SHOW:
|
|
- or go back to the newest paste.
1 | - | ----God of shapes created by Father_Heaven |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | - | --using shackluster scripts-- |
2 | + | print(" this script was converted by An ignorant / zach ") |
3 | - | --More added by XDavodioX-- |
3 | + | warn(" credits goes to real creators ") |
4 | - | --That includes-- |
4 | + | warn(" pls dont abuse ") |
5 | - | --Name |
5 | + | warn(" i beg u ") |
6 | - | --Smite |
6 | + | local Player,game,owner = owner,game |
7 | - | --The Gui |
7 | + | local RealPlayer = Player |
8 | - | --Teleport |
8 | + | do |
9 | print("FE Compatibility code by Mokiros") | |
10 | local rp = RealPlayer | |
11 | script.Parent = rp.Character | |
12 | ||
13 | --RemoteEvent for communicating | |
14 | local Event = Instance.new("RemoteEvent") | |
15 | Event.Name = "UserInput_Event" | |
16 | ||
17 | --Fake event to make stuff like Mouse.KeyDown work | |
18 | local function fakeEvent() | |
19 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
20 | t.connect = t.Connect | |
21 | return t | |
22 | end | |
23 | ||
24 | --Creating fake input objects with fake variables | |
25 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
26 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
27 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
28 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
29 | end} | |
30 | --Merged 2 functions into one by checking amount of arguments | |
31 | CAS.UnbindAction = CAS.BindAction | |
32 | ||
33 | --This function will trigger the events that have been :Connect()'ed | |
34 | local function te(self,ev,...) | |
35 | local t = m[ev] | |
36 | if t and t._fakeEvent then | |
37 | for _,f in pairs(t.Functions) do | |
38 | f(...) | |
39 | end | |
40 | end | |
41 | end | |
42 | m.TrigEvent = te | |
43 | UIS.TrigEvent = te | |
44 | ||
45 | Event.OnServerEvent:Connect(function(plr,io) | |
46 | if plr~=rp then return end | |
47 | m.Target = io.Target | |
48 | m.Hit = io.Hit | |
49 | if not io.isMouse then | |
50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
53 | end | |
54 | for _,t in pairs(CAS.Actions) do | |
55 | for _,k in pairs(t.Keys) do | |
56 | if k==io.KeyCode then | |
57 | t.Function(t.Name,io.UserInputState,io) | |
58 | end | |
59 | end | |
60 | end | |
61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
63 | end | |
64 | end) | |
65 | Event.Parent = NLS([==[ | |
66 | local Player = game:GetService("Players").LocalPlayer | |
67 | local Event = script:WaitForChild("UserInput_Event") | |
68 | ||
69 | local Mouse = Player:GetMouse() | |
70 | local UIS = game:GetService("UserInputService") | |
71 | local input = function(io,a) | |
72 | if a then return end | |
73 | --Since InputObject is a client-side instance, we create and pass table instead | |
74 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
75 | end | |
76 | UIS.InputBegan:Connect(input) | |
77 | UIS.InputEnded:Connect(input) | |
78 | ||
79 | local h,t | |
80 | --Give the server mouse data 30 times every second, but only if the values changed | |
81 | --If player is not moving their mouse, client won't fire events | |
82 | while wait(1/30) do | |
83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
84 | h,t=Mouse.Hit,Mouse.Target | |
85 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
86 | end | |
87 | end]==],Player.Character) | |
88 | ||
89 | ----Sandboxed game object that allows the usage of client-side methods and services | |
90 | --Real game object | |
91 | local _rg = game | |
92 | ||
93 | --Metatable for fake service | |
94 | local fsmt = { | |
95 | __index = function(self,k) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then return s[k] end | |
98 | end, | |
99 | __newindex = function(self,k,v) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then s[k]=v end | |
102 | end, | |
103 | __call = function(self,...) | |
104 | local s = rawget(self,"_RealService") | |
105 | if s then return s(...) end | |
106 | end | |
107 | } | |
108 | local function FakeService(t,RealService) | |
109 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
110 | return setmetatable(t,fsmt) | |
111 | end | |
112 | ||
113 | --Fake game object | |
114 | local g = { | |
115 | GetService = function(self,s) | |
116 | return self[s] | |
117 | end, | |
118 | Players = FakeService({ | |
119 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
120 | },"Players"), | |
121 | UserInputService = FakeService(UIS,"UserInputService"), | |
122 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
123 | } | |
124 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
125 | g.service = g.GetService | |
126 | ||
127 | g.RunService = FakeService({ | |
128 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
129 | BindToRenderStep = function(self,name,_,fun) | |
130 | ||
131 | end, | |
132 | UnbindFromRenderStep = function(self,name) | |
133 | self._btrs[name]:Disconnect() | |
134 | end, | |
135 | },"RunService") | |
136 | ||
137 | setmetatable(g,{ | |
138 | __index=function(self,s) | |
139 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
140 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
141 | end, | |
142 | __newindex = fsmt.__newindex, | |
143 | __call = fsmt.__call | |
144 | }) | |
145 | --Changing owner to fake player object to support owner:GetMouse() | |
146 | game,owner = g,g.Players.LocalPlayer | |
147 | end | |
148 | ||
149 | ||
150 | ||
151 | ||
152 | function sandbox(var,func) | |
153 | local env = getfenv(func) | |
154 | local newenv = setmetatable({},{ | |
155 | __index = function(self,k) | |
156 | if k=="script" then | |
157 | return var | |
158 | else | |
159 | return env[k] | |
160 | end | |
161 | end, | |
162 | }) | |
163 | setfenv(func,newenv) | |
164 | return func | |
165 | end | |
166 | function NS(...) | |
167 | local tab = {...} | |
168 | local fat = {} | |
169 | for i = 1, #tab do | |
170 | local v = tab[i] | |
171 | table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2])) | |
172 | end | |
173 | return NumberSequence.new(fat); | |
174 | end | |
175 | ||
176 | cors = {} | |
177 | mas = Instance.new("Model",game:GetService("Lighting")) | |
178 | ParticleEmitter0 = Instance.new("ParticleEmitter") | |
179 | ParticleEmitter1 = Instance.new("ParticleEmitter") | |
180 | ParticleEmitter2 = Instance.new("ParticleEmitter") | |
181 | ParticleEmitter0.Name = "Flames" | |
182 | ParticleEmitter0.Parent = mas | |
183 | ParticleEmitter0.Speed = NumberRange.new(0, 15) | |
184 | ParticleEmitter0.Rotation = NumberRange.new(0, 360) | |
185 | ParticleEmitter0.Enabled = false | |
186 | ParticleEmitter0.LightEmission = 1 | |
187 | ParticleEmitter0.LightInfluence = 1 | |
188 | ParticleEmitter0.Transparency = NumberSequence.new(1,0) | |
189 | ParticleEmitter0.ZOffset = 1 | |
190 | ParticleEmitter0.Size = NumberSequence.new(10,0) | |
191 | ParticleEmitter0.EmissionDirection = Enum.NormalId.Back | |
192 | ParticleEmitter0.Lifetime = NumberRange.new(0, 2) | |
193 | ParticleEmitter0.Rate = 9999 | |
194 | ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25) | |
195 | ParticleEmitter0.SpreadAngle = Vector2.new(25, 25) | |
196 | ParticleEmitter0.VelocitySpread = 25 | |
197 | ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
198 | ParticleEmitter1.Name = "Death" | |
199 | ParticleEmitter1.Parent = mas | |
200 | ParticleEmitter1.Rotation = NumberRange.new(0, 360) | |
201 | ParticleEmitter1.Enabled = false | |
202 | ParticleEmitter1.LightEmission = 0.75 | |
203 | ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
204 | ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1}) | |
205 | ParticleEmitter1.ZOffset = 0.5 | |
206 | ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0}) | |
207 | ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0) | |
208 | ParticleEmitter1.Drag = 5 | |
209 | ParticleEmitter1.EmissionDirection = Enum.NormalId.Right | |
210 | ParticleEmitter1.Lifetime = NumberRange.new(0, 1) | |
211 | ParticleEmitter1.Rate = 999 | |
212 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
213 | ParticleEmitter1.SpreadAngle = Vector2.new(360, 360) | |
214 | ParticleEmitter1.VelocitySpread = 360 | |
215 | ParticleEmitter2.Name = "Wing" | |
216 | ParticleEmitter2.Parent = mas | |
217 | ParticleEmitter2.Rotation = NumberRange.new(0, 360) | |
218 | ParticleEmitter2.Enabled = false | |
219 | ParticleEmitter2.LightEmission = 1 | |
220 | ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
221 | ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0}) | |
222 | ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15) | |
223 | ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093) | |
224 | ParticleEmitter2.LockedToPart = true | |
225 | ParticleEmitter2.Rate = 300 | |
226 | ||
227 | for i,v in pairs(mas:GetChildren()) do | |
228 | v.Parent = script | |
229 | pcall(function() v:MakeJoints() end) | |
230 | end | |
231 | mas:Destroy() | |
232 | for i,v in pairs(cors) do | |
233 | spawn(function() | |
234 | pcall(v) | |
235 | end) | |
236 | end | |
237 | ||
238 | ||
239 | ||
240 | ||
241 | ||
242 | ||
243 | ||
244 | function onKeyPress(inputObject, gameProcessedEvent) | |
245 | if inputObject.KeyCode == Enum.KeyCode.L then | |
246 | ||
247 | ||
248 | local q = game.Players:GetChildren() for i = 1, #q do if q[i].Character.Parent ~= workspace and q[i].Parent ~= nil then q[i].Character.Parent = workspace local sound2 = Instance.new("Sound",workspace) sound2.SoundId = "rbxassetid://245910488" sound2.Volume = 5 sound2:Play() end end end | |
249 | ||
250 | ||
251 | end | |
252 | ||
253 | ||
254 | ||
255 | ||
256 | ||
257 | ||
258 | ||
259 | game:GetService("UserInputService").InputBegan:connect(onKeyPress) | |
260 | ||
261 | ||
262 | ||
263 | ||
264 | ||
265 | ||
266 | ||
267 | ||
268 | Player = game:GetService("Players").LocalPlayer | |
269 | Character = Player.Character | |
270 | ||
271 | ||
272 | ||
273 | Torso = Character["Torso"] | |
274 | Head = Character["Head"] | |
275 | RightArm = Character["Right Arm"] | |
276 | LeftArm = Character["Left Arm"] | |
277 | RightLeg = Character["Right Leg"] | |
278 | LeftLeg = Character["Left Leg"] | |
279 | Neck = Torso["Neck"] | |
280 | ||
281 | wait(1) | |
282 | ||
283 | ||
284 | ||
285 | ||
286 | ||
287 | ||
288 | local createstuff = function() | |
289 | local stuff = Instance.new("Model") | |
290 | ||
291 | local ParticleBox = Instance.new("Part") | |
292 | ||
293 | ||
294 | stuff.Name = "Stuff" | |
295 | stuff.Parent = workspace | |
296 | ||
297 | ParticleBox.Size = Vector3.new(10, 10, 10) | |
298 | ParticleBox.BottomSurface = Enum.SurfaceType.Smooth | |
299 | ParticleBox.Material = Enum.Material.SmoothPlastic | |
300 | ParticleBox.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
301 | ParticleBox.BrickColor = BrickColor.new("Really black") | |
302 | ParticleBox.TopSurface = Enum.SurfaceType.Smooth | |
