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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
84
--//====================================================\\--
85
--||               CREATED BY SHACKLUSTER
86
--\\====================================================//--
87
 
88
Player = owner
89
PlayerGui = Player.PlayerGui
90
Cam = workspace.CurrentCamera
91
Backpack = Player.Backpack
92
Character = Player.Character
93
Humanoid = Character.Humanoid
94
RootPart = Character["HumanoidRootPart"]
95
Torso = Character["Torso"]
96
Head = Character["Head"]
97
RightArm = Character["Right Arm"]
98
LeftArm = Character["Left Arm"]
99
RightLeg = Character["Right Leg"]
100
LeftLeg = Character["Left Leg"]
101
RootJoint = RootPart["RootJoint"]
102
Neck = Torso["Neck"]
103
RightShoulder = Torso["Right Shoulder"]
104
LeftShoulder = Torso["Left Shoulder"]
105
RightHip = Torso["Right Hip"]
106
LeftHip = Torso["Left Hip"]
107
local sick = Instance.new("Sound",Character)
108
sick.SoundId = "rbxassetid://195900687"
109
sick.Looped = true
110
sick.Pitch = 1
111
sick.Volume = 3
112
sick:Play()
113
 
114
IT = Instance.new
115
CF = CFrame.new
116
VT = Vector3.new
117
RAD = math.rad
118
C3 = Color3.new
119
UD2 = UDim2.new
120
BRICKC = BrickColor.new
121
ANGLES = CFrame.Angles
122
EULER = CFrame.fromEulerAnglesXYZ
123
COS = math.cos
124
ACOS = math.acos
125
SIN = math.sin
126
ASIN = math.asin
127
ABS = math.abs
128
MRANDOM = math.random
129
FLOOR = math.floor
130
 
131
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
132
    local NEWMESH = IT(MESH)
133
    if MESH == "SpecialMesh" then
134
        NEWMESH.MeshType = MESHTYPE
135
        if MESHID ~= "nil" and MESHID ~= "" then
136
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
137
        end
138
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
139
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
140
        end
141
    end
142
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
143
    NEWMESH.Scale = SCALE
144
    NEWMESH.Parent = PARENT
145
    return NEWMESH
146
end
147
 
148-
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
148+
149-
    local NEWPART = IT("Part")
149+
150-
    NEWPART.formFactor = FORMFACTOR
150+
151-
    NEWPART.Reflectance = REFLECTANCE
151+
152-
    NEWPART.Transparency = TRANSPARENCY
152+
153-
    NEWPART.CanCollide = false
153+
154-
    NEWPART.Locked = true
154+
155-
    NEWPART.Anchored = true
155+
156-
    if ANCHOR == false then
156+
157-
        NEWPART.Anchored = false
157+
158
local Effects2 = {}
159-
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
159+
160-
    NEWPART.Name = NAME
160+
161-
    NEWPART.Size = SIZE
161+
162-
    NEWPART.Position = Torso.Position
162+
163-
    NEWPART.Material = MATERIAL
163+
164-
    NEWPART:BreakJoints()
164+
165-
    NEWPART.Parent = PARENT
165+
166-
    return NEWPART
166+
167
        weldd.Part1 = b
168
        weldd.C0 = CFrame.new()
169
        weldd.C1 = b.CFrame:inverse() * a.CFrame
170
        weldd.Parent = a
171
        return weldd
172
    end
173
 
174
--//=================================\\
175
--||          USEFUL VALUES
176
--\\=================================//
177
 
178
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
179
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
180
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
181
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
182
local CHANGEDEFENSE = 0
183
local CHANGEDAMAGE = 0
184
local CHANGEMOVEMENT = 0
185
local ANIM = "Idle"
186
local ATTACK = false
187
local EQUIPPED = false
188
local HOLD = false
189
local COMBO = 1
190
local Rooted = false
191
local SINE = 0
192
local KEYHOLD = false
193
local CHANGE = 2 / Animation_Speed
194
local WALKINGANIM = false
195
local WALK = 0
196
local VALUE1 = false
197
local VALUE2 = false
198
local ROBLOXIDLEANIMATION = IT("Animation")
199
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
200
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
201
--ROBLOXIDLEANIMATION.Parent = Humanoid
202
local WEAPONGUI = IT("ScreenGui", PlayerGui)
203
WEAPONGUI.Name = "Weapon GUI"
204
local Effects = IT("Folder", Character)
205
Effects.Name = "Effects"
206
local ANIMATOR = Humanoid.Animator
207
local ANIMATE = Character.Animate
208
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
209
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
210
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
211
local HITBLOCKSOUNDS = {"199148933", "199148947"}
212
local UNANCHOR = true
213
 
