SHOW:
|
|
- or go back to the newest paste.
1 | function clerp(c1,c2,al) | |
2 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
3 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
4 | for i,v in pairs(com1) do | |
5 | com1[i] = v+(com2[i]-v)*al | |
6 | end | |
7 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
8 | end | |
9 | ||
10 | plr = game:service'Players'.LocalPlayer | |
11 | char = plr.Character | |
12 | mouse = plr:GetMouse() | |
13 | humanoid = char:findFirstChild("Humanoid") | |
14 | torso = char:findFirstChild("Torso") | |
15 | head = char.Head | |
16 | ra = char:findFirstChild("Right Arm") | |
17 | la = char:findFirstChild("Left Arm") | |
18 | rl = char:findFirstChild("Right Leg") | |
19 | ll = char:findFirstChild("Left Leg") | |
20 | rs = torso:findFirstChild("Right Shoulder") | |
21 | ls = torso:findFirstChild("Left Shoulder") | |
22 | rh = torso:findFirstChild("Right Hip") | |
23 | lh = torso:findFirstChild("Left Hip") | |
24 | neck = torso:findFirstChild("Neck") | |
25 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
26 | anim = char:findFirstChild("Animate") | |
27 | do --Removing ROBLOX's new Looped bug >_> | |
28 | local function rec(x) | |
29 | for i,v in pairs(x:children()) do | |
30 | if v:IsA'Animation' then | |
31 | v.AnimationId = 'rbxassetid://28159255' | |
32 | end | |
33 | rec(v) | |
34 | end | |
35 | end | |
36 | rec(anim) --the Animate script | |
37 | end | |
38 | ||
39 | humanoid.Jump = true | |
40 | ||
41 | wait(.4) | |
42 | ||
43 | ||
44 | if anim then | |
45 | anim:Destroy() | |
46 | end | |
47 | rootpart = char:findFirstChild("HumanoidRootPart") | |
48 | camera = workspace.CurrentCamera | |
49 | modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char) | |
50 | modelforparts.Name = "ModelForParts" | |
51 | ||
52 | function trailconnect(obj, wat) | |
53 | local trail = {} | |
54 | for i = 1, 4 do | |
55 | local p = Instance.new("Part") | |
56 | p.BrickColor = obj.BrickColor | |
57 | p.formFactor = "Custom" | |
58 | p.Size = Vector3.new(1,1,1) | |
59 | p.Locked = true | |
60 | p.Anchored = true | |
61 | p.CanCollide = false | |
62 | local mesh = Instance.new("CylinderMesh", p) | |
63 | mesh.Name = "Mesh" | |
64 | table.insert(trail,{p,0}) | |
65 | end | |
66 | local lastpos = obj.Position | |
67 | local updatethis = 0 | |
68 | local dontdothis = false | |
69 | game:service'RunService'.Stepped:connect(function() | |
70 | if wat == true then if dontdothis then return end | |
71 | for i,v in pairs(trail) do | |
72 | game:service'Debris':AddItem(obj, 0) | |
73 | table.remove(v, i) | |
74 | end | |
75 | dontdothis = true | |
76 | return | |
77 | end | |
78 | updatethis = ((updatethis) % 4) + 1 | |
79 | local dstnc = (obj.Position - lastpos).magnitude | |
80 | trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2) | |
81 | trail[updatethis][1].Parent = obj.Parent | |
82 | trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0) | |
83 | trail[updatethis][2] = 0 | |
84 | for i,v in pairs(trail) do | |
85 | v[2] = v[2] + .15 | |
86 | v[1].Transparency = v[2] | |
87 | end | |
88 | lastpos = obj.Position | |
89 | end) | |
90 | end | |
91 | ||
92 | do --rayCast | |
93 | function rayCast(startpos, Speed, Gravity, Dmg, color) | |
94 | local ran,err = ypcall(function() | |
95 | local rayPart = Instance.new("Part") | |
96 | rayPart.Name = "RayPart" | |
97 | rayPart.BrickColor = BrickColor.new(color) | |
98 | rayPart.Anchored = true | |
99 | rayPart.CanCollide = false | |
100 | rayPart.Locked = true | |
101 | rayPart.FormFactor = "Custom" | |
102 | rayPart.TopSurface = Enum.SurfaceType.Smooth | |
103 | rayPart.BottomSurface = Enum.SurfaceType.Smooth | |
104 | rayPart.Size = Vector3.new(.2, 50, .2) | |
105 | rayPart:breakJoints() | |
106 | Instance.new("CylinderMesh", rayPart) | |
107 | local fire = Instance.new("Fire", rayPart) | |
108 | fire.Color = rayPart.BrickColor.Color | |
109 | fire.SecondaryColor = rayPart.BrickColor.Color | |
110 | fire.Heat = 0 | |
111 | fire.Size = 10 | |
112 | local pl = Instance.new("PointLight", rayPart) | |
113 | pl.Color = Color3.new(rayPart.BrickColor.r/1.5, rayPart.BrickColor.g/1.5, rayPart.BrickColor.b/1.5) | |
114 | pl.Range = 18 | |
115 | ||
116 | local hitobj = false | |
117 | local bulletposition = startpos.Position | |
118 | rayPart.CFrame = startpos.CFrame | |
119 | trailconnect(rayPart, hitobj) | |
120 | ||
