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1 | - | --https://github.com/Mokiros/roblox-FE-compatibility |
1 | + | |
2 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | + | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
5 | targettedOn = false | |
6 | function onTouched(hit) | |
7 | hole:Play() | |
8 | hit.CanCollide=false | |
9 | wait(.5) | |
10 | hit.CanCollide = true | |
11 | debounce = true | |
12 | ||
13 | end | |
14 | ||
15 | dft = {} | |
16 | ||
17 | function GetPlayers() | |
18 | local c = game.Players:GetChildren() | |
19 | for i = 1, #c do | |
20 | table.insert(dft, c[i].Name) | |
21 | end | |
22 | end | |
23 | ||
24 | function Randomize() | |
25 | GetPlayers() | |
26 | local d = math.random(1, #dft) | |
27 | s = d | |
28 | ||
29 | ||
30 | ||
31 | end | |
32 | ||
33 | playertarg = game.Players.LocalPlayer | |
34 | chara = playertarg.Character | |
35 | Mouse = playertarg:GetMouse() | |
36 | targetted = nil | |
37 | ||
38 | New = function(Object, Parent, Name, Data) | |
39 | local Object = Instance.new(Object) | |
40 | for Index, Value in pairs(Data or {}) do | |
41 | Object[Index] = Value | |
42 | end | |
43 | Object.Parent = Parent | |
44 | Object.Name = Name | |
45 | return Object | |
46 | end | |
47 | ||
48 | ||
49 | ||
50 | crosshair = Instance.new("BillboardGui",chara) | |
51 | crosshair.Size = UDim2.new(10,0,10,0) | |
52 | crosshair.Enabled = false | |
53 | imgl = Instance.new("ImageLabel",crosshair) | |
54 | imgl.Position = UDim2.new(0,0,0,0) | |
55 | imgl.Size = UDim2.new(1,0,1,0) | |
56 | imgl.Image = "rbxassetid://160506713" | |
57 | imgl.BackgroundTransparency = 1 | |
58 | imgl.ImageTransparency = .7 | |
59 | imgl.ImageColor3 = Color3.new(0,0,0) | |
60 | ||
61 | CV="Maroon" | |
62 | Player = game.Players.LocalPlayer | |
63 | Character = Player.Character | |
64 | local txt = Instance.new("BillboardGui", Character) | |
65 | txt.Adornee = Character .Head | |
66 | txt.Name = "_status" | |
67 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
68 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
69 | local text = Instance.new("TextLabel", txt) | |
70 | text.Size = UDim2.new(10, 0, 7, 0) | |
71 | text.FontSize = "Size24" | |
72 | text.TextScaled = true | |
73 | text.TextTransparency = 0 | |
74 | text.BackgroundTransparency = 1 | |
75 | text.TextTransparency = 0 | |
76 | text.TextStrokeTransparency = 0 | |
77 | text.Font = "Bodoni" | |
78 | text.TextStrokeColor3 = Color3.new(255,255,255) | |
79 | ||
80 | v=Instance.new("Part") | |
81 | v.Name = "ColorBrick" | |
82 | v.Parent=Player.Character | |
83 | v.FormFactor="Symmetric" | |
84 | v.Anchored=true | |
85 | v.CanCollide=false | |
86 | v.BottomSurface="Smooth" | |
87 | v.TopSurface="Smooth" | |
88 | v.Size=Vector3.new(10,5,3) | |
89 | v.Transparency=1 | |
90 | v.CFrame=Character.Torso.CFrame | |
91 | v.BrickColor=BrickColor.new(CV) | |
92 | v.Transparency=1 | |
93 | text.TextColor3 = Color3.new(0,0,0) | |
94 | v.Shape="Block" | |
95 | text.Text = "SCP - 049" | |
96 | ----------------------------------------- | |
97 | ||
98 | function LoadSnd(id,loop,vol,pit) | |
99 | local snd = New("Sound",chara,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit}) | |
100 | return snd | |
101 | end | |
102 | ||
103 | TargetSnd = LoadSnd(167191994,false,2.2,.8) | |
104 | ||
105 | ||
106 | function TargetSelect(person) | |
107 | local dd=coroutine.wrap(function() | |
108 | if targetted ~= person then | |
109 | targetted = person | |
110 | ||
111 | for i = 0,30,10 do | |
112 | wait(.05) | |
113 | crosshair.Size = UDim2.new(40-i,0,40-i,0) | |
114 | end | |
115 | end | |
116 | end) | |
117 | dd() | |
118 | end | |
119 | ||
120 | ||
121 | ||
122 | function LockOn() | |
123 | if Mouse.Target.Parent ~= chara and Mouse.Target.Parent.Parent ~= chara and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
124 | TargetSelect(Mouse.Target.Parent) | |
125 | TargetSnd:Play() | |
126 | else end | |
127 | end | |
128 | ||
129 | ||
130 | ||
131 | ||
132 | ||
133 | ||
134 | ||
135 | ||
136 | ||
137 | ZomWait = false | |
138 | ZomWait2 = false | |
139 | ZomSyle = false | |
140 | ||
141 | ||
142 | Target1 =script.Parent.Name | |
143 | Target2 = game.Players[Target1] | |
144 | Target2.Character.archivable = true | |
145 | clone4 = Target2.Character:Clone() | |
146 | clone4.Parent = game.Lighting | |
147 | ||
148 | ||
149 | ||
150 | ||
151 | ||
152 | clone4.Torso["Left Shoulder"].DesiredAngle = -1.5 | |
153 | clone4.Torso["Right Shoulder"].DesiredAngle = 1.5 | |
154 | ||
155 | ||
156 | ||
157 | ||
158 | ||
159 | ||
160 | ||
161 | ||
162 | ||
163 | Glow1 = Color3.new(.5,0,0) | |
164 | Glow2 = Color3.new(0,0,0) | |
165 | ||
166 | GlowParticle = Instance.new("ParticleEmitter",clone4.Torso) | |
167 | GlowParticle.LightEmission = 0 | |
168 | GlowParticle.Color = ColorSequence.new(Glow1,Glow2) | |
169 | GlowParticle.Size = NumberSequence.new(2,0) | |
170 | GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183" | |
171 | GlowParticle.Transparency = NumberSequence.new(.3,.8) | |
172 | GlowParticle.LockedToPart = false | |
173 | GlowParticle.Lifetime = NumberRange.new(.5,.6) | |
174 | GlowParticle.Rate= 100 | |
175 | GlowParticle.Speed =NumberRange.new(6) | |
176 | GlowParticle.VelocitySpread = 360 | |
177 | ||
178 | ||
179 | ||
180 | for i,v in pairs(clone4:GetChildren()) do | |
181 | ||
182 | ||
183 | if v:IsA("ShirtGraphic") then | |
184 | v:Destroy() | |
185 | end | |
186 | ||
187 | if v:IsA("Pants") then | |
188 | v:Destroy() | |
189 | end | |
190 | if v:IsA("Shirt") then | |
191 | v:Destroy() | |
192 | end | |
193 | if v:IsA("Hat") then | |
194 | v:Destroy() | |
195 | ||
196 | end | |
197 | if v:IsA("Accessory") then | |
198 | v:Destroy() | |
199 | end | |
200 | ||
201 | end | |
202 | ||
203 | clone4["Body Colors"]:Destroy() | |
204 | clone4.Head.face.Texture = "rbxassetid://97880283" | |
205 | ||
206 | wait() | |
207 | Zombie = clone4:Clone() | |
208 | ||
209 | wait() | |
210 | ||
211 | clone4:Destroy() | |
212 | ||
213 | wait() | |
214 | ||
215 | ||
216 | Player=game:GetService("Players").LocalPlayer | |
217 | Character=Player.Character | |
218 | ||
219 | ||
220 | ------------------------------------------------------- | |
221 | local Orbd = Instance.new("Part", Character) | |
222 | Orbd.Name = "Orbd" | |
223 | Orbd.Shape = Enum.PartType.Ball | |
224 | Orbd.CanCollide = false | |
225 | Orbd.BrickColor = BrickColor.new("Really black") | |
226 | Orbd.Transparency = 0 | |
227 | Orbd.Material = "Neon" | |
228 | Orbd.Size = Vector3.new(0.3, 0.3, 0.3) | |
229 | Orbd.TopSurface = Enum.SurfaceType.Smooth | |
230 | Orbd.BottomSurface = Enum.SurfaceType.Smooth | |
231 | ||
232 | local Weld = Instance.new("Weld", Orbd) | |
233 | Weld.Part0 = Character.Head | |
234 | Weld.Part1 = Orbd | |
235 | Weld.C1 = CFrame.new(-0.26, -0.24, 0.55) | |
236 | ||
237 | -------------------------------------------------------- | |
238 | local Orbvc = Instance.new("Part", Character) | |
239 | Orbvc.Name = "Orbvc" | |
240 | Orbvc.Shape = Enum.PartType.Ball | |
241 | Orbvc.CanCollide = false | |
242 | Orbvc.BrickColor = BrickColor.new("Really black") | |
243 | Orbvc.Transparency = 0 | |
244 | Orbvc.Material = "Neon" | |
245 | Orbvc.Size = Vector3.new(0.3, 0.3, 0.3) | |
