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1
--https://github.com/Mokiros/roblox-FE-compatibility
2-
-- [ No Time To Explain! ] --
2+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end -- [ No Time To Explain! ] --
6
-- [ Burst Gun ] --
7
wait()
8
Music = true
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Player = game.Players.LocalPlayer
10
c = game.Players.LocalPlayer.Character
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Head = c.Head
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anim = c.Humanoid.Animator
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Shot = false
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Battle = false
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p = game.Players.LocalPlayer
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Music = false
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PhaseEnabled = true
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TeleportEnabled = true
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20
local Effects = {}
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attack = false
22
local attacking = false
23
vt = Vector3.new
24
bc = BrickColor.new
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br = BrickColor.random
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it = Instance.new
27
cf = CFrame.new
28
euler = CFrame.fromEulerAnglesXYZ
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angles = CFrame.Angles
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matr = math.random
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mouse = Player:GetMouse()
32
33
 c.Humanoid.WalkSpeed = 24 c.Humanoid.JumpPower = 50
34
  RA = c["Right Arm"]
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  RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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  RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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  LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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  LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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  RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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  RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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  LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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  LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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  NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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  NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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  RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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  RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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  RS = c.Torso:FindFirstChild("Right Shoulder")
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  LS = c.Torso:FindFirstChild("Left Shoulder")
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  RH = c.Torso:FindFirstChild("Right Hip")
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  LH = c.Torso:FindFirstChild("Left Hip")
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  RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
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  N = c.Torso:FindFirstChild("Neck")
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  cf = CFrame.new
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  ang = CFrame.Angles
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  rd = math.rad
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  rd2 = math.random
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function swait(num)
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if num==0 or num==nil then
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game:service'RunService'.Heartbeat:wait(0)
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else
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for i=0,num do
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game:service'RunService'.Heartbeat:wait(0)
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end
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end
