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1 | --i use stwavant beautifuier so it nigt l00k a lil bit wonky1111!!! | |
2 | --jk | |
3 | Meshes = { | |
4 | Blast = '20329976', | |
5 | Crown = '1323306', | |
6 | Ring = '3270017', | |
7 | Claw = '10681506', | |
8 | Crystal = '9756362', | |
9 | Coil = '9753878', | |
10 | Cloud = '1095708', | |
11 | } | |
12 | clangsounds = { | |
13 | '199149119', | |
14 | '199149109', | |
15 | '199149072', | |
16 | '199149025', | |
17 | '199148971' | |
18 | } | |
19 | hitsounds = { | |
20 | '199149137', | |
21 | '199149186', | |
22 | '199149221', | |
23 | '199149235', | |
24 | '199149269', | |
25 | '199149297' | |
26 | } | |
27 | blocksounds = { | |
28 | '199148933', | |
29 | '199148947' | |
30 | } | |
31 | armorsounds = { | |
32 | '199149321', | |
33 | '199149338', | |
34 | '199149367', | |
35 | '199149409', | |
36 | '199149452' | |
37 | } | |
38 | woosh = { | |
39 | Heavy1 = '320557353', | |
40 | Heavy2 = '320557382', | |
41 | Heavy3 = '320557453', | |
42 | Heavy4 = '199144226', | |
43 | Heavy5 = '203691447', | |
44 | Heavy6 = '203691467', | |
45 | Heavy7 = '203691492', | |
46 | Light1 = '320557413', | |
47 | Light2 = '320557487', | |
48 | Light3 = '199145095', | |
49 | Light4 = '199145146', | |
50 | Light5 = '199145887', | |
51 | Light6 = '199145913', | |
52 | Light7 = '199145841', | |
53 | Medium1 = '320557518', | |
54 | Medium2 = '320557537', | |
55 | Medium3 = '320557563', | |
56 | Medium4 = '199145204' | |
57 | } | |
58 | Songs = { | |
59 | Breaking = '179281636', | |
60 | FinalReckoning = '357375770', | |
61 | NotDeadYet = '346175829', | |
62 | Intense = '151514610', | |
63 | JumpP1 = '160536628', | |
64 | JumpP2 = '60536666', | |
65 | SonsOfWar = '158929777', | |
66 | WrathOfSea = '165520893', | |
67 | ProtectorsOfEarth = '160542922', | |
68 | SkyTitans = '179282324', | |
69 | ArchAngel = '144043274', | |
70 | Anticipation = '168614529', | |
71 | TheMartyred = '186849544', | |
72 | AwakeP1 = '335631255', | |
73 | AwakeP2 = '335631297', | |
74 | ReadyAimFireP1 = '342455387', | |
75 | ReadyAimFireP2 = '342455399', | |
76 | DarkLordP1 = '209567483', | |
77 | DarkLordP2 = '209567529', | |
78 | BloodDrainP1 = '162914123', | |
79 | BloodDrainP2 = '162914203', | |
80 | DanceOfSwords = '320473062', | |
81 | Opal = '286415112', | |
82 | Calamity = '190454307', | |
83 | Hypnotica = '155968128', | |
84 | Nemisis = '160453802', | |
85 | Breathe = '276963903', | |
86 | GateToTheRift = '270655227', | |
87 | InfernalBeserking = '244143404', | |
88 | Trust = '246184492', | |
89 | AwakeningTheProject = '245121821', | |
90 | BloodPain = '242545577', | |
91 | Chaos = '247241693', | |
92 | NightmareFictionHighStake = '248062278', | |
93 | TheWhiteWeapon = '247236446', | |
94 | Gale = '256851659', | |
95 | ImperialCode = '256848383', | |
96 | Blitzkrieg = '306431437', | |
97 | RhapsodyRage = '348690251', | |
98 | TheGodFist = '348541501', | |
99 | BattleForSoul = '321185592', | |
100 | TheDarkColossus = '305976780', | |
101 | EmpireOfAngels = '302580452', | |
102 | Kronos = '302205297', | |
103 | Exorcist = '299796054', | |
104 | CrimsonFlames = '297799220', | |
105 | UltimatePower = '295753229', | |
106 | DrivingInTheDark = '295753229', | |
107 | AscendToPower = '293860654', | |
108 | GodOfTheSun = '293612495', | |
109 | DarkRider = '293861765', | |
110 | Vengeance = '293375555', | |
111 | SoundOfWar = '293376196', | |
112 | HellsCrusaders = '293012202', | |
113 | Legend = '293011823', | |
114 | RisingSouls = '290524959' | |
115 | } | |
116 | misc = { | |
117 | GroundSlam = '199145477', | |
118 | LaserSlash = '199145497', | |
119 | RailGunFire = '199145534', | |
120 | Charge1 = '199145659', | |
121 | Charge2 = '169380469', | |
122 | Charge3 = '169380479', | |
123 | EmptyGun = '203691822', | |
124 | GunShoot = '203691837', | |
125 | Stomp1 = '200632875', | |
126 | Stomp2 = '200632561', | |
127 | TelsaCannonCharge = '169445572', | |
128 | TelsaCannonShoot = '169445602', | |
129 | AncientHymm = '245313442' | |
130 | } | |
131 | ||
132 | wait(0.016666666666667) | |
133 | Effects = {} | |
134 | local Player = game.Players.localPlayer | |
135 | local Character = Player.Character | |
136 | local Humanoid = Character.Humanoid | |
137 | local mouse = Player:GetMouse() | |
138 | local m = Instance.new("Model", Character) | |
139 | m.Name = "WeaponModel" | |
140 | local LeftArm = Character["Left Arm"] | |
141 | local RightArm = Character["Right Arm"] | |
142 | local LeftLeg = Character["Left Leg"] | |
143 | local RightLeg = Character["Right Leg"] | |
144 | local Head = Character.Head | |
145 | local Torso = Character.Torso | |
146 | local cam = game.Workspace.CurrentCamera | |
147 | local RootPart = Character.HumanoidRootPart | |
148 | local RootJoint = RootPart.RootJoint | |
149 | local equipped = false | |
150 | local attack = false | |
151 | local Anim = "Idle" | |
152 | local idle = 0 | |
153 | local attacktype = 1 | |
154 | local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
155 | local velocity = RootPart.Velocity.y | |
156 | local sine = 0 | |
157 | local change = 1 | |
158 | local grabbed = false | |
159 | local cn = CFrame.new | |
160 | local mr = math.rad | |
161 | local angles = CFrame.Angles | |
162 | local ud = UDim2.new | |
163 | local c3 = Color3.new | |
164 | cf = CFrame.new | |
165 | vt = Vector3.new | |
166 | local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
167 | Humanoid.Animator:Destroy() | |
168 | Character.Animate:Destroy() | |
169 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
170 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
171 | local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) | |
172 | RSH = nil | |
173 | RW = Instance.new("Weld") | |
174 | LW = Instance.new("Weld") | |
175 | RH = Torso["Right Hip"] | |
176 | LH = Torso["Left Hip"] | |
177 | RSH = Torso["Right Shoulder"] | |
178 | LSH = Torso["Left Shoulder"] | |
179 | RSH.Parent = nil | |
180 | LSH.Parent = nil | |
181 | RW.Name = "RW" | |
182 | RW.Part0 = Torso | |
183 | RW.C0 = cn(1.5, 0.5, 0) | |
184 | RW.C1 = cn(0, 0.5, 0) | |
185 | RW.Part1 = RightArm | |
186 | RW.Parent = Torso | |
187 | LW.Name = "LW" | |
188 | LW.Part0 = Torso | |
189 | LW.C0 = cn(-1.5, 0.5, 0) | |
190 | LW.C1 = cn(0, 0.5, 0) | |
191 | LW.Part1 = LeftArm | |
192 | LW.Parent = Torso | |
193 | clerp = function(a, b, t) | |
194 | return a:lerp(b, t) | |
195 | end | |
196 | ||
197 | ArtificialHB = Instance.new("BindableEvent", script) | |
198 | ArtificialHB.Name = "Heartbeat" | |
199 | script:WaitForChild("Heartbeat") | |
200 | frame = 0.033333333333333 | |
201 | tf = 0 | |
202 | allowframeloss = false | |
203 | tossremainder = false | |
204 | lastframe = tick() | |
205 | script.Heartbeat:Fire() | |
206 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
207 | tf = tf + s | |
208 | if frame <= tf then | |
209 | if allowframeloss then | |
210 | script.Heartbeat:Fire() | |
211 | lastframe = tick() | |
212 | else | |
213 | for i = 1, math.floor(tf / frame) do | |
214 | script.Heartbeat:Fire() | |
215 | end | |
216 | lastframe = tick() | |
217 | end | |
218 | if tossremainder then | |
219 | tf = 0 | |
220 | else | |
221 | tf = tf - frame * math.floor(tf / frame) | |
222 | end | |
223 | end | |
224 | end | |
225 | ) | |
226 | swait = function(num) | |
227 | if num == 0 or num == nil then | |
228 | ArtificialHB.Event:wait() | |
229 | else | |
230 | for i = 0, num do | |
231 | ArtificialHB.Event:wait() | |
232 | end | |
233 | end | |
234 | end | |
235 | ||
236 | local RbxUtility = LoadLibrary("RbxUtility") | |
237 | local Create = RbxUtility.Create | |
238 | RemoveOutlines = function(part) | |
239 | part.TopSurface = 10 | |
240 | end | |
241 | ||
242 | local co1 = 3 | |
243 | local co2 = 3 | |
244 | local co3 = 3 | |
245 | local co4 = 3 | |
246 | local cooco = 3 | |
247 | local cooldown1 = 3 | |
248 | local cooldown2 = 3 | |
249 | local cooldown3 = 3 | |
250 | local cooldown4 = 3 | |
251 | local coolcool = 3 | |
