SHOW:
|
|
- or go back to the newest paste.
1 | ;;; http://lex-ofp.narod.ru Lex-OFP@yandex.ru ICQ 471230703 | |
2 | ;;; v1.1 | |
3 | ?(isNull player): Exit | |
4 | _Unit=_this select 0 | |
5 | _Reload=0 | |
6 | #Reload | |
7 | ;;; =====================================================Horn | |
8 | _Horn = call loadFile format[":file read BT_DeLorean.db %1", "Horn"] | |
9 | ?(format["%1",_Horn]=="-1"): _Horn=["SHIFT","LBUTTON"] | |
10 | ||
11 | _i=0; "if (_x=={SHIFT}) then {_Horn set [_i,{LSHIFT}]};if (_x=={CTRL}) then {_Horn set [_i,{LCTRL}]};if (_x=={ALT}) then {_Horn set [_i,{LALT}]};_i=_i+1" forEach _Horn | |
12 | ||
13 | _Horn_count=(count _Horn) | |
14 | ?(_Horn_count<1) or (_Horn_count>3): _Horn=["SHIFT","LBUTTON"]; _Horn_count=2 | |
15 | _Horn1=_Horn select 0;_Horn2="null";_Horn3="null" | |
16 | ?(_Horn_count>1):_Horn2=_Horn select 1 | |
17 | ?(_Horn_count>2):_Horn3=_Horn select 2 | |
18 | ;;; =====================================================Reset | |
19 | _Reset= call loadFile format[":file read BT_DeLorean.db %1", "Reset"] | |
20 | ?(format["%1",_Reset]=="-1"): _Reset=["SHIFT","LBUTTON","RBUTTON"] | |
21 | ||
22 | _i=0; "if (_x=={SHIFT}) then {_Reset set [_i,{LSHIFT}]};if (_x=={CTRL}) then {_Reset set [_i,{LCTRL}]};if (_x=={ALT}) then {_Reset set [_i,{LALT}]};_i=_i+1" forEach _Reset | |
23 | ||
24 | _Reset_count=(count _Reset) | |
25 | ?(_Reset_count<1) or (_Reset_count>3): _Reset=["SHIFT","LBUTTON","RBUTTON"]; _Reset_count=3 | |
26 | _Reset1=_Reset select 0;_Reset2="null";_Reset3="null" | |
27 | ?(_Reset_count>1):_Reset2=_Reset select 1 | |
28 | ?(_Reset_count>2):_Reset3=_Reset select 2 | |
29 | ;;; =====================================================off | |
30 | _off= call loadFile format[":file read BT_DeLorean.db %1", "off"] | |
31 | ?(format["%1",_off]=="-1"): _off=["CTRL","LBUTTON","RBUTTON"] | |
32 | ||
33 | _i=0; "if (_x=={SHIFT}) then {_off set [_i,{LSHIFT}]};if (_x=={CTRL}) then {_off set [_i,{LCTRL}]};if (_x=={ALT}) then {_off set [_i,{LALT}]};_i=_i+1" forEach _off | |
34 | ||
35 | _off_count=(count _off) | |
36 | ?(_off_count<1) or (_off_count>3): _off=["CTRL","LBUTTON","RBUTTON"]; _off_count=3 | |
37 | _off1=_off select 0;_off2="null";_off3="null" | |
38 | ?(_off_count>1):_off2=_off select 1 | |
39 | ?(_off_count>2):_off3=_off select 2 | |
40 | ;;; =====================================================Left | |
41 | _Left= call loadFile format[":file read BT_DeLorean.db %1", "Left"] | |
42 | ?(format["%1",_Left]=="-1"): _Left=["CTRL","LBUTTON"] | |
43 | ||
44 | _i=0; "if (_x=={SHIFT}) then {_Left set [_i,{LSHIFT}]};if (_x=={CTRL}) then {_Left set [_i,{LCTRL}]};if (_x=={ALT}) then {_Left set [_i,{LALT}]};_i=_i+1" forEach _Left | |
45 | ||
46 | _Left_count=(count _Left) | |
47 | ?(_Left_count<1) or (_Left_count>3): _Left=["CTRL","LBUTTON"]; _Left_count=2 | |
