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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
5
6
7
local player = owner
8
local Cha = player.Character
9
local mouse = player:GetMouse()
10
local henshine = false
11
local RAC = Cha.Torso:WaitForChild("Right Shoulder")
12
local LAC = Cha.Torso:WaitForChild("Left Shoulder")
13
local RA = Cha:FindFirstChild("Right Arm")
14
local LA = Cha:FindFirstChild("Left Arm")
15
local Torso = Cha.Torso
16
local Head = Cha.Head
17
local RL = Cha:FindFirstChild("Right Leg")
18
local LL = Cha:FindFirstChild("Left Leg")
19
local Humanoid = Cha.Humanoid
20
21
function Driver()
22
23
local Driver = Instance.new("Part")
24
Driver.Parent = Cha.Torso
25
Driver.BrickColor = BrickColor.new("New Yeller")
26
Driver.CanCollide = false
27
Driver.Material = "Neon"
28
local weld = Instance.new("Weld")
29
weld.Part0 = Cha.Torso
30
weld.Part1 = Driver
31
weld.C1 = CFrame.new(0,0.7,0.1)
32
weld.Parent = Driver
33
local BeyondDriver = Instance.new("SpecialMesh")
34
BeyondDriver.MeshType = "FileMesh"
35
BeyondDriver.MeshId = "rbxassetid://3101785948"
36
BeyondDriver.Parent = Driver
37
local Black = Instance.new("Part")
38
Black.Parent = Cha.Torso
39
Black.BrickColor = BrickColor.new("Really black")
40
Black.CanCollide = false
41
Black.Material = "Neon"
42
local weld1 = Instance.new("Weld")
43
weld1.Part0 = Cha.Torso
44
weld1.Part1 = Black
45
weld1.C1 = CFrame.new(0.3,0.7,0.6)
46
weld1.Parent = Black
47
local E = Instance.new("SpecialMesh")
48
E.MeshType = "FileMesh"
49
E.MeshId = "rbxassetid://3101791766"
50
E.Parent = Black
51
local SongDriver = Instance.new("Sound")
52
SongDriver.Parent = Cha.Torso
53
SongDriver.SoundId = "rbxassetid://3096751301"
54
SongDriver.Volume = 15
55
SongDriver:Play()
56
wait(2.6)
57
SongDriver:Destroy()
58
59
end
60
61
62
Driver()
63
64
function henshin()
65
local SongDriver1 = Instance.new("Sound")
66
SongDriver1.Parent = Cha.Torso
67
SongDriver1.SoundId = "rbxassetid://3096751301"
68
SongDriver1.Volume = 0
69
SongDriver1:Play()
70
wait(2.6)
71
SongDriver1.Volume = 15
72
wait(3.5)
73
local Watch1 = Instance.new("Part")
74
Watch1.Parent = Cha.Torso
75
Watch1.CFrame = Cha.Torso.CFrame*CFrame.new(0,4,5)
76
Watch1.BrickColor = BrickColor.new("New Yeller")
77
Watch1.CanCollide = false
78
Watch1.Material = "Neon"
79
Watch1.Anchored = true 
80
local Screen = Instance.new("Part")
81
Screen.Parent = Cha.Torso
82
Screen.CFrame = Cha.Torso.CFrame*CFrame.new(0,4,4.3)
83
Screen.BrickColor = BrickColor.new("White")
84
Screen.CanCollide = false
85
Screen.Material = "Neon"
86
Screen.Anchored = true 
87
Screen.Size = Vector3.new(7.84, 7.24, 0.05)
88
Screen.Transparency = 1
89
local E = Instance.new("Part")
90
E.Parent = Cha.Torso
91
E.CFrame = Cha.Torso.CFrame*CFrame.new(0,2,0)
92
E.Shape = "Cylinder"
93
E.BrickColor = BrickColor.new("New Yeller")
94
E.CanCollide = false
95
E.Material = "Neon"
96
E.Anchored = true 
97
E.Size = Vector3.new(19.06,19.06,19.06)
98
E.Transparency = 1
99
game:GetService('RunService').Stepped:Connect(function()
100
	E.CFrame = E.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0.1)
101
end)
102
local ParticleEmitter0 = Instance.new("ParticleEmitter")
103
ParticleEmitter0.Name = "FireParticle"
104
ParticleEmitter0.Parent = E
105
ParticleEmitter0.Speed = NumberRange.new(0, 0)
106
ParticleEmitter0.Rotation = NumberRange.new(50, 50)
107
ParticleEmitter0.Color = ColorSequence.new(Color3.new(0.268666, 1, 0.254551),Color3.new(0.268666, 1, 0.254551))
108
ParticleEmitter0.LightEmission = 0.20000000298023
109
ParticleEmitter0.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
110
ParticleEmitter0.Size = NumberSequence.new(1.9999998807907,0.75,0.3846150636673,0)
111
ParticleEmitter0.EmissionDirection = Enum.NormalId.Front
112
ParticleEmitter0.Lifetime = NumberRange.new(1, 1)
113
ParticleEmitter0.LockedToPart = true
114
ParticleEmitter0.Rate = 200
115
ParticleEmitter0.RotSpeed = NumberRange.new(50, 50)
116
local Watch = Instance.new("SpecialMesh")
117
Watch.MeshType = "FileMesh"
118
Watch.MeshId = "rbxassetid://3096963282"
119
Watch.Parent = Watch1
120
Watch.Scale = Watch.Scale*Vector3.new(0.1,0.1,0,1)
121
local Gear1 = Instance.new("Part")
122
Gear1.Parent = Cha.Torso
123
Gear1.CFrame = Cha.Torso.CFrame*CFrame.new(-6,4,5)
124
Gear1.CanCollide = false
125
Gear1.Material = "Neon"
126
Gear1.Anchored = true 
127
local Gear = Instance.new("SpecialMesh")
128
Gear.MeshType = "FileMesh"
129
Gear.MeshId = "rbxassetid://3097437816"
130
Gear.Parent = Gear1
131
Gear.Scale = Vector3.new(0.1,0.1,0.1)
132
wait(0.5)
133
for i = 1, 10 do wait(0.1)
134
	Watch.Scale = Watch.Scale+Vector3.new(0.1,0.1,0.1)
135
	Gear.Scale = Gear.Scale+Vector3.new(0.1,0.1,0.1)
136
	Screen.Transparency = Screen.Transparency - 0.1
137
end
138
game:GetService('RunService').Stepped:Connect(function()
139
	Gear1.CFrame = Gear1.CFrame*CFrame.fromEulerAnglesXYZ(0.1,0,0)
140
end)
141
142
local walkspeed = Cha.Humanoid
143
walkspeed.WalkSpeed = 0
144
for i = 1,4 do wait(0.2)
145
	Screen.BrickColor = BrickColor.new("Really black")
146
	wait(1)
147
	Screen.BrickColor = BrickColor.new("Lily white")
148
	wait(1)
149
	Screen.BrickColor = BrickColor.new("Really black")
150
	wait(1)
151
	Screen.BrickColor = BrickColor.new("Lily white")
152
end
153
wait(3)
154
if Cha:FindFirstChild("Shirt") then
155
    Cha["Shirt"]:remove()
156
end
157
if Cha:FindFirstChild("Pants") then
158
    Cha["Pants"]:remove()
159
end
160
wait(2)
161
local shirt = Instance.new("Shirt",Cha)
162
shirt.ShirtTemplate = "rbxassetid://3101417338"
163
local pants = Instance.new("Pants",Cha)
164
pants.PantsTemplate = "rbxassetid://3101418478"
165
local walkspeed = Cha.Humanoid
166
local Effect1 = Instance.new("Part")
167
Effect1.Parent = Cha.Torso
168
Effect1.CFrame = Cha.Torso.CFrame
169
Effect1.BrickColor = BrickColor.new("New Yeller")
170
Effect1.CanCollide = false
171
Effect1.Material = "Neon"
172
Effect1.Anchored = true 
173
local Mesh1 = Instance.new("SpecialMesh")
174
Mesh1.MeshType = "FileMesh"
175
Mesh1.MeshId = "rbxassetid://3096884346"
176
Mesh1.Parent = Effect1
177
local Effect2 = Instance.new("Part")
178
Effect2.Parent = Cha.Torso
179
Effect2.BrickColor = BrickColor.new("New Yeller")
180
Effect2.CanCollide = false
181
Effect2.Material = "Neon"
182
Effect2.Anchored = true 
183
Effect2.CFrame = Cha.Torso.CFrame
184
local Mesh2 = Instance.new("SpecialMesh")
185
Mesh2.MeshType = "FileMesh"
186
Mesh2.MeshId = "rbxassetid://3096900577"
187
Mesh2.Parent = Effect2
188-
local headr= Instance.new("SpecialMesh")
188+
local headr = Instance.new("SpecialMesh")
189
headr.MeshType = "FileMesh"
190
headr.MeshId = "rbxassetid://3463707401"
191
headr.Parent = Blackhead
192
local Blackhead = Instance.new("Part")
193
Blackhead.Parent = Cha.Head
194
Blackhead.BrickColor = BrickColor.new("New Yeller")
195
Blackhead.CanCollide = false
196-
Blackhead.Material = "Neon"
196+
local weldhead1 = Instance.new("Weld")
197-
local weldhead1= Instance.new("Weld")
197+
198
weldhead1.Part1 = Blackhead
199
weldhead1.C1 = Cha.Head.CFrame
200
weldhead1.Parent = Blackhead
201
202
game:GetService('RunService').Stepped:Connect(function()
203
    Effect1.CFrame = Effect2.CFrame*CFrame.fromEulerAnglesXYZ(0,0.1,0)
204
    Effect2.CFrame = Effect2.CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)
205
206
	  
