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1
Effects         = {} --sound effects, for advanced players.
2
local Player    = game.Players.localPlayer
3
local Character = Player.Character
4
local Humanoid  = Character.Humanoid
5
z               = Instance.new("Sound", Character)
6-
z.SoundId       = "rbxassetid://262042041"--
6+
z.SoundId       = "rbxassetid://157743662"--
7
z.Looped        = true --False for a one-time song.
8
z.Pitch         = 1.0
9
z.Volume        = 1.6
10
wait(.1)
11
z:Play()
12
------------------------
13
Player = game:GetService("Players").LocalPlayer
14
Character = Player.Character 
15
PlayerGui = Player.PlayerGui 
16
Backpack = Player.Backpack 
17
Torso = Character.Torso 
18
Head = Character.Head 
19
Humanoid = Character.Humanoid
20
LeftArm = Character["Left Arm"] 
21
LeftLeg = Character["Left Leg"] 
22
RightArm = Character["Right Arm"] 
23
RightLeg = Character["Right Leg"] 
24
LS = Torso["Left Shoulder"] 
25
LH = Torso["Left Hip"] 
26
RS = Torso["Right Shoulder"] 
27
RH = Torso["Right Hip"] 
28
Neck = Torso.Neck
29
it=Instance.new
30
vt=Vector3.new
31
cf=CFrame.new
32
euler=CFrame.fromEulerAnglesXYZ
33
angles=CFrame.Angles
34
RootPart=Character.HumanoidRootPart
35
RootJoint=RootPart.RootJoint
36
RootCF=euler(-1.57,0,3.14)
37
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
38
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
39
RW,LW=Instance.new("Weld"),Instance.new("Weld") 
40
RH,LH=Instance.new("Weld"),Instance.new("Weld") 
41
cam=workspace.CurrentCamera
42
local attack=false
43
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
44
local fp = it("Part")
45
fp.formFactor = formfactor 
46
fp.Parent = parent
47
fp.Reflectance = reflectance
48
fp.Transparency = transparency
49
fp.CanCollide = false 
50
fp.Locked=true
51
fp.BrickColor = brickcolor
52
fp.Name = name
53
fp.Size = size
54
fp.Position = Torso.Position 
55
fp.Material="SmoothPlastic"
56
fp:BreakJoints()
57
return fp 
58
end 
59
 
60
function mesh(Mesh,part,meshtype,meshid,offset,scale)
61
local mesh = it(Mesh) 
62
mesh.Parent = part
63
if Mesh=="SpecialMesh" then
64
mesh.MeshType = meshtype
65
mesh.MeshId = meshid
66
end
67
mesh.Offset=offset
68
mesh.Scale=scale
69
return mesh
70
end
71
 
72
function weld(parent,part1,part0,c0,c1)
73
local weld = it("Weld") 
74
weld.Parent = parent
75
weld.Part0 = part0 
76
weld.Part1 = part1 
77
weld.C0 = c0
78
weld.C1 = c1
79
return weld
80
end
81
 
82
if Character:findFirstChild("Shades",true) ~= nil then 
83
Character:findFirstChild("Shades",true).Parent = nil 
84
end 
85
 
86
local scale=1.5
87
local ShadeCenter=it("Part")
88
ShadeCenter.CanCollide=false
89
ShadeCenter.CFrame=Torso.CFrame
90
ShadeCenter.Transparency=1
91
ShadeCenter.Parent=Character
92
ShadeCenter.Name="Shades"
93
ShadeCenter.formFactor=3
94
ShadeCenter.Size=vt()
95
ShadeCenter.TopSurface=0
96
ShadeCenter.BottomSurface=0
97
local shadeweld=weld(ShadeCenter,ShadeCenter,Head,cf(0,0.4,-0.65),cf(0,0,0))
98
--[[scale=3
99
shadeweld.Part0=Torso
100
shadeweld.C0=cf(1.2,0,-0.7)*euler(0,-1,0.5)]]
101
local Shade1=it("Part")
102
Shade1.CanCollide=false
103
Shade1.CFrame=Torso.CFrame
104
Shade1.Reflectance=0.4
105
Shade1.Transparency=0.05
106
Shade1.BrickColor=BrickColor.new("Really black")
107
Shade1.Parent=ShadeCenter
108
Shade1.formFactor=3
109
Shade1.Size=vt()
110
Shade1.TopSurface=0
111
Shade1.BottomSurface=0
112
Shade1Mesh=it("SpecialMesh",Shade1)
113
Shade1Mesh.MeshType="Wedge"
114
Shade1Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale)
115
local w1=weld(Shade1,Shade1,ShadeCenter,cf(-1*0.3*scale,0,0),angles(math.rad(-45),math.rad(90*-1),0))
116
coroutine.resume(coroutine.create(function(Mesh,Weld)
117
while true do
118
wait()
119
Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale)
120
Weld.C0=cf(-1*0.3*scale,0,0)
121
Weld.C1=angles(math.rad(-45),math.rad(90*-1),0)
122
end
123
end),Shade1Mesh,w1)
124
local Shade2=it("Part")
125
Shade2.CanCollide=false
126
Shade2.CFrame=Torso.CFrame
127
Shade2.Reflectance=0.4
128
Shade2.Transparency=0.05
129
Shade2.BrickColor=BrickColor.new("Really black")
130
Shade2.Parent=ShadeCenter
131
Shade2.formFactor=3
132
Shade2.Size=vt()
133
Shade2.TopSurface=0
134
Shade2.BottomSurface=0
135
Shade2Mesh=it("SpecialMesh",Shade2)
136
Shade2Mesh.MeshType="Wedge"
137
Shade2Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale)
138
