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local Player = game:service("Players").LocalPlayer
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local asset = "http://www.roblox.com/asset/?id="
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Stats = {
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Energy = 60,
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MaxEnergy = 120,
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Rage = 120,
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MaxRage = 120,
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}
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pcall(function() Player.Character.WeaponBase:remove() end)
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local Model = Instance.new("Model",Player.Character)
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Model.Name = "WeaponBase"
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local Char = Player.Character
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local Larm = Char["Left Arm"]
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local Rarm = Char["Right Arm"]
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local Lleg = Char["Left Leg"]
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local Rleg = Char["Right Leg"]
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local Torso = Char.Torso
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local Head = Char.Head
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local Activ = false
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local select = false
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local Sit = false
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local Spack = false
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function Part(Name, Parent, Func)
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        local P = Instance.new("Part",Parent)
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        P.Name = Name
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        P.CanCollide = false
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        P.Locked = true
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        if Func ~= nil then
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                Func(P)
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        end
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        return P
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end
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function NewI(Name,Parent,Instanc,Func)
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        local I = Instance.new(Instanc,Parent)
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        I.Name = Name
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        if Func ~= nil then
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                Func(I)
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        end
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        return I
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end
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function Gui(Name,Type,Parent,Func)
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        local G = Instance.new(Type,Parent)
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        G.Name = Name
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        if Func ~= nil then
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                Func(G)
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        end
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        return G
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end
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--Arm welds
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local RP = Part("RarmP",Model,function(v) v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.2) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part1 = v Weld.Part0 = Torso Weld.C1 = CFrame.new(-1.5,-0.5,0) v.Transparency = 0 end)
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local LP = Part("LarmP",Model,function(v) v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.2) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part1 = v Weld.Part0 = Torso Weld.C1 = CFrame.new(1.5,-0.5,0) v.Transparency = 0 end)
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local RlP = Part("RlegP",Model,function(v) v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.2) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part1 = v Weld.Part0 = Torso Weld.C1 = CFrame.new(-0.5,1.5,0) v.Transparency = 0 end)
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local LlP = Part("LlegP",Model,function(v) v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.2) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part1 = v Weld.Part0 = Torso Weld.C1 = CFrame.new(0.5,1.5,0) v.Transparency = 0 end)
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local HP = Part("HeadP",Model,function(v) v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.2) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part1 = v Weld.Part0 = Torso Weld.C1 = CFrame.new(0,-1,0) v.Transparency = 0 end)
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local RW = NewI("RarmW",RP,"Weld",function(v) v.Part1 = RP v.Part0 = nil v.C0 = CFrame.new(0,0.5,0) end)
