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1 | --FREEEEEEEeEE====== | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | do | |
6 | --FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE | |
7 | print("FE Compatibility code by Mokiros Edited by basstracker1970") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
46 | if io.UserInputState == Enum.UserInputState.Begin then | |
47 | m:TrigEvent("Button1Down") | |
48 | else | |
49 | m:TrigEvent("Button1Up") | |
50 | end | |
51 | else | |
52 | for n,t in pairs(CAS.Actions) do | |
53 | for _,k in pairs(t.Keys) do | |
54 | if k==io.KeyCode then | |
55 | t.Function(t.Name,io.UserInputState,io) | |
56 | end | |
57 | end | |
58 | end | |
59 | if io.UserInputState == Enum.UserInputState.Begin then | |
60 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent("InputBegan",io,false) | |
62 | else | |
63 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
64 | UIS:TrigEvent("InputEnded",io,false) | |
65 | end | |
66 | end | |
67 | end) | |
68 | Event.Parent = NLS([==[ | |
69 | local Player = game:GetService("Players").LocalPlayer | |
70 | local Event = script:WaitForChild("UserInput_Event") | |
71 | ||
72 | local UIS = game:GetService("UserInputService") | |
73 | local input = function(io,a) | |
74 | if a then return end | |
75 | --Since InputObject is a client-side instance, we create and pass table instead | |
76 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
77 | end | |
78 | UIS.InputBegan:Connect(input) | |
79 | UIS.InputEnded:Connect(input) | |
80 | ||
81 | local Mouse = Player:GetMouse() | |
82 | local h,t | |
83 | --Give the server mouse data 30 times every second, but only if the values changed | |
84 | --If player is not moving their mouse, client won't fire events | |
85 | while wait(1/30) do | |
86 | if h~=Mouse.Hit or t~=Mouse.Target then | |
87 | h,t=Mouse.Hit,Mouse.Target | |
88 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
89 | end | |
90 | end]==],Player.Character) | |
91 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
92 | ||
93 | end | |
94 | wait(0.2) | |
95 | local function lerp(weld,beglerp,endlerp,speed) | |
96 | weld.C0 = beglerp:lerp(endlerp,speed) | |
97 | return weld.C0 | |
98 | end | |
99 | ||
100 | local function lerp2(weld,beglerp,endlerp,speed) | |
101 | weld.C1 = beglerp:lerp(endlerp,speed) | |
102 | return weld.C1 | |
103 | end | |
104 | ||
105 | local speed = 0.2 | |
106 | local angle = 0 | |
107 | local anglespeed = 2 | |
108 | local armspeed = 0.2 | |
109 | local armangle = 0 | |
110 | local armanglespeed = 5 | |
111 | local legspeed = 0.2 | |
112 | local legangle = 0 | |
113 | local leganglespeed = 2 | |
114 | local on = true | |
115 | local damen = false | |
116 | local enabled = true | |
117 | local holy = false | |
118 | local flying = false | |
119 | local zenabled = 0 | |
120 | local xenabled = 0 | |
121 | local cenabled = 0 | |
122 | local venabled = 0 | |
123 | local eenabled = 0 | |
124 | local Debounce = {} | |
125 | local TakeDamage = false | |
126 | local combo = 1 | |
127 | local Player = owner | |
128 | ||
129 | local Char = Player.Character | |
130 | local Character = Char | |
131 | local Human = Char.Humanoid | |
132 | local Sounds = {"rbxassetid://161006212","rbxassetid://161006195","rbxassetid://200633077","rbxassetid://136523485","rbxassetid://200632211","rbxassetid://240517975","rbxassetid://233856154","rbxassetid://401057781","rbxassetid://401057825","rbxassetid://401057895","rbxassetid://199149186","rbxasseid://199149269"} | |
133 | local Head = Char.Head | |
134 | local LA = Char:findFirstChild("Left Arm") | |
135 | local RA = Char:findFirstChild("Right Arm") | |
136 | local LL = Char:findFirstChild("Left Leg") | |
137 | local RL = Char:findFirstChild("Right Leg") | |
138 | local T = Char:findFirstChild("Torso") | |
139 | local LS = T:findFirstChild("Left Shoulder") | |
140 | local RS = T:findFirstChild("Right Shoulder") | |
141 | local LH = T:findFirstChild("Left Hip") | |
142 | local RH = T:findFirstChild("Right Hip") | |
143 | local Neck = T:findFirstChild("Neck") | |
144 | local HM = Char:findFirstChild("HumanoidRootPart") | |
145 | local RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
146 | local WLS = Instance.new("Motor", T) | |
147 | WLS.C0 = CFrame.new(-1.5, 0.5, 0) | |
148 | WLS.C1 = CFrame.new(0, 0.5, 0) | |
149 | WLS.Part0 = T | |
150 | WLS.Part1 = LA | |
151 | local WRS = Instance.new("Motor", T) | |
152 | WRS.Part0 = T | |
153 | WRS.Part1 = RA | |
154 | WRS.C0 = CFrame.new(1.5, 0.5, 0) | |
155 | WRS.C1 = CFrame.new(0, 0.5, 0) | |
156 | local WLH = LH | |
157 | local WRH = RH | |
158 | local LSC0 = WLS.C0 | |
159 | local RSC0 = WRS.C0 | |
160 | local LHC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
161 | local LHC1 = CFrame.new(-0.5, 1 ,0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
162 | local RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
163 | local RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
164 | local WRJ = RJ | |
165 | local RJC0 = WRJ.C0 | |
166 | local RJC1 = WRJ.C1 | |
167 | local NC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
168 | local Run = game:GetService("RunService") | |
169 | local noweightprop = PhysicalProperties.new(0,0.3,0.5,0,0) | |
170 | Anim = Char:FindFirstChild("Animate") | |
171 | if Anim ~= nil then | |
172 | Anim.Parent = nil | |
173 | end | |
174 | Animate = Human:FindFirstChild("Animator") | |
175 | if Animate ~= nil then | |
176 | Animate.Parent = nil | |
177 | end | |
178 | ||
179 | m=Instance.new('Model',Character) | |
180 | it=Instance.new | |
181 | function nooutline(part) | |
182 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
183 | end | |
184 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
185 | local fp=it("Part") | |
186 | fp.formFactor=formfactor | |
187 | fp.Parent=parent | |
188 | fp.Reflectance=reflectance | |
189 | fp.Transparency=transparency | |
190 | fp.CanCollide=false | |
191 | fp.Locked=true | |
192 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
193 | fp.Name=name | |
194 | fp.Size=size | |
195 | fp.Position=Character.Torso.Position | |
196 | nooutline(fp) | |
197 | fp.Material=material | |
198 | fp:BreakJoints() | |
199 | return fp | |
200 | end | |
201 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
202 | local mesh=it(Mesh) | |
203 | mesh.Parent=part | |
204 | if Mesh=="SpecialMesh" then | |
205 | mesh.MeshType=meshtype | |
206 | mesh.MeshId=meshid | |
207 | end | |
208 | mesh.Offset=offset | |
209 | mesh.Scale=scale | |
210 | return mesh | |
211 | end | |
212 | function weld(parent,part0,part1,c0,c1) | |
213 | local weld=it("Weld") | |
214 | weld.Parent=parent | |
215 | weld.Part0=part0 | |
216 | weld.Part1=part1 | |
217 | weld.C0=c0 | |
218 | weld.C1=c1 | |
219 | return weld | |
220 | end | |
221 | ||
222 | BinarySword=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Camo","Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
223 | BinarySword.Name = "BinarySword" | |
224 | BinarySwordweld=weld(m,Character["Right Arm"],BinarySword,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0236103535, 1.0013144, -0.207013845, 1.00000942, 0.000695876719, 0.000372825656, 0.000384799438, -0.0172754508, -0.999846756, -0.000689331442, 0.99984926, -0.0172800496)) | |
225 | BinarySwordweld.Name = "BinarySwordweld" | |
226 | mesh("SpecialMesh",BinarySword,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 2.5)) | |
227 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
228 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.84997749, -1.23977661e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
229 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
230 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
231 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.04997587, -1.31130219e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
232 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
233 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
234 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.04996824, -1.74045563e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
235 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
236 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
237 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.24996662, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
238 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
239 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
240 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.152216911, -2.79985714, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
241 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
242 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
243 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.152375221, -2.99985552, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
244 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
245 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
246 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.153167248, -3.99984741, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
247 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
248 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
249 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.153325796, -4.19984579, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
250 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
251 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
252 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.147782564, -2.80009699, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
253 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
254 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
255 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, 0.147624016, -3.00009561, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
256 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
257 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
258 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, 0.146673679, -4.20008612, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
259 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
260 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
261 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, 0.146832228, -4.00008726, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
262 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
263 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
264 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.74997854, -1.1920929e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
265 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
266 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
267 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -2.94997692, -1.28746033e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
268 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
269 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
270 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -4.14996719, -1.78813934e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
271 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
272 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
273 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -3.94996905, -1.71661377e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
274 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
275 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
276 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996738, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
277 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
278 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
279 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.99996853, -1.76429749e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
280 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
281 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
282 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.79997039, -1.6450882e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
283 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
284 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
285 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.79997039, -1.6450882e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
286 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
287 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
288 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -3.59997153, -1.54972076e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
289 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
290 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
291 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -3.59997153, -1.54972076e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
292 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
293 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
294 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.39997315, -1.47819519e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
295 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
296 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
297 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.39997315, -1.47819519e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
298 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
299 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
300 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.19997501, -1.38282776e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
301 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
302 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
303 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.19997501, -1.38282776e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
304 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
305 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
306 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.9999764, -1.31130219e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
307 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
308 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
309 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.79997802, -1.23977661e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
310 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
311 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
312 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.59997964, -1.12056732e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
313 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
314 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
315 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.59997964, -1.12056732e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
316 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
317 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
