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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | ||
84 | --//====================================================\\-- | |
85 | --|| CREATED BY SHACKLUSTER | |
86 | --\\====================================================//-- | |
87 | ||
88 | Player = owner | |
89 | PlayerGui = Player.PlayerGui | |
90 | Cam = workspace.CurrentCamera | |
91 | Backpack = Player.Backpack | |
92 | Character = Player.Character | |
93 | Humanoid = Character.Humanoid | |
94 | RootPart = Character["HumanoidRootPart"] | |
95 | Torso = Character["Torso"] | |
96 | Head = Character["Head"] | |
97 | RightArm = Character["Right Arm"] | |
98 | LeftArm = Character["Left Arm"] | |
99 | RightLeg = Character["Right Leg"] | |
100 | LeftLeg = Character["Left Leg"] | |
101 | RootJoint = RootPart["RootJoint"] | |
102 | Neck = Torso["Neck"] | |
103 | RightShoulder = Torso["Right Shoulder"] | |
104 | LeftShoulder = Torso["Left Shoulder"] | |
105 | RightHip = Torso["Right Hip"] | |
106 | LeftHip = Torso["Left Hip"] | |
107 | local sick = Instance.new("Sound",Character) | |
108 | sick.SoundId = "rbxassetid://195900687" | |
109 | sick.Looped = true | |
110 | sick.Pitch = 1 | |
111 | sick.Volume = 3 | |
112 | sick:Play() | |
113 | ||
114 | IT = Instance.new | |
115 | CF = CFrame.new | |
116 | VT = Vector3.new | |
117 | RAD = math.rad | |
118 | C3 = Color3.new | |
119 | UD2 = UDim2.new | |
120 | BRICKC = BrickColor.new | |
121 | ANGLES = CFrame.Angles | |
122 | EULER = CFrame.fromEulerAnglesXYZ | |
123 | COS = math.cos | |
124 | ACOS = math.acos | |
125 | SIN = math.sin | |
126 | ASIN = math.asin | |
127 | ABS = math.abs | |
128 | MRANDOM = math.random | |
129 | FLOOR = math.floor | |
130 | ||
131 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
132 | local NEWMESH = IT(MESH) | |
133 | if MESH == "SpecialMesh" then | |
134 | NEWMESH.MeshType = MESHTYPE | |
135 | if MESHID ~= "nil" and MESHID ~= "" then | |
136 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
137 | end | |
138 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
139 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
140 | end | |
141 | end | |
142 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
143 | NEWMESH.Scale = SCALE | |
144 | NEWMESH.Parent = PARENT | |
145 | return NEWMESH | |
146 | end | |
147 | ||
148 | - | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
148 | + | |
149 | - | local NEWPART = IT("Part") |
149 | + | |
150 | - | NEWPART.formFactor = FORMFACTOR |
150 | + | |
151 | - | NEWPART.Reflectance = REFLECTANCE |
151 | + | |
152 | - | NEWPART.Transparency = TRANSPARENCY |
152 | + | |
153 | - | NEWPART.CanCollide = false |
153 | + | |
154 | - | NEWPART.Locked = true |
154 | + | |
155 | - | NEWPART.Anchored = true |
155 | + | |
156 | - | if ANCHOR == false then |
156 | + | |
157 | - | NEWPART.Anchored = false |
157 | + | |
158 | local Effects2 = {} | |
159 | - | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
159 | + | |
160 | - | NEWPART.Name = NAME |
160 | + | |
161 | - | NEWPART.Size = SIZE |
161 | + | |
162 | - | NEWPART.Position = Torso.Position |
162 | + | |
163 | - | NEWPART.Material = MATERIAL |
163 | + | |
164 | - | NEWPART:BreakJoints() |
164 | + | |
165 | - | NEWPART.Parent = PARENT |
165 | + | |
166 | - | return NEWPART |
166 | + | |
167 | weldd.Part1 = b | |
168 | weldd.C0 = CFrame.new() | |
169 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
170 | weldd.Parent = a | |
171 | return weldd | |
172 | end | |
173 | ||
174 | --//=================================\\ | |
175 | --|| USEFUL VALUES | |
176 | --\\=================================// | |
177 | ||
178 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
179 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
180 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
181 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
182 | local CHANGEDEFENSE = 0 | |
183 | local CHANGEDAMAGE = 0 | |
184 | local CHANGEMOVEMENT = 0 | |
185 | local ANIM = "Idle" | |
186 | local ATTACK = false | |
187 | local EQUIPPED = false | |
188 | local HOLD = false | |
189 | local COMBO = 1 | |
190 | local Rooted = false | |
191 | local SINE = 0 | |
