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1 | -- This script has been converted to FE by pizzacruster | |
2 | - | --|| CREATED BY SHACKLUSTER |
2 | + | |
3 | - | --\\====================================================//-- |
3 | + | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | - | Player = game:GetService("Players").LocalPlayer |
7 | + | print("FE Compatibility code by Mokiros | Translated to FE by pizzacruster") |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | - | Mouse = Player:GetMouse() |
13 | + | |
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").MasterPiece9876 | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | ||
88 | wait(0.2) | |
89 | ||
90 | Player = game:GetService("Players").MasterPiece9876 | |
91 | PlayerGui = Player.PlayerGui | |
92 | Cam = workspace.CurrentCamera | |
93 | Backpack = Player.Backpack | |
94 | Character = Player.Character | |
95 | Humanoid = Character.Humanoid | |
96 | RootPart = Character["HumanoidRootPart"] | |
97 | Torso = Character["Torso"] | |
98 | Head = Character["Head"] | |
99 | RightArm = Character["Right Arm"] | |
100 | LeftArm = Character["Left Arm"] | |
101 | RightLeg = Character["Right Leg"] | |
102 | LeftLeg = Character["Left Leg"] | |
103 | RootJoint = RootPart["RootJoint"] | |
104 | Neck = Torso["Neck"] | |
105 | RightShoulder = Torso["Right Shoulder"] | |
106 | LeftShoulder = Torso["Left Shoulder"] | |
107 | RightHip = Torso["Right Hip"] | |
108 | LeftHip = Torso["Left Hip"] | |
109 | local sick = Instance.new("Sound",Torso) | |
110 | sick.SoundId = "rbxassetid://848439234" | |
111 | sick.Looped = true | |
112 | sick.Pitch = 1 | |
113 | sick.Volume = 3 | |
114 | sick:Play() | |
115 | ||
116 | IT = Instance.new | |
117 | CF = CFrame.new | |
118 | VT = Vector3.new | |
119 | RAD = math.rad | |
120 | C3 = Color3.new | |
121 | UD2 = UDim2.new | |
122 | BRICKC = BrickColor.new | |
123 | ANGLES = CFrame.Angles | |
124 | EULER = CFrame.fromEulerAnglesXYZ | |
125 | COS = math.cos | |
126 | ACOS = math.acos | |
127 | SIN = math.sin | |
128 | ASIN = math.asin | |
129 | ABS = math.abs | |
130 | MRANDOM = math.random | |
131 | FLOOR = math.floor | |
132 | ||
133 | --//=================================\\ | |
134 | --|| USEFUL VALUES | |
135 | --\\=================================// | |
136 | ||
137 | Animation_Speed = 3 | |
138 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
139 | local Speed = 35 | |
140 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
141 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
142 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
143 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
144 | local DAMAGEMULTIPLIER = 1 | |
145 | local ANIM = "Idle" | |
146 | local ATTACK = false | |
147 | local EQUIPPED = false | |
148 | local HOLD = false | |
149 | local COMBO = 1 | |
150 | local Rooted = false | |
151 | local SINE = 0 | |
152 | local KEYHOLD = false | |
153 | local CHANGE = 2 / Animation_Speed | |
154 | local WALKINGANIM = false | |
155 | local VALUE1 = false | |
156 | local VALUE2 = false | |
157 | local ROBLOXIDLEANIMATION = IT("Animation") | |
158 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
159 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
160 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
161 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
162 | WEAPONGUI.Name = "Weapon GUI" | |
163 | local Effects = IT("Folder", Character) | |
164 | Effects.Name = "Effects" | |
165 | local ANIMATOR = Humanoid.Animator | |
166 | local ANIMATE = Character.Animate | |
167 | local UNANCHOR = true | |
168 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
169 | local SONGS = {534861083,530959353,1534958855,0} | |
170 | local CHOICE = MRANDOM(1,4) | |
171 | ||
172 | --//=================================\\ | |
173 | --\\=================================// | |
174 | ||
175 | ||
176 | --//=================================\\ | |
177 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
178 | --\\=================================// | |
179 | ||
180 | ArtificialHB = Instance.new("BindableEvent", script) | |
181 | ArtificialHB.Name = "ArtificialHB" | |
182 | ||
183 | script:WaitForChild("ArtificialHB") | |
184 | ||
185 | frame = Frame_Speed | |
186 | tf = 0 | |
187 | allowframeloss = false | |
188 | tossremainder = false | |
189 | lastframe = tick() | |
190 | script.ArtificialHB:Fire() | |
191 | ||
192 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
193 | tf = tf + s | |
194 | if tf >= frame then | |
195 | if allowframeloss then | |
196 | script.ArtificialHB:Fire() | |
197 | lastframe = tick() | |
198 | else | |
199 | for i = 1, math.floor(tf / frame) do | |
200 | script.ArtificialHB:Fire() | |
201 | end | |
202 | lastframe = tick() | |
203 | end | |
204 | if tossremainder then | |
205 | tf = 0 | |
206 | else | |
207 | tf = tf - frame * math.floor(tf / frame) | |
208 | end | |
209 | end | |
210 | end) | |
211 | ||
212 | --//=================================\\ | |
213 | --\\=================================// | |
214 | ||
215 | --//=================================\\ | |
216 | --|| SOME FUNCTIONS | |
217 | --\\=================================// | |
218 | ||
219 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
220 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
221 | end | |
222 | ||
223 | function PositiveAngle(NUMBER) | |
224 | if NUMBER >= 0 then | |
225 | NUMBER = 0 | |
226 | end | |
227 | return NUMBER | |
228 | end | |
229 | ||
230 | function NegativeAngle(NUMBER) | |
231 | if NUMBER <= 0 then | |
232 | NUMBER = 0 | |
233 | end | |
234 | return NUMBER | |
235 | end | |
236 | ||
237 | function Swait(NUMBER) | |
238 | if NUMBER == 0 or NUMBER == nil then | |
239 | ArtificialHB.Event:wait() | |
240 | else | |
241 | for i = 1, NUMBER do | |
242 | ArtificialHB.Event:wait() | |
243 | end | |
244 | end | |
245 | end | |
246 | ||
247 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
248 | local NEWMESH = IT(MESH) | |
249 | if MESH == "SpecialMesh" then | |
250 | NEWMESH.MeshType = MESHTYPE | |
251 | if MESHID ~= "nil" and MESHID ~= "" then | |
252 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
253 | end | |
254 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
255 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
256 | end | |
257 | end | |
258 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
259 | NEWMESH.Scale = SCALE | |
260 | NEWMESH.Parent = PARENT | |
261 | return NEWMESH | |
262 | end | |
263 | ||
264 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
265 | local NEWPART = IT("Part") | |
266 | NEWPART.formFactor = FORMFACTOR | |
267 | NEWPART.Reflectance = REFLECTANCE | |
268 | NEWPART.Transparency = TRANSPARENCY | |
269 | NEWPART.CanCollide = false | |
270 | NEWPART.Locked = true | |
271 | NEWPART.Anchored = true | |
272 | if ANCHOR == false then | |
273 | NEWPART.Anchored = false | |
274 | end | |
275 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
276 | NEWPART.Name = NAME | |
277 | NEWPART.Size = SIZE | |
278 | NEWPART.Position = Torso.Position | |
279 | NEWPART.Material = MATERIAL | |
280 | NEWPART:BreakJoints() | |
281 | NEWPART.Parent = PARENT | |
282 | return NEWPART | |
283 | end | |
284 | ||
285 | local function weldBetween(a, b) | |
286 | local weldd = IT("Weld") | |
287 | weldd.Part0 = a | |
288 | weldd.Part1 = b | |
289 | weldd.C0 = CF() | |
290 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
291 | weldd.Parent = a | |
292 | return weldd | |
293 | end | |
294 | ||
295 | ||
296 | function QuaternionFromCFrame(cf) | |
297 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
298 | local trace = m00 + m11 + m22 | |
299 | if trace > 0 then | |
300 | local s = math.sqrt(1 + trace) | |
301 | local recip = 0.5 / s | |
302 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
303 | else | |
304 | local i = 0 | |
305 | if m11 > m00 then | |
306 | i = 1 | |
307 | end | |
