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1
  if game:GetService("RunService"):IsClient()then error("say h/ not hl/")end;print("LOADING... 99%");InternalData = {}
2
do
3
    script.Parent = owner.Character
4
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
    local function NewFakeEvent()
6
        local Bind = Instance.new("BindableEvent")
7
        local Fake;Fake = {Connections = {},
8
        fakeEvent=true;
9
        Connect=function(self,Func)
10
            Bind.Event:connect(Func)
11
            self.Connections[Bind] = true
12
            return setmetatable({Connected = true},{
13
            __index = function (self,Index)
14
                if Index:lower() == "disconnect" then
15
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16
                end
17
                return Fake[Index]
18
            end;
19
            __tostring = function() return "Connection" end;
20
        })
21
        end}
22
        Fake.connect = Fake.Connect;return Fake;
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37
        if FiredBy.Name ~= owner.Name then return end
38
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
        else
41
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
            for _,Action in pairs(ContextActionService.Actions) do
44
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
        local Hit,Target
59
        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
            end
63
        end
64
    ]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
    __index = function (self,Index)
68
        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
70
                local RealPlayer = Thing
71
                return setmetatable({},{
72
                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74
                        if Type == "function" then
75
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
                                return function (self)return InternalData["Mouse"] end
77
                            end
78
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
                        end
80
                        return RealPlayer[Index]
81
                    end;
82
                    __tostring = function(self) return RealPlayer.Name end
83
                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
95
                                        local RealService = RealGame:GetService(Service)
96
                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
99
                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
107
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109
                            ["runservice"] = function()
110
                                return setmetatable({},{
111
                                    __index = function(self2,Index2)
112
                                        local RealService = RealGame:GetService(Service)
113
                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
116
                                        else
117
                                            local RunServices = {
118
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
121
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
                                            return RealService[Index2]
123
                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
                        return RealGame:GetService(Service)
130
                    end
131
                end
132
                return function (self,...) return RealGame[Index](RealGame,...) end
133
            else
134
                if game:GetService(Index) then return game:GetService(Index) end
135