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local LW = NewI("LarmW",LP,"Weld",function(v) v.Part1 = LP v.Part0 = nil v.C0 = CFrame.new(0,0.5,0) end)
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local RlW = NewI("RlegW",RlP,"Weld",function(v) v.Part1 = RlP v.Part0 = nil v.C0 = CFrame.new(0,0.5,0) end)
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local LlW = NewI("LlegW",LlP,"Weld",function(v) v.Part1 = LlP v.Part0 = nil v.C0 = CFrame.new(0,0.5,0) end)
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local HW = NewI("HeadW",HP,"Weld",function(v) v.Part1 = HP v.Part0 = Head v.C0 = CFrame.new(0,-0.5,0) end)
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local TG = Instance.new("BodyGyro")
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TG.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
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--Prop
63
local HP = Part("HandleP",Model,function(v) v.BrickColor = BrickColor.new("Black") v.formFactor = "Custom" v.Size = Vector3.new(0.25,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = Rarm Weld.C1 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90),0,0) local m = Instance.new("CylinderMesh",v) m.Scale = Vector3.new(1,7.5,1) end)
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local HP2 = Part("Handle2",Model,function(v) v.BrickColor = BrickColor.new("Medium stone grey") v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP Weld.C1 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) local m = Instance.new("BlockMesh",v) m.Scale = Vector3.new(1,7.5,1) end)
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local HP3 = Part("HandleP3",Model,function(v) v.BrickColor = BrickColor.new("Black") v.formFactor = "Custom" v.Size = Vector3.new(0.25,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP Weld.C1 = CFrame.new(0,-0.75,0)*CFrame.Angles(math.rad(90),0,0) local m = Instance.new("CylinderMesh",v) m.Scale = Vector3.new(1,5,1) end)
66
local HP4 = Part("Handle4",Model,function(v) v.BrickColor = BrickColor.new("Medium stone grey") v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP3 Weld.C1 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) local m = Instance.new("BlockMesh",v) m.Scale = Vector3.new(1,5,1) end)
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local HP5 = Part("HandleP5",Model,function(v) v.BrickColor = BrickColor.new("Black") v.formFactor = "Custom" v.Size = Vector3.new(0.25,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP3 Weld.C1 = CFrame.new(0,-0.75,-0.055)*CFrame.Angles(math.rad(11.25),0,0) local m = Instance.new("CylinderMesh",v) m.Scale = Vector3.new(1,3,1) end)
68
local HP6 = Part("Handle6",Model,function(v) v.BrickColor = BrickColor.new("Medium stone grey") v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP5 Weld.C1 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) local m = Instance.new("BlockMesh",v) m.Scale = Vector3.new(1,3,1) end)
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local HP7 = Part("HandleP7",Model,function(v) v.BrickColor = BrickColor.new("Black") v.formFactor = "Custom" v.Size = Vector3.new(0.25,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP5 Weld.C1 = CFrame.new(0,-0.75/1.325,-0.055)*CFrame.Angles(math.rad(11.25),0,0) local m = Instance.new("CylinderMesh",v) m.Scale = Vector3.new(1,3,1) end)
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local HP8 = Part("Handle8",Model,function(v) v.BrickColor = BrickColor.new("Medium stone grey") v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP7 Weld.C1 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) local m = Instance.new("BlockMesh",v) m.Scale = Vector3.new(1,3,1) end)
71
local HP9 = Part("HandleP9",Model,function(v) v.BrickColor = BrickColor.new("Black") v.formFactor = "Custom" v.Size = Vector3.new(0.25,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP Weld.C1 = CFrame.new(0,0.75,0)*CFrame.Angles(math.rad(90),0,0) local m = Instance.new("CylinderMesh",v) m.Scale = Vector3.new(1,5,1) end)
72
local HP10 = Part("Handle10",Model,function(v) v.BrickColor = BrickColor.new("Medium stone grey") v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP9 Weld.C1 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) local m = Instance.new("BlockMesh",v) m.Scale = Vector3.new(1,5,1) end)
73
local HP11 = Part("HandleP11",Model,function(v) v.BrickColor = BrickColor.new("Black") v.formFactor = "Custom" v.Size = Vector3.new(0.25,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP9 Weld.C1 = CFrame.new(0,-0.75,0.055)*CFrame.Angles(math.rad(-11.25),0,0) local m = Instance.new("CylinderMesh",v) m.Scale = Vector3.new(1,3,1) end)
74
local HP12 = Part("Handle12",Model,function(v) v.BrickColor = BrickColor.new("Medium stone grey") v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP11 Weld.C1 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) local m = Instance.new("BlockMesh",v) m.Scale = Vector3.new(1,3,1) end)
75
local HP13 = Part("HandleP13",Model,function(v) v.BrickColor = BrickColor.new("Black") v.formFactor = "Custom" v.Size = Vector3.new(0.25,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP11 Weld.C1 = CFrame.new(0,-0.75/1.325,0.055)*CFrame.Angles(math.rad(-11.25),0,0) local m = Instance.new("CylinderMesh",v) m.Scale = Vector3.new(1,3,1) end)
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local HP14 = Part("Handle14",Model,function(v) v.BrickColor = BrickColor.new("Medium stone grey") v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP13 Weld.C1 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) local m = Instance.new("BlockMesh",v) m.Scale = Vector3.new(1,3,1) end)