318 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-007, -3.26051044, -1.89519262, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
319 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
320 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
321 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.08499551, -1.79930758, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
322 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
323 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
324 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.90948081, -1.70342255, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
325 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
326 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
327 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.73396587, -1.60753751, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
328 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
329 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
330 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.20742178, -1.31988192, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
331 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
332 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
333 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.153008938, -3.79984903, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
334 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
335 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
336 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -0.152850628, -3.59985065, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
337 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
338 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
339 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -0.15269208, -3.3998518, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
340 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
341 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
342 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.152533531, -3.1998539, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
343 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
344 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
345 | Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -0.152058601, -2.59985876, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
346 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
347 | Part1=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part1",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
348 | Part1weld=weld(m,BinarySword,Part1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.999992251, -4.529953e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
349 | mesh("BlockMesh",Part1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
350 | Part10=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part10",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
351 | Part10weld=weld(m,BinarySword,Part10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996738, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
352 | mesh("BlockMesh",Part10,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 20, 0.200000003)) | |
353 | Part11=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part11",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
354 | Part11weld=weld(m,BinarySword,Part11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -6.69994736, 0.0099709034, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
355 | mesh("SpecialMesh",Part11,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 5, 0.100000001)) | |
356 | Part12=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part12",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
357 | Part12weld=weld(m,BinarySword,Part12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.57356262e-005, -6.69994736, 0.0100288391, -0.999998808, 1.97723509e-008, 0.00159253983, 1.29509541e-008, 1, -4.2833517e-006, -0.00159253995, -4.28332532e-006, -0.999998808)) | |
358 | mesh("SpecialMesh",Part12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 5, 0.100000001)) | |
359 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
360 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00298476219, -0.0994845629, -0.00968122482, 0.994556487, -0.029846089, -0.0998333022, 0.0198834371, 0.994854987, -0.0993389487, 0.102284521, 0.0968131498, 0.990032971)) | |
361 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
362 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
363 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0298957825, -0.298501909, 0.00118780136, 0.993213713, 0.0996535048, -0.0599644296, -0.099231787, 0.99501431, 0.00997757539, 0.0606597662, -0.00395948673, 0.998150706)) | |
364 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
365 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
366 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0379037857, -1.88984883, -0.192296505, 0.997351527, 0.0199493766, -0.0699429363, -0.0268799774, 0.994665146, -0.0995931923, 0.0675829649, 0.101209477, 0.992567062)) | |
367 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
368 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
369 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.033860445, -1.69396722, 0.138865232, 0.995753586, 0.0199180972, 0.0898784846, -0.0271158721, 0.996459126, 0.0795869902, -0.08797100028, -0.0816861615, 0.992767811)) | |
370 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
371 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
372 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0897839069, -1.49427164, 0.0951604843, 0.99640435, 0.0598563515, 0.0599637665, -0.0634453148, 0.996188939, 0.0598518364, -0.0561527312, -0.0634410456, 0.996404588)) | |
373 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
374 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
375 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.116554737, -1.29190814, -0.0858004093, 0.993513644, -0.089658156, 0.0699432418, 0.0938939154, 0.993783414, -0.0598214194, -0.0641449466, 0.0660006404, 0.995755732)) | |
376 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
377 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
378 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0439791679, -1.09552538, -0.0887167454, 0.999000311, 0.0399812423, -0.0199988335, -0.0414583348, 0.995940149, -0.0799029693, 0.01672302, 0.0806522071, 0.996602058)) | |
379 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
380 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
381 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0359830856, -0.897020698, 0.0636117458, 0.999000311, -0.0399814323, -0.0199984852, 0.0412890539, 0.996697485, 0.069924593, 0.0171367545, -0.0706804097, 0.997351825)) | |
382 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
383 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
384 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0558950901, -0.695702553, -0.0535347462, 0.996004403, -0.0798509791, -0.0399889909, 0.0764736235, 0.993868709, -0.0798550323, 0.0461203083, 0.0764778554, 0.996004105)) | |
385 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
386 | Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
387 | Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0199785233, -0.499563098, -0.00579762459, 0.998400867, -0.0399571843, 0.0399895124, 0.0403869078, 0.999134183, -0.00999611709, -0.0395554677, 0.0115951858, 0.9991100097)) | |
388 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
389 | Part2=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
390 | Part2weld=weld(m,BinarySword,Part2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.999992251, -4.529953e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
391 | mesh("CylinderMesh",Part2,"","",Vector3.new(0, 0, 0),Vector3.new(2, 10, 2)) | |
392 | Part3=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Camo","Part3",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
393 | Part3weld=weld(m,BinarySword,Part3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
394 | mesh("SpecialMesh",Part3,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 2.5)) | |
395 | Part4=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part4",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
396 | Part4weld=weld(m,BinarySword,Part4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.99998426, -8.82148743e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
397 | mesh("SpecialMesh",Part4,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(3, 3, 3)) | |
398 | Part5=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part5",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
399 | Part5weld=weld(m,BinarySword,Part5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.19998264, -9.77516174e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
400 | local Hitbox2 = Instance.new("Part",m) | |
401 | Hitbox2.Name = "Hitbox" | |
402 | Hitbox2.CanCollide = false | |
403 | Hitbox2.Locked = true | |
404 | Hitbox2.TopSurface = 10 | |
405 | Hitbox2.BottomSurface = 10 | |
406 | Hitbox2.Transparency = 1 | |
407 | Hitbox2.BrickColor = BrickColor.new("Institutional white") | |
408 | Hitbox2.Size = Vector3.new(0.5,5,0.5) | |
409 | Hitbox2:BreakJoints() | |
410 | local Hitbox2Weld = Instance.new("Weld",Hitbox2) | |
411 | Hitbox2Weld.Part0 = Hitbox2 | |
412 | Hitbox2Weld.Part1 = Part5 | |
413 | Hitbox2Weld.C0 = CFrame.new(0,-2.5,0) | |
414 | mesh("SpecialMesh",Part5,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.5, 1)) | |
415 | Part6=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Camo","Part6",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
416 | Part6weld=weld(m,BinarySword,Part6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996643, 0.0999815464, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
417 | mesh("BlockMesh",Part6,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 20, 1)) | |
418 | Part7=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Camo","Part7",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
419 | Part7weld=weld(m,BinarySword,Part7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996738, -0.100018024, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
420 | mesh("BlockMesh",Part7,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 20, 1)) | |
421 | Part8=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Camo","Part8",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
422 | Part8weld=weld(m,BinarySword,Part8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -6.69994736, 0.0999708176, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
423 | mesh("SpecialMesh",Part8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 5, 1)) | |
424 | Part9=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Camo","Part9",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
425 | Part9weld=weld(m,BinarySword,Part9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000159025192, -6.69994831, 0.100028753, -0.999998808, 1.97723509e-008, 0.00159253983, 1.29509541e-008, 1, -4.2833517e-006, -0.00159253995, -4.28332532e-006, -0.999998808)) | |
426 | mesh("SpecialMesh",Part9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 5, 1)) | |
427 | m2 = Instance.new("Model",Character) | |
428 | BinarySword2=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Camo","Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
429 | BinarySword2weld=weld(m2,Character["Left Arm"],BinarySword2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0236091614, 1.0013144, -0.207013845, 1.00000942, 0.000695876719, 0.000372825656, 0.000384799438, -0.0172754508, -0.999846756, -0.000689331442, 0.99984926, -0.0172800496)) | |
430 | BinarySword2weld.Name = "BinarySwordweld" | |
431 | mesh("SpecialMesh",BinarySword2,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 2.5)) | |
432 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
433 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -4.24996662, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
434 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
435 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
436 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.04996824, -1.74045563e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
437 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
438 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
439 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.84997749, -1.23977661e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
440 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
441 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
442 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.04997587, -1.28746033e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
443 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
444 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
445 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -0.153325796, -4.19984579, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
446 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
447 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
448 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -0.153167486, -3.99984741, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
449 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
450 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
451 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -0.15237546, -2.99985552, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
452 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
453 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
454 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.53674316e-007, -0.152216911, -2.79985714, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
455 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
456 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
457 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, 0.146673679, -4.20008612, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
458 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
459 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
460 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.146832228, -4.00008726, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
461 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
462 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
463 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.147624016, -3.00009561, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
464 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
465 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
466 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, 0.147782326, -2.80009699, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
467 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
468 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