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end
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local Music = Instance.new("Sound",c.HumanoidRootPart)Music.SoundId = "rbxassetid://359311553" Music.Volume = 0.5 Music.Looped = true Music:Play()
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RS.Name = "RightShoulds"
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RA2 = RA:clone() RA2.Name = "RightArm"
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RA.Parent = nil
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RS.Parent = nil
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wait()
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RA2.Parent = c
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RS = Instance.new("Motor6D",c.Torso)RS.Part0 = c.Torso RS.Part1 = RA2 RS.C0 = RSC0 RS.C1 = RSC1 RS.Name = "Right Shoulder"
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RSM = Instance.new("SpecialMesh",RA2)RSM.MeshId = "rbxassetid://430080097"
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local RightGun = Instance.new("Part",c)RightGun.Size = Vector3.new(0.4,1.4,4)RightGun.CanCollide = false RightGun.Anchored = false RightGun.Name = "BlastBow" RightGun.Archivable = false
78
local RightM = Instance.new("SpecialMesh",RightGun)RightM.MeshId = "rbxassetid://477037714" RightM.TextureId = "rbxassetid://477037796" RightM.Scale = Vector3.new(0.06,0.04,0.02)
79
local RightW = Instance.new("Weld",c["RightArm"])RightW.Part0 = c["RightArm"] RightW.Part1 = RightGun RightW.C0 = CFrame.new(0,-2,-0.25)*CFrame.Angles(math.rad(-90),0,0)
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local Hood = Instance.new("Part",c)Hood.Size = Vector3.new(0.2,0.2,0.2)Hood.Color = Color3.new(42/255,42/255,42/255)
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local HM = Instance.new("SpecialMesh",Hood)HM.MeshId = "rbxassetid://15393065" HM.Scale = Vector3.new(0.95,1,0.95)
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local HW = Instance.new("Weld",c.Head)HW.Part0 = c.Head HW.Part1 = Hood HW.C0 = CFrame.new(0,0.25,0)
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for _, c in pairs(c:children()) do
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if c.className == "Accessory" then
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c.Parent = nil
86
end
87
end
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c.Head.face:remove()
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local Rubble = Instance.new("Sound",c.HumanoidRootPart)Rubble.SoundId = "rbxassetid://172019967" Rubble.Volume = 0 Rubble.Looped = true
90
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function lerpz(joint, prop, cfrmz, alp)
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joint[prop] = joint[prop]:lerp(cfrmz, alp)
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end
94
function resetlerp()
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RJ.C0 = RJC0
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RJ.C1 = RJC1
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N.C0 = NC0
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N.C1 = NC1
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RS.C0 = RSC0
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RS.C1 = RSC1
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LS.C0 = LSC0
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LS.C1 = LSC1
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RH.C0 = RHC0
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RH.C1 = RHC1
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LH.C0 = LHC0
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LH.C1 = LHC1
107
end
108
109
game:GetService('UserInputService').InputBegan:connect(function(InputObj)
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if InputObj.KeyCode == Enum.KeyCode.Slash then
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local finishEvent = nil
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isTyping = true
113
finishEvent = game:GetService('UserInputService').InputBegan:connect(function(InputObj)
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if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
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isTyping = false
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finishEvent:disconnect()
117
end
118
end)
119
end
120
end)
121
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Ded = false
