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1 | repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild('Head') and game.Players.LocalPlayer:GetMouse() | |
2 | local plr = game.Players.LocalPlayer | |
3 | local char = plr.Character | |
4 | local head = char.Head | |
5 | local mouse = plr:GetMouse() | |
6 | local Hum = char.Humanoid | |
7 | local p = game.Players.LocalPlayer | |
8 | ||
9 | local HealthBarParts = Instance.new("Folder", char) | |
10 | HealthBarParts.Name = "BlockdomHealthBar" | |
11 | ||
12 | local Effects = Instance.new("Folder", char) | |
13 | Effects.Name = "BlockdomEffects" | |
14 | ||
15 | local BodyParts = Instance.new("Folder", char) | |
16 | BodyParts.Name = "BlockdomBodyParts" | |
17 | ||
18 | ||
19 | local BlockSpeed = 0.2 -- Lower = Slower, Higher = Faster [0.0001 - 1] | |
20 | ||
21 | ||
22 | local EM = Enum.Material | |
23 | local CF = CFrame | |
24 | local V3 = Vector3 | |
25 | local Ins = Instance | |
26 | local Col = Color3 | |
27 | local UD = UDim | |
28 | local UD2 = UDim2 | |
29 | local mr = math.rad | |
30 | local mra = math.random | |
31 | local mh = math.huge | |
32 | ||
33 | ||
34 | ------------------------------------- | |
35 | local Head = char.Head | |
36 | local RArm = char["Right Arm"] | |
37 | local LArm = char["Left Arm"] | |
38 | local Torso = char.Torso | |
39 | local LLeg = char["Left Leg"] | |
40 | local RLeg = char["Right Leg"] | |
41 | ------------------------------------- | |
42 | ||
43 | ||
44 | local clerp = function(a, b, t) | |
45 | return a:lerp(b, t) | |
46 | end | |
47 | human = char.Humanoid | |
48 | hrp = char.HumanoidRootPart | |
49 | anim = human.Animator | |
50 | RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
51 | RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
52 | LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
53 | LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
54 | RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
55 | RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
56 | LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
57 | LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
58 | NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
59 | NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
60 | RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
61 | RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
62 | RS = Torso:FindFirstChild("Right Shoulder") | |
63 | LS = Torso:FindFirstChild("Left Shoulder") | |
64 | RH = Torso:FindFirstChild("Right Hip") | |
65 | LH = Torso:FindFirstChild("Left Hip") | |
66 | RJ = hrp:FindFirstChild("RootJoint") | |
67 | NK = Torso:FindFirstChild("Neck") | |
68 | local RunS = game:GetService("RunService") | |
69 | local Mouse = p:GetMouse() | |
70 | local animen = true | |
71 | local Player = game.Players.localPlayer | |
72 | local Character = Player.Character | |
73 | local Humanoid = Character.Humanoid | |
74 | local Mouse = Player:GetMouse() | |
75 | local LeftArm = Character["Left Arm"] | |
76 | local RightArm = Character["Right Arm"] | |
77 | local LeftLeg = Character["Left Leg"] | |
78 | local RightLeg = Character["Right Leg"] | |
79 | local Head = Character.Head | |
80 | local Torso = Character.Torso | |
81 | local Camera = game.Workspace.CurrentCamera | |
82 | local RootPart = Character.HumanoidRootPart | |
83 | local RootJoint = RootPart.RootJoint | |
84 | local Pause = false | |
85 | local attack = false | |
86 | local LOL = false | |
87 | local Anim = 'Idle' | |
88 | local attacktype = 1 | |
89 | local delays = false | |
90 | local play = true | |
91 | local targetted = nil | |
92 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
93 | local velocity = RootPart.Velocity.y | |
94 | local sine = 0 | |
95 | local change = 1 | |
96 | local doe = 0 | |
97 | local Create = LoadLibrary("RbxUtility").Create | |
98 | ||
99 | ||
100 | ||
101 | ||
102 | ||
103 | local HealthBase = Instance.new("Part", HealthBarParts) | |
104 | HealthBase.Material = "Neon" | |
105 | HealthBase.Color = Color3.fromRGB(0, 0, 0) | |
106 | HealthBase.Size = Vector3.new(10, 2, 2) | |
107 | HealthBase.CanCollide = false | |
108 | HealthBase.Anchored = true | |
109 | HealthBase.Name = "HealthMain" | |
110 | ||
111 | ||
112 | local Health = Instance.new("Part", HealthBarParts) | |
113 | Health.Material = "Neon" | |
114 | Health.Color = Color3.fromRGB(3, 236, 0) | |
115 | Health.Size = Vector3.new(10.1, 2.1, 2.1) | |
116 | Health.CanCollide = false | |
117 | Health.Anchored = true | |
118 | Health.Name = "Health" | |
119 | ||