121 | local bulletvelocity = (Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)))+( mouse.Hit.p - bulletposition).unit*Speed | |
122 | local bulletlastposition = bulletposition | |
123 | ||
124 | coroutine.resume(coroutine.create(function() | |
125 | while true do | |
126 | ||
127 | local dt = wait() | |
128 | bulletlastposition = bulletposition | |
129 | bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81*Gravity, 0)*dt) | |
130 | bulletposition = bulletposition + (bulletvelocity*dt) | |
131 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
132 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, {char, modelforparts} ) | |
133 | ||
134 | if (torso.Position - rayPart.Position).magnitude > 840 then | |
135 | rayPart:Destroy() | |
136 | hitobj = true | |
137 | break | |
138 | end | |
139 | ||
140 | ||
141 | if hit then | |
142 | hitobj = true | |
143 | local damage = math.random(Dmg, Dmg+6) | |
144 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
145 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage | |
146 | elseif hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") then | |
147 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage | |
148 | end | |
149 | local boom = Instance.new("Part", modelforparts) | |
150 | boom.BrickColor = rayPart.BrickColor | |
151 | boom.Anchored = true | |
152 | boom.FormFactor = "Custom" | |
153 | boom.Size = Vector3.new(1,1,1) | |
154 | boom.CanCollide = false | |
155 | boom.Transparency = 0.25 | |
156 | boom.CFrame = CFrame.new(hitposition.x, hitposition.y, hitposition.z) | |
157 | boom.TopSurface = 0 | |
158 | boom.BottomSurface = 0 | |
159 | local sphere = Instance.new("SpecialMesh", boom) | |
160 | sphere.MeshType = "Sphere" | |
161 | local pl = Instance.new("PointLight", boom) | |
162 | pl.Color = Color3.new(boom.BrickColor.r/1.5, boom.BrickColor.g/1.5, boom.BrickColor.b/1.5) | |
163 | pl.Range = 20 | |
164 | for ye = 0, 8 do | |
165 | local lite = Instance.new("Part", boom) | |
166 | lite.FormFactor = "Custom" | |
167 | lite.Size = Vector3.new(.2, 1.5, .2) | |
168 | lite.BrickColor = boom.BrickColor | |
169 | lite.CanCollide = false | |
170 | lite.TopSurface = 0 | |
171 | lite.Anchored = false | |
172 | lite.BottomSurface = 0 | |
173 | lite.Position = boom.Position + Vector3.new(math.random(-10, 10), math.random(6,15), math.random(-10, 10)) | |
174 | end | |
175 | ||
176 | for i = 0, 20, 2.5 do | |
177 | sphere.Scale = sphere.Scale + Vector3.new(i,i,i) | |
178 | boom.Transparency = boom.Transparency + i/60 | |
179 | pl.Range = pl.Range + i/15 | |
180 | wait() | |
181 | end | |
182 | boom:Destroy() | |
183 | for i,v in pairs(workspace:children()) do | |
184 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
185 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then | |
186 | if (v:findFirstChild("Torso").Position - boom.Position).magnitude < 16 and v.Name ~= char.Name then | |
187 | v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+2,Dmg+6)) | |
188 | end | |
189 | end | |
190 | end | |
191 | if v and v:IsA("Part") and v.Name ~= "Base" then | |
192 | if (v.Position - boom.Position).magnitude < 16 then | |
193 | v:BreakJoints() | |
194 | v.TopSurface = 0 | |
195 | v.BottomSurface = 0 | |
196 | v.LeftSurface = 0 | |
197 | v.RightSurface = 0 | |
198 | v.FrontSurface = 0 | |
199 | v.BackSurface = 0 | |
200 | v.Anchored = false | |
201 | end | |
202 | end | |
203 | end | |
204 | pcall(function() | |
205 | bulletposition = hitposition | |
206 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) | |
207 | rayPart:Destroy() | |
208 | end) | |
209 | break | |
210 | end | |
211 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) | |
212 | rayPart.Parent = modelforparts | |
213 | end | |
214 | end)) | |
215 | for i = 70, 65, -1.5 do | |
216 | firing = true | |
217 | camera.FieldOfView = i | |
218 | wait() | |
219 | end | |
220 | for i = 65, 70, 2.5 do | |
221 | firing = false | |
222 | camera.FieldOfView = i | |
223 | wait() | |
224 | end | |
225 | end) | |
226 | if err then | |
227 | print(err) | |
228 | end | |
229 | end | |
230 | end | |
231 | ||
232 | ||
233 | charge = 100 | |
234 | ||
235 | plrgui = game:service'Players'.LocalPlayer:findFirstChild("PlayerGui") | |
236 | ||
237 | local statusgui = Instance.new("ScreenGui", plrgui) | |
238 | local mainframe = Instance.new("Frame", statusgui) | |
