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1 | ||
2 | --//====================================================\\-- | |
3 | --|| CREATED BY SHACKLUSTER | |
4 | --|| KICKISHER BY NEBULA_ZORUA(DRAHAZAR) | |
5 | --|| EDITED AGAIN BY WANTH092 (LoL) | |
6 | --|| SMOL THINGS ADDED BY | |
7 | --|| INFINITEONEWITHDANK | |
8 | --\\====================================================//-- | |
9 | - | local Player = game:GetService("Players")["Players"] |
9 | + | local Player = game:GetService("Players") |
10 | local Mouse,mouse,UserInputService,ContextActionService | |
11 | do | |
12 | script.Parent = Player.Character | |
13 | local CAS = {Actions={}} | |
14 | local Event = Instance.new("RemoteEvent") | |
15 | Event.Name = "UserInput_Event" | |
16 | Event.Parent = Player.Character | |
17 | local fakeEvent = function() | |
18 | local t = {_fakeEvent=true} | |
19 | t.Connect = function(self,f)self.Function=f end | |
20 | t.connect = t.Connect | |
21 | return t | |
22 | end | |
23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
25 | function CAS:BindAction(name,fun,touch,...) | |
26 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
27 | end | |
28 | function CAS:UnbindAction(name) | |
29 | CAS.Actions[name] = nil | |
30 | end | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | Event.OnServerEvent:Connect(function(plr,io) | |
40 | if plr~=Player then return end | |
41 | if io.isMouse then | |
42 | m.Target = io.Target | |
43 | m.Hit = io.Hit | |
44 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | if io.UserInputState == Enum.UserInputState.Begin then | |
46 | m:TrigEvent("Button1Down") | |
47 | else | |
48 | m:TrigEvent("Button1Up") | |
49 | end | |
50 | else | |
51 | for n,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | if io.UserInputState == Enum.UserInputState.Begin then | |
59 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
60 | UIS:TrigEvent("InputBegan",io,false) | |
61 | else | |
62 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
63 | UIS:TrigEvent("InputEnded",io,false) | |
64 | end | |
65 | end | |
66 | end) | |
67 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
68 | end | |
69 | ||
70 | wait(0.2) | |
71 | ||
72 | Player = game:GetService("Players").LocalPlayer | |
73 | PlayerGui = Player.PlayerGui | |
74 | Cam = workspace.CurrentCamera | |
75 | Backpack = Player.Backpack | |
76 | Character = Player.Character | |
77 | Humanoid = Character.Humanoid | |
78 | RootPart = Character["HumanoidRootPart"] | |
79 | Torso = Character["Torso"] | |
80 | Head = Character["Head"] | |
81 | RightArm = Character["Right Arm"] | |
82 | LeftArm = Character["Left Arm"] | |
83 | RightLeg = Character["Right Leg"] | |
84 | LeftLeg = Character["Left Leg"] | |
85 | RootJoint = RootPart["RootJoint"] | |
86 | Neck = Torso["Neck"] | |
87 | RightShoulder = Torso["Right Shoulder"] | |
88 | LeftShoulder = Torso["Left Shoulder"] | |
89 | RightHip = Torso["Right Hip"] | |
90 | LeftHip = Torso["Left Hip"] | |
91 | local TIME = 0 | |
92 | local sick = Instance.new("Sound",RootPart) | |
93 | IT = Instance.new | |
94 | CF = CFrame.new | |
95 | VT = Vector3.new | |
96 | RAD = math.rad | |
97 | C3 = Color3.new | |
98 | UD2 = UDim2.new | |
99 | BRICKC = BrickColor.new | |
100 | ANGLES = CFrame.Angles | |
101 | EULER = CFrame.fromEulerAnglesXYZ | |
102 | COS = math.cos | |
103 | ACOS = math.acos | |
104 | SIN = math.sin | |
105 | ASIN = math.asin | |
106 | ABS = math.abs | |
107 | MRANDOM = math.random | |
108 | FLOOR = math.floor | |
109 | ||
110 | --//=================================\\ | |
111 | --|| USEFUL VALUES | |
112 | --\\=================================// | |
113 | ||
114 | Animation_Speed = 3 | |
115 | local FORCERESET = false | |
116 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
117 | local Speed = 16 | |
118 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
119 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
120 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
121 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
122 | local DAMAGEMULTIPLIER = 1 | |
123 | local ANIM = "Idle" | |
124 | local Disable_Jump = false | |
125 | local ATTACK = false | |
126 | local EQUIPPED = false | |
127 | local HOLD = false | |
128 | local COMBO = 1 | |
129 | local Rooted = false | |
130 | local SINE = 0 | |
131 | local KEYHOLD = false | |
132 | local CHANGE = 2 / Animation_Speed | |
133 | local WALKINGANIM = false | |
134 | local VALUE1 = false | |
135 | local VALUE2 = false | |
136 | local Reason = 'None!' | |
137 | local ROBLOXIDLEANIMATION = IT("Animation") | |
138 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
139 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
140 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
141 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
142 | WEAPONGUI.Name = "BanishV3Gui" | |
143 | local Weapon = IT("Model") | |
144 | Weapon.Name = "Adds" | |
145 | local Effects = IT("Folder", Weapon) | |
146 | Effects.Name = "Effects" | |
147 | local ANIMATOR = Humanoid.Animator | |
148 | local ANIMATE = Character:FindFirstChild("Animate") | |
149 | local UNANCHOR = true | |
150 | local Mercy = {} | |
151 | local LEFTWINGS = {} | |
152 | local RIGHTWINGS = {} | |
153 | script.Parent = PlayerGui | |
154 | ||
155 | --//=================================\\ | |
156 | --\\=================================// | |
157 | ||
158 | ||
159 | --//=================================\\ | |
160 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
161 | --\\=================================// | |
162 | ||
163 | ArtificialHB = Instance.new("BindableEvent", script) | |
164 | ArtificialHB.Name = "ArtificialHB" | |
165 | ||
166 | script:WaitForChild("ArtificialHB") | |
167 | ||
168 | frame = Frame_Speed | |
169 | tf = 0 | |
170 | allowframeloss = false | |
171 | tossremainder = false | |
172 | lastframe = tick() | |
173 | script.ArtificialHB:Fire() | |
174 | ||
175 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
176 | tf = tf + s | |
177 | if tf >= frame then | |
178 | if allowframeloss then | |
179 | script.ArtificialHB:Fire() | |
180 | lastframe = tick() | |
181 | else | |
182 | for i = 1, math.floor(tf / frame) do | |
183 | script.ArtificialHB:Fire() | |
184 | end | |
185 | lastframe = tick() | |
186 | end | |
187 | if tossremainder then | |
188 | tf = 0 | |
189 | else | |
190 | tf = tf - frame * math.floor(tf / frame) | |
191 | end | |
192 | end | |
193 | end) | |
194 | ||
195 | --//=================================\\ | |
196 | --\\=================================// | |
197 | ||
198 | --//=================================\\ | |
199 | --|| SOME FUNCTIONS | |
200 | --\\=================================// | |
201 | ||
202 | local cR=255 | |
203 | local cG=0 | |
204 | local cB=0 | |
205 | local flg5=1 local omgidk=1 | |
206 | local add=10.5 | |
207 | game:GetService('RunService').Heartbeat:connect(function() | |
208 | if omgidk>10000 then omgidk=0 end | |
209 | omgidk=omgidk+1 | |
210 | if cR>=255 then flg5=1 end | |
211 | if cG>=255 then flg5=2 end | |
212 | if cB>=255 then flg5=3 end | |
213 | if flg5==1 then cR=cR-add cG=cG+add end | |
214 | if flg5==2 then cG=cG-add cB=cB+add end | |
215 | if flg5==3 then cB=cB-add cR=cR+add end | |
216 | end) | |
217 | ||
218 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
219 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
220 | end | |
221 | ||
222 | function PositiveAngle(NUMBER) | |
223 | if NUMBER >= 0 then | |
224 | NUMBER = 0 | |
225 | end | |
226 | return NUMBER | |
227 | end | |
228 | ||
229 | function NegativeAngle(NUMBER) | |
230 | if NUMBER <= 0 then | |
231 | NUMBER = 0 | |
232 | end | |
233 | return NUMBER | |
234 | end | |
235 | ||
236 | function Swait(NUMBER) | |
237 | if NUMBER == 0 or NUMBER == nil then | |
238 | ArtificialHB.Event:wait() | |
239 | else | |
240 | for i = 1, NUMBER do | |
241 | ArtificialHB.Event:wait() | |
242 | end | |
243 | end | |
244 | end | |
245 | ||
246 | m = game.Players.Players | |
247 | char = m.Character | |
248 | local txt = Instance.new("BillboardGui", char) | |
249 | txt.Adornee = char.Head | |
250 | txt.Name = "_status" | |
251 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
252 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
253 | local text = Instance.new("TextLabel", txt) | |
254 | text.Size = UDim2.new(10, 0, 7, 0) | |
255 | text.FontSize = "Size24" | |
256 | text.TextScaled = true | |
257 | text.TextTransparency = 0 | |
258 | text.BackgroundTransparency = 1 | |
259 | text.TextTransparency = 0 | |
260 | text.TextStrokeTransparency = 0 | |
261 | text.Font = "Cartoon" | |
262 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
263 | v = Instance.new("Part") | |
264 | v.Name = "ColorBrick" | |
265 | v.Parent = m.Character | |
266 | v.FormFactor = "Symmetric" | |
267 | v.Anchored = true | |
268 | v.CanCollide = false | |
269 | v.BottomSurface = "Smooth" | |
270 | v.TopSurface = "Smooth" | |
271 | v.Size = Vector3.new(10, 5, 3) | |
272 | v.Transparency = 1 | |
273 | v.CFrame = char.Torso.CFrame | |
274 | v.BrickColor = BrickColor.new("Really black") | |
275 | v.Transparency = 1 | |
276 | v.Shape = "Block" | |
277 | spawn(function() | |
278 | local TweenService = game:GetService("TweenService") | |
279 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
280 | local Int = 0 | |
281 | while wait(0.5) do | |
282 | if Int == #Colours then Int = 0 end | |
283 | Int = Int+1 | |
284 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
285 | end | |
286 | end) | |
287 | text.Text = "fAt skIdd'l BaniSher1!" | |
288 | ||
289 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
290 | local NEWMESH = IT(MESH) | |
291 | if MESH == "SpecialMesh" then | |
292 | NEWMESH.MeshType = MESHTYPE | |
293 | if MESHID ~= "nil" and MESHID ~= "" then | |
294 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
295 | end | |
296 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
297 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
298 | end | |
299 | end | |
300 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
301 | NEWMESH.Scale = SCALE | |
302 | NEWMESH.Parent = PARENT | |
303 | return NEWMESH | |
304 | end | |
305 | ||
306 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
307 | local NEWPART = IT("Part") | |
308 | NEWPART.formFactor = FORMFACTOR | |
309 | NEWPART.Reflectance = REFLECTANCE | |
310 | NEWPART.Transparency = TRANSPARENCY | |
311 | NEWPART.CanCollide = false | |
312 | NEWPART.Locked = true | |
313 | NEWPART.Anchored = true | |
314 | if ANCHOR == false then | |
315 | NEWPART.Anchored = false | |
316 | end | |
317 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
318 | NEWPART.Name = NAME | |
319 | NEWPART.Size = SIZE | |
320 | NEWPART.Position = Torso.Position | |
321 | NEWPART.Material = MATERIAL | |
322 | NEWPART:BreakJoints() | |
323 | NEWPART.Parent = PARENT | |
