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1 | --MADE BY OneLegend (NOT THE SCRIPT) Thanks to CyberFromLU for letting me Publish! REGULAR SCRIPT: Go to line 20 and 2524 and put your name where it says "tootalljj" | |
2 | ------------------------------------------------------------------- | |
3 | - | Player = game:GetService("Players"):FindFirstChild("tootalljj") |
3 | + | Player = game:GetService("Players"):FindFirstChild("RoyalOOBatManOo") |
4 | Name = "SCAR-H" | |
5 | selected = false | |
6 | canDual = false | |
7 | dual = false | |
8 | Button1Down = false | |
9 | damage = 30 | |
10 | canFire = true | |
11 | canFire2 = false | |
12 | readyTime = 0.040 | |
13 | automatic = false | |
14 | burst = false | |
15 | burstCount = 0 | |
16 | burstCountMax = 7 | |
17 | canSilence = true | |
18 | silenced = false | |
19 | canZoom = false | |
20 | zoom = false | |
21 | switchToSingle = true | |
22 | switchToBurst = false | |
23 | switchToAutomatic = true | |
24 | ||
25 | ||
26 | ammoGui = Instance.new("ScreenGui") | |
27 | ammoGui.Name = Name | |
28 | local frame = Instance.new("Frame") | |
29 | frame.Name = "Frame" | |
30 | frame.Size = UDim2.new(0, 165, 0, 60) | |
31 | frame.Position = UDim2.new(0, 0, 1, -60) | |
32 | frame.BackgroundColor3 = Color3.new(1, 1, 1) | |
33 | frame.BorderColor3 = Color3.new(0, 0, 0) | |
34 | frame.Parent = ammoGui | |
35 | local label = Instance.new("TextLabel") | |
36 | label.Name = "Weapon" | |
37 | label.Text = "Weapon: " ..Name | |
38 | label.Size = UDim2.new(1, 0, 0, 20) | |
39 | label.Position = UDim2.new(0, 0, 0, 0) | |
40 | label.BackgroundColor3 = Color3.new(1, 0, 0) | |
41 | label.BorderColor3 = Color3.new(0, 0, 0) | |
42 | label.Parent = frame | |
43 | local label = Instance.new("TextLabel") | |
44 | label.Name = "MagazinePrefix" | |
45 | label.Text = " Magazine:" | |
46 | label.TextXAlignment = "Left" | |
47 | label.Size = UDim2.new(1, 0, 0, 20) | |
48 | label.Position = UDim2.new(0, 0, 0, 20) | |
49 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
50 | label.BorderColor3 = Color3.new(0, 0, 0) | |
51 | label.Parent = frame | |
52 | local label = Instance.new("TextLabel") | |
53 | label.Name = "Magazine" | |
54 | label.Text = "0/0" | |
55 | label.TextXAlignment = "Right" | |
56 | label.Size = UDim2.new(1, 0, 0, 20) | |
57 | label.Position = UDim2.new(0, -10, 0, 20) | |
58 | label.BackgroundTransparency = 1 | |
59 | label.BorderSizePixel = 0 | |
60 | label.Parent = frame | |
61 | local label = Instance.new("TextLabel") | |
62 | label.Name = "AmmoPrefix" | |
63 | label.Text = " Ammunition:" | |
64 | label.TextXAlignment = "Left" | |
65 | label.Size = UDim2.new(1, 0, 0, 20) | |
66 | label.Position = UDim2.new(0, 0, 0, 40) | |
67 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
68 | label.BorderColor3 = Color3.new(0, 0, 0) | |
69 | label.Parent = frame | |
70 | local label = Instance.new("TextLabel") | |
71 | label.Name = "Ammo" | |
72 | label.Text = "0/0" | |
73 | label.TextXAlignment = "Right" | |
74 | label.Size = UDim2.new(1, 0, 0, 20) | |
75 | label.Position = UDim2.new(0, -10, 0, 40) | |
76 | label.BackgroundTransparency = 1 | |
77 | label.BorderSizePixel = 0 | |
78 | label.Parent = frame | |
79 | ||
80 | ||
81 | function updateGui() | |
82 | if selected == false then return end | |
83 | if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end | |
84 | if Player.PlayerGui:FindFirstChild(Name) == nil then | |
85 | ammoGui:Clone().Parent = Player.PlayerGui | |
86 | end | |
87 | Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value) | |
88 | Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value) | |
89 | end | |
90 | ||
91 | ||
92 | function makeParts(format) | |
93 | local model = Instance.new("Model") | |
94 | model.Name = Name | |
95 | local pm = Instance.new("Part") | |
96 | pm.Name = "Handle" | |
97 | pm.FormFactor = "Custom" | |
98 | pm.Size = Vector3.new(1, 1, 1) | |
99 | pm.BrickColor = BrickColor.new("Medium stone gray") | |
100 | pm.Locked = true | |
101 | pm.TopSurface = 0 | |
102 | pm.BottomSurface = 0 | |
103 | pm.Parent = model | |
104 | local m = Instance.new("SpecialMesh") | |
105 | m.MeshType = "Brick" | |
106 | m.Scale = Vector3.new(0.3, 1.25, 0.5) | |
107 | m.Parent = pm | |
108 | if format ~= nil then | |
109 | local w = Instance.new("Weld") | |
110 | w.Part0 = pm | |
111 | if format == "RightHand" then | |
112 | w.Part1 = Player.Character:FindFirstChild("Right Arm") | |
113 | w.C0 = CFrame.new(0, 1.4, 0.8) | |
114 | w.C1 = CFrame.new() | |
115 | elseif format == "RightHolster" then | |
116 | w.Part1 = Player.Character:FindFirstChild("Torso") | |
117 | w.C0 = CFrame.new(-0.65, -0.1, 0.85) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(90), 0) | |
118 | w.C1 = CFrame.new() | |
119 | model.Name = Name.. " (Holstered)" | |
120 | end | |
121 | w.Parent = pm | |
122 | model.Parent = Player.Character | |
123 | end | |
124 | --[[ | |
125 | sniper1 http://www.roblox.com/Asset/?id=1868836 | |
126 | equip http://www.roblox.com/Asset/?id=13510737 | |
127 | fire1 http://www.roblox.com/Asset/?id=2760979 | |
128 | fire2 http://www.roblox.com/Asset/?id=13510352 | |
129 | fire3 http://www.roblox.com/Asset/?id=2692806 | |
130 | fire4 http://www.roblox.com/Asset/?id=2691586 | |
131 | fire5 http://www.roblox.com/Asset/?id=2920959 | |
132 | fire6 http://www.roblox.com/Asset/?id=2697431 | |
133 | fire7 http://www.roblox.com/Asset/?id=2920959 | |
134 | reload1 http://www.roblox.com/Asset/?id=2691591 | |
135 | reload2 http://www.roblox.com/Asset/?id=2697432 | |
136 | reload3 http://www.roblox.com/Asset/?id=2920960 | |
137 | reload4 http://www.roblox.com/Asset/?id=2761842 | |
138 | shotgun1 http://www.roblox.com/Asset/?id=2697294 | |
139 | --]] | |
140 | local s = Instance.new("Sound") | |
141 | s.Name = "Fire" | |
142 | s.SoundId = "http://www.roblox.com/Asset/?id=10209803" | |
143 | s.Volume = 1 | |
144 | s.Pitch = 1.5 | |
145 | s.Looped = false | |
146 | s.Parent = pm | |
147 | local s = Instance.new("Sound") | |
148 | s.Name = "Reload" | |
149 | s.SoundId = "http://www.roblox.com/Asset/?id=2697432" | |
150 | s.Volume = 1 | |
151 | s.Pitch = 1 | |
152 | s.Looped = false | |
153 | s.Parent = pm | |
154 | local s = Instance.new("Sound") | |
155 | s.Name = "Empty" | |
156 | s.SoundId = "http://www.roblox.com/Asset/?id=2697295" | |
157 | s.Volume = 1 | |
158 | s.Pitch = 5 | |
159 | s.Looped = false | |
160 | s.Parent = pm | |
161 | local s = Instance.new("Sound") | |
162 | s.Name = "Switch" | |
163 | s.SoundId = "http://www.roblox.com/Asset/?id=2697295" | |
164 | s.Volume = 1 | |
165 | s.Pitch = 10 | |
166 | s.Looped = false | |
167 | s.Parent = pm | |
168 | local p = Instance.new("Part") | |
169 | p.Name = "ShellOut" | |
170 | p.FormFactor = "Custom" | |
171 | p.Size = Vector3.new(1, 1, 1) | |
172 | p.Transparency = 1 | |
173 | p.Locked = true | |
174 | p.CanCollide = false | |
175 | p.TopSurface = 0 | |
176 | p.BottomSurface = 0 | |
177 | p.Parent = model | |
178 | local w = Instance.new("Weld") | |
179 | w.Part0 = p | |
180 | w.Part1 = pm | |
181 | w.C0 = CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
