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1 | - | --[[ A script By makhail07 |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end --[[ A script By makhail07 | |
6 | ||
7 | ||
8 | Discord demitasse#2958 | |
9 | ||
10 | Description:Just,Just......Why? | |
11 | ||
12 | Also Join Our Discord Server :D discord.gg/fhhzeNq | |
13 | ]]-- | |
14 | ||
15 | local IDs = {340106355,927529620,876981900,840433326} | |
16 | ||
17 | function swait(num) | |
18 | if num==0 or num==nil then | |
19 | game:service'RunService'.Stepped:wait(0) | |
20 | else | |
21 | for i=0,num do | |
22 | game:service'RunService'.Stepped:wait(0) | |
23 | end | |
24 | end | |
25 | end | |
26 | function thread(f) | |
27 | coroutine.resume(coroutine.create(f)) | |
28 | end | |
29 | function clerp(a, b, t) | |
30 | local qa = { | |
31 | QuaternionFromCFrame(a) | |
32 | } | |
33 | local qb = { | |
34 | QuaternionFromCFrame(b) | |
35 | } | |
36 | local ax, ay, az = a.x, a.y, a.z | |
37 | local bx, by, bz = b.x, b.y, b.z | |
38 | local _t = 1 - t | |
39 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
40 | end | |
41 | function QuaternionFromCFrame(cf) | |
42 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
43 | local trace = m00 + m11 + m22 | |
44 | if trace > 0 then | |
45 | local s = math.sqrt(1 + trace) | |
46 | local recip = 0.5 / s | |
47 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
48 | else | |
49 | local i = 0 | |
50 | if m00 < m11 then | |
51 | i = 1 | |
52 | end | |
53 | if m22 > (i == 0 and m00 or m11) then | |
54 | i = 2 | |
55 | end | |
56 | if i == 0 then | |
57 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
58 | local recip = 0.5 / s | |
59 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
60 | elseif i == 1 then | |
61 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
62 | local recip = 0.5 / s | |
63 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
64 | elseif i == 2 then | |
65 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
66 | local recip = 0.5 / s | |
67 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
68 | end | |
69 | end | |
70 | end | |
71 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
72 | local xs, ys, zs = x + x, y + y, z + z | |
73 | local wx, wy, wz = w * xs, w * ys, w * zs | |
74 | local xx = x * xs | |
75 | local xy = x * ys | |
76 | local xz = x * zs | |
77 | local yy = y * ys | |
78 | local yz = y * zs | |
79 | local zz = z * zs | |
80 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
81 | end | |
82 | function QuaternionSlerp(a, b, t) | |
83 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
84 | local startInterp, finishInterp | |
85 | if cosTheta >= 1.0E-4 then | |
86 | if 1 - cosTheta > 1.0E-4 then | |
87 | local theta = math.acos(cosTheta) | |
88 | local invSinTheta = 1 / math.sin(theta) | |
89 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
90 | finishInterp = math.sin(t * theta) * invSinTheta | |
91 | else | |
92 | startInterp = 1 - t | |
93 | finishInterp = t | |
94 | end | |
95 | elseif 1 + cosTheta > 1.0E-4 then | |
96 | local theta = math.acos(-cosTheta) | |
97 | local invSinTheta = 1 / math.sin(theta) | |
98 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
99 | finishInterp = math.sin(t * theta) * invSinTheta | |
100 | else | |
101 | startInterp = t - 1 | |
102 | finishInterp = t | |
103 | end | |
104 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
105 | end | |
106 | function rayCast(Position, Direction, Range, Ignore) | |
107 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
108 | end | |
109 | --Wait what okay | |
110 | wait() | |
111 | local plr = game:service'Players'.LocalPlayer | |
112 | local char = plr.Character | |
113 | local hum = char.Humanoid | |
114 | local ra = char["Right Arm"] | |
115 | local la= char["Left Arm"] | |
116 | local rl= char["Right Leg"] | |
117 | local ll = char["Left Leg"] | |
118 | local hed = char.Head | |
119 | local root = char.HumanoidRootPart | |
120 | local rootj = root.RootJoint | |
121 | local tors = char.Torso | |
122 | local mouse = plr:GetMouse() | |
123 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
124 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
125 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
126 | local maincolor = BrickColor.new("Magenta") | |
127 | cf = CFrame.new | |
128 | angles = CFrame.Angles | |
129 | attack = false | |
130 | euler=CFrame.fromEulerAnglesXYZ | |
131 | equipped = false | |
132 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
133 | RSH, LSH = nil, nil | |
134 | RW = Instance.new("Weld") | |
135 | LW = Instance.new("Weld") | |
136 | RH = tors["Right Hip"] | |
137 | LH = tors["Left Hip"] | |
138 | RSH = tors["Right Shoulder"] | |
139 | LSH = tors["Left Shoulder"] | |
140 | RSH.Parent = nil | |
141 | LSH.Parent = nil | |
142 | RW.Name = "RW" | |
143 | RW.Part0 = tors | |
144 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
145 | RW.C1 = CFrame.new(0, 0.5, 0) | |
146 | RW.Part1 = ra | |
147 | RW.Parent = tors | |
148 | LW.Name = "LW" | |
149 | LW.Part0 = tors | |
150 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
151 | LW.C1 = CFrame.new(0, 0.5, 0) | |
152 | LW.Part1 = la | |
153 | LW.Parent = tors | |
154 | print('User is '..plr.Name) | |
155 | Effects = {} | |
156 | ||
157 | ArtificialHB = Instance.new("BindableEvent", script) | |
158 | ArtificialHB.Name = "Heartbeat" | |
159 | ||
160 | script:WaitForChild("Heartbeat") | |
161 | ||
162 | frame = 1 / 60 | |
163 | tf = 0 | |
164 | allowframeloss = false | |
165 | tossremainder = false | |
166 | lastframe = tick() | |