192 | local KEYHOLD = false | |
193 | local CHANGE = 2 / Animation_Speed | |
194 | local WALKINGANIM = false | |
195 | local WALK = 0 | |
196 | local VALUE1 = false | |
197 | local VALUE2 = false | |
198 | local ROBLOXIDLEANIMATION = IT("Animation") | |
199 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
200 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
201 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
202 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
203 | WEAPONGUI.Name = "Weapon GUI" | |
204 | local Effects = IT("Folder", Character) | |
205 | Effects.Name = "Effects" | |
206 | local ANIMATOR = Humanoid.Animator | |
207 | local ANIMATE = Character.Animate | |
208 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
209 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
210 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
211 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
212 | local UNANCHOR = true | |
213 | ||
214 | local SKILLTEXTCOLOR = C3(0.05,0.05,0.15) | |
215 | ||
216 | --//=================================\\ | |
217 | --\\=================================// | |
218 | ||
219 | ||
220 | --//=================================\\ | |
221 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
222 | --\\=================================// | |
223 | ||
224 | ArtificialHB = Instance.new("BindableEvent", script) | |
225 | ArtificialHB.Name = "ArtificialHB" | |
226 | ||
227 | script:WaitForChild("ArtificialHB") | |
228 | ||
229 | frame = Frame_Speed | |
230 | tf = 0 | |
231 | allowframeloss = false | |
232 | tossremainder = false | |
233 | lastframe = tick() | |
234 | script.ArtificialHB:Fire() | |
235 | ||
236 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
237 | tf = tf + s | |
238 | if tf >= frame then | |
239 | if allowframeloss then | |
240 | script.ArtificialHB:Fire() | |
241 | lastframe = tick() | |
242 | else | |
243 | for i = 1, math.floor(tf / frame) do | |
244 | script.ArtificialHB:Fire() | |
245 | end | |
246 | lastframe = tick() | |
247 | end | |
248 | if tossremainder then | |
249 | tf = 0 | |
250 | else | |
251 | tf = tf - frame * math.floor(tf / frame) | |
252 | end | |
253 | end | |
254 | end) | |
255 | ||
256 | --//=================================\\ | |
257 | --\\=================================// | |
258 | ||
259 | ||
260 | ||
261 | ||
262 | ||
263 | --//=================================\\ | |
264 | --|| SOME FUNCTIONS | |
265 | --\\=================================// | |
266 | ||
267 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
268 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
269 | end | |
270 | ||
271 | function PositiveAngle(NUMBER) | |
272 | if NUMBER >= 0 then | |
273 | NUMBER = 0 | |
274 | end | |
275 | return NUMBER | |
276 | end | |
277 | ||
278 | function NegativeAngle(NUMBER) | |
279 | if NUMBER <= 0 then | |
280 | NUMBER = 0 | |
281 | end | |
282 | return NUMBER | |
283 | end | |
284 | ||
285 | function Swait(NUMBER) | |
286 | if NUMBER == 0 or NUMBER == nil then | |
287 | ArtificialHB.Event:wait() | |
288 | else | |
289 | for i = 1, NUMBER do | |
290 | ArtificialHB.Event:wait() | |
291 | end | |
292 | end | |
293 | end | |
294 | ||
295 | function QuaternionFromCFrame(cf) | |
296 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
297 | local trace = m00 + m11 + m22 | |
298 | if trace > 0 then | |
299 | local s = math.sqrt(1 + trace) | |
300 | local recip = 0.5 / s | |
301 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
302 | else | |
303 | local i = 0 | |
304 | if m11 > m00 then | |
305 | i = 1 | |
306 | end | |
307 | if m22 > (i == 0 and m00 or m11) then | |
308 | i = 2 | |
309 | end | |
310 | if i == 0 then | |
311 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
312 | local recip = 0.5 / s | |
313 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
314 | elseif i == 1 then | |
315 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
316 | local recip = 0.5 / s | |
317 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
318 | elseif i == 2 then | |
319 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
320 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
321 | end | |
322 | end | |
