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1 | - | local runDummyScript = function(f,scri) |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end local runDummyScript = function(f,scri) | |
6 | local oldenv = getfenv(f) | |
7 | local newenv = setmetatable({}, { | |
8 | __index = function(_, k) | |
9 | if k:lower() == 'script' then | |
10 | return scri | |
11 | else | |
12 | return oldenv[k] | |
13 | end | |
14 | end | |
15 | }) | |
16 | setfenv(f, newenv) | |
17 | ypcall(function() f() end) | |
18 | end | |
19 | cors = {} | |
20 | mas = Instance.new("Model",game:GetService("Lighting")) | |
21 | mas.Name = "CompiledModel" | |
22 | o1 = Instance.new("Tool") | |
23 | o2 = Instance.new("Part") | |
24 | o3 = Instance.new("SpecialMesh") | |
25 | o4 = Instance.new("Sound") | |
26 | o5 = Instance.new("Sound") | |
27 | o6 = Instance.new("Sound") | |
28 | o7 = Instance.new("Sound") | |
29 | o8 = Instance.new("PointLight") | |
30 | o9 = Instance.new("Sound") | |
31 | o11 = Instance.new("Animation") | |
32 | o12 = Instance.new("ScreenGui") | |
33 | o13 = Instance.new("Frame") | |
34 | o14 = Instance.new("TextLabel") | |
35 | o15 = Instance.new("TextLabel") | |
36 | o16 = Instance.new("TextLabel") | |
37 | o17 = Instance.new("Frame") | |
38 | o18 = Instance.new("Frame") | |
39 | o19 = Instance.new("Frame") | |
40 | o20 = Instance.new("Frame") | |
41 | o21 = Instance.new("ImageLabel") | |
42 | o22 = Instance.new("TextLabel") | |
43 | o23 = Instance.new("Frame") | |
44 | o24 = Instance.new("Frame") | |
45 | o25 = Instance.new("TextLabel") | |
46 | o26 = Instance.new("LocalScript") | |
47 | o27 = Instance.new("LocalScript") | |
48 | o28 = Instance.new("LocalScript") | |
49 | o29 = Instance.new("Part") | |
50 | o30 = Instance.new("SpecialMesh") | |
51 | o31 = Instance.new("Part") | |
52 | o32 = Instance.new("SpecialMesh") | |
53 | o33 = Instance.new("Part") | |
54 | o34 = Instance.new("SpecialMesh") | |
55 | o35 = Instance.new("Part") | |
56 | o36 = Instance.new("SpecialMesh") | |
57 | o37 = Instance.new("Part") | |
58 | o38 = Instance.new("CylinderMesh") | |
59 | o39 = Instance.new("Script") | |
60 | o1.Name = "M870" | |
61 | o1.Parent = mas | |
62 | o1.TextureId = "http://www.roblox.com/asset/?id=122079958" | |
63 | o1.GripForward = Vector3.new(-0.242524415, 0.970096886, -0.00969904661) | |
64 | o1.GripPos = Vector3.new(0.25999999, -0.600000024, -0.330000013) | |
65 | o1.GripRight = Vector3.new(0.970145285, 0.242512301, -0.00242490321) | |
66 | o1.GripUp = Vector3.new(2.23517418e-007, 0.00999760628, 0.999950111) | |
67 | o1.ToolTip = "Ithaca 37" | |
68 | o1.CanBeDropped = false | |
69 | o2.Name = "Handle" | |
70 | o2.Parent = o1 | |
71 | o2.BrickColor = BrickColor.new("Black") | |
72 | o2.Position = Vector3.new(-72.2855453, 0.500015974, -32.7285843) | |
73 | o2.Rotation = Vector3.new(-90, 0, -90) | |
74 | o2.FormFactor = Enum.FormFactor.Custom | |
75 | o2.Size = Vector3.new(0.200000003, 2.79999995, 1) | |
76 | o2.CFrame = CFrame.new(-72.2855453, 0.500015974, -32.7285843, 0, 1, 0, 0, 0, 1, 1, 0, 0) | |
77 | o2.BottomSurface = Enum.SurfaceType.Smooth | |
78 | o2.TopSurface = Enum.SurfaceType.Smooth | |
79 | o2.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
80 | o2.Position = Vector3.new(-72.2855453, 0.500015974, -32.7285843) | |
81 | o3.Parent = o2 | |
82 | o3.MeshId = "http://www.roblox.com/asset/?id=71947462" | |
83 | o3.Scale = Vector3.new(1.20000005, 1, 1.20000005) | |
84 | o3.TextureId = "http://www.roblox.com/asset/?id=71947415" | |
85 | o3.MeshType = Enum.MeshType.FileMesh | |
86 | o4.Name = "FireSound" | |
87 | o4.Parent = o2 | |
88 | o4.Pitch = 0.94999998807907 | |
89 | o4.SoundId = "http://roblox.com/asset/?id=130780450 " | |
90 | o4.Volume = 1 | |
91 | o5.Name = "PumpSound" | |
92 | o5.Parent = o2 | |
93 | o5.Pitch = 0.80000001192093 | |
94 | o5.SoundId = "http://www.roblox.com/asset/?id=10209881" | |
95 | o5.Volume = 1 | |
96 | o6.Name = "Reload" | |
97 | o6.Parent = o2 | |
98 | o6.SoundId = "http://roblox.com/asset/?id=10209845 " | |
99 | o6.Volume = 1 | |
100 | o7.Name = "EquipSound" | |
101 | o7.Parent = o2 | |
102 | o7.SoundId = "http://www.roblox.com/asset/?id=10209881" | |
103 | o7.Volume = 1 | |
104 | o8.Name = "Flash" | |
105 | o8.Parent = o2 | |
106 | o8.Color = Color3.new(1, 1, 0) | |
107 | o8.Enabled = false | |
108 | o8.Brightness = 1.5 | |
109 | o9.Name = "Tick" | |
110 | o9.Parent = o2 | |