120 | ||
121 | local RS = game:GetService("RunService") | |
122 | ||
123 | ||
124 | for _, i in pairs(char:GetChildren()) do | |
125 | if i:IsA("Part") then | |
126 | i.Transparency = 1 | |
127 | end | |
128 | if i.Name == "Health" then | |
129 | i:Destroy() | |
130 | end | |
131 | if i:IsA("Accessory") then | |
132 | i:Destroy() | |
133 | end | |
134 | end | |
135 | char.Head.face:Destroy() | |
136 | Hum.HipHeight = 0.4 | |
137 | ||
138 | ||
139 | ||
140 | ||
141 | ||
142 | ||
143 | local RoarS = Instance.new("Sound", char.Head) | |
144 | RoarS.SoundId = "rbxassetid://889016272" | |
145 | RoarS.Volume = 1 | |
146 | ||
147 | local Punch = Instance.new("Sound", char.Head) | |
148 | Punch.SoundId = "rbxassetid://386946017" | |
149 | Punch.Volume = 1 | |
150 | ||
151 | local Theme = Instance.new("Sound", char.Head) | |
152 | Theme.SoundId = "rbxassetid://145556530" | |
153 | Theme.Volume = 1 | |
154 | Theme.Looped = true | |
155 | Theme.MaxDistance = 90 | |
156 | Theme:Play() | |
157 | ||
158 | ||
159 | ||
160 | ||
161 | ||
162 | ||
163 | local TouchSensor = Instance.new("Part", char) | |
164 | TouchSensor.Size = Vector3.new(0.5,0.5,0.5) | |
165 | TouchSensor.Material = "Neon" | |
166 | TouchSensor.Transparency = 1 | |
167 | TouchSensor.CanCollide = false | |
168 | ||
169 | local TouchSensorWeld = Instance.new("Weld", TouchSensor) | |
170 | TouchSensorWeld.Part0 = char.HumanoidRootPart | |
171 | TouchSensorWeld.Part1 = TouchSensor | |
172 | TouchSensorWeld.C0 = CFrame.new(0,-4,0) | |
173 | ||
174 | local LastMaterial = "Grass" | |
175 | local LastColor = Color3.fromRGB(0,0,0) | |
176 | local LastTrans = 0 | |
177 | ||
178 | TouchSensor.Touched:Connect(function(hit) | |
179 | if hit.Parent:FindFirstChildOfClass("Humanoid") == nil and hit:IsA("Part") and hit.Parent ~= Effects and hit.Parent ~= BodyParts and hit.Parent ~= HealthBarParts then | |
180 | LastMaterial = hit.Material | |
181 | LastColor = hit.Color | |
182 | LastTrans = hit.Transparency | |
183 | end | |
184 | end) | |
185 | ||
186 | local BlockHead = Instance.new("Part", BodyParts) | |
187 | BlockHead.Size = Vector3.new(2,2,2) | |
188 | BlockHead.Material = "Grass" | |
189 | ||
190 | local HeadWeld = Instance.new("Weld", BlockHead) | |
191 | HeadWeld.Part0 = char.Head | |
192 | HeadWeld.Part1 = BlockHead | |
193 | ||
194 | local BlockTorso = Instance.new("Part", BodyParts) | |
195 | BlockTorso.Size = Vector3.new(3,3,3) | |
196 | BlockTorso.Material = "Grass" | |
197 | ||
198 | local TorsoWeld = Instance.new("Weld", BlockTorso) | |
199 | TorsoWeld.Part0 = char.Torso | |
200 | TorsoWeld.Part1 = BlockTorso | |
201 | TorsoWeld.C0 = CFrame.new(0, -1, 0) | |
202 | ||
203 | local BlockLeftArm = Instance.new("Part", BodyParts) | |
204 | BlockLeftArm.Size = Vector3.new(1,1,1) | |
205 | BlockLeftArm.Material = "Grass" | |
206 | ||
207 | local LAWeld = Instance.new("Weld", BlockLeftArm) | |
208 | LAWeld.Part0 = char["Left Arm"] | |
209 | LAWeld.Part1 = BlockLeftArm | |
210 | LAWeld.C0 = CFrame.new(0, -1, 0) | |
211 | ||
212 | local BlockRightArm = Instance.new("Part", BodyParts) | |
213 | BlockRightArm.Size = Vector3.new(1,1,1) | |
214 | BlockRightArm.Material = "Grass" | |
215 | ||
216 | local RAWeld = Instance.new("Weld", BlockRightArm) | |
217 | RAWeld.Part0 = char["Right Arm"] | |
218 | RAWeld.Part1 = BlockRightArm | |
219 | RAWeld.C0 = CFrame.new(0, -1, 0) | |
220 | ||
221 | ||
222 | local BlockLeftLeg = Instance.new("Part", BodyParts) | |
223 | BlockLeftLeg.Size = Vector3.new(1,1,1) | |
224 | BlockLeftLeg.Material = "Grass" | |
225 | ||
226 | local LLWeld = Instance.new("Weld", BlockLeftLeg) | |
227 | LLWeld.Part0 = char["Left Leg"] | |
228 | LLWeld.Part1 = BlockLeftLeg | |
229 | LLWeld.C0 = CFrame.new(0, -1, 0) | |
230 | ||
231 | local BlockRightLeg = Instance.new("Part", BodyParts) | |
232 | BlockRightLeg.Size = Vector3.new(1,1,1) | |
233 | BlockRightLeg.Material = "Grass" | |
234 | ||
235 | local RLWeld = Instance.new("Weld", BlockRightLeg) | |
236 | RLWeld.Part0 = char["Right Leg"] | |
237 | RLWeld.Part1 = BlockRightLeg | |
238 | RLWeld.C0 = CFrame.new(0, -1, 0) | |
239 | ||
240 | ||
241 | local LEye = Instance.new("Part", BlockHead) | |
242 | LEye.Color = Color3.new(1,1,1) | |
243 | LEye.Material = "Neon" | |
244 | LEye.Size = Vector3.new(0.2,0.2,0.2) | |
245 | local LEyeMesh = Instance.new("SpecialMesh", LEye) | |
246 | LEyeMesh.MeshType = "Brick" | |
247 | LEyeMesh.Scale = Vector3.new(1,1,1) | |
248 | local LEyeWeld = Instance.new("Weld", LEye) | |
249 | LEyeWeld.Part0 = BlockHead | |
250 | LEyeWeld.Part1 = LEye | |