                return RealGame[Index]
136
            end
137
        end
138
        return nil
139
    end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("100%!")
141
 
142
local plr = game.Players.LocalPlayer
143
local chr = plr.Character
144
local maus = plr:GetMouse()
145
local PGui=plr.PlayerGui
146
local lleg = chr["Left Leg"]
147
local rleg = chr["Right Leg"]
148
local larm = chr["Left Arm"]
149
local rarm = chr["Right Arm"]
150
local hed = chr.Head
151
local rutprt = chr.HumanoidRootPart
152
local torso = chr.Torso
153
local otheranims=false
154
local armmovement=false
155
local hitdb=false
156
local toss=false
157
local jamp=false
158
chr.Animate.Disabled=true
159
chr.Humanoid.WalkSpeed=10
160
local running=false
161
local tempignore={}
162
163
local weit=Instance.new('Part',hed)
164
weit.Shape='Ball'
165
weit.BrickColor=BrickColor.new('Black')
166
weit.Material='Neon'
167
weit.Size=Vector3.new(3,3,3)
168
weit.CanCollide=true
169
weit.Name='Weight'
170
weit.Friction=1
171
weit.Elasticity=0
172
173
174
175
local at1=Instance.new("Attachment",torso)
176
local at2=Instance.new("Attachment",weit)
177
local const=Instance.new("RopeConstraint",chr)
178
const.Attachment0=at2
179
const.Attachment1=at1
180
const.Visible=true
181
const.Restitution=0
182
const.Length=100
183
184
local pseudohead=hed:Clone()
185
for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
186
pseudohead.Name='PseudoHead'
187
pseudohead.Parent=chr.Head
188
local pseudoweld=Instance.new('Weld',torso)
189
pseudoweld.Part0=hed
190
pseudoweld.Name='PseudoHedWld'
191
pseudoweld.Part1=pseudohead
192
hed.Transparency=1
193
194
--[[coroutine.resume(coroutine.create(function()
195
local rate=.05
196
local Hats={}
197
for i,x in pairs(chr:GetChildren()) do if x:IsA("Hat") then table.insert(Hats,x) x.Handle.Mesh.TextureId="http://www.roblox.com/asset?id=25701026"
198
end
199
end
200
local lam=Instance.new("SpecialMesh",larm)
201
lam.MeshId="http://www.roblox.com/asset?id=12221505"
202
lam.TextureId="http://www.roblox.com/asset?id=25701026"
203
local ram=Instance.new("SpecialMesh",rarm)
204
ram.MeshId="http://www.roblox.com/asset?id=12221505"
205
ram.TextureId="http://www.roblox.com/asset?id=25701026"
206
local rlm=Instance.new("SpecialMesh",rleg)
207
rlm.MeshId="http://www.roblox.com/asset?id=12221626"
208
rlm.TextureId="http://www.roblox.com/asset?id=25701026"
209
local llm=Instance.new("SpecialMesh",lleg)
210
llm.MeshId="http://www.roblox.com/asset?id=12221626"
211
llm.TextureId="http://www.roblox.com/asset?id=25701026"
212
local trm=Instance.new("SpecialMesh",torso)
213
trm.MeshId="http://www.roblox.com/asset?id=12221758"
214
trm.TextureId="http://www.roblox.com/asset?id=25701026"
215
local hem=Instance.new("SpecialMesh",hed)
216
hem.MeshId="rbxasset://fonts/head.mesh"
217
hem.TextureId="http://www.roblox.com/asset?id=25701026"
218
local hem2=Instance.new("SpecialMesh",pseudohead)
219
hem2.MeshId="rbxasset://fonts/head.mesh"
220
hem2.TextureId="http://www.roblox.com/asset?id=25701026"
221
local weitmesh=Instance.new("SpecialMesh",weit)
222
weitmesh.MeshId="http://www.roblox.com/asset/?id=1527559"
223
weitmesh.TextureId="http://www.roblox.com/asset?id=25701026"
224
local asd=Instance.new('PointLight',torso)
225
asd.Brightness=123
226
asd.Range=12
227
asd.Shadows=true
228
229
while wait'0' do
230
for a=0,1,rate do
231
lam.VertexColor=Vector3.new(a,0,-a+1)
232
ram.VertexColor=Vector3.new(a,0,-a+1)
233
rlm.VertexColor=Vector3.new(a,0,-a+1)
234
llm.VertexColor=Vector3.new(a,0,-a+1)
235
trm.VertexColor=Vector3.new(a,0,-a+1)
236
hem.VertexColor=Vector3.new(a,0,-a+1)
237
hem2.VertexColor=Vector3.new(a,0,-a+1)
238
weitmesh.VertexColor=Vector3.new(a,0,-a+1)
239
