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1-
--leaked by LeakingProScripts
1+
script.Parent = workspace.RobTheSnowman
2-
--Modfied by xFxllen
2+
3-
local p = game.Players.LocalPlayer
3+
sn = table.concat({"D","a","r","k","M","a","t","t","e","r"}) 
4-
local char = p.Character
4+
5-
local mouse = p:GetMouse()
5+
spd = 0.1 
6-
local larm = char["Left Arm"]
6+
7-
local rarm = char["Right Arm"]
7+
d = {10,15} 
8-
local lleg = char["Left Leg"]
8+
9-
local rleg = char["Right Leg"]
9+
Decs={} 
10-
local hed = char.Head
10+
11-
local torso = char.Torso
11+
Decs.Totem = "35624068" Decs.Tornado = "1051557" Decs.SpikeBall = "9982590" Decs.Fist = "65322375" Decs.RedCliffT = "49754754" Decs.RedCliff = "49754655" Decs.Chakram = "18430887" Decs.Chakram2 = "47260990" Decs.Chakram3 = "19251107" Decs.Diamond = "9756362" Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh" Decs.EF1 = "64467174" Decs.TSkull1="36869975" Decs.Skull1="36869983" Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306" 
12-
local hum = char.Humanoid
12+
13-
local cam = game.Workspace.CurrentCamera
13+
p = game:service'Players' l = game:service'Lighting' w = workspace 
14-
local root = char.HumanoidRootPart
14+
15-
local deb = false
15+
cw2=coroutine.wrap w=wait wt=0.1 s=script it=Instance.new v3=Vector3.new c3=Color3.new ud=UDim2.new cn=CFrame.new ca=CFrame.Angles pi=math.pi rd=math.rad 
16-
local shot = 0
16+
17-
local l = game:GetService("Lighting")
17+
v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end 
18-
local rs = game:GetService("RunService").RenderStepped
18+
19-
local stanceToggle = "Normal"
19+
mf=math.floor cr=coroutine.resume cc=coroutine.create sf=string.find sb=string.sub rn=math.random 
20-
math.randomseed(os.time())
20+
21-
hum.WalkSpeed = 7
21+
function q(f) cr(cc(function() f() end)) end 
22-
char.Health:Destroy()
22+
23-
hum.MaxHealth = 5000000
23+
function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end 
24-
wait(0.1)
24+
25-
hum.Health = 5000000
25+
qi = function(ttz) local qii = it(ttz[1],ttz[2]) table.foreach(ttz,function(oi,oi2) if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) return qii end 
26-
----------------------------------------------------
26+
27-
char.Shirt:Destroy()
27+
function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end 
28-
char.Pants:Destroy()
28+
29-
shirt = Instance.new("Shirt", char)
29+
function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end 
30-
shirt.Name = "Shirt"
30+
31-
pants = Instance.new("Pants", char)
31+
function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2) local fp=nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp=it("Part",pa) fp.Shape=sh fp.formFactor="Custom" elseif sh == "Wedge" then fp=it("WedgePart",pa) fp.formFactor="Custom" 
32-
pants.Name = "Pants"
32+
33-
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=236410507"
33+
elseif sh == "CornerWedge" then fp=it("CornerWedgePart",pa) end fp.Size=v3(x,y,z) fp.CanCollide=c fp.Anchored=false fp.BrickColor=bc(bc2) fp.Transparency=tr fp.Reflectance=re fp.BottomSurface=0 fp.Name=pn --fp.FrontSurface="Hinge" 
34-
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261"
34+
35-
----------------------------------------------------
35+
fp.TopSurface=0 fp:BreakJoints() fp.Anchored = a return fp end 
36-
Debounces = {
36+
37-
on = false;
37+
function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end 
38-
ks = false;
38+
39-
CanAttack = true;
39+
function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cn(x,y,z) *ca(a,b,c) return fw end 
40-
CanJoke = true;
40+
41-
NoIdl = false;
41+
function fade(prt,incr) q(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end 
42-
Slashing = false;
42+
43-
Slashed = false;
43+
function appear(prt,incr) q(function() for i=1,0,-incr do prt.Transparency=i w() end end) end 
44-
Grabbing = false;
44+
45-
Grabbed = false;
45+
function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cn(HitPos) 
46-
}
46+
47-
local Touche = {char.Name, }
47+
local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end 
48-
----------------------------------------------------
48+
49-
function lerp(a, b, t) -- Linear interpolation
49+
function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cn(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end 
50-
    return a + (b - a)*t
50+
51-
end
51+
function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end 
52-
 
52+
53-
function slerp(a, b, t) --Spherical interpolation
53+
function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then v.Handle.Transparency = 1 local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end 
54-
    dot = a:Dot(b)
54+
55-
    if dot > 0.99999 or dot < -0.99999 then
55+
function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) end 
56-
        return t <= 0.5 and a or b
56+
57-
    else
57+
function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end 
58-
        r = math.acos(dot)
58+
59-
        return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
59+
function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end 
60-
    end
60+
61-
end
61+
function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end 
62-
 
62+
63-
function matrixInterpolate(a, b, t)
63+
function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end 
64-
    local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
64+
65-
    local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
65+
function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end 
66-
    local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
66+
67-
    local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
67+
deb = function(ob,it) game:service'Debris':AddItem(ob,it) end 
68-
    local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
68+
69-
    local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
69+
function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon orange","Deep orange","Really red","Bright red"} return colz[rn(1,#colz)] end 
70-
    local t = v1:Dot(v2)
70+
71-
    if not (t < 0 or t == 0 or t > 0) then     -- Failsafe
71+
function findhum(anc) for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end 
72-
        return CFrame.new()
72+
73-
    end
73+
Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness 
74-
    return CFrame.new(
74+
75-
    v0.x, v0.y, v0.z,
75+
local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} 
76-
    v1.x, v1.y, v1.z,
76+
77-
    v2.x, v2.y, v2.z,
77+
for i=1,tym do 
78-
    v3.x, v3.y, v3.z)
78+
79-
end
79+
local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) 
80-
----------------------------------------------------
80+
81-
function genWeld(a,b)
81+
li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
82-
    local w = Instance.new("Weld",a)
82+
83-
    w.Part0 = a
83+
local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz 
84-
    w.Part1 = b
84+
85-
    return w
85+
if tym == i then 
86-
end
86+
87-
function weld(a, b)
87+
local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) 
88-
    local weld = Instance.new("Weld")
88+
89-
    weld.Name = "W"
89+
li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) 
90-
    weld.Part0 = a
90+
91-
    weld.Part1 = b
91+
else 
92-
    weld.C0 = a.CFrame:inverse() * b.CFrame
92+
93-
    weld.Parent = a
93+
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) 
94-
    return weld;
94+
95-
end
95+
end 
96-
----------------------------------------------------
96+
97-
function Lerp(c1,c2,al)
97+
curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,0.25) 
98-
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
98+
99-
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
99+
end 
100-
for i,v in pairs(com1) do 
100+
101-
com1[i] = v+(com2[i]-v)*al
101+
end 
102-
end
102+
103-
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
103+
function Trail(ob,times,waitz,col,thickz,ofz) q(function() local oldpos=(ob.CFrame *ofz).p for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cn(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) 
104-
end
104+
105-
----------------------------------------------------
105+
local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end) end 
106-
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
106+
107-
local wld = Instance.new("Weld", wp1)
107+
sTrail={} 
108-
wld.Part0 = wp0
108+
109-
wld.Part1 = wp1
109+
function Trail2(lopz,ob,waitz,col,thickz,ofz) q(function() ti(sTrail,ob) 
110-
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
110+
111-
end
111+
local oldpos=(ob.CFrame *ofz).p local lopz2=0 
112-
----------------------------------------------------
112+
113-
for i,v in pairs(char:children()) do
113+
local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1 
114-
    if v:IsA("Hat") then
114+
115-
        v:Destroy()
115+
local mag=(oldpos - obp).magnitude 
116-
    end
116+
117-
end
117+
local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true 
118-
for i,v in pairs(hed:children()) do
118+
119-
    if v:IsA("Sound") then
119+
tr.CFrame=cn(oldpos,obp) 
120-
        v:Destroy()
120+
121-
    end
121+
tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) 
122-
end
122+
123-
----------------------------------------------------
123+
local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) 
124-
function HasntTouched(plrname)
124+
125-
local ret = true
125+
q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) 
126-
for _, v in pairs(Touche) do
126+
127-
if v == plrname then
127+
tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end 
128-
ret = false
128+
129-
end
129+
repeat loltr() 
130-
end
130+
131-
return ret
131+
w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end 
132-
end
132+
133-
----------------------------------------------------
133+
asset="http://www.roblox.com/asset/?id=" 
134-
larm.Size = larm.Size * 2
134+
135-
rarm.Size = rarm.Size * 2
135+
a={} 
136-
lleg.Size = lleg.Size * 2
136+
137-
rleg.Size = rleg.Size * 2
137+
a.ClickHold=0 
138-
torso.Size = torso.Size * 2
138+
139-
hed.Size = hed.Size * 2
139+
a.c=true -- weapon change or act debounce 
140-
root.Size = root.Size * 2
140+
141-
----------------------------------------------------
141+
a.s={} 
142-
newWeld(torso, larm, -1.5, 0.5, 0)
142+
143-
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
143+
a.cr={20,1.5} 
144-
newWeld(torso, rarm, 1.5, 0.5, 0)
144+
145-
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
145+
ky = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "} 
146-
newWeld(torso, hed, 0, 1.5, 0)
146+
147-
newWeld(torso, lleg, -0.5, -1, 0)
147+
Anim = "None" 
148-
lleg.Weld.C1 = CFrame.new(0, 1, 0)
148+
149-
newWeld(torso, rleg, 0.5, -1, 0)
149+
mouse = nil 
150-
rleg.Weld.C1 = CFrame.new(0, 1, 0)
150+
151-
newWeld(root, torso, 0, -1, 0)
151+
Sounds={ 
152-
torso.Weld.C1 = CFrame.new(0, -1, 0)
152+
153-
----------------------------------------------------
153+
Break="3264793"; 
154-
game:service'InsertService':LoadAsset(63993845):children()[1].Parent=char
154+
155-
char.LavendarPlasmaHood.Handle.Mesh.Scale = char.LavendarPlasmaHood.Handle.Mesh.Scale * 1.8
155+
Berserk="2676305"; 
156-
char.LavendarPlasmaHood.Handle.Mesh.VertexColor = Vector3.new(0.1,0.1,0.1)
156+
157-
hed.face.Texture = "rbxassetid://46282671"
157+
Fire1="2760979"; 
158-
z=Instance.new('Decal',hed)
158+
159-
z.Face = 'Front'
159+
Imbue="2785493"; 
160-
z.Texture='rbxassetid://99174105'
160+
161-
hed.BrickColor = BrickColor.new("Really black")
161+
Ghost="3264923"; 
162-
lite = Instance.new("PointLight", torso)
162+
163-
lite.Brightness = 14
163+
Block="rbxasset://sounds\\metal.ogg"; 
164-
lite.Range = 10
164+
165-
lite.Color = Color3.new(1, 0, 0)
165+
Boom="16976189"; 
166-
--[[local hed2 = hed:Clone()
166+
167-
hed2.CanCollide = false
167+
SniperFire="1369158"; 
168-
hed2.Parent = char
168+
169-
hed2:ClearAllChildren()
169+
ShotgunFire2="1868836"; 
170-
hed2.Transparency = 1
170+
171-
hed2.Name = "DARP"
171+
MinigunFire="2692806"; 
172-
local w = Instance.new("Weld",hed2)
172+
173-
w.Part0 = hed
173+
MinigunCharge="2692844"; 
174-
w.Part1 = hed2
174+
175-
w.C0 = CFrame.new(0,0,-0.175)
175+
MinigunDischarge="1753007"; 
176-
z=Instance.new("SurfaceGui",hed2)
176+
177-
z.Enabled = true
177+
Flashbang="16976189"; 
178-
z.Face = "Front"
178+
179-
z.Adornee = hed2
179+
Beep="15666462"; 
180-
z.CanvasSize = Vector2.new(100,100)
180+
181-
local face = Instance.new("ImageLabel",z)
181+
Smash="2801263"; 
182-
face.Size = UDim2.new(1,-30,1,0)
182+
183-
face.Position = UDim2.new(0,15,0,0)
183+
Punch="31173820"; 
184-
face.BackgroundTransparency = 1
184+
185-
face.Image='rbxassetid://46282671']]--