167 | script.Heartbeat:Fire() | |
168 | ||
169 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
170 | tf = tf + s | |
171 | if tf >= frame then | |
172 | if allowframeloss then | |
173 | script.Heartbeat:Fire() | |
174 | lastframe = tick() | |
175 | else | |
176 | for i = 1, math.floor(tf / frame) do | |
177 | script.Heartbeat:Fire() | |
178 | end | |
179 | lastframe = tick() | |
180 | end | |
181 | if tossremainder then | |
182 | tf = 0 | |
183 | else | |
184 | tf = tf - frame * math.floor(tf / frame) | |
185 | end | |
186 | end | |
187 | end) | |
188 | local RbxUtility = LoadLibrary("RbxUtility") | |
189 | local Create = RbxUtility.Create | |
190 | ||
191 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
192 | if hit.Parent == nil then | |
193 | return | |
194 | end | |
195 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
196 | for _, v in pairs(hit.Parent:children()) do | |
197 | if v:IsA("Humanoid") then | |
198 | h = v | |
199 | end | |
200 | end | |
201 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
202 | warn'No R15 allowed' | |
203 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
204 | end | |
205 | ||
206 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
207 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
208 | if hit.Parent.DebounceHit.Value == true then | |
209 | return | |
210 | end | |
211 | end | |
212 | if insta == true then | |
213 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
214 | end | |
215 | local c = Create("ObjectValue"){ | |
216 | Name = "creator", | |
217 | Value = game:service("Players").LocalPlayer, | |
218 | Parent = h, | |
219 | } | |
220 | game:GetService("Debris"):AddItem(c, .5) | |
221 | if HitSound ~= nil and HitPitch ~= nil then | |
222 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
223 | end | |
224 | local Damage = math.random(minim, maxim) | |
225 | local blocked = false | |
226 | local block = hit.Parent:findFirstChild("Block") | |
227 | if block ~= nil then | |
228 | if block.className == "IntValue" then | |
229 | if block.Value > 0 then | |
230 | blocked = true | |
231 | block.Value = block.Value - 1 | |
232 | print(block.Value) | |
233 | end | |
234 | end | |
235 | end | |
236 | if blocked == false then | |
237 | h.Health = h.Health - Damage | |
238 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
239 | else | |
240 | h.Health = h.Health - (Damage / 2) | |
241 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
242 | end | |
243 | if Type == "Knockdown" then | |
244 | local hum = hit.Parent.Humanoid | |
245 | hum.PlatformStand = true | |
246 | coroutine.resume(coroutine.create(function(HHumanoid) | |
247 | swait(1) | |
248 | HHumanoid.PlatformStand = false | |
249 | end), hum) | |
250 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
251 | local bodvol = Create("BodyVelocity"){ | |
252 | velocity = angle * knockback, | |
253 | P = 5000, | |
254 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
255 | Parent = hit, | |
256 | } | |
257 | local rl = Create("BodyAngularVelocity"){ | |
258 | P = 3000, | |
259 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
260 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
261 | Parent = hit, | |
262 | } | |
263 | game:GetService("Debris"):AddItem(bodvol, .5) | |
264 | game:GetService("Debris"):AddItem(rl, .5) | |
265 | elseif Type == "Normal" then | |
266 | local vp = Create("BodyVelocity"){ | |
267 | P = 500, | |
268 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
269 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
270 | } | |
271 | if knockback > 0 then | |
272 | vp.Parent = hit.Parent.Torso | |
273 | end | |
274 | game:GetService("Debris"):AddItem(vp, .5) | |
275 | elseif Type == "Up" then | |
276 | local bodyVelocity = Create("BodyVelocity"){ | |
277 | velocity = Vector3.new(0, 20, 0), | |
278 | P = 5000, | |
279 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
280 | Parent = hit, | |
281 | } | |
282 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
283 | elseif Type == "DarkUp" then | |
284 | coroutine.resume(coroutine.create(function() | |
285 | for i = 0, 1, 0.1 do | |
286 | swait() | |
287 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
288 | end | |
289 | end)) | |
290 | local bodyVelocity = Create("BodyVelocity"){ | |
291 | velocity = Vector3.new(0, 20, 0), | |
292 | P = 5000, | |
293 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
294 | Parent = hit, | |
295 | } | |
296 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
297 | elseif Type == "Snare" then | |
298 | local bp = Create("BodyPosition"){ | |
299 | P = 2000, | |
300 | D = 100, | |
301 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
302 | position = hit.Parent.Torso.Position, | |
303 | Parent = hit.Parent.Torso, | |
304 | } | |
305 | game:GetService("Debris"):AddItem(bp, 1) | |
306 | elseif Type == "Freeze" then | |
307 | local BodPos = Create("BodyPosition"){ | |
308 | P = 50000, | |
309 | D = 1000, | |
310 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
311 | position = hit.Parent.Torso.Position, | |
312 | Parent = hit.Parent.Torso, | |
313 | } | |
314 | local BodGy = Create("BodyGyro") { | |
315 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
316 | P = 20e+003, | |
317 | Parent = hit.Parent.Torso, | |
318 | cframe = hit.Parent.Torso.CFrame, | |
319 | } | |
320 | hit.Parent.Torso.Anchored = true | |
321 | coroutine.resume(coroutine.create(function(Part) | |
322 | swait(1.5) | |
323 | Part.Anchored = false | |
324 | end), hit.Parent.Torso) | |
325 | game:GetService("Debris"):AddItem(BodPos, 3) | |