303 | ParticleBox.Name = "ParticleBox" | |
304 | ParticleBox.Parent = stuff | |
305 | ParticleBox.CFrame = CFrame.new(9.8, 44.1, -48.7) | |
306 | ParticleBox.Transparency = 1 | |
307 | ||
308 | local headness = Instance.new("Part") | |
309 | headness.Parent = stuff | |
310 | headness.Name = ("headness") | |
311 | headness.Size = Vector3.new(2,1,1) | |
312 | headness.Transparency = 0.5 | |
313 | headness.Material = ("Neon") | |
314 | headness.BrickColor = BrickColor.new("Navy blue") | |
315 | headness.CanCollide = false | |
316 | ||
317 | ||
318 | local Blockhead = Instance.new("BlockMesh") | |
319 | Blockhead.Name = ("Blockhead") | |
320 | Blockhead.Offset = Vector3.new(0,-0.45,0) | |
321 | Blockhead.Scale = Vector3.new(0.56,1.1,1.1) | |
322 | Blockhead.Parent = stuff | |
323 | ||
324 | local MajesticGlow = Instance.new("PointLight") | |
325 | MajesticGlow.Color = Color3.new(6/225,6/255,159/255) | |
326 | MajesticGlow.Range = 25 | |
327 | MajesticGlow.Shadows = false | |
328 | MajesticGlow.Brightness = 1 | |
329 | MajesticGlow.Name = ("MajesticGlow") | |
330 | MajesticGlow.Parent = stuff | |
331 | ||
332 | ||
333 | ||
334 | for i,v in pairs(stuff:GetChildren()) do | |
335 | v.Parent = script | |
336 | end | |
337 | end | |
338 | ||
339 | createstuff() | |
340 | ||
341 | ||
342 | wait(1) | |
343 | ||
344 | Player = game:GetService("Players").LocalPlayer | |
345 | PlayerGui = Player.PlayerGui | |
346 | Cam = workspace.CurrentCamera | |
347 | Backpack = Player.Backpack | |
348 | Character = Player.Character | |
349 | Humanoid = Character.Humanoid | |
350 | Mouse = Player:GetMouse() | |
351 | RootPart = Character["HumanoidRootPart"] | |
352 | Torso = Character["Torso"] | |
353 | Head = Character["Head"] | |
354 | RightArm = Character["Right Arm"] | |
355 | LeftArm = Character["Left Arm"] | |
356 | RightLeg = Character["Right Leg"] | |
357 | LeftLeg = Character["Left Leg"] | |
358 | RootJoint = RootPart["RootJoint"] | |
359 | Neck = Torso["Neck"] | |
360 | RightShoulder = Torso["Right Shoulder"] | |
361 | LeftShoulder = Torso["Left Shoulder"] | |
362 | RightHip = Torso["Right Hip"] | |
363 | LeftHip = Torso["Left Hip"] | |
364 | local sick = Instance.new("Sound",Character) | |
365 | Player_Size = 1 | |
366 | ||
367 | IT = Instance.new | |
368 | CF = CFrame.new | |
369 | VT = Vector3.new | |
370 | RAD = math.rad | |
371 | C3 = Color3.new | |
372 | UD2 = UDim2.new | |
373 | BRICKC = BrickColor.new | |
374 | ANGLES = CFrame.Angles | |
375 | EULER = CFrame.fromEulerAnglesXYZ | |
376 | COS = math.cos | |
377 | ACOS = math.acos | |
378 | SIN = math.sin | |
379 | ASIN = math.asin | |
380 | ABS = math.abs | |
381 | MRANDOM = math.random | |
382 | FLOOR = math.floor | |
383 | ||
384 | Animation_Speed = 3 | |
385 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
386 | local Speed = 35 | |
387 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
388 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
389 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
390 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
391 | local DAMAGEMULTIPLIER = 1 | |
392 | local ANIM = "Idle" | |
393 | local ATTACK = false | |
394 | local EQUIPPED = false | |
395 | local HOLD = false | |
396 | local COMBO = 1 | |
397 | local Rooted = false | |
398 | local SINE = 0 | |
399 | local KEYHOLD = false | |
400 | local CHANGE = 2 / Animation_Speed | |
401 | local WALKINGANIM = false | |
402 | local VALUE1 = false | |
403 | local VALUE2 = false | |
404 | local ROBLOXIDLEANIMATION = IT("Animation") | |
405 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
406 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
407 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
408 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
409 | WEAPONGUI.Name = "Weapon GUI" | |
410 | local Effects = IT("Folder", Character) | |
411 | Effects.Name = "Effects" | |
412 | ||
413 | local SKILLTEXTCOLOR = C3(0,1,0) | |
414 | ||
415 | ||
416 | local remember = coroutine.wrap(function() | |
417 | while true do | |
418 | ||
419 | for _, c in pairs(Character:GetChildren()) do | |
420 | if c:IsA("Folder") then | |
421 | Effects = c | |
422 | ||
423 | ||
424 | ||
425 | ||
426 | end | |
427 | ||
428 | ||
429 | ||
430 | end | |
431 | ||
432 | ||
433 | ||
434 | ||
435 | wait() | |
436 | end | |
437 | ||
438 | end) | |
439 | ||
440 | remember() | |
441 | ||
442 | ||
443 | ||
444 | ||
445 | local ANIMATOR = Humanoid.Animator | |
446 | local ANIMATE = Character.Animate | |
447 | local UNANCHOR = true | |
448 | local PLAYSONG = true | |
449 | local EXTRATRANS = 0 | |
450 | ||
451 | --//=================================\\ | |
452 | --\\=================================// | |
453 | ||
454 | ||
455 | --//=================================\\ | |
456 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
457 | --\\=================================// | |
458 | ||
459 | ArtificialHB = Instance.new("BindableEvent", script) | |
460 | ArtificialHB.Name = "ArtificialHB" | |
461 | ||
462 | script:WaitForChild("ArtificialHB") | |
463 | ||
464 | frame = Frame_Speed | |
465 | tf = 0 | |
466 | allowframeloss = false | |
467 | tossremainder = false | |
468 | lastframe = tick() | |
469 | script.ArtificialHB:Fire() | |
470 | ||
471 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
472 | tf = tf + s | |
473 | if tf >= frame then | |
474 | if allowframeloss then | |
475 | script.ArtificialHB:Fire() | |
476 | lastframe = tick() | |
477 | else | |
478 | for i = 1, math.floor(tf / frame) do | |
479 | script.ArtificialHB:Fire() | |
480 | end | |
481 | lastframe = tick() | |
482 | end | |
483 | if tossremainder then | |
484 | tf = 0 | |
485 | else | |
486 | tf = tf - frame * math.floor(tf / frame) | |
487 | end | |
488 | end | |
489 | end) | |
490 | ||
491 | --//=================================\\ | |
492 | --|| Nameing crep || | |
493 | --\\=================================// | |
494 | ||
495 | ||
496 | m = game.Players.LocalPlayer | |
497 | char = m.Character | |
498 | local txt = Instance.new("BillboardGui", char) | |
499 | txt.Adornee = char.Head | |
500 | txt.Name = "_status" | |
501 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
502 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
503 | local text = Instance.new("TextLabel", txt) | |
504 | text.Size = UDim2.new(10, 0, 7, 0) | |
505 | text.FontSize = "Size24" | |
506 | text.TextScaled = true | |
507 | text.TextTransparency = 0 | |
508 | text.BackgroundTransparency = 1 | |
509 | text.TextTransparency = 0 | |
510 | text.TextStrokeTransparency = 1 | |
511 | text.Font = "Arcade" | |
512 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
513 | v = Instance.new("Part") | |
514 | v.Name = "ColorBrick" | |
515 | v.Parent = m.Character | |
516 | v.FormFactor = "Symmetric" | |
517 | v.Anchored = true | |
518 | v.CanCollide = false | |
519 | v.BottomSurface = "Smooth" | |
520 | v.TopSurface = "Smooth" | |
521 | v.Size = Vector3.new(10, 5, 3) | |
522 | v.Transparency = 1 | |
523 | v.CFrame = char.Torso.CFrame | |
524 | v.BrickColor = BrickColor.new("Really black") | |
525 | v.Transparency = 1 | |
526 | v.Shape = "Block" | |
527 | spawn(function() | |
528 | local TweenService = game:GetService("TweenService") | |
529 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
530 | local Int = 0 | |
531 | while wait(0.5) do | |
532 | if Int == #Colours then Int = 0 end | |
533 | Int = Int+1 | |
534 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
535 | end | |
536 | end) | |
537 | text.Text = "God of Shapes" | |
538 | ||
539 | ||
540 | --//=================================\\ | |
541 | --|| SOME FUNCTIONS | |
542 | --\\=================================// | |
543 | ||
544 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
545 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
546 | end | |
547 | ||
548 | function PositiveAngle(NUMBER) | |
549 | if NUMBER >= 0 then | |
550 | NUMBER = 0 | |
551 | end | |
552 | return NUMBER | |
553 | end | |
554 | ||
555 | function NegativeAngle(NUMBER) | |
556 | if NUMBER <= 0 then | |
557 | NUMBER = 0 | |
558 | end | |
559 | return NUMBER | |
560 | end | |
561 | ||
562 | function Swait(NUMBER) | |
563 | if NUMBER == 0 or NUMBER == nil then | |
564 | ArtificialHB.Event:wait() | |
565 | else | |
566 | for i = 1, NUMBER do | |
567 | ArtificialHB.Event:wait() | |
568 | end | |
569 | end | |
570 | end | |
571 | ||
572 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
573 | local NEWMESH = IT(MESH) | |
574 | if MESH == "SpecialMesh" then | |
575 | NEWMESH.MeshType = MESHTYPE | |
576 | if MESHID ~= "nil" and MESHID ~= "" then | |
577 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
578 | end | |
579 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
580 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
581 | end | |
582 | end | |
583 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
584 | NEWMESH.Scale = SCALE | |
585 | NEWMESH.Parent = PARENT | |
586 | return NEWMESH | |
587 | end | |
588 | ||
589 | ||
590 | ||
591 | local function weldBetween(a, b) | |
592 | local weldd = Instance.new("ManualWeld") | |
593 | weldd.Part0 = a | |
594 | weldd.Part1 = b | |
595 | weldd.C0 = CFrame.new() | |
596 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
597 | weldd.Parent = a | |
598 | return weldd | |
599 | end | |
600 | ||
601 | ||
602 | function QuaternionFromCFrame(cf) | |
603 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
604 | local trace = m00 + m11 + m22 | |
605 | if trace > 0 then | |
606 | local s = math.sqrt(1 + trace) | |
607 | local recip = 0.5 / s | |
608 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
609 | else | |
610 | local i = 0 | |
611 | if m11 > m00 then | |
612 | i = 1 | |
613 | end | |
614 | if m22 > (i == 0 and m00 or m11) then | |
615 | i = 2 | |
616 | end | |
617 | if i == 0 then | |
618 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
619 | local recip = 0.5 / s | |
620 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
621 | elseif i == 1 then | |
622 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
623 | local recip = 0.5 / s | |
624 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
625 | elseif i == 2 then | |
626 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
627 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
628 | end | |
629 | end | |
630 | end | |
631 | ||
632 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
633 | local xs, ys, zs = x + x, y + y, z + z | |
634 | local wx, wy, wz = w * xs, w * ys, w * zs | |
635 | local xx = x * xs | |
636 | local xy = x * ys | |
637 | local xz = x * zs | |
638 | local yy = y * ys | |
639 | local yz = y * zs | |
640 | local zz = z * zs | |
641 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
642 | end | |
643 | ||
644 | function QuaternionSlerp(a, b, t) | |
645 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