323 | end | |
324 | ||
325 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
326 | local xs, ys, zs = x + x, y + y, z + z | |
327 | local wx, wy, wz = w * xs, w * ys, w * zs | |
328 | local xx = x * xs | |
329 | local xy = x * ys | |
330 | local xz = x * zs | |
331 | local yy = y * ys | |
332 | local yz = y * zs | |
333 | local zz = z * zs | |
334 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
335 | end | |
336 | ||
337 | function QuaternionSlerp(a, b, t) | |
338 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
339 | local startInterp, finishInterp; | |
340 | if cosTheta >= 0.0001 then | |
341 | if (1 - cosTheta) > 0.0001 then | |
342 | local theta = ACOS(cosTheta) | |
343 | local invSinTheta = 1 / SIN(theta) | |
344 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
345 | finishInterp = SIN(t * theta) * invSinTheta | |
346 | else | |
347 | startInterp = 1 - t | |
348 | finishInterp = t | |
349 | end | |
350 | else | |
351 | if (1 + cosTheta) > 0.0001 then | |
352 | local theta = ACOS(-cosTheta) | |
353 | local invSinTheta = 1 / SIN(theta) | |
354 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
355 | finishInterp = SIN(t * theta) * invSinTheta | |
356 | else | |
357 | startInterp = t - 1 | |
358 | finishInterp = t | |
359 | end | |
360 | end | |
361 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
362 | end | |
363 | ||
364 | function Clerp(a, b, t) | |
365 | local qa = {QuaternionFromCFrame(a)} | |
366 | local qb = {QuaternionFromCFrame(b)} | |
367 | local ax, ay, az = a.x, a.y, a.z | |
368 | local bx, by, bz = b.x, b.y, b.z | |
369 | local _t = 1 - t | |
370 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
371 | end | |
372 | ||
373 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
374 | local frame = IT("Frame") | |
375 | frame.BackgroundTransparency = TRANSPARENCY | |
376 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
377 | frame.Position = POSITION | |
378 | frame.Size = SIZE | |
379 | frame.BackgroundColor3 = COLOR | |
380 | frame.BorderColor3 = BORDERCOLOR | |
381 | frame.Name = NAME | |
382 | frame.Parent = PARENT | |
383 | return frame | |
384 | end | |
385 | ||
386 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
387 | local label = IT("TextLabel") | |
388 | label.BackgroundTransparency = 1 | |
389 | label.Size = UD2(1, 0, 1, 0) | |
390 | label.Position = UD2(0, 0, 0, 0) | |
391 | label.TextColor3 = TEXTCOLOR | |
392 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
393 | label.TextTransparency = TRANSPARENCY | |
394 | label.FontSize = TEXTFONTSIZE | |
395 | label.Font = TEXTFONT | |
396 | label.BorderSizePixel = BORDERSIZEPIXEL | |
397 | label.TextScaled = false | |
398 | label.Text = TEXT | |
399 | label.Name = NAME | |
400 | label.Parent = PARENT | |
401 | return label | |
402 | end | |
403 | ||
404 | function NoOutlines(PART) | |
405 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
406 | end | |
407 | ||
408 | ||
409 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
410 | local NEWWELD = IT(TYPE) | |
411 | NEWWELD.Part0 = PART0 | |
412 | NEWWELD.Part1 = PART1 | |
413 | NEWWELD.C0 = C0 | |
414 | NEWWELD.C1 = C1 | |
415 | NEWWELD.Parent = PARENT | |
416 | return NEWWELD | |
417 | end | |
418 | ||
419 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
420 | local NEWSOUND = nil | |
421 | coroutine.resume(coroutine.create(function() | |
422 | NEWSOUND = IT("Sound", PARENT) | |
423 | NEWSOUND.Volume = VOLUME | |
424 | NEWSOUND.Pitch = PITCH | |
425 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
426 | Swait() | |
427 | NEWSOUND:play() | |
428 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
429 | end)) | |
430 | return NEWSOUND | |
431 | end | |
432 | ||
433 | function CFrameFromTopBack(at, top, back) | |
434 | local right = top:Cross(back) | |
435 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
436 | end | |
437 | ||
438 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
439 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
440 | wave.Color = COLOR | |
441 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
442 | wave.CFrame = CFRAME | |
443 | coroutine.resume(coroutine.create(function(PART) | |
444 | for i = 1, WAIT do | |
