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1 | script.Name = "Darrenx7" | |
2 | Player = game.Players.LocalPlayer | |
3 | Character = Player.Character | |
4 | script.Parent = Character | |
5 | Mouse = Player:GetMouse() | |
6 | ||
7 | shaded = false | |
8 | ||
9 | ||
10 | function Weld(p0,p1,c0) | |
11 | local weld = Instance.new("Weld",p0) | |
12 | weld.Part0 = p0 | |
13 | weld.Part1 = p1 | |
14 | weld.C0 = c0 or CFrame.new() | |
15 | return weld | |
16 | end | |
17 | ||
18 | Character.Torso.Changed:connect(function() | |
19 | if shaded then | |
20 | Character.Torso.CanCollide = false | |
21 | Character.Head.CanCollide = false | |
22 | end | |
23 | end) | |
24 | ||
25 | game:GetService('RunService').Stepped:connect(function() | |
26 | if shaded then | |
27 | Character.Torso.CanCollide = false | |
28 | Character.Head.CanCollide = false | |
29 | end | |
30 | end) | |
31 | ||
32 | Torso = Character.Torso | |
33 | ||
34 | function Melt(rev) | |
35 | local Melsp = Instance.new("Part",Character) | |
36 | Melsp.CanCollide = false | |
37 | Melsp.BrickColor = BrickColor.new("Really red") | |
38 | local Melme = Instance.new("SpecialMesh",Melsp) | |
39 | - | Melsp.BrickColor = BrickColor.new("Really black") |
39 | + | |
40 | Melme.Scale = Vector3.new(20,40,20) | |
41 | Melsp.formFactor = 3 | |
42 | Melsp.Size = Vector3.new(0.2,0.2,0.2) | |
43 | Melsp.Position = Torso.Position | |
44 | local Melwe = Weld(Torso,Melsp) | |
45 | coroutine.resume(coroutine.create(function() | |
46 | if not rev then | |
47 | for i = 40,10,-3 do | |
48 | Melme.Scale = Vector3.new(20,i,20) | |
49 | wait() | |
50 | end | |
51 | else | |
52 | for i = 10,40,3 do | |
53 | Melme.Scale = Vector3.new(20,i,20) | |
54 | wait(0.001) | |
55 | end | |
56 | end | |
57 | end)) | |
58 | coroutine.resume(coroutine.create(function() | |
59 | if not rev then | |
60 | for i = -1,-5,-0.2 do | |
61 | Melwe.C0 = CFrame.new(0,i,0) | |
62 | wait() | |
63 | end | |
64 | else | |
65 | for i = -5,-1,0.2 do | |
66 | Melwe.C0 = CFrame.new(0,i,0) | |
67 | wait() | |
68 | end | |
69 | end | |
70 | Melsp:Destroy() | |
71 | end)) | |
72 | end | |
73 | ||
74 | function Invisible() | |
75 | Character.Head.face.Transparency = 1 | |
76 | for _,v in pairs(Character:children()) do | |
77 | if v:IsA("Part") then | |
78 | v.Transparency = 1 | |
79 | v.CanCollide = false | |
80 | elseif v:IsA("Hat") then | |
81 | v.Handle.Transparency = 1 | |
82 | end | |
83 | end | |
84 | end | |
85 | ||
86 | function Visible() | |
87 | Character.Head.face.Transparency = 0 | |
88 | for _,v in pairs(Character:children()) do | |
89 | if v:IsA("Part") then | |
90 | v.Transparency = 0 | |
91 | elseif v:IsA("Hat") then | |
92 | v.Handle.Transparency = 0 | |
93 | end | |
94 | end | |
95 | end | |
96 | ||
97 | ||
98 | function Part(parent,size) | |
99 | part = Instance.new("Part",parent) | |
100 | part.formFactor = 3 | |
101 | part.Size = size | |
102 | return part | |
103 | end | |
104 | ||
105 | trailmod = Instance.new("Model",Character) | |
106 | ||
107 | function Trail() | |
108 | for _,v in pairs(trailmod:children()) do | |
109 | pcall(function() | |
110 | if v.Mesh.Scale.x <= 0 then | |
111 | v:Destroy() | |
112 | else | |
113 | v.Mesh.Scale = v.Mesh.Scale + Vector3.new(-0.2,0,-0.2) | |
114 | end | |
115 | end) | |
116 | end | |
117 | ||
118 | local trail = Part(trailmod,Vector3.new(0.35,0.35,0.35)) | |
119 | trail.CanCollide = false | |
120 | trail.BrickColor = BrickColor.new("Bright red") | |
121 | trail.Anchored = true | |
122 | - | trail.BrickColor = BrickColor.new("Really black") |
122 | + | |
123 | trail.CFrame = Torso.CFrame*CFrame.new(0,-3,0) | |
124 | end | |
125 | ||
126 | Mouse.KeyDown:connect(function(k) | |
127 | k = k:lower() | |
128 | if k == "m" then | |
129 | if shaded then | |
130 | Melt(true) | |
131 | coroutine.resume(coroutine.create(function() wait(0.9) Visible() shaded = false end)) | |
132 | else | |
133 | shaded = true | |
134 | Invisible() | |
135 | Melt() | |
136 | Trail() | |
137 | end | |
138 | end | |
139 | end) | |
140 | ||
141 | Running = false | |
142 | ||
143 | Character.Humanoid.Running:connect(function(speed) | |
144 | if speed > 0 then | |
145 | Running = true | |
146 | coroutine.resume(coroutine.create(function() | |
147 | repeat | |
148 | if shaded then | |
149 | Trail() | |
150 | end | |
151 | wait(0.01) | |
152 | until Running == false | |
153 | end)) | |
154 | else | |
155 | Running = false | |
156 | end | |
157 | end) | |
158 | ||
159 | --mediafire gtfo password |