | |
796 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
797 | if CHOICE == 1 then | |
798 | local LASTBRANCH = nil | |
799 | for i = 1, MRANDOM(2,5) do | |
800 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
801 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
802 | PART.Color = Color | |
803 | MakeForm(PART,"Cyl") | |
804 | if LASTBRANCH == nil then | |
805 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
806 | else | |
807 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
808 | end | |
809 | LASTBRANCH = PART | |
810 | end | |
811 | end | |
812 | end | |
813 | end | |
814 | if Dissapear == true then | |
815 | coroutine.resume(coroutine.create(function() | |
816 | for i = 1, 10 do | |
817 | Swait() | |
818 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
819 | if c.ClassName == "Part" then | |
820 | c.Transparency = i/10 | |
821 | end | |
822 | end | |
823 | end | |
824 | LIGHTNINGMODEL:remove() | |
825 | end)) | |
826 | elseif Dissapear == false then | |
827 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
828 | end | |
829 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
830 | end | |
831 | ||
832 | --//=================================\\ | |
833 | --|| WEAPON CREATION | |
834 | --\\=================================// | |
835 | ||
836 | for i = 1, 15 do | |
837 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
838 | FACE.Color = C3(0,0,0) | |
839 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
840 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
841 | end | |
842 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) | |
843 | MakeForm(HAT1,"Cyl") | |
844 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
845 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) | |
846 | BELT.Color = C3(15/255,15/255,15/255) | |
847 | MakeForm(BELT,"Cyl") | |
848 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
849 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) | |
850 | MakeForm(HAT2,"Cyl") | |
851 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
852 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) |
852 | + | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Hat", VT(1.31,0.2,1.31),false) |
853 | BELT.Color = C3(15/255,15/255,15/255) | |
854 | MakeForm(BELT,"Cyl") | |
855 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
856 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Gem", VT(0.25,0.25,0.1),false) | |
857 | MakeForm(GEM,"Ball") | |
858 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
859 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false) | |
860 | MakeForm(GEM,"Ball") | |
861 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
862 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark green", "Gem", VT(0.1,0.25,0.25),false) | |
863 | MakeForm(GEM,"Ball") | |
864 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
865 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Gem", VT(0.1,0.25,0.25),false) | |
866 | MakeForm(GEM,"Ball") | |
867 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
868 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Hat", VT(1.31,0.1,1.31),false) | |
869 | BELT.Color = C3(15/255,15/255,15/255) | |
870 | MakeForm(BELT,"Cyl") | |
871 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
872 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
873 | BELT.Color = C3(15/255,15/255,15/255) | |
874 | MakeForm(BELT,"Cyl") | |
875 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
876 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
877 | BELT.Color = C3(15/255,15/255,15/255) | |
878 | MakeForm(BELT,"Cyl") | |
879 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
880 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
881 | BELT.Color = C3(15/255,15/255,15/255) | |
882 | MakeForm(BELT,"Cyl") | |
883 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
884 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
885 | MakeForm(BELT,"Ball") | |
886 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
887 | Humanoid.DisplayDistanceType = "None" | |
888 | local naeeym2 = IT("BillboardGui",Character) | |
889 | naeeym2.AlwaysOnTop = true | |
890 | naeeym2.Size = UDim2.new(5,35,2,15) | |
