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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | ||
12 | ||
13 | CV="Magenta" | |
14 | - | p = game.Players.EliteGuardian68 |
14 | + | p = game.Players.ththth00 |
15 | char = p.Character | |
16 | local txt = Instance.new("BillboardGui", char) | |
17 | txt.Adornee = char .Head | |
18 | txt.Name = "_status" | |
19 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
20 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
21 | local text = Instance.new("TextLabel", txt) | |
22 | text.Size = UDim2.new(10, 0, 7, 0) | |
23 | text.FontSize = "Size24" | |
24 | text.TextScaled = true | |
25 | text.TextTransparency = 0 | |
26 | text.BackgroundTransparency = 1 | |
27 | text.TextTransparency = 0 | |
28 | text.TextStrokeTransparency = 0 | |
29 | text.Font = "Bodoni" | |
30 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
31 | ||
32 | v=Instance.new("Part") | |
33 | v.Name = "ColorBrick" | |
34 | v.Parent=p.Character | |
35 | v.FormFactor="Symmetric" | |
36 | v.Anchored=true | |
37 | v.CanCollide=false | |
38 | v.BottomSurface="Smooth" | |
39 | v.TopSurface="Smooth" | |
40 | v.Size=Vector3.new(10,5,3) | |
41 | v.Transparency=1 | |
42 | v.CFrame=char.Torso.CFrame | |
43 | v.BrickColor=BrickColor.new(CV) | |
44 | v.Transparency=1 | |
45 | text.TextColor3 = Color3.new(170,0,170) | |
46 | v.Shape="Block" | |
47 | text.Text = "Lucifers Rage" | |
48 | ||
49 | ||
50 | ||
51 | ||
52 | ||
53 | ||
54 | ||
55 | Player = game:GetService("Players").EliteGuardian68 | |
56 | PlayerGui = Player.PlayerGui | |
57 | Cam = workspace.CurrentCamera | |
58 | Backpack = Player.Backpack | |
59 | Character = Player.Character | |
60 | Humanoid = Character.Humanoid | |
61 | Mouse = Player:GetMouse() | |
62 | RootPart = Character["HumanoidRootPart"] | |
63 | Torso = Character["Torso"] | |
64 | Head = Character["Head"] | |
65 | RightArm = Character["Right Arm"] | |
66 | LeftArm = Character["Left Arm"] | |
67 | RightLeg = Character["Right Leg"] | |
68 | LeftLeg = Character["Left Leg"] | |
69 | RootJoint = RootPart["RootJoint"] | |
70 | Neck = Torso["Neck"] | |
71 | RightShoulder = Torso["Right Shoulder"] | |
72 | LeftShoulder = Torso["Left Shoulder"] | |
73 | RightHip = Torso["Right Hip"] | |
74 | LeftHip = Torso["Left Hip"] | |
75 | local sick = Instance.new("Sound",Character) | |
76 | sick.SoundId = "rbxassetid://1245504064" | |
77 | sick.Looped = true | |
78 | sick.Pitch = 1 | |
79 | sick.Volume = 3 | |
80 | sick:Play() | |
81 | Humanoid.DisplayDistanceType = "None" | |
82 | ||
83 | IT = Instance.new | |
84 | CF = CFrame.new | |
85 | VT = Vector3.new | |
86 | RAD = math.rad | |
87 | C3 = Color3.new | |
88 | UD2 = UDim2.new | |
89 | BRICKC = BrickColor.new | |
90 | ANGLES = CFrame.Angles | |
91 | EULER = CFrame.fromEulerAnglesXYZ | |
92 | COS = math.cos | |
93 | ACOS = math.acos | |
94 | SIN = math.sin | |
95 | ASIN = math.asin | |
96 | ABS = math.abs | |
97 | MRANDOM = math.random | |
98 | FLOOR = math.floor | |
99 | ||
100 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
101 | local NEWMESH = IT(MESH) | |
102 | if MESH == "SpecialMesh" then | |
103 | NEWMESH.MeshType = MESHTYPE | |
104 | if MESHID ~= "nil" and MESHID ~= "" then | |
105 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
106 | end | |
107 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
108 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
109 | end | |
110 | end | |
111 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
112 | NEWMESH.Scale = SCALE | |
113 | NEWMESH.Parent = PARENT | |
114 | return NEWMESH | |
115 | end | |
116 | ||
117 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
118 | local NEWPART = IT("Part") | |
119 | NEWPART.formFactor = FORMFACTOR | |
120 | NEWPART.Reflectance = REFLECTANCE | |
121 | NEWPART.Transparency = TRANSPARENCY | |
122 | NEWPART.CanCollide = false | |
123 | NEWPART.Anchored = true | |
124 | NEWPART.Locked = true | |
125 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
126 | NEWPART.Name = NAME | |
127 | NEWPART.Size = SIZE | |
128 | NEWPART.Position = Torso.Position | |
129 | NEWPART.Material = MATERIAL | |
130 | NEWPART:BreakJoints() | |
131 | NEWPART.Parent = PARENT | |
132 | return NEWPART | |
133 | end | |
134 | ||
135 | ||
136 | --//=================================\\ | |
137 | --|| CUSTOMIZATION | |
138 | --\\=================================// | |
139 | ||
140 | Class_Name = "Sin" | |
141 | Weapon_Name = "Add-ons" | |
142 | ||
143 | Custom_Colors = { | |
144 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
145 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
146 | ||
147 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
148 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
149 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
150 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
151 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
152 | ||
153 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
154 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
155 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
156 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
157 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
158 | } | |
159 | ||
160 | ||
161 | Player_Size = 1.15 --Size of the player. | |
162 | Animation_Speed = 1.2 | |
163 | Attack_Animation_Speed = 2.5 | |
164 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
165 | ||
166 | local Speed = 45 | |
167 | local Effects2 = {} | |
168 | ||
169 | --//=================================\\ | |
170 | --|| END OF CUSTOMIZATION | |
171 | --\\=================================// | |
172 | ||
173 | local function weldBetween(a, b) | |
174 | local weldd = Instance.new("ManualWeld") | |
175 | weldd.Part0 = a | |
176 | weldd.Part1 = b | |
177 | weldd.C0 = CFrame.new() | |
178 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
179 | weldd.Parent = a | |
180 | return weldd | |
181 | end | |
182 | ||
183 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
184 | local acs = Instance.new("Part") | |
185 | acs.CanCollide = false | |
186 | acs.Anchored = false | |
187 | acs.Size = Vector3.new(0,0,0) | |
188 | acs.CFrame = attachmentpart.CFrame | |
189 | acs.Parent = Character | |
190 | acs.BrickColor = color | |
191 | local meshs = Instance.new("SpecialMesh") | |
192 | meshs.MeshId = mesh | |
193 | meshs.TextureId = texture | |
194 | meshs.Parent = acs | |
195 | meshs.Scale = scale | |
196 | meshs.Offset = offset | |
197 | weldBetween(attachmentpart,acs) | |
198 | end | |
199 | ||
200 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
201 | if TYPE == "Gem" then | |
202 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
203 | acs.Anchored = false | |
204 | acs.CanCollide = false | |
205 | acs.CFrame = PART.CFrame | |
206 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
207 | weldBetween(PART,acs) | |
208 | elseif TYPE == "Skull" then | |
209 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
210 | acs.Anchored = false | |
211 | acs.CanCollide = false | |
212 | acs.CFrame = PART.CFrame | |
213 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
214 | weldBetween(PART,acs) | |
215 | elseif TYPE == "Eye" then | |
216 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
217 | acs.Anchored = false | |
218 | acs.CanCollide = false | |
219 | acs.CFrame = PART.CFrame | |
220 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
221 | weldBetween(PART,acs) | |
222 | end | |
223 | end | |
224 | ||
225 | --//=================================\\ | |
226 | --|| USEFUL VALUES | |
227 | --\\=================================// | |
228 | ||
229 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
230 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
231 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
232 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
233 | local CO1 = 0 | |
234 | local CO2 = 0 | |
235 | local CO3 = 0 | |
236 | local CO4 = 0 | |
237 | local CHANGEDEFENSE = 0 | |
238 | local CHANGEDAMAGE = 1e999 | |
239 | local CHANGEMOVEMENT = 0 | |
240 | local ANIM = "Idle" | |
241 | local ATTACK = false | |
242 | local EQUIPPED = false | |
243 | local HOLD = false | |
244 | local COMBO = 1 | |
245 | local LASTPOINT = nil | |
246 | local BLCF = nil | |
247 | local SCFR = nil | |
248 | local STAGGERHITANIM = false | |
249 | local STAGGERANIM = false | |
250 | local STUNANIM = false | |
251 | local CRITCHANCENUMBER = 1e999 | |
252 | local IDLENUMBER = 0 | |
253 | local DONUMBER = 0 | |
254 | local HANDIDLE = false | |
255 | local SINE = 0 | |
256 | local CHANGE = 2 / Animation_Speed | |
257 | local WALKINGANIM = false | |
258 | local WALK = 0 | |
259 | local DISABLEJUMPING = false | |
260 | local HASBEENBLOCKED = false | |
261 | local STUNDELAYNUMBER = 0 | |
262 | local MANADELAYNUMBER = 0 | |
263 | local HASJUMPED = false | |
264 | local punch = 1 | |
265 | local KEYHOLD = false | |
266 | local SECONDARYMANADELAYNUMBER = 0 | |
267 | local ROBLOXIDLEANIMATION = IT("Animation") | |
268 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
269 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
270 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
271 | local WEAPONGUI = IT("ScreenGui", nil) | |
272 | WEAPONGUI.Name = "Weapon GUI" | |
273 | local WEAPONTOOL = IT("HopperBin", nil) | |
274 | WEAPONTOOL.Name = Weapon_Name | |
275 | local Weapon = IT("Model") | |
276 | Weapon.Name = Weapon_Name | |
277 | local Effects = IT("Folder", Weapon) | |
278 | Effects.Name = "Effects" | |
279 | local ANIMATOR = Humanoid.Animator | |
280 | local ANIMATE = Character.Animate | |
281 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
282 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
283 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
284 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
285 | local ATTACKSOUNDS = {"159972643","159972627"} | |
286 | local UNANCHOR = true | |
287 | ||
288 | --//=================================\\ | |
289 | --\\=================================// | |
290 | ||
291 | --//=================================\\ | |
292 | --|| STATS | |
293 | --\\=================================// | |
294 | ||
295 | if Character:FindFirstChild("Stats") ~= nil then | |
296 | Character:FindFirstChild("Stats").Parent = nil | |
297 | end | |
298 | ||
299 | local Stats = IT("Folder", nil) | |
300 | Stats.Name = "Stats" | |
301 | local ChangeStat = IT("Folder", Stats) | |
302 | ChangeStat.Name = "ChangeStat" | |
303 | local Defense = IT("NumberValue", Stats) | |
304 | Defense.Name = "Defense" | |
305 | Defense.Value = 1e999 | |
306 | local Movement = IT("NumberValue", Stats) | |
307 | Movement.Name = "Movement" | |
308 | Movement.Value = 1 | |
309 | local Damage = IT("NumberValue", Stats) | |
310 | Damage.Name = "Damage" | |
311 | Damage.Value = 1e999 | |
