View difference between Paste ID: pvhwykyJ and iZqZM9ri
SHOW: | | - or go back to the newest paste.
1-
-----------------------
1+
-- actually FE converter by ipxter --
2-
--[[ Name : TeaCopter ]]--
2+
------------------------FE CONVERTER BY IPXTER, INTRO MADE BY RAMIN999232.--------------------------  
3-
--[[ Description : Truly British. ]]--
3+
print'ACTUALLY, THIS IS FE CONVERTER BY IPXTER, THANKS TO TUSK (VOIDSB OWNER) FOR MAKING THE ROBLOX USERNAME MOD AT VOIDSB!'
4-
--[[ Original By : Creterisk/makhail07]]--
4+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5-
--[[ Edited By : TheGuestToBlame]]--
5+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6-
--[[ \ None / ]]--
6+
do
7
    print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8-
--A script By TheGuestToBlame
8+
    script.Parent = Player.Character
9-
--Discord 4NDAYY#7540
9+
10
    --RemoteEvent for communicating
11
    local Event = Instance.new("RemoteEvent")
12-
--A cup of tea, anyone?
12+
    Event.Name = "UserInput_Event"
13
 
14
    --Fake event to make stuff like Mouse.KeyDown work
15
    local function fakeEvent()
16-
local plr = game:service'Players'.LocalPlayer
16+
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17-
print('Local User is '..plr.Name)
17+
        t.connect = t.Connect
18
        return t
19
    end
20
 
21
    --Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
    end}
27
    --Merged 2 functions into one by checking amount of arguments
28
    CAS.UnbindAction = CAS.BindAction
29
 
30
    --This function will trigger the events that have been :Connect()'ed
31
    local function te(self,ev,...)
32
        local t = m[ev]
33
        if t and t._fakeEvent and t.Function then
34
            t.Function(...)
35
        end
36
    end
37
    m.TrigEvent = te
38
    UIS.TrigEvent = te
39-
local mouse = plr:GetMouse()
39+
40
    Event.OnServerEvent:Connect(function(plr,io)
41
        if plr~=Player then return end
42
        if io.isMouse then
43
            m.Target = io.Target
44
            m.Hit = io.Hit
45
        else
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = game:GetService("Players").LocalPlayer
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local UIS = game:GetService("UserInputService")
66
    local input = function(io,a)
67
        if a then return end
68
        --Since InputObject is a client-side instance, we create and pass table instead
69
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
    end
71
    UIS.InputBegan:Connect(input)
72
    UIS.InputEnded:Connect(input)
73
 
74
    local Mouse = Player:GetMouse()
75
    local h,t
76
    --Give the server mouse data 30 times every second, but only if the values changed
77
    --If player is not moving their mouse, client won't fire events
78
    while wait(1/30) do
79
        if h~=Mouse.Hit or t~=Mouse.Target then
80
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82
        end
83
    end]==],Player.Character)
84
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
wait(1 / 60)
88
89
local plr = owner
90
print('FE User is '..plr.Name)
91
print('TeaCopter Loaded')
92
print([[
93
	I honestly, don't know why I edited this,
94
	but it's a simple meme, so you've gotta appreciate it.
95
	
96
	Controls : 
97
	T - Taunt ( Random Sentences )
98
	Q - Sitt
99
	Click - Sipp
100
]])
101
102
103
local char = plr.Character
104
local hum = char:FindFirstChildOfClass'Humanoid'
105
local hed = char.Head
106
local root = char:FindFirstChild'HumanoidRootPart'
107
local rootj = root.RootJoint
108
local tors = char.Torso
109
local ra = char["Right Arm"]
110
local la = char["Left Arm"]
111
local rl = char["Right Leg"]
112
local ll = char["Left Leg"]
113
local neck = tors["Neck"]
114
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
115
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
116
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
117
local maincolor = BrickColor.new("Institutional white")
118
-------------------------------------------------------
119
--Start Good Stuff--
120
-------------------------------------------------------
121
cam = game.Workspace.CurrentCamera
122
CF = CFrame.new
123
angles = CFrame.Angles
124
attack = false
125
Euler = CFrame.fromEulerAnglesXYZ
126
Rad = math.rad
127
IT = Instance.new
128
BrickC = BrickColor.new
129
Cos = math.cos
130
Acos = math.acos
131
Sin = math.sin
132
Asin = math.asin
133
Abs = math.abs
134
Mrandom = math.random
135
Floor = math.floor
136
-------------------------------------------------------
137
--End Good Stuff--
138
-------------------------------------------------------
139
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
140
RSH, LSH = nil, nil 
141
RW = Instance.new("Weld") 
142
LW = Instance.new("Weld")
143
RH = tors["Right Hip"]
144
LH = tors["Left Hip"]
145
RSH = tors["Right Shoulder"] 
146
LSH = tors["Left Shoulder"] 
147
RSH.Parent = nil 
148
LSH.Parent = nil 
149
RW.Name = "RW"
150
RW.Part0 = tors 
151
RW.C0 = CF(1.5, 0.5, 0)
152
RW.C1 = CF(0, 0.5, 0) 
153
RW.Part1 = ra
154
RW.Parent = tors 
155
LW.Name = "LW"
156
LW.Part0 = tors 
157
LW.C0 = CF(-1.5, 0.5, 0)
158
LW.C1 = CF(0, 0.5, 0) 
159
LW.Part1 = la
160
LW.Parent = tors
161
Effects = {}
162
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
163
    local wld = Instance.new("Weld", wp1)
164
    wld.Part0 = wp0
165
    wld.Part1 = wp1
166
    wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
167
end
168
newWeld(tors, ll, -0.5, -1, 0)
169
ll.Weld.C1 = CFrame.new(0, 1, 0)
170
newWeld(tors, rl, 0.5, -1, 0)
171
rl.Weld.C1 = CFrame.new(0, 1, 0)
172
-------------------------------------------------------
173
--Start HeartBeat--
174
-------------------------------------------------------
175
ArtificialHB = Instance.new("BindableEvent", script)
176
ArtificialHB.Name = "Heartbeat"
177
script:WaitForChild("Heartbeat")
178
179
frame = 1 / 60
180
tf = 0
181
allowframeloss = false
182
tossremainder = false
183
184
185
lastframe = tick()
186
script.Heartbeat:Fire()
187
188
189
game:GetService("RunService").Heartbeat:connect(function(s, p)
190
	tf = tf + s
191
	if tf >= frame then
192
		if allowframeloss then
193
			script.Heartbeat:Fire()
194
			lastframe = tick()
195
		else
196
			for i = 1, math.floor(tf / frame) do
197
				script.Heartbeat:Fire()
198
			end
199
			lastframe = tick()
200
		end
201
		if tossremainder then
202
			tf = 0
203
		else
204
			tf = tf - frame * math.floor(tf / frame)
205
		end
206
	end
207
end)
208
-------------------------------------------------------
209
--End HeartBeat--
210
-------------------------------------------------------
211
212
-------------------------------------------------------
213
--Start Important Functions--
214
-------------------------------------------------------
215
function swait(num)
216
	if num == 0 or num == nil then
217
		game:service("RunService").Stepped:wait(0)
218
	else
219
		for i = 0, num do
220
			game:service("RunService").Stepped:wait(0)
221
		end
222
	end
223
end
224
function thread(f)
225
	coroutine.resume(coroutine.create(f))
226
end
227
function clerp(a, b, t)
228
	local qa = {
229
		QuaternionFromCFrame(a)
230
	}
231
	local qb = {
232
		QuaternionFromCFrame(b)
233
	}
234
	local ax, ay, az = a.x, a.y, a.z
235
	local bx, by, bz = b.x, b.y, b.z
236
	local _t = 1 - t
237
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