308 | if m22 > (i == 0 and m00 or m11) then | |
309 | i = 2 | |
310 | end | |
311 | if i == 0 then | |
312 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
313 | local recip = 0.5 / s | |
314 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
315 | elseif i == 1 then | |
316 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
317 | local recip = 0.5 / s | |
318 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
319 | elseif i == 2 then | |
320 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
321 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
322 | end | |
323 | end | |
324 | end | |
325 | ||
326 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
327 | local xs, ys, zs = x + x, y + y, z + z | |
328 | local wx, wy, wz = w * xs, w * ys, w * zs | |
329 | local xx = x * xs | |
330 | local xy = x * ys | |
331 | local xz = x * zs | |
332 | local yy = y * ys | |
333 | local yz = y * zs | |
334 | local zz = z * zs | |
335 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
336 | end | |
337 | ||
338 | function QuaternionSlerp(a, b, t) | |
339 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
340 | local startInterp, finishInterp; | |
341 | if cosTheta >= 0.0001 then | |
342 | if (1 - cosTheta) > 0.0001 then | |
343 | local theta = ACOS(cosTheta) | |
344 | local invSinTheta = 1 / SIN(theta) | |
345 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
346 | finishInterp = SIN(t * theta) * invSinTheta | |
347 | else | |
348 | startInterp = 1 - t | |
349 | finishInterp = t | |
350 | end | |
351 | else | |
352 | if (1 + cosTheta) > 0.0001 then | |
353 | local theta = ACOS(-cosTheta) | |
354 | local invSinTheta = 1 / SIN(theta) | |
355 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
356 | finishInterp = SIN(t * theta) * invSinTheta | |
357 | else | |
358 | startInterp = t - 1 | |
359 | finishInterp = t | |
360 | end | |
361 | end | |
362 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
363 | end | |
364 | ||
365 | function Clerp(a, b, t) | |
366 | local qa = {QuaternionFromCFrame(a)} | |
367 | local qb = {QuaternionFromCFrame(b)} | |
368 | local ax, ay, az = a.x, a.y, a.z | |
369 | local bx, by, bz = b.x, b.y, b.z | |
370 | local _t = 1 - t | |
371 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
372 | end | |
373 | ||
374 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
375 | local frame = IT("Frame") | |
376 | frame.BackgroundTransparency = TRANSPARENCY | |
377 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
378 | frame.Position = POSITION | |
379 | frame.Size = SIZE | |
380 | frame.BackgroundColor3 = COLOR | |
381 | frame.BorderColor3 = BORDERCOLOR | |
382 | frame.Name = NAME | |
383 | frame.Parent = PARENT | |
384 | return frame | |
385 | end | |
386 | ||
387 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
388 | local label = IT("TextLabel") | |
389 | label.BackgroundTransparency = 1 | |
390 | label.Size = UD2(1, 0, 1, 0) | |
391 | label.Position = UD2(0, 0, 0, 0) | |
392 | label.TextColor3 = TEXTCOLOR | |
393 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
394 | label.TextTransparency = TRANSPARENCY | |
395 | label.FontSize = TEXTFONTSIZE | |
396 | label.Font = TEXTFONT | |
397 | label.BorderSizePixel = BORDERSIZEPIXEL | |
398 | label.TextScaled = false | |
399 | label.Text = TEXT | |
400 | label.Name = NAME | |
401 | label.Parent = PARENT | |
402 | return label | |
403 | end | |
404 | ||
405 | function NoOutlines(PART) | |
406 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
407 | end | |
408 | ||
409 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
410 | local NEWWELD = IT(TYPE) | |
411 | NEWWELD.Part0 = PART0 | |
412 | NEWWELD.Part1 = PART1 | |
413 | NEWWELD.C0 = C0 | |
414 | NEWWELD.C1 = C1 | |
415 | NEWWELD.Parent = PARENT | |
416 | return NEWWELD | |
417 | end | |
418 | ||
419 | local S = IT("Sound") | |
420 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
421 | local NEWSOUND = nil | |
422 | coroutine.resume(coroutine.create(function() | |
423 | NEWSOUND = S:Clone() | |
424 | NEWSOUND.Parent = PARENT | |
425 | NEWSOUND.Volume = VOLUME | |
426 | NEWSOUND.Pitch = PITCH | |
427 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
428 | NEWSOUND:play() | |
429 | if DOESLOOP == true then | |
430 | NEWSOUND.Looped = true | |
431 | else | |
432 | repeat wait(1) until NEWSOUND.Playing == false | |
433 | NEWSOUND:remove() | |
434 | end | |
435 | end)) | |
436 | return NEWSOUND | |
437 | end | |
438 | ||
439 | function CFrameFromTopBack(at, top, back) | |
440 | local right = top:Cross(back) | |
441 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
442 | end | |
443 | ||
444 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
445 | function WACKYEFFECT(Table) | |
446 | local TYPE = (Table.EffectType or "Sphere") | |
447 | local SIZE = (Table.Size or VT(1,1,1)) | |
448 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
449 | local TRANSPARENCY = (Table.Transparency or 0) | |
450 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
451 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
452 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
453 | local ROTATION1 = (Table.RotationX or 0) | |
454 | local ROTATION2 = (Table.RotationY or 0) | |
455 | local ROTATION3 = (Table.RotationZ or 0) | |
456 | local MATERIAL = (Table.Material or "Neon") | |
457 | local COLOR = (Table.Color or C3(1,1,1)) | |
458 | local TIME = (Table.Time or 45) | |
459 | local SOUNDID = (Table.SoundID or nil) | |
460 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
461 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
462 | coroutine.resume(coroutine.create(function() | |
463 | local PLAYSSOUND = false | |
464 | local SOUND = nil | |
465 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
466 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
467 | PLAYSSOUND = true | |
468 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
469 | end | |
470 | EFFECT.Color = COLOR | |
471 | local MSH = nil | |
472 | if TYPE == "Sphere" then | |
473 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
474 | elseif TYPE == "Block" then | |
475 | MSH = IT("BlockMesh",EFFECT) | |
476 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
477 | elseif TYPE == "Wave" then | |
478 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
479 | elseif TYPE == "Ring" then | |
480 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
481 | elseif TYPE == "Slash" then | |
482 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
483 | elseif TYPE == "Round Slash" then | |
484 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
485 | elseif TYPE == "Swirl" then | |
486 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
487 | elseif TYPE == "Skull" then | |
488 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
489 | elseif TYPE == "Crystal" then | |
490 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
491 | end | |
492 | if MSH ~= nil then | |
493 | local MOVESPEED = nil | |
494 | if MOVEDIRECTION ~= nil then | |
495 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
496 | end | |
497 | local GROWTH = SIZE - ENDSIZE | |
498 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
499 | if TYPE == "Block" then | |
500 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
501 | else | |
502 | EFFECT.CFrame = CFRAME | |
503 | end | |
504 | for LOOP = 1, TIME+1 do | |
505 | Swait() | |
506 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
507 | if TYPE == "Wave" then | |
508 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
509 | end | |
510 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
511 | if TYPE == "Block" then | |
512 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
513 | else | |
514 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
515 | end | |
516 | if MOVEDIRECTION ~= nil then | |
517 | local ORI = EFFECT.Orientation | |
518 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
519 | EFFECT.Orientation = ORI | |