214
local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
215
 
216
--//=================================\\
217
--\\=================================//
218
 
219
 
220
--//=================================\\
221
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
222
--\\=================================//
223
 
224
ArtificialHB = Instance.new("BindableEvent", script)
225
ArtificialHB.Name = "ArtificialHB"
226
 
227
script:WaitForChild("ArtificialHB")
228
 
229
frame = Frame_Speed
230
tf = 0
231
allowframeloss = false
232
tossremainder = false
233
lastframe = tick()
234
script.ArtificialHB:Fire()
235
 
236
game:GetService("RunService").Heartbeat:connect(function(s, p)
237
    tf = tf + s
238
    if tf >= frame then
239
        if allowframeloss then
240
            script.ArtificialHB:Fire()
241
            lastframe = tick()
242
        else
243
            for i = 1, math.floor(tf / frame) do
244
                script.ArtificialHB:Fire()
245
            end
246
        lastframe = tick()
247
        end
248
        if tossremainder then
249
            tf = 0
250
        else
251
            tf = tf - frame * math.floor(tf / frame)
252
        end
253
    end
254
end)
255
 
256
--//=================================\\
257
--\\=================================//
258
 
259
 
260
 
261
 
262
 
263
--//=================================\\
264
--||          SOME FUNCTIONS
265
--\\=================================//
266
 
267
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
268
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
269
end
270
 
271
function PositiveAngle(NUMBER)
272
    if NUMBER >= 0 then
273
        NUMBER = 0
274
    end
275
    return NUMBER
276
end
277
 
278
function NegativeAngle(NUMBER)
279
    if NUMBER <= 0 then
280
        NUMBER = 0
281
    end
282
    return NUMBER
283
end
284
 
285
function Swait(NUMBER)
286
    if NUMBER == 0 or NUMBER == nil then
287
        ArtificialHB.Event:wait()
288
    else
289
        for i = 1, NUMBER do
290
            ArtificialHB.Event:wait()
291
        end
292
    end
293
end
294
 
295
function QuaternionFromCFrame(cf)
296
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
297
    local trace = m00 + m11 + m22
298
    if trace > 0 then
299
        local s = math.sqrt(1 + trace)
300
        local recip = 0.5 / s
301
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
302
    else
303
        local i = 0
304
        if m11 > m00 then
305
            i = 1
306
        end
307
        if m22 > (i == 0 and m00 or m11) then
308
            i = 2
309
        end
310
        if i == 0 then
311
            local s = math.sqrt(m00 - m11 - m22 + 1)
312
            local recip = 0.5 / s
313
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
314
        elseif i == 1 then
315
            local s = math.sqrt(m11 - m22 - m00 + 1)
316
            local recip = 0.5 / s
317
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
318
        elseif i == 2 then
319
            local s = math.sqrt(m22 - m00 - m11 + 1)
320
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
321
        end
322
    end
323
end
324
 
325
function QuaternionToCFrame(px, py, pz, x, y, z, w)
326
    local xs, ys, zs = x + x, y + y, z + z
327
    local wx, wy, wz = w * xs, w * ys, w * zs
328
    local xx = x * xs
329
    local xy = x * ys
330
    local xz = x * zs
331
    local yy = y * ys
332
    local yz = y * zs
333
    local zz = z * zs
334
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
335
end
336
 