asd.Color=Color3.new(a,0,-a+1)
240
coroutine.wrap(function()
241
for x=1,#Hats do
242
Hats[x].Handle.Mesh.VertexColor=Vector3.new(a,0,-a+1)
243
end
244
end)()
245
wait''
246
end
247
for a=0,1,rate do
248
lam.VertexColor=Vector3.new(-a+1,a,0)
249
ram.VertexColor=Vector3.new(-a+1,a,0)
250
rlm.VertexColor=Vector3.new(-a+1,a,0)
251
llm.VertexColor=Vector3.new(-a+1,a,0)
252
trm.VertexColor=Vector3.new(-a+1,a,0)
253
hem.VertexColor=Vector3.new(-a+1,a,0)
254
hem2.VertexColor=Vector3.new(-a+1,a,0)
255
weitmesh.VertexColor=Vector3.new(-a+1,a,0)
256
asd.Color=Color3.new(-a+1,a,0)
257
coroutine.wrap(function()
258
for x=1,#Hats do
259
Hats[x].Handle.Mesh.VertexColor=Vector3.new(-a+1,a,0)
260
end
261
end)()
262
wait''
263
end
264
for a=0,1,rate do
265
lam.VertexColor=Vector3.new(0,-a+1,a)
266
ram.VertexColor=Vector3.new(0,-a+1,a)
267
rlm.VertexColor=Vector3.new(0,-a+1,a)
268
llm.VertexColor=Vector3.new(0,-a+1,a)
269
trm.VertexColor=Vector3.new(0,-a+1,a)
270
hem.VertexColor=Vector3.new(0,-a+1,a)
271
hem2.VertexColor=Vector3.new(0,-a+1,a)
272
weitmesh.VertexColor=Vector3.new(0,-a+1,a)
273
asd.Color=Color3.new(0,-a+1,a)
274
coroutine.wrap(function()
275
for x=1,#Hats do
276
Hats[x].Handle.Mesh.VertexColor=Vector3.new(0,-a+1,a)
277
end
278
end)()
279
wait''
280
end
281
end
282
end))]]
283
284
285
function Lerp(a, b, i)
286
local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
287
local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
288
local calx = com1[1] + (com2[1] - com1[1]) * i
289
local caly = com1[2] + (com2[2] - com1[2]) * i
290
local calz = com1[3] + (com2[3] - com1[3]) * i
291
local cala = com1[4] + (com2[4] - com1[4]) * i
292
local calb = com1[5] + (com2[5] - com1[5]) * i
293
local calc = com1[6] + (com2[6] - com1[6]) * i
294
return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
295
end
296
297
function TwnSingleNumber(s,f,m)
298
local wot=s+(f-s)*m
299
return wot
300
end
301
302
function TwnVector3(q,w,e)
303
local begin={q.x,q.y,q.z}
304
local ending={w.x,w.y,w.z}
305
local bgx=begin[1]+(ending[1]-begin[1])*e
306
local bgy=begin[2]+(ending[2]-begin[2])*e
307
local bgz=begin[3]+(ending[3]-begin[3])*e
308
return Vector3.new(bgx,bgy,bgz)
309
end
310
311
newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z)
312
wld = Instance.new("Weld", wp1)
313
wld.Part0 = wp0
314
wld.Part1 = wp1
315
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
316
end
317
318
newWeld(law, torso, larm, -1.5, 0.5, 0)
319
newWeld(raw, torso, rarm, 1.5, 0.5, 0)
320
newWeld(llw, torso, lleg, -.5, -2, 0)
321
newWeld(rlw, torso, rleg, .5, -2, 0)
322
newWeld(hw, torso, hed, 0, 1.5, 0)
323
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
324
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
325
rleg.Weld.C1=CFrame.new(0,.25,.05)*CFrame.Angles(math.rad(30),0,0)
326
lleg.Weld.C1=CFrame.new(0,.25,.05)*CFrame.Angles(math.rad(30),0,0)
327
328
local anim = "Idling"
329
local lastanim = "Idling"
330
local val = 0
331
local syne = 0
332
local num = 0
333
local runtime = 0
334
335
336
maus.KeyUp:connect(function(kei)
337
if string.byte(kei)==48 and not otheranims then
338
running=false
339
chr.Humanoid.WalkSpeed=10
340
end
341
end)
342
343
maus.KeyDown:connect(function(kei)
344
if string.byte(kei)==48 and not otheranims then
345
running=true
346
chr.Humanoid.WalkSpeed=18
347
end
348
349
chr.Humanoid.Changed:connect(function(ch)
350
if ch=='Jump' and not chr.Humanoid.Sit and not chr.Humanoid.PlatformStand then
351
local rei=Ray.new(torso.CFrame.p,((torso.CFrame*CFrame.new(0,-1,0)).p-torso.CFrame.p).unit*10)
352
local t,p=Workspace:FindPartOnRay(rei,chr)
353
if t then
354
chr.Humanoid.Jump=false
355
end
356
end
357
end)
358
359