238
end
239
function QuaternionFromCFrame(cf)
240
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
241
	local trace = m00 + m11 + m22
242
	if trace > 0 then
243
		local s = math.sqrt(1 + trace)
244
		local recip = 0.5 / s
245
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
246
	else
247
		local i = 0
248
		if m00 < m11 then
249
			i = 1
250
		end
251
		if m22 > (i == 0 and m00 or m11) then
252
			i = 2
253
		end
254
		if i == 0 then
255
			local s = math.sqrt(m00 - m11 - m22 + 1)
256
			local recip = 0.5 / s
257
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
258
		elseif i == 1 then
259
			local s = math.sqrt(m11 - m22 - m00 + 1)
260
			local recip = 0.5 / s
261
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
262
		elseif i == 2 then
263
			local s = math.sqrt(m22 - m00 - m11 + 1)
264
			local recip = 0.5 / s
265
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
266
		end
267
	end
268
end
269
function QuaternionToCFrame(px, py, pz, x, y, z, w)
270
	local xs, ys, zs = x + x, y + y, z + z
271
	local wx, wy, wz = w * xs, w * ys, w * zs
272
	local xx = x * xs
273
	local xy = x * ys
274
	local xz = x * zs
275
	local yy = y * ys
276
	local yz = y * zs
277
	local zz = z * zs
278
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
279
end
280
function QuaternionSlerp(a, b, t)
281
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
282
	local startInterp, finishInterp
283
	if cosTheta >= 1.0E-4 then
284
		if 1 - cosTheta > 1.0E-4 then
285
			local theta = math.acos(cosTheta)
286
			local invSinTheta = 1 / Sin(theta)
287
			startInterp = Sin((1 - t) * theta) * invSinTheta
288
			finishInterp = Sin(t * theta) * invSinTheta
289
		else
290
			startInterp = 1 - t
291
			finishInterp = t
292
		end
293
	elseif 1 + cosTheta > 1.0E-4 then
294
		local theta = math.acos(-cosTheta)
295
		local invSinTheta = 1 / Sin(theta)
296
		startInterp = Sin((t - 1) * theta) * invSinTheta
297
		finishInterp = Sin(t * theta) * invSinTheta
298
	else
299
		startInterp = t - 1
300
		finishInterp = t
301
	end
302
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
303
end
304
function rayCast(Position, Direction, Range, Ignore)
305
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
306
end
307
local RbxUtility = LoadLibrary("RbxUtility")
308
local Create = RbxUtility.Create
309
310
-------------------------------------------------------
311
--Start Damage Function--
312
-------------------------------------------------------
313
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
314
	if hit.Parent == nil then
315
		return
316
	end
317
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
318
	for _, v in pairs(hit.Parent:children()) do
319
		if v:IsA("Humanoid") then
320
			h = v
321
		end
322
	end
323
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
324
	
325
         hit.Parent:FindFirstChild("Head"):BreakJoints()
326
         end
327
328
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
329
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
330
			if hit.Parent.DebounceHit.Value == true then
331
				return
332
			end
333
		end
334
         if insta == true then
335
         hit.Parent:FindFirstChild("Head"):BreakJoints()
336
         end
337
		local c = Create("ObjectValue"){
338
			Name = "creator",
339
			Value = game:service("Players").LocalPlayer,
340
			Parent = h,
341
		}
342
		game:GetService("Debris"):AddItem(c, .5)
343
		if HitSound ~= nil and HitPitch ~= nil then
344
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
345
		end
346
		local Damage = math.random(minim, maxim)
347
		local blocked = false
348
		local block = hit.Parent:findFirstChild("Block")
349
		if block ~= nil then
350
			if block.className == "IntValue" then
351
				if block.Value > 0 then
352
					blocked = true
353
					block.Value = block.Value - 1
354
					print(block.Value)
355
				end
356
			end
357
		end
358
		if blocked == false then
359
			h.Health = h.Health - Damage
360
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
361
		else
362
			h.Health = h.Health - (Damage / 2)
363
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
364
		end
365
		if Type == "Knockdown" then
366
			local hum = hit.Parent.Humanoid
367
			hum.PlatformStand = true
368
			coroutine.resume(coroutine.create(function(HHumanoid)
369
				swait(1)
370
				HHumanoid.PlatformStand = false
371
			end), hum)
372
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
373
			local bodvol = Create("BodyVelocity"){
374
				velocity = angle * knockback,
375
				P = 5000,
376
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
377
				Parent = hit,
378
			}
379
			local rl = Create("BodyAngularVelocity"){
380
				P = 3000,
381
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
382
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
383
				Parent = hit,
384
			}
385
			game:GetService("Debris"):AddItem(bodvol, .5)
386
			game:GetService("Debris"):AddItem(rl, .5)
387
		elseif Type == "Normal" then
388
			local vp = Create("BodyVelocity"){
389
				P = 500,
390
				maxForce = Vector3.new(math.huge, 0, math.huge),
391
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
392
			}
393
			if knockback > 0 then
394
				vp.Parent = hit.Parent.Torso
395
			end
396
			game:GetService("Debris"):AddItem(vp, .5)
397
		elseif Type == "Up" then
398
			local bodyVelocity = Create("BodyVelocity"){
399
				velocity = Vector3.new(0, 20, 0),
400
				P = 5000,
401
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
402
				Parent = hit,
403
			}
404
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
405
		elseif Type == "DarkUp" then
406
			coroutine.resume(coroutine.create(function()
407
				for i = 0, 1, 0.1 do
408
					swait()
409
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
410
				end
411
			end))
412
			local bodyVelocity = Create("BodyVelocity"){
413
				velocity = Vector3.new(0, 20, 0),
414
				P = 5000,
415
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
416
				Parent = hit,
417
			}
418
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
419
		elseif Type == "Snare" then
420
			local bp = Create("BodyPosition"){
421
				P = 2000,
422
				D = 100,
423
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
424
				position = hit.Parent.Torso.Position,
425
				Parent = hit.Parent.Torso,
426
			}
427
			game:GetService("Debris"):AddItem(bp, 1)
428
		elseif Type == "Freeze" then
429
			local BodPos = Create("BodyPosition"){
430
				P = 50000,
431
				D = 1000,
432
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
433
				position = hit.Parent.Torso.Position,
434
				Parent = hit.Parent.Torso,
435
			}
436
			local BodGy = Create("BodyGyro") {
437
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
438
				P = 20e+003,
439
				Parent = hit.Parent.Torso,
440
				cframe = hit.Parent.Torso.CFrame,
441
			}
442
			hit.Parent.Torso.Anchored = true
443
			coroutine.resume(coroutine.create(function(Part) 
444
				swait(1.5)
445
				Part.Anchored = false
446
			end), hit.Parent.Torso)
447
			game:GetService("Debris"):AddItem(BodPos, 3)
448
			game:GetService("Debris"):AddItem(BodGy, 3)
449
		end
450
		local debounce = Create("BoolValue"){
451
			Name = "DebounceHit",
452
			Parent = hit.Parent,
453
			Value = true,
454
		}
455
		game:GetService("Debris"):AddItem(debounce, Delay)