local w2=weld(Shade2,Shade2,ShadeCenter,cf(1*0.3*scale,0,0),angles(math.rad(-45),math.rad(90*1),0))
139
coroutine.resume(coroutine.create(function(Mesh,Weld)
140
while true do
141
wait()
142
Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale)
143
Weld.C0=cf(1*0.3*scale,0,0)
144
Weld.C1=angles(math.rad(-45),math.rad(90*1),0)
145
end
146
end),Shade2Mesh,w2)
147
 
148
if Backpack:findFirstChild("DRILL")~=nil then
149
--Backpack:findFirstChild("DRILL").Parent=nil
150
end
151
if (script.Parent.className ~= "HopperBin") then 
152
Tool = Instance.new("HopperBin") 
153
Tool.Parent = Backpack 
154
Tool.Name = "CERTAIN KILL" 
155
script.Parent = Tool 
156
end 
157
Bin = script.Parent 
158
 
159
game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=171070086")
160
function GIGADRILLBREAKER()
161
cam.CameraType="Scriptable"
162
local partpos=part(3,Character,0,1,BrickColor.new("Black"),"PartPos",vt(0.5,0.5,0.5))
163
partpos.Anchored=true
164
partpos.CFrame=Torso.CFrame
165
game:GetService("Debris"):AddItem(partpos,30)
166
local sound=Instance.new("Sound")
167
sound.Parent=partpos
168
sound.Volume=1
169-
sound.SoundId="http://www.roblox.com/asset/?id=171070086"
169+
sound.SoundId="http://www.roblox.com/asset/?id=130823281"
170
--171070086
171
local sound2=Instance.new("Sound")
172
sound2.Parent=Torso
173
sound2.Volume=1
174-
sound2.SoundId="http://www.roblox.com/asset/?id=171070086"
174+
sound2.SoundId="http://www.roblox.com/asset/?id=130823281"
175
local sound3=Instance.new("Sound")
176
sound3.Parent=workspace.CurrentCamera
177
sound3.Volume=1
178-
sound3.SoundId="http://www.roblox.com/asset/?id=171070086"
178+
sound3.SoundId="http://www.roblox.com/asset/?id=130823281"
179
sound:Play()
180
sound2:Play()
181
sound3:Play()
182
bodypos=Instance.new("BodyPosition")
183
bodypos.P=4000
184
bodypos.maxForce=Vector3.new(5000000,50000000,5000000)*5000
185
bodypos.position=Torso.Position+Vector3.new(0,0,0)
186
bodypos.Parent=Torso
187
local bodygy=Instance.new("BodyGyro") --gg nubs
188
bodygy.P=15000
189
bodygy.D=100
190
bodygy.maxTorque=Vector3.new(500000000,500000000,500000000)
191
bodygy.cframe=RootPart.CFrame*euler(0,0,0)
192
bodygy.Parent=RootPart
193
RSH=Torso["Right Shoulder"] 
194
LSH=Torso["Left Shoulder"] 
195
RHP=Torso["Right Hip"] 
196
LHP=Torso["Left Hip"] 
197
-- 
198
RSH.Parent=nil 
199
LSH.Parent=nil 
200
RHP.Parent=nil 
201
LHP.Parent=nil 
202
-- 
203
RW.Part0=Torso 
204
RW.C0=cf(1.5,0.5,0)
205
RW.C1=cf(0,0.5,0) 
206
RW.Part1=RightArm
207
RW.Parent=Torso
208
-- 
209
LW.Part0=Torso 
210
LW.C0=cf(-1.5,0.5,0)
211
LW.C1=cf(0,0.5,0) 
212
LW.Part1=LeftArm
213
LW.Parent=Torso
214
--_G.L = LW 
215
--
216
RH.Part0=Torso 
217
RH.C0=cf(0.5,-1,0)
218
RH.C1=cf(0,1,0) 
219
RH.Part1=RightLeg
220
RH.Parent=Torso
221
-- 
222
LH.Part0=Torso 
223
LH.C0=cf(-0.5,-1,0)
224
LH.C1=cf(0,1,0) 
225
LH.Part1=LeftLeg
226
LH.Parent=Torso
227
--_G.L = LW 
228
--
229
wait(.2)
230
shadeweld.Part0=RootPart
231
shadeweld.C0=cf(0,1.9,-0.65)*euler(0,0,0)
232
numb=2
233
for i=0,1,0.1 do
234
wait()
235
--cam.CoordinateFrame=Torso.CFrame
236
cam.CoordinateFrame=ShadeCenter.CFrame*euler(0,3.14,0)*cf(0,0,5)
237
scale=1.5+1*i
238
--shadeweld.C0=cf(0,0.4+2*i,-0.65)*euler(0,0,-0.1*i)
239
shadeweld.C0=cf(0,1.9+8*i*numb,-0.65)*euler(0,0,-0.2*i)
240
Torso.Neck.C0=necko
241
RootJoint.C0=RootCF
242
RW.C0=cf(1.5,0.5,0)
243
LW.C0=cf(-1.5,0.5,0)
244
RH.C0=cf(0.5,-1,0)
245
LH.C0=cf(-0.5,-1,0)
246
numb=numb-0.1
247
end
248
shadeweld.Part0=RightArm
249
shadeweld.C0=cf(0,6,0)*euler(3.14,0,-0.2)
250
for i=0,1,0.1 do
251
wait()
252
cam.CoordinateFrame=ShadeCenter.CFrame*euler(0,0,0)*cf(0,0,5)
253
scale=2.5+0.5*i
254
--shadeweld.C0=cf(0,0.4+2*i,-0.65)*euler(0,0,-0.1*i)
255
--shadeweld.C0=cf(0,1.9+2-2*i,-0.65)*euler(0,0,-0.2)
256
shadeweld.C0=euler(-3.14*i,0,0)*cf(-1.5*i,8-7.5*i,0)*euler(3.14,0,-0.2)
257
Torso.Neck.C0=necko*euler(0,0,-0.2*i)
258
RootJoint.C0=RootCF*euler(0,0,0.2*i)
259
RW.C0=cf(1.5,0.5,0)*euler(3*i,0,0.2*i)
260
LW.C0=cf(-1.5,0.5,0)
261
RH.C0=cf(0.5,-1,0)
262
LH.C0=cf(-0.5,-1,0)
263
end
264
for i=0,1,0.1 do
265
wait()
266
cam.CoordinateFrame=RootPart.CFrame*euler(-0.1*i,3.14-0.1*i,0)*cf(0,0,9+2*i)
267
shadeweld.C0=euler(-3.14,0,0)*cf(-1.5,0.5,0)*euler(3.14,0,-0.2)
268
Torso.Neck.C0=necko*euler(0,0,-0.2+0.3*i)
269
RootJoint.C0=RootCF*euler(0.1*i,0,0.2-0.3*i)
270
RW.C0=cf(1.5,0.5,0)*euler(3-1.5*i,0,0.2+0.2*i)
271
LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.3*i)
272
RH.C0=cf(0.5,-1,0)*euler(0.2*i,0,0.2*i)
273
LH.C0=cf(-0.5,-1,0)*euler(-0.1*i,0,-0.3*i)
274
end
275
n=2
276
for i=0,1,0.1 do
277
wait()
278
cam.CoordinateFrame=RootPart.CFrame*euler(-0.1,3.04,0)*cf(0,0,7)
279
Torso.Neck.C0=necko*euler(0,0,0.1+0.1*i*n)
280
RootJoint.C0=RootCF*euler(0.1+0.1*i*n,0,-0.1-0.1*i*n)
281
RW.C0=cf(1.5,0.5,0)*euler(1.5-0.2*i*n,0,0.4+0.2*i*n)
282
LW.C0=cf(-1.5,0.5,0)*euler(0.2*i*n,0,-0.3-0.1*i*n)
283
RH.C0=cf(0.5,-1,0)*euler(0.2+0.1*i*n,0,0.2)
284
LH.C0=cf(-0.5,-1,0)*euler(-0.1-0.1*i*n,0,-0.3)
285
n=n-0.1
286
end
287
for i=0,1,0.1 do
288
wait()
289
cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5)
290
Torso.Neck.C0=necko*euler(0,0,0.2+0.7*i)
291
RootJoint.C0=RootCF*euler(0.2,0,-0.2-1*i)
292
RW.C0=cf(1.5,0.5,0)*euler(1.3,0,0.6+2*i)
293
LW.C0=cf(-1.5,0.5,0)*euler(0.2+1*i,0,-0.4-0.6*i)
294
RH.C0=cf(0.5,-1,0)*euler(0.3-0.2*i,0,0.2-0.3*i)
295
LH.C0=cf(-0.5,-1,0)*euler(-0.2,0,-0.3)
296
end
297
n=2
298
for i=0,1,0.1 do
299
wait()
300
cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5)
301
Torso.Neck.C0=necko*euler(0,0,0.9-0.4*i*n)
302
RootJoint.C0=RootCF*euler(0.2,0,-1.2+0.7*i*n)
303
RW.C0=cf(1.5,0.5,0)*euler(1.3+0.4*i*n,0,2.6-0.4*i*n)
304
LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1-1*i*n)
305
RH.C0=cf(0.5,-1,0)*euler(0.1,0,-0.1+0.2*i*n)
306
LH.C0=cf(-0.5,-1,0)*euler(-0.2+0.1*i*n,0,-0.3+0.2*i*n)
307
n=n-0.1
308
end
309
for i=0,1,0.1 do
310
wait()
311
cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5)
312
Torso.Neck.C0=necko*euler(0,0,0.5-0.1*i)
313
RootJoint.C0=RootCF*euler(0.2-0.1*i,0.2*i,-0.5+0.1*i)
314
RW.C0=cf(1.5,0.5,0)*euler(1.7+2.7*i,-1.57*i,2.2-2*i)
315
LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-2+1*i)
316
RH.C0=cf(0.5,-1,0)*euler(0.1,0,0.1)
317
LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.1-0.2*i)
318
end
319
n=2
320
for i=0,1,0.1 do
321
wait()
322
cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5+1*i)
323
Torso.Neck.C0=necko*euler(-0.1*i*n,0,0.4-0.2*i*n)
324
RootJoint.C0=RootCF*euler(0.1+0.3*i*n,0.2+0.2*i*n,-0.4+0.2*i*n)
325
RW.C0=cf(1.5,0.5,0)*euler(4.4-1*i*n,-1.57,0.2)
326
LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1)
327
RH.C0=cf(0.5,-1,0)*euler(0.1,0,0.1)
328
LH.C0=cf(-0.5,-1,0)*euler(-0.1+0.5*i*n,0,-0.3)
329
n=n-0.1
330
end
331
for i=0,1,0.2 do
332
wait()
333
cam.CoordinateFrame=RootPart.CFrame*euler(0.2-0.1*i,3-0.1*i,0)*cf(0,0,6+10*i)
334
Torso.Neck.C0=necko*euler(-0.1,0,0.2)
335
RootJoint.C0=RootCF*euler(0.4+0.2*i,0.4,-0.2)
336
RW.C0=cf(1.5,0.5,0)*euler(3.4-2.4*i,-1.57,0.2)
337
LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1-0.2*i)
338
RH.C0=cf(0.5,-1,0)*euler(0.1-0.3*i,0,0.1+0.2*i)
339
LH.C0=cf(-0.5,-1,0)*euler(0.4+0.2*i,0,-0.3)
340
end
341
print("DO THROW")
342
local ref=part(3,Character,0,1,BrickColor.new("White"),"Reference",vt(0.5,0.5,0.5))
343
ref.Anchored=true
344
ref.CFrame=RootPart.CFrame*cf(0,0,-200)
345
game:GetService("Debris"):AddItem(ref,7)
346
canhit=false
347
local target=nil
348
bb=Instance.new("BodyPosition")
349
local gudbai=Instance.new("BodyGyro")
350
con1=ShadeCenter.Touched:connect(function(hit)
351
if hit.Parent:findFirstChild("Humanoid")~=nil and hit.Parent:findFirstChild("Torso")~=nil and hit.Parent~=Character then
352
if canhit==false then
353
canhit=true
354
tors=hit.Parent.Torso
355
print(hit.Parent)
356
target=hit.Parent
357
bb.Parent=tors
358
bb.maxForce=Vector3.new(50000000000000000,50000000000000000,50000000000000000)
359
bb.position=ref.Position
360
end
361
elseif hit.Name~="Base" and canhit==false and hit.Name~="Reference" then
362
--hit.Anchored=false
363
--hit:BreakJoints()
364
--hit.Velocity=Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))
365
end
366
end)
367
shadeweld.Part0=nil
368
--[[local bodypos2=Instance.new("BodyPosition")
369
bodypos2.P=4000
370
bodypos2.maxForce=Vector3.new(5000000,50000000,5000000)*5000
371
bodypos2.position=ref.Position
372
bodypos2.Parent=ShadeCenter]]
373
prop=Instance.new("RocketPropulsion")
374
prop.MaxSpeed=5000
375
prop.CartoonFactor=0
376
prop.MaxThrust=10000
377
prop.Parent=ShadeCenter
378
prop.Target=ref
379
prop.ThrustD=1.5
380
prop.TurnD=0
381
prop.TurnP=0
382
prop:Fire()
383
local gg=Instance.new("BodyGyro") --gg nubs
384
gg.P=15000
385
gg.D=100
386
gg.maxTorque=Vector3.new(500000000,500000000,500000000)
387
gg.cframe=RootPart.CFrame*euler(0,1.57,0)