239 | mainframe.Size = UDim2.new(0, 200, 0, 200) | |
240 | mainframe.Position = UDim2.new(.75, 0, .75, 0) | |
241 | mainframe.Style = 3 | |
242 | local image = Instance.new("ImageLabel", mainframe) | |
243 | image.Size = UDim2.new(1, 0, .47, 0) | |
244 | image.Position = UDim2.new(0, 0, .235, 0) | |
245 | image.BackgroundTransparency = 1 | |
246 | image.Image = "rbxassetid://145057975" | |
247 | local chargetext = Instance.new("TextLabel", mainframe) | |
248 | chargetext.FontSize = "Size18" | |
249 | chargetext.Size = UDim2.new(1, 0, .95, 0) | |
250 | chargetext.TextYAlignment = "Bottom" | |
251 | chargetext.BackgroundTransparency = 1 | |
252 | chargetext.TextColor3 = Color3.new(1,1,1) | |
253 | game:service'RunService'.Stepped:connect(function() | |
254 | chargetext.Text = math.floor(charge).."%" | |
255 | end) | |
256 | ||
257 | ||
258 | ||
259 | local rm = Instance.new("Weld", torso) | |
260 | rm.C0 = CFrame.new(1.5, 0.5, 0) | |
261 | rm.C1 = CFrame.new(0, 0.5, 0) | |
262 | rm.Part0 = torso | |
263 | rm.Part1 = ra | |
264 | local lm = Instance.new("Weld", torso) | |
265 | lm.C0 = CFrame.new(-1.5, 0.5, 0) | |
266 | lm.C1 = CFrame.new(0, 0.5, 0) | |
267 | lm.Part0 = torso | |
268 | lm.Part1 = la | |
269 | ||
270 | sound = Instance.new("Sound", head) | |
271 | sound.Volume = 1 | |
272 | - | sound.SoundId = "rbxassetid://144834276" |
272 | + | sound.SoundId = "rbxassetid://382309687" |
273 | sound.Looped = true | |
274 | ||
275 | ||
276 | dancemode = true | |
277 | debounceofsprint = false | |
278 | ||
279 | --create func | |
280 | function part(parent, size, color, formfactor, collide, transparency) | |
281 | if transparency == nil then transparency=0 end | |
282 | if collide == nil then collide=false end | |
283 | if formfactor == nil then formfactor="Custom" end | |
284 | local p = Instance.new("Part", parent) | |
285 | p.FormFactor = formfactor | |
286 | p.CanCollide = collide | |
287 | p.Size = size | |
288 | p.Locked = true | |
289 | p.Transparency = transparency | |
290 | p.Position = torso.Position + Vector3.new(0, 1, 0) | |
291 | p.BrickColor = color | |
292 | p.FrontSurface = "SmoothNoOutlines" | |
293 | p.BackSurface = "SmoothNoOutlines" | |
294 | p.LeftSurface = "SmoothNoOutlines" | |
295 | p.BottomSurface = "SmoothNoOutlines" | |
296 | p.TopSurface = "SmoothNoOutlines" | |
297 | p.RightSurface = "SmoothNoOutlines" | |
298 | return p | |
299 | end | |
300 | function wedge(parent, size, color, formfactor, collide, transparency) | |
301 | if transparency==nil then transparency=0 end | |
302 | if collide==nil then collide=false end | |
303 | if formfactor==nil then formfactor="Custom" end | |
304 | local p = Instance.new("WedgePart", parent) | |
305 | p.FormFactor = formfactor | |
306 | p.CanCollide = collide | |
307 | p.Size = size | |
308 | p.Locked = true | |
309 | p.Position = torso.Position | |
310 | p.BrickColor = color | |
311 | p.FrontSurface = "SmoothNoOutlines" | |
312 | p.BackSurface = "SmoothNoOutlines" | |
313 | p.LeftSurface = "SmoothNoOutlines" | |
314 | p.BottomSurface = "SmoothNoOutlines" | |
315 | p.TopSurface = "SmoothNoOutlines" | |
316 | p.RightSurface = "SmoothNoOutlines" | |
317 | return p | |
318 | end | |
319 | function weld(part0, part1, c0, parent, c1) | |
320 | if parent == nil then parent=char end | |
321 | if c1 == nil then c1=CFrame.new() end | |
322 | ||
323 | local wel = Instance.new("Weld", parent) | |
324 | wel.Part0 = part0 | |
325 | wel.Part1 = part1 | |
326 | wel.C0 = c0 | |
327 | wel.C1 = c1 | |
328 | return wel | |
329 | end | |
330 | function specialmesh(parent, meshType, scale, meshId) | |
331 | if meshId==nil then meshId="" end | |
332 | local mesh = Instance.new("SpecialMesh", parent) | |
333 | mesh.Scale = scale | |
334 | mesh.MeshType = meshType | |
335 | mesh.MeshId = meshId | |
336 | return mesh | |
337 | end | |
338 | ---------------------------------------------------------------------------------------------------------- | |
339 | --function part(parent, size, color, formfactor, collide, transparency) | |
340 | --function weld(part0, part1, c0, parent, c1) | |
341 | ||
342 | ---------------------------------------------------------------------------------------------------------- | |
343 | function animatehuman(animationid, object) | |
344 | local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid) | |
345 | animation:Play() | |
346 | end | |
