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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2-
--||			   CREATED BY SHACKLUSTER
2+
local Player,game,owner = owner,game
3-
--\\====================================================//--
3+
local RealPlayer = Player
4
do
5
	print("FE Compatibility code by Mokiros")
6
	local rp = RealPlayer
7
	script.Parent = rp.Character
8
	
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent then
33
			for _,f in pairs(t.Functions) do
34
				f(...)
35
			end
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=rp then return end
43
		m.Target = io.Target
44
		m.Hit = io.Hit
45
		if not io.isMouse then
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
51
				return m:TrigEvent(b and "Button2Down" or "Button2Up")
52
			end
53
			for _,t in pairs(CAS.Actions) do
54
				for _,k in pairs(t.Keys) do
55
					if k==io.KeyCode then
56
						t.Function(t.Name,io.UserInputState,io)
57
					end
58
				end
59
			end
60
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
61
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
62
	    end
63
	end)
64
	Event.Parent = NLS([==[
65
	local Player = game:GetService("Players").LocalPlayer
66
	local Event = script:WaitForChild("UserInput_Event")
67
	local Mouse = Player:GetMouse()
68
	local UIS = game:GetService("UserInputService")
69
	local input = function(io,a)
70
		if a then return end
71
		--Since InputObject is a client-side instance, we create and pass table instead
72
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
73
	end
74
	UIS.InputBegan:Connect(input)
75
	UIS.InputEnded:Connect(input)
76
	local h,t
77
	--Give the server mouse data 30 times every second, but only if the values changed
78
	--If player is not moving their mouse, client won't fire events
79
	while wait(1/30) do
80
		if h~=Mouse.Hit or t~=Mouse.Target then
81
			h,t=Mouse.Hit,Mouse.Target
82
			Event:FireServer({isMouse=true,Target=t,Hit=h})
83
		end
84
	end]==],Player.Character)
85
86
	----Sandboxed game object that allows the usage of client-side methods and services
87
	--Real game object
88
	local _rg = game
89
90
	--Metatable for fake service
91
	local fsmt = {
92
		__index = function(self,k)
93
			local s = rawget(self,"_RealService")
94
			if s then
95
				return typeof(s[k])=="function"
96
				and function(_,...)return s[k](s,...)end or s[k]
97
			end
98
		end,
99
		__newindex = function(self,k,v)
100
			local s = rawget(self,"_RealService")
101
			if s then s[k]=v end
102
		end
103
	}
104
	local function FakeService(t,RealService)
105
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
		return setmetatable(t,fsmt)
107
	end
108
109
	--Fake game object
110
	local g = {
111
		GetService = function(self,s)
112
			return rawget(self,s) or _rg:GetService(s)
113
		end,
114
		Players = FakeService({
115
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
		},"Players"),
117
		UserInputService = FakeService(UIS,"UserInputService"),
118
		ContextActionService = FakeService(CAS,"ContextActionService"),
119
		RunService = FakeService({
120
			_btrs = {},
121
			RenderStepped = _rg:GetService("RunService").Heartbeat,
122
			BindToRenderStep = function(self,name,_,fun)
123
				self._btrs[name] = self.Heartbeat:Connect(fun)
124
			end,
125
			UnbindFromRenderStep = function(self,name)
126
				self._btrs[name]:Disconnect()
127
			end,
128
		},"RunService")
129
	}
130
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
131
	g.service = g.GetService
132
	FakeService(g,game)
133
	--Changing owner to fake player object to support owner:GetMouse()
134
	game,owner = g,g.Players.LocalPlayer
135
end
136
137
wait(0.2)
138
139
Player = game:GetService("Players").LocalPlayer
140
PlayerGui = Player.PlayerGui
141
Cam = workspace.CurrentCamera
142
Backpack = Player.Backpack
143
Character = Player.Character
144
Humanoid = Character.Humanoid
145
Mouse = Player:GetMouse()
146
RootPart = Character["HumanoidRootPart"]
147
Torso = Character["Torso"]
148
Head = Character["Head"]
149
RightArm = Character["Right Arm"]
150
LeftArm = Character["Left Arm"]
151
RightLeg = Character["Right Leg"]
152
LeftLeg = Character["Left Leg"]
153
RootJoint = RootPart["RootJoint"]
154
Neck = Torso["Neck"]
155
RightShoulder = Torso["Right Shoulder"]
156
LeftShoulder = Torso["Left Shoulder"]
157
RightHip = Torso["Right Hip"]