111 | o9.SoundId = "rbxasset://sounds//clickfast.wav" | |
112 | o9.Volume = 1 | |
113 | o11.Name = "Recoil" | |
114 | o11.Parent = o1 | |
115 | o11.AnimationId = "http://www.roblox.com/Asset?ID=94331086" | |
116 | o12.Name = "WeaponHud" | |
117 | o12.Parent = o1 | |
118 | o13.Name = "AmmoHud" | |
119 | o13.Parent = o12 | |
120 | o13.Position = UDim2.new(1,-265,1,-60) | |
121 | o13.Size = UDim2.new(0,200,0,50) | |
122 | o13.Style = Enum.FrameStyle.RobloxSquare | |
123 | o13.Position = UDim2.new(1,-265,1,-60) | |
124 | o13.BackgroundTransparency = 1 | |
125 | o13.BorderSizePixel = 0 | |
126 | o14.Name = "ForwardSlash" | |
127 | o14.Parent = o13 | |
128 | o14.Position = UDim2.new(0.5,0,0.5,0) | |
129 | o14.Text = "/" | |
130 | o14.Position = UDim2.new(0.5,0,0.5,0) | |
131 | o14.BackgroundTransparency = 1 | |
132 | o14.BorderSizePixel = 0 | |
133 | o14.FontSize = Enum.FontSize.Size24 | |
134 | o14.TextColor3 = Color3.new(1, 1, 1) | |
135 | o14.TextStrokeTransparency = 0 | |
136 | o15.Name = "ClipAmmo" | |
137 | o15.Parent = o13 | |
138 | o15.Position = UDim2.new(0.44999998807907,0,0.5,0) | |
139 | o15.Text = "54" | |
140 | o15.Position = UDim2.new(0.44999998807907,0,0.5,0) | |
141 | o15.BackgroundTransparency = 1 | |
142 | o15.BorderSizePixel = 0 | |
143 | o15.FontSize = Enum.FontSize.Size24 | |
144 | o15.TextColor3 = Color3.new(1, 1, 1) | |
145 | o15.TextStrokeTransparency = 0 | |
146 | o15.TextXAlignment = Enum.TextXAlignment.Right | |
147 | o16.Name = "TotalAmmo" | |
148 | o16.Parent = o13 | |
149 | o16.Position = UDim2.new(0.55000001192093,0,0.5,0) | |
150 | o16.Text = "180" | |
151 | o16.Position = UDim2.new(0.55000001192093,0,0.5,0) | |
152 | o16.BackgroundTransparency = 1 | |
153 | o16.BorderSizePixel = 0 | |
154 | o16.FontSize = Enum.FontSize.Size24 | |
155 | o16.TextColor3 = Color3.new(1, 1, 1) | |
156 | o16.TextStrokeTransparency = 0 | |
157 | o16.TextXAlignment = Enum.TextXAlignment.Left | |
158 | o17.Name = "Crosshair" | |
159 | o17.Parent = o12 | |
160 | o17.Position = UDim2.new(0,500,0,500) | |
161 | o17.Size = UDim2.new(0,150,0,150) | |
162 | o17.Position = UDim2.new(0,500,0,500) | |
163 | o17.BackgroundColor3 = Color3.new(0, 1, 0) | |
164 | o17.BackgroundTransparency = 1 | |
165 | o17.BorderSizePixel = 0 | |
166 | o18.Name = "TopFrame" | |
167 | o18.Parent = o17 | |
168 | o18.Position = UDim2.new(0,-1,-0.5,-7) | |
169 | o18.Size = UDim2.new(0,2,0,14) | |
170 | o18.Position = UDim2.new(0,-1,-0.5,-7) | |
171 | o18.BackgroundColor3 = Color3.new(1, 1, 1) | |
172 | o18.BorderColor3 = Color3.new(0, 0, 0) | |
173 | o19.Name = "RightFrame" | |
174 | o19.Parent = o17 | |
175 | o19.Position = UDim2.new(0.5,-7,0,-1) | |
176 | o19.Size = UDim2.new(0,14,0,2) | |
177 | o19.Position = UDim2.new(0.5,-7,0,-1) | |
178 | o19.BackgroundColor3 = Color3.new(1, 1, 1) | |
179 | o19.BorderColor3 = Color3.new(0, 0, 0) | |
180 | o20.Name = "LeftFrame" | |
181 | o20.Parent = o17 | |
182 | o20.Position = UDim2.new(-0.5,-7,0,-1) | |
183 | o20.Size = UDim2.new(0,14,0,2) | |
184 | o20.Position = UDim2.new(-0.5,-7,0,-1) | |
185 | o20.BackgroundColor3 = Color3.new(1, 1, 1) | |
186 | o20.BorderColor3 = Color3.new(0, 0, 0) | |
187 | o21.Name = "TargetHitImage" | |
188 | o21.Parent = o17 | |
189 | o21.Position = UDim2.new(0,-25,0,-25) | |
190 | o21.Size = UDim2.new(0,50,0,50) | |
191 | o21.Position = UDim2.new(0,-25,0,-25) | |
192 | o21.Visible = false | |
193 | o21.BackgroundTransparency = 1 | |
194 | o21.BorderSizePixel = 0 | |
195 | o21.Image = "http://www.roblox.com/asset/?id=115400215" | |
196 | o22.Name = "ReloadingLabel" | |
197 | o22.Parent = o17 | |
198 | o22.Position = UDim2.new(0,20,0,-20) | |
199 | o22.Text = "Reloading" | |
200 | o22.Position = UDim2.new(0,20,0,-20) | |
201 | o22.Visible = false | |
202 | o22.BackgroundTransparency = 1 | |
203 | o22.BorderSizePixel = 0 | |
204 | o22.Font = Enum.Font.ArialBold | |
205 | o22.FontSize = Enum.FontSize.Size18 | |
206 | o22.TextColor3 = Color3.new(1, 1, 1) | |
207 | o22.TextStrokeTransparency = 0 | |
208 | o22.TextXAlignment = Enum.TextXAlignment.Left | |
209 | o22.TextYAlignment = Enum.TextYAlignment.Bottom | |
210 | o23.Name = "BottomFrame" | |
211 | o23.Parent = o17 | |
212 | o23.Position = UDim2.new(0,-1,0.5,-7) | |
213 | o23.Size = UDim2.new(0,2,0,14) | |
214 | o23.Position = UDim2.new(0,-1,0.5,-7) | |
215 | o23.BackgroundColor3 = Color3.new(1, 1, 1) | |
216 | o23.BorderColor3 = Color3.new(0, 0, 0) | |