252 | local maxEnergy = 20 | |
253 | local Energy = 100 | |
254 | local skill1stam = 10 | |
255 | local skill2stam = 30 | |
256 | local skill3stam = 40 | |
257 | local skill4stam = 60 | |
258 | local recovermana = 5 | |
259 | local skillcolorscheme = Character["Torso"].BrickColor.Color | |
260 | local scrn = Instance.new("ScreenGui", Player.PlayerGui) | |
261 | makeframe = function(par, trans, pos, size, color) | |
262 | local frame = Instance.new("Frame", par) | |
263 | frame.BackgroundTransparency = trans | |
264 | frame.BorderSizePixel = 0 | |
265 | frame.Position = pos | |
266 | frame.Size = size | |
267 | frame.BackgroundColor3 = color | |
268 | return frame | |
269 | end | |
270 | ||
271 | makelabel = function(par, text) | |
272 | local label = Instance.new("TextLabel", par) | |
273 | label.BackgroundTransparency = 1 | |
274 | label.Size = UDim2.new(1, 0, 1, 0) | |
275 | label.Position = UDim2.new(0, 0, 0, 0) | |
276 | label.TextColor3 = Color3.new(255, 255, 255) | |
277 | label.TextStrokeTransparency = 0 | |
278 | label.FontSize = Enum.FontSize.Size32 | |
279 | label.Font = Enum.Font.SourceSansBold | |
280 | label.BorderSizePixel = 0 | |
281 | label.TextScaled = true | |
282 | label.Text = text | |
283 | end | |
284 | ||
285 | framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
286 | framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
287 | framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
288 | framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
289 | bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
290 | bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
291 | bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
292 | bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
293 | ||
294 | text1 = Instance.new("TextLabel", framesk1) | |
295 | text1.BackgroundTransparency = 1 | |
296 | text1.Size = UDim2.new(1, 0, 1, 0) | |
297 | text1.Position = UDim2.new(0, 0, 0, 0) | |
298 | text1.TextColor3 = Color3.new(255, 255, 255) | |
299 | text1.TextStrokeTransparency = 0 | |
300 | text1.FontSize = Enum.FontSize.Size18 | |
301 | text1.Font = Enum.Font.SourceSansBold | |
302 | text1.BorderSizePixel = 0 | |
303 | text1.TextScaled = true | |
304 | text1.Text = "[Z]\n Smek Combo" | |
305 | ||
306 | ||
307 | text2 = Instance.new("TextLabel", framesk2) | |
308 | text2.BackgroundTransparency = 1 | |
309 | text2.Size = UDim2.new(1, 0, 1, 0) | |
310 | text2.Position = UDim2.new(0, 0, 0, 0) | |
311 | text2.TextColor3 = Color3.new(255, 255, 255) | |
312 | text2.TextStrokeTransparency = 0 | |
313 | text2.FontSize = Enum.FontSize.Size18 | |
314 | text2.Font = Enum.Font.SourceSansBold | |
315 | text2.BorderSizePixel = 0 | |
316 | text2.TextScaled = true | |
317 | text2.Text = "[X]\n Wavez of Sugar" | |
318 | ||
319 | ||
320 | text3 = Instance.new("TextLabel", framesk3) | |
321 | text3.BackgroundTransparency = 1 | |
322 | text3.Size = UDim2.new(1, 0, 1, 0) | |
323 | text3.Position = UDim2.new(0, 0, 0, 0) | |
324 | text3.TextColor3 = Color3.new(255, 255, 255) | |
325 | text3.TextStrokeTransparency = 0 | |
326 | text3.FontSize = Enum.FontSize.Size18 | |
327 | text3.Font = Enum.Font.SourceSansBold | |
328 | text3.BorderSizePixel = 0 | |
329 | text3.TextScaled = false | |
330 | text3.Text = "[C]\n SpinCycle" | |
331 | ||
332 | ||
333 | text4 = Instance.new("TextLabel", framesk4) | |
334 | text4.BackgroundTransparency = 1 | |
335 | text4.Size = UDim2.new(1, 0, 1, 0) | |
336 | text4.Position = UDim2.new(0, 0, 0, 0) | |
337 | text4.TextColor3 = Color3.new(255, 255, 255) | |
338 | text4.TextStrokeTransparency = 0 | |
339 | text4.FontSize = Enum.FontSize.Size18 | |
340 | text4.Font = Enum.Font.SourceSansBold | |
341 | text4.BorderSizePixel = 0 | |
342 | text4.TextScaled = true | |
343 | text4.Text = "[V]\n Yummie laz0r" | |
344 | ||
345 | ||
346 | ||
347 | function NoOutline(Part) | |
348 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
349 | end | |
350 | ||
351 | function nooutline(part) | |
352 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
353 | end | |
354 | ||
355 | ||
356 | CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
357 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
358 | RemoveOutlines(Part) | |
359 | nooutline(Part) | |
360 | return Part | |
361 | end | |
362 | ||
363 | CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
364 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
365 | if Mesh == "SpecialMesh" then | |
366 | Msh.MeshType = MeshType | |
367 | Msh.MeshId = MeshId | |
368 | end | |
369 | return Msh | |
370 | end | |
371 | ||
372 | CreateWeld = function(Parent, Part0, Part1, C0, C1) | |
373 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) | |
374 | return Weld | |
375 | end | |
376 | ||
377 | rayCast = function(Position, Direction, Range, Ignore) | |
378 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
379 | end | |
380 | ||
381 | CreateSound = function(id, par, vol, pit) | |
382 | coroutine.resume(coroutine.create(function() | |
383 | local sou = Instance.new("Sound", par or workspace) | |
384 | sou.Volume = vol | |
385 | sou.Pitch = pit or 1 | |
386 | sou.SoundId = id | |
387 | swait() | |
388 | sou:play() | |
389 | game:GetService("Debris"):AddItem(sou, 6) | |
390 | end | |
391 | )) | |
392 | end | |
393 | ||
394 | local getclosest = function(obj, distance) | |
395 | local last, lastx = distance + 1, nil | |
396 | for i,v in pairs(workspace:GetChildren()) do | |
397 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then | |
398 | local t = v.Torso | |
399 | local dist = t.Position - obj.Position.magnitude | |
400 | if dist <= distance and dist < last then | |
401 | last = dist | |
402 | lastx = v | |
403 | end | |
404 | end | |
405 | end | |
406 | return lastx | |
407 | end | |
408 | ||
409 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
410 | if hit.Parent == nil then | |
411 | return | |
412 | end | |
413 | local h = hit.Parent:FindFirstChild("Humanoid") | |
414 | for _,v in pairs(hit.Parent:children()) do | |
415 | if v:IsA("Humanoid") then | |
416 | h = v | |
417 | end | |
418 | end | |
419 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
420 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
421 | return | |
422 | end | |
423 | local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h}) | |
424 | game:GetService("Debris"):AddItem(c, 0.5) | |
425 | if HitSound ~= nil and HitPitch ~= nil then | |
426 | CreateSound(HitSound, hit, 1, HitPitch) | |
427 | end | |
428 | local Damage = math.random(minim, maxim) | |
429 | local blocked = false | |
430 | local block = hit.Parent:findFirstChild("Block") | |
431 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
432 | blocked = true | |
433 | block.Value = block.Value - 1 | |
434 | print(block.Value) | |
435 | end | |
436 | if blocked == false then | |
437 | h.Health = h.Health - Damage | |
438 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
439 | else | |
440 | h.Health = h.Health - Damage / 2 | |
441 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
442 | end | |
443 | if Type == "Knockdown" then | |
444 | local hum = hit.Parent.Humanoid | |
445 | hum.PlatformStand = true | |
446 | coroutine.resume(coroutine.create(function(HHumanoid) | |
447 | swait(1) | |
448 | HHumanoid.PlatformStand = false | |
449 | end | |
450 | ), hum) | |
451 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
452 | local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
453 | local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) | |
454 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
455 | game:GetService("Debris"):AddItem(rl, 0.5) | |
456 | else | |
457 | do | |
458 | if Type == "Normal" then | |
459 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05}) | |
460 | if knockback > 0 then | |
461 | vp.Parent = hit.Parent.Torso | |
462 | end | |
463 | game:GetService("Debris"):AddItem(vp, 0.5) | |
464 | else | |
465 | do | |
466 | if Type == "Up" then | |
467 | local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
