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1 | - | ----------------------- |
1 | + | local Player = game:GetService("Players").soubrhomi |
2 | - | --[[ Name : God ]]-- |
2 | + | local Mouse,mouse,UserInputService,ContextActionService |
3 | do | |
4 | - | --A script By makhail07 |
4 | + | script.Parent = Player.Character |
5 | local CAS = {Actions={}} | |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput_Event" | |
8 | Event.Parent = Player.Character | |
9 | local fakeEvent = function() | |
10 | local t = {_fakeEvent=true} | |
11 | t.Connect = function(self,f)self.Function=f end | |
12 | t.connect = t.Connect | |
13 | return t | |
14 | end | |
15 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
16 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
17 | function CAS:BindAction(name,fun,touch,...) | |
18 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
19 | end | |
20 | function CAS:UnbindAction(name) | |
21 | CAS.Actions[name] = nil | |
22 | end | |
23 | local function te(self,ev,...) | |
24 | local t = m[ev] | |
25 | if t and t._fakeEvent and t.Function then | |
26 | t.Function(...) | |
27 | end | |
28 | end | |
29 | m.TrigEvent = te | |
30 | UIS.TrigEvent = te | |
31 | Event.OnServerEvent:Connect(function(plr,io) | |
32 | if plr~=Player then return end | |
33 | if io.isMouse then | |
34 | m.Target = io.Target | |
35 | - | local plr = game:service'Players'.LocalPlayer |
35 | + | m.Hit = io.Hit |
36 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
37 | if io.UserInputState == Enum.UserInputState.Begin then | |
38 | m:TrigEvent("Button1Down") | |
39 | else | |
40 | m:TrigEvent("Button1Up") | |
41 | end | |
42 | else | |
43 | for n,t in pairs(CAS.Actions) do | |
44 | for _,k in pairs(t.Keys) do | |
45 | if k==io.KeyCode then | |
46 | t.Function(t.Name,io.UserInputState,io) | |
47 | end | |
48 | end | |
49 | end | |
50 | - | local mouse = plr:GetMouse() |
50 | + | if io.UserInputState == Enum.UserInputState.Begin then |
51 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
52 | UIS:TrigEvent("InputBegan",io,false) | |
53 | else | |
54 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent("InputEnded",io,false) | |
56 | end | |
57 | end | |
58 | end) | |
59 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
60 | end | |
61 | ||
62 | --Discord Creterisk#2958 | |
63 | ||
64 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
65 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
66 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
67 | --YOU FUCKING SKIDS, | |
68 | --For Those who log/decompile this, If you sell or trade this, | |
69 | --and I find out who you are, i will take massive action. | |
70 | ||
71 | ------------------------------------------------------- | |
72 | ||
73 | local FavIDs = { | |
74 | 340106355, --Nefl Crystals | |
75 | 927529620, --Dimension | |
76 | 876981900, --Fantasy | |
77 | 398987889, --Ordinary Days | |
78 | 1117396305, --Oh wait, it's you. | |
79 | 885996042, --Action Winter Journey | |
80 | 919231299, --Sprawling Idiot Effigy | |
81 | 743466274, --Good Day Sunshine | |
82 | 727411183, --Knife Fight | |
83 | 1402748531, --The Earth Is Counting On You! | |
84 | 595230126 --Robot Language | |
85 | } | |
86 | ||
87 | ||
88 | ||
89 | --The reality of my life isn't real but a Universe -makhail07 | |
90 | wait() | |
91 | local plr = game:service'Players'.soubrhomi | |
92 | print('Local User is '..plr.Name) | |
93 | print('God Loaded') | |
94 | print('hahahAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA') | |
95 | local char = plr.Character | |
96 | local hum = char.Humanoid | |
97 | local hed = char.Head | |
98 | local root = char.HumanoidRootPart | |
99 | local rootj = root.RootJoint | |
100 | local tors = char.Torso | |
101 | local ra = char["Right Arm"] | |
102 | local la = char["Left Arm"] | |
103 | local rl = char["Right Leg"] | |
104 | local ll = char["Left Leg"] | |
105 | local neck = tors["Neck"] | |
106 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
107 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
108 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
109 | local maincolor = BrickColor.new("Institutional white") | |
110 | ||
111 | ||
112 | ------------------------------------------------------- | |
113 | --Start Good Stuff-- | |
114 | ------------------------------------------------------- | |
115 | cam = game.Workspace.CurrentCamera | |
116 | CF = CFrame.new | |
117 | angles = CFrame.Angles | |
118 | attack = false | |
119 | Euler = CFrame.fromEulerAnglesXYZ | |
120 | Rad = math.rad | |
121 | IT = Instance.new | |
122 | BrickC = BrickColor.new | |
123 | Cos = math.cos | |
124 | Acos = math.acos | |
125 | Sin = math.sin | |
126 | Asin = math.asin | |
127 | Abs = math.abs | |
128 | Mrandom = math.random | |
129 | Floor = math.floor | |
130 | ------------------------------------------------------- | |
131 | --End Good Stuff-- | |
132 | ------------------------------------------------------- | |
133 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
134 | RSH, LSH = nil, nil | |
135 | RW = Instance.new("Weld") | |
136 | LW = Instance.new("Weld") | |
137 | RH = tors["Right Hip"] | |
138 | LH = tors["Left Hip"] | |
139 | RSH = tors["Right Shoulder"] | |
140 | LSH = tors["Left Shoulder"] | |
141 | RSH.Parent = nil | |
142 | LSH.Parent = nil | |
143 | RW.Name = "RW" | |
144 | RW.Part0 = tors | |
145 | RW.C0 = CF(1.5, 0.5, 0) | |
146 | RW.C1 = CF(0, 0.5, 0) | |
147 | RW.Part1 = ra | |
148 | RW.Parent = tors | |
149 | LW.Name = "LW" | |
150 | LW.Part0 = tors | |
151 | LW.C0 = CF(-1.5, 0.5, 0) | |
152 | LW.C1 = CF(0, 0.5, 0) | |
153 | LW.Part1 = la | |
154 | LW.Parent = tors | |
155 | Effects = {} | |
156 | ------------------------------------------------------- | |
157 | --Start HeartBeat-- | |
158 | ------------------------------------------------------- | |
159 | ArtificialHB = Instance.new("BindableEvent", script) | |
160 | ArtificialHB.Name = "Heartbeat" | |
161 | script:WaitForChild("Heartbeat") | |
162 | ||
163 | frame = 1 / 60 | |
164 | tf = 0 | |
165 | allowframeloss = false | |
166 | tossremainder = false | |
167 | ||
168 | ||
169 | lastframe = tick() | |
170 | script.Heartbeat:Fire() | |
171 | ||
172 | ||
173 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
174 | tf = tf + s | |
175 | if tf >= frame then | |
176 | if allowframeloss then | |
177 | script.Heartbeat:Fire() | |
178 | lastframe = tick() | |
179 | else | |
180 | for i = 1, math.floor(tf / frame) do | |
181 | script.Heartbeat:Fire() | |
182 | end | |
183 | lastframe = tick() | |
184 | end | |
185 | if tossremainder then | |
186 | tf = 0 | |
187 | else | |
188 | tf = tf - frame * math.floor(tf / frame) | |
189 | end | |
190 | end | |
191 | end) | |
192 | ------------------------------------------------------- | |
193 | --End HeartBeat-- | |
194 | ------------------------------------------------------- | |
195 | ||
196 | ------------------------------------------------------- | |
197 | --Start Important Functions-- | |