646 | local startInterp, finishInterp; | |
647 | if cosTheta >= 0.0001 then | |
648 | if (1 - cosTheta) > 0.0001 then | |
649 | local theta = ACOS(cosTheta) | |
650 | local invSinTheta = 1 / SIN(theta) | |
651 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
652 | finishInterp = SIN(t * theta) * invSinTheta | |
653 | else | |
654 | startInterp = 1 - t | |
655 | finishInterp = t | |
656 | end | |
657 | else | |
658 | if (1 + cosTheta) > 0.0001 then | |
659 | local theta = ACOS(-cosTheta) | |
660 | local invSinTheta = 1 / SIN(theta) | |
661 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
662 | finishInterp = SIN(t * theta) * invSinTheta | |
663 | else | |
664 | startInterp = t - 1 | |
665 | finishInterp = t | |
666 | end | |
667 | end | |
668 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
669 | end | |
670 | ||
671 | function Clerp(a, b, t) | |
672 | local qa = {QuaternionFromCFrame(a)} | |
673 | local qb = {QuaternionFromCFrame(b)} | |
674 | local ax, ay, az = a.x, a.y, a.z | |
675 | local bx, by, bz = b.x, b.y, b.z | |
676 | local _t = 1 - t | |
677 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
678 | end | |
679 | ||
680 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
681 | local frame = IT("Frame") | |
682 | frame.BackgroundTransparency = TRANSPARENCY | |
683 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
684 | frame.Position = POSITION | |
685 | frame.Size = SIZE | |
686 | frame.BackgroundColor3 = COLOR | |
687 | frame.BorderColor3 = BORDERCOLOR | |
688 | frame.Name = NAME | |
689 | frame.Parent = PARENT | |
690 | return frame | |
691 | end | |
692 | ||
693 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
694 | local label = IT("TextLabel") | |
695 | label.BackgroundTransparency = 1 | |
696 | label.Size = UD2(1, 0, 1, 0) | |
697 | label.Position = UD2(0, 0, 0, 0) | |
698 | label.TextColor3 = TEXTCOLOR | |
699 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
700 | label.TextTransparency = TRANSPARENCY | |
701 | label.FontSize = TEXTFONTSIZE | |
702 | label.Font = TEXTFONT | |
703 | label.BorderSizePixel = BORDERSIZEPIXEL | |
704 | label.TextScaled = false | |
705 | label.Text = TEXT | |
706 | label.Name = NAME | |
707 | label.Parent = PARENT | |
708 | return label | |
709 | end | |
710 | ||
711 | function NoOutlines(PART) | |
712 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
713 | end | |
714 | ||
715 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
716 | local NEWWELD = IT(TYPE) | |
717 | NEWWELD.Part0 = PART0 | |
718 | NEWWELD.Part1 = PART1 | |
719 | NEWWELD.C0 = C0 | |
720 | NEWWELD.C1 = C1 | |
721 | NEWWELD.Parent = PARENT | |
722 | return NEWWELD | |
723 | end | |
724 | ||
725 | local S = IT("Sound") | |
726 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
727 | local NEWSOUND = nil | |
728 | coroutine.resume(coroutine.create(function() | |
729 | NEWSOUND = S:Clone() | |
730 | NEWSOUND.Parent = PARENT | |
731 | NEWSOUND.Volume = VOLUME | |
732 | NEWSOUND.Pitch = PITCH | |
733 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
734 | NEWSOUND:play() | |
735 | if DOESLOOP == true then | |
736 | NEWSOUND.Looped = true | |
737 | else | |
738 | repeat wait(1) until NEWSOUND.Playing == false | |
739 | NEWSOUND:remove() | |
740 | end | |
741 | end)) | |
742 | return NEWSOUND | |
743 | end | |
744 | ||
745 | function CFrameFromTopBack(at, top, back) | |
746 | local right = top:Cross(back) | |
747 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
748 | end | |
749 | ||
750 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
751 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
752 | local mesh = IT("SpecialMesh",wave) | |
753 | mesh.MeshType = "FileMesh" | |
754 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
755 | mesh.Scale = SIZE | |
756 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
757 | wave.CFrame = CFRAME | |
758 | coroutine.resume(coroutine.create(function(PART) | |
759 | for i = 1, WAIT do | |
760 | Swait() | |
761 | mesh.Scale = mesh.Scale + GROW | |
762 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
763 | if DOESROT == true then | |
764 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
765 | end | |
766 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
767 | if wave.Transparency > 0.99 then | |
768 | wave:remove() | |
769 | end | |
770 | end | |
771 | end)) | |
772 | end | |
773 | ||
774 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
775 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
776 | local mesh = IT("SpecialMesh",wave) | |
777 | mesh.MeshType = "FileMesh" | |
778 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
779 | mesh.Scale = SIZE | |
780 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
781 | wave.CFrame = CFRAME | |
782 | coroutine.resume(coroutine.create(function(PART) | |
783 | for i = 1, WAIT do | |
784 | Swait() | |
785 | mesh.Scale = mesh.Scale + GROW | |
786 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
787 | if DOESROT == true then | |
788 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
789 | end | |
790 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
791 | if wave.Transparency > 0.99 then | |
792 | wave:remove() | |
793 | end | |
794 | end | |
795 | end)) | |
796 | end | |
797 | ||
798 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
799 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
800 | local mesh = IT("SpecialMesh",wave) | |
801 | mesh.MeshType = "FileMesh" | |
802 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
803 | mesh.Scale = SIZE | |
804 | wave.CFrame = CFRAME | |
805 | coroutine.resume(coroutine.create(function(PART) | |
806 | for i = 1, WAIT do | |
807 | Swait() | |
808 | mesh.Scale = mesh.Scale + GROW | |
809 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
810 | if DOESROT == true then | |
811 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
812 | end | |
813 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
814 | if wave.Transparency > 0.99 then | |
815 | wave:remove() | |
816 | end | |
817 | end | |
818 | end)) | |
819 | end | |
820 | ||
821 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
822 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
823 | local mesh = IT("SpecialMesh",wave) | |
824 | mesh.MeshType = "Sphere" | |
825 | mesh.Scale = SIZE | |
826 | mesh.Offset = VT(0,0,0) | |
827 | wave.CFrame = CFRAME | |
828 | coroutine.resume(coroutine.create(function(PART) | |
829 | for i = 1, WAIT do | |
830 | Swait() | |
831 | mesh.Scale = mesh.Scale + GROW | |
832 | wave.Transparency = wave.Transparency + (1/WAIT) | |
833 | if wave.Transparency > 0.99 then | |
834 | wave:remove() | |
835 | end | |
836 | end | |
837 | end)) | |
838 | end | |
839 | ||
840 | ||
841 | ------------------------------------------- | |
842 | ------------------------------------------------ | |
843 | ||
844 | ------------------------------------------------------------------------------------------------------------------------------ | |
845 | ||
846 | ||
847 | ||
848 | ||
849 | ||
850 | ||
851 | local headness = script.headness | |
852 | headness.Parent = Character | |
853 | headness.CFrame = Torso.CFrame*CFrame.new(0,2,0) | |
854 | weldBetween(Head,headness) | |
855 | ||
856 | local Blockhead = script.Blockhead | |
857 | Blockhead.Parent = headness | |
858 | ||
859 | ||
860 | ||
861 | for _, c in pairs(Character:GetChildren()) do | |
862 | ||
863 | if c:IsA("BasePart") then | |
864 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
865 | c:Remove() | |
866 | end | |
867 | if c == Head then | |
868 | if c:FindFirstChild("face") then | |
869 | c.face:remove() | |
870 | end | |
871 | end | |
872 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" or c.ClassName == "ShirtGraphic"then | |
873 | c:remove() | |
874 | end | |
875 | end | |
876 | local BODY = {} | |
877 | for _, c in pairs(Character:GetDescendants()) do | |
878 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
879 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
880 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
881 | ||
882 | end | |
883 | ||
884 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
885 | ||
886 | elseif c:IsA("JointInstance") then | |
887 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
888 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
889 | c:remove() | |
890 | ||
891 | end | |
892 | ||
893 | ||
894 | end | |
895 | ||
896 | for e = 1, #BODY do | |
897 | if BODY[e] ~= nil then | |
898 | local STUFF = BODY[e] | |
899 | local PART = STUFF[1] | |
900 | local PARENT = STUFF[2] | |
901 | local MATERIAL = STUFF[3] | |
902 | local COLOR = STUFF[4] | |
903 | local TRANSPARENCY = STUFF[5] | |
904 | if PART.ClassName == "Part" and PART ~= RootPart then | |
905 | PART.Material = MATERIAL | |
906 | PART.Color = COLOR | |
907 | PART.Transparency = TRANSPARENCY | |
908 | end | |
909 | PART.AncestryChanged:Connect(function() | |
910 | PART.Parent = PARENT | |
911 | end) | |
912 | end | |
913 | end | |
914 | function refit() | |
915 | ||
916 | ||
917 | Character.Parent = workspace | |
918 | for e = 1, #BODY do | |
919 | if BODY[e] ~= nil then | |
920 | local STUFF = BODY[e] | |
921 | local PART = STUFF[1] | |
922 | local PARENT = STUFF[2] | |
923 | local MATERIAL = STUFF[3] | |
924 | local COLOR = STUFF[4] | |
925 | local TRANSPARENCY = STUFF[5] | |
926 | if PART:IsA("BasePart") and PART ~= RootPart then | |
927 | ||
928 | end | |
929 | ||
930 | if PART.Parent ~= PARENT then | |
931 | Humanoid:remove() | |
932 | PART.Parent = PARENT | |
933 | Humanoid = IT("Humanoid",Character) | |
934 | end | |
935 | ||
936 | end | |
937 | end | |
938 | end | |
939 | ||
940 | Humanoid.Died:connect(function() | |
941 | for _, c in pairs(Character:GetChildren()) do | |
942 | c:Remove() | |
943 | local headness = script.headness | |
944 | headness.Parent = Character | |
945 | headness.CFrame = Torso.CFrame*CFrame.new(0,2,0) | |
946 | weldBetween(headness,Head) | |
947 | ||
948 | local Blockhead = script.Blockhead | |
949 | Blockhead.Parent = headness | |
950 | end | |
951 | refit() | |
952 | createstuff() | |
953 | end) | |
954 | ||
955 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
956 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
957 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
958 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
959 | --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
960 | --local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
961 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.01, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
962 | ||
963 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Change to Cube", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text 1") | |
964 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Change to Explosion", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text 2") | |
