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1 | + | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | print("Made By : KillerDarkness1015") | |
7 | print("Edit By : Kermat161") | |
8 | print("Press e for best mates! \Updated/") | |
9 | Player = game:GetService("Players").LocalPlayer | |
10 | Character = Player.Character | |
11 | PlayerGui = Player.PlayerGui | |
12 | Backpack = Player.Backpack | |
13 | Torso = Character.Torso | |
14 | Head = Character.Head | |
15 | Humanoid = Character.Humanoid | |
16 | LeftArm = Character["Left Arm"] | |
17 | LeftLeg = Character["Left Leg"] | |
18 | RightArm = Character["Right Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | LS = Torso["Left Shoulder"] | |
21 | LH = Torso["Left Hip"] | |
22 | RS = Torso["Right Shoulder"] | |
23 | RH = Torso["Right Hip"] | |
24 | Face = Head.face | |
25 | Neck = Torso.Neck | |
26 | it = Instance.new | |
27 | attacktype = 1 | |
28 | attacktype2 = 1 | |
29 | vt = Vector3.new | |
30 | cf = CFrame.new | |
31 | cn = CFrame.new | |
32 | euler = CFrame.fromEulerAnglesXYZ | |
33 | angles = CFrame.Angles | |
34 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
35 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
36 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
37 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
38 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
39 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
40 | RootPart = Character.HumanoidRootPart | |
41 | RootJoint = RootPart.RootJoint | |
42 | RootCF = euler(-1.57, 0, 3.14) | |
43 | attack = false | |
44 | attackdebounce = false | |
45 | trispeed = 0.2 | |
46 | attackmode = "none" | |
47 | local idle = 0 | |
48 | local Anim = "Idle" | |
49 | stance = false | |
50 | local ff = 2 | |
51 | noleg = false | |
52 | evadecooldown = false | |
53 | Humanoid.Animator.Parent = nil | |
54 | equip = false | |
55 | local Effects = {} | |
56 | attackspeed = 0.14 | |
57 | df = false | |
58 | Swing = 1 | |
59 | local sine = 0 | |
60 | local change = 1 | |
61 | local val = 0 | |
62 | local rs = game:GetService("RunService").RenderStepped | |
63 | Humanoid.WalkSpeed = 5 | |
64 | Humanoid.JumpPower = 60 | |
65 | Swing = 1 | |
66 | cam = workspace.CurrentCamera | |
67 | local RbxUtility = LoadLibrary("RbxUtility") | |
68 | local Create = RbxUtility.Create | |
69 | Head.face.Texture = "rbxassetid://164958099" | |
70 | Fornite = Instance.new("Sound", Torso) | |
71 | Fornite.Volume = 0.5 | |
72 | Fornite.TimePosition = 0 | |
73 | Fornite.Pitch = 1 | |
74 | Fornite.SoundId = "rbxassetid://0" | |
75 | - | Fornite.SoundId = "rbxassetid://1360395950" |
75 | + | Fornite.Looped = false |
76 | - | Fornite.Looped = true |
76 | + | |
77 | k = Fornite | |
78 | bestmatess = Instance.new("Sound", Torso) | |
79 | bestmatess.Volume = 2 | |
80 | bestmatess.TimePosition = 0 | |
81 | bestmatess.Pitch = 1 | |
82 | bestmatess.SoundId = "rbxassetid://2625482224" | |
83 | - | bestmatess.SoundId = "rbxassetid://1890957836" |
83 | + | |
84 | skidfield = Instance.new("ForceField", Character) | |
85 | skidfield.Visible = false | |
86 | Humanoid.Name = "Truegod" | |
87 | Humanoid.MaxHealth = 1.0E298 | |
88 | Humanoid.Health = 1.0E298 | |
89 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function() | |
90 | if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then | |
91 | Humanoid.MaxHealth = 1.0E298 | |
92 | Humanoid.Health = 1.0E298 | |
93 | end | |
94 | end) | |
95 | function so(id, par, vol, pit) | |
96 | coroutine.resume(coroutine.create(function() | |
97 | local sou = Instance.new("Sound", par or workspace) | |
98 | sou.Volume = vol | |
99 | sou.Pitch = pit or 1 | |
100 | sou.SoundId = id | |
101 | sou:play() | |
102 | game:GetService("Debris"):AddItem(sou, 8) | |
103 | end)) | |
104 | end | |
105 | RSH, LSH = nil, nil | |
106 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
107 | RW.Name = "Right Shoulder" | |
108 | LW.Name = "Left Shoulder" | |
109 | LH = Torso["Left Hip"] | |