324 | return NEWPART | |
325 | end | |
326 | ||
327 | local function weldBetween(a, b) | |
328 | local weldd = Instance.new("ManualWeld") | |
329 | weldd.Part0 = a | |
330 | weldd.Part1 = b | |
331 | weldd.C0 = CFrame.new() | |
332 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
333 | weldd.Parent = a | |
334 | return weldd | |
335 | end | |
336 | ||
337 | ||
338 | function QuaternionFromCFrame(cf) | |
339 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
340 | local trace = m00 + m11 + m22 | |
341 | if trace > 0 then | |
342 | local s = math.sqrt(1 + trace) | |
343 | local recip = 0.5 / s | |
344 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
345 | else | |
346 | local i = 0 | |
347 | if m11 > m00 then | |
348 | i = 1 | |
349 | end | |
350 | if m22 > (i == 0 and m00 or m11) then | |
351 | i = 2 | |
352 | end | |
353 | if i == 0 then | |
354 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
355 | local recip = 0.5 / s | |
356 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
357 | elseif i == 1 then | |
358 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
359 | local recip = 0.5 / s | |
360 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
361 | elseif i == 2 then | |
362 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
363 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
364 | end | |
365 | end | |
366 | end | |
367 | ||
368 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
369 | local xs, ys, zs = x + x, y + y, z + z | |
370 | local wx, wy, wz = w * xs, w * ys, w * zs | |
371 | local xx = x * xs | |
372 | local xy = x * ys | |
373 | local xz = x * zs | |
374 | local yy = y * ys | |
375 | local yz = y * zs | |
376 | local zz = z * zs | |
377 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
378 | end | |
379 | ||
380 | function QuaternionSlerp(a, b, t) | |
381 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
382 | local startInterp, finishInterp; | |
383 | if cosTheta >= 0.0001 then | |
384 | if (1 - cosTheta) > 0.0001 then | |
385 | local theta = ACOS(cosTheta) | |
386 | local invSinTheta = 1 / SIN(theta) | |
387 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
388 | finishInterp = SIN(t * theta) * invSinTheta | |
389 | else | |
390 | startInterp = 1 - t | |
391 | finishInterp = t | |
392 | end | |
393 | else | |
394 | if (1 + cosTheta) > 0.0001 then | |
395 | local theta = ACOS(-cosTheta) | |
396 | local invSinTheta = 1 / SIN(theta) | |
397 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
398 | finishInterp = SIN(t * theta) * invSinTheta | |
399 | else | |
400 | startInterp = t - 1 | |
401 | finishInterp = t | |
402 | end | |
403 | end | |
404 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
405 | end | |
406 | ||
407 | function Clerp(a, b, t) | |
408 | local qa = {QuaternionFromCFrame(a)} | |
409 | local qb = {QuaternionFromCFrame(b)} | |
410 | local ax, ay, az = a.x, a.y, a.z | |
411 | local bx, by, bz = b.x, b.y, b.z | |
412 | local _t = 1 - t | |
413 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
414 | end | |
415 | ||
416 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
417 | local frame = IT("Frame") | |
418 | frame.BackgroundTransparency = TRANSPARENCY | |
419 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
420 | frame.Position = POSITION | |
421 | frame.Size = SIZE | |
422 | frame.BackgroundColor3 = COLOR | |
423 | frame.BorderColor3 = BORDERCOLOR | |
424 | frame.Name = NAME | |
425 | frame.Parent = PARENT | |
426 | return frame | |
427 | end | |
428 | ||
429 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
430 | local label = IT("TextLabel") | |
431 | label.BackgroundTransparency = 1 | |
432 | label.Size = UD2(1, 0, 1, 0) | |
433 | label.Position = UD2(0, 0, 0, 0) | |
434 | label.TextColor3 = TEXTCOLOR | |
435 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
436 | label.TextTransparency = TRANSPARENCY | |
437 | label.FontSize = TEXTFONTSIZE | |
438 | label.Font = TEXTFONT | |
439 | label.BorderSizePixel = BORDERSIZEPIXEL | |
440 | label.TextScaled = false | |
441 | label.Text = TEXT | |
442 | label.Name = NAME | |
443 | label.Parent = PARENT | |
444 | return label | |
445 | end | |
446 | ||
447 | function NoOutlines(PART) | |
448 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
449 | end | |
450 | ||
451 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
452 | local NEWWELD = IT(TYPE) | |
453 | NEWWELD.Part0 = PART0 | |
454 | NEWWELD.Part1 = PART1 | |
455 | NEWWELD.C0 = C0 | |
456 | NEWWELD.C1 = C1 | |
457 | NEWWELD.Parent = PARENT | |
458 | return NEWWELD | |
459 | end | |
460 | ||
461 | local S = IT("Sound") | |
462 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
463 | local NEWSOUND = nil | |
464 | coroutine.resume(coroutine.create(function() | |
465 | NEWSOUND = S:Clone() | |
466 | NEWSOUND.Parent = PARENT | |
467 | NEWSOUND.Volume = VOLUME | |
468 | NEWSOUND.Pitch = PITCH | |
469 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
470 | NEWSOUND:play() | |
471 | if DOESLOOP == true then | |
472 | NEWSOUND.Looped = true | |
473 | else | |
474 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
475 | NEWSOUND:remove() | |
476 | end | |
477 | end)) | |
478 | return NEWSOUND | |
479 | end | |
480 | ||
481 | function CFrameFromTopBack(at, top, back) | |
482 | local right = top:Cross(back) | |
483 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
484 | end | |
485 | ||
486 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
487 | function WACKYEFFECT(Table) | |
488 | local TYPE = (Table.EffectType or "Sphere") | |
489 | local SIZE = (Table.Size or VT(1,1,1)) | |
490 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
491 | local TRANSPARENCY = (Table.Transparency or 0) | |
492 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
493 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
494 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
495 | local ROTATION1 = (Table.RotationX or 0) | |
496 | local ROTATION2 = (Table.RotationY or 0) | |
497 | local ROTATION3 = (Table.RotationZ or 0) | |
498 | local MATERIAL = (Table.Material or "Neon") | |
499 | local COLOR = (Table.Color or C3(1,1,1)) | |
500 | local TIME = (Table.Time or 45) | |
501 | local SOUNDID = (Table.SoundID or nil) | |
502 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
503 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
504 | coroutine.resume(coroutine.create(function() | |
505 | local PLAYSSOUND = false | |
506 | local SOUND = nil | |
507 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
508 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
509 | PLAYSSOUND = true | |
510 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
511 | end | |
512 | EFFECT.Color = COLOR | |
513 | local MSH = nil | |
514 | if TYPE == "Sphere" then | |
515 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
516 | elseif TYPE == "Block" then | |
517 | MSH = IT("BlockMesh",EFFECT) | |
518 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
519 | elseif TYPE == "Wave" then | |
520 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
521 | elseif TYPE == "Ring" then | |
522 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
523 | elseif TYPE == "Slash" then | |
524 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
525 | elseif TYPE == "Round Slash" then | |
526 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
527 | elseif TYPE == "Swirl" then | |
528 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
529 | elseif TYPE == "Skull" then | |
530 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
531 | elseif TYPE == "Crystal" then | |
532 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
533 | end | |
534 | if MSH ~= nil then | |
535 | local MOVESPEED = nil | |
536 | if MOVEDIRECTION ~= nil then | |
537 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
538 | end | |
539 | local GROWTH = SIZE - ENDSIZE | |
540 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
541 | if TYPE == "Block" then | |
542 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
543 | else | |
544 | EFFECT.CFrame = CFRAME | |
545 | end | |
546 | for LOOP = 1, TIME+1 do | |
547 | Swait() | |
548 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
549 | if TYPE == "Wave" then | |
550 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
551 | end | |
552 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
553 | if TYPE == "Block" then | |
554 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
555 | else | |
556 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
557 | end | |
558 | if MOVEDIRECTION ~= nil then | |
559 | local ORI = EFFECT.Orientation | |
560 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
561 | EFFECT.Orientation = ORI | |
562 | end | |
563 | end | |
564 | if PLAYSSOUND == false then | |
565 | EFFECT:remove() | |
566 | else | |
567 | SOUND.Stopped:Connect(function() | |
568 | EFFECT:remove() | |
569 | end) | |
570 | end | |
571 | else | |
572 | if PLAYSSOUND == false then | |
573 | EFFECT:remove() | |
574 | else | |
575 | repeat Swait() until SOUND.Playing == false | |
576 | EFFECT:remove() | |
577 | end | |
578 | end | |
579 | end)) | |
580 | end | |
581 | ||
582 | function MakeForm(PART,TYPE) | |
583 | if TYPE == "Cyl" then | |
584 | local MSH = IT("CylinderMesh",PART) | |
585 | elseif TYPE == "Ball" then | |
586 | local MSH = IT("SpecialMesh",PART) | |
587 | MSH.MeshType = "Sphere" | |
588 | elseif TYPE == "Wedge" then | |
589 | local MSH = IT("SpecialMesh",PART) | |
590 | MSH.MeshType = "Wedge" | |
591 | end | |
592 | end | |
593 | ||
594 | function SpawnTrail(FROM,TO,BIG) | |
595 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10)) | |
596 | MakeForm(TRAIL,"Cyl") | |
597 | local cR=255 | |
598 | local cG=0 | |
599 | local cB=0 | |
600 | local flg5=1 local omgidk=1 | |
601 | local add=15 | |
602 | game:GetService("RunService").Heartbeat:Connect(function() | |
603 | if omgidk>10000 then omgidk=0 end | |
604 | omgidk=omgidk+1 | |
605 | if cR>=255 then flg5=1 end | |
606 | if cG>=255 then flg5=2 end | |
607 | if cB>=255 then flg5=3 end | |
608 | if flg5==1 then cR=cR-add cG=cG+add end | |
609 | if flg5==2 then cG=cG-add cB=cB+add end | |
610 | if flg5==3 then cB=cB-add cR=cR+add end | |
611 | color=Color3.fromRGB(cR,cG,cB) | |
612 | TRAIL.Color = color | |
613 | end) | |
614 | local DIST = (FROM - TO).Magnitude | |
615 | if BIG == true then | |
616 | TRAIL.Size = VT(0.5,DIST,0.5) | |
617 | else | |
618 | TRAIL.Size = VT(0.25,DIST,0.25) | |
619 | end | |
620 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
621 | coroutine.resume(coroutine.create(function() | |
622 | for i = 1, 55 do | |
623 | Swait() | |
624 | TRAIL.Transparency = TRAIL.Transparency + 0.01 | |
625 | end | |
626 | TRAIL:remove() | |
627 | end)) | |
628 | end | |
629 | ||
630 | Debris = game:GetService("Debris") | |
631 | ||