456
		c = Create("ObjectValue"){
457
			Name = "creator",
458
			Value = Player,
459
			Parent = h,
460
		}
461
		game:GetService("Debris"):AddItem(c, .5)
462
	end
463
end
464
-------------------------------------------------------
465
--End Damage Function--
466
-------------------------------------------------------
467
468
-------------------------------------------------------
469
--Start Damage Function Customization--
470
-------------------------------------------------------
471
function ShowDamage(Pos, Text, Time, Color)
472
	local Rate = (1 / 30)
473
	local Pos = (Pos or Vector3.new(0, 0, 0))
474
	local Text = (Text or "")
475
	local Time = (Time or 2)
476
	local Color = (Color or Color3.new(1, 0, 1))
477
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
478
	EffectPart.Anchored = true
479
	local BillboardGui = Create("BillboardGui"){
480
		Size = UDim2.new(3, 0, 3, 0),
481
		Adornee = EffectPart,
482
		Parent = EffectPart,
483
	}
484
	local TextLabel = Create("TextLabel"){
485
		BackgroundTransparency = 1,
486
		Size = UDim2.new(1, 0, 1, 0),
487
		Text = Text,
488
		Font = "Bodoni",
489
		TextColor3 = Color,
490
		TextScaled = true,
491
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
492
		Parent = BillboardGui,
493
	}
494
	game.Debris:AddItem(EffectPart, (Time))
495
	EffectPart.Parent = game:GetService("Workspace")
496
	delay(0, function()
497
		local Frames = (Time / Rate)
498
		for Frame = 1, Frames do
499
			wait(Rate)
500
			local Percent = (Frame / Frames)
501
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
502
			TextLabel.TextTransparency = Percent
503
		end
504
		if EffectPart and EffectPart.Parent then
505
			EffectPart:Destroy()
506
		end
507
	end)
508
end
509
-------------------------------------------------------
510
--End Damage Function Customization--
511
-------------------------------------------------------
512
513
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
514
  for _, c in pairs(workspace:children()) do
515
    local hum = c:findFirstChild("Humanoid")
516
    if hum ~= nil then
517
      local head = c:findFirstChild("Head")
518
      if head ~= nil then
519
        local targ = head.Position - Part.Position
520
        local mag = targ.magnitude
521
        if magni >= mag and c.Name ~= plr.Name then
522
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
523
        end
524
      end
525
    end
526
  end
527
end
528
529
530
CFuncs = {
531
	Part = {
532
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
533
			local Part = Create("Part")({
534
				Parent = Parent,
535
				Reflectance = Reflectance,
536
				Transparency = Transparency,
537
				CanCollide = false,
538
				Locked = true,
539
				BrickColor = BrickColor.new(tostring(BColor)),
540
				Name = Name,
541
				Size = Size,
542
				Material = Material
543
			})
544
			RemoveOutlines(Part)
545
			return Part
546
		end
547
	},
548
	Mesh = {
549
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
550
			local Msh = Create(Mesh)({
551
				Parent = Part,
552
				Offset = OffSet,
553
				Scale = Scale
554
			})
555
			if Mesh == "SpecialMesh" then
556
				Msh.MeshType = MeshType
557
				Msh.MeshId = MeshId
558
			end
559
			return Msh
560
		end
561
	},
562
	Mesh = {
563
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
564
			local Msh = Create(Mesh)({
565
				Parent = Part,
566
				Offset = OffSet,
567
				Scale = Scale
568
			})
569
			if Mesh == "SpecialMesh" then
570
				Msh.MeshType = MeshType
571
				Msh.MeshId = MeshId
572
			end
573
			return Msh
574
		end
575
	},
576
	Weld = {
577
		Create = function(Parent, Part0, Part1, C0, C1)
578
			local Weld = Create("Weld")({
579
				Parent = Parent,
580
				Part0 = Part0,
581
				Part1 = Part1,
582
				C0 = C0,
583
				C1 = C1
584
			})
585
			return Weld
586
		end
587
	},
588
	Sound = {
589
		Create = function(id, par, vol, pit)
590
			coroutine.resume(coroutine.create(function()
591
				local S = Create("Sound")({
592
					Volume = vol,
593
					Pitch = pit or 1,
594
					SoundId = id,
595
					Parent = par or workspace
596
				})
597
				wait()
598
				S:play()
599
				game:GetService("Debris"):AddItem(S, 6)
600
			end))
601
		end
602
	},
603
	ParticleEmitter = {
604
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
605
			local fp = Create("ParticleEmitter")({
606
				Parent = Parent,
607
				Color = ColorSequence.new(Color1, Color2),
608
				LightEmission = LightEmission,
609
				Size = Size,
610
				Texture = Texture,
611
				Transparency = Transparency,
612
				ZOffset = ZOffset,
613
				Acceleration = Accel,
614
				Drag = Drag,
615
				LockedToPart = LockedToPart,
616
				VelocityInheritance = VelocityInheritance,
617
				EmissionDirection = EmissionDirection,
618
				Enabled = Enabled,
619
				Lifetime = LifeTime,
620
				Rate = Rate,
621
				Rotation = Rotation,
622
				RotSpeed = RotSpeed,
623
				Speed = Speed,
624
				VelocitySpread = VelocitySpread
625
			})
626
			return fp
627
		end
628
	}
629
}
630
function RemoveOutlines(part)
631
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
632
end
633
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
634
	local Part = Create("Part")({
635
		formFactor = FormFactor,
636
		Parent = Parent,
637
		Reflectance = Reflectance,
638
		Transparency = Transparency,
639
		CanCollide = false,
640
		Locked = true,
641
		BrickColor = BrickColor.new(tostring(BColor)),
642
		Name = Name,
643
		Size = Size,
644
		Material = Material
645
	})
646
	RemoveOutlines(Part)
647
	return Part
648
end
649
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
650
	local Msh = Create(Mesh)({
651
		Parent = Part,
652
		Offset = OffSet,
653
		Scale = Scale
654
	})
655
	if Mesh == "SpecialMesh" then
656
		Msh.MeshType = MeshType
657
		Msh.MeshId = MeshId
658
	end
659
	return Msh
660
end
661
function CreateWeld(Parent, Part0, Part1, C0, C1)
662
	local Weld = Create("Weld")({
663
		Parent = Parent,
664
		Part0 = Part0,
665
		Part1 = Part1,
666
		C0 = C0,
667
		C1 = C1
668
	})
669
	return Weld
670
end
671
672
673
-------------------------------------------------------
674
--Start Effect Function--
675
-------------------------------------------------------
676
EffectModel = Instance.new("Model", char)
677
Effects = {
678
  Block = {
679
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
680
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
681
      prt.Anchored = true
682
      prt.CFrame = cframe
683
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
684
      game:GetService("Debris"):AddItem(prt, 10)
685
      if Type == 1 or Type == nil then
686
        table.insert(Effects, {
687
          prt,
688
          "Block1",
689
          delay,
690
          x3,
691
          y3,
692
          z3,
693
          msh
694
        })
695
      elseif Type == 2 then
696
        table.insert(Effects, {
697
          prt,
698
          "Block2",
699
          delay,
700
          x3,
701
          y3,
702
          z3,
703
          msh
704
        })
705
      else
706
        table.insert(Effects, {
707
          prt,
708
          "Block3",
709
          delay,
710
          x3,
711
          y3,
712
          z3,
713
          msh
714
        })
715
      end
716
    end
717
  },
718
  Sphere = {
719
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
720