185+
Slash="rbxasset://sounds/swordslash.wav"; 
186-
----------------------------------------------------
186+
187-
z = Instance.new("Sound", char)
187+
Falcon="1387390"; 
188-
z.SoundId = "rbxassetid://143536946"--242463565
188+
189-
z.Looped = true
189+
Cast="2101137"; 
190-
z.Pitch = 1
190+
191-
z.Volume = 1
191+
Spin="1369159"; 
192-
wait(.01)
192+
193-
z:Play()
193+
Abscond="2767090"; 
194-
----------------------------------------------------
194+
195-
local m = Instance.new("Model")
195+
ElectricalCharge="2800815"; 
196-
m.Name = "Absolution"
196+
197-
p1 = Instance.new("Part", m)
197+
FireExplosion="3264793"; 
198-
p1.BrickColor = BrickColor.new("Bright blue")
198+
199-
p1.FormFactor = Enum.FormFactor.Custom
199+
SaberLightUp="10209303"; 
200-
p1.Size = Vector3.new(1, 0.600000024, 1.5)
200+
201-
p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
201+
SaberSlash="10209280"; 
202-
p1.CanCollide = false
202+
203-
p1.Locked = true
203+
SaberHit="44463749"; 
204-
p1.Elasticity = 0
204+
205-
p1.BottomSurface = Enum.SurfaceType.Smooth
205+
EnergyBlast="10209268"; 
206-
p1.TopSurface = Enum.SurfaceType.Smooth
206+
207-
b1 = Instance.new("SpecialMesh", p1)
207+
Lunge="rbxasset://sounds/swordlunge.wav"; 
208-
b1.MeshType = Enum.MeshType.Wedge
208+
209-
b1.Name = "Mesh"
209+
Unsheath="rbxasset://sounds/unsheath.wav"; 
210-
b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
210+
211-
p2 = Instance.new("Part", m)
211+
} 
212-
p2.BrickColor = BrickColor.new("Really black")
212+
213-
p2.FormFactor = Enum.FormFactor.Custom
213+
wss = 16 
214-
p2.Size = Vector3.new(1, 2.9000001, 1)
214+
215-
p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
215+
caw = true 
216-
p2.CanCollide = false
216+
217-
p2.Locked = true
217+
pl = p.LocalPlayer 
218-
p2.Elasticity = 0
218+
219-
p2.BottomSurface = Enum.SurfaceType.Smooth
219+
bp = pl.Backpack 
220-
p2.TopSurface = Enum.SurfaceType.Smooth
220+
221-
b2 = Instance.new("BlockMesh", p2)
221+
pg = pl.PlayerGui 
222-
b2.Name = "Mesh"
222+
223-
b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
223+
c = pl.Character 
224-
p3 = Instance.new("Part", m)
224+
225-
p3.BrickColor = BrickColor.new("Bright blue")
225+
to = c.Torso 
226-
p3.FormFactor = Enum.FormFactor.Custom
226+
227-
p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
227+
he = c.Head he.face.Face = "Bottom" 
228-
p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
228+
229-
p3.CanCollide = false
229+
hu =c.Humanoid 
230-
p3.Locked = true
230+
231-
p3.Elasticity = 0
231+
q(function() bp[sn]:Remove() end) 
232-
p3.BottomSurface = Enum.SurfaceType.Smooth
232+
233-
p3.TopSurface = Enum.SurfaceType.Smooth
233+
local su = it("Model",c) su.Name = "Suit1" 
234-
b3 = Instance.new("SpecialMesh", p3)
234+
235-
b3.MeshType = Enum.MeshType.Wedge
235+
cl = "className" 
236-
b3.Name = "Mesh"
236+
237-
b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
237+
for i,v in pairs(to:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]=="CharacterMesh" then v:Remove() end end 
238-
p4 = Instance.new("Part", m)
238+
239-
p4.BrickColor = BrickColor.new("Bright blue")
239+
for i,v in pairs(c:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]=="CharacterMesh" then v:Remove() end end 
240-
p4.FormFactor = Enum.FormFactor.Custom
240+
241-
p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
241+
pcall(function() c.Block:Remove() end) 
242-
p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
242+
243-
p4.CanCollide = false
243+
local block = qi({"BoolValue",c,Value=false,Name="Block"}) 
244-
p4.Locked = true
244+
245-
p4.Elasticity = 0
245+
local hd=he:Clone'' 
246-
p4.BottomSurface = Enum.SurfaceType.Smooth
246+
247-
p4.TopSurface = Enum.SurfaceType.Smooth
247+
to.Transparency = 1 
248-
b4 = Instance.new("SpecialMesh", p4)
248+
249-
b4.MeshType = Enum.MeshType.Wedge
249+
he.Transparency = 1 
250-
b4.Name = "Mesh"
250+
251-
b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
251+
a.Bodyas=0 
252-
p5 = Instance.new("Part", m)
252+
253-
p5.BrickColor = BrickColor.new("Bright blue")
253+
a.insw={} 
254-
p5.FormFactor = Enum.FormFactor.Custom
254+
255-
p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
255+
function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end 
256-
p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
256+
257-
p5.CanCollide = false
257+
if namzi=="p0" then 
258-
p5.Locked = true
258+
259-
p5.Elasticity = 0
259+
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then 
260-
p5.BottomSurface = Enum.SurfaceType.Smooth
260+
261-
p5.TopSurface = Enum.SurfaceType.Smooth
261+
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then 
262-
b5 = Instance.new("SpecialMesh", p5)
262+
263-
b5.MeshType = Enum.MeshType.Wedge
263+
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then 
264-
b5.Name = "Mesh"
264+
265-
b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
265+
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0 
266-
p6 = Instance.new("Part", m)
266+
267-
p6.Name = "Handle"
267+
end 
268-
p6.BrickColor = BrickColor.new("Really black")
268+
269-
p6.FormFactor = Enum.FormFactor.Custom
269+
end 
270-
p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
270+
271-
p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
271+
function ws(ii) 
272-
p6.CanCollide = false
272+
273-
p6.Locked = true
273+
wss = ii 
274-
p6.Elasticity = 0
274+
275-
p6.BottomSurface = Enum.SurfaceType.Smooth
275+
end 
276-
p6.TopSurface = Enum.SurfaceType.Smooth
276+
277-
b6 = Instance.new("BlockMesh", p6)
277+
function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) q(function() c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) end) end 
278-
b6.Name = "Mesh"
278+
279-
b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
279+
a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) 
280-
p7 = Instance.new("Part", m)
280+
281-
p7.BrickColor = BrickColor.new("Bright blue")
281+
if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx) 
282-
p7.FormFactor = Enum.FormFactor.Custom
282+
283-
p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
283+
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z 
284-
p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
284+
285-
p7.CanCollide = false
285+
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z 
286-
p7.Locked = true
286+
287-
p7.Elasticity = 0
287+
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ() 
288-
p7.BottomSurface = Enum.SurfaceType.Smooth
288+
289-
p7.TopSurface = Enum.SurfaceType.Smooth
289+
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx) 
290-
b7 = Instance.new("SpecialMesh", p7)
290+
291-
b7.MeshType = Enum.MeshType.Wedge
291+
local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then 
292-
b7.Name = "Mesh"
292+
293-
b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
293+
xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] 
294-
p8 = Instance.new("Part", m)
294+
295-
p8.BrickColor = BrickColor.new("Bright blue")
295+
x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else 
296-
p8.FormFactor = Enum.FormFactor.Custom
296+
297-
p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
297+
for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then 
298-
p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
298+
299-
p8.CanCollide = false
299+
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) 
300-
p8.Locked = true
300+
301-
p8.Elasticity = 0
301+
wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end w() end 
302-
p8.BottomSurface = Enum.SurfaceType.Smooth
302+
303-
p8.TopSurface = Enum.SurfaceType.Smooth
303+
for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then 
304-
b8 = Instance.new("SpecialMesh", p8)
304+
305-
b8.MeshType = Enum.MeshType.Wedge
305+
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) 
306-
b8.Name = "Mesh"
306+
307-
b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
307+
wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end w() end 
308-
p9 = Instance.new("Part", m)
308+
309-
p9.BrickColor = BrickColor.new("Really black")
309+
end 
310-
p9.FormFactor = Enum.FormFactor.Custom
310+
311-
p9.Size = Vector3.new(1, 1.07999957, 1)
311+
local i=1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
312-
p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
312+
313-
p9.CanCollide = false
313+
else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx) 
314-
p9.Locked = true
314+
315-
p9.Elasticity = 0
315+
if c0orc1==0 then 
316-
p9.BottomSurface = Enum.SurfaceType.Smooth
316+
317-
p9.TopSurface = Enum.SurfaceType.Smooth
317+
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) 
318-
b9 = Instance.new("BlockMesh", p9)
318+
319-
b9.Name = "Mesh"
319+
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) 
320-
b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
320+
321-
p10 = Instance.new("Part", m)
321+
elseif c0orc1==1 then 
322-
p10.BrickColor = BrickColor.new("Really black")
322+
323-
p10.FormFactor = Enum.FormFactor.Custom
323+
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) 
324-
p10.Size = Vector3.new(1, 1.41999948, 1)
324+
325-
p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
325+
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) 
326-
p10.CanCollide = false
326+
327-
p10.Locked = true
327+
elseif c0orc1==3 then 
328-
p10.Elasticity = 0
328+
329-
p10.BottomSurface = Enum.SurfaceType.Smooth
329+
local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z 
330-
p10.TopSurface = Enum.SurfaceType.Smooth
330+
331-
b10 = Instance.new("BlockMesh", p10)
331+
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) 
332-
b10.Name = "Mesh"
332+
333-
b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
333+
local x,y,z=wexx.C1:toEulerAnglesXYZ() 
334-
p11 = Instance.new("Part", m)
334+
335-
p11.BrickColor = BrickColor.new("Really black")
335+
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) 
336-
p11.FormFactor = Enum.FormFactor.Custom
336+
337-
p11.Size = Vector3.new(1, 1.50999951, 1)
337+
end end 
338-
p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
338+
339-
p11.CanCollide = false
339+
to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to to["Right Shoulder"].Part0=to 
340-
p11.Locked = true
340+
341-
p11.Elasticity = 0
341+
p={} 
342-
p11.BottomSurface = Enum.SurfaceType.Smooth
342+
343-
p11.TopSurface = Enum.SurfaceType.Smooth
343+
t=pa(su,"Torso","Block",1.99,1.99,1,false,false,0,0,ts(to.BrickColor)) 
344-
b11 = Instance.new("BlockMesh", p11)
344+
345-
b11.Name = "Mesh"
345+
la=pa(su,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left Arm"].BrickColor)) law=weld(la,t,la,-1.5,1,0,0,0,0) 
346-
b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
346+
347-
p12 = Instance.new("Part", m)
347+
ra=pa(su,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right Arm"].BrickColor)) raw=weld(ra,t,ra,1.5,1,0,0,0,0) 
348-
p12.Name = "BladeCenter"
348+
349-
p12.BrickColor = BrickColor.new("Dark stone grey")
349+
ll=pa(su,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left Leg"].BrickColor)) llw=weld(ll,t,ll,-0.5,-1,0,0,0,0) 
350-
p12.Material = Enum.Material.Concrete
350+
351-
p12.FormFactor = Enum.FormFactor.Symmetric
351+
rl=pa(su,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right Leg"].BrickColor)) rlw=weld(rl,t,rl,0.5,-1,0,0,0,0) 
352-
p12.Size = Vector3.new(1, 2, 2)
352+
353-
p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
353+
local hd2 = hd:Clone() hd2.Parent = su hd2.Transparency = 0 hd2.face.Face = "Front" hd2.Name = "FakeHead" hw=weld(hd2,t,hd2,0,1.5,0,0,0,0) 
354-
p12.CanCollide = false
354+
355-
p12.Locked = true
355+
hd.Name = "Head" hd.Parent=su hd.Transparency=1 hd.face:Remove() hw2=weld(hd,t,hd,0,1.5,0,0,0,0) 
356-
p12.BottomSurface = Enum.SurfaceType.Smooth
356+
357-
p12.TopSurface = Enum.SurfaceType.Smooth
357+
tw=weld(t,to,t,0,0,0,0,0,0) 
358-
b12 = Instance.new("SpecialMesh", p12)
358+
359-
b12.MeshType = Enum.MeshType.Brick
359+
local fhu = it("Humanoid",su) fhu.MaxHealth = 1/0 fhu.PlatformStand = true 
360-
b12.Name = "Mesh"
360+
361-
b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
361+
pcall(function() c.Shirt:Clone().Parent = su end) 
362-
p13 = Instance.new("Part", m)
362+
363-
p13.BrickColor = BrickColor.new("Really black")
363+
lh = to["Left Hip"] rh = to["Right Hip"] ls = to["Left Shoulder"] rs = to["Right Shoulder"] 
364-
p13.FormFactor = Enum.FormFactor.Custom
364+
365-
p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
365+
lh.Part0=t rh.Part0=t ls.Part0=t rs.Part0=t 
366-
p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
366+
367-
p13.CanCollide = false
367+
law2 = it("Weld",la) raw2 = it("Weld",ra) llw2 = it("Weld",ll) rlw2 = it("Weld",rl) 