246 | Orbvc.TopSurface = Enum.SurfaceType.Smooth | |
247 | Orbvc.BottomSurface = Enum.SurfaceType.Smooth | |
248 | ||
249 | local Weld = Instance.new("Weld", Orbvc) | |
250 | Weld.Part0 = Character.Head | |
251 | Weld.Part1 = Orbvc | |
252 | Weld.C1 = CFrame.new(0.26, -0.24, 0.55) | |
253 | --------------------------------------------------------- | |
254 | local Mask = Instance.new("Part", Character) | |
255 | Mask.Name = "Mask" | |
256 | Mask.CanCollide = false | |
257 | Mask.BrickColor = BrickColor.new("Mid gray") | |
258 | Mask.Transparency = 0 | |
259 | Mask.Material = "Plastic" | |
260 | Mask.Size = Vector3.new(0.1, 0.1, 0.1) | |
261 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
262 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
263 | ||
264 | local Weld = Instance.new("Weld", Mask) | |
265 | Weld.Part0 = Character.Head | |
266 | Weld.Part1 = Mask | |
267 | Weld.C1 = CFrame.new(0, -0.1, 0.8) | |
268 | ||
269 | local M1 = Instance.new("SpecialMesh") | |
270 | M1.Parent = Mask | |
271 | M1.MeshId = "http://www.roblox.com/asset/?id=62679079" | |
272 | M1.Scale = Vector3.new( 1, 1, 2) | |
273 | ---------------------------------------------------------- | |
274 | local Hood = Instance.new("Part", Character) | |
275 | Hood.Name = "Hood" | |
276 | Hood.CanCollide = false | |
277 | Hood.BrickColor = BrickColor.new("Really black") | |
278 | Hood.Transparency = 0 | |
279 | Hood.Material = "Plastic" | |
280 | Hood.Size = Vector3.new(0.1, 0.1, 0.1) | |
281 | Hood.TopSurface = Enum.SurfaceType.Smooth | |
282 | Hood.BottomSurface = Enum.SurfaceType.Smooth | |
283 | ||
284 | local Weld = Instance.new("Weld", Hood) | |
285 | Weld.Part0 = Character.Head | |
286 | Weld.Part1 = Hood | |
287 | Weld.C1 = CFrame.new(0, -0.2, 0) | |
288 | ||
289 | local M2 = Instance.new("SpecialMesh") | |
290 | M2.Parent = Hood | |
291 | M2.MeshId = "http://www.roblox.com/asset/?id=83499032" | |
292 | M2.Scale = Vector3.new( 1, 1.2, 1.1) | |
293 | ------------------------------------------------------ | |
294 | ||
295 | p = game.Players.LocalPlayer | |
296 | char049 = p.Character | |
297 | ||
298 | char049.Shirt:Remove() | |
299 | for i,v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end | |
300 | wait()shirt = Instance.new("Shirt", char049) | |
301 | shirt.Name = "Shirt" | |
302 | pants = Instance.new("Pants", char049) | |
303 | pants.Name = "Pants" | |
304 | ||
305 | char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=648758131" | |
306 | char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=472675863" | |
307 | ------------------------------------------------- | |
308 | ---- Orbd,Orbvc,Mask,Hood | |
309 | ||
310 | --[[NIGHTOWLACE_WEAPONRY]]-- | |
311 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
312 | secondcolor = "Really black" | |
313 | ||
314 | wait(1 / 60) | |
315 | Effects = { } | |
316 | local Player = game.Players.localPlayer | |
317 | local Character = Player.Character | |
318 | local Humanoid = Character.Humanoid | |
319 | local mouse = Player:GetMouse() | |
320 | local LeftArm = Character["Left Arm"] | |
321 | local RightArm = Character["Right Arm"] | |
322 | local LeftLeg = Character["Left Leg"] | |
323 | local RightLeg = Character["Right Leg"] | |
324 | local Head = Character.Head | |
325 | local Torso = Character.Torso | |
326 | local cam = game.Workspace.CurrentCamera | |
327 | local RootPart = Character.HumanoidRootPart | |
328 | local RootJoint = RootPart.RootJoint | |
329 | local equipped = false | |
330 | local attack = false | |
331 | local Anim = 'Idle' | |
332 | local idle = 0 | |
333 | local attacktype = 1 | |
334 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
335 | local velocity = RootPart.Velocity.y | |
336 | local sine = 0 | |
337 | local change = 1 | |
338 | local grabbed = false | |
339 | local cn = CFrame.new | |
340 | local mr = math.rad | |
341 | local angles = CFrame.Angles | |
342 | local ud = UDim2.new | |
343 | local c3 = Color3.new | |
344 | ||
345 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
346 | Humanoid.Animator:Destroy() | |
347 | Character.Animate:Destroy() | |
348 | ||
349 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
350 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
351 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
352 | ||
353 | RSH, LSH = nil, nil | |
354 | ||
355 | RW = Instance.new("Weld") | |
356 | LW = Instance.new("Weld") | |
357 | ||
358 | RH = Torso["Right Hip"] | |
359 | LH = Torso["Left Hip"] | |
360 | ||
361 | RSH = Torso["Right Shoulder"] | |
362 | LSH = Torso["Left Shoulder"] | |
363 | ||
364 | RSH.Parent = nil | |
365 | LSH.Parent = nil | |
366 | ||
367 | RW.Name = "RW" | |
368 | RW.Part0 = Torso | |
369 | RW.C0 = cn(1.5, 0.5, 0) | |
370 | RW.C1 = cn(0, 0.5, 0) | |
371 | RW.Part1 = RightArm | |
372 | RW.Parent = Torso | |
373 | ||
374 | LW.Name = "LW" | |
375 | LW.Part0 = Torso | |
376 | LW.C0 = cn(-1.5, 0.5, 0) | |
377 | LW.C1 = cn(0, 0.5, 0) | |
378 | LW.Part1 = LeftArm | |
379 | LW.Parent = Torso | |
380 | ||
381 | function clerp(a, b, t) | |
382 | local qa = { | |
383 | QuaternionFromCFrame(a) | |
384 | } | |
385 | local qb = { | |
386 | QuaternionFromCFrame(b) | |
387 | } | |
388 | local ax, ay, az = a.x, a.y, a.z | |
389 | local bx, by, bz = b.x, b.y, b.z | |
390 | local _t = 1 - t | |
391 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
392 | end | |
393 | ||
394 | function QuaternionFromCFrame(cf) | |
395 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
396 | local trace = m00 + m11 + m22 | |
397 | if trace > 0 then | |
398 | local s = math.sqrt(1 + trace) | |
399 | local recip = 0.5 / s | |
400 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
401 | else | |
402 | local i = 0 | |
403 | if m11 > m00 then | |
404 | i = 1 | |
405 | end | |
406 | if m22 > (i == 0 and m00 or m11) then | |
407 | i = 2 | |
408 | end | |
409 | if i == 0 then | |
410 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
411 | local recip = 0.5 / s | |
412 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
413 | elseif i == 1 then | |
414 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
415 | local recip = 0.5 / s | |
416 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
417 | elseif i == 2 then | |
418 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
419 | local recip = 0.5 / s | |
420 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
421 | end | |
422 | end | |
423 | end | |
424 | ||
425 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
426 | local xs, ys, zs = x + x, y + y, z + z | |
427 | local wx, wy, wz = w * xs, w * ys, w * zs | |
428 | local xx = x * xs | |
429 | local xy = x * ys | |
430 | local xz = x * zs | |
431 | local yy = y * ys | |
432 | local yz = y * zs | |
433 | local zz = z * zs | |
434 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
435 | end | |
436 | ||
437 | function QuaternionSlerp(a, b, t) | |
438 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
439 | local startInterp, finishInterp; | |
440 | if cosTheta >= 0.0001 then | |
441 | if (1 - cosTheta) > 0.0001 then | |
442 | local theta = math.acos(cosTheta) | |
443 | local invSinTheta = 1 / math.sin(theta) | |
444 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
445 | finishInterp = math.sin(t * theta) * invSinTheta | |