158
LeftHip = Torso["Left Hip"]
159
160
IT = Instance.new
161
CF = CFrame.new
162
VT = Vector3.new
163
RAD = math.rad
164
C3 = Color3.new
165
UD2 = UDim2.new
166
BRICKC = BrickColor.new
167
ANGLES = CFrame.Angles
168
EULER = CFrame.fromEulerAnglesXYZ
169
COS = math.cos
170
ACOS = math.acos
171
SIN = math.sin
172
ASIN = math.asin
173
ABS = math.abs
174
MRANDOM = math.random
175
FLOOR = math.floor
176
177
--//=================================\\
178
--|| 	      USEFUL VALUES
179
--\\=================================//
180
181
Animation_Speed = 3
182
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
183
local Speed = 16
184
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
185
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
186
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
187
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
188
local DAMAGEMULTIPLIER = 1
189
local ANIM = "Idle"
190
local ATTACK = false
191
local EQUIPPED = false
192
local HOLD = false
193
local COMBO = 1
194
local Rooted = false
195
local SINE = 0
196
local KEYHOLD = false
197
local CHANGE = 2 / Animation_Speed
198
local WALKINGANIM = false
199
local VALUE1 = false
200
local VALUE2 = false
201
local ROBLOXIDLEANIMATION = IT("Animation")
202
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
203
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
204
--ROBLOXIDLEANIMATION.Parent = Humanoid
205
local WEAPONGUI = IT("ScreenGui", PlayerGui)
206
WEAPONGUI.Name = "Weapon GUI"
207
local Weapon = IT("Model")
208
Weapon.Name = "Adds"
209
local Effects = IT("Folder", Weapon)
210
Effects.Name = "Effects"
211
local ANIMATOR = Humanoid.Animator
212
local ANIMATE = Character.Animate
213
local UNANCHOR = true
214
local ENERGYSOUND = 1417051162
215
local BEAMSOUND = 1417056781
216
local EXPLOSIONSOUND = 1417056081
217
218
--//=================================\\
219
--\\=================================//
220
221
222
--//=================================\\
223
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
224
--\\=================================//
225
226
ArtificialHB = Instance.new("BindableEvent", script)
227
ArtificialHB.Name = "ArtificialHB"
228
229
script:WaitForChild("ArtificialHB")
230
231
frame = Frame_Speed
232
tf = 0
233
allowframeloss = false
234
tossremainder = false
235
lastframe = tick()
236
script.ArtificialHB:Fire()
237
238
game:GetService("RunService").Heartbeat:connect(function(s, p)
239
	tf = tf + s
240
	if tf >= frame then
241
		if allowframeloss then
242
			script.ArtificialHB:Fire()
243
			lastframe = tick()
244
		else
245
			for i = 1, math.floor(tf / frame) do
246
				script.ArtificialHB:Fire()
247
			end
248
		lastframe = tick()
249
		end
250
		if tossremainder then
251
			tf = 0
252
		else
253
			tf = tf - frame * math.floor(tf / frame)
254
		end
255
	end
256
end)
257
258
--//=================================\\
259
--\\=================================//
260
261
--//=================================\\
262
--|| 	      SOME FUNCTIONS
263
--\\=================================//
264
265
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
266
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
267
end
268
269
function PositiveAngle(NUMBER)
270
	if NUMBER >= 0 then
271
		NUMBER = 0
272
	end
273
	return NUMBER
274
end
275
276
function NegativeAngle(NUMBER)
277
	if NUMBER <= 0 then
278
		NUMBER = 0
279
	end
280
	return NUMBER
281
end
282
283
function Swait(NUMBER)
284
	if NUMBER == 0 or NUMBER == nil then
285
		ArtificialHB.Event:wait()
286
	else
287
		for i = 1, NUMBER do
288
			ArtificialHB.Event:wait()
289
		end
290
	end
291
end
292
293
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
294
	local NEWMESH = IT(MESH)
295
	if MESH == "SpecialMesh" then
296
		NEWMESH.MeshType = MESHTYPE
297
		if MESHID ~= "nil" and MESHID ~= "" then
298
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
299
		end
300
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
301
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
302
		end
303
	end
304
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
305
	NEWMESH.Scale = SCALE
306
	NEWMESH.Parent = PARENT
307
	return NEWMESH
308
end
309
310
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
311
	local NEWPART = IT("Part")
312
	NEWPART.formFactor = FORMFACTOR
313
	NEWPART.Reflectance = REFLECTANCE
