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local r=NS([===[
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Players = game:GetService("Players")
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Player = owner
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Bp = Player.Backpack
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Pg = Player.PlayerGui
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Char = Player.Character
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Head = Char.Head
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Torso = Char.Torso
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Hum = Char.Humanoid
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Humanoid = Hum
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Neck = Torso["Neck"]
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LS = Torso["Left Shoulder"]
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RS = Torso["Right Shoulder"]
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Ra = Char["Right Arm"]
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La = Char["Left Arm"]
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mouse = nil
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Mouse = nil
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bets =
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{"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "}
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inew = Instance.new
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it = Instance.new
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bc = BrickColor.new
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vn = Vector3.new
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cn = CFrame.new
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ca = CFrame.Angles
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mpi = math.pi
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v3 = vn
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mr = math.rad
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br = BrickColor.new
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cf = CFrame.new
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ca = CFrame.Angles
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Colors = {"Really Red"}
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BladeColor = tostring(BrickColor.Random()) --Colors[math.random(1,#Colors)]
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TrailColor = BladeColor
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HopperName = "light saber"
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Rage = 100000
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MaxRage = Rage
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SwordType = "Single"
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LeftDebounce = {}
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RightDebounce = {}
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OtherDebounce = {}
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Anim = {key = {}}
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for i=1,#bets do table.insert(Anim.key,bets) end
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Anim.Move = "None"
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Anim.Click = false
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Anim.Button = false
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Anim.CanBerserk = 0
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Anim.ComboBreak = false
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Anim.Equipped = false
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keydown = false
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Speed = 2
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RageIncome = 500
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Left = false
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Right = false
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Anim.Act = false
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RealSpeed = 35
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DebounceSpeed = 0.85/Speed
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RageCost = {
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["Berserk"] = 200;
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["RotorBlade"] = 30;
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["Blocking"] = 0.1;
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["Boomerang"] = 30;
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["RageRegening"] = -0.7;
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["BoulderForce"] = 45;
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["ForceWave"] = 65;
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["ForceWave"] = 32;
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["Teleport"] = 25;
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["DualSpin"] = 4;
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}
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MagnitudeHit = {
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["ForceWave"] = 500;
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}
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Damage = {
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["RotorBlade"] = 8;
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["BoulderForce"] = 100;
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["Boomerang"] = 100;
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["ForceWave"] = 100;
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["DualSpin"] = 5;
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}
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Props = {}
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Props.MaxTeleDistance = 500
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Props.Buff = 1
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BlastMesh = Instance.new("FileMesh")
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BlastMesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
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RingMesh = Instance.new("FileMesh")
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RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
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RockMesh = Instance.new("FileMesh")
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RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
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RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
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DiamondMesh = Instance.new("FileMesh")
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DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
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RingMesh = Instance.new("FileMesh")
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RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
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RockMesh = Instance.new("FileMesh")
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RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
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RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
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DiamondMesh = Instance.new("FileMesh")