207
end)
208
209
wait(9)
210
Effect2:Destroy()
211
Effect1:Destroy()
212
walkspeed.WalkSpeed = 16
213
Gear1:Destroy()
214
E:Destroy()
215
Watch1:Destroy()
216
Screen:Destroy()
217
for i,e in pairs (Humanoid:GetPlayingAnimationTracks()) do
218
    e:Play()
219
end 
220
221
local SongDriver15 = Instance.new("Sound")
222
SongDriver15.Parent = Cha.Torso
223
SongDriver15.SoundId = "rbxassetid://3096751301"
224
SongDriver15.Volume = 3
225
SongDriver15:Play()
226
Player = owner
227
Mouse = Player:GetMouse()
228
PlayerGui = Player.PlayerGui
229
Cam = workspace.CurrentCamera
230
Backpack = Player.Backpack
231
Character = Player.Character
232
Humanoid = Character.Humanoid
233
RootPart = Character["HumanoidRootPart"]
234
Torso = Character["Torso"]
235
Head = Character["Head"]
236
RightArm = Character["Right Arm"]
237
LeftArm = Character["Left Arm"]
238
RightLeg = Character["Right Leg"]
239
LeftLeg = Character["Left Leg"]
240
RootJoint = RootPart["RootJoint"]
241
Neck = Torso["Neck"]
242
RightShoulder = Torso["Right Shoulder"]
243
LeftShoulder = Torso["Left Shoulder"]
244
RightHip = Torso["Right Hip"]
245
LeftHip = Torso["Left Hip"]
246
local TIME = 0
247
local sick = Instance.new("Sound",Torso)
248
 