182 | w.C1 = CFrame.new() | |
183 | w.Parent = p | |
184 | local p = Instance.new("Part") | |
185 | p.Name = "Grip" | |
186 | p.FormFactor = "Custom" | |
187 | p.Size = Vector3.new(1, 1, 1) | |
188 | p.BrickColor = BrickColor.new("Medium stone gray") | |
189 | p.Locked = true | |
190 | p.TopSurface = 0 | |
191 | p.BottomSurface = 0 | |
192 | p.Parent = model | |
193 | local m = Instance.new("SpecialMesh") | |
194 | m.MeshType = "Brick" | |
195 | m.Scale = Vector3.new(0.29, 0.5, 0.9) | |
196 | m.Parent = p | |
197 | local w = Instance.new("Weld") | |
198 | w.Part0 = p | |
199 | w.Part1 = pm | |
200 | w.C0 = CFrame.new(0, -0.25, -0.6) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0) | |
201 | w.C1 = CFrame.new() | |
202 | w.Parent = p | |
203 | local p = Instance.new("Part") | |
204 | p.Name = "Magazine Housing" | |
205 | p.FormFactor = "Custom" | |
206 | p.Size = Vector3.new(1, 1, 1) | |
207 | p.BrickColor = BrickColor.new("Medium stone gray") | |
208 | p.Locked = true | |
209 | p.TopSurface = 0 | |
210 | p.BottomSurface = 0 | |
211 | p.Parent = model | |
212 | local m = Instance.new("SpecialMesh") | |
213 | m.MeshType = "Brick" | |
214 | m.Scale = Vector3.new(0.3, 0.6, 0.3) | |
215 | m.Parent = p | |
216 | local w = Instance.new("Weld") | |
217 | w.Part0 = p | |
218 | w.Part1 = pm | |
219 | w.C0 = CFrame.new(0, 0.525, -0.31) * CFrame.fromEulerAnglesXYZ(math.rad(-10), 0, 0) | |
220 | w.C1 = CFrame.new() | |
221 | w.Parent = p | |
222 | local p = Instance.new("Part") | |
223 | p.Name = "Magazine" | |
224 | p.FormFactor = "Custom" | |
225 | p.Size = Vector3.new(1, 1, 1) | |
226 | p.BrickColor = BrickColor.new("Dark gray") | |
227 | p.Locked = true | |
228 | p.TopSurface = 0 | |
229 | p.BottomSurface = 0 | |
230 | p.Parent = model | |
231 | local m = Instance.new("SpecialMesh") | |
232 | m.MeshType = "Brick" | |
233 | m.Scale = Vector3.new(0.25, 0.55, 1) | |
234 | m.Parent = p | |
235 | local w = Instance.new("Weld") | |
236 | w.Part0 = p | |
237 | w.Part1 = pm | |
238 | w.C0 = CFrame.new(0, 0.485, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(-15), 0, 0) | |
239 | w.C1 = CFrame.new() | |
240 | w.Parent = p | |
241 | local p = Instance.new("Part") | |
242 | p.Name = "Trigger Housing" | |
243 | p.FormFactor = "Custom" | |
244 | p.Size = Vector3.new(1, 1, 1) | |
245 | p.BrickColor = BrickColor.new("Medium stone gray") | |
246 | p.Locked = true | |
247 | p.TopSurface = 0 | |
248 | p.BottomSurface = 0 | |
249 | p.Parent = model | |
250 | local m = Instance.new("SpecialMesh") | |
251 | m.MeshType = "Brick" | |
252 | m.Scale = Vector3.new(0.1, 0.4, 0.025) | |
253 | m.Parent = p | |
254 | local w = Instance.new("Weld") | |
255 | w.Part0 = p | |
256 | w.Part1 = pm | |
257 | w.C0 = CFrame.new(0, 0.1, -0.4) | |
258 | w.C1 = CFrame.new() | |
259 | w.Parent = p | |
260 | local p = Instance.new("Part") | |
261 | p.Name = "Trigger" | |
262 | p.FormFactor = "Custom" | |
263 | p.Size = Vector3.new(1, 1, 1) | |
264 | p.BrickColor = BrickColor.new("Black") | |
265 | p.Locked = true | |
266 | p.TopSurface = 0 | |
267 | p.BottomSurface = 0 | |
268 | p.Parent = model | |
269 | local m = Instance.new("SpecialMesh") | |
270 | m.MeshType = "Brick" | |
271 | m.Scale = Vector3.new(0.1, 0.05, 0.15) | |
272 | m.Parent = p | |
273 | local w = Instance.new("Weld") | |
274 | w.Part0 = p | |
275 | w.Part1 = pm | |
276 | w.C0 = CFrame.new(0, 0.03, -0.275) | |
277 | w.C1 = CFrame.new() | |
278 | w.Parent = p | |
279 | local p = Instance.new("Part") | |
280 | p.Name = "Barrel 2" | |
281 | p.CanCollide = false | |
282 | p.FormFactor = "Custom" | |
283 | p.Size = Vector3.new(1, 1, 1) | |
284 | p.BrickColor = BrickColor.new("Medium stone gray") | |
285 | p.Locked = true | |
286 | p.TopSurface = 0 | |
287 | p.BottomSurface = 0 | |
288 | p.Parent = model | |
289 | local m = Instance.new("SpecialMesh") | |
290 | m.MeshType = "Brick" | |
291 | m.Scale = Vector3.new(0.3, 1.1, 0.35) | |
292 | m.Parent = p | |
293 | local w = Instance.new("Weld") | |
294 | w.Part0 = p | |
295 | w.Part1 = pm | |
296 | w.C0 = CFrame.new(0, 1.15, 0.075) | |
297 | w.C1 = CFrame.new() | |
298 | w.Parent = p | |
299 | local p = Instance.new("Part") | |
300 | p.Name = "Barrel 1" | |
301 | p.FormFactor = "Custom" | |
302 | p.Size = Vector3.new(1, 1, 1) | |
303 | p.BrickColor = BrickColor.new("Black") | |
304 | p.CanCollide = false | |
305 | p.Locked = true | |
306 | p.TopSurface = 0 | |
307 | p.BottomSurface = 0 | |
308 | p.Parent = model | |
309 | local m = Instance.new("CylinderMesh") | |
310 | m.Scale = Vector3.new(0.15, 0.6, 0.15) | |
311 | m.Parent = p | |
312 | local w = Instance.new("Weld") | |
313 | w.Part0 = p | |
314 | w.Part1 = pm | |
315 | w.C0 = CFrame.new(0, 2, 0.075) | |
316 | w.C1 = CFrame.new() | |
317 | w.Parent = p | |
318 | local p = Instance.new("Part") | |
319 | p.Name = "Muzzle" | |
320 | p.FormFactor = "Custom" | |
321 | p.Size = Vector3.new(1, 1, 1) | |
322 | p.BrickColor = BrickColor.new("Black") | |
323 | p.CanCollide = false | |
324 | p.Locked = true | |
325 | p.TopSurface = 0 | |
326 | p.BottomSurface = 0 | |
327 | p.Parent = model | |
328 | local m = Instance.new("CylinderMesh") | |
329 | m.Scale = Vector3.new(0.2, 0.2, 0.2) | |
330 | m.Parent = p | |
331 | local w = Instance.new("Weld") | |
332 | w.Part0 = p | |
333 | w.Part1 = pm | |
334 | w.C0 = CFrame.new(0, 2.4, 0.075) | |
335 | w.C1 = CFrame.new() | |
336 | w.Parent = p | |
337 | local s = Instance.new("Smoke") | |
338 | s.Enabled = false | |
339 | s.Name = "Smoke" | |
340 | s.RiseVelocity = -5 | |
341 | s.Opacity = 0.3 | |
342 | s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225) | |
343 | s.Size = 1 | |
344 | s.Parent = p | |
345 | local f = Instance.new("Fire") | |
346 | f.Enabled = false | |
347 | f.Name = "Fire" | |
348 | f.Heat = -35 | |
349 | f.Size = 1 | |
350 | f.Parent = p | |
351 | local p = Instance.new("Part") | |
352 | p.Name = "Silencer" | |
353 | p.FormFactor = "Custom" | |
354 | p.Size = Vector3.new(1, 1, 1) | |
355 | p.BrickColor = BrickColor.new("Black") | |
356 | p.CanCollide = false | |
357 | p.Transparency = 1 | |
358 | p.Locked = true | |
359 | p.TopSurface = 0 | |
360 | p.BottomSurface = 0 | |
361 | p.Parent = model | |
362 | local m = Instance.new("CylinderMesh") | |
363 | m.Scale = Vector3.new(0.4, 1, 0.4) | |
364 | m.Parent = p | |
365 | local w = Instance.new("Weld") | |
366 | w.Part0 = p | |
367 | w.Part1 = pm | |
368 | w.C0 = CFrame.new(0, 2.8, 0.075) | |
369 | w.C1 = CFrame.new() | |
370 | w.Parent = p | |
371 | local p = Instance.new("Part") | |
372 | p.Name = "Stock 1" | |
373 | p.CanCollide = false | |
374 | p.FormFactor = "Custom" | |
375 | p.Size = Vector3.new(1, 1, 1) | |
376 | p.BrickColor = BrickColor.new("Medium stone gray") | |
377 | p.Locked = true | |
378 | p.TopSurface = 0 | |
379 | p.BottomSurface = 0 | |
380 | p.Parent = model | |
381 | local m = Instance.new("SpecialMesh") | |
382 | m.MeshType = "Brick" | |
383 | m.Scale = Vector3.new(0.3, 0.9, 0.35) | |
384 | m.Parent = p | |
385 | local w = Instance.new("Weld") | |
386 | w.Part0 = p | |
387 | w.Part1 = pm | |