198 | ------------------------------------------------------- | |
199 | function swait(num) | |
200 | if num == 0 or num == nil then | |
201 | game:service("RunService").Stepped:wait(0) | |
202 | else | |
203 | for i = 0, num do | |
204 | game:service("RunService").Stepped:wait(0) | |
205 | end | |
206 | end | |
207 | end | |
208 | function thread(f) | |
209 | coroutine.resume(coroutine.create(f)) | |
210 | end | |
211 | function clerp(a, b, t) | |
212 | local qa = { | |
213 | QuaternionFromCFrame(a) | |
214 | } | |
215 | local qb = { | |
216 | QuaternionFromCFrame(b) | |
217 | } | |
218 | local ax, ay, az = a.x, a.y, a.z | |
219 | local bx, by, bz = b.x, b.y, b.z | |
220 | local _t = 1 - t | |
221 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
222 | end | |
223 | function QuaternionFromCFrame(cf) | |
224 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
225 | local trace = m00 + m11 + m22 | |
226 | if trace > 0 then | |
227 | local s = math.sqrt(1 + trace) | |
228 | local recip = 0.5 / s | |
229 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
230 | else | |
231 | local i = 0 | |
232 | if m00 < m11 then | |
233 | i = 1 | |
234 | end | |
235 | if m22 > (i == 0 and m00 or m11) then | |
236 | i = 2 | |
237 | end | |
238 | if i == 0 then | |
239 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
240 | local recip = 0.5 / s | |
241 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
242 | elseif i == 1 then | |
243 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
244 | local recip = 0.5 / s | |
245 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
246 | elseif i == 2 then | |
247 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
248 | local recip = 0.5 / s | |
249 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
250 | end | |
251 | end | |
252 | end | |
253 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
254 | local xs, ys, zs = x + x, y + y, z + z | |
255 | local wx, wy, wz = w * xs, w * ys, w * zs | |
256 | local xx = x * xs | |
257 | local xy = x * ys | |
258 | local xz = x * zs | |
259 | local yy = y * ys | |
260 | local yz = y * zs | |
261 | local zz = z * zs | |
262 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
263 | end | |
264 | function QuaternionSlerp(a, b, t) | |
265 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
266 | local startInterp, finishInterp | |
267 | if cosTheta >= 1.0E-4 then | |
268 | - | Value = game:service("Players").LocalPlayer, |
268 | + | |
269 | local theta = math.acos(cosTheta) | |
270 | local invSinTheta = 1 / Sin(theta) | |
271 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
272 | finishInterp = Sin(t * theta) * invSinTheta | |
273 | else | |
274 | startInterp = 1 - t | |
275 | finishInterp = t | |
276 | end | |
277 | elseif 1 + cosTheta > 1.0E-4 then | |
278 | local theta = math.acos(-cosTheta) | |
279 | local invSinTheta = 1 / Sin(theta) | |
280 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
281 | finishInterp = Sin(t * theta) * invSinTheta | |
282 | else | |
283 | startInterp = t - 1 | |
284 | finishInterp = t | |
285 | end | |
286 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
287 | end | |
288 | function rayCast(Position, Direction, Range, Ignore) | |
289 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
290 | end | |
291 | local RbxUtility = LoadLibrary("RbxUtility") | |
292 | local Create = RbxUtility.Create | |
293 | ||
294 | ------------------------------------------------------- | |
295 | --Start Damage Function-- | |
296 | ------------------------------------------------------- | |
297 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
298 | if hit.Parent == nil then | |
299 | return | |
300 | end | |
301 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
302 | for _, v in pairs(hit.Parent:children()) do | |
303 | if v:IsA("Humanoid") then | |
304 | h = v | |
305 | end | |
306 | end | |
307 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
308 | ||
309 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
310 | end | |
311 | ||
312 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
313 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
314 | if hit.Parent.DebounceHit.Value == true then | |
315 | return | |
316 | end | |
317 | end | |
318 | if insta == true then | |
319 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
320 | end | |
321 | local c = Create("ObjectValue"){ | |
322 | Name = "creator", | |
323 | Value = game:service("Players").soubrhomi, | |
324 | Parent = h, | |
325 | } | |
326 | game:GetService("Debris"):AddItem(c, .5) | |
327 | if HitSound ~= nil and HitPitch ~= nil then | |
328 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
329 | end | |
330 | local Damage = math.random(minim, maxim) | |
331 | local blocked = false | |
332 | local block = hit.Parent:findFirstChild("Block") | |
333 | if block ~= nil then | |
334 | if block.className == "IntValue" then | |
335 | if block.Value > 0 then | |
336 | blocked = true | |
337 | block.Value = block.Value - 1 | |
338 | print(block.Value) | |
339 | end | |
340 | end | |
341 | end | |
342 | if blocked == false then | |
343 | h.Health = h.Health - Damage | |
344 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
345 | else | |
346 | h.Health = h.Health - (Damage / 2) | |
347 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
348 | end | |
349 | if Type == "Knockdown" then | |
350 | local hum = hit.Parent.Humanoid | |
351 | hum.PlatformStand = true | |
352 | coroutine.resume(coroutine.create(function(HHumanoid) | |
353 | swait(1) | |
354 | HHumanoid.PlatformStand = false | |
355 | end), hum) | |
356 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
357 | local bodvol = Create("BodyVelocity"){ | |
358 | velocity = angle * knockback, | |
359 | P = 5000, | |
360 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
361 | Parent = hit, | |
362 | } | |
363 | local rl = Create("BodyAngularVelocity"){ | |
364 | P = 3000, | |
365 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
366 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
367 | Parent = hit, | |
368 | } | |
369 | game:GetService("Debris"):AddItem(bodvol, .5) | |
370 | game:GetService("Debris"):AddItem(rl, .5) | |
371 | elseif Type == "Normal" then | |
372 | local vp = Create("BodyVelocity"){ | |
373 | P = 500, | |
374 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
375 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
376 | } | |
377 | if knockback > 0 then | |
378 | vp.Parent = hit.Parent.Torso | |
379 | end | |
380 | game:GetService("Debris"):AddItem(vp, .5) | |
381 | elseif Type == "Up" then | |
382 | local bodyVelocity = Create("BodyVelocity"){ | |
383 | velocity = Vector3.new(0, 20, 0), | |
384 | P = 5000, | |
385 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
386 | Parent = hit, | |
387 | } | |
388 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
389 | elseif Type == "DarkUp" then | |
390 | coroutine.resume(coroutine.create(function() | |
391 | for i = 0, 1, 0.1 do | |
392 | swait() | |
393 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
394 | end | |