249
IT = Instance.new
250
CF = CFrame.new
251
VT = Vector3.new
252
RAD = math.rad
253
C3 = Color3.new
254
UD2 = UDim2.new
255
BRICKC = BrickColor.new
256
ANGLES = CFrame.Angles
257
EULER = CFrame.fromEulerAnglesXYZ
258
COS = math.cos
259
ACOS = math.acos
260
SIN = math.sin
261
ASIN = math.asin
262
ABS = math.abs
263
MRANDOM = math.random
264
FLOOR = math.floor
265
 
266
--//=================================\\
267
--||        Value shit things
268
--\\=================================//
269
 
270
Animation_Speed = 3
271
local FORCERESET = false
272
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
273
local SIZE = 1
274
local Speed = 24
275
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
276
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
277
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
278
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
279
local DAMAGEMULTIPLIER = 1
280
local ANIM = "Idle"
281
local ATTACK = false
282
local EQUIPPED = false
283
local HOLD = false
284
local COMBO = 1
285
local Rooted = false
286
local SINE = 0
287
local KEYHOLD = false
288
local CHANGE = 2 / Animation_Speed
289
local WALKINGANIM = false
290
local VALUE1 = false
291
local VALUE2 = false
292
local ROBLOXIDLEANIMATION = IT("Animation")
293
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
294
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
295
--ROBLOXIDLEANIMATION.Parent = Humanoid
296
local WEAPONGUI = IT("ScreenGui", PlayerGui)
297
WEAPONGUI.Name = "BanishV3Gui"
298
local Weapon = IT("Model")
299
Weapon.Name = "Adds"
300
local Effects = IT("Folder", Weapon)
301
Effects.Name = "Effects"
302
local ANIMATOR = Humanoid.Animator
303
local ANIMATE = Character:FindFirstChild("Animate")
304
local UNANCHOR = true
305
local TOBANISH = {}
306
Player_Size = 1
307
local kan = Instance.new("Sound",Character)
308
kan.Volume = 1.25
309
kan.TimePosition = 0
310
kan.PlaybackSpeed = 1
311
kan.Pitch = 1
312
kan.SoundId = "rbxassetid://614032233"
313
kan.Name = "wrecked"
314
kan.Looped = true
315
kan:Play()
316
local Mode = 1
317
local currentThemePlaying = kan.SoundId
318
local currentPitch = kan.Pitch
319
local currentVol = kan.Volume
320
--//=================================\\
321
--\\=================================//
322
for i,v in pairs(Character:children()) do
323
    if v:IsA("Accessory") then
324
        v:Destroy()
325
    end
326
end
327
 