388
gg.Parent=ShadeCenter
389
coroutine.resume(coroutine.create(function(Part,Gyro)
390
while Gyro.Parent~=nil do
391
wait()
392
Gyro.cframe=Gyro.cframe*euler(0,0,-1)
393
end
394
end),ShadeCenter,gg)
395
for i=0,1,0.2 do
396
wait()
397
cam.CoordinateFrame=RootPart.CFrame*euler(0.1-0.1*i,2.9+0.1*i,0)*cf(0,0,16+5*i)
398
Torso.Neck.C0=necko*euler(-0.1,0,0.2)
399
RootJoint.C0=RootCF*cf(0,0,-0.5*i)*euler(0.6+0.8*i,0.4+0.4*i,-0.2-0.2*i)
400
RootJoint.C1=RootCF*euler(0.7*i,0,-0.2*i)
401
RW.C0=cf(1.5,0.5,0)*euler(1,-1.57,0.2)
402
RW.C1=cf(0,0.5,0)*euler(0.5*i,0,0)
403
LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1.2-0.2*i)
404
RH.C0=cf(0.5,-1,0)*euler(0.1-0.3,0,0.1+0.2)
405
LH.C0=cf(-0.5,-1,0)*euler(0.6+0.2*i,0,-0.3-0.1*i)
406
end
407
coroutine.resume(coroutine.create(function(Camera)
408
print(canhit)
409
print(attack)
410
while canhit==false and attack==true do
411
wait()
412
Camera.CoordinateFrame=ShadeCenter.CFrame*cf(0,0,7)
413
--Camera.CoordinateFrame=cf(ShadeCenter.Position)*cf(0,0,5)
414
end
415
for i=0,1,0.1 do
416
wait()
417
if tors~=nil then
418
Camera.CoordinateFrame=tors.CFrame*cf(0,0,7)
419
end
420
end
421
end),cam)
422
wait(1.5)
423
if target~=nil then
424
tors=target.Torso
425
partpos.CFrame=tors.CFrame
426
ShadesClone1=ShadeCenter:Clone()
427
ShadesClone1.Parent=workspace
428
local weld1=weld(ShadesClone1,ShadesClone1,tors,cf(0,0,0),cf(0,0,0))
429
ShadesClone2=ShadeCenter:Clone()
430
ShadesClone2.Parent=workspace
431
local weld2=weld(ShadesClone2,ShadesClone2,tors,cf(0,0,0),cf(0,0,0))
432
--[[bb2=Instance.new("BodyPosition")
433
bb2.Parent=ShadesClone
434
bb2.maxForce=Vector3.new(50000000000000000,50000000000000000,50000000000000000)
435
bb2.position=tors.Position+vt(math.random(-2,2),math.random(-2,2),math.random(-2,2))
436
coroutine.resume(coroutine.create(function(Part,Gyro)
437
end),ShadesClone,bb2)
438
local gg2=Instance.new("BodyGyro")
439
gg2.P=15000
440
gg2.D=100
441
gg2.maxTorque=Vector3.new(500000000,500000000,500000000)
442
gg2.cframe=tors.CFrame*euler(0,1.57,0)
443
gg2.Parent=ShadesClone
444
coroutine.resume(coroutine.create(function(Part,Gyro)
445
while Gyro.Parent~=nil do
446
wait()
447
print(Gyro.cframe)
448
Gyro.cframe=Gyro.cframe*euler(0,0,-0.5)
449
end
450
end),ShadesClone,gg2)]]
451
Shade1.Transparency=1
452
Shade2.Transparency=1
453
shadeweld.Part0=Head
454
shadeweld.C0=cf(0,0.4,-0.65)
455
prop.Parent=nil
456
gg.Parent=nil
457
scale=1.5
458
gudbai.P=15000
459
gudbai.D=100
460
gudbai.maxTorque=Vector3.new(500000000,500000000,500000000)
461
gudbai.cframe=cf(0,0,0)
462
gudbai.Parent=tors
463
camCF=tors.CFrame
464
for i=0,1,0.02 do
465
wait()
466
cam.CoordinateFrame=camCF*euler(-0.2*i,0,0)*cf(0,0,7)
467
weld1.C0=euler(0,0,0)*cf(20*i,0,0)
468
weld1.C1=euler(0,0,7*i)
469
weld2.C0=euler(0,0,0)*cf(-20*i,0,0)
470
weld2.C1=euler(0,0,7*i)
471
gudbai.cframe=cf(0,0,0)
472
Torso.Neck.C0=necko*euler(-0.1+0.1*i,0,0.2-0.2*i)
473
RootJoint.C0=RootCF*cf(0,0,-0.5+0.5*i)*euler(1.4-1.4*i,0.8-0.8*i,-0.4+0.4*i)
474
RootJoint.C1=RootCF*euler(0.7-0.7*i,0,-0.2+0.2*i)
475
RW.C0=cf(1.5,0.5,0)*euler(1-1*i,-1.57+1.57*i,0.2-0.2*i)
476
RW.C1=cf(0,0.5,0)*euler(0.5-0.5*i,0,0)
477
LW.C0=cf(-1.5,0.5,0)*euler(1.2-1.2*i,0,-1.4+1.4*i)
478
RH.C0=cf(0.5,-1,0)*euler(-0.2+0.2*i,0,0.4-0.4*i)
479
LH.C0=cf(-0.5,-1,0)*euler(0.8-0.8*i,0,-0.4+0.4*i)
480
end
481
for i=0,1,0.02 do
482
wait()
483
cam.CoordinateFrame=camCF*euler(-0.2+0.2*i,0,0)*cf(0,0,7+2*i)
484
weld1.C0=euler(0,0,0)*cf(20-15*i,0,0)
485
weld1.C1=euler(0,0,7+5*i)
486
weld2.C0=euler(0,0,0)*cf(-20+15*i,0,0)
487
weld2.C1=euler(0,0,7+5*i)
488
gudbai.cframe=cf(0,0,0)
489
end
490
for i=0,6.5,0.1 do
491
wait() 
492
cam.CoordinateFrame=camCF*euler(0,1*i,0)*cf(0,0,9)
493
local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5))
494
prt.Anchored=true
495
prt.CFrame=ShadesClone1.CFrame
496
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.25,1,.25))
497
game:GetService("Debris"):AddItem(prt,5)
498
coroutine.resume(coroutine.create(function(Part,Mesh) 
499
for i=0,1,0.05 do
500
wait()
501
Part.CFrame=Part.CFrame
502
Part.Transparency=i
503
Mesh.Scale=Mesh.Scale+vt(0,0.8,0)
504
end
505
Part.Parent=nil
506
end),prt,msh)
507
weld1.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100)
508
weld2.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100)
509
gudbai.cframe=cf(0,0,0)
510
end
511
wait()
512