251 | LEyeWeld.C0 = CFrame.new(-0.5,0,-1) | |
252 | ||
253 | local REye = Instance.new("Part", BlockHead) | |
254 | REye.Color = Color3.new(1,1,1) | |
255 | REye.Material = "Neon" | |
256 | REye.Size = Vector3.new(0.2,0.2,0.2) | |
257 | local REyeMesh = Instance.new("SpecialMesh", REye) | |
258 | REyeMesh.MeshType = "Brick" | |
259 | REyeMesh.Scale = Vector3.new(1,1,1) | |
260 | local REyeWeld = Instance.new("Weld", REye) | |
261 | REyeWeld.Part0 = BlockHead | |
262 | REyeWeld.Part1 = REye | |
263 | REyeWeld.C0 = CFrame.new(0.5,0,-1) | |
264 | ||
265 | ||
266 | -- EYE MANAGER | |
267 | ||
268 | coroutine.resume(coroutine.create(function() | |
269 | while wait() do | |
270 | for i = 1, 50 do | |
271 | RS.RenderStepped:wait() | |
272 | LEyeMesh.Scale = LEyeMesh.Scale:lerp(Vector3.new(1,0,1), 0.1) | |
273 | REyeMesh.Scale = REyeMesh.Scale:lerp(Vector3.new(1,0,1), 0.1) | |
274 | end | |
275 | for i = 1, 50 do | |
276 | RS.RenderStepped:wait() | |
277 | LEyeMesh.Scale = LEyeMesh.Scale:lerp(Vector3.new(1,1,1), 0.1) | |
278 | REyeMesh.Scale = REyeMesh.Scale:lerp(Vector3.new(1,1,1), 0.1) | |
279 | end | |
280 | wait(2) | |
281 | end | |
282 | end)) | |
283 | ||
284 | local BarrageS = false | |
285 | ||
286 | coroutine.resume(coroutine.create(function() | |
287 | while wait() do | |
288 | for _, o in pairs(BodyParts:GetChildren()) do | |
289 | if o == RArm or o == LArm then | |
290 | if BarrageS == false then | |
291 | o.Material = LastMaterial | |
292 | o.Color = o.Color:lerp(LastColor, 0.1) | |
293 | o.Transparency = LastTrans | |
294 | end | |
295 | else | |
296 | ||
297 | o.Material = LastMaterial | |
298 | o.Color = o.Color:lerp(LastColor, 0.1) | |
299 | o.Transparency = LastTrans | |
300 | end | |
301 | end | |
302 | end | |
303 | end)) | |
304 | ||
305 | coroutine.resume(coroutine.create(function() | |
306 | while wait() do | |
307 | HealthBase.CFrame = HealthBase.CFrame:lerp(char.HumanoidRootPart.CFrame * CFrame.new(0, 9, 0), BlockSpeed) | |
308 | Health.CFrame = Health.CFrame:lerp(HealthBase.CFrame, BlockSpeed*5) | |
309 | Health.Size = Health.Size:lerp(Vector3.new(Hum.Health/Hum.MaxHealth*10.1, 2.1, 2.1), 0.1) | |
310 | end | |
311 | end)) | |
312 | ||
313 | ||
314 | -- REGEN | |
315 | coroutine.resume(coroutine.create(function() | |
316 | while Hum.Health < Hum.MaxHealth do | |
317 | Hum.Health = Hum.Health + 1 | |
318 | local r1 = math.random(-5, 5) | |
319 | local r2 = math.random(-5, 5) | |
320 | local r3 = math.random(-5, 5) | |
321 | local c = math.random(1, 5) | |
322 | local Parto = Instance.new("Part", Effects) | |
323 | Parto.Material = "Neon" | |
324 | Parto.Size = Vector3.new(0.2, 0.2, 0.2) | |
325 | Parto.Shape = "Ball" | |
326 | Parto.Anchored = true | |
327 | Parto.CanCollide = false | |
328 | ||
329 | if c == 1 then | |
330 | Parto.Color = Color3.fromRGB(94, 255, 229) | |
331 | elseif c == 2 then | |
332 | Parto.Color = Color3.fromRGB(48, 255, 62) | |
333 | elseif c == 3 then | |
334 | Parto.Color = Color3.fromRGB(81, 255, 0) | |
335 | elseif c == 4 then | |
336 | Parto.Color = Color3.fromRGB(44, 252, 255) | |
337 | elseif c == 5 then | |
338 | Parto.Color = Color3.fromRGB(58, 180, 255) | |
339 | end | |
340 | ||
341 | Parto.CFrame = Torso.CFrame * CFrame.new(r1, r2, r3) | |
342 | coroutine.resume(coroutine.create(function() | |
343 | for i = 1, 50 do | |
344 | wait() | |
345 | Parto.CFrame = Parto.CFrame:lerp(Torso.CFrame, 0.1) | |
346 | Parto.Transparency = Parto.Transparency + 0.05 | |
347 | if Parto.Transparency >= 1 then | |
348 | Parto:Destroy() | |
349 | end | |
350 | end | |
351 | end)) | |
352 | wait() | |
353 | end | |
354 | end)) | |
355 | ||
356 | local RoarPower = 0 | |
357 | local RoarCharge = false | |
358 | ||
359 | ||
360 | ||
361 | local ChargeKame = false | |
362 | local KamePower = 0 | |
363 | local KameCool = false | |
364 | local beamgo = 6 | |
365 | ||
366 | ||
367 | function FireKame() | |
368 | Base:Destroy() | |
369 | for i = 1,50 do | |
370 | RS.RenderStepped:wait() | |
371 | PlayAnimationFromTable({ | |
372 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), mr(0)), -- Torso, | |
373 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head | |
374 | CFrame.new(1,0.4,-1.2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(90), mr(0), mr(-20)), --- RightArm | |
375 | CFrame.new(-1,0.4,-1.2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(90), mr(0), mr(20)),--LeftArm | |
376 | CFrame.new(0.6,-2,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-5), mr(-5), mr(5)), --RightLeg | |