347 | local danceAnim = Instance.new("Animation", char) | |
348 | danceAnim.AnimationId = "http://www.roblox.com/asset/?id=130018893" | |
349 | danceAnim.Name = "DancingAnimation" | |
350 | ---------------------------------------------------------------------------------------------------------- | |
351 | local main = Instance.new("Part", char) | |
352 | main.FormFactor = "Custom" | |
353 | main.CanCollide = false | |
354 | main.Size = Vector3.new(.75, 1, 1.2) | |
355 | main.Locked = true | |
356 | main.BrickColor = BrickColor.new("Black") | |
357 | main.TopSurface = 0 | |
358 | main.BottomSurface = 0 | |
359 | main.Position = torso.Position | |
360 | main:BreakJoints() | |
361 | local weld1 = weld(main, ra, CFrame.new(), char, CFrame.new(0, -.8, -.6)) | |
362 | local speaker = Instance.new("Part", char) | |
363 | speaker.FormFactor = "Custom" | |
364 | speaker.CanCollide = false | |
365 | speaker.Size = Vector3.new(1.5, .25, 1.4) | |
366 | speaker.Locked = true | |
367 | speaker.BrickColor = BrickColor.new("Black") | |
368 | speaker.TopSurface = 0 | |
369 | speaker.BottomSurface = 0 | |
370 | speaker.Position = torso.Position | |
371 | speaker:BreakJoints() | |
372 | local weld2 = weld(speaker, main, CFrame.new(), char, CFrame.new(-.25, -1.7, .6)) | |
373 | local speaker2 = Instance.new("Part", char) | |
374 | speaker2.FormFactor = "Custom" | |
375 | speaker2.CanCollide = false | |
376 | speaker2.Size = Vector3.new(1, .25, 2) | |
377 | speaker2.Locked = true | |
378 | speaker2.BrickColor = BrickColor.new("Black") | |
379 | speaker2.TopSurface = 0 | |
380 | speaker2.BottomSurface = 0 | |
381 | speaker2.Position = torso.Position | |
382 | speaker2:BreakJoints() | |
383 | local weld3 = weld(speaker2, main, CFrame.new(), char, CFrame.new(0, -1.7, -.2)) | |
384 | local main2 = Instance.new("Part", char) | |
385 | main2.FormFactor = "Custom" | |
386 | main2.CanCollide = false | |
387 | main2.Size = Vector3.new(.751, 1, .6) | |
388 | main2.Locked = true | |
389 | main2.BrickColor = BrickColor.new("Black") | |
390 | main2.TopSurface = 0 | |
391 | main2.BottomSurface = 0 | |
392 | main2.Position = torso.Position | |
393 | main2:BreakJoints() | |
394 | local weld4 = weld(main2, ra, CFrame.new(), char, CFrame.new(0, 0, -.9)) | |
395 | local main3 = Instance.new("Part", char) | |
396 | main3.FormFactor = "Custom" | |
397 | main3.CanCollide = false | |
398 | main3.Size = Vector3.new(.751, 1.45, 1) | |
399 | main3.Locked = true | |
400 | main3.BrickColor = BrickColor.new("Black") | |
401 | main3.TopSurface = 0 | |
402 | main3.BottomSurface = 0 | |
403 | main3.Position = torso.Position | |
404 | main3:BreakJoints() | |
405 | local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9)) | |
406 | local main4 = Instance.new("Part", char) | |
407 | main4.FormFactor = "Custom" | |
408 | main4.CanCollide = false | |
409 | main4.Size = Vector3.new(1, .76, 1) | |
410 | Instance.new("CylinderMesh", main4) | |
411 | main4.Locked = true | |
412 | main4.BrickColor = BrickColor.new("Black") | |
413 | main4.TopSurface = 0 | |
414 | main4.BottomSurface = 0 | |
415 | main4.Position = torso.Position | |
416 | main4:BreakJoints() | |
417 | local weld6 = weld(main4, main, CFrame.new(), char, CFrame.new(0, -.15, -.5)*CFrame.Angles(math.pi/2, 0, math.pi/2)) | |
418 | local speaker3 = Instance.new("Part", char) | |
419 | speaker3.FormFactor = "Custom" | |
420 | speaker3.CanCollide = false | |
421 | speaker3.Size = Vector3.new(1.5, .5, 1.4) | |
422 | speaker3.Locked = true | |
423 | speaker3.BrickColor = BrickColor.new("Black") | |
424 | speaker3.TopSurface = 0 | |
425 | speaker3.BottomSurface = 0 | |
426 | speaker3.Position = torso.Position | |
427 | speaker3:BreakJoints() | |
428 | local welds1 = weld(speaker3, main, CFrame.new(), char, CFrame.new(-.25, -2.2, .6)) | |
429 | local speaker4 = Instance.new("Part", char) | |
430 | speaker4.FormFactor = "Custom" | |
431 | speaker4.CanCollide = false | |
432 | speaker4.Size = Vector3.new(1, .5, 2) | |
433 | speaker4.Locked = true | |
434 | speaker4.BrickColor = BrickColor.new("Black") | |
435 | speaker4.TopSurface = 0 | |
436 | speaker4.BottomSurface = 0 | |
437 | speaker4.Position = torso.Position | |
438 | speaker4:BreakJoints() | |
439 | local welds2 = weld(speaker4, main, CFrame.new(), char, CFrame.new(0, -2.205, -.2)) | |
440 | local speaker5 = Instance.new("Part", char) | |
