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--//====================================================\\--
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--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
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5
6
7
wait(0.2)
8
9
10
--https://github.com/Mokiros/roblox-FE-compatibility
11
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
12
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
13
local RealPlayer = Player
14
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
15
Player = game:GetService("Players").LocalPlayer
16
PlayerGui = Player.PlayerGui
17
Cam = workspace.CurrentCamera
18
Backpack = Player.Backpack
19
Character = Player.Character
20
Humanoid = Character.Humanoid
21
Mouse = Player:GetMouse()
22
RootPart = Character["HumanoidRootPart"]
23
Torso = Character["Torso"]
24
Head = Character["Head"]
25
RightArm = Character["Right Arm"]
26
LeftArm = Character["Left Arm"]
27
RightLeg = Character["Right Leg"]
28
LeftLeg = Character["Left Leg"]
29
RootJoint = RootPart["RootJoint"]
30
Neck = Torso["Neck"]
31
RightShoulder = Torso["Right Shoulder"]
32
LeftShoulder = Torso["Left Shoulder"]
33
RightHip = Torso["Right Hip"]
34
LeftHip = Torso["Left Hip"]
35
local sick = Instance.new("Sound",Character)
36-
sick.SoundId = "rbxassetid://329896322"
36+
sick.SoundId = "rbxassetid://1873219898"
37
sick.Looped = true
38
sick.Pitch = 1
39
sick.Volume = 2
40
sick:Play()
41
42
IT = Instance.new
43
CF = CFrame.new
44
VT = Vector3.new
45
RAD = math.rad
46
C3 = Color3.new
47
UD2 = UDim2.new
48
BRICKC = BrickColor.new
49
ANGLES = CFrame.Angles
50
EULER = CFrame.fromEulerAnglesXYZ
51
COS = math.cos
52
ACOS = math.acos
53
SIN = math.sin
54
ASIN = math.asin
55
ABS = math.abs
56
MRANDOM = math.random
57
FLOOR = math.floor
58
59
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
60
	local NEWMESH = IT(MESH)
61
	if MESH == "SpecialMesh" then
62
		NEWMESH.MeshType = MESHTYPE
63
		if MESHID ~= "nil" and MESHID ~= "" then
64
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
65
		end
66
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
67
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
68
		end
69
	end
70
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
71
	NEWMESH.Scale = SCALE
72
	NEWMESH.Parent = PARENT
73
	return NEWMESH
74
end
75
76
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
77
	local NEWPART = IT("Part")
78
	NEWPART.formFactor = FORMFACTOR
79
	NEWPART.Reflectance = REFLECTANCE
80
	NEWPART.Transparency = TRANSPARENCY
81
	NEWPART.CanCollide = false
82
	NEWPART.Locked = true
83
	NEWPART.Anchored = true
84
	if ANCHOR == false then
85
		NEWPART.Anchored = false
86
	end
87
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
88
	NEWPART.Name = NAME
89
	NEWPART.Size = SIZE
90
	NEWPART.Position = Torso.Position
91
	NEWPART.Material = MATERIAL
92
	NEWPART:BreakJoints()
93
	NEWPART.Parent = PARENT
94
	return NEWPART
95
end
96
97
--//=================================\\
98
--||		  CUSTOMIZATION
99
--\\=================================//
100
101
Player_Size = 1 --Size of the player.
102
Animation_Speed = 3
103
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
104
105
local Speed = 16
106
local Effects2 = {}
107
108
--//=================================\\
109
--|| 	  END OF CUSTOMIZATION
110
--\\=================================//
111
112
	local function weldBetween(a, b)
113
	    local weldd = Instance.new("ManualWeld")
114
	    weldd.Part0 = a
115
	    weldd.Part1 = b
116
	    weldd.C0 = CFrame.new()
117
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
118
	    weldd.Parent = a
119
	    return weldd
120
	end
121
122
function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
123
local acs = Instance.new("Part")
124
acs.CanCollide = false
125
acs.Anchored = false
126
acs.Size = Vector3.new(0,0,0)
127
acs.CFrame = attachmentpart.CFrame
128
acs.Parent = Character
129
acs.BrickColor = color
130
    local meshs = Instance.new("SpecialMesh")
131
    meshs.MeshId = mesh
132
    meshs.TextureId = texture
133
    meshs.Parent = acs
134
    meshs.Scale = scale
135
    meshs.Offset = offset
136
weldBetween(attachmentpart,acs)
137
end
138
139
function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
140
if TYPE == "Gem" then
141
	local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
142
	acs.Anchored = false
143
    acs.CanCollide = false
144
	acs.CFrame = PART.CFrame
145
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
146
weldBetween(PART,acs)
147
elseif TYPE == "Skull" then
148
	local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
149
	acs.Anchored = false
150
    acs.CanCollide = false
151
	acs.CFrame = PART.CFrame
152
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
153
weldBetween(PART,acs)
154
elseif TYPE == "Eye" then
155
	local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
156
	acs.Anchored = false
157
    acs.CanCollide = false
158
	acs.CFrame = PART.CFrame
159
	local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
160
weldBetween(PART,acs)
161
end
162
end
163
164
--//=================================\\
165
--|| 	      USEFUL VALUES
166
--\\=================================//
167
168
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
169
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
170
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
171
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
172
local CHANGEDEFENSE = 0
173
local CHANGEDAMAGE = 0
174
local CHANGEMOVEMENT = 0
175
local ANIM = "Idle"
176
local ATTACK = false
177
local ATTACK2 = false
178
local EQUIPPED = false
179
local HOLD = false
180
local COMBO = 1
181
local Rooted = false
182
local SINE = 0
183
local KEYHOLD = false
184
local CHANGE = 2 / Animation_Speed
185
local WALKINGANIM = false
186
local WALK = 0
187
local VALUE1 = false
188
local VALUE2 = false
189
local ROBLOXIDLEANIMATION = IT("Animation")
190
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
191
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
192
--ROBLOXIDLEANIMATION.Parent = Humanoid
193
local WEAPONGUI = IT("ScreenGui", PlayerGui)
194
WEAPONGUI.Name = "Weapon GUI"
195
local Weapon = IT("Model")
196
Weapon.Name = "Adds"
197
local Effects = IT("Folder", Weapon)
198
Effects.Name = "Effects"
199
local ANIMATOR = Humanoid.Animator
200
local ANIMATE = Character.Animate
201
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
202
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
203
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
204
local HITBLOCKSOUNDS = {"199148933", "199148947"}
205
local UNANCHOR = true
206
207
local SKILLTEXTCOLOR = BRICKC"Dark indigo".Color
208
209
--//=================================\\
210
--\\=================================//
211
212
213
--//=================================\\
214
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
215
--\\=================================//
216
217
ArtificialHB = Instance.new("BindableEvent", script)
218
ArtificialHB.Name = "ArtificialHB"
219
220