965 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text 3") | |
966 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[F] Rainbow Smite", SKILLTEXTCOLOR, 6, "Arcade", 0, 2, 1, "Text4") | |
967 | --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[G] Rainbow Nuke (NOT WORKING UGH)", SKILLTEXTCOLOR, 6, "Arcade", 0, 2, 1, "Text5") | |
968 | --local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[] ", SKILLTEXTCOLOR, 6, "Arcade", 0, 2, 1, "Text6") | |
969 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Cube of Rainbow", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text7") | |
970 | ||
971 | spawn(function() | |
972 | local TweenService = game:GetService("TweenService") | |
973 | local Colourss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
974 | local Intt = 0 | |
975 | while wait(0.5) do | |
976 | if Intt == #Colourss then Intt = 0 end | |
977 | Intt = Intt+1 | |
978 | TweenService:Create(SKILL7TEXT,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play() | |
979 | end | |
980 | end) | |
981 | ||
982 | spawn(function() | |
983 | local TweenService = game:GetService("TweenService") | |
984 | local Coloursss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
985 | local Inttt = 0 | |
986 | while wait(0.5) do | |
987 | if Inttt == #Coloursss then Inttt = 0 end | |
988 | Inttt = Inttt+1 | |
989 | TweenService:Create(SKILL4TEXT,TweenInfo.new(1),{TextColor3 = Coloursss[Inttt]}):Play() | |
990 | end | |
991 | end) | |
992 | ||
993 | --spawn(function() | |
994 | --local TweenService = game:GetService("TweenService") | |
995 | --local Clourss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
996 | --local Itt = 0 | |
997 | --while wait(0.5) do | |
998 | -- --if Itt == #Clourss then Itt = 0 end | |
999 | -- --Itt = Itt+1 | |
1000 | -- --TweenService:Create(SKILL5TEXT,TweenInfo.new(1),{TextColor3 = Clourss[Itt]}):Play() | |
1001 | --end | |
1002 | --end) | |
1003 | ||
1004 | spawn(function() | |
1005 | local TweenService = game:GetService("TweenService") | |
1006 | local Clouurss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
1007 | local Itlt = 0 | |
1008 | while wait(0.5) do | |
1009 | if Itlt == #Clouurss then Itlt = 0 end | |
1010 | Itlt = Itlt+1 | |
1011 | TweenService:Create(SKILL1TEXT,TweenInfo.new(1),{TextColor3 = Clouurss[Itlt]}):Play() | |
1012 | end | |
1013 | end) | |
1014 | ||
1015 | spawn(function() | |
1016 | local TweenService = game:GetService("TweenService") | |
1017 | local Cloouurss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
1018 | local Ixtlt = 0 | |
1019 | while wait(0.5) do | |
1020 | if Ixtlt == #Cloouurss then Ixtlt = 0 end | |
1021 | Ixtlt = Ixtlt+1 | |
1022 | TweenService:Create(SKILL2TEXT,TweenInfo.new(1),{TextColor3 = Cloouurss[Ixtlt]}):Play() | |
1023 | end | |
1024 | end) | |
1025 | ||
1026 | spawn(function() | |
1027 | local TweenService = game:GetService("TweenService") | |
1028 | local Cllouurss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
1029 | local Itplt = 0 | |
1030 | while wait(0.5) do | |
1031 | if Itplt == #Cllouurss then Itplt = 0 end | |
1032 | Itplt = Itplt+1 | |
1033 | TweenService:Create(SKILL3TEXT,TweenInfo.new(1),{TextColor3 = Cllouurss[Itplt]}):Play() | |
1034 | end | |
1035 | end) | |
1036 | ||
1037 | local r = 255 | |
1038 | local g = 0 | |
1039 | local b = 0 | |
1040 | ||
1041 | local random3 = coroutine.wrap(function() | |
1042 | while true do | |
1043 | ||
1044 | for i = 0, 254/5 do | |
1045 | Swait() | |
1046 | ||
1047 | g = g + 5 | |
1048 | end | |
1049 | for i = 0, 254/5 do | |
1050 | Swait() | |
1051 | ||
1052 | r = r - 5 | |
1053 | end | |
1054 | for i = 0, 254/5 do | |
1055 | Swait() | |
1056 | b = b + 5 | |
1057 | end | |
1058 | for i = 0, 254/5 do | |
1059 | Swait() | |
1060 | g = g - 5 | |
1061 | end | |
1062 | for i = 0, 254/5 do | |
1063 | Swait() | |
1064 | r = r + 5 | |
1065 | end | |
1066 | for i = 0, 254/5 do | |
1067 | Swait() | |
1068 | b = b - 5 | |
1069 | end | |
1070 | ||
1071 | ||
1072 | ||
1073 | Swait() | |
1074 | ||
1075 | ||
1076 | ||
1077 | ||
1078 | ||
1079 | ||
1080 | ||
1081 | ||
1082 | end | |
1083 | ||
1084 | end) | |
1085 | random3() | |
1086 | local r1 = r | |
1087 | local g1 = g | |
1088 | local b1 = b | |
1089 | ||
1090 | local RainbowEffect = coroutine.wrap(function() | |
1091 | while true do | |
1092 | Swait() | |
1093 | r1 = r | |
1094 | g1 = g | |
1095 | b1 = b | |
1096 | ||
1097 | end | |
1098 | ||
1099 | end) | |
1100 | ||
1101 | ||
1102 | function WACKYEFFECT(Table) | |
1103 | ||
1104 | local TYPE = Table.EffectType or "Sphere" | |
1105 | local SIZE = Table.Size or VT(1, 1, 1) | |
1106 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
1107 | local TRANSPARENCY = Table.Transparency or 0 | |
1108 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
1109 | local CFRAME = Table.CFrame or Torso.CFrame | |
1110 | local MOVEDIRECTION = Table.MoveToPos or nil | |
1111 | local ROTATION1 = Table.RotationX or 0 | |
1112 | local ROTATION2 = Table.RotationY or 0 | |
1113 | local ROTATION3 = Table.RotationZ or 0 | |
1114 | local MATERIAL = Table.Material or "Neon" | |
1115 | local COLOR = Table.Color or C3(r1/255,g1/255, b1/255) | |
1116 | ||
1117 | ||
1118 | RainbowEffect() | |
1119 | local TIME = Table.Time or 45 | |
1120 | local SOUNDID = Table.SoundID or nil | |
1121 | local SOUNDPITCH = Table.SoundPitch or nil | |
1122 | local SOUNDVOLUME = Table.SoundVolume or nil | |
1123 | coroutine.resume(coroutine.create(function() | |
1124 | ||
1125 | ||
1126 | local PLAYSSOUND = false | |
1127 | local SOUND | |
1128 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
1129 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1130 | PLAYSSOUND = true | |
1131 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1132 | end | |
1133 | ||
1134 | local colorss = coroutine.wrap(function() | |
1135 | for i = 0,50,1 do | |
1136 | ||
1137 | Swait() | |
1138 | ||
1139 | EFFECT.Color = Color3.new(r1/255,g1/255, b1/255) | |
1140 | end | |
1141 | end) | |
1142 | colorss() | |
1143 | local MSH | |
1144 | if TYPE == "Sphere" then | |
1145 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
1146 | elseif TYPE == "Block" then | |
1147 | MSH = IT("BlockMesh", EFFECT) | |
1148 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
1149 | elseif TYPE == "Wave" then | |
1150 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
1151 | elseif TYPE == "Ring" then | |
1152 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
1153 | elseif TYPE == "Slash" then | |
1154 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
1155 | elseif TYPE == "Round Slash" then | |
1156 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
1157 | elseif TYPE == "Swirl" then | |
1158 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
1159 | elseif TYPE == "Skull" then | |
1160 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
1161 | elseif TYPE == "Crystal" then | |
1162 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
1163 | end | |
1164 | if MSH ~= nil then | |
1165 | local MOVESPEED | |
1166 | if MOVEDIRECTION ~= nil then | |
1167 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
1168 | end | |
1169 | local GROWTH = SIZE - ENDSIZE | |
1170 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1171 | if TYPE == "Block" then | |
1172 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
1173 | else | |
1174 | EFFECT.CFrame = CFRAME | |
1175 | end | |
1176 | for LOOP = 1, TIME + 1 do | |
1177 | Swait() | |
1178 | ||
1179 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
1180 | if TYPE == "Wave" then | |
1181 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
1182 | end | |
1183 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
1184 | if TYPE == "Block" then | |
1185 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
1186 | else | |
1187 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
1188 | end | |
1189 | if MOVEDIRECTION ~= nil then | |
1190 | local ORI = EFFECT.Orientation | |
1191 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
1192 | EFFECT.Orientation = ORI | |
1193 | end | |
1194 | end | |
1195 | if PLAYSSOUND == false then | |
1196 | EFFECT:remove() | |
1197 | else | |
1198 | repeat | |
1199 | Swait() | |
1200 | until SOUND.Playing == false | |
1201 | EFFECT:remove() | |
1202 | end | |
1203 | elseif PLAYSSOUND == false then | |
1204 | EFFECT:remove() | |
1205 | else | |
1206 | repeat | |
1207 | Swait() | |
1208 | until SOUND.Playing == false | |
1209 | EFFECT:remove() | |
1210 | end | |
1211 | end)) | |
1212 | end | |
1213 | ||
1214 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1215 | local NEWMESH = IT(MESH) | |
1216 | if MESH == "SpecialMesh" then | |
1217 | NEWMESH.MeshType = MESHTYPE | |
1218 | if MESHID ~= "nil" and MESHID ~= "" then | |
1219 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
1220 | end | |
1221 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1222 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
1223 | end | |
1224 | end | |
1225 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1226 | NEWMESH.Scale = SCALE | |
1227 | NEWMESH.Parent = PARENT | |
1228 | return NEWMESH | |
1229 | end | |
1230 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1231 | local NEWPART = IT("Part") | |
1232 | NEWPART.formFactor = FORMFACTOR | |
1233 | NEWPART.Reflectance = REFLECTANCE | |
1234 | NEWPART.Transparency = TRANSPARENCY | |
1235 | NEWPART.CanCollide = false | |
1236 | NEWPART.Locked = true | |
1237 | NEWPART.Anchored = true | |
1238 | if ANCHOR == false then | |
1239 | NEWPART.Anchored = false | |
1240 | end | |
1241 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1242 | NEWPART.Name = NAME | |
1243 | NEWPART.Size = SIZE | |
1244 | NEWPART.Position = Torso.Position | |
1245 | NEWPART.Material = MATERIAL | |
1246 | NEWPART:BreakJoints() | |
1247 | NEWPART.Parent = PARENT | |
1248 | return NEWPART | |
1249 | end | |
1250 | ||
1251 | local DParticles = script.Death | |
1252 | DParticles:remove() | |
1253 | DParticles.Name = "ArchangelDeathParticles" | |
1254 | ||
1255 | function MakeForm(PART, TYPE) | |
1256 | if TYPE == "Cyl" then | |
1257 | local MSH = IT("CylinderMesh", PART) | |
1258 | elseif TYPE == "Ball" then | |
1259 | local MSH = IT("SpecialMesh", PART) | |
1260 | MSH.MeshType = "Sphere" | |
1261 | elseif TYPE == "Wedge" then | |
1262 | local MSH = IT("SpecialMesh", PART) | |
1263 | MSH.MeshType = "Wedge" | |
1264 | end | |
1265 | end | |
1266 | Debris = game:GetService("Debris") | |
1267 | ||
1268 | local DECAL = IT("Decal") | |
1269 | function MakeRing() | |
1270 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
1271 | local MSH = IT("BlockMesh", RING) | |
1272 | local TOP = DECAL:Clone() | |
1273 | local BOTTOM = DECAL:Clone() | |
1274 | TOP.Parent = RING | |
1275 | BOTTOM.Parent = RING | |
1276 | TOP.Face = "Top" | |
1277 | BOTTOM.Face = "Bottom" | |