326 | game:GetService("Debris"):AddItem(BodGy, 3) | |
327 | end | |
328 | local debounce = Create("BoolValue"){ | |
329 | Name = "DebounceHit", | |
330 | Parent = hit.Parent, | |
331 | Value = true, | |
332 | } | |
333 | game:GetService("Debris"):AddItem(debounce, Delay) | |
334 | c = Create("ObjectValue"){ | |
335 | Name = "creator", | |
336 | Value = Player, | |
337 | Parent = h, | |
338 | } | |
339 | game:GetService("Debris"):AddItem(c, .5) | |
340 | end | |
341 | end | |
342 | ||
343 | function ShowDamage(Pos, Text, Time, Color) | |
344 | local Rate = (1 / 30) | |
345 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
346 | local Text = (Text or "") | |
347 | local Time = (Time or 2) | |
348 | local Color = (Color or Color3.new(1, 0, 1)) | |
349 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
350 | EffectPart.Anchored = true | |
351 | local BillboardGui = Create("BillboardGui"){ | |
352 | Size = UDim2.new(3, 0, 3, 0), | |
353 | Adornee = EffectPart, | |
354 | Parent = EffectPart, | |
355 | } | |
356 | local TextLabel = Create("TextLabel"){ | |
357 | BackgroundTransparency = 1, | |
358 | Size = UDim2.new(1, 0, 1, 0), | |
359 | Text = Text, | |
360 | Font = "Highway", | |
361 | TextColor3 = Color, | |
362 | TextScaled = true, | |
363 | Parent = BillboardGui, | |
364 | } | |
365 | game.Debris:AddItem(EffectPart, (Time)) | |
366 | EffectPart.Parent = game:GetService("Workspace") | |
367 | delay(0, function() | |
368 | local Frames = (Time / Rate) | |
369 | for Frame = 1, Frames do | |
370 | wait(Rate) | |
371 | local Percent = (Frame / Frames) | |
372 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
373 | TextLabel.TextTransparency = Percent | |
374 | end | |
375 | if EffectPart and EffectPart.Parent then | |
376 | EffectPart:Destroy() | |
377 | end | |
378 | end) | |
379 | end | |
380 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
381 | for _, c in pairs(workspace:children()) do | |
382 | local hum = c:findFirstChild("Humanoid") | |
383 | if hum ~= nil then | |
384 | local head = c:findFirstChild("Torso") or c:findFirstChild("UpperTorso") or c:FindFirstChild('LowerTorso') | |
385 | if head ~= nil then | |
386 | local targ = head.Position - Part.Position | |
387 | local mag = targ.magnitude | |
388 | if mag <= Magnitude and c.Name ~= plr.Name then | |
389 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, root, .1, "rbxassetid://" .. HitSound, HitPitch) | |
390 | end | |
391 | end | |
392 | end | |
393 | end | |
394 | end | |
395 | CFuncs = { | |
396 | Part = { | |
397 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
398 | local Part = Create("Part")({ | |
399 | Parent = Parent, | |
400 | Reflectance = Reflectance, | |
401 | Transparency = Transparency, | |
402 | CanCollide = false, | |
403 | Locked = true, | |
404 | BrickColor = BrickColor.new(tostring(BColor)), | |
405 | Name = Name, | |
406 | Size = Size, | |
407 | Material = Material | |
408 | }) | |
409 | RemoveOutlines(Part) | |
410 | return Part | |
411 | end | |
412 | }, | |
413 | Mesh = { | |
414 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
415 | local Msh = Create(Mesh)({ | |
416 | Parent = Part, | |
417 | Offset = OffSet, | |
418 | Scale = Scale | |
419 | }) | |
420 | if Mesh == "SpecialMesh" then | |
421 | Msh.MeshType = MeshType | |
422 | Msh.MeshId = MeshId | |
423 | end | |
424 | return Msh | |
425 | end | |
426 | }, | |
427 | Mesh = { | |
428 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
429 | local Msh = Create(Mesh)({ | |
430 | Parent = Part, | |
431 | Offset = OffSet, | |
432 | Scale = Scale | |
433 | }) | |
434 | if Mesh == "SpecialMesh" then | |
435 | Msh.MeshType = MeshType | |
436 | Msh.MeshId = MeshId | |
437 | end | |
438 | return Msh | |
439 | end | |
440 | }, | |
441 | Weld = { | |
442 | Create = function(Parent, Part0, Part1, C0, C1) | |
443 | local Weld = Create("Weld")({ | |
444 | Parent = Parent, | |
445 | Part0 = Part0, | |
446 | Part1 = Part1, | |
447 | C0 = C0, | |
448 | C1 = C1 | |
449 | }) | |
450 | return Weld | |
451 | end | |
452 | }, | |
453 | Sound = { | |
454 | Create = function(id, par, vol, pit) | |
455 | coroutine.resume(coroutine.create(function() | |
456 | local S = Create("Sound")({ | |
457 | Volume = vol, | |
458 | Pitch = pit or 1, | |
459 | SoundId = id, | |
460 | Parent = par or workspace | |
461 | }) | |
462 | wait() | |
463 | S:play() | |
464 | game:GetService("Debris"):AddItem(S, 6) | |
465 | end)) | |
466 | end | |
467 | }, | |
468 | ParticleEmitter = { | |
469 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
470 | local fp = Create("ParticleEmitter")({ | |
471 | Parent = Parent, | |
472 | Color = ColorSequence.new(Color1, Color2), | |
473 | LightEmission = LightEmission, | |
474 | Size = Size, | |
475 | Texture = Texture, | |
476 | Transparency = Transparency, | |
477 | ZOffset = ZOffset, | |
478 | Acceleration = Accel, | |
479 | Drag = Drag, | |
480 | LockedToPart = LockedToPart, | |
481 | VelocityInheritance = VelocityInheritance, | |
482 | EmissionDirection = EmissionDirection, | |
483 | Enabled = Enabled, | |
484 | Lifetime = LifeTime, | |
485 | Rate = Rate, | |
486 | Rotation = Rotation, | |
487 | RotSpeed = RotSpeed, | |
488 | Speed = Speed, | |
489 | VelocitySpread = VelocitySpread | |
490 | }) | |
491 | return fp | |
492 | end | |
493 | } | |
494 | } | |
495 | function RemoveOutlines(part) | |
496 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
497 | end | |
498 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
499 | local Part = Create("Part")({ | |
500 | formFactor = FormFactor, | |
501 | Parent = Parent, | |
