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1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
1 | + | |
2 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
2 | + | |
3 | - | local RealPlayer = Player |
3 | + | |
4 | - | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end |
4 | + | --|| By edit xXoOMzOoXx |
5 | --\\=================================// | |
6 | - | --|| CREATED BY SHACKLUSTER |
6 | + | |
7 | - | --\\====================================================//-- |
7 | + | |
8 | PRT.Color = C3(0,0,0) | |
9 | - | script:ClearAllChildren() |
9 | + | |
10 | - | wait(0.2) |
10 | + | |
11 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
12 | - | Player = game:GetService("Players").LocalPlayer |
12 | + | |
13 | - | PlayerGui = Player.PlayerGui |
13 | + | |
14 | - | Cam = workspace.CurrentCamera |
14 | + | |
15 | - | Backpack = Player.Backpack |
15 | + | |
16 | - | Character = Player.Character |
16 | + | |
17 | - | Humanoid = Character.Humanoid |
17 | + | |
18 | - | Mouse = Player:GetMouse() |
18 | + | |
19 | - | RootPart = Character["HumanoidRootPart"] |
19 | + | |
20 | - | Torso = Character["Torso"] |
20 | + | |
21 | - | Head = Character["Head"] |
21 | + | |
22 | - | RightArm = Character["Right Arm"] |
22 | + | |
23 | - | LeftArm = Character["Left Arm"] |
23 | + | |
24 | - | RightLeg = Character["Right Leg"] |
24 | + | |
25 | - | LeftLeg = Character["Left Leg"] |
25 | + | |
26 | - | RootJoint = RootPart["RootJoint"] |
26 | + | |
27 | - | Neck = Torso["Neck"] |
27 | + | |
28 | - | RightShoulder = Torso["Right Shoulder"] |
28 | + | |
29 | - | LeftShoulder = Torso["Left Shoulder"] |
29 | + | |
30 | - | RightHip = Torso["Right Hip"] |
30 | + | |
31 | - | LeftHip = Torso["Left Hip"] |
31 | + | |
32 | - | local TIME = 0 |
32 | + | |
33 | - | local sick = Instance.new("Sound",Torso) |
33 | + | |
34 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
35 | - | IT = Instance.new |
35 | + | |
36 | - | CF = CFrame.new |
36 | + | |
37 | - | VT = Vector3.new |
37 | + | |
38 | - | RAD = math.rad |
38 | + | |
39 | - | C3 = Color3.new |
39 | + | |
40 | - | UD2 = UDim2.new |
40 | + | |
41 | - | BRICKC = BrickColor.new |
41 | + | |
42 | - | ANGLES = CFrame.Angles |
42 | + | |
43 | - | EULER = CFrame.fromEulerAnglesXYZ |
43 | + | |
44 | - | COS = math.cos |
44 | + | |
45 | - | ACOS = math.acos |
45 | + | |
46 | - | SIN = math.sin |
46 | + | |
47 | - | ASIN = math.asin |
47 | + | |
48 | - | ABS = math.abs |
48 | + | |
49 | - | MRANDOM = math.random |
49 | + | |
50 | - | FLOOR = math.floor |
50 | + | |
51 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
52 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
53 | - | --|| USEFUL VALUES |
53 | + | |
54 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
55 | for i = 1, 8 do | |
56 | - | Animation_Speed = 3 |
56 | + | |
57 | - | local FORCERESET = false |
57 | + | |
58 | - | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) |
58 | + | |
59 | - | local Speed = 16 |
59 | + | |
60 | - | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
60 | + | |
61 | - | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
61 | + | |
62 | - | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
62 | + | |
63 | - | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
63 | + | |
64 | - | local DAMAGEMULTIPLIER = 1 |
64 | + | |
65 | - | local ANIM = "Idle" |
65 | + | |
66 | - | local ATTACK = false |
66 | + | |
67 | - | local EQUIPPED = false |
67 | + | |
68 | - | local HOLD = false |
68 | + | |
69 | - | local COMBO = 1 |
69 | + | |
70 | - | local Rooted = false |
70 | + | |
71 | - | local SINE = 0 |
71 | + | |
72 | - | local KEYHOLD = false |
72 | + | |
73 | - | local CHANGE = 2 / Animation_Speed |
73 | + | |
74 | - | local WALKINGANIM = false |
74 | + | |
75 | - | local VALUE1 = false |
75 | + | |
76 | - | local VALUE2 = false |
76 | + | |
77 | - | local ROBLOXIDLEANIMATION = IT("Animation") |
77 | + | |
78 | - | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" |
78 | + | |
79 | - | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" |
79 | + | |
80 | - | --ROBLOXIDLEANIMATION.Parent = Humanoid |
80 | + | |
81 | - | local WEAPONGUI = IT("ScreenGui", PlayerGui) |
81 | + | |
82 | - | WEAPONGUI.Name = "BanishV3Gui" |
82 | + | |
83 | - | local Weapon = IT("Model") |
83 | + | |
84 | - | Weapon.Name = "Adds" |
84 | + | |
85 | - | local Effects = IT("Folder", Weapon) |
85 | + | |
86 | - | Effects.Name = "Effects" |
86 | + | |
87 | - | local ANIMATOR = Humanoid.Animator |
87 | + | |
88 | - | local ANIMATE = Character:FindFirstChild("Animate") |
88 | + | |
89 | - | local UNANCHOR = true |
89 | + | |
90 | - | local TOBANISH = {} |
90 | + | |
91 | - | script.Parent = PlayerGui |
91 | + | |
92 | - | local LAUGHS = {834001699,834001752,834001797,834001828} |
92 | + | |
93 | - | local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382} |
93 | + | |
94 | - | local VOCALS_TAUNT = {468973055,468973159} |
94 | + | |
95 | - | local VOCALS_BASIC = {468972244,468972378,468972711,468972944} |
95 | + | |
96 | - | local VOCAL_GROWL = 468971411 |
96 | + | |
97 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
98 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
99 | MakeForm(Part,"Cyl") | |
100 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
101 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
102 | MakeForm(Part,"Wedge") | |
103 | - | --|| SAZERENOS' ARTIFICIAL HEARTBEAT |
103 | + | |