337
function QuaternionSlerp(a, b, t)
338
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
339
    local startInterp, finishInterp;
340
    if cosTheta >= 0.0001 then
341
        if (1 - cosTheta) > 0.0001 then
342
            local theta = ACOS(cosTheta)
343
            local invSinTheta = 1 / SIN(theta)
344
            startInterp = SIN((1 - t) * theta) * invSinTheta
345
            finishInterp = SIN(t * theta) * invSinTheta
346
        else
347
            startInterp = 1 - t
348
            finishInterp = t
349
        end
350
    else
351
        if (1 + cosTheta) > 0.0001 then
352
            local theta = ACOS(-cosTheta)
353
            local invSinTheta = 1 / SIN(theta)
354
            startInterp = SIN((t - 1) * theta) * invSinTheta
355
            finishInterp = SIN(t * theta) * invSinTheta
356
        else
357
            startInterp = t - 1
358
            finishInterp = t
359
        end
360
    end
361
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
362
end
363
 
364
function Clerp(a, b, t)
365
    local qa = {QuaternionFromCFrame(a)}
366
    local qb = {QuaternionFromCFrame(b)}
367
    local ax, ay, az = a.x, a.y, a.z
368
    local bx, by, bz = b.x, b.y, b.z
369
    local _t = 1 - t
370
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
371
end
372
 
373
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
374
    local frame = IT("Frame")
375
    frame.BackgroundTransparency = TRANSPARENCY
376
    frame.BorderSizePixel = BORDERSIZEPIXEL
377
    frame.Position = POSITION
378
    frame.Size = SIZE
379
    frame.BackgroundColor3 = COLOR
380
    frame.BorderColor3 = BORDERCOLOR
381
    frame.Name = NAME
382
    frame.Parent = PARENT
383
    return frame
384
end
385
 
386
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
387
    local label = IT("TextLabel")
388
    label.BackgroundTransparency = 1
389
    label.Size = UD2(1, 0, 1, 0)
390
    label.Position = UD2(0, 0, 0, 0)
391
    label.TextColor3 = TEXTCOLOR
392
    label.TextStrokeTransparency = STROKETRANSPARENCY
393
    label.TextTransparency = TRANSPARENCY
394
    label.FontSize = TEXTFONTSIZE
395
    label.Font = TEXTFONT
396
    label.BorderSizePixel = BORDERSIZEPIXEL
397
    label.TextScaled = false
398
    label.Text = TEXT
399
    label.Name = NAME
400
    label.Parent = PARENT
401
    return label
402
end
403
 
404
function NoOutlines(PART)
405
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
406
end
407
 
408
 
409
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
410
    local NEWWELD = IT(TYPE)
411
    NEWWELD.Part0 = PART0
412
    NEWWELD.Part1 = PART1
413
    NEWWELD.C0 = C0
414
    NEWWELD.C1 = C1
415
    NEWWELD.Parent = PARENT
416
    return NEWWELD
417
end
418
 
419
function CreateSound(ID, PARENT, VOLUME, PITCH)
420
    local NEWSOUND = nil
421
    coroutine.resume(coroutine.create(function()
422
        NEWSOUND = IT("Sound", PARENT)
423
        NEWSOUND.Volume = VOLUME
424
        NEWSOUND.Pitch = PITCH
425
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
426
        Swait()
427
        NEWSOUND:play()
428
        game:GetService("Debris"):AddItem(NEWSOUND, 10)
429
    end))
430
    return NEWSOUND
431
end
432
 
433
function CFrameFromTopBack(at, top, back)
434
    local right = top:Cross(back)
435
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
436
end
437
 
438
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
439
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
440
    wave.Color = COLOR
441
    local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
442
    wave.CFrame = CFRAME
443
    coroutine.resume(coroutine.create(function(PART)
444
        for i = 1, WAIT do
445
            Swait()
446
            mesh.Scale = mesh.Scale + GROW
447
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
448
            if DOESROT == true then
449
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
450
            end
451
            wave.Transparency = wave.Transparency + (0.5/WAIT)
452
            if wave.Transparency > 0.99 then
453
                wave:remove()
454
            end
455
        end
456
    end))
457
end
458
 