502 | Reflectance = Reflectance, | |
503 | Transparency = Transparency, | |
504 | CanCollide = false, | |
505 | Locked = true, | |
506 | BrickColor = BrickColor.new(tostring(BColor)), | |
507 | Name = Name, | |
508 | Size = Size, | |
509 | Material = Material | |
510 | }) | |
511 | RemoveOutlines(Part) | |
512 | return Part | |
513 | end | |
514 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
515 | local Msh = Create(Mesh)({ | |
516 | Parent = Part, | |
517 | Offset = OffSet, | |
518 | Scale = Scale | |
519 | }) | |
520 | if Mesh == "SpecialMesh" then | |
521 | Msh.MeshType = MeshType | |
522 | Msh.MeshId = MeshId | |
523 | end | |
524 | return Msh | |
525 | end | |
526 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
527 | local Weld = Create("Weld")({ | |
528 | Parent = Parent, | |
529 | Part0 = Part0, | |
530 | Part1 = Part1, | |
531 | C0 = C0, | |
532 | C1 = C1 | |
533 | }) | |
534 | return Weld | |
535 | end | |
536 | EffectModel = Instance.new("Model", char) | |
537 | Effects = { | |
538 | Block = { | |
539 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
540 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
541 | prt.Anchored = true | |
542 | prt.CFrame = cframe | |
543 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
544 | game:GetService("Debris"):AddItem(prt, 10) | |
545 | if Type == 1 or Type == nil then | |
546 | table.insert(Effects, { | |
547 | prt, | |
548 | "Block1", | |
549 | delay, | |
550 | x3, | |
551 | y3, | |
552 | z3, | |
553 | msh | |
554 | }) | |
555 | elseif Type == 2 then | |
556 | table.insert(Effects, { | |
557 | prt, | |
558 | "Block2", | |
559 | delay, | |
560 | x3, | |
561 | y3, | |
562 | z3, | |
563 | msh | |
564 | }) | |
565 | else | |
566 | table.insert(Effects, { | |
567 | prt, | |
568 | "Block3", | |
569 | delay, | |
570 | x3, | |
571 | y3, | |
572 | z3, | |
573 | msh | |
574 | }) | |
575 | end | |
576 | end | |
577 | }, | |
578 | Sphere = { | |
579 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
580 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
581 | prt.Anchored = true | |
582 | prt.CFrame = cframe | |
583 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
584 | game:GetService("Debris"):AddItem(prt, 10) | |
585 | table.insert(Effects, { | |
586 | prt, | |
587 | "Cylinder", | |
588 | delay, | |
589 | x3, | |
590 | y3, | |
591 | z3, | |
592 | msh | |
593 | }) | |
594 | end | |
595 | }, | |
596 | Cylinder = { | |
597 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
598 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
599 | prt.Anchored = true | |
600 | prt.CFrame = cframe | |
601 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
602 | game:GetService("Debris"):AddItem(prt, 10) | |
603 | table.insert(Effects, { | |
604 | prt, | |
605 | "Cylinder", | |
606 | delay, | |
607 | x3, | |
608 | y3, | |
609 | z3, | |
610 | msh | |
611 | }) | |
612 | end | |
613 | }, | |
614 | Wave = { | |
615 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
616 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
617 | prt.Anchored = true | |
618 | prt.CFrame = cframe | |
619 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
620 | game:GetService("Debris"):AddItem(prt, 10) | |
621 | table.insert(Effects, { | |
622 | prt, | |
623 | "Cylinder", | |
624 | delay, | |
625 | x3 / 60, | |
626 | y3 / 60, | |
627 | z3 / 60, | |
628 | msh | |
629 | }) | |
630 | end | |
631 | }, | |
632 | Ring = { | |
633 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
634 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
635 | prt.Anchored = true | |
636 | prt.CFrame = cframe | |
637 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
638 | game:GetService("Debris"):AddItem(prt, 10) | |
639 | table.insert(Effects, { | |
640 | prt, | |
641 | "Cylinder", | |
642 | delay, | |
643 | x3, | |
644 | y3, | |
645 | z3, | |
646 | msh | |
647 | }) | |
648 | end | |
649 | }, | |
650 | Break = { | |
651 | Create = function(brickcolor, cframe, x1, y1, z1) | |
652 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
653 | prt.Anchored = true | |
654 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
655 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
656 | local num = math.random(10, 50) / 1000 | |
657 | game:GetService("Debris"):AddItem(prt, 10) | |
658 | table.insert(Effects, { | |
659 | prt, | |
660 | "Shatter", | |
661 | num, | |
662 | prt.CFrame, | |
663 | math.random() - math.random(), | |
664 | 0, | |
665 | math.random(50, 100) / 100 | |
666 | }) | |
667 | end | |
668 | } | |
669 | } | |
670 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
671 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
672 | prt.Anchored = true | |
673 | prt.CFrame = cframe | |
674 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
675 | game:GetService("Debris"):AddItem(prt, 10) | |
676 | if Type == 1 or Type == nil then | |
677 | table.insert(Effects, { | |
678 | prt, | |
679 | "Block1", | |
680 | delay, | |
681 | x3, | |
682 | y3, | |
683 | z3, | |
684 | msh | |
685 | }) | |
686 | elseif Type == 2 then | |
687 | table.insert(Effects, { | |
688 | prt, | |
689 | "Block2", | |
690 | delay, | |
691 | x3, | |
692 | y3, | |
693 | z3, | |
694 | msh | |
695 | }) | |
696 | elseif Type == 3 then | |
697 | table.insert(Effects, { | |
698 | prt, | |
699 | "Block3", | |
700 | delay, | |
701 | x3, | |
702 | y3, | |
703 | z3, | |
704 | msh | |
705 | }) | |
706 | end | |
707 | end | |
708 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
709 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
710 | prt.Anchored = true | |