445 | Swait() | |
446 | mesh.Scale = mesh.Scale + GROW | |
447 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
448 | if DOESROT == true then | |
449 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
450 | end | |
451 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
452 | if wave.Transparency > 0.99 then | |
453 | wave:remove() | |
454 | end | |
455 | end | |
456 | end)) | |
457 | end | |
458 | ||
459 | ||
460 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
461 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
462 | local mesh = nil | |
463 | if KIND == "Base" then | |
464 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
465 | elseif KIND == "Thin" then | |
466 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
467 | elseif KIND == "Round" then | |
468 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
469 | end | |
470 | wave.CFrame = CFRAME | |
471 | coroutine.resume(coroutine.create(function(PART) | |
472 | for i = 1, WAIT do | |
473 | Swait() | |
474 | mesh.Scale = mesh.Scale + GROW/10 | |
475 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
476 | if wave.Transparency > 0.99 then | |
477 | wave:remove() | |
478 | end | |
479 | - | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) |
479 | + | |
480 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
480 | + | |
481 | end | |
482 | - | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) |
482 | + | |
483 | function MakeForm(PART,TYPE) | |
484 | if TYPE == "Cyl" then | |
485 | local MSH = IT("CylinderMesh",PART) | |
486 | elseif TYPE == "Ball" then | |
487 | local MSH = IT("SpecialMesh",PART) | |
488 | - | wave.Transparency = wave.Transparency + (1/WAIT) |
488 | + | |
489 | elseif TYPE == "Wedge" then | |
490 | local MSH = IT("SpecialMesh",PART) | |
491 | MSH.MeshType = "Wedge" | |
492 | end | |
493 | end | |
494 | ||
495 | function CheckTableForString(Table, String) | |
496 | for i, v in pairs(Table) do | |
497 | if string.find(string.lower(String), string.lower(v)) then | |
498 | return true | |
499 | end | |
500 | end | |
501 | return false | |
502 | end | |
503 | ||
504 | function CheckIntangible(Hit) | |
505 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
506 | if Hit and Hit.Parent then | |
507 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
508 | return true | |
509 | end | |
510 | end | |
511 | return false | |
512 | end | |
513 | ||
514 | Debris = game:GetService("Debris") | |
515 | ||
516 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
517 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
518 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
519 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
520 | if RayHit and CheckIntangible(RayHit) then | |
521 | if DelayIfHit then | |
522 | wait() | |
523 | end | |
524 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
525 | end | |
526 | return RayHit, RayPos, RayNormal | |
527 | end | |
528 | ||
529 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
530 | if DoesCourontine == false then | |
531 | local Direction = CF(Part.Position,ToLocation) | |
532 | local Distance = (Part.Position - ToLocation).magnitude | |
533 | for i = 1, AmountOfTime do | |
534 | Swait() | |
535 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
536 | Direction = Part.CFrame | |
537 | end | |
538 | Part:remove() | |
539 | elseif DoesCourontine == true then | |
540 | coroutine.resume(coroutine.create(function() | |
541 | local Direction = CF(Part.Position,ToLocation) | |
542 | local Distance = (Part.Position - ToLocation).magnitude | |
543 | for i = 1, AmountOfTime do | |
544 | Swait() | |
545 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
546 | Direction = Part.CFrame | |
547 | end | |
548 | Part:remove() | |
549 | end)) | |
550 | end | |
551 | end | |
552 | ||
553 | function turnto(position) | |
554 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
555 | end | |
556 | ||
557 | --//=================================\\ | |
558 | --|| WEAPON CREATION | |
559 | --\\=================================// | |
560 | ||
561 | local naeeym2 = Instance.new("BillboardGui",Character) | |
562 | naeeym2.AlwaysOnTop = true | |
563 | naeeym2.Size = UDim2.new(5,35,2,15) | |