script:WaitForChild("ArtificialHB")
221
222
frame = Frame_Speed
223
tf = 0
224
allowframeloss = false
225
tossremainder = false
226
lastframe = tick()
227
script.ArtificialHB:Fire()
228
229
game:GetService("RunService").Heartbeat:connect(function(s, p)
230
	tf = tf + s
231
	if tf >= frame then
232
		if allowframeloss then
233
			script.ArtificialHB:Fire()
234
			lastframe = tick()
235
		else
236
			for i = 1, math.floor(tf / frame) do
237
				script.ArtificialHB:Fire()
238
			end
239
		lastframe = tick()
240
		end
241
		if tossremainder then
242
			tf = 0
243
		else
244
			tf = tf - frame * math.floor(tf / frame)
245
		end
246
	end
247
end)
248
249
--//=================================\\
250
--\\=================================//
251
252
253
254
255
256
--//=================================\\
257
--|| 	      SOME FUNCTIONS
258
--\\=================================//
259
260
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
261
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
262
end
263
264
function PositiveAngle(NUMBER)
265
	if NUMBER >= 0 then
266
		NUMBER = 0
267
	end
268
	return NUMBER
269
end
270
271
function NegativeAngle(NUMBER)
272
	if NUMBER <= 0 then
273
		NUMBER = 0
274
	end
275
	return NUMBER
276
end
277
278
function Swait(NUMBER)
279
	if NUMBER == 0 or NUMBER == nil then
280
		ArtificialHB.Event:wait()
281
	else
282
		for i = 1, NUMBER do
283
			ArtificialHB.Event:wait()
284
		end
285
	end
286
end
287
288
function QuaternionFromCFrame(cf)
289
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
290
	local trace = m00 + m11 + m22
291
	if trace > 0 then 
292
		local s = math.sqrt(1 + trace)
293
		local recip = 0.5 / s
294
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
295
	else
296
		local i = 0
297
		if m11 > m00 then
298
			i = 1
299
		end
300
		if m22 > (i == 0 and m00 or m11) then
301
			i = 2
302
		end
303
		if i == 0 then
304
			local s = math.sqrt(m00 - m11 - m22 + 1)
305
			local recip = 0.5 / s
306
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
307
		elseif i == 1 then
308
			local s = math.sqrt(m11 - m22 - m00 + 1)
309
			local recip = 0.5 / s
310
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
311
		elseif i == 2 then
312
			local s = math.sqrt(m22 - m00 - m11 + 1)
313
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
314
		end
315
	end
316
end
317
 
318
function QuaternionToCFrame(px, py, pz, x, y, z, w)
319
	local xs, ys, zs = x + x, y + y, z + z
320
	local wx, wy, wz = w * xs, w * ys, w * zs
321
	local xx = x * xs
322
	local xy = x * ys
323
	local xz = x * zs
324
	local yy = y * ys
325
	local yz = y * zs
326
	local zz = z * zs
327
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
328
end
329
 
330
function QuaternionSlerp(a, b, t)
331
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
332
	local startInterp, finishInterp;
333
	if cosTheta >= 0.0001 then
334
		if (1 - cosTheta) > 0.0001 then
335
			local theta = ACOS(cosTheta)
336
			local invSinTheta = 1 / SIN(theta)
337
			startInterp = SIN((1 - t) * theta) * invSinTheta
338
			finishInterp = SIN(t * theta) * invSinTheta
339
		else
340
			startInterp = 1 - t
341
			finishInterp = t
342
		end
343
	else
344
		if (1 + cosTheta) > 0.0001 then
345
			local theta = ACOS(-cosTheta)
346
			local invSinTheta = 1 / SIN(theta)
347
			startInterp = SIN((t - 1) * theta) * invSinTheta
348
			finishInterp = SIN(t * theta) * invSinTheta
349
		else
350
			startInterp = t - 1
351
			finishInterp = t
352
		end
353
	end
354
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
355
end
356
357
function Clerp(a, b, t)
358
	local qa = {QuaternionFromCFrame(a)}
359
	local qb = {QuaternionFromCFrame(b)}
360
	local ax, ay, az = a.x, a.y, a.z
361
	local bx, by, bz = b.x, b.y, b.z
362
	local _t = 1 - t
363
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
364
end
365
366
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
367
	local frame = IT("Frame")
368
	frame.BackgroundTransparency = TRANSPARENCY
369
	frame.BorderSizePixel = BORDERSIZEPIXEL
370
	frame.Position = POSITION
371
	frame.Size = SIZE
372
	frame.BackgroundColor3 = COLOR
373
	frame.BorderColor3 = BORDERCOLOR
374
	frame.Name = NAME
375
	frame.Parent = PARENT
376
	return frame
377
end
378
379
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
380
	local label = IT("TextLabel")
381
	label.BackgroundTransparency = 1
382
	label.Size = UD2(1, 0, 1, 0)
383
	label.Position = UD2(0, 0, 0, 0)
384
	label.TextColor3 = TEXTCOLOR
385
	label.TextStrokeTransparency = STROKETRANSPARENCY
386
	label.TextTransparency = TRANSPARENCY
387
	label.FontSize = TEXTFONTSIZE
388
	label.Font = TEXTFONT
389
	label.BorderSizePixel = BORDERSIZEPIXEL
390
	label.TextScaled = false
391
	label.Text = TEXT
392
	label.Name = NAME
393
	label.Parent = PARENT
394
	return label
395
end
396
397
function NoOutlines(PART)
398
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
399
end
400
401
402
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
403
	local NEWWELD = IT(TYPE)
404
	NEWWELD.Part0 = PART0
405
	NEWWELD.Part1 = PART1
406
	NEWWELD.C0 = C0
407
	NEWWELD.C1 = C1
408
	NEWWELD.Parent = PARENT
409
	return NEWWELD
410
end
411
412
function CreateSound(ID, PARENT, VOLUME, PITCH)
413
	local NEWSOUND = nil
414
	coroutine.resume(coroutine.create(function()
415
		NEWSOUND = IT("Sound", PARENT)
416
		NEWSOUND.Volume = VOLUME
417
		NEWSOUND.Pitch = PITCH
418
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
419
		Swait()
420
		NEWSOUND:play()
421
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
422
	end))
423
	return NEWSOUND
424
end
425
426
function CFrameFromTopBack(at, top, back)
427
	local right = top:Cross(back)
428
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
429
end
430
431
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
432
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
433
	local mesh = IT("SpecialMesh",wave)
434
	mesh.MeshType = "Sphere"
435
	mesh.Scale = SIZE
436
	mesh.Offset = VT(0,0,0)
437
	wave.CFrame = CFRAME
438
	coroutine.resume(coroutine.create(function(PART)
439
		for i = 1, WAIT do
440
			Swait()
441
			mesh.Scale = mesh.Scale + GROW
442
			wave.Transparency = wave.Transparency + (1/WAIT)
443
			if wave.Transparency > 0.99 then
444
				wave:remove()
445
			end
446
		end
447
	end))
448
end
449
450
function MakeForm(PART,TYPE)
451
	if TYPE == "Cyl" then
452
		local MSH = IT("CylinderMesh",PART)
453
	elseif TYPE == "Ball" then
454
		local MSH = IT("SpecialMesh",PART)
455
		MSH.MeshType = "Sphere"
456
	elseif TYPE == "Wedge" then
457
		local MSH = IT("SpecialMesh",PART)
458
		MSH.MeshType = "Wedge"
459
	end
460
end
461
462
function CheckTableForString(Table, String)
463
	for i, v in pairs(Table) do
464
		if string.find(string.lower(String), string.lower(v)) then
465
			return true
466
		end
467
	end
468
	return false
469
end
470
471
function CheckIntangible(Hit)
472
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
473
	if Hit and Hit.Parent then
474
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
475
			return true
476
		end
477
	end
478
	return false