368-
p13.Locked = true
368+
369-
p13.Elasticity = 0
369+
law2.Part0 = la raw2.Part0 = ra llw2.Part0 =ll rlw2.Part0 = rl 
370-
p13.BottomSurface = Enum.SurfaceType.Smooth
370+
371-
p13.TopSurface = Enum.SurfaceType.Smooth
371+
law2.C0 = cn(0,-1,0) raw2.C0 = cn(0,-1,0) llw2.C0 = cn(0,-1,0) rlw2.C0 = cn(0,-1,0) 
372-
b13 = Instance.new("BlockMesh", p13)
372+
373-
b13.Name = "Mesh"
373+
la.Transparency=1 ra.Transparency=1 ll.Transparency=1 rl.Transparency=1 
374-
b13.Scale = Vector3.new(1, 1, 0.400000006)
374+
375-
p14 = Instance.new("Part", m)
375+
c["Left Arm"].Transparency = 0 c["Right Arm"].Transparency = 0 
376-
p14.BrickColor = BrickColor.new("Really black")
376+
377-
p14.FormFactor = Enum.FormFactor.Custom
377+
c["Left Leg"].Transparency = 0 c["Right Leg"].Transparency = 0 
378-
p14.Size = Vector3.new(2.5, 2.17999935, 1)
378+
379-
p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
379+
Armb=true Armb2=true 
380-
p14.CanCollide = false
380+
381-
p14.Locked = true
381+
Legb=true Legb2=true 
382-
p14.Elasticity = 0
382+
383-
p14.BottomSurface = Enum.SurfaceType.Smooth
383+
function Armz(ison) Armb=ison if ison then 
384-
p14.TopSurface = Enum.SurfaceType.Smooth
384+
385-
b14 = Instance.new("BlockMesh", p14)
385+
law.Part0=c["Left Arm"] law.C0=cn(-1.5,1,0) raw.Part0=c["Right Arm"] raw.C0=cn(1.5,1,0) 
386-
b14.Name = "Mesh"
386+
387-
b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
387+
ls.Part1 = c["Left Arm"] rs.Part1 = c["Right Arm"] law2.Part1 = la raw2.Part1 = ra 
388-
p15 = Instance.new("Part", m)
388+
389-
p15.BrickColor = BrickColor.new("Really black")
389+
else 
390-
p15.FormFactor = Enum.FormFactor.Custom
390+
391-
p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
391+
law2.Part0 = la law2.Part1 = c["Left Arm"] raw2.Part0 = ra raw2.Part1 = c["Right Arm"] 
392-
p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
392+
393-
p15.CanCollide = false
393+
ls.Part1 = t rs.Part1 = t law.Part0=t law.C0=cn(-1.5,1,0) raw.Part0=t raw.C0=cn(1.5,1,0) 
394-
p15.Locked = true
394+
395-
p15.Elasticity = 0
395+
end end 
396-
p15.BottomSurface = Enum.SurfaceType.Smooth
396+
397-
p15.TopSurface = Enum.SurfaceType.Smooth
397+
function Legz(ison) Legb=ison if ison then 
398-
b15 = Instance.new("BlockMesh", p15)
398+
399-
b15.Name = "Mesh"
399+
llw.Part0=c["Left Leg"] llw.C0=cn(-0.5,-1,0) rlw.Part0=c["Right Leg"] rlw.C0=cn(0.5,-1,0) 
400-
b15.Scale = Vector3.new(1, 1, 0.400000006)
400+
401-
p16 = Instance.new("Part", m)
401+
lh.Part1 = c["Left Leg"] rh.Part1 = c["Right Leg"] llw2.Part1 = ll rlw2.Part1 = rl 
402-
p16.BrickColor = BrickColor.new("Really black")
402+
403-
p16.FormFactor = Enum.FormFactor.Custom
403+
else 
404-
p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
404+
405-
p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
405+
llw2.Part0 = ll llw2.Part1 = c["Left Leg"] rlw2.Part0 = rl rlw2.Part1 = c["Right Leg"] 
406-
p16.CanCollide = false
406+
407-
p16.Locked = true
407+
lh.Part1 = t rh.Part1 = t llw.Part0=t llw.C0=cn(-0.5,-1,0) rlw.Part0=t rlw.C0=cn(0.5,-1,0) 
408-
p16.Elasticity = 0
408+
409-
p16.BottomSurface = Enum.SurfaceType.Smooth
409+
end end function Headz(ison) if ison then he.Transparency=0 else end end 
410-
p16.TopSurface = Enum.SurfaceType.Smooth
410+
411-
b16 = Instance.new("BlockMesh", p16)
411+
Armz(true) Legz(true) --newhats(c,hd2,he) 
412-
b16.Name = "Mesh"
412+
413-
b16.Scale = Vector3.new(1, 1, 0.400000006)
413+
hax2sazc = "BUTTSEXSYSTEM" 
414-
p17 = Instance.new("Part", m)
414+
415-
p17.BrickColor = BrickColor.new("Really black")
415+
function Sound(sidz,pit,vol,parz) local sid=sidz if sid:sub(1,3) ~= "rbx" then sid = asset .. sid end local parx = to if parz then parx = parz end q(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume = vol/1.5 sou.Parent = parx game:service'Lighting'[hax2sazc].Value = sou w(5) sou:Remove'' end) end 
416-
p17.FormFactor = Enum.FormFactor.Custom
416+
417-
p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
417+
Sound("Your_F*cking_Name_here",1,1,he) 
418-
p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
418+
419-
p17.CanCollide = false
419+
function SplashDmg(tehsit,pos,dmgx,mag,forc,fu) q(function() 
420-
p17.Locked = true
420+
421-
p17.Elasticity = 0
421+
local function dive(obj) for i,v in pairs(obj:children()) do if i%(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#obj:children()/4)==0 then w() end 
422-
p17.BottomSurface = Enum.SurfaceType.Smooth
422+
423-
p17.TopSurface = Enum.SurfaceType.Smooth
423+
if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso" and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v,fu) if tehsit then av.Sit=true end 
424-
b17 = Instance.new("BlockMesh", p17)
424+
425-
b17.Name = "Mesh"
425+
--elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then v:BreakJoints() v.CFrame=cn(v.Position,pos)*ca(0,rd(180),0) end v.Velocity=cn(pos,v.Position).lookVector*forc 
426-
b17.Scale = Vector3.new(1, 1, 0.400000006)
426+
427-
p18 = Instance.new("WedgePart", m)
427+
else q(function() if #v:children() > 0 and not v:IsA("BasePart") and v.className~="Script" and v.className~="Camera" then dive(v) end end) end 
428-
p18.BrickColor = BrickColor.new("Dark stone grey")
428+
429-
p18.Name = "BladePart1"
429+
end end -- func and loop end 
430-
p18.Material = Enum.Material.Concrete
430+
431-
p18.Name = "Wedge"
431+
dive(workspace) dive(workspace.CurrentCamera) end) end 
432-
p18.FormFactor = Enum.FormFactor.Symmetric
432+
433-
p18.Size = Vector3.new(1, 4, 2)
433+
for i,v in pairs(c:children()) do if v.Name == su.Name and v ~= su then v:Remove() end end 
434-
p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
434+
435-
p18.CanCollide = false
435+
function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cn(0,-0.12*sc,0) local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4) q(function() local fu=spim.Scale local spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2)) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end spi:Remove'' end) end 
436-
p18.Locked = true
436+
437-
p18.BottomSurface = Enum.SurfaceType.Smooth
437+
function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) 
438-
p18.TopSurface = Enum.SurfaceType.Smooth
438+
439-
b18 = Instance.new("SpecialMesh", p18)
439+
local spi=pa(c,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end 
440-
b18.MeshType = Enum.MeshType.Wedge
440+
441-
b18.Name = "Mesh"
441+
if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end 
442-
b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
442+
443-
p19 = Instance.new("WedgePart", m)
443+
q(function() for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*i w() end spi:Remove'' end) 
444-
p19.BrickColor = BrickColor.new("Dark stone grey")
444+
445-
p19.Name = "BladePart2"
445+
end 
446-
p19.Material = Enum.Material.Concrete
446+
447-
p19.Name = "Wedge"
447+
function Explode(onb,scz,colzz,dmge) q(function() local scale=scz*2 local scale2=scale*0.825 
448-
p19.FormFactor = Enum.FormFactor.Symmetric
448+
449-
p19.Size = Vector3.new(1, 4, 2)
449+
local e1=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1) e1m.MeshType="FileMesh" e1m.MeshId=asset .. Decs.Ring 
450-
p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
450+
451-
p19.CanCollide = false
451+
local e2=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh" e2m.MeshId=asset .. Decs.Ring 
452-
p19.Locked = true
452+
453-
p19.BottomSurface = Enum.SurfaceType.Smooth
453+
local e3=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh" e3m.MeshId=asset .. Decs.Crown 
454-
p19.TopSurface = Enum.SurfaceType.Smooth
454+
455-
b19 = Instance.new("SpecialMesh", p19)
455+
SplashDmg(false,onb.p,dmge,scale/1.6,125) q(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do 
456-
b19.MeshType = Enum.MeshType.Wedge
456+
457-
b19.Name = "Mesh"
457+
e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i) e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0) w() 
458-
b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
458+
459-
p20 = Instance.new("Part", m)
459+
end 
460-
p20.BrickColor = BrickColor.new("Really black")
460+
461-
p20.FormFactor = Enum.FormFactor.Custom
461+
end) end 
462-
p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
462+
463-
p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
463+
function splat2(pos,dmge) 
464-
p20.CanCollide = false
464+
465-
p20.Locked = true
465+
local dbr=it("Model",workspace) local colz2="Bright red" if ts(dmge)=="Block!" then colz2="Bright blue" end 
466-
p20.Elasticity = 0
466+
467-
p20.BottomSurface = Enum.SurfaceType.Smooth
467+
dbr.Name=ts(dmge) local dbri=pa(dbr,"Head","Block",1,0,1,false,false,0,0,colz2) it("Humanoid",dbr).MaxHealth=0 
468-
p20.TopSurface = Enum.SurfaceType.Smooth
468+
469-
b20 = Instance.new("BlockMesh", p20)
469+
dbri.Anchored=true dbri.CFrame=cn(pos + v3(rn(-15,15)/10,3,rn(-15,15)/10)) game:service'Debris':AddItem(dbr,0.5) end 
470-
b20.Name = "Mesh"
470+
471-
b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
471+
local DBDH={} 
472-
p21 = Instance.new("Part", m)
472+
473-
p21.BrickColor = BrickColor.new("Bright blue")
473+
function Dmgz(blockz,aihu,dmgzz2,pos,fuu) if ft(DBDH,aihu.Parent) or aihu == hu then return end if aihu.Health==0 then return end if aihu.Parent:findFirstChild("ForceField") then return end dmgdeb2=true q(function() if (aihu.Parent:findFirstChild("Block") and aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or pos.Name:lower()=="shield" then splat2(pos.Position,"Bl" .. "ock!") w(0.2) Sound(Sounds.Block,1.4,3) return end 
474-
p21.FormFactor = Enum.FormFactor.Custom
474+
475-
p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
475+
local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz*1.2 end ti(DBDH,aihu.Parent) if rn(1,a.cr[1]) == 1 then aihu:TakeDamage(dmgzz*a.cr[2]) dmgzz="Crit! " ..ts(dmgzz*a.cr[2]) else q(function() fuu(aihu.Parent) end) aihu:TakeDamage(dmgzz) end if not pos then return end splat2(pos.Position,dmgzz) q(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end) 
476-
p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
476+
477-
p21.CanCollide = false
477+
end) end 
478-
p21.Locked = true
478+
479-
p21.Elasticity = 0
479+
function rayHit(wai,lolk,weplol,adjus,magz,tim) local DebounceTable2={} q(function() 
480-
p21.BottomSurface = Enum.SurfaceType.Smooth
480+
481-
p21.TopSurface = Enum.SurfaceType.Smooth
481+
local hitx=0 local tymzup=false q(function() w(wai) tymzup=true end) 
482-
b21 = Instance.new("SpecialMesh", p21)
482+
483-
b21.MeshType = Enum.MeshType.Wedge
483+
repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999) 
484-
b21.Name = "Mesh"
484+
485-
b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
485+
repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end 
486-
w1 = Instance.new("Weld", p1)
486+
487-
w1.Name = "Part_Weld"
487+
bhit,bpos=ray((weplol.CFrame *adjus *cn(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cn(0,0,2)).p) 
488-
w1.Part0 = p1
488+
489-
w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
489+
if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8 
490-
w1.Part1 = p2
490+
491-
w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
491+
if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local brea=false 
492-
w2 = Instance.new("Weld", p2)
492+
493-
w2.Name = "Part_Weld"
493+
for i,v in pairs(bhit.Parent:children()) do local dmge=rn(d[1],d[2])*tim 
494-
w2.Part0 = p2
494+
495-
w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
495+
if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end 
496-
w2.Part1 = p3
496+
497-
w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
497+
if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do local dmge=rn(d[1],d[2])*tim 
498-
w3 = Instance.new("Weld", p3)
498+
499-
w3.Name = "Part_Weld"
499+
if v.Parent:findFirstChild("Humanoid") and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end 
500-
w3.Part0 = p3
500+
501-
w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
501+
end 
502-
w3.Part1 = p4
502+
503-
w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
503+
end until hitx >= lolk or tymzup end) end 
504-
w4 = Instance.new("Weld", p4)
504+
505-
w4.Name = "Part_Weld"
505+
function GetRegion(p0,p1,f,f2) q(function() 
506-
w4.Part0 = p4
506+
507-
w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
507+
for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end 
508-
w4.Part1 = p5
508+
509-
w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
509+
end) end 
510-
w5 = Instance.new("Weld", p5)
510+
511-
w5.Name = "Part_Weld"
511+
function FindGround(pos) local ax,ay,az = pos:toEulerAnglesXYZ() 
512-