weld1.C0=cf(1.2,0,-0.7)*euler(0,-1,0.5)
513
--weld1.C0=cf(2,1,0)*euler(0,0,1.3)
514
--weld1.C0=cf(-2,0,0)*euler(0,1.57,0)
515
weld2.C0=cf(-1.2,0,-0.7)*euler(0,-1,-0.5)
516
gudbai.P=15000
517
gudbai.D=100
518
gudbai.maxTorque=Vector3.new(500000000,500000000,500000000)
519
gudbai.cframe=cf(0,0,0)
520
gudbai.Parent=tors
521
wait(1)
522
partpos.CFrame=tors.CFrame
523
--cam.CameraType="Custom"
524
for i=0,1,0.05 do
525
wait()
526
cam.CoordinateFrame=RootPart.CFrame*euler(-0.1*i,3.14,0)*cf(0,0,9+4*i)
527
Torso.Neck.C0=necko*euler(0.2*i,0,0)
528
RootJoint.C0=RootCF*cf(0,0,-0.3*i)*euler(0.3*i,0,0)
529
RootJoint.C1=RootCF*euler(0,0,0)
530
RW.C0=cf(1.5,0.5,0)*euler(2.8*i,0,0.2*i)
531
LW.C0=cf(-1.5,0.5,0)*euler(2.8*i,0,-0.2*i)
532
RH.C0=cf(0.5,-1+0.2*i,-0.1*i)*euler(0.1*i,0,0.2*i)
533
LH.C0=cf(-0.5,-1+0.2*i,-0.1*i)*euler(0.1*i,0,-0.2*i)
534
end
535
n=2
536
for i=0,1,0.05 do
537
wait()
538
cam.CoordinateFrame=RootPart.CFrame*euler(-0.1+0.2*i,3.14-0.24*i,0)*cf(0,0,13)
539
Torso.Neck.C0=necko*euler(0.2,0,0)
540
RootJoint.C0=RootCF*cf(0,0,-0.3)*euler(0.3+0.1*i*n,0,0)
541
RootJoint.C1=RootCF*euler(0,0,0)
542
RW.C0=cf(1.5,0.5,0)*euler(2.8+0.1*i*n,0,0.2-0.3*i*n)
543
LW.C0=cf(-1.5,0.5,0)*euler(2.8+0.1*i*n,0,-0.2+0.3*i*n)
544
RH.C0=cf(0.5,-1+0.2,-0.1)*euler(0.1+0.1*i*n,0,0.2)
545
LH.C0=cf(-0.5,-1+0.2,-0.1)*euler(0.1+0.1*i*n,0,-0.2)
546
n=n-0.1
547
end
548
for i=0,1,0.05 do
549
wait()
550
cam.CoordinateFrame=RootPart.CFrame*euler(0.1,2.9+0.3*i,0)*cf(0,0,13-2*i)
551
Torso.Neck.C0=necko*euler(0.2-0.3*i,0,0)
552
RootJoint.C0=RootCF*cf(0,0,-0.3+0.3*i)*euler(0.4-0.5*i,0,0)
553
RootJoint.C1=RootCF*euler(0,0,0)
554
RW.C0=cf(1.5,0.5,0)*euler(2.9-3*i,0,-0.1+0.2*i)
555
LW.C0=cf(-1.5,0.5,0)*euler(2.9,0,0.1-0.3*i)
556
RH.C0=cf(0.5,-0.8-0.2*i,-0.1+0.1*i)*euler(0.2-0.3*i,0,0.2)
557
LH.C0=cf(-0.5,-0.8-0.2*i,-0.1+0.1*i)*euler(0.2-0.3*i,0,-0.2)
558
end
559
n=2
560
for i=0,1,0.05 do
561
wait()
562
cam.CoordinateFrame=RootPart.CFrame*euler(0.1,3.2+0.1*i,0)*cf(0,0,13)
563
Torso.Neck.C0=necko*euler(-0.1,0,0)
564
RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1,0,0)
565
RootJoint.C1=RootCF*euler(0,0,0)
566
RW.C0=cf(1.5,0.5,0)*euler(-0.1,0,0.1)
567
LW.C0=cf(-1.5,0.5-0.2*i*n,0)*euler(2.9+0.1*i*n,0,-0.2-0.1*i*n)
568
RH.C0=cf(0.5,-1,0)*euler(-0.1,0,0.2)
569
LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.2)
570
n=n-0.1
571
end
572
for i=0,1,0.1 do
573
wait()
574
cam.CoordinateFrame=RootPart.CFrame*euler(0.1,3.3,0)*cf(0,0,13)
575
Torso.Neck.C0=necko*euler(-0.1,0,-0.3*i)
576
RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1,0,0.3*i)
577
RootJoint.C1=RootCF*euler(0,0,0)
578
RW.C0=cf(1.5,0.5,0)*euler(-0.1+3.2*i,0,0.1)
579
LW.C0=cf(-1.5,0.3+0.2,0)*euler(3-3.2*i,0,-0.3+0.2*i)
580
RH.C0=cf(0.5,-1,0)*euler(-0.1,0,0.2)
581
LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.2)
582
end
583
-- u gon get fuck'd
584
drill=Instance.new("Model")
585
drill.Parent=Character
586
drill.Name="Drill"
587
local drillp=part(3,drill,0,0,BrickColor.new("Medium stone grey"),"Drill Part",vt(0.5,0.5,0.5))
588
drillmsh=mesh("SpecialMesh",drillp,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(.5,1,.5))
589
local drillweld=weld(drillp,drillp,RightArm,cf(0,-1,0)*euler(3.14,0,0),cf(0,0,0))
590
for i=0,1,0.05 do
591
wait()
592
cam.CoordinateFrame=RootPart.CFrame*euler(0.1+0.2*i,3.3-0.2*i,0)*cf(0,0,13-3*i)
593
Torso.Neck.C0=necko*euler(-0.1-0.1*i,0,-0.3)
594
RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1,0,0.3)
595
RootJoint.C1=RootCF*euler(0,0,0)
596
RW.C0=cf(1.5,0.5,0)*euler(3.1+0.1*i,0,0.1-0.1*i)
597
LW.C0=cf(-1.5,0.3+0.2,0)*euler(-0.2,0,-0.1)
598
RH.C0=cf(0.5,-1,0)*euler(-0.1,0,0.2)
599
LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.2)
600
end
601
wait(0.5)
602
for i=0,1,0.1 do
603
wait()
604
cam.CoordinateFrame=RootPart.CFrame*euler(0.3,3.1,0)*cf(0,0,10-1*i)
605
drillmsh.Scale=vt(.5,1+8*i,.5)
606
drillweld.C0=cf(0,-1-7*i,0)*euler(3.14,0,0)
607
end
608
wait(0.4)
609
for i=0,1,0.2 do
610
wait()
611
cam.CoordinateFrame=RootPart.CFrame*euler(0.3-0.4*i,3.1,0)*cf(0,0,9+7*i)
612
drillmsh.Scale=vt(.5+6.5*i,9,.5+6.5*i)
613
drillweld.C0=cf(0,-8,0)*euler(3.14,0,0)
614
end
615
local drillpcir=part(3,drill,0,0,BrickColor.new("Medium stone grey"),"Drill Circle",vt(0.5,0.5,0.5))
616
drillmshc=mesh("CylinderMesh",drillpcir,"","",vt(0,0,0),vt(18,1,18))
617
local drillweldc=weld(drillpcir,drillpcir,drillp,cf(0,-7,0)*euler(0,0,0),cf(0,0,0))