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
721
      prt.Anchored = true
722
      prt.CFrame = cframe
723
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
724
      game:GetService("Debris"):AddItem(prt, 10)
725
      table.insert(Effects, {
726
        prt,
727
        "Cylinder",
728
        delay,
729
        x3,
730
        y3,
731
        z3,
732
        msh
733
      })
734
    end
735
  },
736
  Cylinder = {
737
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
738
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
739
      prt.Anchored = true
740
      prt.CFrame = cframe
741
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
742
      game:GetService("Debris"):AddItem(prt, 10)
743
      table.insert(Effects, {
744
        prt,
745
        "Cylinder",
746
        delay,
747
        x3,
748
        y3,
749
        z3,
750
        msh
751
      })
752
    end
753
  },
754
  Wave = {
755
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
756
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
757
      prt.Anchored = true
758
      prt.CFrame = cframe
759
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
760
      game:GetService("Debris"):AddItem(prt, 10)
761
      table.insert(Effects, {
762
        prt,
763
        "Cylinder",
764
        delay,
765
        x3 / 60,
766
        y3 / 60,
767
        z3 / 60,
768
        msh
769
      })
770
    end
771
  },
772
  Ring = {
773
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
774
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
775
      prt.Anchored = true
776
      prt.CFrame = cframe
777
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
778
      game:GetService("Debris"):AddItem(prt, 10)
779
      table.insert(Effects, {
780
        prt,
781
        "Cylinder",
782
        delay,
783
        x3,
784
        y3,
785
        z3,
786
        msh
787
      })
788
    end
789
  },
790
  Break = {
791
    Create = function(brickcolor, cframe, x1, y1, z1)
792
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
793
      prt.Anchored = true
794
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
795
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
796
      local num = math.random(10, 50) / 1000
797
      game:GetService("Debris"):AddItem(prt, 10)
798
      table.insert(Effects, {
799
        prt,
800
        "Shatter",
801
        num,
802
        prt.CFrame,
803
        math.random() - math.random(),
804
        0,
805
        math.random(50, 100) / 100
806
      })
807
    end
808
  },
809
Spiral = {
810
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
811
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
812
      prt.Anchored = true
813
      prt.CFrame = cframe
814
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
815
      game:GetService("Debris"):AddItem(prt, 10)
816
      table.insert(Effects, {
817
        prt,
818
        "Cylinder",
819
        delay,
820
        x3,
821
        y3,
822
        z3,
823
        msh
824
      })
825
    end
826
  },
827
Push = {
828
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
829
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
830
      prt.Anchored = true
831
      prt.CFrame = cframe
832
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
833
      game:GetService("Debris"):AddItem(prt, 10)
834
      table.insert(Effects, {
835
        prt,
836
        "Cylinder",
837
        delay,
838
        x3,
839
        y3,
840
        z3,
841
        msh
842
      })
843
    end
844
  }
845
}
846
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
847
	local fp = IT("Part")
848
	fp.formFactor = formfactor 
849
	fp.Parent = parent
850
	fp.Reflectance = reflectance
851
	fp.Transparency = transparency
852
	fp.CanCollide = false 
853
	fp.Locked = true
854
	fp.BrickColor = brickcolor
855
	fp.Name = name
856
	fp.Size = size
857
	fp.Position = tors.Position 
858
	RemoveOutlines(fp)
859
	fp.Material = "SmoothPlastic"
860
	fp:BreakJoints()
861
	return fp 
862
end 
863
 
864
function mesh(Mesh,part,meshtype,meshid,offset,scale)
865
	local mesh = IT(Mesh) 
866
	mesh.Parent = part
867
	if Mesh == "SpecialMesh" then
868
		mesh.MeshType = meshtype
869
	if meshid ~= "nil" then
870
		mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
871
		end
872
	end
873
	mesh.Offset = offset
874
	mesh.Scale = scale
875
	return mesh
876
end
877
878
function Magic(bonuspeed, type, pos, scale, value, color, MType)
879
	local type = type
880
	local rng = Instance.new("Part", char)
881
	rng.Anchored = true
882
	rng.BrickColor = color
883
	rng.CanCollide = false
884
	rng.FormFactor = 3
885
	rng.Name = "Ring"
886
	rng.Material = "Neon"
887
	rng.Size = Vector3.new(1, 1, 1)
888
	rng.Transparency = 0
889
	rng.TopSurface = 0
890
	rng.BottomSurface = 0
891
	rng.CFrame = pos
892
	local rngm = Instance.new("SpecialMesh", rng)
893
	rngm.MeshType = MType
894
	rngm.Scale = scale
895
	local scaler2 = 1
896
	if type == "Add" then
897
		scaler2 = 1 * value
898
	elseif type == "Divide" then
899
		scaler2 = 1 / value
900
	end
901
	coroutine.resume(coroutine.create(function()
902
		for i = 0, 10 / bonuspeed, 0.1 do
903
			swait()
904
			if type == "Add" then
905
				scaler2 = scaler2 - 0.01 * value / bonuspeed
906
			elseif type == "Divide" then
907
				scaler2 = scaler2 - 0.01 / value * bonuspeed
908
			end
909
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
910
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
911
		end
912
		rng:Destroy()
913
	end))
914
end
915
916
function Eviscerate(dude)
917
	if dude.Name ~= char then
918
		local bgf = IT("BodyGyro", dude.Head)
919
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
920
		local val = IT("BoolValue", dude)
921
		val.Name = "IsHit"
922
		local ds = coroutine.wrap(function()
923
			dude:WaitForChild("Head"):BreakJoints()
924
			wait(0.5)
925
			target = nil
926
			coroutine.resume(coroutine.create(function()
927
				for i, v in pairs(dude:GetChildren()) do
928
					if v:IsA("Accessory") then
929
						v:Destroy()
930
					end
931
					if v:IsA("Humanoid") then
932
						v:Destroy()
933
					end
934
					if v:IsA("CharacterMesh") then
935
						v:Destroy()
936
					end
937
					if v:IsA("Model") then
938
						v:Destroy()
939
					end
940
					if v:IsA("Part") or v:IsA("MeshPart") then
941
						for x, o in pairs(v:GetChildren()) do
942
							if o:IsA("Decal") then
943
								o:Destroy()
944
							end
945
						end
946
						coroutine.resume(coroutine.create(function()
947
							v.Material = "Neon"
948
							v.CanCollide = false
949
							local PartEmmit1 = IT("ParticleEmitter", v)
950
							PartEmmit1.LightEmission = 1
951
							PartEmmit1.Texture = "rbxassetid://284205403"
952
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
953
							PartEmmit1.Rate = 150
954
							PartEmmit1.Lifetime = NumberRange.new(1)
955
							PartEmmit1.Size = NumberSequence.new({
956
								NumberSequenceKeypoint.new(0, 0.75, 0),
957
								NumberSequenceKeypoint.new(1, 0, 0)
958
							})
959
							PartEmmit1.Transparency = NumberSequence.new({
960
								NumberSequenceKeypoint.new(0, 0, 0),
961
								NumberSequenceKeypoint.new(1, 1, 0)
962
							})
963
							PartEmmit1.Speed = NumberRange.new(0, 0)
964
							PartEmmit1.VelocitySpread = 30000
965
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