441 | speaker5.FormFactor = "Custom" | |
442 | speaker5.CanCollide = false | |
443 | speaker5.Size = Vector3.new(1.4, .4, 1.3) | |
444 | speaker5.Locked = true | |
445 | speaker5.BrickColor = BrickColor.new("Black") | |
446 | speaker5.TopSurface = 0 | |
447 | speaker5.BottomSurface = 0 | |
448 | speaker5.Position = torso.Position | |
449 | speaker5:BreakJoints() | |
450 | local welds3 = weld(speaker5, main, CFrame.new(), char, CFrame.new(-.25, -2, .6)) | |
451 | local speaker6 = Instance.new("Part", char) | |
452 | speaker6.FormFactor = "Custom" | |
453 | speaker6.CanCollide = false | |
454 | speaker6.Size = Vector3.new(.9, .4, 1.9) | |
455 | speaker6.Locked = true | |
456 | speaker6.BrickColor = BrickColor.new("Black") | |
457 | speaker6.TopSurface = 0 | |
458 | speaker6.BottomSurface = 0 | |
459 | speaker6.Position = torso.Position | |
460 | speaker6:BreakJoints() | |
461 | local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2)) | |
462 | ||
463 | local support = Instance.new("Part", char) | |
464 | support.FormFactor = "Custom" | |
465 | support.CanCollide = false | |
466 | support.Size = Vector3.new(.3, .4, .6) | |
467 | support.Locked = true | |
468 | support.BrickColor = BrickColor.new("Black") | |
469 | support.TopSurface = 0 | |
470 | support.BottomSurface = 0 | |
471 | support.Position = torso.Position | |
472 | support:BreakJoints() | |
473 | local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4)) | |
474 | ||
475 | ||
476 | debounce = false | |
477 | ||
478 | function stopsound() | |
479 | if debounce then return end | |
480 | if not sound.IsPlaying then return end | |
481 | sound:stop() | |
482 | debounce = true | |
483 | local dancebro = Instance.new("StringValue", game:service'Lighting') | |
484 | dancebro.Name = ('STOPDANCING'..plr.Name) | |
485 | game:service'Debris':AddItem(dancebro, 1) | |
486 | coroutine.wrap(function() | |
487 | while not sound.IsPlaying do | |
488 | if charge <= 100 then | |
489 | charge = charge + .1 | |
490 | wait() | |
491 | elseif charge > 100 then | |
492 | charge = 100 | |
493 | break | |
494 | end | |
495 | end | |
496 | end)() | |
497 | wait(.1) | |
498 | debounce = false | |
499 | end | |
500 | mouse.Button1Down:connect(function(mous) | |
501 | if debounceofsprint then return end | |
502 | if sound.IsPlaying then return end | |
503 | if debounce then return end | |
504 | sound:play() | |
505 | for i = 70, 55, -.35 do | |
506 | if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end | |
507 | camera.FieldOfView = i | |
508 | wait() | |
509 | end | |
510 | for i = 65, 70, 2.5 do | |
511 | if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end | |
512 | camera.FieldOfView = i | |
513 | wait() | |
514 | end | |
515 | if debounce then debounce = false return end | |
516 | if dancemode then | |
517 | for i,v in pairs(workspace:children()) do | |
518 | if not sound.IsPlaying then break end | |
519 | coroutine.wrap(function() | |
520 | if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then | |
521 | danceAnimClone = danceAnim:clone() | |
522 | danceAnimClone.Parent = v | |
523 | danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=130018893" | |
524 | wait() | |
525 | NLS([[ | |
526 | function animatehuman(animationid, object) | |
527 | local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid) | |
528 | animation:Play() | |
529 | end | |
530 | while wait(.5) do | |
531 | if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end | |
532 | animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent) | |
533 | end | |
534 | ]], v) | |
535 | end | |
536 | end)() | |
537 | end | |
538 | end | |
539 | coroutine.wrap(function() | |
540 | while sound.IsPlaying do | |
541 | if charge <= 1 then | |
542 | if debounce then break end | |
543 | if not sound.IsPlaying then break end | |
544 | sound:stop() | |
545 | debounce = true | |
546 | chargetext.TextColor3 = Color3.new(1,0,0) | |
547 | dancebro = Instance.new("StringValue", game:service'Lighting') | |
548 | dancebro.Name = ('STOPDANCING'..plr.Name) | |
549 | game:service'Debris':AddItem(dancebro, 1) | |
550 | coroutine.wrap(function() | |
551 | repeat wait() until charge >= 10 | |
552 | debounce = false | |
553 | chargetext.TextColor3 = Color3.new(1,1,1) | |
554 | end)() | |
555 | coroutine.wrap(function() | |
556 | while not sound.IsPlaying do | |
557 | if charge <= 100 then | |
