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-- This script has been converted to FE by iPxter
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--Script Builder Radio!
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local Player = game.Players.LocalPlayer
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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local Player = owner
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local c = Player.Character
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if not c or not c.Parent then
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    c = Player.CharacterAdded:wait()
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end
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wait(1)
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local radio = Instance.new("Part",c)
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radio.Name = "Radio"
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radio.CanCollide = false
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radio.Anchored = true
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radio.FormFactor = "Custom"
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radio.Size = Vector3.new(3.2, 1.43, 0.8)
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radio.CFrame = c.Torso.CFrame * CFrame.new(0,0,.8)
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radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,3.15,0)
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radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,-.7)
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local mesh = Instance.new("SpecialMesh",radio)
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mesh.MeshId = "http://www.roblox.com/asset/?id=151760030"
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mesh.TextureId = "https://www.roblox.com/Sweg-item?id=156708131"
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local weld = Instance.new("Weld",radio)
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weld.Part0 = c.Torso
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weld.Part1 = radio
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weld.C0 = c.Torso.CFrame:inverse()
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weld.C1 = radio.CFrame:inverse()
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radio.Anchored = false
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local sound = Instance.new("Sound",radio)
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sound.Name = "Music"
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sound.Looped = true
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sound.Volume = 1
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local gui = Instance.new("ScreenGui",Player.PlayerGui)
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local frame = Instance.new("Frame",gui)
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frame.BackgroundColor3 = Color3.new(58/255,58/255,58/255)
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frame.BorderColor3 = Color3.new(0,0,0)
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frame.BorderSizePixel = 2
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frame.Size = UDim2.new(0,300,0,200)
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frame.Position = UDim2.new(0,20,.5,-100)
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local playb = Instance.new("TextButton",frame)
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playb.BackgroundColor3 = Color3.new(0,85/255,0)
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playb.BorderColor3 = Color3.new(0,0,0)
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playb.BorderSizePixel = 2
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playb.Size = UDim2.new(.3,0,.2,0)
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playb.Position = UDim2.new(.1,0,.7,0)
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playb.Text = "Play"
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playb.TextColor3 = Color3.new(255,255,255)
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playb.TextScaled = true
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local stopb = Instance.new("TextButton",frame)
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stopb.BackgroundColor3 = Color3.new(170/255,0,0)
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stopb.BorderColor3 = Color3.new(0,0,0)
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stopb.BorderSizePixel = 2
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stopb.Size = UDim2.new(.3,0,.2,0)
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stopb.Position = UDim2.new(.6,0,.7,0)
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stopb.Text = "Stop"
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stopb.TextColor3 = Color3.new(255,255,255)
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stopb.TextScaled = true
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local stipb = Instance.new("TextBox",frame)
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stipb.BackgroundColor3 = Color3.new(0,0,127/255)
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stipb.BorderColor3 = Color3.new(0,0,0)
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stipb.BorderSizePixel = 2
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stipb:TweenSize(UDim2.new(.5,0,.25,0),"Out","Quad",1,true)
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stipb.Position = UDim2.new(.25,0,.3,0)
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stipb.Text = "SoundId"
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stipb.TextColor3 = Color3.new(255,255,255)
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stipb.TextScaled = true
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local label = Instance.new("TextLabel",frame)
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label.Text = "Made By naser2018!"
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label.TextScaled = true
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label:TweenSize(UDim2.new(1,0,.2,0))
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label.TextColor3 = Color3.new(255,255,255)
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label.BackgroundTransparency = 1
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--stipb.Size = UDim2.new(1,0,.2,0)
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local Playing = false
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stipb.Changed:connect(function()
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	sound.SoundId = "rbxassetid://" .. stipb.Text
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end)
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playb.MouseButton1Click:connect(function()
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	sound:Play()
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	Playing = true
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end)
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stopb.MouseButton1Click:connect(function()
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	sound:Stop()
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	Playing = false
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end)
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while true do
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	if Playing then
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		mesh.Scale = Vector3.new(1.1,1.1,1.1)
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		wait(.2)
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		mesh.Scale = Vector3.new(1,1,1)
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	end
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	wait(.2)
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end