632 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
633 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
634 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
635 | end | |
636 | ||
637 | function turnto(position) | |
638 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
639 | end | |
640 | ||
641 | ||
642 | function FindNearestHead(Position, Distance, SinglePlayer) | |
643 | if SinglePlayer then | |
644 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
645 | end | |
646 | local List = {} | |
647 | for i, v in pairs(workspace:GetChildren()) do | |
648 | if v:IsA("Model") then | |
649 | if v:findFirstChild("Head") then | |
650 | if v ~= Character then | |
651 | if (v.Head.Position - Position).magnitude <= Distance then | |
652 | table.insert(List, v) | |
653 | end | |
654 | end | |
655 | end | |
656 | end | |
657 | end | |
658 | return List | |
659 | end | |
660 | ||
661 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
662 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
663 | local mesh = IT("SpecialMesh",wave) | |
664 | mesh.MeshType = "FileMesh" | |
665 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
666 | mesh.Scale = SIZE | |
667 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
668 | wave.CFrame = CFRAME | |
669 | coroutine.resume(coroutine.create(function(PART) | |
670 | for i = 1, WAIT do | |
671 | Swait() | |
672 | mesh.Scale = mesh.Scale + GROW | |
673 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
674 | if DOESROT == true then | |
675 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
676 | end | |
677 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
678 | if wave.Transparency > 0.99 then | |
679 | wave:remove() | |
680 | end | |
681 | end | |
682 | end)) | |
683 | end | |
684 | ||
685 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
686 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
687 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
688 | wave.CFrame = CFRAME | |
689 | coroutine.resume(coroutine.create(function(PART) | |
690 | for i = 1, WAIT do | |
691 | Swait() | |
692 | mesh.Scale = mesh.Scale * GROW | |
693 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
694 | if wave.Transparency > 0.99 then | |
695 | wave:remove() | |
696 | end | |
697 | end | |
698 | end)) | |
699 | end | |
700 | ||
701 | --//=================================\\ | |
702 | --|| WEAPON CREATION | |
703 | --\\=================================// | |
704 | ||
705 | local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false) | |
706 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0)) | |
707 | ||
708 | local ANGLE = 35 | |
709 | for i = 1, 5 do | |
710 | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false) | |
711 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0)) | |
712 | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false) | |
713 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0)) | |
714 | ANGLE = ANGLE - 15 | |
715 | table.insert(LEFTWINGS,WingWeld) | |
716 | end | |
717 | ANGLE = 35 | |
718 | for i = 1, 5 do | |
719 | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false) | |
720 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0)) | |
721 | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false) | |
722 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0)) | |
723 | ANGLE = ANGLE - 15 | |
724 | table.insert(RIGHTWINGS,WingWeld) | |
725 | end | |
726 | ||
727 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
728 | PRT.Color = C3(0,0,0) | |
729 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
730 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
731 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
732 | PRT.Color = C3(0,0,0) | |
733 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
734 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
735 | for i = 1, 16 do | |
736 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
737 | FACE.Color = C3(0,0,0) | |
738 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
739 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
740 | end | |
741 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eyeball", VT(0.15,0.15,0.15),false) | |
742 | MakeForm(EYE,"Ball") | |
743 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
744 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eyeball", VT(0.15,0.15,0.15),false) | |
745 | MakeForm(EYE2,"Ball") | |
746 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
747 | local LASTPART = Head | |
748 | for i = 1, 20 do | |
749 | local MATH = (1-(i/25)) | |
750 | if LASTPART == Head then | |
751 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
752 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
753 | LASTPART = Horn | |
754 | Horn.Color = C3((i*3-3)/0,1,0) | |
755 | else | |
756 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
757 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
758 | LASTPART = Horn | |
759 | Horn.Color = C3((i*3-3)/0,1,0) | |
760 | end | |
761 | end | |
762 | local LASTPART = Head | |
763 | for i = 1, 20 do | |
764 | local MATH = (1-(i/25)) | |
765 | if LASTPART == Head then | |
766 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
767 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
768 | LASTPART = Horn | |
769 | Horn.Color = C3((i*3-3)/0,1,0) | |
770 | else | |
771 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
772 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
773 | LASTPART = Horn | |
774 | Horn.Color = C3((i*3-3)/0,1,0) | |
775 | end | |
776 | end | |
777 | ||
778 | local BODY = {} | |
779 | ||
780 | for _, c in pairs(Character:GetDescendants()) do | |
781 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
782 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
783 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
784 | end | |
785 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
786 | elseif c:IsA("JointInstance") then | |
787 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
788 | end | |
789 | end | |
790 | ||
791 | function chatfunc(text) | |
792 | local chat = coroutine.wrap(function() | |
793 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
794 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
795 | end | |
796 | local Bill = Instance.new("BillboardGui",Character) | |
797 | Bill.Size = UDim2.new(0,50,0,20) | |
798 | Bill.StudsOffset = Vector3.new(0,10,0) | |
799 | Bill.Adornee = Character.Head | |
800 | Bill.Name = "TalkingBillBoard" | |
801 | local Hehe = Instance.new("TextLabel",Bill) | |
802 | Hehe.BackgroundTransparency = 1 | |
803 | Hehe.BorderSizePixel = 0 | |
804 | Hehe.Text = "" | |
805 | Hehe.Font = "Arcade" | |
806 | Hehe.TextSize = 40 | |
807 | Hehe.TextStrokeTransparency = 0 | |
808 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
809 | coroutine.resume(coroutine.create(function() | |
810 | while Hehe ~= nil do | |
811 | wait() | |
812 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
813 | Hehe.Rotation = math.random(-5,5) | |
814 | Hehe.TextColor3 = Color3.new(1,1,1) | |
815 | Hehe.TextStrokeColor3 = Color3.new(cR,cG,cB) | |
816 | end | |
817 | end)) | |
818 | for i = 1,string.len(text),1 do | |
819 | wait() | |
820 | Hehe.Text = string.sub(text,1,i) | |
821 | end | |
822 | wait(3)--Re[math.random(1, 93)] | |
823 | for i = 0, 5, .025 do | |
824 | wait() | |
825 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
826 | Hehe.TextStrokeTransparency = i | |
827 | Hehe.TextTransparency = i | |
828 | end | |
829 | Bill:Destroy() | |
830 | end) | |
831 | chat() | |
832 | end | |
833 | ||
834 | function onChatted(msg) | |
835 | chatfunc(msg) | |
836 | end | |
837 | ||
838 | Player.Chatted:connect(onChatted) | |
839 | ||
840 | local Particle = IT("ParticleEmitter",nil) | |
841 | Particle.Enabled = false | |
842 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
843 | Particle.LightEmission = 1 | |
844 | Particle.Rate = math.huge | |
845 | Particle.ZOffset = 0.2 | |
846 | Particle.Speed = NumberRange.new(1,10) | |
847 | Particle.Rotation = NumberRange.new(-180, 180) | |
848 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
849 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
850 | Particle.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color) | |
851 | local cR=255 | |
852 | local cG=0 | |
853 | local cB=0 | |
854 | local flg5=1 local omgidk=1 | |
855 | local add=15 | |
856 | game:GetService("RunService").Heartbeat:Connect(function() | |
857 | if omgidk>10000 then omgidk=0 end | |
858 | omgidk=omgidk+1 | |
859 | if cR>=255 then flg5=1 end | |
860 | if cG>=255 then flg5=2 end | |
861 | if cB>=255 then flg5=3 end | |
862 | if flg5==1 then cR=cR-add cG=cG+add end | |
863 | if flg5==2 then cG=cG-add cB=cB+add end | |
864 | if flg5==3 then cB=cB-add cR=cR+add end | |
865 | color=Color3.fromRGB(cR,cG,cB) | |
866 | end) | |
867 | ||
868 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
869 | function ParticleEmitter(Table) | |
870 | local PRTCL = Particle:Clone() | |
871 | local Speed = Table.Speed or 5 | |
872 | local Drag = Table.Drag or 0 | |
873 | local Size1 = Table.Size1 or 1 | |
874 | local Size2 = Table.Size2 or 5 | |
875 | local Lifetime1 = Table.Lifetime1 or 1 | |
876 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
877 | local Parent = Table.Parent or Torso | |
878 | local Emit = Table.Emit or 100 | |
879 | local Offset = Table.Offset or 360 | |
880 | local Acel = Table.Acel or VT(0,0,0) | |
881 | local Enabled = Table.Enabled or false | |
882 | PRTCL.Parent = Parent | |
883 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
884 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
885 | PRTCL.Speed = NumberRange.new(Speed) | |
886 | PRTCL.VelocitySpread = Offset | |
887 | PRTCL.Drag = Drag | |
888 | PRTCL.Acceleration = Acel | |
889 | if Enabled == false then | |
890 | PRTCL:Emit(Emit) | |
891 | Debris:AddItem(PRTCL,Lifetime2) | |
892 | else | |
893 | PRTCL.Enabled = true | |
894 | end | |
895 | return PRTCL | |
896 | end | |
897 | ||
898 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) | |
899 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
900 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
901 | MakeForm(Part,"Wedge") | |
902 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
903 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
904 | MakeForm(Part,"Wedge") | |
905 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
906 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
907 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
908 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
909 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
910 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
911 | MakeForm(Part,"Cyl") | |
912 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
913 | for i = 1, 8 do | |
914 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