104 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
105 | MakeForm(Hole,"Cyl") | |
106 | - | ArtificialHB = Instance.new("BindableEvent", script) |
106 | + | |
107 | - | ArtificialHB.Name = "ArtificialHB" |
107 | + | |
108 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
109 | - | script:WaitForChild("ArtificialHB") |
109 | + | |
110 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
111 | - | frame = Frame_Speed |
111 | + | |
112 | - | tf = 0 |
112 | + | |
113 | - | allowframeloss = false |
113 | + | |
114 | - | tossremainder = false |
114 | + | |
115 | - | lastframe = tick() |
115 | + | |
116 | - | script.ArtificialHB:Fire() |
116 | + | |
117 | end | |
118 | - | game:GetService("RunService").Heartbeat:connect(function(s, p) |
118 | + | |
119 | - | tf = tf + s |
119 | + | |
120 | - | if tf >= frame then |
120 | + | |
121 | - | if allowframeloss then |
121 | + | |
122 | - | script.ArtificialHB:Fire() |
122 | + | |
123 | - | lastframe = tick() |
123 | + | |
124 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
125 | - | for i = 1, math.floor(tf / frame) do |
125 | + | |
126 | - | script.ArtificialHB:Fire() |
126 | + | |
127 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
128 | - | lastframe = tick() |
128 | + | |
129 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
130 | - | if tossremainder then |
130 | + | |
131 | - | tf = 0 |
131 | + | |
132 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
133 | - | tf = tf - frame * math.floor(tf / frame) |
133 | + | |
134 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
135 | for i = 1, 8 do | |
136 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
137 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
138 | end | |
139 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
140 | MakeForm(Part,"Cyl") | |
141 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
142 | - | --|| SOME FUNCTIONS |
142 | + | |
143 | MakeForm(Part,"Ball") | |
144 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
145 | - | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) |
145 | + | |
146 | - | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
146 | + | |
147 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
148 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
149 | - | function PositiveAngle(NUMBER) |
149 | + | |
150 | - | if NUMBER >= 0 then |
150 | + | |
151 | - | NUMBER = 0 |
151 | + | |
152 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
153 | - | return NUMBER |
153 | + | |
154 | MakeForm(Part,"Cyl") | |
155 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
156 | - | function NegativeAngle(NUMBER) |
156 | + | |
157 | - | if NUMBER <= 0 then |
157 | + | |
158 | - | NUMBER = 0 |
158 | + | |
159 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
160 | - | return NUMBER |
160 | + | |
161 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
162 | local LASTPART = Handle | |
163 | - | function Swait(NUMBER) |
163 | + | |
164 | - | if NUMBER == 0 or NUMBER == nil then |
164 | + | |
165 | - | ArtificialHB.Event:wait() |
165 | + | |
166 | LASTPART = Part | |
167 | - | for i = 1, NUMBER do |
167 | + | |
168 | - | ArtificialHB.Event:wait() |
168 | + | |
169 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
170 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
171 | LASTPART = Part | |
172 | end | |
173 | - | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) |
173 | + | |
174 | - | local NEWMESH = IT(MESH) |
174 | + | |
175 | - | if MESH == "SpecialMesh" then |
175 | + | |
176 | - | NEWMESH.MeshType = MESHTYPE |
176 | + | |
177 | - | if MESHID ~= "nil" and MESHID ~= "" then |
177 | + | |
178 | - | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
178 | + | |
179 | MakeForm(Part,"Cyl") | |
180 | - | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
180 | + | |
181 | - | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
181 | + | |
182 | MakeForm(Part,"Wedge") | |
183 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
184 | - | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
184 | + | |
185 | - | NEWMESH.Scale = SCALE |
185 | + | |
186 | - | NEWMESH.Parent = PARENT |
186 | + | |
187 | - | return NEWMESH |
187 | + | |
188 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
189 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
190 | - | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
190 | + | |
191 | - | local NEWPART = IT("Part") |
191 | + | |
192 | - | NEWPART.formFactor = FORMFACTOR |
192 | + | |
193 | - | NEWPART.Reflectance = REFLECTANCE |
193 | + | |
194 | - | NEWPART.Transparency = TRANSPARENCY |
194 | + | |
195 | - | NEWPART.CanCollide = false |
195 | + | |
196 | - | NEWPART.Locked = true |
196 | + | |
197 | - | NEWPART.Anchored = true |
197 | + | |
198 | - | if ANCHOR == false then |
198 | + | |
199 | - | NEWPART.Anchored = false |
199 | + | |
200 | for _, c in pairs(Weapon:GetDescendants()) do | |
201 | - | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
201 | + | |
202 | - | NEWPART.Name = NAME |
202 | + | |
203 | - | NEWPART.Size = SIZE |
203 | + | |
204 | - | NEWPART.Position = Torso.Position |
204 | + | |
205 | - | NEWPART.Material = MATERIAL |
205 | + | |
206 | - | NEWPART:BreakJoints() |
206 | + | |
207 | - | NEWPART.Parent = PARENT |
207 | + | |
208 | - | return NEWPART |
208 | + | |
209 | ||
210 | Weapon.Parent = Character | |
211 | - | local function weldBetween(a, b) |
211 | + | |
212 | - | local weldd = Instance.new("ManualWeld") |