w5.Part0 = p5
512+
513-
w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
513+
local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0))) 
514-
w5.Part1 = p6
514+
515-
w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
515+
if bhit and bpos then return cn(bpos)*ca(ax,ay,az) end return nil end 
516-
w6 = Instance.new("Weld", p6)
516+
517-
w6.Name = "Part_Weld"
517+
function MakeCrater(pos,sc,tyms,debz) q(function() if not debz then debz = 5 end 
518-
w6.Part0 = p6
518+
519-
w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
519+
local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0))) 
520-
w6.Part1 = p7
520+
521-
w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
521+
if bhit and bpos then 
522-
w7 = Instance.new("Weld", p7)
522+
523-
w7.Name = "Part_Weld"
523+
for i=1,tyms do q(function() 
524-
w7.Part0 = p7
524+
525-
w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
525+
local gr = pa(su,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) gr.Material = bhit.Material gr.TopSurface = bhit.TopSurface 
526-
w7.Part1 = p8
526+
527-
w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
527+
gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) wait(debz) fade(gr,0.1) 
528-
w8 = Instance.new("Weld", p8)
528+
529-
w8.Name = "Part_Weld"
529+
end) end 
530-
w8.Part0 = p8
530+
531-
w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
531+
end 
532-
w8.Part1 = p9
532+
533-
w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
533+
end) 
534-
w9 = Instance.new("Weld", p9)
534+
535-
w9.Name = "Part_Weld"
535+
end 
536-
w9.Part0 = p9
536+
537-
w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
537+
function ForceBrick(v,rootpos,force) q(function() if v:GetMass() > 100 or v.Anchored or getclass(v,"Weld") then return end 
538-
w9.Part1 = p10
538+
539-
w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
539+
v:BreakJoints() v.Velocity = cn(rootpos,v.Position).lookVector*force 
540-
w10 = Instance.new("Weld", p10)
540+
541-
w10.Name = "Part_Weld"
541+
end) end 
542-
w10.Part0 = p10
542+
543-
w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
543+
--Dio's functions 
544-
w10.Part1 = p11
544+
545-
w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
545+
function SpawnSword(pos,sc,dmg,col) if pos == nil then return end q(function() MakeCrater(pos.p+v3(0,2,0),3,3,3) 
546-
w11 = Instance.new("Weld", p11)
546+
547-
w11.Name = "Part_Weld"
547+
GlowMesh(false,"Sphere",t,v3(7*sc,1.5*sc,7*sc),col,pos,0.1,1,0.05) 
548-
w11.Part0 = p11
548+
549-
w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
549+
local pro = pa(su,"","Block",2*sc,2*sc,7*sc,true,true,0.3,0,"") local prom = qi({"SpecialMesh",pro,Scale=v3(3*sc,2*sc,4*sc),VertexColor=v3(0,0,1),MeshType="FileMesh",MeshId=asset .. Decs.RedCliff,TextureId=asset .. Decs.RedCliffT}) 
550-
w11.Part1 = p12
550+
551-
w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
551+
pro.CFrame = pos*ca(rd(-25),0,0)*cn(0,-3*sc,0) local cff = pro.CFrame for i=0.1,1,0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end 
552-
w12 = Instance.new("Weld", p12)
552+
553-
w12.Name = "Part_Weld"
553+
local rr = sc*1.5 GetRegion(pro.Position-v3(rr,rr,rr),pro.Position+v3(rr,rr,rr),function(v) v.Humanoid.PlatformStand = true local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(pro.Position,v.Torso.Position+v3(0,20,0)).lookVector*40}) Dmgz(false,v.Humanoid,rn(d[1],d[2]),v.Torso) wait(0.15) bpp:Remove() v.Humanoid.PlatformStand = false end) wait(1) for i=1,0,-0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end pro:Remove() end) 
554-
w12.Part0 = p12
554+
555-
w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
555+
end local bped = {} 
556-
w12.Part1 = p13
556+
557-
w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
557+
function SpikeSucker(pos,sc) 
558-
w13 = Instance.new("Weld", p13)
558+
559-
w13.Name = "Part_Weld"
559+
local bal = pa(c,"","Ball",4*sc,4*sc,4*sc,false,true,0.16,0,"Navy blue") bal.CFrame = pos 
560-
w13.Part0 = p13
560+
561-
w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
561+
local spi = pa(c,"","Ball",0,0,0,false,true,0.16,0,"Navy blue") spi.CFrame = bal.CFrame local spm = qi({"SpecialMesh",spi,MeshType="FileMesh",MeshId=asset .. Decs.SpikeBall}) 
562-
w13.Part1 = p14
562+
563-
w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
563+
local dia = pa(bal,"","Block",0,0,0,false,true,0.3,0,"Navy blue") qi({"SpecialMesh",dia,Scale=v3(1*sc,2*sc,1*sc),MeshType="FileMesh",MeshId=asset .. Decs.Diamond}) 
564-
w14 = Instance.new("Weld", p14)
564+
565-
w14.Name = "Part_Weld"
565+
local dia2 = dia:Clone() dia2.Parent = bal local dia3 = dia:Clone() dia3.Parent = bal local tms = 0 local rr=10*sc for x=1,4 do 
566-
w14.Part0 = p14
566+
567-
w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
567+
for i=0,1,0.1 do tms = tms + 1 
568-
w14.Part1 = p15
568+
569-
w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
569+
spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0) 
570-
w15 = Instance.new("Weld", p15)
570+
571-
w15.Name = "Part_Weld"
571+
if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end 
572-
w15.Part0 = p15
572+
573-
w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
573+
wait() 
574-
w15.Part1 = p16
574+
575-
w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
575+
end 
576-
w16 = Instance.new("Weld", p16)
576+
577-
w16.Name = "Part_Weld"
577+
for i=1,0,-0.1 do tms = tms + 1 
578-
w16.Part0 = p16
578+
579-
w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
579+
spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0) 
580-
w16.Part1 = p17
580+
581-
w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
581+
if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end 
582-
w17 = Instance.new("Weld", p17)
582+
583-
w17.Name = "Wedge_Weld"
583+
wait() 
584-
w17.Part0 = p17
584+
585-
w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
585+
end 
586-
w17.Part1 = p18
586+
587-
w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
587+
for i,v in pairs(bped) do q(function() for i,vv in pairs(v.Torso:children()) do if vv.Name == "SBP" then vv:Remove() end end end) end 
588-
w18 = Instance.new("Weld", p18)
588+
589-
w18.Name = "Wedge_Weld"
589+
end 
590-
w18.Part0 = p18
590+
591-
w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
591+
q(function() fade(dia,0.2) fade(dia2,0.2) fade(dia3,0.2) for i=0.1,1,0.1 do spi.Transparency = i spm.Scale = spm.Scale*1.1 bal.Transparency = i bal.Size = bal.Size*1.1 bal.CFrame = pos wait() end spi:Remove() bal:Remove() end) 
592-
w18.Part1 = p19
592+
593-
w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
593+
end 
594-
w19 = Instance.new("Weld", p19)
594+
595-
w19.Name = "Part_Weld"
595+
function Blackspace(pos,tms,dmg) 
596-
w19.Part0 = p19
596+
597-
w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
597+
local bal = pa(c,"","Ball",52,52,52,false,true,1,0,"Really black") bal.CFrame = pos 
598-
w19.Part1 = p20
598+
599-
w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
599+
for i=1,0.5,-0.1 do bal.Transparency =i wait() end 
600-
w20 = Instance.new("Weld", p20)
600+
601-
w20.Name = "Part_Weld"
601+
for i=1,tms do local o = 25 
602-
w20.Part0 = p20
602+
603-
w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
603+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(25,0,0).p,4,2.5,"Institutional white",0.3,0) 
604-
w20.Part1 = p21
604+
605-
w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
605+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(-25,0,0).p,4,2.5,"Institutional white",0.3,0) 
606-
m.Parent = char
606+
607-
m:MakeJoints()
607+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,25,0).p,4,2.5,"Institutional white",0.3,0) 
608-
----------------------------------------------------
608+
609-
local cor = Instance.new("Part", char.Absolution)
609+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,-25,0).p,4,2.5,"Institutional white",0.3,0) 
610-
cor.Name = "Thingy"
610+
611-
cor.Locked = true
611+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,25).p,4,2.5,"Institutional white",0.3,0) 
612-
cor.BottomSurface = 0
612+
613-
cor.CanCollide = false
613+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,-25).p,4,2.5,"Institutional white",0.3,0) 
614-
cor.Size = Vector3.new(1, 13, 1)
614+
615-
cor.Transparency = 1
615+
local rr = 25 if i%4==0 then GetRegion(pos.p-v3(rr,rr,rr),pos.p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(3,5),v.Torso) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bal.Position,v.Torso.Position).lookVector*10}) wait(0.1) bpp:Remove() end) end 
616-
cor.TopSurface = 0
616+
617-
corw = Instance.new("Weld", cor)
617+
wait(0.05) 
618-
corw.Part0 = rarm
618+
619-
corw.Part1 = cor
619+
end 
620-
corw.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
620+
621-
corw.C1 = CFrame.new(0, 0, 0)
621+
for i=0.5,1,0.1 do bal.Transparency =i wait() end bal:Remove() 
622-
weld1 = Instance.new("Weld", char.Absolution)
622+
623-
weld1.Part0 = cor
623+
end 
624-
weld1.Part1 = p6
624+
625-
weld1.C0 = CFrame.new(0, 0, 0)
625+
function MatterBall(pos,sc,spid,tyms,dmgmul) q(function() 
626-
----------------------------------------------------
626+
627-
hitb = Instance.new("Part", char.Absolution)
627+
local cor = db1:Clone() cor.Mesh.Scale=v3(sc,sc,sc)*5 local cor2 = db2:Clone() cor2.Mesh.Scale = cor.Mesh.Scale*1.55 qi({"Fire",cor,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color,Size=sc*3.5,Heat=0}) 
628-
hitb.Name = "Thingy2"
628+
629-
hitb.Locked = true
629+
cor.Transparency = 0.05 cor.Anchored = true cor2.Anchored = true cor2.Transparency = 0.4 cor.Parent = su cor2.Parent = cor cor.CFrame = pos 
630-
hitb.BottomSurface = 0
630+
631-
hitb.CanCollide = false
631+
local corms = cor.Mesh.Scale local cor2ms = cor2.Mesh.Scale for i=1,tyms do local lolvt = {-2*sc,2*sc} 
632-
hitb.Size = Vector3.new(0, 8, 6)
632+
633-
hitb.Transparency = 1
633+
local lolv3 = v3(0,0,0) local lolrn = rn(1,3) if lolrn == 1 then lolv3=v3(lolvt[rn(1,2)],0,0) elseif lolrn == 2 then lolv3=v3(0,lolvt[rn(1,2)],0) elseif lolrn == 3 then lolv3=v3(0,0,lolvt[rn(1,2)]) end cor.Mesh.Scale=corms+lolv3 cor2.Mesh.Scale=cor2ms+lolv3 
634-
hitb.TopSurface = 0
634+
635-
weld2 = Instance.new("Weld", char.Absolution)
635+
cor.CFrame = pos*cn(0,0,-spid*i) 
636-
weld2.Part0 = hitb
636+
637-
weld2.Part1 = p12
637+
local bhit,bpos=ray(cor.Position,cor.Position - (cor.CFrame *cn(0,0,1)).p) 
638-
weld2.C0 = CFrame.new(0, .6, 1)
638+
639-
----------------------------------------------------
639+
if bhit and (bpos - cor.Position).magnitude < (spid*1.1) then break end 
640-
local m = Instance.new("Model")
640+
641-
m.Name = "Claw"
641+
cor.CFrame=cor.CFrame*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))) cor2.CFrame = cor.CFrame 
642-
p1 = Instance.new("Part", m)
642+
643-
p1.BrickColor = BrickColor.new("Really black")
643+
local lolpos = FindGround(cor.CFrame) if lolpos and i%rn(2,3)==0 then GlowMesh(false,asset .. Decs.Crown,t,v3(2.6*sc,0.8*sc,2.6*sc),'Navy blue',cn(lolpos.p+v3(0,0.15*sc,0)),0.1,1,0.05) end 
644-
p1.FormFactor = Enum.FormFactor.Custom
644+
645-
p1.Size = Vector3.new(1.5, 0.5, 0.5)
645+
wait() end cor.Fire:Remove() 
646-
p1.CFrame = CFrame.new(2.91120553, 6.79703379, -19.5339718, -0.205515206, -0.209888965, 0.955883741, 0.52527827, -0.847774804, -0.0732159689, 0.825741529, 0.487057745, 0.284480691)
646+
647-
p1.CanCollide = false
647+
q(function() 
648-
p1.Locked = true
648+
649-
p1.BottomSurface = Enum.SurfaceType.Smooth
649+
local n1 = pa(su,"","Block",0,0,0,true,true,0.3,0,"Navy blue") qi({"SpecialMesh",n1,Scale=v3(3.5,3.5,8),MeshType="FileMesh",MeshId=asset .. Decs.Chakram}) 
650-
p1.TopSurface = Enum.SurfaceType.Smooth
650+
651-
b1 = Instance.new("BlockMesh", p1)
651+
local n2 = n1:Clone() n2.Parent = su n1.CFrame = cor.CFrame*ca(0,rd(-45),0) n2.CFrame = cor.CFrame*ca(0,rd(45),0) 
652-
b1.Name = "Mesh"
652+
653-
p2 = Instance.new("WedgePart", m)
653+
for i=1,8 do n1.Mesh.Scale = n1.Mesh.Scale+v3(0.3*sc,0.3*sc,0.35*sc) n2.Mesh.Scale = n1.Mesh.Scale cor.Transparency = cor.Transparency + 0.12 n1.Transparency = cor.Transparency n2.Transparency = n1.Transparency cor2.Transparency = cor2.Transparency + 0.1 cor.Mesh.Scale = cor.Mesh.Scale+v3(2.3*sc,2.3*sc,2.3*sc) cor2.Mesh.Scale = cor.Mesh.Scale*1.55 wait() end n1:Remove() n2:Remove() cor:Remove() cor2:Remove() end) 
654-
p2.BrickColor = BrickColor.new("Really black")
654+
655-
p2.Name = "Wedge"
655+
local rr = sc GetRegion(cor.Position-v3(rr,rr,rr),cor.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(cor.Position,v.Torso.Position+v3(0,2,0)).lookVector*60}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*dmgmul,v.Torso) wait(0.12) bpp:Remove() end) 