468 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
469 | else | |
470 | do | |
471 | if Type == "DarkUp" then | |
472 | coroutine.resume(coroutine.create(function() | |
473 | for i = 0, 1, 0.1 do | |
474 | swait() | |
475 | BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) | |
476 | end | |
477 | end | |
478 | )) | |
479 | local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
480 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
481 | else | |
482 | do | |
483 | if Type == "Snare" then | |
484 | local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
485 | game:GetService("Debris"):AddItem(bp, 1) | |
486 | else | |
487 | do | |
488 | if Type == "Freeze" then | |
489 | local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
490 | local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame}) | |
491 | hit.Parent.Torso.Anchored = true | |
492 | coroutine.resume(coroutine.create(function(Part) | |
493 | swait(1.5) | |
494 | Part.Anchored = false | |
495 | end | |
496 | ), hit.Parent.Torso) | |
497 | game:GetService("Debris"):AddItem(BodPos, 3) | |
498 | game:GetService("Debris"):AddItem(BodGy, 3) | |
499 | end | |
500 | do | |
501 | local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true}) | |
502 | game:GetService("Debris"):AddItem(debounce, Delay) | |
503 | c = Instance.new("ObjectValue") | |
504 | c.Name = "creator" | |
505 | c.Value = Player | |
506 | c.Parent = h | |
507 | game:GetService("Debris"):AddItem(c, 0.5) | |
508 | end | |
509 | end | |
510 | end | |
511 | end | |
512 | end | |
513 | end | |
514 | end | |
515 | end | |
516 | end | |
517 | end | |
518 | end | |
519 | end | |
520 | end | |
521 | ||
522 | ShowDamage = function(Pos, Text, Time, Color) | |
523 | local Rate = 0.033333333333333 | |
524 | if not Pos then | |
525 | local Pos = Vector3.new(0, 0, 0) | |
526 | end | |
527 | local Text = Text or "" | |
528 | local Time = Time or 2 | |
529 | if not Color then | |
530 | local Color = Color3.new(1, 0, 1) | |
531 | end | |
532 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) | |
533 | EffectPart.Anchored = true | |
534 | local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart}) | |
535 | local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui}) | |
536 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
537 | EffectPart.Parent = game:GetService("Workspace") | |
538 | delay(0, function() | |
539 | local Frames = Time / Rate | |
540 | for Frame = 1, Frames do | |
541 | wait(Rate) | |
542 | local Percent = Frame / Frames | |
543 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
544 | TextLabel.TextTransparency = Percent | |
545 | end | |
546 | if EffectPart and EffectPart.Parent then | |
547 | EffectPart:Destroy() | |
548 | end | |
549 | end | |
550 | ) | |
551 | end | |
552 | ||
553 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
554 | for _,c in pairs(workspace:children()) do | |
555 | local hum = c:findFirstChild("Humanoid") | |
556 | if hum ~= nil then | |
557 | local head = c:findFirstChild("Torso") | |
558 | if head ~= nil then | |
559 | local targ = head.Position - Part.Position | |
560 | local mag = targ.magnitude | |
561 | if mag <= magni and c.Name ~= Player.Name then | |
562 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1) | |
563 | end | |
564 | end | |
565 | end | |
566 | end | |
567 | end | |
568 | ||
569 | Player=game:GetService('Players').LocalPlayer | |
570 | Character=Player.Character | |
571 | Mouse=Player:GetMouse() | |
572 | m=Instance.new('Model',Character) | |
573 | ||
574 | ||
575 | local function weldBetween(a, b) | |
576 | local weldd = Instance.new("ManualWeld") | |
577 | weldd.Part0 = a | |
578 | weldd.Part1 = b | |
579 | weldd.C0 = CFrame.new() | |
580 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
581 | weldd.Parent = a | |
582 | return weldd | |
583 | end | |
584 | ||
585 | it=Instance.new | |
586 | ||
587 | function nooutline(part) | |
588 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
589 | end | |
590 | ||
591 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
592 | local fp=it("Part") | |
593 | fp.formFactor=formfactor | |
594 | fp.Parent=parent | |
595 | fp.Reflectance=reflectance | |
596 | fp.Transparency=transparency | |
597 | fp.CanCollide=false | |
598 | fp.Locked=true | |
599 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
600 | fp.Name=name | |
601 | fp.Size=size | |
602 | fp.Position=Character.Torso.Position | |
603 | nooutline(fp) | |
604 | fp.Material=material | |
605 | fp:BreakJoints() | |
606 | return fp | |
607 | end | |
608 | ||
609 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
610 | local mesh=it(Mesh) | |
611 | mesh.Parent=part | |
612 | if Mesh=="SpecialMesh" then | |
613 | mesh.MeshType=meshtype | |
614 | mesh.MeshId=meshid | |
615 | end | |
616 | mesh.Offset=offset | |
617 | mesh.Scale=scale | |
618 | return mesh | |
619 | end | |
620 | ||
621 | function weld(parent,part0,part1,c0,c1) | |
622 | local weld=it("Weld") | |
623 | weld.Parent=parent | |
624 | weld.Part0=part0 | |
625 | weld.Part1=part1 | |
626 | weld.C0=c0 | |
627 | weld.C1=c1 | |
628 | return weld | |
629 | end | |
630 | ||
631 | handle=part(Enum.FormFactor.Custom,m,Enum.Material.Wood,0,0,"Nougat","Handle",Vector3.new(1.23885548, 0.879616559, 0.879616559)) | |
632 | handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100143433, -0.0490188599, -0.948987007, 1, 3.96515679e-005, -4.57561896e-007, 4.59127648e-007, -3.94877134e-005, 1, 3.96515534e-005, -0.999999881, -3.94877352e-005)) | |
633 | FakeHandle=part(Enum.FormFactor.Custom,m,Enum.Material.Wood,0,0,"Nougat","Handle",Vector3.new(1.23885548, 0.879616559, 0.879616559)) | |
634 | FakeHandleWeld=weld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100143433, -0.0490188599, -0.948987007, 1, 3.96515679e-005, -4.57561896e-007, 4.59127648e-007, -3.94877134e-005, 1, 3.96515534e-005, -0.999999881, -3.94877352e-005)) | |
635 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,.4,0,"Bright red","Part",Vector3.new(4.51847267, 0.879616737, 0.879616737)) | |
636 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.30819511, -1.52587891e-005, -3.09944153e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762)) | |
637 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,.4,0,"Bright red","Part",Vector3.new(1.75923944, 0.879616737, 1.75923347)) | |
638 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.92857885, -1.90734863e-005, 0.439803839, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762)) | |
639 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
640 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,.4,0,"Bright red","Part",Vector3.new(3.78235698, 0.879616559, 2.63884974)) | |
641 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.48938847, 1.52587891e-005, 1.07288361e-005, 1, 0, 0, 0, -1, 0, 0, 0, -0.999999762)) | |
642 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
643 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,.4,0,"Bright red","Part",Vector3.new(3.63885546, 0.879616559, 0.879616559)) | |
644 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.74794817, -1.14440918e-005, 0.87960577, 1, 0, 0, 0, -1, 0, 0, 0, -0.999999762)) | |
645 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,.4,0,"Bright red","Part",Vector3.new(3.63885546, 0.879616559, 0.879616559)) | |
646 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.74800444, -1.90734863e-005, 0.8796134, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762)) | |
647 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,.4,0,"Bright red","Part",Vector3.new(1.75923944, 0.879616737, 1.75923347)) | |
648 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.92856789, -1.14440918e-005, 0.439804792, 1, 0, 0, 0, -1, 0, 0, 0, -0.999999762)) | |
649 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
650 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Wood,0,0,"Nougat","Part",Vector3.new(1.75923896, 0.879616559, 0.879616559)) | |