891 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
892 | naeeym2.MaxDistance = 75 | |
893 | naeeym2.Adornee = Character.Head | |
894 | naeeym2.Name = "Name" | |
895 | local tecks2 = IT("TextLabel",naeeym2) | |
896 | tecks2.BackgroundTransparency = 1 | |
897 | tecks2.TextScaled = true | |
898 | tecks2.BorderSizePixel = 0 | |
899 | - | tecks2.Text = "Lunar Warden" |
899 | + | tecks2.Text = "FALSE WARDEN" |
900 | tecks2.Font = "Bodoni" | |
901 | tecks2.TextSize = 30 | |
902 | tecks2.TextStrokeTransparency = 0.5 | |
903 | tecks2.TextColor3 = C3(0,0,0) | |
904 | tecks2.TextStrokeColor3 = BRICKC"Dark blue".Color | |
905 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
906 | tecks2.Parent = naeeym2 | |
907 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) | |
908 | MakeForm(Eye,"Ball") | |
909 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
910 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
911 | MakeForm(Eye,"Ball") | |
912 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
913 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
914 | MakeForm(Eye,"Ball") | |
915 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
916 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
917 | MakeForm(Eye,"Ball") | |
918 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
919 | local top = Instance.new("Shirt") | |
920 | - | top.ShirtTemplate = "rbxassetid://276792537" |
920 | + | top.ShirtTemplate = "rbxassetid://0" |
921 | top.Parent = Character | |
922 | top.Name = "Cloth" | |
923 | local bottom = Instance.new("Pants") | |
924 | bottom.PantsTemplate = "rbxassetid://276792689" | |
925 | bottom.Parent = Character | |
926 | bottom.Name = "Cloth" | |
927 | local BC = Character["Body Colors"] | |
928 | BC.HeadColor = BrickColor.new("Dark blue") | |
929 | BC.LeftArmColor = BrickColor.new("Dark blue") | |
930 | BC.LeftLegColor = BrickColor.new("Dark blue") | |
931 | BC.RightArmColor = BrickColor.new("Dark blue") | |
932 | BC.RightLegColor = BrickColor.new("Dark blue") | |
933 | BC.TorsoColor = BrickColor.new("Dark blue") | |
934 | for _, c in pairs(Character:GetChildren()) do | |
935 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
936 | c.Material = "Neon" | |
937 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
938 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
939 | end | |
940 | c.Color = C3(1,1,1) | |
941 | if c == Head then | |
942 | if c:FindFirstChild("face") then | |
943 | c.face:remove() | |
944 | end | |
945 | end | |
946 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
947 | c:remove() | |
948 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
949 | c:remove() | |
950 | end | |
951 | end | |
952 | local BODY = {} | |
953 | for _, c in pairs(Character:GetDescendants()) do | |
954 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
955 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
956 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
957 | end | |
958 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
959 | elseif c:IsA("JointInstance") then | |
960 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
961 | end | |
962 | end | |
963 | for e = 1, #BODY do | |
964 | if BODY[e] ~= nil then | |
965 | local STUFF = BODY[e] | |
966 | local PART = STUFF[1] | |
967 | local PARENT = STUFF[2] | |
968 | local MATERIAL = STUFF[3] | |
969 | local COLOR = STUFF[4] | |
970 | local TRANSPARENCY = STUFF[5] | |
971 | if PART.ClassName == "Part" and PART ~= RootPart then | |
972 | PART.Material = MATERIAL | |
973 | PART.Color = COLOR | |
974 | PART.Transparency = TRANSPARENCY | |
975 | end | |
976 | PART.AncestryChanged:Connect(function() | |
977 | PART.Parent = PARENT | |
978 | end) | |
979 | end | |
980 | end | |
981 | function refit() | |
982 | Character.Parent = workspace | |
983 | for e = 1, #BODY do | |
984 | if BODY[e] ~= nil then | |
985 | local STUFF = BODY[e] | |
986 | local PART = STUFF[1] | |
987 | local PARENT = STUFF[2] | |
988 | local MATERIAL = STUFF[3] | |
989 | local COLOR = STUFF[4] | |
990 | local TRANSPARENCY = STUFF[5] | |
991 | if PART.ClassName == "Part" and PART ~= RootPart then | |
992 | PART.Material = MATERIAL | |