479
end
480
481
Debris = game:GetService("Debris")
482
483
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
484
	local Direction = CFrame.new(StartPos, Vec).lookVector
485
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
486
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
487
	if RayHit and CheckIntangible(RayHit) then
488
		if DelayIfHit then
489
			wait()
490
		end
491
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
492
	end
493
	return RayHit, RayPos, RayNormal
494
end
495
496
function turnto(position)
497
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
498
end
499
500
--//=================================\\
501
--|| 			SPEECH
502
--\\=================================//
503
504
function chatfunc(text,waitt)
505
local chat = coroutine.wrap(function()
506
if Character:FindFirstChild("TalkingBillBoard")~= nil then
507
Character:FindFirstChild("TalkingBillBoard"):destroy()
508
end
509
local naeeym2 = Instance.new("BillboardGui",Character)
510
naeeym2.Size = UDim2.new(0,100,0,40)
511
naeeym2.StudsOffset = Vector3.new(0,5,0)
512
naeeym2.Adornee = Character.Head
513
naeeym2.Name = "TalkingBillBoard"
514
naeeym2.AlwaysOnTop = true
515
local tecks2 = Instance.new("TextLabel",naeeym2)
516
tecks2.BackgroundTransparency = 1
517
tecks2.BorderSizePixel = 0
518
tecks2.Text = ""
519
tecks2.Font = "SciFi"
520
tecks2.TextSize = 30
521
tecks2.TextStrokeTransparency = 1
522
tecks2.TextColor3 = SKILLTEXTCOLOR
523
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
524
tecks2.Size = UDim2.new(1,0,0.5,0)
525
for i = 1,string.len(text),1 do
526
tecks2.Text = string.sub(text,1,i)
527
Swait()
528
end
529
wait(waitt)
530
coroutine.resume(coroutine.create(function()
531
	for i = 1, 10 do
532
		tecks2.TextTransparency = tecks2.TextTransparency + 0.1
533
		Swait()
534
	end
535
	naeeym2:Destroy()
536
end))
537
end)
538
chat()
539
end
540
541
--//=================================\\
542
--||	     WEAPON CREATION
543
--\\=================================//
544
545
function CreateNeonCircle(ATTACHPART,POSITION,SIZE,DOESSPIN,COLOR,MATERIAL,THICKNESS,WIDTH)
546
	local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
547
	for i = 1, 45 do
548
		local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*0.65),false)
549
		local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*8), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
550
	end
551
	local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
552
	coroutine.resume(coroutine.create(function()
553
		if DOESSPIN == true then
554
			while true do
555
				wait()
556
				PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE*2), RAD(0)), 1)
557
			end
558
		end
559
	end))
560
end
561
562
local Portal = CreatePart(3, Weapon, "Neon", 0, 1, "Dark indigo", "Handle", VT(1,0,1),false)
563
CreateMesh("BlockMesh", Portal, "", "", "", VT(6,0,6), VT(0,0,0))
564
local portalweld = CreateWeldOrSnapOrMotor("Weld", Portal, RootPart, Portal, CF(1.6 * Player_Size, 1.6 * Player_Size, 2.4 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-25)), CF(0, 0, 0))
565
local decal = IT("Decal",Portal)
566
decal.Face = "Top"
567
decal.Texture = "http://www.roblox.com/asset/?id=920995744"
568
local decal = IT("Decal",Portal)
569
decal.Face = "Bottom"
570
decal.Texture = "http://www.roblox.com/asset/?id=920995744"
571
local limb1a = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
572
local mesh = Instance.new("SpecialMesh",limb1a)
573
mesh.MeshType = "Sphere"
574
limb1a.Name = "Right Arm 01"
575
576
CreateNeonCircle(limb1a,CF(0,0,0.2),0.4,true,"Dark indigo","Neon",0.1,0.1)
577
578
local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
579
LIMB.Name = "Right Arm part"
580
MakeForm(LIMB,"Ball")
581
local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
582
local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
583
LIMB.Name = "Right Arm part"
584
MakeForm(LIMB,"Ball")
585
local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
586
local LIMB = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
587
LIMB.Name = "Right Arm part"
588
MakeForm(LIMB,"Ball")
589
CreateNeonCircle(LIMB,CF(0,0,0.2),0.4,true,"Dark indigo","Neon",0.1,0.4)
590
CreateNeonCircle(LIMB,CF(0,0,0.2),0.4,true,"Really black","SmoothPlastic",0.3,0.3)
591
local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
592
593
local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, RootPart, limb1a, CF(4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
594
local limb1b = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
595
local mesh = Instance.new("SpecialMesh",limb1b)
596
mesh.MeshType = "Sphere"
597
limb1b.Name = "Right Arm 02"
598
599
CreateNeonCircle(limb1b,CF(0,0,0),0.6,false,"Dark indigo","Neon",0.1,0.5)
600
CreateNeonCircle(limb1b,CF(0,0,0),0.6,false,"Really black","SmoothPlastic",0.4,0.4)
601
602
CreateNeonCircle(limb1b,CF(0,0.5,0.13),0.5,true,"Dark indigo","Neon",0.05,0.3)
603
CreateNeonCircle(limb1b,CF(0,0.5,0.13),0.5,true,"Really black","SmoothPlastic",0.2,0.2)
604
605
CreateNeonCircle(limb1b,CF(0,-0.5,-0.13),0.5,true,"Dark indigo","Neon",0.05,0.3)
606
CreateNeonCircle(limb1b,CF(0,-0.5,-0.13),0.5,true,"Really black","SmoothPlastic",0.2,0.2)
607
608
local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
609
LIMB.Name = "Right Arm part"
610
MakeForm(LIMB,"Ball")
611
local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
612
local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false)
613
LIMB.Name = "Right Arm part"
614
MakeForm(LIMB,"Ball")
615
local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
616
local LIMB = CreatePart(3, Weapon, "Neon", 0, 1, "Dark indigo", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
617
LIMB.Name = "Right Arm part"
618
MakeForm(LIMB,"Ball")
619
CreateNeonCircle(LIMB,CF(0,0,-0.2),0.4,true,"Dark indigo","Neon",0.1,0.4)
620
CreateNeonCircle(LIMB,CF(0,0,-0.2),0.4,true,"Really black","SmoothPlastic",0.3,0.3)
621
local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
622
623
local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
624
local limb1c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false)
625
local mesh = Instance.new("SpecialMesh",limb1c)
626
mesh.MeshType = "Sphere"
627
limb1c.Name = "Right Arm 03"
628
629
local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
630
local mesh = Instance.new("SpecialMesh",part)
631
mesh.MeshType = "FileMesh"
632
mesh.MeshId = "rbxassetid://218516421"
633
mesh.Scale = VT(8,8,8)
634
local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
635
636
CreateNeonCircle(limb1c,CF(0,-1,-0.1),1,true,"Dark indigo","Neon",0.1,0.1)
637
CreateNeonCircle(limb1c,CF(0,0,0),1.2,false,"Really black","SmoothPlastic",0.3,0.3)
638
CreateNeonCircle(limb1c,CF(0,1,-0.3),1,true,"Dark indigo","Neon",0.1,0.1)
639
640
local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
641
642
local hand1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
643
local mesh = Instance.new("SpecialMesh",hand1)
644
mesh.MeshType = "FileMesh"
645
mesh.MeshId = "rbxassetid://549645787"
646
mesh.Scale = VT(6,6,6)