212 | + | |
213 | - | weldd.Part0 = a |
213 | + | |
214 | - | weldd.Part1 = b |
214 | + | |
215 | - | weldd.C0 = CFrame.new() |
215 | + | |
216 | - | weldd.C1 = b.CFrame:inverse() * a.CFrame |
216 | + | |
217 | - | weldd.Parent = a |
217 | + | |
218 | - | return weldd |
218 | + | |
219 | local SKILLTEXTSIZE = 7.3 | |
220 | ||
221 | Humanoid.Died:connect(function() | |
222 | - | function QuaternionFromCFrame(cf) |
222 | + | |
223 | - | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
223 | + | |
224 | - | local trace = m00 + m11 + m22 |
224 | + | |
225 | - | if trace > 0 then |
225 | + | |
226 | - | local s = math.sqrt(1 + trace) |
226 | + | |
227 | - | local recip = 0.5 / s |
227 | + | |
228 | - | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
228 | + | |
229 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
230 | - | local i = 0 |
230 | + | |
231 | - | if m11 > m00 then |
231 | + | |
232 | - | i = 1 |
232 | + | |
233 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Oblivion of Doom", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
234 | - | if m22 > (i == 0 and m00 or m11) then |
234 | + | |
235 | - | i = 2 |
235 | + | |
236 | --]] | |
237 | - | if i == 0 then |
237 | + | |
238 | - | local s = math.sqrt(m00 - m11 - m22 + 1) |
238 | + | |
239 | - | local recip = 0.5 / s |
239 | + | |
240 | - | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
240 | + | |
241 | - | elseif i == 1 then |
241 | + | |
242 | - | local s = math.sqrt(m11 - m22 - m00 + 1) |
242 | + | |
243 | - | local recip = 0.5 / s |
243 | + | |
244 | - | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
244 | + | |
245 | - | elseif i == 2 then |
245 | + | |
246 | - | local s = math.sqrt(m22 - m00 - m11 + 1) |
246 | + | |
247 | - | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
247 | + | |
248 | instance:ClearAllChildren() | |
249 | Debris:AddItem(instance,0.0005) | |
250 | end)) | |
251 | - | |
251 | + | |
252 | - | function QuaternionToCFrame(px, py, pz, x, y, z, w) |
252 | + | |
253 | - | local xs, ys, zs = x + x, y + y, z + z |
253 | + | |
254 | - | local wx, wy, wz = w * xs, w * ys, w * zs |
254 | + | |
255 | - | local xx = x * xs |
255 | + | |
256 | - | local xy = x * ys |
256 | + | |
257 | - | local xz = x * zs |
257 | + | |
258 | - | local yy = y * ys |
258 | + | |
259 | - | local yz = y * zs |
259 | + | |
260 | - | local zz = z * zs |
260 | + | |
261 | - | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
261 | + | |
262 | coroutine.resume(coroutine.create(function() | |
263 | - | |
263 | + | |
264 | - | function QuaternionSlerp(a, b, t) |
264 | + | |
265 | - | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
265 | + | |
266 | - | local startInterp, finishInterp; |
266 | + | |
267 | - | if cosTheta >= 0.0001 then |
267 | + | |
268 | - | if (1 - cosTheta) > 0.0001 then |
268 | + | |
269 | - | local theta = ACOS(cosTheta) |
269 | + | |
270 | - | local invSinTheta = 1 / SIN(theta) |
270 | + | |
271 | - | startInterp = SIN((1 - t) * theta) * invSinTheta |
271 | + | |
272 | - | finishInterp = SIN(t * theta) * invSinTheta |
272 | + | |
273 | for _, c in pairs(CLONE:GetDescendants()) do | |
274 | - | startInterp = 1 - t |
274 | + | |
275 | - | finishInterp = t |
275 | + | |
276 | CreateSound(340722848, c, 10, 1, false) | |
277 | end | |
278 | - | if (1 + cosTheta) > 0.0001 then |
278 | + | |
279 | - | local theta = ACOS(-cosTheta) |
279 | + | |
280 | - | local invSinTheta = 1 / SIN(theta) |
280 | + | |
281 | - | startInterp = SIN((t - 1) * theta) * invSinTheta |
281 | + | |
282 | - | finishInterp = SIN(t * theta) * invSinTheta |
282 | + | |
283 | c.TextureID = "" | |
284 | - | startInterp = t - 1 |
284 | + | |
285 | - | finishInterp = t |
285 | + | |
286 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
287 | end | |
288 | - | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
288 | + | |
289 | c:FindFirstChildOfClass("Decal"):remove() | |
290 | end | |
291 | - | function Clerp(a, b, t) |
291 | + | |
292 | - | local qa = {QuaternionFromCFrame(a)} |
292 | + | |
293 | - | local qb = {QuaternionFromCFrame(b)} |
293 | + | |
294 | - | local ax, ay, az = a.x, a.y, a.z |
294 | + | |
295 | - | local bx, by, bz = b.x, b.y, b.z |
295 | + | |
296 | - | local _t = 1 - t |
296 | + | |
297 | - | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
297 | + | |
298 | for i = 1, 35 do | |
299 | if A == false then | |
300 | - | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) |
300 | + | |
301 | - | local frame = IT("Frame") |
301 | + | |
302 | - | frame.BackgroundTransparency = TRANSPARENCY |
302 | + | |
303 | - | frame.BorderSizePixel = BORDERSIZEPIXEL |
303 | + | |
304 | - | frame.Position = POSITION |
304 | + | |
305 | - | frame.Size = SIZE |
305 | + | |
306 | - | frame.BackgroundColor3 = COLOR |
306 | + | |
307 | - | frame.BorderColor3 = BORDERCOLOR |
307 | + | |
308 | - | frame.Name = NAME |
308 | + | |
309 | - | frame.Parent = PARENT |
309 | + | |
310 | - | return frame |
310 | + | |
311 | elseif A == true then | |
312 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
313 | - | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) |
313 | + | |
314 | - | local label = IT("TextLabel") |
314 | + | |
315 | - | label.BackgroundTransparency = 1 |
315 | + | |
316 | - | label.Size = UD2(1, 0, 1, 0) |
316 | + | |
317 | - | label.Position = UD2(0, 0, 0, 0) |
317 | + | |
318 | - | label.TextColor3 = TEXTCOLOR |
318 | + | |
319 | - | label.TextStrokeTransparency = STROKETRANSPARENCY |