966
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
967
							local BodPoss = IT("BodyPosition", v)
968
							BodPoss.P = 3000
969
							BodPoss.D = 1000
970
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
971
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
972
							v.Color = maincolor.Color
973
							coroutine.resume(coroutine.create(function()
974
								for i = 0, 49 do
975
									swait(1)
976
									v.Transparency = v.Transparency + 0.08
977
								end
978
								wait(0.5)
979
								PartEmmit1.Enabled = false
980
								wait(3)
981
								v:Destroy()
982
								dude:Destroy()
983
							end))
984
						end))
985
					end
986
				end
987
			end))
988
		end)
989
		ds()
990
	end
991
end
992
993
function FindNearestHead(Position, Distance, SinglePlayer)
994
	if SinglePlayer then
995
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
996
	end
997
	local List = {}
998
	for i, v in pairs(workspace:GetChildren()) do
999
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
1000
			table.insert(List, v)
1001
		end
1002
	end
1003
	return List
1004
end
1005
1006
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
1007
	local type = type
1008
	local rng = Instance.new("Part", char)
1009
	rng.Anchored = true
1010
	rng.BrickColor = color
1011
	rng.CanCollide = false
1012
	rng.FormFactor = 3
1013
	rng.Name = "Ring"
1014
	rng.Material = "Neon"
1015
	rng.Size = Vector3.new(1, 1, 1)
1016
	rng.Transparency = 0
1017
	rng.TopSurface = 0
1018
	rng.BottomSurface = 0
1019
	rng.CFrame = pos
1020
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1021
	local rngm = Instance.new("SpecialMesh", rng)
1022
	rngm.MeshType = MType
1023
	rngm.Scale = Vector3.new(x1, y1, z1)
1024
	local scaler2 = 1
1025
	local speeder = FastSpeed
1026
	if type == "Add" then
1027
		scaler2 = 1 * value
1028
	elseif type == "Divide" then
1029
		scaler2 = 1 / value
1030
	end
1031
	coroutine.resume(coroutine.create(function()
1032
		for i = 0, 10 / bonuspeed, 0.1 do
1033
			swait()
1034
			if type == "Add" then
1035
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1036
			elseif type == "Divide" then
1037
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1038
			end
1039
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1040
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1041
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1042
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1043
		end
1044
		rng:Destroy()
1045
	end))
1046
end
1047
1048
function SoulSteal(dude)
1049
if dude.Name ~= char then
1050
local bgf = IT("BodyGyro", dude.Head)
1051
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1052
local val = IT("BoolValue", dude)
1053
val.Name = "IsHit"
1054
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
1055
local soulst = coroutine.wrap(function()
1056
local soul = Instance.new("Part",dude)
1057
soul.Size = Vector3.new(1,1,1)
1058
soul.CanCollide = false
1059
soul.Anchored = false
1060
soul.Position = torso.Position
1061
soul.Transparency = 1
1062
local PartEmmit1 = IT("ParticleEmitter", soul)
1063
PartEmmit1.LightEmission = 1
1064
PartEmmit1.Texture = "rbxassetid://569507414"
1065
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1066
PartEmmit1.Rate = 250
1067
PartEmmit1.Lifetime = NumberRange.new(1.6)
1068
PartEmmit1.Size = NumberSequence.new({
1069
	NumberSequenceKeypoint.new(0, 1, 0),
1070
	NumberSequenceKeypoint.new(1, 0, 0)
1071
})
1072
PartEmmit1.Transparency = NumberSequence.new({
1073
	NumberSequenceKeypoint.new(0, 0, 0),
1074
	NumberSequenceKeypoint.new(1, 1, 0)
1075
})
1076
PartEmmit1.Speed = NumberRange.new(0, 0)
1077
PartEmmit1.VelocitySpread = 30000
1078
PartEmmit1.Rotation = NumberRange.new(-360, 360)
1079
PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
1080
local BodPoss = IT("BodyPosition", soul)
1081
BodPoss.P = 3000
1082
BodPoss.D = 1000
1083
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1084
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1085
wait(1.6)
1086
soul.Touched:connect(function(hit)
1087
	if hit.Parent == char then
1088
	soul:Destroy()
1089
	end
1090
end)
1091
wait(1.2)
1092
while soul do
1093
	swait()
1094
	PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1095
	BodPoss.Position = tors.Position
1096
end
1097
end)
1098
	soulst()
1099
	end
1100
end
1101
function FaceMouse()
1102
local	Cam = workspace.CurrentCamera
1103
	return {
1104
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
1105
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
1106
	}
1107
end
1108
Effects = {
1109
	Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
1110
	local p = Instance.new("Part",EffectModel)
1111
	p.BrickColor = BrickColor.new(colour)
1112
	p.Size = partsize
1113
	p.Anchored = true
1114
	p.CanCollide = false
1115
	p.Material = matr
1116
	p.CFrame = cf
1117
	if inverse == true then
1118
		p.Transparency = 1
1119
	else
1120
		p.Transparency = 0
1121
	end
1122
	local m = Instance.new("BlockMesh",p)
1123
	m.Scale = meshstart
1124
	coroutine.wrap(function()
1125
		for i = 0, 1, factor do
1126
			swait()
1127
			if inverse == true then
1128
				p.Transparency = 1-i
1129
			else
1130
				p.Transparency = i
1131
			end
1132
			m.Scale = m.Scale + meshadd
1133
			if spin == true then
1134
				p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1135
			end
1136
		end
1137
		p:Destroy()
1138
	end)()
1139
return p
1140
	end,
1141
	Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
1142
	local p = Instance.new("Part",EffectModel)
1143
	p.BrickColor = BrickColor.new(colour)
1144
	p.Size = partsize
1145
	p.Anchored = true
1146
	p.CanCollide = false
1147
	p.Material = matr
1148
	p.CFrame = cf
1149
	if inverse == true then
1150
		p.Transparency = 1
1151
	else
1152
		p.Transparency = 0
1153
	end
1154
	local m = Instance.new("SpecialMesh",p)
1155
	m.MeshType = "Sphere"
1156
	m.Scale = meshstart
1157
	coroutine.wrap(function()
1158
		for i=0,1,factor do
1159
			swait()
1160
			if inverse == true then
1161
				p.Transparency = 1-i
1162
			else
1163
				p.Transparency = i
1164
			end
1165
			m.Scale = m.Scale + meshadd
1166
		end
1167
	p:Destroy()
1168
end)()
1169
return p
1170
	end,
1171
1172
	Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
1173
	local p = Instance.new("Part",EffectModel)
1174
	p.BrickColor = BrickColor.new(colour)
1175
	p.Size = partsize
1176
	p.Anchored = true
1177
	p.CanCollide = false
1178
	p.Material = matr
1179
	p.CFrame = cf
1180
	if inverse == true then
1181
		p.Transparency = 1
1182
	else
1183
		p.Transparency = 0
1184
	end
1185
	local m = Instance.new("CylinderMesh",p)
1186
	m.Scale = meshstart
1187
	coroutine.wrap(function()
1188
		for i=0,1,factor do
1189
			swait()
1190
			if inverse == true then
1191
				p.Transparency = 1-i
1192
			else
1193
				p.Transparency = i
1194
			end
1195
			m.Scale = m.Scale + meshadd
1196
		end
1197
	p:Destroy()
1198
end)()
1199
return p
1200
	end,
1201
1202
Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
1203
local p = Instance.new("Part",EffectModel)
1204
p.BrickColor = BrickColor.new(colour)
1205
p.Size = Vector3.new()
1206
p.Anchored = true
1207
p.CanCollide = false
1208
p.CFrame = cf
1209
if inverse == true then
1210
p.Transparency = 1
1211
else
1212
p.Transparency = 0
1213
end
1214
local m = Instance.new("SpecialMesh",p)