618
coroutine.resume(coroutine.create(function(Part)
619
numb1=-7
620
numb2=0
621
numb3=4.7
622
for i=1,24 do
623
local drillp2=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part2",vt(0.5,0.5,0.5))
624
drillmsh2=mesh("BlockMesh",drillp2,"","",vt(0,0,0),vt(1,1,1))
625
local drillweld2=weld(drillp2,drillp2,Part,euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0))
626
local drillp3=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part3",vt(0.5,0.5,0.5))
627
drillmsh3=mesh("BlockMesh",drillp3,"","",vt(0,0,0),vt(1,1,1))
628
local drillweld3=weld(drillp3,drillp3,Part,euler(0,1.57,0)*euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0))
629
local drillp4=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part4",vt(0.5,0.5,0.5))
630
drillmsh4=mesh("BlockMesh",drillp4,"","",vt(0,0,0),vt(1,1,1))
631
local drillweld4=weld(drillp4,drillp4,Part,euler(0,3.14,0)*euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0))
632
local drillp5=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part5",vt(0.5,0.5,0.5))
633
drillmsh5=mesh("BlockMesh",drillp5,"","",vt(0,0,0),vt(1,1,1))
634
local drillweld5=weld(drillp5,drillp5,Part,euler(0,4.71,0)*euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0))
635
numb1=numb1+0.6
636
numb2=numb2+(0.785)/4
637
numb3=numb3-0.2
638
wait()
639
end
640
end),drillp)
641
wait(1)
642
for i=0,1,0.1 do
643
wait()
644
cam.CoordinateFrame=RootPart.CFrame*euler(-0.1-0.4*i,3.1,0)*cf(0,0,16-7*i)
645
Torso.Neck.C0=necko*euler(-0.2+0.2*i,0,-0.3+0.2*i)
646
RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1+0.1*i,0,0.3-0.2*i)
647
RootJoint.C1=RootCF*euler(0,0,0)
648
RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(3.2-1.5*i,0,0.2-1.2*i)
649
LW.C0=cf(-1.5,0.5,0)*euler(-0.2-0.2*i,0,-0.1)
650
RH.C0=cf(0.5,-1,0)*euler(-0.1+0.1*i,0,0.2)
651
LH.C0=cf(-0.5,-1,0)*euler(-0.1+0.1*i,0,-0.2)
652
end
653
for i=0,1,0.02 do
654
wait()
655
cam.CoordinateFrame=RootPart.CFrame*euler(-0.5+0.6*i,3.1-3.7*i,0)*cf(-3*i,0,9+1*i)
656
Torso.Neck.C0=necko*euler(0,0,-0.1+1.67*i)
657
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.1-1.67*i)
658
RootJoint.C1=RootCF*euler(0,0,0)
659
RW.C0=cf(1-1.5*i,0.5,-0.5-0.5*i)*euler(1.7-0.2*i,0,-1-0.57*i)
660
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,3.14*i,-0.1)
661
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
662
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
663
end
664
Torso.Neck.C0=necko*euler(0,0,1.57)
665
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.-1.57)
666
RootJoint.C1=RootCF*euler(0,0,0)
667
RW.C0=cf(1-1.5,0.5,-1)*euler(1.5,0,-1.57)
668
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,3.14,0.1)
669
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
670
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
671
doing=true
672
coroutine.resume(coroutine.create(function(Model,Weld)
673
i=0
674
num=0
675
while Model.Parent~=nil and doing==true do
676
wait()
677
Weld.C0=cf(0,-8,0)*euler(3.14,i,0)
678
i=i+0.5
679
if i%1==0 then
680
local prt=part(3,workspace,0,0,BrickColor.new("Cyan"),"Effect",vt(0.5,0.5,0.5))
681
prt.Anchored=true
682
prt.CFrame=RootPart.CFrame
683
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(num,num,num))
684
game:GetService("Debris"):AddItem(prt,5)
685
coroutine.resume(coroutine.create(function(Part,Mesh) 
686
for i=0,1,0.05 do
687
wait()
688
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
689
Part.Transparency=i
690
Mesh.Scale=Mesh.Scale+vt(num,num,num)
691
end
692
Part.Parent=nil
693
end),prt,msh)
694
end
695
if num<=0.8 then
696
num=num+0.05
697
end
698
end
699
end),drill,drillweld)
700
wait(2.5)
701
bodypos.Parent=nil
702
for i=1,5,0.05 do
703
wait()
704
cam.CoordinateFrame=RootPart.CFrame*euler(0.1,-0.6,0)*cf(-3,0,10)
705
partpos.CFrame=tors.CFrame
706
RootPart.CFrame=RootPart.CFrame*cf(0,0,-i)
707
if i>=4.85 and i<=4.90 then
708
print("ded")
709
coroutine.resume(coroutine.create(function()
710
for i=1,10 do
711
local prt=part(3,workspace,0,0,BrickColor.new("Black"),"Effect",vt(0.5,0.5,0.5))
712
prt.Anchored=true
713
prt.CFrame=tors.CFrame
714
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(2,2,2))
715
game:GetService("Debris"):AddItem(prt,5)
716
coroutine.resume(coroutine.create(function(Part,Mesh) 
717
for i=0,1,0.05 do
718
wait()
719
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
720
Part.Transparency=i
721
