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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | - | --This script may not work because of 'Mouse is no longer active' as Studio tests have different results than InRealGame tests. Shame on you Roblox. |
2 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --This script may not work because of 'Mouse is no longer active' as Studio tests have different results than InRealGame tests. Shame on you Roblox. | |
6 | --To fix that I will be remaking this script entirely as a require(). | |
7 | ||
8 | wait(2) | |
9 | explosiondebounce = false | |
10 | function explosion(pos,color,grow) | |
11 | if explosiondebounce == false then | |
12 | explosiondebounce = true | |
13 | exp = Instance.new("Part") | |
14 | exp.Shape = Enum.PartType.Ball | |
15 | exp.Size = Vector3.new(1,1,1) | |
16 | exp.Material = Enum.Material.Neon | |
17 | exp.BrickColor = color | |
18 | exp.Anchored = true | |
19 | exp.CanCollide = false | |
20 | exp.CFrame = CFrame.new(pos.X,pos.Y,pos.Z) | |
21 | exp.Parent = workspace | |
22 | for i=1, 10 do | |
23 | wait(0.1) | |
24 | exp.Size = exp.Size + Vector3.new(grow,grow,grow) | |
25 | exp.Transparency = exp.Transparency + 0.1 | |
26 | end | |
27 | exp:Destroy() | |
28 | explosiondebounce = false | |
29 | end | |
30 | end | |
31 | lp = owner | |
32 | char = lp.Character | |
33 | head = char.Head | |
34 | hum = char:FindFirstChildOfClass("Humanoid") | |
35 | hum.PlatformStand = true | |
36 | ra = char:FindFirstChild("Right Arm") | |
37 | wait(1) | |
38 | for i=1, 10 do | |
39 | wait(0.25) | |
40 | part = Instance.new("Part",workspace) | |
41 | part.Anchored = true | |
42 | part.Size = Vector3.new(2,2,2) | |
43 | part.CFrame = ra.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1)) | |
44 | part.BrickColor = BrickColor.new("Really red") | |
45 | part.Material = Enum.Material.Neon | |
46 | part.CanCollide = false | |
47 | part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(5,10),math.random(5,10),math.random(5,10)) | |
48 | game.Debris:AddItem(part,1) | |
49 | end | |
50 | gun = Instance.new("Tool") | |
51 | gun.Name = "Anti Thot gun" | |
52 | gun.GripPos = Vector3.new(0,0,1) | |
53 | handle = Instance.new("Part",gun) | |
54 | handle.Size = Vector3.new(0.675, 1.213, 2.123) | |
55 | handle.Name = "Handle" | |
56 | handle.BrickColor = BrickColor.Black() | |
57 | handle.Material = Enum.Material.Neon | |
58 | mesh = Instance.new("FileMesh",handle) | |
59 | mesh.MeshId = "rbxassetid://435705367" | |
60 | mesh.Scale = Vector3.new(0.675/10, 1.213/10, 2.123/10) | |
61 | fire = Instance.new("Sound",handle) | |
62 | fire.Volume = 0.5 | |
63 | fire.SoundId = "rbxassetid://1095911222" | |
64 | fire.TimePosition = 2.2 | |
65 | begone = Instance.new("Sound",head) | |
66 | begone.Volume = 1 | |
67 | begone.SoundId = "rbxassetid://1095911222" | |
68 | begone:Play() | |
69 | repeat | |
70 | wait(0.01) | |
71 | until begone.IsLoaded and begone.IsPlaying | |
72 | for i=1, 8 do | |
73 | wait(0.25) | |
74 | part = Instance.new("Part",workspace) | |
75 | part.Anchored = true | |
76 | part.Size = Vector3.new(2,2,2) | |
77 | part.CFrame = ra.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1)) | |
78 | part.BrickColor = BrickColor.new("Really red") | |
79 | part.Material = Enum.Material.Neon | |
80 | part.CanCollide = false | |
81 | part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(5,10),math.random(5,10),math.random(5,10)) | |
82 | game.Debris:AddItem(part,1) | |
83 | end | |