469 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -4.14996719, -1.78813934e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
470 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
471 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
472 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.94996881, -1.69277191e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
473 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
474 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
475 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.94997668, -1.28746033e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
476 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
477 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
478 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.7499783, -1.1920929e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
479 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
480 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
481 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996691, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
482 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
483 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
484 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.99996853, -1.74045563e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
485 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
486 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
487 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.79997015, -1.6450882e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
488 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
489 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
490 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.79997015, -1.6450882e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
491 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
492 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
493 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.59997177, -1.54972076e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
494 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
495 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
496 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.59997177, -1.54972076e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
497 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
498 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
499 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.39997292, -1.47819519e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
500 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
501 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
502 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.39997292, -1.47819519e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
503 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
504 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
505 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.19997501, -1.38282776e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
506 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
507 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
508 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.19997501, -1.38282776e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
509 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
510 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
511 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.79997778, -1.23977661e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
512 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
513 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
514 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.99997616, -1.28746033e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
515 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
516 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
517 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.5999794, -1.12056732e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
518 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5)) | |
519 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
520 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.5999794, -1.12056732e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
521 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988)) | |
522 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
523 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.26051044, -1.89519238, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
524 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
525 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
526 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.08499551, -1.79930735, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
527 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
528 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
529 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.90948081, -1.70342231, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
530 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
531 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
532 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.73396611, -1.60753751, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
533 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
534 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
535 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.20742202, -1.31988192, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523)) | |
536 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
537 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
538 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -0.15269208, -3.3998518, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
539 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
540 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
541 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.15253377, -3.1998539, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
542 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
543 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
544 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.152058601, -2.59985876, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
545 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
546 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
547 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.152850628, -3.59985065, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
548 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
549 | Part=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
550 | Partweld=weld(m2,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.153008938, -3.79984903, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976)) | |
551 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5)) | |
552 | Part1=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,1,"Lime green","Part1",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
553 | Part1weld=weld(m2,BinarySword2,Part1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.999992132, -4.529953e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
554 | mesh("BlockMesh",Part1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
555 | Part10=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part10",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
556 | Part10weld=weld(m2,BinarySword2,Part10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996691, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
557 | mesh("BlockMesh",Part10,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 20, 0.200000003)) | |
558 | Part11=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part11",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
559 | Part11weld=weld(m2,BinarySword2,Part11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -6.69994736, 0.00997114182, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
560 | mesh("SpecialMesh",Part11,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 5, 0.100000001)) | |
561 | Part12=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part12",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
562 | Part12weld=weld(m2,BinarySword2,Part12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.62124634e-005, -6.69994736, 0.0100286007, -0.999998808, 1.97723509e-008, 0.00159253983, 1.29509541e-008, 1, -4.2833517e-006, -0.00159253995, -4.28332532e-006, -0.999998808)) | |
563 | mesh("SpecialMesh",Part12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 5, 0.100000001)) | |
564 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
565 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0439791679, -1.09552526, -0.0887169838, 0.999000311, 0.0399812423, -0.0199988335, -0.0414583348, 0.995940149, -0.0799029693, 0.01672302, 0.0806522071, 0.996602058)) | |
566 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
567 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
568 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0897831917, -1.49427176, 0.0951604843, 0.99640435, 0.0598563515, 0.0599637665, -0.0634453148, 0.996188939, 0.0598518364, -0.0561527312, -0.0634410456, 0.996404588)) | |
569 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
570 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
571 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0379033089, -1.88984871, -0.192296505, 0.997351527, 0.0199493766, -0.0699429363, -0.0268799774, 0.994665146, -0.0995931923, 0.0675829649, 0.101209477, 0.992567062)) | |
572 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
573 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
574 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0338602066, -1.69396722, 0.138865471, 0.995753586, 0.0199180972, 0.0898784846, -0.0271158721, 0.996459126, 0.0795869902, -0.08797100028, -0.0816861615, 0.992767811)) | |
575 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
576 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
577 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0558948517, -0.695702553, -0.0535347462, 0.996004403, -0.0798509791, -0.0399889909, 0.0764736235, 0.993868709, -0.0798550323, 0.0461203083, 0.0764778554, 0.996004105)) | |
578 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
579 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
580 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0199785233, -0.499563098, -0.00579738617, 0.998400867, -0.0399571843, 0.0399895124, 0.0403869078, 0.999134183, -0.00999611709, -0.0395554677, 0.0115951858, 0.9991100097)) | |
581 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
582 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
583 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.116554737, -1.29190814, -0.0858006477, 0.993513644, -0.089658156, 0.0699432418, 0.0938939154, 0.993783414, -0.0598214194, -0.0641449466, 0.0660006404, 0.995755732)) | |
584 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
585 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
586 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0359830856, -0.897020698, 0.0636115074, 0.999000311, -0.0399814323, -0.0199984852, 0.0412890539, 0.996697485, 0.069924593, 0.0171367545, -0.0706804097, 0.997351825)) | |
587 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
588 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
589 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00298404694, -0.0994846821, -0.00968146324, 0.994556487, -0.029846089, -0.0998333022, 0.0198834371, 0.994854987, -0.0993389487, 0.102284521, 0.0968131498, 0.990032971)) | |
590 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
591 | Part13=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
592 | Part13weld=weld(m2,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0298957825, -0.298501849, 0.00118780136, 0.993213713, 0.0996535048, -0.0599644296, -0.099231787, 0.99501431, 0.00997757539, 0.0606597662, -0.00395948673, 0.998150706)) | |
593 | mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005)) | |
594 | Part2=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
595 | Part2weld=weld(m2,BinarySword2,Part2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.999992132, -4.529953e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
596 | mesh("CylinderMesh",Part2,"","",Vector3.new(0, 0, 0),Vector3.new(2, 10, 2)) | |
597 | Part3=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part3",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
598 | Part3weld=weld(m2,BinarySword2,Part3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
599 | mesh("SpecialMesh",Part3,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 2.5)) | |
600 | Part4=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part4",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
601 | Part4weld=weld(m2,BinarySword2,Part4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.99998415, -8.82148743e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
602 | mesh("SpecialMesh",Part4,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(3, 3, 3)) | |
603 | Part5=part(Enum.FormFactor.Brick,m2,Enum.Material.SmoothPlastic,0,0,"Lime green","Part5",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
604 | Part5weld=weld(m2,BinarySword2,Part5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.19998264, -9.53674316e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
605 | local Hitbox = Instance.new("Part",m2) | |
606 | Hitbox.Name = "Hitbox" | |
607 | Hitbox.CanCollide = false | |
608 | Hitbox.Locked = true | |
609 | Hitbox.TopSurface = 10 | |
610 | Hitbox.BottomSurface = 10 | |
611 | Hitbox.Transparency = 1 | |
612 | Hitbox.Size = Vector3.new(0.5,5,0.5) | |
613 | Hitbox.BrickColor = BrickColor.new("Institutional white") | |
614 | Hitbox:BreakJoints() | |
615 | local HitboxWeld = Instance.new("Weld",Hitbox2) | |
616 | HitboxWeld.Part0 = Hitbox | |
617 | HitboxWeld.Part1 = Part5 | |
618 | HitboxWeld.C0 = CFrame.new(0,-2.5,0) | |
619 | mesh("SpecialMesh",Part5,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.5, 1)) | |
620 | Part6=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part6",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
621 | Part6weld=weld(m,BinarySword2,Part6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996643, 0.0999815464, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
622 | mesh("BlockMesh",Part6,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 20, 1)) | |
623 | Part7=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part7",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
624 | Part7weld=weld(m,BinarySword2,Part7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -4.19996738, -0.100017786, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
625 | mesh("BlockMesh",Part7,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 20, 1)) | |
626 | Part8=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part8",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