656-
p2.FormFactor = Enum.FormFactor.Custom
656+
657-
p2.Size = Vector3.new(3, 1, 0.5)
657+
end) end 
658-
p2.CFrame = CFrame.new(2.94872427, 6.13246727, -16.5004997, -5.96046448e-008, -4.47034836e-008, -1.00000358, -1.3615936e-005, 0.99999994, 4.47034836e-008, 1.00000358, 1.41002238e-005, 0)
658+
659-
p2.CanCollide = false
659+
function FistBoom(pos,sc,dmg,TYMZEH) q(function() 
660-
p2.Locked = true
660+
661-
p2.BottomSurface = Enum.SurfaceType.Smooth
661+
local rip = pa(su,"","Block",1,1,1,false,true,0.2,0,"Navy blue") ripm = qi({"SpecialMesh",rip,MeshType="Sphere"}) 
662-
p2.TopSurface = Enum.SurfaceType.Smooth
662+
663-
p3 = Instance.new("Part", m)
663+
rip.CFrame = pos*cn(-4*sc/2,4*sc/2,0)*ca(0,0,rd(45)) 
664-
p3.BrickColor = BrickColor.new("Really black")
664+
665-
p3.FormFactor = Enum.FormFactor.Custom
665+
for i=1,3.5,0.5 do rip.Size=v3(1,i*2,1) rip.CFrame = pos*cn((-4+i)*sc,(4-i)*sc,0)*ca(0,0,rd(45)) wait() end 
666-
p3.Size = Vector3.new(1.5, 0.5, 0.5)
666+
667-
p3.CFrame = CFrame.new(1.84869456, 6.79700661, -18.5422173, -5.06400113e-008, 1.07230136e-007, 1.00000715, -0.499905825, -0.866079628, -1.1125789e-007, 0.86608547, -0.499910295, -2.17476881e-008)
667+
for i=1,3.5,0.25 do rip.Size=v3(i*2,7,1) rip.CFrame = pos*ca(0,0,rd(45)) wait() end 
668-
p3.CanCollide = false
668+
669-
p3.Locked = true
669+
local fis = pa(su,"","Block",0,0,0,false,true,0.2,0,"Navy blue") fism = qi({"SpecialMesh",fis,Scale=v3(8*sc,8*sc,8*sc),MeshType="FileMesh",MeshId=asset .. Decs.Fist}) 
670-
p3.BottomSurface = Enum.SurfaceType.Smooth
670+
671-
p3.TopSurface = Enum.SurfaceType.Smooth
671+
for i=0.5,5.5,1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end 
672-
b2 = Instance.new("BlockMesh", p3)
672+
673-
b2.Name = "Mesh"
673+
fism.Scale = fism.Scale+v3(1*sc,1*sc,1*sc) fis.CFrame = pos*cn(0,5*sc,-5*sc)*ca(rd(45),0,0)*ca(rd(-90),rd(-90),0) rip.CFrame=pos*ca(rd(45),0,0) qi({"Fire",fis,Heat=-25,Size=15,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color}) 
674-
p4 = Instance.new("WedgePart", m)
674+
675-
p4.BrickColor = BrickColor.new("Really black")
675+
local arm = pa(su,"","Block",1,1,1,false,true,0.2,0,"Navy blue") armm = it('CylinderMesh',arm) 
676-
p4.Name = "Wedge"
676+
677-
p4.FormFactor = Enum.FormFactor.Custom
677+
arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc) 
678-
p4.Size = Vector3.new(3, 1, 0.5)
678+
679-
p4.CFrame = CFrame.new(0.0487272739, 4.13279819, -16.5004959, -1.62921424e-007, 1.78814929e-007, 1.00001431, -1.2755394e-005, -0.999999762, -1.78813849e-007, 1.00001431, -1.46627426e-005, -7.54998553e-008)
679+
for i=1,7 do fis.CFrame=fis.CFrame*cn(0,TYMZEH/7,0) 
680-
p4.CanCollide = false
680+
681-
p4.Locked = true
681+
arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc) 
682-
p4.BottomSurface = Enum.SurfaceType.Smooth
682+
683-
p4.TopSurface = Enum.SurfaceType.Smooth
683+
wait() end local armag = (rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1 
684-
p5 = Instance.new("Part", m)
684+
685-
p5.BrickColor = BrickColor.new("Really black")
685+
for x=45,0,-5 do 
686-
p5.FormFactor = Enum.FormFactor.Custom
686+
687-
p5.Size = Vector3.new(1.5, 0.5, 0.5)
687+
rip.CFrame = pos*ca(rd(x+180),0,0) fis.CFrame=rip.CFrame*cn(0,0,(armag-1)+(5.5*sc))*ca(rd(90),rd(-90),0) 
688-
p5.CFrame = CFrame.new(1.84874606, 6.79701567, -19.6422844, -4.29027068e-007, 1.9046513e-007, 1.00001431, 0.500089467, -0.865973532, 2.18601315e-008, 0.865987122, 0.50009501, 3.78533827e-008)
688+
689-
p5.CanCollide = false
689+
arm.CFrame = rip.CFrame*cn(0,0,((armag-1)/2)+0.5)*ca(rd(90),0,0) 
690-
p5.Locked = true
690+
691-
p5.BottomSurface = Enum.SurfaceType.Smooth
691+
wait() 
692-
p5.TopSurface = Enum.SurfaceType.Smooth
692+
693-
b3 = Instance.new("BlockMesh", p5)
693+
end 
694-
b3.Name = "Mesh"
694+
695-
p6 = Instance.new("Part", m)
695+
q(function() local cfz = {rip.CFrame,arm.CFrame,fis.CFrame} for i=1,15 do local lolv3=v3(rn(-1*sc,1*sc),rn(-1*sc,1*sc),rn(-1*sc,1*sc)) rip.CFrame=cfz[1]+lolv3 fis.CFrame=cfz[3]+lolv3 arm.CFrame=cfz[2]+lolv3 wait() end 
696-
p6.BrickColor = BrickColor.new("Really black")
696+
697-
p6.FormFactor = Enum.FormFactor.Custom
697+
for i=armag,0,-armag/15 do armm.Scale =v3(4,i,4) fis.CFrame=rip.CFrame*cn(0,0,(i)+(5.5*sc))*ca(rd(90),rd(-90),0) arm.CFrame = rip.CFrame*cn(0,0,((i-1)/2)+0.5)*ca(rd(90),0,0) wait() end arm:Remove() 
698-
p6.Size = Vector3.new(1.5, 0.5, 0.5)
698+
699-
p6.CFrame = CFrame.new(2.61122823, 6.79701757, -18.433939, -0.250001401, 0.0669622123, 0.965941966, -0.491382152, -0.868364573, -0.0669801831, 0.834303975, -0.491393685, 0.249996051)
699+
for i=5.5,0.5,-1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end fis:Remove() 
700-
p6.CanCollide = false
700+
701-
p6.Locked = true
701+
for i=0.2,1,0.1 do ripm.Scale = ripm.Scale+v3(0.2*sc,0.2*sc,0.2*sc) rip.Transparency = i wait() end rip:Remove() end) 
702-
p6.BottomSurface = Enum.SurfaceType.Smooth
702+
703-
p6.TopSurface = Enum.SurfaceType.Smooth
703+
local rr = 6.5*sc GetRegion(fis.Position-v3(rr,rr,rr),fis.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(fis.Position-v3(0,1*sc,0),v.Torso.Position+v3(0,2,0)).lookVector*75}) Dmgz(false,v.Humanoid,rn(d[1]*2,d[2]*2.5),v.Torso) wait(0.15) bpp:Remove() end,function(v) ForceBrick(v,fis.Position,100) end) 
704-
b4 = Instance.new("BlockMesh", p6)
704+
705-
b4.Name = "Mesh"
705+
MakeCrater(fis.Position+v3(0,2,0),5,7,10) 
706-
p7 = Instance.new("Part", m)
706+
707-
p7.BrickColor = BrickColor.new("Really black")
707+
end) end 
708-
p7.FormFactor = Enum.FormFactor.Custom
708+
709-
p7.Size = Vector3.new(3, 1, 1.20000005)
709+
WormDrill = function(target,sca) q(function() local spiran = rn(-360,360) local slope = {} 
710-
p7.CFrame = CFrame.new(2.59874034, 5.13276958, -16.5005379, -3.27825546e-007, -3.57627869e-007, -1.00001431, -0.000133868307, 0.99999994, 1.49011612e-008, 1.00001442, 0.000135900453, -5.96046448e-008)
710+
711-
p7.CanCollide = false
711+
for i=90,-270,-10 do table.insert(slope,cn(target.p)*ca(0,rd(spiran),0)*cn(0,0,30*sca)*ca(rd(i),0,0)*cn(0,0,30*sca)) end 
712-
p7.Locked = true
712+
713-
p7.BottomSurface = Enum.SurfaceType.Smooth
713+
local mm = it('Model',su) local tr = 0.15 
714-
p7.TopSurface = Enum.SurfaceType.Smooth
714+
715-
b5 = Instance.new("BlockMesh", p7)
715+
local worm0 = pa(mm,"","Block",0,60,0,true,true,tr,0,"Navy blue") qi({"SpecialMesh",worm0,Scale=v3(9*sca,12*sca,9*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=12137531"}) 
716-
b5.Name = "Mesh"
716+
717-
p8 = Instance.new("Part", m)
717+
local worm1 = pa(mm,"","Block",10*sca,6*sca,10*sca,true,true,tr,0,"Navy blue") it('CylinderMesh',worm1) 
718-
p8.BrickColor = BrickColor.new("Bright blue")
718+
719-
p8.FormFactor = Enum.FormFactor.Symmetric
719+
local worm2 = pa(mm,"","Block",9.5*sca,6*sca,9.5*sca,true,true,tr,0,"Navy blue") it('CylinderMesh',worm2) 
720-
p8.Size = Vector3.new(1, 1, 1)
720+
721-
p8.CFrame = CFrame.new(1.84841466, 6.25537968, -20.3997307, -1.42129729e-005, 0.00428489037, -1.00000513, 0.965967655, 0.258660465, 0.00109496934, 0.258668512, -0.965972245, -0.00414247159)
721+
local worm3 = pa(mm,"","Block",9*sca,6*sca,9*sca,true,true,tr,0,"Navy blue") it('CylinderMesh',worm3) 
722-
p8.CanCollide = false
722+
723-
p8.Locked = true
723+
local worm4 = pa(mm,"","Block",8.5*sca,6*sca,8.5*sca,true,true,tr,0,"Navy blue") it('CylinderMesh',worm4) 
724-
b6 = Instance.new("SpecialMesh", p8)
724+
725-
b6.MeshId = "http://www.roblox.com/Asset/?id=9756362"
725+
local worm5 = pa(mm,"","Block",8*sca,6*sca,8*sca,true,true,tr,0,"Navy blue") it('CylinderMesh',worm5) 
726-
b6.TextureId = ""
726+
727-
b6.MeshType = Enum.MeshType.FileMesh
727+
local worm6 = pa(mm,"","Block",7.2*sca,6*sca,7.2*sca,true,true,tr,0,"Navy blue") qi({"SpecialMesh",worm6,Scale=v3(4*sca,18.5*sca,4*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=1033714"}) 
728-
b6.Name = "Mesh"
728+
729-
b6.Scale = Vector3.new(1.20000005, 0.449999988, 0.449999988)
729+
for i=1,#slope-6 do if i+6 == 10 then MakeCrater(slope[i+6].p+v3(0,10,0),13,9,20) end if i+5 == 27 then local rr = 8*sca GetRegion(slope[i+5].p-v3(rr,rr,rr),slope[i+5].p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(slope[i+5].p,v.Torso.Position+v3(0,2,0)).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1]*3.2,d[2]*4),v.Torso) wait(0.2) bpp:Remove() end,function(v) ForceBrick(v,slope[i+5].p,150) end) MakeCrater(slope[i+5].p+v3(0,10,0),13,9,20) end 
730-
p9 = Instance.new("Part", m)
730+
731-
p9.BrickColor = BrickColor.new("Really black")
731+
worm0.CFrame = slope[i+6]*ca(rd(160),0,0)*ca(0,rd(0),0)*cn(0,5*sca,0) worm1.CFrame = slope[i+5] worm2.CFrame = slope[i+4] worm3.CFrame = slope[i+3] worm4.CFrame = slope[i+2] worm5.CFrame = slope[i+1] worm6.CFrame = slope[i]*ca(rd(180),0,0)*cn(0,4*sca,0) wait(0.04) end 
732-
p9.FormFactor = Enum.FormFactor.Custom
732+
733-
p9.Size = Vector3.new(1.5, 0.5, 0.5)
733+
worm0:Remove() worm1:Remove() worm2:Remove() worm3:Remove() worm4:Remove() worm5:Remove() worm6:Remove() 
734-
p9.CFrame = CFrame.new(2.79691935, 3.68131566, -18.264101, -0.277095288, -0.561500967, -0.779720128, 0.631033003, 0.505603611, -0.58835566, 0.724593103, -0.655058563, 0.214224264)
734+
735-
p9.CanCollide = false
735+
end) end 
736-
p9.Locked = true
736+
737-
p9.BottomSurface = Enum.SurfaceType.Smooth
737+
SpawnTornado = function(pos,sc,ski,tyms) q(function() 
738-
p9.TopSurface = Enum.SurfaceType.Smooth
738+
739-
b7 = Instance.new("BlockMesh", p9)
739+
local tor = pa(su,"","Block",0,0,0,true,true,1,0,"Navy blue") qi({"SpecialMesh",tor,Scale=v3(6.4*sc,8*sc,6.5*sc),MeshType="FileMesh",MeshId=asset .. Decs.Tornado}) 
740-
b7.Name = "Mesh"
740+
741-
p10 = Instance.new("Part", m)
741+
tor.CFrame = pos q(function() for i=1,0.2,-0.1 do tor.Transparency = i wait() end end) 
742-
p10.BrickColor = BrickColor.new("Bright blue")
742+
743-
p10.FormFactor = Enum.FormFactor.Symmetric
743+
local zz = 0 local tpos = tor.Position 
744-
p10.Size = Vector3.new(1, 1, 1)
744+
745-
p10.CFrame = CFrame.new(3.09846497, 6.25236273, -20.2996788, -0.0669716895, 0.254178405, -0.964850724, 0.96595335, 0.258713901, 0.00110733509, 0.249903828, -0.93192625, -0.262850702)
745+
q(function() while tor.Parent do zz = zz+1 
746-
p10.CanCollide = false
746+
747-
p10.Locked = true
747+
tor.CFrame = pos*cn(0,0,-zz/2.6)*ca(0,rd(zz*5),0)*cn(0,0,zz*ski/30)*ca(0,rd(zz*25),0) wait() 
748-
b8 = Instance.new("SpecialMesh", p10)
748+
749-
b8.MeshId = "http://www.roblox.com/Asset/?id=9756362"
749+
local rr = 7*sc GetRegion(tor.Position-v3(rr,rr,rr),tor.Position+v3(rr,rr,rr),function(v) if v.Torso:findFirstChild("SRP") == nil then local bp = qi({"BodyPosition",v.Torso,Name="SRP",maxForce=v3(1/0,1/0,1/0),position=tor.CFrame*cn(0,0,8*sc).p}) while tor.Parent do v.Humanoid.PlatformStand=true bp.position=tor.CFrame*cn(0,0,8*sc).p 
750-
b8.TextureId = ""
750+
751-
b8.MeshType = Enum.MeshType.FileMesh
751+
if rn(1,4) == 2 then Dmgz(false,v.Humanoid,rn(1,2),v.Torso) end 
752-
b8.Name = "Mesh"
752+
753-
b8.Scale = Vector3.new(1.20000005, 0.449999988, 0.449999988)
753+
wait() end bp:Remove() Dmgz(true,v.Humanoid,rn(d[1]*2,d[2]*2),v.Torso) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(tpos,v.Torso.Position+v3(0,2,0)).lookVector*100}) wait(0.35) bpp:Remove() v.Humanoid.PlatformStand = false else end end) 
754-
p11 = Instance.new("Part", m)
754+
755-
p11.BrickColor = BrickColor.new("Really black")
755+
end end) 
756-
p11.FormFactor = Enum.FormFactor.Custom
756+
757-
p11.Size = Vector3.new(1.5, 0.5, 0.5)
757+
wait(tyms) tpos = tor.Position local torm = tor.Mesh.Scale tor:Remove() GlowMesh(false,asset .. Decs.Tornado,t,torm*3,'Navy blue',cn(tpos),0.2,1,0.05) 
758-
p11.CFrame = CFrame.new(0.386122227, 6.79699421, -18.533905, 0.250022948, -0.0669473261, 0.965937555, -0.491377324, -0.868365645, 0.0670026764, 0.834300399, -0.491393894, -0.250007868)
758+
759-
p11.CanCollide = false
759+
end) end 
760-
p11.Locked = true
760+
761-
p11.BottomSurface = Enum.SurfaceType.Smooth
761+
---- TUT01LOL 
762-
p11.TopSurface = Enum.SurfaceType.Smooth
762+
763-
b9 = Instance.new("BlockMesh", p11)
763+
han = pa(su,"","Block",0.4,0.4,0.4,false,false,0,0,"Navy blue") it('CylinderMesh',han) 
764-
b9.Name = "Mesh"
764+
765-
p12 = Instance.new("Part", m)
765+
hanw = qi({"Weld",han,Part0=t,Part1=han,C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)}) 
766-
p12.BrickColor = BrickColor.new("Really black")
766+
767-
p12.FormFactor = Enum.FormFactor.Custom
767+
han2 = pa(su,"","Block",0.35,4,0.35,false,false,0,0,"Black") it('CylinderMesh',han2) 
768-
p12.Size = Vector3.new(1.5, 0.5, 0.5)
768+
769-