388 | w.C0 = CFrame.new(0, -1.05, -0.1) | |
389 | w.C1 = CFrame.new() | |
390 | w.Parent = p | |
391 | local p = Instance.new("Part") | |
392 | p.Name = "Stock 1 Angle" | |
393 | p.CanCollide = false | |
394 | p.FormFactor = "Custom" | |
395 | p.Size = Vector3.new(1, 1, 1) | |
396 | p.BrickColor = BrickColor.new("Dark gray") | |
397 | p.Locked = true | |
398 | p.TopSurface = 0 | |
399 | p.BottomSurface = 0 | |
400 | p.Parent = model | |
401 | local m = Instance.new("SpecialMesh") | |
402 | m.MeshType = "Wedge" | |
403 | m.Scale = Vector3.new(0.3, 0.9, 0.18) | |
404 | m.Parent = p | |
405 | local w = Instance.new("Weld") | |
406 | w.Part0 = p | |
407 | w.Part1 = pm | |
408 | w.C0 = CFrame.new(0, -1.05, 0.1625) | |
409 | w.C1 = CFrame.new() | |
410 | w.Parent = p | |
411 | local p = Instance.new("Part") | |
412 | p.Name = "Stock 2" | |
413 | p.CanCollide = false | |
414 | p.FormFactor = "Custom" | |
415 | p.Size = Vector3.new(1, 1, 1) | |
416 | p.BrickColor = BrickColor.new("Medium stone gray") | |
417 | p.Locked = true | |
418 | p.TopSurface = 0 | |
419 | p.BottomSurface = 0 | |
420 | p.Parent = model | |
421 | local m = Instance.new("SpecialMesh") | |
422 | m.MeshType = "Brick" | |
423 | m.Scale = Vector3.new(0.2, 0.5, 0.3) | |
424 | m.Parent = p | |
425 | local w = Instance.new("Weld") | |
426 | w.Part0 = p | |
427 | w.Part1 = pm | |
428 | w.C0 = CFrame.new(0, -1.7, -0.1) | |
429 | w.C1 = CFrame.new() | |
430 | w.Parent = p | |
431 | local p = Instance.new("Part") | |
432 | p.Name = "Stock 2 Angle" | |
433 | p.CanCollide = false | |
434 | p.FormFactor = "Custom" | |
435 | p.Size = Vector3.new(1, 1, 1) | |
436 | p.BrickColor = BrickColor.new("Dark gray") | |
437 | p.Locked = true | |
438 | p.TopSurface = 0 | |
439 | p.BottomSurface = 0 | |
440 | p.Parent = model | |
441 | local m = Instance.new("SpecialMesh") | |
442 | m.MeshType = "Wedge" | |
443 | m.Scale = Vector3.new(0.2, 0.5, 0.3) | |
444 | m.Parent = p | |
445 | local w = Instance.new("Weld") | |
446 | w.Part0 = p | |
447 | w.Part1 = pm | |
448 | w.C0 = CFrame.new(0, -0.5, -1.8) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180)) | |
449 | w.C1 = CFrame.new() | |
450 | w.Parent = p | |
451 | local p = Instance.new("Part") | |
452 | p.Name = "Stock 3" | |
453 | p.CanCollide = false | |
454 | p.FormFactor = "Custom" | |
455 | p.Size = Vector3.new(1, 1, 1) | |
456 | p.BrickColor = BrickColor.new("Medium stone gray") | |
457 | p.Locked = true | |
458 | p.TopSurface = 0 | |
459 | p.BottomSurface = 0 | |
460 | p.Parent = model | |
461 | local m = Instance.new("SpecialMesh") | |
462 | m.MeshType = "Brick" | |
463 | m.Scale = Vector3.new(0.2, 0.05, 0.8) | |
464 | m.Parent = p | |
465 | local w = Instance.new("Weld") | |
466 | w.Part0 = p | |
467 | w.Part1 = pm | |
468 | w.C0 = CFrame.new(0, -1.975, -0.349) | |
469 | w.C1 = CFrame.new() | |
470 | w.Parent = p | |
471 | local p = Instance.new("Part") | |
472 | p.Name = "Stock 4" | |
473 | p.CanCollide = false | |
474 | p.FormFactor = "Custom" | |
475 | p.Size = Vector3.new(1, 1, 1) | |
476 | p.BrickColor = BrickColor.new("Black") | |
477 | p.Locked = true | |
478 | p.TopSurface = 0 | |
479 | p.BottomSurface = 0 | |
480 | p.Parent = model | |
481 | local m = Instance.new("SpecialMesh") | |
482 | m.MeshType = "Brick" | |
483 | m.Scale = Vector3.new(0.25, 0.05, 0.85) | |
484 | m.Parent = p | |
485 | local w = Instance.new("Weld") | |
486 | w.Part0 = p | |
487 | w.Part1 = pm | |
488 | w.C0 = CFrame.new(0, -2.025, -0.349) | |
489 | w.C1 = CFrame.new() | |
490 | w.Parent = p | |
491 | local p = Instance.new("Part") | |
492 | p.Name = "Stock 4 Bottom" | |
493 | p.CanCollide = false | |
494 | p.FormFactor = "Custom" | |
495 | p.Size = Vector3.new(1, 1, 1) | |
496 | p.BrickColor = BrickColor.new("Black") | |
497 | p.Locked = true | |
498 | p.TopSurface = 0 | |
499 | p.BottomSurface = 0 | |
500 | p.Parent = model | |
501 | local m = Instance.new("SpecialMesh") | |
502 | m.MeshType = "Wedge" | |
503 | m.Scale = Vector3.new(0.25, 0.1, 0.45) | |
504 | m.Parent = p | |
505 | local w = Instance.new("Weld") | |
506 | w.Part0 = p | |
507 | w.Part1 = pm | |
508 | w.C0 = CFrame.new(0, -2.1, -0.55) | |
509 | w.C1 = CFrame.new() | |
510 | w.Parent = p | |
511 | local p = Instance.new("Part") | |
512 | p.Name = "Stock 4 Top" | |
513 | p.CanCollide = false | |
514 | p.FormFactor = "Custom" | |
515 | p.Size = Vector3.new(1, 1, 1) | |
516 | p.BrickColor = BrickColor.new("Black") | |
517 | p.Locked = true | |
518 | p.TopSurface = 0 | |
519 | p.BottomSurface = 0 | |
520 | p.Parent = model | |
521 | local m = Instance.new("SpecialMesh") | |
522 | m.MeshType = "Wedge" | |
523 | m.Scale = Vector3.new(0.25, 0.1, 0.45) | |
524 | m.Parent = p | |
525 | local w = Instance.new("Weld") | |
526 | w.Part0 = p | |
527 | w.Part1 = pm | |
528 | w.C0 = CFrame.new(0, -2.1, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(180)) | |
529 | w.C1 = CFrame.new() | |
530 | w.Parent = p | |
531 | return model | |
532 | end | |
533 | ||
534 | ||
535 | function removeParts(format) | |
536 | if format == "RightHand" then | |
537 | pcall(function() Player.Character[Name]:Remove() end) | |
538 | elseif format == "LeftHand" then | |
539 | pcall(function() Player.Character[Name.. " (Left)"]:Remove() end) | |
540 | elseif format == "RightHolster" then | |
541 | pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end) | |
542 | elseif format == "LeftHolster" then | |
543 | pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end) | |
544 | end | |
545 | end | |
546 | ||
547 | ||
548 | function SetAngle(Joint, Angle, Character) | |
549 | if Character == nil then return false end | |
550 | local Joints = { | |
551 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
552 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
553 | Character.Torso:FindFirstChild("Right Hip 2"), | |
554 | Character.Torso:FindFirstChild("Left Hip 2") | |
555 | } | |
556 | if Joints[Joint] == nil then return false end | |
557 | if Joint == 1 or Joint == 3 then | |
558 | Joints[Joint].DesiredAngle = Angle | |
559 | end | |
560 | if Joint == 2 or Joint == 4 then | |
561 | Joints[Joint].DesiredAngle = -Angle | |
562 | end | |
563 | end | |
564 | ||
565 | ||
566 | function ForceAngle(Joint, Angle, Character) | |
567 | if Character == nil then return false end | |
568 | local Joints = { | |
569 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
570 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
571 | Character.Torso:FindFirstChild("Right Hip 2"), | |
572 | Character.Torso:FindFirstChild("Left Hip 2") | |
573 | } | |
574 | if Joints[Joint] == nil then return false end | |
575 | if Joint == 1 or Joint == 3 then | |
576 | Joints[Joint].DesiredAngle = Angle | |
577 | Joints[Joint].CurrentAngle = Angle | |
578 | end | |
579 | if Joint == 2 or Joint == 4 then | |
580 | Joints[Joint].DesiredAngle = -Angle | |
581 | Joints[Joint].CurrentAngle = -Angle | |
582 | end | |
583 | end | |
584 | ||
585 | ||
586 | function SetSpeed(Joint, Speed, Character) | |
587 | if Character == nil then return false end | |
588 | local Joints = { | |