446 | else | |
447 | startInterp = 1 - t | |
448 | finishInterp = t | |
449 | end | |
450 | else | |
451 | if (1 + cosTheta) > 0.0001 then | |
452 | local theta = math.acos(-cosTheta) | |
453 | local invSinTheta = 1 / math.sin(theta) | |
454 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
455 | finishInterp = math.sin(t * theta) * invSinTheta | |
456 | else | |
457 | startInterp = t - 1 | |
458 | finishInterp = t | |
459 | end | |
460 | end | |
461 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
462 | end | |
463 | ||
464 | function swait(num) | |
465 | if num == 0 or num == nil then | |
466 | game:service'RunService'.RenderStepped:wait(0) | |
467 | else | |
468 | for i = 0, num do | |
469 | game:service'RunService'.RenderStepped:wait(0) | |
470 | end | |
471 | end | |
472 | end | |
473 | ||
474 | local RbxUtility = LoadLibrary("RbxUtility") | |
475 | local Create = RbxUtility.Create | |
476 | ||
477 | function RemoveOutlines(part) | |
478 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
479 | end | |
480 | ||
481 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
482 | local Part = Create("Part"){ | |
483 | formFactor = FormFactor, | |
484 | Parent = Parent, | |
485 | Reflectance = Reflectance, | |
486 | Transparency = Transparency, | |
487 | CanCollide = false, | |
488 | Locked = true, | |
489 | BrickColor = BrickColor.new(tostring(BColor)), | |
490 | Name = Name, | |
491 | Size = Size, | |
492 | Material = Material, | |
493 | } | |
494 | RemoveOutlines(Part) | |
495 | return Part | |
496 | end | |
497 | ||
498 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
499 | local Msh = Create(Mesh){ | |
500 | Parent = Part, | |
501 | Offset = OffSet, | |
502 | Scale = Scale, | |
503 | } | |
504 | if Mesh == "SpecialMesh" then | |
505 | Msh.MeshType = MeshType | |
506 | Msh.MeshId = MeshId | |
507 | end | |
508 | return Msh | |
509 | end | |
510 | ||
511 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
512 | local Weld = Create("Weld"){ | |
513 | Parent = Parent, | |
514 | Part0 = Part0, | |
515 | Part1 = Part1, | |
516 | C0 = C0, | |
517 | C1 = C1, | |
518 | } | |
519 | return Weld | |
520 | end | |
521 | ||
522 | function rayCast(Position, Direction, Range, Ignore) | |
523 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
524 | end | |
525 | ||
526 | function CreateSound(id, par, vol, pit) | |
527 | coroutine.resume(coroutine.create(function() | |
528 | local sou = Instance.new("Sound", par or workspace) | |
529 | sou.Volume = vol | |
530 | sou.Pitch = pit or 1 | |
531 | sou.SoundId = id | |
532 | wait() | |
533 | sou:play() | |
534 | game:GetService("Debris"):AddItem(sou, 6) | |
535 | end)) | |
536 | end | |
537 | ||
538 | local function getclosest(obj, distance) | |
539 | local last, lastx = distance + 1 | |
540 | for i, v in pairs(workspace:GetChildren()) do | |
541 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
542 | local t = v.Torso | |
543 | local dist = (t.Position - obj.Position).magnitude | |
544 | if dist <= distance then | |
545 | if dist < last then | |
546 | last = dist | |
547 | lastx = v | |
548 | end | |
549 | end | |
550 | end | |
551 | end | |
552 | return lastx | |
553 | end | |
554 | ||
555 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
556 | for i, v in pairs(hit:GetChildren()) do | |
557 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
558 | local find = v:FindFirstChild("Hitz") | |
559 | if not find then | |
560 | if v.Parent:findFirstChild("Head") then | |
561 | local BillG = Create("BillboardGui"){ | |
562 | Parent = v.Parent.Head, | |
563 | Size = UDim2.new(1, 0, 1, 0), | |
564 | Adornee = v.Parent.Head, | |
565 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
566 | } | |
567 | local TL = Create("TextLabel"){ | |
568 | Parent = BillG, | |
569 | Size = UDim2.new(3, 3, 3, 3), | |
570 | BackgroundTransparency = 1, | |
571 | Text = tostring(damage).."-", | |
572 | TextColor3 = Color1.Color, | |
573 | TextStrokeColor3 = Color2.Color, | |
574 | TextStrokeTransparency = 0, | |
575 | TextXAlignment = Enum.TextXAlignment.Center, | |
576 | TextYAlignment = Enum.TextYAlignment.Center, | |
577 | FontSize = Enum.FontSize.Size18, | |
578 | Font = "ArialBold", | |
579 | } | |
580 | coroutine.resume(coroutine.create(function() | |
581 | wait(1) | |
582 | for i = 0, 1, .1 do | |
583 | wait(.1) | |
584 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
585 | end | |
586 | BillG:Destroy() | |
587 | end)) | |
588 | end | |
589 | v.Health = v.Health - damage | |
590 | local bool = Create("BoolValue"){ | |
591 | Parent = v, | |
592 | Name = 'Hitz', | |
593 | } | |
594 | if HSound ~= nil and HPitch ~= nil then | |
595 | CreateSound(HSound, hit, 1, HPitch) | |
596 | end | |
597 | game:GetService("Debris"):AddItem(bool, cooldown) | |
598 | end | |
599 | end | |
600 | end | |
601 | end | |
602 | ||
603 | ||
604 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
605 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
606 | prt.Anchored = true | |
607 | prt.CFrame = cframe | |
608 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
609 | game:GetService("Debris"):AddItem(prt, 10) | |
610 | if Type == 1 or Type == nil then | |
611 | table.insert(Effects, { | |
612 | prt, | |
613 | "Block1", | |
614 | delay, | |
615 | x3, | |
616 | y3, | |
617 | z3, | |
618 | msh | |
619 | }) | |
620 | elseif Type == 2 then | |
621 | table.insert(Effects, { | |
622 | prt, | |
623 | "Block2", | |
624 | delay, | |
625 | x3, | |
626 | y3, | |
627 | z3, | |
628 | msh | |
629 | }) | |
630 | end | |
631 | end | |
632 | ||
633 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
634 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
635 | prt.Anchored = true | |
636 | prt.CFrame = cframe | |
637 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
638 | game:GetService("Debris"):AddItem(prt, 10) | |
639 | table.insert(Effects, { | |
640 | prt, | |
641 | "Cylinder", | |
642 | delay, | |
643 | x3, | |
644 | y3, | |
645 | z3, | |
646 | msh | |
647 | }) | |
648 | end | |
649 | ||
650 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
651 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
652 | prt.Anchored = true | |
653 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
654 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
655 | game:GetService("Debris"):AddItem(prt, 10) | |
656 | table.insert(Effects, { | |
657 | prt, | |
658 | "Cylinder", | |
659 | delay, | |
660 | x3, | |
661 | y3, | |
662 | z3, | |
663 | msh | |
664 | }) | |
665 | end | |
666 | ||
667 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
668 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
669 | prt.Anchored = true | |
670 | prt.CFrame = cframe | |
671 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
672 | game:GetService("Debris"):AddItem(prt, 10) | |
673 | table.insert(Effects, { | |
674 | prt, | |
675 | "Cylinder", | |
676 | delay, | |
677 | x3, | |
678 | y3, | |
679 | z3, | |
680 | msh | |
681 | }) | |
682 | end | |
683 | ||
684 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
685 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
686 | prt.Anchored = true | |
687 | prt.CFrame = cframe | |
688 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