627 | Part8weld=weld(m,BinarySword2,Part8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -6.69994736, 0.0999708176, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1)) | |
628 | mesh("SpecialMesh",Part8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 5, 1)) | |
629 | Part9=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part9",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
630 | Part9weld=weld(m,BinarySword2,Part9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000159740448, -6.69994831, 0.100028515, -0.999998808, 1.97723509e-008, 0.00159253983, 1.29509541e-008, 1, -4.2833517e-006, -0.00159253995, -4.28332532e-006, -0.999998808)) | |
631 | mesh("SpecialMesh",Part9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 5, 1)) | |
632 | for i,v in pairs(m:GetChildren()) do | |
633 | if v.ClassName == "Part" then | |
634 | v.CustomPhysicalProperties = noweightprop | |
635 | end | |
636 | end | |
637 | ||
638 | local BinarySword2 = BinarySword | |
639 | local BinarySword = BinarySword2 | |
640 | ||
641 | local HW = BinarySwordweld | |
642 | local hc0 = HW.C0 *CFrame.new(0,-1,0) | |
643 | local H2W = BinarySword2weld | |
644 | local h2c0 = H2W.C0 *CFrame.new(0,-1,0) | |
645 | HW.C0 = hc0 | |
646 | H2W.C0 = h2c0 | |
647 | ||
648 | local gui = Instance.new("ScreenGui",Player.PlayerGui) | |
649 | local skill1 = Instance.new("TextLabel",gui) | |
650 | skill1.Size = UDim2.new(0,150,0,50) | |
651 | skill1.Position = UDim2.new(0.75,0,0.75,0) | |
652 | skill1.Text = "" | |
653 | skill1.TextWrapped = true | |
654 | skill1.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
655 | local skill1text = Instance.new("TextLabel",gui) | |
656 | skill1text.Size = UDim2.new(0,150,0,50) | |
657 | skill1text.Position = UDim2.new(0.75,0,0.75,0) | |
658 | skill1text.TextColor3 = Color3.new(1,1,1) | |
659 | skill1text.BackgroundTransparency = 1 | |
660 | skill1text.Text = "[Z] \n Precise Throw" | |
661 | skill1text.TextWrapped = true | |
662 | skill1text.TextScaled = true | |
663 | skill1text.Font = "Antique" | |
664 | skill1text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
665 | skill1img = Instance.new("ImageLabel",skill1) | |
666 | skill1img.Size = UDim2.new(0,0,1,0) | |
667 | skill1img.Image = "rbxassetid://48965808" | |
668 | skill1img.BackgroundColor3 = BrickColor.new("Really black").Color | |
669 | local skill2 = Instance.new("TextLabel",gui) | |
670 | skill2.Size = UDim2.new(0,150,0,50) | |
671 | skill2.Position = UDim2.new(0.875,0,0.75,0) | |
672 | skill2.Text = "" | |
673 | skill2.TextWrapped = true | |
674 | skill2.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
675 | local skill2text = Instance.new("TextLabel",gui) | |
676 | skill2text.Size = UDim2.new(0,150,0,50) | |
677 | skill2text.Position = UDim2.new(0.875,0,0.75,0) | |
678 | skill2text.TextColor3 = Color3.new(1,1,1) | |
679 | skill2text.BackgroundTransparency = 1 | |
680 | skill2text.Text = "[X] \n Swords of Injustice" | |
681 | skill2text.TextWrapped = true | |
682 | skill2text.TextScaled = true | |
683 | skill2text.Font = "Antique" | |
684 | skill2text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
685 | skill2img = Instance.new("ImageLabel",skill2) | |
686 | skill2img.Size = UDim2.new(0,0,1,0) | |
687 | skill2img.Image = "rbxassetid://48965808" | |
688 | skill2img.BackgroundColor3 = BrickColor.new("Really black").Color | |
689 | local skill3 = Instance.new("TextLabel",gui) | |
690 | skill3.Size = UDim2.new(0,150,0,50) | |
691 | skill3.Position = UDim2.new(0.75,0,0.85,0) | |
692 | skill3.Text = "" | |
693 | skill3.TextWrapped = true | |
694 | skill3.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
695 | local skill3text = Instance.new("TextLabel",gui) | |
696 | skill3text.Size = UDim2.new(0,150,0,50) | |
697 | skill3text.Position = UDim2.new(0.75,0,0.85,0) | |
698 | skill3text.TextColor3 = Color3.new(1,1,1) | |
699 | skill3text.BackgroundTransparency = 1 | |
700 | skill3text.Text = "[C] \n Just Strike" | |
701 | skill3text.TextWrapped = true | |
702 | skill3text.TextScaled = true | |
703 | skill3text.Font = "Antique" | |
704 | skill3text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
705 | skill3img = Instance.new("ImageLabel",skill3) | |
706 | skill3img.Size = UDim2.new(0,0,1,0) | |
707 | skill3img.Image = "rbxassetid://48965808" | |
708 | skill3img.BackgroundColor3 = BrickColor.new("Really black").Color | |
709 | local skill4 = Instance.new("TextLabel",gui) | |
710 | skill4.Size = UDim2.new(0,150,0,50) | |
711 | skill4.Position = UDim2.new(0.875,0,0.85,0) | |
712 | skill4.Text = "" | |
713 | skill4.TextWrapped = true | |
714 | skill4.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
715 | local skill4text = Instance.new("TextLabel",gui) | |
716 | skill4text.Size = UDim2.new(0,150,0,50) | |
717 | skill4text.Position = UDim2.new(0.875,0,0.85,0) | |
718 | skill4text.TextColor3 = Color3.new(1,1,1) | |
719 | skill4text.BackgroundTransparency = 1 | |
720 | skill4text.Text = "[V] \n Heaven Blade" | |
721 | skill4text.TextWrapped = true | |
722 | skill4text.TextScaled = true | |
723 | skill4text.Font = "Antique" | |
724 | skill4text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
725 | skill4img = Instance.new("ImageLabel",skill4) | |
726 | skill4img.Size = UDim2.new(0,0,1,0) | |
727 | skill4img.Image = "rbxassetid://48965808" | |
728 | skill4img.BackgroundColor3 = BrickColor.new("Really black").Color | |
729 | local skill5 = Instance.new("TextLabel",gui) | |
730 | skill5.Size = UDim2.new(0,150,0,50) | |
731 | skill5.Position = UDim2.new(0.8125,0,0.65,0) | |
732 | skill5.Text = "" | |
733 | skill5.TextWrapped = true | |
734 | skill5.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
735 | local skill5text = Instance.new("TextLabel",gui) | |
736 | skill5text.Size = UDim2.new(0,150,0,50) | |
737 | skill5text.Position = UDim2.new(0.8125,0,0.65,0) | |
738 | skill5text.TextColor3 = Color3.new(1,1,1) | |
739 | skill5text.BackgroundTransparency = 1 | |
740 | skill5text.Text = "[E] \n Rush" | |
741 | skill5text.TextWrapped = true | |
742 | skill5text.TextScaled = true | |
743 | skill5text.Font = "Antique" | |
744 | skill5text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color | |
745 | skill5img = Instance.new("ImageLabel",skill5) | |
746 | skill5img.Size = UDim2.new(0,0,1,0) | |
747 | skill5img.Image = "rbxassetid://48965808" | |
748 | skill5img.BackgroundColor3 = BrickColor.new("Really black").Color | |
749 | ||
750 | local Meshes={ | |
751 | Blast="20329976", | |
752 | Crown="1323306", | |
753 | Ring="3270017", | |
754 | Claw="10681506", | |
755 | Crystal="9756362", | |
756 | Coil="9753878", | |
757 | Cloud="1095708", | |
758 | Skull="4770583", | |
759 | SpinyShell="1080954", | |
760 | } | |
761 | ||
762 | local function nooutlines(part) | |
763 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
764 | end | |
765 | ||
766 | local function getmesh(mesh) | |
767 | return "rbxassetid://"..mesh | |
768 | end | |
769 | ||
770 | ||
771 | ||
772 | ArtificialHB = Instance.new("BindableEvent", script) | |
773 | ArtificialHB.Name = "Heartbeat" | |
774 | ||
775 | script:WaitForChild("Heartbeat") | |
776 | ||
777 | frame = 1 / 60 | |
778 | tf = 0 | |
779 | allowframeloss = false | |
780 | tossremainder = false | |
781 | lastframe = tick() | |
782 | script.Heartbeat:Fire() | |
783 | ||
784 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
785 | tf = tf + s | |
786 | if tf >= frame then | |
787 | if allowframeloss then | |
788 | script.Heartbeat:Fire() | |
789 | lastframe = tick() | |
790 | else | |
791 | for i = 1, math.floor(tf / frame) do | |
792 | script.Heartbeat:Fire() | |
793 | end | |
794 | lastframe = tick() | |
795 | end | |
796 | if tossremainder then | |
797 | tf = 0 | |
798 | else | |
799 | tf = tf - frame * math.floor(tf / frame) | |
800 | end | |
801 | end | |
802 | end) | |
803 | ||
804 | local function Rwait(num) | |
805 | if num == 0 or num == nil then | |
806 | ArtificialHB.Event:wait() | |
807 | else | |
808 | for i = 0, num do | |
809 | ArtificialHB.Event:wait() | |
810 | end | |
811 | end | |
812 | end | |
813 | ||
814 | local function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype) | |
815 | local p = Instance.new("Part", part or workspace) | |
816 | p.Anchored = true | |
817 | p.CanCollide = false | |
818 | p.FormFactor = Enum.FormFactor.Custom | |
819 | p.Material = "SmoothPlastic" | |
820 | p.CFrame = cframe | |
821 | p.BrickColor = brickcolor | |
822 | p.Size = Vector3.new(1,1,1) | |
823 | p.Transparency = trans | |
824 | nooutlines(p) | |
825 | local m = Instance.new("SpecialMesh",p) | |
826 | if meshtype ~= nil and meshid == nil then | |
827 | m.MeshType = meshtype | |
828 | end | |
829 | if meshtype == nil and meshid ~= nil then | |
830 | m.MeshId = getmesh(meshid) | |
831 | end | |
832 | m.Scale = size | |
833 | coroutine.wrap(function() | |
834 | for i = 0,loopwait,0.1 do | |
835 | p.CFrame = p.CFrame | |
836 | p.Transparency = p.Transparency +transincrement | |
837 | m.Scale = m.Scale + scaleby | |
838 | Rwait() | |
839 | end | |
840 | p:Destroy() | |
841 | end)() | |
842 | return p | |
843 | end | |
844 | ||
845 | local PlaySound = function(part,volume,pitch,id,looped) | |
846 | local Sound = Instance.new("Sound", part) | |
847 | Sound.SoundId = id | |
848 | Sound.Pitch = pitch | |
849 | Sound.Volume = volume | |
850 | coroutine.wrap(function() | |
851 | wait() | |
852 | Sound:Play() | |
853 | if looped == nil then | |
854 | game.Debris:AddItem(Sound,10) | |
855 | end | |
856 | end)() | |
857 | if looped == true then | |
858 | Sound.Looped = true | |
859 | end | |
860 | return Sound | |
861 | end | |
862 | ||
863 | local ShowDmg = function(totake) | |
864 | local modl = Instance.new("Model", workspace) | |
865 | modl.Name = tostring(totake) | |
866 | local prt = Instance.new("Part", modl) | |
867 | prt.CanCollide = false | |
868 | prt.BrickColor = BrickColor.Red() | |
869 | prt.Name = "Head" | |
870 | prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0) | |
871 | prt.TopSurface = 0 | |
872 | prt.BottomSurface = 0 | |
873 | prt.FormFactor = 3 | |
874 | prt.Size = Vector3.new(1, 0.2, 1) | |
875 | local bm = Instance.new("BlockMesh", prt) | |
876 | local hum = Instance.new("Humanoid", modl) | |
877 | hum.Health = 0 | |
878 | hum.MaxHealth = 0 | |
879 | hum.WalkSpeed = 0 | |
880 | bodypos = Instance.new("BodyPosition", prt) | |
881 | bodypos.position = Head.Position +Vector3.new(0, 1, 0) | |
882 | bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
883 | game.Debris:AddItem(modl, 1) | |
884 | coroutine.resume(coroutine.create(function() | |
885 | for i = 1, 3 do | |
886 | bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0) | |
887 | Rwait() | |
888 | end | |
889 | end)) | |
890 | end | |
891 | ||
892 | local function ChargeAt(Strength) | |
893 | local BV = Instance.new("BodyVelocity",HM) | |
894 | BV.maxForce = Vector3.new(1e5,0,1e5) | |
895 | BV.velocity = HM.CFrame.lookVector *Strength | |
896 | game.Debris:AddItem(BV,0.1) | |
897 | end | |
898 | ||
899 | local function Damage(hit,mm,knockback,knockbackvelocity) | |
900 | if hit ~= nil and damen == true and hit.Parent ~= Char then | |
901 | local hum = GetHumanoid(hit.Parent) | |
902 | if hum ~= nil then | |
903 | if TakeDamage == true then | |
904 | hum:TakeDamage(mm) | |
905 | spawn(function() | |
906 | ShowDmg(mm) | |
907 | end) | |
908 | elseif TakeDamage == false then | |
909 | hum.Health = hum.Health - mm | |
910 | spawn(function() | |
911 | ShowDmg(mm) | |
912 | end) | |
913 | end | |
914 | PlaySound(hum.Torso,1,1,Sounds[math.random(8,12)]) | |
915 | if knockback ~= nil and knockback ~= 0 then | |
916 | if knockbackvelocity == nil then | |
917 | local v = Instance.new("BodyVelocity",hum.Torso) | |
918 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
919 | v.P = 1e20 | |
920 | v.velocity = HM.CFrame.lookVector *knockback | |
921 | game.Debris:AddItem(v,0.3) | |
922 | else | |
923 | local v = Instance.new("BodyVelocity",hum.Torso) | |
924 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
925 | v.P = 1e20 | |
926 | v.velocity = KnockbackVelocity *knockback | |
927 | game.Debris:AddItem(v,0.3) | |
928 | end | |
929 | end | |
930 | end | |
931 | damen = false | |
932 | end | |
933 | end | |
934 | ||
935 | --darkus stuff | |
936 | ||
937 | function GetHumanoid(Character) | |
938 | ||
939 | assert(Character, 'bad argument #1 to Character (Model expected, got nil)') | |
940 | ||
941 | local hum | |
942 | ||
943 | if Character == Char then return end | |
944 | ||
945 | if Character.ClassName == "Hat" or Character.ClassName == "Accessory" then | |
946 | for q,e in next, Character.Parent:children() do | |
947 | if e:isA'Humanoid' then | |
948 | hum = e | |
949 | end | |
950 | if e:isA'ForceField' then | |
951 | return | |
952 | end | |
953 | end | |
954 | else | |
955 | for q,e in next, Character:children() do | |
956 | if e:isA'Humanoid' then | |
957 | hum = e | |
958 | end | |
959 | if e:isA'ForceField' then | |
960 | return | |
961 | end | |
962 | end | |
963 | end | |
964 | return hum | |
965 | end | |
966 | ||
967 | function GetNear(Object, Distance) | |
968 | ||
969 | assert(Object, 'bad argument #1 to Object (Model expected, got nil)') | |
970 | ||
971 | local Distance = (Distance and Distance or 25) | |
972 | local rtn = {} | |
973 | ||
974 | for q,e in next, workspace:children() do | |
975 | local Hum = e:FindFirstChild'Humanoid' | |
976 | if Hum ~= nil then | |
977 | Tor = Hum.Torso | |
978 | end | |
979 | if Tor ~= nil then | |
980 | local dist = (Object.Position-Tor.Position).magnitude | |
981 | if dist <= Distance then | |
982 | rtn[#rtn+1] = e | |
983 | end | |
984 | end | |
985 | end | |
986 | return rtn | |
987 | end | |
988 | ||
989 | function DamageNear(Distance, Part, Damage, Knockback, DebounceTime, KnockbackVelocity) | |
990 | if damen == false then return end | |
991 | assert(Part, 'bad argument #2 to Part (Part expected, got nil)') | |
992 | assert(Part:isA'BasePart', ('bad argument #2 to Part (Part expected, got %s)'):format(Part.ClassName)) | |
993 | ||
994 | local Distance = (Distance and Distance or 25) | |
995 | local Noobs = GetNear(Part, Distance) | |
996 | if DebounceTime == nil then | |
997 | DebounceTime = 0.5 | |
998 | end | |
999 | ||
1000 | for nild, Character in next, Noobs do | |
1001 | ||
1002 | local Human = GetHumanoid(Character) | |
1003 | if Human and not Debounce[Character] then | |
1004 | -- no clue why they were using spawn but ok... | |
1005 | ||
1006 | Debounce[Character] = true | |
1007 | ||
1008 | if TakeDamage then | |
1009 | Human:TakeDamage(Damage) | |
1010 | spawn(function() | |
1011 | ShowDmg(Damage) | |
1012 | end) | |
1013 | else | |
1014 | Human.Health = Human.Health - Damage | |
1015 | spawn(function() | |
1016 | ShowDmg(Damage) | |
1017 | end) | |
1018 | end | |
1019 | PlaySound(Human.Torso,1,1,Sounds[math.random(8,12)]) | |
1020 | if Knockback then | |
1021 | if KnockbackVelocity == nil then | |