217 | o24.Name = "Reload" | |
218 | o24.Parent = o12 | |
219 | o24.Position = UDim2.new(1,-265,1,-120) | |
220 | o24.Size = UDim2.new(0,200,0,50) | |
221 | o24.Position = UDim2.new(1,-265,1,-120) | |
222 | o24.Visible = false | |
223 | o24.BackgroundTransparency = 1 | |
224 | o24.BorderSizePixel = 0 | |
225 | o25.Name = "Reload" | |
226 | o25.Parent = o24 | |
227 | o25.Position = UDim2.new(0.5,0,0.5,0) | |
228 | o25.Text = "Press R to Reload" | |
229 | o25.Position = UDim2.new(0.5,0,0.5,0) | |
230 | o25.BackgroundTransparency = 1 | |
231 | o25.BorderSizePixel = 0 | |
232 | o25.Font = Enum.Font.ArialBold | |
233 | o25.FontSize = Enum.FontSize.Size24 | |
234 | o25.TextColor3 = Color3.new(1, 0, 0) | |
235 | o25.TextStrokeTransparency = 0 | |
236 | o26.Name = "Ithaca" | |
237 | o26.Parent = o1 | |
238 | table.insert(cors,coroutine.create(function() | |
239 | wait() | |
240 | runDummyScript(function() | |
241 | --------------------- TEMPLATE ASSAULT RIFLE WEAPON --------------------------- | |
242 | -- Waits for the child of the specified parent | |
243 | local function WaitForChild(parent, childName) | |
244 | while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end | |
245 | return parent[childName] | |
246 | end | |
247 | ||
248 | ----- MAGIC NUMBERS ABOUT THE TOOL ----- | |
249 | -- How much damage a bullet does | |
250 | local Damage = 70 | |
251 | -- How many times per second the gun can fire | |
252 | local FireRate = 1 / 1.33 | |
253 | -- The maximum distance the can can shoot, this value should never go above 1000 | |
254 | local Range = 200 | |
255 | -- In radians the minimum accuracy penalty | |
256 | local MinSpread = 0.05 | |
257 | -- In radian the maximum accuracy penalty | |
258 | local MaxSpread = 0.1 | |
259 | -- Number of bullets in a clip | |
260 | local ClipSize = 6 | |
261 | -- DefaultValue for spare ammo | |
262 | local SpareAmmo = 300 | |
263 | -- The amount the aim will increase or decrease by | |
264 | -- decreases this number reduces the speed that recoil takes effect | |
265 | local AimInaccuracyStepAmount = 0.0133 | |
266 | -- Time it takes to reload weapon | |
267 | local ReloadTime = 4 | |
268 | ---------------------------------------- | |
269 | ||
270 | -- Colors | |
271 | local FriendlyReticleColor = Color3.new(0, 1, 0) | |
272 | local EnemyReticleColor = Color3.new(1, 0, 0) | |
273 | local NeutralReticleColor = Color3.new(1, 1, 1) | |
274 | ||
275 | local Spread = MinSpread | |
276 | local AmmoInClip = ClipSize | |
277 | ||
278 | local Tool = script.Parent | |
279 | local Handle = WaitForChild(Tool, 'Handle') | |
280 | local WeaponGui = nil | |
281 | ||
282 | local LeftButtonDown | |
283 | local Reloading = false | |
284 | local IsShooting = false | |
285 | ||
286 | -- Player specific convenience variables | |
287 | local MyPlayer = nil | |
288 | local MyCharacter = nil | |
289 | local MyHumanoid = nil | |
290 | local MyTorso = nil | |
291 | local MyMouse = nil | |
292 | ||
293 | local RecoilAnim | |
294 | local RecoilTrack = nil | |
295 | ||
296 | local IconURL = Tool.TextureId -- URL to the weapon icon asset | |
297 | ||
298 | local DebrisService = game:GetService('Debris') | |
299 | local PlayersService = game:GetService('Players') | |
300 | ||
301 | ||
302 | local FireSound | |
303 | ||
304 | local OnFireConnection = nil | |
305 | local OnReloadConnection = nil | |
306 | ||
307 | local DecreasedAimLastShot = false | |
308 | local LastSpreadUpdate = time() | |
309 | ||
310 | -- this is a dummy object that holds the flash made when the gun is fired | |
311 | local FlashHolder = nil | |
312 | ||
313 | ||
314 | local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid | |
315 | local GetCellFunction = Workspace.Terrain.GetCell | |
316 | ||
317 | function RayIgnoreCheck(hit, pos) | |
318 | if hit then | |
319 | if hit.Transparency >= 1 or string.lower(hit.Name) == "water" or | |
320 | hit.Name == "Effect" or hit.Name == "Rocket" or hit.Name == "Bullet" or | |
321 | hit.Name == "Handle" or hit:IsDescendantOf(MyCharacter) then | |
322 | return true | |
323 | elseif hit:IsA('Terrain') and pos then | |
324 | local cellPos = WorldToCellFunction(Workspace.Terrain, pos) | |
325 | if cellPos then | |
326 | local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z) | |
327 | if cellMat and cellMat == Enum.CellMaterial.Water then | |
328 | return true | |
329 | end | |