589 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
590 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
591 | Character.Torso:FindFirstChild("Right Hip 2"), | |
592 | Character.Torso:FindFirstChild("Left Hip 2") | |
593 | } | |
594 | if Joints[Joint] == nil then return false end | |
595 | Joints[Joint].MaxVelocity = Speed | |
596 | end | |
597 | ||
598 | ||
599 | function DisableLimb(Limb, Character) | |
600 | if Character == nil then return false end | |
601 | if Character:FindFirstChild("Torso") == nil then return false end | |
602 | local Joints = { | |
603 | Character.Torso:FindFirstChild("Right Shoulder"), | |
604 | Character.Torso:FindFirstChild("Left Shoulder"), | |
605 | Character.Torso:FindFirstChild("Right Hip"), | |
606 | Character.Torso:FindFirstChild("Left Hip") | |
607 | } | |
608 | local Limbs = { | |
609 | Character:FindFirstChild("Right Arm"), | |
610 | Character:FindFirstChild("Left Arm"), | |
611 | Character:FindFirstChild("Right Leg"), | |
612 | Character:FindFirstChild("Left Leg") | |
613 | } | |
614 | if Joints[Limb] == nil then return false end | |
615 | if Limbs[Limb] == nil then return false end | |
616 | local Joint = Instance.new("Motor") | |
617 | Joint.Parent = Character.Torso | |
618 | Joint.Part0 = Character.Torso | |
619 | Joint.Part1 = Limbs[Limb] | |
620 | if Limb == 1 then | |
621 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
622 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
623 | Joint.Name = "Right Shoulder 2" | |
624 | elseif Limb == 2 then | |
625 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
626 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
627 | Joint.Name = "Left Shoulder 2" | |
628 | elseif Limb == 3 then | |
629 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
630 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
631 | Joint.Name = "Right Hip 2" | |
632 | elseif Limb == 4 then | |
633 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
634 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
635 | Joint.Name = "Left Hip 2" | |
636 | end | |
637 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
638 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
639 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
640 | Joints[Limb]:Remove() | |
641 | end | |
642 | ||
643 | ||
644 | function ResetLimbCFrame(Limb, Character) | |
645 | if Character == nil then return false end | |
646 | if Character.Parent == nil then return false end | |
647 | if Character:FindFirstChild("Torso") == nil then return false end | |
648 | local Joints = { | |
649 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
650 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
651 | Character.Torso:FindFirstChild("Right Hip 2"), | |
652 | Character.Torso:FindFirstChild("Left Hip 2") | |
653 | } | |
654 | local Limbs = { | |
655 | Character:FindFirstChild("Right Arm"), | |
656 | Character:FindFirstChild("Left Arm"), | |
657 | Character:FindFirstChild("Right Leg"), | |
658 | Character:FindFirstChild("Left Leg") | |
659 | } | |
660 | if Joints[Limb] == nil then return false end | |
661 | if Limbs[Limb] == nil then return false end | |
662 | if Limb == 1 then | |
663 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
664 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
665 | elseif Limb == 2 then | |
666 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
667 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
668 | elseif Limb == 3 then | |
669 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
670 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
671 | elseif Limb == 4 then | |
672 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
673 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
674 | end | |
675 | end | |
676 | ||
677 | ||
678 | function EnableLimb(Limb, Character) | |
679 | if Character == nil then return false end | |
680 | if Character:FindFirstChild("Torso") == nil then return false end | |
681 | local Joints = { | |
682 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
683 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
684 | Character.Torso:FindFirstChild("Right Hip 2"), | |
685 | Character.Torso:FindFirstChild("Left Hip 2") | |
686 | } | |
687 | local Limbs = { | |
688 | Character:FindFirstChild("Right Arm"), | |
689 | Character:FindFirstChild("Left Arm"), | |
690 | Character:FindFirstChild("Right Leg"), | |
691 | Character:FindFirstChild("Left Leg") | |
692 | } | |
693 | if Joints[Limb] == nil then return false end | |
694 | if Limbs[Limb] == nil then return false end | |
695 | if Limb == 1 then | |
696 | Joints[Limb].Name = "Right Shoulder" | |
697 | elseif Limb == 2 then | |
698 | Joints[Limb].Name = "Left Shoulder" | |
699 | elseif Limb == 3 then | |
700 | Joints[Limb].Name = "Right Hip" | |
701 | elseif Limb == 4 then | |
702 | Joints[Limb].Name = "Left Hip" | |
703 | end | |
704 | Animate = Character:FindFirstChild("Animate") | |
705 | if Animate == nil then return false end | |
706 | Animate = Animate:Clone() | |
707 | Character.Animate:Remove() | |
708 | Animate.Parent = Character | |
709 | end | |
710 | ||
711 | ||
712 | function playAnimation(format, mouse) | |
713 | if format == "equip" then | |
714 | Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove() | |
715 | local w = Instance.new("Weld") | |
716 | w.Part0 = Player.Character[Name.. " (Holstered)"].Handle | |
717 | w.Part1 = Player.Character:FindFirstChild("Right Arm") | |
718 | w.C0 = CFrame.new(0, 1.2, 0.7) | |
719 | w.C1 = CFrame.new() | |
720 | w.Parent = Player.Character[Name.. " (Holstered)"].Handle | |
721 | for i = 0.01, 1, 0.1 do | |
722 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
723 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
724 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
725 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i) | |
726 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
727 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
728 | wait() | |
729 | else return false end | |
730 | else return false end | |
731 | end | |
732 | return playAnimation("hold") | |
733 | end | |
734 | if format == "unequip" then | |
735 | for i = 1, 0.01, -0.1 do | |
736 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
737 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
738 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
739 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i) | |
740 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
741 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
742 | wait() | |
743 | else return false end | |
744 | else return false end | |
745 | end | |
746 | return true | |
747 | end | |
748 | if format == "hold" then | |
749 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
750 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
751 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
752 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90)) | |
753 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
754 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0) | |
755 | else return false end | |