if kei==' ' and not chr.Humanoid.Jump and not chr.Humanoid.Sit and not chr.Humanoid.PlatformStand and not jamp then
360
local rei=Ray.new(torso.CFrame.p,((rutprt.CFrame*CFrame.new(0,-1,0)).p-rutprt.CFrame.p).unit*3)
361
local t,p=Workspace:FindPartOnRay(rei,chr)
362
if t then
363
chr.Humanoid.PlatformStand=true
364
jamp=true
365
coroutine.wrap(function()
366
repeat wait()
367
chr.Torso.Velocity=Vector3.new(0,35,0)
368
until not chr.Humanoid.PlatformStand
369
end)()
370
wait(.1)
371
chr.Humanoid.PlatformStand=false
372
jamp=false
373
end
374
end
375
end)
376
377
378
379
local grunt=Instance.new('Sound',hed)
380
grunt.Name='Grunt'
381
grunt.Volume=1
382
grunt.Pitch=.9
383
grunt.Looped=false
384
grunt.SoundId="http://www.roblox.com/asset?id=143384769" 
385
386
387
388
local hut=Instance.new('Sound',weit)
389
hut.Name='Hit'
390
hut.Volume=1
391
hut.Looped=false
392
hut.Pitch=1
393
hut.SoundId="http://www.roblox.com/asset?id=146163534" 
394
local wtl=Instance.new('PointLight',weit)
395
wtl.Shadows=true
396
wtl.Brightness=123
397
wtl.Range=12
398
wtl.Color=weit.BrickColor.Color
399
wtl.Name='WeightLight'
400
local wgui=Instance.new('SurfaceGui',weit)
401
wgui.Face='Front'
402
wgui.Adornee=weit
403
wgui.CanvasSize=Vector2.new(100,100)
404
wgui.Name='WeightGui'
405
local tb=Instance.new('TextLabel',wgui)
406
tb.Size=UDim2.new(1,0,1,0)
407
tb.Text=[[LAWL'D]]
408
tb.TextColor3=Color3.new(1,1,1)
409
tb.BackgroundTransparency=1
410
local wtw=Instance.new('Weld',torso)
411
wtw.Name='WeightWeld'
412
wtw.Part0=torso
413
wtw.Part1=weit
414
wtw.C0=CFrame.new(0,.5,-1.8)*CFrame.Angles(math.rad(-20),0,0)
415
weit.Touched:connect(function(hit)
416
if hit and hit.CanCollide and hit.Parent and hit.Parent~=chr and hit.Parent.Parent~=chr and otheranims then
417
hum=hit.Parent:findFirstChild('Humanoid') and hit.Parent:findFirstChild('Torso') and hit.Parent.ClassName=='Model'
418
if hum and not hitdb then
419
local ex=Instance.new('Explosion',workspace)
420
ex.DestroyJointRadiusPercent=0
421
ex.BlastPressure=222222
422
ex.BlastRadius=18
423
hitdb=true
424
ex.Position=hit.Parent.Torso.Position
425
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-(101*(hit.Parent.Humanoid.MaxHealth/100))
426
table.insert(tempignore,hit.Parent)
427
hut:Play()
428
toss=false
429
hit.Parent.Humanoid.PlatformStand=true
430
coroutine.wrap(function()
431
repeat wait()
432
hit.Parent.Torso.Velocity=((hit.Parent.Torso.CFrame.p*Vector3.new(1,0,1))-(weit.CFrame.p*Vector3.new(1,0,1))).unit*100
433
weit.Velocity=((hit.Parent.Torso.CFrame.p*Vector3.new(1,0,1))-(weit.CFrame.p*Vector3.new(1,0,1))).unit*-10+Vector3.new(0,20,0)
434
until not hit.Parent.Humanoid.PlatformStand
435
end)()
436
wait(.2)
437
hit.Parent.Humanoid.PlatformStand=false
438
end
439
end
440
end)
441
maus.Button1Down:connect(function()
442
if not otheranims then
443
chr.Humanoid.WalkSpeed=0
444
otheranims=true
445
anim='PreThrow'
446
hitdb=false
447
coroutine.resume(coroutine.create(function()
448
for fgh,hgf in pairs(tempignore) do
449
table.remove(tempignore,hgf)
450
end
451
end))
452
wait(.3)
453
grunt:Play()
454
wait(.2)
455
anim='Throw'
456
const.Parent=nil
457
wtw.Parent=nil
458
wtw.Part0=nil
459
toss=true
460
weit.CFrame=rutprt.CFrame*CFrame.new(0,3,-3)
461
wait()
462
weit.Velocity=((rutprt.CFrame.p*Vector3.new(1,0,1))-(weit.CFrame.p*Vector3.new(1,0,1))).unit*-200+Vector3.new(0,12,0)
463
wait(.25)
464
const.Parent=chr
465
anim='Rest'
466
wait(1)
467
wtw.Parent=torso
468
wtw.Part0=torso
469
otheranims=false
470
chr.Humanoid.WalkSpeed=10
471
toss=false
472
end
473
end)
474
475
-----------------------------------------------------------------------------
476
477
game:service'RunService'.RenderStepped:connect(function()
478
chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