689 | game:GetService("Debris"):AddItem(prt, 10) | |
690 | table.insert(Effects, { | |
691 | prt, | |
692 | "Cylinder", | |
693 | delay, | |
694 | x3, | |
695 | y3, | |
696 | z3, | |
697 | msh | |
698 | }) | |
699 | end | |
700 | ||
701 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
702 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
703 | prt.Anchored = true | |
704 | prt.CFrame = cframe | |
705 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
706 | game:GetService("Debris"):AddItem(prt, 10) | |
707 | table.insert(Effects, { | |
708 | prt, | |
709 | "Cylinder", | |
710 | delay, | |
711 | x3, | |
712 | y3, | |
713 | z3, | |
714 | msh | |
715 | }) | |
716 | end | |
717 | ||
718 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
719 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
720 | prt.Anchored = true | |
721 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
722 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
723 | local num = math.random(10, 50) / 1000 | |
724 | game:GetService("Debris"):AddItem(prt, 10) | |
725 | table.insert(Effects, { | |
726 | prt, | |
727 | "Shatter", | |
728 | num, | |
729 | prt.CFrame, | |
730 | math.random() - math.random(), | |
731 | 0, | |
732 | math.random(50, 100) / 100 | |
733 | }) | |
734 | end | |
735 | ||
736 | ||
737 | ||
738 | ||
739 | for i = 0, 1, 0.05 do | |
740 | swait() | |
741 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
742 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
743 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
744 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
745 | if Torsovelocity > 2 then | |
746 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
747 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
748 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
749 | elseif Torsovelocity < 1 then | |
750 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
751 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
752 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
753 | end | |
754 | end | |
755 | attack = false | |
756 | ||
757 | ||
758 | ||
759 | game:GetService'RunService'.Stepped:connect(function() | |
760 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
761 | velocity = RootPart.Velocity.y | |
762 | sine = sine + change | |
763 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
764 | if equipped == true or equipped == false then | |
765 | if RootPart.Velocity.y > 1 and hit == nil then | |
766 | Anim = "Jump" | |
767 | if attack == false then | |
768 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
769 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
770 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1) | |
771 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1) | |
772 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
773 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
774 | end | |
775 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
776 | Anim = "Fall" | |
777 | if attack == false then | |
778 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
779 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
780 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1) | |
781 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1) | |
782 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
783 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
784 | end | |
785 | elseif Torsovelocity < 1 and hit ~= nil then | |
786 | Anim = "Idle" | |
787 | if attack == false then | |
788 | change = 1 | |
789 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
790 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
791 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
792 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1) | |
793 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
794 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
795 | end | |
796 | elseif Torsovelocity > 2 and hit ~= nil then | |
797 | Anim = "Walk" | |
798 | if attack == false then | |
799 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2) | |
800 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
801 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(4)), .2) | |
802 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
803 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
804 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
805 | end | |
806 | end | |
807 | end | |
808 | if #Effects > 0 then | |
809 | for e = 1, #Effects do | |
810 | if Effects[e] ~= nil then | |
811 | local Thing = Effects[e] | |
812 | if Thing ~= nil then | |
813 | local Part = Thing[1] | |
814 | local Mode = Thing[2] | |
815 | local Delay = Thing[3] | |
816 | local IncX = Thing[4] | |
817 | local IncY = Thing[5] | |
818 | local IncZ = Thing[6] | |
819 | if Thing[1].Transparency <= 1 then | |
820 | if Thing[2] == "Block1" then | |
821 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
822 | local Mesh = Thing[1].Mesh | |
823 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
824 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
825 | elseif Thing[2] == "Block2" then | |
826 | Thing[1].CFrame = Thing[1].CFrame | |
827 | local Mesh = Thing[7] | |
828 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
829 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
830 | elseif Thing[2] == "Cylinder" then | |
831 | local Mesh = Thing[1].Mesh | |
832 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
833 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
834 | elseif Thing[2] == "Blood" then | |
835 | local Mesh = Thing[7] | |
836 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
837 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
838 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
839 | elseif Thing[2] == "Elec" then | |
840 | local Mesh = Thing[1].Mesh | |
841 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
842 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
843 | elseif Thing[2] == "Disappear" then | |
844 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
845 | elseif Thing[2] == "Shatter" then | |
846 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
847 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
848 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
849 | Thing[6] = Thing[6] + Thing[5] | |
850 | end | |
851 | else | |
852 | Part.Parent = nil | |
853 | table.remove(Effects, e) | |
854 | end | |
855 | end | |
856 | end | |
857 | end | |
858 | end | |
859 | end) | |
860 | ||
861 | ||
862 | local lp = game.Players.LocalPlayer | |
863 | local chr = lp.Character | |
864 | local mouseV2 = lp:GetMouse() | |
865 | local euler = CFrame.fromEulerAnglesXYZ | |
866 | local rad = math.rad | |
867 | local trso = chr.Torso | |
868 | ||
869 | ||
870 | ||
871 | ||
872 | ||
873 | ||
874 | ||
875 | ||
876 | ||
877 | ||
878 | ||
879 | ||
880 | ||
881 | ||
882 | ||
883 | ||
884 | ||
885 | ||
886 | ||
887 | ||
888 | ||
889 | ||
890 | ||
891 | ||
892 | ||
893 | hum = chr.Humanoid | |
894 | ||
895 | ||
896 | ||
897 | function CreateMesh(parent, id, x, y, z, texture) | |
898 | local m=Instance.new("SpecialMesh", parent) | |
899 | m.MeshType = "FileMesh" | |
900 | m.MeshId="http://www.roblox.com/asset/?id="..id | |
901 | if texture ~= nil then | |