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Deboun = false
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for i,v in pairs(c:children()) do
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if v.ClassName == "Part" then
126
v.Touched:connect(function(Hit)
127
if Hit.Parent ~= c and Hit.Name ~= "touchy" then
128
if v.Velocity.Y >= 150 or v.Velocity.Y <= -150 or v.Velocity.Z >= 150 or v.Velocity.Z <= -150 or v.Velocity.X >= 150 or v.Velocity.X <= -150 then
129
if v.Velocity.Y >= 50 or v.Velocity.Y <= -50 then
130
if Hit.Parent:findFirstChild("Humanoid")== nil then
131
local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://779129548" S.Volume = 3 S.PlaybackSpeed = 1 S:Play()
132
v.Velocity = Vector3.new(10,10,10)
133
for i = 1,4 do
134
local Sizez = math.random(30,60)/10
135
local Partz = Instance.new("Part",game.Workspace) Partz.Parent = game.Workspace Partz.Material = Hit.Material Partz.BrickColor = Hit.BrickColor Partz.Size = Vector3.new(Sizez,Sizez,Sizez)
136
Partz.CanCollide = false Partz.Anchored = false Partz.CFrame = CFrame.new(v.Position)*CFrame.Angles(math.random(-90,90),math.random(-90,90),math.random(-90,90))
137
local BV = Instance.new("BodyVelocity",Partz)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) Partz.Name = "touchy"
138
BV.velocity = Vector3.new(math.random(-90,90),5,math.random(-90,90))game.Debris:AddItem(BV,0.1)
139
end
140
Ded = true wait(4) Ded = false
141
end
142
else
143
if Hit.Parent:findFirstChild("Humanoid")== nil and Deboun == false then Deboun = true
144
local Sizez = math.random(30,60)/10 Rubble.Volume = 3
145
local Partz = Instance.new("Part",game.Workspace) Partz.Parent = game.Workspace Partz.Material = Hit.Material Partz.BrickColor = Hit.BrickColor Partz.Size = Vector3.new(Sizez,Sizez,Sizez)
146
Partz.CanCollide = false Partz.Anchored = true Partz.CFrame = CFrame.new(v.Position)*CFrame.Angles(math.random(-90,90),math.random(-90,90),math.random(-90,90))game.Debris:AddItem(Partz,5)
147
swait() Deboun = false
148
end
149
end
150
elseif v.Velocity.Y >= 75 or v.Velocity.Y <= -75 or v.Velocity.Z >= 75 or v.Velocity.Z <= -75 or v.Velocity.X >= 75 or v.Velocity.X <= -75 then
151
local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://179760759" S.Volume = 10 S.PlaybackSpeed = math.random(6,8)/10 S:Play()
152
v.Velocity = Vector3.new(1,1,1)
153
Ded = true wait(2) Ded = false
154
end
155
Rubble.Volume = 0
156
end
157
end)
158
159
end
160
end
161
function makegloo(paren, co, ci, parto, parti, nam) local gloo = Instance.new("Glue") gloo.Name = nam gloo.C0 = co gloo.C1 = ci gloo.Part0 = parto gloo.Part1 = parti gloo.Parent = paren end
162
function maketouchy(parent, limb, cframe) local pr = Instance.new("Part") pr.Name = "touchy" pr.Size = Vector3.new(1, 1, 1) pr.Transparency = 1 pr.CustomPhysicalProperties = PhysicalProperties.new(0.55, 0.3, 0.5) pr.CanCollide = true pr.Anchored = false pr.Parent = parent local w = Instance.new("Weld") w.Part0 = pr w.Part1 = limb w.C0 = cframe w.Parent = pr end
163
function makejoint(paren, co, ci, parto, parti, nam)local gloo = Instance.new("Motor6D")gloo.Name = nam gloo.C0 = co gloo.C1 = ci gloo.Part0 = parto gloo.Part1 = parti gloo.Parent = paren end
164
function RagBlast(cactus)
165
cactus.Humanoid.PlatformStand = true Shot = true
166
local BV = Instance.new("BodyVelocity",c.HumanoidRootPart)BV.Velocity = RightGun.CFrame.lookVector*-400 BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
167
wait() BV:remove()
168
if cactus["RightArm"]~=nil and cactus.Torso:FindFirstChild("Right Shoulder") then
169
cactus.Torso:FindFirstChild("Right Shoulder"):Destroy()
170
makegloo(cactus.Torso, RSC0, RSC1, cactus.Torso, cactus["RightArm"], "Right Shoulder")
171
maketouchy(cactus["RightArm"], cactus["RightArm"], CFrame.new(0, 0.5, 0))
172
end
173
if cactus["Left Arm"]~=nil and cactus.Torso:FindFirstChild("Left Shoulder") then
174
cactus.Torso:FindFirstChild("Left Shoulder"):Destroy()
175
makegloo(cactus.Torso, LSC0, LSC1, cactus.Torso, cactus["Left Arm"], "Left Shoulder")
176
maketouchy(cactus["Left Arm"], cactus["Left Arm"], CFrame.new(0, 0.5, 0))
177
end
178
if cactus["Right Leg"]~=nil and cactus.Torso:FindFirstChild("Right Hip") then
179
cactus.Torso:FindFirstChild("Right Hip"):Destroy()
180
makegloo(cactus.Torso, RHC0, RHC1, cactus.Torso, cactus["Right Leg"], "Right Hip")
181
maketouchy(cactus["Right Leg"], cactus["Right Leg"], CFrame.new(0, 0.5, 0))
182
end
183
if cactus["Left Leg"]~=nil and cactus.Torso:FindFirstChild("Left Hip") then