651 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.589758396, -3.81469727e-006, -7.15255737e-007, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762)) | |
652 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.100000001, 1)) | |
653 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Wood,0,0,"Nougat","Part",Vector3.new(1.43885553, 0.879616559, 0.879616559)) | |
654 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.32964778, 0, -2.14576721e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762)) | |
655 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.100000001, 1)) | |
656 | mesh("BlockMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.100000001, 1)) | |
657 | Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,1,1,"Bright red","Hitbox",Vector3.new(5.71847248, 0.879616737, 2.67961669)) | |
658 | Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.90819502, -1.52587891e-005, -0.0592632294, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762)) | |
659 | hammeraura = Instance.new("Sound", Hitbox) | |
660 | hammeraura.SoundId = "http://roblox.com/asset/?id=143301643" | |
661 | hammeraura.Looped = true | |
662 | hammeraura.Pitch = 0 | |
663 | hammeraura.Volume = 0 | |
664 | for i,v in pairs(Character:GetChildren()) do | |
665 | if v:IsA("Model") then | |
666 | for _,c in pairs(v:GetChildren()) do | |
667 | if c:IsA("Part") then | |
668 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
669 | end | |
670 | end | |
671 | end | |
672 | end | |
673 | wait(0.1) | |
674 | hammeraura:Play() | |
675 | ||
676 | Ssongs = { | |
677 | 203275374;303592872;179281636;357375770;346175829;151514610;160536628;60536666;158929777;165520893;160542922;179282324;144043274;168614529;186849544;335631255;335631297;342455387;342455399;209567483;209567529;162914123;162914203;320473062;286415112;190454307;155968128;160453802;276963903;270655227;244143404;246184492;245121821;242545577;247241693;248062278;247236446;256851659;256848383;342455399;209567483;209567529;162914123;162914203;320473062;286415112;190454307;155968128;160453802;276963903;270655227;244143404;246184492;245121821;242545577;247241693;248062278;247236446;256851659;256848383;306431437;348690251;348541501;321185592;305976780;302580452;302205297;299796054;297799220;295753229;295753229;293860654;293612495;293861765;293375555;293376196;293012202;293011823;290524959;306431437;348690251;348541501;321185592;305976780;302580452;302205297;299796054;297799220;295753229;295753229;293860654;293612495;293861765;293375555;293376196;293012202;293011823;290524959; | |
678 | } | |
679 | BackgroundSound = function(id, par, vol, pit) | |
680 | coroutine.resume(coroutine.create(function() | |
681 | local sou = Instance.new("Sound", par or workspace) | |
682 | sou.Volume = vol | |
683 | sou.Pitch = pit or 1 | |
684 | sou.SoundId = id | |
685 | swait() | |
686 | sou:play() | |
687 | end | |
688 | )) | |
689 | end | |
690 | ||
691 | BackgroundSound("http://roblox.com/asset/?id="..Ssongs[math.random(1,#Ssongs)], Hitbox, 1, 1) | |
692 | ||
693 | ||
694 | ||
695 | ||
696 | ||
697 | ||
698 | ||
699 | ||
700 | ||
701 | ||
702 | BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
703 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
704 | prt.Anchored = true | |
705 | prt.CFrame = cframe | |
706 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
707 | game:GetService("Debris"):AddItem(prt, 10) | |
708 | if Type == 1 or Type == nil then | |
709 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
710 | else | |
711 | if Type == 2 then | |
712 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
713 | end | |
714 | end | |
715 | end | |
716 | ||
717 | SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
718 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
719 | prt.Anchored = true | |
720 | prt.CFrame = cframe | |
721 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
722 | game:GetService("Debris"):AddItem(prt, 10) | |
723 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
724 | end | |
725 | ||
726 | RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
727 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
728 | prt.Anchored = true | |
729 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
730 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
731 | game:GetService("Debris"):AddItem(prt, 10) | |
732 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
733 | end | |
734 | ||
735 | CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
736 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
737 | prt.Anchored = true | |
738 | prt.CFrame = cframe | |
739 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
740 | game:GetService("Debris"):AddItem(prt, 10) | |
741 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
742 | end | |
743 | ||
744 | WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
745 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
746 | prt.Anchored = true | |
747 | prt.CFrame = cframe | |
748 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
749 | game:GetService("Debris"):AddItem(prt, 10) | |
750 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
751 | end | |
752 | ||
753 | SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
754 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
755 | prt.Anchored = true | |
756 | prt.CFrame = cframe | |
757 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
758 | game:GetService("Debris"):AddItem(prt, 10) | |
759 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
760 | end | |
761 | ||
762 | BreakEffect = function(brickcolor, cframe, x1, y1, z1) | |
763 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
764 | prt.Anchored = true | |
765 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
766 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
767 | local num = math.random(10, 50) / 1000 | |
768 | game:GetService("Debris"):AddItem(prt, 10) | |
769 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) | |
770 | end | |
771 | ||
772 | - | words = {"Yummy!","Doggo!"}--[math.random(1,#words)] |
772 | + | words = {"Yummy!","Catto!"}--[math.random(1,#words)] |
773 | - | word = math.random()> 0.5 and "Yummy!" or "Doggo" |
773 | + | word = math.random()> 0.5 and "Yummy!" or "Catto" |
774 | attackone = function() | |
775 | attack = true | |
776 | Humanoid.WalkSpeed = 0 | |
777 | local con = Hitbox.Touched:connect(function(hit) | |
778 | Damagefunc(Hitbox, hit, 1, 3, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
779 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 6).p + Vector3.new(0, 1.5, 0), word, 1.5, Part.BrickColor.Color) | |
780 | if hit.Name ~= "Base" or "base" then | |
781 | SphereEffect(Character["Torso"].BrickColor, hit.CFrame, 3, 13, 3, 13, 3, 13, 0.07) | |
782 | end | |
783 | end | |
784 | ) | |
785 | for i = 0, 1, 0.13 do | |
786 | swait() | |
787 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.3) | |
788 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3) | |
789 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(100), math.rad(5)), 0.3) | |
790 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-75)), 0.3) | |
791 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-50)), 0.3) | |
792 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(20)), 0.3) | |
793 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(100), math.rad(0)), 0.3) | |
794 | end | |
795 | CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8) | |
796 | for i = 0, 1, 0.1 do | |
797 | swait() | |
798 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) | |
799 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), 0.5) | |
800 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.3) * angles(math.rad(30), math.rad(100), math.rad(-20)), 0.5) | |
801 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5) | |
802 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-10)), 0.5) | |
803 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 0.5) | |