902 | m.TextureId="http://www.roblox.com/asset/?id="..texture | |
903 | end | |
904 | m.Scale = Vector3.new(x,y,z) | |
905 | end | |
906 | ||
907 | ||
908 | ||
909 | Hat=function() | |
910 | hat = Instance.new("Part", chr) | |
911 | hat.Transparency = 1 | |
912 | hat.Name = "Top hat" | |
913 | hat.Locked = true | |
914 | hat.BrickColor = BrickColor.new("Really black") | |
915 | hat.CanCollide=true | |
916 | hat.Size=Vector3.new(1,1,1) | |
917 | hatw = Instance.new("Weld",hat) | |
918 | hatw.Part0=hat | |
919 | hatw.Part1=chr['Head'] | |
920 | hatw.C0=CFrame.new(0,-1.7,0) | |
921 | hatw.C1=euler(rad(0),rad(0),rad(0)) | |
922 | end | |
923 | ||
924 | Hat() | |
925 | ||
926 | ||
927 | ||
928 | function Name(msg) | |
929 | if hat.Parent then | |
930 | pcall(function() | |
931 | local Gui = Instance.new('BillboardGui', hat) | |
932 | Gui.ExtentsOffset = Vector3.new(0,1.5,0) | |
933 | Gui.Size = UDim2.new(0,200,0,300) | |
934 | local Frame = Instance.new('Frame',Gui) | |
935 | Frame.BackgroundTransparency = 1 | |
936 | Frame.Size = UDim2.new(1,0,1,0) | |
937 | local Txt = Instance.new('TextLabel',Frame) | |
938 | Txt.BackgroundTransparency = 1 | |
939 | Txt.Size = UDim2.new(1,0,1,0) | |
940 | Txt.Font = 'ArialBold' | |
941 | Txt.FontSize = 'Size24' | |
942 | Txt.Text = msg | |
943 | Txt.TextColor3 = BrickColor.new("Really black").Color | |
944 | Txt.TextStrokeColor3 = Color3.new(1,0,0) | |
945 | Txt.TextStrokeTransparency = 0 | |
946 | Txt.TextWrapped = true | |
947 | Txt.TextScaled = false | |
948 | end) | |
949 | else | |
950 | end | |
951 | end | |
952 | ||
953 | function Chat(msg) -- Credit to jillmiles1, kthxbye | |
954 | if hat.Parent then | |
955 | pcall(function() | |
956 | if hat:FindFirstChild("Fazbear Chat Gui") then | |
957 | hat['Fazbear Chat Gui']:destroy() | |
958 | end | |
959 | local Gui = Instance.new('BillboardGui', hat) | |
960 | Gui.Name = "Fazbear Chat Gui" | |
961 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
962 | Gui.Size = UDim2.new(0,200,0,300) | |
963 | local Frame = Instance.new('Frame',Gui) | |
964 | Frame.BackgroundTransparency = 1 | |
965 | Frame.Size = UDim2.new(1,0,1,0) | |
966 | local Txt = Instance.new('TextLabel',Frame) | |
967 | Txt.BackgroundTransparency = 1 | |
968 | Txt.Size = UDim2.new(1,0,1,0) | |
969 | Txt.Font = 'ArialBold' | |
970 | Txt.Name = "ChatGui" | |
971 | Txt.FontSize = 'Size24' | |
972 | Txt.Text = '' | |
973 | Txt.TextColor3 = BrickColor.new("Really black").Color | |
974 | Txt.TextStrokeColor3 = Color3.new(1,1,1) | |
975 | Txt.TextStrokeTransparency = .5 | |
976 | Txt.TextWrapped = true | |
977 | Txt.TextScaled = false | |
978 | ||
979 | delay(wait(),function() | |
980 | for v = 1, #msg do | |
981 | Txt.Text=string.sub(msg,1,v) | |
982 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
983 | wait(.009) | |
984 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
985 | wait(.009) | |
986 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
987 | end; | |
988 | ||
989 | ||
990 | ||
991 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
992 | wait(.03) | |
993 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
994 | wait(.03) | |
995 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
996 | wait(.03) | |
997 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
998 | wait(.03) | |
999 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
1000 | wait(.03) | |
1001 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
1002 | wait(.03) | |
1003 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
1004 | wait(.03) | |
1005 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
1006 | wait(.03) | |
1007 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
1008 | wait(.03) | |
1009 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
1010 | wait(.03) | |
1011 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
1012 | wait(.03) | |
1013 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
1014 | wait(.03) | |
1015 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
1016 | wait(.03) | |
1017 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
1018 | wait(.03) | |
1019 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
1020 | wait(.03) | |
1021 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
1022 | wait(.03) | |
1023 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
1024 | wait(.03) | |
1025 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
1026 | wait(.03) | |
1027 | ||
1028 | Txt.TextStrokeTransparency = .6 | |
1029 | wait() | |
1030 | Txt.TextStrokeTransparency = .7 | |
1031 | wait() | |
1032 | Txt.TextStrokeTransparency = .8 | |
1033 | wait() | |
1034 | Txt.TextStrokeTransparency = .9 | |
1035 | wait() | |
1036 | Txt.TextStrokeTransparency = 1 | |
1037 | wait() | |
1038 | ||
1039 | for v = 1, #Txt.Text do | |
1040 | Txt.Text=string.sub(msg,-1,v) | |
1041 | ||
1042 | ||
1043 | ||
1044 | ||
1045 | ||
1046 | ||
1047 | ||
1048 | end; | |
1049 | Gui:remove() | |
1050 | end) | |
1051 | end) | |
1052 | else | |
1053 | end | |
1054 | end | |
1055 | ||
1056 | ||
1057 | ||
1058 | ||
1059 | function PlaySound(id, pitch, looped) | |
1060 | epicsound = Instance.new("Sound") | |
1061 | epicsound.Name = "FazbearSound" | |
1062 | epicsound.SoundId = "rbxassetid://"..id | |
1063 | epicsound.Volume = 2 | |
1064 | epicsound.Pitch = pitch | |
1065 | if looped == nil then | |
1066 | looped = true | |
1067 | else | |
1068 | looped = looped | |
1069 | end | |
1070 | wait() | |
1071 | epicsound.Looped = looped | |
1072 | epicsound.Parent = workspace | |
1073 | if epicsound.SoundId=="rbxassetid://tt" then -- TELL ME, TELL ME, WHERE DA FREAKS AT! | |
1074 | epicsound.SoundId="rbxassetid://181158033" | |
1075 | elseif epicsound.SoundId=="rbxassetid://fabulous" then -- FA-FA-FABULOUS! | |
1076 | epicsound.SoundId="rbxassetid://191819419" | |
1077 | elseif epicsound.SoundId=="rbxassetid://ufdb" then -- ultimate final death battle(fairy tail XD) | |
1078 | epicsound.SoundId="rbxassetid://153085393" | |
1079 | elseif epicsound.SoundId=="rbxassetid://nnm" then | |
1080 | epicsound.SoundId="rbxassetid://210189234" | |
1081 | elseif epicsound.SoundId=="rbxassetid://tun" then -- tunak tunak tun | |
1082 | epicsound.SoundId="rbxassetid://162682002" | |
1083 | elseif epicsound.SoundId=="rbxassetid://zelda" then | |
1084 | epicsound.SoundId="rbxassetid://158215156" | |
1085 | elseif epicsound.SoundId=="rbxassetid://cc" then | |
1086 | epicsound.SoundId="rbxassetid://177080835" | |
1087 | end | |
1088 | es=epicsound:clone() | |
1089 | es:Stop() | |
1090 | es.Parent = chr | |
1091 | wait() | |
1092 | es:Play() | |
1093 | end | |
1094 | ||
1095 | ||
1096 | ||
1097 | ||
1098 | lp.Chatted:connect(function(msg) | |
1099 | Chat(msg) | |
1100 | end) | |
1101 | ||
1102 | goldie=true | |
1103 | ||
1104 | ||
1105 | function StopMusic() | |
1106 | if chr:FindFirstChild("FazbearSound") then | |
1107 | if chr.FazbearSound.ClassName == "Sound" then | |
1108 | chr.FazbearSound:Stop() | |
1109 | wait() | |
1110 | chr.FazbearSound:Destroy() | |
1111 | end | |
1112 | end | |
1113 | end | |
1114 | ||
1115 | Name("") | |
1116 | ||
1117 | ||
1118 | mouseV2.KeyDown:connect(function(key) | |
1119 | if key == "g" then | |
1120 | if goldie==false then | |
1121 | goldie=true | |