312 | local Mana = IT("NumberValue", Stats) | |
313 | Mana.Name = "Mana" | |
314 | Mana.Value = 0 | |
315 | local SecondaryMana = IT("NumberValue", Stats) | |
316 | SecondaryMana.Name = "SecondaryMana" | |
317 | SecondaryMana.Value = 0 | |
318 | local CanCrit = IT("BoolValue", Stats) | |
319 | CanCrit.Name = "CanCrit" | |
320 | CanCrit.Value = false | |
321 | local CritChance = IT("NumberValue", Stats) | |
322 | CritChance.Name = "CritChance" | |
323 | CritChance.Value = 20 | |
324 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
325 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
326 | CanPenetrateArmor.Value = false | |
327 | local AntiTeamKill = IT("BoolValue", Stats) | |
328 | AntiTeamKill.Name = "AntiTeamKill" | |
329 | AntiTeamKill.Value = false | |
330 | local Rooted = IT("BoolValue", Stats) | |
331 | Rooted.Name = "Rooted" | |
332 | Rooted.Value = false | |
333 | local Block = IT("BoolValue", Stats) | |
334 | Block.Name = "Block" | |
335 | Block.Value = false | |
336 | local RecentEnemy = IT("ObjectValue", Stats) | |
337 | RecentEnemy.Name = "RecentEnemy" | |
338 | RecentEnemy.Value = nil | |
339 | local StaggerHit = IT("BoolValue", Stats) | |
340 | StaggerHit.Name = "StaggerHit" | |
341 | StaggerHit.Value = false | |
342 | local Stagger = IT("BoolValue", Stats) | |
343 | Stagger.Name = "Stagger" | |
344 | Stagger.Value = false | |
345 | local Stun = IT("BoolValue", Stats) | |
346 | Stun.Name = "Stun" | |
347 | Stun.Value = false | |
348 | local StunValue = IT("NumberValue", Stats) | |
349 | StunValue.Name = "StunValue" | |
350 | StunValue.Value = 0 | |
351 | ||
352 | ||
353 | --//=================================\\ | |
354 | --\\=================================// | |
355 | ||
356 | ||
357 | ||
358 | ||
359 | ||
360 | --//=================================\\ | |
361 | --|| DEBUFFS / BUFFS | |
362 | --\\=================================// | |
363 | ||
364 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
365 | DEFENSECHANGE1.Name = "ChangeDefense" | |
366 | DEFENSECHANGE1.Value = 0 | |
367 | ||
368 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
369 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
370 | MOVEMENTCHANGE1.Value = 0 | |
371 | ||
372 | --//=================================\\ | |
373 | --\\=================================// | |
374 | ||
375 | ||
376 | ||
377 | ||
378 | ||
379 | --//=================================\\ | |
380 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
381 | --\\=================================// | |
382 | ||
383 | ArtificialHB = Instance.new("BindableEvent", script) | |
384 | ArtificialHB.Name = "ArtificialHB" | |
385 | ||
386 | script:WaitForChild("ArtificialHB") | |
387 | ||
388 | frame = Frame_Speed | |
389 | tf = 0 | |
390 | allowframeloss = false | |
391 | tossremainder = false | |
392 | lastframe = tick() | |
393 | script.ArtificialHB:Fire() | |
394 | ||
395 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
396 | tf = tf + s | |
397 | if tf >= frame then | |
398 | if allowframeloss then | |
399 | script.ArtificialHB:Fire() | |
400 | lastframe = tick() | |
401 | else | |
402 | for i = 1, math.floor(tf / frame) do | |
403 | script.ArtificialHB:Fire() | |
404 | end | |
405 | lastframe = tick() | |
406 | end | |
407 | if tossremainder then | |
408 | tf = 0 | |
409 | else | |
410 | tf = tf - frame * math.floor(tf / frame) | |
411 | end | |
412 | end | |
413 | end) | |
414 | ||
415 | --//=================================\\ | |
416 | --\\=================================// | |
417 | ||
418 | ||
419 | ||
420 | ||
421 | ||
422 | --//=================================\\ | |
423 | --|| SOME FUNCTIONS | |
424 | --\\=================================// | |
425 | ||
426 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
427 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
428 | end | |
429 | ||
430 | function PositiveAngle(NUMBER) | |
431 | if NUMBER >= 0 then | |
432 | NUMBER = 0 | |
433 | end | |
434 | return NUMBER | |
435 | end | |
436 | ||
437 | function NegativeAngle(NUMBER) | |
438 | if NUMBER <= 0 then | |
439 | NUMBER = 0 | |
440 | end | |
441 | return NUMBER | |
442 | end | |
443 | ||
444 | function Swait(NUMBER) | |
445 | if NUMBER == 0 or NUMBER == nil then | |
446 | ArtificialHB.Event:wait() | |
447 | else | |
448 | for i = 1, NUMBER do | |
449 | ArtificialHB.Event:wait() | |
450 | end | |
451 | end | |
452 | end | |
453 | ||
454 | function QuaternionFromCFrame(cf) | |
455 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
456 | local trace = m00 + m11 + m22 | |
457 | if trace > 0 then | |
458 | local s = math.sqrt(1 + trace) | |
459 | local recip = 0.5 / s | |
460 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
461 | else | |
462 | local i = 0 | |
463 | if m11 > m00 then | |
464 | i = 1 | |
465 | end | |
466 | if m22 > (i == 0 and m00 or m11) then | |
467 | i = 2 | |
468 | end | |
469 | if i == 0 then | |
470 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
471 | local recip = 0.5 / s | |
472 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
473 | elseif i == 1 then | |
474 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
475 | local recip = 0.5 / s | |
476 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
477 | elseif i == 2 then | |
478 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
479 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
480 | end | |
481 | end | |
482 | end | |
483 | ||
484 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
485 | local xs, ys, zs = x + x, y + y, z + z | |
486 | local wx, wy, wz = w * xs, w * ys, w * zs | |
487 | local xx = x * xs | |
488 | local xy = x * ys | |
489 | local xz = x * zs | |
490 | local yy = y * ys | |
491 | local yz = y * zs | |
492 | local zz = z * zs | |
493 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
494 | end | |
495 | ||
496 | function QuaternionSlerp(a, b, t) | |
497 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
498 | local startInterp, finishInterp; | |
499 | if cosTheta >= 0.0001 then | |
500 | if (1 - cosTheta) > 0.0001 then | |
501 | local theta = ACOS(cosTheta) | |
502 | local invSinTheta = 1 / SIN(theta) | |
503 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
504 | finishInterp = SIN(t * theta) * invSinTheta | |
505 | else | |
506 | startInterp = 1 - t | |
507 | finishInterp = t | |
508 | end | |
509 | else | |
510 | if (1 + cosTheta) > 0.0001 then | |
511 | local theta = ACOS(-cosTheta) | |
512 | local invSinTheta = 1 / SIN(theta) | |
513 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
514 | finishInterp = SIN(t * theta) * invSinTheta | |
515 | else | |
516 | startInterp = t - 1 | |
517 | finishInterp = t | |
518 | end | |
519 | end | |
520 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
521 | end | |
522 | ||
523 | function Clerp(a, b, t) | |
524 | local qa = {QuaternionFromCFrame(a)} | |
525 | local qb = {QuaternionFromCFrame(b)} | |
526 | local ax, ay, az = a.x, a.y, a.z | |
527 | local bx, by, bz = b.x, b.y, b.z | |
528 | local _t = 1 - t | |
529 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
530 | end | |
531 | ||
532 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
533 | local frame = IT("Frame") | |
534 | frame.BackgroundTransparency = TRANSPARENCY | |
535 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
536 | frame.Position = POSITION | |
537 | frame.Size = SIZE | |
538 | frame.BackgroundColor3 = COLOR | |
539 | frame.BorderColor3 = BORDERCOLOR | |
540 | frame.Name = NAME | |
541 | frame.Parent = PARENT | |
542 | return frame | |
543 | end | |
544 | ||
545 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
546 | local label = IT("TextLabel") | |
547 | label.BackgroundTransparency = 1 | |
548 | label.Size = UD2(1, 0, 1, 0) | |
549 | label.Position = UD2(0, 0, 0, 0) | |
550 | label.TextColor3 = C3(255, 255, 255) | |
551 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
552 | label.TextTransparency = TRANSPARENCY | |
553 | label.FontSize = TEXTFONTSIZE | |
554 | label.Font = TEXTFONT | |
555 | label.BorderSizePixel = BORDERSIZEPIXEL | |
556 | label.TextScaled = true | |
557 | label.Text = TEXT | |
558 | label.Name = NAME | |
559 | label.Parent = PARENT | |
560 | return label | |
561 | end | |
562 | ||
563 | function NoOutlines(PART) | |
564 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
565 | end | |
566 | ||
567 | ||
568 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
569 | local NEWWELD = IT(TYPE) | |
570 | NEWWELD.Part0 = PART0 | |
571 | NEWWELD.Part1 = PART1 | |
572 | NEWWELD.C0 = C0 | |
573 | NEWWELD.C1 = C1 | |
574 | NEWWELD.Parent = PARENT | |
575 | return NEWWELD | |
576 | end | |
577 | ||
578 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
579 | local NEWSOUND = IT("Sound", PARENT) | |
580 | NEWSOUND.Volume = VOLUME | |
581 | NEWSOUND.Pitch = PITCH | |
582 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
583 | coroutine.resume(coroutine.create(function() | |
584 | Swait() | |
585 | NEWSOUND:play() | |
586 | repeat Swait() until NEWSOUND.Playing == false | |
587 | NEWSOUND:remove() | |
588 | end)) | |
589 | return NEWSOUND | |
590 | end | |
591 | ||
592 | function CFrameFromTopBack(at, top, back) | |
593 | local right = top:Cross(back) | |
594 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
595 | end | |
596 | ||
597 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
598 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
599 | local CURRENTPOSITION = POSITION1 | |
600 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET} | |
601 | coroutine.resume(coroutine.create(function() | |
602 | for i = 1, MULTIPLIERTIME do | |
603 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
604 | LIGHTNINGPART.Anchored = true | |
605 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
606 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
607 | if MULTIPLIERTIME == i then | |
608 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
609 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
610 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
611 | else | |
612 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
613 | end | |
614 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
615 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
616 | coroutine.resume(coroutine.create(function() | |
617 | while LIGHTNINGPART.Transparency ~= 1 do | |
618 | --local StartTransparency = tra | |
619 | for i=0, 1, LASTINGTIME do | |
620 | Swait() | |
621 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
622 | end | |
623 | end | |
624 | end)) | |
625 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
626 | end | |
627 | end)) | |
628 | end | |
629 | ||
630 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
631 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
632 | EFFECTPART.Anchored = true | |
633 | EFFECTPART.CFrame = CFRAME | |