459
 
460
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
461
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
462
    local mesh = nil
463
    if KIND == "Base" then
464
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
465
    elseif KIND == "Thin" then
466
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
467
    elseif KIND == "Round" then
468
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
469
    end
470
    wave.CFrame = CFRAME
471
    coroutine.resume(coroutine.create(function(PART)
472
        for i = 1, WAIT do
473
            Swait()
474
            mesh.Scale = mesh.Scale + GROW/10
475
            wave.Transparency = wave.Transparency + (0.5/WAIT)
476
            if wave.Transparency > 0.99 then
477
                wave:remove()
478
            end
479-
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
479+
480-
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
480+
481
end
482-
    local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
482+
483
function MakeForm(PART,TYPE)
484
    if TYPE == "Cyl" then
485
        local MSH = IT("CylinderMesh",PART)
486
    elseif TYPE == "Ball" then
487
        local MSH = IT("SpecialMesh",PART)
488-
            wave.Transparency = wave.Transparency + (1/WAIT)
488+
489
    elseif TYPE == "Wedge" then
490
        local MSH = IT("SpecialMesh",PART)
491
        MSH.MeshType = "Wedge"
492
    end
493
end
494
 
495
function CheckTableForString(Table, String)
496
    for i, v in pairs(Table) do
497
        if string.find(string.lower(String), string.lower(v)) then
498
            return true
499
        end
500
    end
501
    return false
502
end
503
 
504
function CheckIntangible(Hit)
505
    local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
506
    if Hit and Hit.Parent then
507
        if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
508
            return true
509
        end
510
    end
511
    return false
512
end
513
 
514
Debris = game:GetService("Debris")
515
 
516
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
517
    local Direction = CFrame.new(StartPos, Vec).lookVector
518
    local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
519
    local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
520
    if RayHit and CheckIntangible(RayHit) then
521
        if DelayIfHit then
522
            wait()
523
        end
524
        RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
525
    end
526
    return RayHit, RayPos, RayNormal
527
end
528
 
529
function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
530
    if DoesCourontine == false then
531
        local Direction = CF(Part.Position,ToLocation)
532
        local Distance = (Part.Position - ToLocation).magnitude
533
        for i = 1, AmountOfTime do
534
            Swait()
535
            Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
536
            Direction = Part.CFrame
537
        end
538
        Part:remove()
539
    elseif DoesCourontine == true then
540
        coroutine.resume(coroutine.create(function()
541
            local Direction = CF(Part.Position,ToLocation)
542
            local Distance = (Part.Position - ToLocation).magnitude
543
            for i = 1, AmountOfTime do
544
                Swait()
545
                Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
546
                Direction = Part.CFrame
547
            end
548
            Part:remove()
549
        end))
550
    end
551
end
552
 
553
function turnto(position)
554
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
555
end
556
 
557
--//=================================\\
558
--||         WEAPON CREATION
559
--\\=================================//
560
 
561
local naeeym2 = Instance.new("BillboardGui",Character)
562
naeeym2.AlwaysOnTop = true
563
naeeym2.Size = UDim2.new(5,35,2,15)
564
naeeym2.StudsOffset = Vector3.new(0,3,0)
565
naeeym2.Adornee = Character.Head
566
naeeym2.Name = "Name"
567
naeeym2.PlayerToHideFrom = Player
568
local tecks2 = Instance.new("TextLabel",naeeym2)
569
tecks2.BackgroundTransparency = 1
570
tecks2.TextScaled = true
571
tecks2.BorderSizePixel = 0
572
tecks2.Text = "Dominus Azurewrath, The Void Dominus"
573
tecks2.Font = "Code"
574
tecks2.TextSize = 25
575
tecks2.TextStrokeTransparency = 0
576
tecks2.TextColor3 = Color3.new(248,248,248)
577
tecks2.TextStrokeColor3 = Color3.new(61, 21, 133)
578
tecks2.Size = UDim2.new(1,0,0.5,0)
579
tecks2.Parent = naeeym2
580
 