1022 | local v = Instance.new("BodyVelocity", Human.Torso) | |
1023 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
1024 | v.P = 1e20 | |
1025 | v.velocity = HM.CFrame.lookVector * Knockback | |
1026 | spawn(function() | |
1027 | game:service'Debris':AddItem(v,0.3) | |
1028 | end) | |
1029 | else | |
1030 | local v = Instance.new("BodyVelocity", Human.Torso) | |
1031 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
1032 | v.P = 1e20 | |
1033 | v.velocity = KnockbackVelocity * Knockback | |
1034 | spawn(function() | |
1035 | game:service'Debris':AddItem(v,0.3) | |
1036 | end) | |
1037 | end | |
1038 | end | |
1039 | ||
1040 | coroutine.wrap(function()--spawn(function() | |
1041 | wait(DebounceTime) | |
1042 | Debounce[Character] = nil | |
1043 | end)()--end) | |
1044 | ||
1045 | end | |
1046 | end | |
1047 | ||
1048 | return | |
1049 | end | |
1050 | -- | |
1051 | ||
1052 | local function Slash1() | |
1053 | for i = 1,10 do | |
1054 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.1,-math.pi/3,math.pi/4),armspeed) | |
1055 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/8),armspeed) | |
1056 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
1057 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
1058 | lerp(HW,HW.C0,hc0,speed) | |
1059 | lerp(H2W,H2W.C0,h2c0,speed) | |
1060 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1061 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1062 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1063 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1064 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1065 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1066 | end | |
1067 | Rwait() | |
1068 | end | |
1069 | PlaySound(Hitbox,1,0.9,Sounds[1]) | |
1070 | damen = true | |
1071 | DamageNear(8,Hitbox,math.random(8,12),10) | |
1072 | for i = 1,12 do | |
1073 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,-math.pi/10,-math.pi/7),armspeed) | |
1074 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/8,0,math.pi/5),armspeed) | |
1075 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
1076 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
1077 | lerp(HW,HW.C0,hc0,speed) | |
1078 | lerp(H2W,H2W.C0,h2c0,speed) | |
1079 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1080 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1081 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1082 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1083 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1084 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1085 | end | |
1086 | Rwait() | |
1087 | end | |
1088 | damen = false | |
1089 | end | |
1090 | ||
1091 | local function Slash2() | |
1092 | for i = 1,10 do | |
1093 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
1094 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.9,math.pi/1.9,0),armspeed) | |
1095 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3),speed) | |
1096 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/3),speed) | |
1097 | lerp(HW,HW.C0,hc0,speed) | |
1098 | lerp(H2W,H2W.C0,h2c0,speed) | |
1099 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1100 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1101 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1102 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1103 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1104 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1105 | end | |
1106 | Rwait() | |
1107 | end | |
1108 | PlaySound(Hitbox2,1,1.1,Sounds[1]) | |
1109 | ChargeAt(30) | |
1110 | damen = true | |
1111 | DamageNear(5,Hitbox2,math.random(8,12),10) | |
1112 | for i = 1,12 do | |
1113 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/8,0,-math.pi/8),armspeed) | |
1114 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/30,math.pi/1.3),armspeed) | |
1115 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3),speed) | |
1116 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed) | |
1117 | lerp(HW,HW.C0,hc0,speed) | |
1118 | lerp(H2W,H2W.C0,h2c0,speed) | |
1119 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1120 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1121 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1122 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1123 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1124 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1125 | end | |
1126 | Rwait() | |
1127 | end | |
1128 | damen = false | |
1129 | end | |
1130 | ||
1131 | local function FlipKick3() | |
1132 | local BV = Instance.new("BodyVelocity",HM) | |
1133 | BV.maxForce = Vector3.new(1/0,1/0,1/0) | |
1134 | BV.velocity = (HM.CFrame.lookVector *-40) +Vector3.new(0,20,0) | |
1135 | game.Debris:AddItem(BV,0.25) | |
1136 | PlaySound(RL,1,1.45,Sounds[5]) | |
1137 | damen = true | |
1138 | for i = 0,1,0.05 do | |
1139 | DamageNear(5,RL,math.random(8,10),10,0.5,Vector3.new(0,2,0)) | |
1140 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/4),armspeed) | |
1141 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/4),armspeed) | |
1142 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1143 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/2),legspeed) | |
1144 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(-math.pi*i*2,0,0),speed) | |
1145 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/7,0,0),speed) | |
1146 | lerp(HW,HW.C0,hc0,speed) | |
1147 | lerp(H2W,H2W.C0,h2c0,speed) | |
1148 | Rwait() | |
1149 | end | |
1150 | damen = false | |
1151 | end | |
1152 | ||
1153 | local function Slash4() | |
1154 | for i = 1,10 do | |
1155 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,math.pi/8,-math.pi/2),armspeed*1.5) | |
1156 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/8),armspeed*1.5) | |
1157 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed*1.5) | |
1158 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed*1.5) | |
1159 | lerp(HW,HW.C0,hc0,speed*1.5) | |
1160 | lerp(H2W,H2W.C0,h2c0,speed*1.5) | |
1161 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1162 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1163 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1164 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1165 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1166 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1167 | end | |
1168 | Rwait() | |
1169 | end | |
1170 | PlaySound(Hitbox,1,0.7,Sounds[1]) | |
1171 | ChargeAt(30) | |
1172 | damen = true | |
1173 | DamageNear(10,Hitbox,math.random(8,12),10) | |
1174 | for i = 1,12 do | |
1175 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/5),armspeed*1.5) | |
1176 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/8,0,math.pi/5),armspeed*1.5) | |
1177 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed*1.5) | |
1178 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed*1.5) | |
1179 | lerp(HW,HW.C0,hc0,speed) | |
1180 | lerp(H2W,H2W.C0,h2c0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed*1.5) | |
1181 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1182 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1183 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1184 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1185 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1186 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1187 | end | |
1188 | Rwait() | |
1189 | end | |
1190 | for i = 1,10 do | |
1191 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed*1.5) | |
1192 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/8,math.pi/2),armspeed*1.5) | |
1193 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed*1.5) | |
1194 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed*1.5) | |
1195 | lerp(HW,HW.C0,hc0,speed*1.5) | |
1196 | lerp(H2W,H2W.C0,h2c0,speed*1.5) | |
1197 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1198 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1199 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1200 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1201 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1202 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1203 | end | |
1204 | Rwait() | |
1205 | end | |
1206 | PlaySound(Hitbox2,1,0.7,Sounds[1]) | |
1207 | ChargeAt(30) | |
1208 | damen = true | |
1209 | DamageNear(10,Hitbox2,math.random(8,12),10) | |
1210 | for i = 1,12 do | |
1211 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/8,0,-math.pi/5),armspeed*1.5) | |
1212 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/5),armspeed*1.5) | |
1213 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed*1.5) | |
1214 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed*1.5) | |
1215 | lerp(HW,HW.C0,hc0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed*1.5) | |
1216 | lerp(H2W,H2W.C0,h2c0,speed*1.5) | |
1217 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1218 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1219 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1220 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1221 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1222 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1223 | end | |
1224 | Rwait() | |
1225 | end | |
1226 | damen = false | |
1227 | end | |
1228 | ||
1229 | local function Slash5() | |
1230 | for i = 1,30 do | |
1231 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/1.05,0,0),armspeed) | |
1232 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/1.05,0,0),armspeed) | |
1233 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1234 | lerp(Neck,Neck.C0,NC0,speed) | |
1235 | lerp(HW,HW.C0,hc0,speed) | |
1236 | lerp(H2W,H2W.C0,h2c0,speed) | |
1237 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1238 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1239 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1240 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1241 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1242 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1243 | end | |
1244 | Rwait() | |
1245 | end | |
1246 | spawn(function() | |
1247 | for i = 1,2 do | |
1248 | PlaySound(Hitbox,1,1.15,Sounds[2]) | |
1249 | PlaySound(Hitbox2,1,1.15,Sounds[2]) | |
1250 | Rwait(7) | |
1251 | end | |
1252 | end) | |
1253 | ChargeAt(55) | |
1254 | Human.Jump = true | |
1255 | damen = true | |
1256 | for i = 0,1.25,0.05 do | |
1257 | DamageNear(5,Hitbox,math.random(8,12),10) | |
1258 | DamageNear(5,Hitbox2,math.random(8,12),10) | |
1259 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.3,0,0),armspeed) | |
1260 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.3,0,0),armspeed) | |
1261 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1262 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1263 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi*i*2,0,0),speed) | |
1264 | lerp(Neck,Neck.C0,NC0,speed) | |
1265 | lerp(HW,HW.C0,hc0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
1266 | lerp(H2W,H2W.C0,h2c0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
1267 | Rwait() | |
1268 | end | |
1269 | damen = false | |
1270 | end | |
1271 | ||
1272 | local function Slash21() | |
1273 | for i = 1,13 do | |
1274 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.4,0,0) *CFrame.Angles(math.pi/1.3,-math.pi/5,math.pi/9),armspeed) | |
1275 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.2) *CFrame.Angles(math.pi/1.1,-math.pi/5,math.pi/9),armspeed) | |
1276 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
1277 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
1278 | lerp(H3W,H3W.C0,h3c0,speed) | |
1279 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1280 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1281 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1282 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1283 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1284 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1285 | end | |
1286 | Rwait() | |
1287 | end | |
1288 | PlaySound(Hitbox3,1,0.9,Sounds[1]) | |
1289 | PlaySound(Hitbox3,1,1.3,Sounds[3]) | |
1290 | damen = true | |
1291 | DamageNear(10,Hitbox3,math.random(12,15),10) | |
1292 | for i = 1,18 do | |
1293 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0) *CFrame.Angles(math.pi/5,-math.pi/10,math.pi/15),armspeed) | |
1294 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2,0,-0.2) *CFrame.Angles(math.pi/5,-math.pi/10,math.pi/15),armspeed) | |
1295 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
1296 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
1297 | lerp(H3W,H3W.C0,h3c0 *CFrame.Angles(-math.pi/9,0,0),speed) | |
1298 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1299 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1300 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1301 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1302 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1303 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1304 | end | |
1305 | Rwait() | |
1306 | end | |
1307 | damen = false | |
1308 | end | |
1309 | ||
1310 | local function Slash22() | |
1311 | for i = 1,13 do | |
1312 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0) *CFrame.Angles(math.pi/1.3,math.pi/4,0),armspeed) | |
1313 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1.45,0.4,-0.2) *CFrame.Angles(math.pi/1.3,math.pi/4,-math.pi/5),armspeed) | |
1314 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
1315 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
1316 | lerp(H3W,H3W.C0,h3c0,speed) | |
1317 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1318 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1319 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1320 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1321 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1322 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1323 | end | |
1324 | Rwait() | |
1325 | end | |
1326 | PlaySound(Hitbox3,1,1.1,Sounds[1]) | |
1327 | PlaySound(Hitbox3,1,1.5,Sounds[3]) | |
1328 | damen = true | |
1329 | DamageNear(8,Hitbox3,math.random(12,15),10) | |
1330 | for i = 1,18 do | |
1331 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.85,-0.2,-0.3) *CFrame.Angles(math.pi/5,0,math.pi/5),armspeed) | |
1332 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.2) *CFrame.Angles(math.pi/8,0,math.pi/8),armspeed) | |
1333 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
1334 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
1335 | lerp(H3W,H3W.C0,h3c0 *CFrame.Angles(-math.pi/9,0,0),speed) | |
1336 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1337 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1338 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1339 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1340 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1341 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1342 | end | |
1343 | Rwait() | |
1344 | end | |