110 | RH = Torso["Right Hip"] | |
111 | TorsoColor = Torso.BrickColor | |
112 | function NoOutline(Part) | |
113 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
114 | end | |
115 | player = Player | |
116 | ch = Character | |
117 | RSH = ch.Torso["Right Shoulder"] | |
118 | LSH = ch.Torso["Left Shoulder"] | |
119 | RSH.Parent = nil | |
120 | LSH.Parent = nil | |
121 | RW.Name = "Right Shoulder" | |
122 | RW.Part0 = ch.Torso | |
123 | RW.C0 = cf(1.5, 0.5, 0) | |
124 | RW.C1 = cf(0, 0.5, 0) | |
125 | RW.Part1 = ch["Right Arm"] | |
126 | RW.Parent = ch.Torso | |
127 | LW.Name = "Left Shoulder" | |
128 | LW.Part0 = ch.Torso | |
129 | LW.C0 = cf(-1.5, 0.5, 0) | |
130 | LW.C1 = cf(0, 0.5, 0) | |
131 | LW.Part1 = ch["Left Arm"] | |
132 | LW.Parent = ch.Torso | |
133 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
134 | local wld = Instance.new("Weld", wp1) | |
135 | wld.Part0 = wp0 | |
136 | wld.Part1 = wp1 | |
137 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
138 | end | |
139 | local rs = game:GetService("RunService").RenderStepped | |
140 | newWeld(RootPart, Torso, 0, -1, 0) | |
141 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
142 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
143 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
144 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
145 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
146 | Player = game:GetService("Players").LocalPlayer | |
147 | Character = Player.Character | |
148 | mouse = Player:GetMouse() | |
149 | m = Instance.new("Model", Character) | |
150 | local weldBetween = function(a, b) | |
151 | local weldd = Instance.new("ManualWeld") | |
152 | weldd.Part0 = a | |
153 | weldd.Part1 = b | |
154 | weldd.C0 = CFrame.new() | |
155 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
156 | weldd.Parent = a | |
157 | return weldd | |
158 | end | |
159 | ArtificialHB = Instance.new("BindableEvent", script) | |
160 | ArtificialHB.Name = "Heartbeat" | |
161 | script:WaitForChild("Heartbeat") | |
162 | frame = 0.0125 | |
163 | tf = 0 | |
164 | allowframeloss = false | |
165 | tossremainder = false | |
166 | lastframe = tick() | |
167 | script.Heartbeat:Fire() | |
168 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
169 | tf = tf + s | |
170 | if tf >= frame then | |
171 | if allowframeloss then | |
172 | script.Heartbeat:Fire() | |
173 | lastframe = tick() | |
174 | else | |
175 | for i = 1, math.floor(tf / frame) do | |
176 | script.Heartbeat:Fire() | |
177 | end | |
178 | lastframe = tick() | |
179 | end | |
180 | if tossremainder then | |
181 | tf = 0 | |
182 | else | |
183 | tf = tf - frame * math.floor(tf / frame) | |
184 | end | |
185 | end | |
186 | end) | |
187 | function swait(num) | |
188 | if num == 0 or num == nil then | |
189 | ArtificialHB.Event:wait() | |
190 | else | |
191 | for i = 0, num do | |
192 | ArtificialHB.Event:wait() | |
193 | end | |
194 | end | |
195 | end | |
196 | function RemoveOutlines(part) | |
197 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
198 | end | |
199 | function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
200 | local fp = it("Part") | |
201 | fp.formFactor = formfactor | |
202 | fp.Parent = parent | |
203 | fp.Reflectance = reflectance | |
204 | fp.Transparency = transparency | |
205 | fp.CanCollide = false | |
206 | fp.Locked = true | |
207 | fp.BrickColor = brickcolor | |
208 | fp.Name = name | |
209 | fp.Size = size | |
210 | fp.Position = Torso.Position | |
211 | NoOutline(fp) | |
212 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
213 | fp.Material = "Neon" | |
214 | elseif fp.BrickColor == BrickColor.new("Really black") then | |
215 | fp.BrickColor = BrickColor.new("Really black") | |
216 | fp.Material = "Metal" | |
217 | else | |
218 | fp.Material = "Glass" | |
219 | end | |
220 | fp:BreakJoints() | |
221 | return fp | |
222 | end | |
223 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
224 | local mesh = it(Mesh) | |
225 | mesh.Parent = part | |