Mesh.Scale=Mesh.Scale+vt(1,1,1)
722
end
723
Part.Parent=nil
724
end),prt,msh)
725
wait()
726
end
727
end))
728
end
729
end
730
doing=false
731
print("end")
732
bodypos.P=4000
733
bodypos.maxForce=Vector3.new(5000000,50000000,5000000)*5000
734
bodypos.position=Torso.Position+Vector3.new(0,0,0)
735
bodypos.Parent=Torso
736
cam.CoordinateFrame=RootPart.CFrame*euler(-0.1,3.4,0)*cf(0,0,15)
737
wait(2)
738
for i=0,1,0.05 do
739
wait()
740
Torso.Neck.C0=necko*euler(0,0,1.57-1.77*i)
741
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.-1.57+1.77*i)
742
RW.C0=cf(1-1.5+1*i,0.5,-1+0.5*i)*euler(1.5+0.4*i,0,-1.57+0.57*i)
743
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,3.14-3.14*i,0.1)
744
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
745
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
746
end
747
for _,v in pairs(drill:children()) do
748
if v.Name~="Drill Part" then
749
v.Parent=nil
750
end
751
end
752
for i=0,1,0.2 do
753
wait()
754
drillmsh.Scale=vt(7-6.5*i,9,7-6.5*i)
755
Torso.Neck.C0=necko*euler(0,0,-0.2+0.6*i)
756
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.2-0.6*i)
757
RW.C0=cf(1-0.5+1*i,0.5,-0.5+0.5*i)*euler(1.9-1.4*i,0,-1+2*i)
758
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,0.1-0.2*i)
759
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
760
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
761
end
762
n=2
763
for i=0,1,0.2 do
764
wait()
765
Torso.Neck.C0=necko*euler(0,0,0.4+0.1*i*n)
766
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.4-0.1*i*n)
767
RW.C0=cf(1.5,0.5,0)*euler(0.5-0.1*i*n,0,1+0.1*i*n)
768
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.1)
769
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
770
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
771
n=n-0.2
772
end
773
wait(0.2)
774
for i=0,1,0.2 do
775
wait()
776
Torso.Neck.C0=necko*euler(0.1*i,0,0.5+0.1*i)
777
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.5-0.2*i)
778
RW.C0=cf(1.5-0.5*i,0.5,0.5*i)*euler(0.4,0,1-0.2*i)
779
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.1-0.2*i)
780
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
781
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
782
drillmsh.Scale=vt(.5,9-8*i,.5)
783
drillweld.C0=cf(0,-8+7*i,0)*euler(3.14,0,0)
784
end
785
n=2
786
for i=0,1,0.2 do
787
wait()
788
Torso.Neck.C0=necko*euler(0.1+0.1*i*n,0,0.6+0.1*i*n)
789
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.7-0.1*i*n)
790
RW.C0=cf(1.5-0.5,0.5,0.5)*euler(0.4-0.1*i*n,0,0.8+0.1*i*n)
791
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.3-0.1*i*n)
792
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
793
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
794
n=n-0.2
795
end
796
drill.Parent=nil
797
for i=0,1,0.1 do
798
wait()
799
Torso.Neck.C0=necko*euler(0.2,0.2*i,0.7)
800
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.9)
801
RW.C0=cf(1.5-0.5+0.5*i,0.5,0.5-0.5*i)*euler(0.3,0,0.9-0.2*i)
802
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.4+0.1*i)
803
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
804
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
805
end
806
--[[sound:Stop()
807
sound2:Stop()
808
sound3:Stop()
809
DONTLOSEYOURWAAAAAAAY=Instance.new("Sound")
810
DONTLOSEYOURWAAAAAAAY.Parent=tors
811
DONTLOSEYOURWAAAAAAAY.Volume=1
812
DONTLOSEYOURWAAAAAAAY.SoundId="http://www.roblox.com/asset/?id=138109980"
813
DONTLOSEYOURWAAAAAAAY:Play()
814
DONTLOSEYOURWAAAAAAAY=Instance.new("Sound")
815
DONTLOSEYOURWAAAAAAAY.Parent=Torso
816
DONTLOSEYOURWAAAAAAAY.Volume=1
817
DONTLOSEYOURWAAAAAAAY.SoundId="http://www.roblox.com/asset/?id=138109980"
818
DONTLOSEYOURWAAAAAAAY:Play()]]
819
wait(2.2)
820
--very ded
821
POS=tors.Position
822
boomCF=tors.CFrame
823
e=Instance.new("Explosion")
824
e.BlastRadius=30
825
e.Position=POS
826
e.BlastPressure=e.BlastPressure*2.5
827
e.Parent=workspace
828
local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Effect",vt(0.5,0.5,0.5))
829
prt.Anchored=true
830
prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
831
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(10,10,10))
832
game:GetService("Debris"):AddItem(prt,5)
833
coroutine.resume(coroutine.create(function(Part,Mesh) 
834
for i=0,1,0.01 do
835
wait()
836
Part.CFrame=Part.CFrame
837
Part.Transparency=i
838
Mesh.Scale=Mesh.Scale+vt(1.5,1.5,1.5)
839
end
840
Part.Parent=nil
841
end),prt,msh)