1278 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
1279 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
1280 | local function REMOVE() | |
1281 | coroutine.resume(coroutine.create(function() | |
1282 | local SIZE = MSH.Scale.X | |
1283 | for i = 1, 35 do | |
1284 | Swait() | |
1285 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
1286 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
1287 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
1288 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
1289 | end | |
1290 | RING:remove() | |
1291 | end)) | |
1292 | end | |
1293 | return RING, MSH, REMOVE | |
1294 | end | |
1295 | ||
1296 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
1297 | local TORSO = Torso | |
1298 | local HUM = Humanoid | |
1299 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1300 | coroutine.wrap(function() | |
1301 | VT = Vector3.new | |
1302 | MRANDOM = math.random | |
1303 | local A = TIME | |
1304 | local B = INTENSITY | |
1305 | local C = true | |
1306 | local HUMANOID = Humanoid | |
1307 | local TIMER = A or 35 | |
1308 | local SHAKE = B or 5 | |
1309 | local FADE = C or true | |
1310 | if HUMANOID then | |
1311 | local FADER = SHAKE / TIMER | |
1312 | for i = 1, TIMER do | |
1313 | wait() | |
1314 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
1315 | end | |
1316 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
1317 | end | |
1318 | ||
1319 | end)() | |
1320 | end | |
1321 | end | |
1322 | ||
1323 | function KillChildren(v) | |
1324 | v:BreakJoints() | |
1325 | for _, c in pairs(v:GetChildren()) do | |
1326 | if c:IsA("BasePart") then | |
1327 | if c.Transparency < 1 then | |
1328 | if c:FindFirstChildOfClass("Decal") then | |
1329 | c:FindFirstChildOfClass("Decal"):remove() | |
1330 | end | |
1331 | particles(c) | |
1332 | c.PE.Enabled = true | |
1333 | c.Parent = Effects | |
1334 | c.CanCollide = false | |
1335 | c.Material = "Neon" | |
1336 | c.Color = C3(1,1,1) | |
1337 | c.Transparency = 1 | |
1338 | local grav = Instance.new("BodyPosition",c) | |
1339 | grav.P = 20000 | |
1340 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1341 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
1342 | grav.Name = "GravityForce" | |
1343 | coroutine.resume(coroutine.create(function() | |
1344 | for i = 1, 20 do | |
1345 | Swait() | |
1346 | c.Transparency = c.Transparency + 1/20 | |
1347 | end | |
1348 | c.PE.Enabled = false | |
1349 | Debris:AddItem(c,2) | |
1350 | end)) | |
1351 | end | |
1352 | end | |
1353 | end | |
1354 | end | |
1355 | ||
1356 | function killnearest(position,range,maxstrength) | |
1357 | for i,v in ipairs(workspace:GetChildren()) do | |
1358 | local body = v:GetChildren() | |
1359 | for part = 1, #body do | |
1360 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1361 | if(body[part].Position - position).Magnitude < range then | |
1362 | if v.ClassName == "Model" then | |
1363 | v:BreakJoints() | |
1364 | end | |
1365 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1366 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1367 | end | |
1368 | end | |
1369 | end | |
1370 | if v.ClassName == "Part" then | |
1371 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1372 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1373 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1374 | end | |
1375 | end | |
1376 | end | |
1377 | end | |
1378 | ||
1379 | function ApplyAoE(POSITION, RANGE) | |
1380 | local PARTS = {} | |
1381 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1382 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1383 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1384 | if HUM then | |
1385 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1386 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1387 | CHILD:BreakJoints() | |
1388 | for index, PART in pairs(CHILD:GetChildren()) do | |
1389 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
1390 | local P = DParticles:Clone() | |
1391 | ||
1392 | P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1)) | |
1393 | ||
1394 | table.insert(PARTS, {PART, P}) | |
1395 | end | |
1396 | end | |
1397 | end | |
1398 | end | |
1399 | elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then | |
1400 | local FOLDER = IT("Folder", CHILD) | |
1401 | FOLDER.Name = "ewdfrfgrwefd" | |
1402 | local P = DParticles:Clone() | |
1403 | ||
1404 | CHILD.Velocity = Vector3.new(math.huge,math.huge,math.huge) | |
1405 | ||
1406 | ||
1407 | P.Rate = math.ceil(CHILD.Size.Magnitude / 2) | |
1408 | P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1)) | |
1409 | table.insert(PARTS, {CHILD, P}) | |
1410 | end | |
1411 | end | |
1412 | coroutine.resume(coroutine.create(function() | |
1413 | if #PARTS > 0 then | |
1414 | for i = 1, 85 do | |
1415 | Swait() | |
1416 | for E = 1, #PARTS do | |
1417 | local F = PARTS[E] | |
1418 | local A = F[1] | |
1419 | local B = F[2] | |
1420 | A.Transparency = A.Transparency + 0.011764705882352941 | |
1421 | B.Rate = math.ceil(B.Rate * 1.2) | |
1422 | for index, E in pairs(A:GetChildren()) do | |
1423 | ||
1424 | end | |
1425 | end | |
1426 | end | |
1427 | for E = 1, #PARTS do | |
1428 | local F = PARTS[E] | |
1429 | local A = F[1] | |
1430 | local B = F[2] | |
1431 | B.Enabled = false | |
1432 | Debris:AddItem(A, 3) | |
1433 | end | |
1434 | end | |
1435 | end)) | |
1436 | end | |
1437 | ||
1438 | function AntiTimeStop() | |
1439 | for _, c in pairs(Character:GetChildren()) do | |
1440 | if c:IsA("Part") and c ~= RootPart then | |
1441 | c.Anchored = false | |
1442 | end | |
1443 | end | |
1444 | if UNANCHOR == true then | |
1445 | RootPart.Anchored = false | |
1446 | else | |
1447 | RootPart.Anchored = true | |
1448 | end | |
1449 | end | |
1450 | ||
1451 | Humanoid.Changed:connect(function(Jump) | |
1452 | if Jump == "Jump" and (Disable_Jump == true) then | |
1453 | Humanoid.Jump = false | |
1454 | end | |
1455 | ||
1456 | ||
1457 | end) | |
1458 | ||
1459 | ||
1460 | local cR=255 | |
1461 | local cG=0 | |
1462 | local cB=0 | |
1463 | local flg5=1 local omgidk=1 | |
1464 | local add=7.5 | |
1465 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
1466 | if omgidk>10000 then omgidk=0 end | |
1467 | omgidk=omgidk+1 | |
1468 | if cR>=255 then flg5=1 end | |
1469 | if cG>=255 then flg5=2 end | |
1470 | if cB>=255 then flg5=3 end | |
1471 | if flg5==1 then cR=cR-add cG=cG+add end | |
1472 | if flg5==2 then cG=cG-add cB=cB+add end | |
1473 | if flg5==3 then cB=cB-add cR=cR+add end | |
1474 | color=Color3.fromRGB(cR,cG,cB) | |
1475 | end) | |
1476 | ||
1477 | --------------------------------------------------\\\\ | |
1478 | -- ATTACKS |||| | |
1479 | --------------------------------------------------//// | |
1480 | ||
1481 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
1482 | coroutine.resume(coroutine.create(function() | |
1483 | local METEOR = IT("Model",Effects) | |
1484 | METEOR.Name = "Meteorite" | |
1485 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1486 | METEOR.PrimaryPart = CENTER | |
1487 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1488 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1489 | for i = 1, 15 do | |
1490 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "White", "Fire", VT(5.1,1,5.1)*SIZE) | |
1491 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1492 | end | |
1493 | if ISDEBREE ~= true then | |
1494 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1495 | else | |
1496 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1497 | end | |
1498 | local IMPACT = false | |
1499 | CreateSound(463593339, CENTER, 10, 0.6) | |
1500 | if SIZE >= 3.5 then | |
1501 | for i = 1, MRANDOM(3,7) do | |
1502 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
1503 | end | |
1504 | end | |
1505 | for i = 1, 200 do | |
1506 | Swait() | |
1507 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
1508 | if HITFLOOR == nil then | |
1509 | local ORI = CENTER.Orientation | |
1510 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1511 | else | |
1512 | if HITFLOOR.Anchored == true then | |
1513 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
1514 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
1515 | end | |
1516 | IMPACT = true | |
1517 | break | |
1518 | end | |
1519 | end | |
1520 | if IMPACT == true then | |
1521 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1522 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
1523 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1524 | ApplyAoE(CENTER.Position,30*SIZE) | |
1525 | end | |
1526 | METEOR:remove() | |
1527 | end)) | |
1528 | end | |
1529 | ||
1530 | function SpawnSmite(POS) | |
1531 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
1532 | local EMITPOS = HITPOS | |
1533 | if HITFLOOR ~= nil then | |
1534 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1535 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1536 | EMITPOS = HITPOS | |
1537 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1538 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1539 | EMITPOS = HITPOS | |
1540 | end | |
1541 | end | |
1542 | if HITFLOOR ~= nil then | |
1543 | ApplyAoE(EMITPOS,10) | |
1544 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 1602946208, SoundPitch = 1, SoundVolume = 5}) | |
1545 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1546 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1547 | for i = 1, 5 do | |
1548 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
1549 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 1602946208, SoundPitch = 1, SoundVolume = 5}) | |
1550 | end | |
1551 | end | |
1552 | end | |
1553 | ||
1554 | function Meteor() | |
1555 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
1556 | if DIST > 180 then | |
1557 | DIST = 180 | |
1558 | end | |
1559 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
1560 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
1561 | if HITFLOOR then | |
1562 | local POS = HITPOS | |
1563 | ATTACK = true | |
1564 | Rooted = true | |
1565 | local WARPED = false | |
1566 | local SMASHED = false | |
1567 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1568 | coroutine.resume(coroutine.create(function() | |
1569 | repeat | |
1570 | Swait() | |
1571 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1572 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1573 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1574 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1575 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1576 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1577 | until WARPED == true | |
1578 | repeat | |
1579 | Swait() | |
1580 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1583 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1584 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1585 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1586 | until SMASHED == true | |