1345 | damen = false | |
1346 | end | |
1347 | ||
1348 | local function Slash23() | |
1349 | for i = 1,13 do | |
1350 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0.25,-0.5) *CFrame.Angles(math.pi/1.3,0,math.pi/5),armspeed) | |
1351 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0.25,-0.5) *CFrame.Angles(math.pi/1.3,0,-math.pi/5),armspeed) | |
1352 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1353 | lerp(Neck,Neck.C0,NC0,speed) | |
1354 | lerp(H3W,H3W.C0,h3c0 *CFrame.Angles(0,0,math.pi/5),speed) | |
1355 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1356 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1357 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1358 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1359 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1360 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1361 | end | |
1362 | Rwait() | |
1363 | end | |
1364 | ChargeAt(30) | |
1365 | Human.Jump = true | |
1366 | damen = true | |
1367 | DamageNear(8,Hitbox3,math.random(12,15),10) | |
1368 | for i = 1,2 do | |
1369 | PlaySound(Hitbox3,1,1.2,Sounds[2]) | |
1370 | PlaySound(Hitbox3,1,2,Sounds[3]) | |
1371 | for i = 0,1.25,0.1 do | |
1372 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0.5,-0.5) *CFrame.Angles(math.pi/1.05,0,math.pi/5),armspeed) | |
1373 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0.5,-0.5) *CFrame.Angles(math.pi/1.05,0,-math.pi/5),armspeed) | |
1374 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1375 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1376 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi*i*2,0,0),speed) | |
1377 | lerp(Neck,Neck.C0,NC0,speed) | |
1378 | lerp(H3W,H3W.C0,h3c0 *CFrame.Angles(0,0,math.pi/5),speed) | |
1379 | Rwait() | |
1380 | end | |
1381 | end | |
1382 | damen = false | |
1383 | end | |
1384 | ||
1385 | local function PreciseThrow() | |
1386 | for i = 1,15 do | |
1387 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.05,0,0),armspeed) | |
1388 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/10),armspeed) | |
1389 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1390 | lerp(Neck,Neck.C0,NC0,speed) | |
1391 | lerp(HW,HW.C0,hc0,speed) | |
1392 | lerp(H2W,H2W.C0,h2c0,speed) | |
1393 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1394 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1395 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1396 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1397 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1398 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1399 | end | |
1400 | Rwait() | |
1401 | end | |
1402 | damen = true | |
1403 | PlaySound(Hitbox,1,1.05,Sounds[2]) | |
1404 | for i = 1,30 do | |
1405 | if i >= 2 then | |
1406 | DamageNear(7,Hitbox,math.random(15,20),10,0.5) | |
1407 | end | |
1408 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,0),armspeed) | |
1409 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/10),armspeed) | |
1410 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1411 | lerp(Neck,Neck.C0,NC0,speed) | |
1412 | lerp(HW,HW.C0,hc0,speed) | |
1413 | lerp(H2W,H2W.C0,h2c0 *CFrame.new(0,-20*i/15,0) *CFrame.Angles(-math.pi/2,0,0),speed*1.5) | |
1414 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1415 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1416 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1417 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1418 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1419 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1420 | end | |
1421 | Rwait() | |
1422 | end | |
1423 | damen = false | |
1424 | for i = 1,20 do | |
1425 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,0),armspeed) | |
1426 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/10),armspeed) | |
1427 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1428 | lerp(Neck,Neck.C0,NC0,speed) | |
1429 | lerp(HW,HW.C0,hc0,speed) | |
1430 | lerp(H2W,H2W.C0,h2c0,speed) | |
1431 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1432 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1433 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1434 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1435 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1436 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1437 | end | |
1438 | Rwait() | |
1439 | end | |
1440 | end | |
1441 | ||
1442 | local function UnholyPreciseThrow() | |
1443 | local unholysword = m3:Clone() | |
1444 | unholysword.Parent = Char | |
1445 | local Hitbox4 = unholysword.Hitbox | |
1446 | local UHH = unholysword.BinarySwordweld | |
1447 | UHH.Part0 = LA | |
1448 | local uhhc0 = UHH.C0 | |
1449 | UHH.C0 = CFrame.new(0,0,-1) *CFrame.Angles(math.pi+math.rad(-20),0,0) | |
1450 | UHH.C1 = CFrame.new() | |
1451 | effect(unholysword.Hitbox,BrickColor.new("Really red"),Vector3.new(0.35,2,0.35),unholysword.Hitbox.CFrame,0,0.05,Vector3.new(0.15,0.2,0.15),2,nil,"Sphere") | |
1452 | for i,v in pairs(unholysword:GetChildren()) do | |
1453 | if v.ClassName == "Part" then | |
1454 | if v.BrickColor == BrickColor.new("Toothpaste") then | |
1455 | v.BrickColor = BrickColor.new("Really red") | |
1456 | v.Material = "Neon" | |
1457 | end | |
1458 | end | |
1459 | end | |
1460 | for i = 1,15 do | |
1461 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.05,0,0),armspeed) | |
1462 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/10),armspeed) | |
1463 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1464 | lerp(Neck,Neck.C0,NC0,speed) | |
1465 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1466 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1467 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1468 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1469 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1470 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1471 | end | |
1472 | Rwait() | |
1473 | end | |
1474 | damen = true | |
1475 | PlaySound(Hitbox4,1,1.05,Sounds[2]) | |
1476 | PlaySound(Hitbox4,1,1.15,Sounds[3]) | |
1477 | for i = 1,30 do | |
1478 | if i >= 2 then | |
1479 | DamageNear(7,Hitbox4,math.random(15,20),10,0.5) | |
1480 | end | |
1481 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,0),armspeed) | |
1482 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/10),armspeed) | |
1483 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1484 | lerp(Neck,Neck.C0,NC0,speed) | |
1485 | lerp(UHH,UHH.C0,uhhc0 *CFrame.new(0,-10,-1) *CFrame.Angles(math.pi+math.rad(-20),0,0),speed) | |
1486 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1487 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1488 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1489 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1490 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1491 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1492 | end | |
1493 | Rwait() | |
1494 | end | |
1495 | damen = false | |
1496 | for i = 1,20 do | |
1497 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,0),armspeed) | |
1498 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/10),armspeed) | |
1499 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1500 | lerp(Neck,Neck.C0,NC0,speed) | |
1501 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1502 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1503 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1504 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1505 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1506 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1507 | end | |
1508 | Rwait() | |
1509 | end | |
1510 | effect(Char,BrickColor.new("Really red"),Vector3.new(0.35,2,0.35),unholysword.Hitbox.CFrame,0,0.05,Vector3.new(0.15,0.2,0.15),2,nil,"Sphere") | |
1511 | unholysword:Destroy() | |
1512 | end | |
1513 | ||
1514 | local function SwordsOfInjustice() | |
1515 | for i = 1,5 do | |
1516 | damen = true | |
1517 | local pitch = math.random(800,1200)/1000 | |
1518 | PlaySound(Hitbox,pitch,mat,Sounds[2]) | |
1519 | PlaySound(Hitbox2,1,pitch+0.2,Sounds[2]) | |
1520 | for i = 0,1,0.05 do | |
1521 | DamageNear(5,Hitbox,math.random(3,6),10,0.2) | |
1522 | DamageNear(5,Hitbox2,math.random(3,6),10,0.2) | |
1523 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/2),armspeed) | |
1524 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/2),armspeed) | |
1525 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,7) *CFrame.Angles(math.pi/2,math.pi/2,math.pi*i*2),speed) | |
1526 | lerp(Neck,Neck.C0,NC0,speed) | |
1527 | lerp(HW,HW.C0,hc0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
1528 | lerp(H2W,H2W.C0,h2c0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
1529 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1530 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1531 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1532 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1533 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1534 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1535 | end | |
1536 | Rwait() | |
1537 | end | |
1538 | damen = false | |
1539 | end | |
1540 | end | |
1541 | ||
1542 | local function SwordsOfJustice() | |
1543 | local holysword = m2:Clone() | |
1544 | holysword.Parent = Char | |
1545 | local HHW = holysword.BinarySwordweld | |
1546 | local hhc0 = HHW.C0 | |
1547 | local Hitbox4 = holysword.Hitbox | |
1548 | effect(holysword.Hitbox,BrickColor.new("Toothpaste"),Vector3.new(0.35,2,0.35),holysword.Hitbox.CFrame,0,0.05,Vector3.new(0.15,0.2,0.15),2,nil,"Sphere") | |
1549 | for i,v in pairs(holysword:GetChildren()) do | |
1550 | if v.ClassName == "Part" then | |
1551 | if v.BrickColor == BrickColor.new("Really black") then | |
1552 | v.BrickColor = BrickColor.new("Toothpaste") | |
1553 | v.Material = "Neon" | |
1554 | end | |
1555 | end | |
1556 | end | |
1557 | for i = 1,5 do | |
1558 | damen = true | |
1559 | local pitch = math.random(800,1200)/1000 | |
1560 | PlaySound(Hitbox3,1,pitch,Sounds[2]) | |
1561 | PlaySound(Hitbox3,1,pitch+0.2,Sounds[3]) | |
1562 | PlaySound(Hitbox4,1,pitch,Sounds[2]) | |
1563 | PlaySound(Hitbox4,1,pitch+0.2,Sounds[3]) | |
1564 | for i = 0,1,0.05 do | |
1565 | DamageNear(5,Hitbox3,math.random(5,8),10,0.2) | |
1566 | DamageNear(5,Hitbox4,math.random(5,8),10,0.2) | |
1567 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/2),armspeed) | |
1568 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/2),armspeed) | |
1569 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,7) *CFrame.Angles(math.pi/2,math.pi/2,math.pi*i*2),speed) | |
1570 | lerp(Neck,Neck.C0,NC0,speed) | |
1571 | lerp(H3W,H3W.C0,h3c0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
1572 | lerp(HHW,HHW.C0,hhc0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
1573 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1574 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1575 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1576 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1577 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1578 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1579 | end | |
1580 | Rwait() | |
1581 | end | |
1582 | damen = false | |
1583 | end | |
1584 | effect(Char,BrickColor.new("Toothpaste"),Vector3.new(0.35,2,0.35),holysword.Hitbox.CFrame,0,0.05,Vector3.new(0.15,0.2,0.15),2,nil,"Sphere") | |
1585 | holysword:Destroy() | |
1586 | end | |
1587 | ||
1588 | local function JustStrike() | |
1589 | Human.WalkSpeed = 0 | |
1590 | for i = 1,20 do | |
1591 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-1) *CFrame.Angles(math.pi/1.1,0,math.pi/5),armspeed) | |
1592 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.1,0,math.pi/5),armspeed) | |
1593 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.5,1,0),legspeed) | |
1594 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1595 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
1596 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
1597 | lerp(HW,HW.C0,hc0,speed) | |
1598 | lerp(H2W,H2W.C0,h2c0,speed) | |
1599 | Rwait() | |
1600 | end | |
1601 | ChargeAt(100) | |
1602 | damen = true | |
1603 | PlaySound(Hitbox,1,0.75,Sounds[2]) | |
1604 | PlaySound(Hitbox2,1,0.75,Sounds[2]) | |
1605 | for i = 1,30 do | |
1606 | DamageNear(7,Hitbox,math.random(10,20),60) | |
1607 | DamageNear(7,Hitbox2,math.random(10,20),60) | |
1608 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/30,0,-math.pi/5),armspeed*2) | |
1609 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-1) *CFrame.Angles(math.pi/30,0,-math.pi/5),armspeed*2) | |
1610 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed*2) | |
1611 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed*2) | |
1612 | lerp(HW,HW.C0,hc0,speed*2) | |
1613 | lerp(H2W,H2W.C0,h2c0,speed*2) | |
1614 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1615 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1616 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1617 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1618 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1619 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1620 | end | |
1621 | Rwait() | |
1622 | end | |
1623 | Human.WalkSpeed = 16 | |
1624 | damen = false | |
1625 | end | |
1626 | ||
1627 | local function HolyCharge() | |
1628 | Human.WalkSpeed = 0 | |
1629 | for i = 1,15 do | |
1630 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.5,0,-0.8) *CFrame.Angles(0,math.pi/5,math.pi/2),armspeed) | |
1631 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/2,-math.pi/2),armspeed) | |
1632 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
1633 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
1634 | lerp(H3W,H3W.C0,h3c0 *CFrame.Angles(math.pi/5,0,0),speed) | |
1635 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1636 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1637 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1638 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1639 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1640 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1641 | end | |
1642 | Rwait() | |
1643 | end | |
1644 | ChargeAt(100) | |
1645 | damen = true | |
1646 | PlaySound(Hitbox3,1,0.75,Sounds[2]) | |
1647 | PlaySound(Hitbox3,1,0.95,Sounds[3]) | |
1648 | for i = 1,20 do | |
1649 | effect(HM,BrickColor.new("Toothpaste"),Vector3.new(0.5,0.5,0.5),HM.CFrame *CFrame.Angles(math.pi/2,0,0),0,0.1,Vector3.new(0.4,0.45,0.4),1,Meshes.Blast,nil) | |
1650 | DamageNear(10,Hitbox3,math.random(18,24),80) | |
1651 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.9,0,-0.5) *CFrame.Angles(0,math.pi/8,math.pi/2),armspeed) | |
1652 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.4,0,0.5) *CFrame.Angles(0,-math.pi/1.5,-math.pi/2),armspeed) | |
1653 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
1654 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
1655 | lerp(H3W,H3W.C0,h3c0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