314
	NEWPART.Transparency = TRANSPARENCY
315
	NEWPART.CanCollide = false
316
	NEWPART.Locked = true
317
	NEWPART.Anchored = true
318
	if ANCHOR == false then
319
		NEWPART.Anchored = false
320
	end
321
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
322
	NEWPART.Name = NAME
323
	NEWPART.Size = SIZE
324
	NEWPART.Position = Torso.Position
325
	NEWPART.Material = MATERIAL
326
	NEWPART:BreakJoints()
327
	NEWPART.Parent = PARENT
328
	return NEWPART
329
end
330
331
	local function weldBetween(a, b)
332
	    local weldd = Instance.new("ManualWeld")
333
	    weldd.Part0 = a
334
	    weldd.Part1 = b
335
	    weldd.C0 = CFrame.new()
336
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
337
	    weldd.Parent = a
338
	    return weldd
339
	end
340
341
342
function QuaternionFromCFrame(cf)
343
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
344
	local trace = m00 + m11 + m22
345
	if trace > 0 then 
346
		local s = math.sqrt(1 + trace)
347
		local recip = 0.5 / s
348
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
349
	else
350
		local i = 0
351
		if m11 > m00 then
352
			i = 1
353
		end
354
		if m22 > (i == 0 and m00 or m11) then
355
			i = 2
356
		end
357
		if i == 0 then
358
			local s = math.sqrt(m00 - m11 - m22 + 1)
359
			local recip = 0.5 / s
360
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
361
		elseif i == 1 then
362
			local s = math.sqrt(m11 - m22 - m00 + 1)
363
			local recip = 0.5 / s
364
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
365
		elseif i == 2 then
366
			local s = math.sqrt(m22 - m00 - m11 + 1)
367
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
368
		end
369
	end
370
end
371
 
372
function QuaternionToCFrame(px, py, pz, x, y, z, w)
373
	local xs, ys, zs = x + x, y + y, z + z
374
	local wx, wy, wz = w * xs, w * ys, w * zs
375
	local xx = x * xs
376
	local xy = x * ys
377
	local xz = x * zs
378
	local yy = y * ys
379
	local yz = y * zs
380
	local zz = z * zs
381
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
382
end
383
 
384
function QuaternionSlerp(a, b, t)
385
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
386
	local startInterp, finishInterp;
387
	if cosTheta >= 0.0001 then
388
		if (1 - cosTheta) > 0.0001 then
389
			local theta = ACOS(cosTheta)
390
			local invSinTheta = 1 / SIN(theta)
391
			startInterp = SIN((1 - t) * theta) * invSinTheta
392
			finishInterp = SIN(t * theta) * invSinTheta
393
		else
394
			startInterp = 1 - t
395
			finishInterp = t
396
		end
397
	else
398
		if (1 + cosTheta) > 0.0001 then
399
			local theta = ACOS(-cosTheta)
400
			local invSinTheta = 1 / SIN(theta)
401
			startInterp = SIN((t - 1) * theta) * invSinTheta
402
			finishInterp = SIN(t * theta) * invSinTheta
403
		else
404
			startInterp = t - 1
405
			finishInterp = t
406
		end
407
	end
408
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
409
end
410
411
function Clerp(a, b, t)
412
	local qa = {QuaternionFromCFrame(a)}
413
	local qb = {QuaternionFromCFrame(b)}
414
	local ax, ay, az = a.x, a.y, a.z
415
	local bx, by, bz = b.x, b.y, b.z
416
	local _t = 1 - t
417
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
418
end
419
420
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
421
	local frame = IT("Frame")
422
	frame.BackgroundTransparency = TRANSPARENCY
423
	frame.BorderSizePixel = BORDERSIZEPIXEL
424
	frame.Position = POSITION
425
	frame.Size = SIZE
426
	frame.BackgroundColor3 = COLOR
427
	frame.BorderColor3 = BORDERCOLOR
428
	frame.Name = NAME
429
	frame.Parent = PARENT
430
	return frame
431
end
432
433
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
434
	local label = IT("TextLabel")
435
	label.BackgroundTransparency = 1
436
	label.Size = UD2(1, 0, 1, 0)
437
	label.Position = UD2(0, 0, 0, 0)
438
	label.TextColor3 = TEXTCOLOR
439
	label.TextStrokeTransparency = STROKETRANSPARENCY
440
	label.TextTransparency = TRANSPARENCY
441
	label.FontSize = TEXTFONTSIZE
442
	label.Font = TEXTFONT
443
	label.BorderSizePixel = BORDERSIZEPIXEL
444
	label.TextScaled = false
445
	label.Text = TEXT
446
	label.Name = NAME
447
	label.Parent = PARENT
448
	return label
449
end
450
451
function NoOutlines(PART)
452
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
453
end
454
455
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
456
	local NEWWELD = IT(TYPE)
457
	NEWWELD.Part0 = PART0