915 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
916 | end | |
917 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) | |
918 | MakeForm(Part,"Cyl") | |
919 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
920 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) | |
921 | MakeForm(Part,"Ball") | |
922 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
923 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) | |
924 | MakeForm(Part,"Wedge") | |
925 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
926 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
927 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
928 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) | |
929 | MakeForm(Part,"Cyl") | |
930 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
931 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) | |
932 | MakeForm(Part,"Cyl") | |
933 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
934 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) | |
935 | MakeForm(Part,"Cyl") | |
936 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
937 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
938 | MakeForm(Part,"Wedge") | |
939 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
940 | local LASTPART = Handle | |
941 | for i = 1, 10 do | |
942 | if LASTPART == Handle then | |
943 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.1,0.2,0),false) | |
944 | LASTPART = Part | |
945 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
946 | else | |
947 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.1,0.05,0),false) | |
948 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
949 | LASTPART = Part | |
950 | end | |
951 | end | |
952 | ||
953 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2.6,1),false) | |
954 | MakeForm(Barrel,"Cyl") | |
955 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
956 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false) | |
957 | MakeForm(Part,"Cyl") | |
958 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
959 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) | |
960 | MakeForm(Part,"Wedge") | |
961 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
962 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Eye", VT(0.125,0,0.125),false) | |
963 | MakeForm(Hole,"Cyl") | |
964 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
965 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0,0,0),false) | |
966 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
967 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(1.1,1.1,1.5), VT(0,0,0.2)) | |
968 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Really black", "Eye", VT(0,0,0),false) | |
969 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
970 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(1.2,1.2,0.3), VT(0,0,0.2)) | |
971 | local spinc=0 | |
972 | coroutine.resume(coroutine.create(function() | |
973 | while wait() do | |
974 | spinc=spinc+1+sick.PlaybackLoudness/50 | |
975 | WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
976 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/40)) | |
977 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/40)) | |
978 | end | |
979 | end)) | |
980 | ||
981 | ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
982 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
983 | ||
984 | local BODY = {} | |
985 | ||
986 | local cR=255 | |
987 | local cG=0 | |
988 | local cB=0 | |
989 | local flg5=1 local omgidk=1 | |
990 | local add=15 | |
991 | game:GetService("RunService").Heartbeat:Connect(function() | |
992 | if omgidk>10000 then omgidk=0 end | |
993 | omgidk=omgidk+1 | |
994 | if cR>=255 then flg5=1 end | |
995 | if cG>=255 then flg5=2 end | |
996 | if cB>=255 then flg5=3 end | |
997 | if flg5==1 then cR=cR-add cG=cG+add end | |
998 | if flg5==2 then cG=cG-add cB=cB+add end | |
999 | if flg5==3 then cB=cB-add cR=cR+add end | |
1000 | color=Color3.fromRGB(cR,cG,cB) | |
1001 | for _, c in pairs(Weapon:GetDescendants()) do | |
1002 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1003 | c.Material = "Neon" | |
1004 | c.Color = color | |
1005 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1006 | c.Color = color | |
1007 | c.Material = "Neon" | |
1008 | end | |
1009 | end | |
1010 | end) | |
1011 | ||
1012 | Weapon.Parent = Character | |
1013 | for _, c in pairs(Weapon:GetChildren()) do | |
1014 | if c.ClassName == "Part" then | |
1015 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1016 | end | |
1017 | end | |
1018 | ||
1019 | for e = 1, #BODY do | |
1020 | if BODY[e] ~= nil then | |
1021 | do | |
1022 | local STUFF = BODY[e] | |
1023 | local PART = STUFF[1] | |
1024 | local PARENT = STUFF[2] | |
1025 | local MATERIAL = STUFF[3] | |
1026 | local COLOR = STUFF[4] | |
1027 | PART.AncestryChanged:Connect(function() | |
1028 | if PART.ClassName == "Part" then | |
1029 | PART.Material = MATERIAL | |
1030 | PART.Color = COLOR | |
1031 | end | |
1032 | PART.Parent = PARENT | |
1033 | end) | |
1034 | end | |
1035 | end | |
1036 | end | |
1037 | function refit() | |
1038 | Weapon.Parent = Character | |
1039 | Character.Parent = workspace | |
1040 | for e = 1, #BODY do | |
1041 | if BODY[e] ~= nil then | |
1042 | local STUFF = BODY[e] | |
1043 | local PART = STUFF[1] | |
1044 | local PARENT = STUFF[2] | |
1045 | local MATERIAL = STUFF[3] | |
1046 | local COLOR = STUFF[4] | |
1047 | if PART.Parent ~= PARENT then | |
1048 | Humanoid:remove() | |
1049 | if PART.ClassName == "Part" then | |
1050 | PART.Material = MATERIAL | |
1051 | PART.Color = COLOR | |
1052 | end | |
1053 | PART.Parent = PARENT | |
1054 | Humanoid = IT("Humanoid", Character) | |
1055 | end | |
1056 | end | |
1057 | end | |
1058 | end | |
1059 | ||
1060 | local SKILLTEXTCOLOR = C3(0,0,0) | |
1061 | local SKILLFONT = "Arcade" | |
1062 | local SKILLTEXTSIZE = 6 | |
1063 | ||
1064 | Humanoid.Died:connect(function() | |
1065 | refit() | |
1066 | end) | |
1067 | ||
1068 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1069 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1070 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1071 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1072 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1073 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1074 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
1075 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.66, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame") | |
1076 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.66, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") | |
1077 | ||
1078 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1079 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[C] Mach60", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1080 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Speed Kickish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1081 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] World Kickision", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1082 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Ban Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1083 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[E] SHUTDOWN", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
1084 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[N] Bnish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7") | |
1085 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[B] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8") | |
1086 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9") | |
1087 | ||
1088 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1089 | ||
1090 | function printbye(Name) | |
1091 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1092 | end | |
1093 | ||
1094 | --//=================================\\ | |
1095 | --|| DAMAGING | |
1096 | --\\=================================// | |
1097 | ||
1098 | function Banish(Foe) | |
1099 | if Foe then | |
1100 | coroutine.resume(coroutine.create(function() | |
1101 | local plr = game:service'Players':GetPlayerFromCharacter(Foe) | |
1102 | if plr then | |
1103 | coroutine.resume(coroutine.create(function() | |
1104 | wait(0.5) | |
1105 | plr:Kick(Reason) | |
1106 | end)) | |
1107 | end | |
1108 | if(Foe:FindFirstChildOfClass'Humanoid')then | |
1109 | printbye(Foe.Name) | |
1110 | Foe.Archivable = true | |
1111 | local CLONE = Foe:Clone() | |
1112 | Foe:Destroy() | |
1113 | CLONE.Parent = Effects | |
1114 | CLONE:BreakJoints() | |
1115 | local MATERIALS = {"Glass","Neon"} | |
1116 | for _, c in pairs(CLONE:GetDescendants()) do | |
1117 | if c:IsA("BasePart") then | |
1118 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1119 | CreateSound(2152227673, c, 10, 1, false) | |
1120 | end | |
1121 | c.Anchored = true | |
1122 | c.Transparency = c.Transparency + 0.2 | |
1123 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1124 | c.Color = color | |
1125 | if c.ClassName == "MeshPart" then | |
1126 | c.TextureID = "" | |
1127 | end | |
1128 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1129 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1130 | end | |
1131 | if c:FindFirstChildOfClass("Decal") then | |
1132 | c:FindFirstChildOfClass("Decal"):remove() | |
1133 | end | |
1134 | c.Name = "Banished" | |
1135 | c.CanCollide = false | |
1136 | else | |
1137 | c:remove() | |
1138 | end | |
1139 | end | |
1140 | local A = false | |
1141 | for i = 1, 35 do | |
1142 | if A == false then | |
1143 | A = true | |
1144 | elseif A == true then | |
1145 | A = false | |
1146 | end | |
1147 | for _, c in pairs(CLONE:GetDescendants()) do | |
1148 | if c:IsA("BasePart") then | |
1149 | c.Anchored = true | |
1150 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1151 | c.Transparency = c.Transparency + 0.8/35 | |
1152 | if A == false then | |
1153 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1154 | elseif A == true then | |
1155 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1156 | end | |
1157 | end | |
1158 | end | |
1159 | Swait() | |
1160 | end | |
1161 | CLONE:remove() | |
1162 | end | |
1163 | end)) | |
1164 | end | |
1165 | end | |
1166 | ||
1167 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1168 | local CHILDREN = workspace:GetDescendants() | |
1169 | for index, CHILD in pairs(CHILDREN) do | |
1170 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1171 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1172 | if HUM then | |
1173 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1174 | if TORSO then | |
1175 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1176 | if ISBANISH == true then | |
1177 | Banish(CHILD) | |
1178 | else | |
1179 | if ISBANISH == "Gravity" then | |
1180 | HUM.PlatformStand = true | |
1181 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1182 | local grav = Instance.new("BodyPosition",TORSO) | |