1215
m.MeshId = "rbxassetid://20329976"
1216
m.Scale = meshstart
1217
coroutine.wrap(function()
1218
for i=0,1,factor do
1219
swait()
1220
if inverse == true then
1221
p.Transparency = 1-i
1222
else
1223
p.Transparency = i
1224
end
1225
m.Scale = m.Scale + meshadd
1226
p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
1227
end
1228
p:Destroy()
1229
end)()
1230
return p
1231
end,
1232
1233
Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
1234
local p = Instance.new("Part",EffectModel)
1235
p.BrickColor = BrickColor.new(colour)
1236
p.Size = Vector3.new()
1237
p.Anchored = true
1238
p.CanCollide = false
1239
p.CFrame = cf
1240
if inverse == true then
1241
p.Transparency = 1
1242
else
1243
p.Transparency = 0
1244
end
1245
local m = Instance.new("SpecialMesh",p)
1246
m.MeshId = "rbxassetid://3270017"
1247
m.Scale = meshstart
1248
coroutine.wrap(function()
1249
for i=0,1,factor do
1250
swait()
1251
if inverse == true then
1252
p.Transparency = 1-i
1253
else
1254
p.Transparency = i
1255
end
1256
m.Scale = m.Scale + meshadd
1257
end
1258
p:Destroy()
1259
end)()
1260
return p
1261
end,
1262
1263
Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
1264
local p = Instance.new("Part",EffectModel)
1265
p.BrickColor = BrickColor.new(colour)
1266
p.Size = Vector3.new()
1267
p.Anchored = true
1268
p.CanCollide = false
1269
p.CFrame = cf
1270
if inverse == true then
1271
p.Transparency = 1
1272
else
1273
p.Transparency = 0
1274
end
1275
local m = Instance.new("SpecialMesh",p)
1276
m.MeshId = meshid
1277
m.TextureId = textid
1278
m.Scale = meshstart
1279
coroutine.wrap(function()
1280
for i=0,1,factor do
1281
swait()
1282
if inverse == true then
1283
p.Transparency = 1-i
1284
else
1285
p.Transparency = i
1286
end
1287
m.Scale = m.Scale + meshadd
1288
p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
1289
end
1290
p:Destroy()
1291
end)()
1292
return p
1293
end,
1294
1295
Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
1296
local p = Instance.new("Part",EffectModel)
1297
p.BrickColor = BrickColor.new(colour)
1298
p.Size = partsize
1299
p.Anchored = true
1300
p.CanCollide = false
1301
p.Material = matr
1302
p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
1303
if inverse == true then
1304
p.Transparency = 1
1305
else
1306
p.Transparency = 0
1307
end
1308
local m = Instance.new("SpecialMesh",p)
1309
m.MeshType = "Sphere"
1310
m.Scale = meshstart
1311
coroutine.wrap(function()
1312
for i=0,1,factor do
1313
swait()
1314
if inverse == true then
1315
p.Transparency = 1-i
1316
else
1317
p.Transparency = i
1318
end
1319
m.Scale = m.Scale + meshadd
1320
p.CFrame = p.CFrame * CFrame.new(0,move,0)
1321
end
1322
p:Destroy()
1323
end)()
1324
return p
1325
end,
1326
1327
}
1328
-------------------------------------------------------
1329
--End Effect Function--
1330
-------------------------------------------------------
1331
function Cso(ID, PARENT, VOLUME, PITCH)
1332
	local NSound = nil
1333
	coroutine.resume(coroutine.create(function()
1334
		NSound = IT("Sound", PARENT)
1335
		NSound.Volume = VOLUME
1336
		NSound.Pitch = PITCH
1337
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1338
		swait()
1339
		NSound:play()
1340
		game:GetService("Debris"):AddItem(NSound, 10)
1341
	end))
1342
	return NSound
1343
end
1344
function CamShake(Length, Intensity)
1345
	coroutine.resume(coroutine.create(function()
1346
		local intensity = 1 * Intensity
1347
		local rotM = 0.01 * Intensity
1348
		for i = 0, Length, 0.1 do
1349
			swait()
1350
			intensity = intensity - 0.05 * Intensity / Length
1351
			rotM = rotM - 5.0E-4 * Intensity / Length
1352
			hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
1353
			cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
1354
		end
1355
		hum.CameraOffset = Vector3.new(0, 0, 0)
1356
	end))
1357
end
1358
NewInstance = function(instance,parent,properties)
1359
	local inst = Instance.new(instance)
1360
	inst.Parent = parent
1361
	if(properties)then
1362
		for i,v in next, properties do
1363
			pcall(function() inst[i] = v end)
1364
		end
1365
	end
1366
	return inst;
1367
end
1368
hum.MaxHealth = 1.0E298
1369
hum.Health = 1.0E298
1370
game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
1371
  if hum.Health > 0.1 and hum.Health < 1.0E298 then
1372
    hum.MaxHealth = 1.0E298
1373
    hum.Health = 1.0E298
1374
  end
1375
end)
1376
function chatfunc(text, color)
1377
	local chat = coroutine.wrap(function()
1378
		if char:FindFirstChild("TalkingBillBoard") ~= nil then
1379
			char:FindFirstChild("TalkingBillBoard"):destroy()
1380
		end
1381
		local naeeym2 = Instance.new("BillboardGui", char)
1382
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
1383
		naeeym2.StudsOffset = Vector3.new(0, 1.5, 0)
1384
		naeeym2.Adornee = hed
1385
		naeeym2.Name = "TalkingBillBoard"
1386
		local tecks2 = Instance.new("TextLabel", naeeym2)
1387
		tecks2.BackgroundTransparency = 1
1388
		tecks2.BorderSizePixel = 0
1389
		tecks2.Text = ""
1390
		tecks2.Font = "Fantasy"
1391
		tecks2.TextSize = 30
1392
		tecks2.TextStrokeTransparency = 0
1393
		tecks2.TextColor3 = color
1394
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
1395
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
1396
		for i = 1, string.len(text) do
1397
			CFuncs.Sound.Create("rbxassetid://418252437", hed, 1, Mrandom(8,12)/15)
1398
			tecks2.Text = string.sub(text, 1, i)
1399
			swait(1)
1400
		end
1401
		wait(1)
1402
		naeeym2:Destroy()
1403
	end)
1404
	chat()
1405
end
1406
New = function(Object, Parent, Name, Data)
1407
	local Object = Instance.new(Object)
1408
	for Index, Value in pairs(Data or {}) do
1409
		Object[Index] = Value
1410
	end
1411
	Object.Parent = Parent
1412
	Object.Name = Name
1413
	return Object
1414
end
1415
	
1416
Cupo = New("Model",char,"Cupo",{})
1417
Handle = New("Part",Cupo,"Handle",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.232986, 1.05098712, -175.132965, -2.66358597e-06, 0.50003612, -0.866004288, 0.999999762, 3.72325388e-08, -3.4009206e-06, -2.13981866e-06, -0.866004527, -0.500036418),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1418
Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
1419
Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.482986, 1.05098701, -174.699982, 0.866004169, -0.500036061, 4.80877497e-06, 3.40900579e-06, -4.61425361e-06, -0.999999642, 0.500036597, 0.866004586, -1.59157071e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1420
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 6),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
1421
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.866004348, 3.3928352e-06, 0.500036359, -0.500036299, -4.34130516e-06, 0.866004407, 4.95926542e-06, -0.999999881, -1.81985979e-06),C1 = CFrame.new(-1.1920929e-07, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
1422
Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 0.75998807, -174.699982, 0.500036061, -4.80877497e-06, 0.866004169, 4.61425361e-06, 0.999999642, 3.40900579e-06, -0.866004586, 1.59157071e-06, 0.500036597),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1423
Mesh = New("CylinderMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.200000003, 0),Scale = Vector3.new(1, 0.100000001, 1),})
1424
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(-0.290999115, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