377 | CFrame.new(-0.6,-2,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-5), mr(5), mr(-5)), --LeftLeg | |
378 | }, .3, false) | |
379 | end | |
380 | ||
381 | local Base1 = Instance.new("Part", char) | |
382 | Base1.Anchored = true | |
383 | Base1.Material = "Neon" | |
384 | - | Base1.Size = V3.new(KamePower + 1, KamePower + 1, KamePower + 1) |
384 | + | Base1.Size = V3.new(KamePower + 5, KamePower + 5, KamePower + 5) |
385 | Base1.Shape = "Block" | |
386 | Base1.Color = Color3.fromRGB(255, 81, 0) | |
387 | Base1.CFrame = char.HumanoidRootPart.CFrame * CF.new(0, 0.5, -1.8) | |
388 | Base1.CanCollide = false | |
389 | local Mesh = Instance.new("SpecialMesh", Base1) | |
390 | Mesh.MeshType = "Sphere" | |
391 | ||
392 | local Beam = Instance.new("Part", char) | |
393 | Beam.Anchored = true | |
394 | Beam.Material = "Neon" | |
395 | Beam.Size = V3.new(0, KamePower- 0.8, KamePower- 0.8) | |
396 | Beam.Shape = "Block" | |
397 | Beam.Color = Color3.fromRGB(255, 157, 0) | |
398 | Beam.CFrame = Base1.CFrame * CFrame.Angles(0,mr(180),0) | |
399 | Beam.CanCollide = false | |
400 | local Mesh = Instance.new("SpecialMesh", Beam) | |
401 | Mesh.MeshType = "Cylinder" | |
402 | coroutine.resume(coroutine.create(function() | |
403 | for i = 1,100 do | |
404 | wait() | |
405 | beamgo = beamgo + 10 | |
406 | Beam.CFrame = Base1.CFrame * CFrame.Angles(0,mr(90),0) * CFrame.new(beamgo,0,0) | |
407 | Beam.Size = V3.new(beamgo * 2, KamePower + 0.5, KamePower + 0.5) | |
408 | ||
409 | ||
410 | end | |
411 | end)) | |
412 | ||
413 | ||
414 | Beam.Touched:Connect(function(hit) | |
415 | if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
416 | -- Player | |
417 | if hit.Parent.Name == p.Name then return end | |
418 | hit.Parent:BreakJoints() | |
419 | end | |
420 | end) | |
421 | ||
422 | ||
423 | ||
424 | wait(5) | |
425 | ||
426 | for i = 1,200 do | |
427 | RS.RenderStepped:wait() | |
428 | beamgo = beamgo - 1 | |
429 | Beam.Size = Beam.Size - V3.new(0,0.01,0.01) | |
430 | Base1.Size = Base1.Size - V3.new(0.01,0.01,0.01) | |
431 | Beam.Transparency = Beam.Transparency + 0.01 | |
432 | Base1.Transparency = Base1.Transparency + 0.01 | |
433 | if Base1.Transparency >= 1 then | |
434 | Base1:Destroy() | |
435 | Beam:Destroy() | |
436 | end | |
437 | end | |
438 | Hum.WalkSpeed = 16 | |
439 | Hum.JumpPower = 50 | |
440 | KamePower = 0 | |
441 | beamgo = 6 | |
442 | Pause = false | |
443 | end | |
444 | ||
445 | ||
446 | function Kamehameha() | |
447 | if not KameCool then | |
448 | KameCool = true | |
449 | Hum.WalkSpeed = 0 | |
450 | Hum.JumpPower = 0 | |
451 | ||
452 | for i = 1,50 do | |
453 | RS.RenderStepped:wait() | |
454 | PlayAnimationFromTable({ | |
455 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-5), mr(-60), mr(-5)), -- Torso, | |
456 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(60), 0), ----- Head | |
457 | CFrame.new(1.5,0,-0.3) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(60), mr(15), mr(40)), --- RightArm | |
458 | CFrame.new(-0.5,0.1,-1.2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(140), mr(-35), mr(90)),--LeftArm | |
459 | CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(-5), mr(5)), --RightLeg | |
460 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(60), mr(-5)), --LeftLeg | |
461 | }, .3, false) | |
462 | end | |
463 | Base = Instance.new("Part", char) | |
464 | Base.CanCollide = false | |
465 | Base.Anchored = true | |
466 | Base.Material = "Neon" | |
467 | Base.Size = V3.new(0, 0, 0) | |
468 | Base.Shape = "Ball" | |
469 | Base.Color = Color3.fromRGB(255, 157, 0) | |
470 | Base.CFrame = char.HumanoidRootPart.CFrame * CF.new(2.3, -0.1, 0) | |
471 | coroutine.resume(coroutine.create(function() | |
472 | while wait() and ChargeKame == true do | |
473 | if KamePower >= 1.180 then | |
474 | FireKame() | |
475 | ChargeKame = false | |
476 | else | |
477 | KamePower = KamePower + 0.002 | |
478 | Base.Size = V3.new(KamePower, KamePower, KamePower) | |
479 | end | |
480 | end | |
481 | end)) | |
482 | wait(2) | |
483 | KameCool = false | |
484 | end | |
485 | end | |
486 | ||
487 | ||
488 | ||
489 | ||
490 | ||
491 | function ChargeRoar() | |
492 | Hum.WalkSpeed = 0 | |
493 | Hum.JumpPower = 0 | |
494 | Pause = true | |
495 | ||
496 | local Ball = Instance.new("Part", Effects) | |
497 | Ball.Name = "RoarCharge" | |
498 | Ball.Material = LastMaterial | |
499 | Ball.Color = LastColor | |
500 | Ball.Size = Vector3.new(0,0,0) | |
501 | Ball.Shape = "Ball" | |
502 | Ball.CanCollide = false | |
503 | Ball.Anchored = true | |
504 | Ball.CFrame = Head.CFrame * CFrame.new(0,2,-1) | |