1183 | grav.D = 15 | |
1184 | grav.P = 20000 | |
1185 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1186 | grav.position = TORSO.Position | |
1187 | grav.Name = "V3BanishForce"..Player.Name | |
1188 | else | |
1189 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1190 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1191 | end | |
1192 | else | |
1193 | HUM.PlatformStand = false | |
1194 | end | |
1195 | end | |
1196 | elseif ISBANISH == "Gravity" then | |
1197 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1198 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1199 | HUM.PlatformStand = false | |
1200 | end | |
1201 | end | |
1202 | end | |
1203 | end | |
1204 | end | |
1205 | end | |
1206 | end | |
1207 | ||
1208 | function Outlines(TARGET) | |
1209 | coroutine.resume(coroutine.create(function() | |
1210 | local T = TARGET:GetChildren() | |
1211 | for i = 1, #T do | |
1212 | local child = T[i] | |
1213 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
1214 | do | |
1215 | local clone = child:Clone() | |
1216 | clone.Parent = Effects | |
1217 | clone.Anchored = true | |
1218 | clone.CanCollide = false | |
1219 | clone:ClearAllChildren() | |
1220 | clone.CFrame = child.CFrame | |
1221 | if clone.Name == "Head" then | |
1222 | clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) | |
1223 | end | |
1224 | if clone.ClassName == "MeshPart" then | |
1225 | clone.TextureID = "" | |
1226 | end | |
1227 | clone.Color = Color3.fromRGB(cR,cG,cB) | |
1228 | clone.Material = "Neon" | |
1229 | coroutine.resume(coroutine.create(function() | |
1230 | for i = 1, 100 do | |
1231 | Swait() | |
1232 | clone.Transparency = clone.Transparency + 0.01 | |
1233 | clone.Size = clone.Size + VT(0.001, 0.001, 0.001) | |
1234 | end | |
1235 | clone:remove() | |
1236 | end)) | |
1237 | end | |
1238 | end | |
1239 | end | |
1240 | end)) | |
1241 | end | |
1242 | ||
1243 | local BEANED = {} | |
1244 | ||
1245 | function BEAN(bitch) | |
1246 | if bitch then | |
1247 | g = game.Players:GetPlayers() | |
1248 | local kickfolder = IT("Folder",Effects) | |
1249 | local naeeym2 = Instance.new("BillboardGui",kickfolder) | |
1250 | naeeym2.AlwaysOnTop = false | |
1251 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1252 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
1253 | naeeym2.Name = "Mark" | |
1254 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1255 | tecks2.BackgroundTransparency = 1 | |
1256 | tecks2.TextScaled = true | |
1257 | tecks2.BorderSizePixel = 0 | |
1258 | tecks2.Text = "BANNED" | |
1259 | tecks2.Font = "Arcade" | |
1260 | tecks2.TextSize = 30 | |
1261 | tecks2.TextStrokeTransparency = 0 | |
1262 | tecks2.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
1263 | tecks2.TextStrokeColor3 = Color3.fromRGB(cR,cG,cB) | |
1264 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1265 | tecks2.Parent = naeeym2 | |
1266 | -- CreateSound("2570187601", bitch, 600, 1, false) | |
1267 | local Players = game:GetService("Players") | |
1268 | local fag = Players:FindFirstChild(bitch.Name) | |
1269 | --faggut:Kick() | |
1270 | if Players:FindFirstChild(bitch.Name) then | |
1271 | fag:Kick("fat") | |
1272 | end | |
1273 | if Players:FindFirstChild(bitch.Name) then | |
1274 | fag:Kick("fat") | |
1275 | end | |
1276 | if Players:FindFirstChild(bitch.Name) then | |
1277 | fag:Kick("fat") | |
1278 | end | |
1279 | if Players:FindFirstChild(bitch.Name) then | |
1280 | fag:Kick("fat") | |
1281 | end | |
1282 | if Players:FindFirstChild(bitch.Name) then | |
1283 | fag:Kick("fat") | |
1284 | end | |
1285 | if Players:FindFirstChild(bitch.Name) then | |
1286 | fag:Kick("fat") | |
1287 | end | |
1288 | table.insert(BEANED,bitch.name) | |
1289 | --]] | |
1290 | --CreateSound("527749592", game.Workspace, 700, 1, false) | |
1291 | --CHARACTER:Remove() | |
1292 | --[[ | |
1293 | for i,v in pairs(g) do | |
1294 | --v:remove() | |
1295 | end ]]-- | |
1296 | --[[ | |
1297 | if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then | |
1298 | for i,v in pairs(g) do | |
1299 | if string.find(string.upper(v.Name),CHARACTER) == 1 then | |
1300 | v:remove() | |
1301 | end | |
1302 | end | |
1303 | end]]-- | |
1304 | --[[ | |
1305 | for _, p in pairs(game.Players:GetChildren()) do | |
1306 | if p:FindFirstChild("CHARACTER") then | |
1307 | ||
1308 | end | |
1309 | end]]-- | |
1310 | coroutine.resume(coroutine.create(function() | |
1311 | for i = 1, 50 do | |
1312 | Swait() | |
1313 | for i,v in ipairs(kickfolder:GetChildren()) do | |
1314 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
1315 | v.Transparency = 1 | |
1316 | end | |
1317 | naeeym2.Enabled = false | |
1318 | end | |
1319 | Swait() | |
1320 | for i,v in ipairs(kickfolder:GetChildren()) do | |
1321 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
1322 | v.Transparency = 0 | |
1323 | end | |
1324 | naeeym2.Enabled = true | |
1325 | end | |
1326 | end | |
1327 | kickfolder:remove() | |
1328 | end)) | |
1329 | --wait(6) | |
1330 | --bitch:Remove() | |
1331 | end | |
1332 | end | |
1333 | ||
1334 | local function CheckForBan(player) | |
1335 | for i = 1, #BEANED do | |
1336 | if player.Name == BEANED[i] then | |
1337 | player:Kick("NO LAGS OR ABUSE GET THE HELL OUT") --Ban Reason Change between the '' to change the reason! | |
1338 | end | |
1339 | end | |
1340 | end | |
1341 | ||
1342 | ||
1343 | game.Players.PlayerAdded:connect(function() | |
1344 | for i,v in pairs(game.Players:GetPlayers())do | |
1345 | CheckForBan(v) | |
1346 | end | |
1347 | end) | |
1348 | ||
1349 | ||
1350 | --//=================================\\ | |
1351 | --|| ATTACK FUNCTIONS AND STUFF | |
1352 | --\\=================================// | |
1353 | ||
1354 | function Taunt() | |
1355 | ATTACK = true | |
1356 | Rooted = true | |
1357 | CreateSound(2668778545,Head,80,1,false) | |
1358 | for i = 1, 30 do | |
1359 | Swait() | |
1360 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1361 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1362 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1363 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1364 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1365 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1366 | end | |
1367 | for i = 1, 38 do | |
1368 | Swait() | |
1369 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1370 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1371 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(76)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1372 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1373 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1374 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1375 | end | |
1376 | ATTACK = false | |
1377 | Rooted = false | |
1378 | end | |
1379 | ||
1380 | ||
1381 | function Taunt3() | |
1382 | ATTACK = true | |
1383 | Rooted = true | |
1384 | CreateSound(1076231331,Head,80,1,false) | |
1385 | for i = 1, 21 do | |
1386 | Swait() | |
1387 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1388 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1389 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1390 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1391 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1392 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1393 | end | |
1394 | for i = 1, 21 do | |
1395 | Swait() | |
1396 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1397 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1398 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1399 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1400 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1401 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1402 | end | |
1403 | for i = 0.8, 18 do | |
1404 | Swait() | |
1405 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1406 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1407 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1408 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1409 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1410 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1411 | end | |
1412 | for i = 0.7, 16 do | |
1413 | Swait() | |
1414 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1415 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1416 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1417 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1418 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1419 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1420 | end | |
1421 | for i = 0.1, 4 do | |
1422 | Swait() | |
1423 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1424 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1425 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1426 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1427 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1428 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1429 | end | |
1430 | for i = 0.1, 4 do | |
1431 | Swait() | |
1432 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1433 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1435 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1436 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1437 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1438 | end | |
1439 | for i = 0.1, 4 do | |
1440 | Swait() | |
1441 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1442 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1443 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1444 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1445 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1446 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1447 | end | |
1448 | for i = 0.1, 4 do | |
1449 | Swait() | |
1450 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1451 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1452 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1453 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1456 | end | |
1457 | for i = 0.1, 4 do | |
1458 | Swait() | |
1459 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1460 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1461 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1462 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1463 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1464 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1465 | end | |
1466 | for i = 0.1, 4 do | |
1467 | Swait() | |
1468 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1469 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1470 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1471 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1472 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1473 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1474 | end | |