319 | + | |
320 | - | label.TextTransparency = TRANSPARENCY |
320 | + | |
321 | - | label.FontSize = TEXTFONTSIZE |
321 | + | |
322 | - | label.Font = TEXTFONT |
322 | + | |
323 | - | label.BorderSizePixel = BORDERSIZEPIXEL |
323 | + | |
324 | - | label.TextScaled = false |
324 | + | |
325 | - | label.Text = TEXT |
325 | + | |
326 | - | label.Name = NAME |
326 | + | |
327 | - | label.Parent = PARENT |
327 | + | |
328 | - | return label |
328 | + | |
329 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
330 | if TORSO then | |
331 | - | function NoOutlines(PART) |
331 | + | |
332 | - | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
332 | + | |
333 | Banish(CHILD) | |
334 | else | |
335 | - | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) |
335 | + | |
336 | - | local NEWWELD = IT(TYPE) |
336 | + | |
337 | - | NEWWELD.Part0 = PART0 |
337 | + | |
338 | - | NEWWELD.Part1 = PART1 |
338 | + | |
339 | - | NEWWELD.C0 = C0 |
339 | + | |
340 | - | NEWWELD.C1 = C1 |
340 | + | |
341 | - | NEWWELD.Parent = PARENT |
341 | + | |
342 | - | return NEWWELD |
342 | + | |
343 | grav.Name = "V3BanishForce"..Player.Name | |
344 | else | |
345 | - | local S = IT("Sound") |
345 | + | |
346 | - | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) |
346 | + | |
347 | - | local NEWSOUND = nil |
347 | + | |
348 | else | |
349 | - | NEWSOUND = S:Clone() |
349 | + | |
350 | - | NEWSOUND.Parent = PARENT |
350 | + | |
351 | - | NEWSOUND.Volume = VOLUME |
351 | + | |
352 | - | NEWSOUND.Pitch = PITCH |
352 | + | |
353 | - | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
353 | + | |
354 | - | NEWSOUND:play() |
354 | + | |
355 | - | if DOESLOOP == true then |
355 | + | |
356 | - | NEWSOUND.Looped = true |
356 | + | |
357 | end | |
358 | - | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT |
358 | + | |
359 | - | NEWSOUND:remove() |
359 | + | |
360 | end | |
361 | end | |
362 | - | return NEWSOUND |
362 | + | |
363 | ||
364 | --//=================================\\ | |
365 | - | function CFrameFromTopBack(at, top, back) |
365 | + | |
366 | - | local right = top:Cross(back) |
366 | + | |
367 | - | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
367 | + | |
368 | function Ground_Star() | |
369 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
370 | - | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
370 | + | |
371 | - | function WACKYEFFECT(Table) |
371 | + | |
372 | - | local TYPE = (Table.EffectType or "Sphere") |
372 | + | |
373 | - | local SIZE = (Table.Size or VT(1,1,1)) |
373 | + | |
374 | - | local ENDSIZE = (Table.Size2 or VT(0,0,0)) |
374 | + | |
375 | - | local TRANSPARENCY = (Table.Transparency or 0) |
375 | + | |
376 | - | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
376 | + | |
377 | - | local CFRAME = (Table.CFrame or Torso.CFrame) |
377 | + | |
378 | - | local MOVEDIRECTION = (Table.MoveToPos or nil) |
378 | + | |
379 | - | local ROTATION1 = (Table.RotationX or 0) |
379 | + | |
380 | - | local ROTATION2 = (Table.RotationY or 0) |
380 | + | |
381 | - | local ROTATION3 = (Table.RotationZ or 0) |
381 | + | |
382 | - | local MATERIAL = (Table.Material or "Neon") |
382 | + | |
383 | - | local COLOR = (Table.Color or C3(1,1,1)) |
383 | + | |
384 | - | local TIME = (Table.Time or 45) |
384 | + | |
385 | - | local SOUNDID = (Table.SoundID or nil) |
385 | + | |
386 | - | local SOUNDPITCH = (Table.SoundPitch or nil) |
386 | + | |
387 | - | local SOUNDVOLUME = (Table.SoundVolume or nil) |
387 | + | |
388 | CreateSound(12222200, RightArm, 10, 1) | |
389 | - | local PLAYSSOUND = false |
389 | + | |
390 | - | local SOUND = nil |
390 | + | |
391 | - | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) |
391 | + | |
392 | - | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
392 | + | |
393 | - | PLAYSSOUND = true |
393 | + | |
394 | - | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
394 | + | |
395 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
396 | - | EFFECT.Color = COLOR |
396 | + | |
397 | - | local MSH = nil |
397 | + | |
398 | - | if TYPE == "Sphere" then |
398 | + | |
399 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) |
399 | + | |
400 | - | elseif TYPE == "Block" then |
400 | + | |
401 | - | MSH = IT("BlockMesh",EFFECT) |
401 | + | |
402 | - | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) |
402 | + | |
403 | - | elseif TYPE == "Wave" then |
403 | + | |
404 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) |
404 | + | |
405 | - | elseif TYPE == "Ring" then |
405 | + | |
406 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) |
406 | + | |
407 | - | elseif TYPE == "Slash" then |
407 | + | |
408 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
408 | + | |
409 | - | elseif TYPE == "Round Slash" then |
409 | + | |
410 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
410 | + | |
411 | - | elseif TYPE == "Swirl" then |
411 | + | |
412 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) |
412 | + | |
413 | - | elseif TYPE == "Skull" then |
413 | + | |
414 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) |
414 | + | |
415 | - | elseif TYPE == "Crystal" then |
415 | + | |
416 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) |
416 | + | |
417 | end | |
418 | - | if MSH ~= nil then |
418 | + | |
419 | - | local MOVESPEED = nil |
419 | + | |
420 | - | if MOVEDIRECTION ~= nil then |
420 | + | |
421 | - | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
421 | + | |