564 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
565 | naeeym2.Adornee = Character.Head | |
566 | naeeym2.Name = "Name" | |
567 | naeeym2.PlayerToHideFrom = Player | |
568 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
569 | tecks2.BackgroundTransparency = 1 | |
570 | tecks2.TextScaled = true | |
571 | tecks2.BorderSizePixel = 0 | |
572 | tecks2.Text = "Dominus Azurewrath, The Void Dominus" | |
573 | tecks2.Font = "Code" | |
574 | tecks2.TextSize = 25 | |
575 | tecks2.TextStrokeTransparency = 0 | |
576 | tecks2.TextColor3 = Color3.new(248,248,248) | |
577 | tecks2.TextStrokeColor3 = Color3.new(61, 21, 133) | |
578 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
579 | tecks2.Parent = naeeym2 | |
580 | ||
581 | function Transparency(TRANS) | |
582 | tecks2.TextTransparency = TRANS | |
583 | tecks2.TextStrokeTransparency = TRANS | |
584 | for _, c in pairs(Character:GetChildren()) do | |
585 | if c.ClassName == "Part" and c ~= RootPart then | |
586 | c.Transparency = TRANS | |
587 | if c:FindFirstChildOfClass("Decal") then | |
588 | c:FindFirstChildOfClass("Decal").Transparency = TRANS | |
589 | end | |
590 | elseif c.ClassName == "Accessory" then | |
591 | c.Handle.Transparency = TRANS | |
592 | elseif c.ClassName == "Model" then | |
593 | for _, q in pairs(c:GetChildren()) do | |
594 | if q.ClassName == "Part" then | |
595 | q.Transparency = TRANS | |
596 | if q:FindFirstChildOfClass("Decal") then | |
597 | q:FindFirstChildOfClass("Decal").Transparency = TRANS | |
598 | end | |
599 | end | |
600 | end | |
601 | end | |
602 | end | |
603 | end | |
604 | ||
605 | Humanoid.Died:connect(function() | |
606 | Humanoid.Parent = nil | |
607 | Humanoid.MaxHealth = "inf" | |
608 | Humanoid.Health = "inf" | |
609 | refit() | |
610 | Humanoid.Parent = Character | |
611 | CreateSound("907330011", Head, 10, 1.2) | |
612 | end) | |
613 | ||
614 | --//=================================\\ | |
615 | --|| DAMAGING | |
616 | --\\=================================// | |
617 | ||
618 | function killnearest(position,range,maxstrength) | |
619 | for i,v in ipairs(workspace:GetChildren()) do | |
620 | local body = v:GetChildren() | |
621 | for part = 1, #body do | |
622 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
623 | if(body[part].Position - position).Magnitude < range then | |
624 | if v.ClassName == "Model" then | |
625 | v:BreakJoints() | |
626 | end | |
627 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
628 | local bv = Instance.new("BodyVelocity") | |
629 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
630 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
631 | bv.Parent = body[part] | |
632 | Debris:AddItem(bv,0.2) | |
633 | end | |
634 | end | |
635 | end | |
636 | if v.ClassName == "Part" then | |
637 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
638 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
639 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
640 | end | |
641 | end | |
642 | end | |
643 | end | |
644 | ||
645 | --//=================================\\ | |
646 | --|| ATTACK FUNCTIONS AND STUFF | |
647 | --\\=================================// | |
648 | ||
649 | function Star_Cutter() | |
650 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
651 | if HITFLOOR ~= nil then | |
652 | local HITBODIES = {} | |
653 | ATTACK = true | |
654 | Rooted = true | |
655 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)) | |
656 | MakeForm(ABSOLUTE,"Ball") | |
657 | CreateSound("429459101", ABSOLUTE, 10, 1) | |
658 | for i=0, 4, 0.1 / Animation_Speed do | |
659 | Swait() | |
660 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
661 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
662 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
663 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
664 | MakeForm(CHARGE,"Ball") | |
665 | CHARGE.Color = C3(1,1,1) | |
666 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
667 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
668 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
669 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
670 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