1475 | for i = 0.1, 4 do | |
1476 | Swait() | |
1477 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1478 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1479 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1480 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1481 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1482 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1483 | end | |
1484 | for i = 0.1, 4 do | |
1485 | Swait() | |
1486 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1487 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1488 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1489 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1490 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1491 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1492 | end | |
1493 | for i = 0.1, 4 do | |
1494 | Swait() | |
1495 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1497 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1498 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1499 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1500 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1501 | end | |
1502 | for i = 0.1, 4 do | |
1503 | Swait() | |
1504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1508 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1510 | end | |
1511 | for i = 0.1, 4 do | |
1512 | Swait() | |
1513 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1514 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1515 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1516 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1517 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1518 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1519 | end | |
1520 | ATTACK = false | |
1521 | Rooted = false | |
1522 | end | |
1523 | ||
1524 | workspace.ChildAdded:connect(function(instance) | |
1525 | for BANISH = 1, #Mercy do | |
1526 | if Mercy[BANISH] ~= nil then | |
1527 | if instance.Name == Mercy[BANISH] then | |
1528 | coroutine.resume(coroutine.create(function() | |
1529 | printbye(instance.Name) | |
1530 | instance:ClearAllChildren() | |
1531 | Debris:AddItem(instance,0.0005) | |
1532 | end)) | |
1533 | end | |
1534 | end | |
1535 | end | |
1536 | end) | |
1537 | ||
1538 | function Banish(Foe) | |
1539 | if Foe then | |
1540 | coroutine.resume(coroutine.create(function() | |
1541 | --if game.Players:FindFirstChild(Foe.Name) then | |
1542 | table.insert(Mercy,Foe.Name) | |
1543 | printbye(Foe.Name) | |
1544 | --end | |
1545 | Foe.Archivable = true | |
1546 | local CLONE = Foe:Clone() | |
1547 | Foe:Destroy() | |
1548 | CLONE.Parent = Effects | |
1549 | CLONE:BreakJoints() | |
1550 | local MATERIALS = {"Neon","Neon"} | |
1551 | for _, c in pairs(CLONE:GetDescendants()) do | |
1552 | if c:IsA("BasePart") then | |
1553 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1554 | CreateSound(340722848, c, 10, 1, false) | |
1555 | end | |
1556 | c.Anchored = true | |
1557 | c.Transparency = c.Transparency + 0.2 | |
1558 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1559 | c.Color = C3(0,0,0) | |
1560 | if c.Name == "Head" then | |
1561 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(c.Size.Z,c.Size.Y,c.Size.Z)*3, Size2 = (VT(c.Size.Z,c.Size.Y,c.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = c.Transparency, Transparency2 = 1, CFrame = c.CFrame, MoveToPos = c.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1562 | else | |
1563 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = c.Size, Size2 = c.Size*MRANDOM(7,14)/10, Transparency = c.Transparency, Transparency2 = 1, CFrame = c.CFrame, MoveToPos = c.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1564 | end | |
1565 | if c.ClassName == "MeshPart" then | |
1566 | c.TextureID = "" | |
1567 | end | |
1568 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1569 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1570 | end | |
1571 | if c:FindFirstChildOfClass("Decal") then | |
1572 | c:FindFirstChildOfClass("Decal"):remove() | |
1573 | end | |
1574 | c.Name = "Banished" | |
1575 | c.CanCollide = false | |
1576 | else | |
1577 | c:remove() | |
1578 | end | |
1579 | end | |
1580 | local A = false | |
1581 | for i = 1, 35 do | |
1582 | if A == false then | |
1583 | A = true | |
1584 | elseif A == true then | |
1585 | A = false | |
1586 | end | |
1587 | for _, c in pairs(CLONE:GetDescendants()) do | |
1588 | if c:IsA("BasePart") then | |
1589 | c.Anchored = true | |
1590 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1591 | c.Transparency = c.Transparency + 0.8/35 | |
1592 | if A == false then | |
1593 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1594 | elseif A == true then | |
1595 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1596 | end | |
1597 | end | |
1598 | end | |
1599 | Swait() | |
1600 | end | |
1601 | CLONE:remove() | |
1602 | end)) | |
1603 | end | |
1604 | end | |
1605 | ||
1606 | function Shot() | |
1607 | ATTACK = true | |
1608 | Rooted = false | |
1609 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1610 | Swait() | |
1611 | turnto(Mouse.Hit.p) | |
1612 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1613 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1614 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1615 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1616 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1617 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1618 | end | |
1619 | repeat | |
1620 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1621 | Swait() | |
1622 | turnto(Mouse.Hit.p) | |
1623 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1624 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1625 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1626 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1627 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1628 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1629 | end | |
1630 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1631 | SpawnTrail(Hole.Position,POS) | |
1632 | if HIT ~= nil then | |
1633 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1634 | Banish(HIT.Parent) | |
1635 | end | |
1636 | end | |
1637 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1638 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1639 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1640 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1641 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1642 | Swait() | |
1643 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1644 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1645 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1646 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1647 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1648 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1649 | end | |
1650 | until KEYHOLD == false | |
1651 | ATTACK = false | |
1652 | Rooted = false | |
1653 | end | |
1654 | ||
1655 | function Banisher_Bullet() | |
1656 | ATTACK = true | |
1657 | Rooted = false | |
1658 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1659 | Swait() | |
1660 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1661 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1662 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1663 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1664 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1665 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1666 | end | |
1667 | repeat | |
1668 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1669 | Swait() | |
1670 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1671 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1672 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1673 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1674 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1675 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1676 | end | |
1677 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1678 | SpawnTrail(Hole.Position,POS) | |
1679 | if HIT ~= nil then | |
1680 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1681 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".") | |
1682 | Banish(HIT.Parent) | |
1683 | end | |
1684 | end | |
1685 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1686 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1687 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1688 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1689 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1690 | Swait() | |
1691 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1692 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1693 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1694 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1695 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1696 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1697 | end | |
1698 | until KEYHOLD == false | |
1699 | ATTACK = false | |
1700 | Rooted = false | |
1701 | end | |
1702 | ||
1703 | function REALBANBULLETO() | |
1704 | ATTACK = true | |
1705 | Rooted = false | |
1706 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1707 | Swait() | |
1708 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1709 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1710 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1711 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1712 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1713 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1714 | end | |
1715 | repeat | |
1716 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1717 | Swait() | |
1718 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1719 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1720 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1721 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1722 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1723 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1724 | end | |
1725 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1726 | SpawnTrail(Hole.Position,POS) | |
1727 | if HIT ~= nil then | |
1728 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1729 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".") | |
1730 | BEAN(HIT.Parent) | |
1731 | CreateSound(2487714799, HIT, 10, 1, false) | |
1732 | Outlines(HIT.Parent) | |
1733 | end | |
1734 | end | |
1735 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1736 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 281454991, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 10}) | |
1737 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1738 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1739 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1740 | Swait() | |