395 | end)) | |
396 | local bodyVelocity = Create("BodyVelocity"){ | |
397 | velocity = Vector3.new(0, 20, 0), | |
398 | P = 5000, | |
399 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
400 | Parent = hit, | |
401 | } | |
402 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
403 | elseif Type == "Snare" then | |
404 | local bp = Create("BodyPosition"){ | |
405 | P = 2000, | |
406 | D = 100, | |
407 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
408 | position = hit.Parent.Torso.Position, | |
409 | Parent = hit.Parent.Torso, | |
410 | } | |
411 | game:GetService("Debris"):AddItem(bp, 1) | |
412 | elseif Type == "Freeze" then | |
413 | local BodPos = Create("BodyPosition"){ | |
414 | P = 50000, | |
415 | D = 1000, | |
416 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
417 | position = hit.Parent.Torso.Position, | |
418 | Parent = hit.Parent.Torso, | |
419 | } | |
420 | local BodGy = Create("BodyGyro") { | |
421 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
422 | P = 20e+003, | |
423 | Parent = hit.Parent.Torso, | |
424 | cframe = hit.Parent.Torso.CFrame, | |
425 | } | |
426 | hit.Parent.Torso.Anchored = true | |
427 | coroutine.resume(coroutine.create(function(Part) | |
428 | swait(1.5) | |
429 | Part.Anchored = false | |
430 | end), hit.Parent.Torso) | |
431 | game:GetService("Debris"):AddItem(BodPos, 3) | |
432 | game:GetService("Debris"):AddItem(BodGy, 3) | |
433 | end | |
434 | local debounce = Create("BoolValue"){ | |
435 | Name = "DebounceHit", | |
436 | Parent = hit.Parent, | |
437 | Value = true, | |
438 | } | |
439 | game:GetService("Debris"):AddItem(debounce, Delay) | |
440 | c = Create("ObjectValue"){ | |
441 | Name = "creator", | |
442 | Value = Player, | |
443 | Parent = h, | |
444 | } | |
445 | game:GetService("Debris"):AddItem(c, .5) | |
446 | end | |
447 | end | |
448 | ------------------------------------------------------- | |
449 | --End Damage Function-- | |
450 | ------------------------------------------------------- | |
451 | ||
452 | ------------------------------------------------------- | |
453 | --Start Damage Function Customization-- | |
454 | ------------------------------------------------------- | |
455 | function ShowDamage(Pos, Text, Time, Color) | |
456 | local Rate = (1 / 30) | |
457 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
458 | local Text = (Text or "") | |
459 | local Time = (Time or 2) | |
460 | local Color = (Color or Color3.new(1, 0, 1)) | |
461 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
462 | EffectPart.Anchored = true | |
463 | local BillboardGui = Create("BillboardGui"){ | |
464 | Size = UDim2.new(3, 0, 3, 0), | |
465 | Adornee = EffectPart, | |
466 | Parent = EffectPart, | |
467 | } | |
468 | local TextLabel = Create("TextLabel"){ | |
469 | BackgroundTransparency = 1, | |
470 | Size = UDim2.new(1, 0, 1, 0), | |
471 | Text = Text, | |
472 | Font = "Bodoni", | |
473 | TextColor3 = Color, | |
474 | TextScaled = true, | |
475 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
476 | Parent = BillboardGui, | |
477 | } | |
478 | game.Debris:AddItem(EffectPart, (Time)) | |
479 | EffectPart.Parent = game:GetService("Workspace") | |
480 | delay(0, function() | |
481 | local Frames = (Time / Rate) | |
482 | for Frame = 1, Frames do | |
483 | wait(Rate) | |
484 | local Percent = (Frame / Frames) | |
485 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
486 | TextLabel.TextTransparency = Percent | |
487 | end | |
488 | if EffectPart and EffectPart.Parent then | |
489 | EffectPart:Destroy() | |
490 | end | |
491 | end) | |
492 | end | |
493 | ------------------------------------------------------- | |
494 | --End Damage Function Customization-- | |
495 | ------------------------------------------------------- | |
496 | ||
497 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
498 | for _, c in pairs(workspace:children()) do | |
499 | local hum = c:findFirstChild("Humanoid") | |
500 | if hum ~= nil then | |
501 | local head = c:findFirstChild("Head") | |
502 | if head ~= nil then | |
503 | local targ = head.Position - Part.Position | |
504 | local mag = targ.magnitude | |
505 | if magni >= mag and c.Name ~= plr.Name then | |
506 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
507 | end | |
508 | end | |
509 | end | |
510 | end | |
511 | end | |
512 | ||
513 | ||
514 | CFuncs = { | |
515 | Part = { | |
516 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
517 | local Part = Create("Part")({ | |
518 | Parent = Parent, | |
519 | Reflectance = Reflectance, | |
520 | Transparency = Transparency, | |
521 | CanCollide = false, | |
522 | Locked = true, | |
523 | BrickColor = BrickColor.new(tostring(BColor)), | |
524 | Name = Name, | |
525 | Size = Size, | |
526 | Material = Material | |
527 | }) | |
528 | RemoveOutlines(Part) | |
529 | return Part | |
530 | end | |
531 | }, | |
532 | Mesh = { | |
533 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
534 | local Msh = Create(Mesh)({ | |
535 | Parent = Part, | |
536 | Offset = OffSet, | |
537 | Scale = Scale | |
538 | }) | |
539 | if Mesh == "SpecialMesh" then | |
540 | Msh.MeshType = MeshType | |
541 | Msh.MeshId = MeshId | |
542 | end | |
543 | return Msh | |
544 | end | |
545 | }, | |
546 | Mesh = { | |
547 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
548 | local Msh = Create(Mesh)({ | |
549 | Parent = Part, | |
550 | Offset = OffSet, | |
551 | Scale = Scale | |
552 | }) | |
553 | if Mesh == "SpecialMesh" then | |
554 | Msh.MeshType = MeshType | |
555 | Msh.MeshId = MeshId | |
556 | end | |
557 | return Msh | |
558 | end | |
559 | }, | |
560 | Weld = { | |
561 | Create = function(Parent, Part0, Part1, C0, C1) | |
562 | local Weld = Create("Weld")({ | |
563 | Parent = Parent, | |
564 | Part0 = Part0, | |
565 | Part1 = Part1, | |
566 | C0 = C0, | |
567 | C1 = C1 | |
568 | }) | |
569 | return Weld | |
570 | end | |
571 | }, | |
572 | Sound = { | |
573 | Create = function(id, par, vol, pit) | |
574 | coroutine.resume(coroutine.create(function() | |
575 | local S = Create("Sound")({ | |
576 | Volume = vol, | |
577 | Pitch = pit or 1, | |
578 | SoundId = id, | |
579 | Parent = par or workspace | |
580 | }) | |
581 | wait() | |
582 | S:play() | |
583 | game:GetService("Debris"):AddItem(S, 6) | |
584 | end)) | |
585 | end | |
586 | }, | |
587 | ParticleEmitter = { | |
588 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
589 | local fp = Create("ParticleEmitter")({ | |
590 | Parent = Parent, | |
591 | Color = ColorSequence.new(Color1, Color2), | |
592 | LightEmission = LightEmission, | |
593 | Size = Size, | |
594 | Texture = Texture, | |
595 | Transparency = Transparency, | |
596 | ZOffset = ZOffset, | |
597 | Acceleration = Accel, | |
598 | Drag = Drag, | |
599 | LockedToPart = LockedToPart, | |
600 | VelocityInheritance = VelocityInheritance, | |
601 | EmissionDirection = EmissionDirection, | |
602 | Enabled = Enabled, | |
603 | Lifetime = LifeTime, | |
604 | Rate = Rate, | |
605 | Rotation = Rotation, | |
606 | RotSpeed = RotSpeed, | |
607 | Speed = Speed, | |