558 | charge = charge + .1 | |
559 | wait() | |
560 | elseif charge > 100 then | |
561 | charge = 100 | |
562 | break | |
563 | end | |
564 | end | |
565 | end)() | |
566 | else | |
567 | charge = charge - .08 | |
568 | wait() | |
569 | end | |
570 | end | |
571 | end)() | |
572 | coroutine.wrap(function() | |
573 | local ran,err = ypcall(function() | |
574 | while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do | |
575 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
576 | if not sound.IsPlaying then break end | |
577 | rayCast(speaker, 1250, 0, 5, "Lavender") | |
578 | wait(.35) | |
579 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
580 | if not sound.IsPlaying then break end | |
581 | rayCast(speaker, 1250, 0, 5, "Pink") | |
582 | wait(.95) | |
583 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
584 | if not sound.IsPlaying then break end | |
585 | rayCast(speaker, 1250, 0, 5, "Bright bluish green") | |
586 | wait(.55) | |
587 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
588 | if not sound.IsPlaying then break end | |
589 | rayCast(speaker, 1250, 0, 5, "Pink") | |
590 | wait(.4) | |
591 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
592 | if not sound.IsPlaying then break end | |
593 | rayCast(speaker, 1250, 0, 5, "Bright bluish green") | |
594 | local pl = Instance.new("PointLight", torso) | |
595 | pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25) | |
596 | pl.Range = 30 | |
597 | pl.Brightness = 0.7 | |
598 | game:service'Debris':AddItem(pl, .3) | |
599 | wait(.45) | |
600 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
601 | if not sound.IsPlaying then break end | |
602 | rayCast(speaker, 1250, 0, 5, "Lavender") | |
603 | wait(.75) | |
604 | end | |
605 | end) if err then print(err) end | |
606 | end)() | |
607 | end) | |
608 | ||
609 | mouse.Button1Up:connect(function(mous) | |
610 | stopsound() | |
611 | end) | |
612 | ctrl = false | |
613 | mouse.KeyDown:connect(function(k) | |
614 | if string.byte(k) == 50 then | |
615 | ctrl = true | |
616 | humanoid.WalkSpeed = 8 | |
617 | end | |
618 | if string.byte(k) == 48 then | |
619 | humanoid.WalkSpeed = 28 | |
620 | end | |
621 | end) | |
622 | ||
623 | mouse.KeyUp:connect(function(k) | |
624 | if string.byte(k) == 50 then | |
625 | ctrl = false | |
626 | humanoid.WalkSpeed = 16 | |
627 | end | |
628 | if string.byte(k) == 48 then | |
629 | humanoid.WalkSpeed = 16 | |
630 | if ctrl then | |
631 | humanoid.WalkSpeed = 8 | |
632 | end | |
633 | end | |
634 | end) | |
635 | ||
636 | humanoid.Died:connect(function() | |
637 | deathpos = torso.Position | |
638 | WorkModel = Instance.new("Model", workspace) | |
639 | WorkModel.Name = " " | |
640 | wait(1/60) | |
641 | humanoid.Parent = nil | |
642 | if torso then | |
643 | local Head = char:FindFirstChild("Head") | |
644 | if Head then | |
645 | local Neck = Instance.new("Weld") | |
646 | Neck.Name = "Neck" | |
647 | Neck.Part0 = torso | |
648 | Neck.Part1 = Head | |
649 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
650 | Neck.C1 = CFrame.new() | |
651 | Neck.Parent = torso | |
652 | end | |
653 | local Limb = char:FindFirstChild("Right Arm") | |
654 | if Limb then | |
655 | ||
656 | Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) | |
657 | local Joint = Instance.new("Glue") | |
658 | Joint.Name = "RightShoulder" | |
659 | Joint.Part0 = torso | |
660 | Joint.Part1 = Limb | |
661 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
662 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
663 | Joint.Parent = torso | |
664 | ||
665 | local B = Instance.new("Part") | |
666 | B.TopSurface = 0 | |
667 | B.BottomSurface = 0 | |
668 | B.formFactor = "Symmetric" | |
669 | B.Size = Vector3.new(1, 1, 1) | |
670 | B.Transparency = 1 | |
671 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
672 | B.Parent = char | |
673 | B.CanCollide = false | |
674 | local W = Instance.new("Weld") | |
675 | W.Part0 = Limb | |
676 | W.Part1 = B | |
677 | W.C0 = CFrame.new(0, -0.5, 0) | |
678 | W.Parent = Limb | |
679 | ||
680 | end | |
681 | local Limb = char:FindFirstChild("Left Arm") | |
682 | if Limb then | |
683 | ||
684 | Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) | |
685 | local Joint = Instance.new("Glue") | |
686 | Joint.Name = "LeftShoulder" | |
687 | Joint.Part0 = torso | |
688 | Joint.Part1 = Limb | |
689 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