671 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
672 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
673 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
674 | end | |
675 | CreateSound("907330103", Head, 10, 1.2) | |
676 | for i = 1, 75 do | |
677 | Swait() | |
678 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
679 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
680 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
681 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
682 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
683 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
684 | end | |
685 | coroutine.resume(coroutine.create(function() | |
686 | for i = 1, 13 do | |
687 | for e = 1, 8 do | |
688 | Swait() | |
689 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
690 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
691 | end | |
692 | for i = 1, 5 do | |
693 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3) | |
694 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0)) | |
695 | end | |
696 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
697 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
698 | CreateSound("168586621", ABSOLUTE, 4, 0.8) | |
699 | CreateSound("201858144", ABSOLUTE, 10, 0.8) | |
700 | killnearest(ABSOLUTE.Position,i*18,i) | |
701 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
702 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
703 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
704 | end | |
705 | ABSOLUTE.Transparency = 1 | |
706 | Debris:AddItem(ABSOLUTE,10) | |
707 | end)) | |
708 | ATTACK = false | |
709 | Rooted = false | |
710 | end | |
711 | end | |
712 | ||
713 | local Decal = IT("Decal") | |
714 | ||
715 | function Supernova() | |
716 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
717 | if HITFLOOR ~= nil then | |
718 | local HITBODIES = {} | |
719 | ATTACK = true | |
720 | Rooted = true | |
721 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)) | |
722 | MakeForm(ABSOLUTE,"Ball") | |
723 | CreateSound("429459101", ABSOLUTE, 10, 1) | |
724 | for i=0, 4, 0.1 / Animation_Speed do | |
725 | Swait() | |
726 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
727 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
728 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
729 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
730 | MakeForm(CHARGE,"Ball") | |
731 | CHARGE.Color = C3(1,1,1) | |
732 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
733 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
734 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
735 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
736 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
737 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
738 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
739 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
740 | end | |
741 | CreateSound("907330103", Head, 10, 1.2) | |
742 | for i = 1, 75 do | |
743 | Swait() | |
744 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
745 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
746 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
747 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
748 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
749 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
750 | end | |
751 | coroutine.resume(coroutine.create(function() | |
752 | for i = 1, 13 do | |
753 | for e = 1, 8 do | |
754 | Swait() | |
755 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
756 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
757 | end | |
758 | for i = 1, 5 do | |
759 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3) | |
760 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0)) | |
761 | end | |
762 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
763 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
764 | CreateSound("168586621", ABSOLUTE, 4, 0.8) | |
765 | CreateSound("201858144", ABSOLUTE, 10, 0.8) | |
766 | killnearest(ABSOLUTE.Position,i*18,i) | |
767 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