608 | VelocitySpread = VelocitySpread | |
609 | }) | |
610 | return fp | |
611 | end | |
612 | } | |
613 | } | |
614 | function RemoveOutlines(part) | |
615 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
616 | end | |
617 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
618 | local Part = Create("Part")({ | |
619 | formFactor = FormFactor, | |
620 | Parent = Parent, | |
621 | Reflectance = Reflectance, | |
622 | Transparency = Transparency, | |
623 | CanCollide = false, | |
624 | Locked = true, | |
625 | BrickColor = BrickColor.new(tostring(BColor)), | |
626 | Name = Name, | |
627 | Size = Size, | |
628 | Material = Material | |
629 | }) | |
630 | RemoveOutlines(Part) | |
631 | return Part | |
632 | end | |
633 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
634 | local Msh = Create(Mesh)({ | |
635 | Parent = Part, | |
636 | Offset = OffSet, | |
637 | Scale = Scale | |
638 | }) | |
639 | if Mesh == "SpecialMesh" then | |
640 | Msh.MeshType = MeshType | |
641 | Msh.MeshId = MeshId | |
642 | end | |
643 | return Msh | |
644 | end | |
645 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
646 | local Weld = Create("Weld")({ | |
647 | Parent = Parent, | |
648 | Part0 = Part0, | |
649 | Part1 = Part1, | |
650 | C0 = C0, | |
651 | C1 = C1 | |
652 | }) | |
653 | return Weld | |
654 | end | |
655 | ||
656 | ||
657 | ------------------------------------------------------- | |
658 | --Start Effect Function-- | |
659 | ------------------------------------------------------- | |
660 | EffectModel = Instance.new("Model", char) | |
661 | Effects = { | |
662 | Block = { | |
663 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
664 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
665 | prt.Anchored = true | |
666 | prt.CFrame = cframe | |
667 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
668 | game:GetService("Debris"):AddItem(prt, 10) | |
669 | if Type == 1 or Type == nil then | |
670 | table.insert(Effects, { | |
671 | prt, | |
672 | "Block1", | |
673 | delay, | |
674 | x3, | |
675 | y3, | |
676 | z3, | |
677 | msh | |
678 | }) | |
679 | elseif Type == 2 then | |
680 | table.insert(Effects, { | |
681 | prt, | |
682 | "Block2", | |
683 | delay, | |
684 | x3, | |
685 | y3, | |
686 | z3, | |
687 | msh | |
688 | }) | |
689 | else | |
690 | table.insert(Effects, { | |
691 | prt, | |
692 | "Block3", | |
693 | delay, | |
694 | x3, | |
695 | y3, | |
696 | z3, | |
697 | msh | |
698 | }) | |
699 | end | |
700 | end | |
701 | }, | |
702 | Sphere = { | |
703 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
704 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
705 | prt.Anchored = true | |
706 | prt.CFrame = cframe | |
707 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
708 | game:GetService("Debris"):AddItem(prt, 10) | |
709 | table.insert(Effects, { | |
710 | prt, | |
711 | "Cylinder", | |
712 | delay, | |
713 | x3, | |
714 | y3, | |
715 | z3, | |
716 | msh | |
717 | }) | |
718 | end | |
719 | }, | |
720 | Cylinder = { | |
721 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
722 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
723 | prt.Anchored = true | |
724 | prt.CFrame = cframe | |
725 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
726 | game:GetService("Debris"):AddItem(prt, 10) | |
727 | table.insert(Effects, { | |
728 | prt, | |
729 | "Cylinder", | |
730 | delay, | |
731 | x3, | |
732 | y3, | |
733 | z3, | |
734 | msh | |
735 | }) | |
736 | end | |
737 | }, | |
738 | Wave = { | |
739 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
740 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
741 | prt.Anchored = true | |
742 | prt.CFrame = cframe | |
743 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
744 | game:GetService("Debris"):AddItem(prt, 10) | |
745 | table.insert(Effects, { | |
746 | prt, | |
747 | "Cylinder", | |
748 | delay, | |
749 | x3 / 60, | |
750 | y3 / 60, | |
751 | z3 / 60, | |
752 | msh | |
753 | }) | |
754 | end | |
755 | }, | |
756 | Ring = { | |
757 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
758 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
759 | prt.Anchored = true | |
760 | prt.CFrame = cframe | |
761 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
762 | game:GetService("Debris"):AddItem(prt, 10) | |
763 | table.insert(Effects, { | |
764 | prt, | |
765 | "Cylinder", | |
766 | delay, | |
767 | x3, | |
768 | y3, | |
769 | z3, | |
770 | msh | |
771 | }) | |
772 | end | |
773 | }, | |
774 | Break = { | |
775 | Create = function(brickcolor, cframe, x1, y1, z1) | |
776 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
777 | prt.Anchored = true | |
778 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
779 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
780 | local num = math.random(10, 50) / 1000 | |
781 | game:GetService("Debris"):AddItem(prt, 10) | |
782 | table.insert(Effects, { | |
783 | prt, | |
784 | "Shatter", | |
785 | num, | |
786 | prt.CFrame, | |
787 | math.random() - math.random(), | |
788 | 0, | |
789 | math.random(50, 100) / 100 | |
790 | }) | |
791 | end | |
792 | }, | |
793 | Spiral = { | |
794 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
795 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
796 | prt.Anchored = true | |
797 | prt.CFrame = cframe | |
798 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
799 | game:GetService("Debris"):AddItem(prt, 10) | |
800 | table.insert(Effects, { | |
801 | prt, | |
802 | "Cylinder", | |
803 | delay, | |
804 | x3, | |
805 | y3, | |
806 | z3, | |
807 | msh | |
808 | }) | |
809 | end | |
810 | }, | |
811 | Push = { | |
812 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
813 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
814 | prt.Anchored = true | |
815 | prt.CFrame = cframe | |
816 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
817 | game:GetService("Debris"):AddItem(prt, 10) | |
818 | table.insert(Effects, { | |
819 | prt, | |
820 | "Cylinder", | |
821 | delay, | |
822 | x3, | |
823 | y3, | |
824 | z3, | |
825 | msh | |
826 | }) | |
827 | end | |
828 | } | |
829 | } | |
830 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
831 | local fp = IT("Part") | |
832 | fp.formFactor = formfactor | |
833 | fp.Parent = parent | |
834 | fp.Reflectance = reflectance | |
835 | fp.Transparency = transparency | |
836 | fp.CanCollide = false | |
837 | fp.Locked = true | |
838 | fp.BrickColor = brickcolor | |
839 | fp.Name = name | |
840 | fp.Size = size | |
841 | fp.Position = tors.Position | |
842 | RemoveOutlines(fp) | |
843 | fp.Material = "SmoothPlastic" | |
844 | fp:BreakJoints() | |
845 | return fp | |
846 | end | |
847 | ||
848 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
849 | local mesh = IT(Mesh) | |
850 | mesh.Parent = part | |
851 | if Mesh == "SpecialMesh" then | |
852 | mesh.MeshType = meshtype | |
853 | if meshid ~= "nil" then | |
854 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
855 | end | |
856 | end | |
857 | mesh.Offset = offset | |
858 | mesh.Scale = scale | |
859 | return mesh | |