458
	NEWWELD.Part1 = PART1
459
	NEWWELD.C0 = C0
460
	NEWWELD.C1 = C1
461
	NEWWELD.Parent = PARENT
462
	return NEWWELD
463
end
464
465
local S = IT("Sound")
466
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
467
	local NEWSOUND = nil
468
	coroutine.resume(coroutine.create(function()
469
		NEWSOUND = S:Clone()
470
		NEWSOUND.Parent = PARENT
471
		NEWSOUND.Volume = VOLUME
472
		NEWSOUND.Pitch = PITCH
473
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
474
		NEWSOUND:play()
475
		if DOESLOOP == true then
476
			NEWSOUND.Looped = true
477
		else
478
			repeat wait(1) until NEWSOUND.Playing == false
479
			NEWSOUND:remove()
480
		end
481
	end))
482
	return NEWSOUND
483
end
484
485
function CFrameFromTopBack(at, top, back)
486
	local right = top:Cross(back)
487
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
488
end
489
490
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
491
function WACKYEFFECT(Table)
492
	local TYPE = (Table.EffectType or "Sphere")
493
	local SIZE = (Table.Size or VT(1,1,1))
494
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
495
	local TRANSPARENCY = (Table.Transparency or 0)
496
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
497
	local CFRAME = (Table.CFrame or Torso.CFrame)
498
	local MOVEDIRECTION = (Table.MoveToPos or nil)
499
	local ROTATION1 = (Table.RotationX or 0)
500
	local ROTATION2 = (Table.RotationY or 0)
501
	local ROTATION3 = (Table.RotationZ or 0)
502
	local MATERIAL = (Table.Material or "Neon")
503
	local COLOR = (Table.Color or C3(1,1,1))
504
	local TIME = (Table.Time or 45)
505
	local SOUNDID = (Table.SoundID or nil)
506
	local SOUNDPITCH = (Table.SoundPitch or nil)
507
	local SOUNDVOLUME = (Table.SoundVolume or nil)
508
	coroutine.resume(coroutine.create(function()
509
		local PLAYSSOUND = false
510
		local SOUND = nil
511
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
512
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
513
			PLAYSSOUND = true
514
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
515
		end
516
		EFFECT.Color = COLOR
517
		local MSH = nil
518
		if TYPE == "Sphere" then
519
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
520
		elseif TYPE == "Block" then
521
			MSH = IT("BlockMesh",EFFECT)
522
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
523
		elseif TYPE == "Wave" then
524
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
525
		elseif TYPE == "Ring" then
526
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
527
		elseif TYPE == "Slash" then
528
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
529
		elseif TYPE == "Round Slash" then
530
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
531
		elseif TYPE == "Swirl" then
532
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
533
		elseif TYPE == "Skull" then
534
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
535
		elseif TYPE == "Crystal" then
536
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
537
		end
538
		if MSH ~= nil then
539
			local MOVESPEED = nil
540
			if MOVEDIRECTION ~= nil then
541
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
542
			end
543
			local GROWTH = SIZE - ENDSIZE
544
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
545
			if TYPE == "Block" then
546
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
547
			else
548
				EFFECT.CFrame = CFRAME
549
			end
550
			for LOOP = 1, TIME+1 do
551
				Swait()
552
				MSH.Scale = MSH.Scale - GROWTH/TIME
553
				if TYPE == "Wave" then
554
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
555
				end
556
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
557
				if TYPE == "Block" then
558
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
559
				else
560
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
561
				end
562
				if MOVEDIRECTION ~= nil then
563
					local ORI = EFFECT.Orientation
564
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
565
					EFFECT.Orientation = ORI
566
				end
567
			end
568
			if PLAYSSOUND == false then
569
				EFFECT:remove()
570
			else
571
				repeat Swait() until SOUND.Playing == false
572
				EFFECT:remove()
573
			end
574
		else
575
			if PLAYSSOUND == false then
576
				EFFECT:remove()
577
			else
578
				repeat Swait() until SOUND.Playing == false
579
				EFFECT:remove()
580
			end
581
		end
582
	end))
583
end