993 | PART.Color = COLOR | |
994 | PART.Transparency = TRANSPARENCY | |
995 | end | |
996 | if PART.Parent ~= PARENT then | |
997 | Humanoid:remove() | |
998 | PART.Parent = PARENT | |
999 | Humanoid = IT("Humanoid",Character) | |
1000 | end | |
1001 | end | |
1002 | end | |
1003 | end | |
1004 | local SKILLTEXTCOLOR = BRICKC"Dark blue".Color | |
1005 | local SKILLFONT = "Bodoni" | |
1006 | local SKILLTEXTSIZE = 7 | |
1007 | ||
1008 | Humanoid.Died:connect(function() | |
1009 | refit() | |
1010 | end) | |
1011 | ||
1012 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1013 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1014 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1015 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1016 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1017 | ||
1018 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
1019 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
1020 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
1021 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
1022 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
1023 | ||
1024 | --//=================================\\ | |
1025 | --|| DAMAGING | |
1026 | --\\=================================// | |
1027 | ||
1028 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
1029 | local CHILDREN = workspace:GetDescendants() | |
1030 | for index, CHILD in pairs(CHILDREN) do | |
1031 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1032 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1033 | if HUM then | |
1034 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1035 | if TORSO then | |
1036 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1037 | CHILD:BreakJoints() | |
1038 | if FLING ~= 0 then | |
1039 | for _, c in pairs(CHILD:GetChildren()) do | |
1040 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1041 | if BURN == true then | |
1042 | Fire(c) | |
1043 | end | |
1044 | local bv = Instance.new("BodyVelocity") | |
1045 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1046 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1047 | bv.Parent = c | |
1048 | Debris:AddItem(bv,0.05) | |
1049 | end | |
1050 | end | |
1051 | end | |
1052 | end | |
1053 | end | |
1054 | end | |
1055 | end | |
1056 | end | |
1057 | end | |
1058 | ||
1059 | --//=================================\\ | |
1060 | --|| ATTACK FUNCTIONS AND STUFF | |
1061 | --\\=================================// | |
1062 | ||
1063 | function Warden_Zap() | |
1064 | ATTACK = true | |
1065 | Rooted = false | |
1066 | local GYRO = IT("BodyGyro",RootPart) | |
1067 | GYRO.D = 750 | |
1068 | GYRO.P = 20000 | |
1069 | GYRO.MaxTorque = VT(0,40000000,0) | |
1070 | CreateSound(348663022,RightArm,1.5,2,false) | |
1071 | Pose("Cast1",0.8,1,true,GYRO) | |
1072 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false}) | |
1073 | local Hitpos = LightningTable.End | |
1074 | ApplyAoE(Hitpos,10,35) | |
1075 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1076 | for i = 1, 4 do | |
1077 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1078 | end | |
1079 | Pose("Cast1",0.8,1,true) | |
1080 | GYRO:remove() | |
1081 | ATTACK = false | |
1082 | Rooted = false | |
1083 | end | |
1084 | ||
1085 | function Warden_Thunder() | |
1086 | ATTACK = true | |
1087 | Rooted = false | |
1088 | local GYRO = IT("BodyGyro",RootPart) | |
1089 | GYRO.D = 750 | |
1090 | GYRO.P = 20000 | |
1091 | GYRO.MaxTorque = VT(0,40000000,0) | |
1092 | CreateSound(469345336,Torso,3,2,false) | |
1093 | Pose("Cast2",1.5,2,true,GYRO) | |
1094 | coroutine.resume(coroutine.create(function() | |
1095 | local FRAME = RootPart.CFrame | |
1096 | for i = 1, 25 do | |
1097 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
1098 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true}) | |
1099 | local Hitpos = LightningTable.End | |
1100 | ApplyAoE(Hitpos,20,15) | |
1101 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1102 | for i = 1, 4 do | |
1103 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1104 | end | |
1105 | wait(0.05) | |
1106 | end | |
1107 | end)) | |
1108 | Pose("Cast2",1.5,0.7,true) | |
1109 | GYRO:remove() | |
1110 | ATTACK = false | |