1122 | ||
1123 | elseif goldie==true then | |
1124 | goldie=false | |
1125 | ||
1126 | end | |
1127 | elseif key == "j" then -- Plays a song | |
1128 | StopMusic() | |
1129 | PlaySound(150456585, 1.1, true) | |
1130 | elseif key == "k" then -- Plays a song | |
1131 | StopMusic() | |
1132 | PlaySound(260170583, 1, true) | |
1133 | Chat("Heh...") | |
1134 | elseif key == "p" then -- Stops any sound(s) playing from your torso | |
1135 | StopMusic() | |
1136 | Chat("All sounds stopped!") | |
1137 | end | |
1138 | end) | |
1139 | ||
1140 | ||
1141 | ||
1142 | hum.Died:connect(function() | |
1143 | es.Pitch = 10 | |
1144 | wait() | |
1145 | es:Pause() | |
1146 | es:Stop() | |
1147 | es.Name = "Ded" | |
1148 | wait() | |
1149 | es:Destroy() | |
1150 | end) | |
1151 | ||
1152 | ||
1153 | ||
1154 | ||
1155 | ||
1156 | ||
1157 | p = (game.Players.LocalPlayer.Name) | |
1158 | char = game.Players.LocalPlayer.Character | |
1159 | ||
1160 | ||
1161 | local player = game.Players.LocalPlayer | |
1162 | repeat wait() until player.Character.Humanoid | |
1163 | local humanoid = player.Character.Humanoid | |
1164 | local mouse = player:GetMouse() | |
1165 | ||
1166 | for i,v in pairs(char:GetChildren()) do | |
1167 | if v.ClassName == 'Accessory' then | |
1168 | v:Destroy() | |
1169 | end | |
1170 | end | |
1171 | ||
1172 | ScarySound1 = Instance.new("Sound") | |
1173 | ScarySound1.Parent = char.Torso | |
1174 | ScarySound1.SoundId = "rbxassetid://161964276" | |
1175 | ScarySound1.Volume = .5 | |
1176 | ||
1177 | ScarySound2 = Instance.new("Sound") | |
1178 | ScarySound2.Parent = char.Torso | |
1179 | ScarySound2.SoundId = "rbxassetid://669623416" | |
1180 | ScarySound2.Volume = 2 | |
1181 | ScarySound2.Looped = true | |
1182 | ||
1183 | ScarySound3 = Instance.new("Sound") | |
1184 | ScarySound3.Parent = char.Torso | |
1185 | ScarySound3.SoundId = "rbxassetid://483810543" | |
1186 | ScarySound3.Volume = 0.3 | |
1187 | ScarySound3.Looped = true | |
1188 | ||
1189 | ScarySound4 = Instance.new("Sound") | |
1190 | ScarySound4.Parent = char.Torso | |
1191 | ScarySound4.SoundId = "rbxassetid://177113856" | |
1192 | ScarySound4.Volume = 2 | |
1193 | ScarySound4.Looped = false | |
1194 | ||
1195 | Punch = Instance.new("Sound") | |
1196 | Punch.Parent = char.Torso | |
1197 | Punch.SoundId = "rbxassetid://146938349" | |
1198 | Punch.Volume = 1.5 | |
1199 | Punch.Looped = false | |
1200 | Punch.Pitch = 0.8 | |
1201 | ||
1202 | hole = Instance.new("Sound") | |
1203 | hole.Parent = char.Torso | |
1204 | hole.SoundId = "rbxassetid://224339308" | |
1205 | hole.Volume = .3 | |
1206 | ||
1207 | ||
1208 | game.Players.LocalPlayer.Character.Sound:Destroy() | |
1209 | ||
1210 | function Normal() | |
1211 | ScarySound3:Play() | |
1212 | char.Humanoid.WalkSpeed = 18 | |
1213 | char.Head.face.Texture = "rbxassetid://0" | |
1214 | char["Left Leg"].Transparency = 0 | |
1215 | char["Head"].Transparency = 0 | |
1216 | char["Right Leg"].Transparency = 0 | |
1217 | char["Torso"].Transparency = 0 | |
1218 | char["Left Arm"].Transparency = 0 | |
1219 | char["Right Arm"].Transparency = 0 | |
1220 | end | |
1221 | ||
1222 | function GoInvisible() | |
1223 | ScarySound3:Stop() | |
1224 | ScarySound1:Stop() | |
1225 | char.Humanoid.WalkSpeed = 120 | |
1226 | char.Head.face.Transparency = 1 | |
1227 | char["Left Leg"].Transparency = 0.5 | |
1228 | char["Head"].Transparency = 0.5 | |
1229 | char["Right Leg"].Transparency = 0.5 | |
1230 | char["Torso"].Transparency = 0.5 | |
1231 | char["Left Arm"].Transparency = 0.5 | |
1232 | char["Right Arm"].Transparency = 0.5 | |
1233 | Hood.Transparency = 0.5 | |
1234 | Mask.Transparency = 0.5 | |
1235 | Orbvc.Transparency = 0.5 | |
1236 | Orbd.Transparency = 0.5 | |
1237 | Orbvc.BrickColor = BrickColor.new("Really red") | |
1238 | Orbd.BrickColor = BrickColor.new("Really red") | |
1239 | wait(0.001) | |
1240 | char["Left Leg"].Transparency = 0.6 | |
1241 | char["Head"].Transparency = 0.6 | |
1242 | char["Right Leg"].Transparency = 0.6 | |
1243 | char["Torso"].Transparency = 0.6 | |
1244 | char["Left Arm"].Transparency = 0.6 | |
1245 | char["Right Arm"].Transparency = 0.6 | |
1246 | Hood.Transparency = 0.6 | |
1247 | Mask.Transparency = 0.6 | |
1248 | Orbvc.Transparency = 0.6 | |
1249 | Orbd.Transparency = 0.6 | |
1250 | wait(0.001) | |
1251 | char["Left Leg"].Transparency = 0.7 | |
1252 | char["Head"].Transparency = 0.7 | |
1253 | char["Right Leg"].Transparency = 0.7 | |
1254 | char["Torso"].Transparency = 0.7 | |
1255 | char["Left Arm"].Transparency = 0.7 | |
1256 | char["Right Arm"].Transparency = 0.7 | |
1257 | Hood.Transparency = 0.7 | |
1258 | Mask.Transparency = 0.7 | |
1259 | Orbvc.Transparency = 0.7 | |
1260 | Orbd.Transparency = 0.7 | |
1261 | wait(0.001) | |
1262 | char["Left Leg"].Transparency = 1 | |
1263 | char["Head"].Transparency = 1 | |
1264 | char["Right Leg"].Transparency = 1 | |
1265 | char["Torso"].Transparency = 1 | |
1266 | char["Left Arm"].Transparency = 1 | |
1267 | char["Right Arm"].Transparency = 1 | |
1268 | Hood.Transparency = 1 | |
1269 | Mask.Transparency = 1 | |
1270 | Orbvc.Transparency = 1 | |
1271 | Orbd.Transparency = 1 | |
1272 | end | |
1273 | ||
1274 | function GoVisible() | |
1275 | ScarySound3:Play() | |
1276 | char.Humanoid.WalkSpeed = 16 | |
1277 | ScarySound1:Play() | |
1278 | char.Head.face.Transparency = 0 | |
1279 | Orbvc.BrickColor = BrickColor.new("Really black") | |
1280 | Orbd.BrickColor = BrickColor.new("Really black") | |
1281 | char["Left Leg"].Transparency = 0.9 | |
1282 | char["Head"].Transparency = 0.9 | |
1283 | char["Right Leg"].Transparency = 9 | |
1284 | char["Torso"].Transparency = 0.9 | |
1285 | char["Left Arm"].Transparency = 0.9 | |
1286 | char["Right Arm"].Transparency = 0.9 | |
1287 | Hood.Transparency = 0.9 | |
1288 | Mask.Transparency = 0.9 | |
1289 | Orbvc.Transparency = 0.9 | |
1290 | Orbd.Transparency = 0.9 | |
1291 | wait(0.001) | |
1292 | char["Left Leg"].Transparency = 0.7 | |
1293 | char["Head"].Transparency = 0.7 | |
1294 | char["Right Leg"].Transparency = 0.7 | |
1295 | char["Torso"].Transparency = 0.7 | |
1296 | char["Left Arm"].Transparency = 0.7 | |
1297 | char["Right Arm"].Transparency = 0.7 | |
1298 | Hood.Transparency = 0.7 | |
1299 | Mask.Transparency = 0.7 | |
1300 | Orbvc.Transparency = 0.7 | |
1301 | Orbd.Transparency = 0.7 | |
1302 | wait(0.001) | |
1303 | char["Left Leg"].Transparency = 0 | |
1304 | char["Head"].Transparency = 0 | |
1305 | char["Right Leg"].Transparency = 0 | |
1306 | char["Torso"].Transparency = 0 | |
1307 | char["Left Arm"].Transparency = 0 | |
1308 | char["Right Arm"].Transparency = 0 | |
1309 | Hood.Transparency = 0 | |
1310 | Mask.Transparency = 0 | |
1311 | Orbvc.Transparency = 0 | |
1312 | Orbd.Transparency = 0 | |
1313 | end | |
1314 | ||
1315 | Normal() | |
1316 | ||
1317 | Music1 = New("Sound",chara,"Music",{SoundId = "rbxassetid://293341992",Volume = 2,Looped = true}) | |
1318 | Music1.Pitch = 1 | |
1319 | musicon = false | |
1320 | mouse.KeyDown:connect(function(key) | |
1321 | if key == "z" then | |
1322 | if char.Head.Transparency == 0 then | |
1323 | GoInvisible() | |
1324 | ||
1325 | elseif char.Head.Transparency == 1 then | |
1326 | GoVisible() | |
1327 | Chat("...") | |
1328 | end | |
1329 | end end) | |