584
585
function MakeForm(PART,TYPE)
586
	if TYPE == "Cyl" then
587
		local MSH = IT("CylinderMesh",PART)
588
	elseif TYPE == "Ball" then
589
		local MSH = IT("SpecialMesh",PART)
590
		MSH.MeshType = "Sphere"
591
	elseif TYPE == "Wedge" then
592
		local MSH = IT("SpecialMesh",PART)
593
		MSH.MeshType = "Wedge"
594
	end
595
end
596
597
Debris = game:GetService("Debris")
598
599
function CastProperRay(StartPos, EndPos, Distance, Ignore)
600
	local DIRECTION = CF(StartPos,EndPos).lookVector
601
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
602
end
603
604
function turnto(position)
605
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
606
end
607
608
--//=================================\\
609
--||	     WEAPON CREATION
610
--\\=================================//
611
612
local BasePart = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(1.01,0.3,1.01),false)
613
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
614
for i = 1, 3 do
615
	local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
616
	CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
617
	MakeForm(Part,"Cyl")
618
end
619
for i = 1, 3 do
620
	local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
621
	CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
622
	MakeForm(Part,"Cyl")
623
end
624
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
625
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
626
MakeForm(Part,"Wedge")
627
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
628
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
629
MakeForm(Part,"Wedge")
630
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
631
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
632
MakeForm(Part,"Wedge")
633
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
634
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
635
MakeForm(Part,"Wedge")
636
637
for _, c in pairs(Weapon:GetChildren()) do
638
	if c.ClassName == "Part" then
639
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
640
		local AURA = c:Clone()
641
		AURA:BreakJoints()
642
		AURA.Parent = c
643
		AURA.CFrame = c.CFrame
644
		AURA.Size = AURA.Size*1.001
645
		AURA.Transparency = 0.3
646
		AURA.BrickColor = BRICKC"Gold"
647
		AURA.Material = "Neon"
648
		weldBetween(c,AURA)
649
	end
650
end
651
652
local SKILLTEXTCOLOR = BRICKC"Gold".Color
653
local SKILLFONT = "Bodoni"
654
local SKILLTEXTSIZE = 7
655
656
Weapon.Parent = Character
657
658
Humanoid.Died:connect(function()
659
	ATTACK = true
660
end)
661
662
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
663
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
664
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
665
666
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Aether Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
667
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Aether Explosion", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
668
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Aether Immobilization", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
669
670
--//=================================\\
671
--||	     DAMAGE FUNCTIONS
672
--\\=================================//
673
674
function StatLabel(CFRAME, TEXT, COLOR)
675
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
676
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
677
	local BODYGYRO = IT("BodyGyro", STATPART)
678
	game:GetService("Debris"):AddItem(STATPART ,5)
679
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
680
	BILLBOARDGUI.Adornee = STATPART
681
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
682
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
683
	BILLBOARDGUI.AlwaysOnTop = false
684
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
685
	TEXTLABEL.BackgroundTransparency = 1
686
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
687
	TEXTLABEL.Text = TEXT
688
	TEXTLABEL.Font = SKILLFONT
689
	TEXTLABEL.FontSize="Size42"
690
	TEXTLABEL.TextColor3 = COLOR
691
	TEXTLABEL.TextStrokeTransparency = 0
692
	TEXTLABEL.TextScaled = true
693
	TEXTLABEL.TextWrapped = true
694
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
695
		for i = 1, 50 do
696
			Swait()
697
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
698
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
699