1111 | Rooted = false | |
1112 | end | |
1113 | ||
1114 | function Inferno_Ring() | |
1115 | ATTACK = true | |
1116 | Rooted = false | |
1117 | local GYRO = IT("BodyGyro",RootPart) | |
1118 | GYRO.D = 750 | |
1119 | GYRO.P = 20000 | |
1120 | GYRO.MaxTorque = VT(0,40000000,0) | |
1121 | local FIRE = IT("Model",Effects) | |
1122 | FIRE.Name = "Fire" | |
1123 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Dark blue", "Center", VT(0,0,0)) | |
1124 | FIRE.PrimaryPart = MAIN | |
1125 | local FIRES = {} | |
1126 | for i = 1, 45 do | |
1127 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Dark blue", "RingPart", VT(3,3,3)) | |
1128 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
1129 | local F = Fire(PRT) | |
1130 | table.insert(FIRES,F) | |
1131 | end | |
1132 | repeat | |
1133 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
1134 | Pose("Cast1",1.5,0.01,false,GYRO) | |
1135 | until HOLD == true | |
1136 | coroutine.resume(coroutine.create(function() | |
1137 | for i = 1, 4 do | |
1138 | ApplyAoE(MAIN.Position,21,-15,true) | |
1139 | CreateSound(463598785,MAIN,3,1,false) | |
1140 | for E = 1, #FIRES do | |
1141 | if FIRES[E] ~= nil then | |
1142 | FIRES[E].Acceleration = VT(0,300,0) | |
1143 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
1144 | end | |
1145 | end | |
1146 | wait(0.3) | |
1147 | end | |
1148 | for E = 1, #FIRES do | |
1149 | if FIRES[E] ~= nil then | |
1150 | FIRES[E].Enabled = false | |
1151 | end | |
1152 | end | |
1153 | Debris:AddItem(FIRE,5) | |
1154 | end)) | |
1155 | CreateSound(215395388,RightArm,3,2,false) | |
1156 | Pose("RightArmUp",1.5,0.5,true) | |
1157 | GYRO:remove() | |
1158 | ATTACK = false | |
1159 | Rooted = false | |
1160 | end | |
1161 | ||
1162 | function Warden_Wall() | |
1163 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
1164 | if HITFLOOR ~= nil then | |
1165 | if HITFLOOR.Anchored == true then | |
1166 | local WALL = HITFLOOR:Clone() | |
1167 | WALL.Size = VT(45,45,5) | |
1168 | WALL.Parent = Effects | |
1169 | WALL.Name = "Wall" | |
1170 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
1171 | CreateSound(130972023,WALL,5,0.8,false) | |
1172 | ATTACK = true | |
1173 | Rooted = true | |
1174 | local HIT = WALL.Touched:Connect(function(hit) | |
1175 | if hit.Parent ~= Character then | |
1176 | hit:BreakJoints() | |
1177 | end | |
1178 | end) | |
1179 | coroutine.resume(coroutine.create(function() | |
1180 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1181 | for i = 1, 90 do | |
1182 | Swait() | |
1183 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
1184 | end | |
1185 | HIT:disconnect() | |
1186 | wait(5) | |
1187 | for i = 1, 46 do | |
1188 | Swait() | |
1189 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
1190 | end | |
1191 | WALL:remove() | |
1192 | end)) | |
1193 | Pose("RightArmUp",1.5,1.2,true) | |
1194 | ATTACK = false | |
1195 | Rooted = false | |
1196 | end | |
1197 | end | |
1198 | end | |
1199 | ||
1200 | function Prison_Key() | |
1201 | if Mouse.Target ~= nil then | |
1202 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1203 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1204 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1205 | local GYRO = IT("BodyGyro",RootPart) | |
1206 | GYRO.D = 750 | |
1207 | GYRO.P = 20000 | |
1208 | GYRO.MaxTorque = VT(0,40000000,0) | |
1209 | local grav = Instance.new("BodyPosition",TORSO) | |
1210 | grav.D = 15 | |
1211 | grav.P = 20000 | |
1212 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1213 | grav.position = TORSO.Position | |
1214 | local GYRO2 = IT("BodyGyro",TORSO) | |
1215 | GYRO2.D = 750 | |
1216 | GYRO2.P = 20000 | |
1217 | GYRO2.MaxTorque = VT(0,40000000,0) | |
1218 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1219 | grav.Name = "Jail" | |
1220 | local LOCKPARTS = {} | |
1221 | ATTACK = true | |
1222 | Rooted = false | |
1223 | local LOCK = IT("Model",Effects) | |
1224 | LOCK.Name = "Lock" | |
1225 | local LOCK2 = IT("Model",LOCK) | |
1226 | LOCK2.Name = "Metal" | |
1227 | --CREATE LOCK-- | |
1228 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
1229 | LOCK.PrimaryPart = BASE | |
1230 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