804 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(100), math.rad(3)), 0.5) | |
805 | end | |
806 | con:disconnect() | |
807 | Humanoid.WalkSpeed = 15 | |
808 | attack = false | |
809 | end | |
810 | ||
811 | local attackready = false | |
812 | finale = function() | |
813 | attack = true | |
814 | attackready = true | |
815 | Humanoid.WalkSpeed = 0 | |
816 | for i = 0, 1, 0.13 do | |
817 | swait() | |
818 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.3) | |
819 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3) | |
820 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3) | |
821 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-75)), 0.3) | |
822 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-50)), 0.3) | |
823 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(20)), 0.3) | |
824 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) | |
825 | end | |
826 | ref = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new()) | |
827 | ref.Anchored = true | |
828 | ref.CanCollide = false | |
829 | ref.CFrame = LeftArm.CFrame * CFrame.new(0, -0.5, 0) | |
830 | coroutine.resume(coroutine.create(function() | |
831 | for i = 0, 5, 0.1 do | |
832 | swait() | |
833 | ref.CFrame = LeftArm.CFrame * CFrame.new(0, -0.5 - 5 * i, 0) | |
834 | end | |
835 | end | |
836 | )) | |
837 | coroutine.resume(coroutine.create(function() | |
838 | while attackready do | |
839 | wait(0.15) | |
840 | BlockEffect(Character["Torso"].BrickColor, ref.CFrame, 50, 50, 50, -0.5, -0.5, -0.5, 0.07, 1) | |
841 | SphereEffect(Character["Torso"].BrickColor, ref.CFrame, 50, 50, 50, -0.5, -0.5, -0.5, 0.07) | |
842 | end | |
843 | end | |
844 | )) | |
845 | CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8) | |
846 | for i = 0, 2, 0.05 do | |
847 | swait() | |
848 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-90)), 0.3) | |
849 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
850 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3) | |
851 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-95)), 0.3) | |
852 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3) | |
853 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(-20)), 0.3) | |
854 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
855 | end | |
856 | for i = 0, 2, 0.05 do | |
857 | swait() | |
858 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-90)), 0.3) | |
859 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
860 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3) | |
861 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-95)), 0.3) | |
862 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3) | |
863 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(-20)), 0.3) | |
864 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
865 | end | |
866 | for i = 0, 1, 0.1 do | |
867 | swait() | |
868 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
869 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
870 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3) | |
871 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3) | |
872 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3) | |
873 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(0)), 0.3) | |
874 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
875 | end | |
876 | ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -25) | |
877 | MagniDamage(ref, 100, 30, 40, 10, "Knockdown") | |
878 | BlockEffect(Character["Torso"].BrickColor, ref.CFrame, 150, 150, 150, 15, 15, 15, 0.07, 1) | |
879 | SphereEffect(Character["Torso"].BrickColor, ref.CFrame, 150, 150, 150, 51, 51, 51, 0.07) | |
880 | SphereEffect(Character["Torso"].BrickColor, ref.CFrame, 20, 100, 20, 10, 100, 10, 0.07) | |
881 | for i = 0, 1, 0.1 do | |
882 | swait() | |
883 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
884 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
885 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3) | |
886 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3) | |
887 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3) | |
888 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(0)), 0.3) | |
889 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
890 | end | |
891 | ref.Parent = nil | |
892 | Humanoid.WalkSpeed = 15 | |
893 | attack = false | |
894 | attackready = false | |
895 | end | |
896 | ||
897 | local slashndash = false | |
898 | Slashy = function() | |
899 | attack = true | |
900 | Humanoid.WalkSpeed = 0 | |
901 | for i = 0, 1, 0.1 do | |
902 | swait() | |
903 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3) | |
904 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(50)), 0.3) | |
905 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(100), math.rad(-10), math.rad(5)), 0.3) | |
906 | LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-85)), 0.3) | |
907 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-50)), 0.3) | |
908 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(20)), 0.3) | |
909 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) | |
910 | end | |
911 | --CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8) | |
912 | for i = 0, 1, 0.1 do | |
913 | swait() | |
914 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) | |
915 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), 0.5) | |
916 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.3) * angles(math.rad(-130), math.rad(-200), math.rad(-20)), 0.5) | |
917 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5) | |
918 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-10)), 0.5) | |
919 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 0.5) | |
920 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(20), math.rad(3)), 0.5) | |
921 | end | |
922 | ref = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new()) | |
923 | ref.Anchored = true | |
924 | ref.CanCollide = false | |
925 | ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -5) | |
926 | game.Debris:AddItem(ref, 1) | |
927 | for i = 0, 10, 0.5 do | |
928 | swait() | |
929 | --CreateSound("http://www.roblox.com/asset/?id=192410089", Handle, 1, 0.7) | |
930 | SphereEffect(Character["Torso"].BrickColor, ref.CFrame, 2, 10 * i * 2, 2, 0.5, 5, 0.5, 0.05) | |
931 | --BlockEffect(Character["Torso"].BrickColor, ref.CFrame * CFrame.new(0, -0.5, 0), 10, 10, 10, 0.5 * i, 0.5 * i, 0.5 * i, 0.05) | |
932 | MagniDamage(ref, 6, 5, 13, 0, "Normal") | |
933 | ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -5 * i) | |
934 | end | |
935 | if slashndash == true then | |
936 | RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 0, -50) | |
937 | --BlockEffect(Character["Torso"].BrickColor, RootPart.CFrame, 10, 10, 10, 5, 5, 5, 0.05) | |
938 | for i = 0, 1, 0.13 do | |
939 | swait() | |
940 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
941 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
942 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-140), math.rad(-90)), 0.3) | |
943 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3) | |
944 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) | |
945 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) | |
946 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3) | |
947 | end | |
948 | --CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1) | |
949 | for i = 0, 1, 0.13 do | |
950 | swait() | |
951 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
952 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
953 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.3) * angles(math.rad(0), math.rad(-50), math.rad(-90)), 0.3) | |
954 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3) | |
955 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) | |
956 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) | |
957 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(10)), 0.3) | |
958 | end | |
959 | end | |
960 | do | |
961 | wait(1) | |
962 | Humanoid.WalkSpeed = 15 | |
963 | slashndash = false | |
964 | attack = false | |