860 | end | |
861 | ||
862 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
863 | local type = type | |
864 | local rng = Instance.new("Part", char) | |
865 | rng.Anchored = true | |
866 | rng.BrickColor = color | |
867 | rng.CanCollide = false | |
868 | rng.FormFactor = 3 | |
869 | rng.Name = "Ring" | |
870 | rng.Material = "Neon" | |
871 | rng.Size = Vector3.new(1, 1, 1) | |
872 | rng.Transparency = 0 | |
873 | rng.TopSurface = 0 | |
874 | rng.BottomSurface = 0 | |
875 | rng.CFrame = pos | |
876 | local rngm = Instance.new("SpecialMesh", rng) | |
877 | rngm.MeshType = MType | |
878 | rngm.Scale = scale | |
879 | local scaler2 = 1 | |
880 | if type == "Add" then | |
881 | scaler2 = 1 * value | |
882 | elseif type == "Divide" then | |
883 | scaler2 = 1 / value | |
884 | end | |
885 | coroutine.resume(coroutine.create(function() | |
886 | for i = 0, 10 / bonuspeed, 0.1 do | |
887 | swait() | |
888 | if type == "Add" then | |
889 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
890 | elseif type == "Divide" then | |
891 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
892 | end | |
893 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
894 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
895 | end | |
896 | rng:Destroy() | |
897 | end)) | |
898 | end | |
899 | ||
900 | function Eviscerate(dude) | |
901 | if dude.Name ~= char then | |
902 | local bgf = IT("BodyGyro", dude.Head) | |
903 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
904 | local val = IT("BoolValue", dude) | |
905 | val.Name = "IsHit" | |
906 | local ds = coroutine.wrap(function() | |
907 | dude:WaitForChild("Head"):BreakJoints() | |
908 | wait(0.5) | |
909 | target = nil | |
910 | coroutine.resume(coroutine.create(function() | |
911 | for i, v in pairs(dude:GetChildren()) do | |
912 | if v:IsA("Accessory") then | |
913 | v:Destroy() | |
914 | end | |
915 | if v:IsA("Humanoid") then | |
916 | v:Destroy() | |
917 | end | |
918 | if v:IsA("CharacterMesh") then | |
919 | v:Destroy() | |
920 | end | |
921 | if v:IsA("Model") then | |
922 | v:Destroy() | |
923 | end | |
924 | if v:IsA("Part") or v:IsA("MeshPart") then | |
925 | for x, o in pairs(v:GetChildren()) do | |
926 | if o:IsA("Decal") then | |
927 | o:Destroy() | |
928 | end | |
929 | end | |
930 | coroutine.resume(coroutine.create(function() | |
931 | v.Material = "Neon" | |
932 | v.CanCollide = false | |
933 | local PartEmmit1 = IT("ParticleEmitter", v) | |
934 | PartEmmit1.LightEmission = 1 | |
935 | PartEmmit1.Texture = "rbxassetid://284205403" | |
936 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
937 | PartEmmit1.Rate = 150 | |
938 | PartEmmit1.Lifetime = NumberRange.new(1) | |
939 | PartEmmit1.Size = NumberSequence.new({ | |
940 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
941 | NumberSequenceKeypoint.new(1, 0, 0) | |
942 | }) | |
943 | PartEmmit1.Transparency = NumberSequence.new({ | |
944 | NumberSequenceKeypoint.new(0, 0, 0), | |
945 | NumberSequenceKeypoint.new(1, 1, 0) | |
946 | }) | |
947 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
948 | PartEmmit1.VelocitySpread = 30000 | |
949 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
950 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
951 | local BodPoss = IT("BodyPosition", v) | |
952 | BodPoss.P = 3000 | |
953 | BodPoss.D = 1000 | |
954 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
955 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
956 | v.Color = maincolor.Color | |
957 | coroutine.resume(coroutine.create(function() | |
958 | for i = 0, 49 do | |
959 | swait(1) | |
960 | v.Transparency = v.Transparency + 0.08 | |
961 | end | |
962 | wait(0.5) | |
963 | PartEmmit1.Enabled = false | |
964 | wait(3) | |
965 | v:Destroy() | |
966 | dude:Destroy() | |
967 | end)) | |
968 | end)) | |
969 | end | |
970 | end | |
971 | end)) | |
972 | end) | |
973 | ds() | |
974 | end | |
975 | end | |
976 | ||
977 | function FindNearestHead(Position, Distance, SinglePlayer) | |
978 | if SinglePlayer then | |
979 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
980 | end | |
981 | local List = {} | |
982 | for i, v in pairs(workspace:GetChildren()) do | |
983 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
984 | table.insert(List, v) | |
985 | end | |
986 | end | |
987 | return List | |
988 | end | |
989 | ||
990 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
991 | local type = type | |
992 | local rng = Instance.new("Part", char) | |
993 | rng.Anchored = true | |
994 | rng.BrickColor = color | |
995 | rng.CanCollide = false | |
996 | rng.FormFactor = 3 | |
997 | rng.Name = "Ring" | |
998 | rng.Material = "Neon" | |
999 | rng.Size = Vector3.new(1, 1, 1) | |
1000 | rng.Transparency = 0 | |
1001 | rng.TopSurface = 0 | |
1002 | rng.BottomSurface = 0 | |
1003 | rng.CFrame = pos | |
1004 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1005 | local rngm = Instance.new("SpecialMesh", rng) | |
1006 | rngm.MeshType = MType | |
1007 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1008 | local scaler2 = 1 | |
1009 | local speeder = FastSpeed | |
1010 | if type == "Add" then | |
1011 | scaler2 = 1 * value | |
1012 | elseif type == "Divide" then | |
1013 | scaler2 = 1 / value | |
1014 | end | |
1015 | coroutine.resume(coroutine.create(function() | |
1016 | for i = 0, 10 / bonuspeed, 0.1 do | |
1017 | swait() | |
1018 | if type == "Add" then | |
1019 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1020 | elseif type == "Divide" then | |
1021 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1022 | end | |
1023 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1024 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1025 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1026 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1027 | end | |
1028 | rng:Destroy() | |
1029 | end)) | |
1030 | end | |
1031 | ||
1032 | function SoulSteal(dude) | |
1033 | if dude.Name ~= char then | |
1034 | local bgf = IT("BodyGyro", dude.Head) | |
1035 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1036 | local val = IT("BoolValue", dude) | |
1037 | val.Name = "IsHit" | |
1038 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1039 | local soulst = coroutine.wrap(function() | |
1040 | local soul = Instance.new("Part",dude) | |
1041 | soul.Size = Vector3.new(1,1,1) | |
1042 | soul.CanCollide = false | |
1043 | soul.Anchored = false | |
1044 | soul.Position = torso.Position | |
1045 | soul.Transparency = 1 | |
1046 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1047 | PartEmmit1.LightEmission = 1 | |
1048 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1049 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1050 | PartEmmit1.Rate = 250 | |
1051 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1052 | PartEmmit1.Size = NumberSequence.new({ | |
1053 | NumberSequenceKeypoint.new(0, 1, 0), | |
1054 | NumberSequenceKeypoint.new(1, 0, 0) | |
1055 | }) | |
1056 | PartEmmit1.Transparency = NumberSequence.new({ | |
1057 | NumberSequenceKeypoint.new(0, 0, 0), | |