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
700
		end
701
		THEPART.Parent = nil
702
	end),STATPART, TEXTLABEL)
703
end
704
705
--//=================================\\
706
--||			DAMAGING
707
--\\=================================//
708
709
function ApplyDamage(Humanoid,Damage,TorsoPart)
710
	local defence = Instance.new("BoolValue",Humanoid.Parent)
711
	defence.Name = ("HitBy"..Player.Name)
712
	game:GetService("Debris"):AddItem(defence, 0.001)
713
	Damage = Damage * DAMAGEMULTIPLIER
714
	if Humanoid.Health ~= 0 then
715
		local CritChance = MRANDOM(1,100)
716
		if Damage > Humanoid.Health then
717
			Damage = math.ceil(Humanoid.Health)
718
			if Damage == 0 then
719
				Damage = 0.1
720
			end
721
		end
722
		Humanoid.Health = Humanoid.Health - Damage
723
		StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
724
	end
725
end
726
727
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,STUNS)
728
	local CHILDREN = workspace:GetDescendants()
729
	for index, CHILD in pairs(CHILDREN) do
730
		if CHILD.ClassName == "Model" and CHILD ~= Character then
731
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
732
			if HUM then
733
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
734
				if TORSO then
735
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
736
						if STUNS == true then
737
							coroutine.resume(coroutine.create(function()
738
								if HUM:FindFirstChild("StunValue") == nil then
739
									StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Stunned!", C3(1,1,1))
740
									HUM.PlatformStand = true
741
									local STUNVALUE = IT("NumberValue",HUM)
742
									STUNVALUE.Name = "StunValue"
743
									STUNVALUE.Value = 8
744
									repeat wait(1) STUNVALUE.Value = STUNVALUE.Value - 1 until STUNVALUE.Value <= 0
745
									HUM.PlatformStand = false
746
									STUNVALUE:remove()
747
								else
748
									HUM.StunValue.Value = 8
749
								end
750
							end))
751
						end
752
						local DMG = MRANDOM(MINDMG,MAXDMG)
753
						ApplyDamage(HUM,DMG,TORSO)
754
						if FLING > 0 then
755
							for _, c in pairs(CHILD:GetChildren()) do
756
								if c:IsA("BasePart") then
757
									local bv = Instance.new("BodyVelocity") 
758
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
759
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
760
									bv.Parent = c
761
									Debris:AddItem(bv,0.05)
762
								end
763
							end
764
						end
765
					end
766
				end
767
			end
768
		end
769
	end
770
end
771
772
--//=================================\\
773
--||	ATTACK FUNCTIONS AND STUFF
774
--\\=================================//
775
776
function Charge(TIME,GYRO)
777
	local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
778
	local G = nil
779
	if GYRO == true then
780
		G = IT("BodyGyro",RootPart)
781
		G.D = 250
782
		G.P = 200000
783
		G.MaxTorque = VT(math.huge,math.huge,math.huge)
784
	end
785
	for i=0, TIME, 0.1 / Animation_Speed do
786
		Swait()
787
		if G then
788
			G.cframe = CF(RootPart.Position,Mouse.Hit.p)
789
		end
790
		WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
791
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
792
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
793
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
794
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
795
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
796
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
797
	end
798
	SND:remove()
799
	if G then
800
		return G
801
	end
802
end
803
804
function Aether_Beam()
805
	ATTACK = true
806
	Rooted = false
807
	local GRAV = IT("BodyPosition",RootPart)
808
	GRAV.D = 75
809
	GRAV.P = 20000
810
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
811
	GRAV.Position = RootPart.Position
812
	local GYRO = Charge(2,true)
813
	local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(15,15,0))
814
	MakeForm(BEAM,"Ball")
815
	CreateSound(BEAMSOUND,BEAM,10,1,false)
816
	CreateSound(BEAMSOUND,BEAM,10,0.9,false)
817
	CreateSound(BEAMSOUND,BEAM,10,0.8,false)
818
	for i = 1, 150 do
819
		Swait()
820
		BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2)
821
		ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,5,8,125,false)
822
		WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
823
		BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2))