965 | end | |
966 | end | |
967 | ||
968 | spinattack = function() | |
969 | attack = true | |
970 | Humanoid.WalkSpeed = 5 | |
971 | for i = 0, 1, 0.13 do | |
972 | swait() | |
973 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
974 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
975 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * angles(math.rad(0), math.rad(60), math.rad(90)), 0.3) | |
976 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-30)), 0.3) | |
977 | RH.C0 = clerp(RH.C0, cn(1, -0.5, 0) * RHCF * angles(math.rad(-3), math.rad(-30), math.rad(0)), 0.3) | |
978 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(50)), 0.3) | |
979 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3) | |
980 | end | |
981 | for i = 0, 3 do | |
982 | swait() | |
983 | MagniDamage(RootPart, 15, 10, 15, 0, "Normal") | |
984 | CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.9) | |
985 | for i = 0, 1, 0.1 do | |
986 | swait() | |
987 | Torso.Velocity = RootPart.CFrame.lookVector * 75 | |
988 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.25) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * i)), 0.3) | |
989 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3) | |
990 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, 0.1) * angles(math.rad(100), math.rad(20), math.rad(90)), 0.3) | |
991 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.3) | |
992 | RH.C0 = clerp(RH.C0, cn(1, -0.9, 0) * RHCF * angles(math.rad(-3), math.rad(40), math.rad(-10)), 0.3) | |
993 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, 0) * LHCF * angles(math.rad(-2), math.rad(30), math.rad(-10)), 0.3) | |
994 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(-10)), 0.3) | |
995 | end | |
996 | end | |
997 | Humanoid.WalkSpeed = 15 | |
998 | attack = false | |
999 | end | |
1000 | ||
1001 | attacktwo = function() | |
1002 | attack = true | |
1003 | local con = Hitbox.Touched:connect(function(hit) | |
1004 | Damagefunc(Hitbox, hit, 1, 5, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
1005 | if hit.Name ~= "Base" or "base" then | |
1006 | SphereEffect(Character["Torso"].BrickColor, hit.CFrame, 3, 13, 3, 13, 3, 13, 0.07) | |
1007 | end | |
1008 | end | |
1009 | ) | |
1010 | Humanoid.WalkSpeed = 5 | |
1011 | for i = 0, 1, 0.13 do | |
1012 | swait() | |
1013 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
1014 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
1015 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * angles(math.rad(-90), math.rad(60), math.rad(90)), 0.3) | |
1016 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
1017 | RH.C0 = clerp(RH.C0, cn(1, -0.5, 0) * RHCF * angles(math.rad(-3), math.rad(-30), math.rad(0)), 0.3) | |
1018 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(50)), 0.3) | |
1019 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3) | |
1020 | end | |
1021 | CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.9) | |
1022 | for i = 0, 1, 0.1 do | |
1023 | swait() | |
1024 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.25) * angles(math.rad(10), math.rad(0), math.rad(-60)), 0.3) | |
1025 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(60)), 0.3) | |
1026 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, 0.1) * angles(math.rad(-90), math.rad(-20), math.rad(90)), 0.3) | |
1027 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.3) | |
1028 | RH.C0 = clerp(RH.C0, cn(1, -0.9, 0) * RHCF * angles(math.rad(-3), math.rad(40), math.rad(-10)), 0.3) | |
1029 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, 0) * LHCF * angles(math.rad(-2), math.rad(30), math.rad(-10)), 0.3) | |
1030 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(-10)), 0.3) | |
1031 | end | |
1032 | con:disconnect() | |
1033 | Humanoid.WalkSpeed = 15 | |
1034 | attack = false | |
1035 | end | |
1036 | ||
1037 | attackthree = function() | |
1038 | attack = true | |
1039 | local con = Hitbox.Touched:connect(function(hit) | |
1040 | Damagefunc(Hitbox, hit, 1, 10, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
1041 | if hit.Name ~= "Base" or "base" then | |
1042 | SphereEffect(Character["Torso"].BrickColor, hit.CFrame, 3, 13, 3, 13, 3, 13, 0.07) | |
1043 | end | |
1044 | end | |
1045 | ) | |
1046 | Humanoid.WalkSpeed = 5 | |
1047 | for i = 0, 1, 0.13 do | |
1048 | swait() | |
1049 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
1050 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
1051 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(-140), math.rad(-90)), 0.3) | |
1052 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3) | |
1053 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) | |
1054 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) | |
1055 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3) | |
1056 | end | |
1057 | CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1) | |
1058 | for i = 0, 1, 0.13 do | |
1059 | swait() | |
1060 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
1061 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
1062 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.3) * angles(math.rad(80), math.rad(-50), math.rad(-90)), 0.3) | |
1063 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3) | |
1064 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) | |
1065 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) | |
1066 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(10)), 0.3) | |
1067 | end | |
1068 | con:disconnect() | |
1069 | Humanoid.WalkSpeed = 15 | |
1070 | attack = false | |
1071 | end | |
1072 | ||
1073 | Naildrive = function() | |
1074 | attack = true | |
1075 | Humanoid.WalkSpeed = 5 | |
1076 | local con = Hitbox.Touched:connect(function(hit) | |
1077 | Damagefunc(Hitbox, hit, 8, 28, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
1078 | end | |
1079 | ) | |
1080 | for i = 0, 1, 0.1 do | |
1081 | swait() | |
1082 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.4) | |
1083 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), 0.4) | |
1084 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(100), math.rad(-140), math.rad(-90)), 0.3) | |
1085 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1086 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.5) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) | |
1087 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(20)), 0.3) | |
1088 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(160), math.rad(0), math.rad(10)), 0.3) | |
1089 | end | |
1090 | CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1) | |
1091 | for i = 0, 1, 0.1 do | |
1092 | Torso.Velocity = RootPart.CFrame.lookVector * 50 | |
1093 | swait() | |
1094 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(90)), 0.3) | |
1095 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-90)), 0.3) | |
1096 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(100), math.rad(200), math.rad(-90)), 0.3) | |
1097 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1098 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) | |
1099 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.5) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(-10)), 0.3) | |
1100 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(260), math.rad(0), math.rad(0)), 0.3) | |
1101 | end | |
1102 | CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8) | |
1103 | for i = 0, 1, 0.08 do | |
1104 | swait() | |
1105 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
1106 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(70)), 0.3) | |
1107 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(250), math.rad(-90)), 0.3) | |
1108 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), 0.3) | |
1109 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) | |
1110 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(-10)), 0.3) | |
1111 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(400), math.rad(0), math.rad(0)), 0.3) | |
1112 | end | |
