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1 | if fs.exists("conf") == false then | |
2 | shell.run("pastebin get 38M5cNbZ conf") | |
3 | term.clear() | |
4 | end | |
5 | ||
6 | - | local OffsetValue = 3 -- How much you want your shield to be configured forward |
6 | + | local OffsetValue = 3 |
7 | local shield = peripheral.find("warpdriveForceFieldProjector") | |
8 | - | local laser = peripheral.find("warpdriveLaserCamera") |
8 | + | local lasers = peripheral.getNames() -- get all peripherals |
9 | - | local lever = "front" -- format: front,back,left,right,top,bottom ONLY |
9 | + | local lever = "front" |
10 | - | local safedist = 15 -- Set Safe Distance |
10 | + | local safedist = 15 |
11 | - | laser.beamFrequency(1420) -- Sets the frequency of the laser to 1420 |
11 | + | |
12 | -- filter only warpdriveLaserCamera peripherals | |
13 | - | -- initial message |
13 | + | for i=#lasers, 1, -1 do |
14 | if peripheral.getType(lasers[i]) ~= "warpdriveLaserCamera" then | |
15 | table.remove(lasers, i) | |
16 | else | |
17 | - | --- this function is really janky but I don't want to make it better |
17 | + | peripheral.wrap(lasers[i]).beamFrequency(1420) |
18 | end | |
19 | end | |
20 | ||
21 | print("Control System Online, Toggle Redstone To Toggle Shields, Press C to Configure") | |
22 | ||
23 | local _, upgrades = shield.getUpgrades() | |
24 | ||
25 | function getRange() | |
26 | if upgrades:match("1/4 x Range") then | |
27 | return 1 | |
28 | elseif upgrades:match("2/4 x Range") then | |
29 | return 2 | |
30 | elseif upgrades:match("3/4 x Range") then | |
31 | - | |
31 | + | |
32 | elseif upgrades:match("4/4 x Range") then | |
33 | return 4 | |
34 | elseif upgrades:match("0/4 x Range") then | |
35 | return 0 | |
36 | end | |
37 | end | |
38 | ||
39 | - | -- keys are represented by numbers, the number for 'C' is 46 |
39 | + | |
40 | ||
41 | while true do | |
42 | os.sleep(0.5) | |
43 | local event, key = os.pullEvent() | |
44 | - | elseif event == "laserScanning" then |
44 | + | |
45 | - | -- Laser scan target position |
45 | + | |
46 | - | local type, lx, ly, lz, block = laser.getScanResult() |
46 | + | |
47 | - | lx, ly, lz = tonumber(lx), tonumber(ly), tonumber(lz) -- Convert to numbers |
47 | + | |
48 | shell.run("conf") | |
49 | - | -- Shield position |
49 | + | |
50 | - | local fx, fy, fz = shield.getLocalPosition() |
50 | + | |
51 | ||
52 | - | function shieldOffset() |
52 | + | for _, laserName in ipairs(lasers) do |
53 | - | -- Calculate direction vector from shield position to laser scan target position |
53 | + | local laser = peripheral.wrap(laserName) |
54 | - | local dx = lx - fx |
54 | + | if event == "laserScanning" then |
55 | - | local dy = ly - fy |
55 | + | local type, lx, ly, lz, block = laser.getScanResult() |
56 | - | local dz = lz - fz |
56 | + | lx, ly, lz = tonumber(lx), tonumber(ly), tonumber(lz) |
57 | local fx, fy, fz = shield.getLocalPosition() | |
58 | - | -- Calculate the length of the direction vector |
58 | + | |
59 | - | local distance = math.sqrt(dx * dx + dy * dy + dz * dz) |
59 | + | function shieldOffset() |
60 | local dx = lx - fx | |
61 | - | -- Normalize the direction vector to have a length of 1 (unit vector) |
61 | + | local dy = ly - fy |
62 | - | dx = dx / distance |
62 | + | local dz = lz - fz |
63 | - | dy = dy / distance |
63 | + | local distance = math.sqrt(dx * dx + dy * dy + dz * dz) |
64 | - | dz = dz / distance |
64 | + | dx = dx / distance |
65 | dy = dy / distance | |
66 | - | -- Calculate the final target position by extending the direction vector by OffsetValue |
66 | + | dz = dz / distance |
67 | - | local t1x = lx + dx * OffsetValue |
67 | + | local t1x = lx + dx * OffsetValue |
68 | - | local t1y = ly + dy * OffsetValue |
68 | + | local t1y = ly + dy * OffsetValue |
69 | - | local t1z = lz + dz * OffsetValue |
69 | + | local t1z = lz + dz * OffsetValue |
70 | return t1x, t1y, t1z, distance | |
71 | - | return t1x, t1y, t1z, distance -- Return the final target position and distance |
71 | + | end |
72 | ||
73 | local t1x, t1y, t1z, distance = shieldOffset() | |
74 | - | local t1x, t1y, t1z, distance = shieldOffset() |
74 | + | |
75 | tx = (t1x - fx) / Size | |
76 | - | tx = (t1x - fx) / Size |
76 | + | ty = (t1y - fy) / Size |
77 | - | ty = (t1y - fy) / Size |
77 | + | tz = (t1z - fz) / Size |
78 | - | tz = (t1z - fz) / Size |
78 | + | |
79 | if distance < safedist then | |
80 | - | if distance < safedist then |
80 | + | print("Target is too Close! Shield Disabled!") |
81 | - | print("Target is too Close! Shield Disabled!") |
81 | + | shield.enable(false) |
82 | - | shield.enable(false) -- Disable shield if too close |
82 | + | |
83 | print("Target is too Far! Shield Disabled!") | |
84 | - | print("Target is too Far! Shield Disabled!") |
84 | + | shield.enable(false) |
85 | - | shield.enable(false) -- Disable shield if too far |
85 | + | elseif distance > safedist and distance < Size then |
86 | - | elseif distance > safedist and distance < Size then |
86 | + | shield.translation(tx, ty, tz) |
87 | - | shield.translation(tx, ty, tz) |
87 | + | end |
88 | elseif event == "redstone" then | |
89 | - | elseif event == "redstone" then |
89 | + | local _, _, _, distance = shieldOffset() |
90 | - | local _, _, _, distance = shieldOffset() |
90 | + | local on = redstone.getAnalogInput(lever) |
91 | - | local on = redstone.getAnalogInput(lever) |
91 | + | if on > 6 and distance > safedist and distance < Size then |
92 | - | if on > 6 and distance > safedist and distance < Size then |
92 | + | shield.enable(true) |
93 | - | shield.enable(true) |
93 | + | elseif on > 6 and distance > safedist and distance > Size then |
94 | - | elseif on > 6 and distance > safedist and distance > Size then |
94 | + | print("Target is too Far! Shield Disabled!") |
95 | - | print("Target is too Far! Shield Disabled!") |
95 | + | shield.enable(false) |
96 | - | shield.enable(false) -- Disable shield if too far |
96 | + | elseif on > 6 and distance < safedist then |
97 | - | elseif on > 6 and distance < safedist then |
97 | + | shield.enable(false) |
98 | - | shield.enable(false) |
98 | + | print("Target is too Close! Shield Disabled!") |
99 | - | print("Target is too Close! Shield Disabled!") |
99 | + | elseif on < 5 then |
100 | - | elseif on < 5 then |
100 | + | shield.enable(false) |
101 | - | shield.enable(false) |
101 | + | end |
102 | end | |
103 | end | |
104 | end | |
105 |