520 | end | |
521 | end | |
522 | if PLAYSSOUND == false then | |
523 | EFFECT:remove() | |
524 | else | |
525 | SOUND.Stopped:Connect(function() | |
526 | EFFECT:remove() | |
527 | end) | |
528 | end | |
529 | else | |
530 | if PLAYSSOUND == false then | |
531 | EFFECT:remove() | |
532 | else | |
533 | repeat Swait() until SOUND.Playing == false | |
534 | EFFECT:remove() | |
535 | end | |
536 | end | |
537 | end)) | |
538 | end | |
539 | ||
540 | function MakeForm(PART,TYPE) | |
541 | if TYPE == "Cyl" then | |
542 | local MSH = IT("CylinderMesh",PART) | |
543 | elseif TYPE == "Ball" then | |
544 | local MSH = IT("SpecialMesh",PART) | |
545 | MSH.MeshType = "Sphere" | |
546 | elseif TYPE == "Wedge" then | |
547 | local MSH = IT("SpecialMesh",PART) | |
548 | MSH.MeshType = "Wedge" | |
549 | end | |
550 | end | |
551 | ||
552 | Debris = game:GetService("Debris") | |
553 | ||
554 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
555 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
556 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
557 | end | |
558 | ||
559 | function turnto(position) | |
560 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
561 | end | |
562 | ||
563 | function SpawnTrail(FROM,TO,BIG) | |
564 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really Black", "Trail", VT(0,0,0)) | |
565 | MakeForm(TRAIL,"Cyl") | |
566 | local DIST = (FROM - TO).Magnitude | |
567 | if BIG == true then | |
568 | TRAIL.Size = VT(0.5,DIST,0.5) | |
569 | else | |
570 | TRAIL.Size = VT(0.25,DIST,0.25) | |
571 | end | |
572 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
573 | coroutine.resume(coroutine.create(function() | |
574 | for i = 1, 5 do | |
575 | Swait() | |
576 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
577 | end | |
578 | TRAIL:remove() | |
579 | end)) | |
580 | end | |
581 | ||
582 | local asd = Instance.new("ParticleEmitter") | |
583 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
584 | asd.LightEmission = .1 | |
585 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
586 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
587 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
588 | asd.Transparency = bbb | |
589 | asd.Size = aaa | |
590 | asd.ZOffset = .9 | |
591 | asd.Acceleration = Vector3.new(0, -15, 0) | |
592 | asd.LockedToPart = false | |
593 | asd.EmissionDirection = "Back" | |
594 | asd.Lifetime = NumberRange.new(1, 2) | |
595 | asd.Rotation = NumberRange.new(-100, 100) | |
596 | asd.RotSpeed = NumberRange.new(-100, 100) | |
597 | asd.Speed = NumberRange.new(10) | |
598 | asd.Enabled = false | |
599 | asd.VelocitySpread = 999 | |
600 | ||
601 | function getbloody(victim,amount) | |
602 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
603 | PART.CFrame = victim.CFrame | |
604 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
605 | Debris:AddItem(PART,5) | |
606 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
607 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
608 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
609 | local prtcl = asd:Clone() | |
610 | prtcl.Parent = PART | |
611 | prtcl:Emit(amount*10) | |
612 | end | |
613 | ||
614 | local Particle = IT("ParticleEmitter",nil) | |
615 | Particle.Enabled = false | |
616 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
617 | Particle.LightEmission = 0.5 | |
618 | Particle.Rate = 150 | |
619 | Particle.ZOffset = 1 | |
620 | Particle.Rotation = NumberRange.new(-180, 180) | |
621 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
622 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
623 | Particle.Color = ColorSequence.new(C3(242, 243, 243),C3(0.4,0,0)) | |
624 | ||
625 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
626 | function ParticleEmitter(Table) | |
627 | local PRTCL = Particle:Clone() | |
628 | local Speed = Table.Speed or 5 | |
629 | local Drag = Table.Drag or 0 | |
630 | local Size1 = Table.Size1 or 1 | |
631 | local Size2 = Table.Size2 or 5 | |
632 | local Lifetime1 = Table.Lifetime1 or 1 | |
633 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
634 | local Parent = Table.Parent or Torso | |
635 | local Emit = Table.Emit or 100 | |
636 | local Offset = Table.Offset or 360 | |
637 | local Acel = Table.Acel or VT(0,0,0) | |
638 | local Enabled = Table.Enabled or false | |
639 | PRTCL.Parent = Parent | |
640 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
641 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
642 | PRTCL.Speed = NumberRange.new(Speed) | |
643 | PRTCL.VelocitySpread = Offset | |
644 | PRTCL.Drag = Drag | |
645 | PRTCL.Acceleration = Acel | |
646 | if Enabled == false then | |
647 | PRTCL:Emit(Emit) | |
648 | Debris:AddItem(PRTCL,Lifetime2) | |
649 | else | |
650 | PRTCL.Enabled = true | |
651 | end | |
652 | return PRTCL | |
653 | end | |
654 | ||
655 | --//=================================\\ | |
656 | --|| WEAPON CREATION | |
657 | --\\=================================// | |
658 | ||
659 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
660 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
661 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
662 | MakeForm(Part,"Wedge") | |
663 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
664 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
665 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
666 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
667 | MakeForm(Part,"Cyl") | |
668 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
669 | for i = 1, 8 do | |
670 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
671 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
672 | end | |
673 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
674 | MakeForm(Part,"Wedge") | |
675 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
676 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
677 | MakeForm(Part,"Cyl") | |
678 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
679 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
680 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
681 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
682 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
683 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
684 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
685 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
686 | MakeForm(RightBarrel,"Cyl") | |
687 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
688 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
689 | MakeForm(Part,"Wedge") | |
690 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
691 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
692 | MakeForm(RightHole,"Cyl") | |
693 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
694 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
695 | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
696 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
697 | MakeForm(Part,"Wedge") | |
698 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
699 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
700 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
701 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
702 | MakeForm(Part,"Cyl") | |
703 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
704 | for i = 1, 8 do | |
705 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
706 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
707 | end | |
708 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
709 | MakeForm(Part,"Wedge") | |
710 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
711 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
712 | MakeForm(Part,"Cyl") | |
713 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
714 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
715 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
716 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