330 | end | |
331 | end | |
332 | end | |
333 | return false | |
334 | end | |
335 | ||
336 | -- @preconditions: vec should be a unit vector, and 0 < rayLength <= 1000 | |
337 | function RayCast(startPos, vec, rayLength) | |
338 | local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle) | |
339 | if hitObject and hitPos then | |
340 | local distance = rayLength - (hitPos - startPos).magnitude | |
341 | if RayIgnoreCheck(hitObject, hitPos) and distance > 0 then | |
342 | -- there is a chance here for potential infinite recursion | |
343 | return RayCast(hitPos, vec, distance) | |
344 | end | |
345 | end | |
346 | return hitObject, hitPos | |
347 | end | |
348 | ||
349 | ||
350 | ||
351 | function TagHumanoid(humanoid, player) | |
352 | -- Add more tags here to customize what tags are available. | |
353 | while humanoid:FindFirstChild('creator') do | |
354 | humanoid:FindFirstChild('creator'):Destroy() | |
355 | end | |
356 | local creatorTag = Instance.new("ObjectValue") | |
357 | creatorTag.Value = player | |
358 | creatorTag.Name = "creator" | |
359 | creatorTag.Parent = humanoid | |
360 | DebrisService:AddItem(creatorTag, 1.5) | |
361 | ||
362 | local weaponIconTag = Instance.new("StringValue") | |
363 | weaponIconTag.Value = IconURL | |
364 | weaponIconTag.Name = "icon" | |
365 | weaponIconTag.Parent = creatorTag | |
366 | end | |
367 | ||
368 | ||
369 | local function CreateBullet(bulletPos) | |
370 | local bullet = Instance.new('Part', Workspace) | |
371 | bullet.FormFactor = Enum.FormFactor.Custom | |
372 | bullet.Size = Vector3.new(0.1, 0.1, 0.1) | |
373 | bullet.BrickColor = BrickColor.new("Black") | |
374 | bullet.Shape = Enum.PartType.Block | |
375 | bullet.CanCollide = false | |
376 | bullet.CFrame = CFrame.new(bulletPos) | |
377 | bullet.Anchored = true | |
378 | bullet.TopSurface = Enum.SurfaceType.Smooth | |
379 | bullet.BottomSurface = Enum.SurfaceType.Smooth | |
380 | bullet.Name = 'Bullet' | |
381 | DebrisService:AddItem(bullet, 2.5) | |
382 | return bullet | |
383 | end | |
384 | ||
385 | local function Reload() | |
386 | if not Reloading then | |
387 | Reloading = true | |
388 | -- Don't reload if you are already full or have no extra ammo | |
389 | if AmmoInClip ~= ClipSize and SpareAmmo > 0 then | |
390 | if RecoilTrack then | |
391 | RecoilTrack:Stop() | |
392 | end | |
393 | if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then | |
394 | if WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then | |
395 | WeaponGui.Crosshair.ReloadingLabel.Visible = true | |
396 | end | |
397 | end | |
398 | script.Parent.Handle.Reload:Play() | |
399 | wait(.75) | |
400 | script.Parent.Handle.Reload:Play() | |
401 | wait(.75) | |
402 | script.Parent.Handle.Reload:Play() | |
403 | wait(.75) | |
404 | script.Parent.Handle.Reload:Play() | |
405 | wait(.75) | |
406 | script.Parent.Handle.PumpSound:Play() | |
407 | -- Only use as much ammo as you have | |
408 | local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo) | |
409 | AmmoInClip = AmmoInClip + ammoToUse | |
410 | SpareAmmo = SpareAmmo - ammoToUse | |
411 | UpdateAmmo(AmmoInClip) | |
412 | WeaponGui.Reload.Visible = false | |
413 | end | |
414 | Reloading = false | |
415 | end | |
416 | end | |
417 | ||
418 | function OnFire() | |
419 | if IsShooting then return end | |
420 | if MyHumanoid and MyHumanoid.Health > 0 then | |
421 | if RecoilTrack and AmmoInClip > 0 then | |
422 | RecoilTrack:Play() | |
423 | end | |
424 | IsShooting = true | |
425 | while LeftButtonDown and AmmoInClip > 0 and not Reloading do | |
426 | if Spread and not DecreasedAimLastShot then | |
427 | Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount) | |
428 | UpdateCrosshair(Spread) | |
429 | end | |
430 | DecreasedAimLastShot = not DecreasedAimLastShot | |
431 | if Handle:FindFirstChild('FireSound') then | |
432 | Handle.FireSound:Play() | |
433 | Handle.Flash.Enabled = true | |
434 | end | |
435 | if MyMouse then | |
436 | for i = 1,12 do -- Shotgun effect :P | |
437 | local targetPoint = MyMouse.Hit.p | |
438 | local shootDirection = (targetPoint - Handle.Position).unit | |
439 | -- Adjust the shoot direction randomly off by a little bit to account for recoil | |
440 | shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread, | |
441 | (0.5 - math.random()) * 2 * Spread, | |
442 | (0.5 - math.random()) * 2 * Spread) * shootDirection | |