634 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
635 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
636 | coroutine.resume(coroutine.create(function(PART, MESH) | |
637 | for i = 0, 1, delay do | |
638 | Swait() | |
639 | PART.CFrame = PART.CFrame * ROTATION | |
640 | PART.Transparency = i | |
641 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
642 | end | |
643 | PART.Parent = nil | |
644 | end), EFFECTPART, EFFECTMESH) | |
645 | end | |
646 | ||
647 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
648 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
649 | EFFECTPART.Anchored = true | |
650 | EFFECTPART.CFrame = CFRAME | |
651 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
652 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
653 | coroutine.resume(coroutine.create(function(PART, MESH) | |
654 | for i = 0, 1, delay do | |
655 | Swait() | |
656 | PART.CFrame = PART.CFrame * ROTATION | |
657 | PART.Transparency = i | |
658 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
659 | end | |
660 | PART.Parent = nil | |
661 | end), EFFECTPART, EFFECTMESH) | |
662 | end | |
663 | ||
664 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
665 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
666 | EFFECTPART.Anchored = true | |
667 | EFFECTPART.CFrame = CFRAME | |
668 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
669 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
670 | coroutine.resume(coroutine.create(function(PART, MESH) | |
671 | for i = 0, 1, delay do | |
672 | Swait() | |
673 | PART.CFrame = PART.CFrame * ROTATION | |
674 | PART.Transparency = i | |
675 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
676 | end | |
677 | PART.Parent = nil | |
678 | end), EFFECTPART, EFFECTMESH) | |
679 | end | |
680 | ||
681 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
682 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
683 | EFFECTPART.Anchored = true | |
684 | EFFECTPART.CFrame = CFRAME | |
685 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
686 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
687 | coroutine.resume(coroutine.create(function(PART, MESH) | |
688 | for i = 0, 1, delay do | |
689 | Swait() | |
690 | PART.CFrame = PART.CFrame * ROTATION | |
691 | PART.Transparency = i | |
692 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
693 | end | |
694 | PART.Parent = nil | |
695 | end), EFFECTPART, EFFECTMESH) | |
696 | end | |
697 | ||
698 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
699 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
700 | EFFECTPART.Anchored = true | |
701 | EFFECTPART.CFrame = CFRAME | |
702 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
703 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
704 | coroutine.resume(coroutine.create(function(PART, MESH) | |
705 | for i = 0, 1, delay do | |
706 | Swait() | |
707 | PART.CFrame = PART.CFrame * ROTATION | |
708 | PART.Transparency = i | |
709 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
710 | end | |
711 | PART.Parent = nil | |
712 | end), EFFECTPART, EFFECTMESH) | |
713 | end | |
714 | ||
715 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
716 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
717 | EFFECTPART.Anchored = true | |
718 | EFFECTPART.CFrame = CFRAME | |
719 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size)) | |
720 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
721 | coroutine.resume(coroutine.create(function(PART, MESH) | |
722 | for i = 0, 1, delay do | |
723 | Swait() | |
724 | PART.CFrame = PART.CFrame * ROTATION | |
725 | PART.Transparency = i | |
726 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
727 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
728 | end | |
729 | PART.Parent = nil | |
730 | end), EFFECTPART, EFFECTMESH) | |
731 | end | |
732 | ||
733 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
734 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
735 | EFFECTPART.Anchored = true | |
736 | EFFECTPART.CFrame = CFRAME | |
737 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
738 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
739 | coroutine.resume(coroutine.create(function(PART, MESH) | |
740 | for i = 0, 1, delay do | |
741 | Swait() | |
742 | PART.CFrame = PART.CFrame * ROTATION | |
743 | PART.Transparency = i | |
744 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
745 | end | |
746 | PART.Parent = nil | |
747 | end), EFFECTPART, EFFECTMESH) | |
748 | end | |
749 | ||
750 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
751 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
752 | EFFECTPART.Anchored = true | |
753 | EFFECTPART.CFrame = CFRAME | |
754 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
755 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
756 | coroutine.resume(coroutine.create(function(PART, MESH) | |
757 | for i = 0, 1, delay do | |
758 | Swait() | |
759 | PART.CFrame = PART.CFrame * ROTATION | |
760 | PART.Transparency = i | |
761 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
762 | end | |
763 | PART.Parent = nil | |
764 | end), EFFECTPART, EFFECTMESH) | |
765 | end | |
766 | ||
767 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
768 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
769 | EFFECTPART.Anchored = true | |
770 | EFFECTPART.CFrame = CFRAME | |
771 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
772 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
773 | coroutine.resume(coroutine.create(function(PART, MESH) | |
774 | for i = 0, 1, delay do | |
775 | Swait() | |
776 | PART.CFrame = PART.CFrame * ROTATION | |
777 | PART.Transparency = i | |
778 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
779 | end | |
780 | PART.Parent = nil | |
781 | end), EFFECTPART, EFFECTMESH) | |
782 | end | |
783 | ||
784 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
785 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
786 | EFFECTPART.Anchored = true | |
787 | EFFECTPART.CFrame = CFRAME | |
788 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
789 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
790 | coroutine.resume(coroutine.create(function(PART, MESH) | |
791 | for i = 0, 1, delay do | |
792 | Swait() | |
793 | PART.CFrame = PART.CFrame * ROTATION | |
794 | PART.Transparency = i | |
795 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
796 | end | |
797 | PART.Parent = nil | |
798 | end), EFFECTPART, EFFECTMESH) | |
799 | end | |
800 | ||
801 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
802 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
803 | EFFECTPART.Anchored = true | |
804 | EFFECTPART.CFrame = CFRAME | |
805 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
806 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
807 | coroutine.resume(coroutine.create(function(PART, MESH) | |
808 | for i = 0, 1, delay do | |
809 | Swait() | |
810 | PART.CFrame = PART.CFrame * ROTATION | |
811 | PART.Transparency = i | |
812 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
813 | end | |
814 | PART.Parent = nil | |
815 | end), EFFECTPART, EFFECTMESH) | |
816 | end | |
817 | ||
818 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
819 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
820 | EFFECTPART.Anchored = true | |
821 | EFFECTPART.CFrame = CFRAME | |
822 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
823 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
824 | coroutine.resume(coroutine.create(function(PART, MESH) | |
825 | for i = 0, 1, delay do | |
826 | Swait() | |
827 | PART.CFrame = PART.CFrame * ROTATION | |
828 | PART.Transparency = i | |
829 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
830 | end | |
831 | PART.Parent = nil | |
832 | end), EFFECTPART, EFFECTMESH) | |
833 | end | |
834 | ||
835 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
836 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
837 | EFFECTPART.Anchored = true | |
838 | EFFECTPART.CFrame = CFRAME | |
839 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
840 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
841 | coroutine.resume(coroutine.create(function(PART, MESH) | |
842 | for i = 0, 1, delay do | |
843 | Swait() | |
844 | PART.CFrame = PART.CFrame * ROTATION | |
845 | PART.Transparency = i | |
846 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
847 | end | |
848 | PART.Parent = nil | |
849 | end), EFFECTPART, EFFECTMESH) | |
850 | end | |
851 | ||
852 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
853 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
854 | EFFECTPART.Anchored = true | |
855 | EFFECTPART.CFrame = CFRAME | |
856 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size) | |
857 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
858 | local XVALUE = MRANDOM() | |
859 | local YVALUE = MRANDOM() | |
860 | local ZVALUE = MRANDOM() | |
861 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
862 | for i = 0, 1, delay do | |
863 | Swait() | |
864 | PART.CFrame = PART.CFrame * ROTATION | |
865 | PART.Transparency = i | |
866 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
867 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
868 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
869 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
870 | end | |
871 | PART.Parent = nil | |
872 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
873 | end | |
874 | ||
875 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
876 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
877 | if MAGNITUDECFRAME > (1 / 100) then | |
878 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
879 | EFFECTPART.Anchored = true | |
880 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
881 | local THEMESHTYPE = "BlockMesh" | |
882 | if MESHTYPE == "Cylinder" then | |
883 | THEMESHTYPE = "CylinderMesh" | |
884 | end | |
885 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
886 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
887 | coroutine.resume(coroutine.create(function(PART, MESH) | |
888 | for i = 0, 1, delay do | |
889 | Swait() | |
890 | PART.CFrame = PART.CFrame * ROTATION | |
891 | PART.Transparency = i | |
892 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
893 | end | |
894 | PART.Parent = nil | |
895 | end), EFFECTPART, EFFECTMESH) | |
896 | end | |
897 | end | |
898 | ||
899 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
900 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
901 | EFFECTPART.Anchored = true | |
902 | EFFECTPART.CFrame = CFRAME | |
903 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0)) | |
904 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
905 | local THELASTPOINT = CFRAME | |
906 | coroutine.resume(coroutine.create(function(PART) | |
907 | for i = 1, DURATION do | |