1058 | NumberSequenceKeypoint.new(1, 1, 0) | |
1059 | }) | |
1060 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1061 | PartEmmit1.VelocitySpread = 30000 | |
1062 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1063 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1064 | local BodPoss = IT("BodyPosition", soul) | |
1065 | BodPoss.P = 3000 | |
1066 | BodPoss.D = 1000 | |
1067 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1068 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1069 | wait(1.6) | |
1070 | soul.Touched:connect(function(hit) | |
1071 | if hit.Parent == char then | |
1072 | soul:Destroy() | |
1073 | end | |
1074 | end) | |
1075 | wait(1.2) | |
1076 | while soul do | |
1077 | swait() | |
1078 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1079 | BodPoss.Position = tors.Position | |
1080 | end | |
1081 | end) | |
1082 | soulst() | |
1083 | end | |
1084 | end | |
1085 | function FaceMouse() | |
1086 | local Cam = workspace.CurrentCamera | |
1087 | return { | |
1088 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1089 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1090 | } | |
1091 | end | |
1092 | ------------------------------------------------------- | |
1093 | --End Effect Function-- | |
1094 | ------------------------------------------------------- | |
1095 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1096 | local NSound = nil | |
1097 | coroutine.resume(coroutine.create(function() | |
1098 | NSound = IT("Sound", PARENT) | |
1099 | NSound.Volume = VOLUME | |
1100 | NSound.Pitch = PITCH | |
1101 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1102 | swait() | |
1103 | NSound:play() | |
1104 | game:GetService("Debris"):AddItem(NSound, 10) | |
1105 | end)) | |
1106 | return NSound | |
1107 | end | |
1108 | function CameraEnshaking(Length, Intensity) | |
1109 | coroutine.resume(coroutine.create(function() | |
1110 | local intensity = 1 * Intensity | |
1111 | local rotM = 0.01 * Intensity | |
1112 | for i = 0, Length, 0.1 do | |
1113 | swait() | |
1114 | intensity = intensity - 0.05 * Intensity / Length | |
1115 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1116 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1117 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1118 | end | |
1119 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1120 | end)) | |
1121 | end | |
1122 | function chatfunc(text, color) | |
1123 | local chat = coroutine.wrap(function() | |
1124 | if char:FindFirstChild("TalkingBillBoard") ~= nil then | |
1125 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
1126 | end | |
1127 | local naeeym2 = Instance.new("BillboardGui", char) | |
1128 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
1129 | naeeym2.StudsOffset = Vector3.new(0, 5, 0) | |
1130 | naeeym2.Adornee = hed | |
1131 | naeeym2.Name = "TalkingBillBoard" | |
1132 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
1133 | tecks2.BackgroundTransparency = 1 | |
1134 | tecks2.BorderSizePixel = 0 | |
1135 | tecks2.Text = "" | |
1136 | tecks2.Font = "SciFi" | |
1137 | tecks2.TextSize = 30 | |
1138 | tecks2.TextStrokeTransparency = 0 | |
1139 | tecks2.TextColor3 = color | |
1140 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
1141 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
1142 | coroutine.resume(coroutine.create(function() | |
1143 | - | local SONG = 703597239 |
1143 | + | |
1144 | swait(1) | |
1145 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
1146 | tecks2.Rotation = math.random(-5, 5) | |
1147 | end | |
1148 | end)) | |
1149 | for i = 1, string.len(text) do | |
1150 | CFuncs.Sound.Create("rbxassetid://274118116", hed, 5.25, 0.115) | |
1151 | tecks2.Text = string.sub(text, 1, i) | |
1152 | swait(1) | |
1153 | end | |
1154 | wait(1) | |
1155 | naeeym2:Destroy() | |
1156 | end) | |
1157 | chat() | |
1158 | end | |
1159 | ------------------------------------------------------- | |
1160 | --End Important Functions-- | |
1161 | ------------------------------------------------------- | |
1162 | ||
1163 | ||
1164 | ------------------------------------------------------- | |
1165 | --Start Customization-- | |
1166 | ------------------------------------------------------- | |
1167 | local Player_Size = 1 | |
1168 | if Player_Size ~= 1 then | |
1169 | root.Size = root.Size * Player_Size | |
1170 | tors.Size = tors.Size * Player_Size | |
1171 | hed.Size = hed.Size * Player_Size | |
1172 | ra.Size = ra.Size * Player_Size | |
1173 | la.Size = la.Size * Player_Size | |
1174 | rl.Size = rl.Size * Player_Size | |
1175 | ll.Size = ll.Size * Player_Size | |
1176 | ---------------------------------------------------------------------------------- | |
1177 | rootj.Parent = root | |
1178 | neck.Parent = tors | |
1179 | RW.Parent = tors | |
1180 | LW.Parent = tors | |
1181 | RH.Parent = tors | |
1182 | LH.Parent = tors | |
1183 | ---------------------------------------------------------------------------------- | |
1184 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1185 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1186 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1187 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1188 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1189 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1190 | ---------------------------------------------------------------------------------- | |
1191 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1192 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1193 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1194 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1195 | --hat.Parent = Character | |
1196 | end | |
1197 | ---------------------------------------------------------------------------------- | |
1198 | local SONG = 606241996 | |
1199 | local SONG2 = 853707984 | |
1200 | local Music = Instance.new("Sound",tors) | |
1201 | Music.Volume = 2.5 | |
1202 | Music.Looped = true | |
1203 | Music.Pitch = 1 --Pitcher | |
1204 | ---------------------------------------------------------------------------------- | |
1205 | local equipped = false | |
1206 | local idle = 0 | |
1207 | local change = 1 | |
1208 | local val = 0 | |
1209 | local toim = 0 | |
1210 | local idleanim = 0.4 | |
1211 | local sine = 0 | |
1212 | local Sit = 1 | |
1213 | ---------------------------------------------------------------------------------- | |
1214 | hum.WalkSpeed = 16 | |
1215 | hum.JumpPower = 57 | |
1216 | hum.Animator.Parent = nil | |
1217 | ---------------------------------------------------------------------------------- | |
1218 | local Blobby = Instance.new("Part", char) | |
1219 | Blobby.Name = "Blob" | |
1220 | Blobby.CanCollide = false | |
1221 | Blobby.BrickColor = BrickColor.new("Really black") | |
1222 | Blobby.Transparency = 0 | |
1223 | Blobby.Material = "Plastic" | |
1224 | Blobby.Size = Vector3.new(1, 1, 2) | |
1225 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1226 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1227 | ||
1228 | local Weld = Instance.new("Weld", Blobby) | |