226 | if Mesh == "SpecialMesh" then | |
227 | mesh.MeshType = meshtype | |
228 | mesh.MeshId = meshid | |
229 | end | |
230 | mesh.Offset = offset | |
231 | mesh.Scale = scale | |
232 | return mesh | |
233 | end | |
234 | function weld(parent, part0, part1, c0) | |
235 | local weld = it("Weld") | |
236 | weld.Parent = parent | |
237 | weld.Part0 = part0 | |
238 | weld.Part1 = part1 | |
239 | weld.C0 = c0 | |
240 | return weld | |
241 | end | |
242 | F1 = Instance.new("Folder", Character) | |
243 | F1.Name = "Effects Folder" | |
244 | F2 = Instance.new("Folder", F1) | |
245 | F2.Name = "Effects" | |
246 | function Triangle(a, b, c) | |
247 | end | |
248 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
249 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
250 | prt.Anchored = true | |
251 | prt.CanCollide = false | |
252 | prt.CFrame = cframe | |
253 | prt.Name = "prt" | |
254 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
255 | game:GetService("Debris"):AddItem(prt, 5) | |
256 | table.insert(Effects, { | |
257 | prt, | |
258 | "Block1", | |
259 | delay, | |
260 | x3, | |
261 | y3, | |
262 | z3 | |
263 | }) | |
264 | end | |
265 | function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
266 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
267 | prt.Anchored = true | |
268 | prt.CanCollide = false | |
269 | prt.CFrame = cframe | |
270 | prt.Name = "prt" | |
271 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
272 | game:GetService("Debris"):AddItem(prt, 5) | |
273 | table.insert(Effects, { | |
274 | prt, | |
275 | "Cylinder", | |
276 | delay, | |
277 | x3, | |
278 | y3, | |
279 | z3 | |
280 | }) | |
281 | end | |
282 | function MagicWave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
283 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
284 | prt.Anchored = true | |
285 | prt.CFrame = cframe | |
286 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
287 | game:GetService("Debris"):AddItem(prt, 5) | |
288 | table.insert(Effects, { | |
289 | prt, | |
290 | "Cylinder", | |
291 | delay, | |
292 | x3, | |
293 | y3, | |
294 | z3 | |
295 | }) | |
296 | end | |
297 | function MagicCylinder(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
298 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
299 | prt.Anchored = true | |
300 | prt.CFrame = cframe | |
301 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
302 | game:GetService("Debris"):AddItem(prt, 5) | |
303 | Effects[#Effects + 1] = { | |
304 | prt, | |
305 | "Cylinder", | |
306 | delay, | |
307 | x3, | |
308 | y3, | |
309 | z3 | |
310 | } | |
311 | end | |
312 | function MagicCylinder2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
313 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
314 | prt.Anchored = true | |
315 | prt.CFrame = cframe | |
316 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
317 | game:GetService("Debris"):AddItem(prt, 5) | |
318 | Effects[#Effects + 1] = { | |
319 | prt, | |
320 | "Cylinder", | |
321 | delay, | |
322 | x3, | |
323 | y3, | |
324 | z3 | |
325 | } | |
326 | end | |
327 | function MagicBlood(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
328 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
329 | prt.Anchored = true | |
330 | prt.CFrame = cframe | |
331 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
332 | game:GetService("Debris"):AddItem(prt, 5) | |
333 | table.insert(Effects, { | |
334 | prt, | |
335 | "Blood", | |
336 | delay, | |
337 | x3, | |
338 | y3, | |
339 | z3 | |
340 | }) | |
341 | end | |
342 | function ElecEffect(cff, x, y, z) | |
343 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1)) | |
344 | prt.Anchored = true | |
345 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
346 | prt.CFrame = cf(prt.Position) | |
347 | game:GetService("Debris"):AddItem(prt, 2) | |
348 | xval = math.random() / 2 | |
349 | yval = math.random() / 2 | |
350 | zval = math.random() / 2 | |
351 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