328
warn("CREATED BY AlmightyToast#6465")
329
warn("aka KrYn0MoRe or ShrekBenson")
330
warn("DOnt rEm0vE tH1s 0r uR gAy")
331
--//=================================\\
332
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
333
--\\=================================//
334
 
335
ArtificialHB = Instance.new("BindableEvent", script)
336
ArtificialHB.Name = "ArtificialHB"
337
 
338
script:WaitForChild("ArtificialHB")
339
 
340
frame = Frame_Speed
341
tf = 0
342
allowframeloss = false
343
tossremainder = false
344
lastframe = tick()
345
script.ArtificialHB:Fire()
346
 
347
game:GetService("RunService").Heartbeat:connect(function(s, p)
348
    tf = tf + s
349
    if tf >= frame then
350
        if allowframeloss then
351
            script.ArtificialHB:Fire()
352
            lastframe = tick()
353
        else
354
            for i = 1, math.floor(tf / frame) do
355
                script.ArtificialHB:Fire()
356
            end
357
        lastframe = tick()
358
        end
359
        if tossremainder then
360
            tf = 0
361
        else
362
            tf = tf - frame * math.floor(tf / frame)
363
        end
364
    end
365
end)
366
 
367
--//=================================\\
368
--\\=================================//
369
 
370
--//=================================\\
371
--||          MOST FUNCTIONS
372
--\\=================================//
373
 
374
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
375
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
376
end
377
 
378
function PositiveAngle(NUMBER)
379
    if NUMBER >= 0 then
380
        NUMBER = 0
381
    end
382
    return NUMBER
383
end
384
 
385
function NegativeAngle(NUMBER)
386
    if NUMBER <= 0 then
387
        NUMBER = 0
388
    end
389
    return NUMBER
390
end
391
 
392
function Swait(NUMBER)
393
    if NUMBER == 0 or NUMBER == nil then
394
        ArtificialHB.Event:wait()
395
    else
396
        for i = 1, NUMBER do
397
            ArtificialHB.Event:wait()
398
        end
399
    end
400
end
401
 
402
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
403
    local NEWMESH = IT(MESH)
404
    if MESH == "SpecialMesh" then
405
        NEWMESH.MeshType = MESHTYPE
406
        if MESHID ~= "nil" and MESHID ~= "" then
407
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
408
        end
409
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
410
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
411
        end
412
    end
413
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
414
    NEWMESH.Scale = SCALE
415
    NEWMESH.Parent = PARENT
416
    return NEWMESH
417
end
418
 
419
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
420
    local NEWPART = IT("Part")
421
    NEWPART.formFactor = FORMFACTOR
422
    NEWPART.Reflectance = REFLECTANCE
423
    NEWPART.Transparency = TRANSPARENCY
424
    NEWPART.CanCollide = false
425
    NEWPART.Locked = true
426
    NEWPART.Anchored = true
427
    if ANCHOR == false then
428
        NEWPART.Anchored = false
429
    end
430
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
431
    NEWPART.Name = NAME
432
    NEWPART.Size = SIZE
433
    NEWPART.Position = Torso.Position
434
    NEWPART.Material = MATERIAL
435
    NEWPART:BreakJoints()
436
    NEWPART.Parent = PARENT
437
    return NEWPART
438
end
439
 
440
    local function weldBetween(a, b)
441
        local weldd = IT("Weld")
442
        weldd.Part0 = a
443
        weldd.Part1 = b
444
        weldd.C0 = CF()
445
        weldd.C1 = b.CFrame:inverse() * a.CFrame
446
        weldd.Parent = a
447
        return weldd
448
    end
449
 
450
 
451
function QuaternionFromCFrame(cf)
452
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
453
    local trace = m00 + m11 + m22
454
    if trace > 0 then
455
        local s = math.sqrt(1 + trace)
456
        local recip = 0.5 / s
457
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
458
    else
459
        local i = 0
460
        if m11 > m00 then
461
            i = 1
462
        end
463
        if m22 > (i == 0 and m00 or m11) then
464
            i = 2
465
        end
466
        if i == 0 then
467
            local s = math.sqrt(m00 - m11 - m22 + 1)
468
            local recip = 0.5 / s
469
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
470
        elseif i == 1 then
471
            local s = math.sqrt(m11 - m22 - m00 + 1)
472
            local recip = 0.5 / s
473
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
474
        elseif i == 2 then
475
            local s = math.sqrt(m22 - m00 - m11 + 1)
476
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
477
        end
478
    end
479
end
480
 