1425
Coffee = New("Part",Cupo,"Coffee",{BrickColor = BrickColor.new("Light yellow"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 1.15998101, -174.699982, 0.500036299, -4.95926542e-06, 0.866004348, 4.34130516e-06, 0.999999881, 3.3928352e-06, -0.866004407, 1.81985979e-06, 0.500036359),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.411765, 0.25098, 0.156863),})
1426
Mesh = New("CylinderMesh",Coffee,"Mesh",{Scale = Vector3.new(1, 1.20000005, 1),})
1427
mot = New("Motor",Coffee,"mot",{Part0 = Coffee,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(0.108993888, -0.499977112, -1.52587891e-05, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
1428
1429
local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CFrame.new(0, -1.1, -0.1) * CFrame.Angles(Rad(0), Rad(90), Rad(0))})
1430
1431
-------------------------------------------------------
1432
--End Important Functions--
1433
-------------------------------------------------------
1434
1435
1436
-------------------------------------------------------
1437
--Start Customization--
1438
-------------------------------------------------------
1439
local Player_Size = 1
1440
if Player_Size ~= 1 then
1441
root.Size = root.Size * Player_Size
1442
tors.Size = tors.Size * Player_Size
1443
hed.Size = hed.Size * Player_Size
1444
ra.Size = ra.Size * Player_Size
1445
la.Size = la.Size * Player_Size
1446
rl.Size = rl.Size * Player_Size
1447
ll.Size = ll.Size * Player_Size
1448
----------------------------------------------------------------------------------
1449
rootj.Parent = root
1450
neck.Parent = tors
1451
RW.Parent = tors
1452
LW.Parent = tors
1453
RH.Parent = tors
1454
LH.Parent = tors
1455
----------------------------------------------------------------------------------
1456
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1457
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1458
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
1459
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
1460
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
1461
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
1462
----------------------------------------------------------------------------------
1463
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1464
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1465
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1466
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1467
--hat.Parent = Character
1468
end
1469
----------------------------------------------------------------------------------
1470
local SONG = 1845463533
1471
local SONG2 = 0
1472
local Music = Instance.new("Sound",tors)
1473
Music.Volume = 2.5
1474
Music.Looped = true
1475
Music.Pitch = 1 --Pitcher
1476
----------------------------------------------------------------------------------
1477
local equipped = false
1478
local idle = 0
1479
local change = 1
1480
local val = 0
1481
local toim = 0
1482
local idleanim = 0.4
1483
local sine = 0
1484
local Sit = 1
1485
local WasAir = false
1486
local InAir = false
1487
local LandTick = 0
1488
local movelegs = false
1489
local FF = Instance.new("ForceField",char)
1490
FF.Visible = false
1491
local Speed = 16
1492
local Sitt = false
1493
local VALUE1 = false
1494
----------------------------------------------------------------------------------
1495
hum.JumpPower = 55
1496
hum.Animator.Parent = nil
1497
-------------------------------------------------------
1498
--End Customization--
1499
-------------------------------------------------------
1500
1501
1502
-------------------------------------------------------
1503
--Start Attacks N Stuff--
1504
-------------------------------------------------------
1505
function AttackTemplate()
1506
	attack = true
1507
	for i = 0, 2, 0.1 do
1508
		swait()
1509
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1510
		neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
1511
		rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
1512
		ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1513
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
1514
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
1515
	end
1516
	attack = false
1517
end
1518
function Taunt()
1519
	attack = true
1520
	movelegs = true
1521
	Speed = 12
1522
	local Chatty = Mrandom(1,5)
1523
	if Chatty == 1 then
1524
		chatfunc("Would anyone like a cup?", maincolor.Color)
1525
	elseif Chatty == 2 then
1526
		chatfunc("God bless the Queen.", maincolor.Color)
1527
	elseif Chatty == 3 then
1528
		chatfunc("God forbid.", maincolor.Color)
1529
	elseif Chatty == 4 then
1530
		chatfunc("Crumpets, anyone?", maincolor.Color)
1531
	elseif Chatty == 5 then
1532
		chatfunc("*Slurp*", maincolor.Color)
1533
	end
1534
	if Chatty ~= 5 then
1535
		for i = 0, 9, 0.1 do
1536
			swait()
1537
			rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
1538
			neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(10 - 5 * Cos(sine / 3))), 0.1)
1539
			rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
1540
			ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1541
			RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
1542
			LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
1543
		end
1544
	else
1545
		for i = 0, 9, 0.1 do
1546
			swait()
1547
			rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1)
1548
			neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
1549
			rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1)
1550
			ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1)
1551
			RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
1552
			LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
1553
		end
1554
	end
1555
	movelegs = false
1556
	attack = false
1557
	Speed = 16
1558
end
1559
function Sippy()
1560
	attack = true
1561
	Speed = 0
1562
	local Sip = Cso("1420260652", hed, 1.2, 1)
1563
	swait()
1564
	repeat
1565
		swait()
1566
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
1567
		neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 5 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
1568
		rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
1569
		ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1570
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.4 + 0.05 * Sin(sine / 20)* Player_Size, 0.1* Player_Size) * angles(Rad(125), Rad(0), Rad(-45)), 0.1)
1571
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1)
1572
	until Sip.Playing == false
1573
	Speed = 16
1574
	attack = false
1575
end
1576
function SittyBoi()
1577
	attack = true
1578
	Sitt = true
1579
	Speed = 0
1580
	repeat
1581
		swait()
1582
		for i = 0, 1, 0.1 do
1583
			swait()
1584
			rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
1585
			neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
1586
			rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
1587
			ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
1588
			RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
1589
			LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
1590
		end
1591
	until Sitt == false
1592
	attack = false
1593
	Speed = 16
1594
end
1595
-------------------------------------------------------
1596
--End Attacks N Stuff--
1597
-------------------------------------------------------
1598
mouse.Button1Down:connect(function(key)