768 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
769 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
770 | end | |
771 | ABSOLUTE.Transparency = 1 | |
772 | Debris:AddItem(ABSOLUTE,10) | |
773 | end)) | |
774 | ATTACK = false | |
775 | Rooted = false | |
776 | end | |
777 | end | |
778 | ||
779 | local Decal = IT("Decal") | |
780 | ||
781 | function Taunt() | |
782 | ATTACK = true | |
783 | Rooted = true | |
784 | CreateSound(134978657,Head,10,1,false) | |
785 | for i=0, 0.5, 0.1 / Animation_Speed do | |
786 | Swait() | |
787 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
788 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
789 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.6 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
790 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.45 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
791 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
792 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
793 | end | |
794 | for i=1, 185 do | |
795 | Swait() | |
796 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1 + 0.05 * SIN(SINE/2)) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.55 + 0.15 * SIN(SINE/2), -0.7) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.4 + 0.15 * SIN(SINE/2), -0.6) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
800 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
802 | end | |
803 | ATTACK = false | |
804 | Rooted = false | |
805 | end | |
806 | --//=================================\\ | |
807 | --|| ASSIGN THINGS TO KEYS | |
808 | --\\=================================// | |
809 | ||
810 | function MouseDown(Mouse) | |
811 | if ATTACK == false then | |
812 | end | |
813 | end | |
814 | ||
815 | function MouseUp(Mouse) | |
816 | HOLD = false | |
817 | end | |
818 | ||
819 | function KeyDown(Key) | |
820 | KEYHOLD = true | |
821 | if Key == "z" and ATTACK == false then | |
822 | Star_Cutter() | |
823 | end | |
824 | ||
825 | if Key == "b" and ATTACK == false then | |
826 | Supernova() | |
827 | end | |
828 | ||
829 | if Key == "t" and ATTACK == false then | |
830 | Taunt() | |
831 | end | |
832 | ----------------------------------------------------- | |
833 | end | |
834 | ||
835 | function KeyUp(Key) | |
836 | KEYHOLD = false | |
837 | end | |
838 | ||
839 | Mouse.Button1Down:connect(function(NEWKEY) | |
840 | MouseDown(NEWKEY) | |
841 | end) | |
842 | Mouse.Button1Up:connect(function(NEWKEY) | |
843 | MouseUp(NEWKEY) | |
844 | end) | |
845 | Mouse.KeyDown:connect(function(NEWKEY) | |
846 | KeyDown(NEWKEY) | |
847 | end) | |
848 | Mouse.KeyUp:connect(function(NEWKEY) | |
849 | KeyUp(NEWKEY) | |
850 | end) | |
851 | ||
852 | --//=================================\\ | |
853 | --\\=================================// | |
854 | ||
855 | ||
856 | function unanchor() | |
857 | if UNANCHOR == true then | |
858 | g = Character:GetChildren() | |
859 | for i = 1, #g do | |
860 | if g[i].ClassName == "Part" then | |
861 | g[i].Anchored = false | |
862 | end | |
863 | end | |
864 | end | |
865 | end | |
866 | ||
867 | ||
868 | --//=================================\\ | |
869 | --|| WRAP THE WHOLE SCRIPT UP | |
870 | --\\=================================// | |
871 | ||
872 | Humanoid.Changed:connect(function(Jump) | |
873 | if Jump == "Jump" and (Disable_Jump == true) then | |
874 | Humanoid.Jump = false | |
875 | end | |
876 | end) | |
877 | ||
878 | Humanoid.HipHeight = 2 | |
879 | Head:ClearAllChildren() | |
880 | local FF = IT("ForceField",Character) | |
881 | FF.Visible = false | |
882 | Speed = 35 | |
883 | ||
884 | function refit() | |
885 | RootJoint.Parent = RootPart | |
886 | Neck.Parent = Torso | |
887 | RightShoulder.Parent = Torso | |
888 | LeftShoulder.Parent = Torso | |
889 | RightHip.Parent = Torso | |
890 | LeftHip.Parent = Torso | |
891 | RootPart.Parent = Character | |
892 | LeftArm.Parent = Character | |
893 | RightArm.Parent = Character | |
894 | RightLeg.Parent = Character | |
895 | LeftLeg.Parent = Character | |
896 | Torso.Parent = Character | |
897 | Head.Parent = Character | |
898 | end | |
899 | ||
900 | local FOUNDFORGOTTEN = false | |
901 | ||
902 | while true do | |
903 | Swait() | |