1229 | Weld.Part0 = ra | |
1230 | Weld.Part1 = Blobby | |
1231 | Weld.C1 = CFrame.new(0, -2, 1.1) | |
1232 | Weld.C0 = CFrame.Angles(Rad(-86),0,0) | |
1233 | ||
1234 | local M2 = Instance.new("SpecialMesh") | |
1235 | M2.Parent = Blobby | |
1236 | M2.MeshId = "http://www.roblox.com/asset/?id=10604848" | |
1237 | M2.TextureId = "http://www.roblox.com/asset/?id=10605252" | |
1238 | M2.Scale = Vector3.new(1, 1, 1) | |
1239 | ||
1240 | --[[local naeeym2 = Instance.new("BillboardGui",char) | |
1241 | naeeym2.AlwaysOnTop = true | |
1242 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1243 | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) | |
1244 | naeeym2.Adornee = hed | |
1245 | naeeym2.Name = "Name" | |
1246 | --naeeym2.PlayerToHideFrom = Player | |
1247 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1248 | tecks2.BackgroundTransparency = 1 | |
1249 | tecks2.TextScaled = true | |
1250 | tecks2.BorderSizePixel = 0 | |
1251 | tecks2.Text = "Fight Me" | |
1252 | tecks2.Font = Enum.Font.Bodoni | |
1253 | tecks2.TextSize = 30 | |
1254 | tecks2.TextStrokeTransparency = 0 | |
1255 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1256 | tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) | |
1257 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1258 | tecks2.Parent = naeeym2]] | |
1259 | ------------------------------------------------------- | |
1260 | --End Customization-- | |
1261 | ------------------------------------------------------- | |
1262 | ||
1263 | ||
1264 | ------------------------------------------------------- | |
1265 | --Start Attacks N Stuff-- | |
1266 | ------------------------------------------------------- | |
1267 | function Ban() | |
1268 | attack = true | |
1269 | for i = 0, 2.6, 0.1 do | |
1270 | swait() | |
1271 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2) | |
1272 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2) | |
1273 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) | |
1274 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2) | |
1275 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
1276 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2) | |
1277 | end | |
1278 | Cso("147722910", tors, 10, 1) | |
1279 | CameraEnshaking(2, 15) | |
1280 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1281 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1282 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1283 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
1284 | if v:FindFirstChild("Head") then | |
1285 | Eviscerate(v) | |
1286 | end | |
1287 | end | |
1288 | for i = 0, 3, 0.1 do | |
1289 | swait() | |
1290 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3) | |
1291 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3) | |
1292 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3) | |
1293 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3) | |
1294 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3) | |
1295 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3) | |
1296 | end | |
1297 | attack = false | |
1298 | end | |
1299 | function BigBan() | |
1300 | attack = true | |
1301 | Weld.C0 = CFrame.Angles(Rad(-90), Rad(-25), Rad(0)) | |
1302 | for i = 0, 3.6, 0.1 do | |
1303 | swait() | |
1304 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.2) | |
1305 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
1306 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2) | |
1307 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2) | |
1308 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-225), Rad(-.6), Rad(-45)), 0.2) | |
1309 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-225), Rad(-6), Rad(45)), 0.2) | |
1310 | end | |
1311 | Cso("147722910", tors, 10, 1) | |
1312 | CameraEnshaking(2, 15) | |
1313 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1314 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1315 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1316 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 14.5)) do | |
1317 | if v:FindFirstChild("Head") then | |
1318 | Eviscerate(v) | |
1319 | end | |
1320 | end | |
1321 | for i = 0, 2.6, 0.1 do | |
1322 | swait() | |
1323 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2) | |
1324 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
1325 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2) | |
1326 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2) | |
1327 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2) | |
1328 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2) | |
1329 | end | |
1330 | Weld.C0 = CFrame.Angles(Rad(-86),0,0) | |
1331 | attack = false | |
1332 | end | |
1333 | function BANN() | |
1334 | attack = true | |
1335 | M2.Scale = Vector3.new(2, 2, 2) | |
1336 | for i = 0, 4.6, 0.1 do | |
1337 | swait() | |
1338 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2) | |
1339 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2) | |
1340 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2) | |
1341 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2) | |
1342 | RW.C0 = clerp(RW.C0, CF(.6* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
1343 | LW.C0 = clerp(LW.C0, CF(-.8* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(156), Rad(-.6), Rad(45)), 0.2) | |
1344 | end | |
1345 | Cso("147722910", char, 10, 1) | |
1346 | CameraEnshaking(2, 35) | |
1347 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1348 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1349 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1350 | Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04) | |
1351 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04) | |
1352 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02) | |
1353 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01) | |
1354 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 19.5)) do | |
1355 | if v:FindFirstChild("Head") then | |
1356 | Eviscerate(v) | |
1357 | end | |
1358 | end | |
1359 | for i = 0, 3, 0.1 do | |
1360 | swait() | |
1361 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3) | |
1362 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3) | |
1363 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3) | |
1364 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3) | |
1365 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3) | |
1366 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3) | |
1367 | end | |
1368 | M2.Scale = Vector3.new(1, 1, 1) | |
1369 | attack = false | |
1370 | end | |
1371 | ------------------------------------------------------- | |
1372 | --End Attacks N Stuff-- | |
1373 | ------------------------------------------------------- | |
1374 | mouse.KeyDown:connect(function(key) | |
1375 | if string.byte(key) == 48 then | |
1376 | Swing = 2 | |
1377 | hum.WalkSpeed = 38.82 | |
1378 | end | |
1379 | end) | |
1380 | mouse.KeyUp:connect(function(key) | |
1381 | if string.byte(key) == 48 then | |
1382 | Swing = 1 | |
1383 | hum.WalkSpeed = 16 | |
1384 | end | |