505 | ||
506 | coroutine.resume(coroutine.create(function() | |
507 | while wait() and RoarCharge == true do | |
508 | ||
509 | PlayAnimationFromTable({ | |
510 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso, | |
511 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(70), mr(0), 0), ----- Head | |
512 | CFrame.new(1.5,0,0) * CFrame.new(0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0),mr(0),mr(10)), --- RightArm | |
513 | CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0), mr(0), mr(-10)),--LeftArm | |
514 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg | |
515 | CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg | |
516 | }, .3, false) | |
517 | ||
518 | - | RoarPower = RoarPower + 0.01 |
518 | + | RoarPower = RoarPower + 1 |
519 | Ball.Size = Vector3.new(RoarPower, RoarPower, RoarPower) | |
520 | - | Ball.CFrame = Ball.CFrame * CFrame.new(0,0.005,0) |
520 | + | Ball.CFrame = Ball.CFrame * CFrame.new(0,0.5,0) |
521 | end | |
522 | end)) | |
523 | end | |
524 | ||
525 | ||
526 | function FireRoar() | |
527 | local Ball = Effects.RoarCharge | |
528 | for i = 1, 50 do | |
529 | RS.RenderStepped:wait() | |
530 | Ball.CFrame = Ball.CFrame:lerp(Head.CFrame, 0.1) | |
531 | Ball.Size = Ball.Size:lerp(Vector3.new(0,0,0), 0.1) | |
532 | end | |
533 | ||
534 | for i = 1, 10 do | |
535 | RS.RenderStepped:wait() | |
536 | PlayAnimationFromTable({ | |
537 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso, | |
538 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head | |
539 | CFrame.new(1.5,0,0) * CFrame.new(0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0),mr(0),mr(10)), --- RightArm | |
540 | CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0), mr(0), mr(-10)),--LeftArm | |
541 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg | |
542 | CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg | |
543 | }, .3, false) | |
544 | end | |
545 | RoarS:Play() | |
546 | Ball:Destroy() | |
547 | ||
548 | for i = 1, 100 do | |
549 | wait(0.1) | |
550 | local rad1 = math.random(-1, 1) | |
551 | local rad2 = math.random(-1, 1) | |
552 | local rad3 = math.random(-1, 1) | |
553 | ||
554 | local color = math.random(1, 2) | |
555 | ||
556 | local Roar = Instance.new("Part", Effects) | |
557 | Roar.Name = "Roar" | |
558 | Roar.Material = "Neon" | |
559 | if RoarPower <= 2 then | |
560 | Roar.Shape = "Ball" | |
561 | Roar.CFrame = Head.CFrame | |
562 | if color == 1 then | |
563 | Roar.Color = Color3.fromRGB(255, 81, 0) | |
564 | elseif color == 2 then | |
565 | Roar.Color = Color3.fromRGB(255, 157, 0) | |
566 | end | |
567 | ||
568 | elseif RoarPower >= 2 then | |
569 | Roar.Shape = "Ball" | |
570 | Roar.CFrame = Head.CFrame | |
571 | if color == 1 then | |
572 | Roar.Color = Color3.fromRGB(255, 0, 0) | |
573 | elseif color == 2 then | |
574 | Roar.Color = Color3.fromRGB(77, 0, 0) | |
575 | end | |
576 | end | |
577 | Roar.Size = Vector3.new(0,0,0) | |
578 | Roar.CanCollide = false | |
579 | Roar.Anchored = true | |
580 | ||
581 | coroutine.resume(coroutine.create(function() | |
582 | for i = 1, 500 do | |
583 | local Touchy = false | |
584 | ||
585 | coroutine.resume(coroutine.create(function() | |
586 | Roar.Touched:Connect(function(hit) | |
587 | if Touchy == false then | |
588 | Touchy = true | |
589 | if hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then | |
590 | hit.Parent.Humanoid:TakeDamage(0.1) | |
591 | end | |
592 | wait(0.5) | |
593 | Touchy = false | |
594 | end | |
595 | end) | |
596 | end)) | |
597 | ||
598 | RS.RenderStepped:wait() | |
599 | Roar.CFrame = Roar.CFrame * CFrame.new(rad1/5,rad2/5,-1) | |
600 | - | Roar.Size = Roar.Size + Vector3.new(0.5, 0.5, 0.5) |
600 | + | Roar.Size = Roar.Size + Vector3.new(1, 1, 1) |
601 | - | Roar.Transparency = Roar.Transparency + 0.007 |
601 | + | Roar.Transparency = Roar.Transparency + 0.0007 |
602 | if Roar.Transparency >= 1 then | |
603 | Roar:Destroy() | |
604 | end | |
605 | end | |
606 | end)) | |
607 | end | |
608 | Hum.WalkSpeed = 16 | |
609 | Hum.JumpPower = 50 | |
610 | Pause = false | |
611 | RoarPower = 0 | |
612 | end | |
613 | ||
614 | ||
615 | ||
616 | ||
617 | function GroundWave2(origin, color, color2) | |
618 | if origin ~= nil then | |
619 | local part = Instance.new("Part", origin) | |
620 | part.Anchored = true | |
621 | part.CanCollide = false | |
622 | part.Color = color | |
623 | part.Size = Vector3.new(1,1,1) | |
624 | part.Transparency = 0.4 | |
625 | part.Material = "Neon" | |
626 | part.CFrame = origin.CFrame | |