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DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
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RockMesh = Instance.new("FileMesh")
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RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
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RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
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DiamondMesh = Instance.new("FileMesh")
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DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
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DiamondMesh = Instance.new("FileMesh")
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DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
108
109
function rayCast(Pos, Dir, Max, Ignore)
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return Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
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end
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function MinusRage(raggge)
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Rage = Rage - raggge
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if Rage < 0 then Rage = 0 end
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end
116
117
function r(zParent,zName)
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if zParent:findFirstChild(zName) ~= nil then
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zParent[zName]:Remove()
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else
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end
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end
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function rclass(zParent,zClass)
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local ch = zParent:GetChildren()
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for i=1,#ch do
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if (ch.className == zClass) then
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ch:Remove()
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else
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end
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end
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end
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function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f)
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local funcw = Instance.new("Weld")
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funcw.Name = zName
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funcw.Parent = zParent
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funcw.Part0 = zPart0
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funcw.Part1 = zPart1
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if (zCoco == true) then
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funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
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else
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funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
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end
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return funcw
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end
146
function Dash(ob,se,mes,of)
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local off = nil
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if of == nil then off = 0 else off = of end
149
pcall(function()
150
coroutine.resume(coroutine.create(function()
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local dashin = true
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local oldpos = (ob.CFrame *CFrame.new(0,off,0)).p
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coroutine.resume(coroutine.create(function()
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wait(se) dashin = false end))
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for i=1,9999 do
156
if dashin == false then break end
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local newpos = (ob.CFrame *CFrame.new(0,off,0)).p --+ Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
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local np = Instance.new("Part")
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np.BrickColor = BrickColor.new(TrailColor) np.CanCollide = false
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np.BottomSurface = 0 np.TopSurface = 0 np.Anchored = true np.Transparency = 0.4
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np.formFactor = "Custom" np.Parent = ob local mag = math.abs((newpos - oldpos).magnitude)
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local mp = nil
163
if mes ~= nil then
164
np.Size = Vector3.new(2,mag,2) mp = Instance.new("FileMesh",np) mp.MeshId = mes else
165
np.Size = Vector3.new(0.4,0.4,mag) mp = Instance.new("BlockMesh",np) end
166
np.CFrame = CFrame.new(newpos,oldpos)
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np.CFrame = np.CFrame + np.CFrame.lookVector* (mag/2)
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if mes == BlastMesh.MeshId then np.CFrame = np.CFrame *ca(mr(-90),0,0) else np.CFrame = np.CFrame *ca(0,0,mr(-45)) end
169
oldpos = newpos
170
coroutine.resume(coroutine.create(function()
171
for i=1,0,-0.1 do
172
np.Transparency = np.Transparency + 0.03
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--if mes ~= nil then
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--mp.Scale = Vector3.new(i,mag,i) else
175
mp.Scale = Vector3.new(i,i,1) -- end
176
wait()
177
end
178
np:Remove()
179
end))
180
wait(0.08)
181
end
182
end))
183
end)
184
end
185
Sounds = {
186
Boom = "http://www.roblox.com/asset/?id=16976189";
187
SniperFire = "http://www.roblox.com/asset/?id=1369158";
188
ShotgunFire2 = "http://www.roblox.com/asset/?id=1868836";
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MinigunFire = "http://www.roblox.com/asset/?id=2692806";
190
MinigunCharge = "http://www.roblox.com/asset/?id=2692844";
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MinigunDischarge = "http://www.roblox.com/asset/?id=1753007";
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Flashbang = "http://www.roblox.com/asset/?id=16976189";
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Beep = "http://www.roblox.com/asset/?id=15666462";
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Smash = "http://www.roblox.com/asset/?id=2801263";
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Punch = "http://www.roblox.com/asset/?id=31173820";
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Slash = "rbxasset://sounds/swordslash.wav";
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Falcon = "http://www.roblox.com/asset/?id=1387390";
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Cast = "http://www.roblox.com/asset/?id=2101137";
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Spin = "http://www.roblox.com/asset/?id=1369159";
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Abscond = "http://www.roblox.com/asset/?id=2767090";
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ElectricalCharge = "http://www.roblox.com/asset/?id=2800815";
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FireExplosion = "http://www.roblox.com/asset/?id=3264793";
203
SaberLightUp = "http://www.roblox.com/asset/?id=10209303";