647
mesh.Offset = VT(0,0,-0.5)
648
local handweld1 = CreateWeldOrSnapOrMotor("Weld", limb1c, hand1, limb1c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
649
650
for _, c in pairs(Weapon:GetChildren()) do
651
	if c.ClassName == "Part" then
652
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
653
		if c.Material ~= Enum.Material.Neon then
654
			c.Color = C3(0,0,0)
655
		end
656
	end
657
end
658
659
Weapon.Parent = Character
660
661
Humanoid.Died:connect(function()
662
	ATTACK = true
663
end)
664
665
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
666
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
667
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
668
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
669
670
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Bomb", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 1")
671
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Aero Smash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 2")
672
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Driller", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 3")
673
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Void's Wrath", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 4")
674
675
--//=================================\\
676
--||	     DAMAGE FUNCTIONS
677
--\\=================================//
678
679
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
680
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
681
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
682
	local BODYGYRO = IT("BodyGyro", STATPART)
683
	local BODYPOSITION = IT("BodyPosition", STATPART)
684
	BODYPOSITION.P = 2000
685
	BODYPOSITION.D = 100
686
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
687
	BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
688
	game:GetService("Debris"):AddItem(STATPART ,5)
689
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
690
	BILLBOARDGUI.Adornee = STATPART
691
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
692
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
693
	BILLBOARDGUI.AlwaysOnTop = false
694
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
695
	TEXTLABEL.BackgroundTransparency = 1
696
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
697
	TEXTLABEL.Text = TEXT
698
	TEXTLABEL.Font = "SciFi"
699
	TEXTLABEL.FontSize="Size42"
700
	TEXTLABEL.TextColor3 = COLOR
701
	TEXTLABEL.TextStrokeTransparency = 1
702
	TEXTLABEL.TextScaled = true
703
	TEXTLABEL.TextWrapped = true
704
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
705
		if LABELTYPE == "Normal" then
706
			for i = 1, 30 do
707
				Swait()
708
				STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
709
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
710
			end
711
		elseif LABELTYPE == "Debuff" then
712
			for i = 1, 30 do
713
				Swait()
714
				STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
715
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
716
			end
717
		elseif LABELTYPE == "Shock" then
718
			local ORIGIN = STATPART.Position
719
			for i = 1, 30 do
720
				Swait()
721
				STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
722
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
723
			end
724
		end
725
		THEPART.Parent = nil
726
	end),STATPART, BODYPOSITION, TEXTLABEL)
727
end
728
729
--//=================================\\
730
--||			DAMAGING
731
--\\=================================//
732
733
function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
734
	if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
735
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
736
		local dmg = math.random(min,max)
737
		if humanoid.Health > 0 then
738
			if beserk == true then
739
				humanoid.Health = 0
740
			else
741
				CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
742
				hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
743
				if math.random(1,100) < critrate+1 then
744
					humanoid.Health = humanoid.Health - dmg*critmultiplier
745
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
746
				else
747
					humanoid.Health = humanoid.Health - dmg
748
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
749
				end
750
				local defence = Instance.new("BoolValue",hit.Parent)
751
				defence.Name = ("HitBy"..Player.Name)
752
				game:GetService("Debris"):AddItem(defence, 0.5)
753
			end
754
		end
755
	end
756
end
757
758
function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
759
	local dmg = math.random(min,max)
760
	for i,v in ipairs(workspace:GetChildren()) do
761
	if v:FindFirstChild("HitBy"..Player.Name) == nil then
762
		local body = v:GetChildren()
763
			for part = 1, #body do
764
				if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
765
					if(body[part].Position - position).Magnitude < radius then
766
						if v.ClassName == "Model" then
767
							if v:FindFirstChild("Humanoid") then
768
								if v.Humanoid.Health ~= 0 then
769
									if CanBeDodgedByJumping == true then
770
										if body[part].Position.Y < position.Y+5 then
771
											if math.random(1,100) < critrate+1 then
772
												v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
773
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
774
											else
775
												v.Humanoid.Health = v.Humanoid.Health - dmg
776
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
777
											end
778
											local defence = Instance.new("BoolValue",v)
779
											defence.Name = ("HitBy"..Player.Name)
780
											game:GetService("Debris"):AddItem(defence, 0.5)
781
										end
782
									else
783
										if beserk == true then
784
											v.Humanoid.Health = 0
785
										end
786
										if math.random(1,100) < critrate+1 then
787
											v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
788
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
789
										else
790
											v.Humanoid.Health = v.Humanoid.Health - dmg
791
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
792
										end
793
										local defence = Instance.new("BoolValue",v)
794
										defence.Name = ("HitBy"..Player.Name)
795
										game:GetService("Debris"):AddItem(defence, 0.5)
796
									end
797
								end
798
							end
799
						end
800
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
801
					end
802
				end
803
			end
804
			if v.ClassName == "Part" then
805
				if v.Anchored == false and (v.Position - position).Magnitude < radius then
806
					v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
807
				end
808
			end
809
		end
810
	end
811
end
812
813
function AoEStun(POS,RANGE,LAST)
814
	for i,v in ipairs(workspace:GetChildren()) do
815
	if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
816
		local body = v:GetChildren()
817
			for part = 1, #body do
818
				if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
819
					if(body[part].Position - POS).Magnitude < RANGE then
820
						if v.ClassName == "Model" then
821
							if v:FindFirstChild("Humanoid") then