1587 | repeat | |
1588 | Swait() | |
1589 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1590 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1591 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1592 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1593 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1594 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1595 | until ATTACK == false | |
1596 | end)) | |
1597 | VALUE1 = true | |
1598 | CreateSound(233856115, Torso, 5, 1.6, false) | |
1599 | for i = 1, 25 do | |
1600 | Swait() | |
1601 | for _, c in pairs(Character:GetChildren()) do | |
1602 | if c.ClassName == "Part" then | |
1603 | c.Transparency = c.Transparency + 1/25 | |
1604 | end | |
1605 | end | |
1606 | for _, c in pairs(Weapon:GetChildren()) do | |
1607 | if c.ClassName == "Part" then | |
1608 | c.Transparency = c.Transparency + 1/25 | |
1609 | end | |
1610 | end | |
1611 | end | |
1612 | UNANCHOR = false | |
1613 | RootPart.Anchored = true | |
1614 | RootPart.Velocity = VT(0,0,0) | |
1615 | local ROOTPOS = RootPart.Position | |
1616 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
1617 | WARPED = true | |
1618 | for i = 1, 25 do | |
1619 | Swait() | |
1620 | for _, c in pairs(Character:GetChildren()) do | |
1621 | if c.ClassName == "Part" then | |
1622 | c.Transparency = c.Transparency - 0/25 | |
1623 | end | |
1624 | end | |
1625 | for _, c in pairs(Weapon:GetChildren()) do | |
1626 | if c.ClassName == "Part" then | |
1627 | c.Transparency = c.Transparency - 1/25 | |
1628 | end | |
1629 | end | |
1630 | end | |
1631 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Color3.fromRGB(cR,cG,cB)", "Part", VT(0,0,0)) | |
1632 | SHELL.CFrame = RootPart.CFrame | |
1633 | MakeForm(SHELL,"Ball") | |
1634 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
1635 | for i = 1, 10 do | |
1636 | Swait() | |
1637 | SHELL.Transparency = SHELL.Transparency - 0 | |
1638 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
1639 | end | |
1640 | for i = 1, math.ceil(75/2) do | |
1641 | Swait() | |
1642 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
1643 | SHELL.CFrame = CF(RootPart.Position) | |
1644 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1645 | end | |
1646 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
1647 | SHELL.CFrame = CF(RootPart.Position) | |
1648 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
1649 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1650 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1651 | for i = 1, 5 do | |
1652 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1653 | end | |
1654 | SHELL:remove() | |
1655 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
1656 | SMASHED = true | |
1657 | wait(1) | |
1658 | VALUE1 = false | |
1659 | UNANCHOR = true | |
1660 | ATTACK = false | |
1661 | Rooted = false | |
1662 | end | |
1663 | end | |
1664 | ||
1665 | ||
1666 | function Click() | |
1667 | ATTACK = true | |
1668 | Rooted = false | |
1669 | local HIT = nil | |
1670 | OFFSET = -45 | |
1671 | for i=0, 1, 0.1 / Animation_Speed do | |
1672 | Swait() | |
1673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1675 | end | |
1676 | OFFSET = 45 | |
1677 | local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false) | |
1678 | PUNCH.CanCollide = true | |
1679 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0)) | |
1680 | TAUNT = true | |
1681 | local TOUCH = PUNCH.Touched:Connect(function(hit) | |
1682 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1683 | HIT = hit.Parent | |
1684 | end | |
1685 | end) | |
1686 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1687 | Swait() | |
1688 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) | |
1689 | if HIT ~= nil then | |
1690 | break | |
1691 | end | |
1692 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1693 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1694 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1695 | end | |
1696 | PUNCH:remove() | |
1697 | TOUCH:disconnect() | |
1698 | if HIT ~= nil then | |
1699 | for _, c in pairs(HIT:GetChildren()) do | |
1700 | if c:IsA("BasePart") then | |
1701 | c.Anchored = true | |
1702 | end | |
1703 | end | |
1704 | Rooted = true | |
1705 | CreateSound(649634100, Torso, 10, 0.8) | |
1706 | CreateSound(1368573150, RightArm, 3, 1.5) | |
1707 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1708 | Swait() | |
1709 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1710 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed) | |
1711 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1712 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1713 | end | |
1714 | for _, c in pairs(HIT:GetChildren()) do | |
1715 | if c:IsA("BasePart") then | |
1716 | c.Anchored = false | |
1717 | end | |
1718 | end | |
1719 | KillChildren(HIT) | |
1720 | end | |
1721 | OFFSET = 0 | |
1722 | ATTACK = false | |
1723 | Rooted = false | |
1724 | TAUNT = false | |
1725 | end | |
1726 | ||
1727 | function Boom() | |
1728 | Rooted = true | |
1729 | ATTACK = true | |
1730 | Character:BreakJoints() | |
1731 | local Explosion = IT("Explosion",Effects) | |
1732 | Explosion.Position = HandlePart.Position | |
1733 | Explosion.BlastPressure = 5000000 | |
1734 | local PRT = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really white", "Handle", VT(0, 0, 0)) | |
1735 | PRT.CanCollide = false | |
1736 | PRT.CFrame = CF(HandlePart.Position) | |
1737 | Debris:AddItem(PRT,10) | |
1738 | CreateSound("2248511", Effects, 10, 0.2) | |
1739 | MagicSphere(VT(5,5,5),250,PRT.CFrame*CF(0,-2,0),"White",VT(6,2,6)) | |
1740 | MagicSphere(VT(4,4,4),250,PRT.CFrame*CF(0,-2,0),"Really white",VT(6,2,6)) | |
1741 | MagicSphere(VT(5,5,5),250,PRT.CFrame,"White",VT(5,15,5)) | |
1742 | MagicSphere(VT(4,4,4),250,PRT.CFrame,"Really white",VT(5,15,5)) | |
1743 | CreateWave(VT(1,5,1),250,PRT.CFrame*CF(0,-2,0),true,4,"White",VT(5,1,5)) | |
1744 | CreateSwirl(VT(0,0,0),250,PRT.CFrame,true,-4,"Pine Cone",VT(6,6,6)) | |
1745 | CreateSpikeball(VT(0,0,0),250,PRT.CFrame,true,15,"Pine Cone",VT(3,3,3)) | |
1746 | for i = 1, 250 do | |
1747 | Swait() | |
1748 | killnearest(PRT.Position,750000,75) | |
1749 | end | |
1750 | ATTACK = false | |
1751 | Rooted = false | |
1752 | end | |
1753 | ||
1754 | function Dismantle() | |
1755 | ||
1756 | local model = Instance.new("Model") | |
1757 | model.Parent = workspace | |
1758 | model.Name = math.random(-10000,10000) | |
1759 | ||
1760 | ||
1761 | local Spawner = Instance.new("Part") | |
1762 | Spawner.Name = "12qwaszx" | |
1763 | Spawner.CFrame = (Mouse.Hit) | |
1764 | Spawner.Anchored = true | |
1765 | Spawner.Size = Vector3.new(0,0,0) | |
1766 | Spawner.Transparency = 1 | |
1767 | Spawner.Parent = workspace | |
1768 | ||
1769 | ||
1770 | ||
1771 | ||
1772 | ||
1773 | local Box = Instance.new("Part") | |
1774 | Box.Position = (Spawner.Position) | |
1775 | Box.CanCollide = false | |
1776 | Box.Transparency = 0.5 | |
1777 | Box.Size = Vector3.new(20,20,20) | |
1778 | Box.Anchored = true | |
1779 | Box.Material = "Neon" | |
1780 | Box.Parent = model | |
1781 | ||
1782 | local selection = Instance.new("SelectionBox") | |
1783 | selection.Parent = Box | |
1784 | selection.Adornee = Box | |
1785 | selection.LineThickness = 1 | |
1786 | ||
1787 | ||
1788 | local face1 = Instance.new("Part") | |
1789 | face1.Size = Vector3.new(2,20,20) | |
1790 | face1.Transparency = 1 | |
1791 | face1.CFrame = (Spawner.CFrame) | |
1792 | face1.Anchored = true | |
1793 | face1.Parent = model | |
1794 | face1.CFrame = Box.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1795 | face1.Material = "Neon" | |
1796 | ||
1797 | local face2 = Instance.new("Part") | |
1798 | face2.Size = Vector3.new(2,20,20) | |
1799 | face2.Transparency = 1 | |
1800 | face2.CFrame = (Spawner.CFrame) | |
1801 | face2.Anchored = true | |
1802 | face2.Parent = model | |
1803 | face2.CFrame = Box.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1804 | face2.Material = "Neon" | |
1805 | ||
1806 | local face3 = Instance.new("Part") | |
1807 | face3.Size = Vector3.new(20,20,2) | |
1808 | face3.Transparency = 1 | |
1809 | face3.CFrame = (Spawner.CFrame) | |
1810 | face3.Anchored = true | |
1811 | face3.Parent = model | |
1812 | face3.CFrame = Box.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1813 | face3.Material = "Neon" | |
1814 | ||
1815 | local face4 = Instance.new("Part") | |
1816 | face4.Size = Vector3.new(20,20,2) | |
1817 | face4.Transparency = 1 | |
1818 | face4.CFrame = (Spawner.CFrame) | |
1819 | face4.Anchored = true | |
1820 | face4.Parent = model | |
1821 | face4.CFrame = Box.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1822 | face4.Material = "Neon" | |
1823 | ||
1824 | local face5 = Instance.new("Part") | |
1825 | face5.Size = Vector3.new(20,2,20) | |
1826 | face5.Transparency = 1 | |
1827 | face5.CFrame = (Spawner.CFrame) | |
1828 | face5.Anchored = true | |
1829 | face5.Parent = model | |
1830 | face5.CFrame = Box.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1831 | face5.Material = "Neon" | |
1832 | ||
1833 | local face6 = Instance.new("Part") | |
1834 | face6.Size = Vector3.new(20,2,20) | |
1835 | face6.Transparency = 1 | |
1836 | face6.CFrame = (Spawner.CFrame) | |
1837 | face6.Anchored = true | |
1838 | face6.Parent = model | |
1839 | face6.CFrame = Box.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1840 | face6.Material = "Neon" | |
1841 | ||
1842 | ||
1843 | ||
1844 | ||
1845 | ||
1846 | ||
1847 | ||
1848 | ||
1849 | ||
1850 | model.PrimaryPart = Spawner | |
1851 | ||
1852 | ||
1853 | ||
1854 | ||
1855 | local RainbowEffect = coroutine.wrap(function() | |
1856 | ||
1857 | while true do | |
1858 | Swait() | |
1859 | Box.Color = Color3.new(r/255,g/255,b/255) | |
1860 | ||
1861 | ||
1862 | ||
1863 | ||
1864 | ||
1865 | ||
1866 | ||
1867 | selection.Color3 = Color3.new(r/255,g/255,b/255) | |
1868 | ||
1869 | end | |
1870 | end) | |
1871 | ||
1872 | RainbowEffect() | |
1873 | local e = 0 | |
1874 | ||
1875 | ||
1876 | local killing = false | |
1877 | ||
1878 | if killing == false then | |
1879 | function onTouched(part) | |
1880 | ||
1881 | ||
1882 | local hit = part | |
1883 | hit.CFrame = CFrame.new(Spawner.CFrame.X,Spawner.CFrame.Y, Spawner.CFrame.Z) | |
1884 | ||
1885 | end | |
1886 | else | |
1887 | ||
1888 | end | |
1889 | ||
1890 | ||
1891 | ||
1892 | ||
1893 | ||
1894 | ||
1895 | ||
1896 | ||
1897 | Box.Touched:connect(onTouched) | |
1898 | ||
1899 | ||
1900 | local spin = coroutine.wrap(function() | |
1901 | while true do | |
1902 | e = e + 0.01 | |
1903 | model:SetPrimaryPartCFrame(CFrame.new(Spawner.CFrame.X,Spawner.CFrame.Y ,Spawner.CFrame.Z) * CFrame.fromEulerAnglesXYZ(e,e,0) ) | |
1904 | Swait() | |
1905 | end | |
1906 | ||
1907 | end) | |
1908 | ||
1909 | spin() | |