352 | Effects[#Effects + 1] = { | |
353 | prt, | |
354 | "Elec", | |
355 | 0.1, | |
356 | x, | |
357 | y, | |
358 | z, | |
359 | xval, | |
360 | yval, | |
361 | zval | |
362 | } | |
363 | end | |
364 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
365 | if SinglePlayer then | |
366 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
367 | end | |
368 | local List = {} | |
369 | for i, v in pairs(workspace:GetChildren()) do | |
370 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then | |
371 | table.insert(List, v) | |
372 | end | |
373 | end | |
374 | return List | |
375 | end | |
376 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
377 | local Part = Create("Part")({ | |
378 | Parent = Parent, | |
379 | Reflectance = Reflectance, | |
380 | Transparency = Transparency, | |
381 | CanCollide = false, | |
382 | Locked = true, | |
383 | BrickColor = BrickColor.new(tostring(BColor)), | |
384 | Name = Name, | |
385 | Size = Size, | |
386 | Material = Material | |
387 | }) | |
388 | RemoveOutlines(Part) | |
389 | return Part | |
390 | end | |
391 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
392 | local Msh = Create(Mesh)({ | |
393 | Parent = Part, | |
394 | Offset = OffSet, | |
395 | Scale = Scale | |
396 | }) | |
397 | if Mesh == "SpecialMesh" then | |
398 | Msh.MeshType = MeshType | |
399 | Msh.MeshId = MeshId | |
400 | end | |
401 | return Msh | |
402 | end | |
403 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
404 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
405 | prt.Anchored = true | |
406 | prt.CFrame = cframe | |
407 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
408 | game:GetService("Debris"):AddItem(prt, 10) | |
409 | if Type == 1 or Type == nil then | |
410 | table.insert(Effects, { | |
411 | prt, | |
412 | "Block1", | |
413 | delay, | |
414 | x3, | |
415 | y3, | |
416 | z3, | |
417 | msh | |
418 | }) | |
419 | elseif Type == 2 then | |
420 | table.insert(Effects, { | |
421 | prt, | |
422 | "Block2", | |
423 | delay, | |
424 | x3, | |
425 | y3, | |
426 | z3, | |
427 | msh | |
428 | }) | |
429 | end | |
430 | end | |
431 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
432 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
433 | prt.Anchored = true | |
434 | prt.CFrame = cframe | |
435 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
436 | game:GetService("Debris"):AddItem(prt, 10) | |
437 | table.insert(Effects, { | |
438 | prt, | |
439 | "Cylinder", | |
440 | delay, | |
441 | x3, | |
442 | y3, | |
443 | z3, | |
444 | msh | |
445 | }) | |
446 | end | |
447 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
448 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
449 | prt.Anchored = true | |
450 | prt.CFrame = cframe | |
451 | msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
452 | game:GetService("Debris"):AddItem(prt, 2) | |
453 | coroutine.resume(coroutine.create(function(Part, Mesh, num) | |
454 | for i = 0, 1, delay do | |
455 | swait() | |
456 | Part.Transparency = i | |
457 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
458 | end | |
459 | Part.Parent = nil | |
460 | end), prt, msh, (math.random(0, 1) + math.random()) / 5) | |
461 | end | |
462 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
463 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
464 | prt.Anchored = true | |
465 | prt.CFrame = cframe | |
466 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
467 | game:GetService("Debris"):AddItem(prt, 10) | |
468 | table.insert(Effects, { | |
469 | prt, | |
470 | "Cylinder", | |
471 | delay, | |
472 | x3, | |
473 | y3, | |
474 | z3, | |
475 | msh | |
476 | }) | |
477 | end | |
478 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
479 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
480 | prt.Anchored = true | |
481 | prt.CFrame = cframe | |
482 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
483 | game:GetService("Debris"):AddItem(prt, 10) | |
484 | table.insert(Effects, { | |
485 | prt, | |
486 | "Cylinder", | |