627 | local Mesh = Instance.new("SpecialMesh", part) | |
628 | Mesh.MeshType = "Sphere" | |
629 | Mesh.Scale = Vector3.new(1,1,1) | |
630 | ||
631 | local part2 = Instance.new("Part", origin) | |
632 | part2.Anchored = true | |
633 | part2.CanCollide = false | |
634 | part2.Color = color2 | |
635 | part2.Size = Vector3.new(1,1,1) | |
636 | part2.Material = "Neon" | |
637 | part2.CFrame = origin.CFrame | |
638 | local Mesh2 = Instance.new("SpecialMesh", part2) | |
639 | Mesh2.MeshType = "Sphere" | |
640 | Mesh2.Scale = Vector3.new(0.8,0.8,0.8) | |
641 | ||
642 | local Ring = Instance.new("Part", char) | |
643 | Ring.Anchored = true | |
644 | Ring.CanCollide = false | |
645 | Ring.CFrame = part.CFrame | |
646 | local RingMesh = Instance.new("SpecialMesh", Ring) | |
647 | RingMesh.MeshId = "rbxassetid://471124075" | |
648 | RingMesh.Scale = Vector3.new(0,0,0) | |
649 | ||
650 | local Ring2 = Instance.new("Part", char) | |
651 | Ring2.Anchored = true | |
652 | Ring2.CanCollide = false | |
653 | Ring2.CFrame = part.CFrame * CFrame.Angles(0,0,mr(90)) | |
654 | local RingMesh2 = Instance.new("SpecialMesh", Ring2) | |
655 | RingMesh2.MeshId = "rbxassetid://471124075" | |
656 | RingMesh2.Scale = Vector3.new(0.02,0,0.02) | |
657 | ||
658 | coroutine.resume(coroutine.create(function() | |
659 | for i = 1, 120 do | |
660 | RS.RenderStepped:wait() | |
661 | Mesh.Scale = Mesh.Scale + Vector3.new(1, 0.3, 1) | |
662 | part.Transparency = part.Transparency + 0.01 | |
663 | ||
664 | Mesh2.Scale = Mesh2.Scale + Vector3.new(0.8, 0.1, 0.8) | |
665 | part2.Transparency = part2.Transparency + 0.01 | |
666 | if part.Transparency >= 1 then | |
667 | part:Destroy() | |
668 | end | |
669 | ||
670 | if part2.Transparency >= 1 then | |
671 | part2:Destroy() | |
672 | end | |
673 | RingMesh.Scale = RingMesh.Scale + Vector3.new(0.02,0,0.02) | |
674 | Ring.Transparency = Ring.Transparency + 0.02 | |
675 | ||
676 | RingMesh2.Scale = RingMesh2.Scale + Vector3.new(0.02,0,0.02) | |
677 | Ring2.Transparency = Ring2.Transparency + 0.02 | |
678 | if Ring.Transparency >= 1 then | |
679 | Ring:Destroy() | |
680 | Ring2:Destroy() | |
681 | end | |
682 | end | |
683 | end)) | |
684 | ||
685 | end | |
686 | end | |
687 | ||
688 | ||
689 | ||
690 | ||
691 | local BarrCool = false | |
692 | ||
693 | function Barrage() | |
694 | coroutine.resume(coroutine.create(function() | |
695 | while wait() and BarrageS == true do | |
696 | ||
697 | - | for i = 1, 2 do -- Right Punch |
697 | + | for i = 1, 1.00000000000000001 do -- Right Punch |
698 | RS.RenderStepped:wait() | |
699 | BlockRightArm.Material = "Neon" | |
700 | local color = math.random(1, 2) | |
701 | if color == 1 then | |
702 | BlockRightArm.Color = BlockRightArm.Color:lerp(Color3.fromRGB(255, 81, 0), 0.5) | |
703 | elseif color == 2 then | |
704 | BlockRightArm.Color = BlockRightArm.Color:lerp(Color3.fromRGB(255, 157, 0), 0.5) | |
705 | end | |
706 | ||
707 | BlockRightArm.Touched:Connect(function(hit) | |
708 | if hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then | |
709 | if BarrCool == false and BarrageS == true then | |
710 | BarrCool = true | |
711 | hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(10) | |
712 | GroundWave2(hit, Color3.fromRGB(255, 81, 0), Color3.fromRGB(255, 157, 0)) | |
713 | local Punchy = Punch:Clone() | |
714 | Punchy.Parent = hit | |
715 | Punchy:Play() | |
716 | wait() | |
717 | BarrCool = false | |
718 | end | |
719 | end | |
720 | end) | |
721 | ||
722 | PlayAnimationFromTable({ | |
723 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso, | |
724 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head | |
725 | CFrame.new(1.5,0,0) * CFrame.new(0.3, 0, -3) * CFrame.Angles(mr(90),mr(0),mr(-20)), --- RightArm | |
726 | CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0, 2) * CFrame.Angles(mr(90), mr(0), mr(20)),--LeftArm | |
727 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg | |
728 | CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg | |
729 | }, .5, false) | |
730 | end | |
731 | ||
732 | - | for i = 1, 2 do -- Left Punch |
732 | + | for i = 1, 00000000000000001 do -- Left Punch |
733 | RS.RenderStepped:wait() | |
734 | ||
735 | BlockLeftArm.Material = "Neon" | |
736 | local color = math.random(1, 2) | |
737 | if color == 1 then | |
738 | BlockLeftArm.Color = BlockLeftArm.Color:lerp(Color3.fromRGB(255, 81, 0), 0.5) | |
739 | elseif color == 2 then | |
740 | BlockLeftArm.Color = BlockLeftArm.Color:lerp(Color3.fromRGB(255, 157, 0), 0.5) | |
741 | end | |
742 | ||
743 | BlockLeftArm.Touched:Connect(function(hit) | |