48 | _Left1=_Left select 0;_Left2="null";_Left3="null" | |
49 | ?(_Left_count>1):_Left2=_Left select 1 | |
50 | ?(_Left_count>2):_Left3=_Left select 2 | |
51 | ;;; =====================================================Right | |
52 | _Right= call loadFile format[":file read BT_DeLorean.db %1", "Right"] | |
53 | ?(format["%1",_Right]=="-1"): _Right=["CTRL","RBUTTON"] | |
54 | ||
55 | _i=0; "if (_x=={SHIFT}) then {_Right set [_i,{LSHIFT}]};if (_x=={CTRL}) then {_Right set [_i,{LCTRL}]};if (_x=={ALT}) then {_Right set [_i,{LALT}]};_i=_i+1" forEach _Right | |
56 | ||
57 | _Right_count=(count _Right) | |
58 | ?(_Right_count<1) or (_Right_count>3): _Right=["CTRL","RBUTTON"]; _Right_count=2 | |
59 | _Right1=_Right select 0;_Right2="null";_Right3="null" | |
60 | - | ; input multi returns "LSHIFT" and "RSHIFT" instead of "SHIFT", too keep compatibility use this: |
60 | + | |
61 | - | _keys =+ FWATCH_INPUT_MULTI select 0 |
61 | + | |
62 | - | ? "LSHIFT" in _keys || "RSHIFT" in _keys : _keys=_keys-["LSHIFT","RSHIFT"]; _keys=_keys+["SHIFT"] |
62 | + | |
63 | - | ? "LALT" in _keys || "RALT" in _keys : _keys=_keys-["LALT","RALT"]; _keys=_keys+["ALT"] |
63 | + | |
64 | - | ? "LCTRL" in _keys || "RCTRL" in _keys : _keys=_keys-["LCTRL","RCTRL"]; _keys=_keys+["CTRL"] |
64 | + | |
65 | _Status=0 | |
66 | ||
67 | ; number is the sleep time | |
68 | 0.05 exec "..\fwatch\data\InputMulti.sqs" | |
69 | @Format ["%1",count FWATCH_INPUT_MULTI] != "scalar" | |
70 | ||
71 | #Loop | |
72 | @(driver _Unit== player) or !(alive _Unit) | |
73 | ?!(alive _Unit): Exit | |
74 | ||
75 | _keys = FWATCH_INPUT_MULTI select 0 | |
76 | ||
77 | ;;; =====================================================Help | |
78 | ?( "F1" in _keys) and ( "LBUTTON" in _keys): _Reload=1;goto "Reload" | |
79 | ;;; =====================================================Reset | |
80 | ?(_Reset_count==1) and (_Reset1 in _keys): goto "Reset" | |
81 | ?(_Reset_count==2) and (_Reset1 in _keys) and (_Reset2 in _keys): goto "Reset" | |
82 | ?(_Reset_count==3) and (_Reset1 in _keys) and (_Reset2 in _keys) and (_Reset3 in _keys): goto "Reset" | |
83 | ;;; =====================================================Horn | |
84 | ?(_Horn_count==1) and (_Horn1 in _keys): goto "Horn" | |
85 | ?(_Horn_count==2) and (_Horn1 in _keys) and (_Horn2 in _keys): goto "Horn" | |
86 | ?(_Horn_count==3) and (_Horn1 in _keys) and (_Horn2 in _keys) and (_Horn3 in _keys): goto "Horn" | |
87 | ;;; =====================================================off | |
88 | ?(_off_count==1) and (_off1 in _keys): goto "off" | |
89 | ?(_off_count==2) and (_off1 in _keys) and (_off2 in _keys): goto "off" | |
90 | ?(_off_count==3) and (_off1 in _keys) and (_off2 in _keys) and (_off3 in _keys): goto "off" | |
