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1 | - | plr = game.Players.SavageMunkey |
1 | + | plr = game.Players.LocalPlayer |
2 | char = plr.Character | |
3 | mouse = plr:GetMouse() | |
4 | Color = 'Teal' | |
5 | CC = true | |
6 | ||
7 | Fade = function(Part) | |
8 | pcall(function() | |
9 | if Part ~= nil then | |
10 | wait(1) | |
11 | Part.Parent = workspace | |
12 | Part.CanCollide = false | |
13 | for i = 1,20 do | |
14 | -- Part.Size = Part.Size - Vector3.new(.05,0,.05) | |
15 | Part.Transparency = Part.Transparency + .05 | |
16 | Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0) | |
17 | wait() | |
18 | end | |
19 | Part.Anchored = false | |
20 | wait(.5) | |
21 | Part:Destroy() | |
22 | elseif Part == nil then | |
23 | print('No part selected') | |
24 | end;end)end--<<I've grown fond of writing my ends like that. | |
25 | ||
26 | function PathPart(rot) | |
27 | local Path = Instance.new('Part',char.Torso) | |
28 | Path.FormFactor = 3 | |
29 | Path.Size = Vector3.new(3.5,.1,3.5) | |
30 | Path.TopSurface = 0 | |
31 | Path.BottomSurface = 0 | |
32 | Path.CanCollide = CC | |
33 | Path.CFrame = CFrame.new(game.Workspace[plr.Name]:FindFirstChild("Torso").CFrame.p) * CFrame.new(0,-3.1,0) * CFrame.fromEulerAnglesXYZ(0,rot,0) | |
34 | Path.Material = 'SmoothPlastic' | |
35 | Path.BrickColor = BrickColor.new(Color) | |
36 | Path.Anchored = true | |
37 | spawn(function() | |
38 | Fade(Path) | |
39 | end)end | |
40 | ||
41 | BodyV = Instance.new('BodyVelocity',char.Torso) | |
42 | BodyV.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
43 | ||
44 | mouse.KeyDown:connect(function(key) | |
45 | if key:lower() == 'e' then | |
46 | BodyV.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
47 | BodyV.velocity = Vector3.new(0,20,0) | |
48 | CC = true | |
49 | elseif key:lower() == 'q' then | |
50 | BodyV.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
51 | BodyV.velocity = Vector3.new(0,-20,0) | |
52 | CC = false | |
53 | end | |
54 | end) | |
55 | ||
56 | mouse.KeyUp:connect(function(key) | |
57 | if key:lower() == 'q' or 'e' then | |
58 | BodyV.maxForce = Vector3.new(0,0,0) | |
59 | CC = true | |
60 | end | |
61 | end) | |
62 | ||
63 | rot = 0 | |
64 | game["Run Service"].RenderStepped:connect(function() | |
65 | rot = rot + .03 | |
66 | PathPart(rot) | |
67 | end) | |
68 | ||
69 | warn'Q[HOLD]: Go DownWard' | |
70 | warn'E[HOLD]: Go UpWard' |