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SaberSlash = "http://www.roblox.com/asset/?id=10209280";
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SaberHit = "http://www.roblox.com/asset/?id=44463749";
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EnergyBlast = "http://www.roblox.com/asset/?id=10209268";
207
}
208
function Sound(sid,pit,vol)
209
local ss = Instance.new("Sound")
210
ss.Name = "Sound"
211
ss.Parent = Head
212
ss.SoundId = sid
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ss.Pitch = pit
214
ss.Volume = vol
215
ss.PlayOnRemove = true
216
wait()
217
ss:Remove()
218
end
219
220
221
r(Char,"SwordPack")
222
r(Char,"Suit")
223
r(Char,"Saber" ..Player.Name)
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r(Pg,"Sabers")
225
Suit = inew("Model")
226
Suit.Name = "Suit"
227
Suit.Parent = Char
228
function p(pa,sh,x,y,z,c,a,tr,re,bc)
229
local fp = it("Part",pa)
230
fp.formFactor = "Custom"
231
fp.Shape = sh
232
fp.Size = v3(x,y,z)
233
fp.CanCollide = c
234
fp.Anchored = a
235
fp.BrickColor = br(bc)
236
fp.Transparency = tr
237
fp.Reflectance = re
238
fp.BottomSurface = 0
239
fp.TopSurface = 0
240
fp.CFrame = Torso.CFrame
241
fp:BreakJoints()
242
return fp
243
end
244
function weld(pa,p0,p1,x,y,z,a,b,c)
245
local fw = it("Weld",pa)
246
fw.Part0 = p0
247
fw.Part1 = p1
248
fw.C0 = cf(x,y,z) *ca(a,b,c)
249
return fw
250
end
251
function ft(tab,nam)
252
if tab == nil or nam == nil then print("U: Fail table") return false end
253
for i=1,#tab do
254
if tab == nam then
255
return i
256
else
257
end
258
end
259
return nil
260
end
261
function spm(ty,pa,ssx,ssy,ssz)
262
local sp = it("SpecialMesh",pa)
263
sp.MeshType = ty
264
sp.Scale = Vector3.new(ssx,ssy,ssz)
265
return sp
266
end
267
Torso.Transparency = 1
268
Torm = Instance.new("Model",Char)
269
Torm.Name = "Saber" ..Player.Name
270
Tor = p(Torm,"Block",1.98,1.98,1,false,false,0,0,"basda") Tor.Name = "Torso"
271
Torw = weld(Tor,Torso,Tor,0,0,0,0,0,0)
272
pcall(function() Char.Shirt:Clone().Parent = Torm end)
273
pcall(function() Char.Pants:Clone().Parent = Torm end)
274
function ShockWave(onb,scale,col)
275
coroutine.resume(coroutine.create(function()
276
local e1 = Instance.new("Part")
277
e1.Anchored = true
278
e1.formFactor = "Custom"
279
e1.CanCollide = false
280
e1.Size = Vector3.new(1,1,1)
281
e1.BrickColor = BrickColor.new(col)
282
e1.Transparency = 0.6
283
e1.TopSurface = 0
284
e1.BottomSurface = 0
285
e1.Parent = Torm
286
e1.CFrame = onb.CFrame
287
e1.CFrame = e1.CFrame *CFrame.Angles(math.rad(-90),0,0)
288
local e1m = Instance.new("SpecialMesh")
289
e1m.MeshType = "FileMesh"
290
e1m.Scale = Vector3.new(3,3,3)
291
e1m.Parent = e1
292
e1m.MeshId = RingMesh.MeshId
293
local r1 = Instance.new("Part")
294
r1.Anchored = true
295
r1.formFactor = "Custom"
296
r1.CanCollide = false
297
r1.Size = Vector3.new(1,1,1)
298
r1.BrickColor = BrickColor.new(col)
299
r1.Transparency = 0.6
300
r1.TopSurface = 0
301
r1.BottomSurface = 0
302
r1.Parent = Torm
303
r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(90),0,0)
304
local r1m = Instance.new("SpecialMesh")
305
r1m.MeshType = "FileMesh"
306
r1m.Scale = Vector3.new(3,3,3)
307
r1m.Parent = r1
308
r1m.MeshId = BlastMesh.MeshId
309
for i=1,30 do
310
local pluscal = scale/38
311
e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
312
r1m.Scale = r1m.Scale + Vector3.new(pluscal/1.5,pluscal/3,pluscal/1.5)
313
r1.CFrame = r1.CFrame * CFrame.Angles(0,math.rad(6),0)
314
wait()
315
end
316
for i=1,30 do
317
local pluscal = scale/38
318
e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
319
r1m.Scale = r1m.Scale + Vector3.new(pluscal/1.5,pluscal/4,pluscal/1.5)
320
r1.CFrame = r1.CFrame * CFrame.Angles(0,math.rad(6),0)
321
e1.Transparency = e1.Transparency + 0.1
322
r1.Transparency = r1.Transparency + 0.1
323
wait()
324
end
325
e1:Remove()
326
r1:Remove()
327
end))
328
end
329
330
function Explode(onb,scale,col)
331
coroutine.resume(coroutine.create(function()
332
local e1 = Instance.new("Part")
333
e1.Anchored = true
334
e1.formFactor = "Custom"
335
e1.CanCollide = false
336
e1.Size = Vector3.new(1,1,1)
337
e1.BrickColor = BrickColor.new(col)
338
e1.Transparency = 0.6
339
e1.TopSurface = 0
340
e1.BottomSurface = 0
341
e1.Parent = Torm
342
e1.CFrame = onb.CFrame
343
local e1m = Instance.new("SpecialMesh")
344
e1m.MeshType = "Sphere"
345
e1m.Parent = e1
346
local r1 = Instance.new("Part")
347
r1.Anchored = true
348
r1.formFactor = "Custom"
349
r1.CanCollide = false
350
r1.Size = Vector3.new(1,1,1)
351
r1.BrickColor = BrickColor.new(col)
352
r1.Transparency = 0.6
353
r1.TopSurface = 0
354
r1.BottomSurface = 0
355
r1.Parent = Torm
356
r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(180),0,0)
357
local r1m = Instance.new("SpecialMesh")
358
r1m.MeshType = "FileMesh"
359
r1m.Scale = Vector3.new(3,3,3)
360
r1m.Parent = r1
361
r1m.MeshId = RingMesh.MeshId
362
local r2 = Instance.new("Part")
363
r2.Anchored = true
364
r2.formFactor = "Custom"
365
r2.CanCollide = false
366
r2.Size = Vector3.new(1,1,1)
367
r2.BrickColor = BrickColor.new(col)
368
r2.Transparency = 0.6
369
r2.TopSurface = 0
370
r2.BottomSurface = 0
371
r2.Parent = Torm
372
r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0)
373
local r2m = Instance.new("SpecialMesh")
374
r2m.MeshType = "FileMesh"
375
r2m.Parent = r2
376
r2m.Scale = Vector3.new(3,3,3)
377
r2m.MeshId = RingMesh.MeshId
378
local bla = Instance.new("Part")
379
bla.Anchored = true
380
bla.formFactor = "Custom"
381
bla.CanCollide = false
382
bla.Size = Vector3.new(1,1,1)
383
bla.BrickColor = BrickColor.new(col)
384
bla.Transparency = 0.6
385
bla.TopSurface = 0
386
bla.BottomSurface = 0
387
bla.Parent = Torm
388
bla.CFrame = CFrame.new(e1.Position.x,e1.Position.y,e1.Position.z)
389
local blam = Instance.new("SpecialMesh")
390
blam.MeshType = "FileMesh"
391
blam.Parent = bla
392
blam.Scale = Vector3.new(5,5,5)
393
blam.MeshId = BlastMesh.MeshId
394
for i=1,30 do
395
local pluscal = scale/38
396
e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
397
r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
398
r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
399
blam.Scale = blam.Scale + Vector3.new(pluscal,pluscal/2,pluscal)
400
bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0)
401
r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0)
402
r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0)
403
wait()
404
end
405
for i=1,30 do
406
local pluscal = scale/38
407
e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
408
r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
409
r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
410
blam.Scale = blam.Scale + Vector3.new(pluscal/1.5,pluscal/3,pluscal/1.5)
411
bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0)
412
r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0)
413
r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0)
414
bla.Transparency = bla.Transparency + 0.1
415
e1.Transparency = e1.Transparency + 0.1
416
r1.Transparency = r1.Transparency + 0.1
417
r2.Transparency = r2.Transparency + 0.1
418
wait()
419
end
420
e1:Remove()
421
r1:Remove()
422
r2:Remove()
423
end))
424
end
425
H1 = p(Torm,"Block",0.5,0.9,0.5,false,false,0,0.1,"Medium stone grey") spm("Head",H1,1,1.3,1)
426
H1w = weld(Tor,Torso,H1,0.4,-0.7,0.5,0,0,mr(45))
427
H2 = p(Torm,"Block",0.5,0.9,0.5,false,false,0,0.1,"Medium stone grey") spm("Head",H2,1,1.3,1)
428
H2w = weld(Tor,H1,H2,0,-0.8,0,mr(180),0,0)
429
Des1 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Instance.new("CylinderMesh",Des1)