1385 | end) | |
1386 | mouse.KeyDown:connect(function(key) | |
1387 | if attack == false then | |
1388 | if key == 'e' then | |
1389 | BigBan() | |
1390 | elseif key == 'r' then | |
1391 | BANN() | |
1392 | elseif key == 't' then | |
1393 | Cso("1450018171", hed, 10, 1) | |
1394 | end | |
1395 | end | |
1396 | end) | |
1397 | mouse.Button1Down:connect(function(key) | |
1398 | if attack == false then | |
1399 | Ban() | |
1400 | end | |
1401 | end) | |
1402 | ||
1403 | ||
1404 | ||
1405 | ||
1406 | ||
1407 | ||
1408 | ||
1409 | ------------------------------------------------------- | |
1410 | --Start Animations-- | |
1411 | ------------------------------------------------------- | |
1412 | while true do | |
1413 | swait() | |
1414 | sine = sine + change | |
1415 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1416 | local velderp = root.Velocity.y | |
1417 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1418 | if equipped == true or equipped == false then | |
1419 | if attack == false then | |
1420 | idle = idle + 1 | |
1421 | else | |
1422 | idle = 0 | |
1423 | end | |
1424 | --Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
1425 | if 1 < root.Velocity.y and hitfloor == nil then | |
1426 | Anim = "Jump" | |
1427 | if attack == false then | |
1428 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1429 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1430 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1431 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1432 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1433 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1434 | end | |
1435 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1436 | Anim = "Fall" | |
1437 | if attack == false then | |
1438 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1439 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1440 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1441 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1442 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1443 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1444 | end | |
1445 | elseif torvel < 1 and hitfloor ~= nil then | |
1446 | Anim = "Idle" | |
1447 | change = 1 | |
1448 | if attack == false then | |
1449 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1450 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1451 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
1452 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
1453 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(190), Rad(-.6), Rad(13)), 0.1) | |
1454 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
1455 | end | |
1456 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1457 | Anim = "Walk" | |
1458 | change = 1 | |
1459 | if attack == false then | |
1460 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1461 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 6.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1462 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8* Player_Size - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1463 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8* Player_Size + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1464 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(190) , Rad(8 * Cos(sine / 7)), Rad(13) - ra.RotVelocity.Y / 75), 0.1) | |
1465 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
1466 | end | |
1467 | elseif torvel >= 25 and hitfloor ~= nil then | |
1468 | Anim = "Sprint" | |
1469 | change = 1.35 | |
1470 | if attack == false then | |
1471 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1472 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1473 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925* Player_Size - 0.5* Player_Size * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1474 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925* Player_Size + 0.5* Player_Size * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1475 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(215) , Rad(8 * Cos(sine / 7)), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1476 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-75) , Rad(8 * Cos(sine / 7)) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
1477 | end | |
1478 | end | |
1479 | end | |
1480 | Music.SoundId = "rbxassetid://"..SONG | |
1481 | Music.Looped = true | |
1482 | Music.Pitch = 1 | |
1483 | Music.Volume = 1.5 | |
1484 | Music.Parent = tors | |
1485 | Music:Resume() | |
1486 | if 0 < #Effects then | |
1487 | for e = 1, #Effects do | |
1488 | if Effects[e] ~= nil then | |
1489 | local Thing = Effects[e] | |
1490 | if Thing ~= nil then | |
1491 | local Part = Thing[1] | |
1492 | local Mode = Thing[2] | |
1493 | local Delay = Thing[3] | |
1494 | local IncX = Thing[4] | |
1495 | local IncY = Thing[5] | |
1496 | local IncZ = Thing[6] | |
1497 | if 1 >= Thing[1].Transparency then | |
1498 | if Thing[2] == "Block1" then | |
1499 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1500 | local Mesh = Thing[1].Mesh | |
1501 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1502 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1503 | elseif Thing[2] == "Block2" then | |
1504 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1505 | local Mesh = Thing[7] | |
1506 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1507 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1508 | elseif Thing[2] == "Block3" then | |
1509 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1510 | local Mesh = Thing[7] | |
1511 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1512 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1513 | elseif Thing[2] == "Cylinder" then | |
1514 | local Mesh = Thing[1].Mesh | |
1515 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1516 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1517 | elseif Thing[2] == "Blood" then | |
1518 | local Mesh = Thing[7] | |
1519 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1520 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1521 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1522 | elseif Thing[2] == "Elec" then | |
1523 | local Mesh = Thing[1].Mesh | |
1524 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1525 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1526 | elseif Thing[2] == "Disappear" then | |
1527 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1528 | elseif Thing[2] == "Shatter" then | |
1529 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1530 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1531 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1532 | Thing[6] = Thing[6] + Thing[5] | |
1533 | end | |
1534 | else | |
1535 | Part.Parent = nil | |
1536 | table.remove(Effects, e) | |
1537 | end | |
1538 | end | |
1539 | end | |
1540 | end | |
1541 | end | |
1542 | end | |
1543 | ------------------------------------------------------- | |
1544 | --End Animations And Script-- | |
1545 | ------------------------------------------------------- |