1741 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1745 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1747 | end | |
1748 | until KEYHOLD == false | |
1749 | ATTACK = false | |
1750 | Rooted = false | |
1751 | end | |
1752 | ||
1753 | function Mercy() | |
1754 | local lo={"lolwut","no this is not normal banishing.","E","aaaaaaaaaaaaaa","Burn in hell boi.","Stop abusing before i abuse you.","getoff succo.","You're even fattier than tust himself.","look a skiddy boi.","Poison is a nigg ok.","oh hey, look what we found here... a little piece of garbage","Oh look i found poison v2 :DDDDDDDD","what a terrible day to meeting guest.. get it?","GUEKID SKIDCHER LMFAO","Mhm... Another guest glitcher... how pathetic. Its about getting ended here, you skiddadle!","Mhm... Another guest glitcher... how pathetic. Its about getting ended here, you skiddadle!","Poison Resistance fan? I don't care.","Look we've got some skids here.","I'm cleaning you skids up before you end up leaking more of your edit trash again."} | |
1755 | chatfunc(lo[math.random(1,#lo)]) | |
1756 | end | |
1757 | ||
1758 | function AttackTemplate() | |
1759 | ATTACK = true | |
1760 | Rooted = false | |
1761 | for i=0, 1, 0.1 / Animation_Speed do | |
1762 | Swait() | |
1763 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1764 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1767 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1768 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1769 | end | |
1770 | ATTACK = false | |
1771 | Rooted = false | |
1772 | end | |
1773 | ||
1774 | ||
1775 | function World_Banishing() | |
1776 | ATTACK = true | |
1777 | Rooted = true | |
1778 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]) | |
1779 | for i=0, 1, 0.1 / Animation_Speed do | |
1780 | Swait() | |
1781 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1782 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1783 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1784 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1785 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1786 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1787 | end | |
1788 | CreateSound(904440937,Character,5,0.7,false) | |
1789 | CreateSound(1776706665,Character,6,1,false) | |
1790 | CreateSound(142070127,Character,6,0.9,false) | |
1791 | CreateSound(137463716,Character,3,0.65,false) | |
1792 | CreateSound(136007472,Character,3,0.8,false) | |
1793 | CreateSound(159106174,Character,0.5,0.5,false) | |
1794 | CreateSound(2042685204,Character,2,1.4,false) | |
1795 | CreateSound(244578827,Character,3,1,false) | |
1796 | CreateSound(331888777,Character,4,1,false) | |
1797 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,25,15), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CFrame.new(0,0,0), MoveToPos = Hole.CFrame*CF(0,20,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1798 | WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*75, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1799 | for i = 0, 50 do | |
1800 | WACKYEFFECT({Time = math.random(10,125), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,35), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1801 | end | |
1802 | for i = 0, 50 do | |
1803 | WACKYEFFECT({Time = math.random(10,205), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,7.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1804 | end | |
1805 | for i=0, 3, 0.1 / Animation_Speed do | |
1806 | Swait() | |
1807 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1808 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1809 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1810 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1811 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1812 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1813 | end | |
1814 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, math.huge)) do | |
1815 | if i~=nil then | |
1816 | Banish(v) | |
1817 | end | |
1818 | end | |
1819 | ATTACK = false | |
1820 | Rooted = false | |
1821 | end | |
1822 | ||
1823 | function KickThatNigga(CHARACTER) | |
1824 | g = game.Players:GetPlayers() | |
1825 | local kickfolder = IT("Folder",Effects) | |
1826 | local naeeym2 = Instance.new("BillboardGui",kickfolder) | |
1827 | naeeym2.AlwaysOnTop = false | |
1828 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1829 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
1830 | naeeym2.Name = "Mark" | |
1831 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1832 | tecks2.BackgroundTransparency = 1 | |
1833 | tecks2.TextScaled = true | |
1834 | tecks2.BorderSizePixel = 0 | |
1835 | tecks2.Text = "YOUR ALL GONE" | |
1836 | tecks2.Font = "Arcade" | |
1837 | tecks2.TextSize = 30 | |
1838 | tecks2.TextStrokeTransparency = 1 | |
1839 | tecks2.TextColor3 = Color3.new(1,1,1) | |
1840 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
1841 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1842 | tecks2.Parent = naeeym2 | |
1843 | CreateSound("527749592", CHARACTER, 600, 1, false) | |
1844 | for i,v in ipairs(CHARACTER:GetChildren()) do | |
1845 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
1846 | if v.Name ~= "HumanoidRootPart" then | |
1847 | local BOD = v:Clone() | |
1848 | BOD.CanCollide = false | |
1849 | BOD.Anchored = true | |
1850 | BOD.CFrame = v.CFrame | |
1851 | BOD.Parent = kickfolder | |
1852 | BOD.Material = "Granite" | |
1853 | BOD.Color = C3(.3,0,0) | |
1854 | if BOD:FindFirstChildOfClass("Decal") then | |
1855 | BOD:FindFirstChildOfClass("Decal"):remove() | |
1856 | end | |
1857 | if BOD.Name == "Head" then | |
1858 | naeeym2.Adornee = BOD | |
1859 | end | |
1860 | if BOD.ClassName == "MeshPart" then | |
1861 | BOD.TextureID = "" | |
1862 | end | |
1863 | end | |
1864 | end | |
1865 | end | |
1866 | for i,v in pairs(g) do | |
1867 | v:remove() | |
1868 | end | |
1869 | if CHARACTER ~= "Character" then | |
1870 | CHARACTER:remove() | |
1871 | end | |
1872 | coroutine.resume(coroutine.create(function() | |
1873 | for i = 1, 50 do | |
1874 | Swait() | |
1875 | for i,v in ipairs(kickfolder:GetChildren()) do | |
1876 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
1877 | v.Transparency = 1 | |
1878 | end | |
1879 | naeeym2.Enabled = false | |
1880 | end | |
1881 | Swait() | |
1882 | for i,v in ipairs(kickfolder:GetChildren()) do | |
1883 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
1884 | v.Transparency = 0 | |
1885 | end | |
1886 | naeeym2.Enabled = true | |
1887 | end | |
1888 | end | |
1889 | kickfolder:remove() | |
1890 | end)) | |
1891 | end | |
1892 | ||
1893 | function World_Shutdown() | |
1894 | ATTACK = true | |
1895 | Rooted = true | |
1896 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]) | |
1897 | for i=0, 1, 0.1 / Animation_Speed do | |
1898 | Swait() | |
1899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1903 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1905 | end | |
1906 | CreateSound(904440937,Character,5,0.7,false) | |
1907 | CreateSound(1776706665,Character,6,1,false) | |
1908 | CreateSound(142070127,Character,6,0.9,false) | |
1909 | CreateSound(137463716,Character,3,0.65,false) | |
1910 | CreateSound(136007472,Character,3,0.8,false) | |
1911 | CreateSound(159106174,Character,0.5,0.5,false) | |
1912 | CreateSound(2042685204,Character,2,1.4,false) | |
1913 | CreateSound(244578827,Character,3,1,false) | |
1914 | CreateSound(331888777,Character,4,1,false) | |
1915 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,25,15), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CFrame.new(0,0,0), MoveToPos = Hole.CFrame*CF(0,20,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1916 | WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*75, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1917 | for i = 0, 50 do | |
1918 | WACKYEFFECT({Time = math.random(10,125), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,35), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1919 | end | |
1920 | for i = 0, 50 do | |
1921 | WACKYEFFECT({Time = math.random(10,205), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,7.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1922 | end | |
1923 | for i=0, 3, 0.1 / Animation_Speed do | |
1924 | Swait() | |
1925 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1926 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1927 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1928 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1929 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1931 | end | |
1932 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, math.huge)) do | |
1933 | if i~=nil then | |
1934 | KickThatNigga(v) | |
1935 | end | |
1936 | end | |
1937 | ATTACK = false | |
1938 | Rooted = false | |
1939 | end | |
1940 | ||
1941 | function Speed_Banish() | |
1942 | ATTACK = true | |
1943 | Rooted = true | |
1944 | CreateSound(331888777,RootPart,15,0.9,false) | |
1945 | for i=0, 3, 0.1 / Animation_Speed do | |
1946 | Swait() | |
1947 | WACKYEFFECT({Time = math.random(30,120), EffectType = "Wave", Size = VT(1,1.5,1), Size2 = VT(0.3,0,0.3), Transparency = 1, Transparency2 = 0, CFrame = Hole.CFrame*CF(0,0.5,0), MoveToPos = Hole.CFrame*CF(0,-0.5,0).p, RotationX = 0, RotationY = math.random(-10,10), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1952 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1954 | end | |
1955 | for i=0, 3, 0.1 / Animation_Speed do | |
1956 | Swait() | |
1957 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1958 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1959 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1960 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0) * ANGLES(RAD(165), RAD(0), RAD(10)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1961 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1962 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1963 | end | |
1964 | for i=0, 1, 0.1 / Animation_Speed do | |
1965 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1966 | Swait() | |
1967 | turnto(Mouse.Hit.p) | |
1968 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0) * ANGLES(RAD(165), RAD(0), RAD(10)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1972 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1973 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1974 | end | |
1975 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1976 | SpawnTrail(Hole.Position,POS) | |
1977 | if HIT ~= nil then | |
1978 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1979 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".") | |
1980 | Banish(HIT.Parent) | |
1981 | end | |
1982 | end | |