822
								if v.Humanoid.Health ~= 0 then
823
									Stun(v.Humanoid,LAST)
824
									local defence = Instance.new("BoolValue",v)
825
									defence.Name = ("StunnedBy"..Player.Name)
826
									game:GetService("Debris"):AddItem(defence, 0.1)
827
								end
828
							end
829
						end
830
					end
831
				end
832
			end
833
		end
834
	end
835
end
836
837
function Stun(HUMANOID,LAST)
838
	if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
839
		HUMANOID.PlatformStand = true
840
		local defence = Instance.new("BoolValue",HUMANOID.Parent)
841
		defence.Name = ("StunnedBy"..Player.Name)
842
		game:GetService("Debris"):AddItem(defence, LAST)
843
		if HUMANOID.Parent:FindFirstChild("Head") then
844
			StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
845
		end
846
		coroutine.resume(coroutine.create(function()
847
			Swait(LAST*100)
848
			HUMANOID.PlatformStand = false
849
		end))
850
	end
851
end
852
853
function Poison(HUMANOID,LAST,DAMAGE)
854
	if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
855
		local defence = Instance.new("BoolValue",HUMANOID.Parent)
856
		defence.Name = ("PoisonedBy"..Player.Name)
857
		game:GetService("Debris"):AddItem(defence, LAST)
858
		coroutine.resume(coroutine.create(function()
859
			for i = 1, LAST/2 do
860
				if HUMANOID.Parent:FindFirstChild("Head") then
861
					StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0))
862
				end
863
				Swait(2)
864
				HUMANOID.Health = HUMANOID.Health - DAMAGE
865
			end
866
		end))
867
	end
868
end
869
870
function killnearest(position,range,maxstrength)
871
	for i,v in ipairs(workspace:GetChildren()) do
872
	local body = v:GetChildren()
873
		for part = 1, #body do
874
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
875
				if(body[part].Position - position).Magnitude < range then
876
					if v.ClassName == "Model" then
877
						v:BreakJoints()
878
					end
879
					--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
880
					body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
881
				end
882
			end
883
		end
884
		if v.ClassName == "Part" then
885
			if v.Anchored == false and (v.Position - position).Magnitude < range then
886
				--table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
887
				v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
888
			end
889
		end
890
	end
891
end
892
893
--//=================================\\
894
--||	ATTACK FUNCTIONS AND STUFF
895
--\\=================================//
896
897
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
898
	if FLOOR ~= nil then
899
		coroutine.resume(coroutine.create(function()
900
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
901
			PART.CFrame = CF(POSITION)
902
			for i = 1, 45 do
903
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
904
				RingPiece.Material = FLOOR.Material
905
				RingPiece.Color = FLOOR.Color
906
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
907
				coroutine.resume(coroutine.create(function()
908
					Swait(SWAIT)
909
					RingPiece.Anchored = false
910
				end))
911
			end
912
			PART:remove()
913
		end))
914
	end
915
end
916
917
function CreateFlyingDebree()
918
end
919
920
function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
921
	if DoesCourontine == false then
922
		local Direction = CF(Part.Position,ToLocation)
923
		local Distance = (Part.Position - ToLocation).magnitude
924
		for i = 1, AmountOfTime do
925
			Swait()
926
			Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
927
			Direction = Part.CFrame
928
		end
929
	elseif DoesCourontine == true then
930
		coroutine.resume(coroutine.create(function()
931
			local Direction = CF(Part.Position,ToLocation)
932
			local Distance = (Part.Position - ToLocation).magnitude
933
			for i = 1, AmountOfTime do
934
				Swait()
935
				Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
936
				Direction = Part.CFrame
937
			end
938
		end))
939
	end
940
end
941
942
function AttackTemplate()
943
	ATTACK = true
944
	Rooted = false
945
	for i=0, 1, 0.1 / Animation_Speed do
946
		Swait()
947
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
948
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
949
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
950
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
951
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
952
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
953
	end
954
	ATTACK = false
955
	Rooted = false
956
end
957
958
function AttackTemplate2()
959
	ATTACK2 = true
960
	Rooted = false
961
	for i=0, 1, 0.1 / Animation_Speed do
962
		Swait()
963
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
964
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-35)), 0.4 / Animation_Speed)
965
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
966
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
967
	end
968
	ATTACK2 = false
969
	Rooted = false
970
end
971
972
function Strike1()
973
	ATTACK2 = true
974
	Rooted = false
975
	for i=0, 1, 0.1 / Animation_Speed do
976
		Swait()
977
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
978
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(5), RAD(8), RAD(-75)), 0.4 / Animation_Speed)
979
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
980
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
981
	end
982
	CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], hand1, 2, 1)
983
	for i=0, 0.3, 0.1 / Animation_Speed do
984
		Swait()
985
		AoEDamage(limb1a.Position,10,25,35,12,false,2,2,false)
986
		AoEDamage(limb1b.Position,10,25,35,12,false,2,2,false)
987
		AoEDamage(hand1.Position,10,25,35,12,false,2,2,false)
988
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
989
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
990
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-50), RAD(15), RAD(0)), 1 / Animation_Speed)
991
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
992
	end
993
	for i=0, 0.3, 0.1 / Animation_Speed do
994
		Swait()
995
		AoEDamage(limb1a.Position,10,25,35,12,false,2,2,false)
996
		AoEDamage(limb1b.Position,10,25,35,12,false,2,2,false)
997
		AoEDamage(hand1.Position,10,25,35,12,false,2,2,false)
998
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
999
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
1000
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60), RAD(15), RAD(0)), 1 / Animation_Speed)
1001
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1002
	end
1003
	ATTACK2 = false
1004
	Rooted = false
1005
end
1006
1007
function Taunt()
1008
	CreateSound("159882644", Head, 10, 1)
1009
	ATTACK = true
1010
	ATTACK2 = true
1011
	Rooted = true
1012
	for i=0, 5, 0.1 / Animation_Speed do
1013
		Swait()
1014
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1015
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
1016
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1017
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
1018
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1019
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1020