756 | else return false end | |
757 | end | |
758 | if format == "reload" then | |
759 | Player.Character[Name].Handle.Reload:Play() | |
760 | for i = 0, 25, 5 do | |
761 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
762 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
763 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
764 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + (i / 60), 1.2 - (i / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 + -i * 3.5), math.rad(-90)) | |
765 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
766 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) | |
767 | wait() | |
768 | else return false end | |
769 | else return false end | |
770 | end | |
771 | Player.Character[Name].Magazine.Transparency = 1 | |
772 | magazineDrop = Player.Character[Name].Magazine:Clone() | |
773 | magazineDrop.Transparency = 0 | |
774 | magazineDrop.Parent = game.Workspace | |
775 | coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop) | |
776 | delay(0.1, function() magazineDrop.CanCollide = true end) | |
777 | magazineNew = Player.Character[Name].Magazine:Clone() | |
778 | magazineNew.Name = "New Magazine" | |
779 | magazineNew.Transparency = 0 | |
780 | magazineNew.Parent = Player.Character[Name] | |
781 | local w = Instance.new("Weld") | |
782 | w.Part0 = magazineNew | |
783 | w.Part1 = Player.Character:FindFirstChild("Left Arm") | |
784 | w.C0 = CFrame.new(0, 1.1, 0) | |
785 | w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
786 | w.Parent = magazineNew | |
787 | for i = 25, 0, -5 do | |
788 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
789 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
790 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
791 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + ((i + 10) / 60), 1.2 - ((i + 10) / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - (i - 10)), math.rad(10 + -i * 3.5), math.rad(-90)) | |
792 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
793 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) | |
794 | wait() | |
795 | else return false end | |
796 | else return false end | |
797 | end | |
798 | Player.Character[Name].Magazine.Transparency = 0 | |
799 | Player.Character[Name]["New Magazine"]:Remove() | |
800 | wait(0.4) | |
801 | for i = 0, 10, 5 do | |
802 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
803 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then | |
804 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
805 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90)) | |
806 | wait() | |
807 | else return false end | |
808 | else return false end | |
809 | end | |
810 | wait(0.1) | |
811 | for i = 0, 10, 1.5 do | |
812 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
813 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then | |
814 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
815 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 1.2 - (i / 25), 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) | |
816 | wait() | |
817 | else return false end | |
818 | else return false end | |
819 | end | |
820 | for i = 10, 0, -1.5 do | |
821 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
822 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then | |
823 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
824 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 1.2 - (i / 25), 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) | |
825 | wait() | |
826 | else return false end | |
827 | else return false end | |
828 | end | |
829 | for i = 10, 0, -5 do | |
830 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
831 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then | |
832 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
833 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90)) | |
834 | wait() | |
835 | else return false end | |
836 | else return false end | |
837 | end | |
838 | end | |
839 | if format == "fire" then | |
840 | makeShell(Player.Character[Name]:FindFirstChild("ShellOut")) | |
841 | if Player.Character[Name]:FindFirstChild("Handle") ~= nil then | |
842 | if silenced then | |
843 | Player.Character[Name].Handle.Fire.Volume = math.random(3, 8) / 10 | |
844 | Player.Character[Name].Handle.Fire.Pitch = math.random(20, 25) / 10 | |
845 | Player.Character[Name].Handle.Fire:Play() | |
846 | CamShake(5, 50000) | |
847 | else | |
848 | Player.Character[Name].Handle.Fire.Volume = math.random(9, 10) / 10 | |
849 | Player.Character[Name].Handle.Fire.Pitch = 1.5 | |
850 | Player.Character[Name].Handle.Fire:Play() | |
851 | CamShake(10, 25000) | |
852 | end | |
853 | else return false end | |
854 | if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then | |
855 | coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end)) | |
856 | else return false end | |
857 | for i = 0, 10, 5 do | |
858 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
859 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
860 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
861 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)) | |
862 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
863 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
864 | wait() | |
865 | else return false end | |
866 | else return false end | |
867 | end | |
868 | for i = 10, 0, -5 do | |
869 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
870 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
871 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
872 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)) | |
873 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
874 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
875 | wait() | |
876 | else return false end | |
877 | else return false end | |
878 | end | |
879 | end | |
880 | return true | |
881 | end | |
882 | ||
883 | ||
884 | function CamShake(time, freq) | |
885 | coroutine.resume(coroutine.create(function() | |
886 | local cam = Workspace.CurrentCamera | |
887 | local time = 10 | |
888 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
889 | if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end | |
890 | if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end | |
891 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
892 | for i = 1, time do | |
893 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
894 | wait() | |
895 | end | |
896 | end)) | |
897 | end | |
898 | ||
899 | ||
900 | function makeShell(part) | |
901 | if part == nil then return false end | |
902 | local casing = Instance.new("Part") | |
903 | casing.Name = "Shell" | |
904 | casing.FormFactor = "Custom" | |
905 | casing.Size = Vector3.new(1, 1, 1) | |
906 | casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
907 | casing.BrickColor = BrickColor.new("New Yeller") | |
908 | local mesh = Instance.new("CylinderMesh") | |
909 | mesh.Scale = Vector3.new(0.1, 0.3, 0.1) | |
910 | mesh.Parent = casing | |
911 | casing.Parent = Workspace | |
912 | casing:BreakJoints() | |
913 | casing.Velocity = (part.CFrame.lookVector * 50) + Vector3.new(0, 10, 0) | |