717 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
718 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
719 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
720 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
721 | MakeForm(LeftBarrel,"Cyl") | |
722 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
723 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
724 | MakeForm(Part,"Wedge") | |
725 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
726 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
727 | MakeForm(LeftHole,"Cyl") | |
728 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
729 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really Black", "Eye", VT(0.6,0.1,1)/2,false) | |
730 | MakeForm(Eye,"Ball") | |
731 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
732 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really Black", "Eye", VT(0.6,0.1,1)/2,false) | |
733 | MakeForm(Eye,"Ball") | |
734 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
735 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really Black", "Eye", VT(0.1,1,1)/2,false) | |
736 | MakeForm(Eye,"Ball") | |
737 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
738 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really Black", "Eye", VT(0.1,1,1)/2,false) | |
739 | MakeForm(Eye,"Ball") | |
740 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
741 | local A = IT("Attachment",Torso) | |
742 | A.Position = VT(1,1.3,0) | |
743 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
744 | local B = IT("Attachment",Torso) | |
745 | B.Position = VT(-1.3,-0.6,0) | |
746 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
747 | local ChainLink = IT("Beam",Torso) | |
748 | ChainLink.Texture = "rbxassetid://73042633" | |
749 | ChainLink.Color = ColorSequence.new(C3(242, 243, 243)) | |
750 | ChainLink.TextureSpeed = 1 | |
751 | ChainLink.FaceCamera = true | |
752 | ChainLink.Width0 = 1 | |
753 | ChainLink.Width1 = 1 | |
754 | ChainLink.TextureLength = 3 | |
755 | ChainLink.Attachment0 = A | |
756 | ChainLink.Attachment1 = B | |
757 | ChainLink.CurveSize0 = 1.6 | |
758 | ChainLink.CurveSize1 = 1.6 | |
759 | ChainLink.FaceCamera = true | |
760 | ChainLink.Transparency = NumberSequence.new(0) | |
761 | local ChainLink = IT("Beam",Torso) | |
762 | ChainLink.Texture = "rbxassetid://73042633" | |
763 | ChainLink.Color = ColorSequence.new(C3(242, 243, 243)) | |
764 | ChainLink.TextureSpeed = 1 | |
765 | ChainLink.FaceCamera = true | |
766 | ChainLink.Width0 = 1 | |
767 | ChainLink.Width1 = 1 | |
768 | ChainLink.TextureLength = 3 | |
769 | ChainLink.Attachment0 = B | |
770 | ChainLink.Attachment1 = A | |
771 | ChainLink.CurveSize0 = 1.6 | |
772 | ChainLink.CurveSize1 = 1.6 | |
773 | ChainLink.FaceCamera = true | |
774 | ChainLink.Transparency = NumberSequence.new(0) | |
775 | local A = IT("Attachment",Torso) | |
776 | A.Position = VT(1.3,-0.85,0) | |
777 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
778 | local B = IT("Attachment",Torso) | |
779 | B.Position = VT(-1,2,0) | |
780 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
781 | local ChainLink = IT("Beam",Torso) | |
782 | ChainLink.Texture = "rbxassetid://73042633" | |
783 | ChainLink.Color = ColorSequence.new(C3(242, 243, 243)) | |
784 | ChainLink.TextureSpeed = 1 | |
785 | ChainLink.FaceCamera = true | |
786 | ChainLink.Width0 = 1 | |
787 | ChainLink.Width1 = 1 | |
788 | ChainLink.TextureLength = 3 | |
789 | ChainLink.Attachment0 = A | |
790 | ChainLink.Attachment1 = B | |
791 | ChainLink.CurveSize0 = 1.3 | |
792 | ChainLink.CurveSize1 = 1.3 | |
793 | ChainLink.FaceCamera = true | |
794 | ChainLink.Transparency = NumberSequence.new(0) | |
795 | local ChainLink = IT("Beam",Torso) | |
796 | ChainLink.Texture = "rbxassetid://73042633" | |
797 | ChainLink.Color = ColorSequence.new(C3(242, 243, 243)) | |
798 | ChainLink.TextureSpeed = 1 | |
799 | ChainLink.FaceCamera = true | |
800 | ChainLink.Width0 = 1 | |
801 | ChainLink.Width1 = 1 | |
802 | ChainLink.TextureLength = 3 | |
803 | ChainLink.Attachment0 = B | |
804 | ChainLink.Attachment1 = A | |
805 | ChainLink.CurveSize0 = 1.3 | |
806 | ChainLink.CurveSize1 = 1.3 | |
807 | ChainLink.FaceCamera = true | |
808 | ChainLink.Transparency = NumberSequence.new(0) | |
809 | ||
810 | local A = IT("Attachment",RightBarrel) | |
811 | A.Position = VT(0,-2.5,0) | |
812 | local B = IT("Attachment",RightBarrel) | |
813 | B.Position = VT(0,2.5,0) | |
814 | local Trail = IT("Trail",RightBarrel) | |
815 | Trail.Attachment0 = A | |
816 | Trail.Attachment1 = B | |
817 | Trail.Lifetime = 0.2 | |
818 | Trail.Color = ColorSequence.new(BRICKC"Really Black".Color) | |
819 | Trail.Transparency = NumberSequence.new(0, 1) | |
820 | Trail.Enabled = false | |
821 | ||
822 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true}) | |
823 | PRT.LockedToPart = true | |
824 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true}) | |
825 | PRT.LockedToPart = true | |
826 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true}) | |
827 | PRT.LockedToPart = true | |
828 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true}) | |
829 | PRT.LockedToPart = true | |
830 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true}) | |
831 | PRT.LockedToPart = true | |
832 | for _, c in pairs(Character:GetDescendants()) do | |
833 | if c and c.Parent then | |
834 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
835 | local ACCESSORY = c.Parent | |
836 | c.Parent = Character | |
837 | if c then | |
838 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then | |
839 | weldBetween(Head,c) | |
840 | else | |
841 | weldBetween(Torso,c) | |
842 | end | |
843 | end | |
844 | ACCESSORY:remove() | |
845 | elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
846 | c.Material = "Neon" | |
847 | c.Color = C3(0,0,0) | |
848 | if c:FindFirstChildOfClass("SpecialMesh") then | |
849 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
850 | end | |
851 | if c == Head then | |
852 | if c:FindFirstChild("face") then | |
853 | c.face:remove() | |
854 | end | |
855 | end | |
856 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
857 | c.Color = C3(242, 243, 243) | |
858 | c.Material = "Neon" | |
859 | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
860 | c:remove() | |
861 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
862 | c:remove() | |
863 | end | |
864 | end | |
865 | end | |
866 | local BODY = {} | |
867 | for _, c in pairs(Character:GetDescendants()) do | |
868 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
869 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
870 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
871 | end | |
872 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
873 | elseif c:IsA("JointInstance") then | |
874 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
875 | end | |
876 | end | |
877 | function refit() | |
878 | Character.Parent = workspace | |
879 | for e = 1, #BODY do | |
880 | if BODY[e] ~= nil then | |
881 | local STUFF = BODY[e] | |
882 | local PART = STUFF[1] | |
883 | local PARENT = STUFF[2] | |
884 | local MATERIAL = STUFF[3] | |
885 | local COLOR = STUFF[4] | |
886 | local TRANSPARENCY = STUFF[5] | |
887 | --local SIZE = STUFF[6] | |
888 | local NAME = STUFF[7] | |
889 | if PART.ClassName == "Part" and PART ~= RootPart then | |
890 | PART.Material = MATERIAL | |
891 | PART.Transparency = TRANSPARENCY | |
892 | PART.Name = NAME | |
893 | end | |
894 | if PART.Parent ~= PARENT then | |
895 | Humanoid:remove() | |
896 | PART.Parent = PARENT | |
897 | Humanoid = IT("Humanoid",Character) | |
898 | end | |
899 | end | |
900 | end | |
901 | end | |
902 | ||
903 | local SKILLTEXTCOLOR = C3(242, 243, 243) | |
904 | local SKILLFONT = "Fantasy" | |
905 | local SKILLTEXTSIZE = 6 | |
906 | ||
907 | Humanoid.Died:connect(function() | |
908 | refit() | |
909 | end) | |
910 | ||
911 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