1656 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1657 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1658 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1659 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1660 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1661 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1662 | end | |
1663 | Rwait() | |
1664 | end | |
1665 | Human.WalkSpeed = 16 | |
1666 | damen = false | |
1667 | end | |
1668 | ||
1669 | local function HeavenBlade() | |
1670 | Human.WalkSpeed = 0 | |
1671 | PlaySound(HM,1,0.4,"rbxassetid://178452217") | |
1672 | PlaySound(HM,1,0.45,"rbxassetid://168586586") | |
1673 | PlaySound(HM,1,0.45,"rbxassetid://2101137") | |
1674 | for i = 1,200 do | |
1675 | if i % 10 == 0 then | |
1676 | local eff1 = effect(BinarySword,BrickColor.new("Really black"),Vector3.new(0.5,0.5,0.5),Hitbox.CFrame *CFrame.new(0,-Hitbox.Size.Y/2,0) *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick") | |
1677 | local eff2 = effect(BinarySword,BrickColor.new("Really black"),Vector3.new(0.5,0.5,0.5),Hitbox.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick") | |
1678 | local eff3 = effect(BinarySword,BrickColor.new("Really black"),Vector3.new(0.5,0.5,0.5),Hitbox.CFrame *CFrame.new(0,Hitbox.Size.Y/2,0) *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick") | |
1679 | local eff4 = effect(BinarySword2,BrickColor.new("Really black"),Vector3.new(0.5,0.5,0.5),Hitbox2.CFrame *CFrame.new(0,-Hitbox2.Size.Y/2,0) *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick") | |
1680 | local eff5 = effect(BinarySword2,BrickColor.new("Really black"),Vector3.new(0.5,0.5,0.5),Hitbox2.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick") | |
1681 | local eff6 = effect(BinarySword2,BrickColor.new("Really black"),Vector3.new(0.5,0.5,0.5),Hitbox2.CFrame *CFrame.new(0,Hitbox2.Size.Y/2,0) *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick") | |
1682 | spawn(function() | |
1683 | for i = 1,50 do | |
1684 | eff1.CFrame = eff1.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
1685 | eff2.CFrame = eff2.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
1686 | eff3.CFrame = eff3.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
1687 | eff4.CFrame = eff4.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
1688 | eff5.CFrame = eff5.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
1689 | eff6.CFrame = eff6.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
1690 | Rwait() | |
1691 | end | |
1692 | end) | |
1693 | end | |
1694 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/1.9),armspeed) | |
1695 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/1.9),armspeed) | |
1696 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/7),legspeed) | |
1697 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/7),legspeed) | |
1698 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/7,0,0),speed) | |
1699 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/7,0,0),speed) | |
1700 | lerp(HW,HW.C0,hc0,speed) | |
1701 | lerp(H2W,H2W.C0,h2c0,speed) | |
1702 | Rwait() | |
1703 | end | |
1704 | for i = 1,20 do | |
1705 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.3,0,-0.5) *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed) | |
1706 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.3,0,-0.5) *CFrame.Angles(math.pi/2,0,-math.pi/3),armspeed) | |
1707 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/7),legspeed) | |
1708 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/7),legspeed) | |
1709 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/7,0,0),speed) | |
1710 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/7,0,0),speed) | |
1711 | lerp(HW,HW.C0,hc0,speed) | |
1712 | lerp(H2W,H2W.C0,h2c0,speed) | |
1713 | Rwait() | |
1714 | end | |
1715 | effect(HM,BrickColor.new("Toothpaste"),Vector3.new(5,0.5,0.5),HM.CFrame *CFrame.Angles(0,0,math.pi/2),0,0.01,Vector3.new(1,0.2,0.2),10,nil,"Cylinder") | |
1716 | PlaySound(HM,1,1.3,"rbxassetid://3264793") | |
1717 | PlaySound(HM,1,0.9,"rbxassetid://2248511") | |
1718 | PlaySound(HM,1,0.65,"rbxassetid://2101144") | |
1719 | effect(HM,BrickColor.new("Really black"),Vector3.new(0.35,2,0.35),Hitbox.CFrame,0,0.025,Vector3.new(0.15,0.2,0.15),5,nil,"Sphere") | |
1720 | effect(HM,BrickColor.new("Really black"),Vector3.new(0.35,2,0.35),Hitbox2.CFrame,0,0.025,Vector3.new(0.15,0.2,0.15),5,nil,"Sphere") | |
1721 | m.Parent = nil | |
1722 | m2.Parent = nil | |
1723 | m3 = m:Clone() | |
1724 | m3.Parent = Char | |
1725 | for i,v in pairs(m3:GetChildren()) do | |
1726 | if v.ClassName == "Part" then | |
1727 | if v.BrickColor == BrickColor.new("Really black") then | |
1728 | v.BrickColor = BrickColor.new("Toothpaste") | |
1729 | v.Material = "Neon" | |
1730 | end | |
1731 | end | |
1732 | end | |
1733 | spawn(function() | |
1734 | local p1 = Instance.new("Part",Char) | |
1735 | p1.TopSurface = 10 | |
1736 | p1.BottomSurface = 10 | |
1737 | p1.Transparency = 1 | |
1738 | p1.CanCollide = false | |
1739 | p1.Size = Vector3.new(0.2,0.2,0.2) | |
1740 | p1:BreakJoints() | |
1741 | local p1w = Instance.new("Motor",p1) | |
1742 | p1w.Part0 = p1 | |
1743 | p1w.Part1 = T | |
1744 | p1w.C0 = CFrame.new(-0.5,-0.5,-0.5) | |
1745 | p1w.C1 = CFrame.new() | |
1746 | local p1p = Instance.new("ParticleEmitter",p1) | |
1747 | p1p.Rate = 1000 | |
1748 | p1p.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color) | |
1749 | p1p.EmissionDirection = "Right" | |
1750 | p1p.Size = NumberSequence.new(1.5) | |
1751 | p1p.Lifetime = NumberRange.new(0.25) | |
1752 | p1p.Speed = NumberRange.new(20) | |
1753 | local p2 = Instance.new("Part",Char) | |
1754 | p2.TopSurface = 10 | |
1755 | p2.BottomSurface = 10 | |
1756 | p2.Transparency = 1 | |
1757 | p2.CanCollide = false | |
1758 | p2.Size = Vector3.new(0.2,0.2,0.2) | |
1759 | p2:BreakJoints() | |
1760 | local p2w = Instance.new("Motor",p2) | |
1761 | p2w.Part0 = p2 | |
1762 | p2w.Part1 = T | |
1763 | p2w.C0 = CFrame.new(-0.5,0,-0.5) | |
1764 | p2w.C1 = CFrame.new() | |
1765 | local p2p = Instance.new("ParticleEmitter",p2) | |
1766 | p2p.Rate = 1000 | |
1767 | p2p.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color) | |
1768 | p2p.EmissionDirection = "Right" | |
1769 | p2p.Size = NumberSequence.new(1.5) | |
1770 | p2p.Lifetime = NumberRange.new(0.25) | |
1771 | p2p.Speed = NumberRange.new(20) | |
1772 | local p3 = Instance.new("Part",Char) | |
1773 | p3.TopSurface = 10 | |
1774 | p3.BottomSurface = 10 | |
1775 | p3.Transparency = 1 | |
1776 | p3.CanCollide = false | |
1777 | p3.Size = Vector3.new(0.2,0.2,0.2) | |
1778 | p3:BreakJoints() | |
1779 | local p3w = Instance.new("Motor",p3) | |
1780 | p3w.Part0 = p3 | |
1781 | p3w.Part1 = T | |
1782 | p3w.C0 = CFrame.new(-0.5,0.5,-0.5) | |
1783 | p3w.C1 = CFrame.new() | |
1784 | local p3p = Instance.new("ParticleEmitter",p3) | |
1785 | p3p.Rate = 1000 | |
1786 | p3p.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color) | |
1787 | p3p.EmissionDirection = "Right" | |
1788 | p3p.Size = NumberSequence.new(1.5) | |
1789 | p3p.Lifetime = NumberRange.new(0.25) | |
1790 | p3p.Speed = NumberRange.new(20) | |
1791 | local p4 = Instance.new("Part",Char) | |
1792 | p4.TopSurface = 10 | |
1793 | p4.BottomSurface = 10 | |
1794 | p4.Transparency = 1 | |
1795 | p4.CanCollide = false | |
1796 | p4.Size = Vector3.new(0.2,0.2,0.2) | |
1797 | p4:BreakJoints() | |
1798 | local p4w = Instance.new("Motor",p4) | |
1799 | p4w.Part0 = p4 | |
1800 | p4w.Part1 = T | |
1801 | p4w.C0 = CFrame.new(0.5,-0.5,-0.5) | |
1802 | p4w.C1 = CFrame.new() | |
1803 | local p4p = Instance.new("ParticleEmitter",p4) | |
1804 | p4p.Rate = 1000 | |
1805 | p4p.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color) | |
1806 | p4p.EmissionDirection = "Left" | |
1807 | p4p.Size = NumberSequence.new(1.5) | |
1808 | p4p.Lifetime = NumberRange.new(0.25) | |
1809 | p4p.Speed = NumberRange.new(20) | |
1810 | local p5 = Instance.new("Part",Char) | |
1811 | p5.TopSurface = 10 | |
1812 | p5.BottomSurface = 10 | |
1813 | p5.Transparency = 1 | |
1814 | p5.CanCollide = false | |
1815 | p5.Size = Vector3.new(0.2,0.2,0.2) | |
1816 | p5:BreakJoints() | |
1817 | local p5w = Instance.new("Motor",p5) | |
1818 | p5w.Part0 = p5 | |
1819 | p5w.Part1 = T | |
1820 | p5w.C0 = CFrame.new(0.5,0,-0.5) | |
1821 | p5w.C1 = CFrame.new() | |
1822 | local p5p = Instance.new("ParticleEmitter",p5) | |
1823 | p5p.Rate = 1000 | |
1824 | p5p.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color) | |
1825 | p5p.EmissionDirection = "Left" | |
1826 | p5p.Size = NumberSequence.new(1.5) | |
1827 | p5p.Lifetime = NumberRange.new(0.25) | |
1828 | p5p.Speed = NumberRange.new(20) | |
1829 | local p6 = Instance.new("Part",Char) | |
1830 | p6.TopSurface = 10 | |
1831 | p6.BottomSurface = 10 | |
1832 | p6.Transparency = 1 | |
1833 | p6.CanCollide = false | |
1834 | p6.Size = Vector3.new(0.2,0.2,0.2) | |
1835 | p6:BreakJoints() | |
1836 | local p6w = Instance.new("Motor",p6) | |
1837 | p6w.Part0 = p6 | |
1838 | p6w.Part1 = T | |
1839 | p6w.C0 = CFrame.new(0.5,0.5,-0.5) | |
1840 | p6w.C1 = CFrame.new() | |
1841 | local p6p = Instance.new("ParticleEmitter",p6) | |
1842 | p6p.Rate = 1000 | |
1843 | p6p.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color) | |
1844 | p6p.EmissionDirection = "Left" | |
1845 | p6p.Size = NumberSequence.new(1.5) | |
1846 | p6p.Lifetime = NumberRange.new(0.25) | |
1847 | p6p.Speed = NumberRange.new(20) | |
1848 | for i = 1,math.huge do | |
1849 | if holy == false then | |
1850 | p1:Destroy() | |
1851 | p2:Destroy() | |
1852 | p3:Destroy() | |
1853 | p4:Destroy() | |
1854 | p5:Destroy() | |
1855 | p6:Destroy() | |
1856 | break | |
1857 | end | |
1858 | if flying == false then | |
1859 | lerp2(p1w,p1w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,-math.pi/5+math.sin(angle*0.25)*0.15),speed) | |
1860 | lerp2(p2w,p2w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,-math.pi/5+math.sin(angle*0.25)*0.15),speed) | |
1861 | lerp2(p3w,p3w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,-math.pi/5+math.sin(angle*0.25)*0.15),speed) | |
1862 | lerp2(p4w,p4w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,math.pi/5-math.sin(angle*0.25)*0.15),speed) | |
1863 | lerp2(p5w,p5w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,math.pi/5-math.sin(angle*0.25)*0.15),speed) | |
1864 | lerp2(p6w,p6w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,math.pi/5-math.sin(angle*0.25)*0.15),speed) | |
1865 | elseif flying == true then | |
1866 | lerp2(p1w,p1w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,-math.pi/5+math.sin(angle)*0.45),speed) | |
1867 | lerp2(p2w,p2w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,-math.pi/5+math.sin(angle)*0.45),speed) | |
1868 | lerp2(p3w,p3w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,-math.pi/5+math.sin(angle)*0.45),speed) | |
1869 | lerp2(p4w,p4w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,math.pi/5-math.sin(angle)*0.45),speed) | |
1870 | lerp2(p5w,p5w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,math.pi/5-math.sin(angle)*0.45),speed) | |
1871 | lerp2(p6w,p6w.C1,CFrame.new(0,0.8,0) *CFrame.Angles(0,0,math.pi/5-math.sin(angle)*0.45),speed) | |
1872 | end | |
1873 | Rwait() | |
1874 | end | |
1875 | end) | |
1876 | H3W = m3.BinarySwordweld | |
1877 | h3c0 = H3W.C0 | |
1878 | Hitbox3 = m3.Hitbox | |
1879 | Human.WalkSpeed = 16 | |
1880 | end | |
1881 | ||
1882 | local function ReturnBlades() | |
1883 | Human.WalkSpeed = 0 | |
1884 | PlaySound(HM,1,0.75,"rbxassetid://2101137") | |
1885 | PlaySound(HM,1,0.75,"rbxassetid://2101144") | |
1886 | PlaySound(HM,1,1.4,"rbxassetid://3264793") | |
1887 | for i = 1,200 do | |
1888 | if i % 10 == 0 then | |
1889 | local eff1 = effect(Hitbox3,BrickColor.new("Toothpaste"),Vector3.new(0.5,0.5,0.5),Hitbox3.CFrame *CFrame.new(0,-Hitbox.Size.Y/2,0) *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick") | |
1890 | local eff2 = effect(Hitbox3,BrickColor.new("Toothpaste"),Vector3.new(0.5,0.5,0.5),Hitbox3.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick") | |
1891 | local eff3 = effect(Hitbox3,BrickColor.new("Toothpaste"),Vector3.new(0.5,0.5,0.5),Hitbox3.CFrame *CFrame.new(0,Hitbox.Size.Y/2,0) *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)),0,0.05,Vector3.new(0.35,0.35,0.35),2,nil,"Brick") | |
1892 | spawn(function() | |
1893 | for i = 1,50 do | |
1894 | eff1.CFrame = eff1.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
1895 | eff2.CFrame = eff2.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
1896 | eff3.CFrame = eff3.CFrame *CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-3600,3600)/10)) | |
1897 | Rwait() | |
1898 | end | |
1899 | end) | |
1900 | end | |
1901 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/7),armspeed) | |
1902 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed) | |
1903 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1904 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,-math.pi/4,0),legspeed) | |
1905 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
1906 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
1907 | lerp(H3W,H3W.C0,h3c0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed) | |
1908 | Rwait() | |
1909 | end | |
1910 | effect(HM,BrickColor.new("Toothpaste"),Vector3.new(0.35,2,0.35),Hitbox3.CFrame,0,0.025,Vector3.new(0.15,0.2,0.15),5,nil,"Sphere") | |
1911 | Human.WalkSpeed = 16 | |
1912 | m.Parent = Char | |
1913 | m2.Parent = Char | |
1914 | m3.Parent = nil | |
1915 | PlaySound(HM,1,0.6,"rbxassetid://178452217") | |
1916 | end | |
1917 | ||
1918 | local function Rush() | |
1919 | ChargeAt(100) | |
1920 | effect(HM,BrickColor.new("Institutional white"),Vector3.new(0.5,0.5,0.5),HM.CFrame *CFrame.Angles(math.pi/2,0,0),0,0.1,Vector3.new(0.4,0.45,0.4),1,Meshes.Blast,nil) | |
1921 | for i = 1,25 do | |
1922 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,-math.pi/2,-math.pi/2),armspeed) | |
1923 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/5,math.pi/2),armspeed) | |
1924 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
1925 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
1926 | lerp(HW,HW.C0,hc0,speed) | |
1927 | lerp(H2W,H2W.C0,h2c0,speed) | |
1928 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
1929 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1930 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1931 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
1932 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1933 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
1934 | end | |
1935 | Rwait() | |
1936 | end | |
1937 | end | |
1938 | ||
1939 | local function Fly() | |
1940 | flying = true | |
1941 | local BV = Instance.new("BodyVelocity",HM) | |
1942 | BV.maxForce = Vector3.new(1/0,1/0,1/0) | |
1943 | BV.P = 100000 | |
1944 | for i = 1,300 do | |
1945 | local HMPos = WRJ.C0.p | |
1946 | local offAng = CFrame.Angles(0,math.pi,0) | |
1947 | local cf = CFrame.new(HMPos, -HM.CFrame:pointToObjectSpace(Vector3.new(mouse.Hit.x, HM.CFrame.y, mouse.Hit.z))) * offAng | |