1599
	if attack == false then
1600
		Sippy()
1601
	end
1602
end)
1603
mouse.KeyDown:connect(function(key)
1604
	if (VALUE1 == false and attack == false) or Sitt == true then
1605
		if key == "q" then
1606
			if Sitt == false then
1607
				SittyBoi()
1608
			elseif Sitt == true then
1609
				Sitt = false
1610
			end
1611
		end
1612
	end
1613
	if attack == false then
1614
		if key == "t" then
1615
			Taunt()
1616
		end
1617
	end
1618
end)
1619
1620
 
1621
1622
1623
1624
1625
1626
1627
-------------------------------------------------------
1628
--Start Animations--
1629
-------------------------------------------------------
1630
print("By Makhail07")
1631
while true do
1632
	swait()
1633
	sine = sine + change
1634
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
1635
	local velderp = root.Velocity.y
1636
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
1637
	if equipped == true or equipped == false then
1638
		if attack == false then
1639
			idle = idle + 1
1640
		else
1641
			idle = 0
1642
		end
1643
		local Landed = false
1644
		if(hitfloor)then
1645
			WasAir = false
1646
		else
1647
			WasAir = true
1648
		end
1649
		if(WasAir == false)then
1650
			if(InAir == true)then
1651
				LandTick = time()
1652
				Landed = true
1653
			end
1654
		end
1655
		if(time()-LandTick < .3)then
1656
			Landed = true
1657
		end
1658
		if(hitfloor)then
1659
			InAir = false
1660
		else
1661
			InAir = true
1662
		end
1663
		local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
1664
		local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
1665
		local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
1666
		if(State == 'Jump')then
1667
			hum.JumpPower = 55
1668
			if attack == false then
1669
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
1670
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1671
				rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
1672
				ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
1673
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
1674
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
1675
			end
1676
		elseif(State == 'Fall')then
1677
			if attack == false then
1678
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
1679
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1680
				rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
1681
				ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
1682
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
1683
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
1684
			end
1685
		elseif(State == 'Land')then
1686
			hum.JumpPower = 0
1687
			if attack == false then
1688
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
1689
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1690
				rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
1691
				ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
1692
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
1693
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
1694
			end
1695
		elseif(State == 'Idle')then
1696
			change = 0.90
1697
			if attack == false then
1698
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1)
1699
				neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(7 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
1700
				rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1)
1701
				ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1)
1702
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
1703
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1)
1704
			end
1705
		elseif(State == 'Walk')then
1706
			change = 0.76
1707
			hum.JumpPower = 55
1708
			if attack == false then
1709
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
1710
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
1711
				rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size)  * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
1712
         		ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
1713
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / WALKSPEEDVALUE)), Rad(-30 + 5 * Sin(sine / WALKSPEEDVALUE))), 0.1)
1714
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Sin(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-45 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-10) + root.RotVelocity.Y / -75), 0.1)
1715
			elseif attack == true and movelegs == true then
1716
				rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size)  * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
1717
         		ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
1718
			end
1719
		end
1720
	end
1721
	hum.Name = "HUM"
1722
	hum.WalkSpeed = Speed
1723
	Music.SoundId = "rbxassetid://"..SONG
1724
	Music.Looped = true
1725
	Music.Pitch = 1
1726
	Music.Volume = 1.5
1727
	Music.Parent = tors
1728
	Music.Playing = true
1729
	if 0 < #Effects then
1730
		for e = 1, #Effects do
1731
			if Effects[e] ~= nil then
1732
				local Thing = Effects[e]
1733
				if Thing ~= nil then
1734
					local Part = Thing[1]
1735
					local Mode = Thing[2]
1736
					local Delay = Thing[3]
1737
					local IncX = Thing[4]
1738
					local IncY = Thing[5]
1739
					local IncZ = Thing[6]
1740
					if 1 >= Thing[1].Transparency then
1741
						if Thing[2] == "Block1" then
1742
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1743
							local Mesh = Thing[1].Mesh
1744
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1745
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1746
						elseif Thing[2] == "Block2" then
1747
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1748
							local Mesh = Thing[7]
1749
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1750
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1751
						elseif Thing[2] == "Block3" then
1752
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1753
							local Mesh = Thing[7]
1754
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1755
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1756
						elseif Thing[2] == "Cylinder" then
1757
							local Mesh = Thing[1].Mesh
1758
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1759
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1760
						elseif Thing[2] == "Blood" then
1761
							local Mesh = Thing[7]
1762
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1763
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1764
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1765
						elseif Thing[2] == "Elec" then
1766
							local Mesh = Thing[1].Mesh
1767
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1768
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1769
						elseif Thing[2] == "Disappear" then
1770
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1771
						elseif Thing[2] == "Shatter" then
1772
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1773
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1774
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1775
							Thing[6] = Thing[6] + Thing[5]
1776
						end
1777
					else
1778
						Part.Parent = nil
1779
						table.remove(Effects, e)
1780
					end
1781
				end
1782
			end
1783
		end
1784
	end
1785
end
1786
-------------------------------------------------------
1787
--End Animations And Script--
1788
-------------------------------------------------------