422 | WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10}) | |
423 | - | local GROWTH = SIZE - ENDSIZE |
423 | + | |
424 | - | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
424 | + | |
425 | - | if TYPE == "Block" then |
425 | + | |
426 | - | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
426 | + | |
427 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
428 | - | EFFECT.CFrame = CFRAME |
428 | + | |
429 | ApplyAoE(POS,30*SIZE) | |
430 | - | for LOOP = 1, TIME+1 do |
430 | + | |
431 | CreateDebreeRing1(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5) | |
432 | - | MSH.Scale = MSH.Scale - GROWTH/TIME |
432 | + | |
433 | - | if TYPE == "Wave" then |
433 | + | |
434 | - | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
434 | + | |
435 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
436 | - | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
436 | + | |
437 | - | if TYPE == "Block" then |
437 | + | |
438 | - | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
438 | + | |
439 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
440 | - | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) |
440 | + | |
441 | end | |
442 | - | if MOVEDIRECTION ~= nil then |
442 | + | |
443 | - | local ORI = EFFECT.Orientation |
443 | + | |
444 | - | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) |
444 | + | |
445 | - | EFFECT.Orientation = ORI |
445 | + | |
446 | end | |
447 | ||
448 | - | if PLAYSSOUND == false then |
448 | + | |
449 | - | EFFECT:remove() |
449 | + | |
450 | Rooted = false | |
451 | - | SOUND.Stopped:Connect(function() |
451 | + | |
452 | - | EFFECT:remove() |
452 | + | |
453 | - | end) |
453 | + | |
454 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
455 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
456 | - | if PLAYSSOUND == false then |
456 | + | |
457 | - | EFFECT:remove() |
457 | + | |
458 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
459 | - | repeat Swait() until SOUND.Playing == false |
459 | + | |
460 | - | EFFECT:remove() |
460 | + | |
461 | repeat | |
462 | for i=0, 0.2, 0.1 / Animation_Speed do | |
463 | Swait() | |
464 | turnto(Mouse.Hit.p) | |
465 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
466 | - | function MakeForm(PART,TYPE) |
466 | + | |
467 | - | if TYPE == "Cyl" then |
467 | + | |
468 | - | local MSH = IT("CylinderMesh",PART) |
468 | + | |
469 | - | elseif TYPE == "Ball" then |
469 | + | |
470 | - | local MSH = IT("SpecialMesh",PART) |
470 | + | |
471 | - | MSH.MeshType = "Sphere" |
471 | + | |
472 | - | elseif TYPE == "Wedge" then |
472 | + | |
473 | - | local MSH = IT("SpecialMesh",PART) |
473 | + | |
474 | - | MSH.MeshType = "Wedge" |
474 | + | |
475 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
476 | Banish(HIT.Parent) | |
477 | end | |
478 | - | function CreateDebreeRing1(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) |
478 | + | |
479 | - | if FLOOR ~= nil then |
479 | + | |
480 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
481 | - | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) |
481 | + | |
482 | - | PART.CFrame = CF(POSITION) |
482 | + | |
483 | - | for i = 1, 45 do |
483 | + | |
484 | - | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) |
484 | + | |
485 | - | RingPiece.Material = FLOOR.Material |
485 | + | |
486 | - | RingPiece.Color = FLOOR.Color |
486 | + | |
487 | - | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
487 | + | |
488 | - | Debris:AddItem(RingPiece,SWAIT) |
488 | + | |
489 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
490 | - | PART:remove() |
490 | + | |
491 | end | |
492 | until KEYHOLD == false | |
493 | ATTACK = false | |
494 | Rooted = false | |
495 | - | function CreateFlyingDebree1(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) |
495 | + | |
496 | - | if FLOOR ~= nil then |
496 | + | |
497 | - | for i = 1, AMOUNT do |
497 | + | |
498 | - | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) |
498 | + | |
499 | - | DEBREE.Material = FLOOR.Material |
499 | + | |
500 | - | DEBREE.Color = FLOOR.Color |
500 | + | |
501 | - | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
501 | + | |
502 | - | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) |
502 | + | |
503 | - | coroutine.resume(coroutine.create(function() |
503 | + | |
504 | - | Swait(15) |
504 | + | |
505 | - | DEBREE.Parent = workspace |
505 | + | |
506 | - | DEBREE.CanCollide = true |
506 | + | |
507 | - | Debris:AddItem(DEBREE,SWAIT) |
507 | + | |
508 | - | end)) |
508 | + | |
509 | if HITFLOOR ~= nil then | |
510 | ApplyAoE(EMITPOS,10) | |
511 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
512 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
513 | - | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) |
513 | + | |
514 | - | if FLOOR ~= nil then |
514 | + | |
515 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
516 | - | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0)) |
516 | + | |
517 | - | PART.CFrame = CF(POSITION) |
517 | + | |
518 | - | for i = 1, 45 do |
518 | + | |
519 | - | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE) |
519 | + | |
520 | - | RingPiece.Material = FLOOR.Material |
520 | + | |
521 | - | RingPiece.Color = FLOOR.Color |
521 | + | |
522 | - | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
522 | + | |
523 | - | Debris:AddItem(RingPiece,SWAIT) |
523 | + | |
524 | METEOR.Name = "Meteorite" | |
525 | - | PART:remove() |
525 | + | |
526 | METEOR.PrimaryPart = CENTER | |