1231 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
1232 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1233 | MakeForm(PRT,"Cyl") | |
1234 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
1235 | PRT.Color = C3(0,0,0) | |
1236 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1237 | MakeForm(PRT,"Cyl") | |
1238 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
1239 | PRT.Color = C3(0,0,0) | |
1240 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
1241 | for i = 1, 45 do | |
1242 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1243 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
1244 | end | |
1245 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1246 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
1247 | LOCK2.PrimaryPart = PRT | |
1248 | --------------- | |
1249 | local CHILDREN = LOCK:GetDescendants() | |
1250 | for index, CHILD in pairs(CHILDREN) do | |
1251 | if CHILD:IsA("BasePart") then | |
1252 | CHILD.Transparency = 1 | |
1253 | end | |
1254 | end | |
1255 | for i = 1, 75 do | |
1256 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
1257 | Swait() | |
1258 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1259 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1260 | local CHILDREN = LOCK:GetDescendants() | |
1261 | for index, CHILD in pairs(CHILDREN) do | |
1262 | if CHILD:IsA("BasePart") then | |
1263 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
1264 | end | |
1265 | end | |
1266 | end | |
1267 | HUM.DisplayDistanceType = "None" | |
1268 | local KEY = IT("Model",Effects) | |
1269 | KEY.Name = "Key" | |
1270 | --CREATE KEY-- | |
1271 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "KeyBase", VT(0.1, 1, 0.1),false) | |
1272 | KEY.PrimaryPart = KBASE | |
1273 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
1274 | local WLD = weldBetween(RightArm,KBASE) | |
1275 | for i = 1, 45 do | |
1276 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "Key", VT(0.1, 0.1, 0.1),false) | |
1277 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
1278 | weldBetween(KBASE,PRT) | |
1279 | end | |
1280 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "Key", VT(0.3, 0.1, 0.1),false) | |
1281 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
1282 | weldBetween(KBASE,PRT) | |
1283 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dark blue", "Key", VT(0.3, 0.1, 0.1),false) | |
1284 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
1285 | weldBetween(KBASE,PRT) | |
1286 | -------------- | |
1287 | Rooted = true | |
1288 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
1289 | coroutine.resume(coroutine.create(function() | |
1290 | for i = 1, 10 do | |
1291 | Swait() | |
1292 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1293 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1294 | end | |
1295 | CreateSound(1149318312,BASE,5,1,false) | |
1296 | CreateSound(160772554,BASE,3,1,false) | |
1297 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
1298 | for i = 1, 4 do | |
1299 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1300 | end | |
1301 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1302 | wait(1) | |
1303 | TORSO.Parent.Parent = LOCK | |
1304 | for i = 1, 75 do | |
1305 | Swait() | |
1306 | local CHILDREN = KEY:GetDescendants() | |
1307 | for index, CHILD in pairs(CHILDREN) do | |
1308 | if CHILD:IsA("BasePart") then | |
1309 | CHILD.Transparency = i/25 | |
1310 | end | |
1311 | end | |
1312 | local CHILDREN = LOCK:GetDescendants() | |
1313 | for index, CHILD in pairs(CHILDREN) do | |
1314 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
1315 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1316 | elseif CHILD.ClassName == "Decal" then | |
1317 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1318 | end | |
1319 | end | |
1320 | end | |
1321 | TORSO.Parent:ClearAllChildren() | |
1322 | KEY:remove() | |
1323 | LOCK:remove() | |
1324 | end)) | |
1325 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
1326 | GYRO:remove() | |
1327 | ATTACK = false | |
1328 | Rooted = false | |
1329 | end | |
1330 | end | |
1331 | end | |
1332 | ||
1333 | function Hat() | |