908 | Swait() | |
909 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
910 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
911 | THELASTPOINT = PART.CFrame | |
912 | end | |
913 | PART.Parent = nil | |
914 | end), EFFECTPART) | |
915 | end | |
916 | ||
917 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset) | |
918 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0)) | |
919 | local mesh = IT("SpecialMesh",wave) | |
920 | mesh.MeshType = "FileMesh" | |
921 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
922 | mesh.Scale = VT(size,size,size) | |
923 | mesh.Offset = VT(0,0,-size/8) | |
924 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
925 | coroutine.resume(coroutine.create(function(PART) | |
926 | for i = 1, waitt do | |
927 | Swait() | |
928 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
929 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
930 | if doesrotate == true then | |
931 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
932 | end | |
933 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
934 | if wave.Transparency > 0.99 then | |
935 | wave:remove() | |
936 | end | |
937 | end | |
938 | end)) | |
939 | end | |
940 | ||
941 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2) | |
942 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0)) | |
943 | local mesh = IT("SpecialMesh",wave) | |
944 | mesh.MeshType = "FileMesh" | |
945 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
946 | mesh.Scale = VT(size,size,size) | |
947 | mesh.Offset = VT(0,0,0) | |
948 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
949 | coroutine.resume(coroutine.create(function(PART) | |
950 | for i = 1, waitt do | |
951 | Swait() | |
952 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
953 | if doesrotate == true then | |
954 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
955 | end | |
956 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
957 | if wave.Transparency > 0.99 then | |
958 | wave:remove() | |
959 | end | |
960 | end | |
961 | end)) | |
962 | end | |
963 | ||
964 | function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset) | |
965 | local sinkhole = IT("Part",Effects) | |
966 | sinkhole.Size = VT(size,0,size) | |
967 | sinkhole.CFrame = cframe * CF(0,offset,0) | |
968 | sinkhole.Material = "Neon" | |
969 | sinkhole.Color = C3(170, 0, 170) | |
970 | sinkhole.Anchored = true | |
971 | sinkhole.CanCollide = false | |
972 | sinkhole.Transparency = 1 | |
973 | local decal = IT("Decal",sinkhole) | |
974 | decal.Face = "Top" | |
975 | decal.Texture = "http://www.roblox.com/asset/?id=177470914" | |
976 | coroutine.resume(coroutine.create(function(PART) | |
977 | for i = 1, waitt do | |
978 | Swait() | |
979 | if doesrotate == true then | |
980 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
981 | end | |
982 | if i > waitt-11 then | |
983 | decal.Transparency = decal.Transparency + 0.1 | |
984 | end | |
985 | end | |
986 | sinkhole:remove() | |
987 | end)) | |
988 | return sinkhole | |
989 | end | |
990 | ||
991 | --local list={} | |
992 | function Triangle(Color, Material, a, b, c, delay) | |
993 | local edge1 = (c - a):Dot((b - a).unit) | |
994 | local edge2 = (a - b):Dot((c - b).unit) | |
995 | local edge3 = (b - c):Dot((a - c).unit) | |
996 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
997 | a, b, c=a, b, c | |
998 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
999 | a, b, c=b, c, a | |
1000 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
1001 | a, b, c=c, a, b | |
1002 | else | |
1003 | assert(false, "unreachable") | |
1004 | end | |
1005 | local len1 = (c - a):Dot((b - a).unit) | |
1006 | local len2 = (b - a).magnitude - len1 | |
1007 | local width = (a + (b - a).unit * len1 - c).magnitude | |
1008 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
1009 | if len1 > 1 / 100 then | |
1010 | local sz = VT(0.2, width, len1) | |
1011 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1012 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0)) | |
1013 | w1.Anchored = true | |
1014 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
1015 | coroutine.resume(coroutine.create(function() | |
1016 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1017 | Swait() | |
1018 | w1.Transparency = i | |
1019 | end | |
1020 | w1.Parent = nil | |
1021 | end)) | |
1022 | game:GetService("Debris"):AddItem(w1, 10) | |
1023 | --table.insert(list, w1) | |
1024 | end | |
1025 | if len2 > 1 / 100 then | |
1026 | local sz = VT(0.2, width, len2) | |
1027 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1028 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0)) | |
1029 | w2.Anchored = true | |
1030 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
1031 | coroutine.resume(coroutine.create(function() | |
1032 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1033 | Swait() | |
1034 | w2.Transparency = i | |
1035 | end | |
1036 | w2.Parent = nil | |
1037 | end)) | |
1038 | game:GetService("Debris"):AddItem(w2, 10) | |
1039 | --table.insert(list, w2) | |
1040 | end | |
1041 | --return unpack(list) | |
1042 | end | |
1043 | ||
1044 | --[[Usage: | |
1045 | local Pos = Part | |
1046 | local Offset = Part.CFrame * CF(0, 0, 0) | |
1047 | local Color = "Institutional white" | |
1048 | local Material = "Neon" | |
1049 | local TheDelay = 0.01 | |
1050 | local Height = 4 | |
1051 | BLCF = Offset | |
1052 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
1053 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
1054 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1055 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1056 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
1057 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1058 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1059 | SCFR = BLCF | |
1060 | elseif not SCFR then | |
1061 | SCFR = BLCF | |
1062 | end | |
1063 | -- | |
1064 | BLCF = nil | |
1065 | SCFR = nil | |
1066 | --]] | |
1067 | ||
1068 | --//=================================\\ | |
1069 | --\\=================================// | |
1070 | ||
1071 | if Player_Size ~= 1 then | |
1072 | RootPart.Size = RootPart.Size * Player_Size | |
1073 | Torso.Size = Torso.Size * Player_Size | |
1074 | Head.Size = Head.Size * Player_Size | |
1075 | RightArm.Size = RightArm.Size * Player_Size | |
1076 | LeftArm.Size = LeftArm.Size * Player_Size | |
1077 | RightLeg.Size = RightLeg.Size * Player_Size | |
1078 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
1079 | RootJoint.Parent = RootPart | |
1080 | Neck.Parent = Torso | |
1081 | RightShoulder.Parent = Torso | |
1082 | LeftShoulder.Parent = Torso | |
1083 | RightHip.Parent = Torso | |
1084 | LeftHip.Parent = Torso | |
1085 | ||
1086 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1087 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1088 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1089 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1090 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
1091 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
1092 | --if Disable_Moving_Arms == false then | |
1093 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1094 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1095 | --else | |
1096 | --RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1097 | --LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1098 | --end | |
1099 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1100 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1101 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1102 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1103 | end | |
1104 | ||
1105 | --//=================================\\ | |
1106 | --|| WEAPON CREATION | |
1107 | --\\=================================// | |
1108 | ||
1109 | if Player_Size ~= 1 then | |
1110 | for _, v in pairs (Weapon:GetChildren()) do | |
1111 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
1112 | local p1 = v.Part1 | |
1113 | v.Part1 = nil | |
1114 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
1115 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
1116 | v.Part1 = p1 | |
1117 | elseif v.ClassName == "Part" then | |
1118 | for _, b in pairs (v:GetChildren()) do | |
1119 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
1120 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
1121 | end | |
1122 | end | |
1123 | end | |
1124 | end | |
1125 | end | |
1126 | ||
1127 | createaccessory(Head,"http://www.roblox.com/asset/?id=210118899","",VT(1, 1, 1),VT(0, 0.25, 0.1),BrickColor.new"Really black") | |
1128 | ||
1129 | ||
1130 | local AT1 = IT("Attachment",RightArm) | |
1131 | AT1.Position = VT(0,-1.15,0) | |
1132 | local AT2 = IT("Attachment",LeftArm) | |
1133 | AT2.Position = VT(0,-1.15,0) | |
1134 | ||
1135 | Humanoid.HealthChanged:connect(function() | |
1136 | if Humanoid.Health ~= "inf" then | |
1137 | Humanoid.Health = "inf" | |
1138 | end | |
1139 | if Humanoid.MaxHealth ~= "inf" then | |
1140 | Humanoid.MaxHealth = "inf" | |
1141 | end | |
1142 | end) | |
1143 | ||
1144 | local EyeSizes={ | |
1145 | NumberSequenceKeypoint.new(0,1.2,0), | |
1146 | NumberSequenceKeypoint.new(1,0,0) | |
1147 | } | |
1148 | local EyeTrans={ | |
1149 | NumberSequenceKeypoint.new(0,0.8,0), | |
1150 | NumberSequenceKeypoint.new(1,1,0) | |
1151 | } | |
1152 | local PE=Instance.new("ParticleEmitter") | |
1153 | PE.LightEmission=0 | |
1154 | PE.Size=NumberSequence.new(EyeSizes) | |
1155 | PE.Transparency=NumberSequence.new(EyeTrans) | |
1156 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
1157 | PE.Rotation=NumberRange.new(0,360) | |
1158 | PE.Rate=999 | |
1159 | PE.Acceleration = Vector3.new(0,0,0) | |
1160 | PE.Drag = 5 | |
1161 | PE.LockedToPart = false | |
1162 | PE.Speed = NumberRange.new(0,0,0) | |
1163 | PE.Rotation = NumberRange.new(-100, 100) | |
1164 | PE.RotSpeed = NumberRange.new(-100, 100) | |
1165 | PE.Texture="http://www.roblox.com/asset/?id=669492379" | |
1166 | PE.Color = ColorSequence.new(Color3.new(170, 0, 170)) | |
1167 | PE.ZOffset = 0 | |
1168 | PE.Name = "Reign" | |
1169 | PE.Enabled = false | |
1170 | PE.VelocitySpread = 10000 | |
1171 | ||
1172 | function particles(art) | |
1173 | local o = PE:Clone() | |
1174 | o.Parent = art | |
1175 | o.Enabled = true | |
1176 | return o | |
1177 | end | |
1178 | ||
1179 | particles(AT1) | |
1180 | particles(AT2) | |
1181 | ||
1182 | createbodypart("Gem","Magenta",Torso,VT(0, 0.2, 0.5),VT(0.6,1.5,0.5)) | |
1183 | createbodypart("Gem","Magenta",Torso,VT(0, -0.2, 0.5),VT(0.2,1,0.5)) | |
1184 | createbodypart("Gem","Magenta",Torso,VT(-0.3, 0.5, 0.5),VT(0.5,0.8,0.2)) | |
1185 | createbodypart("Gem","Magenta",Torso,VT(0.3, 0.5, 0.5),VT(0.5,0.8,0.2)) | |
1186 | ||
1187 | ---ribs--- | |
1188 | createbodypart("Gem","Magenta",Torso,VT(0.6, 0.9, -0.57),VT(0.8,0.2,0.2)) | |