690 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
691 | Joint.Parent = torso | |
692 | ||
693 | local B = Instance.new("Part") | |
694 | B.TopSurface = 0 | |
695 | B.BottomSurface = 0 | |
696 | B.formFactor = "Symmetric" | |
697 | B.Size = Vector3.new(1, 1, 1) | |
698 | B.Transparency = 1 | |
699 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
700 | B.Parent = char | |
701 | B.CanCollide = false | |
702 | local W = Instance.new("Weld") | |
703 | W.Part0 = Limb | |
704 | W.Part1 = B | |
705 | W.C0 = CFrame.new(0, -0.5, 0) | |
706 | W.Parent = Limb | |
707 | ||
708 | end | |
709 | local Limb = char:FindFirstChild("Right Leg") | |
710 | if Limb then | |
711 | ||
712 | Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) | |
713 | local Joint = Instance.new("Glue") | |
714 | Joint.Name = "RightHip" | |
715 | Joint.Part0 = torso | |
716 | Joint.Part1 = Limb | |
717 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
718 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
719 | Joint.Parent = torso | |
720 | ||
721 | local B = Instance.new("Part") | |
722 | B.TopSurface = 0 | |
723 | B.BottomSurface = 0 | |
724 | B.formFactor = "Symmetric" | |
725 | B.Size = Vector3.new(1, 1, 1) | |
726 | B.Transparency = 1 | |
727 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
728 | B.Parent = char | |
729 | B.CanCollide = false | |
730 | local W = Instance.new("Weld") | |
731 | W.Part0 = Limb | |
732 | W.Part1 = B | |
733 | W.C0 = CFrame.new(0, -0.5, 0) | |
734 | W.Parent = Limb | |
735 | ||
736 | end | |
737 | local Limb = char:FindFirstChild("Left Leg") | |
738 | if Limb then | |
739 | ||
740 | Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) | |
741 | local Joint = Instance.new("Glue") | |
742 | Joint.Name = "LeftHip" | |
743 | Joint.Part0 = torso | |
744 | Joint.Part1 = Limb | |
745 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
746 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
747 | Joint.Parent = torso | |
748 | ||
749 | local B = Instance.new("Part") | |
750 | B.TopSurface = 0 | |
751 | B.BottomSurface = 0 | |
752 | B.formFactor = "Symmetric" | |
753 | B.Size = Vector3.new(1, 1, 1) | |
754 | B.Transparency = 1 | |
755 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
756 | B.Parent = char | |
757 | B.CanCollide = false | |
758 | local W = Instance.new("Weld") | |
759 | W.Part0 = Limb | |
760 | W.Part1 = B | |
761 | W.C0 = CFrame.new(0, -0.5, 0) | |
762 | W.Parent = Limb | |
763 | end | |
764 | for blood = 0, 3 do | |
765 | local blood = Instance.new("Part", workspace) | |
766 | blood.BrickColor = BrickColor.Red() | |
767 | blood.FormFactor = "Custom" | |
768 | blood.Size = Vector3.new(.2,.2,.2) | |
769 | blood.Anchored = true | |
770 | blood.TopSurface = "Smooth" | |
771 | blood.BackSurface = "Smooth" | |
772 | local bloodmesh = Instance.new("CylinderMesh", blood) | |
773 | bloodmesh.Scale = Vector3.new(3, 0, 3) | |
774 | local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2))) | |
775 | local hitzb, hitposb = workspace:findPartOnRay(rayzb, char) | |
776 | if hitzb then | |
777 | blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z) | |
778 | blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0) | |
779 | coroutine.wrap(function() | |
780 | for cframe = 0, math.random(16, 24) do | |
781 | bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45) | |
782 | wait() | |
783 | end | |
784 | end)() | |
785 | elseif not hitzb then | |
786 | blood:Destroy() | |
787 | end | |
788 | end | |
789 | local BP = Instance.new("BodyPosition", torso) | |
790 | BP.maxForce = Vector3.new(1,1,1)/0 | |
791 | BP.position = deathpos | |
792 | for i,v in pairs(char:children()) do | |
793 | if v:IsA("Part") then v.Parent = WorkModel end | |
794 | end | |
795 | wait(.3) | |
796 | BP:Destroy() | |
797 | end | |
798 | end) | |
799 | ||
800 | local rlegm = Instance.new("Motor", torso) | |
801 | rlegm.C0 = CFrame.new(0.5, -1, 0) | |
802 | rlegm.C1 = CFrame.new(0, 1, 0) | |
803 | rlegm.Part0 = torso | |
804 | rlegm.Part1 = rl | |
805 | rlegm.Name = "Right Hip" | |
806 | local llegm = Instance.new("Motor", torso) | |
807 | llegm.C0 = CFrame.new(-0.5, -1, 0) | |
808 | llegm.C1 = CFrame.new(0, 1, 0) | |
809 | llegm.Part0 = torso | |
810 | llegm.Part1 = ll | |
811 | llegm.Name = "Left Hip" | |
812 | neck.C0 = CFrame.new(0, 1, 0) | |
813 | neck.C1 = CFrame.new(0, -0.5, 0) | |