p12.CFrame = CFrame.new(1.14871967, 6.79700947, -19.6422291, -4.76837158e-007, 2.83122063e-007, 1.00001442, 0.500089884, -0.865973473, 4.47034836e-008, 0.865987122, 0.500095367, 1.49011612e-008)
769+
han2w = qi({"Weld",han2,Part0=han,Part1=han2,C0=cn(0,1,0)}) 
770-
p12.CanCollide = false
770+
771-
p12.Locked = true
771+
han3 = pa(su,"","Block",0,0,0,false,false,0,0,"Navy blue") qi({"SpecialMesh",han3,MeshType="Sphere",Scale=v3(0.4,0.4,0.4)*5}) 
772-
p12.BottomSurface = Enum.SurfaceType.Smooth
772+
773-
p12.TopSurface = Enum.SurfaceType.Smooth
773+
han3w = qi({"Weld",han2,Part0=han2,Part1=han3,C0=cn(0,-2,0)}) 
774-
b10 = Instance.new("BlockMesh", p12)
774+
775-
b10.Name = "Mesh"
775+
han4 = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",han4,MeshType="Sphere",Scale=v3(0.5,0.7,0.2)*5}) 
776-
p13 = Instance.new("Part", m)
776+
777-
p13.BrickColor = BrickColor.new("Really black")
777+
han4w = qi({"Weld",han2,Part0=han3,Part1=han4,C0=ca(0,rd(90),0)}) 
778-
p13.FormFactor = Enum.FormFactor.Custom
778+
779-
p13.Size = Vector3.new(1.5, 0.5, 0.5)
779+
for i=1,7 do 
780-
p13.CFrame = CFrame.new(1.14870512, 6.79699612, -18.5421638, -4.63888163e-008, 5.08347114e-007, 1.00001442, -0.499899268, -0.866083562, -2.18518963e-008, 0.866095126, -0.499908328, 3.78581007e-008)
780+
781-
p13.CanCollide = false
781+
des = pa(su,"","Block",0.4,0.2,0.4,false,false,0,0,"Navy blue") it('CylinderMesh',des).Scale = v3(1,0.4,1) 
782-
p13.Locked = true
782+
783-
p13.BottomSurface = Enum.SurfaceType.Smooth
783+
desw = qi({"Weld",han,Part0=han2,Part1=des,C0=cn(0,-0.9+(i/3),0)*ca(rd(rn(-15,15)),0,rd(rn(-15,15)))}) 
784-
p13.TopSurface = Enum.SurfaceType.Smooth
784+
785-
b11 = Instance.new("BlockMesh", p13)
785+
end 
786-
b11.Name = "Mesh"
786+
787-
p14 = Instance.new("Part", m)
787+
for i=0,270,90 do 
788-
p14.BrickColor = BrickColor.new("Bright blue")
788+
789-
p14.FormFactor = Enum.FormFactor.Symmetric
789+
des = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.1,0.4,0.1),MeshId=asset .. Decs.Spike}) 
790-
p14.Size = Vector3.new(1, 1, 1)
790+
791-
p14.CFrame = CFrame.new(1.14845455, 6.25537348, -20.3996773, -1.42545232e-005, 0.00425684778, -1.00000536, 0.965958476, 0.258694947, 0.00108788908, 0.258703023, -0.965963125, -0.00411536777)
791+
desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=ca(0,rd(i),0)*cn(0,1.8,0.3)*ca(rd(90),0,0)}) 
792-
p14.CanCollide = false
792+
793-
p14.Locked = true
793+
end 
794-
b12 = Instance.new("SpecialMesh", p14)
794+
795-
b12.MeshId = "http://www.roblox.com/Asset/?id=9756362"
795+
han5 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han5,MeshType="Sphere",Scale=v3(0.35,0.6,0.35)*5}) 
796-
b12.TextureId = ""
796+
797-
b12.MeshType = Enum.MeshType.FileMesh
797+
han5w = qi({"Weld",han2,Part0=han2,Part1=han5,C0=cn(0,2,0)}) 
798-
b12.Name = "Mesh"
798+
799-
b12.Scale = Vector3.new(1.20000005, 0.449999988, 0.449999988)
799+
han6 = pa(su,"","Wedge",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han6,MeshType="Wedge",Scale=v3(0.1,1,0.5)*5}) 
800-
p15 = Instance.new("Part", m)
800+
801-
p15.BrickColor = BrickColor.new("Medium stone grey")
801+
han6w = qi({"Weld",han2,Part0=han2,Part1=han6,C0=cn(0,2.4,0.05)*ca(rd(10),0,0)}) 
802-
p15.Transparency = 1
802+
803-
p15.Name = "ArmPart"
803+
han7 = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",han7,MeshType="FileMesh",Scale=v3(0.75,0.75,2),MeshId=asset .. Decs.Ring}) 
804-
p15.FormFactor = Enum.FormFactor.Custom
804+
805-
p15.Size = Vector3.new(2, 1, 1)
805+
han7w = qi({"Weld",han2,Part0=han2,Part1=han7,C0=cn(0,2.9,0)*ca(0,rd(90),0)}) 
806-
p15.CFrame = CFrame.new(1.49875152, 5.13257265, -16.0004654, -2.99420208e-007, 4.39002179e-007, 1.00001442, 0.00011029192, -1, 0, 1.00001454, 0.000108176115, 4.42378223e-008)
806+
807-
p15.CanCollide = false
807+
han8 = pa(su,"","Block",0,0,0,false,false,0.3,0.1,"Really blue") qi({"SpecialMesh",han8,MeshType="Sphere",Scale=v3(0.7,0.7,0.7)*5}) 
808-
p15.Locked = true
808+
809-
p15.BottomSurface = Enum.SurfaceType.Smooth
809+
han8w = qi({"Weld",han2,Part0=han2,Part1=han8,C0=cn(0,2.9,0)*ca(0,0,0)}) 
810-
p15.TopSurface = Enum.SurfaceType.Smooth
810+
811-
b13 = Instance.new("BlockMesh", p15)
811+
han9 = pa(su,"","Block",0,0,0,false,false,0,0,"Institutional white") qi({"SpecialMesh",han9,Scale=v3(0.25,1,0.25),MeshType="FileMesh",MeshId = asset .. Decs.Chakram3}) 
812-
b13.Name = "Mesh"
812+
813-
p16 = Instance.new("Part", m)
813+
han9w = qi({"Weld",han2,Part0=han2,Part1=han9,C0=cn(0,2.9,0)*ca(0,0,rd(90))}) 
814-
p16.BrickColor = BrickColor.new("Really black")
814+
815-
p16.FormFactor = Enum.FormFactor.Custom
815+
q(function() while true do wait(0.035) han9w.C0 = han9w.C0 *ca(0,rd(10),0) end end) 
816-
p16.Size = Vector3.new(3, 1, 2.4000001)
816+
817-
p16.CFrame = CFrame.new(1.49872661, 6.13250732, -16.5007095, -2.98894406e-007, 4.39006953e-007, 1.00001442, 0.000110270419, -1, 4.71678729e-012, 1.00001454, 0.000108154614, 4.37120207e-008)
817+
for i=0,2 do 
818-
p16.CanCollide = false
818+
819-
p16.Locked = true
819+
des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=asset .. Decs.Diamond}) 
820-
p16.BottomSurface = Enum.SurfaceType.Smooth
820+
821-
p16.TopSurface = Enum.SurfaceType.Smooth
821+
desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,2.1+(i/2.1),0.6+(i/5))*ca(rd(150-(i*30)),0,0)}) 
822-
b14 = Instance.new("BlockMesh", p16)
822+
823-
b14.Name = "Mesh"
823+
end 
824-
p17 = Instance.new("Part", m)
824+
825-
p17.BrickColor = BrickColor.new("Really black")
825+
des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=asset .. Decs.Diamond}) 
826-
p17.FormFactor = Enum.FormFactor.Custom
826+
827-
p17.Size = Vector3.new(1.5, 0.5, 0.5)
827+
desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,3.6,0.7)*ca(rd(50),0,0)}) 
828-
p17.CFrame = CFrame.new(2.77308726, 3.37837577, -19.2558823, 0.396035522, -0.497440547, -0.771840453, -0.207958207, 0.770127177, -0.603040278, 0.894391596, 0.399337679, 0.201549783)
828+
829-
p17.CanCollide = false
829+
bla = pa(su,"","Wedge",0.2,1,2,false,false,0,0.05,"") qi({"SpecialMesh",bla,Scale=v3(0.56,1,1),MeshType="Wedge"}) 
830-
p17.Locked = true
830+
831-
p17.BottomSurface = Enum.SurfaceType.Smooth
831+
blaw = qi({"Weld",han2,Part0=han8,Part1=bla,C0=cn(0,0.5,-1.2)*ca(rd(30),0,0)}) 
832-
p17.TopSurface = Enum.SurfaceType.Smooth
832+
833-
b15 = Instance.new("BlockMesh", p17)
833+
bla2 = pa(su,"","Wedge",0.2,0.7,2,false,false,0,0.05,"") qi({"SpecialMesh",bla2,Scale=v3(0.53,1,1),MeshType="Wedge"}) 
834-
b15.Name = "Mesh"
834+
835-
p18 = Instance.new("Part", m)
835+
bla2w = qi({"Weld",han2,Part0=bla,Part1=bla2,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)}) 
836-
p18.BrickColor = BrickColor.new("Bright blue")
836+
837-
p18.FormFactor = Enum.FormFactor.Symmetric
837+
bla3 = pa(su,"","Wedge",0.2,0.4,2,false,false,0,0.05,"") qi({"SpecialMesh",bla3,Scale=v3(0.5,1,1),MeshType="Wedge"}) 
838-
p18.Size = Vector3.new(1, 1, 1)
838+
839-
p18.CFrame = CFrame.new(-0.0516102314, 6.25535488, -20.1996384, 0.066943109, -0.245838761, -0.967011333, 0.965954781, 0.258709013, 0.00110003352, 0.249906152, -0.934162259, 0.254788101)
839+
bla3w = qi({"Weld",han2,Part0=bla2,Part1=bla3,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)}) 
840-
p18.CanCollide = false
840+
841-
p18.Locked = true
841+
han10 = pa(su,"","Block",0,0,0,false,false,0,1,"Really black") it('CylinderMesh',han10).Scale = v3(1.2,0.57,1.2) 
842-
b16 = Instance.new("SpecialMesh", p18)
842+
843-
b16.MeshId = "http://www.roblox.com/Asset/?id=9756362"
843+
han10 = qi({"Weld",han2,Part0=bla,Part1=han10,C0=cn(0,-0.37,1.35)*ca(0,0,rd(90))}) 
844-
b16.TextureId = ""
844+
845-
b16.MeshType = Enum.MeshType.FileMesh
845+
han11 = pa(su,"","Block",0.2,0.37,0.7,false,false,0,0,"") it('BlockMesh',han11).Scale = v3(0.48,1,0.9) 
846-
b16.Name = "Mesh"
846+
847-
b16.Scale = Vector3.new(1.20000005, 0.449999988, 0.449999988)
847+
han11 = qi({"Weld",han2,Part0=bla,Part1=han11,C0=cn(0,-0.32,1.3)}) 
848-
p19 = Instance.new("Part", m)
848+
849-
p19.BrickColor = BrickColor.new("Bright blue")
849+
--http://www.roblox.com/Knights-of-the-Seventh-Sanctum-Sword-and-Shield-item?id=60357959 
850-
p19.FormFactor = Enum.FormFactor.Symmetric
850+
851-
p19.Size = Vector3.new(1, 1, 1)
851+
raa = c["Right Arm"] 
852-
p19.CFrame = CFrame.new(2.43177533, 3.59484506, -20.0301056, 0.559401393, 0.116905749, 0.820629179, -0.685213447, -0.491872638, 0.537163019, 0.466440916, -0.862796843, -0.195047855)
852+
853-
p19.CanCollide = false
853+
laa = c["Left Arm"] 
854-
p19.Locked = true
854+
855-
b17 = Instance.new("SpecialMesh", p19)
855+
clawa1 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=asset .. Decs.Spike}) 
856-
b17.MeshId = "http://www.roblox.com/Asset/?id=9756362"
856+
857-
b17.TextureId = ""
857+
clawa1w = qi({"Weld",han2,Part0=laa,Part1=clawa1,C0=ca(rd(180),0,0)*cn(-0.2,1.25,0)}) 
858-
b17.MeshType = Enum.MeshType.FileMesh
858+
859-
b17.Name = "Mesh"
859+
clawa2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=asset .. Decs.Spike}) 
860-
b17.Scale = Vector3.new(1.20000005, 0.449999988, 0.449999988)
860+
861-
p20 = Instance.new("Part", m)
861+
clawa2w = qi({"Weld",han2,Part0=laa,Part1=clawa2,C0=ca(rd(180),0,0)*cn(0.2,1.25,0)}) 
862-
p20.BrickColor = BrickColor.new("Really black")
862+
863-
p20.FormFactor = Enum.FormFactor.Custom
863+
clawb1 = pa(su,"","Block",0,0,0,false,false,0,0.4,"Navy blue") qi({"SpecialMesh",clawb1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=asset .. Decs.Spike}) 
864-
p20.Size = Vector3.new(3, 1, 2.4000001)
864+
865-
p20.CFrame = CFrame.new(1.49873698, 4.13275099, -16.500618, -2.38418579e-007, -4.47034836e-007, -1.00001454, -0.000133797526, 1.00000024, -2.98023224e-008, 1.00001466, 0.000135831535, -5.96046448e-008)
865+
clawb1w = qi({"Weld",han2,Part0=clawa1,Part1=clawb1,C0=cn(0,0.15,0)}) 
866-
p20.CanCollide = false
866+
867-
p20.Locked = true
867+
clawb2 = pa(su,"","Block",0,0,0,false,false,0,0.4,"Navy blue") qi({"SpecialMesh",clawb2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=asset .. Decs.Spike}) 
868-
p20.BottomSurface = Enum.SurfaceType.Smooth
868+
869-
p20.TopSurface = Enum.SurfaceType.Smooth
869+
clawb2w = qi({"Weld",han2,Part0=clawa2,Part1=clawb2,C0=cn(0,0.15,0)}) 
870-
b18 = Instance.new("BlockMesh", p20)
870+
871-
b18.Name = "Mesh"
871+
badge = pa(su,"","Block",0,0,0,false,false,0,0,"Navy blue") qi({"SpecialMesh",badge,MeshType="FileMesh",Scale=v3(0.15,1,0.5),MeshId=asset .. Decs.Diamond}) 
872-
p21 = Instance.new("Part", m)
872+
873-
p21.BrickColor = BrickColor.new("Really black")
873+
badgew = qi({"Weld",han2,Part0=laa,Part1=badge,C0=cn(-0.5,0,0)*ca(rd(25),0,0)}) 
874-
p21.FormFactor = Enum.FormFactor.Custom
874+
875-
p21.Size = Vector3.new(3, 1, 1.19999993)
875+
badge2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",badge2,MeshType="FileMesh",Scale=v3(0.149,1,0.495),MeshId=asset .. Decs.Diamond}) 
876-
p21.CFrame = CFrame.new(0.398718834, 5.13273239, -16.5005798, -2.22529991e-007, -4.17224015e-007, -1.00001454, -0.000133820766, 1.00000024, 5.9472427e-012, 1.00001466, 0.000135854774, -4.37120207e-008)
876+
877-
p21.CanCollide = false
877+
badge2w = qi({"Weld",han2,Part0=badge,Part1=badge2}) 
878-
p21.Locked = true
878+
879-
p21.BottomSurface = Enum.SurfaceType.Smooth
879+
ef = pa(su,"","Block",0,0,0,false,true,1,0,"Navy blue") qi({"SpecialMesh",ef,MeshType="FileMesh",Scale=v3(7,7,4),MeshId=asset .. Decs.Chakram2}) 
880-
p21.TopSurface = Enum.SurfaceType.Smooth
880+
881-
b19 = Instance.new("BlockMesh", p21)
881+
--efw = qi({"Weld",han2,Part0=t,Part1=ef,C0=cn(0,-2.9,0)*ca(rd(90),0,0)}) 
882-
b19.Name = "Mesh"
882+
883-
p22 = Instance.new("WedgePart", m)
883+
db1 = pa(su,"","Block",0,0,0,false,false,1,0,"Really black") qi({"SpecialMesh",db1,MeshType="Sphere",Scale=v3(1,1,1)*5}) 
884-
p22.BrickColor = BrickColor.new("Really black")
884+
885-
p22.Name = "Wedge"
885+
db1w = qi({"Weld",han2,Part0=laa,Part1=db1,C0=cn(0,-2,0)}) 
886-
p22.FormFactor = Enum.FormFactor.Custom
886+
887-
p22.Size = Vector3.new(3, 1, 0.5)
887+
db2 = pa(su,"","Block",0,0,0,false,false,1,0.1,"Navy blue") qi({"SpecialMesh",db2,MeshType="Sphere",Scale=v3(1.2,1.2,1.2)*5}) 
888-
p22.CFrame = CFrame.new(2.94884443, 4.13282013, -16.5005474, 1.35156796e-007, 4.17202415e-007, -1.00001454, 1.19470278e-005, -1.00000024, -6.07483681e-013, -1.00001466, -1.39792755e-005, 4.37120278e-008)
888+
889-
p22.CanCollide = false
889+
db2w = qi({"Weld",han2,Part0=db1,Part1=db2,C0=cn(0,0,0)}) 
890-
p22.Locked = true
890+
891-
p22.BottomSurface = Enum.SurfaceType.Smooth
891+
local ebs = false 
892-
p22.TopSurface = Enum.SurfaceType.Smooth
892+
893-
p23 = Instance.new("Part", m)
893+