744 | if hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then | |
745 | if BarrCool == false and BarrageS == true then | |
746 | BarrCool = true | |
747 | hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(10) | |
748 | GroundWave2(hit, Color3.fromRGB(255, 81, 0), Color3.fromRGB(255, 157, 0)) | |
749 | local Punchy = Punch:Clone() | |
750 | Punchy.Parent = hit | |
751 | Punchy:Play() | |
752 | wait() | |
753 | BarrCool = false | |
754 | end | |
755 | end | |
756 | end) | |
757 | ||
758 | PlayAnimationFromTable({ | |
759 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso, | |
760 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head | |
761 | CFrame.new(1.5,0,0) * CFrame.new(0.3, 0, 2) * CFrame.Angles(mr(90),mr(0),mr(-20)), --- RightArm | |
762 | CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0, -3) * CFrame.Angles(mr(90), mr(0), mr(20)),--LeftArm | |
763 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg | |
764 | CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg | |
765 | }, .5, false) | |
766 | end | |
767 | ||
768 | end | |
769 | end)) | |
770 | end | |
771 | ||
772 | ||
773 | mouse.KeyDown:Connect(function(k) | |
774 | if k == "e" then | |
775 | RoarCharge = true | |
776 | ChargeRoar() | |
777 | end | |
778 | if k == "r" then | |
779 | Pause = true | |
780 | ChargeKame = true | |
781 | Kamehameha() | |
782 | end | |
783 | if k == "q" then | |
784 | Pause = true | |
785 | BarrageS = true | |
786 | Barrage() | |
787 | end | |
788 | end) | |
789 | ||
790 | mouse.KeyUp:Connect(function(k) | |
791 | if k == "e" then | |
792 | RoarCharge = false | |
793 | FireRoar() | |
794 | end | |
795 | if k == "r" then | |
796 | ChargeKame = false | |
797 | FireKame() | |
798 | end | |
799 | if k == "q" then | |
800 | Pause = false | |
801 | BarrageS = false | |
802 | end | |
803 | end) | |
804 | ||
805 | ||
806 | ||
807 | Humanoid.Animator.Parent = nil | |
808 | Character.Animate.Parent = nil | |
809 | ||
810 | local newMotor = function(part0, part1, c0, c1) | |
811 | local w = Create('Motor'){ | |
812 | Parent = part0, | |
813 | Part0 = part0, | |
814 | Part1 = part1, | |
815 | C0 = c0, | |
816 | C1 = c1, | |
817 | } | |
818 | return w | |
819 | end | |
820 | function clerp(a, b, t) | |
821 | return a:lerp(b, t) | |
822 | end | |
823 | ||
824 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
825 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
826 | ||
827 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
828 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
829 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
830 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
831 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
832 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
833 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
834 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
835 | ||
836 | local rarmc1 = RW.C1 | |
837 | local larmc1 = LW.C1 | |
838 | local rlegc1 = RH.C1 | |
839 | local llegc1 = LH.C1 | |
840 | ||
841 | local resetc1 = false | |
842 | ||
843 | function PlayAnimationFromTable(table, speed, bool) | |
844 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
845 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
846 | RW.C0 = clerp(RW.C0, table[3], speed) | |
847 | LW.C0 = clerp(LW.C0, table[4], speed) | |
848 | RH.C0 = clerp(RH.C0, table[5], speed) | |
849 | LH.C0 = clerp(LH.C0, table[6], speed) | |
850 | if bool == true then | |
851 | if resetc1 == false then | |
852 | resetc1 = true | |
853 | RootJoint.C1 = RootJoint.C1 | |
854 | Torso.Neck.C1 = Torso.Neck.C1 | |
855 | RW.C1 = rarmc1 | |
856 | LW.C1 = larmc1 | |
857 | RH.C1 = rlegc1 | |
858 | LH.C1 = llegc1 | |
859 | end | |
860 | end | |
861 | end | |
862 | ||
863 | ArtificialHB = Create("BindableEvent", script){ | |
864 | Parent = script, | |
865 | Name = "Heartbeat", | |
866 | } | |
867 | ||
868 | script:WaitForChild("Heartbeat") | |
869 | ||
870 | frame = 1 / 30 | |
871 | tf = 0 | |
872 | allowframeloss = false | |
873 | tossremainder = false | |
874 | lastframe = tick() | |
875 | script.Heartbeat:Fire() | |
876 | ||
877 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
878 | tf = tf + s | |
879 | if tf >= frame then | |
880 | if allowframeloss then | |
881 | script.Heartbeat:Fire() | |
882 | lastframe = tick() | |
883 | else | |
884 | for i = 1, math.floor(tf / frame) do | |
885 | script.Heartbeat:Fire() | |
886 | end | |
887 | lastframe = tick() | |
888 | end | |
889 | if tossremainder then | |
890 | tf = 0 | |
891 | else | |