1189 | createbodypart("Gem","Magenta",Torso,VT(-0.6, 0.9, -0.57),VT(0.8,0.2,0.2)) | |
1190 | ||
1191 | createbodypart("Gem","Magenta",Torso,VT(0.7, 0.5, -0.57),VT(0.6,0.2,0.2)) | |
1192 | createbodypart("Gem","Magenta",Torso,VT(-0.7, 0.5, -0.57),VT(0.6,0.2,0.2)) | |
1193 | ||
1194 | createbodypart("Gem","Magenta",Torso,VT(0.8, 0.2, -0.57),VT(0.4,0.2,0.2)) | |
1195 | createbodypart("Gem","Magenta",Torso,VT(-0.8, 0.2, -0.57),VT(0.4,0.2,0.2)) | |
1196 | ---------- | |
1197 | ||
1198 | ||
1199 | ||
1200 | for _, c in pairs(Weapon:GetChildren()) do | |
1201 | if c.ClassName == "Part" then | |
1202 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1203 | end | |
1204 | end | |
1205 | ||
1206 | Weapon.Parent = Character | |
1207 | ||
1208 | Humanoid.Died:connect(function() | |
1209 | q = workspace:GetChildren() | |
1210 | CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-3) | |
1211 | Head.Parent = nil | |
1212 | Head = nil | |
1213 | for i = 1, #q do | |
1214 | local child = q[i] | |
1215 | if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then | |
1216 | child:BreakJoints() | |
1217 | end | |
1218 | end | |
1219 | local taunt = CreateSound("135009414", workspace, 10, 1) | |
1220 | local effect = IT("PitchShiftSoundEffect",taunt) | |
1221 | effect.Octave = 0.700 | |
1222 | ATTACK = true | |
1223 | end) | |
1224 | ||
1225 | print(Class_Name.." loaded.") | |
1226 | ||
1227 | --//=================================\\ | |
1228 | --\\=================================// | |
1229 | ||
1230 | ||
1231 | ||
1232 | ||
1233 | ||
1234 | --//=================================\\ | |
1235 | --|| DAMAGE FUNCTIONS | |
1236 | --\\=================================// | |
1237 | ||
1238 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1239 | local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Effect", VT()) | |
1240 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1241 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1242 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1243 | BODYPOSITION.P = 2000 | |
1244 | BODYPOSITION.D = 100 | |
1245 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1246 | if LABELTYPE == "Normal" then | |
1247 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1248 | elseif LABELTYPE == "Debuff" then | |
1249 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1250 | elseif LABELTYPE == "Interruption" then | |
1251 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1252 | end | |
1253 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1254 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1255 | BILLBOARDGUI.Adornee = STATPART | |
1256 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1257 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1258 | BILLBOARDGUI.AlwaysOnTop = true | |
1259 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1260 | TEXTLABEL.BackgroundTransparency = 1 | |
1261 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1262 | TEXTLABEL.Text = TEXT | |
1263 | TEXTLABEL.Font = "Antique" | |
1264 | TEXTLABEL.FontSize="Size42" | |
1265 | TEXTLABEL.TextColor3 = COLOR | |
1266 | TEXTLABEL.TextStrokeTransparency = 1 | |
1267 | TEXTLABEL.TextScaled = true | |
1268 | TEXTLABEL.TextWrapped = true | |
1269 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1270 | wait(0.2) | |
1271 | for i=1, 5 do | |
1272 | wait() | |
1273 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1274 | end | |
1275 | wait(1.2) | |
1276 | for i=1, 5 do | |
1277 | wait() | |
1278 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1279 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1280 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1281 | end | |
1282 | THEPART.Parent = nil | |
1283 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1284 | end | |
1285 | ||
1286 | ||
1287 | --//=================================\\ | |
1288 | --|| DAMAGING | |
1289 | --\\=================================// | |
1290 | ||
1291 | ||
1292 | ||
1293 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
1294 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
1295 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1296 | local dmg = math.random(min,max) | |
1297 | if humanoid.Health > 0 then | |
1298 | if beserk == true then | |
1299 | humanoid.Health = 0 | |
1300 | else | |
1301 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
1302 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
1303 | if math.random(1,100) < critrate+1 then | |
1304 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
1305 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(1, 0, 0)) | |
1306 | else | |
1307 | humanoid.Health = humanoid.Health - dmg | |
1308 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1309 | end | |
1310 | local defence = Instance.new("BoolValue",hit.Parent) | |
1311 | defence.Name = ("HitBy"..Player.Name) | |
1312 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1313 | end | |
1314 | end | |
1315 | end | |
1316 | end | |
1317 | ||
1318 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
1319 | local dmg = math.random(min,max) | |
1320 | for i,v in ipairs(workspace:GetChildren()) do | |
1321 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1322 | local body = v:GetChildren() | |
1323 | for part = 1, #body do | |
1324 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1325 | if(body[part].Position - position).Magnitude < radius then | |
1326 | if v.ClassName == "Model" then | |
1327 | if v:FindFirstChild("Humanoid") then | |
1328 | if v.Humanoid.Health ~= 0 then | |
1329 | if CanBeDodgedByJumping == true then | |
1330 | if body[part].Position.Y < position.Y+5 then | |
1331 | if math.random(1,100) < critrate+1 then | |
1332 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1333 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1334 | else | |
1335 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1336 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1337 | end | |
1338 | local defence = Instance.new("BoolValue",v) | |
1339 | defence.Name = ("HitBy"..Player.Name) | |
1340 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1341 | end | |
1342 | else | |
1343 | if beserk == true then | |
1344 | v.Humanoid.Health = 0 | |
1345 | end | |
1346 | if math.random(1,100) < critrate+1 then | |
1347 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1348 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1349 | else | |
1350 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1351 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1352 | end | |
1353 | local defence = Instance.new("BoolValue",v) | |
1354 | defence.Name = ("HitBy"..Player.Name) | |
1355 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1356 | end | |
1357 | end | |
1358 | end | |
1359 | end | |
1360 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1361 | end | |
1362 | end | |
1363 | end | |
1364 | if v.ClassName == "Part" then | |
1365 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
1366 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1367 | end | |
1368 | end | |
1369 | end | |
1370 | end | |
1371 | end | |
1372 | ||
1373 | function killnearest(position,range,maxstrength) | |
1374 | for i,v in ipairs(workspace:GetChildren()) do | |
1375 | local body = v:GetChildren() | |
1376 | for part = 1, #body do | |
1377 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1378 | if(body[part].Position - position).Magnitude < range then | |
1379 | if v.ClassName == "Model" then | |
1380 | v:BreakJoints() | |
1381 | end | |
1382 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1383 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1384 | end | |
1385 | end | |
1386 | end | |
1387 | if v.ClassName == "Part" then | |
1388 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1389 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1390 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1391 | end | |
1392 | end | |
1393 | end | |
1394 | end | |
1395 | ||
1396 | --//=================================\\ | |
1397 | --|| ATTACK FUNCTIONS AND STUFF | |
1398 | --\\=================================// | |
1399 | ||
1400 | Humanoid.HealthChanged:connect(function() | |
1401 | if Humanoid.Health == 0 then | |
1402 | Humanoid.MaxHealth = "inf" | |
1403 | Humanoid.Health = "inf" | |
1404 | if ATTACK == false then | |
1405 | if Humanoid.Health == 0 then | |
1406 | workspace:ClearAllChildren() | |
1407 | else | |
1408 | ViolentRoar() | |
1409 | end | |
1410 | end | |
1411 | end | |
1412 | end) | |
1413 | ||
1414 | function clerp(a, b, t) | |
1415 | return a:lerp(b, t) | |
1416 | end | |
1417 | ||
1418 | function newBezier(startpos, pos2, pos3, endpos, t) | |
1419 | local A = clerp(startpos, pos2, t) | |
1420 | local B = clerp(pos2, pos3, t) | |
1421 | local C = clerp(pos3, endpos, t) | |
1422 | local lerp1 = clerp(A, B, t) | |
1423 | local lerp2 = clerp(B, C, t) | |
1424 | local cubic = clerp(lerp1, lerp2, t) | |
1425 | return cubic | |
1426 | end | |
1427 | ||
1428 | function Mortar(Target) | |
1429 | local newball = Instance.new("Part", workspace) | |
1430 | newball.Anchored = true | |
1431 | newball.Shape = "Ball" | |
1432 | newball.Material = "Neon" | |
1433 | newball.Size = Vector3.new(2, 2, 2) | |
1434 | newball.CanCollide = false | |
1435 | newball.CFrame = Target.CFrame | |
1436 | newball.BrickColor = BrickColor.new("Magenta") | |
1437 | newball.Transparency = 0.5 | |
1438 | local Cys = Instance.new("SpecialMesh", newball) | |
1439 | Cys.MeshType = "FileMesh" | |
1440 | Cys.MeshId = "rbxassetid://9756362" | |
1441 | Cys.Scale = Vector3.new(1, 1, 1) | |
1442 | local onefourth = Target.Position:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
1443 | local threefourths = Target.Position:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
1444 | local MPos = Mouse.Hit.p | |
1445 | local A1 = IT("Attachment",newball) | |
1446 | A1.Position = Vector3.new(0, 1, 0) | |
1447 | local A2 = IT("Attachment",newball) | |
1448 | A2.Position = Vector3.new(0, -1, 0) | |
1449 | local Trail = IT("Trail",newball) | |
1450 | Trail.LightEmission = 1 | |
1451 | Trail.FaceCamera = true | |
1452 | Trail.Texture = "rbxassetid://945758042" | |
1453 | Trail.Attachment0 = A1 | |
1454 | Trail.Attachment1 = A2 | |
1455 | Trail.Lifetime = 0.5 | |
1456 | Trail.MinLength = 0 | |
1457 | Trail.Transparency = NumberSequence.new(0.3, 1) | |
1458 | Trail.Color = ColorSequence.new(BrickColor.new("Magenta").Color) | |
1459 | coroutine.resume(coroutine.create(function() | |
1460 | local loop = 0 | |
1461 | for i = 0, 1, 0.07 do | |
1462 | Swait() | |
1463 | loop = loop + 1 | |
1464 | if loop == 1 then | |
1465 | CreateRing(0,3,true,-0.2,15,newball,0,0.3,-0.3) | |
1466 | elseif loop == 2 then | |
1467 | CreateRing(0,3,true,-0.2,15,newball,0,-0.3,0.3) | |
1468 | loop = 1 | |
1469 | end | |
1470 | newball.CFrame = CFrame.new(newBezier(Target.Position, onefourth, threefourths, MPos, i)) | |