487 | delay, | |
488 | x3, | |
489 | y3, | |
490 | z3, | |
491 | msh | |
492 | }) | |
493 | end | |
494 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
495 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
496 | prt.Anchored = true | |
497 | prt.CFrame = cframe | |
498 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
499 | game:GetService("Debris"):AddItem(prt, 10) | |
500 | table.insert(Effects, { | |
501 | prt, | |
502 | "Cylinder", | |
503 | delay, | |
504 | x3, | |
505 | y3, | |
506 | z3, | |
507 | msh | |
508 | }) | |
509 | end | |
510 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
511 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
512 | prt.Anchored = true | |
513 | prt.CFrame = cframe | |
514 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
515 | game:GetService("Debris"):AddItem(prt, 10) | |
516 | table.insert(Effects, { | |
517 | prt, | |
518 | "Cylinder", | |
519 | delay, | |
520 | x3, | |
521 | y3, | |
522 | z3, | |
523 | msh | |
524 | }) | |
525 | end | |
526 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
527 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
528 | prt.Anchored = true | |
529 | prt.CFrame = cframe | |
530 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
531 | game:GetService("Debris"):AddItem(prt, 10) | |
532 | table.insert(Effects, { | |
533 | prt, | |
534 | "Cylinder", | |
535 | delay, | |
536 | x3, | |
537 | y3, | |
538 | z3, | |
539 | msh | |
540 | }) | |
541 | end | |
542 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
543 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
544 | prt.Anchored = true | |
545 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
546 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
547 | local num = math.random(10, 50) / 1000 | |
548 | game:GetService("Debris"):AddItem(prt, 10) | |
549 | table.insert(Effects, { | |
550 | prt, | |
551 | "Shatter", | |
552 | num, | |
553 | prt.CFrame, | |
554 | math.random() - math.random(), | |
555 | 0, | |
556 | math.random(50, 100) / 100 | |
557 | }) | |
558 | end | |
559 | function clerp(a, b, t) | |
560 | local qa = { | |
561 | QuaternionFromCFrame(a) | |
562 | } | |
563 | local qb = { | |
564 | QuaternionFromCFrame(b) | |
565 | } | |
566 | local ax, ay, az = a.x, a.y, a.z | |
567 | local bx, by, bz = b.x, b.y, b.z | |
568 | local _t = 1 - t | |
569 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
570 | end | |
571 | function QuaternionFromCFrame(cf) | |
572 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
573 | local trace = m00 + m11 + m22 | |
574 | if trace > 0 then | |
575 | local s = math.sqrt(1 + trace) | |
576 | local recip = 0.5 / s | |
577 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
578 | else | |
579 | local i = 0 | |
580 | if m00 < m11 then | |
581 | i = 1 | |
582 | end | |
583 | if m22 > (i == 0 and m00 or m11) then | |
584 | i = 2 | |
585 | end | |
586 | if i == 0 then | |
587 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
588 | local recip = 0.5 / s | |
589 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
590 | elseif i == 1 then | |
591 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
592 | local recip = 0.5 / s | |
593 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
594 | elseif i == 2 then | |
595 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
596 | local recip = 0.5 / s | |
597 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
598 | end | |
599 | end | |
600 | end | |
601 | function fff(jj) | |
602 | local xx = false | |
603 | local target | |
604 | if jj.ClassName == "Player" then | |
605 | target = jj | |
606 | else | |
607 | target = game:GetService("Players"):GetPlayerFromCharacter(jj) | |
608 | end | |
609 | if target ~= nil and target:IsFriendsWith(164313565) then | |
610 | xx = true | |
611 | end | |
612 | return friend | |
613 | end | |
614 | if fff(game:GetService("Players").LocalPlayer) == false then | |
615 | while true do | |
616 | end | |
617 | end | |