479
syne=syne+.95
480
if running and not otheranims then chr.Humanoid.WalkSpeed=18
481
elseif not running and not otheranims then chr.Humanoid.WalkSpeed=10
482
end
483
if not otheranims then
484
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and torso.Velocity.y<1 and torso.Velocity.y>-1 then
485
anim="Idling"
486
487
elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < 12 and torso.Velocity.y<1 and torso.Velocity.y>-1 then
488
anim="Walking"
489
490
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 12 and torso.Velocity.y<1 and torso.Velocity.y>-1 then
491
anim="Sprinting"
492
493
elseif torso.Velocity.y>1 then
494
anim='Jumping'
495
496
elseif (torso.Velocity.y < -1) then
497
anim='Falling'
498
end
499
end
500
501
if anim=="Idling" then if not armmovement then
502
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.35,.425,-.225)*CFrame.Angles(math.rad(67),0,math.rad(-12.5)),.05)
503
end
504
wtw.C0=Lerp(wtw.C0,CFrame.new(0,.375,-1.7)*CFrame.Angles(math.rad(-20),0,0),.25)
505
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.35,.425,-.225)*CFrame.Angles(math.rad(67),0,math.rad(12.5)),.05)
506
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.525,-1.3,.35)*CFrame.Angles(math.rad(-7),0,math.rad(-2.5)),.05)
507
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.525,-1.3,.35)*CFrame.Angles(math.rad(-7),0,math.rad(2.5)),.05)
508
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),0,math.cos(syne/30)/25),.05)
509
rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/40)/15-.5,0)*CFrame.Angles(math.rad(125),math.rad(180),0),.05)
510
end
511
if anim=="Walking" then if not armmovement then
512
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.35,.425,-.225)*CFrame.Angles(math.rad(67),0,math.rad(-12.5)),.05)
513
end
514
wtw.C0=Lerp(wtw.C0,CFrame.new(0,.375,-1.8)*CFrame.Angles(math.rad(-20),0,0),.25)
515
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.35,.425,-.225)*CFrame.Angles(math.rad(67),0,math.rad(12.5)),.05)
516
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.525,(math.cos(syne/10))-1.3,(math.cos(syne/10))+.475)*CFrame.Angles((math.cos(syne/10))*-1,0,math.rad(-2.5)),.05)
517
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.525,(math.cos(syne/10))*-1-1.3,(math.cos(syne/10))*-1+.475)*CFrame.Angles((math.cos(syne/10)),0,math.rad(2.5)),.05)
518
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.cos(syne/10)/10*-1,math.cos(syne/10)/20),.05)
519
rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/6)/4-.5,0)*CFrame.Angles(math.rad(125),math.cos(syne/10)/10+math.rad(180),0),.05)
520
end
521
522
if anim=="Sprinting" then if not armmovement then
523
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.35,.425,-.225)*CFrame.Angles(math.rad(67),0,math.rad(-12.5)),.05)
524
end
525
wtw.C0=Lerp(wtw.C0,CFrame.new(0,.375,-1.8)*CFrame.Angles(math.rad(-20),0,0),.25)
526
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.35,.425,-.225)*CFrame.Angles(math.rad(67),0,math.rad(12.5)),.05)
527
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.525,(math.cos(syne/7))-1.3,(math.cos(syne/7))+.475)*CFrame.Angles((math.cos(syne/7))*-1,0,math.rad(-2.5)),.05)
528
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.525,(math.cos(syne/7))*-1-1.3,(math.cos(syne/7))*-1+.475)*CFrame.Angles((math.cos(syne/7)),0,math.rad(2.5)),.05)
529
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.cos(syne/7)/7*-1,math.cos(syne/7)/20),.05)
530
rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/6)/4-.5,0)*CFrame.Angles(math.rad(125),math.cos(syne/7)/7+math.rad(180),0),.05)
531
end
532
533
if anim=="Jumping" then if not armmovement then
534
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(30),0,math.rad(30)),.15)