1471 | end | |
1472 | killnearest(newball.Position,5,10) | |
1473 | MagicSphere("Magenta", "Neon", CF(newball.Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05) | |
1474 | MagicBlock("Magenta", "Neon", CF(newball.Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5,7.5, 0.05) | |
1475 | newball.Transparency = 1 | |
1476 | CreateSound("971125740", newball, 10, 1) | |
1477 | for i = 1, 7 do | |
1478 | coroutine.resume(coroutine.create(function() | |
1479 | local ray = IT("Part",Effects) | |
1480 | ray.Size = VT(newball.Size.Y,newball.Size.Y/10,newball.Size.Y/10) | |
1481 | ray.CFrame = CFrame.new(newball.Position,Vector3.new(newball.Position.X+math.random(-360,360),newball.Position.Y+math.random(-360,360),newball.Position.Z+math.random(-360,360))) | |
1482 | local mesh = IT("BlockMesh",ray) | |
1483 | ray.Anchored = true | |
1484 | ray.CanCollide = false | |
1485 | ray.Material = newball.Material | |
1486 | ray.Color = newball.Color | |
1487 | table.insert(Effects2,{ray,"Block1",0.04,1,0,0,2}) | |
1488 | end)) | |
1489 | end | |
1490 | game:GetService("Debris"):AddItem(newball, 5) | |
1491 | end)) | |
1492 | end | |
1493 | ||
1494 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
1495 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
1496 | end | |
1497 | ||
1498 | function JumpUp() | |
1499 | ATTACK = true | |
1500 | --Rooted = true | |
1501 | for i=0, 2, 0.1 / Animation_Speed do | |
1502 | Swait() | |
1503 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1507 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1509 | end | |
1510 | CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10) | |
1511 | CreateWave(0,3.5,true,0.2,150,RootPart,-2) | |
1512 | CreateWave(0,5,true,-0.2,150,RootPart,-2) | |
1513 | local bv = Instance.new("BodyVelocity") | |
1514 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1515 | bv.velocity = Vector3.new(0,300,0) | |
1516 | bv.Parent = Torso | |
1517 | bv.Name = "DASH" | |
1518 | ATTACK = false | |
1519 | --Rooted = false | |
1520 | game:GetService("Debris"):AddItem(bv, 0.5) | |
1521 | coroutine.resume(coroutine.create(function() | |
1522 | Swait(50) | |
1523 | HASJUMPED = false | |
1524 | end)) | |
1525 | end | |
1526 | ||
1527 | ||
1528 | function attacktemplate() | |
1529 | ATTACK = true | |
1530 | for i=0, 1, 0.1 / Animation_Speed do | |
1531 | Swait() | |
1532 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1533 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1534 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1535 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1536 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1537 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1538 | end | |
1539 | ATTACK = false | |
1540 | end | |
1541 | ||
1542 | ||
1543 | function Attack1() | |
1544 | Rooted = true | |
1545 | ATTACK = true | |
1546 | for i=0, 1, 0.1 / Animation_Speed do | |
1547 | Swait() | |
1548 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1549 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
1550 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1551 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1552 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
1553 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
1554 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1555 | break | |
1556 | end | |
1557 | end | |
1558 | CreatePentagram(15,true,0.1,45,CF(RootPart.Position),-3) | |
1559 | local paw = RightArm.Touched:Connect(function(hit) | |
1560 | dealdamage(hit,9999,9999,9000,false,9999,9999) | |
1561 | end) | |
1562 | local bv = Instance.new("BodyVelocity") | |
1563 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1564 | bv.velocity = RootPart.CFrame.lookVector * 50 | |
1565 | bv.Parent = Torso | |
1566 | bv.Name = "DASH" | |
1567 | ATTACK = false | |
1568 | Rooted = false | |
1569 | game:GetService("Debris"):AddItem(bv, 0.05) | |
1570 | for i=0, 1, 0.1 / Animation_Speed do | |
1571 | Swait() | |
1572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
1573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(10)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1576 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(40), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
1577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
1578 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1579 | break | |
1580 | end | |
1581 | end | |
1582 | COMBO = 2 | |
1583 | paw:disconnect() | |
1584 | BLCF = nil | |
1585 | SCFR = nil | |
1586 | ATTACK = false | |
1587 | Rooted = false | |
1588 | end | |
1589 | ||
1590 | function Attack2() | |
1591 | Rooted = true | |
1592 | ATTACK = true | |
1593 | for i=0, 1, 0.1 / Animation_Speed do | |
1594 | Swait() | |
1595 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
1596 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1597 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1598 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1599 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
1600 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
1601 | end | |
1602 | CreatePentagram(15,true,-0.1,45,CF(RootPart.Position),-3) | |
1603 | local paw = LeftArm.Touched:Connect(function(hit) | |
1604 | dealdamage(hit,9999,9999,9000,false,9999,9999) | |
1605 | end) | |
1606 | local bv = Instance.new("BodyVelocity") | |
1607 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1608 | bv.velocity = RootPart.CFrame.lookVector * 50 | |
1609 | bv.Parent = Torso | |
1610 | bv.Name = "DASH" | |
1611 | ATTACK = false | |
1612 | Rooted = false | |
1613 | game:GetService("Debris"):AddItem(bv, 0.05) | |
1614 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1615 | Swait() | |
1616 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-90)), 0.4 / Animation_Speed) | |
1617 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1618 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1619 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1620 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
1621 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
1622 | end | |
1623 | COMBO = 3 | |
1624 | paw:disconnect() | |
1625 | ATTACK = false | |
1626 | Rooted = false | |
1627 | end | |
1628 | ||
1629 | function Attack3() | |
1630 | ATTACK = true | |
1631 | Rooted = true | |
1632 | for i=0, 1, 0.1 / Animation_Speed do | |
1633 | Swait() | |
1634 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1636 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, -0.2 * Player_Size, 0.3 * Player_Size) * ANGLES(RAD(50), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1637 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1638 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1639 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1640 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1641 | break | |
1642 | end | |
1643 | end | |
1644 | for i=0, 1, 0.1 / Animation_Speed do | |
1645 | Swait() | |
1646 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1647 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1650 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1652 | end | |
1653 | for i=0, 1, 0.1 / Animation_Speed*7 do | |
1654 | Swait() | |
1655 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1656 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1657 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1658 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1659 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -4.7 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(45), RAD(45), RAD(0)), 0.2 / Animation_Speed) | |
1660 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed*5) | |
1661 | end | |
1662 | CreateSound("2248511", RightLeg, 2, 1) | |
1663 | CreateWave(0,3.5,true,0.2,25,RightLeg,-1) | |
1664 | CreateWave(0,3,true,-0.2,25,RightLeg,-1) | |
1665 | CreateWave(0,2.5,true,0.2,25,RightLeg,-1) | |
1666 | CreateWave(0,2,true,-0.2,25,RightLeg,-1) | |
1667 | AoEDamage(RightLeg.Position,15,25,30,15,false,5,3,true) | |
1668 | COMBO = 1 | |
1669 | Rooted = false | |
1670 | ATTACK = false | |
1671 | end | |
1672 | ||
1673 | function Sinnerwave() | |
1674 | ATTACK = true | |
1675 | Rooted = true | |
1676 | for i=0, 2, 0.1 / Animation_Speed do | |
1677 | Swait() | |
1678 | Rooted = true | |
1679 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1680 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1681 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1682 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1683 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1684 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1685 | end | |
1686 | Rooted = true | |
1687 | local Animation_Speed2 = Animation_Speed/2 | |
1688 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1689 | Swait() | |
1690 | Rooted = true | |
1691 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1692 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1693 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1694 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1695 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1696 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1697 | end | |
1698 | CreateWave(0,4,true,0.2,45,RootPart,-5) | |
1699 | CreateWave(0,4.5,true,-0.2,40,RootPart,-5) | |
1700 | CreateWave(0,5,true,0.2,35,RootPart,-5) | |
1701 | CreateWave(0,5.5,true,-0.2,30,RootPart,-5) | |
1702 | CreateWave(0,6,true,0.2,25,RootPart,-5) | |
1703 | CreateSound("971126018", Torso, 2, 1) | |
1704 | coroutine.resume(coroutine.create(function() | |
1705 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -1, 0), (10000), {Character}) | |
1706 | local SpawnPosition = RayPos | |
1707 | local floor = RayHit | |
1708 | local needcframe = RootPart.CFrame | |
1709 | local LastPosition = RootPart.Position | |
1710 | local Delay = 1 | |
1711 | for i = 1, 6 do | |
1712 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace}) | |
1713 | local End = RayPos | |
1714 | LastPosition = End | |
1715 | local locatepart = Instance.new("Part",Effects) | |
1716 | locatepart.Size = VT(0.5,0.5,0.5) | |
1717 | locatepart.Position = End | |
1718 | locatepart.CanCollide = false | |
1719 | locatepart.Anchored = true | |
1720 | locatepart.Transparency = 1 | |
1721 | if SpawnPosition then | |
1722 | if i ~= 6 then | |
1723 | CreateSound("971125740", locatepart, 7, 1) | |
1724 | AoEDamage(End,15,25,30,15,false,5,3,false) | |
1725 | CreateWave(0,2.5,true,-0.05,25,locatepart,-2) | |
1726 | CreateWave(0,2,true,0.05,25,locatepart,-2) | |
1727 | CreateWave(0,1.5,true,-0.05,25,locatepart,-2) | |
1728 | CreateWave(0,1,true,0.05,25,locatepart,-2) | |
1729 | else | |
1730 | CreateRing(0,15,true,-0.2,35,locatepart,0,0.3,0.3) | |
1731 | CreateRing(0,12.5,true,0.2,35,locatepart,0,0.3,-0.3) | |