814 | rj.C0 = CFrame.new(0, -1, 0) | |
815 | rj.C1 = CFrame.new(0, -1, 0) | |
816 | rsc0 = rm.C0 | |
817 | lsc0 = lm.C0 | |
818 | neckc0 = neck.C0 | |
819 | rootc0 = rj.C0 | |
820 | llc0 = llegm.C0 | |
821 | rlc0 = rlegm.C0 | |
822 | speed = 0.4 | |
823 | angle = 0 | |
824 | anglespeed = 0 | |
825 | mvmnt = 0 | |
826 | game:service'RunService'.RenderStepped:connect(function() | |
827 | angle = (angle % 100) + anglespeed/10 | |
828 | mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10)) | |
829 | local rscf = rsc0 | |
830 | local lscf = lsc0 | |
831 | local rlcf = rlc0 | |
832 | local llcf = llc0 | |
833 | local rjcf = rootc0 | |
834 | local ncf = neckc0 | |
835 | local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0)) | |
836 | local hitz, enz = workspace:findPartOnRay(rayz, char) | |
837 | --math.asin(mouse.UnitRay.Direction.y) | |
838 | ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0) | |
839 | rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0) | |
840 | lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) | |
841 | if firing then | |
842 | rscf = rsc0 * CFrame.new(-.55, .15, .65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0) | |
843 | lscf = lsc0 * CFrame.new(.85, .15, -.35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) | |
844 | end | |
845 | if not hitz then | |
846 | ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) | |
847 | rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) | |
848 | lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) | |
849 | rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0) | |
850 | rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0) | |
851 | llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0) | |
852 | elseif humanoid.Sit then | |
853 | ncf = neckc0 * CFrame.Angles(0, 0, 0) | |
854 | rjcf = rootc0 * CFrame.new(0, -.2, 0) | |
855 | rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5)) | |
856 | llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5)) | |
857 | if sprinting then | |
858 | debounceofsprint = false | |
859 | sprinting = false | |
860 | end | |
861 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then | |
862 | speed = 0.3 | |
863 | if ctrl then | |
864 | rjcf = rootc0 * CFrame.new(0, -1.25, 0) | |
865 | llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0) | |
866 | rlcf = rlcf * CFrame.new(0, 1.25, -.85) | |
867 | else | |
868 | rjcf = rootc0 | |
869 | rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5)) | |
870 | llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5)) | |
871 | end | |
872 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then | |
873 | if not humanoid.Sit then | |
874 | anglespeed = 2 | |
875 | if ctrl then | |
876 | anglespeed = 3 | |
877 | ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0) | |
878 | rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0) | |
879 | rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0) | |
880 | lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45)) | |
881 | llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0) | |
882 | rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0) | |
883 | else | |
884 | rjcf = rootc0 | |
885 | rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5)) | |
886 | llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5)) | |
887 | end | |
888 | if sprinting then | |
889 | debounceofsprint = false | |
890 | sprinting = false | |
891 | end | |
892 | end | |
893 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then | |
894 | if not humanoid.Sit then | |
895 | anglespeed = 2.7 | |
896 | ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) | |
897 | rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) | |
898 | lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) | |
899 | rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045) | |
900 | rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5)) | |
901 | llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5)) | |
902 | sprinting = true | |
903 | debounceofsprint = true | |
904 | end | |
905 | end | |
906 | rm.C0 = clerp(rm.C0,rscf,speed) | |
907 | lm.C0 = clerp(lm.C0,lscf,speed) | |
908 | rj.C0 = clerp(rj.C0,rjcf,speed) | |
909 | rlegm.C0 = clerp(rlegm.C0,rlcf,speed) | |
910 | llegm.C0 = clerp(llegm.C0,llcf,speed) | |
911 | neck.C0 = clerp(neck.C0,ncf,speed) | |
912 | end) |