912 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
913 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
914 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
915 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
916 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
917 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
918 | ||
919 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1") | |
920 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2") | |
921 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
922 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
923 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5") | |
924 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
925 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
926 | ||
927 | --//=================================\\ | |
928 | --|| DAMAGE FUNCTIONS | |
929 | --\\=================================// | |
930 | ||
931 | function StatLabel(CFRAME, TEXT, COLOR) | |
932 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Lapis", "Effect", VT()) | |
933 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
934 | local BODYGYRO = IT("BodyGyro", STATPART) | |
935 | game:GetService("Debris"):AddItem(STATPART ,5) | |
936 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
937 | BILLBOARDGUI.Adornee = STATPART | |
938 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
939 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
940 | BILLBOARDGUI.AlwaysOnTop = false | |
941 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
942 | TEXTLABEL.BackgroundTransparency = 1 | |
943 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
944 | TEXTLABEL.Text = TEXT | |
945 | TEXTLABEL.Font = SKILLFONT | |
946 | TEXTLABEL.FontSize="Size42" | |
947 | TEXTLABEL.TextColor3 = COLOR | |
948 | TEXTLABEL.TextStrokeTransparency = 0 | |
949 | TEXTLABEL.TextScaled = true | |
950 | TEXTLABEL.TextWrapped = true | |
951 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
952 | for i = 1, 50 do | |
953 | Swait() | |
954 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
955 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
956 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
957 | end | |
958 | THEPART.Parent = nil | |
959 | end),STATPART, TEXTLABEL) | |
960 | end | |
961 | ||
962 | --//=================================\\ | |
963 | --|| DAMAGING | |
964 | --\\=================================// | |
965 | ||
966 | function Kill(Char) | |
967 | local NewCharacter = IT("Model",Effects) | |
968 | NewCharacter.Name = "Ow im ded ;-;" | |
969 | for _, c in pairs(Char:GetDescendants()) do | |
970 | if c:IsA("BasePart") and c.Transparency == 0 then | |
971 | if c.Parent == Char then | |
972 | getbloody(c,5) | |
973 | end | |
974 | c:BreakJoints() | |
975 | c.Material = "Glass" | |
976 | c.Color = C3(0.5,0,0) | |
977 | c.CanCollide = true | |
978 | c.Transparency = 0.3 | |
979 | if c:FindFirstChildOfClass("SpecialMesh") then | |
980 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
981 | end | |
982 | if c.Name == "Head" then | |
983 | c:ClearAllChildren() | |
984 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
985 | end | |
986 | if c.ClassName == "MeshPart" then | |
987 | c.TextureID = "" | |
988 | end | |
989 | if c:FindFirstChildOfClass("BodyPosition") then | |
990 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
991 | end | |
992 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
993 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
994 | end | |
995 | c.Parent = NewCharacter | |
996 | c.Name = "DeadPart" | |
997 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
998 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
999 | end | |
1000 | end | |
1001 | Char:remove() | |
1002 | Debris:AddItem(NewCharacter,5) | |
1003 | end | |
1004 | ||
1005 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1006 | local CHILDREN = workspace:GetDescendants() | |
1007 | for index, CHILD in pairs(CHILDREN) do | |
1008 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1009 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1010 | if HUM then | |
1011 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1012 | if TORSO then | |
1013 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1014 | if BRUTAL == true then | |
1015 | Kill(CHILD) | |
1016 | else | |
1017 | CHILD:BreakJoints() | |
1018 | end | |
1019 | end | |
1020 | end | |
1021 | end | |
1022 | end | |
1023 | end | |
1024 | end | |
1025 | ||
1026 | function BulletDetection(FROM,TO,BRUTAL) | |
1027 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
1028 | coroutine.resume(coroutine.create(function() | |
1029 | if AIMHIT ~= nil then | |
1030 | if AIMHIT.Parent ~= Character then | |
1031 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1032 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1033 | if BRUTAL == true then | |
1034 | Kill(AIMHIT.Parent) | |
1035 | else | |
1036 | getbloody(AIMHIT,15) | |
1037 | AIMHIT.Parent:BreakJoints() | |
1038 | if AIMHIT.Name == "Head" then | |
1039 | AIMHIT.Name = "HEADSHOT" | |
1040 | AIMHIT:remove() | |
1041 | end | |
1042 | end | |
1043 | else | |
1044 | if BRUTAL == true then | |
1045 | Kill(AIMHIT.Parent.Parent) | |
1046 | else | |
1047 | AIMHIT.Parent.Parent:BreakJoints() | |
1048 | end | |
1049 | end | |
1050 | end | |
1051 | end | |
1052 | end | |
1053 | end)) | |
1054 | SpawnTrail(FROM,AIMPOS) | |
1055 | return AIMHIT,AIMPOS,NORMAL | |
1056 | end | |
1057 | ||
1058 | --//=================================\\ | |
1059 | --|| ATTACK FUNCTIONS AND STUFF | |
1060 | --\\=================================// | |
1061 | ||
1062 | function Unload() | |
1063 | ATTACK = true | |
1064 | Rooted = false | |
1065 | repeat | |
1066 | local GYRO = IT("BodyGyro",RootPart) | |
1067 | GYRO.D = 175 | |
1068 | GYRO.P = 20000 | |
1069 | GYRO.MaxTorque = VT(0,40000,0) | |
1070 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1071 | if COMBO == 1 then | |
1072 | COMBO = 2 | |
1073 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1074 | Swait() | |
1075 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1076 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1077 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1078 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1079 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1080 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1081 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1082 | end | |
1083 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1084 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1085 | CreateSound(145080998, LeftHole, 7, 1, false) | |
1086 | BulletDetection(LeftHole.Position,Mouse.Hit.p,false) | |
1087 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1088 | Swait() | |
1089 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1090 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1091 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1092 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1093 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1094 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1095 | end | |
1096 | elseif COMBO == 2 then | |
1097 | COMBO = 1 | |
1098 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1099 | Swait() | |
1100 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1101 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1102 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1104 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1107 | end | |
1108 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1109 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1110 | CreateSound(145080998, RightHole, 7, 1, false) | |
1111 | BulletDetection(RightHole.Position,Mouse.Hit.p,false) | |
1112 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1113 | Swait() | |