842
for i=1,10 do
843
wait()
844
local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Effect",vt(0.5,0.5,0.5))
845
prt.Anchored=true
846
prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
847
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(10,10,10))
848
game:GetService("Debris"):AddItem(prt,5)
849
coroutine.resume(coroutine.create(function(Part,Mesh) 
850
for i=0,1,0.02 do
851
wait()
852
Part.CFrame=Part.CFrame
853
Part.Transparency=i
854
Mesh.Scale=Mesh.Scale+vt(1.5,1.5,1.5)
855
end
856
Part.Parent=nil
857
end),prt,msh)
858
end
859
wait(1.5)
860
e=Instance.new("Explosion")
861
e.BlastRadius=30
862
e.Position=POS
863
e.BlastPressure=e.BlastPressure*2.5
864
e.Parent=workspace
865
local prt=part(3,workspace,0,0,BrickColor.new("Bright yellow"),"Effect",vt(0.5,0.5,0.5))
866
prt.Anchored=true
867
prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
868
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(10,10,10))
869
game:GetService("Debris"):AddItem(prt,5)
870
coroutine.resume(coroutine.create(function(Part,Mesh) 
871
for i=0,1,0.01 do
872
wait()
873
Part.CFrame=Part.CFrame
874
Part.Transparency=i/2
875
Mesh.Scale=Mesh.Scale+vt(3,3,3)
876
end
877
Part.Parent=nil
878
end),prt,msh)
879
for i=1,10 do
880
wait(0.1)
881
local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Effect",vt(0.5,0.5,0.5))
882
prt.Anchored=true
883
prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
884
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(10,10,10))
885
game:GetService("Debris"):AddItem(prt,5)
886
coroutine.resume(coroutine.create(function(Part,Mesh) 
887
for i=0,1,0.01 do
888
wait()
889
Part.CFrame=Part.CFrame
890
Part.Transparency=i
891
Mesh.Scale=Mesh.Scale+vt(1,1,1)
892
end
893
Part.Parent=nil
894
end),prt,msh)
895
end
896
--wait(1.5)
897
wait(1.5)
898
local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5))
899
prt.Anchored=true
900
prt.CFrame=ShadeCenter.CFrame
901
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.5,1,.5))
902
game:GetService("Debris"):AddItem(prt,5)
903
coroutine.resume(coroutine.create(function(Part,Mesh) 
904
for i=0,1,0.05 do
905
wait()
906
Part.CFrame=Part.CFrame
907
Part.Transparency=i
908
Mesh.Scale=Mesh.Scale+vt(0.1,0.7,0.1)
909
end
910
Part.Parent=nil
911
end),prt,msh)
912
local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5))
913
prt.Anchored=true
914
prt.CFrame=ShadeCenter.CFrame*euler(1.57,0,0)
915
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.5,1,.5))
916
game:GetService("Debris"):AddItem(prt,5)
917
coroutine.resume(coroutine.create(function(Part,Mesh) 
918
for i=0,1,0.05 do
919
wait()
920
Part.CFrame=Part.CFrame
921
Part.Transparency=i
922
Mesh.Scale=Mesh.Scale+vt(0.1,0.7,0.1)
923
end
924
Part.Parent=nil
925
end),prt,msh)
926
local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5))
927
prt.Anchored=true
928
prt.CFrame=ShadeCenter.CFrame*euler(0,0,1.57)
929
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.5,1,.5))
930
game:GetService("Debris"):AddItem(prt,5)
931
coroutine.resume(coroutine.create(function(Part,Mesh) 
932
for i=0,1,0.05 do
933
wait()
934
Part.CFrame=Part.CFrame
935
Part.Transparency=i
936
Mesh.Scale=Mesh.Scale+vt(0.1,0.7,0.1)
937
end
938
Part.Parent=nil
939
end),prt,msh)
940
Shade1.Transparency=0.05
941
Shade2.Transparency=0.05
942
wait(1)
943
sound:Stop()
944
wait()
945
sound2:Stop()
946
sound3:Stop()
947
wait(1)
948
ShadesClone1.Parent=nil
949
ShadesClone2.Parent=nil
950
end
951
wait()
952
print(target)
953
con1:disconnect()
954
bb.Parent=nil
955
gudbai.Parent=nil
956
wait(.5)
957
sound:Stop()
958
wait()
959
sound2:Stop()
960
sound3:Stop()
961
--bodypos2.Parent=nil
962
bodypos.Parent=nil
963
bodygy.Parent=nil
964
prop.Parent=nil
965
gg.Parent=nil
966
scale=1.5
967
Torso.Neck.C0=necko
968
RootJoint.C0=RootCF
969
RootJoint.C1=RootCF
970
shadeweld.Part0=Head
971
shadeweld.C0=cf(0,0.4,-0.65)
972
prop.Parent=nil
973
gg.Parent=nil
974
scale=1.5
975
RW.Parent=nil 
976
LW.Parent=nil 
977
RSH.Parent=Torso 
978
LSH.Parent=Torso 
979
RHP.Parent=Torso 
980
LHP.Parent=Torso 
981
end
982
 
983
function ob1d() 
984
if attack==true then return end
985
attack=true
986
print("DRILLBREEEEEAK")
987
GIGADRILLBREAKER()
988
attack=false
989
cam.CameraType="Custom"
990
end 
991
 
992
function s(mouse) 
993
mouse.Button1Down:connect(function() ob1d() end) 
994
end 
995
 
996
Bin.Selected:connect(s)