914 | coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end)) | |
915 | end | |
916 | ||
917 | ||
918 | function Weld(x, y) | |
919 | local weld = Instance.new("Weld") | |
920 | weld.Part0 = x | |
921 | weld.Part1 = y | |
922 | CJ = CFrame.new(x.Position) | |
923 | C0 = x.CFrame:inverse() * CJ | |
924 | C1 = y.CFrame:inverse() * CJ | |
925 | weld.C0 = C0 | |
926 | weld.C1 = C1 | |
927 | weld.Parent = x | |
928 | end | |
929 | ||
930 | ||
931 | function tagHumanoid(humanoid) | |
932 | local tag = Instance.new("ObjectValue") | |
933 | tag.Name = "creator" | |
934 | tag.Value = Player | |
935 | tag.Parent = humanoid | |
936 | local tag = Instance.new("StringValue") | |
937 | tag.Name = "creatorType1" | |
938 | tag.Value = Name | |
939 | tag.Parent = humanoid | |
940 | local tag = Instance.new("StringValue") | |
941 | tag.Name = "creatorType2" | |
942 | tag.Value = "shot" | |
943 | tag.Parent = humanoid | |
944 | end | |
945 | ||
946 | ||
947 | function untagHumanoid(humanoid) | |
948 | if humanoid ~= nil then | |
949 | local tag = humanoid:FindFirstChild("creator") | |
950 | if tag ~= nil then | |
951 | tag:Remove() | |
952 | end | |
953 | local tag = humanoid:FindFirstChild("creatorType1") | |
954 | if tag ~= nil then | |
955 | tag:Remove() | |
956 | end | |
957 | local tag = humanoid:FindFirstChild("creatorType2") | |
958 | if tag ~= nil then | |
959 | tag:Remove() | |
960 | end | |
961 | end | |
962 | end | |
963 | ||
964 | ||
965 | function fire(startPoint, endPoint, hit) | |
966 | local trail = Instance.new("Part") | |
967 | trail.Name = "Bullet Trail" | |
968 | trail.BrickColor = BrickColor.new("New Yeller") | |
969 | trail.TopSurface = 0 | |
970 | trail.BottomSurface = 0 | |
971 | trail.FormFactor = 0 | |
972 | trail.Size = Vector3.new(1, 1, 1) | |
973 | trail.Transparency = 0.3 | |
974 | trail.Anchored = true | |
975 | trail.CanCollide = false | |
976 | trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint) | |
977 | trail.Parent = Workspace | |
978 | local mesh = Instance.new("SpecialMesh") | |
979 | mesh.MeshType = "Brick" | |
980 | mesh.Scale = Vector3.new(0.1, 0.1, (startPoint - endPoint).magnitude) | |
981 | mesh.Parent = trail | |
982 | coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail) | |
983 | if hit ~= nil then | |
984 | if hit.Parent == nil then return end | |
985 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
986 | tagHumanoid(hit.Parent.Humanoid) | |
987 | if hit.Name == "Head" then | |
988 | hit.Parent.Humanoid:TakeDamage(damage * 10) | |
989 | elseif hit.Name == "Torso" then | |
990 | hit.Parent.Humanoid:TakeDamage(damage * 2) | |
991 | else | |
992 | hit.Parent.Humanoid:TakeDamage(damage) | |
993 | end | |
994 | if math.random(1, 10) == 1 then | |
995 | hit.Parent.Humanoid.Sit = true | |
996 | end | |
997 | delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end) | |
998 | end | |
999 | if hit.Anchored == false then | |
1000 | hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 2)) | |
1001 | end | |
1002 | end | |
1003 | end | |
1004 | ||
1005 | ||
1006 | function onButton1Down(mouse) | |
1007 | if selected == false then return end | |
1008 | if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then | |
1009 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end | |
1010 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end | |
1011 | if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end | |
1012 | if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end | |
1013 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1014 | Button1Down = true | |
1015 | canFire = false | |
1016 | canFire2 = true | |
1017 | while canFire2 == true do | |
1018 | local humanoid = Player.Character:FindFirstChild("Humanoid") | |
1019 | if humanoid == nil then | |
1020 | canFire2 = false | |
1021 | break | |
1022 | end | |
1023 | if humanoid.Health <= 0 then | |
1024 | canFire2 = false | |
1025 | break | |
1026 | end | |
1027 | local fireLeft = false | |
1028 | if automatic == false and burst == false then | |
1029 | canFire2 = false | |
1030 | elseif automatic == false and burst == true then | |
1031 | if burstCount >= burstCountMax then | |
1032 | canFire2 = false | |
1033 | burstCount = 0 | |
1034 | break | |
1035 | end | |
1036 | burstCount = burstCount + 1 | |
1037 | elseif automatic == true and burst == false then | |
1038 | fireLeft = true | |
1039 | end | |
1040 | if magazine.Value > 0 then | |
1041 | magazine.Value = magazine.Value - 1 | |
1042 | updateGui() | |
1043 | fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
1044 | coroutine.resume(coroutine.create(function() | |
1045 | if dual == true then | |
1046 | playAnimation("rightFire") | |
1047 | elseif dual == false then | |
1048 | playAnimation("fire") | |
1049 | end | |
1050 | end)) | |
1051 | else | |
1052 | Player.Character[Name].Handle.Empty:Play() | |
1053 | end | |
1054 | if fireLeft == true and dual == true and automatic == true then | |
1055 | if magazine.Value > 0 then | |
1056 | coroutine.resume(coroutine.create(function() | |
1057 | wait(readyTime / 2) | |
1058 | magazine.Value = magazine.Value - 1 | |
1059 | updateGui() | |
1060 | fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
1061 | playAnimation("leftFire") | |
1062 | end)) | |
1063 | else | |
1064 | coroutine.resume(coroutine.create(function() | |
1065 | wait(readyTime / 2) | |
1066 | Player.Character[Name].Handle.Empty:Play() | |
1067 | end)) | |
1068 | end | |
1069 | end | |
1070 | wait(readyTime) | |
1071 | end | |
1072 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1073 | canFire = true | |
1074 | end | |
1075 | end | |
1076 | ||
1077 | ||
1078 | function onButton1Up(mouse) | |
1079 | if selected == false then return end | |
1080 | Button1Down = false | |
1081 | canFire2 = false | |
1082 | burstCount = 0 | |
1083 | while canFire == false do wait() end | |
1084 | if dual == true and automatic == false then | |
1085 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end | |
1086 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end | |
1087 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1088 | canFire = false | |
1089 | canFire2 = true | |
1090 | while canFire2 == true do | |
1091 | local humanoid = Player.Character:FindFirstChild("Humanoid") | |
1092 | if humanoid == nil then | |
1093 | canFire2 = false | |
1094 | break | |
1095 | end | |
1096 | if humanoid.Health <= 0 then | |
1097 | canFire2 = false | |
1098 | break | |
1099 | end | |
1100 | if burst == false then | |
1101 | canFire2 = false | |
1102 | elseif burst == true then | |
1103 | if burstCount >= burstCountMax then | |
1104 | canFire2 = false | |
1105 | burstCount = 0 | |
1106 | break | |
1107 | end | |
1108 | burstCount = burstCount + 1 | |
1109 | end | |
1110 | if magazine.Value <= 0 then | |
1111 | Player.Character[Name].Handle.Empty:Play() | |
1112 | else | |
1113 | coroutine.resume(coroutine.create(function() | |
1114 | playAnimation("leftFire") | |
1115 | end)) | |
1116 | magazine.Value = magazine.Value - 1 | |
1117 | updateGui() | |
1118 | fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