527 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
528 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
529 | for i = 1, 15 do | |
530 | - | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) |
530 | + | |
531 | - | if FLOOR ~= nil then |
531 | + | |
532 | - | for i = 1, AMOUNT do |
532 | + | |
533 | - | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false) |
533 | + | |
534 | - | DEBREE.Material = FLOOR.Material |
534 | + | |
535 | - | DEBREE.Color = FLOOR.Color |
535 | + | |
536 | - | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
536 | + | |
537 | - | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) |
537 | + | |
538 | - | coroutine.resume(coroutine.create(function() |
538 | + | |
539 | - | Swait(15) |
539 | + | |
540 | - | DEBREE.Parent = workspace |
540 | + | |
541 | - | DEBREE.CanCollide = true |
541 | + | |
542 | - | Debris:AddItem(DEBREE,SWAIT) |
542 | + | |
543 | - | end)) |
543 | + | |
544 | end | |
545 | for i = 1, 200 do | |
546 | Swait() | |
547 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
548 | - | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) |
548 | + | |
549 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
549 | + | |
550 | - | local mesh = IT("SpecialMesh",wave) |
550 | + | |
551 | - | mesh.MeshType = "FileMesh" |
551 | + | |
552 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" |
552 | + | |
553 | - | mesh.Scale = SIZE |
553 | + | |
554 | - | mesh.Offset = VT(0,0,0) |
554 | + | |
555 | - | wave.CFrame = CFRAME |
555 | + | |
556 | - | coroutine.resume(coroutine.create(function(PART) |
556 | + | |
557 | - | for i = 1, WAIT do |
557 | + | |
558 | end | |
559 | - | mesh.Scale = mesh.Scale + GROW |
559 | + | |
560 | - | if DOESROT == true then |
560 | + | |
561 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
561 | + | |
562 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
563 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
563 | + | |
564 | - | if wave.Transparency > 0.99 then |
564 | + | |
565 | - | wave:remove() |
565 | + | |
566 | METEOR:remove() | |
567 | end)) | |
568 | end | |
569 | ||
570 | function Oblivion_of_Doom() | |
571 | - | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) |
571 | + | |
572 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
572 | + | |
573 | - | local mesh = IT("SpecialMesh",wave) |
573 | + | |
574 | - | mesh.MeshType = "Sphere" |
574 | + | |
575 | - | mesh.Scale = SIZE |
575 | + | |
576 | - | mesh.Offset = VT(0,0,0) |
576 | + | |
577 | - | wave.CFrame = CFRAME |
577 | + | |
578 | - | coroutine.resume(coroutine.create(function(PART) |
578 | + | |
579 | - | for i = 1, WAIT do |
579 | + | |
580 | local POWER = 0 | |
581 | - | mesh.Scale = mesh.Scale + GROW |
581 | + | |
582 | - | wave.Transparency = wave.Transparency + (1/WAIT) |
582 | + | |
583 | - | if wave.Transparency > 0.99 then |
583 | + | |
584 | - | wave:remove() |
584 | + | |
585 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
586 | POWER = POWER + 0.5 | |
587 | if POWER >= 85 then | |
588 | POWER = 85 | |
589 | - | function MagicSpheres(size,waitt,cframe,color) |
589 | + | |
590 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) |
590 | + | |
591 | - | local mesh = IT("SpecialMesh",wave) |
591 | + | |
592 | - | mesh.MeshType = "Sphere" |
592 | + | |
593 | - | mesh.Scale = VT(size,size,size) |
593 | + | |
594 | - | mesh.Offset = VT(0,0,0) |
594 | + | |
595 | - | wave.CFrame = cframe |
595 | + | |
596 | - | coroutine.resume(coroutine.create(function(PART) |
596 | + | |
597 | - | for i = 1, waitt do |
597 | + | |
598 | - | Swait() |
598 | + | |
599 | - | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) |
599 | + | |
600 | - | wave.Transparency = wave.Transparency + (1/waitt) |
600 | + | |
601 | - | if wave.Transparency > 0.99 then |
601 | + | |
602 | - | wave:remove() |
602 | + | |
603 | - | end |
603 | + | |
604 | - | end |
604 | + | |
605 | - | end)) |
605 | + | |
606 | local AIMPOS = Mouse.Hit.p | |
607 | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) | |
608 | - | function MagicSpheres2(size,waitt,cframe,color) |
608 | + | |
609 | - | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) |
609 | + | |
610 | - | local mesh = IT("SpecialMesh",wave) |
610 | + | |
611 | - | mesh.MeshType = "Sphere" |
611 | + | |
612 | - | mesh.Scale = VT(size,size,size) |
612 | + | |
613 | - | mesh.Offset = VT(0,0,0) |
613 | + | |
614 | - | wave.CFrame = cframe |
614 | + | |
615 | - | coroutine.resume(coroutine.create(function(PART) |
615 | + | |
616 | - | for i = 1, waitt do |
616 | + | |
617 | - | Swait() |
617 | + | |
618 | - | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) |
618 | + | |
619 | - | wave.Transparency = wave.Transparency - (1/waitt) |
619 | + | |
620 | - | end |
620 | + | |
621 | - | wave:remove() |
621 | + | |
622 | - | end)) |
622 | + | |
623 | RAY.Transparency = RAY.Transparency - 0.01 | |
624 | end | |
625 | - | function MagicBlock(size,waitt,part,offset,color) |
625 | + | |
626 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) |
626 | + | |
627 | - | local mesh = IT("BlockMesh",wave) |
627 | + | |
628 | - | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) |
628 | + | |
629 | - | coroutine.resume(coroutine.create(function(PART) |
629 | + | |
630 | - | for i = 1, waitt do |
630 | + | |
631 | - | Swait() |
631 | + | |
632 | - | mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15) |
632 | + | |