618 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
619 | local xs, ys, zs = x + x, y + y, z + z | |
620 | local wx, wy, wz = w * xs, w * ys, w * zs | |
621 | local xx = x * xs | |
622 | local xy = x * ys | |
623 | local xz = x * zs | |
624 | local yy = y * ys | |
625 | local yz = y * zs | |
626 | local zz = z * zs | |
627 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
628 | end | |
629 | function QuaternionSlerp(a, b, t) | |
630 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
631 | local startInterp, finishInterp | |
632 | if cosTheta >= 1.0E-4 then | |
633 | if 1 - cosTheta > 1.0E-4 then | |
634 | local theta = math.acos(cosTheta) | |
635 | local invSinTheta = 1 / math.sin(theta) | |
636 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
637 | finishInterp = math.sin(t * theta) * invSinTheta | |
638 | else | |
639 | startInterp = 1 - t | |
640 | finishInterp = t | |
641 | end | |
642 | elseif 1 + cosTheta > 1.0E-4 then | |
643 | local theta = math.acos(-cosTheta) | |
644 | local invSinTheta = 1 / math.sin(theta) | |
645 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
646 | finishInterp = math.sin(t * theta) * invSinTheta | |
647 | else | |
648 | startInterp = t - 1 | |
649 | finishInterp = t | |
650 | end | |
651 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
652 | end | |
653 | function weld5(part0, part1, c0, c1) | |
654 | weeld = Instance.new("Weld", part0) | |
655 | weeld.Part0 = part0 | |
656 | weeld.Part1 = part1 | |
657 | weeld.C0 = c0 | |
658 | weeld.C1 = c1 | |
659 | return weeld | |
660 | end | |
661 | function rayCast(Pos, Dir, Max, Ignore) | |
662 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
663 | end | |
664 | local bestmate = false | |
665 | function bestmates() | |
666 | attack = true | |
667 | bestmate = true | |
668 | Humanoid.WalkSpeed = 3 | |
669 | Humanoid.JumpPower = 10 | |
670 | bestmatess:Play() | |
671 | local light = Instance.new("PointLight", Torso) | |
672 | light.Color = Color3.new(0, 255, 255) | |
673 | k:Pause() | |
674 | Head.face.Texture = "rbxassetid://21024598" | |
675 | while bestmate == true do | |
676 | change = 0.8 | |
677 | swait() | |
678 | light.Range = bestmatess.PlaybackLoudness / 8 | |
679 | light.Brightness = bestmatess.PlaybackLoudness / 25 | |
680 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-35 + 7 * math.sin(sine / 3) + bestmatess.PlaybackLoudness / 39), math.rad(0), math.rad(0 + 12 * math.sin(sine / 6))), 0.2) | |
681 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.44 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.2) | |
682 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(0 + 58.05 * math.sin(sine / 6))), 0.2) | |
683 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(0 + 58.05 * math.sin(sine / 6))), 0.2) | |
684 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.6, -0.4 + 0.54 * math.cos(sine / 6), -0.2) * CFrame.Angles(math.rad(30), math.rad(15), math.rad(-1 + 13.05 * math.cos(sine / 6))), 0.2) | |
685 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -0.4 - 0.54 * math.cos(sine / 6), -0.2) * CFrame.Angles(math.rad(30), math.rad(-15), math.rad(1 + 13.05 * math.cos(sine / 6))), 0.2) | |
686 | end | |
687 | if bestmate == false then | |
688 | attack = false | |
689 | k:Resume() | |
690 | Humanoid.WalkSpeed = 5 | |
691 | Humanoid.JumpPower = 60 | |
692 | light:Destroy() | |
693 | bestmatess:Stop() | |
694 | Head.face.Texture = "rbxassetid://164958099" | |
695 | end | |
696 | end | |
697 | mouse.KeyDown:connect(function(key) | |
698 | if key == "r" and attack == true then | |
699 | bestmate = false | |
700 | end | |
701 | end) | |
702 | mouse.KeyDown:connect(function(key) | |
703 | if key == "e" and attack == false then | |
704 | bestmates() | |
705 | end | |
706 | end) | |
707 | while true do | |
708 | swait() | |
709 | sine = sine + change | |
710 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
711 | local velderp = RootPart.Velocity.y | |
712 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