1114 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1115 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1116 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1117 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1118 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1119 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1120 | end | |
1121 | end | |
1122 | GYRO:remove() | |
1123 | until KEYHOLD == false | |
1124 | ATTACK = false | |
1125 | Rooted = false | |
1126 | end | |
1127 | function Psyo() | |
1128 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1129 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1130 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1131 | if TORSO and HUM.Health > 0 then | |
1132 | ATTACK = true | |
1133 | Rooted = false | |
1134 | local GYRO = IT("BodyGyro",RootPart) | |
1135 | GYRO.D = 275 | |
1136 | GYRO.P = 20000 | |
1137 | GYRO.MaxTorque = VT(0,40000,0) | |
1138 | for i=0, 0.8, 0.1 / Animation_Speed do | |
1139 | Swait() | |
1140 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1141 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1142 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1143 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1144 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1145 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1146 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1147 | end | |
1148 | local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true}) | |
1149 | MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}) | |
1150 | local grav = Instance.new("BodyPosition",TORSO) | |
1151 | grav.D = 1500 | |
1152 | grav.P = 20000 | |
1153 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1154 | grav.position = TORSO.Position+VT(0,15,0) | |
1155 | Debris:AddItem(grav,10) | |
1156 | Debris:AddItem(MAGIC,10) | |
1157 | CreateSound(429459101, Torso, 7, 1, false) | |
1158 | CreateSound(429459101, TORSO, 7, 1, false) | |
1159 | for i=0, 1, 0.1 / Animation_Speed do | |
1160 | Swait() | |
1161 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1164 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1165 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1166 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1167 | end | |
1168 | GYRO:remove() | |
1169 | ATTACK = false | |
1170 | Rooted = false | |
1171 | end | |
1172 | end | |
1173 | end | |
1174 | function Cleave() | |
1175 | ATTACK = true | |
1176 | Rooted = false | |
1177 | local TARGET = nil | |
1178 | local TORS = nil | |
1179 | local GYRO = IT("BodyGyro",RootPart) | |
1180 | GYRO.D = 175 | |
1181 | GYRO.P = 20000 | |
1182 | GYRO.MaxTorque = VT(0,40000,0) | |
1183 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1184 | local RANGE = 5 | |
1185 | CreateSound(541909867, Torso, 7, 1, false) | |
1186 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1187 | for i=0, 1, 0.1 / Animation_Speed do | |
1188 | Swait() | |
1189 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
1190 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1191 | local CHILDREN = workspace:GetDescendants() | |
1192 | for index, CHILD in pairs(CHILDREN) do | |
1193 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1194 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1195 | if HUM then | |
1196 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1197 | if TORSO then | |
1198 | if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then | |
1199 | RANGE = (TORSO.Position - LeftHole.Position).Magnitude | |
1200 | TARGET = HUM | |
1201 | TORS = TORSO | |
1202 | end | |
1203 | end | |
1204 | end | |
1205 | end | |
1206 | end | |
1207 | if TARGET then | |
1208 | break | |
1209 | end | |
1210 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1214 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1215 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1216 | end | |
1217 | GYRO:remove() | |
1218 | if TORS and TARGET then | |
1219 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1220 | Rooted = true | |
1221 | local BODYPOSITION = IT("BodyPosition", TORS) | |
1222 | BODYPOSITION.P = 2000 | |
1223 | BODYPOSITION.D = 100 | |
1224 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1225 | for i=0, 1, 0.1 / Animation_Speed do | |
1226 | Swait() | |
1227 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1228 | BODYPOSITION.Position = TORS.Position | |
1229 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1230 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1231 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1232 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1233 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1234 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1235 | end | |
1236 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1237 | Swait() | |
1238 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1239 | BODYPOSITION.Position = TORS.Position | |
1240 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1241 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1242 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1243 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1244 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1245 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1246 | end | |
1247 | local LOOP = 0 | |
1248 | local LOOP2 = 0 | |
1249 | for i=0, 5, 0.1 / Animation_Speed do | |
1250 | Swait() | |
1251 | LOOP = LOOP + 1 | |
1252 | TORS.Anchored = true | |
1253 | LOOP2 = LOOP2 + 1 | |
1254 | if LOOP2 >= 5 then | |
1255 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1256 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1257 | CreateSound(145080998, RightHole, 7, 1, false) | |
1258 | SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p) | |
1259 | LOOP2 = 0 | |
1260 | getbloody(TORS,1) | |
1261 | end | |
1262 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1263 | BODYPOSITION.Position = TORS.Position | |
1264 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1265 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1266 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1267 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1268 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1269 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1270 | end | |
1271 | BODYPOSITION:remove() | |
1272 | if TORS then | |
1273 | TORS.Anchored = false | |
1274 | Kill(TORS.Parent) | |
1275 | end | |
1276 | end | |
1277 | ATTACK = false | |
1278 | Rooted = false | |
1279 | end | |
1280 | function Lock_n_Load() | |
1281 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1282 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1283 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1284 | if TORSO and HUM.Health > 0 then | |
1285 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
1286 | ATTACK = true | |
1287 | Rooted = true | |
1288 | local GYRO = IT("BodyGyro",RootPart) | |
1289 | GYRO.D = 175 | |
1290 | GYRO.P = 20000 | |
1291 | GYRO.MaxTorque = VT(0,40000,0) | |
1292 | if COMBO == 1 then | |
1293 | COMBO = 2 | |
1294 | for i=0, 1, 0.1 / Animation_Speed do | |
1295 | Swait() | |
1296 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1297 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1298 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1299 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1300 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1301 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1302 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1303 | end | |
1304 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1305 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1306 | CreateSound(145080998, LeftHole, 7, 1, false) | |
1307 | BulletDetection(LeftHole.Position,TORSO.Position,false) | |
1308 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1309 | Swait() | |