711 | prt.CFrame = cframe | |
712 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
713 | game:GetService("Debris"):AddItem(prt, 10) | |
714 | table.insert(Effects, { | |
715 | prt, | |
716 | "Cylinder", | |
717 | delay, | |
718 | x3, | |
719 | y3, | |
720 | z3, | |
721 | msh | |
722 | }) | |
723 | end | |
724 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
725 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
726 | prt.Anchored = true | |
727 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
728 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
729 | game:GetService("Debris"):AddItem(prt, 10) | |
730 | table.insert(Effects, { | |
731 | prt, | |
732 | "Cylinder", | |
733 | delay, | |
734 | x3, | |
735 | y3, | |
736 | z3, | |
737 | msh | |
738 | }) | |
739 | end | |
740 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
741 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
742 | prt.Anchored = true | |
743 | prt.CFrame = cframe | |
744 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
745 | game:GetService("Debris"):AddItem(prt, 10) | |
746 | table.insert(Effects, { | |
747 | prt, | |
748 | "Cylinder", | |
749 | delay, | |
750 | x3, | |
751 | y3, | |
752 | z3, | |
753 | msh | |
754 | }) | |
755 | end | |
756 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
757 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
758 | prt.Anchored = true | |
759 | prt.CFrame = cframe | |
760 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
761 | game:GetService("Debris"):AddItem(prt, 10) | |
762 | table.insert(Effects, { | |
763 | prt, | |
764 | "Cylinder", | |
765 | delay, | |
766 | x3, | |
767 | y3, | |
768 | z3, | |
769 | msh | |
770 | }) | |
771 | end | |
772 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
773 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
774 | prt.Anchored = true | |
775 | prt.CFrame = cframe | |
776 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
777 | game:GetService("Debris"):AddItem(prt, 10) | |
778 | table.insert(Effects, { | |
779 | prt, | |
780 | "Cylinder", | |
781 | delay, | |
782 | x3, | |
783 | y3, | |
784 | z3, | |
785 | msh | |
786 | }) | |
787 | end | |
788 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
789 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
790 | prt.Anchored = true | |
791 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
792 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
793 | local num = math.random(10, 50) / 1000 | |
794 | game:GetService("Debris"):AddItem(prt, 10) | |
795 | table.insert(Effects, { | |
796 | prt, | |
797 | "Shatter", | |
798 | num, | |
799 | prt.CFrame, | |
800 | math.random() - math.random(), | |
801 | 0, | |
802 | math.random(50, 100) / 100 | |
803 | }) | |
804 | end | |
805 | ||
806 | ||
807 | ||
808 | ||
809 | ||
810 | --[[ | |
811 | Thanks for using Build-To-Lua by jarredbcv. | |
812 | ]]-- | |
813 | ||
814 | New = function(Object, Parent, Name, Data) | |
815 | local Object = Instance.new(Object) | |
816 | for Index, Value in pairs(Data or {}) do | |
817 | Object[Index] = Value | |
818 | end | |
819 | Object.Parent = Parent | |
820 | Object.Name = Name | |
821 | return Object | |
822 | end | |
823 | ||
824 | Model = New("Model",char,"Model",{}) | |
825 | Handle = New("Part",Model,"Handle",{BrickColor = BrickColor.new("Reddish brown"),Material = Enum.Material.Wood,Size = Vector3.new(0.300000131, 3.89999866, 0.299999565),CFrame = CFrame.new(119.050049, 1.950001, -79.2499695, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.411765, 0.25098, 0.156863),}) | |
826 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Teal"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.300000012, 0.199998289, 0.299999565),CFrame = CFrame.new(120.651886, 3.42561507, -79.2499695, 0, 0.342021108, -0.939692378, 0, 0.939692378, 0.342021108, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0705882, 0.933333, 0.831373),}) | |
827 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
828 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0.342021108, 0.939692378, 0, -0.939692378, 0.342021108, 0),C1 = CFrame.new(1.60183716, 1.47561407, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
829 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Teal"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.500000119, 0.499998271, 0.499999553),CFrame = CFrame.new(119.050049, 3.54999804, -79.2499695, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0705882, 0.933333, 0.831373),}) | |
830 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 1.59999704, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
831 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Teal"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.700000048, 0.199998289, 0.299999565),CFrame = CFrame.new(119.550079, 3.6999979, -79.2499695, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0705882, 0.933333, 0.831373),}) | |
832 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.500030518, 1.7499969, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
833 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Teal"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.700000048, 0.199998289, 0.299999565),CFrame = CFrame.new(120.195541, 3.5917089, -79.2499695, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0705882, 0.933333, 0.831373),}) | |
834 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736, 0, 0, 0, 1),C1 = CFrame.new(1.14549255, 1.6417079, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