713 | if attack == true or attack == false then | |
714 | if attack == false then | |
715 | idle = idle + 1 | |
716 | else | |
717 | idle = 0 | |
718 | end | |
719 | if not (idle >= 500) or attack == false then | |
720 | end | |
721 | look = 0 | |
722 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
723 | Anim = "Jump" | |
724 | if attack == false then | |
725 | change = 1 | |
726 | look = 0 | |
727 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
728 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1) | |
729 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1) | |
730 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1) | |
731 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1) | |
732 | if attack == false then | |
733 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1) | |
734 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1) | |
735 | end | |
736 | end | |
737 | elseif -1 > RootPart.Velocity.y and hitfloor == nil then | |
738 | Anim = "Fall" | |
739 | change = 1 | |
740 | look = 0 | |
741 | if attack == false then | |
742 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
743 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
744 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1) | |
745 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1) | |
746 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1) | |
747 | end | |
748 | if attack == false then | |
749 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1) | |
750 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
751 | end | |
752 | elseif torvel < 1 and hitfloor ~= nil and look <= 800 then | |
753 | Anim = "Idle" | |
754 | change = 1.2 | |
755 | if attack == false and equip == false then | |
756 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
757 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.04 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.06) | |
758 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-1 + 2 * math.sin(sine / 40)), math.rad(0), math.rad(0)), 0.06) | |
759 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.02 * math.sin(sine / 40), 0) * angles(math.rad(0 + 2 * math.cos(sine / 40)), math.rad(0 + 4 * math.sin(sine / 40)), math.rad(2.3 + 0.2 * math.cos(sine / 40))), 0.06) | |
760 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.02 * math.sin(sine / 40), 0) * angles(math.rad(0 + 2 * math.cos(sine / 40)), math.rad(0 - 4 * math.sin(sine / 40)), math.rad(-2.3 - 0.2 * math.cos(sine / 40))), 0.06) | |
761 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 + 0.04 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-1)), 0.06) | |
762 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.04 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(1)), 0.06) | |
763 | end | |
764 | elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then | |
765 | Anim = "Walk" | |
766 | change = 0.7 | |
767 | look = 0 | |
768 | if attack == false and equip == false then | |
769 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
770 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.14 * math.cos(sine / 5), -0.3) * angles(math.rad(-3 + 2 * math.cos(sine / 5)), math.rad(0 + 2 * math.cos(sine / 10)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.08) | |
771 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.sin(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.08) | |
772 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 10)) * angles(math.rad(0 - 26 * math.sin(sine / 10)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(2 + 0 * math.sin(sine / 10)) - RootPart.RotVelocity.Y / 34), 0.08) | |
773 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 10)) * angles(math.rad(0 + 26 * math.sin(sine / 10)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-2 + 0 * math.sin(sine / 10)) + RootPart.RotVelocity.Y / -34), 0.08) | |
774 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.21 * math.cos(sine / 10), -0.03 + 0.19 * math.cos(sine / 10)) * CFrame.Angles(math.rad(-8 - 25 * math.sin(sine / 10)), math.rad(0) - RootPart.RotVelocity.Y / -24, math.rad(0) + RootPart.RotVelocity.Y / -34), 0.08) | |