1732 | CreateRing(0,10,true,-0.2,35,locatepart,0,-0.3,0.3) | |
1733 | CreateRing(0,7.5,true,0.2,35,locatepart,0,-0.3,-0.3) | |
1734 | CreatePentagram(85,true,-0.05,75,CF(End),0) | |
1735 | CreateSound("971125740", locatepart, 7, 0.5) | |
1736 | AoEDamage(End,25,45,60,15,false,5,3,false) | |
1737 | CreateWave(0,6.5,true,-0.05,45,locatepart,-2) | |
1738 | CreateWave(0,6,true,0.05,45,locatepart,-2) | |
1739 | CreateWave(0,5.5,true,-0.05,45,locatepart,-2) | |
1740 | CreateWave(0,5,true,0.05,45,locatepart,-2) | |
1741 | local particle = particles(locatepart) | |
1742 | particle.Enabled = false | |
1743 | particle.Drag = 1 | |
1744 | particle.Lifetime=NumberRange.new(2.35,2.35,2.35) | |
1745 | particle.Speed = NumberRange.new(25,25,25) | |
1746 | particle:Emit(250) | |
1747 | end | |
1748 | end | |
1749 | Swait(5) | |
1750 | game:GetService("Debris"):AddItem(locatepart, 5) | |
1751 | end | |
1752 | end)) | |
1753 | Swait(50) | |
1754 | ATTACK = false | |
1755 | Rooted = false | |
1756 | end | |
1757 | ||
1758 | function ViolentRoar() | |
1759 | ATTACK = true | |
1760 | Rooted = true | |
1761 | for i=0, 2, 0.1 / Animation_Speed do | |
1762 | Swait() | |
1763 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1764 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1767 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5) | |
1768 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5) | |
1769 | end | |
1770 | if Head ~= nil then | |
1771 | local roar = CreateSound("577131694", Head, 10, 1) | |
1772 | repeat | |
1773 | for i=0, 1.3, 0.1 / Animation_Speed do | |
1774 | Swait() | |
1775 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1776 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1777 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1778 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1779 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1780 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1781 | end | |
1782 | killnearest(Head.Position,25,25) | |
1783 | CreateRing(0,6,true,-0.2,35,Head,0,0.3,-0.3) | |
1784 | CreateRing(0,6,true,-0.2,35,Head,0,0.3,0.3) | |
1785 | CreateWave(0,5.5,true,0.05,45,RootPart,-4) | |
1786 | if roar.Playing == true then | |
1787 | for i=0, 1.3, 0.1 / Animation_Speed do | |
1788 | Swait() | |
1789 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1790 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1791 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1792 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1793 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1794 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1795 | end | |
1796 | killnearest(Head.Position,25,25) | |
1797 | CreateRing(0,6,true,-0.2,35,Head,0,-0.3,-0.3) | |
1798 | CreateRing(0,6,true,-0.2,35,Head,0,-0.3,0.3) | |
1799 | CreateWave(0,5.5,true,-0.05,45,RootPart,-4) | |
1800 | end | |
1801 | until roar.Playing == false | |
1802 | end | |
1803 | Rooted = false | |
1804 | ATTACK = false | |
1805 | end | |
1806 | ||
1807 | function BulletsFromAbove() | |
1808 | HASJUMPED = true | |
1809 | --Rooted = true | |
1810 | for i=0, 2, 0.1 / Animation_Speed do | |
1811 | Swait() | |
1812 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1813 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1814 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1815 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1816 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1817 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1818 | end | |
1819 | CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10) | |
1820 | CreateWave(0,3.5,true,0.2,150,RootPart,-2) | |
1821 | CreateWave(0,5,true,-0.2,150,RootPart,-2) | |
1822 | local bv = Instance.new("BodyVelocity") | |
1823 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1824 | bv.velocity = Vector3.new(0,300,0) | |
1825 | bv.Parent = Torso | |
1826 | bv.Name = "DASH" | |
1827 | --Rooted = false | |
1828 | game:GetService("Debris"):AddItem(bv, 0.5) | |
1829 | Swait(125) | |
1830 | ATTACK = true | |
1831 | Rooted = true | |
1832 | UNANCHOR = false | |
1833 | RootPart.Anchored = true | |
1834 | local BulletHolder = IT("Folder",Weapon) | |
1835 | BulletHolder.Name = "Bullets" | |
1836 | game:GetService("Debris"):AddItem(BulletHolder, 30) | |
1837 | for i=0, 5, 0.1 / Animation_Speed do | |
1838 | Swait() | |
1839 | Rooted = true | |
1840 | RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1841 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1842 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1843 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1844 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1845 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1846 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1847 | end | |
1848 | for i = 1 ,15 do | |
1849 | Swait() | |
1850 | RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1851 | end | |
1852 | CreateSound("333476017", Torso, 10, 1) | |
1853 | for i = 1, 35 do | |
1854 | Swait() | |
1855 | RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1856 | coroutine.resume(coroutine.create(function() | |
1857 | local gem = IT("Part",BulletHolder) | |
1858 | gem.Size = VT(0.2,0.2,0.2) | |
1859 | gem.CFrame = Torso.CFrame * CF(math.random(-25,25),math.random(-25,25),math.random(-25,25)) | |
1860 | gem.Anchored = true | |
1861 | gem.Color = C3(170, 0, 170) | |
1862 | local e = particles(gem) | |
1863 | e.LockedToPart = false | |
1864 | local Cys = Instance.new("SpecialMesh", gem) | |
1865 | Cys.MeshType = "FileMesh" | |
1866 | Cys.MeshId = "rbxassetid://9756362" | |
1867 | Cys.Scale = Vector3.new(2,2,2) | |
1868 | end)) | |
1869 | end | |
1870 | local Animation_Speed2 = Animation_Speed/2 | |
1871 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1872 | Swait() | |
1873 | --RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1874 | Rooted = true | |
1875 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1876 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1877 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1878 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1879 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1880 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1881 | end | |
1882 | CreateSound("318745457", Torso, 2, 1) | |
1883 | coroutine.resume(coroutine.create(function() | |
1884 | q = BulletHolder:GetChildren() | |
1885 | for i = 1, #q do | |
1886 | local bullet = q[i] | |
1887 | local bv = Instance.new("BodyVelocity") | |
1888 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1889 | bv.velocity = RootPart.CFrame.lookVector * math.random(150,300) | |
1890 | bv.Parent = bullet | |
1891 | bv.Name = "DASH" | |
1892 | bullet.Anchored = false | |
1893 | local paw = bullet.Touched:Connect(function(hit) | |
1894 | if bullet.Reign.Enabled == true then | |
1895 | local cframe = bullet.CFrame | |
1896 | bullet.Anchored = true | |
1897 | bullet.Reign.Enabled = false | |
1898 | local particle = particles(bullet) | |
1899 | particle.Enabled = false | |
1900 | particle.Drag = 1 | |
1901 | particle.Name = "poof" | |
1902 | particle.Lifetime=NumberRange.new(2.35,2.35,2.35) | |
1903 | particle.Speed = NumberRange.new(25,25,25) | |
1904 | particle:Emit(250) | |
1905 | CreateSound("438666196", bullet, 5, 1) | |
1906 | CreateRing(0,4,true,-0.2,35,bullet,0,0.3,-0.3) | |
1907 | CreateRing(0,4,true,-0.2,35,bullet,0,0.3,0.3) | |
1908 | CreateRing(0,6,true,-0.2,35,bullet,0,-0.3,0.3) | |
1909 | CreateRing(0,6,true,-0.2,35,bullet,0,-0.3,-0.3) | |
1910 | CreateWave(0,2.5,true,-0.05,25,bullet,-2) | |
1911 | CreateWave(0,2,true,0.05,25,bullet,-2) | |
1912 | CreateWave(0,1.5,true,-0.05,25,bullet,-2) | |
1913 | CreateWave(0,1,true,0.05,25,bullet,-2) | |
1914 | table.insert(Effects2,{bullet,"Block1",0.025,1,1,1,2}) | |
1915 | AoEDamage(bullet.Position,25,25,30,15,false,5,3,false) | |
1916 | end | |
1917 | end) | |
1918 | end | |
1919 | end)) | |
1920 | for i = 1, 35 do | |
1921 | Swait() | |
1922 | end | |
1923 | UNANCHOR = true | |
1924 | RootPart.Anchored = false | |
1925 | Rooted = false | |
1926 | ATTACK = false | |
1927 | coroutine.resume(coroutine.create(function() | |
1928 | Swait(50) | |
1929 | HASJUMPED = false | |
1930 | end)) | |
1931 | end | |
1932 | ||
1933 | function fromthedepths() | |
1934 | ATTACK = true | |
1935 | Rooted = true | |
1936 | for i=0, 2, 0.1 / Animation_Speed do | |
1937 | Swait() | |
1938 | turnto(Mouse.Hit.p) | |
1939 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1940 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1941 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1942 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1943 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1944 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1945 | end | |
1946 | local sinkhole = IT("Part",Effects) | |
1947 | sinkhole.Size = VT(85,0,85) | |
1948 | sinkhole.CFrame = CF(Mouse.Hit.p) | |
1949 | sinkhole.Material = "Neon" | |
1950 | sinkhole.Color = C3(170, 0, 170) | |
1951 | sinkhole.Anchored = true | |
1952 | sinkhole.CanCollide = false | |
1953 | sinkhole.Transparency = 1 | |
1954 | local decal = IT("Decal",sinkhole) | |
1955 | decal.Face = "Top" | |
1956 | decal.Texture = "http://www.roblox.com/asset/?id=177470914" | |
1957 | repeat | |
1958 | Swait() | |
1959 | turnto(Mouse.Hit.p) | |
1960 | sinkhole.CFrame = CF(Mouse.Hit.p) | |
1961 | until KEYHOLD == false | |
1962 | coroutine.resume(coroutine.create(function() | |
1963 | local soundeffect = IT("Sound",sinkhole) | |
1964 | soundeffect.SoundId = "rbxassetid://487186990" | |
1965 | soundeffect.Looped = true | |
1966 | soundeffect.Volume = 10 | |
1967 | soundeffect.Playing = true | |
1968 | for i = 1, 450 do | |
1969 | AoEDamage(sinkhole.Position,15,666,666,15,false,0,0,false) | |
1970 | AoEDamage(sinkhole.Position,25,65,80,15,false,5,3,true) | |
1971 | AoEDamage(sinkhole.Position,45,45,60,15,false,5,3,true) | |
1972 | Swait() | |
1973 | CreateWave(0,8,true,0.05,45,sinkhole,-1) | |
1974 | CreateWave(0,8,true,-0.05,45,sinkhole,-1) | |
1975 | if i > 439 then | |
1976 | decal.Transparency = decal.Transparency + 0.1 | |
1977 | soundeffect.Volume = soundeffect.Volume - 1 | |
1978 | end | |
1979 | end | |
1980 | sinkhole:remove() | |
1981 | end)) | |
1982 | for i=0, 3, 0.1 / Animation_Speed do | |
1983 | Swait() | |
1984 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1988 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1990 | end | |
1991 | Rooted = false | |
1992 | ATTACK = false | |
1993 | end | |
1994 | ||
1995 | function Warp() | |
1996 | ATTACK = true | |
1997 | CreateRing(0,2,true,-0.2,35,RootPart,0,0.3,0.3) | |
1998 | CreateRing(0,2.5,true,-0.2,35,RootPart,0,-0.3,0.3) | |
1999 | CreateRing(0,3,true,-0.2,35,RootPart,0,0.3,-0.3) | |