481
function QuaternionToCFrame(px, py, pz, x, y, z, w)
482
    local xs, ys, zs = x + x, y + y, z + z
483
    local wx, wy, wz = w * xs, w * ys, w * zs
484
    local xx = x * xs
485
    local xy = x * ys
486
    local xz = x * zs
487
    local yy = y * ys
488
    local yz = y * zs
489
    local zz = z * zs
490
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
491
end
492
 
493
function QuaternionSlerp(a, b, t)
494
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
495
    local startInterp, finishInterp;
496
    if cosTheta >= 0.0001 then
497
        if (1 - cosTheta) > 0.0001 then
498
            local theta = ACOS(cosTheta)
499
            local invSinTheta = 1 / SIN(theta)
500
            startInterp = SIN((1 - t) * theta) * invSinTheta
501
            finishInterp = SIN(t * theta) * invSinTheta
502
        else
503
            startInterp = 1 - t
504
            finishInterp = t
505
        end
506
    else
507
        if (1 + cosTheta) > 0.0001 then
508
            local theta = ACOS(-cosTheta)
509
            local invSinTheta = 1 / SIN(theta)
510
            startInterp = SIN((t - 1) * theta) * invSinTheta
511
            finishInterp = SIN(t * theta) * invSinTheta
512
        else
513
            startInterp = t - 1
514
            finishInterp = t
515
        end
516
    end
517
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
518
end
519
 
520
function Clerp(a, b, t)
521
    local qa = {QuaternionFromCFrame(a)}
522
    local qb = {QuaternionFromCFrame(b)}
523
    local ax, ay, az = a.x, a.y, a.z
524
    local bx, by, bz = b.x, b.y, b.z
525
    local _t = 1 - t
526
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
527
end
528
 
529
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
530
    local frame = IT("Frame")
531
    frame.BackgroundTransparency = TRANSPARENCY
532
    frame.BorderSizePixel = BORDERSIZEPIXEL
533
    frame.Position = POSITION
534
    frame.Size = SIZE
535
    frame.BackgroundColor3 = COLOR
536
    frame.BorderColor3 = BORDERCOLOR
537
    frame.Name = NAME
538
    frame.Parent = PARENT
539
    return frame
540
end
541
 
542
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
543
    local label = IT("TextLabel")
544
    label.BackgroundTransparency = 1
545
    label.Size = UD2(1, 0, 1, 0)
546
    label.Position = UD2(0, 0, 0, 0)
547
    label.TextColor3 = TEXTCOLOR
548
    label.TextStrokeTransparency = STROKETRANSPARENCY
549
    label.TextTransparency = TRANSPARENCY
550
    label.FontSize = TEXTFONTSIZE
551
    label.Font = TEXTFONT
552
    label.BorderSizePixel = BORDERSIZEPIXEL
553
    label.TextScaled = false
554
    label.Text = TEXT
555
    label.Name = NAME
556
    label.Parent = PARENT
557
    return label
558
end
559
 
560
function NoOutlines(PART)
561
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
562
end
563
 
564
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
565
    local NEWWELD = IT(TYPE)
566
    NEWWELD.Part0 = PART0
567
    NEWWELD.Part1 = PART1
568
    NEWWELD.C0 = C0
569
    NEWWELD.C1 = C1
570
    NEWWELD.Parent = PARENT
571
    return NEWWELD
572
end
573
 
574
local S = IT("Sound")
575
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
576
    local NEWSOUND = nil
577
    coroutine.resume(coroutine.create(function()
578
        NEWSOUND = S:Clone()
579
        NEWSOUND.Parent = PARENT
580
        NEWSOUND.Volume = VOLUME
581
        NEWSOUND.Pitch = PITCH
582
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
583
        NEWSOUND:play()
584
        if DOESLOOP == true then
585
            NEWSOUND.Looped = true
586
        else
587
            repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
588
            NEWSOUND:remove()
589
        end
590
    end))
591
    return NEWSOUND
592
end
593
 
594
function CFrameFromTopBack(at, top, back)
595
    local right = top:Cross(back)
596
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
597
end
598
 