430
Des1w = weld(Tor,H1,Des1,0,0.5,0,0,0,0)
431
Des2 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Instance.new("CylinderMesh",Des2)
432
Des2w = weld(Tor,H2,Des2,0,0.5,0,0,0,0)
433
Des21 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Des21m = Instance.new("CylinderMesh",Des21) Des21m.Scale = Vector3.new(1,0.6,1)
434
Des21w = weld(Tor,H1,Des21,0,-0.55,0,0,0,0)
435
Des22 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Des22m = Instance.new("CylinderMesh",Des22) Des22m.Scale = Vector3.new(1,0.6,1)
436
Des22w = weld(Tor,H2,Des22,0,-0.55,0,0,0,0)
437
438
Blad1 = p(Torm,"Block",0.3,4,0.3,false,false,1,0.25,BladeColor) M1 = spm("Head",Blad1,1,1,1)
439
Blad1w = weld(Tor,H1,Blad1,0,1.9,0,0,0,0)
440
Blad2 = p(Torm,"Block",0.3,4,0.3,false,false,1,0.25,BladeColor) M2 = spm("Head",Blad2,1,1,1)
441
Blad2w = weld(Tor,H2,Blad2,0,1.9,0,0,0,0)
442
Glow1 = p(Torm,"Block",0.47,4.2,0.47,false,false,1,0,BladeColor) GM1 = spm("Head",Glow1,1,1,1)
443
Glow1w = weld(Tor,H1,Glow1,0,1.9,0,0,0,0)
444
Glow2 = p(Torm,"Block",0.47,4.2,0.47,false,false,1,0,BladeColor) GM2 = spm("Head",Glow2,1,1,1)
445
Glow2w = weld(Tor,H2,Glow2,0,1.9,0,0,0,0)
446
447
448
449
Gui = Instance.new("ScreenGui",Pg)
450
Gui.Name = "Sabers"
451
Frame = Instance.new("Frame",Gui)
452
Frame.BackgroundTransparency = 1 Frame.Size = UDim2.new(1,0,1,0)
453
ImageGui = Instance.new("ImageLabel",Frame)
454
ImageGui.Image = "http://www.roblox.com/asset/?id=51262246"
455
ImageGui.BackgroundTransparency = 1
456
ImageGui.Size = UDim2.new(0.3,0,0.075,0)
457
HealthBar = Instance.new("ImageLabel",Frame)
458
HealthBar.Image = "http://www.roblox.com/asset/?id=48965808"
459
HealthBar.BorderSizePixel = 0
460
HealthBar.Size = UDim2.new(0.23,0,0.017,0)
461
HealthBar.Position = UDim2.new(0.06,0,0.017,0)
462
RageBar = Instance.new("ImageLabel",Frame)
463
RageBar.Image = "http://www.roblox.com/asset/?id=48965808"
464
RageBar.BorderSizePixel = 0
465
RageBar.Size = UDim2.new(0.165,0,0.012,0)
466
RageBar.Position = UDim2.new(0.06,0,0.04,0)
467
RageBar.BackgroundColor3 = BrickColor.new("Alder").Color
468
SelectBar = Instance.new("ImageButton",Frame)
469
SelectBar.Image = "http://www.roblox.com/asset/?id=48965808"
470
SelectBar.BorderSizePixel = 0
471
SelectBar.Size = UDim2.new(0.1,0,0.07,0)
472
SelectBar.Position = UDim2.new(0.8,0,0.6,0)
473
SelectBar.BackgroundColor3 = BrickColor.new(BladeColor).Color
474
SelectrBar = Instance.new("TextLabel",SelectBar)
475
SelectrBar.BackgroundTransparency = 1
476
SelectrBar.BorderSizePixel = 0
477
SelectrBar.Size = UDim2.new(0,0,0,0)
478
SelectrBar.Position = UDim2.new(0.5,0,0.5,0)
479
SelectrBar.Font = "ArialBold"
480
SelectrBar.FontSize = "Size18"
481
SelectBar.MouseButton1Up:connect(function()
482
if Anim.Move ~= "None" then return end
483
if Anim.Act == true then return end
484
if Anim.Equipped == false then return end
485
if SwordType == "Single" then
486
Anim.Move = "Changing"
487
Anims.ChangeToDual(0,1,0.065*Speed) SwordType = "Dual"
488
Anim.Move = "None"
489
else
490
Anim.Move = "Changing"
491
Anims.ChangeToSingle(0,1,0.065*Speed) SwordType = "Single"
492
Anim.Move = "None"
493
end
494
end)
495
coroutine.resume(coroutine.create(function()
496
while true do
497
wait(0.05)
498
local hh = Hum.Health local hmh = Hum.MaxHealth
499
HealthBar.Size = UDim2.new((hh/hmh)*0.23,0,0.017,0)
500
if ((hh/hmh)*100) > 75 then
501
HealthBar.BackgroundColor3 = BrickColor.new("Alder").Color
502
elseif ((hh/hmh)*100) > 25 and ((hh/hmh)*100) < 76 then
503
HealthBar.BackgroundColor3 = BrickColor.new("Deep orange").Color
504
elseif ((hh/hmh)*100) < 26 then
505
HealthBar.BackgroundColor3 = BrickColor.new("Bright red").Color
506
end
507
RageBar.Size = UDim2.new((Rage/MaxRage)*0.165,0,0.012,0)
508
SelectrBar.Text = SwordType
509
end
510
end))
511
-------
512
function TellXPos(brick1,posd)
513
local lb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor)
514
lb.CFrame = CFrame.new((brick1.CFrame *cf(-10,0,0)).p)
515
local rb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor)
516
rb.CFrame = CFrame.new((brick1.CFrame *cf(10,0,0)).p)
517
local posml = math.abs((posd - rb.Position).magnitude)
518
local posmr = math.abs((posd - lb.Position).magnitude)
519
if posml > posmr then
520
return "left"
521
else
522
return "right"
523
end
524
end
525
function GetNearPlayer(urpos,maxmag)
526
if maxmag == nil then return nil end
527
for i,v in pairs(game.Players:GetChildren()) do
528
if v.Character ~= Char and v.Character ~= nil and v.Character:findFirstChild("Torso") ~= nil and math.abs((v.Character.Torso.Position-urpos).magnitude) < maxmag then
529
return v.Character.Torso
530
end
531
end
532
return nil
533
end
534
function Dmgz(hum,dmg)
535
dmg = dmg*Props.Buff
536
hum.Health = hum.Health - dmg
537
Rage = Rage + ((dmg/1.25)*RageIncome)
538
if Rage > MaxRage then Rage = MaxRage end
539
end
540
coroutine.resume(coroutine.create(function()
541
while true do
542
wait()
543
if Right == true and Anim.Move == "ForceWave" then
544
for i,v in pairs(workspace:GetChildren()) do
545
coroutine.resume(coroutine.create(function()
546
if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and math.abs((v.Torso.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then
547
local hit = v.Torso
548
if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(RightDebounce,hit.Parent.Name) == nil then
549
Dmgz(hit.Parent.Humanoid,Damage[Anim.Move])
550
table.insert(RightDebounce,hit.Parent.Name)
551
wait(DebounceSpeed) local nf = ft(RightDebounce,hit.Parent.Name) if nf ~= nil then table.remove(RightDebounce,nf) end
552
end
553
else
554
if v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then v:BreakJoints() v.Velocity = cf(Blad2.Position,v.Position).lookVector*30 + Vector3.new(0,20,0) end
555
end
556
end))
557
end -- for
558
end
559
end
560
end))
561
Blad1.Touched:connect(function(hit)
562
if Left == true then
563
if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(LeftDebounce,hit.Parent.Name) == nil then
564
coroutine.resume(coroutine.create(function()
565
table.insert(LeftDebounce,hit.Parent.Name)
566
wait(DebounceSpeed) local nf = ft(LeftDebounce,hit.Parent.Name) if nf ~= nil then table.remove(LeftDebounce,nf) end
567
end))
568
Sound(Sounds.SaberHit,1,1)
569
Dmgz(hit.Parent.Humanoid,Damage[Anim.Move])
570
else
571
--if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad1.Position,hit.Position).lookVector*30 end
572
end
573
end
574
end)
575
576
Blad2.Touched:connect(function(hit)
577
if Right == true then
578
if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(RightDebounce,hit.Parent.Name) == nil then
579
coroutine.resume(coroutine.create(function()
580
table.insert(RightDebounce,hit.Parent.Name)
581
wait(DebounceSpeed) local nf = ft(RightDebounce,hit.Parent.Name) if nf ~= nil then table.remove(RightDebounce,nf) end
582
end))
583
Sound(Sounds.SaberHit,1,1)
584
Dmgz(hit.Parent.Humanoid,Damage[Anim.Move])
585
else
586
--if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad2.Position,hit.Position).lookVector*30 end
587
end
588
end
589
end)
590
LW = inew("Weld")
591
RW = inew("Weld")
592
Fla = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
593
Fra = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
594
Flaw = fWeld("Weld",Fla,Tor,Fla,true,-1.5,0.5,0,0,0,0)
595
Fraw = fWeld("Weld",Fla,Tor,Fra,true,1.5,0.5,0,0,0,0)
596
Flaw.C1 = CFrame.new(0,0.5,0)
597
Fraw.C1 = CFrame.new(0,0.5,0)
598
599
Fll = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
600
Frl = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