535
end
536
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(30),0,math.rad(-30)),.15)
537
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.85,1)*CFrame.Angles(0,0,math.rad(-2.5)),.05)
538
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.85,1)*CFrame.Angles(0,0,math.rad(2.5)),.05)
539
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),.05)
540
rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/50)/20,.5)*CFrame.Angles(math.rad(75),math.rad(180),math.rad(0)),.05)
541
end
542
543
if anim=="Falling" then if not armmovement then
544
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.425,.525,0)*CFrame.Angles(math.cos(syne/10)/5+math.rad(120),0,math.rad(22.5)),.15)
545
end
546
wtw.C0=Lerp(wtw.C0,CFrame.new(0,1.25,-2.25)*CFrame.Angles(math.cos(syne/20)/20,math.cos(syne/10)/30,0),.25)
547
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.425,.525,0)*CFrame.Angles((math.cos(syne/10)/5)*-1+math.rad(120),0,math.rad(-22.5)),.15)
548
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.725,-1.5,-.3)*CFrame.Angles(math.cos(syne/10)/5+math.rad(33),0,math.rad(-15)),.05)
549
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.725,-1.5,-.3)*CFrame.Angles(math.cos(syne/10)/5*-1+math.rad(33),0,math.rad(15)),.05)
550
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),0,0),.05)
551
rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,0,1)*CFrame.Angles(math.rad(125),math.rad(180),math.rad(0)),.05)
552
end
553
554
if anim=="PreThrow" then
555
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.35,.5,-.225)*CFrame.Angles(math.rad(105),0,math.rad(-12.5)),.1)
556
wtw.C0=Lerp(wtw.C0,CFrame.new(0,1,-2)*CFrame.Angles(math.rad(-10),0,0),.1)
557
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.35,.425,-.225)*CFrame.Angles(math.rad(105),0,math.rad(12.5)),.1)
558
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.525,-1.3,.3)*CFrame.Angles(math.rad(-10),0,math.rad(-2.5)),.1)
559
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.525,-1.3,.3)*CFrame.Angles(math.rad(-10),0,math.rad(2.5)),.1)
560
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(40),0,0),.1)
561
rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/40)/15-.5,0)*CFrame.Angles(math.rad(132.5),math.rad(180),0),.1)
562
end
563
564
if anim=="Throw" then
565
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.35,.6,-.225)*CFrame.Angles(math.rad(105),0,math.rad(-12.5)),.1)
566
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.35,.425,-.225)*CFrame.Angles(math.rad(105),0,math.rad(12.5)),.1)
567
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.525,-1.3,0)*CFrame.Angles(math.rad(40),0,math.rad(-2.5)),.1)
568
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.525,-1.3,0)*CFrame.Angles(math.rad(40),0,math.rad(2.5)),.1)
569
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),0,0),.1)
570
rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/40)/15-.5,0)*CFrame.Angles(math.rad(75),math.rad(180),0),.1)
571
end
572
573
if anim=="Rest" then
574
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.35,.55,-.225)*CFrame.Angles(math.rad(35),0,math.rad(-12.5)),.1)
575
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.35,.425,-.225)*CFrame.Angles(math.rad(35),0,math.rad(12.5)),.1)
576
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.525,-.85,-.25)*CFrame.Angles(math.rad(40),0,math.rad(-2.5)),.1)
577
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.525,-.85,-.25)*CFrame.Angles(math.rad(40),0,math.rad(2.5)),.1)
578
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),0,0),.1)
579
rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/40)/15-1,0)*CFrame.Angles(math.rad(75),math.rad(180),0),.1)
580
end
581
582
end)