1113 | CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1.2) | |
1114 | for i = 0, 1, 0.1 do | |
1115 | swait() | |
1116 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3) | |
1117 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3) | |
1118 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(300), math.rad(-90)), 0.3) | |
1119 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(0), math.rad(-200), math.rad(-90)), 0.3) | |
1120 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) | |
1121 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(-10)), 0.3) | |
1122 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(260), math.rad(0), math.rad(0)), 0.3) | |
1123 | end | |
1124 | con:disconnect() | |
1125 | Humanoid.WalkSpeed = 15 | |
1126 | attack = false | |
1127 | end | |
1128 | ||
1129 | ob1u = function() | |
1130 | end | |
1131 | ||
1132 | ||
1133 | ||
1134 | ||
1135 | Laz0r = function() | |
1136 | attack = true | |
1137 | Character.Humanoid.WalkSpeed = 0 | |
1138 | la = Instance.new("Part",Character) | |
1139 | la.FormFactor = 3 | |
1140 | la.TopSurface = 0 | |
1141 | la.Transparency = 0.8 | |
1142 | la.BottomSurface = 0 | |
1143 | la.Material = "Neon" | |
1144 | la.Size = Vector3.new(0.3,0.3,0.3) | |
1145 | la.BrickColor = Character["Torso"].BrickColor | |
1146 | lam = Instance.new("SpecialMesh",la) | |
1147 | lam.MeshType = "Sphere" | |
1148 | lam.Scale = Vector3.new(1,1,1) | |
1149 | law = Instance.new("Weld",la) | |
1150 | law.Part0 = la | |
1151 | law.Part1 = handle | |
1152 | la1 = Instance.new("Part",Character) | |
1153 | la1.FormFactor = 3 | |
1154 | la1.TopSurface = 0 | |
1155 | la1.Transparency = 0 | |
1156 | la1.BottomSurface = 0 | |
1157 | la1.Material = "Neon" | |
1158 | la1.Size = Vector3.new(0.1,0.1,0.1) | |
1159 | la1.BrickColor = BrickColor.new("Bright red") | |
1160 | lam1 = Instance.new("SpecialMesh",la1) | |
1161 | lam1.MeshType = "Sphere" | |
1162 | lam1.Scale = Vector3.new(1,1,1) | |
1163 | law1 = Instance.new("Weld",la1) | |
1164 | law1.Part0 = la1 | |
1165 | law1.Part1 = handle | |
1166 | s1 = Instance.new("Sound",handle) | |
1167 | s1.SoundId = "rbxassetid://181004943" | |
1168 | s1.Volume = .7 | |
1169 | s1.Pitch = .9 | |
1170 | s1:Play() | |
1171 | for i = 1,6,0.15 do wait() | |
1172 | lam.Scale = Vector3.new(i,i,i) | |
1173 | lam1.Scale = Vector3.new(i,i,i) | |
1174 | end | |
1175 | wait(0.1) | |
1176 | wait(0.4) | |
1177 | s = Instance.new("Sound",handle) | |
1178 | s.SoundId = "rbxassetid://228343271" | |
1179 | s.Volume = .7 | |
1180 | s.Pitch = 1 | |
1181 | s:Play() | |
1182 | rng = Instance.new("Part",Character) | |
1183 | rng.FormFactor = 3 | |
1184 | rng.TopSurface = 0 | |
1185 | rng.BottomSurface = 0 | |
1186 | rng.Transparency = 0.8 | |
1187 | rng.BrickColor = Character["Torso"].BrickColor | |
1188 | rng.Size = Vector3.new(0.1,0.1,0.1) | |
1189 | rng.Material = "Neon" | |
1190 | rngm = Instance.new("SpecialMesh",rng) | |
1191 | rngm.MeshType = "FileMesh" | |
1192 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1193 | rngm.Scale = Vector3.new(1,1,1) | |
1194 | rngw = Instance.new("Weld",rng) | |
1195 | rngw.Part0 = rng | |
1196 | rngw.Part1 = handle | |
1197 | rngw.C0 = CFrame.new(0,0,0) * CFrame.Angles(math.pi/2,0,0) | |
1198 | la2 = Instance.new("Part",Character) | |
1199 | la2.FormFactor = 3 | |
1200 | la2.TopSurface = 0 | |
1201 | la2.Transparency = 0 | |
1202 | la2.BottomSurface = 0 | |
1203 | la2.Material = "Neon" | |
1204 | la2.Size = Vector3.new(0.1,0.1,0.1) | |
1205 | la2.BrickColor = Character["Torso"].BrickColor | |
1206 | lam2 = Instance.new("SpecialMesh",la2) | |
1207 | lam2.MeshType = "Sphere" | |
1208 | lam2.Scale = Vector3.new(1,1,1) | |
1209 | law2 = Instance.new("Weld",la2) | |
1210 | law2.Part0 = la2 | |
1211 | law2.Part1 = la1 | |
1212 | local Beam1 = la2:Clone() | |
1213 | Beam1.Parent = Character | |
1214 | local Mesh = Instance.new("CylinderMesh",Beam1) | |
1215 | Beam1.Size = Vector3.new(1,1,1) | |
1216 | Beam1.Anchored = true | |
1217 | Beam1.CanCollide = false | |
1218 | local Beam2 = Beam1:Clone() | |
1219 | Beam2.Parent = Character | |
1220 | Beam2.Transparency = .8 | |
1221 | Beam2.BrickColor = Character["Torso"].BrickColor | |
1222 | local Mesh2 = Instance.new("CylinderMesh",Beam2) | |
1223 | for i = 1,17,0.3 do wait() | |
1224 | lam2.Scale = Vector3.new(0,0,i) | |
1225 | rngm.Scale = Vector3.new(i/4,i/4,1) | |
1226 | local Ray = Ray.new(la2.CFrame.p,(la2.CFrame.p-(la2.CFrame*CFrame.new(0,-10,0)).p).unit*900) | |
1227 | local hit,pos = workspace:FindPartOnRay(Ray,Character) | |
1228 | local Mag = (pos - la2.CFrame.p).magnitude | |
1229 | Beam1.CFrame = la2.CFrame * CFrame.new(0,Mag/2,0) | |
1230 | Mesh.Scale = Vector3.new(.7,Mag,.7) | |
1231 | Beam2.CFrame = Beam1.CFrame | |
1232 | Mesh2.Scale = Vector3.new(1.2,Mag,1.2) | |
1233 | if hit then | |
1234 | dmg2 = 6 | |
1235 | if hit.Parent:FindFirstChild("Humanoid") | |
1236 | then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg2) | |
1237 | if hit.Parent.Parent:FindFirstChild("Humanoid") | |
1238 | then hit.Parent.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg2) | |
1239 | if dmg2 > 6 then dmg2 = 6 | |
1240 | end | |
1241 | end | |
1242 | end | |
1243 | end | |
1244 | end | |
1245 | for i = 4,1,-0.1 do wait() | |
1246 | lam.Scale = Vector3.new(i+2,i+2,i+2) | |
1247 | lam1.Scale = Vector3.new(i+2,i+2,i+2) | |
1248 | lam2.Scale = Vector3.new(i,i,i) | |
1249 | rng.Transparency = rng.Transparency + i/10 | |
1250 | local Ray = Ray.new(la2.CFrame.p,(la2.CFrame.p-(la2.CFrame*CFrame.new(0,-10,0)).p).unit*900) | |
1251 | local hit,pos = workspace:FindPartOnRay(Ray,Character) | |
1252 | local Mag = (pos - la2.CFrame.p).magnitude | |
1253 | Beam1.CFrame = la2.CFrame * CFrame.new(0,Mag/2,0) | |
1254 | Beam2.CFrame = Beam1.CFrame | |
1255 | Mesh.Scale = Vector3.new(.7/4*i,Mag,.7/4*i) | |
1256 | Mesh2.Scale = Vector3.new(1.2/4*i,Mag,1.2/4*i) | |
1257 | if hit then | |
1258 | dmg = 6 | |
1259 | if hit.Parent:FindFirstChild("Humanoid") | |
1260 | then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg) | |
1261 | if hit.Parent.Parent:FindFirstChild("Humanoid") | |
1262 | then hit.Parent.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg) | |
1263 | if dmg > 6 then dmg = 6 | |
1264 | end | |
1265 | end | |
1266 | end | |
1267 | end | |
1268 | end | |
1269 | rng:Remove() | |
1270 | la:Remove() | |
1271 | la1:Remove() | |
1272 | la2:Remove() | |
1273 | Beam1:Remove() | |
1274 | Beam2:Remove() | |
1275 | wait(0.5) | |
1276 | Character.Humanoid.WalkSpeed = 16 | |
1277 | attack = false | |
1278 | end | |
1279 | ||
1280 | ||
1281 | ||
1282 | ob1d = function() | |
1283 | if attack == false and attacktype == 1 then | |
1284 | attacktype = 2 | |
1285 | attackone() | |
1286 | else | |
1287 | if attack == false and attacktype == 2 then | |
1288 | attacktype = 3 | |
1289 | attacktwo() | |
1290 | else | |
1291 | if attack == false and attacktype == 3 then | |
1292 | attacktype = 1 | |
1293 | attackthree() | |
1294 | end | |
1295 | end | |
1296 | end | |
1297 | end | |
1298 | ||
1299 | key = function(k) | |
1300 | k = k:lower() | |
1301 | if attack == false and k == "z" and co1 <= cooldown1 then | |
1302 | cooldown1 = 0 | |
1303 | Naildrive() | |
1304 | else | |
1305 | if attack == false and k == "x" and co2 <= cooldown2 then | |
1306 | cooldown2 = cooldown2 / 2 | |
1307 | Slashy() | |
1308 | else | |
1309 | if attack == true and k == "x" then | |
1310 | cooldown2 = 0 | |
1311 | slashndash = true | |
1312 | else | |
1313 | if attack == false and k == "c" and co3 <= cooldown3 then | |
1314 | cooldown3 = 0 | |
1315 | spinattack() | |
1316 | else | |
1317 | if attack == false and k == "v" and co4 <= cooldown4 then | |
1318 | cooldown4 = 0 | |
1319 | Laz0r()--finale() | |
1320 | end | |
1321 | end | |
1322 | end | |
1323 | end | |
1324 | end | |
1325 | end | |
1326 | ||
1327 | ds = function(mouse) | |
1328 | end | |
1329 | ||
1330 | s = function(mouse) | |
1331 | print("Selected") | |
1332 | mouse.Button1Down:connect(function() | |