599
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
600
function WACKYEFFECT(Table)
601
    local TYPE = (Table.EffectType or "Sphere")
602
    local SIZE = (Table.Size or VT(1,1,1))
603
    local ENDSIZE = (Table.Size2 or VT(0,0,0))
604
    local TRANSPARENCY = (Table.Transparency or 0)
605
    local ENDTRANSPARENCY = (Table.Transparency2 or 1)
606
    local CFRAME = (Table.CFrame or Torso.CFrame)
607
    local MOVEDIRECTION = (Table.MoveToPos or nil)
608
    local ROTATION1 = (Table.RotationX or 0)
609
    local ROTATION2 = (Table.RotationY or 0)
610
    local ROTATION3 = (Table.RotationZ or 0)
611
    local MATERIAL = (Table.Material or "Neon")
612
    local COLOR = (Table.Color or C3(1,1,1))
613
    local TIME = (Table.Time or 45)
614
    local SOUNDID = (Table.SoundID or nil)
615
    local SOUNDPITCH = (Table.SoundPitch or nil)
616
    local SOUNDVOLUME = (Table.SoundVolume or nil)
617
    coroutine.resume(coroutine.create(function()
618
        local PLAYSSOUND = false
619
        local SOUND = nil
620
        local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
621
        if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
622
            PLAYSSOUND = true
623
            SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
624
        end
625
        EFFECT.Color = COLOR
626
        local MSH = nil
627
        if TYPE == "Sphere" then
628
            MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
629
        elseif TYPE == "Block" then
630
            MSH = IT("BlockMesh",EFFECT)
631
            MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
632
        elseif TYPE == "Wave" then
633
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
634
        elseif TYPE == "Ring" then
635
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
636
        elseif TYPE == "Slash" then
637
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
638
        elseif TYPE == "Round Slash" then
639
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
640
        elseif TYPE == "Swirl" then
641
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
642
        elseif TYPE == "Skull" then
643
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
644
        elseif TYPE == "Crystal" then
645
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
646
        end
647
        if MSH ~= nil then
648
            local MOVESPEED = nil
649
            if MOVEDIRECTION ~= nil then
650
                MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
651
            end
652
            local GROWTH = SIZE - ENDSIZE
653
            local TRANS = TRANSPARENCY - ENDTRANSPARENCY
654
            if TYPE == "Block" then
655
                EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
656
            else
657
                EFFECT.CFrame = CFRAME
658
            end
659
            for LOOP = 1, TIME+1 do
660
                Swait()
661
                MSH.Scale = MSH.Scale - GROWTH/TIME
662
                if TYPE == "Wave" then
663
                    MSH.Offset = VT(0,0,-MSH.Scale.X/8)
664
                end
665
                EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
666
                if TYPE == "Block" then
667
                    EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
668
                else
669
                    EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
670
                end
671
                if MOVEDIRECTION ~= nil then
672
                    local ORI = EFFECT.Orientation
673
                    EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
674
                    EFFECT.Orientation = ORI
675
                end
676
            end
677
            if PLAYSSOUND == false then
678
                EFFECT:remove()
679
            else
680
                SOUND.Stopped:Connect(function()
681
                    EFFECT:remove()
682
                end)
683
            end
684
        else
685
            if PLAYSSOUND == false then
686
                EFFECT:remove()
687
            else
688
                repeat Swait() until SOUND.Playing == false
689
                EFFECT:remove()
690
            end
691
        end
692
    end))
693
end
694
 
695
function MakeForm(PART,TYPE)
696
    if TYPE == "Cyl" then
697
        local MSH = IT("CylinderMesh",PART)
698
    elseif TYPE == "Ball" then
699
        local MSH = IT("SpecialMesh",PART)
700
        MSH.MeshType = "Sphere"
701
    elseif TYPE == "Wedge" then
702
        local MSH = IT("SpecialMesh",PART)
703
        MSH.MeshType = "Wedge"
704
    end
705
end
706
 
707
function SpawnTrail(FROM,TO,BIG)
708
    local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
709
    MakeForm(TRAIL,"Cyl")
710
    local DIST = (FROM - TO).Magnitude
711
    if BIG == true then
712
        TRAIL.Size = VT(0.5,DIST,0.5)
713
    else
714
        TRAIL.Size = VT(0.25,DIST,0.25)
715
    end
716
    TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
717
    coroutine.resume(coroutine.create(function()
718
        for i = 1, 5 do
719
            Swait()
720
            TRAIL.Transparency = TRAIL.Transparency + 0.1
721
        end
722
        TRAIL:remove()
723
    end))
724
end
725
 
726
Debris = game:GetService("Debris")
727
 
728
function CastProperRay(StartPos, EndPos, Distance, Ignore)
729
    local DIRECTION = CF(StartPos,EndPos).lookVector
730
    return Raycast(StartPos, DIRECTION, Distance, Ignore)
731
end
732
 