633 | - | wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
633 | + | |
634 | - | wave.Transparency = wave.Transparency + (1/waitt) |
634 | + | |
635 | - | if wave.Transparency > 0.99 then |
635 | + | |
636 | - | wave:remove() |
636 | + | |
637 | - | end |
637 | + | |
638 | - | end |
638 | + | |
639 | - | end)) |
639 | + | |
640 | end | |
641 | for i = 1, 4 do | |
642 | - | function SpawnTrail(FROM,TO,BIG) |
642 | + | |
643 | - | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0)) |
643 | + | |
644 | - | MakeForm(TRAIL,"Cyl") |
644 | + | |
645 | - | local DIST = (FROM - TO).Magnitude |
645 | + | |
646 | - | if BIG == true then |
646 | + | |
647 | - | TRAIL.Size = VT(0.5,DIST,0.5) |
647 | + | |
648 | local POS = Mouse.Hit.p | |
649 | - | TRAIL.Size = VT(0.25,DIST,0.25) |
649 | + | |
650 | MakeForm(RAY,"Cyl") | |
651 | - | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) |
651 | + | |
652 | MakeForm(SPHERE,"Ball") | |
653 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120)) | |
654 | MakeForm(SHIELD,"Ball") | |
655 | - | TRAIL.Transparency = TRAIL.Transparency + 0.1 |
655 | + | |
656 | RAY.CFrame = CF(AIMPOS) | |
657 | - | TRAIL:remove() |
657 | + | |
658 | local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
659 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
660 | for i = 1, 200 do | |
661 | - | Debris = game:GetService("Debris") |
661 | + | |
662 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil}) | |
663 | - | function CastProperRay(StartPos, EndPos, Distance, Ignore) |
663 | + | |
664 | - | local DIRECTION = CF(StartPos,EndPos).lookVector |
664 | + | |
665 | - | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
665 | + | |
666 | SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
667 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
668 | - | function turnto(position) |
668 | + | |
669 | - | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
669 | + | |
670 | Swait() | |
671 | RAY.Transparency = RAY.Transparency + 1/45 | |
672 | SPHERE.Transparency = RAY.Transparency | |
673 | - | --|| WEAPON CREATION |
673 | + | |
674 | end | |
675 | RAY:remove() | |
676 | SHIELD:remove() | |
677 | SPHERE:remove() | |
678 | end)) | |
679 | ATTACK = false | |
680 | Rooted = false | |
681 | end | |
682 | ||
683 | function Nightfall() | |
684 | ATTACK = true | |
685 | Rooted = true | |
686 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 0.64, false) | |
687 | for i=0, 1, 0.1 / Animation_Speed do | |
688 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
689 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
690 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
691 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
692 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
693 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
694 | end | |
695 | coroutine.resume(coroutine.create(function() | |
696 | local POS = Mouse.Hit.p | |
697 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Strike", VT(0,2000,0)) | |
698 | MakeForm(RAY,"Cyl") | |
699 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0)) | |
700 | MakeForm(SPHERE,"Ball") | |
701 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Strike", VT(0,0,0)) | |
702 | MakeForm(SHIELD,"Ball") | |
703 | SHIELD.CFrame = CF(POS) | |
704 | RAY.CFrame = CF(POS) | |
705 | SPHERE.CFrame = CF(POS) | |
706 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
707 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
708 | for i = 1, 200 do | |
709 | Swait() | |
710 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
711 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
712 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
713 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
714 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
715 | end | |
716 | for i = 1, 45 do | |
717 | Swait() | |
718 | RAY.Transparency = RAY.Transparency + 1/45 | |
719 | SPHERE.Transparency = RAY.Transparency | |
720 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
721 | end | |
722 | RAY:remove() | |
723 | SHIELD:remove() | |
724 | SPHERE:remove() | |
725 | end)) | |
726 | for i=0, 1, 0.1 / Animation_Speed do | |
727 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
728 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
729 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
730 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
731 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
732 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
733 | end | |
734 | ATTACK = false | |
735 | Rooted = false | |
736 | end | |
737 | ||
738 | --//=================================\\ | |
739 | --|| ASSIGN THINGS TO KEYS | |
740 | --\\=================================// | |
741 | ||
742 | function MouseDown(Mouse) | |
743 | if ATTACK == false then | |
744 | Click() | |
745 | end | |
746 | end | |
747 | ||
748 | function MouseUp(Mouse) | |
749 | HOLD = false | |
750 | end | |
751 | ||
752 | function KeyDown(Key) | |
753 | KEYHOLD = true | |
754 | if Key == "z" and ATTACK == false then | |
755 | Shot() | |
756 | end | |
757 | ||
758 | if Key == "b" and ATTACK == false then | |
759 | Vanish() | |
760 | end | |
761 | ||
762 | if Key == "c" and ATTACK == false then | |
763 | Oblivion_of_Doom() | |
764 | end | |
765 | ||
766 | if Key == "v" and ATTACK == false then | |
767 | Pure_Night() | |
768 | end | |
769 | ||
770 | if Key == "x" and ATTACK == false then | |
771 | Nightfall() | |
772 | end | |
773 | ||