1334 | ATTACK = true | |
1335 | Rooted = false | |
1336 | Pose("Taunt",0.4,1.2,false) | |
1337 | ATTACK = false | |
1338 | Rooted = false | |
1339 | end | |
1340 | ||
1341 | Player_Size = 1 --Size of the player. | |
1342 | ||
1343 | print("hey hello am saba1520 and am editor of this script") | |
1344 | ||
1345 | Void = nil | |
1346 | VoidParts = {} | |
1347 | Equipped = false | |
1348 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
1349 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
1350 | end | |
1351 | ||
1352 | Player = Player | |
1353 | Character = Character | |
1354 | ||
1355 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
1356 | Torso = Character:FindFirstChild("Torso") | |
1357 | if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then | |
1358 | return | |
1359 | end | |
1360 | Equipped = true | |
1361 | Void = Instance.new("Model") | |
1362 | Void.Name = "Void" | |
1363 | Angle = 0 | |
1364 | for i = 1, 1 do | |
1365 | local VoidPart = Instance.new("Part") | |
1366 | VoidPart.Name = "VoidPart" | |
1367 | VoidPart.Transparency = 1 | |
1368 | VoidPart.BrickColor = BrickColor.new("Really black") | |
1369 | VoidPart.Material = Enum.Material.Plastic | |
1370 | VoidPart.Shape = Enum.PartType.Block | |
1371 | VoidPart.FormFactor = Enum.FormFactor.Custom | |
1372 | VoidPart.TopSurface = Enum.SurfaceType.Smooth | |
1373 | VoidPart.BottomSurface = Enum.SurfaceType.Smooth | |
1374 | VoidPart.Anchored = true | |
1375 | VoidPart.CanCollide = false | |
1376 | VoidPart.Locked = true | |
1377 | VoidPart.Size = Vector3.new(18, 0.2, 18) | |
1378 | local BlockMesh = Instance.new("BlockMesh") | |
1379 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
1380 | BlockMesh.Parent = VoidPart | |
1381 | VoidPart.Parent = Void | |
1382 | local Star = Instance.new("Decal", VoidPart) | |
1383 | Star.Texture = "http://www.roblox.com/asset/?id=363839172" | |
1384 | --CricleForTarget | |
1385 | --121028264 MagicCircle1 | |
1386 | --160506713 MagicCircle2 | |
1387 | --327794305 MagicCircle3 (Death) | |
1388 | --160508788 MagicCircle4 (Scary) | |
1389 | --124339738 CoolCircle5 | |
1390 | --268043891 Abyss-Demon-Magic-Circle | |
1391 | Star.Face = "Top" | |
1392 | local Light = Instance.new("PointLight", VoidPart) | |
1393 | Light.Color = Color3.new(0,0,1) | |
1394 | Light.Brightness = 200 | |
1395 | Light.Range = 35 | |
1396 | table.insert(VoidParts, VoidPart) | |
1397 | end | |
1398 | Spawn(function() | |
1399 | while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do | |
1400 | if Angle == 360 then | |
1401 | Angle = 0 | |
1402 | end | |
1403 | Angle = Angle + 0.05 | |
1404 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) | |
1405 | if Hit then | |
1406 | if not Void.Parent then | |
1407 | Void.Parent = Character | |
1408 | end | |
1409 | for i, v in pairs(VoidParts) do | |
1410 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
1411 | end | |
1412 | else | |
1413 | Void.Parent = nil | |
1414 | end | |
1415 | wait() | |
1416 | end | |
1417 | end) | |
1418 | ||
1419 | ||
1420 | --//=================================\\ | |
1421 | --|| ASSIGN THINGS TO KEYS | |
1422 | --\\=================================// | |
1423 | ||
1424 | function MouseDown(Mouse) | |
1425 | HOLD = true | |
1426 | if ATTACK == false then | |
1427 | end | |
1428 | end | |
1429 | ||
1430 | function MouseUp(Mouse) | |
1431 | HOLD = false | |
1432 | end | |
1433 | ||
1434 | function KeyDown(Key) | |
1435 | KEYHOLD = true | |
1436 | if Key == "z" and ATTACK == false then | |
1437 | Warden_Zap() | |
1438 | end | |
1439 | ||
1440 | if Key == "b" and ATTACK == false then | |
1441 | Warden_Thunder() | |
1442 | end | |
1443 | ||
1444 | if Key == "c" and ATTACK == false then | |
1445 | Inferno_Ring() | |
1446 | end | |
1447 | ||
1448 | if Key == "v" and ATTACK == false then | |
1449 | Warden_Wall() | |
1450 | end | |
1451 | ||
1452 | if Key == "x" and ATTACK == false then | |
1453 | Prison_Key() | |
1454 | end | |
1455 | ||
1456 | if Key == "t" and ATTACK == false then | |
1457 | Hat() | |
1458 | end | |
1459 | end | |
1460 | ||
1461 | function KeyUp(Key) | |
1462 | KEYHOLD = false | |
1463 | end | |
1464 | ||
1465 | Mouse.Button1Down:connect(function(NEWKEY) | |