1021
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-15), RAD(8), RAD(-40)), 0.7 / Animation_Speed)
1022
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-50), RAD(15), RAD(0)), 0.7 / Animation_Speed)
1023
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1024
	end
1025
	ATTACK = false
1026
	ATTACK2 = false
1027
	Rooted = false
1028
end
1029
1030
function VoidBomb()
1031
	ATTACK2 = true
1032
	Rooted = false
1033
	for i=0, 1, 0.1 / Animation_Speed do
1034
		Swait()
1035
		turnto(Mouse.Hit.p)
1036
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1037
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
1038
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-50), RAD(15), RAD(0)), 1 / Animation_Speed)
1039
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1040
	end
1041
	local BOMB = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Bomb", VT(0,0,0))
1042
	BOMB.CFrame = hand1.CFrame
1043
	MakeForm(BOMB,"Ball")
1044
	for i = 1, 10 do
1045
		Swait()
1046
		turnto(Mouse.Hit.p)
1047
		BOMB.CFrame = hand1.CFrame
1048
		BOMB.Transparency = BOMB.Transparency - 0.1
1049
		BOMB.Size = BOMB.Size + VT(4/10,4/10,4/10)
1050
	end
1051
	CreateSound("588693156", BOMB, 7, 1)
1052
	coroutine.resume(coroutine.create(function()
1053
		FireArc(BOMB,Mouse.Hit.p,30,10,true)
1054
		local LOOP = 0
1055
		local TRAILCOLORS = {"Dark indigo","Bright violet","Plum"}
1056
		for i = 1, 30 do
1057
			Swait()
1058
			LOOP = LOOP + 1
1059
			if LOOP == 8 then
1060
				LOOP = 0
1061
				MagicSphere(BOMB.Size/1.4,15,BOMB.CFrame,"Really black",VT(0.3,0.3,0.3))
1062
			end
1063
			MagicSphere(VT(1.5,1.5,1.5),35,BOMB.CFrame*CF(MRANDOM(-3,3)/3,MRANDOM(-3,3)/3,MRANDOM(-3,3)/3),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(-(1.5/35),-(1.5/35),-(1.5/35)))
1064
		end
1065
		AoEDamage(BOMB.Position,30,55,85,12,false,2,2,false)
1066
		BOMB.Transparency = 1
1067
		Debris:AddItem(BOMB,10)
1068
		MagicSphere(BOMB.Size/1.4,25,BOMB.CFrame,"Really black",VT(2,2,2))
1069
		MagicSphere(BOMB.Size/1.4,65,BOMB.CFrame,"Really black",VT(0.3,0.3,0.3))
1070
		MagicSphere(BOMB.Size/1.7,65,BOMB.CFrame,"Dark indigo",VT(0.3,0.3,0.3))
1071
		MagicSphere(BOMB.Size,65,BOMB.CFrame,"Dark indigo",VT(0.3,0.3,0.3))
1072
		CreateSound("231917750", BOMB, 10, 1)
1073
		CreateSound("289842971", BOMB, 5, 1.3)
1074
		local HITFLOOR = Raycast(BOMB.Position, (CF(BOMB.Position, BOMB.Position + VT(0, -1, 0))).lookVector, 2, Character)
1075
		CreateDebreeRing(HITFLOOR,BOMB.Position+VT(0,-2,0),2,VT(3,3,3),75)
1076
		for i = 1, 35 do
1077
			MagicSphere(VT(0.2,0.2,0.2),65,CF(BOMB.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,BOMB.Position),"Dark indigo",VT(0.001,0.001,1),0)
1078
		end
1079
	end))
1080
	for i=0, 1, 0.1 / Animation_Speed do
1081
		Swait()
1082
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1083
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1084
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(15), RAD(0)), 1 / Animation_Speed)
1085
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1086
	end
1087
	ATTACK2 = false
1088
	Rooted = false
1089
end
1090
1091
function AeroSmash()
1092
	ATTACK2 = true
1093
	Rooted = false
1094
	for i=0, 1, 0.1 / Animation_Speed do
1095
		Swait()
1096
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1097
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(25), RAD(8), RAD(-35)), 0.4 / Animation_Speed)
1098
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
1099
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1100
	end
1101
	for i=0, 0.3, 0.1 / Animation_Speed do
1102
		Swait()
1103
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1104
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-95), RAD(8), RAD(-35)), 0.4 / Animation_Speed)
1105
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
1106
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1107
	end
1108
	Rooted = true
1109
	ATTACK = true
1110
	local ToLocation = Mouse.Hit.p
1111
	local Direction = CF(RootPart.Position,ToLocation)
1112
	local Distance = (RootPart.Position - ToLocation).magnitude
1113
	local TRAILCOLORS = {"Dark indigo","Bright violet","Plum"}
1114
	for i = 1, 60 do
1115
		Swait()
1116
		MagicSphere(VT(1.5,1.5,1.5),35,RootPart.CFrame*CF(MRANDOM(-3,3)/3,MRANDOM(-3,3)/3,MRANDOM(-3,3)/3),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(-(1.5/35),-(1.5/35),-(1.5/35)))
1117
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1118
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1119
		--RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1120
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1121
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1122
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1123
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1124
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-95), RAD(8), RAD(-35)), 0.4 / Animation_Speed)
1125
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
1126
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1127
		RootPart.CFrame = Direction*CF(0,(0.6)+((30)-((i))),-Distance/60),VT(Mouse.Hit.p.X,RootPart.Position.Y)
1128
		Direction = RootPart.CFrame
1129
	end
1130
	local HITFLOOR = Raycast(RootPart.Position+VT(0,6,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 13, Character)
1131
	CreateDebreeRing(HITFLOOR,RootPart.Position+VT(0,-8,0),5,VT(6,6,6),55)
1132
	CreateDebreeRing(HITFLOOR,RootPart.Position+VT(0,-8,0),7,VT(7,7,7),65)
1133
	CreateDebreeRing(HITFLOOR,RootPart.Position+VT(0,-8,0),9,VT(8,8,8),75)
1134
	CreateSound("289842971", RootPart, 5, 1)
1135
	AoEDamage(RootPart.Position,50,55,85,12,false,2,2,false)
1136
	for i=0, 2, 0.1 / Animation_Speed do
1137
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
1138
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1139
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1140
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1141
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(65)), 0.5 / Animation_Speed)
1142
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1143
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1144
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-45), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
1145
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(15), RAD(0)), 1 / Animation_Speed)
1146
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1147
	end
1148
	Swait(45)
1149
	ATTACK = false
1150
	ATTACK2 = false
1151
	Rooted = false
1152
end
1153
1154
function VoidDriller()
1155
	ATTACK = true
1156
	ATTACK2 = true
1157
	Rooted = true
1158
	local TRAILCOLORS = {"Dark indigo","Bright violet","Plum"}
1159
	CreateSound("233856097", RootPart, 5, 1)
1160
	for i=1, 30 do
1161
		Swait()
1162
		turnto(Mouse.Hit.p)
1163
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
1164
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
1165
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1166
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1167
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1168