1983 | WACKYEFFECT({Time = math.random(10,55), EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1984 | WACKYEFFECT({Time = math.random(10,55), EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1985 | WACKYEFFECT({Time = math.random(10,55), EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = math.random(-10,10), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1986 | WACKYEFFECT({Time = math.random(10,55), EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = math.random(-10,10), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1987 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1988 | Swait() | |
1989 | turnto(Mouse.Hit.p) | |
1990 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1991 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1992 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1993 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0) * ANGLES(RAD(165), RAD(0), RAD(10)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1994 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1995 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1996 | end | |
1997 | end | |
1998 | ATTACK = false | |
1999 | Rooted = false | |
2000 | end | |
2001 | ||
2002 | function Mach20() | |
2003 | local ORIGIN = RootPart.Position | |
2004 | for i = 0, 25 do | |
2005 | WACKYEFFECT({Time = math.random(10,95), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2006 | end | |
2007 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
2008 | SOUNDPART.CFrame = RootPart.CFrame | |
2009 | Debris:AddItem(SOUNDPART,5) | |
2010 | CreateSound(689743416, SOUNDPART, 10, 1) | |
2011 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,2.9,0),VT(ORIGIN.X,ORIGIN.Y,ORIGIN.Z)) | |
2012 | Swait() | |
2013 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
2014 | SOUNDPART.CFrame = RootPart.CFrame | |
2015 | for i = 0, 25 do | |
2016 | WACKYEFFECT({Time = math.random(10,95), EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(10,1,10)*math.random(1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0), RotationX = 0, RotationY = math.random(-15,15), RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2017 | end | |
2018 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 30)) do | |
2019 | if i~=nil then | |
2020 | Banish(v) | |
2021 | end | |
2022 | end | |
2023 | Debris:AddItem(SOUNDPART,5) | |
2024 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
2025 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2026 | Swait() | |
2027 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2030 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2031 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2033 | end | |
2034 | ATTACK = false | |
2035 | Rooted = false | |
2036 | end | |
2037 | ||
2038 | --//=================================\\ | |
2039 | --|| ASSIGN THINGS TO KEYS | |
2040 | --\\=================================// | |
2041 | ||
2042 | function MouseDown(Mouse) | |
2043 | if ATTACK == false then | |
2044 | end | |
2045 | end | |
2046 | ||
2047 | function MouseUp(Mouse) | |
2048 | HOLD = false | |
2049 | end | |
2050 | ||
2051 | function KeyDown(Key) | |
2052 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
2053 | KEYHOLD = true | |
2054 | if Key == "z" and ATTACK == false then | |
2055 | Banisher_Bullet() | |
2056 | end | |
2057 | ||
2058 | if Key == "q" and ATTACK == false then | |
2059 | REALBANBULLETO() | |
2060 | end | |
2061 | ||
2062 | if Key == "e" and ATTACK == false then | |
2063 | World_Shutdown() | |
2064 | end | |
2065 | ||
2066 | if Key == "x" and ATTACK == false then | |
2067 | World_Banishing() | |
2068 | end | |
2069 | ||
2070 | if Key == "c" and ATTACK == false then | |
2071 | Mach20() | |
2072 | end | |
2073 | ||
2074 | if Key == "v" and ATTACK == false then | |
2075 | Speed_Banish() | |
2076 | end | |
2077 | ||
2078 | if Key == "b" and ATTACK == false then | |
2079 | Mercy = {} | |
2080 | chatfunc("I Shall Set You Free.") | |
2081 | end | |
2082 | ||
2083 | if Key == "n" and ATTACK == false then | |
2084 | Shot() | |
2085 | end | |
2086 | ||
2087 | if Key == "t" and ATTACK == false then | |
2088 | Taunt() | |
2089 | end | |
2090 | end | |
2091 | end | |
2092 | ||
2093 | function KeyUp(Key) | |
2094 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
2095 | KEYHOLD = false | |
2096 | end | |
2097 | end | |
2098 | ||
2099 | Mouse.Button1Down:connect(function(NEWKEY) | |
2100 | MouseDown(NEWKEY) | |
2101 | end) | |
2102 | Mouse.Button1Up:connect(function(NEWKEY) | |
2103 | MouseUp(NEWKEY) | |
2104 | end) | |
2105 | Mouse.KeyDown:connect(function(NEWKEY) | |
2106 | KeyDown(NEWKEY) | |
2107 | end) | |
2108 | Mouse.KeyUp:connect(function(NEWKEY) | |
2109 | KeyUp(NEWKEY) | |
2110 | end) | |
2111 | ||
2112 | Player.Chatted:connect(function(m) | |
2113 | if(m:sub(1,7) == 'reason/')then | |
2114 | Reason = m:sub(8) or 'None!' | |
2115 | end | |
2116 | end) | |
2117 | ||
2118 | --//=================================\\ | |
2119 | --\\=================================// | |
2120 | ||
2121 | ||
2122 | function unanchor() | |
2123 | if UNANCHOR == true then | |
2124 | g = Character:GetChildren() | |
2125 | for i = 1, #g do | |
2126 | if g[i].ClassName == "Part" then | |
2127 | g[i].Anchored = false | |
2128 | end | |
2129 | end | |
2130 | end | |
2131 | end | |
2132 | ||
2133 | ||
2134 | --//=================================\\ | |
2135 | --|| WRAP THE WHOLE SCRIPT UP | |
2136 | --\\=================================// | |
2137 | ||
2138 | Humanoid.Changed:connect(function(Jump) | |
2139 | if Jump == "Jump" and (Disable_Jump == true) then | |
2140 | Humanoid.Jump = false | |
2141 | end | |
2142 | end) | |
2143 | ||
2144 | local CONNECT = nil | |
2145 | ||
2146 | while true do | |
2147 | Swait() | |
2148 | ANIMATE.Parent = nil | |
2149 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
2150 | Humanoid = IT("Humanoid",Character) | |
2151 | end | |
2152 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2153 | v:Stop(); | |
2154 | end | |
2155 | SINE = SINE + CHANGE | |
2156 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2157 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2158 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2159 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2160 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2161 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (6 / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (16 / 16) / Animation_Speed) | |
2162 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (6 / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (16 / 16) / Animation_Speed) | |
2163 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / 6) - 0.15 * COS(SINE / 6*2), -0.125 * COS(SINE / 6) +0.2+ 0.2 * COS(SINE / 6)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / 6))), 0.2 * (16 / 16) / Animation_Speed) | |
2164 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / 6) - 0.15 * COS(SINE / 6*2), 0.125 * COS(SINE / 6) +0.2+ -0.2 * COS(SINE / 6)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / 6))), 0.2 * (16 / 16) / Animation_Speed) | |
2165 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2166 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2167 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2168 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2169 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2170 | end | |
2171 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2172 | ANIM = "Jump" | |
2173 | if ATTACK == false then | |
2174 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2175 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2176 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2177 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2178 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2179 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2180 | end | |
2181 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2182 | ANIM = "Fall" | |
2183 | if ATTACK == false then | |
2184 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2188 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2190 | end | |
2191 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2192 | ANIM = "Idle" | |
2193 | if ATTACK == false then | |
2194 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0+ 0.05 * COS(SINE / 24), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0- 5 * COS(SINE / 24)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
2195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(10), RAD(25)), 0.15 / Animation_Speed) | |
2196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(15- 5 * COS(SINE / 32)))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(-10), RAD(0), RAD(25+ 15 * COS(SINE / 32))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2198 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0- 5 * COS(SINE / 24))), 0.15 / Animation_Speed) | |
2199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0+ 5 * COS(SINE / 24))), 0.15 / Animation_Speed) | |
2200 | end | |
2201 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2202 | ANIM = "Walk" | |
2203 | if ATTACK == false then | |
2204 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (6 / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2207 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / 6)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
2208 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2209 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2210 | end | |
2211 | end | |
2212 | unanchor() | |
2213 | Humanoid.MaxHealth = "inf" | |
2214 | Humanoid.Health = "inf" | |
2215 | SKILL1TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
2216 | SKILL2TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
2217 | SKILL3TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
2218 | SKILL4TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
2219 | SKILL5TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
2220 | SKILL6TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
2221 | Particle.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB),Color3.fromRGB(cR,cG,cB)) | |
2222 | if Rooted == false then | |
2223 | Disable_Jump = false | |
2224 | Humanoid.WalkSpeed = Speed | |
2225 | elseif Rooted == true then | |
2226 | Disable_Jump = true | |
2227 | Humanoid.WalkSpeed = 0 | |
2228 | end | |
2229 | sick.SoundId = "rbxassetid://2875069791" | |
2230 | sick.Looped = true | |
2231 | sick.Pitch = 1 | |
2232 | sick.Volume = 1 | |
2233 | sick.Playing = true | |
2234 | if sick.Parent ~= RootPart then | |
2235 | sick = IT("Sound",RootPart) | |
2236 | end | |
2237 | end | |
2238 | ||
2239 | --//=================================\\ | |
2240 | --\\=================================// | |
2241 | ||
2242 | ||
2243 | ||
2244 | ||
2245 | ||
2246 | --//====================================================\\-- | |
2247 | --|| END OF SCRIPT | |
2248 | --\\====================================================//- |