581
function Transparency(TRANS)
582
    tecks2.TextTransparency = TRANS
583
    tecks2.TextStrokeTransparency = TRANS
584
    for _, c in pairs(Character:GetChildren()) do
585
        if c.ClassName == "Part" and c ~= RootPart then
586
            c.Transparency = TRANS
587
            if c:FindFirstChildOfClass("Decal") then
588
                c:FindFirstChildOfClass("Decal").Transparency = TRANS
589
            end
590
        elseif c.ClassName == "Accessory" then
591
            c.Handle.Transparency = TRANS
592
        elseif c.ClassName == "Model" then
593
            for _, q in pairs(c:GetChildren()) do
594
                if q.ClassName == "Part" then
595
                    q.Transparency = TRANS
596
                    if q:FindFirstChildOfClass("Decal") then
597
                        q:FindFirstChildOfClass("Decal").Transparency = TRANS
598
                    end
599
                end
600
            end
601
        end
602
    end
603
end
604
 
605
Humanoid.Died:connect(function()
606
    Humanoid.Parent = nil
607
    Humanoid.MaxHealth = "inf"
608
    Humanoid.Health = "inf"
609
    refit()
610
    Humanoid.Parent = Character
611
    CreateSound("907330011", Head, 10, 1.2)
612
end)
613
 
614
--//=================================\\
615
--||            DAMAGING
616
--\\=================================//
617
 
618
function killnearest(position,range,maxstrength)
619
    for i,v in ipairs(workspace:GetChildren()) do
620
    local body = v:GetChildren()
621
        for part = 1, #body do
622
            if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
623
                if(body[part].Position - position).Magnitude < range then
624
                    if v.ClassName == "Model" then
625
                        v:BreakJoints()
626
                    end
627
                    --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
628
                    local bv = Instance.new("BodyVelocity")
629
                    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
630
                    bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
631
                    bv.Parent = body[part]
632
                    Debris:AddItem(bv,0.2)
633
                end
634
            end
635
        end
636
        if v.ClassName == "Part" then
637
            if v.Anchored == false and (v.Position - position).Magnitude < range then
638
                --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
639
                v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
640
            end
641
        end
642
    end
643
end
644
 
645
--//=================================\\
646
--||    ATTACK FUNCTIONS AND STUFF
647
--\\=================================//
648
649
function Star_Cutter()
650
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
651
    if HITFLOOR ~= nil then
652
        local HITBODIES = {}
653
        ATTACK = true
654
        Rooted = true
655
        local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
656
        MakeForm(ABSOLUTE,"Ball")
657
        CreateSound("429459101", ABSOLUTE, 10, 1)
658
        for i=0, 4, 0.1 / Animation_Speed do
659
            Swait()
660
            ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
661
            ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
662
            ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
663
            local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
664
            MakeForm(CHARGE,"Ball")
665
            CHARGE.Color = C3(1,1,1)
666
            CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
667
            FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
668
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
669
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
670
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
671
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
672
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
673
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
674
        end
675
        CreateSound("907330103", Head, 10, 1.2)
676
        for i = 1, 75 do
677
            Swait()
678
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
679
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
680
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
681
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
682
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
683
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
684
        end
685
        coroutine.resume(coroutine.create(function()
686
            for i = 1, 13 do
687
                for e = 1, 8 do
688
                    Swait()
689
                    MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
690
                    CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
691
                end
692
                for i = 1, 5 do
693
                    Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
694
                    Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
695
                end
696
                CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
697
                CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
698
                CreateSound("168586621", ABSOLUTE, 4, 0.8)
699
                CreateSound("201858144", ABSOLUTE, 10, 0.8)
700
                killnearest(ABSOLUTE.Position,i*18,i)
701
                ABSOLUTE.Size = ABSOLUTE.Size*0.9
702
                MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
703
                MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
704
            end
705
            ABSOLUTE.Transparency = 1
706
            Debris:AddItem(ABSOLUTE,10)
707
        end))
708
        ATTACK = false
709
        Rooted = false
710
    end
711
end
712
 