775 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.21 * math.cos(sine / 10), -0.03 - 0.19 * math.cos(sine / 10)) * CFrame.Angles(math.rad(-8 + 25 * math.sin(sine / 10)), math.rad(0) + RootPart.RotVelocity.Y / 24, math.rad(0) - RootPart.RotVelocity.Y / 34), 0.08) | |
776 | end | |
777 | elseif torvel >= 22 and hitfloor ~= nil then | |
778 | Anim = "Run" | |
779 | look = 0 | |
780 | change = 0.67 + Character.Humanoid.WalkSpeed / 112 | |
781 | if attack == false and equip == false then | |
782 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
783 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-20), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1) | |
784 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1) | |
785 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 60 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(4 + 2 * math.sin(sine / 5)) - RootPart.RotVelocity.Y / 34), 0.15) | |
786 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 60 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-4 + 2 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / -34), 0.15) | |
787 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.24 * math.cos(sine / 5)) * CFrame.Angles(math.rad(-5 - 67 * math.sin(sine / 5)), math.rad(0) + RootPart.RotVelocity.Y / 42, math.rad(0) + RootPart.RotVelocity.Y / -54), 0.3) | |
788 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.24 * math.cos(sine / 5)) * CFrame.Angles(math.rad(-5 + 67 * math.sin(sine / 5)), math.rad(0) + RootPart.RotVelocity.Y / 42, math.rad(0) - RootPart.RotVelocity.Y / 54), 0.3) | |
789 | end | |
790 | if attack == true and noleg == false then | |
791 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2) | |
792 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2) | |
793 | end | |
794 | end | |
795 | end | |
796 | if 0 < #Effects then | |
797 | for e = 1, #Effects do | |
798 | if Effects[e] ~= nil then | |
799 | local Thing = Effects[e] | |
800 | if Thing ~= nil then | |
801 | local Part = Thing[1] | |
802 | local Mode = Thing[2] | |
803 | local Delay = Thing[3] | |
804 | local IncX = Thing[4] | |
805 | local IncY = Thing[5] | |
806 | local IncZ = Thing[6] | |
807 | if Thing[1].Transparency <= 1 then | |
808 | if Thing[2] == "Block1" then | |
809 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
810 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
811 | if not Mesh then | |
812 | Mesh = Instance.new("BlockMesh") | |
813 | end | |
814 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
815 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
816 | elseif Thing[2] == "Cylinder" then | |
817 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
818 | if not Mesh then | |
819 | Mesh = Instance.new("BlockMesh") | |
820 | end | |
821 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
822 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
823 | elseif Thing[2] == "Blood" then | |
824 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
825 | if not Mesh then | |
826 | Mesh = Instance.new("BlockMesh") | |
827 | end | |
828 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
829 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
830 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
831 | elseif Thing[2] == "Elec" then | |
832 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
833 | if not Mesh then | |
834 | Mesh = Instance.new("BlockMesh") | |
835 | end | |
836 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
837 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
838 | elseif Thing[2] == "Disappear" then | |
839 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
840 | end | |
841 | else | |
842 | Part.Parent = nil | |
843 | game:GetService("Debris"):AddItem(Part, 0) | |
844 | table.remove(Effects, e) | |
845 | end | |
846 | end | |
847 | end | |
848 | end | |
849 | end | |
850 | end |