1466 | MouseDown(NEWKEY) | |
1467 | end) | |
1468 | Mouse.Button1Up:connect(function(NEWKEY) | |
1469 | MouseUp(NEWKEY) | |
1470 | end) | |
1471 | Mouse.KeyDown:connect(function(NEWKEY) | |
1472 | KeyDown(NEWKEY) | |
1473 | end) | |
1474 | Mouse.KeyUp:connect(function(NEWKEY) | |
1475 | KeyUp(NEWKEY) | |
1476 | end) | |
1477 | ||
1478 | --//=================================\\ | |
1479 | --\\=================================// | |
1480 | ||
1481 | ||
1482 | function unanchor() | |
1483 | if UNANCHOR == true then | |
1484 | g = Character:GetChildren() | |
1485 | for i = 1, #g do | |
1486 | if g[i].ClassName == "Part" then | |
1487 | g[i].Anchored = false | |
1488 | end | |
1489 | end | |
1490 | end | |
1491 | end | |
1492 | ||
1493 | ||
1494 | --//=================================\\ | |
1495 | --|| WRAP THE WHOLE SCRIPT UP | |
1496 | --\\=================================// | |
1497 | ||
1498 | Humanoid.Changed:connect(function(Jump) | |
1499 | if Jump == "Jump" and (Disable_Jump == true) then | |
1500 | Humanoid.Jump = false | |
1501 | end | |
1502 | end) | |
1503 | ||
1504 | while true do | |
1505 | Swait() | |
1506 | script.Parent = WEAPONGUI | |
1507 | Humanoid.Parent = Character | |
1508 | if Humanoid then | |
1509 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1510 | IDLEANIMATION:Play() | |
1511 | end | |
1512 | if ANIMATE.Parent == Character then | |
1513 | ANIMATE:Destroy() | |
1514 | end | |
1515 | SINE = SINE + CHANGE | |
1516 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1517 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1518 | Humanoid.HipHeight = 1 | |
1519 | Humanoid.Name = "Warden" | |
1520 | Humanoid.PlatformStand = false | |
1521 | if PLAYMAINANIM == true then | |
1522 | if TORSOVELOCITY < 1 then | |
1523 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1524 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1525 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1526 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1527 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1528 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1529 | elseif TORSOVELOCITY > 1 then | |
1530 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1531 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1533 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1534 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1535 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1536 | end | |
1537 | end | |
1538 | unanchor() | |
1539 | Humanoid.MaxHealth = "inf" | |
1540 | Humanoid.Health = "inf" | |
1541 | if Rooted == false then | |
1542 | Disable_Jump = false | |
1543 | Humanoid.WalkSpeed = Speed | |
1544 | elseif Rooted == true then | |
1545 | Disable_Jump = true | |
1546 | Humanoid.WalkSpeed = 0 | |
1547 | end | |
1548 | for _, c in pairs(Character:GetChildren()) do | |
1549 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1550 | c.Material = "Neon" | |
1551 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1552 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1553 | end | |
1554 | c.Color = C3(1,1,1) | |
1555 | if c == Head then | |
1556 | if c:FindFirstChild("face") then | |
1557 | c.face:remove() | |
1558 | end | |
1559 | end | |
1560 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
1561 | c:remove() | |
1562 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1563 | c:remove() | |
1564 | end | |
1565 | end | |
1566 | - | sick.SoundId = "rbxassetid://561833161" |
1566 | + | sick.SoundId = "rbxassetid://142306659" |
1567 | sick.Looped = true | |
1568 | sick.Pitch = 1 | |
1569 | sick.Volume = 3 | |
1570 | sick:Resume() | |
1571 | sick.Parent = Torso | |
1572 | refit() | |
1573 | if Head:FindFirstChildOfClass("Sound") then | |
1574 | Head:FindFirstChildOfClass("Sound"):remove() | |
1575 | end | |
1576 | end | |
1577 | ||
1578 | --//=================================\\ | |
1579 | --\\=================================// | |
1580 | ||
1581 | ||
1582 | ||
1583 | ||
1584 | ||
1585 | --//====================================================\\-- | |
1586 | --|| END OF SCRIPT | |
1587 | --\\====================================================//-- |