601
Fllw = fWeld("Weld",Fll,Torso,Fll,true,0,0,0,0,0,0)
602
Frlw = fWeld("Weld",Fll,Torso,Frl,true,0,0,0,0,0,0)
603
604
function FeetWeld(yesorno,lhh,rhh)
605
if yesorno == false then
606
lhh.Parent = nil
607
rhh.Parent = nil
608
Lh.Parent = Torso
609
Rh.Parent = Torso
610
Lh.Part0 = Tor
611
Rh.Part0 = Tor
612
Lh.Part1 = Char["Left Leg"]
613
Rh.Part1 = Char["Right Leg"]
614
return Lh,Rh
615
else
616
Rh.Parent = nil
617
Lh.Parent = nil
618
local hl,hr = it("Weld",Torso),it("Weld",Torso)
619
hl.Part0 = Fll
620
hr.Part0 = Frl
621
hl.Part1 = Char["Left Leg"]
622
hr.Part1 = Char["Right Leg"]
623
hr.C1 = cf(-0.5,1.75,0)
624
hl.C1 = cf(0.5,1.75,0)
625
return hl,hr
626
end
627
end
628
Anims = {}
629
Anims.Equip = function(i1,i2,is)
630
Anim.Act = true
631
for i=i1,i2,is do
632
RW.C1 = ca(mr(40*i),mr(20*i),0)
633
RW.C0 = cf(-0.4*i,-0.1*i,0.4*i)
634
wait()
635
end
636
H1w.Part0 = Ra
637
H1w.Part1 = H1
638
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(180),0) H1w.C1 = ca(mr(-90),0,0)
639
Sound(Sounds.Slash,1,1)
640
for i=i1,i2,is do
641
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(270*i)),0)
642
LW.C1 = ca(mr(-80*i),mr(40*i),0)
643
LW.C0 = cf(0.6*i,0.3*i,-1*i)
644
RW.C1 = ca(mr(40+(-120*i)),mr(20+(-60*i)),0)
645
RW.C0 = cf(-0.4+(-0.2*i),-0.1+(0.4*i),0.4+(-1.4*i))
646
wait()
647
end
648
Sound(Sounds.SaberLightUp,3,1)
649
for i=i1,i2,is do
650
Blad1w.C0 = cf(0,0.95+(0.95*i),0)
651
Blad2w.C0 = cf(0,0.95+(0.95*i),0)
652
M1.Scale = Vector3.new(1,1*i,1)
653
M2.Scale = Vector3.new(1,1*i,1)
654
Blad1.Transparency = 0.9-(1*i)
655
Blad2.Transparency = 0.9-(1*i)
656
Glow1w.C0 = cf(0,0.95+(0.95*i),0)
657
Glow2w.C0 = cf(0,0.95+(0.95*i),0)
658
GM1.Scale = Vector3.new(1,1*i,1)
659
GM2.Scale = Vector3.new(1,1*i,1)
660
Glow1.Transparency = 1.05-(0.5*i)
661
Glow2.Transparency = 1.05-(0.5*i)
662
wait()
663
end
664
Anim.Act = false
665
end
666
Anims.UnEquip = function(i1,i2,is)
667
Anim.Act = true
668
Sound(Sounds.SaberLightUp,3,1)
669
for i=i1,i2,is do
670
Blad1w.C0 = cf(0,0.95+(0.95*i),0)
671
Blad2w.C0 = cf(0,0.95+(0.95*i),0)
672
M1.Scale = Vector3.new(1,1*i,1)
673
M2.Scale = Vector3.new(1,1*i,1)
674
Blad1.Transparency = 0.9-(1*i)
675
Blad2.Transparency = 0.9-(1*i)
676
Glow1w.C0 = cf(0,0.95+(0.95*i),0)
677
Glow2w.C0 = cf(0,0.95+(0.95*i),0)
678
GM1.Scale = Vector3.new(1,1*i,1)
679
GM2.Scale = Vector3.new(1,1*i,1)
680
Glow1.Transparency = 1.05-(0.5*i)
681
Glow2.Transparency = 1.05-(0.5*i)
682
wait()
683
end
684
Sound(Sounds.Slash,1,1)
685
for i=i1,i2,is do
686
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(270*i)),0)
687
LW.C1 = ca(mr(-80*i),mr(40*i),0)
688
LW.C0 = cf(0.6*i,0.3*i,-1*i)
689
RW.C1 = ca(mr(40+(-120*i)),mr(20+(-60*i)),0)
690
RW.C0 = cf(-0.4+(-0.2*i),-0.1+(0.4*i),0.4+(-1.4*i))
691
wait()
692
end
693
H1w.Part0 = Torso
694
H1w.Part1 = H1
695
H1w.C0 = cf(0.4,-0.7,0.5) *ca(0,0,mr(45))
696
H1w.C1 = cf(0,0,0) *ca(0,0,0)
697
for i=i1,i2,is do
698
RW.C1 = ca(mr(40*i),mr(20*i),0)
699
RW.C0 = cf(-0.4*i,-0.1*i,0.4*i)
700
wait()
701
end
702
Anim.Act = false
703
end
704
Anims.ChangeToDual = function(i1,i2,is)
705
Anim.Act = true
706
for i=i1,i2,is*Speed do
707
H1w.C0 = cf(0,-1.1,0) *ca(mr(-80*i),mr(50*i),0)
708
wait()
709
end
710
Sound(Sounds.SaberHit,1,1)
711
Sound(Sounds.SaberLightUp,2,0.5)
712
H1w.Part0 = La
713
H1w.Part1 = H1
714
H2w.Part0 = Ra
715
H2w.Part1 = H2
716
H2w.C1 = ca(mr(-90),0,0)
717
for i=i1,i2,is*Speed do
718
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-90+(-90*i)),mr(20+(-20*i)))
719
H2w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(90*i)),mr(-35+(-35*i)))
720
LW.C1 = ca(mr(-80+(20*i)),mr(40+(-70*i)),0)
721
LW.C0 = cf(0.6+(-0.6*i),0.3+(-0.3*i),-1+(0.5*i))
722
RW.C1 = ca(mr(-80+(20*i)),mr(-40+(70*i)),0)
723
RW.C0 = cf(-0.6+(0.6*i),0.3+(-0.3*i),-1+(0.5*i))
724
wait()
725
end
726
Anim.Act = false
727
end
728
Anims.ChangeToSingle = function(i1,i2,is)
729
Anim.Act = true
730
for i=i2,i1,-is*Speed do
731
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-90+(-90*i)),mr(20+(-20*i)))
732
H2w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(90*i)),mr(-35+(-35*i)))
733
LW.C1 = ca(mr(-80+(20*i)),mr(40+(-70*i)),0)
734
LW.C0 = cf(0.6+(-0.6*i),0.3+(-0.3*i),-1+(0.5*i))
735
RW.C1 = ca(mr(-80+(20*i)),mr(-40+(70*i)),0)
736
RW.C0 = cf(-0.6+(0.6*i),0.3+(-0.3*i),-1+(0.5*i))
737
wait()
738
end
739
H1w.Part0 = Ra
740
H1w.Part1 = H1
741
H2w.Part0 = H1
742
H2w.Part1 = H2
743
H2w.C1 = ca(0,0,0)
744
H2w.C0 = cf(0,-0.8,0) *ca(mr(180),0,0)
745
Sound(Sounds.SaberLightUp,2,0.5)
746
Sound(Sounds.SaberHit,1,1)
747
for i=i2,i1,-is*Speed do
748
H1w.C0 = cf(0,-1.1,0) *ca(mr(-80*i),mr(50*i),0)
749
wait()
750
end
751
Anim.Act = false
752
end
753
Anims.RotorBlade = function(i1,i2,is,RaigCost)
754
local lolpos = (Torso.Position - mouse.hit.p).unit
755
local allx = (lolpos.y*80)-10
756
local ally = (((mouse.X-(mouse.ViewSizeX/2))/mouse.ViewSizeX)*1.8)*-90
757
Anim.Act = true
758
for i=i1,i2,is do
759
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
760
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(90*i),0)
761
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
762
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(((-90)+ally)*i),0)
763
Torw.C1 = ca(0,mr(-90*i),0)
764
wait()
765
end
766
DebounceSpeed = DebounceSpeed - (0.5*Speed)
767
Hum.WalkSpeed = Hum.WalkSpeed + (8*Speed)
768
Left = true
769
Right = true
770
Dash(Blad1,2/Speed,nil,2)
771
Dash(Blad2,2/Speed,nil,2)
772
H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,-0.4,0) *ca(mr(-90),0,0)
773
local soundtime = 0
774
for i=i1,i2*4,is do
775
if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
776
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(360*i),0)
777
wait()
778
end
779
H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,0,0) *ca(mr(-90),0,0)
780
DebounceSpeed = DebounceSpeed + (0.5*Speed)
781
Hum.WalkSpeed = Hum.WalkSpeed - (8*Speed)
782
Left = false
783
Right = false
784
for i=i2,i1,-is do
785
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
786
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(90*i),0)
787
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
788
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(((-90)+ally)*i),0)
789
Torw.C1 = ca(0,mr(-90*i),0)
790
wait()
791
end
792
Torw.C1 = ca(0,0,0)
793
Anim.Act = false
794
end
795
-------
796
Anims.Boomerang = function(i1,i2,is,RaigCost)
797
MinusRage(RaigCost)
798
local lolpos = (Head.Position - mouse.hit.p).unit
799
local allx = (lolpos.y*80)-10
800
Anim.Act = true
801
for i=i1,i2,is do
802
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
803
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(60*i),0)
804
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
805
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-60*i),0)
806
Torw.C1 = ca(0,mr(-60*i),0)
807
H1w.C0 = cf(0,-1.1,0) *ca(mr(80*i),0,0)
808
wait()
809
end
810
DebounceSpeed = DebounceSpeed - (0.5*Speed)
811
Left = true
812
Right = true
813
Dash(Blad1,3.8/Speed,nil,2)
814
Dash(Blad2,3.8/Speed,nil,2)
815
H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,-0.4,0) *ca(mr(-90),0,0)
816
local soundtime = 0
817
for i=i1,i2,is/2 do
818
if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
819
H1w.C0 = cf(10*i,-1.1+(-15*i),0) *ca(mr(90),mr(720*i),0)
820
wait()
821
end
822
for i=i1,i2,is/2 do
823
if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
824
H1w.C0 = cf(10+(-20*i),-16.1,0) *ca(mr(90),mr(720*i),0)
825
wait()
826
end
827
for i=i1,i2,is/2 do
828
if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