443 | local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range) | |
444 | local bullet | |
445 | -- Create a bullet here | |
446 | if hitObject then | |
447 | bullet = CreateBullet(bulletPos) | |
448 | end | |
449 | if hitObject and hitObject.Parent then | |
450 | local hitHumanoid = hitObject.Parent:FindFirstChild("Humanoid") | |
451 | if hitHumanoid then | |
452 | local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent) | |
453 | if MyPlayer.Neutral or hitPlayer then | |
454 | TagHumanoid(hitHumanoid, MyPlayer) | |
455 | hitHumanoid:TakeDamage(Damage) | |
456 | if bullet then | |
457 | bullet:Destroy() | |
458 | bullet = nil | |
459 | --bullet.Transparency = 1 | |
460 | end | |
461 | Spawn(UpdateTargetHit) | |
462 | elseif not hitPlayer then | |
463 | TagHumanoid(hitHumanoid, MyPlayer) | |
464 | hitHumanoid:TakeDamage(Damage) | |
465 | if bullet then | |
466 | bullet:Destroy() | |
467 | bullet = nil | |
468 | --bullet.Transparency = 1 | |
469 | end | |
470 | Spawn(UpdateTargetHit) | |
471 | end | |
472 | end | |
473 | end | |
474 | end | |
475 | AmmoInClip = AmmoInClip - 1 | |
476 | UpdateAmmo(AmmoInClip) | |
477 | end | |
478 | Handle.PumpSound:Play() | |
479 | wait(.2); Handle.Flash.Enabled = false | |
480 | wait(FireRate) | |
481 | OnMouseUp() | |
482 | end | |
483 | IsShooting = false | |
484 | if AmmoInClip == 0 then | |
485 | Handle.Tick:Play() | |
486 | WeaponGui.Reload.Visible = true | |
487 | end | |
488 | if RecoilTrack then | |
489 | RecoilTrack:Stop() | |
490 | end | |
491 | end | |
492 | end | |
493 | ||
494 | local TargetHits = 0 | |
495 | function UpdateTargetHit() | |
496 | TargetHits = TargetHits + 1 | |
497 | if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then | |
498 | WeaponGui.Crosshair.TargetHitImage.Visible = true | |
499 | end | |
500 | wait(0.5) | |
501 | TargetHits = TargetHits - 1 | |
502 | if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then | |
503 | WeaponGui.Crosshair.TargetHitImage.Visible = false | |
504 | end | |
505 | end | |
506 | ||
507 | function UpdateCrosshair(value, mouse) | |
508 | if WeaponGui then | |
509 | local absoluteY = 650 | |
510 | WeaponGui.Crosshair:TweenSize( | |
511 | UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23), | |
512 | Enum.EasingDirection.Out, | |
513 | Enum.EasingStyle.Linear, | |
514 | 0.33) | |
515 | end | |
516 | end | |
517 | ||
518 | function UpdateAmmo(value) | |
519 | if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('ClipAmmo') then | |
520 | WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip | |
521 | if value > 0 and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then | |
522 | WeaponGui.Crosshair.ReloadingLabel.Visible = false | |
523 | end | |
524 | end | |
525 | if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('TotalAmmo') then | |
526 | WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo | |
527 | end | |
528 | end | |
529 | ||
530 | ||
531 | function OnMouseDown() | |
532 | LeftButtonDown = true | |
533 | OnFire() | |
534 | end | |
535 | ||
536 | function OnMouseUp() | |
537 | LeftButtonDown = false | |
538 | end | |
539 | ||
540 | function OnKeyDown(key) | |
541 | if string.lower(key) == 'r' then | |
542 | Reload() | |
543 | end | |
544 | end | |
545 | ||
546 | ||
547 | function OnEquipped(mouse) | |
548 | Handle.EquipSound:Play() | |
549 | RecoilAnim = WaitForChild(Tool, 'Recoil') | |
550 | FireSound = WaitForChild(Handle, 'FireSound') | |
551 | ||
552 | MyCharacter = Tool.Parent | |
553 | MyPlayer = game:GetService('Players'):GetPlayerFromCharacter(MyCharacter) | |
554 | MyHumanoid = MyCharacter:FindFirstChild('Humanoid') | |
555 | MyTorso = MyCharacter:FindFirstChild('Torso') | |
556 | MyMouse = mouse | |
557 | WeaponGui = WaitForChild(Tool, 'WeaponHud'):Clone() | |
558 | if WeaponGui and MyPlayer then | |
559 | WeaponGui.Parent = MyPlayer.PlayerGui | |
560 | UpdateAmmo(AmmoInClip) | |
561 | end | |
562 | if RecoilAnim then | |
563 | RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim) | |
564 | end | |
565 | ||
566 | if MyMouse then | |
567 | -- Disable mouse icon | |
568 | MyMouse.Icon = "http://www.roblox.com/asset/?id=18662154" | |
569 | MyMouse.Button1Down:connect(OnMouseDown) | |
570 | MyMouse.Button1Up:connect(OnMouseUp) | |
571 | MyMouse.KeyDown:connect(OnKeyDown) | |
572 | end | |
573 | end | |
574 | ||
575 | ||
576 | -- Unequip logic here | |
577 | function OnUnequipped() | |