1119 | end | |
1120 | wait(readyTime) | |
1121 | end | |
1122 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1123 | canFire = true | |
1124 | end | |
1125 | end | |
1126 | ||
1127 | ||
1128 | function onKeyDown(key, mouse) | |
1129 | if selected == false then return end | |
1130 | key = key:lower() | |
1131 | if key == "q" and Button1Down == false and canFire == true then | |
1132 | if mouse.Target == nil then return end | |
1133 | if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then | |
1134 | if dual == true then onKeyDown("t", mouse) end | |
1135 | onDeselected(mouse) | |
1136 | removeParts("RightHolster") | |
1137 | script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack | |
1138 | end | |
1139 | end | |
1140 | if key == "e" and Button1Down == false and canFire == true and canSilence == true then | |
1141 | if silenced then | |
1142 | silenced = false | |
1143 | if Player.Character:FindFirstChild(Name) == nil then return end | |
1144 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end | |
1145 | if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end | |
1146 | Player.Character[Name].Muzzle.Transparency = 1 | |
1147 | Player.Character[Name].Muzzle.Name = "Silencer" | |
1148 | Player.Character[Name]["Muzzle 2"].Name = "Muzzle" | |
1149 | if dual == true then | |
1150 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end | |
1151 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end | |
1152 | Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1 | |
1153 | Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer" | |
1154 | Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle" | |
1155 | end | |
1156 | else | |
1157 | silenced = true | |
1158 | if Player.Character:FindFirstChild(Name) == nil then return end | |
1159 | if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end | |
1160 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end | |
1161 | Player.Character[Name].Silencer.Transparency = 0 | |
1162 | Player.Character[Name].Muzzle.Name = "Muzzle 2" | |
1163 | Player.Character[Name].Silencer.Name = "Muzzle" | |
1164 | if dual == true then | |
1165 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end | |
1166 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end | |
1167 | Player.Character[Name.. " (Left)"].Silencer.Transparency = 0 | |
1168 | Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2" | |
1169 | Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle" | |
1170 | end | |
1171 | end | |
1172 | end | |
1173 | if key == "r" and Button1Down == false and canFire == true then | |
1174 | if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then | |
1175 | canFire = false | |
1176 | burstCount = 0 | |
1177 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1178 | if magazine.Value > 0 then ammo.Value = ammo.Value + magazine.Value magazine.Value = 0 end | |
1179 | updateGui() | |
1180 | if dual == true then | |
1181 | playAnimation("reloadDual") | |
1182 | elseif dual == false then | |
1183 | playAnimation("reload") | |
1184 | end | |
1185 | if ammo.Value - magazineMax.Value < 0 then | |
1186 | magazine.Value = ammo.Value | |
1187 | ammo.Value = 0 | |
1188 | elseif ammo.Value - magazineMax.Value >= 0 then | |
1189 | ammo.Value = ammo.Value - magazineMax.Value | |
1190 | magazine.Value = magazineMax.Value | |
1191 | end | |
1192 | updateGui() | |
1193 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1194 | canFire = true | |
1195 | end | |
1196 | end | |
1197 | if key == "t" and Button1Down == false and canFire == true and canDual == true then | |
1198 | canFire = false | |
1199 | if dual == false then | |
1200 | local weapon = nil | |
1201 | for _, p in pairs(Player.Backpack:GetChildren()) do | |
1202 | if p.Name == Name and p ~= script.Parent then weapon = p break end | |
1203 | end | |
1204 | if weapon ~= nil then | |
1205 | dual = true | |
1206 | weapon.Name = "Dual" | |
1207 | weapon.Parent = script | |
1208 | silenced = false | |
1209 | removeParts("RightHand") | |
1210 | makeParts("RightHand") | |
1211 | removeParts("RightHolster") | |
1212 | makeParts("LeftHolster") | |
1213 | playAnimation("leftEquip") | |
1214 | removeParts("LeftHolster") | |
1215 | makeParts("LeftHand") | |
1216 | magazineMax.Value = math.ceil(magazineMax.Value * 2) | |
1217 | ammoMax.Value = math.ceil(ammoMax.Value * 2) | |
1218 | magazine.Value = magazine.Value + weapon.Magazine.Value | |
1219 | ammo.Value = ammo.Value + weapon.Ammo.Value | |
1220 | updateGui() | |
1221 | end | |
1222 | elseif dual == true then | |
1223 | local weapon = script:FindFirstChild("Dual") | |
1224 | if weapon ~= nil then | |
1225 | dual = false | |
1226 | weapon.Name = Name | |
1227 | weapon.Parent = Player.Backpack | |
1228 | silenced = false | |
1229 | removeParts("RightHand") | |
1230 | makeParts("RightHand") | |
1231 | playAnimation("leftUnequip") | |
1232 | removeParts("LeftHand") | |
1233 | makeParts("RightHolster") | |
1234 | playAnimation("hold") | |
1235 | weapon.Magazine.Value = math.floor(magazine.Value / 2) | |
1236 | weapon.Ammo.Value = math.floor(ammo.Value / 2) | |
1237 | magazineMax.Value = math.ceil(magazineMax.Value / 2) | |
1238 | ammoMax.Value = math.ceil(ammoMax.Value / 2) | |
1239 | magazine.Value = math.ceil(magazine.Value / 2) | |
1240 | ammo.Value = math.ceil(ammo.Value / 2) | |
1241 | updateGui() | |
1242 | end | |
1243 | end | |
1244 | canFire = true | |
1245 | end | |
1246 | if key == "y" and canZoom == true then | |
1247 | if zoom == false then | |
1248 | zoom = true | |
1249 | local pos = mouse.Hit.p | |
1250 | local target = mouse.Target | |
1251 | local cam = Workspace.CurrentCamera | |
1252 | focus = Instance.new("Part", Workspace) | |
1253 | focus.Anchored = true | |
1254 | focus.CanCollide = false | |
1255 | focus.Transparency = 1 | |
1256 | focus.TopSurface = 0 | |
1257 | focus.BottomSurface = 0 | |
1258 | focus.FormFactor = "Plate" | |
1259 | focus.Size = Vector3.new(0, 0, 0) | |
1260 | focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.Position, pos) - CFrame.new(Player.Character.Torso.Position, pos).p) | |
1261 | cam.CameraSubject = focus | |
1262 | cam.CameraType = "Attach" | |
1263 | while zoom == true and selected == true do | |
1264 | local set = false | |
1265 | if target ~= nil then | |
1266 | if target.Parent ~= nil then | |
1267 | if target.Anchored == false then | |
1268 | focus.CFrame = CFrame.new(target.Position) * (CFrame.new(Player.Character.Torso.Position, target.Position) - CFrame.new(Player.Character.Torso.Position, target.Position).p) | |
1269 | set = true | |
1270 | end | |
1271 | end | |
1272 | end | |
1273 | if set == false then | |
1274 | focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.Position, pos) - CFrame.new(Player.Character.Torso.Position, pos).p) | |
1275 | end | |
1276 | wait() | |
1277 | end | |
1278 | if focus ~= nil then focus:Remove() focus = nil end | |
1279 | local cam = Workspace.CurrentCamera | |
1280 | cam.CameraSubject = Player.Character:FindFirstChild("Humanoid") | |
1281 | cam.CameraType = "Custom" | |
1282 | else | |
1283 | zoom = false | |