1910 | local moveup = coroutine.wrap(function() | |
1911 | local p = 0 | |
1912 | ||
1913 | ||
1914 | ||
1915 | for i = 0,0.7,0.01 do | |
1916 | Swait() | |
1917 | p = p+0.01 | |
1918 | ||
1919 | ||
1920 | ||
1921 | ||
1922 | ||
1923 | model:SetPrimaryPartCFrame(CFrame.new(Spawner.CFrame.X,Spawner.CFrame.Y + p,Spawner.CFrame.Z) * CFrame.fromEulerAnglesXYZ(e,e,0) ) | |
1924 | ||
1925 | ||
1926 | ||
1927 | end | |
1928 | ||
1929 | ||
1930 | ||
1931 | end) | |
1932 | ||
1933 | ||
1934 | ||
1935 | moveup() | |
1936 | ||
1937 | ||
1938 | ||
1939 | ||
1940 | ||
1941 | ||
1942 | wait(1) | |
1943 | ||
1944 | local FLASH = coroutine.wrap(function() | |
1945 | local p = 1 | |
1946 | ||
1947 | ||
1948 | ||
1949 | for i = 0,0.7,0.01 do | |
1950 | Swait() | |
1951 | p = p-0.01 | |
1952 | ||
1953 | ||
1954 | face1.Transparency = p | |
1955 | face2.Transparency = p | |
1956 | face3.Transparency = p | |
1957 | face4.Transparency = p | |
1958 | face5.Transparency = p | |
1959 | face6.Transparency = p | |
1960 | end | |
1961 | ||
1962 | ||
1963 | ||
1964 | ||
1965 | ||
1966 | end) | |
1967 | ||
1968 | local sound = Instance.new("Sound") | |
1969 | sound.Parent = Box | |
1970 | sound.SoundId = "rbxassetid://1996663666" | |
1971 | sound.EmitterSize = 100 | |
1972 | sound.MaxDistance = 1000 | |
1973 | sound.TimePosition = 0 | |
1974 | sound:Play() | |
1975 | sound.Volume = 5 | |
1976 | ||
1977 | ||
1978 | ||
1979 | FLASH() | |
1980 | wait(2) | |
1981 | ||
1982 | sound:Pause() | |
1983 | ||
1984 | local sound2 = Instance.new("Sound") | |
1985 | sound2.Parent = Box | |
1986 | sound2.SoundId = "rbxassetid://178452241" | |
1987 | sound2.EmitterSize = 100 | |
1988 | sound2.MaxDistance = 1000 | |
1989 | sound2.TimePosition = 0 | |
1990 | sound2:Play() | |
1991 | sound2.Volume = 10 | |
1992 | ||
1993 | local LIGHTNING = coroutine.wrap(function() | |
1994 | local p = 0 | |
1995 | for i = 0,1,0.01 do | |
1996 | Swait() | |
1997 | face1.Transparency = p | |
1998 | face2.Transparency = p | |
1999 | face3.Transparency = p | |
2000 | face4.Transparency = p | |
2001 | face5.Transparency = p | |
2002 | face6.Transparency = p | |
2003 | p = p+0.08 | |
2004 | end | |
2005 | ||
2006 | ||
2007 | ||
2008 | end) | |
2009 | ||
2010 | LIGHTNING() | |
2011 | ||
2012 | ||
2013 | ||
2014 | ||
2015 | ||
2016 | function onTouched(part) | |
2017 | ||
2018 | ||
2019 | local hit = part | |
2020 | ||
2021 | ||
2022 | ||
2023 | ||
2024 | local dismantle2 = coroutine.wrap(function() | |
2025 | for i = 0,2,0.01 do | |
2026 | ||
2027 | ||
2028 | Swait() | |
2029 | ||
2030 | ||
2031 | ||
2032 | hit.Velocity = Vector3.new(math.huge,math.huge,math.huge) | |
2033 | ||
2034 | ||
2035 | ||
2036 | end | |
2037 | ||
2038 | end) | |
2039 | dismantle2() | |
2040 | ||
2041 | ||
2042 | ||
2043 | ||
2044 | ||
2045 | ||
2046 | ||
2047 | ||
2048 | ||
2049 | ||
2050 | ||
2051 | end | |
2052 | ||
2053 | Box.Touched:connect(onTouched) | |
2054 | ||
2055 | ||
2056 | ||
2057 | ||
2058 | ||
2059 | ||
2060 | ||
2061 | ||
2062 | ||
2063 | ||
2064 | ||
2065 | ||
2066 | wait() | |
2067 | local DISAPPER = coroutine.wrap(function() | |
2068 | local p = 0 | |
2069 | for i = 0,2,0.01 do | |
2070 | Swait() | |
2071 | face1.Transparency = face1.Transparency + p | |
2072 | face2.Transparency = face1.Transparency + p | |
2073 | face3.Transparency = face1.Transparency + p | |
2074 | face4.Transparency = face1.Transparency + p | |
2075 | face5.Transparency = face1.Transparency + p | |
2076 | face6.Transparency = face1.Transparency + p | |
2077 | Box.Transparency = p | |
2078 | selection.Transparency = p | |
2079 | p = p+0.01 | |
2080 | end | |
2081 | ||
2082 | ||
2083 | ||
2084 | end) | |
2085 | DISAPPER() | |
2086 | ||
2087 | wait(2) | |
2088 | ||
2089 | model:Remove() | |
2090 | end | |
2091 | ||
2092 | ||
2093 | ||
2094 | ----------------------------------------------------------------------------------------------------- | |
2095 | ||
2096 | function implode() | |
2097 | ||
2098 | ||
2099 | ||
2100 | end | |
2101 | ||
2102 | ||
2103 | ||
2104 | ||
2105 | ||
2106 | ||
2107 | ||
2108 | ||
2109 | ||
2110 | ||
2111 | ||
2112 | ||
2113 | ||
2114 | ||
2115 | ||
2116 | ||
2117 | ||
2118 | ||
2119 | function Smite() | |
2120 | ||
2121 | local spawner = Instance.new("Part") | |
2122 | spawner.Parent = workspace | |
2123 | spawner.Transparency = 1 | |
2124 | spawner.CFrame = (Mouse.Hit) | |
2125 | spawner.Size = Vector3.new(0,0,0) | |
2126 | spawner.Anchored = true | |
2127 | ||
2128 | local suck = Instance.new("Part") | |
2129 | suck.Transparency = 0 | |
2130 | suck.CFrame = (spawner.CFrame) | |
2131 | suck.Size = Vector3.new(70,70,70) | |
2132 | suck.Material = "Neon" | |
2133 | suck.Anchored = true | |
2134 | suck.CanCollide = false | |
2135 | suck.Shape = "Ball" | |
2136 | suck.Parent = workspace | |
2137 | ||
2138 | local colors = coroutine.wrap(function() | |
2139 | for i = 1,55 do | |
2140 | Swait() | |
2141 | ||
2142 | ||
2143 | ||
2144 | suck.Color = Color3.new(r/255,g/255,b/255) | |
2145 | end | |
2146 | ||
2147 | ||
2148 | end) | |
2149 | ||
2150 | colors() | |
2151 | ||
2152 | ||
2153 | local fade = coroutine.wrap(function() | |
2154 | ||
2155 | local p = 0 | |
2156 | ||
2157 | for i = 1,55 do | |
2158 | ||
2159 | ||
2160 | suck.Transparency = p | |
2161 | p = p+0.02 | |
2162 | Swait() | |
2163 | end | |
2164 | ||
2165 | ||
2166 | ||
2167 | end) | |
2168 | ||
2169 | fade() | |
2170 | ||
2171 | ||
2172 | ||
2173 | ||
2174 | local size = coroutine.wrap(function() | |
2175 | ||
2176 | local p = 70 | |
2177 | ||
2178 | for i = 1,55 do | |
2179 | ||
2180 | ||
2181 | ||
2182 | ||
2183 | suck.Size = Vector3.new(p,p,p) | |
2184 | p = p - 1 | |
2185 | ||
2186 | Swait() | |
2187 | end | |
2188 | ||
2189 | ||
2190 | ||
2191 | end) | |
2192 | ||
2193 | size() | |
2194 | ||
2195 | local move = coroutine.wrap(function() | |
2196 | for i = 1,55 do | |
2197 | Swait() | |
2198 | ||
2199 | suck.CFrame = (spawner.CFrame) | |
2200 | ||
2201 | ||
2202 | end | |
2203 | ||
2204 | end) | |
2205 | ||
2206 | move() | |
2207 | ||
2208 | function onTouched(part) | |
2209 | local hit = part | |
2210 | ||
2211 | if hit:FindFirstChild("BodyPosition") then | |
2212 | else | |
2213 | ||
2214 | local blackhole1 = coroutine.wrap(function() | |
2215 | local pull = Instance.new("BodyPosition") | |
2216 | pull.position = suck.Position | |
2217 | pull.Parent = hit | |
2218 | pull.P = 10000000000 | |
2219 | pull.MaxForce = Vector3.new(10000,10000,10000) | |
2220 | wait(2) | |
2221 | pull:Remove() | |
2222 | ||
2223 | end) | |
2224 | blackhole1() | |
2225 | end | |
2226 | ||
2227 | end | |
2228 | ||
2229 | suck.Touched:connect(onTouched) | |
2230 | ||
2231 | wait(1) | |
2232 | suck:Remove() | |
2233 | ||
2234 | local death = Instance.new("Part") | |
2235 | ||
2236 | local boooom = coroutine.wrap(function() | |
2237 | Swait() | |
2238 | ||
2239 | local bang = Instance.new("Explosion") | |
2240 | ||
2241 | bang.BlastPressure = math.huge | |
2242 | bang.BlastRadius = 20 | |
2243 | bang.DestroyJointRadiusPercent = 100 | |
2244 | bang.Position = (spawner.Position) | |
2245 | bang.Visible = false | |
2246 | bang.Parent = spawner | |
2247 | ||
2248 | local sound2 = Instance.new("Sound") | |
2249 | sound2.Parent = spawner | |
2250 | sound2.SoundId = "rbxassetid://168586586" | |
2251 | sound2.EmitterSize = 100 | |
2252 | sound2.MaxDistance = 1000 | |
2253 | sound2.TimePosition = 0 | |
2254 | sound2:Play() | |
2255 | sound2.Volume = 10 | |
2256 | ||
2257 | death.Parent = workspace | |
2258 | death.Transparency = 1 | |
2259 | death.CFrame = (spawner.CFrame) | |
2260 | death.Size = Vector3.new(20,20,20) | |
2261 | ||
2262 | death.Velocity = Vector3.new(math.huge,math.huge,math.huge) | |
2263 | ||
2264 | local size = coroutine.wrap(function() | |
2265 | ||
2266 | local p = 20 | |
2267 | ||
2268 | for i = 1,55 do | |
2269 | ||
2270 | ||
2271 | ||
2272 | death.CFrame = (spawner.CFrame) | |
2273 | death.Size = Vector3.new(p,p,p) | |
2274 | p = p + 1 | |
2275 | ||
2276 | Swait() | |
2277 | end | |
2278 | ||
2279 | ||
2280 | ||
2281 | end) | |
2282 | ||
2283 | size() | |
2284 | ||
2285 | ||
2286 | bang.Parent = spawner | |
2287 | ||
2288 | end) | |
2289 | ||
2290 | boooom() | |
2291 | ||
2292 | local RING, MESH, DELET = MakeRing() | |
2293 | local POS = spawner.Position | |
2294 | RING.CFrame = CF(spawner.Position + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), spawner.Position) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2295 | ||
2296 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
2297 | ||
2298 | if HITFLOOR then | |
2299 | ||
2300 | local DIST = (RING.Position - HITPOS).Magnitude | |
2301 | ||
2302 | for i = 1, 5 do | |
2303 | WACKYEFFECT({ | |
2304 | EffectType = "Wave", | |
2305 | Size = VT(25, 0, 25), | |
2306 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
2307 | Transparency = 0, | |
2308 | Transparency2 = 1, | |
2309 | CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
2310 | MoveToPos = nil, | |
2311 | RotationX = 0, | |
2312 | RotationY = 3, | |
2313 | RotationZ = 0, | |
2314 | Material = "Neon", | |
2315 | ||
2316 | Color = C3(r1/255, g1/255, b1/255), | |
2317 | SoundID = nil, | |
2318 | SoundPitch = nil, | |
2319 | SoundVolume = nil | |
2320 | }) | |
2321 | WACKYEFFECT({ | |
2322 | EffectType = "Round Slash", | |
2323 | Size = VT(3, 0, 3) / 13, | |
2324 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
2325 | Transparency = 0, | |
2326 | Transparency2 = 1, | |
2327 | CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
2328 | MoveToPos = nil, | |
2329 | RotationX = 0, | |
2330 | RotationY = 0, | |
2331 | RotationZ = 0, | |
2332 | Material = "Neon", | |
2333 | Color = C3(r1/255, g1/255, b1/255), | |
2334 | SoundID = nil, | |
2335 | SoundPitch = nil, | |
2336 | SoundVolume = nil | |
2337 | }) | |
2338 | WACKYEFFECT({ | |
2339 | Time = 35, | |
2340 | EffectType = "Sphere", | |
2341 | Size = VT(22, 22, 22), | |
2342 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
2343 | Transparency = 0, | |
2344 | Transparency2 = 1, | |
2345 | CFrame = CF(spawner.Position), | |
2346 | MoveToPos = nil, | |
2347 | RotationX = 0, | |
2348 | RotationY = 0, | |
2349 | RotationZ = 0, | |
2350 | Material = "Neon", | |
2351 | ||
2352 | Color = C3(r1/255, g1/255, b1/255), | |
2353 | SoundID = 459523898, | |
2354 | SoundPitch = MRANDOM(9, 12) / 10, | |
2355 | SoundVolume = 10 | |
2356 | }) | |
2357 | end | |
2358 | SHAKECAM(spawner.Position, 100, 8, 15) | |
2359 | ApplyAoE(spawner.Position, 50) | |
2360 | ||
2361 | ||
2362 | ||
2363 | ||
2364 | ||
2365 | ||
2366 | ||
2367 | ||
2368 | ||
2369 | ||
2370 | ||
2371 | ||
2372 | ||
2373 | ||
2374 | ||
2375 | ||
2376 | for i = 1, 25 do | |
2377 | Swait() | |
2378 | ||
2379 | end | |
2380 | ||
2381 | end | |
2382 | ||
2383 | wait(0.2) | |
2384 | ||
2385 | death:Remove() | |
2386 | DELET() | |
2387 | wait(2) | |