84 | gun.Parent = char | |
85 | hum.PlatformStand = false | |
86 | explosion(ra.Position,BrickColor.new("Really red"),2.5) | |
87 | mouse = nil | |
88 | ||
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104 | ||
105 | gun.Unequipped:connect(function() | |
106 | print("goodbye then") | |
107 | explosion(handle.Position,BrickColor.new("Really red"),1) | |
108 | end) | |
109 | gun.Equipped:connect(function(tmouse) | |
110 | mouse = tmouse | |
111 | print("time to banish some thots") | |
112 | explosion(handle.Position,BrickColor.new("Really red"),1) | |
113 | end) | |
114 | gun.Activated:connect(function() | |
115 | fire.TimePosition = 2.2 | |
116 | fire:Play() | |
117 | local ray = Ray.new(handle.CFrame.p, (mouse.Hit.p - handle.CFrame.p).unit * 300) | |
118 | local part, position = workspace:FindPartOnRay(ray, lp.Character, false, true) | |
119 | ||
120 | local beam = Instance.new("Part", workspace) | |
121 | beam.BrickColor = handle.BrickColor | |
122 | beam.FormFactor = "Custom" | |
123 | beam.Material = "Neon" | |
124 | beam.Transparency = 0 | |
125 | beam.Anchored = true | |
126 | beam.Locked = true | |
127 | beam.CanCollide = false | |
128 | ||
129 | local distance = (handle.CFrame.p - position).magnitude | |
130 | beam.Size = Vector3.new(0.3, 0.3, distance) | |
131 | beam.CFrame = CFrame.new(handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
132 | ||
133 | game:GetService("Debris"):AddItem(beam, 0.1) | |
134 | ||
135 | if part then | |
136 | local humanoid = part.Parent:FindFirstChild("Humanoid") | |
137 | ||
138 | if not humanoid then | |
139 | humanoid = part.Parent.Parent:FindFirstChild("Humanoid") | |
140 | end | |
141 | ||
142 | if humanoid then | |
143 | victimchar = humanoid.Parent | |
144 | gc = victimchar:GetChildren() | |
145 | for a=1, 10 do | |
146 | wait(0.1) | |
147 | for i=1, #gc do | |
148 | if gc[i].ClassName == "Part" or gc[i].ClassName == "Union" or gc[i].ClassName == "MeshPart" then | |
149 | gc[i].Anchored = true | |
150 | gc[i].Transparency = gc[i].Transparency + 0.1 | |
151 | if gc[i]:FindFirstChildOfClass("Decal") then | |
152 | gc[i]:FindFirstChildOfClass("Decal").Transparency = gc[i]:FindFirstChildOfClass("Decal").Transparency + 0.1 | |
153 | end | |
154 | end | |
155 | if gc[i].ClassName == "Hat" or gc[i].ClassName == "Accessory" then | |
156 | gc[i]:FindFirstChildOfClass("Part").Transparency = gc[i]:FindFirstChildOfClass("Part").Transparency + 0.1 | |
157 | end | |
158 | end | |
159 | end | |
160 | for i=1, #gc do | |
161 | if gc[i].ClassName == "Part" or gc[i].ClassName == "Union" or gc[i].ClassName == "MeshPart" then | |
162 | gc[i]:BreakJoints() | |
163 | end | |
164 | end | |
165 | end | |
166 | end | |
167 | end) | |
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193 | wait(0.1) | |
194 | gun.Parent = nil | |
195 | wait(0.1) | |
196 | gun.Parent = char | |
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236 | hum.Died:connect(function() | |
237 | de = Instance.new("Explosion") | |
238 | de.BlastPressure = 9999999 | |
239 | de.BlastRadius = 9999999 | |
240 | de.Position = head.Position | |
241 | de.Parent = workspace | |
242 | m = Instance.new("Message",workspace) | |
243 | m.Text = "PRAISE "..string.upper(char.Name).." "..tostring(math.random(1,100000)).." TIMES A DAY!\nBEGONE, THOT!" | |
244 | game.Debris:AddItem(m,5) | |
245 | end) | |
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262 | ||
263 | while true do | |
264 | wait(0.01) | |
265 | handle.BrickColor = BrickColor.Random() | |
266 | end |