829
H1w.C0 = cf(-10+(10*i),-16.1+(15*i),0) *ca(mr(90),mr(720*i),0)
830
wait()
831
end
832
H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,0,0) *ca(mr(-90),0,0)
833
DebounceSpeed = DebounceSpeed + (0.5*Speed)
834
Left = false
835
Right = false
836
for i=i2,i1,-is do
837
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
838
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(60*i),0)
839
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
840
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-60*i),0)
841
Torw.C1 = ca(0,mr(-60*i),0)
842
H1w.C0 = cf(0,-1.1,0) *ca(mr(80*i),0,0)
843
wait()
844
end
845
Torw.C1 = ca(0,0,0)
846
Anim.Act = false
847
end
848
Anims.BoulderForce = function(i1,i2,is,RaigCost)
849
MinusRage(RaigCost)
850
Anim.Act = true
851
for i=i1,i2,is do
852
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
853
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
854
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
855
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
856
Torw.C1 = ca(0,mr(50*i),0)
857
wait()
858
end
859
local bould = p(workspace,"Block",4,4,8,true,true,0,0,"Medium stone grey") bould.Name = "Boulder" bould.Material = "Concrete"
860
local rm = RockMesh:Clone() rm.Scale = Vector3.new(3,3,4.8) rm.Parent = bould
861
bould.Elasticity = 0 bould.Friction = 2 bould.CFrame = cf(Torso.Position.x+(math.random(-14,14)),Torso.Position.y-5,Torso.Position.z+(math.random(-14,14))) *CFrame.Angles(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10)
862
local warpdes = true
863
local bpos = bould.Position
864
Sound(Sounds.Cast,0.95,0.8)
865
coroutine.resume(coroutine.create(function() repeat Functions.BrickWarpDesign(bould,9) wait() until warpdes == false end))
866
for i=0,1,0.08 do bould.CFrame = CFrame.new(bpos.x,bpos.y,bpos.z) + Vector3.new(0,20*i,0) wait() end wait(1) bould.CFrame = CFrame.new(bpos.x,bpos.y+20,bpos.z) bould.CFrame = cf(bould.Position,mouse.hit.p)
867
bould.Anchored = false wait() bould.Velocity = bould.CFrame.lookVector *(math.random(180,350)) bould.Touched:connect(function(hit) Functions.BoulderTouch(hit,bould) end)
868
wait(0.5)
869
warpdes = false
870
game.Debris:AddItem(bould,10)
871
for i=i2,i1,-is do
872
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
873
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
874
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
875
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
876
Torw.C1 = ca(0,mr(50*i),0)
877
wait()
878
end
879
Torw.C1 = ca(0,0,0)
880
Anim.Act = false
881
end
882
Anims.ForceWave = function(i1,i2,is,RaigCost)
883
local Hit, hitpos = rayCast(Torso.Position,((Torso.Position - Vector3.new(0,10000,0)) - Torso.Position),999.999,Player.Character)
884
if Hit == nil then Anim.Act = false return end
885
MinusRage(RaigCost)
886
Anim.Act = true
887
lh2,rh2 = FeetWeld(true,Lh,Rh)
888
local bp2 = Instance.new("BodyPosition",Torso)
889
bp2.maxForce = Vector3.new(0,math.huge,0)
890
Humanoid.WalkSpeed = Humanoid.WalkSpeed - (RealSpeed-4)
891
DebounceSpeed = DebounceSpeed + (1.1*Speed)
892
bp2.position = Torso.Position + Vector3.new(0,25,0)
893
Dash(Blad1,2.5/Speed)
894
Dash(Blad2,2.5/Speed)
895
local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0,BladeColor) wav.Anchored = true
896
local wavm = BlastMesh:Clone()
897
wavm.Parent = wav
898
wavm.Scale = Vector3.new(15,6,15)
899
local cff = Torso.CFrame - Vector3.new(0,0,0)
900
coroutine.resume(coroutine.create(function()
901
Dash(Blad1,4/Speed)
902
Dash(Blad2,4/Speed)
903
for i=i1,i2,is*Speed do
904
LW.C1 = ca(mr(-80+(-100*i)),mr(40-(40*i)),mr(45*i))
905
LW.C0 = cf(0.6,0.3+(1.4*i),-1+(1*i))
906
RW.C1 = ca(mr(-80+(-100*i)),mr(-40+(40*i)),mr(-45*i))
907
RW.C0 = cf(-0.6,0.3+(1.4*i),-1+(1*i))
908
lh2.C1 = ca(mr(30*i),0,mr(15*i))
909
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
910
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
911
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
912
H1w.C0 = cf(0,-1.1+(-0.9*i),0) *ca(0,mr(360*i),0)
913
H1w.C1 = ca(mr(-90+(40*i)),0,0)
914
wait()
915
end for i=i1,i2*3,is*Speed do H1w.C1 = ca(mr(-50),mr(360*i),0) wait() end end)) Sound(Sounds.Cast,0.45,1) for i=i1,i2*5,is do Functions.BrickWarpDesign(Torso,13) wav.CFrame = cff *ca(0,mr(180*i),0) wait() end
916
for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end wav:Remove()
917
for i=i2,i1,-is*Speed do
918
LW.C1 = ca(mr(-80+(-100*i)),mr(40-(40*i)),mr(45*i))
919
LW.C0 = cf(0.6,0.3+(1.4*i),-1+(1*i))
920
RW.C1 = ca(mr(-80+(-100*i)),mr(-40+(40*i)),mr(-45*i))
921
RW.C0 = cf(-0.6,0.3+(1.4*i),-1+(1*i))
922
lh2.C1 = ca(mr(30*i),0,mr(15*i))
923
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
924
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
925
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
926
H1w.C0 = cf(0,-1.1+(-0.9*i),0) *ca(0,mr(360*i),0)
927
H1w.C1 = ca(mr(-90+(40*i)),0,0)
928
wait()
929
end
930
bp2:Remove()
931
local bg = Instance.new("BodyGyro",Torso) bg.maxTorque = Vector3.new(math.huge,0,math.huge)
932
local bp = Instance.new("BodyPosition",Torso) bp.position = Torso.Position bp.maxForce = Vector3.new(math.huge,1000000,math.huge)
933
rpos = math.abs(hitpos.y - Torso.Position.y)
934
rpos = rpos - 1.2
935
local tpos = Torso.Position
936
Hum.WalkSpeed = 0
937
Hum.PlatformStand = true
938
Dash(Blad2,1.6/Speed,RingMesh.MeshId)
939
for i=i1,i2,is do
940
bp.position = tpos - Vector3.new(0,rpos*i,0)
941
Neck.C0 = cf(0,1-(0.5*i),-0.5*i) *ca(Neck.C1:toEulerAnglesXYZ())
942
Torw.C1 = ca(mr(20*i),0,0)
943
Torw.C0 = cf(0,-0.2*i,-0.2*i)
944
lh2.C0 = cf(-0.5,-1.9+(1*i),-1.1*i) *ca(mr(10*i),mr(90),0)
945
rh2.C0 = cf(0.5,-1.9+(1*i),0.1*i) *ca(mr(-95*i),mr(-90),0)
946
LW.C1 = ca(mr(-80+(30*i)),mr(40),0)
947
LW.C0 = cf(0.6,0.3-(0.3*i),-1+(0.3*i))
948
RW.C1 = ca(mr(-80+(30*i)),mr(-40),0)
949
RW.C0 = cf(-0.6,0.3-(0.3*i),-1+(0.3*i))
950
H1w.C0 = cf(0,-1.1,0) *ca(mr(55*i),0,0)
951
wait()
952
end
953
wait(0.25)
954
Sound(Sounds.Boom,0.5,1)
955
Sound(Sounds.EnergyBlast,0.9,1)
956
Right = true
957
ShockWave(Torso,50,BladeColor)
958
wait(1.5)
959
Right = false
960
local t2pos = Torso.Position
961
for i=i2,i1,-is do
962
bp.position = t2pos - Vector3.new(0,1.5-(1.5*i),0)
963
Neck.C0 = cf(0,1-(0.5*i),-0.5*i) *ca(Neck.C1:toEulerAnglesXYZ())
964
Torw.C1 = ca(mr(20*i),0,0)
965
Torw.C0 = cf(0,-0.2*i,-0.2*i)
966
lh2.C0 = cf(-0.5,-1.9+(1*i),-1.1*i) *ca(mr(10*i),mr(90),0)
967
rh2.C0 = cf(0.5,-1.9+(1*i),0.1*i) *ca(mr(-95*i),mr(-90),0)
968
LW.C1 = ca(mr(-80+(30*i)),mr(40),0)
969
LW.C0 = cf(0.6,0.3-(0.3*i),-1+(0.3*i))
970
RW.C1 = ca(mr(-80+(30*i)),mr(-40),0)
971
RW.C0 = cf(-0.6,0.3-(0.3*i),-1+(0.3*i))
972
H1w.C0 = cf(0,-1.1,0) *ca(mr(55*i),0,0)
973
wait()
974
end
975
DebounceSpeed = DebounceSpeed - (1.1*Speed)
976
bp:Remove()
977
bg:Remove()
978
Hum.PlatformStand = false
979
Hum.WalkSpeed = RealSpeed
980
Torw.C1 = ca(0,0,0)
981
Anim.Act = false
982
Lh,Rh = FeetWeld(false,lh2,rh2)
983
end
984
Anims.DualSpin = function(i1,i2,is,RaigCost)
985
MinusRage(RaigCost)
986
Anim.Act = true
987
for i=i1,i2,is*Speed do
988
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-180-(-90*i)),mr(0*i)) H1w.C1 = ca(mr(-90-(60*i)),0,mr(0*i))
989
H2w.C0 = cf(0,-1.1,0) *ca(0,mr(180-(270*i)),mr(0*i)) H2w.C1 = ca(mr(-90+(-30*i)),0,0)
990
LW.C1 = ca(mr(-60+(-40*i)),mr(-30+(-75*i)),mr(0*i))
991
LW.C0 = cf(0.13*i,0.5*i,-0.5+(0.5*i))
992
RW.C1 = ca(mr(-60+(-20*i)),mr(30+(45*i)),mr(0*i))
993
RW.C0 = cf(0.13*i,0.4*i,-0.5+(0.4*i))
994
wait()
995
end
996