774 | if Key == "t" and ATTACK == false then | |
775 | CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 20, 0.60, false) | |
776 | end | |
777 | ||
778 | if Key == "p" and ATTACK == false then | |
779 | Ground_Star() | |
780 | end | |
781 | ||
782 | if Key == "1" and ATTACK == false then | |
783 | CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 20, 0.70, false) | |
784 | end | |
785 | ||
786 | if Key == "f" and ATTACK == false then | |
787 | CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, 20, 0.50, false) | |
788 | end | |
789 | ||
790 | if Key == "2" and ATTACK == false then | |
791 | CreateSound(468971411, Head, 20, 0.40, false) | |
792 | end | |
793 | end | |
794 | ||
795 | function KeyUp(Key) | |
796 | KEYHOLD = false | |
797 | end | |
798 | ||
799 | Mouse.Button1Down:connect(function(NEWKEY) | |
800 | MouseDown(NEWKEY) | |
801 | end) | |
802 | Mouse.Button1Up:connect(function(NEWKEY) | |
803 | MouseUp(NEWKEY) | |
804 | end) | |
805 | Mouse.KeyDown:connect(function(NEWKEY) | |
806 | KeyDown(NEWKEY) | |
807 | end) | |
808 | Mouse.KeyUp:connect(function(NEWKEY) | |
809 | KeyUp(NEWKEY) | |
810 | end) | |
811 | ||
812 | --//=================================\\ | |
813 | --\\=================================// | |
814 | ||
815 | ||
816 | function unanchor() | |
817 | if UNANCHOR == true then | |
818 | g = Character:GetChildren() | |
819 | for i = 1, #g do | |
820 | if g[i].ClassName == "Part" then | |
821 | g[i].Anchored = false | |
822 | end | |
823 | end | |
824 | end | |
825 | end | |
826 | ||
827 | ||
828 | --//=================================\\ | |
829 | --|| WRAP THE WHOLE SCRIPT UP | |
830 | --\\=================================// | |
831 | ||
832 | Humanoid.Changed:connect(function(Jump) | |
833 | if Jump == "Jump" and (Disable_Jump == true) then | |
834 | Humanoid.Jump = false | |
835 | end | |
836 | end) | |
837 | ||
838 | local CONNECT = nil | |
839 | ||
840 | while true do | |
841 | Swait() | |
842 | ANIMATE.Parent = nil | |
843 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
844 | Humanoid = IT("Humanoid",Character) | |
845 | end | |
846 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
847 | v:Stop(); | |
848 | end | |
849 | SINE = SINE + CHANGE | |
850 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
851 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
852 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
853 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
854 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
855 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
856 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
857 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
858 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
859 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
860 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
861 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
862 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
863 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
864 | end | |
865 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
866 | ANIM = "Jump" | |
867 | if ATTACK == false then | |
868 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, -0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
872 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
874 | end | |
875 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
876 | ANIM = "Fall" | |
877 | if ATTACK == false then | |
878 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, -0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
882 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
884 | end | |
885 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
886 | ANIM = "Idle" | |
887 | if ATTACK == false then | |
888 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -0.4) * ANGLES(RAD(75), RAD(45), RAD(25))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
892 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
894 | end | |
895 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
896 | ANIM = "Walk" | |
897 | if ATTACK == false then | |
898 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
899 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
900 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
901 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
902 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
903 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
904 | end | |
905 | end | |
906 | ||
907 | if Head:FindFirstChild("face") then | |
908 | Head.face.Texture = "rbxassetid://900134257" | |
909 | end | |
910 | ||
911 | unanchor() | |
912 | Humanoid.MaxHealth = "inf" | |
913 | Humanoid.Health = "inf" | |
914 | if Rooted == false then | |
915 | Disable_Jump = false | |
916 | Humanoid.WalkSpeed = Speed | |
917 | elseif Rooted == true then | |
918 | Disable_Jump = true | |
919 | Humanoid.WalkSpeed = 0 | |
920 | end | |
921 | sick.Parent = Torso | |
922 | sick:resume() | |
923 | sick.Volume = 6.5 | |
924 | sick.Pitch = 1 | |
925 | sick.SoundId = "rbxassetid://590936038" | |
926 | sick.Name = "Nightfall" | |
927 | end | |
928 | ||
929 | --//=================================\\ | |
930 | --\\=================================// | |
931 | ||
932 | ||
933 | ||
934 | ||
935 | ||
936 | --//====================================================\\-- | |
937 | --|| END OF SCRIPT | |
938 | --\\====================================================//-- |