function eb(wutarm,aa,siz) if not siz then siz = 1 end q(function() db1.Mesh.Scale=v3(siz,siz,siz)*5 db1w.Part0 = wutarm db1w.C0 = cn(0,-1+(-siz/1.25),0) if not ebs then ebs = true 
894-
p23.BrickColor = BrickColor.new("Really black")
894+
895-
p23.FormFactor = Enum.FormFactor.Custom
895+
if aa then db1.Transparency = 0.1 else for i=1,0.1,-0.1 do db1.Transparency = i wait() end end 
896-
p23.Size = Vector3.new(1.5, 0.5, 0.5)
896+
897-
p23.CFrame = CFrame.new(0.111123323, 6.79699326, -19.53405, 0.167916089, 0.220654398, 0.960804224, 0.593452632, -0.800862908, 0.0802069977, 0.787171543, 0.556722164, -0.265425682)
897+
else 
898-
p23.CanCollide = false
898+
899-
p23.Locked = true
899+
ebs = false if aa then db1.Transparency = 1 else for i=0.1,1,0.1 do db1.Transparency = i wait() end end 
900-
p23.BottomSurface = Enum.SurfaceType.Smooth
900+
901-
p23.TopSurface = Enum.SurfaceType.Smooth
901+
end end) end 
902-
b20 = Instance.new("BlockMesh", p23)
902+
903-
b20.Name = "Mesh"
903+
local efm = ef.Mesh.Scale 
904-
p24 = Instance.new("WedgePart", m)
904+
905-
p24.BrickColor = BrickColor.new("Really black")
905+
function e(aa) if aa ~= nil then ef.Mesh.Scale=efm*aa else ef.Mesh.Scale=efm end if ef.Transparency < 0.4 then 
906-
p24.Name = "Wedge"
906+
907-
p24.FormFactor = Enum.FormFactor.Custom
907+
for i=0.3,1,0.1 do ef.Transparency = i wait() end 
908-
p24.Size = Vector3.new(3, 1, 0.5)
908+
909-
p24.CFrame = CFrame.new(0.0487362742, 6.13243389, -16.5004158, -0.000165194273, -0.00030361861, 1.00001442, 0.00304524973, 0.999995589, 0.000303655863, -1.00001013, 0.00304720178, -0.000164449215)
909+
else 
910-
p24.CanCollide = false
910+
911-
p24.Locked = true
911+
q(function() for i=1,0.3,-0.1 do ef.Transparency = i wait() end end) 
912-
p24.BottomSurface = Enum.SurfaceType.Smooth
912+
913-
p24.TopSurface = Enum.SurfaceType.Smooth
913+
end end 
914-
p25 = Instance.new("Part", m)
914+
915-
p25.BrickColor = BrickColor.new("Bright blue")
915+
q(function() while true do if ebs then for i=0.4,0.7,0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i wait() db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) end 
916-
p25.FormFactor = Enum.FormFactor.Symmetric
916+
917-
p25.Size = Vector3.new(1, 1, 1)
917+
for i=0.7,0.4,-0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) wait() end else db2.Transparency = 1 db2.Mesh.Scale = v3(1.2,1.2,1.2)*5 end wait() end end) 
918-
p25.CFrame = CFrame.new(1.49870086, 5.13261318, -18.0007782, 1.20991026e-005, -1.00001454, -4.94604174e-005, -1.00000024, -1.16155716e-005, -0.000471511274, 0.000469659513, 4.96469293e-005, -1.00001466)
918+
919-
p25.CanCollide = false
919+
q(function() while true do for i=0,1,0.05 do badge.Transparency = i wait() end badge.Transparency = 1 wait(1) for i=1,0,-0.05 do badge.Transparency = i wait() end wait(4) end end) 
920-
p25.Locked = true
920+
921-
p25.BottomSurface = Enum.SurfaceType.Smooth
921+
sho = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",sho,Scale=v3(1.1,1.1,1.1)*5,MeshType="Wedge"}) 
922-
p25.TopSurface = Enum.SurfaceType.Smooth
922+
923-
b21 = Instance.new("SpecialMesh", p25)
923+
show = qi({"Weld",han2,Part0=raa,Part1=sho,C0=cn(0,0.545,0)*ca(rd(180),rd(90),0)}) 
924-
b21.MeshId = "http://www.roblox.com/asset/?id=3270017"
924+
925-
b21.TextureId = ""
925+
chak = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",chak,Scale=v3(0.09,0.09,0.24)*5,MeshType="FileMesh",MeshId=asset .. Decs.Chakram}) 
926-
b21.MeshType = Enum.MeshType.FileMesh
926+
927-
b21.Name = "Mesh"
927+
chakw = qi({"Weld",han2,Part0=raa,Part1=chak,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)}) 
928-
b21.Scale = Vector3.new(1.39999998, 1.39999998, 0.600000024)
928+
929-
p26 = Instance.new("Part", m)
929+
chak2 = pa(su,"","Block",0,0,0,false,false,0.1,0.1,"Navy blue") qi({"SpecialMesh",chak2,Scale=v3(0.15,0.15,0.05)*5,MeshType="FileMesh",MeshId=asset .. Decs.Chakram2}) 
930-
p26.BrickColor = BrickColor.new("Really black")
930+
931-
p26.FormFactor = Enum.FormFactor.Symmetric
931+
chak2w = qi({"Weld",han2,Part0=raa,Part1=chak2,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)}) 
932-
p26.Size = Vector3.new(1, 1, 1)
932+
933-
p26.CFrame = CFrame.new(1.49868095, 5.13287783, -17.5005093, 0.00030383491, 0.000164763711, -1.00001454, -0.999995768, -0.00302907336, -0.000303868263, -0.00303102471, 1.00001025, 0.000164022902)
933+
local efww = 0 
934-
p26.CanCollide = false
934+
935-
p26.Locked = true
935+
q(function() while true do wait() if FindGround(to.CFrame) then efww = efww+25 ef.CFrame = FindGround(to.CFrame)*ca(0,rd(efww),0)*ca(rd(90),0,0) else ef.CFrame=cn(10000,10000,10000) end end end) 
936-
p26.BottomSurface = Enum.SurfaceType.Smooth
936+
937-
p26.TopSurface = Enum.SurfaceType.Smooth
937+
q(function() while true do wait(0.035) --[[efw.C0 = efw.C0*ca(0,0,rd(25))]] chak2w.C0 = chak2w.C0*ca(0,0,rd(25)) end end) 
938-
b22 = Instance.new("SpecialMesh", p26)
938+
939-
b22.MeshType = Enum.MeshType.Brick
939+
---- TUT02LOL 
940-
b22.Name = "Mesh"
940+
941-
w1 = Instance.new("Weld", p1)
941+
function Act(k,kb) 
942-
w1.Name = "Wedge_Weld"
942+
943-
w1.Part0 = p1
943+
if kb then 
944-
w1.C0 = CFrame.new(13.1579618, 15.8875484, 3.27191186, -0.205515206, 0.52527827, 0.825741529, -0.209888965, -0.847774804, 0.487057745, 0.955883741, -0.0732159689, 0.284480691)
944+
945-
w1.Part1 = p2
945+
if k == "e" and Anim=="None" then 
946-
w1.C1 = CFrame.new(16.5005817, -6.13223743, 2.94872212, -4.37113883e-008, -1.38580826e-005, 1, 0, 1, 1.38580826e-005, -1, 6.05756005e-013, -4.37113883e-008)
946+
947-
w2 = Instance.new("Weld", p2)
947+
Anim = "SpawnSwords" Armz(false) e() eb(raa) 
948-
w2.Name = "Part_Weld"
948+
949-
w2.Part0 = p2
949+
c2(law,spd,3,-1.5,1,0,30,0,30) c2(tw,spd,3,0,0,0,0,-95,0) c2(hw,spd,3,0,1.5,0,0,95,0) 
950-
w2.C0 = CFrame.new(16.5006275, -6.13223362, 2.94873357, -5.96046448e-008, -1.3615936e-005, 1.00000358, -4.47034836e-008, 0.99999994, 1.41002238e-005, -1.00000358, 4.47034836e-008, 0)
950+
951-
w2.Part1 = p3
951+
c1(raw,spd,3,1,0.5,0,0,0,-80) c2(raw,spd,3,1,0.4,0,0,0,-140) for i=1,5 do SpawnSword(FindGround(to.CFrame*cn(0,-2.75,-0.5+(-i*8)-i)),1+(i/10),15,"Navy blue") wait(0.06) end 
952-
w2.C1 = CFrame.new(19.4568748, -3.38260746, -1.84870064, -4.37113883e-008, -0.499906301, 0.866079509, 0, -0.866079509, -0.499906301, 1, -2.18515979e-008, 3.78575393e-008)
952+
953-
w3 = Instance.new("Weld", p3)
953+
eb(raa) wait(0.2) e() c2(law,spd,3,-1.5,1,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) 
954-
w3.Name = "Wedge_Weld"
954+
955-
w3.Part0 = p3
955+
Anim = "None" 
956-
w3.C0 = CFrame.new(19.456995, -3.38268948, -1.84870648, -5.06400113e-008, -0.499905825, 0.86608547, 1.07230136e-007, -0.866079628, -0.499910295, 1.00000715, -1.1125789e-007, -2.17476881e-008)
956+
957-
w3.Part1 = p4
957+
elseif k == "q" and Anim=="None" then 
958-
w3.C1 = CFrame.new(16.5005646, 4.13256884, -0.0487511083, -4.37113883e-008, -1.37408551e-005, 1, 0, -1, -1.37408551e-005, 1, -6.00631849e-013, 4.37113883e-008)
958+
959-
w4 = Instance.new("Weld", p4)
959+
Anim = "GravGrab" Armz(false) e() eb(laa) caw = false 
960-
w4.Name = "Part_Weld"
960+
961-
w4.Part0 = p4
961+
c2(raw,spd,3,1.5,1,0,30,0,20) c2(tw,spd,3,0,0,0,0,95,0) c2(hw,spd,3,0,1.5,0,0,-95,0) 
962-
w4.C0 = CFrame.new(16.5007706, 4.13255453, -0.0487275235, -1.62921424e-007, -1.2755394e-005, 1.00001431, 1.78814929e-007, -0.999999762, -1.46627426e-005, 1.00001431, -1.78813849e-007, -7.54998553e-008)
962+
963-
w4.Part1 = p5
963+
c1(law,spd,3,-1,0.5,0,0,0,130) SpikeSucker(to.CFrame*cn(0,5,-6),1) eb(laa) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
964-
w4.C1 = CFrame.new(13.6104183, 15.7089605, -1.84869325, -4.37113883e-008, 0.500093758, 0.865971267, 0, -0.865971267, 0.500093758, 1, 2.18597922e-008, 3.78528071e-008)
964+
965-
w5 = Instance.new("Weld", p5)
965+
c2(law,spd,3,-1,0.5,0,45,0,90) c2(hw,spd,3,0,1.5,0,0,90,0) c2(tw,spd,3,0,0,0,0,-90,0) c2(hanw,spd,0,-0.1,-2.2,0,0,90,170) 
966-
w5.Name = "Part_Weld"
966+
967-
w5.Part0 = p5
967+
Trail(bla3,15,0,"Navy blue",0.65,cn(0,-0.2,-1)) rayHit(0.6,1,ra,ca(rd(-90),0,0),8,1.3) 
968-
w5.C0 = CFrame.new(13.6108379, 15.7090359, -1.84877098, -4.29027068e-007, 0.500089467, 0.865987122, 1.9046513e-007, -0.865973532, 0.50009501, 1.00001431, 2.18601315e-008, 3.78533827e-008)
968+
969-
w5.Part1 = p6
969+
c1(raw,spd,3,1.3,0.5,0,-30,0,-135) wait(0.5) c2(hanw,spd,0,-0.1,-1.1,0,0,0,75) 
970-
w5.C1 = CFrame.new(19.3720245, -3.33087778, 2.54137325, -0.249996737, -0.491388977, 0.834289134, 0.0669635162, -0.868360817, -0.491391122, 0.965928316, -0.0669792444, 0.24999252)
970+
971-
w6 = Instance.new("Weld", p6)
971+
caw = true c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,30,3,20) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) c1(raw,spd,3,1.5,1,0,0,0,0) 
972-
w6.Name = "Part_Weld"
972+
973-
w6.Part0 = p6
973+
e() Anim = "None" Armz(true) 
974-
w6.C0 = CFrame.new(19.3722382, -3.33087826, 2.54137945, -0.250001401, -0.491382152, 0.834303975, 0.0669622123, -0.868364573, -0.491393685, 0.965941966, -0.0669801831, 0.249996051)
974+
975-
w6.Part1 = p7
975+
elseif k == "z" and Anim=="None" then 
976-
w6.C1 = CFrame.new(16.5012703, -5.1305232, 2.59873891, -4.37113883e-008, -0.000135861075, 1, 0, 1, 0.000135861075, -1, 5.9386762e-012, -4.37113883e-008)
976+
977-
w7 = Instance.new("Weld", p7)
977+
Anim = "Blackspace" Armz(false) Legz(false) caw = false 
978-
w7.Name = "Part_Weld"
978+
979-
w7.Part0 = p7
979+
c2(raw,spd,3,1.5,1,0,20,0,-20) c2(law,spd,3,-1.5,1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) c2(llw,spd,3,-0.5,-1,0,20,0,20) c1(tw,spd*0.5,3,0,7,0,0,0,0) Blackspace(t.CFrame,40,3) 
980-
w7.C0 = CFrame.new(16.5014496, -5.13052464, 2.59877563, -3.27825546e-007, -0.000133868307, 1.00001442, -3.57627869e-007, 0.99999994, 0.000135900453, -1.00001431, 1.49011612e-008, -5.96046448e-008)
980+
981-
w7.Part1 = p8
981+
c2(raw,spd,3,1.5,1,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,0) Anim = "None" Armz(true) Legz(true) caw = true 
982-
w7.C1 = CFrame.new(-0.765930653, -21.3311157, 1.75706458, -1.37833995e-005, 0.965968609, 0.258659452, 0.00428466033, 0.258657128, -0.965959728, -0.999990821, 0.00109495374, -0.00414241292)
982+
983-
w8 = Instance.new("Weld", p8)
983+
elseif k == "g" and Anim=="None" then 
984-
w8.Name = "Part_Weld"
984+
985-
w8.Part0 = p8
985+
Anim = "MatterBall" e() Armz(false) fac = true 
986-
w8.C0 = CFrame.new(-0.765703201, -21.3314991, 1.75706851, -1.42129729e-005, 0.965967655, 0.258668512, 0.00428489037, 0.258660465, -0.965972245, -1.00000513, 0.00109496934, -0.00414247159)
986+
987-
w8.Part1 = p9
987+
c2(tw,spd*1.3,3,0,0,0,0,-90,0) c2(hw,spd*1.3,3,0,1.5,0,0,90,0) c1(law,spd*1.3,3,-1,0.5,0,50,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) 
988-
w8.C1 = CFrame.new(11.6857395, -12.2548676, 8.25926208, -0.277089596, 0.631037474, 0.724577785, -0.561487973, 0.505604029, -0.655054033, -0.779713154, -0.588350415, 0.214222342)
988+
989-
w9 = Instance.new("Weld", p9)
989+
eb(laa,nil,3) wait(0.5) 
990-
w9.Name = "Part_Weld"
990+
991-
w9.Part0 = p9
991+
c2(tw,spd*1.55,3,0,0,0,0,70,0) c2(hw,spd*1.55,3,0,1.5,0,0,-70,0) c1(law,spd*1.55,3,-1,0.5,0,-20,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) eb(laa,true,2) MatterBall(cn(db1.Position,la.CFrame*cn(0,-20,0).p),3,5,30,1.5) 
992-
w9.C0 = CFrame.new(11.6860123, -12.254859, 8.25934601, -0.277095288, 0.631033003, 0.724593103, -0.561500967, 0.505603611, -0.655058563, -0.779720128, -0.58835566, 0.214224264)
992+
993-
w9.Part1 = p10
993+
fac = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c1(law,spd*1.3,3,-1.5,1,0,0,0,0) e() Armz(true) wait(0.1) Anim = "None" 
994-
w9.C1 = CFrame.new(-0.759226322, -21.3225994, -2.35311079, -0.0669693872, 0.965954244, 0.249894977, 0.254174918, 0.258710593, -0.931914091, -0.964836895, 0.00110732042, -0.262847036)
994+
995-
w10 = Instance.new("Weld", p10)
995+
elseif k == "r" and Anim=="None" then 
996-
w10.Name = "Part_Weld"
996+
997-
w10.Part0 = p10
997+
Anim = "Block" Armz(false) fac = true 
998-
w10.C0 = CFrame.new(-0.759016514, -21.3229256, -2.3531487, -0.0669716895, 0.96595335, 0.249903828, 0.254178405, 0.258713901, -0.93192625, -0.964850724, 0.00110733509, -0.262850702)
998+
999-
w10.Part1 = p11
999+
c2(tw,spd,3,0,0,0,0,-65,0) c2(hw,spd,3,0,1.5,0,0,65,0) c1(raw,spd,3,1.5,0.5,0.2,-100,-25,-5) c2(law,spd,3,-1.3,1,0.2,20,0,20) 
1000-
w10.C1 = CFrame.new(18.7059784, -3.17931223, -5.46201515, 0.250018269, -0.49138394, 0.834285676, -0.0669495314, -0.86836195, -0.491391063, 0.965923727, 0.0670017004, -0.250004292)
1000+
1001-
w11 = Instance.new("Weld", p11)
1001+
local spm = chak2.Mesh.Scale for i=1,11,1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end 
1002-
w11.Name = "Part_Weld"
1002+
1003-