824
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
825
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
826
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
827
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
828
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
829
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
830
	end
831
	GRAV:remove()
832
	BEAM:remove()
833
	GYRO:remove()
834
	ATTACK = false
835
	Rooted = false
836
end
837
838
function Aether_Explosion()
839
	ATTACK = true
840
	Rooted = true
841
	for i=0, 1, 0.1 / Animation_Speed do
842
		Swait()
843
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
844
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
845
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
846
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
847
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
848
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
849
	end
850
	for i=0, 0.4, 0.1 / Animation_Speed do
851
		Swait()
852
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
853
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
854
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
855
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
856
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
857
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
858
	end
859
	local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0))
860
	local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0))
861
	MakeForm(BEAM,"Ball")
862
	MakeForm(BEAM2,"Ball")
863
	BEAM.CFrame = CF(RootPart.Position)
864
	BEAM2.CFrame = CF(RootPart.Position)
865
	CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
866
	for i=1, 100 do
867
		Swait()
868
		BEAM.Size = BEAM.Size + VT(0.7,8,0.7)
869
		BEAM2.Size = BEAM2.Size + VT(2,2,2)
870
		ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,1,1,15,false)
871
		BEAM.CFrame = CF(RootPart.Position)
872
		BEAM2.CFrame = CF(RootPart.Position)
873
		WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
874
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
875
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
876
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
877
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
878
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
879
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
880
	end
881
	WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
882
	WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
883
	BEAM2:remove()
884
	BEAM:remove()
885
	ATTACK = false
886
	Rooted = false
887
end
888
889
function Aether_Immobilization()
890
	ATTACK = true
891
	Rooted = true
892
	Charge(2,false)
893
	local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
894
	local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
895
	for i = 1, 60 do
896
		Swait()
897
		ApplyAoE(RootPart.Position,i*1.3,1,1,-200,true)
898
		SND.Pitch = SND.Pitch - 1/60
899
		SND2.Pitch = SND.Pitch
900
		WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
901
		WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
902
		WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
903
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
904
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
905
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
906
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
907
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
908
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
909
	end
910
	SND:remove()
911
	SND2:remove()
912
	ATTACK = false
913
	Rooted = false
914
end
915
916
--//=================================\\
917
--||	  ASSIGN THINGS TO KEYS
918
--\\=================================//
919
920
function MouseDown(Mouse)
921
	if ATTACK == false then
922
	end
923
end
924
925
function MouseUp(Mouse)
926
HOLD = false
927
end
928
929
function KeyDown(Key)
930
	KEYHOLD = true
931
	if Key == "z" and ATTACK == false then
932
		Aether_Beam()
933
	end
934
935
	if Key == "b" and ATTACK == false then
936
		Aether_Explosion()
937
	end
938
939
	if Key == "c" and ATTACK == false then
940
		Aether_Immobilization()
941
	end
942
end
943
944
function KeyUp(Key)
945
	KEYHOLD = false
946
end
947
948
	Mouse.Button1Down:connect(function(NEWKEY)
949
		MouseDown(NEWKEY)
950
	end)
951