578 | LeftButtonDown = false | |
579 | Reloading = false | |
580 | MyCharacter = nil | |
581 | MyHumanoid = nil | |
582 | MyTorso = nil | |
583 | MyPlayer = nil | |
584 | MyMouse = nil | |
585 | if OnFireConnection then | |
586 | OnFireConnection:disconnect() | |
587 | end | |
588 | if OnReloadConnection then | |
589 | OnReloadConnection:disconnect() | |
590 | end | |
591 | if FlashHolder then | |
592 | FlashHolder = nil | |
593 | end | |
594 | if WeaponGui then | |
595 | WeaponGui.Parent = nil | |
596 | WeaponGui = nil | |
597 | end | |
598 | if RecoilTrack then | |
599 | RecoilTrack:Stop() | |
600 | end | |
601 | end | |
602 | ||
603 | local function SetReticleColor(color) | |
604 | if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then | |
605 | for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do | |
606 | if line:IsA('Frame') then | |
607 | line.BorderColor3 = color | |
608 | end | |
609 | end | |
610 | end | |
611 | end | |
612 | ||
613 | ||
614 | Tool.Equipped:connect(OnEquipped) | |
615 | Tool.Unequipped:connect(OnUnequipped) | |
616 | ||
617 | while true do | |
618 | wait(0.033) | |
619 | if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and MyMouse then | |
620 | WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y) | |
621 | SetReticleColor(NeutralReticleColor) | |
622 | ||
623 | local target = MyMouse.Target | |
624 | if target and target.Parent then | |
625 | local player = PlayersService:GetPlayerFromCharacter(target.Parent) | |
626 | if player then | |
627 | if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then | |
628 | SetReticleColor(EnemyReticleColor) | |
629 | else | |
630 | SetReticleColor(FriendlyReticleColor) | |
631 | end | |
632 | end | |
633 | end | |
634 | end | |
635 | if Spread and not IsShooting then | |
636 | local currTime = time() | |
637 | if currTime - LastSpreadUpdate > FireRate * 2 then | |
638 | LastSpreadUpdate = currTime | |
639 | Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount) | |
640 | UpdateCrosshair(Spread, MyMouse) | |
641 | end | |
642 | end | |
643 | end | |
644 | end,o26) | |
645 | end)) | |
646 | o27.Name = "ArmWeld [Shotgun]" | |
647 | o27.Parent = o1 | |
648 | table.insert(cors,coroutine.create(function() | |
649 | wait() | |
650 | runDummyScript(function() | |
651 | Tool = script.Parent; | |
652 | ||
653 | local arms = nil | |
654 | local torso = nil | |
655 | local welds = {} | |
656 | ||
657 | function Equip(mouse) | |
658 | wait(0.01) | |
659 | arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")} | |
660 | torso = Tool.Parent:FindFirstChild("Torso") | |
661 | if arms ~= nil and torso ~= nil then | |
662 | local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} | |
663 | if sh ~= nil then | |
664 | local yes = true | |
665 | if yes then | |
666 | yes = false | |
667 | sh[1].Part1 = nil | |
668 | sh[2].Part1 = nil | |
669 | local weld1 = Instance.new("Weld") | |
670 | weld1.Part0 = torso | |
671 | weld1.Parent = torso | |
672 | weld1.Part1 = arms[1] | |
673 | weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90)) ---The first set of numbers changes where the arms move to the second set changes their angles | |
674 | welds[1] = weld1 | |
675 | weld1.Name = "weld1" | |
676 | local weld2 = Instance.new("Weld") | |
677 | weld2.Part0 = torso | |
678 | weld2.Parent = torso | |
679 | weld2.Part1 = arms[2] | |
680 | weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0) --- Same as top | |
681 | welds[2] = weld2 | |
682 | weld2.Name = "weld2" | |
683 | end | |
684 | else | |
685 | print("sh") | |
686 | end | |
687 | else | |
688 | print("arms") | |
689 | end | |
690 | end | |
691 | ||
692 | function Unequip(mouse) | |
693 | if arms ~= nil and torso ~= nil then | |
694 | local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} | |
695 | if sh ~= nil then | |
696 | local yes = true | |
697 | if yes then | |
698 | yes = false | |
699 | sh[1].Part1 = arms[1] | |
700 | sh[2].Part1 = arms[2] | |
701 | welds[1].Parent = nil | |
702 | welds[2].Parent = nil | |
703 | end | |
704 | else | |
705 | print("sh") | |
706 | end | |
707 | else | |
708 | print("arms") | |
709 | end | |
710 | end | |
711 | Tool.Equipped:connect(Equip) | |
712 | Tool.Unequipped:connect(Unequip) | |
713 | ||
714 | end,o27) | |
715 | end)) | |
716 | o28.Name = "Patrol [Shotgun]" | |
717 | o28.Parent = o1 | |
718 | table.insert(cors,coroutine.create(function() | |