91 | ;;; =====================================================L_R | |
92 | ?(_Left_count==1) and (_Left1 in _keys) and (_Status==2): goto "off" | |
93 | ?(_Left_count==2) and (_Left1 in _keys) and (_Left2 in _keys) and (_Status==2): goto "off" | |
94 | ?(_Left_count==3) and (_Left1 in _keys) and (_Left2 in _keys) and (_Left3 in _keys) and (_Status==2): goto "off" | |
95 | ;;; =========================== | |
96 | ?(_Right_count==1) and (_Right1 in _keys) and (_Status==1): goto "off" | |
97 | ?(_Right_count==2) and (_Right1 in _keys) and (_Right2 in _keys) and (_Status==1): goto "off" | |
98 | ?(_Right_count==3) and (_Right1 in _keys) and (_Right2 in _keys) and (_Right3 in _keys) and (_Status==1): goto "off" | |
99 | ;;; =====================================================Left | |
100 | ?(_Left_count==1) and (_Left1 in _keys) and (_Status==0): [_Unit,"L"] exec "\BT_DeLorean\Script\Povorotnik.sqs"; _Status=1 | |
101 | ?(_Left_count==2) and (_Left1 in _keys) and (_Left2 in _keys) and (_Status==0): [_Unit,"L"] exec "\BT_DeLorean\Script\Povorotnik.sqs"; _Status=1 | |
102 | ?(_Left_count==3) and (_Left1 in _keys) and (_Left2 in _keys) and (_Left3 in _keys) and (_Status==0): [_Unit,"L"] exec "\BT_DeLorean\Script\Povorotnik.sqs"; _Status=1 | |
103 | ||
104 | ;;; =====================================================Right | |
105 | ?(_Right_count==1) and (_Right1 in _keys) and (_Status==0): [_Unit,"R"] exec "\BT_DeLorean\Script\Povorotnik.sqs"; _Status=2 | |
106 | ?(_Right_count==2) and (_Right1 in _keys) and (_Right2 in _keys) and (_Status==0): [_Unit,"R"] exec "\BT_DeLorean\Script\Povorotnik.sqs"; _Status=2 | |
107 | ?(_Right_count==3) and (_Right1 in _keys) and (_Right2 in _keys) and (_Right3 in _keys) and (_Status==0): [_Unit,"R"] exec "\BT_DeLorean\Script\Povorotnik.sqs"; _Status=2 | |
108 | ;;; =====================================================Sleep | |
109 | #Sleep | |
110 | ~0.1 | |
111 | goto "Loop" | |
112 | ;;; =====================================================Help | |
113 | #Help | |
114 | _Reload=0 | |
115 | ~2 | |
116 | goto "Loop" | |
117 | ;;; =====================================================Horn | |
118 | #Horn | |
119 | _Unit animate ["Trg_Horn", 1] | |
120 | ~2 | |
121 | goto "Loop" | |
122 | ;;; =====================================================Reset | |
123 | #Reset | |
124 | _Unit animate ["Triger_Reset",1] | |
125 | _Unit AddWeapon "BT_DeLorean_TRG_Reset" | |
126 | TRG_Addon_BT_DeLorean_Unit_R=_Unit | |
127 | publicVariable"TRG_Addon_BT_DeLorean_Unit_R" | |
128 | ~2 | |
129 | goto "Loop" | |
130 | ;;; =====================================================off | |
131 | #off | |
132 | _Status=0 | |
133 | [_Unit,"Off"] exec "\BT_DeLorean\Script\Povorotnik.sqs" | |
134 | ~1 | |
135 | goto "Loop" | |
136 | ;;; ===================================================== |