1310 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1311 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1312 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1313 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1314 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1315 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1316 | end | |
1317 | elseif COMBO == 2 then | |
1318 | COMBO = 1 | |
1319 | for i=0, 1, 0.1 / Animation_Speed do | |
1320 | Swait() | |
1321 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1322 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1323 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1324 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1325 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1326 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1327 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1328 | end | |
1329 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1330 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1331 | CreateSound(145080998, RightHole, 7, 1, false) | |
1332 | BulletDetection(RightHole.Position,TORSO.Position,false) | |
1333 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1334 | Swait() | |
1335 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1336 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1337 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1338 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1339 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1340 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1341 | end | |
1342 | end | |
1343 | GYRO:remove() | |
1344 | ATTACK = false | |
1345 | Rooted = false | |
1346 | end | |
1347 | end | |
1348 | end | |
1349 | function Morning_Star() | |
1350 | ATTACK = true | |
1351 | Rooted = true | |
1352 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
1353 | for i=0, 1, 0.1 / Animation_Speed do | |
1354 | Swait() | |
1355 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1356 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1357 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1358 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1359 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1360 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1361 | end | |
1362 | coroutine.resume(coroutine.create(function() | |
1363 | local POS = Mouse.Hit.p | |
1364 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really Black", "Strike", VT(0,2000,0)) | |
1365 | MakeForm(RAY,"Cyl") | |
1366 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really Black", "Strike", VT(0,0,0)) | |
1367 | MakeForm(SPHERE,"Ball") | |
1368 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Lapis", "Strike", VT(0,0,0)) | |
1369 | MakeForm(SHIELD,"Ball") | |
1370 | SHIELD.CFrame = CF(POS) | |
1371 | RAY.CFrame = CF(POS) | |
1372 | SPHERE.CFrame = CF(POS) | |
1373 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
1374 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
1375 | for i = 1, 200 do | |
1376 | Swait() | |
1377 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1378 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
1379 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
1380 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
1381 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
1382 | end | |
1383 | for i = 1, 45 do | |
1384 | Swait() | |
1385 | RAY.Transparency = RAY.Transparency + 1/45 | |
1386 | SPHERE.Transparency = RAY.Transparency | |
1387 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1388 | end | |
1389 | RAY:remove() | |
1390 | SHIELD:remove() | |
1391 | SPHERE:remove() | |
1392 | end)) | |
1393 | for i=0, 1, 0.1 / Animation_Speed do | |
1394 | Swait() | |
1395 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1396 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1397 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1398 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1399 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1400 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1401 | end | |
1402 | ATTACK = false | |
1403 | Rooted = false | |
1404 | end | |
1405 | function Deathbound() | |
1406 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1407 | ATTACK = true | |
1408 | Rooted = true | |
1409 | for i=0, 1, 0.1 / Animation_Speed do | |
1410 | Swait() | |
1411 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1413 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1414 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1415 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1416 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1417 | end | |
1418 | local DONE = false | |
1419 | local GATE = nil | |
1420 | local GATESPIN = true | |
1421 | coroutine.resume(coroutine.create(function() | |
1422 | repeat | |
1423 | Swait() | |
1424 | if GATE ~= nil then | |
1425 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
1426 | end | |
1427 | until GATESPIN == false | |
1428 | end)) | |
1429 | coroutine.resume(coroutine.create(function() | |
1430 | repeat | |
1431 | Swait() | |
1432 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1433 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1435 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1436 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1437 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1438 | until DONE == true | |
1439 | Swait(50) | |
1440 | for i = 1, 35 do | |
1441 | Swait(4) | |
1442 | local FIRED = false | |
1443 | local CHILDREN = workspace:GetDescendants() | |
1444 | for index, CHILD in pairs(CHILDREN) do | |
1445 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1446 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1447 | if HUM then | |
1448 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1449 | if TORSO then | |
1450 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1451 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1452 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1453 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
1454 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1455 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1456 | Kill(CHILD) | |
1457 | FIRED = true | |
1458 | break | |
1459 | end | |
1460 | end | |
1461 | end | |
1462 | end | |
1463 | end | |
1464 | if FIRED == false then | |
1465 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1466 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
1467 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1468 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1469 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1470 | if HITBOD ~= nil then | |
1471 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1472 | Kill(HITBOD.Parent) | |
1473 | end | |
1474 | end | |
1475 | end | |
1476 | end | |
1477 | for i = 1, 45 do | |
1478 | Swait() | |
1479 | GATE.Size = GATE.Size - VT(3,0,3) | |
1480 | end | |
1481 | GATESPIN = false | |
1482 | GATE:remove() | |
1483 | end)) | |
1484 | Swait(15) | |
1485 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1486 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really Black", "Gate", VT(0,0,0)) | |
1487 | local DECAL = IT("Decal",GATE) | |
1488 | DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096" | |
1489 | DECAL.Face = "Top" | |
1490 | GATE.CFrame = CF(HITPOS) | |
1491 | CreateSound(160772554, GATE, 7, 1.3, false) | |
1492 | for i = 1, 45 do | |
1493 | Swait() | |
1494 | GATE.Size = GATE.Size + VT(3,0,3) | |
1495 | end | |
1496 | CreateSound(145080998, RightHole, 7, 1, false) | |
1497 | CreateSound(145080998, LeftHole, 7, 1, false) | |
1498 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1499 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(242, 243, 243), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1500 | ATTACK = false | |
1501 | Rooted = false | |
1502 | DONE = true | |
1503 | end | |
1504 | function Execute() | |
1505 | ATTACK = true | |
1506 | Rooted = false | |
