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local Player = game:GetService("Players")["TameDoNotClick"]  --<=== Replace With Your Name
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local Mouse,mouse,UserInputService,ContextActionService
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do
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	script.Parent = Player.Character
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	local CAS = {Actions={}}
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	Event.Parent = Player.Character
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	local fakeEvent = function()
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		local t = {_fakeEvent=true}
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		t.Connect = function(self,f)self.Function=f end
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		t.connect = t.Connect
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		return t
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	end
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	function CAS:BindAction(name,fun,touch,...)
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		CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
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	end
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	function CAS:UnbindAction(name)
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		CAS.Actions[name] = nil
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	end
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
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	        if io.UserInputState == Enum.UserInputState.Begin then
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				m:TrigEvent("Button1Down")
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			else
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				m:TrigEvent("Button1Up")
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			end
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		else
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			for n,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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	        if io.UserInputState == Enum.UserInputState.Begin then
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	            m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
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				UIS:TrigEvent("InputBegan",io,false)
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			else
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				m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
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				UIS:TrigEvent("InputEnded",io,false)
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	        end
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	    end
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	end)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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for _,v in pairs(game:GetService("Players"):GetChildren()) do
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    pcall(function()
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        v.CharacterAppearanceId = 686644
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        v.CharacterAppearanceId = 33615177
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        v:LoadCharacter()
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    end)
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end