w11.Part0 = p11
1003+
block.Value = true repeat wait() until not ky[k] for i=11,1,-1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end chak2.Reflectance = 0 
1004-
w11.C0 = CFrame.new(18.7061806, -3.17931461, -5.46200418, 0.250022948, -0.491377324, 0.834300399, -0.0669473261, -0.868365645, -0.491393894, 0.965937555, 0.0670026764, -0.250007868)
1004+
1005-
w11.Part1 = p12
1005+
block.Value = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c2(law,spd*1.3,3,-1.5,1,0,0,0,0) c1(raw,spd*1.3,3,1.5,1,0,0,0,0) Armz(true) fac = false Anim = "None" 
1006-
w11.C1 = CFrame.new(13.6104174, 15.708952, -1.1486963, -4.37113883e-008, 0.500093997, 0.865971148, 0, -0.865971148, 0.500093997, 1, 2.18598029e-008, 3.78528e-008)
1006+
1007-
w12 = Instance.new("Weld", p12)
1007+
elseif k == "v" and Anim=="None" then 
1008-
w12.Name = "Part_Weld"
1008+
1009-
w12.Part0 = p12
1009+
Anim = "FistBoom" Armz(false) fac = true 
1010-
w12.C0 = CFrame.new(13.6107903, 15.7090092, -1.1487354, -4.76837158e-007, 0.500089884, 0.865987122, 2.83122063e-007, -0.865973473, 0.500095367, 1.00001442, 4.47034836e-008, 1.49011612e-008)
1010+
1011-
w12.Part1 = p13
1011+
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
1012-
w12.C1 = CFrame.new(19.4568653, -3.38261366, -1.14870369, -4.37113883e-008, -0.499906093, 0.866079628, 0, -0.866079628, -0.499906093, 1, -2.1851589e-008, 3.78575429e-008)
1012+
1013-
w13 = Instance.new("Weld", p13)
1013+
c2(hanw,spd*1.5,0,-0.1,-1.2,0,0,-30,100) c1(raw,spd*1.5,3,1.5,0.5,0,-135,-60,0) wait(0.2) FistBoom(cn(to.CFrame*cn(-1.5,1.5,-4).p,to.CFrame*cn(-1.5,1.5,-5).p),1,rn(d[1]*2,d[2]*2),(to.Position-v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)).magnitude-10) fac = false c1(raw,spd,3,1,0.5,0,-50,70,0) 
1014-
w13.Name = "Part_Weld"
1014+
1015-
w13.Part0 = p13
1015+
wait(0.2) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
1016-
w13.C0 = CFrame.new(19.457077, -3.38260937, -1.14871991, -4.63888163e-008, -0.499899268, 0.866095126, 5.08347114e-007, -0.866083562, -0.499908328, 1.00001442, -2.18518963e-008, 3.78581007e-008)
1016+
1017-
w13.Part1 = p14
1017+
c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) Anim = "None" 
1018-
w13.C1 = CFrame.new(-0.765169621, -21.3281136, 1.05768669, -1.37638153e-005, 0.96595937, 0.258693874, 0.00425664661, 0.258691579, -0.965950608, -0.99999094, 0.00108787336, -0.00411530817)
1018+
1019-
w14 = Instance.new("Weld", p14)
1019+
elseif k=="n" and Anim=="None" then 
1020-
w14.Name = "ArmPart_Weld"
1020+
1021-
w14.Part0 = p14
1021+
Anim = "Worm" Armz(false) e(3) fac = true caw = false 
1022-
w14.C0 = CFrame.new(-0.764959335, -21.3284416, 1.05770254, -1.42545232e-005, 0.965958476, 0.258703023, 0.00425684778, 0.258694947, -0.965963125, -1.00000536, 0.00108788908, -0.00411536777)
1022+
1023-
w14.Part1 = p15
1023+
c2(tw,spd,3,0,0,0,0,-90,0) c2(hw,spd,3,0,1.5,0,0,90,0) c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
1024-
w14.C1 = CFrame.new(16.0000172, 5.13429213, -1.49874043, -4.37113883e-008, 0.000108154614, 1, 0, -1, 0.000108154614, 1, 4.72758855e-012, 4.37113883e-008)
1024+
1025-
w15 = Instance.new("Weld", p15)
1025+
c2(hanw,spd,0,-0.1,-1.5,0,0,0,180) c1(raw,spd,3,1,0.5,0,-180,0,-30) c1(raw,spd,3,1,0.5,0,0,0,-90) 
1026-
w15.Name = "Part_Weld"
1026+
1027-
w15.Part0 = p15
1027+
local tpos = mouse.hit.p if (tpos - bla2.Position).magnitude < 2000 then q(function() local to = pa(su,"","Block",2,1,2,false,true,0.1,0,"Navy blue") it('CylinderMesh',to) local to2 = pa(su,"","Block",0,0,0,false,true,0.1,0,"Navy blue") qi({"SpecialMesh",to2,Scale=v3(2,2,2),MeshType="FileMesh",MeshId=asset .. Decs.Totem}) 
1028-
w15.C0 = CFrame.new(16.0001163, 5.13430214, -1.49877143, -2.99420208e-007, 0.00011029192, 1.00001454, 4.39002179e-007, -1, 0.000108176115, 1.00001442, 0, 4.42378223e-008)
1028+
1029-
w15.Part1 = p16
1029+
for i=1,5,0.5 do to.Size=v3(2,i,2) to.CFrame=cn(tpos+v3(0,i/2,0)) to2.CFrame = to.CFrame*cn(0,(i/2)+1,0) wait() end wait(3.5) for i=0.2,1,0.1 do to.Transparency = i to2.Transparency = i wait() end to:Remove() to2:Remove() end) 
1030-
w15.C1 = CFrame.new(16.5000153, 6.13429213, -1.49872518, -4.37113883e-008, 0.000108154614, 1, 0, -1, 0.000108154614, 1, 4.72758855e-012, 4.37113883e-008)
1030+
1031-
w16 = Instance.new("Weld", p16)
1031+
for i=1,8 do Lightning(bla2.Position,tpos,math.floor((bla2.Position-tpos).magnitude/18)+1,1.5,"Navy blue",0.3,0) wait(0.12) end fac = false 
1032-
w16.Name = "Part_Weld"
1032+
1033-
w16.Part0 = p16
1033+
caw = true q(function() wait(1) WormDrill(cn(tpos),rn(25,30)/10) end) c1(law,spd,3,-1.5,0.25,0,0,0,180) q(function() local to = pa(su,"","Block",1.5,1.5,1.5,false,true,0.1,0,"Navy blue") qi({"SpecialMesh",to,MeshType="Sphere"}) for i=1,15,1 do to.Size=v3(1.5,i*2,1.5) to.CFrame=la.CFrame*cn(0,-2+(-i),0) wait() end GlowMesh(false,"Sphere",t,v3(35,35,35),'Navy blue',la.CFrame*cn(0,-32,0),0.1,1,0.1) fade(to,0.1) end) 
1034-
w16.C0 = CFrame.new(16.5002594, 6.1342907, -1.49874651, -2.98894406e-007, 0.000110270419, 1.00001454, 4.39006953e-007, -1, 0.000108154614, 1.00001442, 4.71678729e-012, 4.37120207e-008)
1034+
1035-
w16.Part1 = p17
1035+
end fac = false caw = true c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
1036-
w16.C1 = CFrame.new(16.8263168, 6.46704865, 8.05857849, 0.396029502, -0.207962677, 0.894378066, -0.497426808, 0.770130157, 0.399332225, -0.771833658, -0.603034973, 0.201548025)
1036+
1037-
w17 = Instance.new("Weld", p17)
1037+
c2(tw,spd,3,0,0,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(law,spd*0.8,3,-1.5,1,0,0,0,0) c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) e(3) Anim = "None" 
1038-
w17.Name = "Part_Weld"
1038+
1039-
w17.Part0 = p17
1039+
elseif k == "y" and Anim == "None" then 
1040-
w17.C0 = CFrame.new(16.8266068, 6.46726036, 8.05869198, 0.396035522, -0.207958207, 0.894391596, -0.497440547, 0.770127177, 0.399337679, -0.771840453, -0.603040278, 0.201549783)
1040+
1041-
w17.Part1 = p18
1041+
Anim = "Whirlwind" Armz(false) e() fac = true 
1042-
w17.C1 = CFrame.new(-0.991122723, -20.5004215, 5.08983374, 0.0669417754, 0.965955615, 0.249897182, -0.245835528, 0.258705586, -0.9341501, -0.966997266, 0.00110005983, 0.254784435)
1042+
1043-
w18 = Instance.new("Weld", p18)
1043+
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
1044-
w18.Name = "Part_Weld"
1044+
1045-
w18.Part0 = p18
1045+
c2(hanw,spd,0,-0.1,-1.2,0,0,0,90) c2(hanw,spd,1,0,0,0,0,0,0) c1(raw,spd,3,1,0.5,0,-180,0,0) wait(0.1) 
1046-
w18.C0 = CFrame.new(-0.990923882, -20.5007305, 5.08983374, 0.066943109, 0.965954781, 0.249906152, -0.245838761, 0.258709013, -0.934162259, -0.967011333, 0.00110003352, 0.254788101)
1046+
1047-
w18.Part1 = p19
1047+
local to = pa(su,"","Block",0,0,0,false,false,0.2,0,"Navy blue") it('CylinderMesh',to).Scale=v3(9,0.2,9)*5 local tom = qi({"Weld",to,Part0=ra,Part1=to}) 
1048-
w18.C1 = CFrame.new(10.4456682, -15.7977238, -7.8332901, 0.559388936, -0.68521893, 0.466432214, 0.116898462, -0.491870552, -0.862785101, 0.820620954, 0.537157655, -0.195045918)
1048+
1049-
w19 = Instance.new("Weld", p19)
1049+
q(function() for i=1,40 do if i == 20 then SpawnTornado(t.CFrame*cn(0,3,0),1,1.2,6) SpawnTornado(t.CFrame*ca(0,rd(-45),0)*cn(0,3,0),1,1.2,6) SpawnTornado(t.CFrame*ca(0,rd(45),0)*cn(0,3,0),1,1.2,6) end tom.C0 = cn(0,-2.3,0)*ca(rd(rn(-8,8)),0,rd(rn(-8,8))) wait() end fade(to,0.1) end) c1(hanw,spd*0.3,1,0,0,0,360*5,0,0) cleanweld(hanw,"a1") 
1050-
w19.Name = "Part_Weld"
1050+
1051-
w19.Part0 = p19
1051+
c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
1052-
w19.C0 = CFrame.new(10.4457512, -15.7979813, -7.83342838, 0.559401393, -0.685213447, 0.466440916, 0.116905749, -0.491872638, -0.862796843, 0.820629179, 0.537163019, -0.195047855)
1052+
1053-
w19.Part1 = p20
1053+
c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) e() fac = false Anim ="None" 
1054-
w19.C1 = CFrame.new(16.5012665, -4.13050127, 1.49876332, -4.37113883e-008, -0.000135854745, 1, 0, 1, 0.000135854745, -1, 5.93839951e-012, -4.37113883e-008)
1054+
1055-
w20 = Instance.new("Weld", p20)
1055+
end 
1056-
w20.Name = "Part_Weld"
1056+
1057-
w20.Part0 = p20
1057+
else 
1058-
w20.C0 = CFrame.new(16.5013981, -4.13050938, 1.498757, -2.38418579e-007, -0.000133797526, 1.00001466, -4.47034836e-007, 1.00000024, 0.000135831535, -1.00001454, -2.98023224e-008, -5.96046448e-008)
1058+
1059-
w20.Part1 = p21
1059+
if k == "q" then 
1060-
w20.C1 = CFrame.new(16.5012627, -5.13048887, 0.39874959, -4.37113883e-008, -0.000135854745, 1, 0, 1, 0.000135854745, -1, 5.93839951e-012, -4.37113883e-008)
1060+
1061-
w21 = Instance.new("Weld", p21)
1061+
end -- q end 
1062-
w21.Name = "Wedge_Weld"
1062+
1063-
w21.Part0 = p21
1063+
end -- bool end 
1064-
w21.C0 = CFrame.new(16.5014935, -5.13049126, 0.398722976, -2.22529991e-007, -0.000133820766, 1.00001466, -4.17224015e-007, 1.00000024, 0.000135854774, -1.00001454, 5.9472427e-012, -4.37120207e-008)
1064+
1065-
w21.Part1 = p22
1065+
end -- func end 
1066-
w21.C1 = CFrame.new(-16.5005875, 4.13259029, 2.94876933, -4.37113883e-008, 1.39792737e-005, -1, 0, -1, -1.39792737e-005, -1, -6.11053471e-013, 4.37113883e-008)
1066+
1067-
w22 = Instance.new("Weld", p22)
1067+
bin = it("HopperBin",bp) --bin = it("Tool") it("Part",bin).Name = "Handle" 
1068-
w22.Name = "Part_Weld"
1068+
1069-
w22.Part0 = p22
1069+
bin.Name = sn 
1070-
w22.C0 = CFrame.new(-16.500824, 4.13258791, 2.94888711, 1.35156796e-007, 1.19470278e-005, -1.00001466, 4.17202415e-007, -1.00000024, -1.39792755e-005, -1.00001454, -6.07483681e-013, 4.37120278e-008)
1070+
1071-
w22.Part1 = p23
1071+
---- TUT03LOL 
1072-
w22.C1 = CFrame.new(11.3238592, 16.2938461, -5.83674097, 0.167913347, 0.593457043, 0.787155509, 0.220650926, -0.800859332, 0.556720257, 0.960790455, 0.0802058354, -0.265421808)
1072+
1073-
w23 = Instance.new("Weld", p23)
1073+
bin.Selected:connect(function(mouse2) mouse = mouse2 
1074-
w23.Name = "Wedge_Weld"
1074+
1075-
w23.Part0 = p23
1075+
mouse.KeyDown:connect(function(k) ky[k:lower()] = true 
1076-
w23.C0 = CFrame.new(11.3242846, 16.2939701, -5.83676767, 0.167916089, 0.593452632, 0.787171543, 0.220654398, -0.800862908, 0.556722164, 0.960804224, 0.0802069977, -0.265425682)
1076+
1077-
w23.Part1 = p24
1077+
Act(k:lower(),true) end) 
1078-
w23.C1 = CFrame.new(-16.5190907, -6.08210278, -0.053311754, -0.000165350299, 0.00304719806, -0.999995351, -0.000303142268, 0.999995351, 0.00304725766, 0.99999994, 0.000303644716, -0.000164425801)
1078+
1079-
w24 = Instance.new("Weld", p24)
1079+
mouse.KeyUp:connect(function(k) ky[k:lower()] = false 
1080-
w24.Name = "Part_Weld"
1080+
1081-
w24.Part0 = p24
1081+
Act(k:lower(),false) end) 
1082-
w24.C0 = CFrame.new(-16.5192356, -6.08211088, -0.0533116534, -0.000165194273, 0.00304524973, -1.00001013, -0.00030361861, 0.999995589, 0.00304720178, 1.00001442, 0.000303655863, -0.000164449215)
1082+
1083-
w24.Part1 = p25
1083+
mouse.Button1Down:connect(function() end) 
1084-
w24.C1 = CFrame.new(5.14108515, 1.49960721, -17.9982204, 1.16387992e-005, -0.999999881, 0.000471503939, -1, -1.1615477e-005, 4.94651576e-005, -4.94596788e-005, -0.000471504522, -0.999999881)
1084+
1085-
w25 = Instance.new("Weld", p25)
1085+
end) 
1086-
w25.Name = "Part_Weld"
1086+
1087-
w25.Part0 = p25
1087+
---- TUT04LOL 
1088-
w25.C0 = CFrame.new(5.14104986, 1.49967504, -17.9985313, 1.20991026e-005, -1.00000024, 0.000469659513, -1.00001454, -1.16155716e-005, 4.96469293e-005, -4.94604174e-005, -0.000471511274, -1.00001466)
1088+
1089-
w25.Part1 = p26
1089+
bin.Deselected:connect(function() 
1090-
w25.C1 = CFrame.new(5.07938719, 17.5157299, 1.50311017, 0.00030336561, -0.99999541, -0.00302907825, 0.000164940167, -0.00302901864, 0.999995351, -0.99999994, -0.000303863839, 0.000164020501)
1090+
1091-
m.Parent = char
1091+
end) 
1092-
m:MakeJoints()
1092+
1093-
----------------------------------------------------
1093+
--bin.Parent = c 
1094-
local cor2 = Instance.new("Part", char.Claw)
1094+
1095-
cor2.Name = "Thingy"
1095+
fac = false local bgg = it('BodyGyro',to) 
1096-
cor2.Locked = true
1096+
1097-
cor2.BottomSurface = 0
1097+
---- TUT05LOL 
1098-
cor2.CanCollide = false
1098+
1099-
cor2.Size = Vector3.new(2, 1, 1)
1099+
q(function() while wait() do 
1100-
cor2.Transparency = 1
1100+
1101-
cor2.TopSurface = 0
1101+
if caw then hu.WalkSpeed = wss else hu.WalkSpeed = 0 end 
1102-
corw2 = Instance.new("Weld", cor2)
1102+
1103-
corw2.Part0 = larm
1103+
if fac then bgg.maxTorque = v3(1/0,1/0,1/0) bgg.D = 50 bgg.cframe = cn(to.Position,v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)) else bgg.maxTorque = v3(0,0,0) end 
1104-
corw2.Part1 = cor2
1104+
1105-
corw2.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90))
1105+
end end)