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1169
1170
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-35), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
1171
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(15), RAD(0)), 1 / Animation_Speed)
1172
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1173
	end
1174
	CreateSound("588736245", RootPart, 10, 1)
1175
	local HITITEM, HITPOS = Raycast(hand1.Position+VT(0,-2,0), RootPart.CFrame.lookVector, 100, Character)
1176
	if HITITEM ~= nil then
1177
		if HITITEM.Parent:FindFirstChildOfClass("Humanoid") then
1178
			HITITEM.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
1179
			local HITFLOOR = Raycast(HITPOS, (CF(HITPOS, HITPOS + VT(0, -1, 0))).lookVector, 5, HITITEM.Parent)
1180
			CreateDebreeRing(HITFLOOR,HITPOS+VT(0,-6,0),3,VT(7,7,7),35)
1181
			AoEDamage(HITPOS,5,65,75,25,false,2,2,false)
1182
			CreateSound("289842971", HITITEM, 5, 2)
1183
		end
1184
	end
1185
	for i = 1, 45 do
1186
		MagicSphere(VT(0.5,0.5,15),50,CF(RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,15,-15).p,HITPOS),"Dark indigo",VT(0.02,0.02,-0.03))
1187
	end
1188
	local DIST = (hand1.Position - HITPOS).magnitude
1189
	local TotalBeams = math.ceil(DIST / 5)
1190
	local Direction = CFrame.new(HITPOS, hand1.Position).lookVector
1191
	for i = 1, TotalBeams do
1192
		local NewPos = (HITPOS + (Direction * (DIST * (i / TotalBeams))))
1193
		AoEDamage(NewPos,20,25,35,12,false,2,2,false)
1194
		MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0))
1195
		MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0))
1196
		MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0))
1197
		MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0))
1198
	end
1199
	for i=1, 10 do
1200
		Swait()
1201
		RootPart.CFrame = RootPart.CFrame*CF(0,0,1)
1202
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
1203
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
1204
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1205
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1206
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1207
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1208
1209
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-35), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
1210
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(15), RAD(0)), 1 / Animation_Speed)
1211
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1212
	end
1213
	for i=1, 10 do
1214
		Swait()
1215
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
1216
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
1217
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1218
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1219
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1220
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1221
1222
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-35), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
1223
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(15), RAD(0)), 1 / Animation_Speed)
1224
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1225
	end
1226
	ATTACK = false
1227
	ATTACK2 = false
1228
	Rooted = false
1229
end
1230
1231
function VoidsWrath()
1232
	ATTACK = true
1233
	ATTACK2 = true
1234
	Rooted = true
1235
	CreateSound("588734767", RootPart, 5, 0.5)
1236
	local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lavender", "Beam", VT(0,0,0))
1237
	local HITFLOOR, HITPOS = Raycast(hand1.Position, RootPart.CFrame.lookVector, 500, workspace)
1238
	local DIST = (hand1.Position - HITPOS).magnitude
1239
	MakeForm(BEAM,"Cyl")
1240
	for i=1, 100 do
1241
		Swait()
1242
		BEAM.Transparency = BEAM.Transparency - 0.01
1243
		HITFLOOR, HITPOS = Raycast(hand1.Position, RootPart.CFrame.lookVector, 500, workspace)
1244
		DIST = (hand1.Position - HITPOS).magnitude
1245
		BEAM.Size = VT(0.5, DIST, 0.5)
1246
		BEAM.CFrame = CF(hand1.Position, HITPOS) * CFrame.new(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
1247
		MagicSphere(VT(0.2,0.2,2),15,CF(hand1.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,hand1.Position),"Lavender",VT(0.01,0.01,0.01),0)
1248
		MagicSphere(VT(0.2,0.2,2),15,CF(hand1.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,hand1.Position),"Lavender",VT(0.01,0.01,0.01),0)
1249
		MagicSphere(VT(0.2,0.2,2),15,CF(hand1.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,hand1.Position),"Lavender",VT(0.01,0.01,0.01),0)
1250
		MagicSphere(VT(2,2,2),15,RightArm.CFrame*CF(0,-1.3,0),"Lavender",VT(0,0,0))
1251
		turnto(Mouse.Hit.p)
1252
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
1253
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
1254
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1255
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1256
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1257
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1258
1259
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-45), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
1260
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(15), RAD(0)), 1 / Animation_Speed)
1261
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1262
	end
1263
	local POS = hand1.Position
1264
	local CFRAME = RootPart.CFrame
1265
	coroutine.resume(coroutine.create(function()
1266
		for i = 1, 20 do
1267
			BEAM.CFrame = CF(POS, HITPOS) * CFrame.new(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
1268
			CreateSound("588736245", Effects, 0.7, 1)
1269
			local TotalBeams = math.ceil(DIST / 5)
1270
			local Direction = CFrame.new(HITPOS, POS).lookVector
1271
			for i = 1, TotalBeams do
1272
				local NewPos = (HITPOS + (Direction * (DIST * (i / TotalBeams))))
1273
				AoEDamage(NewPos,30,55,85,12,false,2,2,false)
1274
			end
1275
			local BEAM1 = CreatePart(3, Effects, "Neon", 0, 1, "Lavender", "Beam", VT(0.5,DIST,0.5))
1276
			BEAM1.CFrame = BEAM.CFrame
1277
			MakeForm(BEAM1,"Cyl")
1278
			local BEAM2 = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Beam", VT(0.5,DIST,0.5))
1279
			BEAM2.CFrame = BEAM.CFrame
1280
			MakeForm(BEAM2,"Cyl")
1281
			local BEAM3 = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Beam", VT(0.5,DIST,0.5))
1282
			BEAM3.CFrame = BEAM.CFrame
1283
			MakeForm(BEAM3,"Cyl")
1284
			BEAM.Transparency = i/20
1285
			MagicSphere(VT(0.5,0.5,0.5),50,CF(POS),"Lavender",VT(0.2,0.2,0.2))
1286
			MagicSphere(VT(0.5,0.5,0.5),50,CF(POS),"Dark indigo",VT(0.8,0.8,0.8))
1287
			MagicSphere(VT(0.5,0.5,0.5),50,CF(POS),"Dark indigo",VT(1.4,1.4,1.4))
1288
			for i = 1, 45 do
1289
				MagicSphere(VT(0.5,0.5,15),50,CF(CFRAME*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,35,-25).p,BEAM.Position),"Lavender",VT(0.02,0.02,-0.03))
1290
			end
1291
			for i = 1, 45 do
1292
				MagicSphere(VT(0.5,0.5,15),50,CF(CFRAME*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,25,-20).p,BEAM.Position),"Lavender",VT(0.02,0.02,-0.03))
1293
			end
1294
			for i = 1, 45 do
1295
				MagicSphere(VT(0.5,0.5,15),50,CF(CFRAME*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,15,-15).p,BEAM.Position),"Lavender",VT(0.02,0.02,-0.03))