733
function turnto(position)
734
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
735
end
736
local asd = Instance.new("ParticleEmitter")
737
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
738
asd.LightEmission = .1
739
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
740
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
741
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
742
asd.Transparency = bbb
743
asd.Size = aaa
744
asd.ZOffset = .9
745
asd.Acceleration = Vector3.new(0, -15, 0)
746
asd.LockedToPart = false
747
asd.EmissionDirection = "Back"
748
asd.Lifetime = NumberRange.new(1, 2)
749
asd.Rotation = NumberRange.new(-100, 100)
750
asd.RotSpeed = NumberRange.new(-100, 100)
751
asd.Speed = NumberRange.new(10)
752
asd.Enabled = false
753
asd.VelocitySpread = 999
754
 
755
function getbloody(victim,amount)
756
    local PART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Blood", victim.Size)
757
    PART.CFrame = victim.CFrame
758
    local HITPLAYERSOUNDS = {"356551938","264486467"}
759
    Debris:AddItem(PART,5)
760
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
761
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
762
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
763
    local prtcl = asd:Clone()
764
    prtcl.Parent = PART
765
    prtcl:Emit(amount*10)
766
end
767
 
768
local Particle = IT("ParticleEmitter",nil)
769
Particle.Enabled = false
770
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
771
Particle.LightEmission = 0.5
772
Particle.Rate = 150
773
Particle.ZOffset = 1
774
Particle.Rotation = NumberRange.new(-180, 180)
775
Particle.RotSpeed = NumberRange.new(-180, 180)
776
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
777
Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
778
 
779
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
780
function ParticleEmitter(Table)
781
    local PRTCL = Particle:Clone()
782
    local Speed = Table.Speed or 5
783
    local Drag = Table.Drag or 0
784
    local Size1 = Table.Size1 or 1
785
    local Size2 = Table.Size2 or 5
786
    local Lifetime1 = Table.Lifetime1 or 1
787
    local Lifetime2 = Table.Lifetime2 or 1.5
788
    local Parent = Table.Parent or Torso
789
    local Emit = Table.Emit or 100
790
    local Offset = Table.Offset or 360
791
    local Acel = Table.Acel or VT(0,0,0)
792
    local Enabled = Table.Enabled or false
793
    PRTCL.Parent = Parent
794
    PRTCL.Size = NumberSequence.new(Size1,Size2)
795
    PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
796
    PRTCL.Speed = NumberRange.new(Speed)
797
    PRTCL.VelocitySpread = Offset
798
    PRTCL.Drag = Drag
799
    PRTCL.Acceleration = Acel
800
    if Enabled == false then
801
        PRTCL:Emit(Emit)
802
        Debris:AddItem(PRTCL,Lifetime2)
803
    else
804
        PRTCL.Enabled = true
805
    end
806
    return PRTCL
807
end
808
 
809
function unanchor()
810
    if UNANCHOR == true then
811
        g = Character:GetChildren()
812
        for i = 1, #g do
813
            if g[i].ClassName == "Part" then
814
                g[i].Anchored = false
815
            end
816
        end
817
    end
818
end
819
 
820
function newTheme(ID,timepos,pitch,vol)
821
local kanz = kan
822
--kanz:Stop()
823
kanz.Volume = vol
824
--kanz.TimePosition = timepos
825
kanz.PlaybackSpeed = pitch
826
kanz.Pitch = pitch
827
kanz.SoundId = ID
828
kanz.Name = "wrecked"
829
kanz.Looped = true
830
currentThemePlaying = kanz.SoundId
831
currentVol = kanz.Volume
832
currentPitch = kanz.Pitch
833
--kanz:Play()
834
--coroutine.resume(coroutine.create(function()
835
--wait(0.05)
836
--end))
837
end
838
newTheme("rbxassetid://1191722766",0,1,1)
839
 
840
--//=================================\\
841
--||            Attacks
842
--\\=================================//
843
function switch()
844
    ATTACK = true
845
    Rooted = true
846
    CreateSound("363808674",workspace,8,1,false)
847
    for i=0, 1.5, 0.1 / Animation_Speed do
848
        Swait()
849
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(18), RAD(0)), 1 / Animation_Speed)
850
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
851
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
852
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
853
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
854
    end
855
    CreateSound("363808674",workspace,8,1,false)
856
    for i=0, 1.5, 0.1 / Animation_Speed do
857
        Swait()
858
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-18), RAD(0)), 1 / Animation_Speed)
859
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
860
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(24)) * LEFTSHOULDERC0, 1 / Animation_Speed)
861
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
862
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
863
    end
864
if Mode == 1 and Mode ~= 2 then
865
Mode = 2
866
Speed = 38
867
Humanoid.WalkSpeed = Speed
868
newTheme("rbxassetid://228255592",0,1,1)
869
elseif Mode == 2 and Mode ~= 1 then
870
Mode = 1
871
Speed = 24
872
Humanoid.WalkSpeed = Speed
873
newTheme("rbxassetid://1191722766",0,1,1)
874
end
875
ATTACK = false
876
Rooted = false
877
end
878
 