835 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Teal"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.700000048, 0.199998289, 0.299999565),CFrame = CFrame.new(117.867294, 3.59170794, -79.2499771, -0.939692736, -0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0705882, 0.933333, 0.831373),}) | |
836 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.939692736, -0.342019916, 0, -0.342019886, 0.939692736, 0, 0, 0, -1),C1 = CFrame.new(-1.18275452, 1.64170694, -7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
837 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Teal"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.700000048, 0.199998289, 0.299999565),CFrame = CFrame.new(118.512802, 3.69999695, -79.2500076, -1, 0, 0, 0, 1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0705882, 0.933333, 0.831373),}) | |
838 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.537246704, 1.74999595, -3.81469727e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
839 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Teal"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.300000012, 0.199998289, 0.299999565),CFrame = CFrame.new(117.410965, 3.42561197, -79.2499695, 0, -0.342022002, 0.93969208, 0, 0.93969202, 0.342022002, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0705882, 0.933333, 0.831373),}) | |
840 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
841 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, -0.342022002, 0.93969202, 0, 0.93969208, 0.342022002, 0),C1 = CFrame.new(-1.63908386, 1.47561097, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
842 | ||
843 | ||
844 | Sword = New("Model",char,"Sword",{}) | |
845 | Handle2 = New("Part",Sword,"Handle",{BrickColor = BrickColor.new("Reddish brown"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.399997711, 1.20000005, 0.200000003),CFrame = CFrame.new(115.200005, 4.20000219, -75.9000397, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.411765, 0.25098, 0.156863),}) | |
846 | Part = New("Part",Sword,"Part",{BrickColor = BrickColor.new("Teal"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.400000036, 0.400000036),CFrame = CFrame.new(115.400002, 8.40000153, -75.9000397, -1.49011612e-08, 0, -0.999999762, 0, 1, 0, 0.999999762, 0, -1.49011612e-08),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0705882, 0.933333, 0.831373),}) | |
847 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
848 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.49011612e-08, 0, 0.999999762, 0, 1, 0, -0.999999762, 0, -1.49011612e-08),C1 = CFrame.new(0.199996948, 4.19999933, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
849 | Part = New("Part",Sword,"Part",{BrickColor = BrickColor.new("Teal"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799997687, 3.20000005, 0.200000003),CFrame = CFrame.new(115.200005, 6.5999999, -75.9000397, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0705882, 0.933333, 0.831373),}) | |
850 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 2.39999771, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
851 | Part = New("Part",Sword,"Part",{BrickColor = BrickColor.new("Teal"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.400000036, 0.400000036),CFrame = CFrame.new(115.000008, 8.40000153, -75.9000397, 7.4505806e-08, 0, 0.999999583, 0, 1, 0, -0.999999583, 0, 7.4505806e-08),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0705882, 0.933333, 0.831373),}) | |
852 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
853 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 7.4505806e-08, 0, -0.999999583, 0, 1, 0, 0.999999583, 0, 7.4505806e-08),C1 = CFrame.new(-0.199996948, 4.19999933, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
854 | Part = New("Part",Sword,"Part",{BrickColor = BrickColor.new("Teal"),Material = Enum.Material.Slate,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.20000005, 0.200000003, 0.400000006),CFrame = CFrame.new(115.200005, 4.89999914, -75.9000397, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0705882, 0.933333, 0.831373),}) | |
855 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 0.699996948, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
856 | Part = New("Part",Sword,"Part",{BrickColor = BrickColor.new("Teal"),Material = Enum.Material.Slate,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.200000003, 0.300000012),CFrame = CFrame.new(115.200005, 3.50000191, -75.9000397, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0705882, 0.933333, 0.831373),}) | |
857 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, -0.700000286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
858 | for _,v in next, Model:children() do | |
859 | if v:IsA'BasePart' then | |
860 | ||
861 | v.CanCollide = false | |
862 | end | |
863 | end | |
864 | for _,v in next, Sword:children() do | |
865 | if v:IsA'BasePart' then | |
866 | ||
867 | ||
868 | v.CanCollide = false | |
869 | end | |
870 | end | |
871 | ||
872 | ||
873 | ||
874 | local NewInstance = function(instance,parent,properties) | |
875 | local inst = Instance.new(instance,parent) | |
876 | if(properties)then | |
877 | for i,v in next, properties do | |
878 | pcall(function() inst[i] = v end) | |
879 | end | |
880 | end | |
881 | return inst; | |
882 | end | |
883 | local HW2 = NewInstance('Weld',char,{Part0=ra,Part1=Handle,C0 = CFrame.new(0,-1,-1)*CFrame.Angles(math.rad(-90),math.rad(90),math.rad(0))}) | |
884 | local HW = NewInstance('Weld',char,{Part0=la,Part1=Handle2,C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-90),math.rad(90),math.rad(0))}) | |
885 | music = Instance.new("Sound",tors) | |
886 | music.SoundId = "rbxassetid://840433326" | |