DebounceSpeed = DebounceSpeed - (0.5*Speed) Right = true Left = true Dash(Blad1,2.6/Speed,nil,2) Dash(Blad2,2.6/Speed,nil,2) local x,y,z = Neck.C0:toEulerAnglesXYZ()
997
local soundtime = 0
998
for i=i1,i2*4,is*Speed do if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end Torw.C1 = ca(0,mr(i*360),0) Neck.C0 = cf(0,1,0) *ca(x,y,z+mr(-360*i)) wait() end Neck.C0 = cf(0,1,0) *ca(x,y,z)Torw.C1 = ca(0,0,0)
999
DebounceSpeed = DebounceSpeed + (0.5*Speed) for i=i2,i1,-is*Speed do
1000
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-180-(-90*i)),mr(0*i)) H1w.C1 = ca(mr(-90-(60*i)),0,mr(0*i))
1001
H2w.C0 = cf(0,-1.1,0) *ca(0,mr(180-(270*i)),mr(0*i)) H2w.C1 = ca(mr(-90+(-30*i)),0,0)
1002
LW.C1 = ca(mr(-60+(-40*i)),mr(-30+(-75*i)),mr(0*i))
1003
LW.C0 = cf(0.13*i,0.5*i,-0.5+(0.5*i))
1004
RW.C1 = ca(mr(-60+(-20*i)),mr(30+(45*i)),mr(0*i))
1005
RW.C0 = cf(0.13*i,0.4*i,-0.5+(0.4*i))
1006
wait()
1007
end Right = false Left = false
1008
Anim.Act = false
1009
end
1010
1011
----------------------------
1012
----------------------------
1013
----------------------------
1014
----------------------------
1015
1016
Lh = Torso["Left Hip"]
1017
Rh = Torso["Right Hip"]
1018
1019
Functions = {}
1020
Functions.BoulderTouch = function(hit2,bould)
1021
print(bould.Name)
1022
for i,v in pairs(workspace:GetChildren()) do
1023
if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and v:findFirstChild("Humanoid") ~= nil then
1024
if math.abs((v.Torso.Position-bould.Position).magnitude) < 11 and ft(RightDebounce,v.Name) == nil then
1025
Sound(Sounds.Smash,1,1)
1026
Dmgz(v.Humanoid,Damage["BoulderForce"])
1027
table.insert(RightDebounce,v.Name)
1028
print(v.Name)
1029
coroutine.resume(coroutine.create(function()wait(DebounceSpeed) local nf = ft(RightDebounce,v.Name) if nf ~= nil then table.remove(RightDebounce,nf) end end))
1030
end
1031
else
1032
if v ~= bould and v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-bould.Position).magnitude) < 11 then v:BreakJoints() v.Velocity = cf(bould.Position,v.Position).lookVector*10 + Vector3.new(0,10,0) end
1033
end
1034
end -- for
1035
end
1036
Functions.Sparkle = function(bb,scal,si)
1037
if si == nil then si = 1 end
1038
local rand = bb.Position + Vector3.new(math.random(-scal,scal),math.random(-scal,scal),math.random(-scal,scal))
1039
local np = p(Torm,"Block",0.1,0.1,0.1,false,true,0.1,0.2,BladeColor)
1040
np.CFrame = cf(rand.x,rand.y,rand.z) *ca(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10)
1041
local dm = DiamondMesh:Clone() dm.Scale = Vector3.new(0,0,0) dm.Parent = np
1042
coroutine.resume(coroutine.create(function()
1043
for i=0,1*si,0.1*si do
1044
dm.Scale = Vector3.new(1*i,1.25*i,1*i)
1045
wait()
1046
end
1047
end))
1048
coroutine.resume(coroutine.create(function()
1049
wait(0.1)
1050
for i=0,1,0.1 do
1051
np.Transparency = i
1052
wait()
1053
end
1054
np:Remove()
1055
end))
1056
end
1057
Functions.BrickWarpDesign = function(bb,scal)
1058
local rand = bb.Position + Vector3.new(math.random(-scal,scal),math.random(-scal,scal),math.random(-scal,scal))
1059
local mag = (rand - bb.Position).magnitude
1060
local np = p(Torm,"Block",0.1,0.1,mag-3,false,true,0.1,0.2,BladeColor)
1061
np.CFrame = cf(bb.Position,rand)
1062
np.CFrame = np.CFrame + np.CFrame.lookVector*((scal/5)+(mag/2))
1063
coroutine.resume(coroutine.create(function()
1064
for i=0.1,1,0.05 do
1065
np.Transparency = i
1066
wait()
1067
end
1068
np:Remove()
1069
end))
1070
end
1071
Functions.RageRegen = function()
1072
local lostcontrol = false
1073
local hpos = Torso.Position.y + 10
1074
Anim.Move = "RageRegening"
1075
Anim.Act = true
1076
local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,1,0,BladeColor) wav.Anchored = true
1077
local wavm = BlastMesh:Clone()
1078
wavm.Parent = wav
1079
local wavv = 0
1080
wavm.Scale = Vector3.new(5,3.5,5)
1081
wav.CFrame = cf((Torso.CFrame * CFrame.new(0,-2.5,0)).p) *ca(0,mr(wavv),0)
1082
local bp = Instance.new("BodyPosition",Torso)
1083
bp.maxForce = Vector3.new(0,math.huge,0)
1084
Humanoid.WalkSpeed = Humanoid.WalkSpeed - (RealSpeed-4)
1085
bp.position = Torso.Position + Vector3.new(0,10,0)
1086
local bpos = bp.position
1087
coroutine.resume(coroutine.create(function()
1088
lh2,rh2 = FeetWeld(true,Lh,Rh)
1089
if SwordType == "Single" then
1090
for i=0,1,0.1*Speed do
1091
LW.C1 = ca(mr(-80+(-30*i)),mr(40-(40*i)),0)
1092
LW.C0 = cf(0.6-(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(120*i),0)
1093
RW.C1 = ca(mr(-80+(-30*i)),mr(-40+(40*i)),0)
1094
RW.C0 = cf(-0.6+(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(-120*i),0)
1095
lh2.C1 = ca(mr(30*i),0,mr(15*i))
1096
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
1097
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
1098
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
1099
wait()
1100
end
1101
else
1102
for i=0,1,0.1*Speed do
1103
LW.C1 = ca(mr(-60+(-50*i)),mr(-40-(-40*i)),0)
1104
LW.C0 = cf(-0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(120*i),0)
1105
RW.C1 = ca(mr(-60+(-50*i)),mr(40+(-40*i)),0)
1106
RW.C0 = cf(0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(-120*i),0)
1107
lh2.C1 = ca(mr(30*i),0,mr(15*i))
1108
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
1109
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
1110
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
1111
wait()
1112
end
1113
end
1114
local function movezx(i1,i2,is,bp)
1115
if SwordType == "Single" then
1116
for i=i1,i2,is*Speed do
1117
LW.C1 = ca(mr(-120+(20*i)),0,0)
1118
LW.C0 = cf(0,0.8,0.7) *ca(0,mr(120+(20*i)),0)
1119
RW.C1 = ca(mr(-120+(20*i)),0,0)
1120
RW.C0 = cf(0,0.8,0.7) *ca(0,mr(-120+(-20*i)),0)
1121
lh2.C1 = ca(mr(30+(-15*i)),0,mr(15+(-8*i)))
1122
rh2.C1 = ca(mr(30+(-15*i)),0,mr(-15+(8*i)))
1123
lh2.C0 = cf(-0.7,-1.9,0.35)
1124
rh2.C0 = cf(0.7,-1.9,0.35)
1125
bp.position = Vector3.new(bpos.x,(hpos+10)+(3*i),bpos.z)
1126
wait()
1127
end
1128
else
1129
for i=i1,i2,is*Speed do
1130
LW.C1 = ca(mr(-110),mr(0),0)
1131
LW.C0 = cf(-0.1,0.8,0.7) *ca(0,mr(120+(20*i)),0)
1132
RW.C1 = ca(mr(-110),mr(0),0)
1133
RW.C0 = cf(0.1,0.8,0.7) *ca(0,mr(-120+(-20*i)),0)
1134
lh2.C1 = ca(mr(30+(-15*i)),0,mr(15+(-8*i)))
1135
rh2.C1 = ca(mr(30+(-15*i)),0,mr(-15+(8*i)))
1136
lh2.C0 = cf(-0.7,-1.9,0.35)
1137
rh2.C0 = cf(0.7,-1.9,0.35)
1138
bp.position = Vector3.new(bpos.x,(hpos+10)+(3*i),bpos.z)
1139
wait()
1140
end
1141
end
1142
end
1143
local moved = 2
1144
repeat
1145
if Rage >= MaxRage or Anim.key.z == false then break end
1146
if moved == 2 then moved = 1 movezx(0,1,0.025,bp) else moved = 2 movezx(1,0,-0.025,bp) end
1147
until Rage >= MaxRage or Anim.key.z == false or lostcontrol == true
1148
if SwordType == "Single" then
1149
for i=1,0,-0.1*Speed do
1150
LW.C1 = ca(mr(-80+(-30*i)),mr(40-(40*i)),0)
1151
LW.C0 = cf(0.6-(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(120*i),0)
1152
RW.C1 = ca(mr(-80+(-30*i)),mr(-40+(40*i)),0)
1153
RW.C0 = cf(-0.6+(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(-120*i),0)
1154
lh2.C1 = ca(mr(30*i),0,mr(15*i))
1155
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
1156
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
1157
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
1158
wait()
1159
end
1160
else
1161
for i=1,0,-0.1*Speed do
1162
LW.C1 = ca(mr(-60+(-50*i)),mr(-40-(-40*i)),0)
1163
LW.C0 = cf(-0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(120*i),0)
1164
RW.C1 = ca(mr(-60+(-50*i)),mr(40+(-40*i)),0)
1165
RW.C0 = cf(0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(-120*i),0)
1166
lh2.C1 = ca(mr(30*i),0,mr(15*i))
1167