1507 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false) | |
1508 | Part.Color = C3(0,0,0) | |
1509 | MakeForm(Part,"Wedge") | |
1510 | Part.CanCollide = true | |
1511 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0)) | |
1512 | for i=0, 1, 0.1 / Animation_Speed do | |
1513 | Swait() | |
1514 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1518 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1520 | end | |
1521 | Trail.Enabled = true | |
1522 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
1523 | local TOCH = Part.Touched:Connect(function(hit) | |
1524 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
1525 | Kill(hit.Parent) | |
1526 | end | |
1527 | end) | |
1528 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1529 | Swait() | |
1530 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1531 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1533 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1534 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1535 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1536 | end | |
1537 | TOCH:disconnect() | |
1538 | Trail.Enabled = false | |
1539 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1540 | Swait() | |
1541 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
1542 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
1543 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1544 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1545 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1546 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1547 | end | |
1548 | Part:remove() | |
1549 | ATTACK = false | |
1550 | Rooted = false | |
1551 | end | |
1552 | ||
1553 | --//=================================\\ | |
1554 | --|| ASSIGN THINGS TO KEYS | |
1555 | --\\=================================// | |
1556 | ||
1557 | function MouseDown(Mouse) | |
1558 | if ATTACK == false then | |
1559 | Execute() | |
1560 | end | |
1561 | end | |
1562 | ||
1563 | function MouseUp(Mouse) | |
1564 | HOLD = false | |
1565 | end | |
1566 | ||
1567 | function KeyDown(Key) | |
1568 | KEYHOLD = true | |
1569 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1570 | if Key == "z" and ATTACK == false then | |
1571 | Unload() | |
1572 | ||
1573 | elseif Key == "b" and ATTACK == false then | |
1574 | Psyo() | |
1575 | ||
1576 | elseif Key == "c" and ATTACK == false then | |
1577 | Cleave() | |
1578 | ||
1579 | elseif Key == "v" and ATTACK == false then | |
1580 | Lock_n_Load() | |
1581 | ||
1582 | elseif Key == "g" and ATTACK == false then | |
1583 | Deathbound() | |
1584 | ||
1585 | elseif Key == "x" and ATTACK == false then | |
1586 | Morning_Star() | |
1587 | ||
1588 | elseif Key == "t" then | |
1589 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1590 | elseif Key == "1" and ATTACK == false then | |
1591 | if CHOICE ~= 1 then | |
1592 | CHOICE = 1 | |
1593 | sick:Play() | |
1594 | end | |
1595 | elseif Key == "2" and ATTACK == false then | |
1596 | if CHOICE ~= 2 then | |
1597 | CHOICE = 2 | |
1598 | sick:Play() | |
1599 | end | |
1600 | elseif Key == "3" and ATTACK == false then | |
1601 | if CHOICE ~= 3 then | |
1602 | CHOICE = 3 | |
1603 | sick:Play() | |
1604 | end | |
1605 | elseif Key == "4" and ATTACK == false then | |
1606 | if CHOICE ~= 4 then | |
1607 | CHOICE = 4 | |
1608 | sick:Play() | |
1609 | end | |
1610 | end | |
1611 | end | |
1612 | end | |
1613 | ||
1614 | function KeyUp(Key) | |
1615 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1616 | KEYHOLD = false | |
1617 | end | |
1618 | end | |
1619 | ||
1620 | Mouse.Button1Down:connect(function(NEWKEY) | |
1621 | MouseDown(NEWKEY) | |
1622 | end) | |
1623 | Mouse.Button1Up:connect(function(NEWKEY) | |
1624 | MouseUp(NEWKEY) | |
1625 | end) | |
1626 | Mouse.KeyDown:connect(function(NEWKEY) | |
1627 | KeyDown(NEWKEY) | |
1628 | end) | |
1629 | Mouse.KeyUp:connect(function(NEWKEY) | |
1630 | KeyUp(NEWKEY) | |
1631 | end) | |
1632 | ||
1633 | --//=================================\\ | |
1634 | --\\=================================// | |
1635 | ||
1636 | ||
1637 | function unanchor() | |
1638 | if UNANCHOR == true then | |
1639 | g = Character:GetChildren() | |
1640 | for i = 1, #g do | |
1641 | if g[i].ClassName == "Part" then | |
1642 | g[i].Anchored = false | |
1643 | end | |
1644 | end | |
1645 | end | |
1646 | end | |
1647 | ||
1648 | ||
1649 | --//=================================\\ | |
1650 | --|| WRAP THE WHOLE SCRIPT UP | |
1651 | --\\=================================// | |
1652 | ||
1653 | Humanoid.Changed:connect(function(Jump) | |
1654 | if Jump == "Jump" and (Disable_Jump == true) then | |
1655 | Humanoid.Jump = false | |
1656 | end | |
1657 | end) | |
1658 | ||
1659 | while true do | |
1660 | Swait() | |
1661 | Humanoid.HipHeight = 1.5 | |
1662 | script.Parent = WEAPONGUI | |
1663 | ANIMATE.Parent = nil | |
1664 | if Humanoid then | |
1665 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1666 | IDLEANIMATION:Play() | |
1667 | end | |
1668 | SINE = SINE + CHANGE | |
1669 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1670 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1671 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1672 | if ATTACK == false then | |
1673 | if TORSOVELOCITY < 1 then | |
1674 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1675 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1676 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1677 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1678 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1679 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1680 | elseif TORSOVELOCITY > 1 then | |
1681 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1682 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1683 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1684 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1685 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1686 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1687 | end | |
1688 | end | |
1689 | RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed) | |
1690 | LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed) | |
1691 | unanchor() | |
1692 | Humanoid.MaxHealth = "inf" | |
1693 | Humanoid.Health = "inf" | |
1694 | if Rooted == false then | |
1695 | Disable_Jump = false | |
1696 | Humanoid.WalkSpeed = Speed | |
1697 | elseif Rooted == true then | |
1698 | Disable_Jump = true | |
1699 | Humanoid.WalkSpeed = 0 | |
1700 | end | |
1701 | for _, c in pairs(Character:GetDescendants()) do | |
1702 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1703 | c.Material = "Neon" | |
1704 | c.Color = C3(0,0,0) | |
1705 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1706 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1707 | end | |
1708 | if c == Head then | |
1709 | if c:FindFirstChild("face") then | |
1710 | c.face:remove() | |
1711 | end | |
1712 | end | |
1713 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1714 | c.Color = C3(242, 243, 243) | |
1715 | c.Material = "Neon" | |
1716 | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
1717 | c:remove() | |
1718 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1719 | c:remove() | |
1720 | end | |
1721 | end | |
1722 | refit() | |
1723 | Humanoid.Name = "Deadeyes" | |
1724 | sick.Parent = Torso | |
1725 | sick:resume() | |
1726 | sick.Volume = 5 | |
1727 | sick.Pitch = 1 | |
1728 | sick.SoundId = "rbxassetid://"..SONGS[CHOICE] | |
1729 | if Head:FindFirstChildOfClass("Sound") then | |
1730 | Head:FindFirstChildOfClass("Sound"):remove() | |
1731 | end | |
1732 | end | |
1733 | ||
1734 | --//=================================\\ | |
1735 | --\\=================================// | |
1736 | ||
1737 | ||
1738 | ||
1739 | ||
1740 | ||
1741 | --//====================================================\\-- | |
1742 | --|| END OF SCRIPT | |
1743 | --\\====================================================//-- |