1330 | ||
1331 | mouse.KeyDown:connect(function(key) | |
1332 | if key == "x" then | |
1333 | if ScarySound2.IsPlaying == false then | |
1334 | ScarySound2:Play() | |
1335 | elseif ScarySound2.IsPlaying == true then | |
1336 | ScarySound2:Stop() | |
1337 | ||
1338 | ||
1339 | end | |
1340 | end end) | |
1341 | ||
1342 | mouse.KeyDown:connect(function(key) | |
1343 | if key == "r" then | |
1344 | if ScarySound4.IsPlaying == false then | |
1345 | ScarySound4:Play() | |
1346 | Chat("Hello...") | |
1347 | wait(1.5) | |
1348 | Chat("greetings...") | |
1349 | wait(2) | |
1350 | Chat("o my...") | |
1351 | wait(1.5) | |
1352 | Chat("he have another victim of the disease") | |
1353 | wait(3) | |
1354 | Chat("you are not a doctor...") | |
1355 | wait(2) | |
1356 | Chat("i sense the the disease in you") | |
1357 | wait(2.3) | |
1358 | Chat("i am the cure...") | |
1359 | wait(2) | |
1360 | Chat("do not be afraid") | |
1361 | wait(2) | |
1362 | Chat("i am the cure") | |
1363 | wait(2) | |
1364 | Chat("stop resisting...") | |
1365 | wait(1.8) | |
1366 | Chat("i am here to cure you...") | |
1367 | ||
1368 | ||
1369 | ||
1370 | ||
1371 | end | |
1372 | end end) | |
1373 | mouse.KeyDown:connect(function(key) | |
1374 | if key == "u" then | |
1375 | for _, z in pairs(workspace:GetChildren()) do | |
1376 | ||
1377 | if z.Name == "Zombie" then | |
1378 | Chat("Clean...") | |
1379 | z:Destroy() | |
1380 | ||
1381 | end | |
1382 | end | |
1383 | end | |
1384 | end) | |
1385 | ||
1386 | ||
1387 | mouse.KeyDown:connect(function(key) | |
1388 | if key == "m" then | |
1389 | if musicon == true then | |
1390 | Music1:Stop() | |
1391 | musicon = false | |
1392 | Chat("Auto Target: Deactivated") | |
1393 | else | |
1394 | Chat("Auto Target: Activated") | |
1395 | Music1:Play() | |
1396 | musicon = true | |
1397 | ||
1398 | end | |
1399 | end | |
1400 | end) | |
1401 | ||
1402 | Virus = true | |
1403 | ||
1404 | ||
1405 | mouse.KeyDown:connect(function(key) | |
1406 | if key == "v" then | |
1407 | if Virus == true then | |
1408 | Chat("Infection: Deactivated") | |
1409 | Virus = false | |
1410 | ||
1411 | else | |
1412 | ||
1413 | Virus = true | |
1414 | Chat("Infection: Activated") | |
1415 | end | |
1416 | end | |
1417 | end) | |
1418 | ||
1419 | ||
1420 | ||
1421 | mouse.KeyDown:connect(function(key) | |
1422 | if key == "h" then | |
1423 | for _, z in pairs(workspace:GetChildren()) do | |
1424 | ||
1425 | if z.Name == "Zombie" then | |
1426 | ||
1427 | ||
1428 | ||
1429 | end | |
1430 | end | |
1431 | end | |
1432 | end) | |
1433 | ||
1434 | ||
1435 | ||
1436 | ||
1437 | mouse.KeyDown:connect(function(key) | |
1438 | if key == "f" then | |
1439 | if targetted == nil then | |
1440 | targetted = char | |
1441 | else | |
1442 | ||
1443 | targetted = nil | |
1444 | end | |
1445 | ||
1446 | ||
1447 | end | |
1448 | end) | |
1449 | ||
1450 | ||
1451 | ||
1452 | ||
1453 | ||
1454 | function SpawnZombie() | |
1455 | ||
1456 | ||
1457 | if ZomWait == false and ZomWait2 == false then | |
1458 | Zombie.Parent = game.Lighting | |
1459 | Zombie2 = Zombie:Clone() | |
1460 | Zombie3 = Zombie:Clone() | |
1461 | ||
1462 | Zombie:Destroy() | |
1463 | ---------------------------- | |
1464 | ZomWait2 = true | |
1465 | wait() | |
1466 | ZomWait = true | |
1467 | end | |
1468 | ||
1469 | ||
1470 | ||
1471 | if ZomWait == true and ZomWait2 == false then | |
1472 | Zombie3.Parent = game.Lighting | |
1473 | Zombie2 = Zombie3:Clone() | |
1474 | Zombie = Zombie3:Clone() | |
1475 | ||
1476 | Zombie3:Destroy() | |
1477 | ---------------------------- | |
1478 | ZomWait2 = true | |
1479 | wait() | |
1480 | ZomWait = false | |
1481 | end | |
1482 | Zombie2.Parent = game.Workspace | |
1483 | ||
1484 | end | |
1485 | ||
1486 | ||
1487 | ||
1488 | ||
1489 | function ResetZombie() | |
1490 | wait(4) | |
1491 | ZomSyle = false | |
1492 | ZomWait2 = false | |
1493 | ||
1494 | end | |
1495 | waitV2 = false | |
1496 | function onTouch(part) | |
1497 | ||
1498 | local humanoid = part.Parent:findFirstChild("Humanoid") | |
1499 | local model = part.Parent | |
1500 | local torso = part.Parent:FindFirstChild("Torso") | |
1501 | local head = part.Parent:findFirstChild("Head") | |
1502 | local leftleg = part.Parent:findFirstChild("Left Leg") | |
1503 | local rightleg = part.Parent:findFirstChild("Right Leg") | |
1504 | local leftarm = part.Parent:findFirstChild("Left Arm") | |
1505 | local rightarm = part.Parent:findFirstChild("Right Arm") | |
1506 | if model.Name == 'Zombie' == false and model.Name == ''..p == false and Virus == true and waitV2 == false then | |
1507 | waitV2 = true | |
1508 | wait(.2) | |
1509 | waitV2 = false | |
1510 | ||
1511 | ||
1512 | ||
1513 | ||
1514 | if (humanoid ~=nil) then | |
1515 | ||
1516 | --humanoid.Health = 0 | |
1517 | ||
1518 | ||
1519 | ---------------------------R15------------------------------------------------- | |
1520 | if part.Parent:FindFirstChild("Torso") == nil and model.Humanoid.Health == 0 == false then | |
1521 | local torso2 = part.Parent:FindFirstChild("UpperTorso") | |
1522 | torso2:Destroy() | |
1523 | end | |
1524 | ------------------------------------------------------------------------------- | |
1525 | ||
1526 | ||
1527 | ||
1528 | humanoid.Sit = true | |
1529 | wait(0.5) | |
1530 | torso.Anchored = true | |
1531 | wait(.3) | |
1532 | zomchar = humanoid.Parent | |
1533 | e=Instance.new('Part', model) | |
1534 | e.Size = Vector3.new(2.25,2.25,2.25) | |
1535 | e.Transparency = 1 | |
1536 | e.Anchored = true | |
1537 | e.CFrame = CFrame.new(torso.Position) | |
1538 | ||
1539 | ||
1540 | ||
1541 | wait(1) | |
1542 | torso:Destroy() | |
1543 | q=Instance.new('ParticleEmitter', e) | |
1544 | q.Size = NumberSequence.new(2,.0) | |
1545 | q.Rate = 500 | |
1546 | q.Transparency = NumberSequence.new(0,1) | |
1547 | q.Speed = NumberRange.new(7) | |
1548 | q.VelocitySpread = 100 | |
1549 | q.Lifetime = NumberRange.new(0.1,1) | |
1550 | q.Texture = 'rbxassetid://164417280' | |
1551 | wait(.1) | |
1552 | torso.Anchored = true | |
1553 | rightleg.Anchored = true | |
1554 | leftleg.Anchored = true | |
1555 | rightarm.Anchored = true | |
1556 | leftarm.Anchored = true | |
1557 | ded = Instance.new("Sound") | |
1558 | ded.Parent = e | |
1559 | ded.SoundId = "rbxassetid://130976109" | |
1560 | ded.Volume = 3 | |
1561 | ded.Looped = false | |
1562 | wait() | |
1563 | ||
1564 | ded:Play() | |
1565 | ||
1566 | wait(1) | |
1567 | leftleg.Transparency = 0.5 | |
1568 | head.Transparency = 0.5 | |
1569 | rightleg.Transparency = 0.5 | |
1570 | torso.Transparency = 0.5 | |
1571 | leftarm.Transparency = 0.5 | |
1572 | rightarm.Transparency = 0.5 | |
1573 | ||
1574 | ||
1575 | wait(0.001) | |
1576 | leftleg.Transparency = 0.6 | |
1577 | head.Transparency = 0.6 | |
1578 | rightleg.Transparency = 0.6 | |
1579 | torso.Transparency = 0.6 | |
1580 | leftarm.Transparency = 0.6 | |
1581 | rightarm.Transparency = 0.6 | |
1582 | ||
1583 | wait(0.001) | |
1584 | leftleg.Transparency = 0.7 | |
1585 | head.Transparency = 0.7 | |
1586 | rightleg.Transparency = 0.7 | |
1587 | torso.Transparency = 0.7 | |
1588 | leftarm.Transparency = 0.7 | |
1589 | rightarm.Transparency = 0.7 | |
1590 | ||
1591 | ||
1592 | ||
1593 | ||
1594 | ||
1595 | ||
1596 | wait(0.001) | |
