SHOW:
|
|
- or go back to the newest paste.
1 | using NAudio.Wave; | |
2 | using NAudio.Wave.SampleProviders; | |
3 | ||
4 | //star wars | |
5 | int[] melody = { 440, 440, 440, 349, 523, 440, 349, 523, 440, 0, 659, 659, 659, 698, 523, 415, 349, 523, 440, 0, 880, 880, 440, 440, 880, 831, 784, 698, 740, 0, 622, 659, 415, 440, 523, 0, 440, 523, 440, 0 }; | |
6 | ||
7 | int[] durationTime = { 500, 500, 500, 350, 150, 500, 350, 150, 650, 500, 500, 500, 500, 350, 150, 500, 350, 150, 650, 500, 500, 500, 350, 150, 500, 350, 150, 650, 150, 500, 150, 500, 150, 1000, 500, 350, 150, 500, 350, 150, 650 }; | |
8 | ||
9 | using (var waveOut = new WaveOutEvent()) | |
10 | { | |
11 | for (int i = 0; i < melody.Length; i++) | |
12 | { | |
13 | if (melody[i] != 0) | |
14 | { | |
15 | var sineWave = new SignalGenerator() | |
16 | { | |
17 | Gain = 0.2, | |
18 | Frequency = melody[i], | |
19 | Type = SignalGeneratorType.Sin | |
20 | }.Take(TimeSpan.FromMilliseconds(durationTime[i])); | |
21 | ||
22 | waveOut.Init(sineWave); | |
23 | waveOut.Play(); | |
24 | while (waveOut.PlaybackState == PlaybackState.Playing) | |
25 | { | |
26 | Thread.Sleep(10); | |
27 | } | |
28 | } | |
29 | else | |
30 | { | |
31 | Thread.Sleep(durationTime[i]); | |
32 | } | |
33 | } | |
34 | } | |
35 | ||
36 | ||
37 | ||
38 | ||
39 | ||
40 | ||
41 | //Mario Bros | |
42 | int[] melody = { 659, 659, 0, 659, 0, 523, 659, 0, 784, 0, 392, 0, 523, 0, 392, 0, 330, 0, 440, 494, 0, 466, 0, 440, 0, 392, 659, 0, 784, 780, 0, 784, 0, 659, 0, 523, 587, 0, 494, 0, 523, 0, 392, 0, 330, 0, 440, 494, 0, 466, 0, 440, 0 }; | |
43 | ||
44 | int[] durationTime = { 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 400, 200, 200, 200, 400, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 400, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200 }; | |
45 | ||
46 | using (var waveOut = new WaveOutEvent()) | |
47 | { | |
48 | for (int i = 0; i < melody.Length; i++) | |
49 | { | |
50 | if (melody[i] != 0) | |
51 | { | |
52 | var sineWave = new SignalGenerator() | |
53 | { | |
54 | Gain = 0.2, | |
55 | Frequency = melody[i], | |
56 | Type = SignalGeneratorType.Sin | |
57 | }.Take(TimeSpan.FromMilliseconds(durationTime[i])); | |
58 | ||
59 | waveOut.Init(sineWave); | |
60 | waveOut.Play(); | |
61 | while (waveOut.PlaybackState == PlaybackState.Playing) | |
62 | { | |
63 | Thread.Sleep(10); | |
64 | } | |
65 | } | |
66 | else | |
67 | { | |
68 | Thread.Sleep(durationTime[i]); | |
69 | } | |
70 | } | |
71 | } |