719 | wait() | |
720 | runDummyScript(function() | |
721 | --Note this must be used with the accompanying weld script | |
722 | --This is an edited version of my V3 KeyCommand Script. | |
723 | --Heavily edited from a free model crouch script, ~ukwarrior6~ | |
724 | ||
725 | ---------------------------- | |
726 | --Patrol Script-- | |
727 | ---------------------------- | |
728 | ||
729 | on = 0 | |
730 | Tool = script.Parent | |
731 | welds = {} | |
732 | sh = {} | |
733 | arms = nil | |
734 | torso = nil | |
735 | f = nil | |
736 | Holstered = false | |
737 | wait() | |
738 | local Tool = script.Parent | |
739 | enabled = true | |
740 | ---------------------------------------------------------------------------------------------------------------- | |
741 | function GunUp() | |
742 | Holstered = false | |
743 | Tool.Enabled = true | |
744 | torso = Tool.Parent:FindFirstChild("Torso") | |
745 | if torso ~= nil then | |
746 | torso.weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90)) | |
747 | torso.weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0) | |
748 | end | |
749 | end | |
750 | ||
751 | function GunDown() | |
752 | Holstered = true | |
753 | Tool.Enabled = false -- You don't want to be shooting if your not aiming | |
754 | torso = Tool.Parent:FindFirstChild("Torso") | |
755 | if torso ~= nil then | |
756 | torso.weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(280), math.rad(-10), math.rad(-80)) | |
757 | torso.weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-70), math.rad(-25), math.rad(0)) | |
758 | end | |
759 | end | |
760 | ----------------------------------------------------------------------------------------------------------------- | |
761 | function onEquippedLocal(mouse) | |
762 | mouse.Icon = "" -- Chuck in a cool crosshair here.. | |
763 | mouse.KeyDown:connect(onKeyDown) | |
764 | end | |
765 | ----------------------------------------------------------------------------------------------------------------- | |
766 | function onKeyDown(key) | |
767 | if (key~=nil) then | |
768 | key = key:lower() | |
769 | ||
770 | if (key=="e") then -- Toggle Patrol | |
771 | if Holstered == true then | |
772 | script.Parent.Parent.Humanoid.WalkSpeed = 16 | |
773 | GunUp() | |
774 | elseif Holstered == false then | |
775 | script.Parent.Parent.Humanoid.WalkSpeed = 20 | |
776 | GunDown() | |
777 | end end end end | |
778 | Tool.Equipped:connect(onEquippedLocal) | |
779 | ||
780 | ||
781 | ||
782 | ||
783 | ||
784 | ||
785 | end,o28) | |
786 | end)) | |
787 | o29.Name = "12 Gauge Slugs" | |
788 | o29.Parent = o1 | |
789 | o29.BrickColor = BrickColor.new("Medium green") | |
790 | o29.Position = Vector3.new(-73.0601883, 0.659587979, -32.8816261) | |
791 | o29.Rotation = Vector3.new(-90, 2.45901902e-006, 90) | |
792 | o29.Anchored = true | |
793 | o29.FormFactor = Enum.FormFactor.Custom | |
794 | o29.Size = Vector3.new(0.200000003, 0.200000003, 0.550000191) | |
795 | o29.CFrame = CFrame.new(-73.0601883, 0.659587979, -32.8816261, 1.0658141e-014, -1, 4.29179785e-008, 1.44884105e-014, 4.29179714e-008, 1, -1, -4.52982114e-008, -4.37113741e-008) | |
796 | o29.BottomSurface = Enum.SurfaceType.Smooth | |
797 | o29.TopSurface = Enum.SurfaceType.Smooth | |
798 | o29.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
799 | o29.Position = Vector3.new(-73.0601883, 0.659587979, -32.8816261) | |
800 | o30.Parent = o29 | |
801 | o30.MeshId = "http://www.roblox.com/asset/?id=94248124" | |
802 | o30.TextureId = "http://www.roblox.com/asset/?id=116456647" | |
803 | o30.MeshType = Enum.MeshType.FileMesh | |
804 | o31.Name = "12 Gauge Slugs" | |
805 | o31.Parent = o1 | |
806 | o31.BrickColor = BrickColor.new("Medium green") | |
807 | o31.Position = Vector3.new(-72.7001801, 0.659587979, -32.8816261) | |
808 | o31.Rotation = Vector3.new(-90, 2.45901902e-006, 90) | |
809 | o31.Anchored = true | |
810 | o31.FormFactor = Enum.FormFactor.Custom | |
811 | o31.Size = Vector3.new(0.200000003, 0.200000003, 0.550000191) | |
812 | o31.CFrame = CFrame.new(-72.7001801, 0.659587979, -32.8816261, 1.0658141e-014, -1, 4.29179785e-008, 1.44884105e-014, 4.29179714e-008, 1, -1, -4.52982114e-008, -4.37113741e-008) | |
813 | o31.BottomSurface = Enum.SurfaceType.Smooth | |
814 | o31.TopSurface = Enum.SurfaceType.Smooth | |
815 | o31.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