1597 | leftleg.Transparency = 1 | |
1598 | head.Transparency = 1 | |
1599 | rightleg.Transparency = 1 | |
1600 | torso.Transparency = 1 | |
1601 | leftarm.Transparency = 1 | |
1602 | rightarm.Transparency = 1 | |
1603 | wait() | |
1604 | ||
1605 | SpawnZombie() | |
1606 | Zombie2.Torso.Touched:connect(onTouch) | |
1607 | Zombie2.Name = 'Zombie' | |
1608 | function AutoJump() | |
1609 | Zombie2.Humanoid.Jump = true | |
1610 | end | |
1611 | Zombie2.Torso.Touched:connect(AutoJump) | |
1612 | wait() | |
1613 | Zombie2:MoveTo(zomchar.Head.Position + Vector3.new(math.random(0,1),0,math.random(0,1))) | |
1614 | ---------------------- | |
1615 | ||
1616 | if ZomSyle == false then | |
1617 | ZomSyle = true | |
1618 | ||
1619 | ||
1620 | ||
1621 | ||
1622 | ||
1623 | ||
1624 | ||
1625 | ||
1626 | Zombie2.archivable = false | |
1627 | ||
1628 | ||
1629 | skin = zomchar["Body Colors"]:Clone() | |
1630 | skin.Parent = Zombie2 | |
1631 | wait() | |
1632 | ||
1633 | ||
1634 | Character= Zombie2 | |
1635 | plr = Zombie2 | |
1636 | Headmaker = Character.Head | |
1637 | Headcol1 = Headmaker.BrickColor | |
1638 | Headmat = Headmaker.Material | |
1639 | Headsize = Headmaker.Size | |
1640 | Headsize2 = Headmaker.Mesh.Scale | |
1641 | hed = Character.Head | |
1642 | hed.Transparency = 1 | |
1643 | ||
1644 | local Headnr1 = Instance.new("Model",Character.Head) | |
1645 | Headnr1.Name = "Lmao" | |
1646 | local Headnr2 = Instance.new("Model",Headnr1) | |
1647 | Headnr2.Name = ""..zomchar.Name | |
1648 | ||
1649 | ||
1650 | ---------------------------------------------------------- | |
1651 | wait() | |
1652 | local Mask = Instance.new("Part", Headnr2) | |
1653 | Mask.Name = "Head" | |
1654 | Mask.CanCollide = false | |
1655 | Mask.BrickColor = Headcol1 | |
1656 | Mask.Transparency = 0 | |
1657 | Mask.Material = Headmat | |
1658 | Mask.Size = Headsize | |
1659 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
1660 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
1661 | local Weld = Instance.new("Weld", Mask) | |
1662 | Weld.Part0 = Character.Head | |
1663 | Weld.Part1 = Mask | |
1664 | Weld.C1 = CFrame.new(0,0,0) | |
1665 | ||
1666 | local M1 = Instance.new("SpecialMesh") | |
1667 | M1.Parent = Mask | |
1668 | M1.MeshType='Head' | |
1669 | M1.Scale = Headsize2 | |
1670 | ---------------------------------------------------------- | |
1671 | local Name2 = Instance.new("Humanoid",Headnr2) | |
1672 | ||
1673 | wait() | |
1674 | ||
1675 | for i,v in pairs(zomchar:GetChildren()) do | |
1676 | if v:IsA("CharacterMesh") then | |
1677 | v:clone().Parent = Zombie2 | |
1678 | end | |
1679 | ||
1680 | if v:IsA("ShirtGraphic") then | |
1681 | v:clone().Parent = Zombie2 | |
1682 | end | |
1683 | ||
1684 | if v:IsA("Pants") then | |
1685 | v:clone().Parent = Zombie2 | |
1686 | end | |
1687 | if v:IsA("Shirt") then | |
1688 | v:clone().Parent = Zombie2 | |
1689 | ||
1690 | end | |
1691 | ||
1692 | ||
1693 | if v:IsA("Accessory") then | |
1694 | v:clone().Parent = Zombie2 | |
1695 | end | |
1696 | ||
1697 | if v:IsA("Hat") then | |
1698 | v:clone().Parent = Zombie2 | |
1699 | end | |
1700 | ||
1701 | end | |
1702 | ||
1703 | ||
1704 | ||
1705 | end | |
1706 | ||
1707 | ||
1708 | ||
1709 | ||
1710 | ||
1711 | ||
1712 | ||
1713 | ---------------------- | |
1714 | wait() | |
1715 | leftleg:Destroy() | |
1716 | head:Destroy() | |
1717 | rightleg:Destroy() | |
1718 | leftarm:Destroy() | |
1719 | rightarm:Destroy() | |
1720 | ResetZombie() | |
1721 | end | |
1722 | end | |
1723 | end | |
1724 | ||
1725 | ||
1726 | ||
1727 | char.Torso.Touched:connect(onTouch) | |
1728 | ||
1729 | mouse.KeyDown:connect(function(key) | |
1730 | if key == "c" then | |
1731 | ||
1732 | LockOn() | |
1733 | ||
1734 | ||
1735 | ||
1736 | ||
1737 | ||
1738 | end | |
1739 | end) | |
1740 | ||
1741 | ||
1742 | debounce = false | |
1743 | ||
1744 | function onTouched(hit) | |
1745 | hole:Play() | |
1746 | hit.CanCollide=false | |
1747 | wait(.5) | |
1748 | hit.CanCollide = true | |
1749 | debounce = true | |
1750 | ||
1751 | end | |
1752 | game.Players.LocalPlayer.Character.Torso.Touched:connect(onTouched) | |
1753 | ||
1754 | ||
1755 | ||
1756 | game:GetService("RunService"):BindToRenderStep("ew", 0, function() | |
1757 | ||
1758 | ||
1759 | if targetted == nil and musicon == true then | |
1760 | print('Waiting For A Target...') | |
1761 | wait() | |
1762 | GetPlayers() | |
1763 | local d = math.random(1, #dft) | |
1764 | local s = d | |
1765 | print(''..dft[s]..'?') | |
1766 | ||
1767 | ||
1768 | ||
1769 | for _, z in pairs(workspace:GetChildren()) do | |
1770 | ||
1771 | if z.Name == ""..dft[s] then | |
1772 | ||
1773 | ||
1774 | ||
1775 | ||
1776 | ||
1777 | targetted = z | |
1778 | ||
1779 | if z.Name == ''..p then | |
1780 | ||
1781 | targetted = nil | |
1782 | ||
1783 | print('Wait a sec is that not me!') | |
1784 | ||
1785 | end | |
1786 | end | |
1787 | end | |
1788 | ||
1789 | ||
1790 | end | |
1791 | ||
1792 | if musicon == true and targetted.Humanoid.Health == 0 then | |
1793 | targetted = nil | |
1794 | ||
1795 | end | |
1796 | ||
1797 | for _, z in pairs(workspace:GetChildren()) do | |
1798 | ||
1799 | if z.Name == "Zombie" then | |
1800 | ||
1801 | z.Humanoid:MoveTo(targetted.Head.Position) | |
1802 | ||
1803 | end | |
1804 | end | |
1805 | for _, z in pairs(workspace:GetChildren()) do | |
1806 | ||
1807 | if z.Name == "Zombie" then | |
1808 | if z.Humanoid.Health == 0 then | |
1809 | z.Head.face.Transparency = 1 | |
1810 | z["Left Leg"].Transparency = 0.5 | |
1811 | z["Head"].Transparency = 0.5 | |
1812 | z["Right Leg"].Transparency = 0.5 | |
1813 | z["Torso"].Transparency = 0.5 | |
1814 | z["Left Arm"].Transparency = 0.5 | |
1815 | z["Right Arm"].Transparency = 0.5 | |
1816 | wait(0.1) | |
1817 | z:Destroy() | |
1818 | end | |
1819 | end | |
1820 | end | |
1821 | ||
1822 | ||
1823 | ||
1824 | ------------------- | |
1825 | end) | |
1826 | ||
1827 | ||
1828 | ||
1829 | print('Loaded...') | |
1830 | print('---------------------') | |
1831 | print('Made by 123jl123') | |
1832 | print('---------------------') | |
1833 | print('do not leak...') | |
1834 | print('Have a nice day :)') | |
1835 | print('---------------------') | |
1836 | while wait() do | |
1837 | ||
1838 | ||
1839 | ||
1840 | char["Left Leg"].BrickColor = BrickColor.new("Really black") | |
1841 | char["Head"].BrickColor = BrickColor.new("Really black") | |
1842 | char["Right Leg"].BrickColor = BrickColor.new("Really black") | |
1843 | char["Torso"].BrickColor = BrickColor.new("Really black") | |
1844 | char["Left Arm"].BrickColor = BrickColor.new("Black") | |
1845 | char["Right Arm"].BrickColor = BrickColor.new("Black") | |
1846 | imgl.Rotation = imgl.Rotation + 1 | |
1847 | if targetted ~= nil then | |
1848 | crosshair.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso") | |
1849 | crosshair.Enabled = true | |
1850 | ||
1851 | elseif targetted == nil then | |
1852 | ||
1853 | crosshair.Adornee = nil | |
1854 | crosshair.Enabled = false | |
1855 | ||
1856 | end | |
1857 | ||
1858 | ||
1859 | ||
1860 | ||
1861 | ||
1862 | ||
1863 | ||
1864 | ||
1865 | ||
1866 | ||
1867 | ||
1868 | ||
1869 | end | |
1870 | ||
1871 | ||
1872 | ------------------------------------------------------------------------ |