1333 | ob1d(mouse) | |
1334 | end | |
1335 | ) | |
1336 | mouse.Button1Up:connect(function() | |
1337 | ob1u(mouse) | |
1338 | end | |
1339 | ) | |
1340 | mouse.KeyDown:connect(key) | |
1341 | end | |
1342 | ||
1343 | s(mouse) | |
1344 | ||
1345 | ||
1346 | ||
1347 | local walk = 0 | |
1348 | local walkforw = false | |
1349 | updateskills = function() | |
1350 | if cooldown1 <= co1 then | |
1351 | cooldown1 = cooldown1 + 0.033333333333333 | |
1352 | end | |
1353 | if cooldown2 <= co2 then | |
1354 | cooldown2 = cooldown2 + 0.033333333333333 | |
1355 | end | |
1356 | if cooldown3 <= co3 then | |
1357 | cooldown3 = cooldown3 + 0.033333333333333 | |
1358 | end | |
1359 | if cooldown4 <= co4 then | |
1360 | cooldown4 = cooldown4 + 0.033333333333333 | |
1361 | end | |
1362 | end | |
1363 | ||
1364 | while 1 do | |
1365 | swait() | |
1366 | updateskills() | |
1367 | bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) | |
1368 | bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) | |
1369 | bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) | |
1370 | bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) | |
1371 | for i,v in pairs(Character:GetChildren()) do | |
1372 | if v:IsA("Part") then | |
1373 | v.Material = "SmoothPlastic" | |
1374 | else | |
1375 | if v:IsA("Hat") then | |
1376 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1377 | end | |
1378 | end | |
1379 | end | |
1380 | walk = walk + 1.2 | |
1381 | if 15 - 5 * (Humanoid.WalkSpeed / 16) <= walk then | |
1382 | walk = 0 | |
1383 | if walkforw == true then | |
1384 | walkforw = false | |
1385 | else | |
1386 | if walkforw == false then | |
1387 | walkforw = true | |
1388 | end | |
1389 | end | |
1390 | end | |
1391 | Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
1392 | velocity = RootPart.Velocity.y | |
1393 | sine = sine + change | |
1394 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
1395 | if equipped == true or equipped == false then | |
1396 | if 1 < RootPart.Velocity.y and hit == nil then | |
1397 | Anim = "Jump" | |
1398 | if attack == false then | |
1399 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1400 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1401 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(0), math.rad(115), math.rad(205)), 0.3) | |
1402 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1403 | RH.C0 = clerp(RH.C0, cn(1, -0.5, -0.4) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-30)), 0.3) | |
1404 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(20)), 0.3) | |
1405 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-20), math.rad(0)), 0.3) | |
1406 | end | |
1407 | else | |
1408 | if RootPart.Velocity.y < -1 and hit == nil then | |
1409 | Anim = "Fall" | |
1410 | if attack == false then | |
1411 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1412 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
1413 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(0), math.rad(120), math.rad(205)), 0.3) | |
1414 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-60)), 0.3) | |
1415 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(30)), 0.3) | |
1416 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.3) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-20)), 0.3) | |
1417 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1418 | end | |
1419 | else | |
1420 | if (math.abs(Torsovelocity.x) + math.abs(Torsovelocity.z)) < 1 and hit ~= nil then | |
1421 | Anim = "Idle" | |
1422 | if attack == false then | |
1423 | change = 1 | |
1424 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos((sine) / 25)) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1425 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos((sine) / 23)), math.rad(0), math.rad(20)), 0.3) | |
1426 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(180), math.rad(110 - 3 * math.cos((sine) / 23)), math.rad(205 + 3 * math.cos((sine) / 23))), 0.3) | |
1427 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10 - 5 * math.cos((sine) / 23))), 0.3) | |
1428 | RH.C0 = clerp(RH.C0, cn(1, -0.9 - 0.1 * math.cos((sine) / 25), 0) * RHCF * angles(math.rad(-3 - 1 * math.cos((sine) / 25)), math.rad(20), math.rad(-7)), 0.3) | |
1429 | LH.C0 = clerp(LH.C0, cn(-1, -0.9 - 0.1 * math.cos((sine) / 25), 0) * LHCF * angles(math.rad(-3 - 1 * math.cos((sine) / 25)), math.rad(20), math.rad(5)), 0.3) | |
1430 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 10, 0) * angles(math.rad(20), math.rad(-20), math.rad(0)), 0.3) | |
1431 | end | |
1432 | else | |
1433 | if 2 < (math.abs(Torsovelocity.x) + math.abs(Torsovelocity.z)) and hit ~= nil then | |
1434 | Anim = "Walk" | |
1435 | if attack == false then | |
1436 | change = 2 | |
1437 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(2 * math.cos((sine) / 7))), 0.3) | |
1438 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos((sine) / 23)), math.rad(0), math.rad(-2 * math.cos((sine) / 7))), 0.3) | |
1439 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(0), math.rad(110), math.rad(-200)), 0.3) | |
1440 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 * math.cos((sine) / 10)), math.rad(0), math.rad(-5)), 0.3) | |
1441 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos((sine) / 8) / 2, -0.03 + math.sin((sine) / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin((sine) / 8)), 0.3) | |
1442 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos((sine) / 8) / 2, -0.03 - math.sin((sine) / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin((sine) / 8)), 0.3) | |
1443 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(23), math.rad(-20), math.rad(0)), 0.3) | |
1444 | end | |
1445 | end | |
1446 | end | |
1447 | end | |
1448 | end | |
1449 | end | |
1450 | if 0 < #Effects then | |
1451 | for e = 1, #Effects do | |
1452 | if Effects[e] ~= nil then | |
1453 | local Thing = Effects[e] | |
1454 | if Thing ~= nil then | |
1455 | local Part = Thing[1] | |
1456 | local Mode = Thing[2] | |
1457 | local Delay = Thing[3] | |
1458 | local IncX = Thing[4] | |
1459 | local IncY = Thing[5] | |
1460 | local IncZ = Thing[6] | |
1461 | if Thing[1].Transparency <= 1 then | |
1462 | if Thing[2] == "Block1" then | |
1463 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1464 | Mesh = Thing[1].Mesh | |
1465 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1466 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1467 | else | |
1468 | if Thing[2] == "Block2" then | |
1469 | Thing[1].CFrame = Thing[1].CFrame | |
1470 | Mesh = Thing[7] | |
1471 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1472 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1473 | else | |
1474 | if Thing[2] == "Cylinder" then | |
1475 | Mesh = Thing[1].Mesh | |
1476 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1477 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1478 | else | |
1479 | if Thing[2] == "Blood" then | |
1480 | Mesh = Thing[7] | |
1481 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1482 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1483 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1484 | else | |
1485 | if Thing[2] == "Elec" then | |
1486 | Mesh = Thing[1].Mesh | |
1487 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1488 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1489 | else | |
1490 | if Thing[2] == "Disappear" then | |
1491 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1492 | else | |
1493 | if Thing[2] == "Shatter" then | |
1494 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1495 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1496 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1497 | Thing[6] = Thing[6] + Thing[5] | |
1498 | end | |
1499 | end | |
1500 | end | |
1501 | end | |
1502 | end | |
1503 | end | |
1504 | end | |
1505 | else | |
1506 | Part.Parent = nil | |
1507 | table.remove(Effects, e) | |
1508 | end | |
1509 | end | |
1510 | end | |
1511 | end | |
1512 | end | |
1513 | end |