713
local Decal = IT("Decal")
714
715
function Supernova()
716
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
717
    if HITFLOOR ~= nil then
718
        local HITBODIES = {}
719
        ATTACK = true
720
        Rooted = true
721
        local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
722
        MakeForm(ABSOLUTE,"Ball")
723
        CreateSound("429459101", ABSOLUTE, 10, 1)
724
        for i=0, 4, 0.1 / Animation_Speed do
725
            Swait()
726
            ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
727
            ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
728
            ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
729
            local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
730
            MakeForm(CHARGE,"Ball")
731
            CHARGE.Color = C3(1,1,1)
732
            CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
733
            FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
734
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
735
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
736
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
737
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
738
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
739
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
740
        end
741
        CreateSound("907330103", Head, 10, 1.2)
742
        for i = 1, 75 do
743
            Swait()
744
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
745
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
746
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
747
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
748
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
749
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
750
        end
751
        coroutine.resume(coroutine.create(function()
752
            for i = 1, 13 do
753
                for e = 1, 8 do
754
                    Swait()
755
                    MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
756
                    CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
757
                end
758
                for i = 1, 5 do
759
                    Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
760
                    Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
761
                end
762
                CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
763
                CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
764
                CreateSound("168586621", ABSOLUTE, 4, 0.8)
765
                CreateSound("201858144", ABSOLUTE, 10, 0.8)
766
                killnearest(ABSOLUTE.Position,i*18,i)
767
                ABSOLUTE.Size = ABSOLUTE.Size*0.9
768
                MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
769
                MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
770
            end
771
            ABSOLUTE.Transparency = 1
772
            Debris:AddItem(ABSOLUTE,10)
773
        end))
774
        ATTACK = false
775
        Rooted = false
776
    end
777
end
778
 
779
local Decal = IT("Decal") 
780
781
function Taunt()
782
	ATTACK = true
783
	Rooted = true
784
	CreateSound(134978657,Head,10,1,false)
785
	for i=0, 0.5, 0.1 / Animation_Speed do
786
		Swait()
787
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
788
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed)
789
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.6 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
790
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.45 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
791
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
792
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
793
	end
794
	for i=1, 185 do
795
		Swait()
796
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
797
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1 + 0.05 * SIN(SINE/2)) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
798
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.55 + 0.15 * SIN(SINE/2), -0.7) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
799
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.4 + 0.15 * SIN(SINE/2), -0.6) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
800
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
801
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
802
	end
803
	ATTACK = false
804
	Rooted = false
805
end
806
--//=================================\\
807
--||      ASSIGN THINGS TO KEYS
808
--\\=================================//
809
 
810
function MouseDown(Mouse)
811
    if ATTACK == false then
812
    end
813
end
814
 
815
function MouseUp(Mouse)
816
HOLD = false
817
end
818
 
819
function KeyDown(Key)
820
    KEYHOLD = true
821
    if Key == "z" and ATTACK == false then
822
        Star_Cutter()
823
    end
824
 
825
    if Key == "b" and ATTACK == false then
826
        Supernova()
827
    end
828
 
829
    if Key == "t" and ATTACK == false then
830
        Taunt()
831
    end
832
-----------------------------------------------------
833
    end
834
 
835
function KeyUp(Key)
836
    KEYHOLD = false
837
end
838
 
839
    Mouse.Button1Down:connect(function(NEWKEY)
840
        MouseDown(NEWKEY)
841
    end)
842
    Mouse.Button1Up:connect(function(NEWKEY)
843
        MouseUp(NEWKEY)
844
    end)
845
    Mouse.KeyDown:connect(function(NEWKEY)
846
        KeyDown(NEWKEY)
847
    end)
848
    Mouse.KeyUp:connect(function(NEWKEY)
849
        KeyUp(NEWKEY)
850
    end)
851
 
852
--//=================================\\
853
--\\=================================//
854
 
855
 
856
function unanchor()
857
    if UNANCHOR == true then
858
        g = Character:GetChildren()
859
        for i = 1, #g do
860
            if g[i].ClassName == "Part" then
861
                g[i].Anchored = false
862
            end
863
        end
864
    end
865
end
866
 
867
 
868
--//=================================\\
869
--||    WRAP THE WHOLE SCRIPT UP
870
--\\=================================//
871
 
872
Humanoid.Changed:connect(function(Jump)
873
    if Jump == "Jump" and (Disable_Jump == true) then
874
        Humanoid.Jump = false
875
    end
876
end)
877
 
878
Humanoid.HipHeight = 2
879
Head:ClearAllChildren()
880
local FF = IT("ForceField",Character)
881
FF.Visible = false
882
Speed = 35
883
 