	Mouse.Button1Up:connect(function(NEWKEY)
952
		MouseUp(NEWKEY)
953
	end)
954
	Mouse.KeyDown:connect(function(NEWKEY)
955
		KeyDown(NEWKEY)
956
	end)
957
	Mouse.KeyUp:connect(function(NEWKEY)
958
		KeyUp(NEWKEY)
959
	end)
960
961
--//=================================\\
962
--\\=================================//
963
964
function unanchor()
965
	if UNANCHOR == true then
966
		g = Character:GetChildren()
967
		for i = 1, #g do
968
			if g[i].ClassName == "Part" then
969
				g[i].Anchored = false
970
			end
971
		end
972
	end
973
end
974
975
--//=================================\\
976
--||	WRAP THE WHOLE SCRIPT UP
977
--\\=================================//
978
979
Humanoid.Changed:connect(function(Jump)
980
	if Jump == "Jump" and (Disable_Jump == true) then
981
		Humanoid.Jump = false
982
	end
983
end)
984
985
while true do
986
	Swait()
987
	script.Parent = WEAPONGUI
988
	ANIMATE.Parent = nil
989
	if Humanoid then
990
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
991
		IDLEANIMATION:Play()
992
	end
993
	SINE = SINE + CHANGE
994
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
995
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
996
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
997
	local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
998
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
999
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1000
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1001
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
1002
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
1003
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1004
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1005
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1006
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1007
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1008
	end
1009
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1010
		ANIM = "Jump"
1011
		if ATTACK == false then
1012
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1013
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1014
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1015
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1016
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1017
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1018
	    end
1019
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1020
		ANIM = "Fall"
1021
		if ATTACK == false then
1022
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1023
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1024
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1025
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1026
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1027
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1028
		end
1029
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1030
		ANIM = "Idle"
1031
		if ATTACK == false then
1032
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1033
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1034
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1035
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1036
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1037
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1038
		end
1039
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1040
		ANIM = "Walk"
1041
		if ATTACK == false then
1042
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1043
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1044
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1045
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1046
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1047
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1048
		end
1049
	end
1050
	unanchor()
1051
	Humanoid.MaxHealth = "inf"
1052
	Humanoid.Health = "inf"
1053
	if Rooted == false then
1054
		Disable_Jump = false
1055
		Humanoid.WalkSpeed = Speed
1056
	elseif Rooted == true then
1057
		Disable_Jump = true
1058
		Humanoid.WalkSpeed = 0
1059
	end
1060
end
1061
1062
--//=================================\\
1063
--\\=================================//
1064
1065
1066
1067
1068
1069
--//====================================================\\--
1070
--||			  		 END OF SCRIPT
1071
--\\====================================================//--