879
function Spinning_Attack()
880
    ATTACK = true
881
    CreatePart("Block",LeftArm,"Plastic",0,1,BrickColor.new(0,0,0),"HitBox",Vector3.new(1,2,1),false)
882
    local HitBox = LeftArm.HitBox
883
    weldBetween(HitBox, LeftArm)
884
    Humanoid.WalkSpeed = 3.01
885
    for i = 0, 1.2, 0.1 do
886
        Swait()
887
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(-65)), 0.3)
888
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
889
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(10)), 0.1)
890
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-35), math.rad(0), math.rad(-10)), 0.3)
891
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
892
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
893
      end
894
    for i = 0, 4.6, 0.1 do
895
        Swait()
896
    CreateSound("2304904662",workspace,3,1,false)
897
        HitBox.Touched:connect(function(hit)
898
            if hit.Parent and hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass('Humanoid') then
899
                hit.Parent:FindFirstChildOfClass('Humanoid').Health = 1 - 9999e+999
900
            end
901
        end)
902
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
903
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
904
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(0), math.rad(47)), 0.1)
905
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(-90), math.rad(-47)), 0.3)
906
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
907
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-4.5), math.rad(0), math.rad(30)), 0.3)
908
      end
909
    ATTACK = false
910
    Humanoid.WalkSpeed = 8
911
    HitBox:Destroy()
912
end
913
 
914
--//=================================\\
915
--||          Key Functions
916
--\\=================================//
917
Mouse.KeyDown:connect(function(k)
918
    if(ATTACK)then return end
919
    if(k == 't')then
920
        switch()
921
    elseif(k == 'v')then
922
        Spinning_Attack()
923
    end
924
end)
925
--//=================================\\
926
--||           Animations
927
--\\=================================//
928
 
929
local CONNECT = nil
930
 
931
while true do
932
    Swait()
933
    ANIMATE.Parent = nil
934
    if Character:FindFirstChildOfClass("Humanoid") == nil then
935
        Humanoid = IT("Humanoid",Character)
936
    end
937
    for _,v in next, Humanoid:GetPlayingAnimationTracks() do
938
        v:Stop();
939
    end
940
    SINE = SINE + CHANGE
941
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
942
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
943
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
944
    local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 12)
945
    if ANIM == "Walk" and TORSOVELOCITY > 1 then
946
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
947
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
948
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
949
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
950
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
951
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
952
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
953
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
954
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
955
    end
956
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
957
        ANIM = "Jump"
958
        if ATTACK == false then
959
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
960
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
961
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
962
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
963
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
964
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
965
        end
966
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
967
        ANIM = "Fall"
968
        if ATTACK == false then
969
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
970
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
971
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
972
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
973
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
974
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
975
        end
976
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
977
        ANIM = "Idle"
978
        if ATTACK == false and Mode == 1 then
979
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
980
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
981
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(220), RAD(45), RAD(-75))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
982
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
983
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
984
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
985
        end
986
    if Mode == 2 then
987
        ANIM = "Idle"
988
RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(25 - 2 * math.cos(SINE / 32))),.1)
989
LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(-25 + 2 * math.cos(SINE / 32))),.1)
990
RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CF(0,-0.25 + 0.02 * math.cos(SINE / 32),-0.1 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(25 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(0)),.1)
991
Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
992
RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 + 5 * math.cos(SINE / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(SINE / 53)),math.rad(1 + 3 * math.cos(SINE / 45))),.1)
993
LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 - 3 * math.cos(SINE / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(SINE / 55)),math.rad(-3 - 3 * math.cos(SINE / 45))),.1)
994
end
995
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
996
        ANIM = "Walk"
997
        if ATTACK == false then
998
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
999
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1000
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
1001
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1002
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1003
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1004
        end
1005
    end
1006
    unanchor()
1007
    Humanoid.MaxHealth = "inf"
1008
    Humanoid.Health = "inf"
1009
    if Rooted == false then
1010
        Disable_Jump = false
1011
        Humanoid.WalkSpeed = Speed
1012
    elseif Rooted == true then
1013
        Disable_Jump = true
1014
        Humanoid.WalkSpeed = 0
1015
    end
1016
end
1017
1018
end
1019
1020
1021
mouse.KeyDown:connect(function(key)
1022
	if key == "e" and henshine == false then
1023
		henshin()
1024
		henshine = true
1025
		
1026
	end
1027
	end)