887 | music.Volume = 1.5 | |
888 | music.Looped = true | |
889 | music:Play() | |
890 | torch=false | |
891 | mouse.KeyDown:connect(function(key) | |
892 | if key == 'z' and attack == false and torch==false then | |
893 | UPick() | |
894 | torch=true | |
895 | elseif key == 'z' and attack == false and torch==true then | |
896 | Pick() | |
897 | torch=false | |
898 | end | |
899 | end) | |
900 | ||
901 | function attackoneS() | |
902 | attack=true | |
903 | for i = 0,2,0.1 do | |
904 | swait() | |
905 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.15) | |
906 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(90)),.3) | |
907 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,0) * angles(math.rad(0),math.rad(0),math.rad(125)),.2) | |
908 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04, 0) * angles(math.rad(90 - 1), math.rad(0), math.rad(50)), 0.1) | |
909 | end | |
910 | local con = la.Touched:connect(function(hit) | |
911 | Damage(la, hit, 25, 34, math.random(1, 5), "Normal", root, .2, "rbxassetid://146163522", 1) | |
912 | end) --Was way to lazy to make a hitbox since this script was just me being fucking bored | |
913 | for i = 0,2,0.1 do | |
914 | swait() | |
915 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(90)),.3) | |
916 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-55)),0.15) | |
917 | LW.C0=clerp(LW.C0,cf(-1.5,.5,0)*angles(math.rad(89),math.rad(0),math.rad(-90)),.3) | |
918 | end | |
919 | con:Disconnect() | |
920 | attack=false | |
921 | end | |
922 | ||
923 | function attacktwoS() | |
924 | attack=true | |
925 | for i = 0,1.5,0.1 do | |
926 | swait() | |
927 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-55)),0.15) | |
928 | RW.C0=clerp(RW.C0,cf(1.5,.5,0)*angles(math.rad(0),math.rad(0),math.rad(55)),.3) | |
929 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-0), math.rad(-55)),.2) | |
930 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,0) * angles(math.rad(5),math.rad(90),math.rad(-90)),.2) | |
931 | end | |
932 | local con = ra.Touched:connect(function(hit) | |
933 | Damage(ra, hit, 25, 34, math.random(1, 5), "Normal", root, .2, "rbxassetid://146163522", 1) | |
934 | end) --Was way to lazy to make a hitbox since this script was just me being fucking bored | |
935 | for i = 0,2,0.1 do | |
936 | swait() | |
937 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-75)),.3) | |
938 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.15) | |
939 | RW.C0=clerp(RW.C0,cf(1.5,.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.3) | |
940 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,0) * angles(math.rad(5),math.rad(90),math.rad(-180)),.2) | |
941 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(55), math.rad(-0), math.rad(-25)),.2) | |
942 | end | |
943 | attack=false | |
944 | con:Disconnect() | |
945 | end | |
946 | ||
947 | function UPick() | |
948 | attack=true | |
949 | for i = 0,1.5,0.1 do | |
950 | swait() | |
951 | ||
952 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(-0), math.rad(-0)),.2) | |
953 | ||
954 | ||
955 | end | |
956 | for _,v in next, Model:children() do | |
957 | if v:IsA'BasePart' then | |
958 | ||
959 | v.Transparency = 1 | |
960 | v.CanCollide = false | |
961 | end | |
962 | end | |
963 | attack=false | |
964 | end | |
965 | ||
966 | function Pick() | |
967 | attack=true | |
968 | for i = 0,1.5,0.1 do | |
969 | swait() | |
970 | ||
971 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(-0), math.rad(-0)),.2) | |
972 | ||
973 | end | |
974 | for _,v in next, Model:children() do | |
975 | if v:IsA'BasePart' then | |
976 | ||
977 | v.Transparency = 0 | |
978 | v.CanCollide = false | |
979 | end | |
980 | end | |
981 | attack=false | |
982 | end | |
983 | ||
984 | ||
985 | ||
986 | attacktype=1 | |
987 | mouse.Button1Down:connect(function() | |
988 | if attack==false then | |
989 | if attacktype==1 then | |
990 | attack=true | |
991 | attacktype=2 | |
992 | attackoneS() | |
993 | elseif attacktype==2 then | |
994 | attack=true | |
995 | attacktype=1 | |
996 | attacktwoS() | |
997 | end | |
998 | end | |
999 | end) | |
1000 | hum.Health = math.huge | |
1001 | hum.MaxHealth = math.huge | |
1002 | hum.WalkSpeed = 6 | |
1003 | idle=0 | |
1004 | local sine = 0 | |
1005 | local change = 1 | |
1006 | local val = 0 | |
1007 | toim = 0 | |
1008 | hum.Animator.Parent = nil | |
1009 | idleanim=.4 | |
1010 | while true do | |
1011 | swait() | |
1012 | sine = sine + change | |
1013 | local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude | |
1014 | local velderp=root.Velocity.y | |
1015 | hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1016 | if equipped==true or equipped==false then | |
1017 | if attack==false then | |
1018 | idle=idle+1 | |
1019 | else | |
1020 | idle=0 | |
1021 | end | |
1022 | if root.Velocity.y > 1 and hitfloor==nil then | |
1023 | Anim="Jump" | |
1024 | if attack==false then | |
1025 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1026 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1027 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(10)), 0.3) | |
1028 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
1029 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
1030 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) | |
1031 | end | |
1032 | elseif root.Velocity.y < -1 and hitfloor==nil then | |
1033 | Anim="Fall" | |
1034 | if attack==false then | |
1035 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
1036 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) | |