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
1168
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
1169
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
1170
wait()
1171
end
1172
end
1173
Lh,Rh = FeetWeld(false,lh2,rh2)
1174
wait(0.6)
1175
Anim.Act = false
1176
Anim.Move = "None"
1177
end))
1178
for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end
1179
rpos = 0
1180
Sound(Sounds.Cast,0.8,1)
1181
repeat wait()
1182
local Hit, hitpos = rayCast(Torso.Position,((Torso.Position - Vector3.new(0,10000,0)) - Torso.Position),999.999,Player.Character)
1183
if Hit == nil then lostcontrol = true break end
1184
hpos = hitpos.y if math.random(1,6) == 4 then Functions.Sparkle(Torso,8) end
1185
if math.random(1,3) == 3 then Functions.BrickWarpDesign(Torso,10) end wavv = wavv + 10 Rage = Rage - (RageCost["RageRegening"]*RageIncome)
1186
wav.CFrame = cf(Torso.Position.x,hpos+1.4,Torso.Position.z) *ca(0,mr(wavv),0)
1187
until Rage >= MaxRage or Anim.key.z == false
1188
for i=0.3,01,0.14*Speed do wav.Transparency = i wait() end wav:Remove()
1189
bp:Remove()
1190
Humanoid.WalkSpeed = Humanoid.WalkSpeed + (RealSpeed-4)
1191
end
1192
Functions.Teleport = function(i1,i2,is,RaigCost)
1193
Anim.Act = true
1194
for i=i1,i2,is*Speed do
1195
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
1196
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
1197
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
1198
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
1199
Torw.C1 = ca(0,mr(50*i),0)
1200
wait()
1201
end
1202
local tele = false
1203
local tele2 = false -- for mouse
1204
local mouseact = mouse.Button1Up:connect(function() tele2 = true end)
1205
coroutine.resume(coroutine.create(function() Sound(Sounds.Cast,1.2,1) wait(12) tele = true end))
1206
local telepos = Torso.Position
1207
local telehit = nil
1208
local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0.1,BladeColor) wav.Anchored = true
1209
local wavm = BlastMesh:Clone()
1210
wavm.Parent = wav
1211
local wavv = 0
1212
wavm.Scale = Vector3.new(3.5,2,3.5)
1213
repeat
1214
local mpos = mouse.hit.p + Vector3.new(0,2,0)
1215
telehit,telepos = rayCast(mpos,((mpos - Vector3.new(0,10000,0)) - mpos),999.999,Player.Character)
1216
wavv = wavv + 8 Functions.Sparkle(La,3) Functions.BrickWarpDesign(La,4)
1217
if telehit ~= nil then wav.Transparency = 0 wav.CFrame = cf(telepos.x,telepos.y+1,telepos.z) *ca(0,mr(wavv),0) else wav.Transparency = 1 end
1218
wait() until tele == true or tele2 == true mouseact:disconnect()
1219
if telehit == nil or math.abs((Torso.Position - telepos).magnitude) > Props.MaxTeleDistance then
1220
Sound(Sounds.Punch,1,1) for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove()
1221
wav:Remove()
1222
else
1223
MinusRage(RaigCost)
1224
for i=1,10 do wait() Functions.Sparkle(Torso,5,3) Functions.BrickWarpDesign(Torso,6) end
1225
ShockWave(Torso,7,BladeColor)
1226
Torso.CFrame = wav.CFrame + Vector3.new(0,2.2,0) Sound(Sounds.EnergyBlast,1.2,0.6)
1227
ShockWave(Torso,7,BladeColor)
1228
for i=1,10 do wait() Functions.Sparkle(Torso,5,3) Functions.BrickWarpDesign(Torso,6) end
1229
for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove()
1230
end
1231
for i=i2,i1,-is*Speed do
1232
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
1233
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
1234
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
1235
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
1236
Torw.C1 = ca(0,mr(50*i),0)
1237
wait()
1238
end
1239
Anim.Act = false
1240
end
1241
function s()
1242
Torso["Left Hip"].Part0 = Tor
1243
Torso["Right Hip"].Part0 = Tor
1244
RS.Parent = nil
1245
LS.Parent = nil
1246
RW.Parent = Torso
1247
RW.Part0 = Fra
1248
RW.Part1 = Ra
1249
LW.Parent = Torso
1250
LW.Part0 = Fla
1251
LW.Part1 = La
1252
RW.C0 = CFrame.new(0,0,0) RW.C1 = CFrame.new(0,0,0)
1253
LW.C0 = CFrame.new(0,0,0) LW.C1 = CFrame.new(0,0,0)
1254
Anims.Equip(0,1,0.07*Speed)
1255
Anim.Equipped = true
1256
end
1257
function ds()
1258
	Anim.Equipped = false
1259
	if SwordType == "Dual" then Anims.ChangeToSingle(0,1,0.25*Speed) SwordType = "Single" end
1260
	Anims.UnEquip(1,0,-0.08*Speed)
1261
	RW.Parent = nil
1262
	LW.Parent = nil
1263
	RS.Parent = Torso
1264
	RS.Part0 = Torso
1265
	RS.Part1 = Ra
1266
	LS.Parent = Torso
1267
	LS.Part0 = Torso
1268
	LS.Part1 = La
1269
	if Rh.Parent == nil then
1270
		FeetWeld(false,Lh,Rh)
1271
	end
1272
	Torso["Left Hip"].Part0 = Torso
1273
	Torso["Right Hip"].Part0 = Torso
1274
end
1275
function key(key)
1276
		
1277
if key == "e" and Anim.Move == "None" and not Anim.Act and RageCost["RotorBlade"] <= Rage then 
1278
Anim.Move = "RotorBlade"
1279
Anims.RotorBlade(0,1,0.08*Speed,RageCost["RotorBlade"])
1280
Anim.Move = "None"
1281
elseif key == "q" and Anim.Move == "None" and not Anim.Act and RageCost["Boomerang"] <= Rage then
1282
Anim.Move = "Boomerang"
1283
Anims.Boomerang(0,1,0.08*Speed,RageCost["Boomerang"])
1284
Anim.Move = "None"
1285
elseif key == "f" and Anim.Move == "None" and not Anim.Act and RageCost["BoulderForce"] <= Rage then
1286
Anim.Move = "BoulderForce"
1287
Anims.BoulderForce(0,1,0.08*Speed,RageCost["BoulderForce"])
1288
Anim.Move = "None"
1289
elseif key == "r" and Anim.Move == "None" and not Anim.Act and RageCost["ForceWave"] <= Rage then
1290
Anim.Move = "ForceWave"
1291
Anims.ForceWave(0,1,0.08*Speed,RageCost["ForceWave"])
1292
Anim.Move = "None"
1293
elseif key == "t" and  Anim.Move == "None" and not Anim.Act and RageCost["Teleport"] <= Rage then
1294
Anim.Move = "Teleport"
1295
Functions.Teleport(0,1,0.08*Speed,RageCost["Teleport"])
1296
Anim.Move = "None"
1297
elseif key == "t" and  Anim.Move == "None" and not Anim.Act and RageCost["Teleport"] <= Rage then
1298
Anim.Move = "Teleport"
1299
Functions.Teleport(0,1,0.08*Speed,RageCost["Teleport"])
1300
Anim.Move = "None"
1301
elseif key == "z" and Anim.Move == "None" and not Anim.Act then
1302
Functions.RageRegen()
1303
end
1304
end
1305
function keyup(key)
1306
pcall(function() Anim.key[key:lower()] = false end)
1307
keydown = false
1308
end
1309
remote=Instance.new('RemoteFunction',script);
1310
remote.OnServerInvoke=function(p,r,...)
1311
    if(p~=owner)then return error('You cannot invoke this remote',0); end;
1312
    
1313
    if (r == 1) then
1314
        key(...);
1315
    elseif (r == 2) then
1316
        BDown(...);
1317
    elseif (r == 3) then
1318
        s();
1319
    elseif (r == 4) then
1320
        ds();
1321
    elseif (r == 5) then
1322
    keyup(...);
1323
    end;
1324
end;
1325-
]===], owner.Character):WaitForChild 'S';
1325+
]===], owner.Character);
1326
1327
b=Instance.new("HopperBin");
1328
b.Name = "Lightsaber";
1329
b.Parent = owner.Backpack;
1330-
print(b.Name);
1330+
1331
b.Selected:Connect(function(m) 
1332
	
1333
	r:InvokeServer(3);
1334
	
1335
	m.KeyDown:Connect(function(k)
1336
		if (k ~= 'e') then return end;
1337
		r:InvokeServer(1,k);
1338
		if (k ~= 'q') then return end;
1339
		r:InvokeServer(1,k);
1340
		if (k ~= 'f') then return end;
1341
		r:InvokeServer(1,k);
1342
		if (k ~= 'r') then return end;
1343
		r:InvokeServer(1,k);
1344
		if (k ~= 't') then return end;
1345
		r:InvokeServer(1,k);
1346
		if (k ~= 'z') then return end;
1347
		r:InvokeServer(1,k);
1348
	end);
1349
	m.Button1Down:Connect(function()
1350
		r:InvokeServer(2,m.Hit);
1351
	end);
1352
	m.KeyUp:Connect(function(k)
1353
		
1354
		r:InvokeServer(5,k);
1355
	end);
1356
end);
1357
1358
b.Deselected:Connect (function()
1359
	r:InvokeServer (4);
1360
end);