1948 | BV.velocity = CFrame.new(HM.Position,mouse.hit.p).lookVector *50 | |
1949 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.4,0,0) *CFrame.Angles(math.pi/1.5,-math.pi/5,math.pi/9),armspeed) | |
1950 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.2) *CFrame.Angles(math.pi/1.3,-math.pi/5,math.pi/9),armspeed) | |
1951 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/8,0,math.pi/6),legspeed) | |
1952 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/8,0,math.pi/6),legspeed) | |
1953 | lerp(WRJ,WRJ.C0,cf*RJC0,speed) | |
1954 | lerp(Neck,Neck.C0,NC0,speed) | |
1955 | lerp(H3W,H3W.C0,h3c0,speed) | |
1956 | Rwait() | |
1957 | end | |
1958 | BV:Destroy() | |
1959 | flying = false | |
1960 | end | |
1961 | ||
1962 | local click = mouse.Button1Down:connect(function() | |
1963 | if on == false then return end | |
1964 | if enabled == false then return end | |
1965 | if holy == false then | |
1966 | if combo == 1 and enabled == true then | |
1967 | enabled = false | |
1968 | Slash1() | |
1969 | enabled = true | |
1970 | combo = 2 | |
1971 | coroutine.wrap(function() | |
1972 | Rwait(400) | |
1973 | if combo ~= 1 and enabled == true then | |
1974 | combo = 1 | |
1975 | end | |
1976 | end)() | |
1977 | elseif combo == 2 and enabled == true then | |
1978 | enabled = false | |
1979 | Slash2() | |
1980 | enabled = true | |
1981 | combo = 3 | |
1982 | coroutine.wrap(function() | |
1983 | Rwait(400) | |
1984 | if combo ~= 1 and enabled == true then | |
1985 | combo = 1 | |
1986 | end | |
1987 | end)() | |
1988 | elseif combo == 3 and enabled == true then | |
1989 | enabled = false | |
1990 | FlipKick3() | |
1991 | enabled = true | |
1992 | combo = 4 | |
1993 | coroutine.wrap(function() | |
1994 | Rwait(400) | |
1995 | if combo ~= 1 and enabled == true then | |
1996 | combo = 1 | |
1997 | end | |
1998 | end)() | |
1999 | elseif combo == 4 and enabled == true then | |
2000 | enabled = false | |
2001 | Slash4() | |
2002 | enabled = true | |
2003 | combo = 5 | |
2004 | coroutine.wrap(function() | |
2005 | Rwait(400) | |
2006 | if combo ~= 1 and enabled == true then | |
2007 | combo = 1 | |
2008 | end | |
2009 | end)() | |
2010 | elseif combo == 5 and enabled == true then | |
2011 | enabled = false | |
2012 | Slash5() | |
2013 | enabled = true | |
2014 | combo = 1 | |
2015 | end | |
2016 | end | |
2017 | if holy == true then | |
2018 | if combo == 1 and enabled == true then | |
2019 | enabled = false | |
2020 | Slash21() | |
2021 | enabled = true | |
2022 | combo = 2 | |
2023 | coroutine.wrap(function() | |
2024 | Rwait(400) | |
2025 | if combo ~= 1 and enabled == true then | |
2026 | combo = 1 | |
2027 | end | |
2028 | end)() | |
2029 | elseif combo == 2 and enabled == true then | |
2030 | enabled = false | |
2031 | Slash22() | |
2032 | enabled = true | |
2033 | combo = 3 | |
2034 | coroutine.wrap(function() | |
2035 | Rwait(400) | |
2036 | if combo ~= 1 and enabled == true then | |
2037 | combo = 1 | |
2038 | end | |
2039 | end)() | |
2040 | elseif combo == 3 and enabled == true then | |
2041 | enabled = false | |
2042 | Slash23() | |
2043 | enabled = true | |
2044 | combo = 1 | |
2045 | end | |
2046 | end | |
2047 | end) | |
2048 | ||
2049 | local keys = mouse.KeyDown:connect(function(key) | |
2050 | key = key:lower() | |
2051 | if enabled == false then return end | |
2052 | if key == "w" then | |
2053 | forward = 1 | |
2054 | elseif key == "a" then | |
2055 | left = 1 | |
2056 | elseif key == "s" then | |
2057 | backward = 1 | |
2058 | elseif key == "d" then | |
2059 | right = 1 | |
2060 | end | |
2061 | if holy == false then | |
2062 | if key == "z" and on == true and enabled == true and zenabled == 1 then | |
2063 | zenabled = 0 | |
2064 | enabled = false | |
2065 | PreciseThrow() | |
2066 | enabled = true | |
2067 | elseif key == "x" and on == true and enabled == true and xenabled == 1 then | |
2068 | xenabled = 0 | |
2069 | enabled = false | |
2070 | SwordsOfInjustice() | |
2071 | enabled = true | |
2072 | elseif key == "c" and on == true and enabled == true and cenabled == 1 then | |
2073 | cenabled = 0 | |
2074 | enabled = false | |
2075 | JustStrike() | |
2076 | enabled = true | |
2077 | elseif key == "e" and on == true and enabled == true and eenabled == 1 then | |
2078 | eenabled = 0 | |
2079 | enabled = false | |
2080 | Rush() | |
2081 | enabled = true | |
2082 | end | |
2083 | end | |
2084 | if holy == true then | |
2085 | if key == "z" and on == true and enabled == true and zenabled == 1 then | |
2086 | zenabled = 0 | |
2087 | enabled = false | |
2088 | UnholyPreciseThrow() | |
2089 | enabled = true | |
2090 | elseif key == "x" and on == true and enabled == true and xenabled == 1 then | |
2091 | xenabled = 0 | |
2092 | enabled = false | |
2093 | SwordsOfJustice() | |
2094 | enabled = true | |
2095 | elseif key == "c" and on == true and enabled == true and cenabled == 1 then | |
2096 | cenabled = 0 | |
2097 | enabled = false | |
2098 | HolyCharge() | |
2099 | enabled = true | |
2100 | elseif key == "e" and on == true and enabled == true and eenabled == 1 then | |
2101 | eenabled = 0 | |
2102 | enabled = false | |
2103 | Fly() | |
2104 | enabled = true | |
2105 | end | |
2106 | end | |
2107 | if key == "v" and on == true and enabled == true and venabled == 1 then | |
2108 | if holy == false then | |
2109 | enabled = false | |
2110 | HeavenBlade() | |
2111 | venabled = 0 | |
2112 | holy = true | |
2113 | enabled = true | |
2114 | elseif holy == true then | |
2115 | enabled = false | |
2116 | ReturnBlades() | |
2117 | venabled = 0 | |
2118 | holy = false | |
2119 | enabled = true | |
2120 | end | |
2121 | end | |
2122 | end) | |
2123 | ||
2124 | local function Cast(Pos,Dir,Amp,IgnoreList) | |
2125 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList) | |
2126 | end | |
2127 | ||
2128 | --workspace.CharcterKaiser.Parent = workspace.CurrentCamera | |
2129 | ||
2130 | while true do | |
2131 | local surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,4,Char) | |
2132 | if zenabled < 1 then | |
2133 | zenabled = zenabled +0.01 *0.25 | |
2134 | else | |
2135 | zenabled = 1 | |
2136 | end | |
2137 | if xenabled < 1 then | |
2138 | xenabled = xenabled +0.01 *0.2 | |
2139 | else | |
2140 | xenabled = 1 | |
2141 | end | |
2142 | if cenabled < 1 then | |
2143 | cenabled = cenabled +0.01 *0.15 | |
2144 | else | |
2145 | cenabled = 1 | |
2146 | end | |
2147 | if eenabled < 1 then | |
2148 | eenabled = eenabled +0.01 *0.185 | |
2149 | else | |
2150 | eenabled = 1 | |
2151 | end | |
2152 | if venabled < 1 then | |
2153 | venabled = venabled +0.01 *0.115 | |
2154 | else | |
2155 | venabled = 1 | |
2156 | end | |
2157 | if holy == false then | |
2158 | skill1img.BackgroundColor3 = BrickColor.new("Really black").Color | |
2159 | skill2img.BackgroundColor3 = BrickColor.new("Really black").Color | |
2160 | skill3img.BackgroundColor3 = BrickColor.new("Really black").Color | |
2161 | skill4img.BackgroundColor3 = BrickColor.new("Really black").Color | |
2162 | skill5img.BackgroundColor3 = BrickColor.new("Really black").Color | |
2163 | skill1text.Text = "[Z] \n Precise Throw" | |
2164 | skill2text.Text = "[X] \n Swords of Injustice" | |
2165 | skill3text.Text = "[C] \n Just Strike" | |
2166 | skill4text.Text = "[V] \n Heaven Blade" | |
2167 | skill5text.Text = "[E] \n Rush" | |
2168 | end | |
2169 | if holy == true then | |
2170 | skill1img.BackgroundColor3 = BrickColor.new("Toothpaste").Color | |
2171 | skill2img.BackgroundColor3 = BrickColor.new("Toothpaste").Color | |
2172 | skill3img.BackgroundColor3 = BrickColor.new("Toothpaste").Color | |
2173 | skill4img.BackgroundColor3 = BrickColor.new("Toothpaste").Color | |
2174 | skill5img.BackgroundColor3 = BrickColor.new("Toothpaste").Color | |
2175 | skill1text.Text = "[Z] \n Unholy Precise Throw" | |
2176 | skill2text.Text = "[X] \n Swords of Justice" | |
2177 | skill3text.Text = "[C] \n Holy Charge" | |
2178 | skill4text.Text = "[V] \n Return Blades" | |
2179 | skill5text.Text = "[E] \n Fly" | |
2180 | end | |
2181 | skill1img:TweenSize(UDim2.new(zenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
2182 | skill2img:TweenSize(UDim2.new(xenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
2183 | skill3img:TweenSize(UDim2.new(cenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
2184 | skill4img:TweenSize(UDim2.new(venabled,0,1,0), "Out","Quad",0.1,false,nil) | |
2185 | skill5img:TweenSize(UDim2.new(eenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
2186 | if on == true then | |
2187 | angle = (angle % 100) +anglespeed/10 | |
2188 | armangle = (armangle % 100) +armanglespeed/10 | |
2189 | legangle = (legangle % 100) +leganglespeed/10 | |
2190 | if action == "Idle" and enabled == true and surface ~= nil and holy == false then | |
2191 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0,math.sin(armangle*0.25)*0.1,0) *CFrame.Angles(math.pi/1.1,-math.pi/2,math.pi/4),armspeed) | |
2192 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,math.sin(armangle*0.25)*0.1,0) *CFrame.Angles(math.pi/2.5,math.pi/2,0),armspeed) | |
2193 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,math.pi/4,0),legspeed) | |
2194 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(-0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,-math.pi/8,0),legspeed) | |
2195 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2-math.cos(angle*0.25)*0.1) *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
2196 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25)*0.05,0,math.pi/3.5),speed) | |
2197 | lerp(HW,HW.C0,hc0,speed) | |
2198 | lerp(H2W,H2W.C0,h2c0,speed) | |
2199 | elseif action == "Idle" and enabled == true and surface ~= nil and holy == true then | |
2200 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.4,math.sin(armangle*0.25)*0.1,0) *CFrame.Angles(math.pi/1.8,-math.pi/5,0),armspeed) | |
2201 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,math.sin(armangle*0.25)*0.1,-0.2) *CFrame.Angles(math.pi/1.5,-math.pi/5,0),armspeed) | |
2202 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,math.pi/4,0),legspeed) | |
2203 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(-0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,-math.pi/8,0),legspeed) | |
2204 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2-math.cos(angle*0.25)*0.1) *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
2205 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25)*0.05,0,math.pi/3.5),speed) | |
2206 | lerp(H3W,H3W.C0,h3c0,speed) | |
2207 | end | |
2208 | if action == "Walk" and enabled == true and surface ~= nil and holy == false then | |
2209 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,-math.pi/4),armspeed) | |
2210 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/4,0,math.pi/4),armspeed) | |
2211 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
2212 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed) | |
2213 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(math.pi/5,0,0) *CFrame.Angles(0,0,math.sin(angle)*0.35),speed) | |
2214 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
2215 | lerp(HW,HW.C0,hc0,speed) | |
2216 | lerp(H2W,H2W.C0,h2c0,speed) | |
2217 | elseif action == "Walk" and enabled == true and surface ~= nil and holy == true then | |
2218 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.4,0,0) *CFrame.Angles(math.pi/1.8,-math.pi/5,0),armspeed) | |
2219 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.2) *CFrame.Angles(math.pi/1.5,-math.pi/5,0),armspeed) | |
2220 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.asin(math.cos(legangle))),legspeed) | |
2221 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.asin(math.cos(legangle))),legspeed) | |
2222 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.sin(angle)*0.35),speed) | |
2223 | lerp(Neck,Neck.C0,NC0,speed) | |
2224 | lerp(H3W,H3W.C0,h3c0,speed) | |
2225 | end | |
2226 | if HM.Velocity.Y >= 5 and enabled == true and surface == nil and holy == false then | |
2227 | action = "Jump" | |
2228 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,-math.pi/4),armspeed) | |
2229 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/4,0,math.pi/4),armspeed) | |
2230 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed*1.5) | |
2231 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed*1.5) | |
2232 | lerp(WRJ,WRJ.C0,RJC0,speed*1.5) | |
2233 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed*1.5) | |
2234 | lerp(HW,HW.C0,hc0,speed*1.5) | |
2235 | lerp(H2W,H2W.C0,h2c0,speed*1.5) | |
2236 | Rwait() | |
2237 | elseif HM.Velocity.Y >= 5 and enabled == true and surface == nil and holy == true then | |
2238 | action = "Jump" | |
2239 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.4,0,0) *CFrame.Angles(math.pi/1.6,-math.pi/5,0),armspeed) | |
2240 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.2) *CFrame.Angles(math.pi/1.3,-math.pi/5,0),armspeed) | |
2241 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed*1.5) | |
2242 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed*1.5) | |
2243 | lerp(WRJ,WRJ.C0,RJC0,speed*1.5) | |
2244 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed*1.5) | |
2245 | lerp(HW,HW.C0,hc0,speed*1.5) | |
2246 | lerp(H2W,H2W.C0,h2c0,speed*1.5) | |
2247 | Rwait() | |
2248 | elseif HM.Velocity.Y <= -5 and enabled == true and surface == nil and holy == false then | |
2249 | action = "Fall" | |
2250 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,-math.pi/4),armspeed) | |
2251 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/4,0,math.pi/4),armspeed) | |
2252 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/3),legspeed*1.5) | |
2253 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0,0) *CFrame.Angles(0,0,math.pi/8),legspeed*1.5) | |
2254 | lerp(WRJ,WRJ.C0,RJC0,speed*1.5) | |
2255 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed*1.5) | |
2256 | lerp(HW,HW.C0,hc0,speed*1.5) | |
2257 | lerp(H2W,H2W.C0,h2c0,speed*1.5) | |
2258 | Rwait() | |
2259 | elseif HM.Velocity.Y <= -5 and enabled == true and surface == nil and holy == true then | |
2260 | action = "Fall" | |
2261 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.4,0,0) *CFrame.Angles(math.pi/1.6,-math.pi/5,0),armspeed) | |
2262 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.2) *CFrame.Angles(math.pi/1.3,-math.pi/5,0),armspeed) | |
2263 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/3),legspeed*1.5) | |
2264 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0,0) *CFrame.Angles(0,0,math.pi/8),legspeed*1.5) | |
2265 | lerp(WRJ,WRJ.C0,RJC0,speed*1.5) | |
2266 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed*1.5) | |
2267 | lerp(HW,HW.C0,hc0,speed*1.5) | |
2268 | lerp(H2W,H2W.C0,h2c0,speed*1.5) | |
2269 | Rwait() | |
2270 | end | |
2271 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then | |
2272 | action = "Idle" | |
2273 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
2274 | action = "Walk" | |
2275 | end | |
2276 | end | |
2277 | Rwait() | |
2278 | end |