184
cactus.Torso:FindFirstChild("Left Hip"):Destroy()
185
makegloo(cactus.Torso, LHC0, LHC1, cactus.Torso, cactus["Left Leg"], "Left Hip")
186
maketouchy(cactus["Left Leg"], cactus["Left Leg"], CFrame.new(0, 0.5, 0))
187
end
188
local rag = true
189
while rag == true do
190
c.Humanoid.PlatformStand = true if Shot == false then break end
191
if c.HumanoidRootPart.Velocity.Y < 0.5 and c.HumanoidRootPart.Velocity.Y > -0.5 
192
and c.HumanoidRootPart.Velocity.X < 1 and c.HumanoidRootPart.Velocity.X > -1
193
and c.HumanoidRootPart.Velocity.Z < 1 and c.HumanoidRootPart.Velocity.Z > -1 
194
and Ded == false then rag = false break end
195
wait() 
196
end
197
if c.Humanoid.PlatformStand == true then c.Humanoid.Jump = true c.Humanoid.PlatformStand = false end
198
Shot = false
199
if cactus["RightArm"] and cactus.Torso:FindFirstChild("Right Shoulder") then
200
cactus.Torso:FindFirstChild("Right Shoulder"):Destroy()
201
makejoint(cactus.Torso, RSC0, RSC1, cactus.Torso, cactus["RightArm"], "Right Shoulder")
202
cactus["RightArm"]:FindFirstChild("touchy"):Destroy()
203
end
204
if cactus["Left Arm"] and cactus.Torso:FindFirstChild("Left Shoulder") then
205
cactus.Torso:FindFirstChild("Left Shoulder"):Destroy()
206
makejoint(cactus.Torso, LSC0, LSC1, cactus.Torso, cactus["Left Arm"], "Left Shoulder")
207
cactus["Left Arm"]:FindFirstChild("touchy"):Destroy()
208
end
209
if cactus["Right Leg"] and cactus.Torso:FindFirstChild("Right Hip") then
210
cactus.Torso:FindFirstChild("Right Hip"):Destroy()
211
makejoint(cactus.Torso, RHC0, RHC1, cactus.Torso, cactus["Right Leg"], "Right Hip")
212
cactus["Right Leg"]:FindFirstChild("touchy"):Destroy()
213
end
214
if cactus["Left Leg"] and cactus.Torso:FindFirstChild("Left Hip") then
215
cactus.Torso:FindFirstChild("Left Hip"):Destroy()
216
makejoint(cactus.Torso, LHC0, LHC1, cactus.Torso, cactus["Left Leg"], "Left Hip")
217
cactus["Left Leg"]:FindFirstChild("touchy"):Destroy()
218
end
219
if cactus.Torso:findFirstChild("BodyPosition")~=nil then
220
cactus.Torso.BodyPosition:remove()
221
end
222
if cactus.Torso:findFirstChild("BodyGyro")~=nil then
223
cactus.Torso.BodyGyro:remove()
224
end
225
RS = cactus.Torso:FindFirstChild("Right Shoulder")
226
LS = cactus.Torso:FindFirstChild("Left Shoulder")
227
RH = cactus.Torso:FindFirstChild("Right Hip")
228
LH = cactus.Torso:FindFirstChild("Left Hip")
229
RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
230
N = cactus.Torso:FindFirstChild("Neck")
231
end
232
233
function GunBlast(Pos)
234
spawn(function()
235
local P = Instance.new("Part",c)P.Transparency = 0 P.CanCollide = false P.Anchored = true P.CFrame = Pos P.Size = Vector3.new(1,1,1)
236
P.BrickColor = BrickColor.new("Medium stone grey")P.Material = "Neon" local PM = Instance.new("SpecialMesh",P)PM.MeshType = "Sphere"PM.Scale = Vector3.new(0,0,0)
237
for i = 1,10 do
238
PM.Scale = PM.Scale + Vector3.new(2,2,2)
239
P.Transparency = P.Transparency + 0.1
240
swait()
241
end
242
P:remove()
243
end)
244
end
245
246
mouse.Button1Down:connect(function()
247
local P = Instance.new("Part",c)P.Transparency = 1 P.CanCollide = false P.Anchored = true P.CFrame = RightGun.CFrame*CFrame.new(0,0,1.5)
248
local S = Instance.new("Sound",P)S.SoundId = "rbxassetid://158811113" S.Volume = 1 S:Play()
249
GunBlast(RightGun.CFrame*CFrame.new(0,0,-1.5)) game.Debris:AddItem(P,2) RagBlast(c) 
250
end)
251
252
idletime = 0
253
sine = 0
254
game:GetService("RunService").RenderStepped:connect(function()
255
c.Humanoid.Health = c.Humanoid.Health + 1
256
if Shot == false then
257
local ToMouse = (mouse.hit.p - Head.Position).unit
258
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
259
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (c["RightArm"].Size.X / 2)), ((Head.Size.Y / 2) - (c["RightArm"].Size.Z / 2)), 0)))
260
local ToMouseRightArm = ((mouse.hit.p - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
261
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
262
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
263
if tostring(LateralAngle) == "-1.#IND" then
264
LateralAngle = 0
265
end
266
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
267
if LateralAngle > (math.pi / 2) then
268
LateralAngle = (math.pi / 2)
269
end
270
if Cross.Y < 0 then
271
LateralAngle = -LateralAngle
272
end
273
RS.C0 = CFrame.new(RS.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), 0)
274
RS.C0 = RS.C0*CFrame.Angles(0,0,math.rad(90))
275
end
276
end)