904 | ANIMATE.Parent = nil | |
905 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
906 | IDLEANIMATION:Play() | |
907 | SINE = SINE + CHANGE | |
908 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
909 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
910 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
911 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
912 | if ATTACK == false then | |
913 | if TORSOVELOCITY < 1 then | |
914 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
915 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
916 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
917 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
918 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
919 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
920 | elseif TORSOVELOCITY > 1 then | |
921 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
922 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
923 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
924 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
925 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
926 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
927 | end | |
928 | end | |
929 | unanchor() | |
930 | Humanoid.MaxHealth = "inf" | |
931 | Humanoid.Health = "inf" | |
932 | if Rooted == false then | |
933 | Disable_Jump = false | |
934 | Humanoid.WalkSpeed = Speed | |
935 | elseif Rooted == true then | |
936 | Disable_Jump = true | |
937 | Humanoid.WalkSpeed = 0 | |
938 | end | |
939 | for _, c in pairs(Character:GetChildren()) do | |
940 | if c.ClassName == "Part" then | |
941 | c.Material = "Neon" | |
942 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
943 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
944 | end | |
945 | if c == Torso then | |
946 | c.Color = C3(0,0,0) | |
947 | elseif c == RightArm then | |
948 | c.Color = C3(0,0,0) | |
949 | elseif c == LeftArm then | |
950 | c.Color = C3(0,0,0) | |
951 | elseif c == RightLeg then | |
952 | c.Color = C3(0,0,0) | |
953 | elseif c == LeftLeg then | |
954 | c.Color = C3(0,0,0) | |
955 | elseif c == Head then | |
956 | if c:FindFirstChild("Dominus") == nil then | |
957 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "753660438", VT(1,1,1)*1.1, VT(0,0,0)) | |
958 | M.Name = "Dominus" | |
959 | shirt = Instance.new("Shirt", Character) | |
960 | shirt.Name = "Shirt" | |
961 | pants = Instance.new("Pants", Character) | |
962 | pants.Name = "Pants" | |
963 | Character.Shirt.ShirtTemplate = "rbxassetid://1113278805" | |
964 | Character.Pants.PantsTemplate = "rbxassetid://1602817321" | |
965 | end | |
966 | if c:FindFirstChild("face") then | |
967 | c.face:remove() | |
968 | end | |
969 | end | |
970 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
971 | c:remove() | |
972 | end | |
973 | end | |
974 | FF.Parent = Character | |
975 | sick.Parent = Character | |
976 | refit() | |
977 | script.Parent = WEAPONGUI | |
978 | Character.Parent = workspace | |
979 | Humanoid.PlatformStand = false | |
980 | Humanoid.Name = "Astra" | |
981 | for _, c in pairs(game.Players:GetChildren()) do | |
982 | if c.Character ~= nil then | |
983 | if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
984 | c.Character:BreakJoints() | |
985 | end | |
986 | end | |
987 | end | |
988 | FOUNDFORGOTTEN = false | |
989 | Humanoid.DisplayDistanceType = "None" | |
990 | for _, c in pairs(workspace:GetChildren()) do | |
991 | if c.ClassName == "Model" then | |
992 | for _, q in pairs(c:GetChildren()) do | |
993 | if q.Name == ("Forgotten Dominus") then | |
994 | FOUNDFORGOTTEN = true | |
995 | end | |
996 | end | |
997 | end | |
998 | end | |
999 | if FOUNDFORGOTTEN == true then | |
1000 | sick:Stop() | |
1001 | else | |
1002 | sick.Playing = true | |
1003 | end | |
1004 | if VALUE1 == false then | |
1005 | end | |
1006 | end | |
1007 | ||
1008 | --//=================================\\ | |
1009 | --\\=================================// | |
1010 | ||
1011 | ||
1012 | ||
1013 | ||
1014 | ||
1015 | --//====================================================\\-- | |
1016 | --|| END OF SCRIPT | |
1017 | --\\====================================================//-- |