816 | o31.Position = Vector3.new(-72.7001801, 0.659587979, -32.8816261) | |
817 | o32.Parent = o31 | |
818 | o32.MeshId = "http://www.roblox.com/asset/?id=94248124" | |
819 | o32.TextureId = "http://www.roblox.com/asset/?id=116456647" | |
820 | o32.MeshType = Enum.MeshType.FileMesh | |
821 | o33.Name = "12 Gauge Slugs" | |
822 | o33.Parent = o1 | |
823 | o33.BrickColor = BrickColor.new("Medium green") | |
824 | o33.Position = Vector3.new(-72.8801727, 0.659587979, -32.8816261) | |
825 | o33.Rotation = Vector3.new(-90, 2.45901902e-006, 90) | |
826 | o33.Anchored = true | |
827 | o33.FormFactor = Enum.FormFactor.Custom | |
828 | o33.Size = Vector3.new(0.200000003, 0.200000003, 0.550000191) | |
829 | o33.CFrame = CFrame.new(-72.8801727, 0.659587979, -32.8816261, 1.0658141e-014, -1, 4.29179785e-008, 1.44884105e-014, 4.29179714e-008, 1, -1, -4.52982114e-008, -4.37113741e-008) | |
830 | o33.BottomSurface = Enum.SurfaceType.Smooth | |
831 | o33.TopSurface = Enum.SurfaceType.Smooth | |
832 | o33.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
833 | o33.Position = Vector3.new(-72.8801727, 0.659587979, -32.8816261) | |
834 | o34.Parent = o33 | |
835 | o34.MeshId = "http://www.roblox.com/asset/?id=94248124" | |
836 | o34.TextureId = "http://www.roblox.com/asset/?id=116456647" | |
837 | o34.MeshType = Enum.MeshType.FileMesh | |
838 | o35.Name = "12 Gauge Slugs" | |
839 | o35.Parent = o1 | |
840 | o35.BrickColor = BrickColor.new("Medium green") | |
841 | o35.Position = Vector3.new(-73.2401886, 0.659588993, -32.8816261) | |
842 | o35.Rotation = Vector3.new(-90, 2.45901902e-006, 90) | |
843 | o35.Anchored = true | |
844 | o35.FormFactor = Enum.FormFactor.Custom | |
845 | o35.Size = Vector3.new(0.200000003, 0.200000003, 0.550000191) | |
846 | o35.CFrame = CFrame.new(-73.2401886, 0.659588993, -32.8816261, 1.0658141e-014, -1, 4.29179785e-008, 1.44884105e-014, 4.29179714e-008, 1, -1, -4.52982114e-008, -4.37113741e-008) | |
847 | o35.BottomSurface = Enum.SurfaceType.Smooth | |
848 | o35.TopSurface = Enum.SurfaceType.Smooth | |
849 | o35.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
850 | o35.Position = Vector3.new(-73.2401886, 0.659588993, -32.8816261) | |
851 | o36.Parent = o35 | |
852 | o36.MeshId = "http://www.roblox.com/asset/?id=94248124" | |
853 | o36.TextureId = "http://www.roblox.com/asset/?id=116456647" | |
854 | o36.MeshType = Enum.MeshType.FileMesh | |
855 | o37.Parent = o1 | |
856 | o37.BrickColor = BrickColor.new("Really black") | |
857 | o37.Position = Vector3.new(-72.967926, 0.740015984, -32.7389069) | |
858 | o37.Rotation = Vector3.new(0, 0, 90) | |
859 | o37.Anchored = true | |
860 | o37.FormFactor = Enum.FormFactor.Symmetric | |
861 | o37.Size = Vector3.new(1, 1, 1) | |
862 | o37.CFrame = CFrame.new(-72.967926, 0.740015984, -32.7389069, 0, -1, 0, 1, 0, -0, 0, 0, 1) | |
863 | o37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
864 | o37.Position = Vector3.new(-72.967926, 0.740015984, -32.7389069) | |
865 | o38.Parent = o37 | |
866 | o38.Scale = Vector3.new(0.400000006, 0.699999988, 0.5) | |
867 | o39.Name = "Welding" | |
868 | o39.Parent = o1 | |
869 | table.insert(cors,coroutine.create(function() | |
870 | wait() | |
871 | runDummyScript(function() | |
872 | function Weld(x,y) | |
873 | local W = Instance.new("Weld") | |
874 | W.Part0 = x | |
875 | W.Part1 = y | |
876 | local CJ = CFrame.new(x.Position) | |
877 | local C0 = x.CFrame:inverse()*CJ | |
878 | local C1 = y.CFrame:inverse()*CJ | |
879 | W.C0 = C0 | |
880 | W.C1 = C1 | |
881 | W.Parent = x | |
882 | end | |
883 | ||
884 | function Get(A) | |
885 | if A.className == "Part" then | |
886 | Weld(script.Parent.Handle, A) | |
887 | A.Anchored = false | |
888 | else | |
889 | local C = A:GetChildren() | |
890 | for i=1, #C do | |
891 | Get(C[i]) | |
892 | end | |
893 | end | |
894 | end | |
895 | ||
896 | function Finale() | |
897 | Get(script.Parent) | |
898 | end | |
899 | ||
900 | script.Parent.Equipped:connect(Finale) | |
901 | script.Parent.Unequipped:connect(Finale) | |
902 | Finale() | |
903 | end,o39) | |
904 | end)) | |
905 | mas.Parent = workspace | |
906 | mas:MakeJoints() | |
907 | local mas1 = mas:GetChildren() | |
908 | for i=1,#mas1 do | |
909 | mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack | |
910 | ypcall(function() mas1[i]:MakeJoints() end) | |
911 | end | |
912 | mas:Destroy() | |
913 | for i=1,#cors do | |
914 | coroutine.resume(cors[i]) | |
915 | end |