1284 | end | |
1285 | end | |
1286 | if key == "u" and Button1Down == false and canFire == true then | |
1287 | if automatic == false and burst == false then | |
1288 | if switchToBurst == true then | |
1289 | burst = true | |
1290 | local m = Instance.new("Message", Player) | |
1291 | m.Text = "Burst" | |
1292 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1293 | delay(2.5, function() m:Remove() end) | |
1294 | elseif switchToAutomatic == true then | |
1295 | automatic = true | |
1296 | local m = Instance.new("Message", Player) | |
1297 | m.Text = "Automatic" | |
1298 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1299 | delay(2.5, function() m:Remove() end) | |
1300 | end | |
1301 | elseif automatic == false and burst == true then | |
1302 | if switchToAutomatic == true then | |
1303 | automatic = true | |
1304 | burst = false | |
1305 | local m = Instance.new("Message", Player) | |
1306 | m.Text = "Automatic" | |
1307 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1308 | delay(2.5, function() m:Remove() end) | |
1309 | elseif switchToSingle == true then | |
1310 | burst = false | |
1311 | local m = Instance.new("Message", Player) | |
1312 | m.Text = "Single" | |
1313 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1314 | delay(2.5, function() m:Remove() end) | |
1315 | end | |
1316 | elseif automatic == true and burst == false then | |
1317 | if switchToSingle == true then | |
1318 | automatic = false | |
1319 | local m = Instance.new("Message", Player) | |
1320 | m.Text = "Single" | |
1321 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1322 | delay(2.5, function() m:Remove() end) | |
1323 | elseif switchToBurst == true then | |
1324 | automatic = false | |
1325 | burst = true | |
1326 | local m = Instance.new("Message", Player) | |
1327 | m.Text = "Burst" | |
1328 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1329 | delay(2.5, function() m:Remove() end) | |
1330 | end | |
1331 | end | |
1332 | end | |
1333 | end | |
1334 | ||
1335 | ||
1336 | function onSelected(mouse) | |
1337 | if selected == true then return end | |
1338 | selected = true | |
1339 | canFire = false | |
1340 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1341 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
1342 | if Player.Character.WeaponActivated.Value == nil then break end | |
1343 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
1344 | wait() | |
1345 | end | |
1346 | updateGui() | |
1347 | local weapon = Instance.new("ObjectValue") | |
1348 | weapon.Name = "WeaponActivated" | |
1349 | weapon.Value = script.Parent | |
1350 | weapon.Parent = Player.Character | |
1351 | DisableLimb(1, Player.Character) | |
1352 | DisableLimb(2, Player.Character) | |
1353 | ForceAngle(1, 0, Player.Character) | |
1354 | ForceAngle(2, 0, Player.Character) | |
1355 | if dual == true then | |
1356 | coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end)) | |
1357 | playAnimation("rightEquip") | |
1358 | removeParts("LeftHolster") | |
1359 | makeParts("LeftHand") | |
1360 | else | |
1361 | playAnimation("equip") | |
1362 | end | |
1363 | removeParts("RightHolster") | |
1364 | makeParts("RightHand") | |
1365 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
1366 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
1367 | mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) | |
1368 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1369 | canFire = true | |
1370 | end | |
1371 | ||
1372 | ||
1373 | function onDeselected(mouse) | |
1374 | if selected == false then return end | |
1375 | Button1Down = false | |
1376 | while canFire == false do | |
1377 | wait() | |
1378 | end | |
1379 | selected = false | |
1380 | if dual == true then | |
1381 | if math.random(1, 2) == 1 then | |
1382 | coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end)) | |
1383 | wait(math.random(1, 10) / 10) | |
1384 | playAnimation("rightUnequip") | |
1385 | else | |
1386 | coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end)) | |
1387 | wait(math.random(1, 10) / 10) | |
1388 | playAnimation("leftUnequip") | |
1389 | end | |
1390 | removeParts("LeftHand") | |
1391 | makeParts("LeftHolster") | |
1392 | else | |
1393 | playAnimation("unequip") | |
1394 | end | |
1395 | removeParts("RightHand") | |
1396 | makeParts("RightHolster") | |
1397 | ForceAngle(1, 0, Player.Character) | |
1398 | ForceAngle(2, 0, Player.Character) | |
1399 | ResetLimbCFrame(1, Player.Character) | |
1400 | ResetLimbCFrame(2, Player.Character) | |
1401 | EnableLimb(1, Player.Character) | |
1402 | EnableLimb(2, Player.Character) | |
1403 | silenced = false | |
1404 | if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end | |
1405 | if Player.Character:FindFirstChild("WeaponActivated") ~= nil then | |
1406 | if Player.Character.WeaponActivated.Value == script.Parent then | |
1407 | Player.Character.WeaponActivated:Remove() | |
1408 | end | |
1409 | end | |
1410 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
1411 | if Player.Character.WeaponActivated.Value == nil then break end | |
1412 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
1413 | wait() | |
1414 | end | |
1415 | end | |
1416 | ||
1417 | ||
1418 | if script.Parent.ClassName ~= "HopperBin" then | |
1419 | if Player == nil then print("Error: Player not found!") return end | |
1420 | Tool = Instance.new("HopperBin") | |
1421 | Tool.Name = Name | |
1422 | Tool.Parent = Player.Backpack | |
1423 | script.Name = "Main" | |
1424 | script.Parent = Tool | |
1425 | elseif script.Parent.ClassName == "HopperBin" then | |
1426 | while script.Parent.Parent.ClassName ~= "Backpack" do | |
1427 | wait() | |
1428 | end | |
1429 | if script.Parent:FindFirstChild("MagazineMax") == nil then | |
1430 | magazineMax = Instance.new("NumberValue") | |
1431 | magazineMax.Name = "MagazineMax" | |
1432 | magazineMax.Value = 30 | |
1433 | magazineMax.Parent = script.Parent | |
1434 | else | |
1435 | magazineMax = script.Parent.MagazineMax | |
1436 | end | |
1437 | if script.Parent:FindFirstChild("Magazine") == nil then | |
1438 | magazine = Instance.new("NumberValue") | |
1439 | magazine.Name = "Magazine" | |
1440 | magazine.Value = 0 | |
1441 | magazine.Parent = script.Parent | |
1442 | else | |
1443 | magazine = script.Parent.Magazine | |
1444 | end | |
1445 | if script.Parent:FindFirstChild("AmmoMax") == nil then | |
1446 | ammoMax = Instance.new("NumberValue") | |
1447 | ammoMax.Name = "AmmoMax" | |
1448 | ammoMax.Value = 180 | |
1449 | ammoMax.Parent = script.Parent | |
1450 | else | |
1451 | ammoMax = script.Parent.AmmoMax | |
1452 | end | |
1453 | if script.Parent:FindFirstChild("Ammo") == nil then | |
1454 | ammo = Instance.new("NumberValue") | |
1455 | ammo.Name = "Ammo" | |
1456 | ammo.Value = script.Parent.AmmoMax.Value | |
1457 | ammo.Parent = script.Parent | |
1458 | else | |
1459 | ammo = script.Parent.Ammo | |
1460 | end | |
1461 | Player = script.Parent.Parent.Parent | |
1462 | makeParts("RightHolster") | |
1463 | script.Parent.Selected:connect(onSelected) | |
1464 | script.Parent.Deselected:connect(onDeselected) | |
1465 | end |