1296
			end
1297
			for i = 1, 50 do
1298
				Swait()
1299
				BEAM1.Size = BEAM1.Size + VT(0.2,0,0.2)
1300
				BEAM2.Size = BEAM2.Size + VT(0.8,0,0.8)
1301
				BEAM3.Size = BEAM3.Size + VT(1.4,0,1.4)
1302
				BEAM1.Transparency = i/50
1303
				BEAM2.Transparency = i/50
1304
				BEAM3.Transparency = i/50
1305
			end
1306
			BEAM1:remove()
1307
			BEAM2:remove()
1308
			BEAM3:remove()
1309
			Swait(2)
1310
		end
1311
		BEAM:remove()
1312
	end))
1313
	ATTACK = false
1314
	ATTACK2 = false
1315
	Rooted = false
1316
end
1317
1318
--//=================================\\
1319
--||	  ASSIGN THINGS TO KEYS
1320
--\\=================================//
1321
1322
function MouseDown(Mouse)
1323
	if ATTACK2 == false and ATTACK == false then
1324
		Strike1()
1325
	end
1326
end
1327
1328
function MouseUp(Mouse)
1329
HOLD = false
1330
end
1331
1332
function KeyDown(Key)
1333
	KEYHOLD = true
1334
	if ATTACK == false and ATTACK2 == false then
1335
		if Key == "z" then
1336
			VoidBomb()
1337
		end
1338
	
1339
		if Key == "b" then
1340
			AeroSmash()
1341
		end
1342
	
1343
		if Key == "c" then
1344
			VoidDriller()
1345
		end
1346
1347
		if Key == "x" then
1348
			VoidsWrath()
1349
		end
1350
	
1351
		if Key == "t" then
1352
			Taunt()
1353
		end
1354
	end
1355
end
1356
1357
function KeyUp(Key)
1358
	KEYHOLD = false
1359
end
1360
1361
	Mouse.Button1Down:connect(function(NEWKEY)
1362
		MouseDown(NEWKEY)
1363
	end)
1364
	Mouse.Button1Up:connect(function(NEWKEY)
1365
		MouseUp(NEWKEY)
1366
	end)
1367
	Mouse.KeyDown:connect(function(NEWKEY)
1368
		KeyDown(NEWKEY)
1369
	end)
1370
	Mouse.KeyUp:connect(function(NEWKEY)
1371
		KeyUp(NEWKEY)
1372
	end)
1373
1374
--//=================================\\
1375
--\\=================================//
1376
1377
1378
function unanchor()
1379
	if UNANCHOR == true then
1380
		g = Character:GetChildren()
1381
		for i = 1, #g do
1382
			if g[i].ClassName == "Part" then
1383
				g[i].Anchored = false
1384
			end
1385
		end
1386
	end
1387
end
1388
1389
1390
--//=================================\\
1391
--||	WRAP THE WHOLE SCRIPT UP
1392
--\\=================================//
1393
1394
Humanoid.Changed:connect(function(Jump)
1395
	if Jump == "Jump" and (Disable_Jump == true) then
1396
		Humanoid.Jump = false
1397
	end
1398
end)
1399
1400
Speed = 45
1401
1402
local FF = IT("ForceField",Character)
1403
FF.Visible = false
1404
1405
while true do
1406
	Swait()
1407
	ANIMATE.Parent = nil
1408
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1409
	IDLEANIMATION:Play()
1410
	SINE = SINE + CHANGE
1411
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1412
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1413
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1414
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1415
	local WALKSPEEDVALUE = 3
1416
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1417
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1418
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1419
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1420
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1421
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1422
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1423
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1424
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1425
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1426
	end
1427
	if ATTACK2 == false then
1428
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1429
		limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8+(5 * COS(SINE / 30))), RAD(-35)), 0.4 / Animation_Speed)
1430
		limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
1431
		limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1432
	end
1433
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1434
		ANIM = "Jump"
1435
		if ATTACK == false then
1436
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1437
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1438
			--RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1439
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1440
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1441
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1442
	    end
1443
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1444
		ANIM = "Fall"
1445
		if ATTACK == false then
1446
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1447
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1448
			--RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1449
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1450
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1451
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1452
		end
1453
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1454
		ANIM = "Idle"
1455
		if ATTACK == false then
1456
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
1457
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1458
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1459
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1460
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(65)), 0.5 / Animation_Speed)
1461
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1462
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1463
		end
1464
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1465
		ANIM = "Walk"
1466
		WALK = WALK + 1 / Animation_Speed
1467
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1468
			WALK = 0
1469
			if WALKINGANIM == true then
1470
				WALKINGANIM = false
1471
			elseif WALKINGANIM == false then
1472
				WALKINGANIM = true
1473
			end
1474
		end
1475
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1476
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1477
		if ATTACK == false then
1478
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1479
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1480
			--PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1481
			--RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1482
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1483
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1484
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1485
		end
1486
	end
1487
	portalweld.C0 = Clerp(portalweld.C0, CF(1.6, 1.6, 2.4) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * ANGLES(RAD(0), RAD(SINE*5), RAD(0)), 1)
1488
	unanchor()
1489
	Humanoid.MaxHealth = "inf"
1490
	Humanoid.Health = "inf"
1491
	if Rooted == false then
1492
		Disable_Jump = false
1493
		Humanoid.WalkSpeed = Speed
1494
	elseif Rooted == true then
1495
		Disable_Jump = true
1496
		Humanoid.WalkSpeed = 0
1497
	end
1498
	Humanoid.Name = "Void"
1499
	Humanoid.PlatformStand = false
1500
end
1501
1502
--//=================================\\
1503
--\\=================================//
1504
1505
1506
1507
1508
1509
--//====================================================\\--
1510
--||			  		 END OF SCRIPT
1511
--\\====================================================//--