892 | tf = tf - frame * math.floor(tf / frame) | |
893 | end | |
894 | end | |
895 | end) | |
896 | ||
897 | function swait(num) | |
898 | if num == 0 or num == nil then | |
899 | ArtificialHB.Event:wait() | |
900 | else | |
901 | for i = 0, num do | |
902 | ArtificialHB.Event:wait() | |
903 | end | |
904 | end | |
905 | end | |
906 | ||
907 | ||
908 | ||
909 | ||
910 | ||
911 | New = function(Object, Parent, Name, Data) | |
912 | local Object = Instance.new(Object) | |
913 | for Index, Value in pairs(Data or {}) do | |
914 | Object[Index] = Value | |
915 | end | |
916 | Object.Parent = Parent | |
917 | Object.Name = Name | |
918 | return Object | |
919 | end | |
920 | function rayCast(Position, Direction, Range, Ignore) | |
921 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
922 | end | |
923 | ||
924 | ||
925 | ||
926 | ||
927 | coroutine.wrap(function() | |
928 | while 1 do | |
929 | swait() | |
930 | if doe <= 360 then | |
931 | doe = doe + 2 | |
932 | else | |
933 | doe = 0 | |
934 | end | |
935 | end | |
936 | end)() | |
937 | while true and (animen == true) do | |
938 | swait() | |
939 | ||
940 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
941 | velocity = RootPart.Velocity.y | |
942 | sine = sine + change | |
943 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
944 | if RootPart.Velocity.y > 1 and hit == nil then | |
945 | Anim = "Jump" | |
946 | if Pause == false then | |
947 | PlayAnimationFromTable({ | |
948 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), -- Torso, | |
949 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0.3) * CFrame.Angles(mr(50), mr(0), mr(0)), ----- Head | |
950 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(50),0,mr(10)), --- RightArm | |
951 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(50), 0, mr(-10)),--LeftArm | |
952 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-50), 0, mr(-15)), --RightLeg | |
953 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-50), 0, mr(15)), --LeftLeg | |
954 | }, .3, false) | |
955 | end | |
956 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
957 | Anim = "Fall" | |
958 | if Pause == false then | |
959 | PlayAnimationFromTable({ | |
960 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-20), mr(0), 0), -- Torso, | |
961 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-20), mr(0), 0), ----- Head | |
962 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,mr(50)), --- RightArm | |
963 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0.5) * CFrame.Angles(mr(0), 0, mr(-50)),--LeftArm | |
964 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, mr(-15)), --RightLeg | |
965 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(10), 0, mr(15)), --LeftLeg | |
966 | }, .3, false) | |
967 | end | |
968 | elseif Torsovelocity < 1 and hit ~= nil then | |
969 | Anim = "Idle" | |
970 | if Pause == false then | |
971 | change = 1 | |
972 | PlayAnimationFromTable({ | |
973 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso, | |
974 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head | |
975 | CFrame.new(1.5,0,0) * CFrame.new(0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0),mr(0),mr(10)), --- RightArm | |
976 | CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0), mr(0), mr(-10)),--LeftArm | |
977 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg | |
978 | CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg | |
979 | }, .3, false) | |
980 | end | |
981 | ||
982 | elseif Torsovelocity > 2 and hit ~= nil then | |
983 | Anim = "Walk" | |
984 | if Pause == false then | |
985 | PlayAnimationFromTable({ | |
986 | CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*19), 0) * CFrame.Angles(-0.3, 0, 0+RootPart.RotVelocity.Y/30), -- Torso | |
987 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0+RootPart.RotVelocity.Y/20, 0), -- Head | |
988 | CFrame.new(1.3,0.4,0) * CFrame.new(0, 0.2-.1*math.sin(tick()*17), 0.5) * CFrame.Angles(mr(-70),mr(-5),mr(10)), --- RightArm | |
989 | CFrame.new(-1.3,0.4, 0) * CFrame.new(0, 0.2-.1*math.sin(tick()*17), 0.5) * CFrame.Angles(mr(-70), mr(5), mr(-10)),--LeftArm | |
990 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ 1 * math.cos((sine) / 3)) * CFrame.Angles(math.rad(0 - 80 * math.cos((sine) / 3)), 0, 0-RootPart.RotVelocity.Y/33), | |
991 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- 1 * math.cos((sine) / 3)) * CFrame.Angles(math.rad(0 + 80 * math.cos((sine) / 3)), 0, 0-RootPart.RotVelocity.Y/33), | |
992 | }, .3, false) | |
993 | end | |
994 | end | |
995 | end |