77
local HP15 = Part("HandleP13",Model,function(v) v.BrickColor = BrickColor.new("Black") v.formFactor = "Custom" v.Size = Vector3.new(0.25,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP3 Weld.C1 = CFrame.new(0,0.65,-0.2)*CFrame.Angles(math.rad(-45),0,0) local m = Instance.new("CylinderMesh",v) m.Scale = Vector3.new(1,3.301,1) end)
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local HP16 = Part("Handle14",Model,function(v) v.BrickColor = BrickColor.new("Medium stone grey") v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP15 Weld.C1 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) local m = Instance.new("BlockMesh",v) m.Scale = Vector3.new(1,3.3,1) end)
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local HP17 = Part("HandleP17",Model,function(v) v.BrickColor = BrickColor.new("Black") v.formFactor = "Custom" v.Size = Vector3.new(0.25,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP9 Weld.C1 = CFrame.new(0,0.65,0.2)*CFrame.Angles(math.rad(45),0,0) local m = Instance.new("CylinderMesh",v) m.Scale = Vector3.new(1,3.301,1) end)
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local HP18 = Part("Handle18",Model,function(v) v.BrickColor = BrickColor.new("Medium stone grey") v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.25) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP17 Weld.C1 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) local m = Instance.new("BlockMesh",v) m.Scale = Vector3.new(1,3.3,1) end)
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local HP19 = Part("HandleP19",Model,function(v) v.BrickColor = BrickColor.new("Dark stone grey") v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.2) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP17 Weld.C1 = CFrame.new(0,0.325,0)*CFrame.Angles(0,0,0) local m = Instance.new("CylinderMesh",v) m.Scale = Vector3.new(1,0.1,1) end)
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local HP20 = Part("HandleP20",Model,function(v) v.BrickColor = BrickColor.new("Dark stone grey") v.formFactor = "Custom" v.Size = Vector3.new(0.2,0.2,0.2) v:BreakJoints() local Weld = Instance.new("Weld",v) Weld.Part0 = v Weld.Part1 = HP15 Weld.C1 = CFrame.new(0,0.325,0)*CFrame.Angles(0,0,0) local m = Instance.new("CylinderMesh",v) m.Scale = Vector3.new(1,0.1,1) end)
83
--
84
function trail(lastp,p,parent)
85
local trl = Part("trail",parent,function(v) v.Transparency = 0.5 v.BrickColor = BrickColor.new("Medium blue") v.formFactor = "Custom" v.Size = Vector3.new(1.5,(p-lastp).magnitude,1.5) local m = Instance.new("CylinderMesh",v) v.Anchored = true v.CFrame = CFrame.new((p + lastp)/2,lastp)*CFrame.Angles(math.rad(90),0,0) end)
86
        coroutine.wrap(function()
87
        for i = 0, 1, 0.15 do
88
        trl.Mesh.Scale = trl.Mesh.Scale - Vector3.new(0.075,0,0.075)
89
        wait(0.03)
90
        end
91
                trl:remove()
92
        end)()
93
return p
94
end
95
function efct()
96
pcall(function() Model.EFCT:remove() end)
97
local efc = NewI("EFCT",Model,"Model")
98
local pos1 = HP19.Position
99
local pos2 = Vector3.new(math.random(-0.45, 0.45),math.random(-0.45, 0.45),math.random(-0.45, 0.45))+(CFrame.new(pos1+((HP20.Position-pos1)))).p
100
local efc1 = Part("efc1",efc,function(v) v.Transparency = 0.5 v.BrickColor = BrickColor.new("Medium blue") v.formFactor = "Custom" v.Size = Vector3.new(1,1,1) local m = Instance.new("BlockMesh",v) m.Scale = Vector3.new(0.025, 0.025, (pos1 - pos2).magnitude) v.Anchored = true v.CFrame = CFrame.new((pos1 + pos2) / 2, pos2) end)
101
coroutine.wrap(function()
102
wait(.15)
103
efc:remove()
104
end)()
105
end
106
function showdmg(targ,dmg)
107
        local ml = Instance.new("Model",Model)
108
        ml.Name = "-"..dmg
109
        local lbl = Part("Head",ml,function(v) v.BrickColor = BrickColor.new("Bright red") v.formFactor = "Custom" v.Transparency = 0 v.Size = Vector3.new(0.3,0.3,0.3) v.Anchored = true v.CFrame = targ.Torso.CFrame*CFrame.new(math.rad(-1,1),math.rad(-1,1),math.rad(-1,1)) local m = Instance.new("SpecialMesh",v) m.MeshType = "Sphere"end)
110
        local H = Instance.new("Humanoid",ml)
111
        H.MaxHealth = 0
112
        H.Health = 0
113
        coroutine.resume(coroutine.create(function()
114
                for i = 1, 30 do
115
                        lbl.CFrame = lbl.CFrame*CFrame.new(0,0.25,0)
116
                        wait()
117
                end
118
                ml:remove()
119
        end))
120
end
121
function ray(pos,dcnt)
122
local efc = NewI("Shot",game:service("Workspace"),"Model")
123
local shot = Part("shot",efc,function(v) v.Transparency = 0.5 v.BrickColor = BrickColor.new("Medium blue") v.formFactor = "Custom" v.Size = Vector3.new(1,1,1) local m = Instance.new("SpecialMesh",v) m.MeshType = "Sphere" m.Scale = Vector3.new(2, 2, 2) v.Anchored = true v.CFrame = HP19.CFrame*CFrame.new(0,0.25,0) end)
124
shot.CFrame = CFrame.new(shot.Position,pos)
125
local lst = shot.Position
126
coroutine.wrap(function()
127
        while efc.Parent ~= nil do
128
                for _,v in pairs(game:service("Workspace"):children()) do
129
                        if v:findFirstChild("Humanoid") ~= nil and v:findFirstChild("Torso") ~= nil then
130
                                if (v.Torso.Position - shot.Position).magnitude <= 1.5 then
131
                                        local dmg = math.random(100,250)
132
                                        v.Humanoid.Health = v.Humanoid.Health - dmg