2000 | CreateRing(0,3.5,true,-0.2,35,RootPart,0,-0.3,-0.3) | |
2001 | local originalcframe = RootPart.CFrame | |
2002 | RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+(RootPart.Size.Y/2),Mouse.Hit.Z),originalcframe.p) | |
2003 | local penta = CreatePentagram(15,false,0,45,CF(RootPart.Position),-1) | |
2004 | CreateSound("3264923", penta, 2, 2) | |
2005 | ATTACK = false | |
2006 | end | |
2007 | ||
2008 | --//=================================\\ | |
2009 | --|| ASSIGN THINGS TO KEYS | |
2010 | --\\=================================// | |
2011 | ||
2012 | function turnto(pos) | |
2013 | RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
2014 | end | |
2015 | ||
2016 | function MouseDown(Mouse) | |
2017 | if ATTACK == false and HASJUMPED == false and COMBO ~= "HALT" and Rooted == false then | |
2018 | HOLD = true | |
2019 | if ATTACK == false then | |
2020 | if COMBO == 1 then | |
2021 | COMBO = "HALT" | |
2022 | Attack1() | |
2023 | elseif COMBO == 2 then | |
2024 | COMBO = "HALT" | |
2025 | Attack2() | |
2026 | elseif COMBO == 3 then | |
2027 | COMBO = "HALT" | |
2028 | Attack3() | |
2029 | end | |
2030 | coroutine.resume(coroutine.create(function() | |
2031 | for i=1, 50 do | |
2032 | if ATTACK == false and COMBO ~= "HALT" then | |
2033 | Swait() | |
2034 | end | |
2035 | end | |
2036 | if ATTACK == false and COMBO ~= "HALT" then | |
2037 | COMBO = 1 | |
2038 | end | |
2039 | end)) | |
2040 | end | |
2041 | end | |
2042 | end | |
2043 | ||
2044 | function MouseUp(Mouse) | |
2045 | HOLD = false | |
2046 | end | |
2047 | ||
2048 | function KeyDown(Key) | |
2049 | KEYHOLD = true | |
2050 | if Key == "e" and HASJUMPED == false and ATTACK == false then | |
2051 | Warp() | |
2052 | end | |
2053 | if Key == "g" and HASJUMPED == false and ATTACK == false then | |
2054 | fromthedepths() | |
2055 | end | |
2056 | if Key == "q" and HASJUMPED == false and ATTACK == false then | |
2057 | ViolentRoar() | |
2058 | end | |
2059 | if Key == "x" and HASJUMPED == false and ATTACK == false then | |
2060 | BulletsFromAbove() | |
2061 | end | |
2062 | if Key == "f" and HASJUMPED == false and ATTACK == false then | |
2063 | Sinnerwave() | |
2064 | end | |
2065 | if Key == "t" and ATTACK == false then | |
2066 | local taunt = CreateSound("907332670", Head, 10, 1) | |
2067 | local effect = IT("PitchShiftSoundEffect",taunt) | |
2068 | effect.Octave = 0.700 | |
2069 | end | |
2070 | end | |
2071 | ||
2072 | function KeyUp(Key) | |
2073 | KEYHOLD = false | |
2074 | end | |
2075 | ||
2076 | Mouse.Button1Down:connect(function(NEWKEY) | |
2077 | MouseDown(NEWKEY) | |
2078 | end) | |
2079 | Mouse.Button1Up:connect(function(NEWKEY) | |
2080 | MouseUp(NEWKEY) | |
2081 | end) | |
2082 | Mouse.KeyDown:connect(function(NEWKEY) | |
2083 | KeyDown(NEWKEY) | |
2084 | end) | |
2085 | Mouse.KeyUp:connect(function(NEWKEY) | |
2086 | KeyUp(NEWKEY) | |
2087 | end) | |
2088 | ||
2089 | --//=================================\\ | |
2090 | --\\=================================// | |
2091 | ||
2092 | ||
2093 | function unanchor() | |
2094 | if UNANCHOR == true then | |
2095 | g = Character:GetChildren() | |
2096 | for i = 1, #g do | |
2097 | if g[i].ClassName == "Part" then | |
2098 | g[i].Anchored = false | |
2099 | end | |
2100 | end | |
2101 | end | |
2102 | end | |
2103 | ||
2104 | ||
2105 | --//=================================\\ | |
2106 | --|| WRAP THE WHOLE SCRIPT UP | |
2107 | --\\=================================// | |
2108 | ||
2109 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
2110 | ||
2111 | Humanoid.Changed:connect(function(Jump) | |
2112 | if Jump == "Jump" then | |
2113 | Humanoid.Jump = false | |
2114 | if HASJUMPED == false and HITFLOOR ~= nil and ATTACK == false and DISABLEJUMPING == false then | |
2115 | HASJUMPED = true | |
2116 | JumpUp() | |
2117 | end | |
2118 | end | |
2119 | end) | |
2120 | Rooted = true | |
2121 | ANIMATE.Parent = nil | |
2122 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2123 | IDLEANIMATION:Play() | |
2124 | Swait() | |
2125 | Rooted = false | |
2126 | ||
2127 | createbodypart("Eye","Magenta",Head,VT(0.25, 0, -0.65),VT(3,3,3)) | |
2128 | createbodypart("Eye","Magenta",Head,VT(-0.25, 0, -0.65),VT(3,3,3)) | |
2129 | createbodypart("Eye","Magenta",Head,VT(0, 0.2, -0.65),VT(5,5,3)) | |
2130 | ||
2131 | while true do | |
2132 | Swait() | |
2133 | SINE = SINE + CHANGE | |
2134 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2135 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2136 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
2137 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
2138 | local WALKSPEEDVALUE = 24 / (Humanoid.WalkSpeed / 16) | |
2139 | if ANIM == "Walk" and ATTACK == false and TORSOVELOCITY > 1 then | |
2140 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2141 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2142 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed*2) | |
2143 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed*2) | |
2144 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2145 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2146 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2147 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*2) | |
2148 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*2) | |
2149 | end | |
2150 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2151 | ANIM = "Jump" | |
2152 | if ATTACK == false then | |
2153 | CreateWave(180,3,true,0,15,RootPart,-4) | |
2154 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2155 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2156 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2158 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2159 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2160 | end | |
2161 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then | |
2162 | ANIM = "Fall" | |
2163 | if ATTACK == false then | |
2164 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2165 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2166 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2167 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2168 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2169 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2170 | end | |
2171 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil and ATTACK == false then | |
2172 | ANIM = "Idle" | |
2173 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2174 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2175 | --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2176 | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2177 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2178 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2179 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2180 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2181 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2182 | ANIM = "Walk" | |
2183 | WALK = WALK + 1 / Animation_Speed | |
2184 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
2185 | WALK = 0 | |
2186 | if WALKINGANIM == true then | |
2187 | WALKINGANIM = false | |
2188 | elseif WALKINGANIM == false then | |
2189 | WALKINGANIM = true | |
2190 | end | |
2191 | end | |
2192 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2193 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2194 | if ATTACK == false then | |
2195 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.5 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2199 | --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2200 | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2201 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2202 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2203 | end | |
2204 | end | |
2205 | if #Effects2>0 then | |
2206 | for e=1,#Effects2 do | |
2207 | if Effects2[e]~=nil then | |
2208 | local Thing=Effects2[e] | |
2209 | if Thing~=nil then | |
2210 | local Part=Thing[1] | |
2211 | local Mode=Thing[2] | |
2212 | local Delay=Thing[3] | |
2213 | local IncX=Thing[4] | |
2214 | local IncY=Thing[5] | |
2215 | local IncZ=Thing[6] | |
2216 | local Part2=Thing[8] | |
2217 | if Thing[1].Transparency<=1 then | |
2218 | if Thing[2]=="Block1" then | |
2219 | Thing[1].CFrame=Thing[1].CFrame | |
2220 | Mesh=Thing[1].Mesh | |
2221 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
2222 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2223 | elseif Thing[2]=="Cylinder" then | |
2224 | Mesh=Thing[1].Mesh | |
2225 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
2226 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2227 | elseif Thing[2]=="Blood" then | |
2228 | Mesh=Thing[7] | |
2229 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
2230 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
2231 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2232 | elseif Thing[2]=="Elec" then | |
2233 | Mesh=Thing[1].Mesh | |
2234 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
2235 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2236 | elseif Thing[2]=="Disappear" then | |
2237 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2238 | end | |
2239 | else | |
2240 | Part.Parent=nil | |
2241 | table.remove(Effects2,e) | |
2242 | end | |
2243 | end | |
2244 | end | |
2245 | end | |
2246 | end | |
2247 | if UNANCHOR == true then | |
2248 | unanchor() | |
2249 | end | |
2250 | Humanoid.MaxHealth = "inf" | |
2251 | Humanoid.Health = "inf" | |
2252 | if Rooted == false then | |
2253 | DISABLEJUMPING = false | |
2254 | if ANIM == "Fall" then | |
2255 | Humanoid.WalkSpeed = Speed*3 | |
2256 | else | |
2257 | Humanoid.WalkSpeed = Speed | |
2258 | end | |
2259 | elseif Rooted == true then | |
2260 | DISABLEJUMPING = true | |
2261 | Humanoid.WalkSpeed = 0 | |
2262 | end | |
2263 | q = Character:GetChildren() | |
2264 | for u = 1, #q do | |
2265 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
2266 | q[u]:remove() | |
2267 | elseif q[u].ClassName == "Shirt" then | |
2268 | q[u]:Destroy() | |
2269 | elseif q[u].ClassName == "Pants" then | |
2270 | q[u]:Destroy() | |
2271 | elseif q[u].ClassName == "CharacterMesh" then | |
2272 | q[u]:remove() | |
2273 | elseif q[u].ClassName == "ShirtGraphic" then | |
2274 | q[u]:remove() | |
2275 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
2276 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
2277 | end | |
2278 | end | |
2279 | if Head:FindFirstChild("face") then | |
2280 | Head.face:remove() | |
2281 | end | |
2282 | end | |
2283 | ||
2284 | --//=================================\\ | |
2285 | --\\=================================// | |
2286 | ||
2287 | ||
2288 | ||
2289 | ||
2290 | ||
2291 | --//====================================================\\-- | |
2292 | --|| END OF SCRIPT | |
2293 | --\\====================================================//-- |