884
function refit()
885
    RootJoint.Parent = RootPart
886
    Neck.Parent = Torso
887
    RightShoulder.Parent = Torso
888
    LeftShoulder.Parent = Torso
889
    RightHip.Parent = Torso
890
    LeftHip.Parent = Torso
891
    RootPart.Parent = Character
892
    LeftArm.Parent = Character
893
    RightArm.Parent = Character
894
    RightLeg.Parent = Character
895
    LeftLeg.Parent = Character
896
    Torso.Parent = Character
897
    Head.Parent = Character
898
end
899
 
900
local FOUNDFORGOTTEN = false
901
 
902
while true do
903
    Swait()
904
    ANIMATE.Parent = nil
905
    local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
906
    IDLEANIMATION:Play()
907
    SINE = SINE + CHANGE
908
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
909
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
910
    local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
911
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
912
    if ATTACK == false then
913
        if TORSOVELOCITY < 1 then
914
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
915
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
916
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
917
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
918
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
919
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
920
        elseif TORSOVELOCITY > 1 then
921
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
922
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
923
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
924
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
925
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
926
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
927
        end
928
    end
929
    unanchor()
930
    Humanoid.MaxHealth = "inf"
931
    Humanoid.Health = "inf"
932
    if Rooted == false then
933
        Disable_Jump = false
934
        Humanoid.WalkSpeed = Speed
935
    elseif Rooted == true then
936
        Disable_Jump = true
937
        Humanoid.WalkSpeed = 0
938
    end
939
    for _, c in pairs(Character:GetChildren()) do
940
        if c.ClassName == "Part" then
941
            c.Material = "Neon"
942
            if c:FindFirstChildOfClass("ParticleEmitter") then
943
                c:FindFirstChildOfClass("ParticleEmitter"):remove()
944
            end
945
            if c == Torso then
946
                c.Color = C3(0,0,0)
947
            elseif c == RightArm then
948
                c.Color = C3(0,0,0)
949
            elseif c == LeftArm then
950
                c.Color = C3(0,0,0)
951
            elseif c == RightLeg then
952
                c.Color = C3(0,0,0)
953
            elseif c == LeftLeg then
954
                c.Color = C3(0,0,0)
955
            elseif c == Head then
956
                if c:FindFirstChild("Dominus") == nil then
957
                    local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "753660438", VT(1,1,1)*1.1, VT(0,0,0))
958
                    M.Name = "Dominus"
959
           shirt = Instance.new("Shirt", Character)
960
           shirt.Name = "Shirt"
961
           pants = Instance.new("Pants", Character)
962
           pants.Name = "Pants"
963
           Character.Shirt.ShirtTemplate = "rbxassetid://1113278805"
964
           Character.Pants.PantsTemplate = "rbxassetid://1602817321"
965
                end
966
                if c:FindFirstChild("face") then
967
                    c.face:remove()
968
                end
969
            end
970
        elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
971
            c:remove()
972
        end
973
    end
974
    FF.Parent = Character
975
    sick.Parent = Character
976
    refit()
977
    script.Parent = WEAPONGUI
978
    Character.Parent = workspace
979
    Humanoid.PlatformStand = false
980
    Humanoid.Name = "Astra"
981
    for _, c in pairs(game.Players:GetChildren()) do
982
        if c.Character ~= nil then
983
            if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
984
                c.Character:BreakJoints()
985
            end
986
        end
987
    end
988
    FOUNDFORGOTTEN = false
989
    Humanoid.DisplayDistanceType = "None"
990
    for _, c in pairs(workspace:GetChildren()) do
991
        if c.ClassName == "Model" then
992
            for _, q in pairs(c:GetChildren()) do
993
                if q.Name == ("Forgotten Dominus") then
994
                    FOUNDFORGOTTEN = true
995
                end
996
            end
997
        end
998
    end
999
    if FOUNDFORGOTTEN == true then
1000
        sick:Stop()
1001
    else
1002
        sick.Playing = true
1003
    end
1004
    if VALUE1 == false then
1005
    end
1006
end
1007
 
1008
--//=================================\\
1009
--\\=================================//
1010
 
1011
 
1012
 
1013
 
1014
 
1015
--//====================================================\\--
1016
--||                     END OF SCRIPT
1017
--\\====================================================//--