133
                                        showdmg(v,dmg)
134
                                        efc:remove()
135
                                end
136
                        end
137
                        if v.Name == "Shot" then
138
        local Ran,Error = coroutine.resume(coroutine.create(function()
139
                                if v~=efc then
140
                                        if (v.shot.Position - shot.Position).magnitude <= 2 then
141
                                                v:remove()
142
                                                efc:remove()
143
                                                local shck = Part("shckwave",efc,function(v) v.Transparency = 0.75 v.BrickColor = BrickColor.new("Medium blue") v.formFactor = "Custom" v.Size = Vector3.new(1,0.2,1) local m = Instance.new("BlockMesh",v) m.Name = "Mesh" m.Scale = Vector3.new(2, 0.5, 2) v.Anchored = true v.CFrame = CFrame.new(shot.Position.X, Torso.Position.Y, shot.Position.Z) end)
144
                                                local d = Instance.new("Decal",shck) d.Texture = asset.."104596177" d.Face = "Top"
145
                                                local d = Instance.new("Decal",shck) d.Texture = asset.."104596177" d.Face = "Bottom"
146
                                                coroutine.wrap(function()
147
                                                        for i = 1, 25 do
148
                                                        local cf = shck.CFrame
149
                                                                shck.Size = shck.Size + Vector3.new(2,0,2)
150
                                                                shck.CFrame = cf 
151
                                                                shck.Anchored = true
152
                                                                
153
                                                                                for _,v in pairs(game:service("Workspace"):children()) do
154
                                                                                        if v:findFirstChild("Humanoid") ~= nil and v:findFirstChild("Torso") ~= nil then
155
                                                                                                if (v.Torso.Position - shck.Position).magnitude <= shck.Size.X then
156
                                                                                                        local dmg = math.random(2,6)
157
                                                                                                        v.Humanoid.Health = v.Humanoid.Health - dmg
158
                                                                                                        showdmg(v,dmg)
159
                                                                                                end
160
                                                                                        end
161
                                                                                end
162
                                                                wait(-0.03)
163
                                                        end
164
                                                        shck:remove()
165
                                                end)()
166
                                        end
167
                                end
168
                        end))
169
                        
170
        if not Ran then 
171
                print(Error)
172
        end
173
                        end
174
                end
175
                shot.CFrame = shot.CFrame*CFrame.new(0,0,-5)
176
                local trl = trail(lst,shot.Position,efc)
177
                lst = trl
178
                lst = trl
179
                wait(-0.03)
180
        end
181
end)()
182
coroutine.wrap(function()
183
wait(7.5)
184
efc:remove()
185
end)()
186
end
187
--
188
if script.Parent.className ~= "HopperBin" then
189
pcall(function() Player.Backpack["Plasma Pistol"]:remove() end)
190
    local h = Instance.new("HopperBin", Player.Backpack)
191
    h.Name = "Plasma Pistol" 
192
    script.Parent = h
193
end
194
local bin = script.Parent
195
function onSelected(mouse)
196
select = true
197
RW.Part0 = Rarm
198
LW.Part0 = Larm
199
RlW.Part0 = Rleg
200
LlW.Part0 = Lleg
201
TG.Parent = Torso
202
local function ComputePos(pos1, pos2)
203
        local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
204
        return CFrame.new(pos1, pos3)
205
end
206
coroutine.wrap(function()
207
        while select == true do
208
                TG.cframe = ComputePos(Torso.Position,mouse.hit.p)*CFrame.Angles(0,math.rad(90),0)
209
                efct()
210
                wait()
211
        end
212
end)()
213
for i = 0,1,.1 do
214
RW.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0*i),math.rad(0*i),math.rad(90*i))
215
LW.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0*i),0,math.rad(-45*i))
216
HW.C1 = CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-90*i),0)
217
wait()
218
end
219
        mouse.Move:connect(function()
220
        end)
221
    mouse.Button1Down:connect(function()
222
        ray(mouse.hit.p)
223
    end)
224
    mouse.KeyDown:connect(function(key)
225
    end)
226
        mouse.KeyUp:connect(function(key)
227
        end)
228
end
229
function onDesel(mouse)
230
select = false
231
TG.Parent = nil
232
end
233
bin.Selected:connect(onSelected)
234
bin.Deselected:connect(onDesel)