1037 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1038 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3) | |
1039 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), 0.3) | |
1040 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3) | |
1041 | end | |
1042 | elseif torvel<1 and hitfloor~=nil then | |
1043 | Anim="Idle" | |
1044 | change = 1 | |
1045 | if attack==false then | |
1046 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,0) * angles(math.rad(15),math.rad(-90),math.rad(50)),.2) | |
1047 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
1048 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(5.5*math.cos(sine/30)),math.rad(0),math.rad(0)),.3) | |
1049 | RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*angles(math.rad(-2.5),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
1050 | LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*angles(math.rad(-2.5),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
1051 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(3), math.rad(15*math.cos(sine/40)), math.rad(15)),.2) | |
1052 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(75), math.rad(-15*math.cos(sine/40)), math.rad(-10)),.2) | |
1053 | ||
1054 | end | |
1055 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
1056 | Anim="Walk" | |
1057 | change = .6 | |
1058 | if attack==false then | |
1059 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(20*math.cos(sine/7))),0.15) | |
1060 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15*math.cos(sine/7))), 0.3) | |
1061 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(30*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(0),math.rad(10)),0.15) | |
1062 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-30*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(0),math.rad(-10)),0.15) | |
1063 | RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/1.5)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0+3.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15) | |
1064 | LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/1.5)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0-3.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15) | |
1065 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,0) * angles(math.rad(-90),math.rad(90),math.rad(0)),.2) | |
1066 | end | |
1067 | elseif torvel>=22 and hitfloor~=nil then | |
1068 | Anim="Run" | |
1069 | if attack==false then | |
1070 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) | |
1071 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1072 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(30*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(0),math.rad(10)),0.15) | |
1073 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-30*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(0),math.rad(-10)),0.15) | |
1074 | RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-25-15*math.cos(sine/7))+ -math.sin(sine/7),math.rad(90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
1075 | LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-25+15*math.cos(sine/7))+ math.sin(sine/7),math.rad(-90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
1076 | end | |
1077 | end | |
1078 | end | |
1079 | if 0 < #Effects then | |
1080 | for e = 1, #Effects do | |
1081 | if Effects[e] ~= nil then | |
1082 | local Thing = Effects[e] | |
1083 | if Thing ~= nil then | |
1084 | local Part = Thing[1] | |
1085 | local Mode = Thing[2] | |
1086 | local Delay = Thing[3] | |
1087 | local IncX = Thing[4] | |
1088 | local IncY = Thing[5] | |
1089 | local IncZ = Thing[6] | |
1090 | if 1 >= Thing[1].Transparency then | |
1091 | if Thing[2] == "Block1" then | |
1092 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1093 | local Mesh = Thing[1].Mesh | |
1094 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1095 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1096 | elseif Thing[2] == "Block2" then | |
1097 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1098 | local Mesh = Thing[7] | |
1099 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1100 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1101 | elseif Thing[2] == "Block3" then | |
1102 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1103 | local Mesh = Thing[7] | |
1104 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1105 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1106 | elseif Thing[2] == "Cylinder" then | |
1107 | local Mesh = Thing[1].Mesh | |
1108 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1109 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1110 | elseif Thing[2] == "Blood" then | |
1111 | local Mesh = Thing[7] | |
1112 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1113 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1114 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1115 | elseif Thing[2] == "Elec" then | |
1116 | local Mesh = Thing[1].Mesh | |
1117 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1118 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1119 | elseif Thing[2] == "Disappear" then | |
1120 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1121 | elseif Thing[2] == "Shatter" then | |
1122 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1123 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1124 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1125 | Thing[6] = Thing[6] + Thing[5] | |
1126 | end | |
1127 | else | |
1128 | Part.Parent = nil | |
1129 | table.remove(Effects, e) | |
1130 | end | |
1131 | end | |
1132 | end | |
1133 | end | |
1134 | end | |
1135 | end |