2388 | spawner:Remove() | |
2389 | ||
2390 | end | |
2391 | ||
2392 | ||
2393 | ||
2394 | ||
2395 | ||
2396 | ||
2397 | ||
2398 | ||
2399 | ||
2400 | ||
2401 | ||
2402 | ||
2403 | ||
2404 | ||
2405 | ||
2406 | ||
2407 | ||
2408 | ||
2409 | ||
2410 | ||
2411 | ||
2412 | ||
2413 | ||
2414 | ||
2415 | ||
2416 | ||
2417 | ||
2418 | ||
2419 | ||
2420 | ||
2421 | ||
2422 | ||
2423 | ||
2424 | ||
2425 | ||
2426 | ||
2427 | ||
2428 | v = 0 | |
2429 | ||
2430 | ||
2431 | function onKeyPress(inputObject, gameProcessedEvent) | |
2432 | if inputObject.KeyCode == Enum.KeyCode.E then | |
2433 | v = 0 | |
2434 | SKILL7TEXT.Text = "[CLICK] Cube of Rainbow" | |
2435 | end | |
2436 | end | |
2437 | ||
2438 | game:GetService("UserInputService").InputBegan:connect(onKeyPress) | |
2439 | ||
2440 | ||
2441 | function onKeyPress(inputObject, gameProcessedEvent) | |
2442 | if inputObject.KeyCode == Enum.KeyCode.R then | |
2443 | v = 1 | |
2444 | SKILL7TEXT.Text = "[CLICK] Explosion of Rainbow" | |
2445 | end | |
2446 | end | |
2447 | game:GetService("UserInputService").InputBegan:connect(onKeyPress) | |
2448 | ||
2449 | ||
2450 | Mouse.Button1Down:connect(function() | |
2451 | ||
2452 | ||
2453 | ||
2454 | if v == 0 then | |
2455 | Dismantle() | |
2456 | ||
2457 | end | |
2458 | ||
2459 | if v == 1 then | |
2460 | implode() | |
2461 | Smite() | |
2462 | end | |
2463 | ||
2464 | end) | |
2465 | ||
2466 | Mouse.KeyDown:connect(function(key) | |
2467 | if key == "f" then | |
2468 | SpawnSmite(Mouse.Hit.p) | |
2469 | end | |
2470 | if Key == "z" then | |
2471 | Smite() | |
2472 | end | |
2473 | if Key == "x" then | |
2474 | implode() | |
2475 | end | |
2476 | if Key == "c" then | |
2477 | Dismantle() | |
2478 | end | |
2479 | if key == "q" then | |
2480 | local pos = RootPart.Position | |
2481 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
2482 | end | |
2483 | if Key == "g" then | |
2484 | Boom() | |
2485 | end | |
2486 | end) | |
2487 | ||
2488 | ||
2489 | function onKeyPress(inputObject, gameProcessedEvent) | |
2490 | if inputObject.KeyCode == Enum.KeyCode.P then | |
2491 | ||
2492 | for _, c in pairs(Character:GetChildren()) do | |
2493 | c:Remove() | |
2494 | createstuff() | |
2495 | headness.Parent = Character | |
2496 | headness.CFrame = Torso.CFrame*CFrame.new(0,2,0) | |
2497 | weldBetween(headness,Head) | |
2498 | txt.Adornee = BlockHead | |
2499 | ||
2500 | ||
2501 | end | |
2502 | ||
2503 | sick.SoundId = "rbxassetid://556122490" | |
2504 | sick.Looped = true | |
2505 | sick.Pitch = 1 | |
2506 | sick.Volume = 2 | |
2507 | sick.Parent = Effects | |
2508 | sick.Playing = PLAYSONG | |
2509 | ||
2510 | local Effects = IT("Folder", Character) | |
2511 | Effects.Name = "Effects" | |
2512 | ||
2513 | local Effects = IT("Folder", Character) | |
2514 | Effects.Name = "Effects" | |
2515 | local deathpart = Instance.new("Part") | |
2516 | deathpart.Parent = game.Workspace | |
2517 | deathpart.CFrame = (Torso.CFrame) | |
2518 | deathpart.Anchored = true | |
2519 | deathpart.Size = Vector3.new(2,2,2) | |
2520 | deathpart.Material = ("Neon") | |
2521 | deathpart.CanCollide = false | |
2522 | deathpart.Transparency = 0 | |
2523 | deathpart.Shape = "Ball" | |
2524 | ||
2525 | ||
2526 | local stoptime = coroutine.wrap(function() | |
2527 | ||
2528 | local p = 2 | |
2529 | ||
2530 | ||
2531 | ||
2532 | for i = 1,10,0.1 do | |
2533 | ||
2534 | deathpart.CFrame = (Torso.CFrame) | |
2535 | ||
2536 | deathpart.Color = Color3.new(r/255,g/255,b/255) | |
2537 | deathpart.Size = Vector3.new(p,p,p) | |
2538 | Blockhead.Parent = headness | |
2539 | ||
2540 | p = p+2 | |
2541 | Swait() | |
2542 | end | |
2543 | ||
2544 | ||
2545 | ||
2546 | end) | |
2547 | ||
2548 | stoptime() | |
2549 | ||
2550 | ------------------------------------------ | |
2551 | ||
2552 | ||
2553 | ||
2554 | ||
2555 | local stoptime = coroutine.wrap(function() | |
2556 | ||
2557 | local p = 2 | |
2558 | ||
2559 | ||
2560 | ||
2561 | for i = 1,10,0.1 do | |
2562 | ||
2563 | ||
2564 | ||
2565 | ||
2566 | ||
2567 | deathpart.Transparency = p/30 | |
2568 | ||
2569 | p = p+1 | |
2570 | Swait() | |
2571 | end | |
2572 | ||
2573 | ||
2574 | ||
2575 | end) | |
2576 | ||
2577 | stoptime() | |
2578 | ||
2579 | ||
2580 | ||
2581 | ||
2582 | ||
2583 | ||
2584 | ||
2585 | ||
2586 | ||
2587 | ||
2588 | ||
2589 | ||
2590 | wait(1) | |
2591 | ||
2592 | deathpart:Remove() | |
2593 | ||
2594 | ||
2595 | end | |
2596 | ||
2597 | ||
2598 | ||
2599 | end | |
2600 | ||
2601 | game:GetService("UserInputService").InputBegan:connect(onKeyPress) | |
2602 | ||
2603 | ||
2604 | ||
2605 | ||
2606 | ||
2607 | ||
2608 | ||
2609 | ||
2610 | ||
2611 | ||
2612 | local random4 = coroutine.wrap(function() | |
2613 | while true do | |
2614 | ||
2615 | RightArm.Color = Color3.new(r/255,g/255,b/255) | |
2616 | LeftArm.Color = Color3.new(r/255,g/255,b/255) | |
2617 | RightLeg.Color = Color3.new(r/255,g/255,b/255) | |
2618 | LeftLeg.Color = Color3.new(r/255,g/255,b/255) | |
2619 | headness.Color = Color3.new(r/255,g/255,b/255) | |
2620 | Torso.Color = Color3.new(r/255,g/255,b/255) | |
2621 | headness.Transparency = 0.5 | |
2622 | RootPart.Transparency = 1 | |
2623 | ||
2624 | ||
2625 | Swait() | |
2626 | end | |
2627 | end) | |
2628 | ||
2629 | random4() | |
2630 | ||
2631 | while true do | |
2632 | ||
2633 | ||
2634 | RightArm.Transparency = 0.3 | |
2635 | LeftArm.Transparency = 0.3 | |
2636 | RightLeg.Transparency = 0.3 | |
2637 | LeftLeg.Transparency = 0.3 | |
2638 | Torso.Transparency = 0.3 | |
2639 | Head.Transparency = 1 | |
2640 | RightArm.Material = ("Neon") | |
2641 | LeftArm.Material = ("Neon") | |
2642 | LeftLeg.Material = ("Neon") | |
2643 | RightLeg.Material = ("Neon") | |
2644 | Torso.Material = ("Neon") | |
2645 | Head.Material = ("Neon") | |
2646 | headness.Material = ("Neon") | |
2647 | ||
2648 | ||
2649 | function fix() | |
2650 | ||
2651 | if Head.Size ~= Vector3.new(2,1,1)then | |
2652 | Head.Size = Vector3.new(1,1,1) | |
2653 | end | |
2654 | ||
2655 | ||
2656 | if RightArm.Size ~= Vector3.new(1,2,1)then | |
2657 | RightArm.Size = Vector3.new(1,2,1) | |
2658 | end | |
2659 | ||
2660 | ||
2661 | if LeftArm.Size ~= Vector3.new(1,2,1)then | |
2662 | LeftArm.Size = Vector3.new(1,2,1) | |
2663 | end | |
2664 | ||
2665 | if RightLeg.Size ~= Vector3.new(1,2,1)then | |
2666 | RightLeg.Size = Vector3.new(1,2,1) | |
2667 | end | |
2668 | ||
2669 | if LeftArm.Size ~= Vector3.new(1,2,1)then | |
2670 | LeftArm.Size = Vector3.new(1,2,1) | |
2671 | end | |
2672 | ||
2673 | if Torso.Size ~= Vector3.new(2,2,1)then | |
2674 | Torso.Size = Vector3.new(2,2,1) | |
2675 | end | |
2676 | end | |
2677 | ||
2678 | ||
2679 | ||
2680 | Swait() | |
2681 | ||
2682 | script.Parent = WEAPONGUI | |
2683 | ANIMATE.Parent = nil | |
2684 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2685 | v:Stop(); | |
2686 | end | |
2687 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
2688 | Humanoid = IT("Humanoid",Character) | |
2689 | end | |
2690 | ||
2691 | SINE = SINE + CHANGE | |
2692 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2693 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2694 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2695 | local WALKSPEEDVALUE = 4 | |
2696 | ||
2697 | if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then | |
2698 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2699 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2700 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2701 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2702 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then | |
2703 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2704 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2705 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2706 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2707 | end | |
2708 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2709 | ANIM = "Jump" | |
2710 | if ATTACK == false then | |
2711 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2715 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2717 | end | |
2718 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2719 | ANIM = "Fall" | |
2720 | if ATTACK == false then | |
2721 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2722 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2723 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2724 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2725 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2726 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2727 | end | |
2728 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2729 | ANIM = "Idle" | |
2730 | if ATTACK == false then | |
2731 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2732 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2733 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2734 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2735 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2736 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2737 | end | |
2738 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2739 | ANIM = "Walk" | |
2740 | if ATTACK == false then | |
2741 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2745 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2747 | end | |
2748 | end | |
2749 | for _, c in pairs(Character:GetChildren()) do | |
2750 | if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "SelectionBox" or c.Name == "Body Colors" then | |
2751 | c:remove() | |
2752 | end | |
2753 | end | |
2754 | AntiTimeStop() | |
2755 | fix() | |
2756 | ||
2757 | Humanoid.MaxHealth = 10e10 | |
2758 | Humanoid.Health = 10e10 | |
2759 | ||
2760 | ||
2761 | ||
2762 | ||
2763 | if Rooted == false then | |
2764 | Disable_Jump = false | |
2765 | Humanoid.WalkSpeed = Speed | |
2766 | elseif Rooted == true then | |
2767 | Disable_Jump = true | |
2768 | Humanoid.WalkSpeed = 0 | |
2769 | end | |
2770 | ||
2771 | ||
2772 | --1383666704 | |
2773 | sick.SoundId = "rbxassetid://556122490" | |
2774 | sick.Looped = true | |
2775 | sick.Pitch = 1 | |
2776 | sick.Volume = 2 | |
2777 | sick.Parent = Effects | |
2778 | sick.Playing = PLAYSONG | |
2779 | Humanoid.PlatformStand = false | |
2780 | Humanoid.Name = "the god of shapes" | |
2781 | refit() | |
2782 | ||
2783 | for _, c in pairs(Character:GetChildren()) do | |
2784 | if c:IsA("BasePart") and ATTACK == false then | |
2785 | for _, e in pairs(c:GetChildren()) do | |
2786 | if e:IsA("BodyPosition") or e:IsA("BodyGyro") or e:IsA("Decal") or e:IsA("ParticleEmitter") or e:IsA("Fire") or e:IsA("Smoke") or e:IsA("SelectionBox") or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" or c.ClassName == "ShirtGraphic" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
2787 | e:remove() | |
2788 | end | |
2789 | end | |
2790 | end | |
2791 | end | |
2792 | end |